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Main / May2606

May 26 06 - Gorgon Caves?

[DM] ==== Gaming session started: Fri May 26 18:29:26 EDT 2006 ====

Beth has joined the game on Fri May 26 18:49:17 EDT 2006

[DM] Howdy

[DM] Marco is here and setting up

[Beth] k

[DM] how are you feeling?

[DM] heard you got a Roleplaying Bonus on Wed night congrats

[Beth] tired, but I'm fine. *grin*

[Beth] thanks

[Beth] had fun

[DM] we do do that here too, it is quite often forgotten in the background

[DM] good

[DM] but you don't have to say that he is not here yet

[DM] ;P

[Beth] LOL

Protection failure has joined the game on Fri May 26 18:52:19 EDT 2006

[Beth] .

[DM] so what was that period?

[Protection failure] ::wavies:: howdy beth

[Beth] um, I lost everyhting I typed but the period.

[Beth] Hi, Marco!

[Protection failure] yeah... the chat clears when someone logs in

[Beth] musta not been meant to be

[Protection failure] it's a most unfortunate bug

[Beth] ah

[DM] so Mike just got called through the front gate

[DM] we will order food

[DM] and get started when he is up/

[DM] things are ok after work beth?

[Beth] yes

[Beth] had to stop for groceries and fuel and then needed to talk to Molly for a bit. She's not feeling well this afternoon

[DM] she told me she is going to take a nap and log in later on tonight

[Beth] ::nods::

mikE has joined the game on Fri May 26 18:59:19 EDT 2006

[mikE] hey lizzie!

[Beth] ::hefts an axe and looks tempted::

[Beth] ::grin::

[Beth] hey, mike!

[mikE] i took a nap today

[mikE] it was good

[Beth] wish I could

[Beth] never could take naps

[mikE] and summer is officially here!

[mikE] i'm done

[Beth] solstice isn't til next month ::grin::

[mikE] eh. it's been summer for over a month already

[mikE] and i don't have to wake up early anymore

[Beth] ah

[Beth] was summer here for awhile, but it's been raining for the last 5 days

Darkla has joined the game on Fri May 26 19:06:32 EDT 2006

[DM] Hey there

[DM] glad you could make it

Darkla is receiving the map Gorgon Caves...

Darkla has received the map Gorgon Caves.

[Darkla] hey hey. I made it!

[DM] ok, so when last we left our intrepid band of adventuers

Lorie has joined the game on Fri May 26 19:09:53 EDT 2006

[DM] You have the map fo the Caves on the launching pad

[DM] Welcome Lorie

Protection failure is receiving the map Gorgon Caves...

Protection failure has received the map Gorgon Caves.

mikE is receiving the map Gorgon Caves...

mikE has received the map Gorgon Caves.

[DM] you have killed the gargoyle

x[DM] Alastair moved 3'04".

Lorie is receiving the map Gorgon Caves...

Lorie has received the map Gorgon Caves.

[DM] and Beth makes her official debut tonight as a member of the Dragonslayers

[DM] so of course that means her character will meet a vicious cruel death tonight

[DM] but in the mean time

[DM] you ahve the map and the field of statues before you

[DM] what would you like to do?

[mikE] go kill more basilisks!

[mikE] i think i will wait here until i'm not the only one paying attention

[Darkla] I'm paying attenti0n, but I'm only supposed to be watching.

[Lorie] I'm paying attention, sort of.

[DM] Darkla if you have questions or comments feel free to ask or speak

[Lorie] I am trying to order diinner

[DM] just don't give them too many hints or help in solving things

[Darkla] yeah, dr Who isn't on yet, so my attention is here.

[Darkla] I never give hints.

[Darkla] Just distractions.

[Darkla] Chaos, Panic Disorder. My work here is done.

x[Antarias (mikE)] ::anyone got a way to beat their breath?::

[DM] ? beat?

x[Antarias (mikE)] ::petrification gas::

[DM] Lorie? can Gretchen cast anything?

[Darkla] Hey, where'd my sweetums go??

x[Antarias (mikE)] ::okay, then i'm going to go and play a mud until everyone decides to play dnd::

[DM] Sean is not here tonight, so his character is "one round behind"

[Darkla] oh, okay.

[Lorie] No... she can't cast anything

x[Antarias (mikE)] ::well does anyone have any ideas or do we just go in and hope we don't die?::

[Lorie] :: shrugs :: I can move silently

[Lorie] and hide in shadows

x[Antarias (mikE)] ::right. well, guess i'll have fun storming the castle::

x[Antarias (mikE)] Antarias moved 24'08".

[Darkla] bye boys, have fun storming the castle!!

x[Lorie] Gretchen moved 8'07".

[DM] Beth how close is Kira following behind him

Fritz has joined the game on Fri May 26 19:29:57 EDT 2006

[DM] HEY!

[DM] welcoem

Fritz is receiving the map Gorgon Caves...

Fritz has received the map Gorgon Caves.

[Fritz] Howdy

[Fritz] came by to say hello and see how everyone is doing

x[Antarias (mikE)] ::hi fritz::

[DM] well if you have any ideas for them,

[DM] they are in a Gorgon Cave

[Fritz] Hiya Mike....glad to see Antarias is still alive and doing well. HOw is that Dwarven defender kit working out for you?

x[Antarias (mikE)] ::it's working just fine::

[Fritz] Take Clinton's advice....Don't Inhale....

[DM] groans

[Fritz] LOL

x[Antarias (mikE)] ::clinton is the man::

[Fritz] So is his wife I hear

[DM] well lets not go too far

[Darkla] LOL she gets the presidency it proves mytheory she is the antichrist

[Fritz] LOL

x[Antarias (mikE)] ::yeah, but how funny would it be to have bill in the house again as the first man?::

x[Antarias (mikE)] ::then he can really go after the interns =P::

[Darkla] Hey, I did her numerical values in her names based on the ancient greek number system and she came up 666

[DM] Lorie, they are working on Kira's skills

[Fritz] Well she was the second woman...or was that Monica?

[DM] I think both were much farther down the list than Second

x[Antarias (mikE)] Antarias moved 7'04".

[Fritz] What's up Al? you still among the world of the lawful good living?

x[DM] Kira moved 21'02".

[Protection failure] yes, though I've died more times than I'd like to admit

x[DM] Gretchen moved 36'08".

x[DM] Juniper moved 34'08".

[Lorie] Sure...maybe I should go play a MUD while everyone decides what they want to do

[Fritz] Wait is Kylia around? Where is the usual group?

x[DM] Alastair moved 36'00".

[Lorie] ;O)

[Lorie] Kylia's out and about

[Protection failure] kylia's with her family, and finglass is brooding

[Fritz] Did the wedding go ok?

[Lorie] Much to the chagrin of everyone else, she's quite alive and well

[Protection failure] not yet

[Lorie] Yup... the wedding went fabulous. they are vacationing in Fuji

[Lorie] ... during Typhoon season

[Fritz] LOL

[Lorie] ... in a wooden shack

[Lorie] ... with no generator

x[Antarias (mikE)] ::finglass has things to attend to after he was lied to and used by his so-called comrades::

x[Antarias (mikE)] Antarias moved 7'02".

[DM] Lorie Kira is letting you move past her

[Lorie] why? Are we leaving?

[DM] adn Antarias looks closely at that statue and it looks like a male warrior

x[Antarias (mikE)] Now, when you said this was a gorgon cave, did you mean gorgons lived in it, or people made gorgon statues in it?

x[Antarias (mikE)] Oh, I see, he's petrified. Must be a gorgon somewhere, then.

x[Antarias (mikE)] Antarias moved 16'10".

x[Protection failure] Alastair moved 47'05".

[DM] Male Warrior with a Spear held out to attack someone to the south

[DM] Combat has begun!

[DM] ROUND: 0

x[Kira (Beth)] Hi, Gretchen!

x[DM] Statue targets Antarias. Distance: 9'11"

x[DM] Statue: Initiative:(d10+10) [4+10] 14

[Fritz] Hi Beth

x[Kira (Beth)] Hiya!

x[Lorie] Gretchen: Initiative:(d10+10) [7+10] 17

[DM] right now only Alastair and Antarias are close enough

[Lorie] Hi

[Lorie] Just keep mine for later...

x[Protection failure] Alastair: Initiative:(d10+10+0) [8+10+0] 18

[Lorie] :: shrugs ::

[DM] nods, you will need it Gretchen

x[Antarias (mikE)] Antarias: Initiative:(d10(+10-1)) [9(10-1)] 18

[Statue] He screaches at you and says WHO GOES THERE

x[Antarias (mikE)] I am anterias.

[Statue] Beth need Int please

x[Kira (Beth) (to GM only)] Character sheet for Kira modified: Non-Weapon Proficiencies - ADDED: Ambidexterity, 1, N/A, +0. ADDED: Observation, 1, $re, +0. ADDED: Information Gather, 1, $re, +0. ADDED: Danger Sense, 2, $wi, +1. ADDED: Fast Talking, 1, $re, +0. ADDED: Danger Sense - Humanoid races only, 2, $wi, +1.

x[Kira (Beth)] Kira: Initiative:(d10+10++2) [10+10+2] 22

x[Bad Command] Juniper: Initiative:(d10+10-+2) [7+10-2] 15

Beth is receiving the map Gorgon Caves...

Beth has received the map Gorgon Caves.

[Statue] This statue looks like a goblin with a head of a Gnome placed on it, and bat wings on the back

[Statue] it is almsot bouncing up and down as it screaches at you

[Statue] ROUND: 1

[DM] INIT: 14 GOING: Statue

[DM] WHO GOES THERE

x[Antarias (mikE)] I am anterias.

[Bad Command] The dragonslayers. Who asks?

[DM] he apparently is not satified with that answer

[DM] he repeats his question but does not immeadiately attack

[DM] INIT: 15 GOING: Juniper

x[Alastair (Bad Command)] Juniper moved 29'07".

[DM] INIT: 17 GOING: Gretchen

[DM] INIT: 18 GOING: Antarias

x[Alastair (Bad Command) (to GM only)] Character sheet for Kira modified: Non-Weapon Proficiencies - Combat - Initiative Modifier: (INIT) : CHANGED: +10-$ra (+10+$ra).

x[Antarias (mikE)] I am Anterias Galwythe, son of Empyrinaphisan and Darga, adopted into the Galwythe clan of elves. I am a member of the Dragon Slayers, and we are here exploring this cave that is rumored to house a gorgon.

[DM] INIT: 18 GOING: Alastair

[DM] INIT: 22 GOING: Kira

x[Antarias (mikE) (to GM only)] Character sheet for Antarias modified: Notes - CHANGED: XP Awards -- : ==== Fri May 20 22:09:20 EDT 2005 ==== rp with yola - 1000 (Fri Apr 29 22:41:34 EDT 2005) Slaying Bodak #1 - 5000 (Fri May 20 20:08:34 EDT 2005) chasme - 1556 (Fri May 20 22:08:56 EDT 2005)==== Tue Jun 14 12:32:20 EDT 2005 ==== finding isolde - 500 (Tue Jun 14 12:23:33 EDT 2005)==== Tue Jun 21 15:25:20 EDT 2005 ==== surviving the big demon fight (sorta) - 11714 (Tue Jun 21 15:24:22 EDT 2005)==== Fri Jun 24 22:20:43 EDT 2005 ==== getting out alive - 1000 (Fri Jun 24 22:20:34 EDT 2005)==== Fri Sep 16 21:42:33 EDT 2005 ==== Slaying No Name #4 - 4000 (Fri Sep 02 22:40:24 EDT 2005) Slaying No Name #1 - 4000 (Fri Sep 09 19:42:44 EDT 2005) Slaying No Name #2 - 4000 (Fri Sep 09 19:47:12 EDT 2005) Slaying No Name #3 - 4000 (Fri Sep 09 19:57:18 EDT 2005) Slaying No Name #3 - 4000 (Fri Sep 09 20:15:42 EDT 2005) Story Award Burial Mounds - 250000 (Fri Sep 16 21:36:23 EDT 2005) ==== Fri Sep 16 21:53:39 EDT 2005 ==== correction - -125000 (Fri Sep 16 21:53:25 EDT 2005)==== Fri Nov 25 22:27:31 EST 2005 ==== Clearing Land - 50000 (Fri Nov 25 22:25:38 EST 2005) ==== Fri Dec 23 21:43:19 EST 2005 ==== Mummy - 400 (Fri Dec 09 21:09:40 EST 2005) Slaying Lizard Man #2 - 65 (Fri Dec 23 18:22:26 EST 2005) Slaying Lizard Man #1 - 65 (Fri Dec 23 18:31:57 EST 2005) Slaying Lizard Man #3 - 65 (Fri Dec 23 18:32:36 EST 2005) Slaying Lizard Man #4 - 65 (Fri Dec 23 18:35:01 EST 2005) Slaying Lizard Man #6 - 65 (Fri Dec 23 19:10:27 EST 2005) Slaying Lizard Man - 65 (Fri Dec 23 20:59:42 EST 2005) Lizard Men Swamps - 1110 (Fri Dec 23 21:43:10 EST 2005) ==== Fri Feb 03 21:03:39 EST 2006 ==== Slaying Wight #10 - 1400 (Fri Feb 03 19:47:28 EST 2006) wights crypt - 2500 (Fri Feb 03 21:02:22 EST 2006)==== Fri Feb 10 21:19:25 EST 2006 ==== Shadows - 262 (Fri Feb 10 21:19:20 EST 2006)==== Fri Apr 07 22:09:28 EDT 2006 ==== Fiends - 16300 (Fri Apr 07 22:09:15 EDT 2006) ( ==== Fri May 20 22:09:20 EDT 2005 ==== rp with yola - 1000 (Fri Apr 29 22:41:34 EDT 2005) Slaying Bodak #1 - 5000 (Fri May 20 20:08:34 EDT 2005) chasme - 1556 (Fri May 20 22:08:56 EDT 2005)==== Tue Jun 14 12:32:20 EDT 2005 ==== finding isolde - 500 (Tue Jun 14 12:23:33 EDT 2005)==== Tue Jun 21 15:25:20 EDT 2005 ==== surviving the big demon fight (sorta) - 11714 (Tue Jun 21 15:24:22 EDT 2005)==== Fri Jun 24 22:20:43 EDT 2005 ==== getting out alive - 1000 (Fri Jun 24 22:20:34 EDT 2005)==== Fri Sep 16 21:42:33 EDT 2005 ==== Slaying No Name #4 - 4000 (Fri Sep 02 22:40:24 EDT 2005) Slaying No Name #1 - 4000 (Fri Sep 09 19:42:44 EDT 2005) Slaying No Name #2 - 4000 (Fri Sep 09 19:47:12 EDT 2005) Slaying No Name #3 - 4000 (Fri Sep 09 19:57:18 EDT 2005) Slaying No Name #3 - 4000 (Fri Sep 09 20:15:42 EDT 2005) Story Award Burial Mounds - 250000 (Fri Sep 16 21:36:23 EDT 2005) ==== Fri Sep 16 21:53:39 EDT 2005 ==== correction - -125000 (Fri Sep 16 21:53:25 EDT 2005)==== Fri Nov 25 22:27:31 EST 2005 ==== Clearing Land - 50000 (Fri Nov 25 22:25:38 EST 2005) ==== Fri Dec 23 21:43:19 EST 2005 ==== Mummy - 400 (Fri Dec 09 21:09:40 EST 2005) Slaying Lizard Man #2 - 65 (Fri Dec 23 18:22:26 EST 2005) Slaying Lizard Man #1 - 65 (Fri Dec 23 18:31:57 EST 2005) Slaying Lizard Man #3 - 65 (Fri Dec 23 18:32:36 EST 2005) Slaying Lizard Man #4 - 65 (Fri Dec 23 18:35:01 EST 2005) Slaying Lizard Man #6 - 65 (Fri Dec 23 19:10:27 EST 2005) Slaying Lizard Man - 65 (Fri Dec 23 20:59:42 EST 2005) Lizard Men Swamps - 1110 (Fri Dec 23 21:43:10 EST 2005) ==== Fri Feb 03 21:03:39 EST 2006 ==== Slaying Wight #10 - 1400 (Fri Feb 03 19:47:28 EST 2006) wights crypt - 2500 (Fri Feb 03 21:02:22 EST 2006)==== Fri Feb 10 21:19:25 EST 2006 ==== Shadows - 262 (Fri Feb 10 21:19:20 EST 2006)==== Fri Apr 07 22:09:28 EDT 2006 ====

Fiends - 16300 (Fri Apr 07 22:09:15 EDT 2006)). CHANGED: Back Story -- : Anterias Stonecutter Anterias is a half dwarf, half gold dragon. His father, the great dragon Empyrinaphisan lairs in the lower caverns of a large mountain that the Stonecutter clan lives in. Anterias’mother was the dwarven woman in charge of being the liaison to the dragon. She showed enough qualities to interest the dragon, and eventually the dragon took her as a mate to create a child for the dragon’ purposes. Unfortunately, Anterias’ mother, Darga, not a young dwarf anymore, died in childbirth. Empyrin didn’ want his child to merely grow as a special dwarf to live and work in the mines of the mountain, and so he took the child, even before it would be named to an old friend, the High Priest <Finglass’Dad>. Empyrin knew that this goodly cleric was no stranger to odd children, and also knew that his child would be taught the ways of good and sent into the world to further it’ causes. <Fin’ Dad> took in the strange child at the dragon’ request. He then named him, a regular elven name, but kept his mother’ surname. He was then raised as a son. A short, odd looking, elven son. When he came of age, he was introduced to a mentor to train with. Daggar is an old dwarf, an accomplished adventurer, and a respected warrior. Finglass’Father convinced him to come and train Anterias in ways befitting of a dwarf. While he could be trained by the elven warriors, the elder priest knew that the dwarves would be able to train him to be more effective in combat with his short height. The old veteran took Anterias under his wing, quickly finding a spot in his heart for this odd dwarven child. Daggar began training Anterias in the most dwarfish combat style, that of the dwarven defender. While Anterias took to this style of fighting with an eager heart, there seemed nothing that Daggar could do to convince Anterias to set aside the elven long sword in favor of a good, proper axe. Anterias trained with Daggar for many years, learning the defensive postures of his race. When he completed his training, Anterias was brought before his adoptive father. The priest watched as Anterias sparred his mentor, smiling and nodding to himself all the while. When done with the display of his new prowess, Anterias was somewhat surprised to find himself being sent out from home again. It was decided that Anterias was not meant to stay in one place, either mountain or forest. His was a birth destined to go out and defend all those of goodly persuasion. Thus, Anterias was being sent out to follow his adoptive brother he had never met, the oft spoken of Finglass. It seemed the younger priest had found a temporary home with a group of adventurers called the Dragon Slayers, and Anterias was being sent there to defend the noble archer. And, though he would never admit to it, Finglass’father was dying to see the look upon his son’ face when told his newest charge was a dwarf. ( Anterias Stonecutter Anterias is a half dwarf, half gold dragon. His father, the great dragon Empyrinaphisan lairs in the lower caverns of a large mountain that the Stonecutter clan lives in. Anterias’mother was the dwarven woman in charge of being the liaison to the dragon. She showed enough qualities to interest the dragon, and eventually the dragon took her as a mate to create a child for the dragon’ purposes. Unfortunately, Anterias’mother, not a young dwarf anymore, died in childbirth. Empyrin didn’ want his child to merely grow as a special dwarf to live and work in the mines of the mountain, and so he took the child, even before it would be named to an old friend, the High Priest <Finglass’Dad>. Empyrin knew that this goodly cleric was no stranger to odd children, and also knew that his child would be taught the ways of good and sent into the world to further it’ causes. <Fin’ Dad> took in the strange child at the dragon’ request. He then named him, a regular elven name, but kept his mother’ surname. He was then raised as a son. A short, odd looking, elven son. When he came of age, he was introduced to a mentor to train with. Daggar is an old dwarf, an accomplished adventurer, and a respected warrior. Finglass’Father convinced him to come and train Anterias in ways befitting of a dwarf. While he could be trained by the elven warriors, the elder priest knew that the dwarves would be able to train him to be more effective in combat with his short height. The old veteran took Anterias under his wing, quickly finding a spot in his heart for this odd dwarven child. Daggar began training Anterias in the most dwarfish combat style, that of the dwarven defender. While Anterias took to this style of fighting with an eager heart, there seemed nothing that Daggar could do to convince Anterias to set aside the elven long sword in favor of a good, proper axe. Anterias trained with Daggar for many years, learning the defensive postures of his race. When he completed his training, Anterias was brought before his adoptive father. The priest watched as Anterias sparred his mentor, smiling and nodding to himself all the while. When done with the display of his new prowess, Anterias was somewhat surprised to find himself being sent out from home again. It was decided that Anterias was not meant to stay in one place, either mountain or forest. His was a birth destined to go out and defend all those of goodly persuasion. Thus, Anterias was being sent out to follow his adoptive brother he had never met, the oft spoken of Finglass. It seemed the younger priest had found a temporary home with a group of adventurers called the Dragon Slayers, and Anterias was being sent there to defend the noble archer. And, though he would never admit to it, Finglass’father was dying to see the look upon his son’ face when told his newest charge was a dwarf. ).

x[Kira (Beth)] (to Fritz only) he told me. both games are fun. I like that they are different

[DM] grins

[DM] Fritz will help you with that

[DM] click on done Kira if you are finished with the round

[Fritz] What am I to help with?

[Statue] ROUND: 2

[DM] INIT: 14 GOING: Statue

x[Antarias (mikE)] ::bibo's game is better because when your character becomes a vampire, he still lets you play it::

[Fritz] LOL

[DM] the statue screaches again, WHY Are you here

[DM] INIT: 15 GOING: Juniper

[DM] INIT: 17 GOING: Gretchen

[DM] INIT: 18 GOING: Antarias

x[Antarias (mikE)] We are here because we came into posession of a map that led to this cave, and we are exploring it to see what is inside it

[DM] INIT: 18 GOING: Alastair

[DM] INIT: 22 GOING: Kira

[Statue] ROUND: 3

[DM] INIT: 14 GOING: Statue

[DM] WHO will stay?

[DM] INIT: 15 GOING: Juniper

[DM] INIT: 17 GOING: Gretchen

[DM] INIT: 18 GOING: Antarias

x[Antarias (mikE)] You may stay.

[DM] INIT: 18 GOING: Alastair

[DM] INIT: 22 GOING: Kira

x[Kira (Beth)] Kira moved 19'11".

[Statue] ROUND: 4

[Statue] &&&& ok keeping the movement here but continueing the conversation &&&&&

[Statue] I AM HERE

x[Antarias (mikE)] Yes. You are.

[Statue] WHO STAYS

x[Antarias (mikE)] And you may remain so.

x[Antarias (mikE)] Why should we stay?

[Statue] ONE MUST STAY

[Fritz (to DM only)] so what's going on? How are you and the family doing? Hows it going with the game?

x[Antarias (mikE)] Why?

[Fritz (to DM only)] don

[Fritz (to DM only)] Don't mean to interupt just dropping by

[Statue (to Fritz only)] life is good, you should stick around

[Statue] ONE MUST STAY

[Fritz (to DM only)] ok will do. I will watch quietly from the walls like a fly

x[Antarias (mikE)] ::points to a statue:: He will stay.

[Statue] /fri the game is darkla is anohter person who wants to DM a game in klooge, you might want to chat with her

x[Antarias (mikE)] ::snicker::

[Statue] well that goes to Fritz

[Fly on the wall] /darkla...how are you

[Darkla] hey, doing good

[Lorie] :: giggle giggle ::

x[Antarias (mikE)] ::snickers again::

x[Antarias (mikE)] ::you all suck::

[Statue] shakes my head

[Darkla] you have yahoo?

[Statue] someone explain to the rest

x[Alastair (Bad Command)] ((like so many vacuum cleaners))

[Fly on the wall] Yes I do

[Statue] and I will go back to the satue

[Statue] HE SCREACHES AGAIN

[Statue] NEW ONE STAYS

[Darkla] styxx647, then we can chat and not disrupt the game in here.

x[Antarias (mikE)] why must we stay?

[Statue] ONE MUST STAY

x[Antarias (mikE)] None of us will remain here. We will leave no one.

[Statue] I KEEP THESE

x[Antarias (mikE)] How long do you keep them?

[Statue] MINE

[Statue] I KEEP THESE

x[Antarias (mikE)] Not anymore you won't.

x[Antarias (mikE)] We will take them with us and restore them to what they were.

x[Antarias (mikE)] Do not hinder us or you will face your doom

[Statue] MINE MINE MINE

[Darkla] yep. Been a DM for years, and have nothing better to do.

[Darkla] Yes, I am styxx647

[Darkla] got you on my Yahell now

x[Antarias (mikE)] No not yours.

x[Antarias (mikE)] Mine

x[Kira (Beth)] ::mutters:: looks like a tantrum brewing

[Statue] jumping up and down

[Statue] mine

[Statue] MINE

[Statue] MINE

x[Statue] Statue moved 7'03".

x[Statue] Statue: Attack #1: Claw: (15-(d20+0)) [15-(16+0)] -1. Probably MISSES Antarias (AC FINAL: -4)

x[mikE] Antarias targets Statue. Distance: 2'07"

x[Statue] Statue: Attack #1: Claw: (15-(d20+0)) [15-(6+0)] 9. Probably MISSES Antarias (AC FINAL: -4)

x[Statue] Statue: Attack #1: Bite: (15-(d20+0)) [15-(13+0)] 2. Probably MISSES Antarias (AC FINAL: -4)

x[Statue] Statue: Attack #1: Horn: (15-(d20+0)) [15-(10+0)] 5. Probably MISSES Antarias (AC FINAL: -4)

[DM] INIT: 14 GOING: Statue

[DM] INIT: 15 GOING: Juniper

x[Bad Command] Juniper targets Statue. Distance: 20'08"

x[Alastair (Bad Command)] Juniper: Attack #1: Longbow: (18-+1-(d20+0)) [18-1-(13+0)] 4. PROBABLY HITS Statue (AC FINAL: 5)!!!

x[Alastair (Bad Command)] Juniper: Attack #1: Longbow: (18-+1-(d20+0)) [18-1-(6+0)] 11. Probably MISSES Statue (AC FINAL: 5)

x[Alastair (Bad Command)] Juniper: Damage v SM: Longbow: (1d6) [1] 1 added to Statue

x[DM (to GM only)] Statue: No adjustments made

[DM] INIT: 17 GOING: Gretchen

x[Lorie] Gretchen moved 23'06".

x[Lorie] Gretchen moved 17'05".

x[Lorie] Gretchen targets Statue. Distance: 5'05"

[Lorie] Roll: ((1d20+2)) [(11+2)] 13

[Lorie] ((sorry don't have my sword set up yet... ) Does that hit?

[DM] what weapon?

[Lorie] (It's a +2 short sword))

[DM] yes AC 5

[Lorie] Roll #1: (d6) [6] 6

[DM] INIT: 18 GOING: Antarias

[DM] well your thac0 is 11?

[Lorie] ((Bob, don't forget that Gretchen as Magic resistance and must be hit with at least a +1 weapon ))

[Lorie] ((yes,))

x[Antarias (mikE)] Antarias: Damage v SM: Nightblade: (d8+13) [8+13] 21 [ROLL WAS MODIFIED] added to Statue

x[Antarias (mikE)] Antarias: Damage v SM: Nightblade: (d8+13) [4+13] 17 [ROLL WAS MODIFIED] added to Statue

x[DM (to GM only)] Statue's Current Hit Points: adjusted to 30 (-6) - Lightly Wounded

x[Antarias (mikE)] Antarias: Attack #1: Nightblade: (13-+3-(d20+5)) [13-3-(16+5)] -11. PROBABLY HITS Statue (AC FINAL: 5)!!!

x[Antarias (mikE)] Antarias: Attack #1: Nightblade: (13-+3-(d20+5)) [13-3-(19+5)] -14. PROBABLY HITS Statue (AC FINAL: 5)!!!

[DM] INIT: 18 GOING: Alastair

x[DM (to GM only)] Statue's Current Hit Points: adjusted to -8 (-38) - Dying

[DM] INIT: 22 GOING: Kira

[DM] Combat has finished.

[Lorie] ((BOB, wait... Gretchen missed.

x[Antarias (mikE)] ::yaaaaaaay::

[Lorie] ((Her THAC0 is not 11 ))

[DM] Mike double checked for you

[Lorie] ((Was looking at the wrong Character))

[DM] you hit ac 4

x[Kira (Beth)] ::breathes a sigh of relief::

x[Antarias (mikE)] ::with a standard fighter's thaco she hits ac4::

[Lorie] ((Oh... okies, thanks... wasn't trying to fudge numbers... sorry for the confusion))

[DM] ok, so :

x[Antarias (mikE)] Antarias moved 23'08".

x[Alastair (Bad Command) (to GM only)] Character sheet for Gretchen modified: Weapons - ADDED: Shortsword +2, , , --, 1, +$atk+2, +$dmg+2, 1d6, 1d8, , $thac0, , , , .

x[Alastair (Bad Command) (to GM only)] Character sheet for Kira modified: Combat - Temporary Modifiers -

[DM] they are looking up stone to flesh spells right now

x[Alastair (Bad Command) (to GM only)] Character sheet for Kira modified: Combat - Temporary Modifiers -

x[Alastair (Bad Command) (to GM only)] Character sheet for Kira modified: Combat - Current Hit Points:: CHANGED: 41 (null). Max Hit Points:: CHANGED: 41 (null).

x[Alastair (Bad Command) (to GM only)] Character sheet for Kira modified: Temporary Modifiers - Current Hit Points: (CHPTM) : CHANGED: null (41).

x[Alastair (Bad Command) (to GM only)] Character sheet for Kira modified: Temporary Modifiers -

[Darkla] what, no wand of stone to flesh??

x[Alastair (Bad Command)] hey, if you wanna give us one, sure :)

[Darkla] LOL yeah, I have one right here in my back pocket...

xmikE has edited Antarias's effects.

[Darkla] Darn, must be in my other adventuring robes.

x[Alastair (Bad Command) (to GM only)] Character sheet for Kira modified: Weapons - DELETED: Doom Bringer Vorpal Longsword +5, null, null, --, null, +5, +5, d8, d10, null, null, null, null, null, null.

[DM] so

xmikE has edited Antarias's effects.

x[Antarias (mikE)] Antarias moved 20'01".

x[Antarias (mikE)] Antarias moved 21'04".

x[DM] Grey Ooze #1 targets Antarias. Distance: 9'10"

x[DM] Grey Ooze #1: Attack #1: Strike: (17-(d20+0)) [17-(5+0)] 12. Probably MISSES Antarias (AC FINAL: -4)

[DM] so as antarias moves forward

[DM] a psuedo pod of grey ooze SLAPS out from behind that out cropping

[DM] missing him

[DM] Combat has begun!

[DM] ROUND: 0

x[Alastair (Bad Command)] Alastair moved 39'03".

x[DM] Grey Ooze #1: Initiative:(d10+10) [10+10] 20

x[Alastair (Bad Command)] Alastair: Initiative:(d10+10+0) [4+10+0] 14

[DM] ROUND: 1

[DM] INIT: 14 GOING: Alastair

x[Lorie] Gretchen moved 24'04".

x[Antarias (mikE)] Antarias: Initiative:(d10(+10-1)) [3(10-1)] 12

[DM] Gretchen and Kira should roll also

x[Kira (Beth)] Kira: Initiative:(d10+10-+2) [8+10-2] 16

x[Alastair (Bad Command)] Alastair moved 4'11".

xmikE has edited Antarias's effects.

x[Alastair (Bad Command)] Alastair moved 18'01".

[DM] INIT: 16 GOING: Kira

x[Lorie] Gretchen: Initiative:(d10+10) [8+10] 18

x[Kira (Beth)] Kira moved 66'01".

[DM] INIT: 18 GOING: Gretchen

[DM] you are hiding behind that colum of rocks Kira?

[DM] INIT: 20 GOING: Grey Ooze #1

x[Lorie] Gretchen moved 11'03".

x[Kira (Beth)] um, looks like it doesn't it?

x[DM] Grey Ooze #1: Attack #1: Strike: (17-(d20+0)) [17-(15+0)] 2. Probably MISSES Antarias (AC FINAL: -6)

[DM] ROUND: 2

[DM] INIT: 12 GOING: Antarias

[DM] INIT: 14 GOING: Alastair

x[Bad Command] Alastair targets Grey Ooze #1. Distance: 7'10"

x[Alastair (Bad Command)] Alastair: Lightning Bolt: (10d6) [(2+2+6+5+1+1+5+2+2+1)] 27 points of zotting to you! added to Grey Ooze #1

x[DM (to GM only)] Grey Ooze #1's Current Hit Points: adjusted to 0 (-27) - Disabled

[DM] did everyone see that lighting bolt?

x[Antarias (mikE)] ::oofta!::

Molly has joined the game on Fri May 26 20:22:07 EDT 2006

x[Kira (Beth)] h!

x[Kira (Beth)] yeah!

[DM] greeting Molly

[DM] and yes it is dead

Molly is receiving the map Gorgon Caves...

Molly has received the map Gorgon Caves.

[DM] the ONLY spell grey ooze is susceptable to is.......

x[Alastair (Bad Command)] woot

[Molly] hi all.

x[Antarias (mikE)] ::snicker::

[DM] sighs

[DM] moving on

x[Alastair (Bad Command)] Alastair moved 10'09".

xmikE has edited Antarias's effects.

x[Antarias (mikE)] Antarias moved 19'01".

x[Antarias (mikE)] Antarias moved 16'01".

x[Antarias (mikE)] Antarias moved 15'02".

x[DM] Gorgon #2 moved 6'08".

x[Antarias (mikE)] Antarias moved 11'09".

x[DM] Gorgon #3 moved 4'04".

x[Antarias (mikE)] Antarias moved 19'04".

[Fly on the wall] Sorry I was away from keyboard...Mike I see Antarias still has the nightblade sword I got him...NICE!!

x[Alastair (Bad Command)] Juniper moved 39'06".

x[Alastair (Bad Command)] Alastair moved 65'05".

x[Antarias (mikE)] ::Straw!!!!::

[DM] Combat has finished.

[DM] Combat has begun!

[DM] ROUND: 0

x[Kira (Beth)] Kira moved 59'05".

x[Lorie] Gretchen moved 37'05".

x[Lorie] Gretchen moved 11'09".

[DM] Gorgon #1: Initiative:(d10+20) [2+20] 22

x[Lorie] Gretchen: Initiative:(d10+10) [10+10] 20

x[Antarias (mikE)] ::look out for the white lions::

x[DM] Gorgon: Initiative:(d10+20) [1+20] 21

[DM] well

x[Alastair (Bad Command)] Alastair: Initiative:(d10+10+0) [2+10+0] 12

[DM] need more int

x[Alastair (Bad Command)] Juniper: Initiative:(d10+10-+2) [2+10-2] 10

x[Kira (Beth)] Kira: Initiative:(d10+10-+2) [2+10-2] 10

x[Antarias (mikE)] Antarias: Initiative:(d10(+10-1)) [5(10-1)] 14

[DM] ROUND: 1

[DM] INIT: 10 GOING: Kira

[DM] INIT: 10 GOING: Juniper

x[Alastair (Bad Command)] Juniper moved 27'04".

[DM] INIT: 12 GOING: Alastair

x[Bad Command] Alastair targets Gorgon. Distance: 63'00"

x[Alastair (Bad Command)] Alastair: Fireball: (10d6) [(3+3+5+2+2+4+5+2+2+4)] 32 points of fire in the hole!!!! added to Gorgon

x[DM (to GM only)] Gorgon's Current Hit Points: adjusted to 32 (-32) - Moderately Wounded

[DM] INIT: 14 GOING: Antarias

x[mikE] Antarias targets Gorgon. Distance: 50'07"

x[Antarias (mikE)] Antarias moved 47'05".

[DM] and so Antarias CHARGES towards the Gorgon

[DM] as the straw erupts into flame

[DM] and smoke goes everywhere

[DM] -2 to attacks

[DM] (except Antarias and that damn ring)

x[Antarias (mikE)] Antarias: Attack #1: Shield Bash: (13-+3-(d20+0)) [13-3-(15+0)] -5. PROBABLY HITS Gorgon (AC FINAL: 2)!!!

x[Antarias (mikE)] he is shield rushing

x[Antarias (mikE)] this does damage the same as a shield bash, but if he hits, the gorgon must make a dex check with a +3 bonus or he gets knocked down

x[Antarias (mikE)] except monsters don't have dex

x[Antarias (mikE)] Antarias: Damage v L: Shield Bash: (1d3+8) [3+8] 11 [ROLL WAS MODIFIED] added to Gorgon

x[Antarias (mikE)] so make whatever save you want to, bob.

[DM] Roll #1: (d20) [5] 5

[Fly on the wall] sv vs paralyzation works about the same

[DM] that will make it

[DM] basic dex is 10, +2 for every two extra feet

x[Antarias (mikE)] Antarias: DEX check: (d20) [1] 1. PROBABLY SUCCEEDS against (14) [14] 14!!!

x[Antarias (mikE)] and i don't fall down, either

[DM] INIT: 20 GOING: Gretchen

[DM] INIT: 21 GOING: Gorgon

[Fly on the wall] dont you want to roll above Bob?

[DM] MOOOOO

[DM] INIT: 22 GOING: Gorgon

x[DM] Gorgon moved 45'01".

[Molly] Moo?

[DM] ROUND: 2

[DM] INIT: 10 GOING: Kira

x[Kira (Beth)] suggestions anyone?

x[Alastair (Bad Command)] back up and avoid the inevitable coming petrifying breath :)

x[Kira (Beth)] attack? stay out of the way?

x[Antarias (mikE)] kill the bull?

x[Antarias (mikE)] for you, stay out of the way

x[Kira (Beth)] k

x[Antarias (mikE)] hide in shadows

x[Kira (Beth)] Kira: Hide in Shadows check:(d100) [84] 84. PROBABLY FAILS against (40) [40] 40

[DM] and Yes to Fritz by the way

[DM] you want to roll under your dex

x[Kira (Beth)] well, that worked just wonderfully

[DM] but above what hte other person rolls

[DM] INIT: 10 GOING: Juniper

[DM] the closest to their dex wins

[DM] adn Kira, you think you are hiding in shadows

[DM] that is a secret roll you make to only me,

x[Kira (Beth)] oh, ok

[DM] you always think you are succesfful

x[Kira (Beth)] ok

[DM] I am the one who arbitrates it

x[DM] Kira moved 7'11".

x[Alastair (Bad Command)] Juniper: Chant: Allies within a 30 ft radius get +1 to attack, damage and saves while enemies get -1 to the same. Prayer increases this to +2/-2.

[DM] INIT: 12 GOING: Alastair

xBad Command has edited Juniper's effects.

x[DM (to GM only)] Gorgon's Current Hit Points: adjusted to 21 (-11) - Heavily Wounded

[DM] so that Ring around Juniper is the area of effect for the chanting

[Molly] When one of you has a minute, would you mind explaining this initiative thing to me??

[DM] INIT: 14 GOING: Antarias

x[Antarias (mikE)] Antarias: Attack #1: Nightblade: (13-+3-(d20+5)) [13-3-(5+5)] 0. PROBABLY HITS Gorgon (AC FINAL: 2)!!!

x[Antarias (mikE)] Antarias: Attack #1: Nightblade: (13-+3-(d20+5)) [13-3-(9+5)] -4. PROBABLY HITS Gorgon (AC FINAL: 2)!!!

x[Antarias (mikE)] Antarias: Damage v L: Nightblade: (d12+13) [5+13] 18 [ROLL WAS MODIFIED] added to Gorgon

x[Antarias (mikE)] Antarias: Damage v L: Nightblade: (d12+13) [7+13] 20 [ROLL WAS MODIFIED] added to Gorgon

x[Antarias (mikE)] Antarias: Attack #1: Shield Bash: (13-+3-(d20+0)) [13-3-(7+0)] 3. Probably MISSES Gorgon (AC FINAL: 2)

[DM] INIT: 20 GOING: Gretchen

[DM] INIT: 21 GOING: Gorgon

x[DM (to GM only)] Gorgon's Current Hit Points: adjusted to -17 (-38) - Dead

[Darkla] Hi Molly, this is Darkla

[Darkla] How initiative works is this.

[Fly on the wall] I will explain it to her

[DM] INIT: 22 GOING: Gorgon

[DM] ROUND: 3

[DM] INIT: 10 GOING: Kira

[DM] INIT: 10 GOING: Juniper

[Fly on the wall] oops sorry didn't mean to interupt

[DM] Darkla go ahead,

[Darkla] Its okay fly.

[DM] then Fritz help out witht eh changes we do

[Darkla] I got it.

x[Alastair (Bad Command)] Juniper moved 15'09".

[DM] INIT: 12 GOING: Alastair

[Darkla] Okay, when an issue of combat or something similar comes up, every one rolls a twenty sided die to see who goes first, second, and all that.

[DM] INIT: 14 GOING: Antarias

x[Antarias (mikE)] Antarias moved 10'07".

[DM] INIT: 20 GOING: Gretchen

[Molly] Hi Darkla. It's nice to meet you.

x[DM] Antarias moved 6'02".

x[Antarias (mikE)] Antarias moved 7'08".

x[Alastair (Bad Command)] ((1d10 in 2nd edition))

[Fly on the wall (to DM only)] WHAT DO YOU want me to do?

[DM] INIT: 22 GOING: Gorgon

[DM] ROUND: 4

[DM] INIT: 10 GOING: Kira

[Darkla] Sometimes a charater can have bonuses that he can add to it to make it even higher, and thus have a better chance of reacting first.

[DM (to Fly on the wall only)] exactly like you are, thanks for the comments and help,

[DM] INIT: 10 GOING: Juniper

[Darkla] Our illustrius DM in this case though, goes in lowest to highest, where most initiatives are done from highest to lowest.

[DM] /fly, remember she mostly does third edition, so there might be some comments

x[Antarias (mikE)] ::snickers yet AGAIN::

[DM] groans

[DM] sorry

[DM] INIT: 12 GOING: Alastair

[Molly] ok.

[Lorie] ((in another window reading ))

[DM (to Bad Command only)] the gorgon is not attacking and make a knowledge check

[Darkla] these guys are playing second edition, which I haven't played in a few years, but init hasn't changed too awfully much with the revisions.

x[Alastair (Bad Command)] Alastair: INT check: (d20) [1] 1. PROBABLY SUCCEEDS against (18) [18] 18!!!

[Fly on the wall (to DM only)] does that explain it for you?

[Molly] ah. ok. thank you.

[Darkla] Any questions so far?

[Fly on the wall (to DM only)] sorry sent that to you instead of molly

[DM (to Fly on the wall only)] fel fre to add your comments about what you think needs to be added though

[Molly] probably a million.

[Molly] but I have no idea what.

[DM (to Bad Command only)] chewing the straw

[Darkla] I'll try to help.

x[Kira (Beth)] Kira: Initiative:(d10+10-+2) [8+10-2] 16

[Molly] ok.

[Molly] thank you.

[Molly] That's very nice of you.

[Darkla] Not a problem.

x[Alastair (Bad Command)] Alastair: Detect Magic: Sniff Sniff. I smell magic! Where's the magic?

[Darkla] In your beard alistair, where you left it!!

[Molly] By the way, it's nice to also meet Fritz, if I haven't already.

[DM] and you detect magic on the gorgon yes

x[Alastair (Bad Command)] alteration?

[Fly on the wall] Hello Molly I am an old player of Bob's on vacation so I am Kibitzing to anyone that needs it

[Darkla] it is raining like a son of a gun here.

[DM] conjuration summoning

[Darkla] and getting harder by the minute.

[Darkla] Hope it doesn't crack my skylight!!

x[Alastair (Bad Command)] hrm... not what I was expecting... alright

[DM] INIT: 14 GOING: Antarias

[DM] INIT: 16 GOING: Kira

[Molly] Hi, Fly. I take it you are Fritz?

[DM] INIT: 20 GOING: Gretchen

[Fly on the wall] Yes I am

[Darkla] Pennsylvania

[DM] INIT: 22 GOING: Gorgon

[DM] ROUND: 5

[Molly] Enchantez, Sir.

[DM] INIT: 10 GOING: Juniper

x[Alastair (Bad Command)] Juniper moved 30'08".

[DM] INIT: 12 GOING: Alastair

[Fly on the wall] I have met alot of people from Pennsylvania this past week here at St. John's Island

[Fly on the wall] Merci madamoiselle. Enchantez aussi

x[Alastair (Bad Command)] Alastair moved 65'04".

[Darkla] I live out in the boonies!

[DM] INIT: 14 GOING: Antarias

[Darkla] Way up in the mountians where I get buried in snow and can't leave all winter long.

x[Antarias (mikE)] Antarias moved 37'03".

[Molly] De rien, Monsieur.

[Darkla] And I LIKE it that way!

[Fly on the wall] Ha try Tennessee where I live...Bob can tell you it is the Boonies for sure he has been up here...or there any way

[DM] INIT: 16 GOING: Kira

[Fly on the wall] I get buried in work and can't leave all winter long

x[Kira (Beth)] Kira moved 41'00".

[Darkla] Tennesee don't get as cold.

[DM] INIT: 20 GOING: Gretchen

x[Lorie] Gretchen moved 30'09".

[DM] INIT: 22 GOING: Gorgon

x[DM] Gorgon moved 1'01".

[DM] save versus breath please

x[DM] Gorgon moved 2'02".

[Fly on the wall] WE get wet and cold....rain freezes and turns to ice...no snow cause it was too warm when it first started raining and then would freeze over night to "Black Ice" but overall the winter temp average is about 28-34

[Darkla] Ahhh, Doctor Who just came on, I am officially distracted!!

x[Antarias (mikE)] Antarias: Petrification or Polymorph save: (d20) [12] 12. PROBABLY SUCCEEDS against (11) [11] 11!!!

[DM] appologize it is petrifications

[DM] not breath weapon

x[Alastair (Bad Command)] Alastair: Petrification or Polymorph save: (d20) [20] 20. PROBABLY SUCCEEDS against (6) [6] 6!!!

[DM] and so you are breathed on from behind

[DM] no effect this time

[DM] ROUND: 6

[Darkla] ARRGH No Dr WHO!!!!

[DM] INIT: 10 GOING: Juniper

[Darkla] BAD SCI FI!!!

[Lorie] ((It's Memorial Day weekend, they always do Marathons... no series))

[Molly] A thousand apologies, Darkla.

[Lorie] ((And all of PA is the boonies. I should know... I live here))

[DM] INIT: 12 GOING: Alastair

x[Kira (Beth)] ::grin:: try Oregon

[Darkla] I live in Potter county Boonies. Allegheny mountians.

[Lorie] ((Oregon trumps PA... I have a friend that moved there on accident...he's running home to CT))

[Darkla] I lived in Oregon for a year.

[Darkla] Too wet.

[Molly] lol

x[Kira (Beth)] Been here all my life. love it here

[Lorie] ((Born in Erie, now in Allegheny county, but we have deer, wild turkey and other oddities))

x[mikE] Antarias targets Gorgon. Distance: 65'02"

[Darkla] What I like about PA, no earthquakes, hurricanes, tornadoes, sinkholes mudslides, tsunamis or other bad disasters.

x[Bad Command] Alastair targets Gorgon. Distance: 58'01"

[Lorie] (HUH? A tornado took out most of my hometown when I was 6 ))

x[DM] Gorgon moved 3'10".

[Lorie] ((And tornadoes are just hurricanes you can't plan to have))

[Molly] aahhh, what'cha got against disasters?? they make life more fun!

x[Antarias (mikE) (to GM only)] Character sheet for Antarias modified: Personal Information - Speed:: CHANGED: 10 (6). Hit Dice:: CHANGED: many (3).

[Darkla] not when you are in a wheelchair.

x[Bad Command] Alastair targets Antarias. Distance: 7'04"

x[Alastair (Bad Command)] Alastair: Enlarge: Just give it a little lovin then watch it grow.

[Fly on the wall] I have a strange bird that lives here it is called "The Red Necked Quail" it is notorius for hating the "Blacked Breasted Boobie" as well as the "White Catholic Pidgeon", the "Yellow Asian Chincswallow", and the "Jewish Snobbeak"

[Molly] true.

[DM] INIT: 14 GOING: Antarias

[Molly] huh?

x[Kira (Beth)] LOL

[Lorie] ((Fritz, I think it's time to come home from STJ. The sun is warping your brain ))

x[Antarias (mikE)] Antarias moved 54'03".

[Fly on the wall] ((Bah my brain has been warped for a very long time!!!))

[Molly] earthquakes do make waking up at 3 in the morning lots of fun though. you get to go surfing in your own bedroom...

x[Antarias (mikE)] Antarias: Attack #1: Nightblade: (13-+3-(d20+5)) [13-3-(16+5)] -11. PROBABLY HITS Gorgon (AC FINAL: 2)!!!

x[Antarias (mikE)] Antarias: Damage v L: Nightblade: (d12+13) [4+13] 17 [ROLL WAS MODIFIED] added to Gorgon

x[DM (to GM only)] Gorgon's Current Hit Points: adjusted to 47 (-17) - Moderately Wounded

x[DM (to GM only)] Gorgon's Current Hit Points: adjusted to 27 (-20) - Heavily Wounded

[DM] INIT: 16 GOING: Kira

x[Kira (Beth)] fight or hide guys?

[Darkla] well, have to settle with Most Haunted I guess.

x[Antarias (mikE)] hide

x[Antarias (mikE)] you in general, stay out of combat

x[Kira (Beth)] k

x[Kira (Beth)] Kira moved 4'05".

[Molly] probably, Fly, but I can't think of any right now.

[DM] INIT: 20 GOING: Gretchen

[Molly] Thanks though.

x[Lorie] Gretchen moved 31'10".

x[Lorie] Gretchen targets Gorgon. Distance: 5'04"

[Lorie] Roll #1: (d20) [1] 1

[Lorie] UH OH

[Lorie] :(

[Molly] uh oh??

x[Antarias (mikE)] your sword is in your equipment, lor

[DM] your sword is fixed

[Lorie] oh... thank you ;o)

x[Antarias (mikE)] it was in there before

x[Lorie] Gretchen: Attack #1: Shortsword +2: (17-(d20++2)) [17-(4+2)] 11. Probably MISSES Gorgon (AC FINAL: 2)

[DM] INIT: 22 GOING: Gorgon

[Lorie] it was?

[Lorie] Hmmm

[Molly] /Um Fly??

[DM] ok, that is a 5 foot wide at the mouth

[DM] out to 60 feet

[Fly on the wall] yes Molly?

[DM] so that will be Gretchen, Antarias and Alastair again

[Molly] What's with the red triangle thing??

[DM] saves verus pertificatin

[Lorie] I'm not technically in the range :: blinks ::

[Darkla] thats a area of effect

x[Lorie] Gretchen: Petrification or Polymorph save: (d20) [20] 20. PROBABLY SUCCEEDS against (14) [14] 14!!!

x[Antarias (mikE)] Antarias: Petrification or Polymorph save: (d20) [8] 8. PROBABLY FAILS against (11) [11] 11

[Molly] ah. Merci.

x[Antarias (mikE)] yaaaay

[DM] the cone starts at his mouth 5 feet wide

[Fly on the wall] Padequa

[DM] and goes out 60 feet

x[Antarias (mikE)] so now you have a big ass statue on your hands

[DM] and is 20 feet wide at the end

[DM] so I can get three of you not all four

[Darkla] that is how the breath weapon affects the party. anyone inside that cone gets hit.

x[Alastair (Bad Command)] Alastair: Petrification or Polymorph save: (d20) [19] 19. PROBABLY SUCCEEDS against (6) [6] 6!!!

[Molly] oh.

[Molly] ok.

[Fly on the wall] Hey Antarias weren't you worried about Basalisks a few months back? Seems to me the gorgon did the exact same thing!!!!

[Molly] thank you, Darkla. didn't understand what it was.

[Darkla] sort of like a water hose. it spreads out as it goes, affecting more area.

[Fly on the wall] Remember

[Fly on the wall] BOBISANEVILBUTT!!!

[DM] sighs yes

[Molly] huh??

[DM] ROUND: 7

[DM] INIT: 10 GOING: Juniper

[Fly on the wall] old Dragon slayers saying

x[Antarias (mikE)] ::no, i was never worried about gorgons. i was the one person who had them covered with no problem, really.::

[Lorie] Don't worry Molly, around here...that's a compiment ;)

[Fly on the wall] LOL Lorie

[Molly] oh good.

[Darkla] yes, the more evil and devious your DM, the more fun you have!

[Lorie] C'est normale Mlle. Molly...

[Molly] would hate to tick off the Great One On High.

[Fly on the wall] Tres Normale

[Lorie] Um, see, BOB just has to show up... really at this point, very little effort is required of him

[Darkla] Just means you have to work harder to stay alive though.

[DM] INIT: 12 GOING: Alastair

[Lorie] Us? Nah, we die at more or less the same rate. If I had a graph I could show you the life expectancy per person

[Lorie] Marco's the shortest...

[Lorie] SPC and I have the longest.

x[Alastair (Bad Command)] Alastair: Magic missile: I cast Magic Missile at the darkness!!! (5d4+5) [(2+4+3+1+3)+5] 18 pts of damage! added to Gorgon

[DM] INIT: 14 GOING: Antarias

[Molly] ah. and Bob is eternal??

[DM] Marco has had two different character die the first night he played them

[Lorie] Umm... he's BOB. He is

[DM] INIT: 16 GOING: Kira

[Lorie] No more ... no less... just BOB ;o)

x[DM (to GM only)] Gorgon's Current Hit Points: adjusted to 9 (-18) - Massively Wounded

[Darkla] Bob is every monster, every NPC, so technically, he dies more than we do!!

[Lorie] Not in his mind.

[Molly] good thing that doesn't go to his head too much

x[Alastair (Bad Command)] each monster is just a portion of his total hp :)

[Molly] we hope...

[DM] INIT: 20 GOING: Gretchen

[Lorie] There was XP this year?

[Lorie] ;O)

x[Lorie] Gretchen: Attack #1: Shortsword +2: (17-(d20++2)) [17-(12+2)] 3. Probably MISSES Gorgon (AC FINAL: 2)

[DM] INIT: 22 GOING: Gorgon

[Darkla] Ahhh, the holy XP!!

[Lorie] Next you'll want me to believe we received treasure too

[Darkla] **Bow down and worship the XP generator**

[Molly] you didn't??

[mikE] we did recieve treasure. remember the pearl.

x[DM] Gorgon targets Gretchen. Distance: 5'05"

[mikE] but then bob cheated and took it away

x[DM] Gorgon: Attack #1: Gore: (13-(d20+0)) [13-(12+0)] 1. PROBABLY HITS Gretchen (AC FINAL: 5)!!!

[Lorie] That your character destroyed, vaguely....

x[DM] Gorgon: Damage v SM: Gore: (2d12) [(6+7)] 13 added to Gretchen

x[DM] Gretchen's Current Hit Points: adjusted to 15 (-13) - Moderately Wounded

[DM] ROUND: 8

[Lorie] ow... quit it

[DM] INIT: 10 GOING: Juniper

[Molly] Bob might have another mutiny on his hands....

[mikE] well, i didn't exactly have any controll at the time, lorie.

[Darkla] Uh oh, gretchen wounded!!

[Lorie] No... we don't mutiny... we lull him into thinking he is in control

[DM] INIT: 12 GOING: Alastair

x[Alastair (Bad Command)] Alastair: Magic missile: I cast Magic Missile at the darkness!!! (5d4+5) [(4+2+3+2+3)+5] 19 pts of damage! added to Gorgon

[Molly] lol

x[DM (to GM only)] Gorgon's Current Hit Points: adjusted to -10 (-19) - Dead

[Lorie] Gretchen isn't so high on the food chain, it's ienvitable.

[DM] Combat has finished.

[DM] ok

[DM] so

[Darkla] Gotta love amgic missleing the darkness, aye Alastair?

[Lorie] My other character is on vacation, so I'm playing a lackey

x[Alastair (Bad Command)] Alastair moved 38'08".

x[Alastair (Bad Command)] indeed :)

[mikE] by the way, everyone, bob cheated again this combat

[Darkla] Better than getting drunk??

[mikE] because that gorgon was in line of sight for anterias, and anterias was moving towards it, thus looking for it.

[Lorie] He's a paladin, he wouldn't know about drunkeness... it's offend his goodness

[mikE] but we still couldn't see it, and it totally suprised us.

[Lorie] err it would offend his goodness

[Lorie] ((too much French and Spanish today, not enough English :: head bop :: ))

x[Alastair (Bad Command)] Oh I'm all for drunken revelry so long as it's LEGAL drunken revelry :)

[Darkla] I play paladins all the time.

[Darkla] I got one drunk once, got into a fist fight, killed a guard...

[Fly on the wall] So do I .... paladins are anethema to this game

[Darkla] then I got to play a Blackguard.

x[Alastair (Bad Command)] Alastair moved 16'03".

x[Alastair (Bad Command)] Juniper moved 28'09".

x[Alastair (Bad Command)] Juniper moved 10'00".

x[Alastair (Bad Command)] Alastair moved 20'06".

[Darkla] An anti paladin leading a party, trying to pretend he was lawful good.

[Fly on the wall] Well I hope the rest of you all enjoy the rest of this game...It was fun peaking in...Take care. And if Molly or Darkla has anyquestions just email me. I will be happy to answer them at any time.

[Darkla] Helm of alignment change to help the cover up.

[Molly] Thank you.

[Darkla] Okay, Have fun Fly!!

x[Alastair (Bad Command)] Juniper moved 23'00".

[Fly on the wall (to DM only)] night bob...take care

x[Alastair (Bad Command)] Alastair moved 19'01".

[Molly] It was very nice to meet you. Enjoy your vacation.

x[Kira (Beth)] Bye, Fritz!

[Lorie] Tscheuss

[DM (to Fly on the wall only)] thank you sir

[Fly on the wall] Thanks everyone...

[DM] stop by again Fritz

[Fly on the wall] Shuwa ting Bob!!

Fly on the wall has left the game on Fri May 26 21:28:03 EDT 2006

[Darkla] He got so tired of being good, he ripped off the helmet, killed off all his prisoners, who were followers of a rival god, then tried to kill the party.

[Molly] yummy.

x[Alastair (Bad Command)] Alastair moved 13'10".

[Darkla] They toasted him!

x[Alastair (Bad Command)] Alastair: Fireball: (10d6) [(4+6+3+5+5+5+1+1+4+3)] 37 points of fire in the hole!!!! added to Antarias

[Molly] literally??

[Molly] or with champagne?

[Darkla] He took out the Mage and the Cleric first, and almost had it won. The damn rogue backstabbed him and finished him off with a critical.

[Molly] aha.

[Molly] oops

[Darkla] It was fun while it lasted.

[DM] Roll #1: (d20) [10] 10, Roll #2: (d20) [7] 7, Roll #3: (d20) [5] 5

[Darkla] Paladins are supposed to be the bastions of truth and honor in this game.

[Molly] sounds like it.

[DM] ok

[Beth] I am away from the keyboard.

[Darkla] Mine fell off the path and took the dark side.

[DM] so you hear a sizzling as the fireball goes off

x[Alastair (Bad Command)] oh, I am truth and honor. however truth and honor change based upon what city you're in

[Molly] oops again.

[Darkla] But I had a hck of a good time playing him that way.

x[Alastair (Bad Command)] Alastair moved 41'08".

x[Alastair (Bad Command)] Juniper moved 16'11".

[Molly] smile. uh huh.

[DM] you see a small chest

[Darkla] He was the only Anti-Paladin I ever played.

[DM] a spear

[DM] and a large shield

[mikE] well done. you have slain the dangerous treasure.

x[Alastair (Bad Command)] no magic helmet?

[DM] the chest is smoking

[mikE] huzzah

x[Alastair (Bad Command)] I feel gypped

[DM] and the shield is burned

[Lorie] Spear and Magic Helmet?

[DM] but the spear made its save

[Darkla] **I killed him with my spear an magic helmet...*

[mikE] figures

[Lorie] Where is Electra when you need her

x[Alastair (Bad Command)] Alastair moved 6'11".

[DM] yes the spear is magical still

[DM] the others are mostly cinders

x[Alastair (Bad Command)] I kick open the cindery chest and see if anything in it saved

[DM] nope

[Molly] mostly??

[Darkla] Whose bright idea was the fireball?

[DM] chared paper

[Lorie] :: smiles brightly :: Not Kylia's

x[Alastair (Bad Command)] didn't wanna deal with any more gorgons

[Lorie] :: whistles a happy Swany tune ::

x[Alastair (Bad Command)] Alastair moved 6'09".

[Lorie] :: looks at BOB knowingly ::

[DM] Roll #1: (d20) [1] 1, Roll #2: (d20) [17] 17

[DM] there

[Darkla] I hope that one wasn't a save

x[Alastair (Bad Command)] oh they were

[Molly] ok, I missed something.

x[Alastair (Bad Command)] I grab the spear

[Darkla] Natural ones are always always very bad.

[Darkla] nothing in the chest saved.

[Darkla] it all burnt.

[DM] is a plus 2 spear

x[Alastair (Bad Command)] Alastair moved 2'10".

[Lorie] :: sighs sadly ::

x[Alastair (Bad Command)] Alastair moved 23'02".

x[Alastair (Bad Command)] Alastair moved 24'11".

[Darkla] which means for the party, all that work and no pay.

[Lorie] Umm, you act as if that's something new to us

x[Alastair (Bad Command)] oh that's standard for any bob adventure

[Lorie] ... it's not

x[Alastair (Bad Command)] ever

[Lorie] :: shakes head :: You have much to learn young padawan of the BOB realm

x[Alastair (Bad Command)] Alastair moved 22'11".

x[Alastair (Bad Command)] Juniper moved 45'06".

[Darkla] well, this is only my second lesson with BOB. I play very differently than he does.

[Lorie] :: nods sagely :: I am sure

x[Alastair (Bad Command)] so we head on back home. anyone want a spear?

[Lorie] His world = his rules

[Lorie] ;o)

[Darkla] I would have had you all down to one or two hit points a piece, let you have the treasure then.

x[Alastair (Bad Command)] pfff.... we never die from damage

[Darkla] As it is with ALl GMS.

x[Alastair (Bad Command)] we always die from insta death

[DM] or boulders

[mikE] like petrification.

[Darkla] Like a house rule of mine. Magic always goes first.

[DM] or osquips

[mikE] get me unpetrified

x[Alastair (Bad Command)] boulders are instadeath

[Lorie] or kobolds

[Lorie] or Klooge dice bot rolls

[mikE] oh, that's right, the unpetrify scrolls just got BURNED

[Molly] oops.

[Lorie] :: shrugs ::

[Lorie] Mike, call John

[Lorie] ;O)

[Darkla] LOL typical life of an adventurer.

[Lorie] He's home

[Molly] does that mean you folks have a slight problem??

[Lorie] :: shrugs :: Not me, I'm not petrified...but Snow White's housekeeper does

[Lorie] :: points at Antarias ::

[Molly] uh huh.

[Lorie] So we'll need to get him back to Roadhaven and figure something out

[Darkla] yeah, they have a member who has been turned to stone, and they burned the stone to flesh scrolls that were in the chest.

x[Alastair (Bad Command)] indeed

[Lorie] Don't we have Stone to Flesh in Roadhaven?

[Darkla] LOL that is just tooo funny.

[Darkla] That is great!!

x[Alastair (Bad Command)] well, we don't KNOW they were that, we're just assuming because that's what bob would do

[mikE] can't call john

x[Alastair (Bad Command)] coulda just as easily been scrolls of cantrip :-P

[mikE] oh, you know it was. you're just trying to deflect the fact that you destroyed the two usefull pieces of treasure for no reason

[Lorie] Or Scrolls of silence 15' radius

x[Alastair (Bad Command)] oh there was reason

x[Alastair (Bad Command)] and I'd do it again given the same circumstance

[Molly] so I take it he's stuck there until you find another scroll?>?

[Darkla] because hes BOB

[Lorie] No...we''ll tote him home with us

[Lorie] we've been in worse situations

x[Alastair (Bad Command)] nah, we wait til he shrinks then shove him into the scroll of shelter

[Molly] ah. ok.

[DM] he is stone will not shrink,

[Molly] shrinks??

[Lorie] all of the party was petrified one night and John showed up and saved us

[Darkla] hey, find thirteen or fourteen of them and change them all you have one heck of a party!!

[DM] Lor? I think he shoudl stay large

[DM] and shrink after the stone to flesh

x[Alastair (Bad Command)] I cast enlarge, which is what's keeping him big, I don't see why he'd stay big when the spell wears off

[Lorie] Hmmmm... okay

[mikE] and how come that other thing is still alive?

[mikE] it was involved. kill it

[Molly] other thing??

[mikE] it has completely sinister motive. kill it quick

x[Alastair (Bad Command)] it's just a cow or something

[mikE] then kill it and eat it

x[Alastair (Bad Command)] a waste of effort

[mikE] it deserves death

x[Alastair (Bad Command)] but that's effort

x[Alastair (Bad Command)] too lazy

[mikE] death!

[mikE] avenge me

x[Alastair (Bad Command)] you kill him

[mikE] okay. lead him over here, then push me over

[Lorie] you aren't even dead...what are we avenging

[Molly] lol

[Lorie] hey you... play dead. There, now let's move along

[Lorie] Nothing to see here

x[Alastair (Bad Command)] hrm... maybe it'd be easier to bring the spell back here

[Darkla] Spells are easier to carry than 1000 pound statues.

x[Alastair (Bad Command)] I'll go grab paul, be right back

[Darkla] Besides, take him outside and the pigeons will have thier way with him.

x[Alastair (Bad Command)] ((it was paul we used last time right?))

[Lorie] :: shrugs ::

[Lorie] ((yup))

x[Alastair (Bad Command)] Alastair: Teleport: Bampf!

[Molly] nifty trick, that.

x[DM] Alastair moved 2'11".

[Darkla] Teleport is one of the coolest spells out there.

[Darkla] Besides wish.

[mikE] teleport other is cool, too

x[Alastair (Bad Command)] I'm a fan of the polymorph other spell personally...

[Molly] sounds like it.

x[Lorie (to GM only)] Character sheet for Kylia Wolfslayer modified: Spells - CHANGED: Wall of Fire -- Level: 14 (5), CHANGED: Wall of Fire -- Cast Level: 14 (5), CHANGED: Wall of Fire -- Expression: The wall of fire spell brings forth an immobile, blazing curtain of magical fire of shimmering color--violet or reddish blue. The spell creates either an opaque sheet of flame up to one 20-foot square per level of the spellcaster, or a ring with a radius of up to 10 feet + 5 feet per two levels of experience of the wizard. In either form, the wall of fire is 20 feet high. The wall of fire must be cast so that it is vertical with respect to the caster. One side of the wall, selected by the caster, sends forth waves of heat, inflicting 2d4 points of damage upon creatures within 10 feet and 1d4 points of damage upon those within 20 feet. In addition, the wall inflicts 2d6 points of damage, plus 1 point of damage per level of the spellcaster, upon any creature passing through it. Creatures especially subject to fire may take additional damage, and undead always take twice normal damage. Note that attempting to catch a moving creature with a newly-created wall of fire is difficult; a successful saving throw enables the creature to avoid the wall, while its rate and direction of movement determine which side of the created wall it is on. The wall of fire lasts as long as the wizard concentrates on maintaining it, or one round per level of experience of the wizard, in the event he does not wish to concentrate upon it. (Let's see them get through this! The wall of fire spell brings forth an immobile, blazing curtain of magical fire of shimmering color--violet or reddish blue. The spell creates either an opaque sheet of flame up to one 20-foot square per level of the spellcaster, or a ring with a radius of up to 10 feet + 5 feet per two levels of experience of the wizard. In either form, the wall of fire is 20 feet high. The wall of fire must be cast so that it is vertical with respect to the caster. One side of the wall, selected by the caster, sends forth waves of heat, inflicting 2d4 points of damage upon creatures within 10 feet and 1d4 points of damage upon those within 20 feet. In addition, the wall inflicts 2d6 points of damage, plus 1 point of damage per level of the spellcaster, upon any creature passing through it. Creatures especially subject to fire may take additional damage, and undead always take twice normal damage. Note that attempting to catch a moving creature with a newly-created wall of fire is difficult; a successful saving throw enables the creature to avoid the wall, while its rate and direction of movement determine which side of the created wall it is on. The wall of fire lasts as long as the wizard concentrates on maintaining it, or one round per level of experience of the wizard, in the event he does not wish to concentrate upon it.), CHANGED: Wall of Fire -- # Memorized: 3 (--), ADDED: Wall of Fire, 5, 5, Let's see them get through this! The wall of fire spell brings forth an immobile, blazing curtain of magical fire of shimmering color--violet or reddish blue. The spell creates either an opaque sheet of flame up to one 20-foot square per level of the spellcaster, or a ring with a radius of up to 10 feet + 5 feet per two levels of experience of the wizard. In either form, the wall of fire is 20 feet high. The wall of fire must be cast so that it is vertical with respect to the caster. One side of the wall, selected by the caster, sends forth waves of heat, inflicting 2d4 points of damage upon creatures within 10 feet and 1d4 points of damage upon those within 20 feet. In addition, the wall inflicts 2d6 points of damage, plus 1 point of damage per level of the spellcaster, upon any creature passing through it. Creatures especially subject to fire may take additional damage, and undead always take twice normal damage. Note that attempting to catch a moving creature with a newly-created wall of fire is difficult; a successful saving throw enables the creature to avoid the wall, while its rate and direction of movement determine which side of the created wall it is on. The wall of fire lasts as long as the wizard concentrates on maintaining it, or one round per level of experience of the wizard, in the event he does not wish to concentrate upon it., --, 1, null, null.

[Darkla] I consider that a variant of the same sell.

[Beth] I am back at the keyboard.

[Molly] have to learn those from the Great One On High...

x[Kira (Beth)] daughter showed up with the grandkids for a few minutes

[Darkla] nah, study them.

x[Lorie (to GM only)] Character sheet for Kylia Wolfslayer modified: Spells - DELETED: IMpregnable Mind, 5, 5, This spell guards the spell recipient against magical or psionic attacks that affect the mind. This includes beguiling, charm, domination, feeblemind, hold, and similar effects, as well as most telepathic psionic powers and attacks. Against magical influences, impregnable mind grants a +4 bonus to saving thmws: if the attack normally allows no saving throw, the spell recipient can attempt one at no modrier, Against telepathic psionics, the spell inflicts a -6 penalty to the attacking psionicist’s power checks, making it more likely that a psionic attack or telepathic contact will fail. Impregnable mind offers no protection against nontelepathic psionics, such as a telekinetic thrashing or other psionics that affect the body., --, 1, null, null. CHANGED: Wall of Fire -- Level: 14 (5), CHANGED: Wall of Fire -- Cast Level: 14 (5), CHANGED: Wall of Fire -- Expression: The wall of fire spell brings forth an immobile, blazing curtain of magical fire of shimmering color--violet or reddish blue. The spell creates either an opaque sheet of flame up to one 20-foot square per level of the spellcaster, or a ring with a radius of up to 10 feet + 5 feet per two levels of experience of the wizard. In either form, the wall of fire is 20 feet high. The wall of fire must be cast so that it is vertical with respect to the caster. One side of the wall, selected by the caster, sends forth waves of heat, inflicting 2d4 points of damage upon creatures within 10 feet and 1d4 points of damage upon those within 20 feet. In addition, the wall inflicts 2d6 points of damage, plus 1 point of damage per level of the spellcaster, upon any creature passing through it. Creatures especially subject to fire may take additional damage, and undead always take twice normal damage. Note that attempting to catch a moving creature with a newly-created wall of fire is difficult; a successful saving throw enables the creature to avoid the wall, while its rate and direction of movement determine which side of the created wall it is on. The wall of fire lasts as long as the wizard concentrates on maintaining it, or one round per level of experience of the wizard, in the event he does not wish to concentrate upon it. (Let's see them get through this! The wall of fire spell brings forth an immobile, blazing curtain of magical fire of shimmering color--violet or reddish blue. The spell creates either an opaque sheet of flame up to one 20-foot square per level of the spellcaster, or a ring with a radius of up to 10 feet + 5 feet per two levels of experience of the wizard. In either form, the wall of fire is 20 feet high. The wall of fire must be cast so that it is vertical with respect to the caster. One side of the wall, selected by the caster, sends forth waves of heat, inflicting 2d4 points of damage upon creatures within 10 feet and 1d4 points of damage upon those within 20 feet. In addition, the wall inflicts 2d6 points of damage, plus 1 point of damage per level of the spellcaster, upon any creature passing through it. Creatures especially subject to fire may take additional damage, and undead always take twice normal damage. Note that attempting to catch a moving creature with a newly-created wall of fire is difficult; a successful saving throw enables the creature to avoid the wall, while its rate and direction of movement determine which side of the created wall it is on. The wall of fire lasts as long as the wizard concentrates on maintaining it, or one round per level of experience of the wizard, in the event he does not wish to concentrate upon it.), CHANGED: Wall of Fire -- # Memorized: 3 (--), ADDED: Impregnable Mind, 5, 5, This spell guards the spell recipient against magical or psionic attacks that affect the mind. This includes beguiling, charm, domination, feeblemind, hold, and similar effects, as well as most telepathic psionic powers and attacks. Against magical influences, impregnable mind grants a +4 bonus to saving thmws: if the attack normally allows no saving throw, the spell recipient can attempt one at no modrier, Against telepathic psionics, the spell inflicts a -6 penalty to the attacking psionicist’s power checks, making it more likely that a psionic attack or telepathic contact will fail. Impregnable mind offers no protection against nontelepathic psionics, such as a telekinetic thrashing or other psionics that affect the body., --, 1, null, null. ADDED: Wall of Fire, 5, 5, Let's see them get through this! The wall of fire spell brings forth an immobile, blazing curtain of magical fire of shimmering color--violet or reddish blue. The spell creates either an opaque sheet of flame up to one 20-foot square per level of the spellcaster, or a ring with a radius of up to 10 feet + 5 feet per two levels of experience of the wizard. In either form, the wall of fire is 20 feet high. The wall of fire must be cast so that it is vertical with respect to the caster. One side of the wall, selected by the caster, sends forth waves of heat, inflicting 2d4 points of damage upon creatures within 10 feet and 1d4 points of damage upon those within 20 feet. In addition, the wall inflicts 2d6 points of damage, plus 1 point of damage per level of the spellcaster, upon any creature passing through it. Creatures especially subject to fire may take additional damage, and undead always take twice normal damage. Note that attempting to catch a moving creature with a newly-created wall of fire is difficult; a successful saving throw enables the creature to avoid the wall, while its rate and direction of movement determine which side of the created wall it is on. The wall of fire lasts as long as the wizard concentrates on maintaining it, or one round per level of experience of the wizard, in the event he does not wish to concentrate upon it., --, 1, null, null.

[Molly] (hint hint hint)

[Darkla] Find them on scrolls and such, memorize tham and write them in your spellbook.

x[Lorie (to GM only)] Character sheet for Kylia Wolfslayer modified: Spells - DELETED: RIgid Thinking, 3, 3, Rigid thinking can be cast only upon a creature with Intelligence of 3 or greater. The creature is allowed a saving throw to avoid the effects. The creature affected by rigid thinking is in capable of performing any action other than the activity he is involved in when the spell takes effect. The creature's mind simply cannot decide on another course of action--it becomes frozen into a single thought and cannot change even if new circumstances would suggest otherwise. Thus, a warrior fighting a kobold will ignore the arrival of a beholder, and a thief picking a lock will pay no heed to the arrival of three guards. The affected creature does not mechanically repeat the action; he is not an automaton. He will not continue to fire his bow at a dragon if he runs out of arrows, but will choose another means of attacking the dragon to the exclusion of all other activities. A spellcaster in the process of casting a spell when rigid thinking takes effect will not attempt to repeat the spell (unless the spell has been memorized more than once). The spellcaster will, however, devote his attention to the target of that spell until his goal is met (e.g., if the caster were attacking a creature, he would continue to direct attacks at that creature; if the caster were trying to open a door, he would continue to work on the door until it opens). The spell expires when the creature accomplishes his goal (i.e., the kobold is killed or the lock is opened) or when the duration of the spell has ended., --, 1, null, null. CHANGED: Wall of Fire -- Level: 14 (5), CHANGED: Wall of Fire -- Cast Level: 14 (5), CHANGED: Wall of Fire -- Expression: The wall of fire spell brings forth an immobile, blazing curtain of magical fire of shimmering color--violet or reddish blue. The spell creates either an opaque sheet of flame up to one 20-foot square per level of the spellcaster, or a ring with a radius of up to 10 feet + 5 feet per two levels of experience of the wizard. In either form, the wall of fire is 20 feet high. The wall of fire must be cast so that it is vertical with respect to the caster. One side of the wall, selected by the caster, sends forth waves of heat, inflicting 2d4 points of damage upon creatures within 10 feet and 1d4 points of damage upon those within 20 feet. In addition, the wall inflicts 2d6 points of damage, plus 1 point of damage per level of the spellcaster, upon any creature passing through it. Creatures especially subject to fire may take additional damage, and undead always take twice normal damage. Note that attempting to catch a moving creature with a newly-created wall of fire is difficult; a successful saving throw enables the creature to avoid the wall, while its rate and direction of movement determine which side of the created wall it is on. The wall of fire lasts as long as the wizard concentrates on maintaining it, or one round per level of experience of the wizard, in the event he does not wish to concentrate upon it. (Let's see them get through this! The wall of fire spell brings forth an immobile, blazing curtain of magical fire of shimmering color--violet or reddish blue. The spell creates either an opaque sheet of flame up to one 20-foot square per level of the spellcaster, or a ring with a radius of up to 10 feet + 5 feet per two levels of experience of the wizard. In either form, the wall of fire is 20 feet high. The wall of fire must be cast so that it is vertical with respect to the caster. One side of the wall, selected by the caster, sends forth waves of heat, inflicting 2d4 points of damage upon creatures within 10 feet and 1d4 points of damage upon those within 20 feet. In addition, the wall inflicts 2d6 points of damage, plus 1 point of damage per level of the spellcaster, upon any creature passing through it. Creatures especially subject to fire may take additional damage, and undead always take twice normal damage. Note that attempting to catch a moving creature with a newly-created wall of fire is difficult; a successful saving throw enables the creature to avoid the wall, while its rate and direction of movement determine which side of the created wall it is on. The wall of fire lasts as long as the wizard concentrates on maintaining it, or one round per level of experience of the wizard, in the event he does not wish to concentrate upon it.), CHANGED: Wall of Fire -- # Memorized: 3 (--), ADDED: Rigid Thinking, 3, 3, Rigid thinking can be cast only upon a creature with Intelligence of 3 or greater. The creature is allowed a saving throw to avoid the effects. The creature affected by rigid thinking is in capable of performing any action other than the activity he is involved in when the spell takes effect. The creature's mind simply cannot decide on another course of action--it becomes frozen into a single thought and cannot change even if new circumstances would suggest otherwise. Thus, a warrior fighting a kobold will ignore the arrival of a beholder, and a thief picking a lock will pay no heed to the arrival of three guards. The affected creature does not mechanically repeat the action; he is not an automaton. He will not continue to fire his bow at a dragon if he runs out of arrows, but will choose another means of attacking the dragon to the exclusion of all other activities. A spellcaster in the process of casting a spell when rigid thinking takes effect will not attempt to repeat the spell (unless the spell has been memorized more than once). The spellcaster will, however, devote his attention to the target of that spell until his goal is met (e.g., if the caster were attacking a creature, he would continue to direct attacks at that creature; if the caster were trying to open a door, he would continue to work on the door until it opens). The spell expires when the creature accomplishes his goal (i.e., the kobold is killed or the lock is opened) or when the duration of the spell has ended., --, 1, null, null. ADDED: Wall of Fire, 5, 5, Let's see them get through this! The wall of fire spell brings forth an immobile, blazing curtain of magical fire of shimmering color--violet or reddish blue. The spell creates either an opaque sheet of flame up to one 20-foot square per level of the spellcaster, or a ring with a radius of up to 10 feet + 5 feet per two levels of experience of the wizard. In either form, the wall of fire is 20 feet high. The wall of fire must be cast so that it is vertical with respect to the caster. One side of the wall, selected by the caster, sends forth waves of heat, inflicting 2d4 points of damage upon creatures within 10 feet and 1d4 points of damage upon those within 20 feet. In addition, the wall inflicts 2d6 points of damage, plus 1 point of damage per level of the spellcaster, upon any creature passing through it. Creatures especially subject to fire may take additional damage, and undead always take twice normal damage. Note that attempting to catch a moving creature with a newly-created wall of fire is difficult; a successful saving throw enables the creature to avoid the wall, while its rate and direction of movement determine which side of the created wall it is on. The wall of fire lasts as long as the wizard concentrates on maintaining it, or one round per level of experience of the wizard, in the event he does not wish to concentrate upon it., --, 1, null, null.

[Molly] yes?

[Molly] huh.

[DM] moving on

[DM] Beth are you caught up?

x[Kira (Beth)] working on it

[DM] Alastair is off at Paul's keep

x[DM] Kira moved 1'02".

x[DM] Gretchen moved 2'02".

x[DM] Antarias moved 1'09".

[Lorie] Who turned off the lights??

[Lorie] That's not nice

[Lorie] :: waves her continual light rock menancingly at BOB ::

[mikE] i moved1 i'm not really petrified

[mikE] i'm just moving very slowly

[Molly] was going to ask where everyone went.

x[Lorie] Gretchen moved 2'05".

[Lorie] Hmm... well, what shall we do now...

[Lorie] :: taps on Antarias :: Don't worry... I"m sure Alastair will be back quickly

[Molly] I hear roast gorgon is delicious...

[Lorie] :: whispers :: let's pray she doesn't steal you away before then...

[DM] so?

[DM] he has been gone fora bit

[Darkla] So, are you all going to save the other statues too? It would be the right thing to do.

x[Alastair (Bad Command)] shhh you

x[Alastair (Bad Command)] no telling us about the right thing :-P

[Lorie] :: shakes head :: Right ... wrong... so black and white.

[Lorie] This is BOB's world... everyone is gray ...except the Paladins and their shininess

[Darkla] what? The paladin inside knows it needs to be done. those are people in there. trapped, helpless....

[Darkla] LOL.

x[Alastair (Bad Command)] shh you. you know what stone to flesh costs?

[mikE] nothing

[Darkla] LOL yep. call in a few favors.

x[Alastair (Bad Command)] nothing if you can cast it :-P

[mikE] dirt and blood

[Lorie] We have Paul... these days, not much

[mikE] so go learn it!

x[Alastair (Bad Command)] yeah, tell bob that

[mikE] stop being a lazy ass and go learn it

[DM] Paul is unavailble

x[Alastair (Bad Command)] okay, ya'll just wait in the cave. I'll be back as soon as I learn it :)

[Lorie] BOB, don't make me IM you with the lecture series

[mikE] if paul has it, it's in the library

[Darkla] Isn't thier gratitude to you after you save them enough?

[mikE] well, anterias isn't going anywhere.

[mikE] he's gonna be wicked hungry when he wakes up

[Lorie] HUH? Gratitude? Around here they throw garbage and run you out of town as a thanks

[Molly] I'm sure he's INCREDIBLY happy about that...

[DM] I IMed Jo-ann

[DM] told her to call john

[Lorie] Joann? LOL... that's a riot

[DM] she said but he will be mad

x[Alastair (Bad Command)] we'll be lucky if they don't attack us after returning them to flesh

x[Alastair (Bad Command)] that's what happened to the LAST statues....

[Lorie] Of course he'll be mad

[DM] I said that is why you should do it

x[Alastair (Bad Command)] almost killed us too

[Lorie] LOL... if they weren't twins,

x[Alastair (Bad Command)] we get gratitude from no one ever

[Lorie] :: Waits patiently and quietly. Tells Antaris' statue some swany stories whilst they wait ::

x[Alastair (Bad Command)] I can't remember the last person to say thankyou

[DM] you might want to explain why the last set of stone stautes tired to kill you

[Lorie] Umm, I think it was the barrister as he ran us through

x[Alastair (Bad Command)] not sure it's happened

x[Alastair (Bad Command)] they certainly haven't offered any sorts of rewards for aid

[Molly] You people almost got killed by a lawyer??

[Molly] Now I'm confused.

[Lorie] Well he accused us of inciting a riot and ordered one of us killed.

[Lorie] :; shrugs :: We managed.

[Molly] uh huh.

x[Alastair (Bad Command)] ::learns flesh to stone over the next 3 days::

[Molly] by turning him to stone?

x[Alastair (Bad Command)] er, stone to flesh

[Lorie] Heh... as riots go, it was pretty tame

[Darkla] didn't it have something to do with a chicken?

[DM] well the group is going to hang out in these caves for three days?

x[Alastair (Bad Command)] sure, why not, they've done stranger things :)

[mikE] like destroy harmless treasure

[Lorie] Well... it's not like we're going to go wandering around in these caves alone...

[Lorie] let a minotaur join... let a half dragon join.. let fremlins join

[Molly] (bewildered look)

[Lorie] left Thedd

[Lorie] ... had tea with a beholder.

[Lorie] befriended the spider lady

[Lorie] carried around a box with puzzle pieces for years

[Molly] yikes!!

[Lorie] :: shrugs :: US? Nah

[Lorie] We're fairly normal as adventuring groups go

[DM] are you seriously staying here waiting for Alastair to come back ?

[Molly] uh huh. I'll take your word for that.

[DM] three days later?

[mikE] i am

[DM] lol

x[Juniper (Bad Command)] I am, he said he'd be back

[Darkla] Just because the last party of stone statues turned out bad doesn't mean this one will.

[Lorie] Well... honestly. Look at who is in the party? We could go wandering around but together we seirously lack the firepower to go take on random Gorgons

[Bad Command] pfff, you don't know bob very well

[Lorie] And we'd be MORE stupid to go wander

[Darkla] And you already have such a nice campfire going!!

[Lorie] :: shakes head :: Look... I'm sure BOB has paid you a handsome fortune to make us see that there are other possibilies out there, but as for me and my sword... I'm hanging here ;O)

[Bad Command] yep, all we have to do is guard the entrance really

[DM] very well

[Molly] (and fresh gorgon to roast)

[Bad Command] the cave is clear

[DM] click off three days then

[DM] and make that roll Alastair

[DM] and what about food adn water for teh group inside the cave?

[mikE] they have a ranger

[Lorie] :: waves her rations ::

[mikE] they can hunt

[mikE] all three of them

[Lorie] :: looks around :: Wait, you want me to kill something?

x[Bad Command] Alastair: Learn Spell check: (d100) [36] 36. PROBABLY SUCCEEDS against (85) [85] 85!!!

[Lorie] Hmmm....

[mikE] eat the cow

[Bad Command] ::comes back knowing stone to flesh::

[mikE] EAT THE COW

[Lorie] :: shakes head :: Isn't he in another cave ;O)

[mikE] kill iiiiiit!

[Darkla] OMG you guys are tooo funny!!

[Lorie] :: blinks and stands to brandish her sword :: Who goes there?

[Bad Command] I go there, and hopefully we go away pretty soon

[mikE] it's right there. go kill it and eat it

[mikE] now, in those three days, you all are totally harvesting the gorgon, right?

[Lorie] :: counts slash marks :: Where did you go for the spell? Island Kingdoms?

[mikE] drain it's blood

[mikE] take all of it's scales

[Lorie] :: whispers :: that's tomorrow's game.

[mikE] the blood is a very good magical component, ya know

[Bad Command] Well.... long story.... you know Paul.... he's not the easiest to find

[mikE] and the scales have two uses

x[Alastair (Bad Command)] Anyway... lets see if this works

[Lorie] Oh... I see. Still on his honeymoon?

x[Alastair (Bad Command)] Alastair moved 55'05".

[Lorie] :: nods and moves back ::

[mikE] one of which, lorie is to make scale male that is +2 v. petrification saves

x[Lorie] Gretchen moved 10'10".

x[Alastair (Bad Command) (to GM only)] Character sheet for Alastair modified: Magical Abilities - Spells - DELETED: null, null, null, null, null, null, null, null. CHANGED: Detect Magic -- # Memorized: 1 (0), CHANGED: Magic missile -- # Memorized: 4 (2), CHANGED: Detect Magic -- Level: 1 (22), CHANGED: Detect Magic -- Cast Level: 1 (22), CHANGED: Detect Magic -- # Memorized: 1 (5), CHANGED: Fireball -- # Memorized: 2 (1), CHANGED: Cure disease -- Level: 3 (33), CHANGED: Cure disease -- Cast Level: 3 (33), CHANGED: Cure disease -- # Memorized: 0 (1), CHANGED: Cone of Cold -- # Memorized: 1 (2), CHANGED: Teleport -- # Memorized: 3 (0), CHANGED: Wall of Stone -- # Memorized: 0 (1), CHANGED: Chain Lightning -- # Memorized: 0 (2), ADDED: null, null, null, null, null, null, null, null. ADDED: Detect Magic, 22, 22, Sniff Sniff. I smell magic! Where's the magic?, 5, 1, null, null. ADDED: Cure disease, 33, 33, Let that icky nasty disease leave your body!, 1, 1, null, null. ADDED: Stone to Flesh, 6, 6, Be alive once more!, 2, 1, , .

[Lorie] ((When you get unstatued... harvest away ;) ))

[mikE] so couldn't you in theory make magical +2 scale out of it that would have the save bonus?

x[Alastair (Bad Command)] Alastair: Stone to Flesh: Be alive once more!

[Lorie] ((Gretchen woulldn't know that I am guessing ))

[Lorie] ((Yes... probably ))

[DM] ok, Antarias make those two rolls

[mikE] Roll #1: (d100) [58] 58

[mikE] Roll #1: (d100) [96] 96

x[Bad Command] Alastair targets Antarias. Distance: 9'07"

x[Alastair (Bad Command)] Alastair: Raise dead: Alright, stand back, I know CPR.

[DM] ok

[DM] so antarias

[DM] colapses dead after being turned back to flesh

[mikE] don't raise!

[Lorie] ... is poisoned and collapses immediately

[DM] then alastair does the raise?

[mikE] no

[mikE] no he doesn't

[mikE] he can be resurrected!

[mikE] save the con!

[mikE] what is a fighter without his con?

[DM] Molly and Beth, what happens is you make a System Shock roll when you have those kind of things happen to your body, like being turned to stone

x[Alastair (Bad Command)] I'm sure kylia's getting really sick of the aging but whatever ::shrugs:: time to walk on home

x[Kira (Beth)] nods

[Molly] aha.

[mikE] i made the first roll when, unfortonately, i had it set to don't broadcast

[DM] so Antarias made the first one to get turned to stone

[DM] then the second time

[mikE] because klooge can make those stupid mistakes where real dice wouldn't have

[DM] comeing from stone to flesh

[Molly] so you all have one dead colleague on your hands??

[mikE] so i had to make a THIRD roll that failed

[mikE] because klooge is gay

[Lorie] it's not gay... it's polyamorous...

[Lorie] :O)

x[Alastair (Bad Command)] so... we home yet?

Bad Command is receiving the map Base...

Bad Command has received the map Base.

[mikE] so now i'm knocking down his con...

[mikE] i hate klooge so much

x[DM] Antarias: No adjustments made

x[DM] Antarias: No adjustments made

Darkla is receiving the map Base...

Darkla has received the map Base.

x[mikE (to GM only)] Character sheet for Antarias modified: Ability Scores - CON: (C) : CHANGED: 15 (16). Health: (HE) : CHANGED: 13 (14). System Shock:: CHANGED: 85 (88). Fitness: (FI) : CHANGED: 17 (18). Hit Point Adjust: (HPADJ) : CHANGED: +3 (+4). Resurrection Survival:: CHANGED: 98 (100). Notes - CHANGED: XP Awards -- : ==== Fri May 20 22:09:20 EDT 2005 ==== rp with yola - 1000 (Fri Apr 29 22:41:34 EDT 2005) Slaying Bodak #1 - 5000 (Fri May 20 20:08:34 EDT 2005) chasme - 1556 (Fri May 20 22:08:56 EDT 2005)==== Tue Jun 14 12:32:20 EDT 2005 ==== finding isolde - 500 (Tue Jun 14 12:23:33 EDT 2005)==== Tue Jun 21 15:25:20 EDT 2005 ==== surviving the big demon fight (sorta) - 11714 (Tue Jun 21 15:24:22 EDT 2005)==== Fri Jun 24 22:20:43 EDT 2005 ==== getting out alive - 1000 (Fri Jun 24 22:20:34 EDT 2005)==== Fri Sep 16 21:42:33 EDT 2005 ==== Slaying No Name #4 - 4000 (Fri Sep 02 22:40:24 EDT 2005) Slaying No Name #1 - 4000 (Fri Sep 09 19:42:44 EDT 2005) Slaying No Name #2 - 4000 (Fri Sep 09 19:47:12 EDT 2005) Slaying No Name #3 - 4000 (Fri Sep 09 19:57:18 EDT 2005) Slaying No Name #3 - 4000 (Fri Sep 09 20:15:42 EDT 2005) Story Award Burial Mounds - 250000 (Fri Sep 16 21:36:23 EDT 2005) ==== Fri Sep 16 21:53:39 EDT 2005 ==== correction - -125000 (Fri Sep 16 21:53:25 EDT 2005)==== Fri Nov 25 22:27:31 EST 2005 ==== Clearing Land - 50000 (Fri Nov 25 22:25:38 EST 2005) ==== Fri Dec 23 21:43:19 EST 2005 ==== Mummy - 400 (Fri Dec 09 21:09:40 EST 2005) Slaying Lizard Man #2 - 65 (Fri Dec 23 18:22:26 EST 2005) Slaying Lizard Man #1 - 65 (Fri Dec 23 18:31:57 EST 2005) Slaying Lizard Man #3 - 65 (Fri Dec 23 18:32:36 EST 2005) Slaying Lizard Man #4 - 65 (Fri Dec 23 18:35:01 EST 2005) Slaying Lizard Man #6 - 65 (Fri Dec 23 19:10:27 EST 2005) Slaying Lizard Man - 65 (Fri Dec 23 20:59:42 EST 2005) Lizard Men Swamps - 1110 (Fri Dec 23 21:43:10 EST 2005) ==== Fri Feb 03 21:03:39 EST 2006 ==== Slaying Wight #10 - 1400 (Fri Feb 03 19:47:28 EST 2006) wights crypt - 2500 (Fri Feb 03 21:02:22 EST 2006)==== Fri Feb 10 21:19:25 EST 2006 ==== Shadows - 262 (Fri Feb 10 21:19:20 EST 2006)==== Fri Apr 07 22:09:28 EDT 2006 ==== Fiends - 16300 (Fri Apr 07 22:09:15 EDT 2006)==== Fri May 26 21:54:07 EDT 2006 ==== Gorgon Caves - 1100 (Fri May 26 21:52:34 EDT 2006) ( ==== Fri May 20 22:09:20 EDT 2005 ==== rp with yola - 1000 (Fri Apr 29 22:41:34 EDT 2005) Slaying Bodak #1 - 5000 (Fri May 20 20:08:34 EDT 2005) chasme - 1556 (Fri May 20 22:08:56 EDT 2005)==== Tue Jun 14 12:32:20 EDT 2005 ==== finding isolde - 500 (Tue Jun 14 12:23:33 EDT 2005)==== Tue Jun 21 15:25:20 EDT 2005 ==== surviving the big demon fight (sorta) - 11714 (Tue Jun 21 15:24:22 EDT 2005)==== Fri Jun 24 22:20:43 EDT 2005 ==== getting out alive - 1000 (Fri Jun 24 22:20:34 EDT 2005)==== Fri Sep 16 21:42:33 EDT 2005 ==== Slaying No Name #4 - 4000 (Fri Sep 02 22:40:24 EDT 2005) Slaying No Name #1 - 4000 (Fri Sep 09 19:42:44 EDT 2005) Slaying No Name #2 - 4000 (Fri Sep 09 19:47:12 EDT 2005) Slaying No Name #3 - 4000 (Fri Sep 09 19:57:18 EDT 2005) Slaying No Name #3 - 4000 (Fri Sep 09 20:15:42 EDT 2005) Story Award Burial Mounds - 250000 (Fri Sep 16 21:36:23 EDT 2005) ==== Fri Sep 16 21:53:39 EDT 2005 ==== correction - -125000 (Fri Sep 16 21:53:25 EDT 2005)==== Fri Nov 25 22:27:31 EST 2005 ==== Clearing Land - 50000 (Fri Nov 25 22:25:38 EST 2005) ==== Fri Dec 23 21:43:19 EST 2005 ==== Mummy - 400 (Fri Dec 09 21:09:40 EST 2005) Slaying Lizard Man #2 - 65 (Fri Dec 23 18:22:26 EST 2005) Slaying Lizard Man #1 - 65 (Fri Dec 23 18:31:57 EST 2005) Slaying Lizard Man #3 - 65 (Fri Dec 23 18:32:36 EST 2005) Slaying Lizard Man #4 - 65 (Fri Dec 23 18:35:01 EST 2005) Slaying Lizard Man #6 - 65 (Fri Dec 23 19:10:27 EST 2005) Slaying Lizard Man - 65 (Fri Dec 23 20:59:42 EST 2005) Lizard Men Swamps - 1110 (Fri Dec 23 21:43:10 EST 2005) ==== Fri Feb 03 21:03:39 EST 2006 ==== Slaying Wight #10 - 1400 (Fri Feb 03 19:47:28 EST 2006) wights crypt - 2500 (Fri Feb 03 21:02:22 EST 2006)==== Fri Feb 10 21:19:25 EST 2006 ==== Shadows - 262 (Fri Feb 10 21:19:20 EST 2006)==== Fri Apr 07 22:09:28 EDT 2006 ==== Fiends - 16300 (Fri Apr 07 22:09:15 EDT 2006)==== Fri May 26 21:54:07 EDT 2006 ====

Gorgon Caves - 1100 (Fri May 26 21:52:34 EDT 2006)

). Personal Information -

Lorie is receiving the map Base...

Lorie has received the map Base.

Beth is receiving the map Base...

Beth has received the map Base.

x[DM] Antarias moved 2'04".

x[DM] Antarias's Current Hit Points: adjusted to 81 (-8) - Unharmed

[mikE] well, anterias goes home then

[Molly] fire??

mikE is receiving the map Base...

mikE has received the map Base.

[Darkla] Well guys, Hate to say it, but I am heading out.

[DM] fire what?

[Molly] I just heard someone say fire.

[Molly] so who's firing??

[DM] have a great night Darkla

x[mikE] Antarias moved 72'01".

[Molly] Nice to meet you, Darkla.

[Darkla] Still have to get ready for bed, and that takes a while. But I will be lurking again soon. See you all next time!!

x[Kira (Beth)] good night, Darkla

x[mikE (to GM only)] Character sheet for Antarias modified: Combat - Misc. Attributes - Icon Size:: CHANGED: 2.5 (7.0).

[Darkla] Night everyone!!

Darkla has left the game on Fri May 26 22:23:16 EDT 2006

[DM] so everyone is back to road haven

Molly is receiving the map Base...

Molly has received the map Base.

[DM] and then antarias goes back to Green Borough?

[mikE] yup

[mikE] that's kind of where he lives

[DM] and then?

[DM] Kira? where are you staying?

[DM] you talking with Gretchen about a place?

x[Kira (Beth)] good question

x[Kira (Beth)] I haven't yet,

x[Kira (Beth)] Gretchen? Do you have any suggestions?

Lorie has left the game on Fri May 26 22:25:49 EDT 2006

[DM] she will be right back

x[Kira (Beth)] nods

Lorie has joined the game on Fri May 26 22:26:11 EDT 2006

[DM] ok, Lor?

[Lorie] I'm back

[Lorie] :)

Lorie is receiving the map Base...

Lorie has received the map Base.

[DM] so Kira

x[Kira (Beth)] Gretchen, do you have any suggestions for a place I could stay?

[Lorie] :: shrugs :: Don't ask me. I stay in the pond out of trouble.

x[Alastair (Bad Command)] You could bunk with Juniper.

x[Kira (Beth)] Would you mind that, Juniper?

x[Kira (Beth)] Or I could go into the village and find a room somewhere.

x[Juniper (BiBo!!!)] ::shrugs:: "I always bunked with my sisters back home. Not a problem for me."

x[Kira (Beth)] Thank you! That would be great! ::grins::

[DM] ok

[DM] so plans ideas desires for next week?

x[Juniper (BiBo!!!)] We await the inevitable world shattering evil to be presented to us, set out to defeat it, then give up and go home somewhere along the way

[BiBo!!!] Seems to be the current plan of things :)

[mikE] shrug

[Molly] smile. just another boring day at the office, huh?

[BiBo!!!] indeed. only when we get fired, it involves actual fires. large ones.

[DM] seroiusly though,

[DM] thedd?

[Molly] lol

[DM] memorial dungeon

[DM] small random place?

[DM] spider lady caves?

[BiBo!!!] we could seriously write up an adventure and run it ourselves, but that's your job bob :-P

[BiBo!!!] no more random dungeons with no reason to be in them other than to hack and slash cuz we have nothing better to do :-P

[Lorie] you never have ready where we want to go , so it's easier if you tell us what you have

[Lorie] I mean that in a nice way... not in a grouchy way ;O)

[DM] I am ready (or almost ready) for all of the above

[DM] I am just not sure what you want to do character wise right now

[Molly] uh oh. don't look now.

[mikE] my characters have no more goals

[Molly] he'll spring all three at once on you.

[mikE] and kylia has done her best to completely alienate two of them.

[mikE] just waiting for the third one to complete the trifecta

[BiBo!!!] well, my chars would love to do good, but we never get any to do. :-P

[Lorie] Well Kylia's back, shall we just finish that off now and you can just retire them?

[Lorie] Psha... you with all that good-doing

[mikE] go for it

[BiBo!!!] we haven't done any good since... well... ever.

[BiBo!!!] not on purpose anyway

[DM] I can create a nice short do good type of dungeon

[BiBo!!!] mighta accidently blown up something that in some weird way aided the cause of good

[Lorie] Now now... you shouldn't get your hopes up for that

[Lorie] last time we tried to do good, we killed the poor girl

[BiBo!!!] which one was that?

[Lorie] way back when in the town... the girl we were supposed to save... I think we abandonned the adventure and she died

[DM] the ghost in wolfspack

[DM] so

[DM] any ideas ?

[DM] or just do what ever I want?

[BiBo!!!] well, I suppose we could go get ourselves killed in the chaos dungeon

[BiBo!!!] we have a level left of that right?

[DM] yes

[Molly] that sounds like fun.

[BiBo!!!] twice the level prolly means twice the deathiness

[BiBo!!!] ::does the mr burns finger waggle:: Eeeeexcellent.....

[DM] ok

[DM] so is that a vote for the chaos dungeon?

[Lorie] I'll second

[DM] does that mean that Kylia and finglass are going?

[mikE] well, since he has that amulet he kind of has to

[Lorie] Yes

[DM] very well

[DM] I will dig out those maps and make sure everything is ready

[DM] just a sec let me see if i can load level one for you right now

x[DM] Sweetums moved 2'07".

[DM] ok

[DM] doulbe click on Sweetums

[DM] adn you can load the first level of that map

Molly is receiving the map Shrine Level One...

Molly has received the map Shrine Level One.

BiBo!!! is receiving the map Shrine Level One...

BiBo!!! has received the map Shrine Level One.

[DM] Beth Lor?

[Lorie] I'm clicking, no map?

mikE is receiving the map Shrine Level One...

mikE has received the map Shrine Level One.

x[Kira (Beth)] me neither

[DM] sweetums?

[DM] he is the only one on the new map

Beth is receiving the map Shrine Level One...

Beth has received the map Shrine Level One.

[Beth] I am back at the keyboard.

x[Kira (Beth)] k

[DM] you have cleared out that level

[DM] and next week will move on to the next one down

[DM] ok?

[DM] everyone have a great weekend

[Molly] You too.

[Molly] Nice to meet all of you!!

[BiBo!!!] ::Waves::

x[BiBo!!! (to GM only)] Character sheet for Juniper modified: Spells - DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. CHANGED: Rally -- Expression: Units make rally checks in the magic phase instead of the rally phase, with a +1 bonus if priest is 12th level or higher. (a), DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: heal, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: Rally, 2, 2, a, --, 1, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: , null, null, null, null, null, null, null. ADDED: , null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: , null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null.

x[Kira (Beth)] Bye everyone!!!

BiBo!!! has left the game on Fri May 26 22:54:29 EDT 2006

Lorie has left the game on Fri May 26 22:54:35 EDT 2006

Molly has left the game on Fri May 26 22:54:43 EDT 2006

mikE has left the game on Fri May 26 22:54:54 EDT 2006