Definition Type Element
Name light-radius
Abstract False
MinOccurs 0
MaxOccurs (1)
Documentation This clause supplies the program with information about where to find an Icon's "light radius."

The "light radius" is used when "player obscurity" is used so areas of the Map are revealed as Icons move.
XSD Schema Character Sheet Definition.xsd
XSD Schema Diagram
XSD Schema Code
<xs:element minOccurs="0" name="light-radius" >
  <xs:annotation>
    <xs:documentation>This clause supplies the program with information about where to find an Icon's &quot;light radius.&quot;

The &quot;light radius&quot; is used when &quot;player obscurity&quot; is used so areas of the Map are revealed as Icons move.
</xs:documentation>
  </xs:annotation>

  <xs:complexType>
    <xs:sequence>
      <xs:element minOccurs="0" name="field" type="xs:string">
        <xs:annotation>
          <xs:documentation>The ID of the field containing &quot;light radius&quot; data.</xs:documentation>
        </xs:annotation>

      </xs:element>

      <xs:element minOccurs="0" name="default" type="xs:string">
        <xs:annotation>
          <xs:documentation>A default value to use if the supplied field does not contain valid light radius data.</xs:documentation>
        </xs:annotation>

      </xs:element>

    </xs:sequence>

  </xs:complexType>

</xs:element>
Child Elements
Name Type Min Occurs Max Occurs
Derivation Tree
[No Sub Types]
light-radius
    [No Super Types]
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