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Main / DragonslayerTrainingPlans

Training - Leveling - Party Pack

Dragonslayer Training Plans

This list is to help everyone organize what training their character needs and assess potential costs.

Currently Training::

Person(N)WPSkillStartedTimeEnd dateTrainer

High Level XP award dates

These characters have established themselves and have income and prestige that accrues from that status. Appropriate Experience Points will be awarded each game year.

  • Ilero - Scouting Guild bonus - annually starting 6-2-347 SKR
  • Branwyn - Estate taxes bonus - annually starting 13-11-349 SKR
  • Kenna1 - Church Donations bonus - annually starting 28-10-346 SKR

1 - I have decided that characters that are maxed out on level do still earn Experienece Points. They will not go up in level but the number will be taken into account for level draining or prestige etc. However they will be treated as NPCs rather than Player Characters or Henchmen for counting towards the total Experience Points awarded each night.

The costs for training will be shared among the group, with money coming out of the party pack if needed to pay for things.

*training in what?

Branwyn - Level 12 - will never level again ...

  • Other spells - for later maybe
    • Enchant an Item - 6th level for later
    • Lorloveim's Shadowy Transformation - 6th level
    • Otiluke's Freezing Sphere - 6th level - for hell trip
    • Reincarnation - 6th level
    • Trollish Fortitude - 6th level - If Bran ever learns this spell I do want someone to rip her arm off
    • Teleport Other - 6th level

Indigo - Level 8 - fully trained

  • next wp and nwp at 9th level - doing the henchman lvl wait

Howard Plum - Level 7

  • Needs 5th lvl spell training at 9th level
  • Other spells to research
    • Fumble - 4th lvl
  • Gets a new nwp at 9th lvl

Apprentice Johan - Level 4

  • Needs to learns 3rd lvl spells at 5th level
  • Other spells to research
    • Stinking Cloud - 2nd level
  • Next NWP & wp at 6th level

Nlaea - Level 8

  • Gains WP at level 9
  • Gains NWP at level 9

Raelynn - Level 4 (in need of training)

  • Gains WP at level 4 (turn into swimming?)
  • Gains NWP at level 6
    • Currently priest level 3 until trained.

Thistle - Level 7 (currently training)

  • Gains WP and NWP at level 8
  • Training first in Reading/Writing and Rope Use
    • Likely adding dart proficiency and appraisal

Snezana - Level 8 Fully Trained

  • Life goal - Maximum adventure
  • Player's goal - Get her killed

Kenna Westfoot - Level 9 (trained to level 8)

  • Needs to train for level 5 spells
  • Life goal - Ultimate Healer
  • Next goals - Learn to read & write Hin, then Common

Brother Fotopoulos - Level 7 Fully Trained

Skarphedin - Level 6 - Fully Trained

Emerald -

IleroThiefThief 1128 05 1267 TGR8wIlero
MarisuWPNWP-Rhetoric  need trainer
MarisuThiefBard 6 8wIlero

Non-Active PC's

Shi'Nynze - Level 9

  • NWP Singing gained when visiting home
  • Finished training wolves using 8/10 slots available:
    • Resist instinct, Basic Trick, Basic Stay, Alarm, Track, Silence, Water skills
    • Ithil and Galad now grown, leveled, and given more HP.
    • Animal handling proficiency (3/4) to any future training


  • Level 9 - Thief
  • Level 8 - Fighter
All caught up - Fully Trained

Mara the Blessed

  • Level 6 - Priest
All caught up - Fully Trained


  • 8th Level Priest
1 WP, must be used for Unarmed Combat
to be used at 9th level for punching or wrestling specialization

Ilero - Level 11

  • (next WP/NWP @ 12)
    • Make sure Varsta Huitoa is fully charged.
    • Start work on founding Scout Guild. See who his initial recruits are and use them and their skills to help set it up.
    • Needs 11th level thief skills
  • Get one of his stirges turned into a hand puppet

Shurkural - Level 6

  • (next WP/NWP @ 9)
    • Keep an eye out for a possible way to further enchant her sword to make it even more effective.

Marisu Doeskin - Level 6 (1 WP/ 0 NWP available)

  • (next WP/NWP @ 9)
    • Learn some of the spells listed on her character page.
    • MAGIC: Needs to learn how to cast 2nd level spells.
    • WP: Either Single Weapon Style (-1AC) or NWP:Rhetoric
    • THIEF: Learn 6th level thief skills
  • Spells to try to learn:
    • Mount (1)
    • Ray of Fatigue (1)
    • Bind (2)
    • What is "Sky Hook" (2)?
      • With this spell, the wizard creates a solid hook of force invisible to all but the caster, at a desired location. The hook need not be attached to anything, and is usually created in midair over a pit or chasm. Once cast, it remains immobile. Creatures can hang on to it, ropes can be tied to or hooked over it, and so on. It supports up to 30 tons of weight.
    • What is "Gate Ward" (2)?
      • Temporarily shuts down any one gate between the cubes of Acheron (wherever that is). Spell is reversible.
    • Bob - does the Mages Guild have any other books or scrolls available Marisu can browse for spells to learn? Probably not, but worth asking.

Hugh D'Ambray - Level 8 All trained next proficiency slots are at 9th level

Neith of Inholt - Level 7

  • Needs 4th level spell training
  • 1 NWP - ???

- This is current as of the return to Dragons Fen @ 1/18/2019

Androp Ilkep - Level 6

  • staff mastery

Hoffman - Level 5 updated after drain

No training until 6th level

Viridis Dundragon? - Level 5

Imari - Level 6 {last with group on 17-8-339 SKR}

Kristelle? - Level 6

  • 1 non-weapon proficiency trained in XXX' - not in Klooge

{last with group on 6-5-339 SKR}

Sarengar Swiftbreeze? - Level 7

  • 1 Non-weapon proficiency

Esmerelda Poppinflash - Level 7

Abu Dhabi - Level 6/6

Barnabas Stone? - Level 7

Jharym - Level 6

Sylviis? - Level 3

Jondar - Level 6

Ellenara Psyndarryn - Level 3

Seremella Psyndarryn - Level 6 {< 1,000 to next level}

Tristan Elaire - Level 6

  • Begin transforming the Skull Church into a place worthy of Cahus and their followers.
*Initial plans include coordinating with Ilero on the relics and entombed saints of the Soumi faith in the crypts below.
*Pending response from the main church regarding funding and additional labor support, he will start drafting engineering plans to seal off the tunnel entrances that give the landscape the skull like appearance, as well and start removing the idols and symbols of the old gods who were formerly honored in the Skull Church.
*Long term plan is to create a religious stronghold to defend the faith in case any crusades are called against his church
  • Once he reaches level 7 he will also want to gain access to 4th level spells.

Leatherus - Level 3 (4) {< 1,000 to next level (5th)}

  • Gain mastery of two handed swords (holding 1 WP slot for this)
  • Work his own forge (Tristan has plans to have a forge set up at the church at some point to help warrior's maintain their gear. Leatherus will be in charge of set up and managing the forge)

Non-Active NPC's

Koorin Billywoggle? - Level 5/5

  • 1 non-weapon proficiency
  • 1 weapon proficiency

Miranda Paige - Level 4 mage

  • 3 non Weapon (Int) slots - Save for signature spells

Under consideration (1st) Shocking Grasp (1st) Color Spray (1st) Fist of Stone (2nd) Wizard Lock (2nd) Spectral Hand (??) Copy possibility of learning Cantrip

Training Priorities

All of the character's XP totals include the 10% bonus through the Third Time is Tradition story arc.

DM Notes

1 - There is always a need to have an open slot or two in the party for future skills or things that someone might find interesting. Learning a new language, learning to read and write, or how to ride a giant eagle could all potentially be useful in the future. Also some skills take more than one slot so waiting might need to happen sometimes.

2 - Training can happen in a roleplaying way during and outside of adventures. Waiting to train in falconry until being stuck at home during the winter months, or training a fellow party member while the group is out adventuring are only a couple of possibilities.

3 - Cost is high for adventurers for two reasons. One is that you earn a lot more slots than the typical NPC does because of the rapid rise in level. The other is that adventurers want to get things done NOW and not suffer through apprenticeships, etc. A blacksmith might take on a young farm boy, teach him the trade and in the end that farm boy is now a master craftsman. Of course rather than paying 700 GP for 7 weeks of training (the average cost and time) the farm boy puts in a year or more of learning the skill and another three or four years of apprenticeship to finish paying off the cost of the training.

4 - Cultivating good relationships with NPCs is always helpful in doing favors for future favors or training. Original players will tell stories of how they hated to have to do favors for the druids in Wolfspack or for the Archbishop of Hades just to survive. But help can come from some unexpected sources and if you do not have a slot open (see above) you might miss out on the chance to learn how to make potions from a Treant.