CarWars / Hazards
RULES :: HAZARDS AND ROAD CONDITIONS
Hazards are outside events (enemy fire, for instance) that can affect vehicles. They are treated like maneuvers - each one has a difficulty rating. Road Conditions (like oil, ice, or rain) present no danger in themselves but add to the difficulty of any hazard or maneuver the vehicle undergoes. For example:
Hazards
- Colliding with (or sideswiping) any vehicle: D4
- Hitting curb, obstacle, or pedestrian: D3
- Hitting loose debris: D1
- Enemy fire does 1-5 hits of damage: D1
- Enemy fire does 6-9 hits of damage: D2
- Enemy fire does 10+ hits of damage: D3
- Driver injured or killed: D2
Each enemy attack produces a separate hazard. If a vehicle is struck by three weapons in one turn, each atack would move the handling-status marker down and require a separate die roll on the Control Table. Mines are "enemy fire". Spikes, debris, obstacles, etc., are not.
Road Conditions
- Light rain: adds D1 to any hazard or maneuver
- Heavy rain: adds D2.
- Gravel on road: adds D1
- Oil on road: adds D2
- Light snow: adds D2
- Heavy snow: adds D3
- Ice or packed snow: adds D4