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Player Communication

This page is for news, announcements, game discussions, and issues that might have previously gone into emails. Anyone can start a topic or add to one already started. Please type four dashes after your name and before starting your message so it is easy for everyone to see each person’s contributions.


Archives: 2008 - 2009 - 2010 - 2011 - 2012 - 2013 - 2014 - 2015 - 2016 - 2017 - 2018 - 2019 - 2020


1-19 BOB

Just to wrap up in one spot in case people missed the inferences etc. The current story arc of Swamp Monster is supposed to be a quick one. One day out, solve, one day back. 2 to 4 game sessions. Then back at the center of the Protectorate, do a quick admin thing, click off a month or two of time while building housing/path construction/mining then another short story arc like this one, repeat until the path is completed and we call that the end of Claiming Skull Church.


1/08/2021 Michael

Hey Spring! First things first, I wanted to murder everything in sight and only didn't because you were there! So, congragulations on being my voice of reason and being a trooper. I know it gets rough don't worry about it. And, if you ever need to take a short break, don't fear that either. Better to be not be emotionally battered when playing. That's not fun at all :(

And, as for tonight's agenda. I've prepared this so I'm not clogging up the Chat Board. Alright for this session (01/08/2021)

Topics needed discuss:

1. We have four workers for 6 mines. Not enough. We need to be able to staff to some degree to prove we are utilizing our claim. Not to speak of potential guards.

2. We have five mines at this point. I think for now we can halt exploration activities and consolidate claims, smelting ops, etc. Free up explorers for other tasks.

3. Send Brandarus home if we have not yet done that already.

4. Need to attract workers. The Gnomes may consider switching, but they have what I assume is a profitable Gem Mine. Just checked with Bob. On a wealth scale, Gems is a BIG deal. We would have to offer a LOT to entice them to switch to our mines. Although, nothing is saying that they cannot come back to their own mine later.

5. I propose that we offer the following stakeholder percentages for outside workers from Hourglass or even asking around at River's Bend if there are interested parties. Considering the potential that we might very well become really close partners with the Bend, we can leverage that. Stakeholdership in the mine, and partnerships for warehouses, inns, etc. More on that will be discussed later I know, but right now we need workers.

6. Or simply hire outside workers beyond our areas.

7. Let's ask a Dwarf for opinion before giving a final payment scale if we simply decide to pay the miner. Like, two gold a month for Iron, etc.


1-6 TMO

Sorry for being the late responder here, but I echo the others' statements. I'm sorry that you were being pushed so much on your character that you were spending off hours time worrying over it. Personal time should only be spent planning and thinking about good things for your character, not being miserable over the bad. ;)

I will admit that until you posted I was afraid it was something I'd done or said that broke the camel's back, I'm very glad it was Silver and not Brer. ;) I don't worry about my characters, but I do worry about my players.

And if you are at all worried that we're just playing a bunch of murder hobos, just remember how much work we've put in to NOT killing all the goblins under Skull Church. :angel:

Any time you need or want to talk about the game, feel free to ping me in Discord. It can be text or voice, and I'm happy to help with questions, plans, plots, schemes, venting, worrying, laughing, or hoping. ;)


1-4 Spring

What would Snee do? Snee was at the kick-the-guy-down-a-well point in the proceedings. Next day I seriously considered an alignment shift as a moral injury or an example of how power corrupts. Then she can run around beheading people who piss her off. Or having them beheaded. Whatever.

Course if he's actually a dragon, that wouldn't have gotten anywhere.

In hindsight, she could have stared at him scornfully yet silently for the rest of the dinner. If only her player hadn't been at the last straw.

Thanks, you guys.


1-3 BOB

Spring you have nothing to be worried about, upset about or otherwise not enjoy.

You are playing Snee very well. You have taken her over time from an orphan on the streets of Dryads Lair to being the Governor of the Protectorate for Dragon Fen Estate. She is dealing with Countesses and Dukes on an equal footing. She has her own Shrine now and will attract followers to it.

All without retreating from her core ideals. You play her the way you want to play her. As Lisa said, you just be the character and DO what you want. It is my job to make the world react to what you do. Like Branwyn chasing all over the place for the Queen, or Indigo just being so nice and friendly that everyone just tells him things. Ilero not being a thief but somehow working with some of the top ones in the Kingdom. Or your own example of Kenna growing and helping everyone until she has her own hospital to help save everyday people.

Will you get your way with everything? No. Will it be frustrating when the other players/characters do not remember or listen to what Spring/Snee says she wants to do? Yes.

I am working on the bookkeeping page so that it all stays in the background and once the group makes decisions on how to run things it is as automated as reasonable so that the group deals with the fun things of encounters and not the boring parts of how many cubic feet of rock were mined this week, etc.

With the timelines in sync again we are now at the point to have group discussions and meetings about policy and future planning as well as going off to deal with those encounters that pop up. It will be fun. Promise.


1/2/21 Lisa

Spring Ė Iím sorry you were upset last night. Itís probably not going to make you feel any better, but welcome to being the focal point in a BOB adventure. He will push your characterís buttons and make you make choices. Will your character compromise their beliefs or morals? Will they dig in their heels and fight?

I canít really say much for advice except to say what I do. For me, I try always to slip deep into my character and what's important to them and then just keep making decisions I think would most get my character what they want. Next week maybe let Snee loose as how *she* would react and whatever happens will happen and our characters will be there to support you. You had a plan and Silver was trying to derail it. Silver says that and Snee does what? Maybe try not to over think it OOC and let Snee take the wheel. Just my thoughts.

But no, I do not think of us as a bunch of murder hobos.

And no, this game is not supposed to be eating you up outside of Fridays. I am so sorry about that. :-(


1-2-2021 Spring

[Mr. Silver (Master)] It would be very difficult to continue construction if the local populace was encouraged to rise up and bring their concerns directly to the construction team

This is the point at which I. Lost. My. Shit. Full-on, red vision rage.

I had the overpowering feeling that I was about to say some damaging things and harm my relationships to my friends, and some small, squeaky being in a corner of my skull took control of my hand and pulled me out of there.

I should have let you know later by some other means, but each time I turned my thoughts to the matter again, rage again. I've now had a sleep and some food and a long walk with the dogs and I'm more angry at myself that I have let my pretend life harm me so. So very tiring being confused and frustrated all. the. time.

But it isn't all the time, is it? It just feels like that while I'm in the throes of it. Feels like it's happening a lot. I'm putting a lot of energy into having ideas and communicating them and trying to get buy-in and then some frustrating thing happens or we all forget what we decided or some detail is entirely different from what we planned on or - I don't know. Confusing. Confusing all the time.

Anyway, I need to find a way to get over myself and put things into perspective. It's just a game. If this jerk wants to give us the intifada while we're trying to build a road, fine. Whatever. We're just murder hobos anyway.


1-2-2021 BOB

We started the new year right with getting through tying up most of the lose ends from Claiming Skull Church's first section.

All the characters are now in sync on the timeline; no one has any pending activities. Any character can show up and be played now, taking into account travel time around Dragon Fen.

Spring and Michael did very well in help guiding through this section. They took charge as expected and have laid the ground work for a very successful addition to our stories. For a quick summary in 13 sessions that covered 5 months of game time this area of the Craniate Wastes went from an abandoned waste with dangers extending out to Dragon Fen to having Skull Church be reborn as a very real place of worship, most of the defenses dismantled, a new Kayugan shrine added, and 5 new potential sources of income for the Estate in a new mining district with one being currently exploited.

We now move into the middle section of the story arc. This will involve a few different types of problems to solve.

1- How do you deal with the Strasilo Mining District?

A - Who is in charge of the area? Currently Skarp is working with Tiff on developing the area. Will Skarp be in charge with Tiff be assigned as lieutenant in charge of the mining district. This governs who the primary character is for negotiations and which characters make the checks for various miscellaneous things.
B - We left 6 gnomes with Tiff at the Lucky Dwarf Mine to do the excavation. This gave you two teams of 2 to do the mining work with the 5 not actively mining taking care of the camp, guarding against goblins, etc. That will not be enough going forward, especially now that you have 4 additional mines you want to exploit.
C - Housing and feeding the current gnome crew is handled by the existing gnome village supplying their people except for Tiff. That will change when you bring in more miners, from someplace else. Also it is likely you will have a mixed crew soon rather than all gnomes so that will be a discussion to work out. Your Lucky Dwarf Mine is a total of 250 feet deep now at 10 foot wide and 5 foot high after all the silver is extracted. Farming here is twice as hard as the portion of Dragon Fen near Valoris and the swamps. So 70 farmers can support 4 non-farmers. But that also does not factor in fungus farming etc which will skew the numbers differently. But no matter how many, they need a place to live and they will need to be fed.

2 - Deciding on how to best take advantage of your 4 new potential mines plus others that you go in search of.

A - Exploit which ones first? How fast? Search for more?
B - Assigning lead workers for the various mines will give us which characters make the individual checks for the mining progress at each location. This covers how much you produce each month.

I will be setting up a chart to make the rolls as part of the background. Then if there are problems we will be able to create the encounters and side treks that are needed to solve them. Once these two foundational decisions are made we can move on to other bigger encounters/story arcs such as Hourglass, the battlefields, and other haunted/problematic places.