Chat Log - 2020 09 23 - Adventures in the Wastes - Home Stories (Formatted?)
A bit of a deviation from the story arcs
[Master] ==== Gaming session has been running for 3 days, 2 hours, 27 minutes and 7 seconds ====
[Master] For Val moved 59'06".
[Master] Ergel the Arm moved 62'07".
[Master] I am back at the keyboard.
[Master] I am away from the keyboard.
[Master] I am back at the keyboard.
valma-73412 has joined the game on Wed Sep 23 19:05:14 EDT 2020
valma-73412 is receiving the map Church Ground Floor...
valma-73412 has received the map Church Ground Floor.
[Master] Hello there
[valma-73412] Hi
[Master] How are you feeling?
[Master] and how is Mom?
[valma-73412] Feeling ok, mom's brace is stabilizing her and she has made some progress toward healing which is good
[valma-73412] how are you?
[Master] life is good
[Master] i saw you will be dowmtowm Friday?
[valma-73412] Now it will be online, but still have a mtg
[Master] ok
[valma-73412] Today was 2 years at MG for me
[Master] congrats
[valma-73412] Are we playing tonight?
[Master] yes
[valma-73412] The screen looks different for me
[valma-73412] No characters on the left
[Master] 119 over 73 for me tonight
[Master] not too bad
[valma-73412] what?
[Master] sorry typed that here
[Master] BP
[valma-73412] nice
[Master] and so yes we are playing
[Master] you can always double click on your character to bring up that map
[Master] that you are on
[valma-73412] But I don't see the list of characters on the left to click on
[Master] OH
[Master] sorry
[Master] when you click on the map you can hit 1 or 2 to turn that on or off
[Master] Tilda 1 and 2 are the three key strokes that can change how things look quickly
[Master] and clear up screen restate
[valma-73412] 1 & 2 affect the options on top, still no list of characters on the left
[Master] for me 1 turns the campaign tree on and off
[Master] the bar on the left
[Master] so working with you for now until Spring is here
[Master] first thing is a name
[valma-73412] none of the numbers do it. Oh well
[valma-73412] Name Susan
[valma-73412] Delgado
[Master] updated
[Master] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.KloOgeShortcuts
[Master] is a full list of all the short cuts
[Master] next is if you find an image out there you want to use for your character just email it to me and I can add it here
[Master] BOB robertanstett.com but you have that
[Master] then the question about your job with the military
[Master] are you there to take care of the horses? etc/
[valma-73412] Yes, take care of the horses
[valma-73412] Can I post a link to the pic here?
[Master] sure
[valma-73412] https://darktower.fandom.com/wiki/Susan_Delgado
[valma-73412] girl in profile with gun
[Master] great
[Master] looking for one similar without the gun but that is good
[Master] now we can roll your numbers
[Master] you get to roll 4d6 and drop the lowest number
[Master] so (4d6) [4d6=2,1,4,6] 13
[Master] would end up being a 12
[Master] curly bracket 4d6 end curly bracket
[valma-73412] (4d6) [4d6=5,3,1,2] 11
[Master] yeap
[Master] now do that 5 more times
[valma-73412] https://nerdgirlpower.wordpress.com/2015/03/17/love-can-be-a-killer-my-review-of-wizard-and-glass/
[valma-73412] blonde girl with pony tail and purple sleeve
[valma-73412] (4d6) [4d6=5,5,5,3] 18
[valma-73412] (4d6) [4d6=2,2,5,6] 15
[valma-73412] (4d6) [4d6=4,1,2,6] 13
[valma-73412] (4d6) [4d6=2,6,2,6] 16
[valma-73412] (4d6) [4d6=3,1,2,6] 12
[Master] added 4 images to yoru character
[Master] will go add that new one now also
[Master] and added
[Master] and so when you are ready for the stats we will go through them
[Master] 10 15 13 12 14 11
[valma-73412] I'm ready
[Master] so you are a fighter by trade
[Master] rough and tumble type of person
[Master] so you will want your Strength and your Dexterity and your Constiution to be high
[Master] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.Abilities
[Master] but you might have different ideas
[Master] for example a high charisma
[Master] for a good leadership score
[valma-73412] high charisma definitely
[Master] the skills you chose are based mostly on Wisdom
[Master] so being a fighter with a high charisma and high wisdom will make you more unique
[valma-73412] cool
[Master] if you place that 15 into Wisdom and your 14 into Charisma
[valma-73412] I think it's funny I got 10, 11, 12, 13, 14, 15
[Master] grins it is amazing
[Master] So on your sheet just add i the 15 to Wisdom and 14 into Charisma
[Master] that will be your starting base
Spring has joined the game on Wed Sep 23 19:36:06 EDT 2020
Spring is receiving the map Church Ground Floor...
Spring has received the map Church Ground Floor.
[Spring] hallo!
[Master] then I think the 13 you should choose either Knowledge for an additional skill slot
[Master] hello Spring
valma-73412 has left the game on Wed Sep 23 19:36:55 EDT 2020
[Master] So Spring we are working on your stats
[Master] ooops
[Spring] yay
[Spring] uh oh
[Master] you can go on and roll those numbers
[Master] She will be back I bet
[Master] same as normal characters 4d6, drop the lowest arrange how you want
[Spring] okay
[Spring] (4d6) [4d6=4,6,4,2] 16
[Spring] (4d6) [4d6=5,3,4,3] 15
[Spring] (4d6) [4d6=2,1,3,6] 12
[Spring] (4d6) [4d6=1,4,2,5] 12
[Spring] (4d6) [4d6=3,2,2,3] 10
[Spring] (4d6) [4d6=1,3,5,1] 10
[Spring] so i drop one of the 10s
[Master] no
[Master] the 16 becomes a 14
[Master] etc
[Master] so the final 10 becomes a 9
[Spring] i'm confused
[Master] drop the lowest of the 4 numbers you rolled
[Master] so the first roll was 16, drop the 2 for a 14
[Spring] oh. i totally mis remembered that
[Master] is ok
[Spring] so it looks like th result is 14, 12, 11, 11, 8, 9
[Master] yes
[Master] then just assign them as you wish
[Master] I think the 14 in Str makes sense
[Spring (to GM only)] Character sheet for Ergel the Arm modified: Ability Scores - STR: (S) : CHANGED: 14 (10). STAM: (ST) : CHANGED: 14 (10). DEX: (D) : CHANGED: 12 (10).
[Spring] right
[Spring] is the rule i can tweak MUSC up if i tweak STAM down?
[Spring] as long as they average to 14?
[Master] ight
[Master] but first assign all 6
[Spring] k
[Master] then you get a d4 to move around
valma-73412 has joined the game on Wed Sep 23 19:44:40 EDT 2020
valma-73412 is receiving the map Church Ground Floor...
valma-73412 has received the map Church Ground Floor.
[valma-73412] Hi again
[Spring (to GM only)] Character sheet for Ergel the Arm modified: Ability Scores - CON: (C) : CHANGED: 11 (10). INT: (I) : CHANGED: 8 (10). WIS: (W) : CHANGED: 11 (10). CHR: (CH) : CHANGED: 9 (10).
[Spring] hi again!
[valma-73412] Whatever made me lose the list of characters on the left also made me lose the connection screen on start up
[valma-73412] I found a work around, but can't figure out now how to open my chracter screen
[Master] that is too weird
[Master] there is your map Val
[Master] can you send me a screen shot please?
[Master] When you click on the map there you should be able to hit the number 1 and bring up the campaign tree
[Spring (to GM only)] Character sheet for Ergel the Arm modified: Ability Scores - STAM: (ST) : CHANGED: 14 (10). MUSC: (MU) : CHANGED: 14 (10). AIM: (AI) : CHANGED: 12 (10). Balance: (BA) : CHANGED: 12 (10). Health: (HE) : CHANGED: 11 (10). Fitness: (FI) : CHANGED: 11 (10). Reason: (RE) : CHANGED: 8 (10). Knowledge: (KN) : CHANGED: 8 (10). WIS: (W) : CHANGED: 9 (11). Intuition: (IU) : CHANGED: 9 (10). Willpower: (WI) : CHANGED: 9 (10). CHR: (CH) : CHANGED: 11 (9). Leadership: (LD) : CHANGED: 11 (10).
[Spring (to GM only)] Character sheet for Ergel the Arm modified: Ability Scores - Appearance: (AP) : CHANGED: 11 (10).
[valma-73412] I am back at the keyboard.
[valma-73412] I got it back now
[Master] as long as you can get to your character sheet now Val is all that is really important
[Master] and good
[valma-73412] I pushed all the buttons on the keyboard haha
[Master] lol
[Master] so as you have questions Val I am here
[valma-73412 (to GM only)] Character sheet for Susan Delgado modified: Ability Scores - WIS: (W) : CHANGED: 15 (10).
[Master] tonight is finishign the character sheets and then introducing the characters
[Spring] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.DammitKlooge
[Spring] Val, weird things happen to me in Klooge all the time
[Spring] so i made the Dammit Klooge to help me get unstuck
[valma-73412] please send the link to the 6 main traits again
[valma-73412] I forgot where my 14 goes
[Master] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.Abilities
[valma-73412] Spring, technology generally doersn
[valma-73412] doesnt like me
[Master] 14 goes into Charisma
[valma-73412 (to GM only)] Character sheet for Susan Delgado modified: Ability Scores - CHR: (CH) : CHANGED: 14 (10).
[Spring] that sounds so annoying, i don't think Klooge likes anybody though
[valma-73412] thanks
[valma-73412 (to GM only)] Character sheet for Susan Delgado modified: Ability Scores - CON: (C) : CHANGED: 13 (10).
[valma-73412 (to GM only)] Character sheet for Susan Delgado modified: Ability Scores - STR: (S) : CHANGED: 12 (10).
[valma-73412 (to GM only)] Character sheet for Susan Delgado modified: Ability Scores - INT: (I) : CHANGED: 11 (10).
[valma-73412] does my sheet make sense?
[Master] checking now
[Master] I would change your Con and your Int
[Master] the higher Intelligence gives you more skills
[Master] and your Constituion does not change much from an 11 to a 13
[valma-73412 (to GM only)] Character sheet for Susan Delgado modified: Ability Scores - CON: (C) : CHANGED: 11 (13). INT: (I) : CHANGED: 13 (11).
[Master] so swapping gives you an extra skill
[valma-73412] awesome
[Master] Ok now you get a choice
[Master] you can, you do not have to, roll a 1d4
[Master] you get to substract that from one skill to give it to another skill
[valma-73412] for what? pros and cons?
[Spring (to GM only)] Character sheet for Ergel the Arm modified: Ability Scores - INT: (I) : CHANGED: 9 (8). Reason: (RE) : CHANGED: 9 (8). Knowledge: (KN) : CHANGED: 9 (8). WIS: (W) : CHANGED: 8 (9). Intuition: (IU) : CHANGED: 8 (9).
[Spring (to GM only)] Character sheet for Ergel the Arm modified: Ability Scores - Willpower: (WI) : CHANGED: 8 (9).
[Master] so if you roll a 3 for example you can add 3 to your charisma but then you have to take 3 away from something else
[valma-73412] no I like being fairly even across the board
[Master] fair enough
[Spring] (1d4) [1d4=1] 1
[Spring] LOL
[Master] one last tweak to your numbers Val
[Master] each skill is broken down into two pieces
[Master] you can raise one side and lower the other side
[Master] if one side goes up 1 the other goes down 1
[valma-73412] brb
[Spring (to GM only)] Character sheet for Ergel the Arm modified: Ability Scores - CON: (C) : CHANGED: 12 (11). Health: (HE) : CHANGED: 12 (11). Fitness: (FI) : CHANGED: 12 (11). WIS: (W) : CHANGED: 7 (8). Intuition: (IU) : CHANGED: 7 (8). Willpower: (WI) : CHANGED: 7 (8).
[Master] can move 1 or 2 points up
[Spring (to GM only)] Character sheet for Ergel the Arm modified: Ability Scores - STAM: (ST) : CHANGED: 13 (14). MUSC: (MU) : CHANGED: 15 (14). Intuition: (IU) : CHANGED: 9 (7). Willpower: (WI) : CHANGED: 5 (7). Leadership: (LD) : CHANGED: 10 (11). Appearance: (AP) : CHANGED: 12 (11).
[Spring] hmm dunno if i ever played anybody good looking before
[Spring] granted, 12 is not THAT good looking but probably the highest
[Master] smiles Val's character is looking strong in that category
[Spring] my muscles are 15 tho :-)
[Spring (to GM only)] Character sheet for Ergel the Arm modified: Saving Throws - Paralysis, Poison or Death:: CHANGED: 14 (16). Rod, Staff or Wand:: CHANGED: 16 (18). Petrification or Polymorph:: CHANGED: 15 (17). Breath Weapon:: CHANGED: 17 (20). Magical Spell:: CHANGED: 17 (19).
[Master] Let me know when you are set Spring so I can double check your slots for you
[Spring] (1d20) [1d20=6] 6
[valma-73412 (to GM only)] Character sheet for Susan Delgado modified: Ability Scores - Willpower: (WI) : CHANGED: 16 (15).
[Spring] LOL the average of my INT and WIS is 8
[valma-73412 (to GM only)] Character sheet for Susan Delgado modified: Ability Scores - Intuition: (IU) : CHANGED: 14 (15).
[Spring (to GM only)] Character sheet for Ergel the Arm modified: Class Levels - Warrior: (WARL) : CHANGED: 1 (null).
[Spring (to GM only)] Character sheet for Ergel the Arm modified: Notes - CHANGED.
[valma-73412] I thinik I'm good now
[Spring] gonna need armor, weapons, provisions etc ?
[Master] I will do the provions, you have leather armor and any weapons you wish
[Master] you have all the NWP you chose
[valma-73412] NWP?
[Master] plus the Weapon slots
[Master] for Val not quite yet
[Master] checking yours now
[Spring] nwp = non weapon proficiency
[valma-73412] thanks
[Spring] yw!
[Master] Ok so for Val you get 4 Weapon slots, 3 Non-weapon slots and 4 knowledge slots for a total of 11
[Master] you have 9 NWP chosen so far
[Master] which means you can take 2 weapons
[Master] or you can give up one of the NWP for another weapon slot
[valma-73412] 2 weapons is fine
[Master] you can pick any two weapons you like,
[Spring (to GM only)] Character sheet for Ergel the Arm modified: Notes - CHANGED. Armor - Armor Bonus:: CHANGED: 2 (null).
[Master] there is Whip and Lasso on the list if those fit your thoughts
[valma-73412] Yes, those fit
[Master] and or swords, daggers, etc.
[Master] anything that you wish
[valma-73412] she isn't there yet
[valma-73412] can I gain weapon slots later?>
[Master] under Equipment tab you have the Weapons table, click on the drop down arrow there, add from data just like you did before
[Master] and you can chose any two weapons there
[Master] and yes you earn more slots as you go up in level, both Weapon and NWP
[valma-73412 (to GM only)] Character sheet for Susan Delgado modified: Weapons - ADDED: Lasso, false, Lasso, , , 0, , --, --, , , , , , $atk, 0, , , , , $dmg, 1d1-1, 1d1-1, 1d8, , , , . ADDED: Whip, false, Whip, , , 0, , --, --, , , , , , $atk, 0, , , , , $dmg, 1d2, 1, 1d4, , , , .
[valma-73412] ok done
[Master] I see that
[Master] for Spring you can add the Flail and any of the cleaving weapons you want, battle axe, etc
[Master] OK so I have a good idea of what Valerie has in mind to play
[Master] I think I know what Spring is thinking too
[Spring (to GM only)] Character sheet for Ergel the Arm modified: Weapons - ADDED: Footman's Flail, false, Footman's Flail, , , 0, , --, --, , , , , , $atk, 0, , , , , $dmg, 1d6+1, 2d4, 1d12, , , , . ADDED: Footman's Mace, false, Footman's Mace, , , 0, , --, --, , , , , , $atk, 0, , , , , $dmg, 1d6+1, 1d6, 1d10, , , , .
[Spring (to GM only)] Character sheet for Ergel the Arm modified: Weapons - DELETED: Footman's Mace, false, Footman's Mace, , , 0, , --, --, +0, +0, +0, +0, +0, $atk, 0, +0, +0, +0, +0, $dmg, 1d6+1, 1d6, 1d10, , , , .
[Master] Susan Delgado moved 1'07".
[Master] Ergel the Arm moved 2'00".
[Master] Susan Delgado moved 1'04".
[Master] Ergel the Arm moved 4'00".
[Spring] ok i think there are adjustments to the weapons if i have a high strength aren't there?
[Master] it will take care of it for you
[Spring] okay
[Master] if you filled in all the things on your Abilities
[Master] Checking now for you
[Spring] oh yeah i duno what to put for adjustment figures in abilities
[Master] you have it right
[Spring] oh ok
[Master] you were just below the bonuses
[Spring] shoot
[Master] So I put you both on the Craniate Wastes map, the Skull Church environs
[Master] no Spring you can not ever escape this place. ;P
[Spring] hahaha
[Spring] geez i remember when we roamed the world
[Spring] wistful sigh
[Master] that day is coming soon Spring we will talk at the end of the night here
[Master] but for you two right here and now
[Master] This map can help with where the battle field is that you will meet on
[Master] there is a Battle Site 187 SKR on the map, upper center portion
[Spring] got it
[valma-73412] see it
[Spring] whoa our icons are wow
[Master] This is the Third Drillian Civil War this battle is about to be fought
[Master] Ergel the Arm is part of the mercenary armies that the Queen hired to put down the rebels
[Spring] i fight valiantly for the honor of whoever signs the check
[Master] word came to Carnak of the call for arms, and Ergel's group took up the opportunity
[Master] did you have a name for your group Spring?
[Spring] yes, just a sec
[Spring (to GM only)] Character sheet for Ergel the Arm modified: Notes - CHANGED.
[Spring] Shardik's Forlorn Hope
[Spring] (had forgotten the god's name for a sec)
[valma-73412] oooo, Spring have you read the dark tower series?
[Spring] i have not
[Master] added to the site now
[Master] tell us Val
[valma-73412] Where did you get Shardik from?
[Spring (to GM only)] Character sheet for Ergel the Arm modified: Notes - CHANGED.
[Spring] Ergel is a member of Shardik's Forlorn Hope, a group of mercenaries formerly warriors of the Small Kingdom of Carnak. They all come from a group of units that were recklessly deployed in a hopeless maneuver that got many killed, and many others seriously injured, pointlessly. The survivors were granted release from service and some who were still able to fight became mercenaries. Having just finished a contract in the Gold Hills, the leader of the Forlorn Hope receives notice of the Eustace desire to hire and brings his troupe down from the north to negotiate terms, which are favorably settled.
[Master] there is a book Sharkik, Richard Adams
[Spring] i got it from the dragonslayers website
[Master] I used that novel to base a wilderness barbarian nation and religion on
[Master] by Richard Adams
[Spring] nice
[Master] what is Shardik in Dark Tower Val?
[valma-73412] That is a crazy coincidence
[valma-73412] Shardik is one of the twelve guardians of the Beams that hold up the Dark Tower. It is a cyborg bear that stands 70 feet tall and has a contraption affixed to its head resembling a satellite dish (known as a thinking cap by Roland). Shardik was built by North Central Positronics, the mysterious company which was a part of The Imperium thousands of years prior to the events of The Dark Tower Series. Shardik was known as Mir by tribal groups who once lived in the woods of his domain, which in their language means, the world beneath the world. Shardik's functional longevity is most likely due to its internal nuclear power source.
[Master] yeap same myth different telling
[Master] Shardik the bear
[Spring] wow
[valma-73412] that is just so dang funny
[Spring] pretty neat
[Spring] you had me at satellite dish
[valma-73412] since my character is based on the dark tower universe
[Master] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.Shardik
[Spring] coincidence is the universe's way of having fun
[Master] https://en.wikipedia.org/wiki/Shardik
[Master] as an idea of what the Carnak region is all about
[valma-73412] nice
[Master] so Ergel's mercenary group left home, travels up over the Central Mountains to reach northern Drillian. Finding that the northern Estates are in rebellion against the Queen they travel farther east and then south. Attacking, slashing and burning, through the Quellcon Estates to reach the flat lands to the south of them
[Spring] nope
[Master] oh?
[Spring] they finished a contract in the Gold Hills
[Master] AHH
[Master] Ok
[Spring] thats where thy were when they got the call to arms
[Master] so heading South from Gold Hills into northern Drillian
[Master] then the same, finding the northern Estates are in rebellion against the QUeen they travel farther east and then south. Attacking, slashing and burning through the Quellcon Estates to reach the flat lands to the south of them,
[Spring (to GM only)] Character sheet for Ergel the Arm modified: Notes - CHANGED.
[Master] meeting up with the Queen's forces that are coming from the swamps to the east
[Spring] got it
[Spring] the nautre of the message must have authorized violence prior to contract lol
[Spring] mesage reads "show me whatcha got!"
[Master] The Queen's forces split into two forks to try to envelop the rebel forces, one arm goes north, one arm goes south Ergel knows nothing of these lands, only that the red banners are friendly
[Spring] got it
[Master] any questions?
[Master] ideas?
[Spring] so far so good. erge's boss Ardo will pick one of the pincers arbitrarily to join, unless some general wants to assign
[Master] It is the northern one
[Spring] very well
[Master] where you come down from the Quellcon Estates
[Spring] roger roger
[Master] for Valerie
[Master] you have a good story there so far
[Master] so in how you got to this point
[Master] You traveled north with a group of people angry at the Queen for taking all your horses and supplies for her war effort
[Master] oh?
[Master] sorry
[Master] You tried to gather what you could you managed only one of your horses
[Spring (to GM only)] Character sheet for Ergel the Arm modified: Notes - CHANGED.
[Master] Susan travels north with a ragtag group of people
[Master] low on supplies
[Master] you make it out of the swamps being chased by Lizard Men
[valma-73412] makes sense
[Master] and come upon a vast wood
[Master] the Valoris Wood though you do not know the name
[Master] and you have to travel around it or through it, you decide around will be safer than under the dark branches, who knows what sorts of things live in there
[Master] mice, rabbits, etc.
[Master] grins
[valma-73412] lol
[Spring] hehehe
[Spring] dangerous rabbits
[Master] but traveling around the western edge of the wood you see the advancing red banners of the Queen's armies encampment
[Master] and you flee northward
[Master] as you manage to avoid the early front riders of the Queen's army you find a large group of Rebels
[Master] you travel with them passing along the road a large church on a hill, looking like it is perched on a skull
[valma-73412] creepy
[Spring] tell it, sister
[Master] heading north of that place looking for a way to go around the advancing armies of the Queen and get eastward towards the swamps where you can fight best
[Master] but before you can make your eastward turn a separate arm of the Queen's army appears and blocks your way
[valma-73412] well, shit
[Master] so you turn east looking for a way between the two arms of the army or at least a place to stand your ground
[Master] Which brings us to the village of Hastilton Hill
[Master] Susan and the rebels arrive first
[Master] and find shelter in the local Inn
[Spring] bold move of the inkeep
[Spring] good luck
[Spring] hope nobody rats you out
[Master] while Ergel with the Forlorn come down from the 'hills', more like stumbling blocks compared to the real hills and moutains he grew up with in the Central Mountains
[Spring] (i has a drunk now)
[valma-73412] lol
[Master] not comfortable around buildings, but knowing the strange city people use them rather than move camp every so often
[Master] and brb sorry Nyrma is calling
[Master] I am away from the keyboard.
[Spring] no worries
[Spring] so my character's wisdom is through the floor
[Spring] well, it's low. it's his willpower that is truly low
[Spring] 5
[Spring] so if somebody wants to influence him ..... heh
[valma-73412] How did you get a 5?
[valma-73412] My character is hot and charismatic
[valma-73412] so...I can work around people ratting me out haha
[Spring] wisdom was a 7 and i dropped it two to add two to the other thing ... uhm looking
[valma-73412] unless there are witches, that didn't work out so well in the book
[Spring] oh intuition
[Spring] intuion is a 9
[Spring] intuition :-P
[Spring] my character is mildly good looking heh
[valma-73412] so he has a good idea of what might happen but can't willfully pursue his insight?
[Spring] but unwise. so unwise
[Master] I am back at the keyboard.
[Spring] yeah i think you called it
[Spring] maybe he's easily distracted by a cookie dough milkshake
[Master] it is what makes it fun with them
[valma-73412] so he needs someone with strong willpower at his side
[Spring] probalby
[valma-73412] My intuition is 14, willpower 16
[valma-73412] But I'm a runaway teenage farm girl, I need some muscle at my back
[Master] checking on a map size for easy loading
[Spring] alas, you are on the wrong side
[valma-73412] who knows, maybe we'll be star crossed or something
[Spring] stranger things have happened
[valma-73412] I'm pretty persuasive, maybe you're on the wrong side ;)
[valma-73412] Or if I get a lot of money
[Spring] there's that. if you buy out the contract
[Master] So Susan is at the Inn of the lost Eagle
[Master] a small walled compound on the edge of town near Farmers Turn the local roadway that heads north and south
[Master] two stories in the center with outbuildings etc.
[valma-73412] with the large group of rebels I met up with? How large is large?
[Master] your group split up
[Master] about a dozen of you are here
[Master] it is growing dark
[Master] the sun is setting
[Master] For Spring in particular, this takes place in 187 SKR which is before any word of The Mist ever came out of the great swamps, Drillian has normal skies, nights, sunrise, sunset etc.
[Spring] oh how nice
[Master] I will add more NPCs to the maps as we go along right now keeping it simple for you
[Master] so you can think about the set up and how you got here
[Spring] is the Forlorn Hope coming to the same inn?
[Master] Yes
[Spring] gosh i hope they have enough room
[Spring] well i'm sure we can sleep in the stables if necessary
[Master] descending from the other side a group of barbarians comes storming over the village
[Master] Hastilton Hill has or at least had a small group of farmer and other settlers here, miners etc.
[Ergel the Arm (Spring)] look at my mighty threat display! i am fearsome!
[valma-73412] lol
[Ergel the Arm (Spring)] but only in a group lol
[Master] there are 20 buildings or so in the town, the rebels hole up in the second most secure, most of the rest of the rebel group took the Mayor's house, a large square stone tower 3 stories tall, the mayor is reputed to be a powerful wizard
[Master] most of the Forlorn are surrounding the tower
[Master] some split off to go fetch wood or what ever they can to help scale the walls of the tower
[valma-73412] this poor town
[Ergel the Arm (Spring)] forget the inn, we'll just lay siege right here
Spring is receiving the map Inn of the lost eagle...
Spring has received the map Inn of the lost eagle.
[Master] Ergel finds the Inn of the Lost Eagle
[Master] along with two of his friends
[Ergel the Arm (Spring)] oh hey Gormel. hey Mig. i found an inn
[Ergel the Arm (Spring)] (i like naming)
[Ergel the Arm (Spring)] the shingle - is that a confused eagle on it?
[Master] Gormel moved 24'02".
[Master] Mig moved 21'03".
[Master] Susan Delgado moved 21'04".
[Ergel the Arm (Spring)] (note to self: be dumb.)
[Ergel the Arm (Spring)] (i don't usually play low INT characters)
[Master] As the Forlorn enter the compound
[Master] and Susan stands at the doorway ready to help defend her friends
[valma-73412] I am back at the keyboard.
[Ergel the Arm (Spring)] miss, you are blocking the doorway. what gives?
[Susan Delgado (valma-73412)] This inn's full, sugar. We don't want any trouble.
[Susan Delgado (valma-73412)] And you look like trouble
[Ergel the Arm (Spring)] aw, shucks, thanks
Orthinmadrigal the Amazing (Master) POOOOOF
Orthinmadrigal the Amazing (Master) appearing out of thin air
Susan Delgado (valma-73412) screams
Susan Delgado (valma-73412) clutches Ergel's arm
Orthinmadrigal the Amazing (Master) runs into the open doorway of the Inn
[Master] Ergel the Arm, Mig and Gormel moved 39'04".
[Master] Susan Delgado moved 9'07".
Ergel the Arm (Spring) looks confused but puts hand on battle axe
[Master] Orthinmadrigal the Amazing moved 10'11".
[Master] do iethe rof you have alterness or observation?
[Ergel the Arm (Spring)] (uh no)
[Master] Ok
[Susan Delgado (valma-73412)] (no)
[Master] OK so
[Master] You see a wizard appear out of now where, carrying something large and flashy in his hand as he runs into the Inn
[Master] there are three of your rebel friends inside Susan
[Ergel the Arm (Spring)] (dance party?)
[Master] three of the Forlorn including Ergel on the outside
[Susan Delgado (valma-73412)] (lol it's a disco ball)
[Master] then suddenly.......
[Master] FLASH
[Master] CRASH
[Master] EXPLOSIONS
[Master] the sky is filled with light
Ergel the Arm (Spring) hits the deck, dragging susand down too
[Ergel the Arm (Spring)] *susan
[Master] flames and ice swirling together
[Master] the ground shakes
Susan Delgado (valma-73412) whimpers under Ergel
[Master] after what seems like forever
[Master] there is so much smoke and dust in the air it is hard to breathe
Ergel the Arm (Spring) coughing
[Master] amazingly the Inn is still standing
[Master] no damage to it
Ergel the Arm (Spring) lets go of susan
Susan Delgado (valma-73412) tries in vain to crawl outside
[Ergel the Arm (Spring)] what the hekl?
[Master] looking inside the doorway
[Master] right at the bar
[Master] in the center of the room
Susan Delgado (valma-73412) crawls under a table instead
[Master] there is a wizard, with his hand outstreched
[Master] and the shaft of a spear through his chest
[Ergel the Arm (Spring)] *-O
[Master] the Inn keeper straightens up
[Ergel the Arm (Spring)] 8-O
[Master] "Are you all ok?"
Susan Delgado (valma-73412) pointing to the wizard
[Susan Delgado (valma-73412)] he's not
[Master] Good, he ran in here attacking,
Ergel the Arm (Spring) still in low-crawl position on the porch
[barkeep (Master)] Good, he ran in here attacking,
Ergel the Arm (Spring) looking in at this exchange
barkeep (Master) reaches and picks up something off the floor,
[barkeep (Master)] He was carrying this
barkeep (Master) holds out an Hourglass
[Ergel the Arm (Spring)] (so is the fireball iceball whatever over now?)
[Susan Delgado (valma-73412)] I wouldn't touch that. You don't know what magic it holds.
[barkeep (Master)] is gold with platium accents, clear glass on the top and bottom holding some sort of sand that glitters in the candle light
barkeep (Master) You might be right
Susan Delgado (valma-73412) holds out a sack
[Susan Delgado (valma-73412)] put it in here
Ergel the Arm (Spring) nodding
barkeep (Master) takes the hourglass and turns it over and sets it on the bar
[barkeep (Master)] Oh
[Master] and FLASH
[Master] a wave of energy flows out from the hourglass
[Master] SHOVING through all of you
[Master] making you tingle
[Ergel the Arm (Spring)] i don't like it
[barkeep (Master)] What in the nine hells
[barkeep (Master)] Give me that bag
Susan Delgado (valma-73412) hands it over
[barkeep (Master)] reaches out for the sack
[barkeep (Master)] takes it and reaches out for the hourglass
barkeep (Master) swipe
[barkeep (Master)] His hand goes right through it
barkeep (Master) What the hell?
barkeep (Master) reaching again
[Susan Delgado (valma-73412)] (why can I hold it then?)
barkeep (Master) through it
[Master] he looks at Susan
Susan Delgado (valma-73412) walks over and covers the hourglass with the sack
Ergel the Arm (Spring) looks confused
[Master] the sack settles down flat
[Master] with nothing in it
[Susan Delgado (valma-73412)] (did the hourglass disappear?)
[Master] and the hourglass standing on top of it
Ergel the Arm (Spring) looks confused often, but especially now
Susan Delgado (valma-73412) looks around at Ergel
[Susan Delgado (valma-73412)] you! try to smash it with that weapon!
[Master] Spring you can target the mage icon to try to hit
Ergel the Arm (Spring) shrugs
[Spring] Ergel the Arm targets Orthinmadrigal the Amazing. Distance: 32'02"
[Ergel the Arm (Spring)] Ergel the Arm: Attack: Battle Axe: (20-(d20+0)) [1d20=20] 0. HITS Orthinmadrigal the Amazing (AC FINAL: 10)!!! [CRITICAL HIT_(Roll Again)_]
[Ergel the Arm (Spring)] Ergel the Arm: Attack: Battle Axe: (20-(d20+0)) [1d20=7] 13. MISSES Orthinmadrigal the Amazing (AC FINAL: 10).
[Ergel the Arm (Spring)] Ergel the Arm: Damage v SM: Battle Axe: (1d8) [1d8=7] 7 added to: Orthinmadrigal the Amazing
[Spring] Ergel the Arm no longer targets Orthinmadrigal the Amazing.
[Master] WHOOOOSH right on through it, but SMASHES into the bar leaving a huge THUNK and sinking deep into the wood
[Ergel the Arm (Spring)] i think that thing is a ghost or something
[Susan Delgado (valma-73412)] we should leave before we are too
[Ergel the Arm (Spring)] i dunno how a thing can be a ghost, but
Ergel the Arm (Spring) gestures at it
[Susan Delgado (valma-73412)] I've seen magic like this before, it's dangerous
[Susan Delgado (valma-73412)] c'mon
Susan Delgado (valma-73412) grabs Ergel's arm and walks toward the door
[Master] back outside
[Ergel the Arm (Spring)] um we gotta get back to the siege
[Master] the air looks weird,
[Master] there is no sun no moon, it is not dark it is not really light, it is a greyish flat color
[Master] with a little bit of sparkles in it
[Ergel the Arm (Spring)] okay i don't like this
Ergel the Arm (Spring) gestures at the sky
Susan Delgado (valma-73412) looks around
[Master] standing there in the path in front of the Inn
[Master] Susan Delgado moved 16'09".
[Master] Gormel moved 29'05".
[Master] Mig moved 32'04".
[Mig (Master)] Hey where did the stars go?
[Ergel the Arm (Spring)] where did my guys go?
[Ergel the Arm (Spring)] oh there you are
[Master] Mig moved 22'01".
[Mig (Master)] I found a horse in the stable
[Ergel the Arm (Spring)] oo commandeer!
[Susan Delgado (valma-73412)] Thank you for retreiving my horse for me
Susan Delgado (valma-73412) bats lashes
Susan Delgado (valma-73412) takes reins
Mig (Master) um, it was in the stable, I am going to take it
[Ergel the Arm (Spring)] by authority of the queen
[Ergel the Arm (Spring)] etc
[Mig (Master)] After we get back from the siege
Susan Delgado (valma-73412) mounts
[Susan Delgado (valma-73412)] see, he likes me better. Now, where are those stars?
Mig (Master) points to the sky
[Mig (Master)] I do not know
Ergel the Arm (Spring) attempts to think
Ergel the Arm (Spring) thinks do i get all violent and take the horse or do i even care, does it matter, etc
[Ergel the Arm (Spring)] (ergel is not inclined but feels a duty)
Susan Delgado (valma-73412) looks around and sees a bright light in the distance
[Susan Delgado (valma-73412)] look!
Ergel the Arm (Spring) looking
[Susan Delgado (valma-73412)] what's that?
[Mig (Master)] the light is fading away
[Master] the light is fading away
[Ergel the Arm (Spring)] what was it? lightning?
barkeep (Master) walks out to the porch
[Master] barkeep moved 24'02".
[barkeep (Master)] I cannot figure this out
[barkeep (Master)] I cannot touch that hourglass at all
[barkeep (Master)] but the sand is running
[barkeep (Master)] really slowly but it is running
Susan Delgado (valma-73412) points toward where the light was
[Susan Delgado (valma-73412)] what is normally in that direction?
[barkeep (Master)] That would be the main road Farmers Turn
[barkeep (Master)] Why is it so grey out ?
[Susan Delgado (valma-73412)] we just saw a light over there, but it faded away
[Ergel the Arm (Spring)] i think that wizard fella did some stuff
[Ergel the Arm (Spring)] before you skewered him
[Ergel the Arm (Spring)] and now he's skewered and can't undo anything
[barkeep (Master)] Can you heal him?
[barkeep (Master)] are any of you a priest?
[Ergel the Arm (Spring)] nopes
[barkeep (Master) (to valma-73412 only)] no to your rebel group
[Ergel the Arm (Spring)] i can shop him into wee bits, but i can't heal him
[Ergel the Arm (Spring)] *chop
[Susan Delgado (valma-73412)] no, I can only try to mend horses and the like
[Susan Delgado (valma-73412)] we don't have a healer with us
[Ergel the Arm (Spring)] maybe one of your guests?
[barkeep (Master)] All my guests left except her three friends
[barkeep (Master)] and my cook
[barkeep (Master)] the two of us were here to try to put out any fire, keep the building in tact
barkeep (Master) looks around
[barkeep (Master)] but this is stranger than a fire
Ergel the Arm (Spring) asks Susan, either of your friends priests?
[Susan Delgado (valma-73412)] did the wizard have any books or sacks? Maybe something he had with him can help or explain
[Susan Delgado (valma-73412)] no, no priests either
[barkeep (Master)] I can do some numbers but I do not read much
[Susan Delgado (valma-73412)] I can read, did he have something to read?
[barkeep (Master)] the Inn Keeper does all those things, he took the cash box with him when he left this morning
[barkeep (Master)] I did not look to see if he had anything to read
Susan Delgado (valma-73412) checks body
[Susan Delgado (valma-73412)] (do I need to roll?)
[Master] and here is where we pause
[Master] grins
[Master] right as the group starts to investigate and figure out what the heck happened
[Master] you both have an image of what is going on ?
[valma-73412] that was a fun start
[Master] and the name of the adventure and tag line is:
[Master] Time Out Like sands through the hour glass so are....
[Master] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.AdventuresInTheWastes
[Spring] nope, i'm pleasantly confused and that'okay
[Master] grins glad for that Spring
[Spring] the days of our lives!
[valma-73412] The Days of Our Lives?
[Spring] hahahah
[Master] it will be fun
[valma-73412] the soap opera?
[Spring] Bill and Ted yelll "so-crates!
[Master] we will leave it to next week but I will post the chat for you to review
[Spring] "i can't belive my mental music maker just did the theme music for Days of Our Lives
[Master] and perhaps Val can write up a summary of what happened for us
[Master] but that can wait for a week or two
[Master] good start though
[valma-73412] I'll do my best
[Master] you are both doing excellent character development
[Master] thank you
[Spring] awrighty then
[Master] I will give you the links etc later on Val no worries
[Spring] pray for my roof
[Master] how is it going Spring?
[valma-73412] good luck with your roof!
[Master] saw the workspace
[Spring] all the passenger side patching is finished. still have to do the driver's side
[Master] good, so over one third of the way done?
[Spring] i'm doing a test overnight to see if liquid nails sticks to gaco roof coat. if it does, that will help my approach
[Spring] yeah, about a third
[Spring] stripping off the existing roof coat is hard
[Spring] but i need to put a plywood layer over the most damaged areas
[Spring] adhesive will help with structural integrity, if it work
[Master] Ergel the Arm XP award: 150. Next level in 0.
[Master] Susan Delgado XP award: 150. Next level in 0.
[Spring] works
[Master] We will update character sheets for that next time
[Spring] alrighty then
[Master] and I will make icons for the rebels too Valerie
[valma-73412] if they need names, Roland, Cuthbert, Alain
[Master] and once we get a bit of character development for them I will have you two run the other NPC people like that too
[Master] and see how good you are
[Spring] whee!
[Spring] the boss of the Forlorn Hope is Ardo Unstoppable
[Master] 9 people plus a dead mage
[Master] and one horse
[Spring] and a ghost hourglass
[valma-73412] nine?
[Master] 4 rebels 3 from the Forlorn, the Bar Keep the Cook
[valma-73412] I forgot the cook
[Master] ok saving this here
[Master] &&&&&&&&&
XP awarded