Definition Type Element
Name segments
Abstract False
MinOccurs 0
MaxOccurs 1
Documentation For game systems that use combat segments instead of initiative values, you can define the segments here.
XSD Schema Character Sheet Definition.xsd
XSD Schema Diagram
XSD Schema Code
<xs:element minOccurs="0" maxOccurs="1" name="segments" >
  <xs:annotation>
    <xs:documentation>For game systems that use combat segments instead of initiative values, you can define the segments here.</xs:documentation>
  </xs:annotation>

  <xs:complexType>
    <xs:sequence>
      <xs:element minOccurs="0" maxOccurs="unbounded" name="segment">
        <xs:annotation>
          <xs:documentation>An individual segment in a list of segments.</xs:documentation>
        </xs:annotation>

        <xs:complexType>
          <xs:sequence>
            <xs:element minOccurs="1" maxOccurs="1" name="name" type="xs:string">
              <xs:annotation>
                <xs:documentation>The name of the segment.</xs:documentation>
              </xs:annotation>

            </xs:element>

            <xs:element minOccurs="1" maxOccurs="1" name="value-range" type="xs:string">
              <xs:annotation>
                <xs:documentation>The range of values that falls within this segment.  This can be a literal value (&quot;1&quot;), a range (&quot;2-6&quot;), a comma-separated list (&quot;7,9,11&quot;) or a combination (&quot;3,6-9,11,13-20&quot;).</xs:documentation>
              </xs:annotation>

            </xs:element>

          </xs:sequence>

        </xs:complexType>

      </xs:element>

    </xs:sequence>

  </xs:complexType>

</xs:element>
Child Elements
Name Type Min Occurs Max Occurs
Derivation Tree
[No Sub Types]
segments
    [No Super Types]
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