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Chat Log List - 2025-01-03 - Evil Tide - Formatted - Chat

As the group gathers up supplies for the trip,

Inv Zora Polasis: runs away to tell Julia where we were going, give her 3 gp as a donation for the funeral services and ask her to say a prayer for us while we go to hunt sharks peoples

With everyone stocked up and ready, the group heads out.

In the cliffside beneath the crashing flow of the Crystal Falls, some 15 feet below sea level, lies the opening to the rough, 10-foot-diameter tunnel

You are on a boat about to go dive into the water and try to find your way through a waterfall underwater

You are diving into the water, looking for the entrance to the cave

Rothuss Carder: Looks fun.

Rothuss Carder: unloads his water-sensitive instruments.

Vee Barlett: [SKILL] Observation [MOD:INT] (vs. Target 12) [SUCCESS by 4] [d20 = 8]

Vee Barlett: [SKILL] Ranger Tracking [2] [MOD:WIS] (vs. Target 15) [SUCCESS by 14] [d20 = 1]

Vee Barlett: [SKILL] Swimming [MOD:STR] (vs. Target 14) [SUCCESS by 6] [d20 = 8]

Vee Barlett: takes out her dagger light

Rothuss Carder: What do we see, Vee?

Rothuss Carder: pretends to doggy-paddle around for a bit before diving under to look around.

No one is wearing metal armor right? so you should be good with that

Rothuss and Vee both discover the opening and find a completely submerged tunnel that runs for at least......

you would have to go inside to check but it is dark and long

Vee Barlett: [CHECK] Wisdom (vs. Target 14) [FAILURE by 3] [d20 = 17]

Rothuss Carder: [CHECK] Wisdom (vs. Target 9) [FAILURE by 4] [d20 = 13]

Vee Barlett: [SKILL] Observation [MOD:INT] (vs. Target 12) [SUCCESS by 0] [d20 = 12]

Vee Barlett: [SKILL] Navigation [MOD:INT] (vs. Target 10) [FAILURE by 5] [d20 = 15]

Vee knows anyone without swimming would likely take damage from the pounding of the waterfall and the nearby rocks

Glimber Silvernose: drinks a dose of the water breathing potion

Inv Zora Polasis: drinks a dose of the water breathing potion

Vee Barlett: [SKILL] Swimming [MOD:STR] (vs. Target 14) [SUCCESS by 8] [d20 = 6]

Vee Barlett: [CHECK] Constitution (vs. Target 16) [FAILURE by 2] [d20 = 18]

Glimber Silvernose: [CHECK] Constitution (vs. Target 12) [FAILURE by 5] [d20 = 17]

Inv Zora Polasis: [CHECK] Constitution (vs. Target 12) [SUCCESS by 10] [d20 = 2]

Ratbone Carder: [CHECK] Constitution (vs. Target 8) [SUCCESS by 3] [d20 = 5]

Ratbone Carder: [SKILL] Swimming [MOD:STR] (vs. Target 6) [FAILURE by 10] [d20 = 16]

Inv Zora Polasis: [SKILL] Swimming [MOD:STR] (vs. Target 8) [FAILURE by 2] [d20 = 10]

Rothuss Carder: [SKILL] Swimming [MOD:STR] (vs. Target 13) [FAILURE by 4] [d20 = 17]

Ratbone Carder: [CHECK] Strength (vs. Target 6) [SUCCESS by 0] [d20 = 6]

Vee Barlett: [CHECK] Strength (vs. Target 14) [SUCCESS by 12] [d20 = 2]

Glimber Silvernose: [CHECK] Strength (vs. Target 15) [SUCCESS by 3] [d20 = 12]

Inv Zora Polasis: [CHECK] Strength (vs. Target 8) [SUCCESS by 2] [d20 = 6]

Rothuss Carder: [CHECK] Constitution (vs. Target 9) [FAILURE by 8] [d20 = 17]

Rothuss Carder: [CHECK] Strength (vs. Target 13) [SUCCESS by 8] [d20 = 5]

Temperance: [CHECK] Strength (vs. Target 10) [FAILURE by 10] [d20 = 20]

Temperance's health adjusted by -2

Temperance: [SKILL] Swimming [MOD:CON] (vs. Target 15) [FAILURE by 4] [d20 = 19]

Temperance: [CHECK] Constitution (vs. Target 15) [FAILURE by 3] [d20 = 18]

Based on all the checks of swimming, constitution and strength, it means going by the slowest person, with the worst rolls..... you all can move forward at 300 yards per round

Which is a total of ..... 10 rounds underwater

before

You break the plane of cold water into a damp, dripping cavern of heavy rock, half-drowned with seawater. The watermarks of centuries scribe the cavern walls with horizontal bands, but the stalactite infested ceiling 7 feet above the water also holds some variety of luminescent fungus which provides soft light for the entire chamber.

Vee Barlett: Ooh wonder if thems the glowin' type that gets on boots?

Vee Barlett: reaches up to poke one with her trident

In the center of the cavern, a miniature island of bare rock rises above the waterline, worn smooth except for the occasional divot. To the east, a beach of solid rock apparently gives off onto two dark but dry tunnels. A half-submerged tunnel, only partially lit by the glowing fungus, leads off to the south.

Temperance: [SKILL] Botany [MOD:INT] (vs. Target 13) [SUCCESS by 6] [d20 = 7]

Ratbone Carder: treading water

Vee Barlett: I did promise Dad I'd try to get him some samples if I came across similar...

Ratbone Carder: um are we at high tide? low tide? somewhere in between?

Glimber Silvernose: swims away from Vee so mushrooms don't fall on his head with all her poking

Vee Barlett: [SKILL] Navigation [MOD:INT] (vs. Target 10) [FAILURE by 7] [d20 = 17]

Vee Barlett: [SKILL] Seamanship [MOD:DEX] (vs. Target 16) [SUCCESS by 1] [d20 = 15]

Vee does not know if this is low or high tide

Vee Barlett: is too distracted by the shiny mushrooms

Ratbone Carder: ooooo pretty

Vee Barlett: Whatcha think, Tempe? Can we get a sample?

Rothuss Carder: paddles around idly.

Temperance: It would be nice to, yes. If we have the time for it.

Vee Barlett: Ain't too far into the cave. We can always come back later if'n it ain't practical now.

Temperance: That's true. It's always good to have samples for research purposes.

Rothuss Carder: How long this potion going to work?

Vee Barlett: Long enough but ain't long enough to hang around and party. Anyone look at that wall?

Temperance: [SKILL] Observation [MOD:INT] (vs. Target 13) [SUCCESS by 12] [d20 = 1]

Inv Zora Polasis: Not yet

Rothuss Carder: Which wall?

Temperance: looks at the wall where Vee is pointing.

Inv Zora Polasis: [SKILL] Observation [MOD:INT] (vs. Target 14) [SUCCESS by 12] [d20 = 2]

Inv Zora Polasis: looks at wall with Tempe

Vee Barlett: [SKILL] Sage Knowledge, Island Kingdoms [MOD:CHA] (vs. Target 10) [SUCCESS by 2] [d20 = 8]

Vee Barlett: [SKILL] Observation [MOD:INT] (vs. Target 12) [SUCCESS by 4] [d20 = 8]

Rothuss Carder: swims around some more, looking underwater.

Temperance: The water is circulating. There must be another outlet for the water, but I can't see it.

Rothuss Carder: [CHECK] Wisdom (vs. Target 9) [SUCCESS by 8] [d20 = 1]

Ratbone Carder: swimming behind Rothuss and pinching his back

Ratbone Carder: swimming behind Rothuss and pinching his back

Rothuss Carder: surfaces and slaps playfully at Ratbone's hands.

Inv Zora Polasis: If the water is circulating should we take the half submerged tunnel first? Especially since our potions are still working

Rothuss Carder: Found a tunnel! I think

Ratbone Carder: laughing

Vee Barlett: Then let's dive.

Inv Zora Polasis: Another one?

Vee Barlett: Better explore the waterways first.

Temperance: nods lightly.

Ratbone Carder: we can do the dry tunnels after

Rothuss Carder: dunks Ratbone while she's distracted.

Temperance: Better use it now while we still have the potion's effect.

Vee Barlett: dives in the explore

Temperance: attempts to dive under the water too.

Inv Zora Polasis: all right let's go. We'll follow you Rothuss

Ratbone Carder: okay let's go

Rothuss Carder: Sure, follow me!

Inv Zora Polasis: smiles

Inv Zora Polasis: Let's go swimming Glimber!

Glimber Silvernose: Grrrr

Glimber Silvernose: dives to follow

So you have two tunnels in front of you

Rothuss Carder leads the group to the left tunnel and they run into some Sahaugin guards.

Vee Barlett : [Translation] Bugger off!

Glimber can hear Roth calling out about the guards

Roth sees them

Inv Zora Polasis: What's happening?

For what is in front of Zora

Seawater completely fills this large cavern. Dank strands of some strange sea-growth cling to the ceiling, moving like hair in a subtle current. Gray cave fish dart amongst the seaweeds, hunting prey even in the lightless caverns.

Rothuss Carder tries to stab Sahuagin 2 with his Sabre but misses.

Vee can see that there is a tunnel extending past that one Roth is engaged in

Vee Barlett stabs Sahuagin 1 with her Trident repeatedly, killing it.

Vee Barlett : [Translation] Y'all ready to talk yet?

Sahuagin 3 tries to capture Vee in its net but misses.

Sahuagin 2 tries to capture Rothuss Carder in its net but misses.

Ratbone Carder tries to stab Sahuagin 3 with her Knife but misses.

Glimber Silvernose and Zora Polasis move closer to the combat area.

Temperance takes a look around the cavern

Temp can see that down to the SE from where she is it looks like the tunnel is going... upwards? It looks more like the partially submerged tunnels from before rather than the fully submerged ones you are in now

Temperance: This chamber's partially underwater! We could probably take a breath.

Glimber Silvernose: gives Temperance a thumbs up

Rothuss Carder attacks Sahuagin 2 first with his Sabre and then with his Main-gauche, moderately wounding it.

Vee Barlett stabs Sahuagin 2 with her Trident, killing it.

Temperance moves further along, exploring the caverns.

to the West, Temp sees a faint glow, to the East is dark but both are partially submerged she could breathe in them

More flowing fungi coat the ceiling of this half-drowned cavern, apparently providing sufficient light for the thick growth of reedy vegetation which breaks the surface of the water here. Ripples and dimples on the water's surface indicate a profusion of cave life beneath.

Sahuagin 3 claws repeatedly at Vee Barlett, lightly wounding her.

Vee Barlett : [Translation] Asshole!

Vee Barlett : [Translation] I'm gonna slaughter you.

Ratbone Carder tries to stab Sahuagin 3 with her Knife but misses.

Rothuss Carder attacks Sahuagin 2 first with his Sabre but misses, and then with his Main-gauche, critically wounding it.

Vee Barlett stabs Sahuagin 3 with her Trident repeatedly, killing it.

Vee Barlett: That's whatcha get fer attackin' me.

Temperance continues to look around in the chamber she went to explore.

half submerged cavern, Flowing Fungi on the ceiling

to the west (ahead of her) is the opening and currently open air

behind her is the fully submerged cavern she came in

Temperance swims back to tell the group what she found

Temperance: I only saw more fungi, but the chamber opens up to half-filled.

Temperance: We can come back to them later.

The time is 11:19 AM

Vee Barlett: gestures for Rothuss to go ahead

The group continues swimming along the submerged passage until they reach a new cavern.

This cavern measures at least 60 feet from east to west and is perhaps 30 feet wide, holding a slender atoll of dry rock at its center. The stale green light from the dripping ceiling illuminates ghastly trophies piled upon the miniature island: a half-dozen rotting human. skulls!

Rothuss Carder: swims off to the left side to clear a path

Watermarks band the cavern's sides, illustrating the ebb and flow of the tides. The mouths of five tunnels break the otherwise smooth walls-one to the south, one to the southeast, one to the northeast, and two to the north.

Vee Barlett: Why can't caves just have one entrance? One tunnel? This stupid.

To Vee's south

The still water is separated ahead by the rising hump of a damp rock squarely situated in the center of this cavern. The green glow from above shows the rock to be a smooth and vivid green, quite unlike the surrounding rock of the sea caves.

To Roth's north

The half-submerged. tunnel continues to the north. However, at this point the ceiling height briefly rises to 25 feet above the surface of the water. To the east, the wall rises 15 feet above sea level to what appears to be a 30-foot wide ledge; details of the ledge are impossible to ascertain from the water's surface.

Inv Zora Polasis: looks at skulls more closely

Inv Zora Polasis: [SKILL] Observation [MOD:INT] (vs. Target 14) [SUCCESS by 5] [d20 = 9]

Vee Barlett: looks at the pretty green wall

Rothuss Carder: pulls up slightly to look at the skulls on the island.

Rothuss Carder: [SKILL] Animal Rending [MOD:DEX] (vs. Target 16) [SUCCESS by 7] [d20 = 9]

Vee Barlett: [SKILL] Observation [MOD:INT] (vs. Target 12) [SUCCESS by 0] [d20 = 12]

The ledge thrusting above the water level here is similar to the ledge described for the other but is 15 foot high

No guards swim through the area

This cavern is half-filled with seawater and, like many of the caverns, is softly lit by glowing fungus on the ceiling.

For the far area to the SW

The ledge to the SE is about 15 feet high

Vee Barlett: [CHECK] Intelligence (vs. Target 12) [FAILURE by 7] [d20 = 19]

Vee Barlett: Did y'all see THIS wall? Much prettier than the last.

Ratbone Carder: pretty!

Temperance: cannot see from where she is, so will imagine how pretty.

Inv Zora Polasis: staring at skulls

Inv Zora Polasis: It looks like these people died in combat and were ... decapitated?

Vee is very engaged in PRETTY GREEN STONE

Rothuss Carder: [CHECK] Intelligence (vs. Target 13) [FAILURE by 2] [d20 = 15]

Inv Zora Polasis: I wonder if this was Lychelle's scavenger party

Rothuss Carder: Hard to say. Recent enough, just a week or two.

Inv Zora Polasis: looks to see if there are any tokens by the skulls to identify them

Inv Zora Polasis: [SKILL] Observation [MOD:INT] (vs. Target 14) [SUCCESS by 11] [d20 = 3]

I will give Zora that there are six skulls, and there were a dozen or more in the scavenging party

Inv Zora Polasis: There were more people in Lychelle's expedition than are here so there may be some hope?

Inv Zora Polasis: But I definitely don't want to get captured by these creatures

Rothuss Carder: Do we need to take these back with us?

Ratbone Carder: [singing] poor sad old bones, lonely old bones

Ratbone Carder: [singing] poor sad lonely bones far from home

Glimber Silvernose: [CHECK] Wisdom (vs. Target 11) [SUCCESS by 6] [d20 = 5]

Temperance: The church of the Island may want them.

Inv Zora Polasis: They could possible identify them

Inv Zora Polasis: nods at Tempe

Temperance: nods back in agreement.

Temperance: Yes, and offer proper service if needed.

Rothuss Carder: Alright, I'll get 'em

Rothuss Carder: picks up each one and puts it into a sack.

Inv Zora Polasis: Thank you Rothuss. We can carry them if you need us to

Glimber Silvernose: Vee, does your statue look like that wall?

Vee Barlett: takes out her statue and looks

The stone is prettier

Very big green stone

Glimber Silvernose: Maybe the statues were carved from this rock

Glimber Silvernose: Or rock like it

Glimber Silvernose: takes his pick and chips off a section of the green stone

Vee Barlett: Bet Dad would love something made from this stone.

Glimber Silvernose: I'm taking a chunk

Glimber Silvernose: Want some?

Vee Barlett: Maybe even an earrin' for Pa.... gonna have to remember this fer later.

Vee Barlett: Yar, if'n ya don't mind, please!

Vee can see that the cavern to the SW has mollusks burrowed into the weeds, perhaps Pearl bearing like she saw up in The Bowl

Glimber Silvernose: hits the rock with his pick again to give Vee a chunk of stone

Glimber Silvernose: Here you go

Vee Barlett: pockets the stone with a nod of thanks

Vee Barlett: goes to check the mollusks

Vee opens one of them and no pearl

Vee Barlett: Well at least we'll get at least 100 pearls if we succeed... guess we keep movin'

Vee Barlett: returns to group

Rothuss Carder: Should I check a ledge out?

Vee Barlett: That way a dead end.

Rothuss Carder: points to the ledges to the north

Vee Barlett: Be quick.

and Vee has that ledge to her SE

The half-submerged. tunnel continues to the north. However, at this point the ceiling height briefly rises to 25 feet above the surface of the water. To the east, the wall rises 15 feet above sea level to what appears to be a 30-foot wide ledge; details of the ledge are impossible to ascertain from the water's surface.

Rothuss Carder: [SKILL] Climb Walls [PERCENT:Climb Walls] (vs. Target 90) [SUCCESS by 21] [d100 = 69]

Rothuss Carder: climbs up and peeks over the edge.

Vee Barlett: checks her ledge as well

Vee Barlett: [CHECK] Dexterity (vs. Target 15) [FAILURE by 4] [d20 = 19]

Vee Barlett: [SKILL] Rope Use [MOD:DEX] (vs. Target 15) [SUCCESS by 12] [d20 = 3]

Vee Barlett: [SKILL] Sea Legs [MOD:DEX] (vs. Target 15) [SUCCESS by 11] [d20 = 4]

Nothing up there for Roth, but he can tell that this is very dry so must be above the high tide mark

Vee Barlett: [SKILL] Observation [MOD:INT] (vs. Target 12) [SUCCESS by 4] [d20 = 8]

Vee Barlett: [SKILL] Ranger Tracking [2] [MOD:WIS] (vs. Target 15) [SUCCESS by 2] [d20 = 13]

Vee Barlett: [SKILL] Navigation [MOD:INT] (vs. Target 10) [FAILURE by 8] [d20 = 18]

Rothuss Carder: drops agily back into the water.

Rothuss Carder: [SKILL] Tumbling [MOD:DEX] (vs. Target 14) [SUCCESS by 4] [d20 = 10]

Vee Barlett: still doesn't know what tide it is

-> Vee Barlett: Vee spots very faint tracks heading south through that narrow passage, human tracks

Vee Barlett: Y’all! Human tracks up here.

Temperance: raises her brows.

Rothuss Carder: swims back to the island.

Temperance: What?

Vee Barlett: Glimbs, pass on word. These worth trackin'

Temperance: swims closer to hear.

Ratbone Carder: swims along too

While Roth is up there, as he come gracefully down he does see another ledge like that along the northern opening

Temperance: Ah, the rock is indeed pretty.

Temperance: Sorry Vee, what did you say?

Rothuss Carder: Sure, let's go look at that while we're here..

Vee Barlett: Human tracks up here.

Temperance: raises her brows again.

Temperance: That is worth exploring.

Vee Barlett: Yar.

This cavern is half-filled with seawater and, like many of the caverns, is softly lit by glowing fungus on the ceiling. but this is only 5 foot up. This cavern is half-filled with seawater and, like many of the caverns, is softly lit by glowing fungus on the ceiling. This cavern is half-filled with seawater and, like many of the caverns, is softly lit by glowing fungus on the ceiling.

The ledge thrusting above the water level to the north is similar in most respects to the ledge

However, this ledge is only 5 feet above the water's surface and sadly holds the bedraggled and drowned body of an excavator

Rothuss Carder: climbs up to look over the body for any identification.

Rothuss finds 37 gp, 1 potion of healing, and 2 serpentine carvings on the dead body (who retained his head)

Vee Barlett: [SKILL] Rope Use [MOD:DEX] (vs. Target 15) [SUCCESS by 7] [d20 = 8]

Vee Barlett: ties off a rope to climb up

In what would otherwise be a completely bare cavern lies a human figure dressed in rags, hunched up in the deepest recess of the south wall. Fish bones and dam shells litter the area about the figure, as well as a bladder-pouch. As you approach, the man cries out in alarm and staggers to his feet, brandishing the broken haft of a spear.

Vee Barlett: Yo.

Vee Barlett: Need some healin'? Got a priestess here who does it well.

Temperance: waves her hand from afar.

Inv Zora Polasis: Rothuss! We should catch up with the others

Vee Barlett: thinks it was a good thing Tempe followed

Olmes (Fighter): STAY AWAY you dirty bastards, filthy sea devils

Vee Barlett: shrugs

Vee Barlett: I've been called worse but ain't sure I'm the kinda sea devil yous talkin' about.

Vee Barlett: [CHECK] Charisma (vs. Target 10) [FAILURE by 5] [d20 = 15]

Vee Barlett: is wet and smells like fish

Rothuss Carder: climbs up this ledge

Rothuss Carder: [SKILL] Climb Walls [PERCENT:Climb Walls] (vs. Target 90) [SUCCESS by 54] [d100 = 36]

Inv Zora Polasis: watches Rothuss

Vee Barlett: Vee. Yer pontenant sent us as a rescue party.

Rothuss Carder: drops back into the water again.

Rothuss Carder: [SKILL] Tumbling [MOD:DEX] (vs. Target 14) [FAILURE by 1] [d20 = 15]

Rothuss Carder: makes a noisy splash

Vee Barlett: [CHECK] Wisdom (vs. Target 14) [SUCCESS by 7] [d20 = 7]

Temperance: [CHECK] Wisdom (vs. Target 16) [SUCCESS by 11] [d20 = 5]

AND if they have been down here for more than a few days.... only drinking seawater......

Vee Barlett: [CHECK] Wisdom (vs. Target 14) [SUCCESS by 5] [d20 = 9]

Vee Barlett: squints for a better look

Yes to looking like emaciated, dehydrated, maybe looks like a brother? relative to the person you talked to earlier today?

Vee Barlett: You got a twin above ground?

Vee Barlett: hands him her water pouch to take a drink

Olmes (Fighter): JABS his broken spear at Vee

Olmes (Fighter): POISON

Vee Barlett: Ain't gonna get fair with that aim and yer sickness.

Temperance: raises her brows.

Vee Barlett: Tempe, thinkin' he sees things. Can ya talk nicely to 'em or somethin'?

Vee Barlett: I ain't lookin my best right now.

Temperance: Your Potentate sent us here to look for missing survivors. I am priestess, and I can heal you, if you let me. I promise, there is no poison. Just water.

Temperance: shrugs her shoulders.

Temperance: [CHECK] Charisma (vs. Target 7) [SUCCESS by 6] [d20 = 1]

so he cowers a bit but bows his head to Temperance

Recognizing her as a priestess

Temperance: hands him her water pouch.

Temperance: Would you like some water?

Cautiously takes it and drinks

Temperance: Er... no need to bow or anything.

then DRINKS

and empties it

Rothuss Carder: will swim back to Zora after he's done on his end

Then VOMITS it back up

Vee Barlett: Too quick.

Temperance: I forget that it probably isn't good for your health to drink that quickly.

Temperance: My apologies.

Temperance casts Cure Light Wounds on Olmes.

Vee Barlett: Maybe you got some calmin' song to play Rats?

Ratbone Carder: well, I didn't bring my lute swimming

Vee Barlett: Oh... do ya whistle or anythin'?

Ratbone Carder: but I can sing!

Vee Barlett: Singin' works.

Ratbone Carder: [hums a few notes]

Ratbone Carder: [sings] my fine, fine friend, how fine to see you again

Ratbone Carder: [sings] what time we'll spend, my fine fine friend

Ratbone Carder: [sings] let's wine, my friend, let time never end

Ratbone Carder: [sings] let's dine my friend, we have the time to spend

Inv Zora Polasis: looks around for traps

Inv Zora Polasis: [TOWER] [SKILL] Find/Remove Traps [PERCENT:Find/Remove Traps] (vs. Target 45) [SUCCESS by 5] [d100 = 40]

Inv Zora Polasis: looks at pile of rocks

Inv Zora Polasis: Something is suspicious over there

Inv Zora Polasis: [SKILL] Observation [MOD:INT] (vs. Target 14) [SUCCESS by 0] [d20 = 14]

Inv Zora Polasis: Stay away from the rock pile right now

Rothuss Carder: pretends to write down

Rothuss Carder: Do. Not. Go. Near. Rocks. Got it!

Inv Zora Polasis: There's another underwater tunnel behind those rocks

Inv Zora Polasis: Not a trap per se but something hidden

Inv Zora Polasis: So that's a hidden passage but it could lead to a shark den

Inv Zora Polasis: and it's under water

Rothuss Carder: Where'd the rest go?

Inv Zora Polasis: And the rest of the group is down south there

Back to Temperance and your refugee

Tempe heals him to full, calms his fears a bit, but he is still very paranoid and thirsty

Temperance: Vee, do you think I could take your water? It might be best if we get him to take smaller sips this time.

Temperance: Do you know someone by the name of Kara Rynnow?

Temperance: turning to the refugee.

Olmes (Fighter): Kara

Olmes (Fighter): Docks

Vee Barlett: grabs her water pouch, pours a little of her water into it, and hands it back

Temperance: Thank you Vee.

Vee Barlett: There so he ain't get a chance to waste it all, only givin' him a little.

Temperance: hands him the water pouch.

Temperance: Now please drink it slowly.

Temperance: Tiny sips. Take it slow.

Temperance: But yes, Kara at the docks.

Olmes (Fighter): Lychelle..... sobbing

Temperance: What happened?

Olmes (Fighter): They took us

Olmes (Fighter): Asking Asking ASKING

Olmes (Fighter): Stone which abides

Olmes (Fighter): They ate them alive!

Temperance: Stone which abides...?

Olmes (Fighter): ALIVE!

Vee Barlett: Throne of Teeth.

Temperance: jolts back a little.

Vee Barlett: grimaces

Temperance: Well... that certainly sounds like an ominous thing for the fate of...

Olmes (Fighter): The Drowned Caverns

Olmes (Fighter): Deep Deep

Temperance: continues to listen.

Olmes (Fighter): Need Chuvor

Olmes (Fighter): Clutches a large bladder to his chest

Temperance: Drowned caverns....? And need...

Vee Barlett: Chuvor?

Temperance: attempting to remember.

Olmes (Fighter): CHUVOR

Olmes (Fighter): Holding hiding the bladder from you

Temperance: Yes that. Or who.

Temperance: is not sure if it is wise to see what's in his hand.

Vee Barlett: That a water pouch or... somethin' else?

Olmes (Fighter): Chuvor

Vee Barlett: [SKILL] Observation [MOD:INT] (vs. Target 12) [SUCCESS by 2] [d20 = 10]

Temperance: I am not sure.

Temperance: Chuvor, he says.

Vee Barlett: Yar ain't a word I know.

Vee can guess that the bladder is a rustic, or underwater form, of a potion or water skin

Temperance: [CHECK] Wisdom (vs. Target 16) [SUCCESS by 0] [d20 = 16]

Temperance: [CHECK] Intelligence (vs. Target 13) [FAILURE by 4] [d20 = 17]

Vee Barlett: What be in yer bladder?

Olmes (Fighter): Chuvor

Vee Barlett: What Chuvor do?

Olmes (Fighter): Breathe

Temperance: Ah, it helps you breathe?

Vee Barlett: Ahh underwater?

Olmes (Fighter): Yes Nodding fiercely

Temperance: Right, a breathing device.

Temperance: Keep that close, good to have that.

Vee Barlett: Well we can getcha out if ya got potion to help ya breath underwater. But our boat ain't here at the moment so you'd have to stick close.

Ratbone Carder: oh wow nice

Temperance: If you come with us we have a way to get you back home.

Olmes (Fighter): Shrinks back

Temperance: It would be better than staying here, afraid and alone.

Vee Barlett: breaks off a small piece of rations and hands it to him

Ratbone Carder: [CHECK] Charisma (vs. Target 16) [SUCCESS by 4] [d20 = 12]

He is obviously very scarred and afraid of the Sahuagin

Scarred and scared

Ratbone Carder: [sings] dear friend. come on by

Vee Barlett: Or we can leave ya here and come back later.

Takes the food from Vee cautiously and nibbles

Ratbone Carder: [sings] we'll get you well to home

Vee Barlett: But I ain't sure how safe it be.

Olmes (Fighter): No Sea Devils

Olmes (Fighter): No NO NO

Vee Barlett: They can't reach ya here?

Olmes (Fighter): Hiding

Temperance: Were there many that you saw?

Olmes (Fighter): 30 here, more sent out to distract

Temperance: Oh my, that is quite a bit.

Vee Barlett: Well we ain't got long to stay. On the clock with our potions, yeah? So we gonna back away and if'n ya wanna come with us, come. And if'n ya don't then we'll come back fer ya, okay?

Temperance: I can leave some rations with you if you'd like to stay.

Temperance: Not sure how safe you will be here, but I can at least try to help you.

Temperance: trying to summon Zora's helpful spirit into her bones.

Olmes (Fighter): Fingers tighten on his broken spear shaft

Olmes (Fighter): I can go with you to the surface

Olmes (Fighter): I can make it

Vee Barlett: nods

Temperance: nods in agreement.

Temperance: Alright.

Olmes (Fighter): Chelle needs me

Vee Barlett: Then let's be off. Stick near the priestess. I'll kill them devils.

Temperance: Yes, we would like to see your friend too.

Temperance: holds out a hand to help him up.

Vee Barlett: Yer name?

Olmes (Fighter): Very cautiously takes Temp's hand

Olmes (Fighter): Olmes,

Vee Barlett: Vee.

Vee Barlett: Let's go.

Temperance: Olmes. Good to meet you. You can call me Temperance.

Olmes (Fighter): Olmes Oakham

Temperance: nods lightly.

Ratbone Carder: smiles

Olmes (Fighter): My father is in town, a guard

Vee Barlett: lets the others go first so she can grab her rope as they leave

Temperance: guides Olmes to the rope as he talks.

Olmes (Fighter): He needs to be warned

Vee Barlett: Of what?

Vee Barlett: Theys already know of them sea devil attacks. We helped them fight them off earlier.

Inv Zora Polasis: You're back!

Vee Barlett: Got a survivor of the guard. Olmes.

Rothuss Carder: And you found a friend!

Inv Zora Polasis: We found a hidden underwater passage

Vee Barlett: Says... (lowers her voice) Lychelle and friends were eaten alive.

Olmes (Fighter): Points to where Zora is near, GUARDS

Inv Zora Polasis: Blocked by those rocks there

Inv Zora Polasis: All right

Inv Zora Polasis: with guards behind the rocks then

Inv Zora Polasis: smiles

Rothuss Carder: Other way sounds good.

Vee Barlett: And we gots... what was it? 30? Sauguarians to kill total.

Inv Zora Polasis: 30?

Vee Barlett: Well guessin' 27 now.

Inv Zora Polasis: That's a lot considering the poisoned tridents and the love of decapitation

Rothuss Carder: Our To-Do list just got longer

Vee Barlett: Yar but they fun to stab.

Vee Barlett: So what's next on the list?

Temperance: Well... we can return to the cavern I saw before. Or we can keep going down one of these if any are open.

Rothuss Carder: I dunno. Get out before we drown? Find the path to the sinkhole?

Temperance: Or explore more here, if need be.

Vee Barlett: Wes gotta find out why they attackin' so pick another tunnel and we'll be behind ya.

Rothuss Carder: Right, only one not with guards we haven't been down then

and as Roth moves forward

Rothuss Carder: holds up his hand and hopes he hasn't been seen.

Inv Zora Polasis: [SKILL] Detect Noise [PERCENT:Detect Noise] (vs. Target 15) [SUCCESS by 1] [d100 = 14]

Rothuss Carder: [SKILL] Detect Noise [PERCENT:Detect Noise] (vs. Target 35) [FAILURE by 4] [d100 = 39] +50

So you both hear it easily

Sahuagin [Sahuagin]: [Translation] INTRUDERS

And Roth can see that one up ahead

A half-filled cavern not unlike many of the others within the caves, this one contains a dangerous secret: a hair-thin trip line flush with the waterline . If PCs trigger this trap, the line unbalances the pile of shells and flat rocks piled upon the rise of dry rock in the center of the cavern. The shells and rocks plop resoundingly in the water, alerting the sahuagin sentry in area 28 that something approaches.

what do you want to do

Inv Zora Polasis: whispers, “Careful. You see that?”

SPLASH

Inv Zora Polasis: trap

Rothuss Carder: Rothuss will rush ahead and try to kill or distract it from calling out

Rothuss Carder attacks Sahuagin 2 first with his Sabre but misses, and then with his Main-gauche, moderately wounding it.

Inv Zora Polasis: runs after Rothuss

Inv Zora Polasis tries to stab Sahuagin 1 with her Rapier but misses.

Glimber Silvernose: sneaks under the big people to get closer

So Roth sees the Sea Devil in front of him swimming away

Rothuss Carder follows the Sahuagin trying to escape.

Sahuagin 2 stabs Rothuss Carder with his poisoned Trident, moderately wounding him and paralyzing him.

Rothuss Carder: [SAVE] vs. Poison [d20 = 1]

Save [1] [Target 12] -> [for Rothuss Carder] [vs Sahuagin 2] [TARGET-FAILED]

Rothuss Carder: groans as the world goes black

Ratbone Carder: hey! why is my brother yelling up there?!

So the one retreats backwards, Roth follows him quickly, and into the trap of the other one STABBING from the side with a trident poisoning him and knocking him unconscious

Ratbone Carder: Ummm we are all leaving this guy? I'm not leaving this guy

MeLange: I think you gotta stay with im'

MeLange: I think I gotta fight

Olmes Sticking close to Ratbone

Ratbone Carder: Don't worry, Olmes, our friends are kickass and I'm staying right here

Temperance: Everyone okay up there?

Inv Zora Polasis: tries to hit that one that is swimming away before he can bring others

Inv Zora Polasis stabs Sahuagin 1 with her Rapier, critically wounding it.

Glimber Silvernose attacks Sahuagin 1 with his Footman's Pick, killing it.

MeLange attacks Sahuagin 2 with his Battle Axe, critically wounding it.

and Mel can see that other one in the cave behind the front one now

Sahuagin 3 moves to the back of the cave and pushes aside some rocks to yell down

Sahuagin [Sahuagin]: [Translation] GUARDS GUARDS

For where Zora is

A greater profusion of the luminescent celling fungus reveals a sea cavern larger than any you have previously seen. Water fills a large portion Of the cavern, but a ledge only a few feet above the waterline creates a wide shelf of dry rock to your left as you enter. Thrust into the rock are two thick wooden posts. Each post contains three heavy cords which hang limply; however, their placement suggests that once these cords were used to tether or bind objects or people.

MeLange attacks Sahuagin 2 with his Battle Axe, killing it.

Rothuss Carder: *gurgle*

MeLange: guy's gurgling over here!

Glimber Silvernose: pulls Rothuss over to that land area on the left

Inv Zora Polasis: calls back “One got away. He's going to bring more!”

Vee Barlett: So ya chasin' it right?

Inv Zora Polasis: Are you crazy?

Vee Barlett: Crazy to let more here. So guess we gotta be ready.

Temperance: Maybe not the best to chase after a Sahuagin with poisonous weapons.

Vee Barlett: Just shrug it off.

Vee Barlett: Ratbone, y'all move closer in here.

Vee Barlett: Still wonderin' if they comin' out of tem rocks...

Ratbone Carder: Olme, it looks like the coast is clear. let's go up there by Temperance

Ratbone Carder: and Vee

Ratbone Carder: Cmon, let's get going

MeLange: follows the gang south

MeLange: goes to the east ledge

For where Mel is:

A greater profusion of the luminescent celling fungus reveals a sea cavern larger than any you have previously seen. Water fills a large portion Of the cavern, but a ledge only a few feet above the waterline creates a wide shelf of dry rock to your left as you enter. Thrust into the rock are two thick wooden posts. Each post contains three heavy cords which hang limply; however, their placement suggests that once these cords were used to tether or bind objects or people.

Rothuss Carder: *groan*

MeLange: whoa this cavern is larger than any we have seen previously!

MeLange: pretty nice though!

Inv Zora Polasis: Glimber! We need to keep moving. Bring Rothuss!

MeLange: Seems like there used to be signs here, but there are no signs here no mo'!

Inv Zora Polasis: catches up with MeLange

Glimber Silvernose: picks up Rothuss to bring him to the next ledge

Temperance: I think they're moving onto shore over there.

Temperance: telling Vee and Ratbone and Olmes what she can see?

Vee Barlett: Y'all keep movin'

Vee Barlett: I'll cover ya.

Inv Zora Polasis: MeL! Look a fissure beneath the water

Temperance: moves towards the southern part where the rest of the group is.

Ratbone Carder: The coast is still clear, let's go

Temperance: Everyone alright here?

Inv Zora Polasis: For now

Inv Zora Polasis: smiles at Tempe

Temperance: Oh, that's good!

Olmes (Fighter): This is where they tied up Chelle

Olmes (Fighter): Before they took her away

Vee Barlett: Where they take her?

Olmes (Fighter): They made us watch them eat the rest of the people

Inv Zora Polasis: cringes

Olmes (Fighter): He points down into the fissure

Vee Barlett: Yar I'll stab them extra for that.

Inv Zora Polasis: What's down in the fissure?

Olmes (Fighter): I don't know

Inv Zora Polasis: They took Chelle there?

Vee Barlett: Somethin' to stab.

Olmes (Fighter): They said the Drowned Caverns

Ratbone Carder: Bubba!

Ratbone Carder: pats Rothuss' face

Ratbone Carder: is this how I was?

Ratbone Carder: you know, before?

Temperance: nods lightly.

Glimber Silvernose: Yeah. Think he got hit with a trident like you

Temperance: With more sleeptalking, but yes.

Ratbone Carder: okay so, he can be fine, right? I’m fine, he can be fine?

Temperance: looks over Rothuss to see if there's anything she can do to help.

Glimber Silvernose: Think so

Rothuss Carder: groans.