Chapter 1 - Class - Character Kits - Wizard Kits
Amazon Sorceress
Note: This kit is taken from the Complete Wizard's Handbook.
Amazons belong to matriarchal societies that thrive in a world otherwise
dominated by males. Women occupy all important positions in Amazon societies-- they
are the rulers, artisans, soldiers, and scholars.
Most Amazon societies have existed unchanged for thousands of years, living in
relative isolation from the rest of the word, but others have more recent origins. Some
were established by disgruntled women who tired of their subservient roles in maledominated cultures and decided to rule themselves, while others were created by deities
sympathetic to the plight of women.
Men are second-class citizens in Amazon cultures, occupying positions of menial
servitude to their female superiors. In some societies, men are kept as slaves, treated only
marginally better than domestic animals. Still others have eliminated men entirely.
Amazons from totally male-free societies make occasional forays into neighboring
communities to fraternize with men. Others perpetuate their civilization by being
extremely friendly with male adventurers passing through their territory; when the
Amazons tire of their company, the adventurers are sent on their way or killed.
An Amazon society may be as small as a single village or large enough to fill an entire
continent. Because they are continually under siege from male-dominated civilizations,
Amazons have mastered the art of war. Traditionally, Amazons are superior horsebreeders and riders, excelling with spears, bows, and other weapons that can be wielded
from horseback.
A character must be female to be an Amazon. There are no other requirements.
To abandon this kit, the character must renounce her Amazon citizenship, most likely
because she has grown to identify more closely with a different culture.
Preferred Schools: Amazons with high Constitution tend to be drawn to the schools
of conjuration/summoning and invocation/evocation; both are especially useful on the
battlefield. Diviners are also common, as they make excellent administrative advisors and
counselors.
Barred Schools: Amazons shun the dark forces associated with the school of
necromancy. Because of its perceived uselessness in combat, they also avoid the school
of illusion.
Role: Most Amazons are warriors, but the few wizards among them are held in high
regard, as is any person who has mastered a difficult art. Amazon Sorceresses typically
serve as seers, advisors, counselors, and administrators. Because of their formidable
power, Amazon Sorceresses especially invokers and conjurers-- are always welcome on
the battlefield.
In male-dominated cultures, the Amazon is regarded as a curiosity at best. She is
stared at, whispered about, and sometimes openly ridiculed. Well-meaning women who
have accepted subservience as a cultural norm may try to convince the Amazon to change
her unnatural ways, while chauvinistic men, seeing her as a threat to their masculinity,
may feel compelled to dominate her in any number of ways. Even open-minded citizens
will likely be suspicious of a female with such unusual attitudes.
Among her peers in an adventuring party, the Amazon Sorceress will prove to be a
courageous fighter and a capable spell caster. Although the other player-characters may
harbor some prejudices of their own about the role of females, the DM should discourage
any overt discrimination; once she has proven herself in tough situations, the Amazon
should be accepted as an equal in all regards.
Secondary Skills: Required: Groom.
Weapon Proficiency: Required: None. Recommended: Spear or long bow. This is
contrary to the weapons usually allowed wizards, but is typical for Amazon cultures.
Nonweapon Proficiencies: Bonus Proficiencies: Riding (Land-based), Animal
Training.
Recommended: (General) Animal Handling; (Warrior) Animal Lore, Armorer,
Bowyer/Fletcher, Hunting, Running, Survival, Tracking.
Equipment: When an Amazon character is first created, she must buy her weapons
from among the following choices only: bow (any type), dagger/dirk, javelin, knife,
spear. Once she has adventured elsewhere in the world, she may purchase other types of
weapons.
Special Benefits: Male opponents who have never encountered the formidable
Amazon women tend to underestimate them. Therefore, the first time such a male
encounters an Amazon in combat, the Amazon receives a +3 bonus to hit and +3 to
damage on her first blow only. These bonuses reflect the fact that the opponent is taken
off guard by such an able female.
This bonus is not applicable in every situation. The DM should consider the following
guidelines when ruling on the Amazon Sorceress's bonus.
· The bonus does not apply to opponents of 5th level or higher. Such opponents are too seasoned to be surprised in this manner.
· The bonus does not apply to opponents from cultures where females are accepted as equals and female warriors are common.
· The bonus does not apply to opponents who have fighting females as comrades, who have faced fighting women before, or who have seen the Amazon use her bonus on someone else.
· The bonus does not always apply to player characters. The DM might ask a quick, guarded question of the player to learn whether his character would underestimate a female opponent.
Regardless of whether the Amazon's first blow hits or misses her intended victim, the
victim will never be subject to the bonus again; the bonus can be used only once per
victim.
Special Hindrances: The Amazon suffers a -3 reaction roll adjustment from NPCs
from male- dominated societies. This reaction adjustment no longer applies once
characters come to know and respect her. Likewise, player characters need not respond
with hostility toward their Amazon companion unless they want to do so for role-playing
purposes.
Wealth Options: The Amazon Sorceress receives the normal (1d4 + 1) x 10 gp as
starting money.
Races: Most Amazons are human, but other races are acceptable, with the adjustments that follow.
- · Half-elves: Substitute either short bow or spear for the required Weapon Proficiency.
- · Gnomes: Substitute throwing axe or short sword for the required Weapon Proficiency, use ponies for mounts, and substitute Tracking and Survival for the bonus Nonweapon Proficiencies.
- · Elves: Substitute Endurance and Set Snares for the bonus Nonweapon Proficiencies