Definition Type Element
Name reroll-critical-modifier
Abstract False
MinOccurs 0
MaxOccurs (1)
Documentation A clause that gives the program information about where to retrieve data to be applied to a "critical hit" re-roll.

Some game systems allow you to specify a special modifier that is only applied to "critical hit re-roll checks."  For such game systems, you can use this clause to tell the program where to find this modifier information.
XSD Schema Character Sheet Definition.xsd
XSD Schema Diagram
XSD Schema Code
<xs:element minOccurs="0" name="reroll-critical-modifier" >
  <xs:annotation>
    <xs:documentation>A clause that gives the program information about where to retrieve data to be applied to a &quot;critical hit&quot; re-roll.

Some game systems allow you to specify a special modifier that is only applied to &quot;critical hit re-roll checks.&quot;  For such game systems, you can use this clause to tell the program where to find this modifier information.
</xs:documentation>
  </xs:annotation>

  <xs:complexType>
    <xs:sequence>
      <xs:element minOccurs="0" name="field" type="xs:string">
        <xs:annotation>
          <xs:documentation>The ID of the field containing special &quot;critical hit&quot; re-roll modifier data.</xs:documentation>
        </xs:annotation>

      </xs:element>

    </xs:sequence>

  </xs:complexType>

</xs:element>
Child Elements
Name Type Min Occurs Max Occurs
Derivation Tree
[No Sub Types]
reroll-critical-modifier
    [No Super Types]
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