Chapter 1 - Class - Character Kits - Thief Kits
Adventurer
The Adventurer is the jack-of-all-trades, the prototypical dungeondelving thief. The Adventurer is not so much a thief as a character who takes advantage
of the general thiefly skills on professional adventures into dungeon and wilderness. The
Adventurer thief kit has no requirements beyond those of the thief class itself.
Role: Adventurer-kit thieves usually serve in parties of brave adventurers of various
classes. Their special skills are vital in supporting any successful expedition into
wilderness or dungeon. The professional Adventurer is, furthermore, preferred by many
adventuring parties, because he is much less likely than other thieves to betray or steal
from his own companions. The successful Adventurer knows the value of trust and
cooperation, while many a "street thief" has been raised on duplicity and (sometimes
literal) backstabbing.
Many Adventurers are neutral or lawful. Few are evil, and almost none that are
chaotic evil can survive for long, let alone prosper in his ways.
Adventurers may be part of a thieves' guild for easy access to equipment and training.
They tend to be independent, however, and dislike guilds that have demands beyond a
simple membership fee.
Secondary Skills: Any.
Weapon Proficiencies: Any.
Nonweapon Proficiencies: Required: None.
Recommended: Player's choice; among
those that may be selected are Alertness, Boating, Fast-talking, Gather Intelligence, and
Looting.
Skill Progression: Adventurer thieves tend to spread their skill improvements as
evenly as possible, to allow them to deal with the many different challenges theadventuring life presents. If there is any concentration, it is usually on opening locks or
finding and removing traps, since these skills are probably used most often.
Equipment: Adventurers are typically very gadget-oriented, delighting in new ways to
bypass monsters and raid their lairs. They also may have a good bit of money, from
successful ventures, to reinvest in equipment.
Special Benefits: None.
Special Hindrances:'' None.
Races: Any.