Ryuutama Overview
As the kingdoms of man spread throughout the world of Ryuutama, various cultures and traditions emerged, resulting in a wide range of disparate customs and even languages. A common thread ties these communities together: the Journey. Every woman and man in the world is expected to leave their home town to experience nature and the world at large. Peasants from tranquil villages, citizens of bustling cities, the kind-hearted and the short-tempered alike; all embark on the same odyssey. This aspect of human culture carries such importance that a Traveler need not fret about their home, the tilling of their land, or even their job. As the Traveler undertakes their journey, her family, community, and country are expected to protect her assets. Each Traveler can expect each human settlement to share a culture that will support them on their trip. So what drives you on this journey?
All travelers start with a basic set (backpack, sleeping bag, wooden utensils, water pouch, and rations). Depending on the circumstances, they may also have a party set (pack animal, barrel, wooden chest, repair set, soap, washing set, torch, firestarter set, and tent).
Characters can be of any age although this is track by general categories rather than by number (child, young adult, adult, ect). Milestones, rather than birthdays, are celebrated, but are fully up to the players what milestones are important to their character
To determine a character’s starting ability scores, roll a d3 then arrange them as you wish:
- . Average Set 6 / 6 / 6 / 6
- . Standard Set 4 / 6 / 6 / 8
- . Specialized Set 4 / 4 / 8 / 8
Strength (STR) represents physical power, stamina, and endurance.
Dexterity (DEX) represents speed, nimbleness, and lightness of foot.
Intelligence (INT) represents power of judgement, thought, and memory.
Spirit (SPI) represents focus, bravery, and strength of conviction.
These scores will be used to determine hit points (STRx2), mental points (SPIx2), and carrying capacity (STR+3). While ability scores can increase during gameplay, starting scores may not be above 8. These scores also determine which dice to roll such as d4, d6, or d8. The Minstrel, Merchant, Healer and Hunter classes are recommended for new players. The Artisan, Farmer and Noble classes are recommended for players with a little experience playing Ryuutama.
The Minstrel has a wide array of skills that can help the party in a variety of situations. A traveler among travelers, who roams from town to town performing songs or dances.
Skills: Well-traveled, Knowledge of Tradition (Int/Int), Music (Dex/Spi)
Example jobs: dancer, musician, minstrel, etc.
Example actions: dancing, singing, storytelling, etc
The Merchant has skills that allow them to buy goods cheaply and sell them for a higher price. A traveling tradesman who exchanges goods from various locales for gold and jewels. They are also good at negotiations using conversational skills.
Skills: Well-spoken, Animal Owner, Trader (Int/Spi)
Example jobs: trader, store owner, caravan leader, etc.
Example actions: selling, buying, trading, carrying, etc
The Hunter is an outdoorsman who makes their living from nature, using their wisdom, cunning and technology to bring down their prey. They are able to find food in any terrain while en route to their destination, and can even carve out the edible or useful parts of monsters.
Skills: Animal Tracking (Str/Int), Trapping (Dex/Int), Hunting (Dex/Int)
Example jobs: hunter, trapper, monster
Example actions: hunting, chasing, stalking, fishing, etc.
The Healer is respected by all for their skill in using herbs to cure illnesses and heal injuries. You’ll want to make sure you have a Healer with you if you are traveling in dangerous areas.
Skills: Healing (Int/Spi), First Aid (Int/Spi), Herb Gathering (Str/Int)
Example jobs: doctor, pharmacist, alchemist, herbalist etc
Example actions: cure, operate, heal, etc.
The Farmer is a worker who lives in harmony with the bounty of nature. In order to reap their harvest, they must set their hand to a number of different tasks, giving them practice with a single skill from another class.
Skills: Robust, Animal Owner, Side-Job (-1 penalty)
Example jobs: farmer, breeder, milkmaid
Example actions: farming, planting, etc. hauling, etc
The Artisan has skills that makes useful things, beautiful things, delicious things—all kinds of items. They are able to fix things that break along the way to their destination, and create things they need along the way.
Skills: Trapping (Dex/Int), Crafting (Str/Dex), Repair (Str/Dex)
Example jobs: shoemaker, hatmaker
Example actions: sewing, cooking, cook, etc. repairing, etc.
The Noble is a member of a noble house, accomplished in both the literary and military arts as well as instructed in proper etiquette. However, Nobles are not quite suited to the life outdoors and are not very good at traveling.
Skills: Etiquette (Dex/Int), Refined Education (Int/Int), Weapon Grace
Example jobs: knight, samurai, daimyo
Example actions: giving orders, protecting, lord, studying, etc.
Weapon Categories
- Light Blade (Dex/Int) : dagger, short sword, wakizashi, ect.
- Blade (Dex/Str): broadsword, rapier, katana, ect.
- Polearm (Dex/Str): longspear, trident, lance, ect.
- Axe (Str/Str): battleaxe, greataxe, ect.
- Bow (Int/Dex): shortbow, longbow, crossbow, ect.
- Unarmed (Dex/Str): unarmed combat, improvised weapon, ect.
- Condition Check to determine how you feel that day
- Travel Check to determine if you can travel without getting hurt.
- Direction Check to determine if you can find your way without getting lost.
- Camping Check to determine if you can spend the night safely without incident.
Calendar System
For ease of tracking, there are four months that are simply referred to by their season. Each month has a total of 28 days.
Spring / Summer / Autumn / Winter
Sunday | Monday | Tuesday | Wednesday | Thursday | Friday | Saturday |
---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 |
8 | 9 | 10 | 11 | 12 | 13 | 14 |
15 | 16 | 17 | 18 | 19 | 20 | 21 |
22 | 23 | 24 | 25 | 26 | 27 | 28 |