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Main / Jun0906

Jun 09 06 - Chaos Dungeon

x[DM] ==== Gaming session started: Fri Jun 09 18:53:23 EDT 2006 ====

x[DM] I am away from the keyboard.

xWorksFromHome has joined the game on Fri Jun 09 18:54:32 EDT 2006

xBeth has joined the game on Fri Jun 09 18:55:13 EDT 2006

xBiBo!!! has joined the game on Fri Jun 09 18:55:18 EDT 2006

x[DM] I am back at the keyboard.

x[DM] ok

x[DM] food is ordered

x[DM] Mike is setting up

x[DM] I have someof the stuff lined up to spit intot he room

x[DM] and I will be back in 5 minutes after I change,

x[DM] Hello Beth by the way

x[DM] I am away from the keyboard.

xThe Sphinx has joined the game on Fri Jun 09 19:00:51 EDT 2006

x[DM] I am back at the keyboard.

xDarkla has joined the game on Fri Jun 09 19:04:06 EDT 2006

x[DM] ok, waiting for Lorie to log in and we can start killing off characters again

xDarkla is receiving the map Shrine Level Two...

xDarkla has received the map Shrine Level Two.

xStuffing Envelopes is receiving the map Shrine Level Two...

xStuffing Envelopes has received the map Shrine Level Two.

x[DM] You are in the Main Hallway right now,

x[Darkla] I'm here!!

x[DM] here is the description for you to refresh your memory

x[DM] This long hallway is strange indeed. The walls, floor, and ceiling are all made of a quartz-like material that emits a strange scintillating light. As you step into the hall, the walls begin to sing-an eerie ululation that seems to rise above and sink below your level of hearing. You feel almost as if you could see or taste the strange sound.

x[DM] it is this song in your head that is creating the tension and moving some of the characters closer to chaos

xBeth is receiving the map Shrine Level Two...

xBeth has received the map Shrine Level Two.

x[DM] and Beth I got your offline about Can, no worries

xReally playing games is receiving the map Shrine Level Two...

xReally playing games has received the map Shrine Level Two.

x[Beth] k

x[Stuffing Envelopes] does this mean we have to be making regular saves then?

x[DM] yes

x[Stuffing Envelopes] oy

x[DM] I will let you know when the next one comes

x[Stuffing Envelopes] can we block out the sound?

x[Stuffing Envelopes] aka, if we don't hear it, will it still affect us?

x[DM] you can try

x[Really playing games] what's with the statue? is it special looking?

xWorksFromHome is receiving the map Shrine Level Two...

xWorksFromHome has received the map Shrine Level Two.

x[DM] yes it is a special statue

x[DM] but I thought you might want to deal with the hallway first?

x[DM] Lorie is trying to restart and log in

x[DM] so thoughts on the chaos? or just moving along and letting what happens happen?

x[DM] anyone?

x[Stuffing Envelopes] hold on. looking

x[Darkla] I just an etereal observer....

x[Stuffing Envelopes] well... I suppose we could always cast cause deafness on ourselves

x[Stuffing Envelopes] I'm sure someone has it amoungst us

x[Stuffing Envelopes] 3rd level necromantic spell

x[Really playing games] that's a great idea

x[Really playing games] hey, go get that!

x[Really playing games] helloooooo!

x[Really playing games] over here!

x[Really playing games] pay attention!

xGhetto Superstar has joined the game on Fri Jun 09 19:17:02 EDT 2006

x[DM] Hello Lor

x[Stuffing Envelopes] well it beats losing your priestiness due to alignment change

xSweetums (WorksFromHome) covers my ears

x[Sweetums (WorksFromHome)] Do I still hear it?

x[DM (to WorksFromHome only)] no you do not hear anything

x[Stuffing Envelopes] pfff... like covering your ears EVER works to block out sound

x[Sweetums (WorksFromHome)] Huh?

x[DM (to WorksFromHome only)] you do not hear the song at all, as long as you plug your fingers in your ears

x[Beth] I am back at the keyboard.

x[Sweetums (WorksFromHome)] Okay, unless there's combat, I'll keep my ears covered.

x[Kira (Beth)] so is this sound something that resonates more than just in the ears?

x[DM] yes

x[DM] maybe

x[DM] grins

x[Stuffing Envelopes] thanks for clearing that up

x[DM] ask Sweetums, if you can get his fingers out of his ears

x[Kira (Beth)] clear as mud

x[Stuffing Envelopes] ::swats bob with a koosh ball::

x[DM (to GM only)] Winged Ape moved 2'00".

x[DM] Lorie are you caught up

x[DM] I am here and ready

x[DM] just waiting for the go ahead from the group

x[Mostly Harmless] hall, special statue, sweetums fingers in ear, clear as mud

x[Mostly Harmless] did I miss anything?

x[DM] very well

x[DM] A This statue, carved from a single block of amber, depicts a most horrid creature. Approximately ten and a half feet tall, its body is skeletal and only vaguely human; patches of rotting flesh hang from its torso. The arms of the beast end in hideously clawed hands. The thing's head is a great stag's skull with a ten-foot antler span; three-inch fangs protrude from its snarling mouth. A pair of rotting bat-wings can he seen folded behind the creature's back. The statue ra- diates a pale yellow light.

x[Kylia Wolfslayer (Mostly Harmless)] Well... I wouldn't want this in Roadhaven

x[Kylia Wolfslayer (Mostly Harmless)] Perhaps we should take it back for Reign

x[DM (to GM only)] Winged Ape moved 6'11".

x[DM (to GM only)] Winged Ape moved 1'08".

x[DM (to GM only)] Winged Ape moved 2'07".

x[DM] anyone?

x[Really playing games (to DM only)] who is this?

x[Stuffing Envelopes] so... probably magical?

x[DM] Kira: Detect Noise check:(d100) [93] 93. PROBABLY FAILS against (30) [30] 30

x[Kylia Wolfslayer (Mostly Harmless)] Oh Alaistair, do you detect magic or evil?

x[Sweetums (WorksFromHome)] IS THAT THING EVIL?

x[Kira (Beth)] I'd like to see the tree that much sap came from. ::grin::

x[Stuffing Envelopes] Alastair: Detect Evil: any evil?

x[DM] not evil

x[Sweetums (WorksFromHome)] WHAT?

x[Stuffing Envelopes] Nope

x[Stuffing Envelopes] ::shakes his head::

x[Sweetums (WorksFromHome)] AH.

x[Kira (Beth)] huh

x[Kylia Wolfslayer (Mostly Harmless)] Okies... So just chaotic

x[Kylia Wolfslayer (Mostly Harmless)] interesting

x[DM (to Really playing games only)] this is Shiv the Chaos Lord

x[Kylia Wolfslayer (Mostly Harmless)] Well Yellow light .... let's see.... that means we keep moving and hope it doesn't come after us?

x[Alastair (Stuffing Envelopes)] no, it means slow down

x[Finglass (Really playing games)] Good old Shiv.

x[Alastair (Stuffing Envelopes)] Alastair: Detect Magic: Sniff Sniff. I smell magic! Where's the magic?

x[DM] Tons of Magic almost overpowering

x[Alastair (Stuffing Envelopes)] ow... magic

x[DM] and the statue looks directly at Finglass

x[Alastair (Stuffing Envelopes)] ((::sings:: "Finnys in trouuuuuble. Finny's in trouuuuble."))

x[DM] Shiv moved 1'01".

x[Shiv] Who is the supplicant that comes before me

x[Finglass (Really playing games)] I am Finglass Galwythe, unwilling bearer of this damnable amulet, but I am no supplicant

x[Shiv] Winged Ape, Winged Ape and Winged Ape moved 44'11".

xMostly Harmless is receiving the map Shrine Level Two...

xMostly Harmless has received the map Shrine Level Two.

x[Shiv] Why are you here ?

xSweetums (WorksFromHome) eyes the winged apes

x[Sweetums (WorksFromHome)] How big are they?

x[Kylia Wolfslayer (Mostly Harmless)] Kylia Wolfslayer moved 7'01".

x[Shiv] the apes are Large sized, 8 foot tall,

x[Sweetums (WorksFromHome)] ((Hmmm ...shorties ... ))

x[Kylia Wolfslayer (Mostly Harmless)] :: mentally calculating if she could Lightning Bolt the apes while glaring at the statue ::

x[Shiv] Winged Ape, Winged Ape and Winged Ape moved 5'00".

x[Finglass (Really playing games)] Why do you summon apes to attack us, Shiv?

x[Shiv] I do not have any need to summon such vermin

x[Shiv] the apes are moving/flying forward at a walking pace as if on patrol and they are investigating who you are, they see you talking with the statue

x[Shiv] Food is here, brb

x[Shiv] I am away from the keyboard.

x[Shiv] I am back at the keyboard.

x[Shiv] so who is doing what?

x[Alastair (Stuffing Envelopes)] I detect evil on the apes

x[Sweetums (WorksFromHome)] I'm eyeing the flying simian brothers

x[Shiv] the Apes are not evil

x[Alastair (Stuffing Envelopes)] I let finny do his talky thing

x[Alastair (Stuffing Envelopes)] can we all hear the statue or is it just to him?

x[Shiv] the statue is tlaking

x[Shiv] so everyone except for Sweetums can hear him

x[Shiv] anyone?

x[Alastair (Stuffing Envelopes)] So... are you THE shiv?

x[Shiv] I am in the form of the haeat of Darkness that wich is called Shiv

x[Shiv] I am in the image of He who is lord of pestilence, rotting and corruption fo the flesh

x[Shiv] Winged Ape moved 3'09".

x[Alastair (Stuffing Envelopes)] Really?

x[Winged Ape] I am back at the keyboard.

x[Winged Ape] Are you a God?

x[Sweetums (WorksFromHome)] Sweetums moved 8'01".

x[Winged Ape] asking Antarias and Kira

x[Antarias (Really playing games)] No. I am not a god.

x[Antarias (Really playing games)] ::points to Shiv:: He is.

x[Kira (Beth)] No, I am not a god either

x[Winged Ape] Winged Ape targets Antarias. Distance: 17'07"

x[Winged Ape] Combat has begun!

x[Winged Ape] ROUND: 0

x[Winged Ape] Winged Ape targets Kira. Distance: 24'00"

x[Kylia Wolfslayer (Mostly Harmless)] Kylia Wolfslayer: Initiative:(d10(+10-+0)) [1(10-0)] 11

x[Alastair (Stuffing Envelopes)] Juniper moved 1'05".

x[Sweetums (WorksFromHome)] Sweetums: Initiative:(d10+20-+3) [7+20-3] 24

x[Winged Ape] Winged Ape: Initiative:(d10+20) [7+20] 27

x[Antarias (Really playing games)] Antarias: Initiative:(d10(+10-1)) [8(10-1)] 17

x[Winged Ape] Winged Ape: Initiative:(d10+20) [6+20] 26

x[Alastair (Stuffing Envelopes)] Juniper: Initiative:(d10+10-+2) [5+10-2] 13

x[Alastair (Stuffing Envelopes)] Alastair: Initiative:(d10+10+0) [5+10+0] 15

x[Antarias (Really playing games)] Finglass: Initiative:(d10(+10+-2)) [2(10-2)] 10

x[Kira (Beth)] Kira: Initiative:(d10+10-+2) [10+10-2] 18

x[Stuffing Envelopes] Juniper targets Winged Ape. Distance: 30'08"

x[Winged Ape] Lor?

x[Alastair (Stuffing Envelopes)] Juniper: Attack #1: Longbow of speed: (18-+1-(d20+0)) [18-1-(11+0)] 6. Probably MISSES Winged Ape (AC FINAL: 4)

x[Kylia Wolfslayer (Mostly Harmless)] What?

x[Kylia Wolfslayer (Mostly Harmless)] I rolled an 11

x[Kylia Wolfslayer (Mostly Harmless)] :: points up ::

x[WorksFromHome] Sweetums targets Winged Ape. Distance: 29'10"

x[Winged Ape] oh sory

x[Winged Ape] ROUND: 1

x[DM] INIT: 10 GOING: Finglass

x[Really playing games] Finglass targets Winged Ape. Distance: 28'04"

x[Antarias (Really playing games)] Finglass: Attack #1: Cleathalas, Composite Long Bow of Heartseeking: (10-+2-(d20+10)) [10-2-(2+10)] -4. PROBABLY HITS Winged Ape (AC FINAL: 4)!!!

x[Antarias (Really playing games)] Finglass: Damage v SM: Cleathalas, Composite Long Bow of Heartseeking: (1d6+6) [4+6] 10 [ROLL WAS MODIFIED] added to Winged Ape

x[Antarias (Really playing games)] Finglass: Attack #1: Cleathalas, Composite Long Bow of Heartseeking: (10-+2-(d20+10)) [10-2-(8+10)] -10. PROBABLY HITS Winged Ape (AC FINAL: 4)!!!

x[Antarias (Really playing games)] Finglass: Attack #1: Cleathalas, Composite Long Bow of Heartseeking: (10-+2-(d20+10)) [10-2-(14+10)] -16. PROBABLY HITS Winged Ape (AC FINAL: 4)!!!

x[Antarias (Really playing games)] Finglass: Damage v SM: Cleathalas, Composite Long Bow of Heartseeking: (1d6+6) [2+6] 8 [ROLL WAS MODIFIED] added to Winged Ape

x[Antarias (Really playing games)] Finglass: Damage v SM: Cleathalas, Composite Long Bow of Heartseeking: (1d6+6) [3+6] 9 [ROLL WAS MODIFIED] added to Winged Ape

x[DM (to GM only)] Winged Ape's Current Hit Points: adjusted to 32 (-27) - Moderately Wounded

x[DM] INIT: 11 GOING: Kylia Wolfslayer

x[Mostly Harmless] Kylia Wolfslayer targets Winged Ape. Distance: 26'08"

x[Mostly Harmless] Kylia Wolfslayer targets Winged Ape. Distance: 32'00"

x[Mostly Harmless] Kylia Wolfslayer targets Winged Ape. Distance: 38'11"

x[Kylia Wolfslayer (Mostly Harmless) (to GM only)] Roll: (10d6) [(3+3+5+5+5+2+3+2+3+5)] 36

x[DM] INIT: 13 GOING: Juniper

x[DM] I am in the image of He who is Lord of Pestilence, rotting, and conuption of the flesh. I am the image of Shiv, Giver of Lifelessness. I, who am master of all this, desire a sacrifice. Thou, who hast given the gift of death to so many, hast found favor in My eyes. Give willingly some token of thy devotion, and I shall give thee a token of power to make thee strong in Our cause." If someone gives a body to the statue (one of the dead apes would do nicely), the statue will reach down, pick it up, open its mouth impossibly wide, and consume it whole. It then speaks again, "As the sacrifice was given, so shall the prize. Step into the alcove and be rewarded, bloody-handed one."

x[DM] Kill the Not-Gods

x[Antarias (Really playing games)] ::snickers::

x[Alastair (Stuffing Envelopes)] Juniper: Attack #1: Longbow of speed: (18-+1-(d20+0)) [18-1-(13+0)] 4. PROBABLY HITS Winged Ape (AC FINAL: 4)!!!

x[Alastair (Stuffing Envelopes)] Juniper: Attack #1: Longbow of speed: (18-+1-(d20+0)) [18-1-(14+0)] 3. PROBABLY HITS Winged Ape (AC FINAL: 4)!!!

x[Alastair (Stuffing Envelopes)] Juniper: Damage v SM: Longbow of speed: (1d6) [5] 5 added to Winged Ape

x[Alastair (Stuffing Envelopes)] Juniper: Damage v SM: Longbow of speed: (1d6) [1] 1 added to Winged Ape

x[DM] INIT: 15 GOING: Alastair

x[Stuffing Envelopes] Alastair targets Winged Ape. Distance: 23'06"

x[Stuffing Envelopes] Alastair targets Winged Ape. Distance: 29'01"

x[Stuffing Envelopes] Alastair targets Winged Ape. Distance: 35'10"

x[DM (to GM only)] Winged Ape's Current Hit Points: adjusted to 26 (-6) - Heavily Wounded

x[Alastair (Stuffing Envelopes)] Alastair: Lightning Bolt: (10d6) [(5+2+4+2+5+2+4+2+1+2)] 29 points of zotting to you! added to Winged Ape added to Winged Ape added to Winged Ape

x[DM] Roll #1: (d100) [42] 42

x[DM (to GM only)] Winged Ape: No adjustments made

x[DM (to GM only)] Winged Ape: No adjustments made

x[DM (to GM only)] Winged Ape: No adjustments made

x[DM] there you go

x[DM] the lightning bolt goes right through them

x[DM] INIT: 17 GOING: Antarias

x[Antarias (Really playing games)] dropping into a defensive stance that blocks up the whole hallway, keeping the apes from attacking kira or behind.

xReally playing games has edited Antarias's effects.

x[DM] INIT: 18 GOING: Kira

x[Kira (Beth)] attack? or stay behind antarias?

x[Antarias (Really playing games)] ((stay back.))

x[Kira (Beth)] I stay behind antarias

x[DM] INIT: 24 GOING: Sweetums

xSweetums (WorksFromHome) takes fingers out of ears

x[Sweetums (WorksFromHome)] MAKE WAY

x[Sweetums (WorksFromHome)] Sweetums moved 2'03".

x[Mostly Harmless] Kylia Wolfslayer no longer targets Winged Ape.

x[Mostly Harmless] All targets for Kylia Wolfslayer removed.

x[Kylia Wolfslayer (Mostly Harmless)] Kylia Wolfslayer moved 2'00".

x[Kylia Wolfslayer (Mostly Harmless)] Kylia Wolfslayer moved 1'01".

x[Kylia Wolfslayer (Mostly Harmless)] ((making way))

x[Sweetums (WorksFromHome)] Sweetums: Attack #1: Giant-kin halberd +1: (13-(d20+3+1)) [13-(10+3+1)] -1. PROBABLY HITS Winged Ape (AC FINAL: 4)!!!

x[Sweetums (WorksFromHome)] Sweetums: Damage v L: Giant-kin halberd +1: (2*(2d8)++7+3) [2*((5+6))+7+3] 32 [ROLL WAS MODIFIED] added to Winged Ape

x[DM (to GM only)] Winged Ape's Current Hit Points: adjusted to -6 (-32) - Dying

x[Sweetums (WorksFromHome)] Sweetums: Damage v L: Giant-kin halberd +1: (2*(2d8)++7+3) [2*((8+4))+7+3] 34 [ROLL WAS MODIFIED]

x[WorksFromHome] Sweetums targets Winged Ape. Distance: 33'04"

x[DM] INIT: 26 GOING: Winged Ape

x[DM] Winged Ape moved 20'02".

x[DM] Winged Ape moved 4'07".

x[DM] Winged Ape: Attack #1: Swat: (11-(d20+0)) [11-(1+0)] 10. Probably MISSES Kira (AC FINAL: 4)

x[DM] Winged Ape: Attack #1: Swat: (11-(d20+0)) [11-(1+0)] 10. Probably MISSES Kira (AC FINAL: 4)

x[Winged Ape] ROUND: 2

x[Winged Ape] Winged Ape: Initiative:(d10+20) [10+20] 30

x[DM] INIT: 10 GOING: Finglass

x[Really playing games] Finglass targets Winged Ape. Distance: 18'03"

xReally playing games has edited Finglass's effects.

x[Really playing games] Finglass no longer targets Winged Ape.

x[Really playing games] Finglass targets Winged Ape. Distance: 18'04"

x[Kylia Wolfslayer (Mostly Harmless) (to GM only)] Character sheet for Kylia Wolfslayer modified: Magical Abilities - Spells - CHANGED: Magic Missile -- # Memorized: 5 (4), CHANGED: Wall of Fog -- # Memorized: 2 (1), CHANGED: Fireball -- # Memorized: 2 (0), CHANGED: Lightning Bolt -- # Memorized: 4 (2), CHANGED: Thunderstaff -- # Memorized: 2 (1), CHANGED: Wall of Fire -- # Memorized: 2 (3), CHANGED: Wall of Fire -- Level: 14 (5), CHANGED: Wall of Fire -- Cast Level: 14 (5), CHANGED: Wall of Fire -- Expression: The wall of fire spell brings forth an immobile, blazing curtain of magical fire of shimmering color--violet or reddish blue. The spell creates either an opaque sheet of flame up to one 20-foot square per level of the spellcaster, or a ring with a radius of up to 10 feet + 5 feet per two levels of experience of the wizard. In either form, the wall of fire is 20 feet high. The wall of fire must be cast so that it is vertical with respect to the caster. One side of the wall, selected by the caster, sends forth waves of heat, inflicting 2d4 points of damage upon creatures within 10 feet and 1d4 points of damage upon those within 20 feet. In addition, the wall inflicts 2d6 points of damage, plus 1 point of damage per level of the spellcaster, upon any creature passing through it. Creatures especially subject to fire may take additional damage, and undead always take twice normal damage. Note that attempting to catch a moving creature with a newly-created wall of fire is difficult; a successful saving throw enables the creature to avoid the wall, while its rate and direction of movement determine which side of the created wall it is on. The wall of fire lasts as long as the wizard concentrates on maintaining it, or one round per level of experience of the wizard, in the event he does not wish to concentrate upon it. (Let's see them get through this! The wall of fire spell brings forth an immobile, blazing curtain of magical fire of shimmering color--violet or reddish blue. The spell creates either an opaque sheet of flame up to one 20-foot square per level of the spellcaster, or a ring with a radius of up to 10 feet + 5 feet per two levels of experience of the wizard. In either form, the wall of fire is 20 feet high. The wall of fire must be cast so that it is vertical with respect to the caster. One side of the wall, selected by the caster, sends forth waves of heat, inflicting 2d4 points of damage upon creatures within 10 feet and 1d4 points of damage upon those within 20 feet. In addition, the wall inflicts 2d6 points of damage, plus 1 point of damage per level of the spellcaster, upon any creature passing through it. Creatures especially subject to fire may take additional damage, and undead always take twice normal damage. Note that attempting to catch a moving creature with a newly-created wall of fire is difficult; a successful saving throw enables the creature to avoid the wall, while its rate and direction of movement determine which side of the created wall it is on. The wall of fire lasts as long as the wizard concentrates on maintaining it, or one round per level of experience of the wizard, in the event he does not wish to concentrate upon it.), CHANGED: Wall of Fire -- # Memorized: 2 (--), ADDED: Wall of Fire, 5, 5, Let's see them get through this! The wall of fire spell brings forth an immobile, blazing curtain of magical fire of shimmering color--violet or reddish blue. The spell creates either an opaque sheet of flame up to one 20-foot square per level of the spellcaster, or a ring with a radius of up to 10 feet + 5 feet per two levels of experience of the wizard. In either form, the wall of fire is 20 feet high. The wall of fire must be cast so that it is vertical with respect to the caster. One side of the wall, selected by the caster, sends forth waves of heat, inflicting 2d4 points of damage upon creatures within 10 feet and 1d4 points of damage upon those within 20 feet. In addition, the wall inflicts 2d6 points of damage, plus 1 point of damage per level of the spellcaster, upon any creature passing through it. Creatures especially subject to fire may take additional damage, and undead always take twice normal damage. Note that attempting to catch a moving creature with a newly-created wall of fire is difficult; a successful saving throw enables the creature to avoid the wall, while its rate and direction of movement determine which side of the created wall it is on. The wall of fire lasts as long as the wizard concentrates on maintaining it, or one round per level of experience of the wizard, in the event he does not wish to concentrate upon it., --, 1, null, null.

x[Antarias (Really playing games)] Finglass: Attack #1: Cleathalas, Composite Long Bow of Heartseeking: (10-+2-(d20+10)-2) [10-2-(15+10)-2] -19 [ROLL WAS MODIFIED]. PROBABLY HITS Winged Ape (AC FINAL: 4)!!!

x[Antarias (Really playing games)] Finglass: Attack #1: Cleathalas, Composite Long Bow of Heartseeking: (10-+2-(d20+10)-2) [10-2-(18+10)-2] -22 [ROLL WAS MODIFIED]. PROBABLY HITS Winged Ape (AC FINAL: 4)!!!

x[DM] Winged Ape: Paralysis, Poison or Death save: (d20) [18] 18. PROBABLY SUCCEEDS against (8) [8] 8!!!

x[Antarias (Really playing games)] Finglass: Attack #1: Cleathalas, Composite Long Bow of Heartseeking: (10-+2-(d20+10)-2) [10-2-(6+10)-2] -10 [ROLL WAS MODIFIED]. PROBABLY HITS Winged Ape (AC FINAL: 4)!!!

x[Antarias (Really playing games)] Finglass: Damage v SM: Cleathalas, Composite Long Bow of Heartseeking: (1d6+6) [5+6] 11 [ROLL WAS MODIFIED] added to Winged Ape

x[Antarias (Really playing games)] Finglass: Damage v SM: Cleathalas, Composite Long Bow of Heartseeking: (1d6+6) [1+6] 7 [ROLL WAS MODIFIED] added to Winged Ape

x[Antarias (Really playing games)] Finglass: Damage v SM: Cleathalas, Composite Long Bow of Heartseeking: (1d6+6) [6+6] 12 [ROLL WAS MODIFIED] added to Winged Ape

x[DM] INIT: 11 GOING: Kylia Wolfslayer

x[DM (to GM only)] Winged Ape's Current Hit Points: adjusted to 29 (-30) - Heavily Wounded

x[Kylia Wolfslayer (Mostly Harmless)] Kylia Wolfslayer moved 4'00".

x[Mostly Harmless] Kylia Wolfslayer targets Winged Ape. Distance: 5'07"

x[Kylia Wolfslayer (Mostly Harmless)] Kylia Wolfslayer: Attack #1: Faithful Balance: (9-(d20+6)) [9-(18+6)] -15. PROBABLY HITS Winged Ape (AC FINAL: 4)!!!

x[Kylia Wolfslayer (Mostly Harmless)] Kylia Wolfslayer: Damage v L: Faithful Balance: (3d6+11) [(3+1+5)+11] 20 [ROLL WAS MODIFIED] added to Winged Ape

x[Kylia Wolfslayer (Mostly Harmless)] Roll #1: (d12) [4] 4

x[DM (to GM only)] Winged Ape's Current Hit Points: adjusted to 9 (-20) - Massively Wounded

x[Kylia Wolfslayer (Mostly Harmless)] not knocked down

x[DM] INIT: 13 GOING: Juniper

x[Stuffing Envelopes] Juniper targets Winged Ape. Distance: 14'09"

x[Alastair (Stuffing Envelopes)] Juniper: Attack #1: Longbow of speed: (18-+1-(d20+0)) [18-1-(2+0)] 15. Probably MISSES Winged Ape (AC FINAL: 4)

x[Alastair (Stuffing Envelopes)] Juniper: Attack #1: Longbow of speed: (18-+1-(d20+0)) [18-1-(8+0)] 9. Probably MISSES Winged Ape (AC FINAL: 4)

x[Alastair (Stuffing Envelopes)] Juniper: Attack #1: Longbow of speed: (18-+1-(d20+0)) [18-1-(13+0)] 4. PROBABLY HITS Winged Ape (AC FINAL: 4)!!!

x[Alastair (Stuffing Envelopes)] Juniper: Damage v SM: Longbow of speed: (1d6) [3] 3 added to Winged Ape

x[DM] INIT: 15 GOING: Alastair

x[DM (to GM only)] Winged Ape's Current Hit Points: adjusted to 6 (-3) - Massively Wounded

x[Alastair (Stuffing Envelopes)] ::shrugs and waits::

x[DM] INIT: 17 GOING: Antarias

x[Really playing games] Antarias targets Winged Ape. Distance: 5'00"

x[Antarias (Really playing games)] Antarias: Attack #1: Nightblade: (13-+3-(d20+5)+1) [13-3-(17+5)+1] -11 [ROLL WAS MODIFIED]. PROBABLY HITS Winged Ape (AC FINAL: 4)!!!

x[Antarias (Really playing games)] Antarias: Attack #1: Nightblade: (13-+3-(d20+5)+1) [13-3-(17+5)+1] -11 [ROLL WAS MODIFIED]. PROBABLY HITS Winged Ape (AC FINAL: 4)!!!

x[Antarias (Really playing games)] Antarias: Attack #1: Shield Bash: (13-+3-(d20+2)+1) [13-3-(16+2)+1] -7 [ROLL WAS MODIFIED]. PROBABLY HITS Winged Ape (AC FINAL: 4)!!!

x[Antarias (Really playing games)] Antarias: Damage v SM: Nightblade: (d8+13) [8+13] 21 [ROLL WAS MODIFIED] added to Winged Ape

x[Antarias (Really playing games)] Antarias: Damage v SM: Shield Bash: (1d3+10) [3+10] 13 [ROLL WAS MODIFIED] added to Winged Ape

x[Antarias (Really playing games)] Antarias: Damage v SM: Nightblade: (d8+13) [5+13] 18 [ROLL WAS MODIFIED] added to Winged Ape

x[DM] INIT: 18 GOING: Kira

x[DM (to GM only)] Winged Ape's Current Hit Points: adjusted to -46 (-52) - Dead

x[WorksFromHome] Sweetums targets Winged Ape. Distance: 40'00"

x[Kira (Beth)] Kira moved 8'08".

x[DM] INIT: 24 GOING: Sweetums

x[Alastair (Stuffing Envelopes)] Alastair moved 4'02".

x[Sweetums (WorksFromHome)] Sweetums moved 17'01".

x[Sweetums (WorksFromHome)] Sweetums: Attack #1: Giant-kin halberd +1: (13-(d20+3+1)) [13-(14+3+1)] -5. PROBABLY HITS Winged Ape (AC FINAL: 4)!!!

x[Sweetums (WorksFromHome)] Sweetums: Damage v L: Giant-kin halberd +1: (2*(2d8)++7+3) [2*((5+3))+7+3] 26 [ROLL WAS MODIFIED] added to Winged Ape

x[Sweetums (WorksFromHome)] Sweetums: Attack #1: Giant-kin halberd +1: (13-(d20+3+1)) [13-(5+3+1)] 4. PROBABLY HITS Winged Ape (AC FINAL: 4)!!!

x[DM (to GM only)] Winged Ape's Current Hit Points: adjusted to 33 (-26) - Moderately Wounded

x[Sweetums (WorksFromHome)] Sweetums: Damage v L: Giant-kin halberd +1: (2*(2d8)++7+3) [2*((4+1))+7+3] 20 [ROLL WAS MODIFIED] added to Winged Ape

x[DM (to GM only)] Winged Ape's Current Hit Points: adjusted to 13 (-20) - Massively Wounded

x[Sweetums (WorksFromHome)] (d20) [17] 17

x[DM] Falls out of the sky, knocked down by the halberd

x[DM] Winged Ape: Paralysis, Poison or Death save: (d20) [10] 10. PROBABLY SUCCEEDS against (8) [8] 8!!!

x[DM] INIT: 30 GOING: Winged Ape

x[DM] Winged Ape moved 17'05".

x[DM] Winged Ape targets Sweetums. Distance: 6'04"

x[DM] Winged Ape: Attack #1: Swat: (11-(d20+0)) [11-(1+0)] 10. Probably MISSES Sweetums (AC FINAL: -1)

x[DM] Winged Ape: Attack #1: Swat: (11-(d20+0)) [11-(2+0)] 9. Probably MISSES Sweetums (AC FINAL: -1)

x[Winged Ape] ROUND: 3

x[DM] INIT: 10 GOING: Finglass

x[DM] that is 3 1's and then a 2 for my to hits

x[DM] INIT: 11 GOING: Kylia Wolfslayer

x[Kylia Wolfslayer (Mostly Harmless)] Kylia Wolfslayer moved 9'06".

x[Mostly Harmless] Kylia Wolfslayer targets Winged Ape. Distance: 7'03"

x[Kylia Wolfslayer (Mostly Harmless)] Kylia Wolfslayer: Attack #1: Faithful Balance: (9-(d20+6)) [9-(19+6)] -16. PROBABLY HITS Winged Ape (AC FINAL: 4)!!!

x[Kylia Wolfslayer (Mostly Harmless)] Kylia Wolfslayer: Damage v L: Faithful Balance: (3d6+11) [(3+3+2)+11] 19 [ROLL WAS MODIFIED] added to Winged Ape

x[Kylia Wolfslayer (Mostly Harmless)] Roll #1: (d12) [1] 1

x[DM (to GM only)] Winged Ape's Current Hit Points: adjusted to -6 (-19) - Dying

x[DM] INIT: 13 GOING: Juniper

x[DM] Combat has finished.

x[DM] dead flying apes

x[Antarias (Really playing games)] lorie, what's your sword's bonus?

xSweetums (WorksFromHome) covers ears again

x[Sweetums (WorksFromHome)] STUPID CHANTING!

x[Kylia Wolfslayer (Mostly Harmless)] +3

x[Antarias (Really playing games)] okay. then your attack is wrong.

x[Kylia Wolfslayer (Mostly Harmless)] I thought the math on it was fixed before

x[DM] you still killed

x[Kylia Wolfslayer (Mostly Harmless)] :: frowns :: Okay, let me double check

x[DM] Mike can explain

x[Antarias (Really playing games)] well, you put your 18 str into your thac0

x[Antarias (Really playing games)] it being 3 less than your missile thaco

x[Kylia Wolfslayer (Mostly Harmless)] No... Fritz did that

x[Kylia Wolfslayer (Mostly Harmless)] I didn't

x[Antarias (Really playing games)] then, under equipment, it looks like you have an atack adjustment of 3 for str and 3 for weapon

x[Kylia Wolfslayer (Mostly Harmless)] Okay, my atk adj is now +3 for my sword then

x[Antarias (Really playing games)] okaky, then he did it wrong.

x[Antarias (Really playing games)] that'll do it.

x[Kylia Wolfslayer (Mostly Harmless)] I'll leave it at that.

x[Kylia Wolfslayer (Mostly Harmless)] I apologize to everyone for the error

x[Antarias (Really playing games)] sorry to take away from you...

x[Kylia Wolfslayer (Mostly Harmless) (to GM only)] Character sheet for Kylia Wolfslayer modified: Weapons - CHANGED: Faithful Balance -- Atk Adj: +3 (+6),

x[Antarias (Really playing games)] but bibo's big mouth opened and bob made us check.

x[Kylia Wolfslayer (Mostly Harmless)] It's not taking away, it's being honest

x[Antarias (Really playing games)] bad bibo, bad

x[Kylia Wolfslayer (Mostly Harmless)] I didn't realise

x[Alastair (Stuffing Envelopes)] :-P

x[Kylia Wolfslayer (Mostly Harmless)] Marco sucks

x[Kylia Wolfslayer (Mostly Harmless)] Marco Sucks

x[Kylia Wolfslayer (Mostly Harmless)] Marco sucks

x[Kylia Wolfslayer (Mostly Harmless)] :D

x[Alastair (Stuffing Envelopes)] :)

x[Kylia Wolfslayer (Mostly Harmless)] Okay so the apes are dead and the statue wants us to step inside :X

x[DM] no one is worried about it lOr

x[DM] just moving on

x[Alastair (Stuffing Envelopes)] well, we throw the ape at it and watch the statue open up

x[Kylia Wolfslayer (Mostly Harmless)] Well before we get in combat again, please take a gander at the sheet

x[DM] they did

x[Kylia Wolfslayer (Mostly Harmless)] I seriously thought I fixed this last time, so I don't want it to happen for the THIRD time

x[DM] so you feed the statue (and someone could say thank you for that huge gaff of a clue)

x[DM] and then

x[Antarias (Really playing games)] thank you adobie

x[Sweetums (WorksFromHome)] THANK YOU

x[Kira (Beth)] ::grins:: thanks!

x[DM] the statue disapears leaving a glowing outline that is a portal into the reward

x[DM] who is going in?

x[Alastair (Stuffing Envelopes)] I suppose it was finny it was talking to

x[Really playing games] Well, wasn't it directed at fin?

x[Really playing games] he'll go in

x[DM] Finglass moved 37'03".

x[Really playing games] rather be rewarded by the lord of chaos than have a lawful pendant

x[DM] any one else?

x[DM] Finglass moved 5'10".

x[Alastair (Stuffing Envelopes)] well, how long is he in there?

x[DM] ok

x[DM] back

x[Sweetums (WorksFromHome)] WHERE'S HE GOING?

x[DM] he goes in

x[Alastair (Stuffing Envelopes)] guess I'll go on in to make sure he's okay if he's not just in and out

x[DM] he is not in and out

x[Darkla] ({wellguys,i'mnotfeelingwellandneedsomerestbeforeidosomethingstupid,soi'mcheckingout.) -1

x[DM] anyone else going in?

xDarkla has left the game on Fri Jun 09 20:28:14 EDT 2006

x[Kylia Wolfslayer (Mostly Harmless)] Kylia Wolfslayer moved 25'05".

x[Kylia Wolfslayer (Mostly Harmless)] :: I stop to study where Shiv was placed ::

x[Winged Ape] ok,

x[DM] sorry Lorie

x[DM] did not mean for you to shut yours down

x[DM] was saying I was shutting mine down

x[DM] Kylia is on the place where the gateway is ?

x[DM] anyone sle?

x[Kylia Wolfslayer (Mostly Harmless)] Yup...so then.

x[Kylia Wolfslayer (Mostly Harmless)] I'm studying the spot where Shiv is

x[DM] Finglass and Alastair are gone

[DM] ==== Gaming session started: Fri Jun 09 20:45:17 EDT 2006 ====

WorksFromHome has joined the game on Fri Jun 09 20:46:33 EDT 2006

WorksFromHome is receiving the map Shrine Level Two...

WorksFromHome has received the map Shrine Level Two.

Really playing games has joined the game on Fri Jun 09 20:47:17 EDT 2006

Really playing games is receiving the map Shrine Level Two...

Really playing games has received the map Shrine Level Two.

Stuffing Envelopes has joined the game on Fri Jun 09 20:47:25 EDT 2006

Mostly Harmless has joined the game on Fri Jun 09 20:47:33 EDT 2006

Mostly Harmless is receiving the map Shrine Level Two...

Mostly Harmless has received the map Shrine Level Two.

[DM] is everyone ok now?

[DM] very sorry

[DM] Lorie you ok?

x[Kylia Wolfslayer (Mostly Harmless)] yup

[DM] ok

x[Kylia Wolfslayer (Mostly Harmless)] Ready to move along

[WorksFromHome] moving moving moving

[DM] for those inside the room:

[DM] You step through the yellop which is filled with a pale yelloT decay fills the air. The walls are I of diseased humanoids, all of w an amber mace inlaid in the wall

[WorksFromHome] get those monsters moving

[DM] the yellow gate into a room whichis fileld with a pale yellow light.

[DM] the smell of decay fills the air.

[DM] the walls are covers with images of diseased humanoids, all of whom pay homage to an amber mace

[DM] inlaid in teh wall

[Really playing games] i see....

[Really playing games] so it's either a magic mace that when touched causes disease, or a magic mace that causes disease on hit

[Stuffing Envelopes] I dare you to touch it

[Really playing games] no i'm not touching it, you touch it

[Stuffing Envelopes] I touch everything!

Beth has joined the game on Fri Jun 09 20:51:40 EDT 2006

[Really playing games] you have the better saves

[Really playing games] and i can heal you

[DM] jsut a sed

[DM] just a sec,

[DM] Beth did you want Kira to be in the room?

[Beth] who all is there?

Beth is receiving the map Shrine Level Two...

Beth has received the map Shrine Level Two.

[Stuffing Envelopes] ::touches it::

[DM] Fingalss and Alastari

[DM] you have to go through the gate first to be in there

[DM] you can not see anything that is happening there

[Beth] think I'll stay out here

[DM] ok

[DM] so Alastair touches the mace

[DM] ok, Alastair make a save verus spell

[Stuffing Envelopes] magic resistence?

[DM] hmmmm,

[DM] I think not

x[Stuffing Envelopes] Alastair: magic resistance check:(d100) [58] 58. PROBABLY FAILS against (50) [50] 50

[DM] ok, so MR on the chaos

x[Stuffing Envelopes] Alastair: Magical Spell save: (d20) [19] 19. PROBABLY SUCCEEDS against (4) [4] 4!!!

[DM] and you saved from that

[DM] now the ego possession

[DM] ok, so not possessed

[DM] now

[DM] the last effect of the weapon

[DM] you have an intellient Mace

[DM] the name is Typhus

[Stuffing Envelopes] geesh, who imbues a mace with intelligence?

[Really playing games] typhus marry?

[DM] make a MR roll and another Save verus spell

x[Kylia Wolfslayer (Mostly Harmless)] well congrats there Alastair (or to marco at least if I can't see )

Stuffing Envelopes is receiving the map Shrine Level Two...

Stuffing Envelopes has received the map Shrine Level Two.

x[Stuffing Envelopes] Alastair: magic resistance check:(d100) [9] 9. PROBABLY SUCCEEDS against (50) [50] 50!!!

[Really playing games] ((congrats on owning a totally lame ass weapon with way too many drawbacks))

[DM] ok,

[DM] so you avoid that curse

[Stuffing Envelopes] ::makes note to turn this weapon into scrap metal::

x[Finglass (Really playing games)] Well, glad I didn't pick it up.

x[Finglass (Really playing games)] Think I might let you take all my rewards down here.

[DM] will speak it all into the room for ease of everyone in a sec

[DM] Typus has the folliwn poers,

[DM] owner is immne to all forms of disease

[DM] atuamatially cuases disease on a successful hit

[DM] can cast cloudkill and with once per day

[DM] +3 weapon 1d6+4 damgage

[DM] you turning level goes up one level

x[Kylia Wolfslayer (Mostly Harmless)] ooohhhhh

x[Kylia Wolfslayer (Mostly Harmless)] too bad it talks :X

x[Finglass (Really playing games)] ((gaaaaaay))

x[Finglass (Really playing games)] ((totally useless))

[Stuffing Envelopes] and tries to kill me

[WorksFromHome] ((it's funny ... Bibo is here going "I can do THAT" "I can do THAT too"))

[DM] as you hold the Mac a voice booms out to all to hear

x[Kylia Wolfslayer (Mostly Harmless)] LOL

[DM] Thous art indeed worthy, child of Chaos,

x[Finglass (Really playing games)] ((don't touch the mac! apple is bad!))

x[Kylia Wolfslayer (Mostly Harmless)] I want to hold a Mac ...much less lame than a mace ;)

[WorksFromHome] ((""Welome to McDonalds!""))

[Stuffing Envelopes] I put the mace away in my backpack

[DM] leave now and spread our power

[DM] nope

[Stuffing Envelopes] make a mental note to destroy it when I get the chance

x[Kylia Wolfslayer (Mostly Harmless)] uh oh..I don't think you put it in your backpack just noww

x[Kylia Wolfslayer (Mostly Harmless)] err now

[DM] new owner will never willingly drop the mace,

x[Stuffing Envelopes (to GM only)] Character sheet for Alastair modified: Weapons - ADDED: Typhus the mace, , , --, 1, +0, +0, , , , , , , , . Notes - CHANGED: XP Awards -- : ==== Sun Dec 19 21:40:16 EST 2004 ==== Early - 333 ==== Sun Dec 19 21:40:52 EST 2004 ==== Reset XP to Mage Level - 135000 ==== Sun Dec 19 21:41:26 EST 2004 ==== All XP for the Island Adventures and Role Play through 27-2-1255 (Dec 17 2004) - 22000==== Fri Jan 28 21:44:53 EST 2005 ==== Ghouls - 240==== Sun Feb 27 21:12:37 EST 2005 ==== Ghouls and Ghasts - 500 (Sun Feb 27 21:07:18 EST 2005) Cube and Sword - 50 (Sun Feb 27 21:09:51 EST 2005) Roleplay - 500 (Sun Feb 27 21:11:37 EST 2005)==== Fri Mar 11 22:06:04 EST 2005 ==== Roleplay - 500 (Fri Mar 11 22:04:47 EST 2005)==== Fri Mar 25 21:29:46 EST 2005 ==== Wraiths - 5200 (Fri Mar 25 21:28:41 EST 2005) ==== Fri Mar 25 22:37:30 EST 2005 ==== Statue - 1600 (Fri Mar 25 22:37:17 EST 2005)==== Fri Apr 08 19:25:57 EDT 2005 ==== Early Bonus - 333 (Fri Apr 08 19:09:55 EDT 2005)==== Thu Apr 28 22:59:50 EDT 2005 ==== Story Award - 5000 (Thu Apr 28 22:51:42 EDT 2005) Encounters - 500 (Thu Apr 28 22:55:09 EDT 2005)==== Fri Jul 22 12:45:33 EDT 2005 ==== Gold, Magic and Story Award - 20000 (Fri Jul 22 12:41:26 EDT 2005) Wizard Encounter - 500 (Fri Jul 22 12:42:43 EDT 2005) Early Bonus - 500 (Fri Jul 22 12:44:00 EDT 2005)==== Fri Sep 16 21:39:23 EDT 2005 ==== Slaying No Name #4 - 4000 (Fri Sep 02 22:40:24 EDT 2005) Slaying No Name #2 - 4000 (Fri Sep 02 22:55:20 EDT 2005) Story Award Burial Mounds - 250000 (Fri Sep 16 21:36:23 EDT 2005) Icons & outside game work - 100000 (Fri Sep 16 21:37:27 EDT 2005)==== Fri Nov 25 22:27:53 EST 2005 ==== Clearing Land - 100000 (Fri Nov 25 22:19:11 EST 2005) Castle Building - 25000 (Fri Nov 25 22:20:37 EST 2005) Treasure and Roleplay - 50000 (Fri Nov 25 22:23:05 EST 2005)==== Fri Dec 09 19:21:23 EST 2005 ==== On Time Bonus - 500 (Fri Dec 09 19:21:11 EST 2005) ==== Fri Dec 23 21:43:17 EST 2005 ==== Mummy - 800 (Fri Dec 09 21:09:40 EST 2005) Slaying Lizard Man #23 - 65 (Fri Dec 23 20:07:12 EST 2005) Slaying Lizard Man #28 - 65 (Fri Dec 23 20:28:46 EST 2005) Slaying Lizard Man #9 - 65 (Fri Dec 23 20:28:54 EST 2005) Slaying Lizard Man - 65 (Fri Dec 23 20:59:42 EST 2005) Lizard Men Swamps - 2220 (Fri Dec 23 21:43:10 EST 2005) ==== Fri Feb 03 21:03:55 EST 2006 ==== End of the Year Award - 5000 (Fri Jan 13 18:55:55 EST 2006) Wights crypt - 2500 (Fri Feb 03 21:02:22 EST 2006) ==== Fri Feb 10 21:19:25 EST 2006 ==== Early Bonus - 333 (Fri Feb 10 19:08:45 EST 2006) Shadows - 524 (Fri Feb 10 21:19:20 EST 2006)==== Fri Apr 07 22:09:28 EDT 2006 ==== Fiends - 32600 (Fri Apr 07 22:09:15 EDT 2006)==== Fri Apr 14 22:59:10 EDT 2006 ==== None - 2000 (Fri Apr 14 22:59:03 EDT 2006)==== Fri Apr 21 22:41:15 EDT 2006 ==== Welk Tower - 824 (Fri Apr 21 22:41:02 EDT 2006)==== Fri May 12 20:42:13 EDT 2006 ==== Zombie Temple - 3650 (Fri May 12 20:42:07 EDT 2006) ==== Fri May 26 21:54:20 EDT 2006 ==== Gorgon Caves - 2200 (Fri May 26 21:52:34 EDT 2006) ( ==== Sun Dec 19 21:40:16 EST 2004 ==== Early - 333 ==== Sun Dec 19 21:40:52 EST 2004 ==== Reset XP to Mage Level - 135000 ==== Sun Dec 19 21:41:26 EST 2004 ==== All XP for the Island Adventures and Role Play through 27-2-1255 (Dec 17 2004) - 22000==== Fri Jan 28 21:44:53 EST 2005 ==== Ghouls - 240==== Sun Feb 27 21:12:37 EST 2005 ==== Ghouls and Ghasts - 500 (Sun Feb 27 21:07:18 EST 2005) Cube and Sword - 50 (Sun Feb 27 21:09:51 EST 2005) Roleplay - 500 (Sun Feb 27 21:11:37 EST 2005)==== Fri Mar 11 22:06:04 EST 2005 ==== Roleplay - 500 (Fri Mar 11 22:04:47 EST 2005)==== Fri Mar 25 21:29:46 EST 2005 ==== Wraiths - 5200 (Fri Mar 25 21:28:41 EST 2005) ==== Fri Mar 25 22:37:30 EST 2005 ==== Statue - 1600 (Fri Mar 25 22:37:17 EST 2005)==== Fri Apr 08 19:25:57 EDT 2005 ==== Early Bonus - 333 (Fri Apr 08 19:09:55 EDT 2005)==== Thu Apr 28 22:59:50 EDT 2005 ==== Story Award - 5000 (Thu Apr 28 22:51:42 EDT 2005) Encounters - 500 (Thu Apr 28 22:55:09 EDT 2005)==== Fri Jul 22 12:45:33 EDT 2005 ==== Gold, Magic and Story Award - 20000 (Fri Jul 22 12:41:26 EDT 2005) Wizard Encounter - 500 (Fri Jul 22 12:42:43 EDT 2005) Early Bonus - 500 (Fri Jul 22 12:44:00 EDT 2005)==== Fri Sep 16 21:39:23 EDT 2005 ==== Slaying No Name #4 - 4000 (Fri Sep 02 22:40:24 EDT 2005) Slaying No Name #2 - 4000 (Fri Sep 02 22:55:20 EDT 2005) Story Award Burial Mounds - 250000 (Fri Sep 16 21:36:23 EDT 2005) Icons & outside game work - 100000 (Fri Sep 16 21:37:27 EDT 2005)==== Fri Nov 25 22:27:53 EST 2005 ==== Clearing Land - 100000 (Fri Nov 25 22:19:11 EST 2005) Castle Building - 25000 (Fri Nov 25 22:20:37 EST 2005) Treasure and Roleplay - 50000 (Fri Nov 25 22:23:05 EST 2005)==== Fri Dec 09 19:21:23 EST 2005 ==== On Time Bonus - 500 (Fri Dec 09 19:21:11 EST 2005) ==== Fri Dec 23 21:43:17 EST 2005 ==== Mummy - 800 (Fri Dec 09 21:09:40 EST 2005) Slaying Lizard Man #23 - 65 (Fri Dec 23 20:07:12 EST 2005) Slaying Lizard Man #28 - 65 (Fri Dec 23 20:28:46 EST 2005) Slaying Lizard Man #9 - 65 (Fri Dec 23 20:28:54 EST 2005) Slaying Lizard Man - 65 (Fri Dec 23 20:59:42 EST 2005) Lizard Men Swamps - 2220 (Fri Dec 23 21:43:10 EST 2005) ==== Fri Feb 03 21:03:55 EST 2006 ==== End of the Year Award - 5000 (Fri Jan 13 18:55:55 EST 2006) Wights crypt - 2500 (Fri Feb 03 21:02:22 EST 2006) ==== Fri Feb 10 21:19:25 EST 2006 ==== Early Bonus - 333 (Fri Feb 10 19:08:45 EST 2006) Shadows - 524 (Fri Feb 10 21:19:20 EST 2006)==== Fri Apr 07 22:09:28 EDT 2006 ==== Fiends - 32600 (Fri Apr 07 22:09:15 EDT 2006)==== Fri Apr 14 22:59:10 EDT 2006 ==== None - 2000 (Fri Apr 14 22:59:03 EDT 2006)==== Fri Apr 21 22:41:15 EDT 2006 ==== Welk Tower - 824 (Fri Apr 21 22:41:02 EDT 2006)==== Fri May 12 20:42:13 EDT 2006 ==== Zombie Temple - 3650 (Fri May 12 20:42:07 EDT 2006) ==== Fri May 26 21:54:20 EDT 2006 ====

Gorgon Caves - 2200 (Fri May 26 21:52:34 EDT 2006)). CHANGED: random notes -- : Juniper research: warhorse enhancer IV Note to self: Annihilate the archbishop of hades and destroy his temple whenever I get the time to do it. new weapon [DM] will speak it all into the room for ease of everyone in a sec [DM] Typus has the folliwn poers, [DM] owner is immne to all forms of disease [DM] atuamatially cuases disease on a successful hit [DM] can cast cloudkill and with once per day [DM] +3 weapon 1d6+4 damgage [DM] you turning level goes up one level ( Juniper research: warhorse enhancer IV Note to self: Annihilate the archbishop of hades and destroy his temple whenever I get the time to do it.).

[DM] ok

[DM] so

x[DM] Alastair moved 39'05".

x[DM] Finglass moved 35'05".

x[DM] Kylia Wolfslayer moved 7'08".

[DM] as you come back out throught the protal the statue reapears

[DM] and stays stone

x[Finglass (Really playing games)] ::taps the statue::

x[Finglass (Really playing games) (to DM only)] did you know that mace is a bad thing?

x[Finglass (Really playing games) (to DM only)] you should be pleased. Alistair will destroy the instrument of chaos as soon as we get home. I still don't know why he's not wearing you

Molly has joined the game on Fri Jun 09 21:08:40 EDT 2006

x[DM] Shiv moved 42'09".

[DM] ok

[DM] Welcome Molly

[DM] moving down the hall to statue B?

[DM] This statue is carved from a deep green stone. The figure it represents is quite strange: a six-foot-tall humanoid with a completely featureless face. The statue radiates a dim yellow-green aura and seems to shift and flicker without actually moving.

x[DM] Finglass moved 13'11".

x[Stuffing Envelopes (to GM only)] Character sheet for Alastair modified: Notes - CHANGED: random notes -- : Juniper research: warhorse enhancer IV Note to self: Annihilate the archbishop of hades and destroy his temple whenever I get the time to do it. new weapon [DM] will speak it all into the room for ease of everyone in a sec [DM] Typus has the folliwn poers, [DM] owner is immne to all forms of disease [DM] atuamatially cuases disease on a successful hit [DM] can cast cloudkill and with once per day [DM] +3 weapon 1d6+4 damgage [DM] you turning level goes up one level Destroy at the earliest convenience ( Juniper research: warhorse enhancer IV Note to self: Annihilate the archbishop of hades and destroy his temple whenever I get the time to do it. new weapon [DM] will speak it all into the room for ease of everyone in a sec [DM] Typus has the folliwn poers, [DM] owner is immne to all forms of disease [DM] atuamatially cuases disease on a successful hit [DM] can cast cloudkill and with once per day [DM] +3 weapon 1d6+4 damgage [DM] you turning level goes up one level).

[WorksFromHome] I am away from the keyboard.

Molly is receiving the map Shrine Level Two...

Molly has received the map Shrine Level Two.

x[Kylia Wolfslayer (Mostly Harmless)] Okay...now green, surely this means go faster down the hall

[Stuffing Envelopes] I see no speed lines

x[Finglass (Really playing games) (to DM only)] who's that one?

[DM (to Really playing games only)] the night lord

x[Kylia Wolfslayer (Mostly Harmless)] :: sighs :: very well, do you see evil or magic? (Yes, it's a chaos dungeon, probably chaotic and magical )

x[Finglass (Really playing games)] Hello, Night Lord.

x[Finglass (Really playing games)] Do you wish to have a sacrifice as Shiv did?

x[Finglass (Really playing games)] ::takes out a dark arrow::

x[Finglass (Really playing games)] ::puts it away::

[DM (to Really playing games only)] perhaps his power is less than Shiv's and he can not extend his power this far down the hall?

x[Finglass (Really playing games)] Finglass moved 10'02".

[DM] yes of course Magical

[DM (to Really playing games only)] "Greetings, mortal. I am the image of the Night Lord, the Nameless, the Unseen, the Silent, Lord of the hats and of the insects and of the cats. I am master of all that lurks in the darkness and lives off the fear of others. 1 am dreamweaver, Lord of Nightmare. I feed on the thoughts of others. I, who am master of all this, desire a sacrifice. Give willingly this token of thy love for Me, and I shall give thee a token of power to make thee strong in Our cause."

[DM] the statue now has the face of Finglass

[Stuffing Envelopes] It likes you

[DM] not that anyone can see dwon teh hallway

[DM] Everyone should move

x[Kylia Wolfslayer (Mostly Harmless)] :: blinks ::

[DM] to see what is happening

x[Finglass (Really playing games)] ::tries doing the ape thing again::

x[Stuffing Envelopes] Alastair moved 13'05".

x[WorksFromHome] Sweetums moved 14'10".

[DM] nope, no dead ape

[DM] works

[DM] no dead ape does not work

x[Finglass (Really playing games)] Well, this one desires the thoughts of others.

[WorksFromHome] I am back at the keyboard.

[WorksFromHome] LA LA L---HEY! THAT LOOKS LIKE FINGLASS!

x[Finglass (Really playing games)] Ask that old man to come visit.

[DM] but as you approach the statue it holds out a hand as a benediction

[DM] as if it was ready to touch your head

x[Beth] Kira moved 18'10".

[Stuffing Envelopes] ohhh... it wants to make someone go insane

xStuffing Envelopes has edited Kid's effects.

x[Finglass (Really playing games)] Yes.

[Stuffing Envelopes] I don't like that

x[Finglass (Really playing games)] I think it does.

x[Finglass (Really playing games)] I don't either.

[Stuffing Envelopes] well... can anyone summon an intelligent creature?

x[Finglass (Really playing games)] So, who wishes to have their thoughts eaten?

[WorksFromHome] HEY FINGLASS! IS THAT REALLY A STATUE OF YOU?

x[Finglass (Really playing games)] it is for now

x[Finglass (Really playing games)] What we need is a goblin or kobold.

[WorksFromHome] WHAT?

x[Kylia Wolfslayer (Mostly Harmless)] :: shakes head :: no summoning here

x[Kylia Wolfslayer (Mostly Harmless)] conjure maybe

[WorksFromHome] OH, IT'S NOT REALLY HIM?

x[Kylia Wolfslayer (Mostly Harmless)] but intelligent.. no

x[Finglass (Really playing games)] 'What we need here is my sister.

WorksFromHome peers closer at statue

x[Antarias (Really playing games)] Finglass...

[WorksFromHome] SURE LOOKS LIKE HIM

x[Antarias (Really playing games)] Finglass moved 22'01".

x[Antarias (Really playing games)] Finglass: Dust Devil: Sucks more than a Hoover. This spell enables a priest to conjure up a weak air elemental--a dust devil of AC 4, 2 HD, MV 180 feet per round, one attack for 1d4 points of damage--which can be hit by normal weapons. The dust devil appears as a small whirlwind 1 foot in diameter at its base, 5 feet tall, and 3 to 4 feet across at the top. It moves as directed by the priest, but dissipates if it is ever separated from the caster by more than 30 yards. Its winds are sufficient to put out torches, small campfires, exposed lanterns, and other small, open flames of nonmagical origin. The dust devil can hold a gas cloud or a creature in gaseous form at bay or push it away from the caster (though it cannot damage or disperse such a cloud). If skimming along the ground in an area of loose dust, sand, or ash, the dust devil picks up those particles and disperses them in a 10-foot-diameter cloud centered on itself. The cloud obscures normal vision, and creatures caught within are blinded while inside and for one round after they emerge. A spellcaster caught in the dust devil or its cloud while casting must make a saving throw vs. spell to keep his concentration, or the spell is ruined. Any creature native to the Elemental Plane of Air--even another dust devil--can disperse a dust devil with a single hit.

x[Antarias (Really playing games)] ::directs the dust devil to the front of the statue, touching the fingers::

[DM] no

[DM] no effect

[DM] does not seem to satisfy the request

[DM (to Really playing games only)] the amulet says that the night lord knows all your deepest fears adn desires, and can recount any nightmare that you have had

x[Antarias (Really playing games)] ::sighs::

x[Finglass (Really playing games)] ::sighs::

x[Finglass (Really playing games)] Very well.

x[Finglass (Really playing games)] I do believe that I will survive this.

x[Finglass (Really playing games)] 'I think.

x[Finglass (Really playing games)] ::Steps up::

[DM] he places his hand upon your head

[WorksFromHome] ((BE HEALED!))

[DM] you lose (1d4) [4] 4 points of Intelligent and (1d4) [4] 4 points of Wisdom,

x[Finglass (Really playing games)] ::and that's a retirement::

[DM] and he says 'As the sacrifice has been given so shall the prise

x[Finglass (Really playing games)] ::i'll start rolling up my new character since i just lost most of my spells::

[DM] prize

[DM] and he disolves like the previous one

x[DM] Shadow moved 20'10".

x[Finglass (Really playing games)] ::at least we have a fucking lab rat now::

x[DM] Finglass moved 24'01".

[DM] Who else is going in this time?

[DM] Kylia? Kira?

[Stuffing Envelopes] I'll go in to watch him I guess

x[Stuffing Envelopes] Alastair moved 34'02".

x[Kylia Wolfslayer (Mostly Harmless)] hold on... I think I lost something in the translation

[DM] ok

x[Kylia Wolfslayer (Mostly Harmless)] how is it that Finglass just lost 4 INT / WIS

x[Kylia Wolfslayer (Mostly Harmless)] by a touch without a save?

[Stuffing Envelopes] the statue drained it

[DM] the statue reached out and touched his head

[Stuffing Envelopes] yep, no save

[DM] and the statue took it

[Stuffing Envelopes] figures klooge would roll high NOW

[Beth] erg. thinking that discretion is still the better part of valour here

[DM] is it only the two of them again?

x[Kylia Wolfslayer (Mostly Harmless)] Kylia Wolfslayer moved 34'11".

[DM] Alastair MR and save versus spell

[DM] and Kylia are you going in?

x[Stuffing Envelopes] Alastair: magic resistance check:(d100) [20] 20. PROBABLY SUCCEEDS against (50) [50] 50!!!

x[Kylia Wolfslayer (Mostly Harmless)] I like it here

[DM] ok

[DM] so the two in the room

[DM] You step through the yellow-green gate into a roc which glows with a faint yellow-green ligh' line the walls, shifting in endless waves tions from some unseen night ocean. A h,,- the entire room, making the whole scene dream1 and strangely unreal. A dusty black cloak hangs the far wall.

x[Finglass (Really playing games) (to GM only)] Character sheet for Finglass modified: Magical Abilities - CHANGED: 1 -- Maximum: 7 (8), CHANGED: 1 -- Current: 7 (8). CHANGED: 2 -- Maximum: 5 (6), CHANGED: 3 -- Maximum: 4 (5), CHANGED: 3 -- Current: 4 (5). CHANGED: 4 -- Maximum: 3 (5), CHANGED: 4 -- Current: 3 (5). CHANGED: 6 -- Maximum: 0 (1), CHANGED: 6 -- Current: 0 (1). Ability Scores - INT: (I) : CHANGED: 7 (11). Reason: (RE) : CHANGED: 7 (11). Max Spell Level:: CHANGED: null (5). Max Spells/Level:: CHANGED: null (7). Illusion Immunity:: CHANGED: null (0). Knowledge: (KN) : CHANGED: 7 (11). Add'l Languages:: CHANGED: null (2). % Chance Learn Spell:: CHANGED: null (45). WIS: (W) : CHANGED: 13 (17). Intuition: (IU) : CHANGED: 15 (19). Bonus Spells:: CHANGED: 1,1,2 (1,1,1,2,2,3,4,4). Willpower: (WI) : CHANGED: 11 (15). Magical Defense Adjust: (MDADJ) : CHANGED: +0 (+1). Saving Throws - Magical Spell:: CHANGED: 11 (10).

x[Finglass (Really playing games)] ::touches cloak::

x[DM] Shadow moved 13'02".

x[DM] Finglass moved 9'11".

x[DM] Alastair moved 4'00".

x[DM] Shadow moved 12'03".

x[DM] Shadow #9 moved 11'09".

x[DM] Shadow #8 moved 15'07".

x[DM] Shadow #7 moved 16'04".

x[DM] Shadow #6 moved 7'02".

x[DM] Shadow #5 moved 4'06".

x[DM] Shadow #4 moved 4'11".

x[DM] Shadow #3 moved 3'01".

x[DM] Shadow #2 moved 2'05".

x[DM] Shadow #3 targets Finglass. Distance: 15'04"

x[DM] Shadow #4 targets Finglass. Distance: 15'03"

x[DM] Shadow #1 targets Finglass. Distance: 15'06"

x[DM] Shadow #2 targets Finglass. Distance: 15'03"

x[DM] Shadow #5 targets Finglass. Distance: 15'03"

x[DM] Shadow #6 targets Finglass. Distance: 15'04"

x[DM] Shadow #9 targets Alastair. Distance: 2'07"

x[DM] Shadow targets Alastair. Distance: 4'06"

x[DM] Shadow #7 targets Alastair. Distance: 2'06"

x[DM] Shadow #8 targets Alastair. Distance: 3'02"

[DM] Combat has begun!

[DM] ROUND: 0

x[Kylia Wolfslayer (Mostly Harmless)] Kylia Wolfslayer: Initiative:(d10(+10-+0)) [4(10-0)] 14

x[Kylia Wolfslayer (Mostly Harmless)] ((If I see...TURNING.))

x[DM] Shadow #9: Initiative:(d10(+10+)) [2(10+] -1

x[DM] Shadow: Initiative:(d10(+10+)) [4(10+] -1

x[DM] Shadow #1: Initiative:(d10(+10+)) [6(10+] -1

x[DM] Shadow #2: Initiative:(d10(+10+)) [6(10+] -1

x[DM] Shadow #3: Initiative:(d10(+10+)) [3(10+] -1

x[DM] Shadow #4: Initiative:(d10(+10+)) [1(10+] -1

x[DM] Shadow #5: Initiative:(d10(+10+)) [6(10+] -1

x[DM] Shadow #6: Initiative:(d10(+10+)) [10(10+] -1

x[DM] Shadow #7: Initiative:(d10(+10+)) [4(10+] -1

x[DM] Shadow #8: Initiative:(d10(+10+)) [9(10+] -1

[DM] No,

x[Kylia Wolfslayer (Mostly Harmless)] ((Okay, then I'm not turning))

[DM] only Finglass and Alastair are in the room so they have to deal

x[Stuffing Envelopes] Alastair: Initiative:(d10+10+0) [10+10+0] 20

x[Finglass (Really playing games)] Finglass: Initiative:(d10(+10+-2)) [10(10-2)] 18

Molly has left the game on Fri Jun 09 21:37:37 EDT 2006

[DM] ROUND: 1

[DM] INIT: 1 GOING: Shadow #4

x[DM] Shadow #4: Attack #1: Attack: (17-(d20+0)) [17-(2+0)] 15. Probably MISSES Finglass (AC FINAL: -3)

x[DM] Shadow #4: Attack #1: Attack: (17-(d20+0)) [17-(19+0)] -2. Probably MISSES Finglass (AC FINAL: -3)

[DM] INIT: 2 GOING: Shadow #9

x[DM] Shadow #9: Attack #1: Attack: (17-(d20+0)) [17-(8+0)] 9. Probably MISSES Alastair (AC FINAL: -2)

x[DM] Shadow #9: Attack #1: Attack: (17-(d20+0)) [17-(1+0)] 16. Probably MISSES Alastair (AC FINAL: -2)

[DM] INIT: 3 GOING: Shadow #3

x[DM] Shadow #3: Attack #1: Attack: (17-(d20+0)) [17-(19+0)] -2. Probably MISSES Finglass (AC FINAL: -3)

x[DM] Shadow #3: Attack #1: Attack: (17-(d20+0)) [17-(13+0)] 4. Probably MISSES Finglass (AC FINAL: -3)

[DM] INIT: 4 GOING: Shadow #7

x[DM] Shadow #7: Attack #1: Attack: (17-(d20+0)) [17-(6+0)] 11. Probably MISSES Alastair (AC FINAL: -2)

x[DM] Shadow #7: Attack #1: Attack: (17-(d20+0)) [17-(19+0)] -2. PROBABLY HITS Alastair (AC FINAL: -2)!!!

x[DM] Shadow #7: Damage v SM: Attack: (1d4+1) [4+1] 5 [ROLL WAS MODIFIED] added to Alastair

x[DM] Alastair's Current Hit Points: adjusted to 46 (-10) - Lightly Wounded

x[Stuffing Envelopes] Alastair: magic resistance check:(d100) [87] 87. PROBABLY FAILS against (50) [50] 50

[DM] INIT: 4 GOING: Shadow

x[DM] Shadow: Attack #1: Attack: (17-(d20+0)) [17-(17+0)] 0. Probably MISSES Alastair (AC FINAL: -2)

x[DM] Shadow: Attack #1: Attack: (17-(d20+0)) [17-(13+0)] 4. Probably MISSES Alastair (AC FINAL: -2)

[DM] INIT: 6 GOING: Shadow #5

x[DM] Shadow #5: Attack #1: Attack: (17-(d20+0)) [17-(13+0)] 4. Probably MISSES Finglass (AC FINAL: -3)

x[DM] Shadow #5: Attack #1: Attack: (17-(d20+0)) [17-(10+0)] 7. Probably MISSES Finglass (AC FINAL: -3)

[DM] INIT: 6 GOING: Shadow #2

x[DM] Shadow #2: Attack #1: Attack: (17-(d20+0)) [17-(7+0)] 10. Probably MISSES Finglass (AC FINAL: -3)

x[DM] Shadow #2: Attack #1: Attack: (17-(d20+0)) [17-(5+0)] 12. Probably MISSES Finglass (AC FINAL: -3)

[DM] INIT: 6 GOING: Shadow #1

x[DM] Shadow #1: Attack #1: Attack: (17-(d20+0)) [17-(2+0)] 15. Probably MISSES Finglass (AC FINAL: -3)

x[DM] Shadow #1: Attack #1: Attack: (17-(d20+0)) [17-(4+0)] 13. Probably MISSES Finglass (AC FINAL: -3)

[DM] INIT: 9 GOING: Shadow #8

x[DM] Shadow #8: Attack #1: Attack: (17-(d20+0)) [17-(11+0)] 6. Probably MISSES Alastair (AC FINAL: -2)

x[DM] Shadow #8: Attack #1: Attack: (17-(d20+0)) [17-(2+0)] 15. Probably MISSES Alastair (AC FINAL: -2)

[DM] INIT: 10 GOING: Shadow #6

x[DM] Shadow #6: Attack #1: Attack: (17-(d20+0)) [17-(6+0)] 11. Probably MISSES Finglass (AC FINAL: -3)

x[DM] Shadow #6: Attack #1: Attack: (17-(d20+0)) [17-(3+0)] 14. Probably MISSES Finglass (AC FINAL: -3)

[DM] INIT: 14 GOING: Kylia Wolfslayer

[DM] INIT: 18 GOING: Finglass

x[Finglass (Really playing games)] Finglass moved 18'07".

x[Really playing games] Finglass targets Shadow #3. Distance: 26'04"

x[Finglass (Really playing games)] Finglass: Attack #1: Cleathalas, Composite Long Bow of Heartseeking: (10-+2-(d20+10)-2) [10-2-(4+10)-2] -8 [ROLL WAS MODIFIED]. PROBABLY HITS Shadow #3 (AC FINAL: 7)!!!

[DM] so the rest of you out in teh hallway

[DM] do not hear any combat,

[DM] but a couple of rounds have gone by

x[Finglass (Really playing games)] (2d8) [(3+3)] 6

x[Stuffing Envelopes] Alastair: magic resistance check:(d100) [54] 54. PROBABLY FAILS against (50) [50] 50

x[DM] Shadow #8: Magical Spell save: (d20) [15] 15. PROBABLY FAILS against (16) [16] 16

x[DM] Shadow #7: Magical Spell save: (d20) [3] 3. PROBABLY FAILS against (16) [16] 16

x[DM] Shadow #9: Magical Spell save: (d20) [1] 1. PROBABLY FAILS against (16) [16] 16

x[DM] Shadow: Magical Spell save: (d20) [4] 4. PROBABLY FAILS against (16) [16] 16

x[DM] Shadow #4: Magical Spell save: (d20) [19] 19. PROBABLY SUCCEEDS against (16) [16] 16!!!

x[DM] Shadow #2: Magical Spell save: (d20) [18] 18. PROBABLY SUCCEEDS against (16) [16] 16!!!

x[DM] Shadow #1: Magical Spell save: (d20) [12] 12. PROBABLY FAILS against (16) [16] 16

x[DM] Shadow #3: Magical Spell save: (d20) [1] 1. PROBABLY FAILS against (16) [16] 16

x[DM] Shadow #5: Magical Spell save: (d20) [7] 7. PROBABLY FAILS against (16) [16] 16

x[DM] Shadow #6: Magical Spell save: (d20) [12] 12. PROBABLY FAILS against (16) [16] 16

x[DM] Alastair: Magical Spell save: (d20) [7] 7. PROBABLY SUCCEEDS against (4) [4] 4!!!

x[DM (to GM only)] Shadow #8's Current Hit Points: adjusted to 0 (-6) - Disabled

x[DM (to GM only)] Shadow #7's Current Hit Points: adjusted to 0 (-6) - Disabled

x[DM (to GM only)] Shadow #9's Current Hit Points: adjusted to 0 (-6) - Disabled

x[DM (to GM only)] Shadow's Current Hit Points: adjusted to 21 (-6) - Lightly Wounded

x[DM (to GM only)] Shadow #4's Current Hit Points: adjusted to 0 (-6) - Disabled

x[DM (to GM only)] Shadow #2's Current Hit Points: adjusted to 0 (-6) - Disabled

x[DM (to GM only)] Shadow #1's Current Hit Points: adjusted to 0 (-6) - Disabled

x[DM (to GM only)] Shadow #3's Current Hit Points: adjusted to 0 (-6) - Disabled

x[DM (to GM only)] Shadow #5's Current Hit Points: adjusted to 0 (-6) - Disabled

x[DM (to GM only)] Shadow #6's Current Hit Points: adjusted to 0 (-6) - Disabled

x[DM] Alastair's Current Hit Points: adjusted to 40 (-6) - Moderately Wounded

x[Really playing games] Finglass targets Shadow. Distance: 21'02"

x[Finglass (Really playing games)] Finglass: Attack #1: Cleathalas, Composite Long Bow of Heartseeking: (10-+2-(d20+10)-2) [10-2-(12+10)-2] -16 [ROLL WAS MODIFIED]. PROBABLY HITS Shadow (AC FINAL: 7)!!!

x[Finglass (Really playing games)] Finglass: Damage v SM: Cleathalas, Composite Long Bow of Heartseeking: (1d6+6) [4+6] 10 [ROLL WAS MODIFIED] added to Shadow

x[DM (to GM only)] Shadow's Current Hit Points: adjusted to 11 (-10) - Heavily Wounded

x[DM (to GM only)] Shadow's Current Hit Points: adjusted to 8 (-3) - Heavily Wounded

x[Finglass (Really playing games)] Finglass: Attack #1: Cleathalas, Composite Long Bow of Heartseeking: (10-+2-(d20+10)-2) [10-2-(3+10)-2] -7 [ROLL WAS MODIFIED]. PROBABLY HITS Shadow (AC FINAL: 7)!!!

x[Finglass (Really playing games)] Finglass: Damage v SM: Cleathalas, Composite Long Bow of Heartseeking: (1d6+6) [5+6] 11 [ROLL WAS MODIFIED] added to Shadow

x[DM (to GM only)] Shadow's Current Hit Points: adjusted to -3 (-11) - Dying

[DM] Combat has finished.

[DM] there you go

x[Finglass (Really playing games)] i think we should just burn the damn cloak

x[Finglass (Really playing games)] Finglass moved 28'08".

[Stuffing Envelopes] we'll add it to the list

[Stuffing Envelopes] throw it in with the mace

[DM] sighs,

[DM] ok, so not telling them what you found?

x[Finglass (Really playing games)] ((because bob insists)) here's the cloak, i now speak in one sylable words, and can't cast gud either

x[DM] Alastair moved 35'09".

x[Kylia Wolfslayer (Mostly Harmless)] Finglass, why are you speaking so oddly?

x[Kylia Wolfslayer (Mostly Harmless)] ...more oddly than usual

x[DM] The Night Lord moved 43'08".

x[Kylia Wolfslayer (Mostly Harmless)] Kylia Wolfslayer moved 19'05".

x[Finglass (Really playing games)] Why do you care?

x[Kylia Wolfslayer (Mostly Harmless)] Juniper moved 24'10".

x[Kylia Wolfslayer (Mostly Harmless)] ((that was me moving Juniper up a bit Marco...sorry))

x[Kylia Wolfslayer (Mostly Harmless)] :: shrugs :: You just sound odd, don't get your knickers in a twist

[Stuffing Envelopes] np

x[Finglass (Really playing games)] Because that god took from me.

x[Finglass (Really playing games)] Now I can't think right, and i can't cast right.

[Stuffing Envelopes] we could try a restoration spell later.

x[Kylia Wolfslayer (Mostly Harmless)] :: frowns ::

x[Finglass (Really playing games)] So now that this place has made me dumb, let's move on

x[Kylia Wolfslayer (Mostly Harmless)] I should think your deity might not be so happy to hear that other deities are stealing from what's rightfully his

x[Finglass (Really playing games)] And what would you say to do down here?

x[Kylia Wolfslayer (Mostly Harmless)] :: shrugs :: That is between your deity and you I would suppose

x[Kylia Wolfslayer (Mostly Harmless)] Just seems pretentious these Chaotic deities

x[Finglass (Really playing games) (to GM only)] Roll #1: (d100) [73] 73

x[Finglass (Really playing games)] Finglass moved 25'04".

x[Stuffing Envelopes] Alastair moved 9'01".

x[Kylia Wolfslayer (Mostly Harmless)] Kylia Wolfslayer moved 13'09".

x[Stuffing Envelopes] Alastair moved 4'08".

[DM] The statue in this alcove is carved from a single emerald. Even more beautiful than the gemstone, however, is the figure carved from it: a man who is slight, fair, and supernaturally handsome. His hands rest negligently on the hilt of a great sword, apparently made out of adamantite, held point-down before him. Statue and sword alike glow with a faint red light.

x[Kylia Wolfslayer (Mostly Harmless)] Kylia Wolfslayer moved 9'08".

[Stuffing Envelopes] I don't think these statues are going to advance us any

[Stuffing Envelopes] we would probably do fine to go past them

[DM (to Really playing games only)] Erok, lord of the seven darks,

x[Finglass (Really playing games)] So what does erok want

x[Sweetums (WorksFromHome)] Sweetums moved 24'09".

[DM (to Really playing games only)] his power relates to shadows and reflection

x[Finglass (Really playing games)] Finglass moved 6'07".

[DM] “Greetings, children. I who am in the image of thy lord Erok the Beautiful, Lord of the Seven Darks, Duke of the Higher Hells, Chief among the Lords of Chaos, do seek a sacrifice from thee, My loving followers. Give unto me what I ask and receive power most glorious. In return for a soul, such a small and trivial request, I shall give thee a talisman of power such as thou hast never known. Devote thy soul to Me, and receive a most wondrous gift.”

x[Finglass (Really playing games)] Finglass moved 26'11".

x[Sweetums (WorksFromHome)] Sweetums moved 20'09".

[DM] This statue is made from a single deep-blue sap- phire that glows with a blue-black aura. The statue is of a very, very beautiful woman, standing only about five feet tall with short dark hair, arched eyebrows, and a seductive smile that gives a hint of dainty fangs. Around her neck is a medallion in the shape of an in- verted five-pointed star.

x[DM] Erok moved 43'05".

x[DM] Kara moved 2'05".

[DM] “Greetings, beloved. I am the image of Kara the Traveler, Mistress of the Eternal Cycle, Lady of the

[DM] Dark Magics. My power is that of Life itself. All who live are My playthings and subjects, to do with as I please, for without Me they would not exist. No life has meaning unless it is devoted to My service. I would bestow upon thee My favors, should thou prove thy devotion. In return for a human life, I will give thee the key to great power. Only with a life can this be done, beloved, for thus is the will of Kara.”

x[Finglass (Really playing games)] Um, no.

x[Finglass (Really playing games)] Finglass moved 26'02".

[WorksFromHome] I am back at the keyboard.

x[DM] Kara moved 36'02".

[Stuffing Envelopes] we don't do human sacrifices

x[Sweetums (WorksFromHome)] LALALA---HEY! SHE'S GOT FANGS!

x[Stuffing Envelopes] Alastair moved 33'01".

[DM] This statue is by far the most fearsome of the five. It appears to be carved somehow from a single black di- amond and glows with an intensely black aura that seems to suck in all light and life. The statue is of an eight-foot-tall skeleton clad in voluminous black robes. It bears a ten-foot-long scythe that seems to be made of cold iron.

x[Sweetums (WorksFromHome)] Sweetums moved 12'05".

x[Kylia Wolfslayer (Mostly Harmless)] Kylia Wolfslayer moved 29'03".

x[Kylia Wolfslayer (Mostly Harmless)] What does prince happy here want?

x[Kylia Wolfslayer (Mostly Harmless)] a life ... a soul... first born... left toe

[DM] Combat has begun!

[DM] ROUND: 0

x[DM] Arkady targets Finglass. Distance: 17'00"

x[Kylia Wolfslayer (Mostly Harmless)] Kylia Wolfslayer: Initiative:(d10(+10-+0)) [7(10-0)] 17

x[DM] Arkady: Initiative:(d10+10) [6+10] 16

x[Finglass (Really playing games)] Finglass: Initiative:(d10(+10+-2)) [4(10-2)] 12

[DM] that would be everyone

x[Kylia Wolfslayer (Mostly Harmless)] Kylia Wolfslayer moved 13'02".

x[Finglass (Really playing games)] Antarias moved 68'02".

x[Beth] Kira: Initiative:(d10+10-+2) [4+10-2] 12

x[Stuffing Envelopes] Juniper moved 50'04".

xReally playing games has edited Antarias's effects.

x[Stuffing Envelopes] Juniper: Initiative:(d10+10-+2) [5+10-2] 13

x[Stuffing Envelopes] Alastair: Initiative:(d10+10+0) [1+10+0] 11

x[Sweetums (WorksFromHome)] Sweetums: Initiative:(d10+20-+3) [5+20-3] 22

[DM] ROUND: 1

[DM] INIT: 11 GOING: Alastair

x[Stuffing Envelopes] Alastair targets Arkady. Distance: 18'11"

x[WorksFromHome] Sweetums targets Arkady. Distance: 23'03"

[DM] Roll #1: (d100) [35] 35

x[Stuffing Envelopes] Alastair: Magic missile: I cast Magic Missile at the darkness!!! (5d4+5) [(4+1+2+3+3)+5] 18 pts of damage! added to Arkady

[DM] and nothing happens,

x[DM (to GM only)] Arkady: No adjustments made

[DM] he made his MR

[DM] INIT: 12 GOING: Kira

[DM] INIT: 12 GOING: Finglass

x[Really playing games] Finglass targets Arkady. Distance: 17'00"

x[Finglass (Really playing games)] Finglass: Attack #1: Cleathalas, Composite Long Bow of Heartseeking: (10-+2-(d20+10)-2) [10-2-(17+10)-2] -21 [ROLL WAS MODIFIED]. PROBABLY HITS Arkady (AC FINAL: -2)!!!

x[Finglass (Really playing games)] Finglass: Damage v SM: Cleathalas, Composite Long Bow of Heartseeking: (1d6+6) [1+6] 7 [ROLL WAS MODIFIED] added to Arkady

x[Finglass (Really playing games)] Finglass: Attack #1: Cleathalas, Composite Long Bow of Heartseeking: (10-+2-(d20+10)-2) [10-2-(6+10)-2] -10 [ROLL WAS MODIFIED]. PROBABLY HITS Arkady (AC FINAL: -2)!!!

x[Finglass (Really playing games)] Finglass: Damage v SM: Cleathalas, Composite Long Bow of Heartseeking: (1d6+6) [5+6] 11 [ROLL WAS MODIFIED] added to Arkady

x[Finglass (Really playing games)] Finglass: Attack #1: Cleathalas, Composite Long Bow of Heartseeking: (10-+2-(d20+10)-2) [10-2-(8+10)-2] -12 [ROLL WAS MODIFIED]. PROBABLY HITS Arkady (AC FINAL: -2)!!!

x[Finglass (Really playing games)] Finglass: Damage v SM: Cleathalas, Composite Long Bow of Heartseeking: (1d6+6) [1+6] 7 [ROLL WAS MODIFIED] added to Arkady

[DM] INIT: 13 GOING: Juniper

x[DM (to GM only)] Arkady's Current Hit Points: adjusted to 75 (-15) - Lightly Wounded

x[Stuffing Envelopes] Juniper moved 7'04".

x[Stuffing Envelopes] Juniper targets Arkady. Distance: 32'04"

x[Stuffing Envelopes] Juniper: Attack #1: Longbow of speed: (18-+1-(d20+0)) [18-1-(7+0)] 10. Probably MISSES Arkady (AC FINAL: -2)

x[Stuffing Envelopes] Juniper: Attack #1: Longbow of speed: (18-+1-(d20+0)) [18-1-(10+0)] 7. Probably MISSES Arkady (AC FINAL: -2)

x[Stuffing Envelopes] Juniper: Attack #1: Longbow of speed: (18-+1-(d20+0)) [18-1-(10+0)] 7. Probably MISSES Arkady (AC FINAL: -2)

[DM] INIT: 16 GOING: Arkady

x[DM] Arkady: Attack #1: Scythe: (1-(d20+0)) [1-(6+0)] -5. PROBABLY HITS Finglass (AC FINAL: -3)!!!

x[DM] Arkady: Attack #1: Scythe: (1-(d20+0)) [1-(6+0)] -5. PROBABLY HITS Finglass (AC FINAL: -3)!!!

x[DM] Arkady: Attack #1: Scythe: (1-(d20+0)) [1-(4+0)] -3. PROBABLY HITS Finglass (AC FINAL: -3)!!!

x[Finglass (Really playing games)] ((thaco of 1....))

x[DM] Arkady: Damage v SM: Scythe: (2d6+6) [(2+5)+6] 13 added to Finglass

x[DM] Arkady: Damage v SM: Scythe: (2d6+6) [(3+3)+6] 12 added to Finglass

x[DM] Arkady: Damage v SM: Scythe: (2d6+6) [(6+3)+6] 15 added to Finglass

x[Finglass (Really playing games)] ((so, who's fucked? I am.))

x[DM] Finglass's Current Hit Points: adjusted to 16 (-40) - Massively Wounded

x[Finglass (Really playing games)] ((i'll see you with my next character.))

[DM] and SLOWED Finglass

[DM] wait you get a save

[DM] three attacks so three saves

x[Finglass (Really playing games)] Finglass: Magical Spell save: (d20) [7] 7. PROBABLY FAILS against (11) [11] 11

x[Finglass (Really playing games)] ((yay. whatever))

[DM] so slowed next round

[DM] INIT: 17 GOING: Kylia Wolfslayer

x[Finglass (Really playing games)] Antarias: Initiative:(d10(+10-1)) [1(10-1)] 10

x[Kylia Wolfslayer (Mostly Harmless)] Finglass... MOVE. NOW!

x[Kylia Wolfslayer (Mostly Harmless)] :: starting chanting loudly ::

[DM] INIT: 22 GOING: Sweetums

x[Finglass (Really playing games)] ((can't. i used my action. i'm just dead))

x[Sweetums (WorksFromHome)] Sweetums: Attack #1: Giant-kin halberd +1: (13-(d20+3+1)) [13-(6+3+1)] 3. Probably MISSES Arkady (AC FINAL: -2)

x[Sweetums (WorksFromHome)] Sweetums: Attack #1: Giant-kin halberd +1: (13-(d20+3+1)) [13-(11+3+1)] -2. PROBABLY HITS Arkady (AC FINAL: -2)!!!

x[Sweetums (WorksFromHome)] Sweetums: Damage v SM: Giant-kin halberd +1: (2*(d12)++7+3) [2*(8)+7+3] 26 [ROLL WAS MODIFIED] added to Arkady

x[DM (to GM only)] Arkady's Current Hit Points: adjusted to 49 (-26) - Moderately Wounded

x[Sweetums (WorksFromHome)] (d20) [9] 9

x[DM] Arkady: Paralysis, Poison or Death save: (d20) [14] 14. PROBABLY SUCCEEDS against (7) [7] 7!!!

[DM] not knocked down

[DM] ROUND: 2

[DM] INIT: 10 GOING: Antarias

x[Finglass (Really playing games)] Antarias moved 22'07".

x[Really playing games] Antarias targets Arkady. Distance: 3'09"

x[Finglass (Really playing games)] Antarias: Attack #1: Nightblade: (13-+3-(d20+5)) [13-3-(12+5)] -7. PROBABLY HITS Arkady (AC FINAL: -2)!!!

x[Finglass (Really playing games)] Antarias: Attack #1: Nightblade: (13-+3-(d20+5)) [13-3-(16+5)] -11. PROBABLY HITS Arkady (AC FINAL: -2)!!!

x[Finglass (Really playing games)] Antarias: Attack #1: Shield Bash: (13-+3-(d20+2)) [13-3-(15+2)] -7. PROBABLY HITS Arkady (AC FINAL: -2)!!!

x[Finglass (Really playing games)] Antarias: Damage v SM: Nightblade: (d8+13) [7+13] 20 [ROLL WAS MODIFIED] added to Arkady

x[Finglass (Really playing games)] Antarias: Damage v SM: Nightblade: (d8+13) [6+13] 19 [ROLL WAS MODIFIED] added to Arkady

x[Finglass (Really playing games)] Antarias: Damage v SM: Shield Bash: (1d3+10) [2+10] 12 [ROLL WAS MODIFIED] added to Arkady

x[DM (to GM only)] Arkady's Current Hit Points: adjusted to -14 (-63) - Dead

[DM] Combat has finished.

x[Stuffing Envelopes] Alastair moved 6'02".

x[Stuffing Envelopes] Alastair targets Finglass. Distance: 15'09"

x[Stuffing Envelopes] Alastair: Heal: Be Healed!

x[Kylia Wolfslayer (Mostly Harmless) (to GM only)] Character sheet for Kylia Wolfslayer modified: Spells - CHANGED: Wall of Fire -- Level: 14 (5), CHANGED: Wall of Fire -- Cast Level: 14 (5), CHANGED: Wall of Fire -- Expression: The wall of fire spell brings forth an immobile, blazing curtain of magical fire of shimmering color--violet or reddish blue. The spell creates either an opaque sheet of flame up to one 20-foot square per level of the spellcaster, or a ring with a radius of up to 10 feet + 5 feet per two levels of experience of the wizard. In either form, the wall of fire is 20 feet high. The wall of fire must be cast so that it is vertical with respect to the caster. One side of the wall, selected by the caster, sends forth waves of heat, inflicting 2d4 points of damage upon creatures within 10 feet and 1d4 points of damage upon those within 20 feet. In addition, the wall inflicts 2d6 points of damage, plus 1 point of damage per level of the spellcaster, upon any creature passing through it. Creatures especially subject to fire may take additional damage, and undead always take twice normal damage. Note that attempting to catch a moving creature with a newly-created wall of fire is difficult; a successful saving throw enables the creature to avoid the wall, while its rate and direction of movement determine which side of the created wall it is on. The wall of fire lasts as long as the wizard concentrates on maintaining it, or one round per level of experience of the wizard, in the event he does not wish to concentrate upon it. (Let's see them get through this! The wall of fire spell brings forth an immobile, blazing curtain of magical fire of shimmering color--violet or reddish blue. The spell creates either an opaque sheet of flame up to one 20-foot square per level of the spellcaster, or a ring with a radius of up to 10 feet + 5 feet per two levels of experience of the wizard. In either form, the wall of fire is 20 feet high. The wall of fire must be cast so that it is vertical with respect to the caster. One side of the wall, selected by the caster, sends forth waves of heat, inflicting 2d4 points of damage upon creatures within 10 feet and 1d4 points of damage upon those within 20 feet. In addition, the wall inflicts 2d6 points of damage, plus 1 point of damage per level of the spellcaster, upon any creature passing through it. Creatures especially subject to fire may take additional damage, and undead always take twice normal damage. Note that attempting to catch a moving creature with a newly-created wall of fire is difficult; a successful saving throw enables the creature to avoid the wall, while its rate and direction of movement determine which side of the created wall it is on. The wall of fire lasts as long as the wizard concentrates on maintaining it, or one round per level of experience of the wizard, in the event he does not wish to concentrate upon it.), CHANGED: Wall of Fire -- # Memorized: 2 (--), ADDED: Wall of Fire, 5, 5, Let's see them get through this! The wall of fire spell brings forth an immobile, blazing curtain of magical fire of shimmering color--violet or reddish blue. The spell creates either an opaque sheet of flame up to one 20-foot square per level of the spellcaster, or a ring with a radius of up to 10 feet + 5 feet per two levels of experience of the wizard. In either form, the wall of fire is 20 feet high. The wall of fire must be cast so that it is vertical with respect to the caster. One side of the wall, selected by the caster, sends forth waves of heat, inflicting 2d4 points of damage upon creatures within 10 feet and 1d4 points of damage upon those within 20 feet. In addition, the wall inflicts 2d6 points of damage, plus 1 point of damage per level of the spellcaster, upon any creature passing through it. Creatures especially subject to fire may take additional damage, and undead always take twice normal damage. Note that attempting to catch a moving creature with a newly-created wall of fire is difficult; a successful saving throw enables the creature to avoid the wall, while its rate and direction of movement determine which side of the created wall it is on. The wall of fire lasts as long as the wizard concentrates on maintaining it, or one round per level of experience of the wizard, in the event he does not wish to concentrate upon it., --, 1, null, null.

[DM] so he disolves into a swirling mist that resolves its self into a whirling Sign of Chaos that expands to fill the final ten feet of the corridoor, where finglass Alastair adn Antaris are now standing

x[Finglass (Really playing games)] Antarias moved 19'01".

x[Finglass (Really playing games)] Finglass moved 17'02".

x[Stuffing Envelopes] Alastair moved 7'05".

[DM] that is the swirling mist there now in the shape of the Sign of Chaos

[DM] now you want to try that heal spell here?

x[Beth] Kira moved 46'04".

[Stuffing Envelopes] outside of the circle, but sure

x[Kylia Wolfslayer (Mostly Harmless)] Kylia Wolfslayer moved 1'06".

x[Kylia Wolfslayer (Mostly Harmless)] Kylia Wolfslayer moved 2'11".

[DM] ok, so al hit points back, all wounds healed, not slowed, not affected, but still missing the Int and Wis

x[DM] Finglass's Current Hit Points: adjusted to 73 (57) - Unharmed

x[Finglass (Really playing games)] of course.

x[DM] Arkady moved 36'08".

x[DM (to GM only)] Kara's Current Hit Points: adjusted to 1 (15) - Massively Wounded

x[DM] Kara moved 1'00".

[Stuffing Envelopes] with that done I guess we head into the circle

[Stuffing Envelopes] probably the way to the next challenge

[DM] ok, who is goign in?

[Stuffing Envelopes] I'll go first I guess

x[DM] Alastair moved 10'00".

[DM] screams

[DM] (3d8) [(7+1+2)] 10

[Stuffing Envelopes] whose screams

[Stuffing Envelopes] mine?

x[Kylia Wolfslayer (Mostly Harmless)] who is screaming?

x[DM] Alastair's Current Hit Points: adjusted to 30 (-10) - Moderately Wounded

[DM] and MR

x[Stuffing Envelopes] Alastair: magic resistance check:(d100) [97] 97. PROBABLY FAILS against (50) [50] 50

[DM] and then System Shock

x[Stuffing Envelopes] Alastair: System Shock check: (d100) [61] 61. PROBABLY SUCCEEDS against (70) [70] 70!!!

x[DM] Alastair moved 6'01".

[DM] ok, so Alastair is in the swirling mists

[DM] next?

x[Kylia Wolfslayer (Mostly Harmless)] Okay Bob, I think I need clarification again

x[Sweetums (WorksFromHome)] Sweetums moved 17'03".

x[Kylia Wolfslayer (Mostly Harmless)] Do we hear him scream?

[DM] sure what Lorie?

[DM] you hear screams of pain

x[Sweetums (WorksFromHome)] ha ha ... I'm Chaotic Neutral!

[DM] sounds like alastair

x[Kylia Wolfslayer (Mostly Harmless)] :: frowns :: Okay then

x[DM] Sweetums: No adjustments made

[DM] (3d8) [(7+4+3)] 14

x[DM] Sweetums's Current Hit Points: adjusted to 48 (-14) - Lightly Wounded

[DM] MR roll please

x[Sweetums (WorksFromHome)] Sweetums: Magic Resistant check:(d100) [1] 1. PROBABLY SUCCEEDS against (15) [15] 15!!!

x[DM] Sweetums moved 2'03".

[DM] ok, so you hear two voices screaming in pain

x[Kylia Wolfslayer (Mostly Harmless)] hmmmmmm

x[Kylia Wolfslayer (Mostly Harmless)] Kylia Wolfslayer moved 10'06".

x[Kylia Wolfslayer (Mostly Harmless)] NG here

[DM] (3d8) [(5+2+4)] 11

x[DM] Kylia Wolfslayer's Current Hit Points: adjusted to 63 (-11) - Lightly Wounded

[DM] system shock roll Kylia

[DM] no one else has a MR roll

x[Kylia Wolfslayer (Mostly Harmless)] Kylia Wolfslayer: System Shock check: (d100) [92] 92. PROBABLY FAILS against (95%) [95] -1

x[Kylia Wolfslayer (Mostly Harmless)] :: sighs ::

[DM] just a sec

x[Stuffing Envelopes (to GM only)] Character sheet for Kylia Wolfslayer modified: Ability Scores - System Shock:: CHANGED: 95 (95%). Resurrection Survival:: CHANGED: 92 (92%). Spells - CHANGED: Wall of Fire -- Level: 14 (5), CHANGED: Wall of Fire -- Cast Level: 14 (5), CHANGED: Wall of Fire -- Expression: The wall of fire spell brings forth an immobile, blazing curtain of magical fire of shimmering color--violet or reddish blue. The spell creates either an opaque sheet of flame up to one 20-foot square per level of the spellcaster, or a ring with a radius of up to 10 feet + 5 feet per two levels of experience of the wizard. In either form, the wall of fire is 20 feet high. The wall of fire must be cast so that it is vertical with respect to the caster. One side of the wall, selected by the caster, sends forth waves of heat, inflicting 2d4 points of damage upon creatures within 10 feet and 1d4 points of damage upon those within 20 feet. In addition, the wall inflicts 2d6 points of damage, plus 1 point of damage per level of the spellcaster, upon any creature passing through it. Creatures especially subject to fire may take additional damage, and undead always take twice normal damage. Note that attempting to catch a moving creature with a newly-created wall of fire is difficult; a successful saving throw enables the creature to avoid the wall, while its rate and direction of movement determine which side of the created wall it is on. The wall of fire lasts as long as the wizard concentrates on maintaining it, or one round per level of experience of the wizard, in the event he does not wish to concentrate upon it. (Let's see them get through this! The wall of fire spell brings forth an immobile, blazing curtain of magical fire of shimmering color--violet or reddish blue. The spell creates either an opaque sheet of flame up to one 20-foot square per level of the spellcaster, or a ring with a radius of up to 10 feet + 5 feet per two levels of experience of the wizard. In either form, the wall of fire is 20 feet high. The wall of fire must be cast so that it is vertical with respect to the caster. One side of the wall, selected by the caster, sends forth waves of heat, inflicting 2d4 points of damage upon creatures within 10 feet and 1d4 points of damage upon those within 20 feet. In addition, the wall inflicts 2d6 points of damage, plus 1 point of damage per level of the spellcaster, upon any creature passing through it. Creatures especially subject to fire may take additional damage, and undead always take twice normal damage. Note that attempting to catch a moving creature with a newly-created wall of fire is difficult; a successful saving throw enables the creature to avoid the wall, while its rate and direction of movement determine which side of the created wall it is on. The wall of fire lasts as long as the wizard concentrates on maintaining it, or one round per level of experience of the wizard, in the event he does not wish to concentrate upon it.), CHANGED: Wall of Fire -- # Memorized: 2 (--), ADDED: Wall of Fire, 5, 5, Let's see them get through this! The wall of fire spell brings forth an immobile, blazing curtain of magical fire of shimmering color--violet or reddish blue. The spell creates either an opaque sheet of flame up to one 20-foot square per level of the spellcaster, or a ring with a radius of up to 10 feet + 5 feet per two levels of experience of the wizard. In either form, the wall of fire is 20 feet high. The wall of fire must be cast so that it is vertical with respect to the caster. One side of the wall, selected by the caster, sends forth waves of heat, inflicting 2d4 points of damage upon creatures within 10 feet and 1d4 points of damage upon those within 20 feet. In addition, the wall inflicts 2d6 points of damage, plus 1 point of damage per level of the spellcaster, upon any creature passing through it. Creatures especially subject to fire may take additional damage, and undead always take twice normal damage. Note that attempting to catch a moving creature with a newly-created wall of fire is difficult; a successful saving throw enables the creature to avoid the wall, while its rate and direction of movement determine which side of the created wall it is on. The wall of fire lasts as long as the wizard concentrates on maintaining it, or one round per level of experience of the wizard, in the event he does not wish to concentrate upon it., --, 1, null, null. Combat -

[DM] you made it

[Stuffing Envelopes] reroll now to make sure it works right please?

[DM] fixed for you now, you had a % sign in teh expression

x[Kylia Wolfslayer (Mostly Harmless)] Kylia Wolfslayer: System Shock check: (d100) [24] 24. PROBABLY SUCCEEDS against (95) [95] 95!!!

[DM] very good

[DM] so three voices screaming

[DM] taking damage,

[DM] in teh mists

[DM] anyone else?

[DM] ok

[DM] so one round goes by

[DM] start of the next round

[DM] (3d8) [(6+7+7)] 20 (3d8) [(2+3+5)] 10 (3d8) [(7+5+5)] 17

x[DM] Alastair's Current Hit Points: adjusted to 10 (-20) - Massively Wounded

x[DM] Sweetums's Current Hit Points: adjusted to 38 (-10) - Moderately Wounded

x[DM] Kylia Wolfslayer's Current Hit Points: adjusted to 46 (-17) - Moderately Wounded

[DM] ok, now movement for everyone

x[Kylia Wolfslayer (Mostly Harmless)] Well bugger this... I want out of the mist.

x[Sweetums (WorksFromHome)] Sweetums moved 17'09".

x[Kylia Wolfslayer (Mostly Harmless)] Kylia Wolfslayer moved 11'05".

x[Kylia Wolfslayer (Mostly Harmless)] Kylia Wolfslayer moved 10'05".

x[Sweetums (WorksFromHome)] Ouch.

[DM] as you are there in teh msit to start you need a system shock roll if you fail yoru MR roll

x[DM] Alastair moved 12'07".

x[Sweetums (WorksFromHome)] Sweetums: Magic Resistant check:(d100) [94] 94. PROBABLY FAILS against (15) [15] 15

x[Stuffing Envelopes] Alastair: magic resistance check:(d100) [67] 67. PROBABLY FAILS against (50) [50] 50

x[Sweetums (WorksFromHome)] Sweetums: System Shock check: (d100) [73] 73. PROBABLY FAILS against (75%) [75] -1

x[Stuffing Envelopes] Alastair: System Shock check: (d100) [56] 56. PROBABLY SUCCEEDS against (70) [70] 70!!!

x[Kylia Wolfslayer (Mostly Harmless)] so just SS for me?

[DM] yes to Kylia

x[Kylia Wolfslayer (Mostly Harmless)] Kylia Wolfslayer: System Shock check: (d100) [79] 79. PROBABLY SUCCEEDS against (95) [95] 95!!!

[DM] ok, so everyone is out of the swirling mist in teh shape fo the Sign of Chaos

[Stuffing Envelopes] nothing in there then?

[Stuffing Envelopes] just hurt?

x[Sweetums (WorksFromHome) (to GM only)] Character sheet for Sweetums modified: Ability Scores - Bend Bars/Lift Gate:: CHANGED: 50 (50%). System Shock:: CHANGED: 75 (75%). Resurrection Survival:: CHANGED: 80 (80%). Combat -

[DM] not that you could see in teh swirling sand and mist

x[Sweetums (WorksFromHome)] O

[Beth] I am away from the keyboard.

x[Sweetums (WorksFromHome)] Ow

[Stuffing Envelopes] hrm... anyone got a way to protect against storms?

[Stuffing Envelopes] or grit or whatever

x[Sweetums (WorksFromHome)] Umbrella.

x[Kylia Wolfslayer (Mostly Harmless)] I have weather control

[Stuffing Envelopes] hrm...

[DM] ok, and this is the ponit that everyone makes a save versus spell again for the chaos shift

[DM] MR coutns first

x[Kylia Wolfslayer (Mostly Harmless)] Kylia Wolfslayer: Magical Spell save: (d20) [11] 11. PROBABLY SUCCEEDS against (10) [10] 10!!!

x[Stuffing Envelopes] Alastair: magic resistance check:(d100) [4] 4. PROBABLY SUCCEEDS against (50) [50] 50!!!

x[Stuffing Envelopes] Juniper: Magical Spell save: (d20) [18] 18. PROBABLY SUCCEEDS against (14) [14] 14!!!

[DM] not sweetums with his fingers in his ears

x[Really playing games] Finglass: Magical Spell save: (d20) [15] 15. PROBABLY SUCCEEDS against (11) [11] 11!!!

x[Sweetums (WorksFromHome)] LA LA LA LA

x[Really playing games] Antarias: Magical Spell save: (d20) [5] 5. PROBABLY FAILS against (9) [9] 9

[Beth] I am back at the keyboard.

[DM] Kira needs a save please beth

x[Beth] Kira: Magical Spell save: (d20) [8] 8. PROBABLY FAILS against (13) [13] 13

[DM] So Antarias is now Chaotic Good

[DM] what is Kira's alignement?

x[Really playing games (to GM only)] Character sheet for Antarias modified: Personal Information - Alignment:: CHANGED: CG (NG).

[DM] Lorie Kylia is?

Mostly Harmless has left the game on Fri Jun 09 22:46:45 EDT 2006

Beth has left the game on Fri Jun 09 22:46:57 EDT 2006

x[DM] Finglass moved 113'05".

x[DM] Finglass moved 13'09".

Beth has joined the game on Fri Jun 09 22:57:09 EDT 2006

x[Stuffing Envelopes] Alastair: Cure Moderate Wounds: Be healed!!!! Take back (1d10+1) [10+1] 11 points of damage. added to Finglass

[Stuffing Envelopes] er... to me

x[Stuffing Envelopes] Alastair targets Alastair. Distance: 0'00"

x[DM] Alastair's Current Hit Points: adjusted to 21 (11) - Heavily Wounded

[Beth] I am away from the keyboard.

x[Stuffing Envelopes] Juniper moved 13'04".

x[Stuffing Envelopes] Juniper targets Alastair. Distance: 3'01"

x[Stuffing Envelopes] Juniper: Cure/Cause Moderate Wounds: I heal or cause (1d10+1) [7+1] 8 points of damage. added to Alastair

x[Stuffing Envelopes] Juniper: Cure/Cause Moderate Wounds: I heal or cause (1d10+1) [1+1] 2 points of damage. added to Alastair

x[Stuffing Envelopes] Juniper: Cure/Cause Moderate Wounds: I heal or cause (1d10+1) [10+1] 11 points of damage. added to Alastair

x[DM] Alastair's Current Hit Points: adjusted to 43 (22) - Lightly Wounded

x[Stuffing Envelopes] Juniper: Cure/Cause Moderate Wounds: I heal or cause (1d10+1) [9+1] 10 points of damage. added to Alastair

x[DM] Alastair's Current Hit Points: adjusted to 33 (-10) - Moderately Wounded

Beth has left the game on Fri Jun 09 22:59:50 EDT 2006

x[DM] Alastair's Current Hit Points: adjusted to 53 (20) - Lightly Wounded

x[DM] Finglass moved 106'05".

x[Stuffing Envelopes] Juniper: Protection from Chaos: I gain protection against chaotic creatures and effects for (3*6) [3*6] 18 rounds. added to Alastair

[DM] (3d8) [(3+6+1)] 10

x[Stuffing Envelopes] Alastair moved 18'03".

x[DM] Alastair's Current Hit Points: adjusted to 43 (-10) - Lightly Wounded

x[Stuffing Envelopes] Alastair: magic resistance check:(d100) [48] 48. PROBABLY SUCCEEDS against (50) [50] 50!!!

[DM] and a MR roll please

[DM] so no change in the affects

x[Stuffing Envelopes] Alastair moved 14'08".

x[DM] Alastair moved 21'06".

[DM] (3d8) [(3+8+4)] 15

x[DM] Alastair's Current Hit Points: adjusted to 28 (-15) - Moderately Wounded

x[Stuffing Envelopes] Alastair: magic resistance check:(d100) [5] 5. PROBABLY SUCCEEDS against (50) [50] 50!!!

[DM] ok,

Beth has joined the game on Fri Jun 09 23:03:21 EDT 2006

x[Stuffing Envelopes] Alastair moved 11'06".

Beth is receiving the map Shrine Level Two...

Beth has received the map Shrine Level Two.

x[Stuffing Envelopes] Alastair: magic resistance check:(d100) [14] 14. PROBABLY SUCCEEDS against (50) [50] 50!!!

[DM] ok, so putting on the cloak

[DM] no you do not get a MR against this

[DM] save versus poison

x[Stuffing Envelopes] Alastair: Paralysis, Poison or Death save: (d20) [5] 5. PROBABLY FAILS against (8) [8] 8

x[DM] Alastair's Current Hit Points: adjusted to 14 (-14) - Heavily Wounded

[Stuffing Envelopes] well. taking that off

[DM] ok

[Stuffing Envelopes] can anyone see if I'm poisoned?

[Really playing games] i sacrifise the god damn stupid fucking useless piece of shit amulet to the vampyre lady

[Really playing games] or the guy who wants the soul

[DM] so you give him the amulet

x[DM] Finglass: No adjustments made

[DM (to Really playing games only)] the amulet no longer has a shadow, or shows any reflection

[DM] As the sacrifice was given so shall the prize

[DM] and he phazes out

x[Stuffing Envelopes] Alastair moved 1'08".

[DM] and ther is ared protal similar to the others

[DM (to Really playing games only)] yes

x[Stuffing Envelopes] Juniper: Orison: I can create (5+3) [5+3] 8 magica effects, one per round. Effects include alleviating nausea, calming fear, +1 to next attack roll, +1 to wisdom or intelligence checks for solving puzzles or moral dilemas, 1 point of healing, sensing magical items or effects within 10 yards, committing something to memory, or +1 to a save vs poison or spells. added to Alastair

x[Stuffing Envelopes] Juniper: Orison: I can create (5+3) [5+3] 8 magica effects, one per round. Effects include alleviating nausea, calming fear, +1 to next attack roll, +1 to wisdom or intelligence checks for solving puzzles or moral dilemas, 1 point of healing, sensing magical items or effects within 10 yards, committing something to memory, or +1 to a save vs poison or spells. added to Alastair

x[Stuffing Envelopes] Juniper: Orison: I can create (5+3) [5+3] 8 magica effects, one per round. Effects include alleviating nausea, calming fear, +1 to next attack roll, +1 to wisdom or intelligence checks for solving puzzles or moral dilemas, 1 point of healing, sensing magical items or effects within 10 yards, committing something to memory, or +1 to a save vs poison or spells. added to Alastair

x[Really playing games] Finglass moved 25'04".

x[DM] Finglass moved 12'05".

[DM] This statue is by far the most fearsome of the five. It appears to be carved somehow from a single black di- amond and glows with an intensely black aura that seems to suck in all light and life. The statue is of an eight-foot-tall skeleton clad in voluminous black robes. It bears a ten-foot-long scythe that seems to be made of cold iron.

[DM] When someone approaches within five feet of the statues, one of them will open the case, revealing an adamantite bastard sword which glows with a dim red light.

x[DM] Alastair's Current Hit Points: adjusted to 38 (24) - Moderately Wounded

[DM] Beth you with us?

[Beth] yes

[DM] ok

[DM] they want you to try the cloak

[Beth] fun. ok, I try the cloak

x[Sweetums (WorksFromHome)] Sweetums moved 29'07".

[Stuffing Envelopes] and our muppet grabs the sword

x[Sweetums (WorksFromHome)] Sweetums moved 34'05".

[Beth] ::grin:: nothing ventured, nothing gained

[DM] “Well done, worthy one. Thou hast been found acceptable to wield the Sword of Entropy Go forth now and destroy all those who would oppose Us.”

x[Sweetums (WorksFromHome)] I grab the bastard sword.

[DM] adn then the cloak

[DM] If someone other than a thief puts on the cloak, he or she must save vs. poison or lose half his or her current hit points per round, halting only when the character is reduced to a single rather shaky hit point. The cloak confers a - 3 bonus to the wearer's Armor Class, doubles his or her Move Silently percentage (or bestows that ability on a character who does not already possess it), and allows him or her to polymorph into a bat or a cat (normal varieties) once a day

x[Sweetums (WorksFromHome)] I put the sword away, and stick my fingers back into my hears.

[Beth] oooohhh

[Beth] here kitty kitty kitty! ::grin::

[Beth] models cloak for everyone

[Stuffing Envelopes] might wanna put that info on your sheet

[Stuffing Envelopes] in the notes section

[Really playing games] ((congrats, someone actually got something not completely useless))

[Stuffing Envelopes] coppy/paste it

[Beth] k

[Beth] tried to copy it but got a save command

[DM] The sword is a +3 weapon with an Intelligence and Ego of 20. It has a Chaotic Neutral alignment, and anyone holding the sword becomes Chaotic Neutral for as long as he or she has it unsheathed. The sword’s purpose is to overthrow Law. Towards this end, the sword gives its wielder one additional attack per round and the ability to detect Lawful creatures within 200 feet. Against Lawful opponents, the sword behaves as a sword ofwounding; wounds given by the sword in this manner can only be cured by a Chaotic cleric, not by rest nor other magical healing. Once touched, the sword cannot be given away or gotten rid of by any means other than a remoue curse cast by either a Chaotic or True Neutral cleric.

[DM] so far you have found the Cleric, the Thief and the Fighter of the lords of chaos

[DM] and you have that one woman left

[Really playing games] so now we need a human life

[Really playing games] and we can't leave to get one

[Really playing games] so, who wants to die?

x[Beth (to GM only)] Character sheet for Kira modified: Notes - CHANGED: XP Awards -- : ==== Fri May 26 21:54:01 EDT 2006 ==== Gorgon Caves - 2200 (Fri May 26 21:52:34 EDT 2006) Cloak: If someone other than a thief puts on the cloak, he or she must save vs. poison or lose half of his or her current hit points per round, halting only when the character is reduced to a single rather shaky hit point. The cloak confers a -3 bonus to the wearer's Armor Class, doubles is or her Move Silently percentage (or bestows that ability on a character who does not already possess it), and allows him or her to polymorph into a bat or a cat (normal varieties) once a day ( ==== Fri May 26 21:54:01 EDT 2006 ==== Gorgon Caves - 2200 (Fri May 26 21:52:34 EDT 2006) ).

[Stuffing Envelopes] hrm...

xSweetums (WorksFromHome) put the sword down.

[Stuffing Envelopes] lets take a walk back to the old man

x[Sweetums (WorksFromHome)] fine fine fine

x[Sweetums (WorksFromHome)] I stuck in my backpack

x[Stuffing Envelopes] Juniper and Alastair moved 123'03".

x[Beth] Kira moved 54'07".

[DM] Beth do you understand the cloak?

[DM] and did everyone see what it does?

[Beth] It doubles my move silently skill and allows me to become a bat or a cat once per day

[DM] nods, just want to make sure I am not assuming

[Beth] it all is -3 on my armor

x[Stuffing Envelopes] Juniper: Thought Capture: I pick up a single stray thoughts and emotion in the area. I get the strongest thought first with a different thought captured with each further casting (until the DM deems there's no more thoughts to be capturing). Such thoughts that may be picked up might include images of battle from the point of view of a warrior or information about the victor of a battle, etc.

[Beth] also

[Beth] I am unsure if -3 is good or bad on my already light armor.

x[Sweetums (WorksFromHome)] -3 is good

[Beth] ok

[Beth] I was thinking so, but I like to make sure

[DM] considering that spell right now for thoughts

[Really playing games] it lowers your armor by 3

x[Stuffing Envelopes] Juniper: Paralysis, Poison or Death save: (d20) [12] 12. PROBABLY SUCCEEDS against (9) [9] 9!!!

[DM] Juniper saves versus death

[Really playing games] so put that in your magic part of your ac, and lower it

[Beth] ok

[DM] you do not understand any of the thoughts

[DM] but do not have any changes

[Stuffing Envelopes] um... okay

x[Finglass (Really playing games)] What do you know about Kara?

x[Beth (to GM only)] Character sheet for Kira modified: Magic Item Summary - ADDED: Cloak -3, , .

[DM] upon that

[DM] he looks at you and as he starts to speak he begins to shake an dhis voice becomes deeper until it becomes low croak. His skin splits open along the back and a large green froglike creature emerges.

[DM] and we will pick this up here next week

[DM] with Alastair adn Juniper in the fight

[DM] we have this creature plus 10 fire beetles

x[DM] Antarias moved 94'10".

x[DM] Finglass moved 60'04".

x[DM] Sweetums moved 32'07".

x[DM] Finglass moved 43'06".

x[DM] Antarias moved 25'03".

[DM] so we pick up here next week with this battle,

[Beth] marco, would you check to see that I put that in correctly, please?

[Stuffing Envelopes] okies

[DM] then you can figure out the mage statue

[Beth] thank yoiu

[DM] and then try to make it out of this hallway

[Stuffing Envelopes] don't see the ac bonus in there at all

x[Stuffing Envelopes (to GM only)] Character sheet for Kira modified: Armor - Magic Bonus:: CHANGED: -3 (null). AC FINAL:: CHANGED: 1 (4). Magic Item Summary -

[Beth] ok, then I must have done it wrong ::sigh::

[Stuffing Envelopes] I threw in the ac there for ya. check out the armor section

[DM] you had the magic item part right but not the armor class adjustment that goes along with it Beth

[Beth] I see armor bonus -3

[DM] you got it half way there

[Beth] oh,

[Beth] magic bonus -3

[Beth] sorry, didn't realize I had to put it in under magic.

[DM] ok, so thank you all, next week should be interesting

[DM] if you want to talk about things on the list feel free

[Beth] to say the least ::smile::

[DM] brainstorm for ideas on what you actually have

Really playing games has left the game on Fri Jun 09 23:43:44 EDT 2006

x[Stuffing Envelopes (to GM only)] Character sheet for Alastair modified: Spells - DELETED: null, null, null, null, null, null, null, null. CHANGED: Magic missile -- # Memorized: 4 (3), CHANGED: Cure Moderate Wounds -- # Memorized: 1 (0), CHANGED: Detect Magic -- Level: 1 (22), CHANGED: Detect Magic -- Cast Level: 1 (22), CHANGED: Detect Magic -- # Memorized: 0 (4), CHANGED: Cure disease -- Level: 3 (33), CHANGED: Cure disease -- Cast Level: 3 (33), CHANGED: Cure disease -- # Memorized: 0 (1), CHANGED: Heal -- # Memorized: 1 (0), ADDED: , null, null, null, null, null, null, null. ADDED: Detect Magic, 22, 22, Sniff Sniff. I smell magic! Where's the magic?, 4, 1, null, null. ADDED: Cure disease, 33, 33, Let that icky nasty disease leave your body!, 1, 1, null, null. Combat - Temporary Modifiers -

Beth has left the game on Fri Jun 09 23:43:57 EDT 2006

Stuffing Envelopes has left the game on Fri Jun 09 23:43:59 EDT 2006