Definition Type Element
Name mod-pool
Abstract False
MinOccurs 0
MaxOccurs (1)
Documentation For game systems that use the concept of a "pool" of modifers that can be drawn from for rolls, this clause allows you to define where the program can expect to retrieve this information.
XSD Schema Character Sheet Definition.xsd
XSD Schema Diagram
XSD Schema Code
<xs:element minOccurs="0" name="mod-pool" >
  <xs:annotation>
    <xs:documentation>For game systems that use the concept of a &quot;pool&quot; of modifers that can be drawn from for rolls, this clause allows you to define where the program can expect to retrieve this information.</xs:documentation>
  </xs:annotation>

  <xs:complexType>
    <xs:sequence>
      <xs:element minOccurs="1" maxOccurs="unbounded" name="pool-field" type="xs:string">
        <xs:annotation>
          <xs:documentation>The ID of the field where the &quot;pool&quot; of modifiers is defined.</xs:documentation>
        </xs:annotation>

      </xs:element>

      <xs:element minOccurs="1" maxOccurs="unbounded" name="pool-die-to-use" type="xs:string">
        <xs:annotation>
          <xs:documentation>The ID of the previously defined die to use as the basis for a &quot;mod-pool&quot; roll.</xs:documentation>
        </xs:annotation>

      </xs:element>

    </xs:sequence>

  </xs:complexType>

</xs:element>
Child Elements
Name Type Min Occurs Max Occurs
Derivation Tree
[No Sub Types]
mod-pool
    [No Super Types]
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