Definition Type Element
Name attacks-per-round
Abstract False
MinOccurs 0
MaxOccurs (1)
Documentation This clause supplies the program with information about where to find an Icon's "attacks per round."

Some game systems have a fixed idea of how many attacks an Icon can make in a given combat sequence.  Use this clause for such systems so that Icons appear the correct number of times in the combat tracker.
XSD Schema Character Sheet Definition.xsd
XSD Schema Diagram
XSD Schema Code
<xs:element minOccurs="0" name="attacks-per-round" >
  <xs:annotation>
    <xs:documentation>This clause supplies the program with information about where to find an Icon's &quot;attacks per round.&quot;

Some game systems have a fixed idea of how many attacks an Icon can make in a given combat sequence.  Use this clause for such systems so that Icons appear the correct number of times in the combat tracker.
</xs:documentation>
  </xs:annotation>

  <xs:complexType>
    <xs:sequence>
      <xs:element minOccurs="0" name="field" type="xs:string">
        <xs:annotation>
          <xs:documentation>The ID of the field containing &quot;attacks per round&quot; data.</xs:documentation>
        </xs:annotation>

      </xs:element>

      <xs:element minOccurs="0" name="default" type="xs:string">
        <xs:annotation>
          <xs:documentation>A default value to use if the supplied field does not contain valid attacks per round data.</xs:documentation>
        </xs:annotation>

      </xs:element>

    </xs:sequence>

  </xs:complexType>

</xs:element>
Child Elements
Name Type Min Occurs Max Occurs
Derivation Tree
[No Sub Types]
attacks-per-round
    [No Super Types]
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