CarWars / Crash1

RULES :: CRASH TABLE 1 - SKIDS AND ROLLS

Use this table if you lose control during a maneuver. Roll one die - then add or subtract the modifier from your speed, given on the Control Table. This tells you what happen to your vehicle on its next move.

-1,0,1Trivial SkidThe vehicle keeps its same orientation, but moves 1/4" in the direction it was going at the beginning of the phase in which it lost control. Therefore it may skid in a direction other than the one it is pointing.
2Minor SkidAs above, but the vehicle skids 1/2".
3Moderate SkidAs above, but the vehicle skids 3/4".
4Severe SkidAs above, but car skids 1" and each tire takes 2 points damage.
5RollCar turns sideways and rolls. The driver is no longer in control. It decelerates at 20mph per turn. Each phase it moves, it goes 1" in the direction it was traveling and rolls 1/4 of a complete roll - i.e., the first phase it moves 1", turns sideways, and rolls on its side; the next phase it moves, it goes 1" and rolls onto its top, etc. It takes 1 die damage to the side (top, etc) rolled onto each phase. When the bottom hits, each tire takes 1 die of damage. After all tires are gone, the bottom takes damage when it hits. Occupants may jump out at any time, or stay inside and hope that no damage reaches the interior. It may be driven after it stops rolling if it is right-side-up and has tires on at least 3 corners. A cycle won't be drivable after a roll.
6-9Roll and BurnAs above, but vehicle is burning on a roll of 4, 5, or 6 on one die. (For more information on burning vehicles, see "Fire and Explosion"?.)
10FlipAs above on this table, but the vehicle vaults into the air by the side (or front) tires, the tires doing the vaulting taking 3 dice of damage. The vehicle will then fly through the air for 1-6 inches (roll one die) in the direction the vehicle was traveling before the crash result, revolving 2 sides for every inch traveled. When it lands, the side that hits takes collision damage at the vehicle's initial speed. If the attempted maneuver was a tight bend or a hard swerve, the vehicle will flip end over end. Upon landing, the vehicle will continue to toll as per result 6-9 on this table. All occupants take one point of damage automatically. Body armor does not protect against this damage.