Main / Apr0210

Apr 02 10 - Green Acres

[BOB] ] ==== Gaming session has been running for 2 minutes and 52 seconds ====

[BOB] ] Time of Day: 07:00 AM. Day 6 Pen ___ de, Spe {Early Fall} 6th, 338 SKR.

[BOB] Getting food and drinks and changing clothes

[BOB] in some order

[BOB] will be back up in a bit

[BOB] Airia can be healed now it is the next morning after the attack

[BOB] I am away from the keyboard.

temp John] has joined the game on Fri Apr 02 18:28:20 EDT 2010

temp John] is receiving the map Base Map...

temp John] has received the map Base Map.

[temp John] Miranda targets Aeiria. Distance: 19'10"

[temp John] ] Miranda casts a spell against Aeiria: Orison: I can create minor effects.

[temp John] ] Miranda casts a spell against Aeiria: Orison: I can create minor effects.

[temp John] ] Miranda casts a spell against Aeiria: Orison: I can create minor effects.

[temp John] that was suposed to be two fro 10 points but I have a itchy mouse

[temp John] not like I will be using my third spell today

[temp John] and while I am in charge I decree we change our name to Bollywog Slayers

[BOB] I am back at the keyboard.

[BOB] Hah

[BOB] so 10 points to Airiea?

[BOB] ] Aeiria's Current Hit Points: adjusted to 11 (10) - Lightly Wounded

[temp John (to GM only)] ] Character sheet for Miranda modified: Non-Weapon Proficiencies - DELETED: Veterinary Healing, Craft, null, 1, $wi, -3.

[temp John] please

[BOB] and done

[BOB] and Mike just logged in

[temp John (to GM only)] ] Character sheet for Miranda modified: Notes - CHANGED.

[temp John] so only 500

[temp John] and I have 3 empty slots I never filled

[temp John (to GM only)] ] Character sheet for Miranda modified: Armor - Natural AC:: CHANGED: 5 (10).

[temp John] will you remember why my natural AC is 5? I have it in my notes but note sure if you look there

[BOB] it is part of your Priest Abilities

Death] has joined the game on Fri Apr 02 18:40:54 EDT 2010

Death] is receiving the map Base Map...

Death] has received the map Base Map.

[temp John (to GM only)] ] Character sheet for Miranda modified: Armor - AC FINAL:: CHANGED: 5 (10).

[BOB] it is on the God's page

[temp John] Miranda no longer targets Aeiria.

[BOB] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.Idun

[temp John] I know, I was thinking of a reminder on my charater sheet

[temp John] OH NO DDeath is here

[temp John] RUN!!!!!!

[Death] bob and i are arguing over the merit pay bill

[temp John] I will not get involved

[temp John] it is a no win situation

[temp John (to GM only)] ] Character sheet for Miranda modified: Notes - CHANGED.

[BOB] John any idea how long you can stay?

[Death] stay where?

[temp John] we are leaving about 7, i did not even tell Laura, she is just watching one show before we leave

[BOB] and John want your input on the training

[temp John] then off to Ft Pierce

[temp John] teachers should get paid more

[BOB] do you think people should train after Green Acres or wait to do that after the next story arc

[BOB] knowing that if you do pause for training it will take several weeks and people will go up in level during the training process again

[temp John] i think training should be intergrated into the continuing adventure, trying to seperate it into one arc or another is irrelavent

[Death] thank you john

[BOB] I agree with you on that John

[Death] now if only you ran the state. lol

[Death] and i agree with the training

[temp John] I was talking about Miranda, she is a teacher ;)

[BOB] but

[BOB] grins

[BOB] very nice!

[temp John (to GM only)] ] Character sheet for Miranda modified: Notes - CHANGED.

[BOB] the issue is if you are training you can not go off on an adventure

[temp John (to GM only)] ] Character sheet for Miranda modified: Notes - CHANGED.

[Death] yes, so we do training when we can find it.

[BOB] for example you can not take the blackmithing shop with you

[BOB] ok

[Death] and if someone needs to sit still for training we can plan that.

[BOB] that makes sense

[Death] but i don't want it to always be stop. click time. press play.

[Death] some training will be as we go

[BOB] no

[Death] some might be because we stumble on someone who can teach a cool skill

[BOB] I do not want to skip time or at least do at little of that as possbile

[Death] i personally plan on leaving imari's slot open for a little bit

[Death] maybe we find someone with a useful skill.

[BOB] is Imari a teacher?

[Death (to GM only)] ] Character sheet for Imari modified:

[temp John] I was thinking I could get some monster languages

[Death (to GM only)] ] Character sheet for Imari modified:

[Death (to GM only)] ] Character sheet for Imari modified: Magical Abilities - CHANGED: 2 -- Maximum: 3 (1), CHANGED: 2 -- Current: 3 (1).

[BOB] the hardest part for the training John is that you will need to go to a Norse church

[Death] i dunno.

[BOB] Mike needs to travel to Carnak

[Death] haven't made that roll

[Death] or find convenient bands of travelling barbarians

[BOB] I thought I had everyone make it

[temp John] so we travel to Carnak

[Death] i guess they're hiring out as credit collectors around here?

[BOB] yes to John I want to do that

[Death] what's in your purse?

[BOB] was what I had planed after the next story arc

[BOB] and once Guy logs in we will rewind a short bit for his training

[BOB] he is the only one who has a trainer here on teh Estates that will last for a few levels

[BOB] Kristelle will be able to come here for other training later on

[Death] there's a crappy thief here on the estates?

[BOB] for the specialized Ranger stuff

[BOB] grins, you will see what he finds when he finds it

[BOB] but Mages, Priests need to go elsewhere,

[temp John] ding

[Death] i'm guessing he'll find it in the jail house.

[Death] NOT able to pick the lock to get out

[Death] or find the trap on it.

[BOB] no third level mage spells, and no Greek or Norse or Shardik priests

Kaz] has joined the game on Fri Apr 02 19:01:29 EDT 2010

Kaz] is receiving the map Base Map...

Kaz] has received the map Base Map.

[BOB] ok

[BOB] so John and Mike get the XP

[BOB] Imari targets Medoro. Distance: 4'10"

[BOB] Imari no longer targets Medoro.

[Kaz] Hey there

[BOB] ] Imari moved 25'04".

[Death] hi kaz

[BOB] ] Branwyn moved 5'04".

[BOB] ] Indigo moved 12'09".

[BOB] ] Foriso Fairhand moved 12'01".

[temp John] thank you KAZ!

[temp John] and if Miranda has any time, she needs to grow /find some spell components

[BOB] ] XP award: 500. Next level in 540.

[BOB] ] XP award: 500. Next level in 737.

[Kaz] thank me? Why?

[temp John] loged in a minute earlier and I would have gotten 200 less xp

[temp John] ;)

[Kaz] :P

[Kaz] So? I would have gotten 200 exp more.

[temp John] i appreciate your sacrifice

[Death (to GM only)] ] Character sheet for Indigo modified: Weapons - CHANGED: Goblin Sword -- Profic Adj: -2 (+2),

[Death] ] Indigo: Attack: Goblin Sword: ((20-(d20+3))-2+2) [1d20=7] 10 [ROLL WAS MODIFIED]

[Death (to GM only)] ] Character sheet for Indigo modified: Weapons - CHANGED: Goblin Sword -- Skill Adj: -2 (+2), CHANGED: Short Sword -- Skill Adj: -2 (+2), CHANGED: Short Sword -- Profic Adj: -2 (+2),

[BOB] testing to make sure Indigo's bonuses are working properly

[Death] ] Indigo: Attack: Goblin Sword: ((20-(d20+3))-2-2) [1d20=7] 6 [ROLL WAS MODIFIED]

[Death] ] Indigo: Attack: Short Sword: ((20-(d20+3))-2-2) [1d20=19] -6 [ROLL WAS MODIFIED]

[BOB] but it is a new day

[BOB] you are at the keep

[BOB] read for Medoro?

[Kaz] So, do you appreciate it enough to share 100 of that extra exp with me, John? ;-)

[Death] it's a brand new day. and the sun is high. all the birds are singing...

[Death] that you're gonna die.

[Kaz] lol

[Kaz] ready as we'll ever be, I guess. No Lisa tonight?

[BOB] she is flying home from Alabama

[Death] you get that one kaz? rather obscure

[BOB] she will try to log in during her lay over in Atlanta

[temp John] over my head

[Kaz] I am back at the keyboard.

[Kristelle (Kaz)] I dunno, Mike.

[Kristelle (Kaz)] Dr. Horrible?

[Death] woohoo!

[Death] if i was dm, i'd give you xp for that.

[Death] and on a related note, nph totally didn't deserve gay man of the year.

[BOB] ok, so Medoro?

[Medoro (BOB)] Hello

[Medoro (BOB)] How are you today Miss Kristelle

[Death] bob has left the loft

[Kristelle (Kaz)] Good morrow, Medoro.

[temp John (to GM only)] ] Character sheet for Miranda modified: Notes - CHANGED.

[Kristelle (Kaz)] Well enough, and yourself?

[Death] he's a terrible husband. he insults nyrma's cooking

[Death] it's so terrible

[temp John] (who is Medro?)

[Death] the failing wilson of this keep

[Medoro (BOB)] The Missues has kept me busy

[Medoro (BOB)] the Master of the Hunt has returned if you want to see him

[Medoro (BOB)] and the Falconer has returned if you want to see her

[Medoro (BOB)] Oh and there was a problem a farmer reported in the western farms

[Kristelle (Kaz)] Wonderful! Thank you so much, Medoro.

[Kristelle (Kaz)] Oh?

[Medoro (BOB)] something about a nest of mining vermin to get rid of

[temp John] more moles?

[Death] "Your farmers have so many problems I wonder how they farm."

[Kristelle (Kaz)] Ugh.

[Medoro (BOB)] Moles? I have not heard of any moles around here, until Miss Kristelle and Miss Branwyn came back to tell us about them

[Medoro (BOB)] Miss Imari I think they ask us for help so they can farm rather than take care fo things themelves

[Miranda (temp John)] no matter we can handle them

[Death] "Perhaps I will visit the falconer. It would be quite valuble to know how to fly them. Easy food."

[Kristelle (Kaz)] Are you going to go right now, Imari?

[Miranda (temp John)] Can I come?

[Death] "If I am not needed here."

[Kristelle (Kaz)] Please, we need a small cage, something that can hold a gremlin. That was what I needed from either the Falconer or the Master of the Hunt.

[Miranda (temp John)] ( I hear the dramatic concluion to my wife's program, sorry we msut be off)

[Death] "I can ask for you if you wish."

[Medoro (BOB)] (take care john thanks for helping out)

[Miranda (temp John)] (have fun all)

[Death] bye

[Kristelle (Kaz)] ((night John))

temp John] has left the game on Fri Apr 02 19:17:07 EDT 2010

[Kristelle (Kaz)] If you would, please. It is most important.

[Death] ::nods::

Falcon Master (BOB)] cleanign jesses and oiling gear

[Kristelle (Kaz)] Medoro, did these farmers say that the problem was beyond their ability?

[Medoro (BOB)] what problem would that be Missus Kristelle?

[Death] "Hello, Falcon Master."

[Falcon Master (BOB)] Hello, looking up over her work, how are you today?

[Death] "I am fine. I wish to learn your skill."

[Falcon Master (BOB)] You must be one of the new Mercenaries that was hired to protect the Estates

[Falcon Master (BOB)] how is that going?

[Falcon Master (BOB)] chuckles,

[Falcon Master (BOB)] you wish to learn what skill? how to fly a bird?

[Death] "We are killing many things. Yes. It would be very helpful to have a bird able to hunt for me while out in the wilderness."

[Falcon Master (BOB)] You want to take over for the Guards,

[Falcon Master (BOB)] now you want me to help you take away my job as well?

[Death] "I do not want your job. I could not live in a dwelling as this for long."

[Death] "One should only remain surrounded by rock and stone when lying in the ground."

[Death] "But a bird to hunt food for me out in the wilds would be a help."

Falcon Master (BOB)] nods as she listens and continues to work on her gear

[Falcon Master (BOB)] I will think on it

[Death] "Very well. Kristelle also sent a request with me. She has need to capture a live gremlin and wondered if you had a cage that would hold one."

Falcon Master (BOB)] raised eyebrow

[Falcon Master (BOB)] a gremlin?

[Death] ::nods::

[Falcon Master (BOB)] do they really exisit?

[Death] "According to the mage they do."

[Falcon Master (BOB)] what could hold such a creature?

[Death] "I would assume a cage. But I do not have firsthand knowlege of the things myself."

[Falcon Master (BOB)] how strong are they?

[Falcon Master (BOB)] how agile?

[Death] "I don't know any of that. But they were described as delicate."

[Falcon Master (BOB)] how large are they?

[Death] "Small. One foot tall."

[Death] "Maybe two."

[Falcon Master (BOB)] I think I have a travelling cage I could loan you,

[Falcon Master (BOB)] but I will need it back

[Falcon Master (BOB)] it is made of metal, rather than the regular wicker baskets I use

[Death] ::nods::

[Falcon Master (BOB)] I only use it to transport my best birds if need be by wagon

[Death] "I will tell her that."

[Falcon Master (BOB)] I will find it in the storage room and talk to Davida

[Death] "Thank you for your time, Falcon Master."

[Falcon Master (BOB)] he will know if it can hold one such as that

[Falcon Master (BOB)] if you are serious about learning to work with the birds

[Falcon Master (BOB)] I will need some sort of assurances

[Falcon Master (BOB)] but I will need to think long and hard on that

[Falcon Master (BOB)] we will talk later of that

[Death] ::nods:: "Very well."

[Falcon Master (BOB)] I will have Davida leave the cage with Medoro for you this evening

[Death] ::turns and goes::

[Medoro (BOB)] You had a question Missus Kristelle?

[Kristelle (Kaz)] Oh, yes. How bad did the farmer say this problem is with the vermin?

[Kristelle (Kaz)] Is it completely beyond their abilities?

[Medoro (BOB)] I do not know, but I have never heard of mining vermin

[Medoro (BOB)] so I do not know that they meant

[Kristelle (Kaz)] Offhand, I am not sure of exactly what they are referring to. We shall have to speak with them for more information.

[Death] kobolds.

[Medoro (BOB)] and the fisherman wanted to know when they can get their boat back

[Death] you no take candle!

[Kristelle (Kaz)] ((ROFL))

[Kristelle (Kaz)] ((sounds about right))

[Medoro (BOB)] the one that their companion is keeping in the swamp

[Death] =P i'm so glad to talk to someone else who gets the nerdiest of references

[Kristelle (Kaz)] Well, we are going to get it for them.

[Medoro (BOB)] thank you Missues Kristelle

[Kristelle (Kaz)] ((*big smiley face*))

[Kristelle (Kaz)] ((hey Bob, about that Boobrie we chased off last week - does that solve the Giant Bird Attack issue for the SE?))

[Medoro (BOB)] yes

[Kristelle (Kaz)] ((ty))

[BOB] Medoro goes off to his duties

[BOB] you have a list there Kaz of what you still have to do?

[Kaz] yes

[Kaz] ready Mike?

[Death] i guess.

[Death] i didn't read all of last week

[Death] bob said the stabbing bird is solved?

[Kaz] yes

[Kaz] Going to tell you the list, hang on.

[Kaz] To the NE we have the widow who thinks her house is haunted.

[Kaz] That has to wait until Lisa is here next week, because I believe that is where the gremlins are.

[Kaz] To the S we have a plague of giant frogs on a farm (cranberry bog)

[Kaz] To the SW we have a swamp beast that turned a fisherman to stone

[Death] yeah. that one sounds sucky

[Death] let's do that one last

[Kaz] No eyewitnesses on that, I think. They just found the fisherman turned to stone, and no one has gotten him or the boat because they are afraid.

[Kaz] Yeah, that was my thought, too. Hehe.

[Death] maybe it'll get sorted out by the village people for us.

[Kaz] And now we hve kobolds to the West.

[Death] let's go steal some candle

[Kaz] lol

[Kaz] my thought

[Death] glad we work so well together. onward!

[Death (to GM only)] ] Character sheet for Imari modified:

[Generic Farmer #3 (BOB)] (new day for spells, etc)

[Generic Farmer #3 (BOB)] Ho There!

[Generic Farmer #3 (BOB)] are you from the keep?

[BOB] ] Generic Farmer #3 moved 5'04".

[Kaz] ((are we in farm or swamp?))

[Death] ::nods::

[Generic Farmer #3 (BOB)] (farm)

[Death] it's the farm of fluffy green clouds

[Death] does he sell them for st patrick's day?

[Generic Farmer #3 (BOB)] (yeah yeah, it is in fact bushes, blueberries, rassberries, etc)

[Death] with a collection of streams that looks like michael j fox tried to draw straight lines

[Generic Farmer #3 (BOB)] So you are here to help me with my problem?

[Death] "What is your problem?"

[BOB] ] Ankheg #1 moved 19'00".

[Kaz] ((I'm going to be changing armour before we fight anything))

[BOB] ] Generic Farmer #3 moved 32'03".

[Death] nope. we're not here for your problem! bye!

[Generic Farmer #3 (BOB)] RUNS

[Generic Farmer #3 (BOB)] That answer it for you?

[Death] FOLLOWS

[Death] i hate you bob.

[Generic Farmer #3 (BOB)] as the monster disapears back into the earth

[Generic Farmer #3 (BOB)] (why thank you)

[Death] these things suck.

[Death] and only the two of us.

[Death] "I suppose it does. Partik aid us."

[Death] you see what bob popped up for us?

[Death] ankhegs are sucky.

[Death] i know a decent amount about them

[Death] not sure how much you want to know

[Kaz (to GM only)] ] Character sheet for Kristelle modified: Armor - Armor Bonus:: CHANGED: 5 (8).

[Kaz (to GM only)] ] Character sheet for Kristelle modified: Encumbrance Totals - Armor:: CHANGED: 40 (15).

[Kaz] Well, I'd like to know the best way to fight it

[Death] they pop up, spit acidy/poison shit at you, then pop back down

[Kaz] gah

[Death] they can probably just pop up underneath you and try to eat you

[Death] but their exoskeleton can make some pretty sweet armor

[Kaz] *sigh*

[Kaz] Bob, I love ya, but you suck.

[Kaz] :D

[BOB] thank you

[Kaz] Bastige

[Death] okay, let's start combat, then?

[BOB] I told Mike, you could have gone after the giant frogs instead

[BOB] and been outnumbered

[BOB] grins

[Death] the dogs are staring at me

[Death] it's scary

[Kaz] Yeah, last time we went after them you tried to kill Beth.

[BOB] lol

[BOB] OK

[BOB] so this is the thing with this sort of combat

[Kaz] Bob, what are the blue lines on the map?

[BOB] they are streams

[Kaz] k

[Death] michael j fox lines

[BOB] gullies, etc

[Kaz] No dissing on MJF.

[Death] condolissa rice?

[Death] muhamed ali?

[BOB] you will go first if you are all three above ground

[BOB] then it will go

[BOB] when you are over in the middle of its territory

[Death] great. but wait, we can't do anything until it pops up. lame.

[BOB] it can attempt to come up

[BOB] if you can draw it out, stop it from going back, etc

[Kaz] I can tap dance in the middle of its territory, then move silently out of the way (if I make my check)

[BOB] and you could be holding attack to try and surprise it also

[BOB] you have options

[BOB] just have to think it through and try things

[Kaz] What do you think, Mike?

[Death] i think we need some thumpers

[Death] then big meat hooks

[Death] and we can ride it like a pony

Beth] has joined the game on Fri Apr 02 19:55:57 EDT 2010

Beth] is receiving the map Base Map...

Beth] has received the map Base Map.

[Kaz] I detect no spice, though.

[Death] hey beth

[Kaz] Bethie!

[Kaz] yay!

[Death] i have some nutmeg

[Kaz] lol

[Beth] Hiya!

[BOB] John logged in earlier and mostly healed you Beth

[Beth] I had sewing I had to get finished before I could log in. :p

[Beth] oh, cool!

[BOB] So Beth you have full spells

[Beth] I am back at the keyboard.

[BOB] you are down the two hit points

[Aeiria (Beth)] oh, good.

[BOB] and you are out in a farmer's rassberry field

[BOB] dealing with an Ankheg

[Aeiria (Beth)] ooooooooooh!!! Raspberries are my very very most favoritiest fruit!!!

[Aeiria (Beth)] I can eat my way thru about 1/2 an acre of bushes :D

[BOB] grins

[BOB] ] Ankheg #1 moved 21'03".

[Death] i suppose we can blame it on the ankheg

[BOB] and that is what you are fighting

[BOB] brb restroom break

[BOB] I am away from the keyboard.

[Death] let's go troops

[Death] onward!

[Kaz] Onward, ho!

[Kaz] *innocent whistle*

[Aeiria (Beth)] lol

[BOB] I am back at the keyboard.

[BOB] ok

[BOB] so where do you want to start your hunting?

[BOB (to GM only)] ] Ankheg #1 moved 48'05".

[Death] i'll stay back here. you guys go ahead, draw it up, then i'll ambush it

[Kaz] Aeiria needs to stay back, too.

[Aeiria (Beth)] I don't seem to be on the map

[Kaz] And you shouldn't stay too far back, I dont' think.

[Kaz] Yes, you are

[Aeiria (Beth)] ok

[BOB] that map beth

[BOB] grins

[Aeiria (Beth)] ah, I had the wrong map

[Kaz] Then I'll try the strategy I said - thumping about, then trying to move silently to a short distance away.

[Death] okay, i got two potentially useful spells

[Death] one is called moment

[Death] for three rounds i'll know when the right moment to attack is

[Aeiria (Beth)] Yes, I can stay back with Imari

[Death] i'm hoping that might give me kind of a spidey sense of when it's going to errupt

[Aeiria (Beth)] could be helpful

[Kaz] I am back at the keyboard.

[Kristelle (Kaz)] ((and the other?))

[Death] also i can cast spiritual hammer, which will summon up a flying hammer to beat the crap out of the ankheg

[Death] moment only lasts 3 rounds, the hammer 6

[BOB] (called spiritual hammer but it can be any hand held weapon based on religion and god)

[Death] spiritual giant two handed sword..?

[Death] i'm sure partik is partial to that

[BOB] (does the same ammountof damage no matter the weapon)

[Death] who doesn't like giant flying swords?

[Death] damn.

[Death] i tried

[Death] okay. when you do your tap dance, i'll cast moment

[BOB] so move on out into those bushes

[Death] and hopefully that will help us.

[Kristelle (Kaz)] ] Kristelle moved 42'04".

[Kristelle (Kaz)] ((out here?))

[BOB] anywhere on the map

[BOB] it could be anywhere, chomping away

[Kristelle (Kaz)] ] Kristelle moved 1'06".

[BOB] ok

[Kristelle (Kaz)] ((sorry, just had to get my silly on for a moment))

[BOB] grins,

[Aeiria (Beth)] ::chuckles:;

[BOB] you can try to pick your battleground

[Death] pick one with tasty, tasty berries

[Death] actually, try picking one bush free

[Death] less for us to get tangled in

[Kristelle (Kaz)] ] Kristelle moved 6'10".

[Aeiria (Beth)] nummies!

[Aeiria (Beth)] customer

[Kristelle (Kaz)] ((wait... without bushes, or our healer will be getting pudgy while we die))

[Kristelle (Kaz)] ] Kristelle moved 28'01".

[Kristelle (Kaz)] ((good enough, Mike?))

[Death] lol. i hope so

[Death] hopefully it's part of the thing's territory there

[Death] the map isn't terribly large

Kristelle (Kaz)] stomps about loudly for a few steps, then tiptoes a few more steps away

[Kristelle (Kaz)] ] Kristelle: Move Silently check:(d100) [1d100=38] 38 - ROLL FAILED against 27!!

[Kristelle (Kaz)] ((figures))

Kristelle (Kaz)] stumbles and takes a loud step as she tries not to fall.

[BOB] is that where Imar and Aeira are when Kristelle starts moving ?

[Aeiria (Beth)] back

[Kristelle (Kaz)] ((I would think they'd be a bit closer, not 60 feet away))

[BOB] 60 feet away?

[Death] i suppose within striking range.

[BOB] you can place your selves

[Death] ] Imari moved 32'01".

[Aeiria (Beth)] ] Aeiria moved 35'00".

Death] has left the game on Fri Apr 02 20:16:03 EDT 2010

[Aeiria (Beth)] dang

[BOB] he is coming back

Death] has joined the game on Fri Apr 02 20:17:03 EDT 2010

Death] is receiving the map Base Map...

Death] has received the map Base Map.

[BOB] ] Imari and Aeiria moved 3'07".

[BOB (to GM only)] Ankheg #1 targets Kristelle. Distance: 5'00"

[BOB (to GM only)] Ankheg #1 no longer targets Kristelle.

[BOB (to GM only)] ] Ankheg #1 moved 47'00".

[BOB] Ankheg #1 targets Kristelle. Distance: 5'01"

[BOB] ] Ankheg #1: Attack: Bite: (14-(d20+0)) [1d20=10] 4. PROBABLY HITS Kristelle (AC FINAL: 7)!!!

[BOB] ] Ankheg #1: Damage v SM: Bite: (3d6) [3d6=4,5,2] 11 added to: Kristelle

[Aeiria (Beth)] ouch!

[BOB] you get to respond to that

[BOB] all three of you

[Aeiria (Beth)] That's a nasty bite!

[Kaz] Kristelle targets Ankheg #1. Distance: 5'01"

Death] is receiving the map Farmland 2...

Death] has received the map Farmland 2.

[Death] ouch

[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (18-(d20+3)) [1d20=14] 1. PROBABLY HITS Ankheg #1 (AC FINAL: 2)!!!

[BOB] ] Kristelle's Current Hit Points: adjusted to 11 (-11) - Moderately Wounded

[Kristelle (Kaz)] ] Kristelle: Damage v SM: Long Sword: (1d12) [1d12=8] 8 added to: Ankheg #1

[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (18-(d20+3)) [1d20=6] 9. Probably MISSES Ankheg #1 (AC FINAL: 2).

[Death] Imari targets Ankheg #1. Distance: 20'11"

[BOB (to GM only)] ] Ankheg #1's Current Hit Points: adjusted to 40 (-8) - Lightly Wounded

[Death] ] Imari moved 18'02".

[Death] ] Imari moved 3'00".

[Death] ] Imari: Attack: Mr. Pointy, Spear, Long: ((20-(d20+3))-4) [1d20=12] 1 [ROLL WAS MODIFIED]. PROBABLY HITS Ankheg #1 (AC FINAL: 2)!!!

[BOB] (Lisa's flight is delayed, not sure she is making it in but said thank you for the cage Kaz)

[Death] ] Imari: Damage v L: Mr. Pointy, Spear, Long: ((1d8)+9) [1d8=5] 14 [ROLL WAS MODIFIED] added to: Ankheg #1

[Aeiria (Beth)] ] Aeiria moved 14'08".

[BOB (to GM only)] ] Ankheg #1's Current Hit Points: adjusted to 26 (-14) - Moderately Wounded

[Beth] Aeiria targets Ankheg #1. Distance: 7'02"

[BOB] and Kaz you rolled the wrong damage

[BOB] this is Larger than mansized

[Kristelle (Kaz)] ((Oh))

[Kristelle (Kaz)] ] Kristelle: Damage v L: Long Sword: (1d8) [1d8=8] 8 added to: Ankheg #1

[Aeiria (Beth)] ] Aeiria: Attack: "Spear, Long": (20-(d20+3)) [1d20=3] 14. Probably MISSES Ankheg #1 (AC FINAL: 2).

[BOB] go on and roll the correct damge

[BOB] ok, so the same

[Kristelle (Kaz)] ((lol))

[Death (to GM only)] ] Character sheet for Imari modified:

[BOB (to GM only)] ] Ankheg #1's Current Hit Points: adjusted to 18 (-8) - Heavily Wounded

[BOB (to GM only)] ] Ankheg #1's Current Hit Points: adjusted to 26 (8) - Moderately Wounded

[Beth] Aeiria targets Kristelle. Distance: 10'02"

[Death] ] Imari: Attack: Mr. Pointy, Spear, Long: (20-(d20+3)) [1d20=15] 2. PROBABLY HITS Ankheg #1 (AC FINAL: 2)!!!

[Death] ] Imari: Damage v L: Mr. Pointy, Spear, Long: (1d8) [1d8=7] 7 added to: Ankheg #1

[BOB (to GM only)] ] Ankheg #1's Current Hit Points: adjusted to 5 (-21) - Massively Wounded

[Death] sigh. still not right.

[BOB] and it retreats under the heavy assault

[Aeiria (Beth)] Let me look at your wound, Kristelle

[Aeiria (Beth)] ] Aeiria moved 10'04".

[BOB (to GM only)] ] Ankheg #1's Current Hit Points: adjusted to 19 (14) - Heavily Wounded

Kristelle (Kaz)] limps to Aeiria

[BOB] so it is Heavily Wounded

[BOB] and retreats back down

[Aeiria (Beth)] I think I need to take care of this. We can't afford to have you injured.

[Kristelle (Kaz)] It hit me pretty hard.

[Kristelle (Kaz)] ((Guy is on his way home, should be in soon))

[BOB] (great)

Aeiria (Beth)] nods "I saw."

[Aeiria (Beth)] ] Aeiria casts a spell against Kristelle: Cure Light Wounds: You're healed (-1d8) [1d8=3] -3 points.

[BOB] ] Kristelle's Current Hit Points: adjusted to 14 (3) - Moderately Wounded

Aeiria (Beth)] sighs "Well, that's better than nothing."

[Aeiria (Beth)] "I should save my other two spells for emergency"

[Kristelle (Kaz)] It helps, thank you.

Aeiria (Beth)] cleans and binds the wound

[Kristelle (Kaz)] So, I'll just have to thump it out with my other leg.

[BOB] you did do over 50% damage to it

[BOB] you drove it back down but not totlaly off

[BOB] but you know it will not be coming back right away

[BOB] is off licking its wounds

[Aeiria (Beth)] So, it's out there nursing it's wounds and plotting

[BOB] as much as worms with acid can plot

[Kristelle (Kaz)] It is too bad we cannot drown it out.

[Death (to GM only)] ] Character sheet for Imari modified: Weapons - CHANGED: Mr. Pointy, Spear, Long -- # Atks: 1 ($atk), CHANGED: Mr. Pointy, Spear, Long -- Total Atk Adj: $atk ($dmg), CHANGED: Mr. Pointy, Spear, Long -- Damage Adj: $dmg (2d6), CHANGED: Mr. Pointy, Spear, Long -- Damage v SM: 2d6 (3d6), CHANGED: Mr. Pointy, Spear, Long -- Damage v L: 3d6 (1d8), CHANGED: Mr. Pointy, Spear, Long -- Knockdown: d8 ($thac0), DELETED: Dagger/Dirk, true, null, null, 0, null, --, --, $atk, +0, +0, +0, +0, +0, $dmg, null, +0, +0, +0, +0, 1d4, 1d3, 1d6, $thac0, null, null, null, null.

[BOB] if you can come up with some way of following it, getting to it

[Aeiria (Beth)] Indeed

[BOB] you can try

[Kristelle (Kaz)] Perhaps we could divert water from a nearby stream.

[Kristelle (Kaz)] ((heavily wounded, how far can it travel in such a short time?))

[BOB] (not more than 90 feet or so in a round)

[BOB] (but burrowing woudl be far less)

[Death (to GM only)] ] Character sheet for Aeiria modified: Weapons - CHANGED: Long Sword -- # Atks: -- ($atk), CHANGED: Long Sword -- Total Atk Adj: $atk ($dmg), CHANGED: Long Sword -- Damage Adj: $dmg (1d8), CHANGED: Long Sword -- Damage v SM: 1d8 (1d12), CHANGED: Long Sword -- Damage v L: 1d12 (1d8), CHANGED: Long Sword -- Knockdown: 1d8 ($thac0), CHANGED: "Spear, Long" -- # Atks: -- ($atk), CHANGED: "Spear, Long" -- Total Atk Adj: $atk ($dmg), CHANGED: "Spear, Long" -- Damage Adj: $dmg (2d6), CHANGED: "Spear, Long" -- Damage v SM: 2d6 (3d6), CHANGED: "Spear, Long" -- Damage v L: 3d6 (1d8), CHANGED: "Spear, Long" -- Knockdown: 1d8 ($thac0),

[Aeiria (Beth)] Did it burrow? Or did it run off?

[BOB] burrow under

[Kristelle (Kaz)] ((how long would it take to divert the closest stream?))

Guy] has joined the game on Fri Apr 02 20:33:11 EDT 2010

Guy] is receiving the map Base Map...

Guy] has received the map Base Map.

[Death] kaz, question for you

[Death] i see you have weapon style: two handed

[Kristelle (Kaz)] ((yes?))

[Death] did you mean two hands on one sword, doing extra damage, or two weapons, one in each hand

[Kristelle (Kaz)] ((hey sweetie))

[Aeiria (Beth)] Hiya, Guy!

[Kristelle (Kaz)] ((two weapons, one in each hand.))

[Death] now now, don't sweet talk me when guy can read it. he might get jealous

[Death] okay. that's what i thought. you want i should fix that?

[Aeiria (Beth)] ::snicker::

[Death] i was fixing our weapons because they're all fubar at the moment.

[Kristelle (Kaz)] (ummm, I have the wrong thing? Yes, please!!))

[Death] wrong values and rolls in each column.

[BOB] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.StyleSpecializations

[Death (to GM only)] ] Character sheet for Kristelle modified: Weapons - CHANGED: Bill-Guisarme -- # Atks: -- ($atk), CHANGED: Bill-Guisarme -- Total Atk Adj: $atk ($dmg), CHANGED: Bill-Guisarme -- Damage Adj: $dmg (2d4), CHANGED: Bill-Guisarme -- Damage v SM: 2d4 (1d10), CHANGED: Bill-Guisarme -- Knockdown: 1d10 ($thac0), CHANGED: Long Sword -- # Atks: -- ($atk), CHANGED: Long Sword -- Total Atk Adj: $atk ($dmg), CHANGED: Long Sword -- Damage Adj: $dmg (1d8), CHANGED: Long Sword -- Damage v SM: 1d8 (1d12), CHANGED: Long Sword -- Damage v L: 1d12 (1d8), CHANGED: Long Sword -- Knockdown: 1d8 ($thac0), CHANGED: Long Sword -- # Atks: -- ($atk), CHANGED: Long Sword -- Total Atk Adj: $atk ($dmg), CHANGED: Long Sword -- Damage Adj: $dmg (1d8), CHANGED: Long Sword -- Damage v SM: 1d8 (1d12), CHANGED: Long Sword -- Damage v L: 1d12 (1d8), CHANGED: Long Sword -- Knockdown: 1d8 ($thac0), Non-Weapon Proficiencies - DELETED: Fighting Style - Two-Handed, null, null, 1, $st, +0.

[Kristelle (Kaz)] ((Bob, YOU helped me with that.))

[Kristelle (Kaz)] (( :-p ))

[BOB] mike is double checking the math for you, it is right

[BOB] just had the wrong name for what you are doing

[BOB] two hander style is for using two hands on a weapon that normally is one handed

[BOB] two weapon style is what you are actually using

[Death] so good news, bad news

[Death] bad news: all our damage is going down

[BOB] you have zero negatives and can use weapons of equal length

[Guy] and a belated hi to everybody i wanted to read up and calm down a bit before talking

[Death] good news, our to hits are going up

[BOB] Mike found an error where all the weapons were offset by one collumn

[BOB] he is fixing that for us now

[Kristelle (Kaz)] ((thank you, Mike!!))

[Aeiria (Beth)] Thank you, Mike

[BOB] so Kristelle is better

[Kristelle (Kaz)] ((Yay!!))

[Guy] mikes a nerds nerd lol

[BOB] so we are almost finished

[Death (to GM only)] ] Character sheet for Foriso Fairhand modified: Weapons - CHANGED: Dagger/Dirk -- # Atks: -- ($atk), CHANGED: Dagger/Dirk -- Total Atk Adj: $atk ($dmg), CHANGED: Dagger/Dirk -- Damage Adj: $dmg (1d4), CHANGED: Dagger/Dirk -- Damage v SM: 1d4 (1d3), CHANGED: Dagger/Dirk -- Damage v L: 1d3 (1d6), CHANGED: Dagger/Dirk -- Knockdown: 1d6 ($thac0), CHANGED: Short Sword Ear -- # Atks: -- ($atk), CHANGED: Short Sword Ear -- Total Atk Adj: $atk ($dmg), CHANGED: Short Sword Ear -- Damage Adj: $dmg (1d6), CHANGED: Short Sword Ear -- Damage v SM: 1d6 (1d8), CHANGED: Short Sword Ear -- Damage v L: 1d8 (1d6), CHANGED: Short Sword Ear -- Knockdown: 1d6 ($thac0), CHANGED: Sling -- # Atks: -- ($atk), CHANGED: Sling -- Total Atk Adj: $atk ($dmg), CHANGED: Sling -- Damage Adj: (1d1-1), CHANGED: Sling -- Knockdown: 1d1-1 ($thac0), CHANGED: Sling Bullet -- # Atks: -- ($atk), CHANGED: Sling Bullet -- Total Atk Adj: $atk ($dmg), CHANGED: Sling Bullet -- Damage Adj: (1d4+1), CHANGED: Sling Bullet -- Damage v SM: 1d4+1 (1d6+1), CHANGED: Sling Bullet -- Damage v L: 1d6+1 (1d4), CHANGED: Sling Bullet -- Knockdown: 1d4 ($thac0),

[BOB] with teh updates

[Death] we're all correct now

[BOB] goign to do a small rewind for Guy

[BOB] to roleplay out the tutor part

[Death] i'm not sure what it says for me, but whenever i see a klooge equation i automatically scan for correctness based on the intent of the equation.

[BOB] then back to the conclusion of this fight

[Death] we've had so many screw ups my brain just does it.

[Kristelle (Kaz)] ((that's a good thing, Mike. For you and us, anyway - for Klooge, not so much.))

[Death (to GM only)] ] Character sheet for Indigo modified: Weapons - CHANGED: Goblin Sword -- # Atks: -- ($atk), CHANGED: Goblin Sword -- Total Atk Adj: $atk ($dmg), CHANGED: Goblin Sword -- Damage Adj: $dmg (+3), CHANGED: Goblin Sword -- Knockdown: 1d6 ($thac0), CHANGED: Short Sword -- Total Atk Adj: $atk ($dmg), CHANGED: Short Sword -- Damage Adj: $dmg (+3), CHANGED: Short Sword -- Knockdown: 1d6 ($thac0),

[Medoro (BOB)] Hello Foriso

[Death] ] Indigo: Attack: Goblin Sword: ((20-(d20+1))-2-2) [1d20=16] -1 [ROLL WAS MODIFIED]

[Death] ] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=3] 6 [ROLL WAS MODIFIED]

[Medoro (BOB)] (ready Guy?)

[Guy] just adjusting my exp and lvl

Death] is receiving the map Base Map...

Death] has received the map Base Map.

[Death] All targets for Ankheg #1 removed.

Death] is receiving the map Farmland 2...

Death] has received the map Farmland 2.

[Guy] (d6) [1d6=4] 4

[Death (to GM only)] ] Character sheet for Branwyn modified: Weapons - CHANGED: Pointy -- # Atks: -- ($atk), CHANGED: Pointy -- Total Atk Adj: $atk ($dmg), CHANGED: Pointy -- Damage Adj: $dmg (1d4), CHANGED: Pointy -- Damage v SM: 1d4 (1d3), CHANGED: Pointy -- Damage v L: 1d3 (1d6), CHANGED: Pointy -- Knockdown: 1d6 (null),

[Death] i hate klooge

[Death] it's always making me work

[Guy (to GM only)] ] Character sheet for Foriso Fairhand modified: Notes - CHANGED. Personal Information - Next Level:: CHANGED: 5000 (2500). Combat - Current Hit Points:: CHANGED: 21 (15). Max Hit Points:: CHANGED: 21 (15). Class Levels - Character Level: (L) : CHANGED: 3 (2). Thief: (RGL) : CHANGED: 3 (2).

[Guy] ok all set except for the training

[Medoro (BOB)] Hello Foriso

[Guy] I am back at the keyboard.

[Foriso Fairhand (Guy)] well hello there

[Medoro (BOB)] (this takes place the morning that Imari went off to train and that Branwyn stayed with the Court Mage)

[Medoro (BOB)] I was told by your friends that you were looking for some assistance

[Medoro (BOB)] the Lord told me to take you to the dungeons

[Medoro (BOB)] please follow me

[Foriso Fairhand (Guy)] the dungeons?

[Medoro (BOB)] He said you would want to meet someone there

[Death] i knew it!

[Death] crappy theif got caught!

[Foriso Fairhand (Guy)] you do know that i aint touched nothing that wasnt mine

[Medoro (BOB)] Medoro leads you to one of the towers

[Medoro (BOB)] and then down to a lower level

[Medoro (BOB)] you come to a door made of bars

[Medoro (BOB)] Medoro opens it with a key

[Medoro (BOB)] there is a short line of cells, two on a side

[Medoro (BOB)] and then a door, heavy, iron bound oak

[Medoro (BOB)] sealing up some sort of room

[Aeiria (Beth)] We just had a sudden deluge and now lightning & thunder that shook the building O.O

[Medoro (BOB)] Medoro pulls out a second key

[Medoro (BOB)] and opens that door

[Aeiria (Beth)] I gotta run for my car in a few minutes!!!

[Foriso Fairhand (Guy)] is that where you keep the really crazy people? behind that door

[Medoro (BOB)] He looks at you

[Medoro (BOB)] the dangerous ones

[Medoro (BOB)] or one

[Kristelle (Kaz)] ((okies Beth))

Aeiria (Beth)] shudders

[Medoro (BOB)] after openign the oak door, there is another gate of bars

[Medoro (BOB)] he opens it

[Foriso Fairhand (Guy)] ((good luck trying to run betwen the rain dropbs beth))

[Medoro (BOB)] gestures you inside

[Medoro (BOB)] then closes it behind you

[Medoro (BOB)] points to a rope

[Foriso Fairhand (Guy)] is it safe for me to have my weapons?

[Medoro (BOB)] you can pull that when you want to be let out it rings a bell in the guard room

[Medoro (BOB)] he gives a wry grin, I would never go in without mine

[Medoro (BOB)] opposite you is another large oak door

[Medoro (BOB)] but no lock on it

[Foriso Fairhand (Guy)] great maybe i should have taken my chances with the tree

[Foriso Fairhand (Guy)] and i suppose i need to go through that door

[BOB] it is the only way out

[BOB] that or pull the rope to ring the bell

Foriso Fairhand (Guy)] opens the door and looks inside

[BOB] a silver hook comes at you from the shadows

[BOB] it SNAGS your cloak

[Foriso Fairhand (Guy)] What the !!!!!

[BOB] and pulls you in

[BOB] and the door closes behind you

[BOB] then your eyes go blind for a moment

[BOB] as a bright light hits you

[BOB] as you blink it way

[BOB] away

[BOB] you see a man sitting in a chair nearby

[BOB] with a small table

[BOB] a pot of ale on it

[Foriso Fairhand (Guy)] are you crazy? you coulda blinded me

[BOB] and another chair across

[Regor (BOB)] gestures to the chair with his hooked hand

[Regor (BOB)] welcome

[Regor (BOB)] I am the fearsome Regor

[Regor (BOB)] terror of all of Drillian

[Regor (BOB)] a poor captive here

[Regor (BOB)] gestures around the cell

[Foriso Fairhand (Guy)] the crazy Regor ill agree with

[Regor (BOB)] grins

[Regor (BOB)] plush carpet on teh floor

[Regor (BOB)] wall hangings,

[Regor (BOB)] a doorway to a bedroom

[Foriso Fairhand (Guy)] wheres the manacles and chains?

[Aeiria (Beth)] I'm logging off for a bit while I shut up the shop and go home. See you in a bit. Don't anyone die while I'm gone, ok? :D

[Regor (BOB)] two comfortable chairs, table ale, etc.

[Regor (BOB)] waves at beth

[Regor (BOB)] He gestures to the other chair

Beth] has left the game on Fri Apr 02 20:56:40 EDT 2010

[Regor (BOB)] I do keep those for guests who will believe they are needed

[Regor (BOB)] the old man does need to keep up appearances sometimes

Foriso Fairhand (Guy)] sits down carefully

[Regor (BOB)] a half elf, you are a bit out of your normal stomping grounds aren't you?

[Regor (BOB)] and what is your name young elf?

[Foriso Fairhand (Guy)] if yer talking bout the lord of the manor i like him hes got fire to him

[Foriso Fairhand (Guy)] I prefer not to be reminded of the accursed elvish side and the name is Foriso or as Muscles llikes to call me tip toes

[Regor (BOB)] very well Foriso Tip Toes

[Regor (BOB)] I am glad you like our Lord

[Regor (BOB)] I do owe him a debt of gratetude

[Foriso Fairhand (Guy)] his daughter one the other hand could use some reminding that she aint much better than other folk

[Regor (BOB)] she means well,

[Regor (BOB)] once you have seen the big time, you always want it back

[Regor (BOB)] she does what she can,

[Regor (BOB)] please help your self

[Regor (BOB)] he pours out two goblets of ale

[Foriso Fairhand (Guy)] she should be happy with what good fortune she has right here

[Regor (BOB)] so you want to learn some more tricks of the trade?

[Regor (BOB)] you are not goign to use it on the Estates

[Foriso Fairhand (Guy)] i dont use my skills on those i like

[Regor (BOB)] I will hunt you down and kill you if you use your skills on the Estates

[Regor (BOB)] just so that you know where you stand

[Foriso Fairhand (Guy)] now that sounds like an interesting challenge

[Regor (BOB)] no, you would not be

[Foriso Fairhand (Guy)] ahh but the challenge would be in whether or not you would find out

[Regor (BOB)] do not be fooled like so many of the guards

[Foriso Fairhand (Guy)] and if i can run faster and farther than you

Foriso Fairhand (Guy)] chuckles

[Regor (BOB)] walls like these can not hold us

[Regor (BOB)] I would think you can not outrun an arrow

[Regor (BOB)] but

[Regor (BOB)] I want to see what you do know

[Regor (BOB)] he stands up

[Regor (BOB)] goes to pull out a small chest

[Regor (BOB)] and sets it on the floor next to you

[Regor (BOB)] go on and open that

[Foriso Fairhand (Guy)] i was afraid you were going to say that

[Regor (BOB)] and &&&&&&&

[Regor (BOB)] and so you start your training with Regor the Mad

[BOB] as becomes more apparent

[BOB] he is happy to continue the guards thinking he is a terrible monster locked away

[Foriso Fairhand (Guy)] ((you get to llive bob I like him lol))

[BOB] but he can easily move in and out of his "cell"

[BOB] and he has much better surroundings than anyone but the Lord

[BOB] (grins thank you)

[BOB] He refuses to tell you anything about the Hook

[BOB] but after a couple of weeks

[BOB] you are trained in your second level of thief skills

[BOB] you can add those in how you like

[BOB] no more than 15 new points to a skill, etc

[BOB] 30 points total

[BOB] then after you are done with that Guy, we will rejoin the fight in the rassberry bushes

[Death] rassberry, massah?

[Foriso Fairhand (Guy) (to GM only)] ] Character sheet for Foriso Fairhand modified: Skills/Detections (d100/% based) - CHANGED: Open Locks -- Total (% - w/modifier): 40 (35), CHANGED: Move Silently -- Total (% - w/modifier): 30 (20), CHANGED: Hide in Shadows -- Total (% - w/modifier): 30 (15),

[Death] perhap you want a rassberry cobble, massah?

[Foriso Fairhand (Guy)] ok

[BOB] ok

[BOB] so everyone back to the farm?

[Death] meanwhile, back on the farm...

[BOB] A - are you doing anyting about the wounded Ankheg?

[BOB] and B - if not ready to move on ?

[Death] well, it's not ded

[BOB] this is true

[Death] but i can't think of a way for us to track it

[Kristelle (Kaz) (to GM only)] ] Character sheet for Kristelle modified: Notes - CHANGED.

[Foriso Fairhand (Guy)] ((i would suggest hunting it down and finishing it off because otherwise its going to be very dangerous))

[Death] maybe wait a while and trop around

[Death] it might want to get revenge on us?

[Foriso Fairhand (Guy)] ((umm Mike we do have a ranger))

[BOB] it is wounded and not likely coming back up at you anytime soon

[BOB] unless you force the issue somehow

[Kristelle (Kaz)] ((I still think we could divert a stream and force it out))

[BOB] Mike is pouring through books

[Death] how?

[Death] short of digging a new bed?

[Kristelle (Kaz)] ((doesn't have to be a normal stream bed, just a bit of trench, but it would obviously be too much work))

[BOB] and you can decide to move on and come back to this later

[BOB] find a bit of bait for it, etc.

[Kristelle (Kaz)] ((well, if we move on, we've got the swamp beast and the fisherman of stone or the plague of giant frogs on a farm.))

[BOB] actually you were heading out this way to deal with the mining pests

[BOB] you just got sidetracked by this

[BOB] like when you went after the bear and got waylaid by the mole and badger

[Kristelle (Kaz)] ((then let's go get the flipping kobolds))

[Death] well, maybe if we go onto the mining varmits after them the ankheg will be ready to play again?

[BOB] ] Generic Farmer #4 moved 3'07".

[Kristelle (Kaz)] ((afk a few - feel a bit ill))

[Kaz] I am away from the keyboard.

[Generic Farmer #4 (BOB)] OH THANK YOU THANK YOU

[Generic Farmer #4 (BOB)] Thank you

[Generic Farmer #4 (BOB)] you do not know how good it is to see you

[Death] ::sighs slightly::

[Generic Farmer #4 (BOB)] you have to help me

[Generic Farmer #4 (BOB)] you look like strong people

[Generic Farmer #4 (BOB)] I never wanted to hurt anyone

[Generic Farmer #4 (BOB)] it just all got out of hand

[Generic Farmer #4 (BOB)] you have to help me stop this

[Foriso Fairhand (Guy)] who did you hurt and why?

[Generic Farmer #4 (BOB)] well properly speaking I didn't

[Kaz] I am back at the keyboard.

[Kristelle (Kaz)] ((back))

[Generic Farmer #4 (BOB)] but she is not really well

[Generic Farmer #4 (BOB)] points to a girl standing in the field there

[Kristelle (Kaz)] What did you do, and what is wrong with her?

[BOB] Scarecrow #1 targets farm girl #1. Distance: 4'10"

[BOB] ] Scarecrow #1 moved 6'06".

[Generic Farmer #4 (BOB)] DUCK

[Generic Farmer #4 (BOB)] and he crouches down

Kristelle (Kaz)] ducks

[Generic Farmer #4 (BOB)] hiding in the field

[Generic Farmer #4 (BOB)] that

[Generic Farmer #4 (BOB)] my

[Generic Farmer #4 (BOB)] it

[Death] ::ducks, looking about::

[Generic Farmer #4 (BOB)] I was only trying to do better

[Death] "Are we hiding from the little girl?"

Kristelle (Kaz)] peeks up a tiny bit

[Generic Farmer #4 (BOB)] I should never have trusted that old man

[Kristelle (Kaz)] Trying to do WHAT better?

[Foriso Fairhand (Guy)] what are you talking about?

[Kristelle (Kaz)] Stop sputtering, and tell us what you did.

[Foriso Fairhand (Guy)] and why did all of you duck?

[Generic Farmer #4 (BOB) (to Kaz only)] kristelle sees a scarecrow in the field walking towards the farm girl

[Generic Farmer #4 (BOB)] an old man sold me a charm

[Kristelle (Kaz)] Farmer, why is your scarecrow walking? WHAT DID YOU DO?

[Generic Farmer #4 (BOB)] he said it would help guard my fields

[Death] yaaaay

[Death] straw golem

[Death] either give it a brain, or set it on fire

[Generic Farmer #4 (BOB)] well see

[Generic Farmer #4 (BOB)] when I sent one of my hands out to bring it back

[Generic Farmer #4 (BOB)] he just stopped moving

[Generic Farmer #4 (BOB)] my boy did that is

[Foriso Fairhand (Guy)] if you dont hurry up and tell us im going to start cutting off your toes!

[Generic Farmer #4 (BOB)] the scarecrow

[Generic Farmer #4 (BOB)] looked at him and he stopped movin g

[Generic Farmer #4 (BOB)] so I ran to get someone

[Generic Farmer #4 (BOB)] and then his daughter went out

[Generic Farmer #4 (BOB)] and now she is standign there

[Generic Farmer #4 (BOB)] you have to help me

[Generic Farmer #4 (BOB)] what do I do?

[BOB] ] Scarecrow #1 moved 1'09".

Beth] has joined the game on Fri Apr 02 21:26:53 EDT 2010

Beth] is receiving the map Farmland 1...

Beth] has received the map Farmland 1.

[Death] "So they confronted the scarecrow, and stopped moving?"

[Generic Farmer #4 (BOB)] yes

[Death] "Did the scarecrow do anything else to them?"

[Foriso Fairhand (Guy)] ((welcome back beth))

[Death] "Attack them?"

[Generic Farmer #4 (BOB)] well my boy is gone

[Beth] :D

[Generic Farmer #4 (BOB)] and now it is after his daughter

[Kristelle (Kaz)] what did it do to your boy?

[Kristelle (Kaz)] Kill him? Eat him? What/

[Generic Farmer #4 (BOB)] I don't know he is gone

[Generic Farmer #4 (BOB)] I think it ate him

[Generic Farmer #4 (BOB)] I should never have listened to that old man

[Foriso Fairhand (Guy)] can this day get any stranger?

[Beth] ((sorry peoples...:( just logged in to let you know that mwe're running off to the movies))

[Generic Farmer #4 (BOB)] (doh)

[Kristelle (Kaz)] ((oh... okay. Dang.))

[Imari (Death)] "So you put an amulet around the neck of your scarecrow?"

[Beth] Clash of the Titans is playing and Earl's been waiting for it to come out

[Kristelle (Kaz)] ((can I get a quick heal before you run? :D ))

[Generic Farmer #4 (BOB)] (you want to cast then beth? heal Kristelle)

[Imari (Death)] my girlfriend wants me to watch that.

[Imari (Death)] not sure i could stand it.

[Beth] that was the other thing I was gonna do :) use up my spells to heal Kristelle

[BOB] Aeiria targets Kristelle. Distance: 15'03"

[BOB] ] Aeiria casts a spell against Kristelle: Cure Light Wounds: You're healed (-1d8) [1d8=2] -2 points.

[Kristelle (Kaz)] ((thank you Beth!!)

[BOB] ] Aeiria casts a spell against Kristelle: Cure Light Wounds: You're healed (-1d8) [1d8=5] -5 points.

[BOB] ] Kristelle's Current Hit Points: adjusted to 21 (7) - Lightly Wounded

[Generic Farmer #4 (BOB)] there you go

[Beth] ok, lol, was just working on doing it myself, but Bob's quicker :D

[Kristelle (Kaz)] Thank you so much, Aeiria.

[Beth] now I can run. movie starts in 10 min, but we're only 2 blocks away. :D

[Beth] ::WAVES::

Beth] has left the game on Fri Apr 02 21:32:56 EDT 2010

[Imari (Death)] so a read charm, not an amulet

[Generic Farmer #4 (BOB)] right

[Imari (Death)] dispel magic?

[Imari (Death)] set it on fire

[Imari (Death)] i still like that idea

[Generic Farmer #4 (BOB)] it is apparently about to eat the farm girl

[Generic Farmer #4 (BOB)] what do you want to do

[Imari (Death)] i suppose letting it eat her is out of the question?

[Imari (Death)] i guess we attack and save the day.

[Imari (Death)] we arrived just in the nick of time.

[Foriso Fairhand (Guy)] ill distract it you get the girl

[Imari (Death)] so what does that make us?

[Kristelle (Kaz)] ((I think dispel magic is a good idea, and grabbing the girl as well. Approach from slightly different directions?))

[BOB] Combat has begun!

[BOB] ] ROUND: 0

[BOB] ok

[BOB] so we can go with Init now to see who moves first etc

[BOB] ] Scarecrow #1: Initiative: (d10+10+) [1d10=7] 17

[Kristelle (Kaz)] ] Kristelle: Initiative: (d10+10+0) [1d10=9] 19

[Foriso Fairhand (Guy)] ] Foriso Fairhand: Initiative: (d10+10++2) [1d10=10] 22

[Imari (Death)] ] Imari: Initiative: (d10+10+0) [1d10=7] 17

[Kristelle (Kaz)] ((shouldn't his init be +-2, not ++2?))

[BOB] Guy that should be a minus 2

[Imari (Death)] yup

[BOB] you can fix that and then reroll

[Foriso Fairhand (Guy)] (9dont look at me i didnt mess with init))

[BOB] it is your Dex modifier

[BOB] you have a +2 rather than a -2

[Foriso Fairhand (Guy) (to GM only)] ] Character sheet for Foriso Fairhand modified: Ability Scores - Reaction Adjust: (RA) : CHANGED: -2 (+2).

[Foriso Fairhand (Guy)] ] Foriso Fairhand: Initiative: (d10+10+-2) [1d10=7] 15

[BOB] ] Initiative changed from 22 to 15.

[BOB] much better

[BOB] ] ROUND: 1

[BOB] ] INIT: 15 GOING: Foriso Fairhand

[Foriso Fairhand (Guy)] ((how far away is it?)

[BOB] 140 feet

[BOB] map scale is correct

[BOB] field of oats

[BOB] just over knee high

[Foriso Fairhand (Guy)] ] Foriso Fairhand moved 30'11".

[Kristelle (Kaz)] ((how far can we travel in a round?))

[BOB] ] INIT: 17 GOING: Imari

[BOB] your movement number in feet

[BOB] tens of feet

[BOB] you can walk 120 feet in a round

[BOB] but no attacks

[BOB] 60 feet and still get half your attacks

[BOB] sorry move up to half and get your attacks

[BOB] that came out wrong

[Kristelle (Kaz)] ((so Foriso could have gone much farther... *nudge Guy*))

[BOB] not get half of your attacks

[Foriso Fairhand (Guy)] ok

[Foriso Fairhand (Guy)] ((wasnt sure just how far i could go)

[BOB] you can run up to twice your movement in a round but obviously get no attacks

[Foriso Fairhand (Guy)] (i wasnt planning on attaicking yet just trying to get closer))

Death] has left the game on Fri Apr 02 21:43:28 EDT 2010

[BOB] ok

[BOB] he is gettign back in

Death] has joined the game on Fri Apr 02 21:43:51 EDT 2010

Death] is receiving the map Farmland 1...

Death] has received the map Farmland 1.

[Foriso Fairhand (Guy)] is it all right i move further Bob?

[BOB] yes

[BOB] you cna move another 30 feet and still attack

[BOB] or up to 90 feet if you are not attacking

[Foriso Fairhand (Guy)] ] Foriso Fairhand moved 91'01".

[BOB] close enough

[BOB] grins

[Death] guy, what's your plan?

[Death] ] Imari moved 113'09".

[BOB] ] INIT: 17 GOING: Scarecrow #1

[BOB] Foriso needs to make a save verus spell please

[Foriso Fairhand (Guy)] ((gonna try and distract it so ytou can save the girl))

[Foriso Fairhand (Guy)] ] Foriso Fairhand: Magical Spell save: (d20) [1d20=7] 7 - ROLL FAILED against 19!!

[BOB] ok so Foriso stands there and watches the Scarecrow

[BOB] fasinated by how the light gleams in its eyes

[Foriso Fairhand (Guy)] ok thats what i thought the saving throws are wrong

[BOB] how the straw moves wit only a whisper

[BOB] wry grin

[BOB] Ok, so http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.SavingThrows

[Death] just to be clear here, bob

[BOB] for the correct numbers

[Death] my intent from here is to grab the girl

[Death] so i'm focussing on her, not the scarecrow's eyes

[BOB] ok to Mike

[Foriso Fairhand (Guy)] mine are set for a warrior not a rogue

[BOB] go on and change them Guy then reroll

[Foriso Fairhand (Guy) (to GM only)] ] Character sheet for Foriso Fairhand modified: Saving Throws - Paralysis, Poison or Death:: CHANGED: 13 (16). Rod, Staff or Wand:: CHANGED: 14 (18). Petrification or Polymorph:: CHANGED: 12 (17). Breath Weapon:: CHANGED: 16 (20). Magical Spell:: CHANGED: 15 (19).

[Foriso Fairhand (Guy)] ] Foriso Fairhand: Magical Spell save: (d20) [1d20=10] 10 - ROLL FAILED against 15!!

[BOB] ] INIT: 19 GOING: Kristelle

[BOB] and so the whisper of the straw

[BOB] as it moves bonelessly in the field

[Foriso Fairhand (Guy)] still failed but that a heck of a difference

[Death] bonelessly is such a misleading word

[Death] it really doesn't mean what it litterally means

[Death] technically spiders move bonelessly.

[Death] but no one uses the word to describe them.

[BOB] stalking is what people use to describe them

Kristelle (Kaz)] moves through the field, then checks over to see where Imari and Foriso are.

[Death] lobsters, shrimp, flies, bees

[BOB] crawl, scurry, fly and buzz

[Kristelle (Kaz)] ] Kristelle moved 120'01".

[Death] but they are boneless, so technically they also move bonelessly

[Kristelle (Kaz)] ((she wonders why they aren't closer, for instance... *cough*))

[BOB] this is true

[Death] well i was using him as a meat shield

[BOB] ] ROUND: 2

[BOB] ] INIT: 15 GOING: Foriso Fairhand

[Death] but now he's useless

[BOB] ] INIT: 17 GOING: Imari

[Death] what a woopsie

[Death] ] Imari moved 64'02".

[Death] okay, can i do a rush or running tackle or something to that effect?

[Death] like, pushing her out of the way of a runaway dumptruck?

[BOB] not with a spear in your hand

[BOB] if you leave the spear behind yes

[Death] i can do a stick check

[Death] illegal in hockey, but where's the refs out here?

[BOB] you can try that yes, grins

[Death] if she dies, eh. the scarecrow would eat her anyway.

[Death] (d20) [1d20=9] 9

[BOB] but she is immoblie so you can crash into her if you hit AC 10

[BOB] you can target her

[Death] i guess that's ac 11

[BOB] so you miss, run on by

[Death] do i get str bonus on this?

[BOB] yes

[BOB] so that is a hit

[Death] oh, then i JUST hit.

[Death] lol

[BOB] Ok

[BOB] so you SLAM into her

[BOB] and knock her to the ground

[BOB] make your dex check to avoid the same fate

[Death] ] Imari: BAL check: (d20) [1d20=15] 15 - ROLL FAILED against 12!!

[BOB] balance

[BOB] ok

[Death] oops

[BOB] so the two of you tumble to the ground there

Kristelle (Kaz)] watches as Imari, in her infinite grace, hits the ground rolling.

[Imari (Death)] yaaay

[BOB] ] INIT: 17 GOING: Scarecrow #1

[Imari (Death)] hey, i got the job done, didn't i?

[BOB] Scarecrow #1 targets Kristelle. Distance: 45'04"

[Kristelle (Kaz)] ((hehehe))

[BOB] and Kristelle needs to save versus spell

[Kristelle (Kaz)] ((sec))

[Kristelle (Kaz)] ] Kristelle: Magical Spell save: (d20) [1d20=2] 2 - ROLL FAILED against 19!!

[BOB] I think that is a wrong save too

[Kristelle (Kaz)] ((considering I wasn't even looking at the scarecrow, but whatever))

[BOB] Guy can you double check for her please

[Foriso Fairhand (Guy)] her stats are wrong too

[BOB] what do you mean?

[Foriso Fairhand (Guy) (to GM only)] ] Character sheet for Kristelle modified: Saving Throws - Paralysis, Poison or Death:: CHANGED: 13 (16). Rod, Staff or Wand:: CHANGED: 15 (18). Petrification or Polymorph:: CHANGED: 14 (17). Breath Weapon:: CHANGED: 16 (20). Magical Spell:: CHANGED: 16 (19).

[Foriso Fairhand (Guy)] ok they are fixed

[BOB] thank you

[BOB] ok and reroll that please Kaz

[Foriso Fairhand (Guy)] her saves were for a lvl 0 warrior

[Kristelle (Kaz)] ] Kristelle: Magical Spell save: (d20) [1d20=15] 15 - ROLL FAILED against 16!!

[BOB] ok, much closer at least

[BOB] ] INIT: 19 GOING: Kristelle

[BOB] and kristelle is fasinated by the scarecrow

[BOB] ] ROUND: 3

[BOB] ] INIT: 17 GOING: Imari

[Imari (Death)] but this is neither hand grenades or horseshoes

[Imari (Death)] man, this blows. guess i'll get up

[Imari (Death)] can i do anything else?

[BOB] you can get up and attack

[Imari (Death)] have i deduced anything about this guy yet?

[Kristelle (Kaz)] ((Kristelle wasn't even looking at the scarecrow.))

[Imari (Death)] from everyone stopping in their tracks, ect?

[BOB] where was kristelle looking then?

[BOB] you can tell that it is looking out at people and they stop movin g

[BOB] but you have to look at it to attack it

[Kristelle (Kaz)] ((I clearly stated that she was watching Imari falling graceless to the ground.))

[BOB] this is true Kaz I will give you that

[Kristelle (Kaz)] ((With the grace, might I add, of a crow with broken wings that just jumped off a branch. But I digress.))

[BOB] kristelle is not paralized yet

[Kristelle (Kaz)] ((Did I mention that no grace was involved?))

[Imari (Death)] before you go further might i remind you of two things?

[Imari (Death)] one, imari has practice slitting throats, and two, she knows where you sleep...

[Kristelle (Kaz)] ((that you have no grace? :D ))

[Imari (Death)] so is it still my go?

[Imari (Death)] or does kristelle get something else?

[BOB] kristelle was mezmorized by Imari's movements

[BOB] it is Imari's go

[Imari (Death)] sigh... I guess she gets up and...

[BOB] ] Initiative changed from 19 to 19.

[Kristelle (Kaz)] ((What spell are we getting hit with?))

[Imari (Death)] and...

[BOB] no spell

[Imari (Death)] sigh... attacking.

[Imari (Death)] ] Imari: Attack: Mr. Pointy, Spear, Long: (20-(d20+1)) [1d20=5] 14

[Death] Imari targets Scarecrow #1. Distance: 7'07"

[Imari (Death)] ] Imari: Attack: Mr. Pointy, Spear, Long: (20-(d20+1)) [1d20=14] 5. PROBABLY HITS Scarecrow #1 (AC FINAL: 6)!!!

[Imari (Death)] ] Imari: Damage v SM: Mr. Pointy, Spear, Long: ((2d6)+3) [2d6=1,2] 6 [ROLL WAS MODIFIED] added to: Scarecrow #1

[BOB] ] INIT: 17 GOING: Scarecrow #1

[Kristelle (Kaz)] ((so, we're, what? Getting mesmerised?))

[BOB (to GM only)] ] Scarecrow #1's Current Hit Points: adjusted to 34 (-6) - Lightly Wounded

[BOB] yes to Kaz

[Imari (Death)] apparently

[Imari (Death)] but imari doesn't know that

[BOB] and this time it is Imari who gets to make a save

[Imari (Death)] or she'd attack it's kneecaps

[Imari (Death)] ] Imari: Magical Spell save: (d20) [1d20=9] 9 - ROLL FAILED against 15!!

[Imari (Death)] yaaaay

[Imari (Death)] death by scarecrow

[BOB] ] INIT: 19 GOING: Kristelle

[Kaz] Kristelle targets Scarecrow #1. Distance: 45'04"

[Kristelle (Kaz)] ] Kristelle moved 43'03".

[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (18-(d20+1)) [1d20=11] 6. PROBABLY HITS Scarecrow #1 (AC FINAL: 6)!!!

[Kristelle (Kaz)] ] Kristelle: Damage v SM: Long Sword: ((1d8)+3) [1d8=8] 11 [ROLL WAS MODIFIED] added to: Scarecrow #1

[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (18-(d20+1)) [1d20=17] 0. PROBABLY HITS Scarecrow #1 (AC FINAL: 6)!!!

[Kristelle (Kaz)] ] Kristelle: Damage v SM: Long Sword: ((1d8)+3) [1d8=8] 11 [ROLL WAS MODIFIED] added to: Scarecrow #1

[BOB (to GM only)] ] Scarecrow #1's Current Hit Points: adjusted to 12 (-22) - Heavily Wounded

[BOB] ] ROUND: 4

Kristelle (Kaz)] swings at the scarecrow's body, then glances worriedly at Foriso.

[Kristelle (Kaz)] Lazy! Get over here and help!

[BOB] Kaz now that you have sucussfully hit it

[BOB] you can attempt to close your eyes and attack it blindly

[Kristelle (Kaz)] ((I can beat up Foriso?))

[BOB] will be a -4 to your attacks

[BOB] but you will not be able to be mezmorized

[Kristelle (Kaz)] ((okay, do I have to do something on my sheet for that -4?))

[Imari (Death)] but does she know to do that in character?

[BOB] because she saw the scarecrow look at Foriso and he froze

[BOB] then at Imari and she froze

[BOB] she can guess

[BOB] it not that unusual

[BOB] but would have been a -8 without a prior hit

[BOB] and in your TEMP modifiers Kaz

[BOB] you put in the -4

[BOB] in thaco

[BOB] ] INIT: 17 GOING: Imari

[BOB] ] INIT: 17 GOING: Scarecrow #1

[BOB] Scarecrow #1 no longer targets Kristelle.

[BOB] Scarecrow #1 targets Kristelle. Distance: 2'00"

[BOB] ] Scarecrow #1: Attack: Swipe: (15-(d20+0)) [1d20=11] 4. PROBABLY HITS Kristelle (AC FINAL: 7)!!!

[BOB] ] Scarecrow #1: Damage v SM: Swipe: (1d6) [1d6=6] 6 added to: Kristelle

[BOB] ] Kristelle's Current Hit Points: adjusted to 15 (-6) - Moderately Wounded

[BOB] ] INIT: 19 GOING: Kristelle

[Kristelle (Kaz)] ((There's not a THACO in temp mods))

[BOB] ok, just just roll and we will manually subtract it

[Imari (Death)] is the farm girl jolted away or still catatonic?

[Kristelle (Kaz)] ok

[BOB] catatonic

[Imari (Death)] darn

[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (18-(d20+1)) [1d20=9] 8. Probably MISSES Scarecrow #1 (AC FINAL: 6).

[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (18-(d20+1)) [1d20=9] 8. Probably MISSES Scarecrow #1 (AC FINAL: 6).

[BOB] ] ROUND: 5

[BOB] ] INIT: 17 GOING: Imari

[BOB] ] INIT: 17 GOING: Scarecrow #1

[BOB] ] Scarecrow #1: Attack: Swipe: (15-(d20+0)) [1d20=6] 9. Probably MISSES Kristelle (AC FINAL: 7). NOTE: Not available.

[BOB] ] INIT: 19 GOING: Kristelle

[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (18-(d20+1)) [1d20=2] 15. Probably MISSES Scarecrow #1 (AC FINAL: 6).

[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (18-(d20+1)) [1d20=12] 5. PROBABLY HITS Scarecrow #1 (AC FINAL: 6)!!!

[BOB] ] ROUND: 6

[Kristelle (Kaz)] ((that hit is still a miss, no?))

[BOB] correct

[Kristelle (Kaz)] ((thought so))

[BOB] you need to roll a 15 or higher to hit it

[BOB] ] INIT: 17 GOING: Imari

[BOB] ] INIT: 17 GOING: Scarecrow #1

[BOB] ] Scarecrow #1: Attack: Swipe: (15-(d20+0)) [1d20=20] -5. PROBABLY HITS Kristelle (AC FINAL: 7)!!! [CRITICAL HIT Roll Again] NOTE: Not available.

[BOB] ] Scarecrow #1: Attack: Swipe: (15-(d20+0)) [1d20=8] 7. PROBABLY HITS Kristelle (AC FINAL: 7)!!! NOTE: Not available.

[BOB] ] Scarecrow #1: Damage v SM: Swipe: (1d6) [1d6=6] 6 added to: Kristelle

[BOB] ] Scarecrow #1: Damage v SM: Swipe: (1d6) [1d6=1] 1 added to: Kristelle

[BOB] ] Kristelle's Current Hit Points: adjusted to 8 (-7) - Heavily Wounded

[BOB] ] INIT: 19 GOING: Kristelle

[Kristelle (Kaz)] ((am I okay as long as I don't look at the face? Because I can just attack at the lower body. AND DAMN, I forgot to roll knockdown.))

[BOB] DOH

[BOB] no to the attack

[BOB] if you open your eyes there is the chance you will look at the face in the heat of battle

[BOB] that is what the save is for

[BOB] but yes to remembering the knockdown

[Kristelle (Kaz)] ((Yes... what? lol))

[BOB] you could attack without the minuses this round

[BOB] but next round it will be able to look at you

[BOB] an dyou will need to make the save

[BOB] if you want to hope you can kill it

[Kristelle (Kaz)] ((he hits me again and I'm dead anyway.))

[Imari (Death)] um...

[Imari (Death)] it seems to hit you pretty well

[Imari (Death)] maybe try and run away?

[Imari (Death)] grab me, then run away? lol

[Kristelle (Kaz)] ((good plan))

[Imari (Death)] leave the farm girl to die. she doesn't even have a name, obviously not important

[Imari (Death)] then once she's dead you can just set fire to the field

Kristelle (Kaz)] slings Imari over her shoulder and runs to Foriso, keeping her back to the Scarecrow.

[Kristelle (Kaz)] ] Kristelle moved 62'09".

[BOB] you do need to make a tooo hit roll on Imari

[Kristelle (Kaz)] ] Imari moved 51'03".

[BOB] to grab adn run in the same round

[Kaz] Kristelle no longer targets Scarecrow #1.

[Kristelle (Kaz)] ((what do I roll?))

[BOB] normal attack on Imari

[BOB] just do not roll for damage

[Kaz] Kristelle targets Imari. Distance: 0'00"

[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (18-(d20+1)) [1d20=10] 7. PROBABLY HITS Imari (AC FINAL: 8)!!!

[BOB] ok

[Kristelle (Kaz)] ((yay))

[BOB] ] ROUND: 7

[BOB] ] INIT: 17 GOING: Imari

[BOB] ] INIT: 17 GOING: Scarecrow #1

[BOB] ] INIT: 19 GOING: Kristelle

[BOB] claws at the girl

[Imari (Death)] sucks for her

[Imari (Death)] we tried

Kristelle (Kaz)] doesn't see it because her back is turned, and she moves Foriso so he's no longer looking.

[Imari (Death)] but we're low level.

[Imari (Death)] we can't win them all.

[Imari (Death)] let's call this one a tie

[Imari (Death)] and set fire to the field

[Kristelle (Kaz)] ((how do we break the mez?))

[Foriso Fairhand (Guy)] ((yeah we especially cant win against a 5HD creature ))

[BOB] after you get far enough away, slapping them will break it

[BOB] Combat has finished.

[Kristelle (Kaz)] ((what is far enough away?))

[BOB] chuckles at Guy, they beat a Boobrie and a Bear both last week, both over 5hd

[BOB] plus a giant mole and a giant badger

[Foriso Fairhand (Guy)] hey bob fyi i was still safe from the gaze

[BOB] you are all far enough away now

[Imari (Death)] we'd beat this minus the stupid saves

[Imari (Death)] that's what gets low level characters

[Foriso Fairhand (Guy) (to BOB only)] the gaze range is only 40 feet

[BOB] and double checked, and yes to guy

[BOB] sorry for htat

[BOB] not sure how I missed that the first time, I measured

Kristelle (Kaz)] slaps Imari lightly enough not to leave a mark, but hard enough to sting a little.

[BOB] thought you were at the 40 mark

[BOB] ] Foriso Fairhand, Imari and Kristelle moved 15'04".

[BOB] you are all just over 60 feet away now

[Kristelle (Kaz)] ((no, because they went off to the side more than they went up.))

[Kristelle (Kaz)] ((my measuring shows them at 75 feet away))

[BOB] ( see 71, but is close enough you are past the 60 foot mark)

[BOB] Kristelle can wake them both up

[Imari (Death)] can we set fire now?

[BOB] to what? with what?

[Imari (Death)] to the field

[Imari (Death)] with other fire

[BOB] and the farmer will not like that at all

[Imari (Death)] does he like having a killer scarecrow?

[BOB] burning up his crop, his family will starve this winter

[Imari (Death)] we can just leave it how it is.

[BOB] no crop, no food

[Imari (Death)] no scarecrow, no death

[Imari (Death)] is he really that stupid?

[Imari (Death)] KILLER SCARECROW ON THE LOOSE

[Imari (Death)] DEATH!

[BOB] do you see his point?

[Imari (Death)] hard times, or dead... hmmmm...

[BOB] his whole family will die

[Imari (Death)] aren't they already?

[Kristelle (Kaz)] ((how much money would he need to have food to supply him through the winter?))

[Imari (Death)] son and daughter in law are dead

[Imari (Death)] NO

[Imari (Death)] we do not give idiot farmer our money

[Imari (Death)] his problem, not ours

[Kristelle (Kaz)] ((well, he DID bring this trouble to himself, it's true.))

[Imari (Death)] we'll call this a lesson learning experience for him.

[Imari (Death)] exactly

[Kristelle (Kaz)] ((does he not have more than one field of crops?))

[Imari (Death)] seriously

[BOB] these are his fields,

[Imari (Death)] i suppose we can rush out with torches, not look and hope to hit the scarecrow directly and it doesn't burn the whole field?

[BOB] he raises Oats

[BOB] you can try that Imari

[Imari (Death)] ooh, ooh! we can say we'll cast a protective spell on the land

[Imari (Death)] fire break

[Imari (Death)] and the scarecrow won't burn the field

[Imari (Death)] then we do it anyway and say the spell must have been a dud

[Imari (Death)] the field made it's save

[Imari (Death)] darn.

[Foriso Fairhand (Guy)] ((rofllmao))

[Kristelle (Kaz)] ((LOL))

[Imari (Death)] or... we go and tell the lord we couldn't handle it, send the troops

[Imari (Death)] lots of them

[BOB] you are the troops

[Imari (Death)] apparently they're worried we're stealing their jobs

[Imari (Death)] what about the guards afraid for their job security

[Imari (Death)] send them out

[Imari (Death)] then they won't feel left out

[BOB] ok, so what are you going to do in the end

[BOB] are you leaving? or ?

[Foriso Fairhand (Guy)] we may have to tell the lord we are unable to handle this crisis

[Imari (Death)] we'd have to heal up at least before trying again

[Imari (Death)] maybe have one person go in, tied to a rope

[Imari (Death)] if they stop moving, the other haul his ass out of there

[Imari (Death)] notice how i said his.

[BOB] Foriso and Imari are not hurt at all

[Kristelle (Kaz)] ((hehe))

[Imari (Death)] not their or her.

[Imari (Death)] that leaves foriso or the farmer.

[Imari (Death)] he can go see what his stupid ass brought on himself

[Imari (Death)] and the shredded remains of his daughter in law.

[Imari (Death)] that'll be worth a few thousand words at least.

[Kristelle (Kaz)] ((now that we know its trick, we can approach without looking at it.))

[Imari (Death)] distrack it up front and flank?

[Imari (Death)] distract rather

[Kristelle (Kaz)] ((it's already distracted up front, busy with the girl))

[Imari (Death)] i don't want to spell like bob

[BOB] grin

[Imari (Death)] OR...

[Imari (Death)] we can fire the field

[Imari (Death)] and tell the farmer he should be glad we also don't salt it

[Kristelle (Kaz)] ((so, we flank it and someone gets in back of it and we kill it.))

[Imari (Death)] tied to a rope

[Imari (Death)] so we can get him out

[Imari (Death)] because as soon as you attack it, it'll turn around

[Imari (Death)] not to mention it looked at anyone aproaching it

[Imari (Death)] and it's in the middle of an open field

[Imari (Death)] and how does this community stay alive if so many people die so often around here.

[Imari (Death)] fisher dude, two people here, timmy broke his leg

[BOB] remember 50% of people die before they make 2nd level

[Kristelle (Kaz)] ((well we can still attack it from three different angles, whether or not it is 'flanked'))

[Imari (Death)] ankheg ruining a berry crop, woman and her cat dead

[Imari (Death)] mole eats half a turnip crop

[Imari (Death)] this place will die out this winter anyway.

[Imari (Death)] except if it gets one, then turns to the second, then the third

[Imari (Death)] like it just did here

[Imari (Death)] i vote rope or fire

[Imari (Death)] and i vote twice for fire

[Foriso Fairhand (Guy)] personally i like the fire idea

[Imari (Death)] i can give myself a +3 to my save

[Imari (Death)] but we now have three for fire

[Imari (Death)] unless guy raises both hands. we count both hands for fire

[Kristelle (Kaz)] *sigh*

Kaz] has left the game on Fri Apr 02 22:48:20 EDT 2010

Kaz] has joined the game on Fri Apr 02 22:49:20 EDT 2010

Kaz] is receiving the map Farmland 1...

Kaz] has received the map Farmland 1.

[Kaz] *mutter* sorry about that

[Foriso Fairhand (Guy)] i think im about done my head is getting really stuffy right now and its hard to think

[Kaz] we can set the field on fire and hope it doesn't jump to other fields, and then hope the Lord isn't pissed off about it all.

[BOB] Mike is trying to come up with ways of blocking its sight

[BOB] or we can call it a night here

[BOB] and pick up next week

[BOB] hope that Beth or John or Lisa are in to thelp

[Imari (Death)] i'm gonna cast spiritual hammer

[Imari (Death)] that's got a 90 yard radius

[Kaz] why couldn't one of us fling a cloak or something over its head?

[BOB] ok to Mike

[Imari (Death)] 90 feet, rather

[BOB] and yes to Kaz you could

[Imari (Death)] that's out of gaze attack range, right?

[BOB] yes it is Mike

[Imari (Death)] okay, i can cast three of those today. should i go for it?

[Imari (Death)] only spell i have that would seem to help at this point

[Foriso Fairhand (Guy)] how much damage does it do?

[BOB] ] Time of Day: 11:00 AM. Day 6 Pen ___ de, Spe {Early Fall} 6th, 338 SKR.

[Imari (Death)] 1d4+2

[Imari (Death) (to GM only)] ] Character sheet for Imari modified: Spells - CHANGED: Zone of Sweet Air -- Expression: Gas can't enter an area of up to 10' cubes for the next turns. (Gases are kept out of a {$L*10} ft cube for turns.),

[Imari (Death)] so, yes?

[Death] Imari targets Scarecrow #1. Distance: 73'06"

[Imari (Death)] ] Imari: Attack: Spiritual Dagger: (20-(d20+1)) [1d20=14] 5. PROBABLY HITS Scarecrow #1 (AC FINAL: 6)!!!

[Imari (Death)] ] Imari: Damage v SM: Spiritual Dagger: ((1d4+1)+1) [1d4=1] 3 [ROLL WAS MODIFIED] added to: Scarecrow #1

[BOB (to GM only)] ] Scarecrow #1's Current Hit Points: adjusted to 9 (-3) - Massively Wounded

[Kaz] woohoo :D

[BOB] it stops clawing at the girl and looks around for where that came from

[BOB] you can roll another attack

[Imari (Death)] it'll see the dagger floating there.

[Imari (Death)] ] Imari: Attack: Spiritual Dagger: (20-(d20+1)) [1d20=15] 4. PROBABLY HITS Scarecrow #1 (AC FINAL: 6)!!!

[Imari (Death)] ] Imari: Damage v SM: Spiritual Dagger: ((1d4+1)+1) [1d4=4] 6 [ROLL WAS MODIFIED] added to: Scarecrow #1

[BOB (to GM only)] ] Scarecrow #1's Current Hit Points: adjusted to 3 (-6) - Massively Wounded

[Kaz] shouldn't we go toward it as it's being hit by the floating dagger?

[BOB] it sees the dagger and it tries to claw at it out of the air

[Imari (Death)] sure. if you want to get eaten by a walking hay stack.

[BOB] so you get one more attack with it

[Kaz] we could blind it and then be attacking it while it's distracted.

[Imari (Death)] ] Imari: Attack: Spiritual Dagger: (20-(d20+1)) [1d20=18] 1. PROBABLY HITS Scarecrow #1 (AC FINAL: 6)!!!

[BOB] as it attempts to attack the dagger

[Imari (Death)] ] Imari: Damage v SM: Spiritual Dagger: ((1d4+1)+1) [1d4=4] 6 [ROLL WAS MODIFIED] added to: Scarecrow #1

[BOB (to GM only)] ] Scarecrow #1's Current Hit Points: adjusted to -3 (-6) - Dying

[Kaz] YAY!

[Imari (Death)] i think i'll hit it three more times just to be sure.

[Imari (Death)] too bad my god's weapon isn't a scythe. it would have been running for the hills.

[Foriso Fairhand (Guy)] rofl

[Kaz] hehhee

[Imari (Death)] is the girl still alive?

[Foriso Fairhand (Guy)] wish i was using a bow instead of a sling right now

[BOB] ] XP award: 466. Next level in 2022.

[BOB] ] XP award: 466. Next level in 271.

[BOB] ] XP award: 466. Next level in 3123.

[Imari (Death)] lol

[BOB] and yes the girl is still alive

[Imari (Death)] finglas and his fire arrows would havge been nice, eh?

[Imari (Death)] horray...

[Imari (Death)] stupid farmer

[Imari (Death)] we should still set fire to the field...

[Kaz] ] Kristelle moved 68'07".

[Kaz] Kristelle no longer targets Imari.

Kaz] picks up the injured girl and carries her back to the farmer

[Kaz] ] Roll #1: (d20) [1d20=15] 15

[Imari (Death)] do we get a reward?

[Imari (Death)] does the scarecrow have loot?

[BOB] no to the loot

[Imari (Death)] i'm sure it has a treasure rating in the monster manual...

Kaz] lays the injured girl down near her father in law, then hauls off and punches him in the face.

[Imari (Death)] part of the magic is it gets loot

[Kaz] I am back at the keyboard.

[Kristelle (Kaz)] YOU IDIOT!

[Imari (Death)] ::goes out and looks for the son::

[BOB] PLUMP he falls back on his butt

[BOB] some bloody clothes and scraps of bone

[Imari (Death)] no flesh? so he was actually eaten?

[BOB] apparently yes

[Imari (Death)] pokes at the scarecrow

[Imari (Death)] does it have fleshy bits inside?

[BOB] pumpkin head rolls away

[Kristelle (Kaz)] I hope you have learned your lesson, I really do. Because you'd better believe that next time you're in trouble like this, I will personally feed you to whatever you have wrought.

[BOB] nope, straw held together by clothes and a spell

[Foriso Fairhand (Guy)] We will make sure his Lordship hears all about this bit of stupidity

[Imari (Death)] ::walks up::

[Imari (Death)] "Who was the man who gave you this spell?"

[BOB] he was an old man, he was wearing a red cloak,

[BOB] he said he needed a bit of food

[Imari (Death)] "Hm. I see."

[BOB] and had a charm to trade for it

Kristelle (Kaz)] looks at Imari, raises an eyebrow.

[Imari (Death)] "Which way did he go?"

[BOB] points to the west,

[Imari (Death)] "Did he tell you his destination?"

[Foriso Fairhand (Guy)] does the gent sound familiar Ladies?

[BOB] I think he went that way and then into the swamps

[Imari (Death)] "Very well."

[Imari (Death)] "Care for your daughter."

[BOB] he did not say where he was going, but I sort of thought he was looking like he wanted me to think he was going west rather than south

[BOB] I will

[Imari (Death)] "So you think he actually went south?"

[Imari (Death)] what is west and what is south, bob?

[BOB] shurgs, I do not know, but I think so

[BOB] (just general map directions)

[BOB] up is north , etc

[Imari (Death)] no buildings, notable landmarks, ect?

[Kristelle (Kaz)] ((that sounds like the general direction of the stone fisherman))

[BOB] scattered farms

[Imari (Death)] "Should we go south now?"

[BOB] or go to deal with the mining pests?

[BOB] grins,

[BOB] that you got sidetracked from again

[Imari (Death)] "I wonder if this man isn't more of a threat than these apparently day to day distractions the farmers face."

[Kristelle (Kaz)] I believe this man is a terrible threat.

[Imari (Death)] "So many problems. You'd think they would just move on to a new area."

[Imari (Death)] "I do not get these barbarians."

[Kristelle (Kaz)] One small problem here, one small problem there... and suddenly, everyone is up to their necks with trouble and no one can be spared to help the others.

[Imari (Death)] "Just move on to a new range."

[Imari (Death)] "Why stay tied down to a pile of rocks?"

[Foriso Fairhand (Guy)] so called civilized people dont think like that

[Imari (Death)] "Pack up the important things and move."

[Kristelle (Kaz)] Some people get a feeling of security, thinking that the pile of rocks is 'theirs'.

[Imari (Death)] "Which way do we go? To the pests, or after the man?"

[Foriso Fairhand (Guy)] Maybe we should warn his Lordship

[Imari (Death)] "More the fools are they. The land belongs to no one. That is why the man in the woods got into so much trouble with the Great Spirit."

[BOB] (all three fo you will be here next week?)

[Imari (Death)] plan on it.

[BOB] (how many more weeks in exile for you Kaz?)

[Kristelle (Kaz)] ((I will, yes))

[Foriso Fairhand (Guy)] ((so far i will be here))

[Imari (Death)] "Your son's bones are in the field."

[Kristelle (Kaz)] ((exiled until June))

[Imari (Death)] "There were no remains left to consume. I'm sorry."

[Foriso Fairhand (Guy)] ((and when she comes home shes got some butts to kick))

[Kristelle (Kaz)] ((I'll kick 'em from here, if I have to.))

[BOB] grins

[BOB] ok, so we pick up at this point next week

[Imari (Death)] alright, if we're done here night all.

[BOB] you can talk about things on the site

[BOB] for how to plan this,

[BOB] that to look for etc

[Imari (Death)] ok.

Death] has left the game on Fri Apr 02 23:13:48 EDT 2010

[Kaz] Night nights

[BOB] night

[Kaz] dang, Bob, please tell him I said sweet dreams

[BOB] I will

[Foriso Fairhand (Guy)] forgot to vote for rper

[BOB] who do you want Guy?

[BOB] kaz? who do you want?

[BOB] Mike said Guy

[Foriso Fairhand (Guy)] ill have to abstain this week or else ill vote for me lol

[Kaz] Eh, we all roleplayed. But I vote for Guy

[BOB] so Guy it is

[BOB] congrats

[Kaz] Yeah, it's already majority vote :D

[Kaz] night, guys

[BOB] night!

Kaz] has left the game on Fri Apr 02 23:15:16 EDT 2010

[Foriso Fairhand (Guy)] night bob time to go to bed

Guy] has left the game on Fri Apr 02 23:16:29 EDT 2010


Experience Awards: John, Beth, Kaz, Guy, Mike - Roleplay, Mike first spell use, Guy Roleplayer of the night