Apr 02 10 - Green Acres
[BOB] ] ==== Gaming session has been running for 2 minutes and 52 seconds ====
[BOB] ] Time of Day: 07:00 AM. Day 6 Pen ___ de, Spe {Early Fall} 6th, 338 SKR.
[BOB] Getting food and drinks and changing clothes
[BOB] in some order
[BOB] will be back up in a bit
[BOB] Airia can be healed now it is the next morning after the attack
[BOB] I am away from the keyboard.
temp John] has joined the game on Fri Apr 02 18:28:20 EDT 2010
temp John] is receiving the map Base Map...
temp John] has received the map Base Map.
[temp John] Miranda targets Aeiria. Distance: 19'10"
[temp John] ] Miranda casts a spell against Aeiria: Orison: I can create minor effects.
[temp John] ] Miranda casts a spell against Aeiria: Orison: I can create minor effects.
[temp John] ] Miranda casts a spell against Aeiria: Orison: I can create minor effects.
[temp John] that was suposed to be two fro 10 points but I have a itchy mouse
[temp John] not like I will be using my third spell today
[temp John] and while I am in charge I decree we change our name to Bollywog Slayers
[BOB] I am back at the keyboard.
[BOB] Hah
[BOB] so 10 points to Airiea?
[BOB] ] Aeiria's Current Hit Points: adjusted to 11 (10) - Lightly Wounded
[temp John (to GM only)] ] Character sheet for Miranda modified: Non-Weapon Proficiencies - DELETED: Veterinary Healing, Craft, null, 1, $wi, -3.
[temp John] please
[BOB] and done
[BOB] and Mike just logged in
[temp John (to GM only)] ] Character sheet for Miranda modified: Notes - CHANGED.
[temp John] so only 500
[temp John] and I have 3 empty slots I never filled
[temp John (to GM only)] ] Character sheet for Miranda modified: Armor - Natural AC:: CHANGED: 5 (10).
[temp John] will you remember why my natural AC is 5? I have it in my notes but note sure if you look there
[BOB] it is part of your Priest Abilities
Death] has joined the game on Fri Apr 02 18:40:54 EDT 2010
Death] is receiving the map Base Map...
Death] has received the map Base Map.
[temp John (to GM only)] ] Character sheet for Miranda modified: Armor - AC FINAL:: CHANGED: 5 (10).
[BOB] it is on the God's page
[temp John] Miranda no longer targets Aeiria.
[BOB] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.Idun
[temp John] I know, I was thinking of a reminder on my charater sheet
[temp John] OH NO DDeath is here
[temp John] RUN!!!!!!
[Death] bob and i are arguing over the merit pay bill
[temp John] I will not get involved
[temp John] it is a no win situation
[temp John (to GM only)] ] Character sheet for Miranda modified: Notes - CHANGED.
[BOB] John any idea how long you can stay?
[Death] stay where?
[temp John] we are leaving about 7, i did not even tell Laura, she is just watching one show before we leave
[BOB] and John want your input on the training
[temp John] then off to Ft Pierce
[temp John] teachers should get paid more
[BOB] do you think people should train after Green Acres or wait to do that after the next story arc
[BOB] knowing that if you do pause for training it will take several weeks and people will go up in level during the training process again
[temp John] i think training should be intergrated into the continuing adventure, trying to seperate it into one arc or another is irrelavent
[Death] thank you john
[BOB] I agree with you on that John
[Death] now if only you ran the state. lol
[Death] and i agree with the training
[temp John] I was talking about Miranda, she is a teacher ;)
[BOB] but
[BOB] grins
[BOB] very nice!
[temp John (to GM only)] ] Character sheet for Miranda modified: Notes - CHANGED.
[BOB] the issue is if you are training you can not go off on an adventure
[temp John (to GM only)] ] Character sheet for Miranda modified: Notes - CHANGED.
[Death] yes, so we do training when we can find it.
[BOB] for example you can not take the blackmithing shop with you
[BOB] ok
[Death] and if someone needs to sit still for training we can plan that.
[BOB] that makes sense
[Death] but i don't want it to always be stop. click time. press play.
[Death] some training will be as we go
[BOB] no
[Death] some might be because we stumble on someone who can teach a cool skill
[BOB] I do not want to skip time or at least do at little of that as possbile
[Death] i personally plan on leaving imari's slot open for a little bit
[Death] maybe we find someone with a useful skill.
[BOB] is Imari a teacher?
[Death (to GM only)] ] Character sheet for Imari modified:
[temp John] I was thinking I could get some monster languages
[Death (to GM only)] ] Character sheet for Imari modified:
[Death (to GM only)] ] Character sheet for Imari modified: Magical Abilities - CHANGED: 2 -- Maximum: 3 (1), CHANGED: 2 -- Current: 3 (1).
[BOB] the hardest part for the training John is that you will need to go to a Norse church
[Death] i dunno.
[BOB] Mike needs to travel to Carnak
[Death] haven't made that roll
[Death] or find convenient bands of travelling barbarians
[BOB] I thought I had everyone make it
[temp John] so we travel to Carnak
[Death] i guess they're hiring out as credit collectors around here?
[BOB] yes to John I want to do that
[Death] what's in your purse?
[BOB] was what I had planed after the next story arc
[BOB] and once Guy logs in we will rewind a short bit for his training
[BOB] he is the only one who has a trainer here on teh Estates that will last for a few levels
[BOB] Kristelle will be able to come here for other training later on
[Death] there's a crappy thief here on the estates?
[BOB] for the specialized Ranger stuff
[BOB] grins, you will see what he finds when he finds it
[BOB] but Mages, Priests need to go elsewhere,
[temp John] ding
[Death] i'm guessing he'll find it in the jail house.
[Death] NOT able to pick the lock to get out
[Death] or find the trap on it.
[BOB] no third level mage spells, and no Greek or Norse or Shardik priests
Kaz] has joined the game on Fri Apr 02 19:01:29 EDT 2010
Kaz] is receiving the map Base Map...
Kaz] has received the map Base Map.
[BOB] ok
[BOB] so John and Mike get the XP
[BOB] Imari targets Medoro. Distance: 4'10"
[BOB] Imari no longer targets Medoro.
[Kaz] Hey there
[BOB] ] Imari moved 25'04".
[Death] hi kaz
[BOB] ] Branwyn moved 5'04".
[BOB] ] Indigo moved 12'09".
[BOB] ] Foriso Fairhand moved 12'01".
[temp John] thank you KAZ!
[temp John] and if Miranda has any time, she needs to grow /find some spell components
[BOB] ] XP award: 500. Next level in 540.
[BOB] ] XP award: 500. Next level in 737.
[Kaz] thank me? Why?
[temp John] loged in a minute earlier and I would have gotten 200 less xp
[temp John] ;)
[Kaz] :P
[Kaz] So? I would have gotten 200 exp more.
[temp John] i appreciate your sacrifice
[Death (to GM only)] ] Character sheet for Indigo modified: Weapons - CHANGED: Goblin Sword -- Profic Adj: -2 (+2),
[Death] ] Indigo: Attack: Goblin Sword: ((20-(d20+3))-2+2) [1d20=7] 10 [ROLL WAS MODIFIED]
[Death (to GM only)] ] Character sheet for Indigo modified: Weapons - CHANGED: Goblin Sword -- Skill Adj: -2 (+2), CHANGED: Short Sword -- Skill Adj: -2 (+2), CHANGED: Short Sword -- Profic Adj: -2 (+2),
[BOB] testing to make sure Indigo's bonuses are working properly
[Death] ] Indigo: Attack: Goblin Sword: ((20-(d20+3))-2-2) [1d20=7] 6 [ROLL WAS MODIFIED]
[Death] ] Indigo: Attack: Short Sword: ((20-(d20+3))-2-2) [1d20=19] -6 [ROLL WAS MODIFIED]
[BOB] but it is a new day
[BOB] you are at the keep
[BOB] read for Medoro?
[Kaz] So, do you appreciate it enough to share 100 of that extra exp with me, John? ;-)
[Death] it's a brand new day. and the sun is high. all the birds are singing...
[Death] that you're gonna die.
[Kaz] lol
[Kaz] ready as we'll ever be, I guess. No Lisa tonight?
[BOB] she is flying home from Alabama
[Death] you get that one kaz? rather obscure
[BOB] she will try to log in during her lay over in Atlanta
[temp John] over my head
[Kaz] I am back at the keyboard.
[Kristelle (Kaz)] I dunno, Mike.
[Kristelle (Kaz)] Dr. Horrible?
[Death] woohoo!
[Death] if i was dm, i'd give you xp for that.
[Death] and on a related note, nph totally didn't deserve gay man of the year.
[BOB] ok, so Medoro?
[Medoro (BOB)] Hello
[Medoro (BOB)] How are you today Miss Kristelle
[Death] bob has left the loft
[Kristelle (Kaz)] Good morrow, Medoro.
[temp John (to GM only)] ] Character sheet for Miranda modified: Notes - CHANGED.
[Kristelle (Kaz)] Well enough, and yourself?
[Death] he's a terrible husband. he insults nyrma's cooking
[Death] it's so terrible
[temp John] (who is Medro?)
[Death] the failing wilson of this keep
[Medoro (BOB)] The Missues has kept me busy
[Medoro (BOB)] the Master of the Hunt has returned if you want to see him
[Medoro (BOB)] and the Falconer has returned if you want to see her
[Medoro (BOB)] Oh and there was a problem a farmer reported in the western farms
[Kristelle (Kaz)] Wonderful! Thank you so much, Medoro.
[Kristelle (Kaz)] Oh?
[Medoro (BOB)] something about a nest of mining vermin to get rid of
[temp John] more moles?
[Death] "Your farmers have so many problems I wonder how they farm."
[Kristelle (Kaz)] Ugh.
[Medoro (BOB)] Moles? I have not heard of any moles around here, until Miss Kristelle and Miss Branwyn came back to tell us about them
[Medoro (BOB)] Miss Imari I think they ask us for help so they can farm rather than take care fo things themelves
[Miranda (temp John)] no matter we can handle them
[Death] "Perhaps I will visit the falconer. It would be quite valuble to know how to fly them. Easy food."
[Kristelle (Kaz)] Are you going to go right now, Imari?
[Miranda (temp John)] Can I come?
[Death] "If I am not needed here."
[Kristelle (Kaz)] Please, we need a small cage, something that can hold a gremlin. That was what I needed from either the Falconer or the Master of the Hunt.
[Miranda (temp John)] ( I hear the dramatic concluion to my wife's program, sorry we msut be off)
[Death] "I can ask for you if you wish."
[Medoro (BOB)] (take care john thanks for helping out)
[Miranda (temp John)] (have fun all)
[Death] bye
[Kristelle (Kaz)] ((night John))
temp John] has left the game on Fri Apr 02 19:17:07 EDT 2010
[Kristelle (Kaz)] If you would, please. It is most important.
[Death] ::nods::
Falcon Master (BOB)] cleanign jesses and oiling gear
[Kristelle (Kaz)] Medoro, did these farmers say that the problem was beyond their ability?
[Medoro (BOB)] what problem would that be Missus Kristelle?
[Death] "Hello, Falcon Master."
[Falcon Master (BOB)] Hello, looking up over her work, how are you today?
[Death] "I am fine. I wish to learn your skill."
[Falcon Master (BOB)] You must be one of the new Mercenaries that was hired to protect the Estates
[Falcon Master (BOB)] how is that going?
[Falcon Master (BOB)] chuckles,
[Falcon Master (BOB)] you wish to learn what skill? how to fly a bird?
[Death] "We are killing many things. Yes. It would be very helpful to have a bird able to hunt for me while out in the wilderness."
[Falcon Master (BOB)] You want to take over for the Guards,
[Falcon Master (BOB)] now you want me to help you take away my job as well?
[Death] "I do not want your job. I could not live in a dwelling as this for long."
[Death] "One should only remain surrounded by rock and stone when lying in the ground."
[Death] "But a bird to hunt food for me out in the wilds would be a help."
Falcon Master (BOB)] nods as she listens and continues to work on her gear
[Falcon Master (BOB)] I will think on it
[Death] "Very well. Kristelle also sent a request with me. She has need to capture a live gremlin and wondered if you had a cage that would hold one."
Falcon Master (BOB)] raised eyebrow
[Falcon Master (BOB)] a gremlin?
[Death] ::nods::
[Falcon Master (BOB)] do they really exisit?
[Death] "According to the mage they do."
[Falcon Master (BOB)] what could hold such a creature?
[Death] "I would assume a cage. But I do not have firsthand knowlege of the things myself."
[Falcon Master (BOB)] how strong are they?
[Falcon Master (BOB)] how agile?
[Death] "I don't know any of that. But they were described as delicate."
[Falcon Master (BOB)] how large are they?
[Death] "Small. One foot tall."
[Death] "Maybe two."
[Falcon Master (BOB)] I think I have a travelling cage I could loan you,
[Falcon Master (BOB)] but I will need it back
[Falcon Master (BOB)] it is made of metal, rather than the regular wicker baskets I use
[Death] ::nods::
[Falcon Master (BOB)] I only use it to transport my best birds if need be by wagon
[Death] "I will tell her that."
[Falcon Master (BOB)] I will find it in the storage room and talk to Davida
[Death] "Thank you for your time, Falcon Master."
[Falcon Master (BOB)] he will know if it can hold one such as that
[Falcon Master (BOB)] if you are serious about learning to work with the birds
[Falcon Master (BOB)] I will need some sort of assurances
[Falcon Master (BOB)] but I will need to think long and hard on that
[Falcon Master (BOB)] we will talk later of that
[Death] ::nods:: "Very well."
[Falcon Master (BOB)] I will have Davida leave the cage with Medoro for you this evening
[Death] ::turns and goes::
[Medoro (BOB)] You had a question Missus Kristelle?
[Kristelle (Kaz)] Oh, yes. How bad did the farmer say this problem is with the vermin?
[Kristelle (Kaz)] Is it completely beyond their abilities?
[Medoro (BOB)] I do not know, but I have never heard of mining vermin
[Medoro (BOB)] so I do not know that they meant
[Kristelle (Kaz)] Offhand, I am not sure of exactly what they are referring to. We shall have to speak with them for more information.
[Death] kobolds.
[Medoro (BOB)] and the fisherman wanted to know when they can get their boat back
[Death] you no take candle!
[Kristelle (Kaz)] ((ROFL))
[Kristelle (Kaz)] ((sounds about right))
[Medoro (BOB)] the one that their companion is keeping in the swamp
[Death] =P i'm so glad to talk to someone else who gets the nerdiest of references
[Kristelle (Kaz)] Well, we are going to get it for them.
[Medoro (BOB)] thank you Missues Kristelle
[Kristelle (Kaz)] ((*big smiley face*))
[Kristelle (Kaz)] ((hey Bob, about that Boobrie we chased off last week - does that solve the Giant Bird Attack issue for the SE?))
[Medoro (BOB)] yes
[Kristelle (Kaz)] ((ty))
[BOB] Medoro goes off to his duties
[BOB] you have a list there Kaz of what you still have to do?
[Kaz] yes
[Kaz] ready Mike?
[Death] i guess.
[Death] i didn't read all of last week
[Death] bob said the stabbing bird is solved?
[Kaz] yes
[Kaz] Going to tell you the list, hang on.
[Kaz] To the NE we have the widow who thinks her house is haunted.
[Kaz] That has to wait until Lisa is here next week, because I believe that is where the gremlins are.
[Kaz] To the S we have a plague of giant frogs on a farm (cranberry bog)
[Kaz] To the SW we have a swamp beast that turned a fisherman to stone
[Death] yeah. that one sounds sucky
[Death] let's do that one last
[Kaz] No eyewitnesses on that, I think. They just found the fisherman turned to stone, and no one has gotten him or the boat because they are afraid.
[Kaz] Yeah, that was my thought, too. Hehe.
[Death] maybe it'll get sorted out by the village people for us.
[Kaz] And now we hve kobolds to the West.
[Death] let's go steal some candle
[Kaz] lol
[Kaz] my thought
[Death] glad we work so well together. onward!
[Death (to GM only)] ] Character sheet for Imari modified:
[Generic Farmer #3 (BOB)] (new day for spells, etc)
[Generic Farmer #3 (BOB)] Ho There!
[Generic Farmer #3 (BOB)] are you from the keep?
[BOB] ] Generic Farmer #3 moved 5'04".
[Kaz] ((are we in farm or swamp?))
[Death] ::nods::
[Generic Farmer #3 (BOB)] (farm)
[Death] it's the farm of fluffy green clouds
[Death] does he sell them for st patrick's day?
[Generic Farmer #3 (BOB)] (yeah yeah, it is in fact bushes, blueberries, rassberries, etc)
[Death] with a collection of streams that looks like michael j fox tried to draw straight lines
[Generic Farmer #3 (BOB)] So you are here to help me with my problem?
[Death] "What is your problem?"
[BOB] ] Ankheg #1 moved 19'00".
[Kaz] ((I'm going to be changing armour before we fight anything))
[BOB] ] Generic Farmer #3 moved 32'03".
[Death] nope. we're not here for your problem! bye!
[Generic Farmer #3 (BOB)] RUNS
[Generic Farmer #3 (BOB)] That answer it for you?
[Death] FOLLOWS
[Death] i hate you bob.
[Generic Farmer #3 (BOB)] as the monster disapears back into the earth
[Generic Farmer #3 (BOB)] (why thank you)
[Death] these things suck.
[Death] and only the two of us.
[Death] "I suppose it does. Partik aid us."
[Death] you see what bob popped up for us?
[Death] ankhegs are sucky.
[Death] i know a decent amount about them
[Death] not sure how much you want to know
[Kaz (to GM only)] ] Character sheet for Kristelle modified: Armor - Armor Bonus:: CHANGED: 5 (8).
[Kaz (to GM only)] ] Character sheet for Kristelle modified: Encumbrance Totals - Armor:: CHANGED: 40 (15).
[Kaz] Well, I'd like to know the best way to fight it
[Death] they pop up, spit acidy/poison shit at you, then pop back down
[Kaz] gah
[Death] they can probably just pop up underneath you and try to eat you
[Death] but their exoskeleton can make some pretty sweet armor
[Kaz] *sigh*
[Kaz] Bob, I love ya, but you suck.
[Kaz] :D
[BOB] thank you
[Kaz] Bastige
[Death] okay, let's start combat, then?
[BOB] I told Mike, you could have gone after the giant frogs instead
[BOB] and been outnumbered
[BOB] grins
[Death] the dogs are staring at me
[Death] it's scary
[Kaz] Yeah, last time we went after them you tried to kill Beth.
[BOB] lol
[BOB] OK
[BOB] so this is the thing with this sort of combat
[Kaz] Bob, what are the blue lines on the map?
[BOB] they are streams
[Kaz] k
[Death] michael j fox lines
[BOB] gullies, etc
[Kaz] No dissing on MJF.
[Death] condolissa rice?
[Death] muhamed ali?
[BOB] you will go first if you are all three above ground
[BOB] then it will go
[BOB] when you are over in the middle of its territory
[Death] great. but wait, we can't do anything until it pops up. lame.
[BOB] it can attempt to come up
[BOB] if you can draw it out, stop it from going back, etc
[Kaz] I can tap dance in the middle of its territory, then move silently out of the way (if I make my check)
[BOB] and you could be holding attack to try and surprise it also
[BOB] you have options
[BOB] just have to think it through and try things
[Kaz] What do you think, Mike?
[Death] i think we need some thumpers
[Death] then big meat hooks
[Death] and we can ride it like a pony
Beth] has joined the game on Fri Apr 02 19:55:57 EDT 2010
Beth] is receiving the map Base Map...
Beth] has received the map Base Map.
[Kaz] I detect no spice, though.
[Death] hey beth
[Kaz] Bethie!
[Kaz] yay!
[Death] i have some nutmeg
[Kaz] lol
[Beth] Hiya!
[BOB] John logged in earlier and mostly healed you Beth
[Beth] I had sewing I had to get finished before I could log in. :p
[Beth] oh, cool!
[BOB] So Beth you have full spells
[Beth] I am back at the keyboard.
[BOB] you are down the two hit points
[Aeiria (Beth)] oh, good.
[BOB] and you are out in a farmer's rassberry field
[BOB] dealing with an Ankheg
[Aeiria (Beth)] ooooooooooh!!! Raspberries are my very very most favoritiest fruit!!!
[Aeiria (Beth)] I can eat my way thru about 1/2 an acre of bushes :D
[BOB] grins
[BOB] ] Ankheg #1 moved 21'03".
[Death] i suppose we can blame it on the ankheg
[BOB] and that is what you are fighting
[BOB] brb restroom break
[BOB] I am away from the keyboard.
[Death] let's go troops
[Death] onward!
[Kaz] Onward, ho!
[Kaz] *innocent whistle*
[Aeiria (Beth)] lol
[BOB] I am back at the keyboard.
[BOB] ok
[BOB] so where do you want to start your hunting?
[BOB (to GM only)] ] Ankheg #1 moved 48'05".
[Death] i'll stay back here. you guys go ahead, draw it up, then i'll ambush it
[Kaz] Aeiria needs to stay back, too.
[Aeiria (Beth)] I don't seem to be on the map
[Kaz] And you shouldn't stay too far back, I dont' think.
[Kaz] Yes, you are
[Aeiria (Beth)] ok
[BOB] that map beth
[BOB] grins
[Aeiria (Beth)] ah, I had the wrong map
[Kaz] Then I'll try the strategy I said - thumping about, then trying to move silently to a short distance away.
[Death] okay, i got two potentially useful spells
[Death] one is called moment
[Death] for three rounds i'll know when the right moment to attack is
[Aeiria (Beth)] Yes, I can stay back with Imari
[Death] i'm hoping that might give me kind of a spidey sense of when it's going to errupt
[Aeiria (Beth)] could be helpful
[Kaz] I am back at the keyboard.
[Kristelle (Kaz)] ((and the other?))
[Death] also i can cast spiritual hammer, which will summon up a flying hammer to beat the crap out of the ankheg
[Death] moment only lasts 3 rounds, the hammer 6
[BOB] (called spiritual hammer but it can be any hand held weapon based on religion and god)
[Death] spiritual giant two handed sword..?
[Death] i'm sure partik is partial to that
[BOB] (does the same ammountof damage no matter the weapon)
[Death] who doesn't like giant flying swords?
[Death] damn.
[Death] i tried
[Death] okay. when you do your tap dance, i'll cast moment
[BOB] so move on out into those bushes
[Death] and hopefully that will help us.
[Kristelle (Kaz)] ] Kristelle moved 42'04".
[Kristelle (Kaz)] ((out here?))
[BOB] anywhere on the map
[BOB] it could be anywhere, chomping away
[Kristelle (Kaz)] ] Kristelle moved 1'06".
[BOB] ok
[Kristelle (Kaz)] ((sorry, just had to get my silly on for a moment))
[BOB] grins,
[Aeiria (Beth)] ::chuckles:;
[BOB] you can try to pick your battleground
[Death] pick one with tasty, tasty berries
[Death] actually, try picking one bush free
[Death] less for us to get tangled in
[Kristelle (Kaz)] ] Kristelle moved 6'10".
[Aeiria (Beth)] nummies!
[Aeiria (Beth)] customer
[Kristelle (Kaz)] ((wait... without bushes, or our healer will be getting pudgy while we die))
[Kristelle (Kaz)] ] Kristelle moved 28'01".
[Kristelle (Kaz)] ((good enough, Mike?))
[Death] lol. i hope so
[Death] hopefully it's part of the thing's territory there
[Death] the map isn't terribly large
Kristelle (Kaz)] stomps about loudly for a few steps, then tiptoes a few more steps away
[Kristelle (Kaz)] ] Kristelle: Move Silently check:(d100) [1d100=38] 38 - ROLL FAILED against 27!!
[Kristelle (Kaz)] ((figures))
Kristelle (Kaz)] stumbles and takes a loud step as she tries not to fall.
[BOB] is that where Imar and Aeira are when Kristelle starts moving ?
[Aeiria (Beth)] back
[Kristelle (Kaz)] ((I would think they'd be a bit closer, not 60 feet away))
[BOB] 60 feet away?
[Death] i suppose within striking range.
[BOB] you can place your selves
[Death] ] Imari moved 32'01".
[Aeiria (Beth)] ] Aeiria moved 35'00".
Death] has left the game on Fri Apr 02 20:16:03 EDT 2010
[Aeiria (Beth)] dang
[BOB] he is coming back
Death] has joined the game on Fri Apr 02 20:17:03 EDT 2010
Death] is receiving the map Base Map...
Death] has received the map Base Map.
[BOB] ] Imari and Aeiria moved 3'07".
[BOB (to GM only)] Ankheg #1 targets Kristelle. Distance: 5'00"
[BOB (to GM only)] Ankheg #1 no longer targets Kristelle.
[BOB (to GM only)] ] Ankheg #1 moved 47'00".
[BOB] Ankheg #1 targets Kristelle. Distance: 5'01"
[BOB] ] Ankheg #1: Attack: Bite: (14-(d20+0)) [1d20=10] 4. PROBABLY HITS Kristelle (AC FINAL: 7)!!!
[BOB] ] Ankheg #1: Damage v SM: Bite: (3d6) [3d6=4,5,2] 11 added to: Kristelle
[Aeiria (Beth)] ouch!
[BOB] you get to respond to that
[BOB] all three of you
[Aeiria (Beth)] That's a nasty bite!
[Kaz] Kristelle targets Ankheg #1. Distance: 5'01"
Death] is receiving the map Farmland 2...
Death] has received the map Farmland 2.
[Death] ouch
[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (18-(d20+3)) [1d20=14] 1. PROBABLY HITS Ankheg #1 (AC FINAL: 2)!!!
[BOB] ] Kristelle's Current Hit Points: adjusted to 11 (-11) - Moderately Wounded
[Kristelle (Kaz)] ] Kristelle: Damage v SM: Long Sword: (1d12) [1d12=8] 8 added to: Ankheg #1
[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (18-(d20+3)) [1d20=6] 9. Probably MISSES Ankheg #1 (AC FINAL: 2).
[Death] Imari targets Ankheg #1. Distance: 20'11"
[BOB (to GM only)] ] Ankheg #1's Current Hit Points: adjusted to 40 (-8) - Lightly Wounded
[Death] ] Imari moved 18'02".
[Death] ] Imari moved 3'00".
[Death] ] Imari: Attack: Mr. Pointy, Spear, Long: ((20-(d20+3))-4) [1d20=12] 1 [ROLL WAS MODIFIED]. PROBABLY HITS Ankheg #1 (AC FINAL: 2)!!!
[BOB] (Lisa's flight is delayed, not sure she is making it in but said thank you for the cage Kaz)
[Death] ] Imari: Damage v L: Mr. Pointy, Spear, Long: ((1d8)+9) [1d8=5] 14 [ROLL WAS MODIFIED] added to: Ankheg #1
[Aeiria (Beth)] ] Aeiria moved 14'08".
[BOB (to GM only)] ] Ankheg #1's Current Hit Points: adjusted to 26 (-14) - Moderately Wounded
[Beth] Aeiria targets Ankheg #1. Distance: 7'02"
[BOB] and Kaz you rolled the wrong damage
[BOB] this is Larger than mansized
[Kristelle (Kaz)] ((Oh))
[Kristelle (Kaz)] ] Kristelle: Damage v L: Long Sword: (1d8) [1d8=8] 8 added to: Ankheg #1
[Aeiria (Beth)] ] Aeiria: Attack: "Spear, Long": (20-(d20+3)) [1d20=3] 14. Probably MISSES Ankheg #1 (AC FINAL: 2).
[BOB] go on and roll the correct damge
[BOB] ok, so the same
[Kristelle (Kaz)] ((lol))
[Death (to GM only)] ] Character sheet for Imari modified:
[BOB (to GM only)] ] Ankheg #1's Current Hit Points: adjusted to 18 (-8) - Heavily Wounded
[BOB (to GM only)] ] Ankheg #1's Current Hit Points: adjusted to 26 (8) - Moderately Wounded
[Beth] Aeiria targets Kristelle. Distance: 10'02"
[Death] ] Imari: Attack: Mr. Pointy, Spear, Long: (20-(d20+3)) [1d20=15] 2. PROBABLY HITS Ankheg #1 (AC FINAL: 2)!!!
[Death] ] Imari: Damage v L: Mr. Pointy, Spear, Long: (1d8) [1d8=7] 7 added to: Ankheg #1
[BOB (to GM only)] ] Ankheg #1's Current Hit Points: adjusted to 5 (-21) - Massively Wounded
[Death] sigh. still not right.
[BOB] and it retreats under the heavy assault
[Aeiria (Beth)] Let me look at your wound, Kristelle
[Aeiria (Beth)] ] Aeiria moved 10'04".
[BOB (to GM only)] ] Ankheg #1's Current Hit Points: adjusted to 19 (14) - Heavily Wounded
Kristelle (Kaz)] limps to Aeiria
[BOB] so it is Heavily Wounded
[BOB] and retreats back down
[Aeiria (Beth)] I think I need to take care of this. We can't afford to have you injured.
[Kristelle (Kaz)] It hit me pretty hard.
[Kristelle (Kaz)] ((Guy is on his way home, should be in soon))
[BOB] (great)
Aeiria (Beth)] nods "I saw."
[Aeiria (Beth)] ] Aeiria casts a spell against Kristelle: Cure Light Wounds: You're healed (-1d8) [1d8=3] -3 points.
[BOB] ] Kristelle's Current Hit Points: adjusted to 14 (3) - Moderately Wounded
Aeiria (Beth)] sighs "Well, that's better than nothing."
[Aeiria (Beth)] "I should save my other two spells for emergency"
[Kristelle (Kaz)] It helps, thank you.
Aeiria (Beth)] cleans and binds the wound
[Kristelle (Kaz)] So, I'll just have to thump it out with my other leg.
[BOB] you did do over 50% damage to it
[BOB] you drove it back down but not totlaly off
[BOB] but you know it will not be coming back right away
[BOB] is off licking its wounds
[Aeiria (Beth)] So, it's out there nursing it's wounds and plotting
[BOB] as much as worms with acid can plot
[Kristelle (Kaz)] It is too bad we cannot drown it out.
[Death (to GM only)] ] Character sheet for Imari modified: Weapons - CHANGED: Mr. Pointy, Spear, Long -- # Atks: 1 ($atk), CHANGED: Mr. Pointy, Spear, Long -- Total Atk Adj: $atk ($dmg), CHANGED: Mr. Pointy, Spear, Long -- Damage Adj: $dmg (2d6), CHANGED: Mr. Pointy, Spear, Long -- Damage v SM: 2d6 (3d6), CHANGED: Mr. Pointy, Spear, Long -- Damage v L: 3d6 (1d8), CHANGED: Mr. Pointy, Spear, Long -- Knockdown: d8 ($thac0), DELETED: Dagger/Dirk, true, null, null, 0, null, --, --, $atk, +0, +0, +0, +0, +0, $dmg, null, +0, +0, +0, +0, 1d4, 1d3, 1d6, $thac0, null, null, null, null.
[BOB] if you can come up with some way of following it, getting to it
[Aeiria (Beth)] Indeed
[BOB] you can try
[Kristelle (Kaz)] Perhaps we could divert water from a nearby stream.
[Kristelle (Kaz)] ((heavily wounded, how far can it travel in such a short time?))
[BOB] (not more than 90 feet or so in a round)
[BOB] (but burrowing woudl be far less)
[Death (to GM only)] ] Character sheet for Aeiria modified: Weapons - CHANGED: Long Sword -- # Atks: -- ($atk), CHANGED: Long Sword -- Total Atk Adj: $atk ($dmg), CHANGED: Long Sword -- Damage Adj: $dmg (1d8), CHANGED: Long Sword -- Damage v SM: 1d8 (1d12), CHANGED: Long Sword -- Damage v L: 1d12 (1d8), CHANGED: Long Sword -- Knockdown: 1d8 ($thac0), CHANGED: "Spear, Long" -- # Atks: -- ($atk), CHANGED: "Spear, Long" -- Total Atk Adj: $atk ($dmg), CHANGED: "Spear, Long" -- Damage Adj: $dmg (2d6), CHANGED: "Spear, Long" -- Damage v SM: 2d6 (3d6), CHANGED: "Spear, Long" -- Damage v L: 3d6 (1d8), CHANGED: "Spear, Long" -- Knockdown: 1d8 ($thac0),
[Aeiria (Beth)] Did it burrow? Or did it run off?
[BOB] burrow under
[Kristelle (Kaz)] ((how long would it take to divert the closest stream?))
Guy] has joined the game on Fri Apr 02 20:33:11 EDT 2010
Guy] is receiving the map Base Map...
Guy] has received the map Base Map.
[Death] kaz, question for you
[Death] i see you have weapon style: two handed
[Kristelle (Kaz)] ((yes?))
[Death] did you mean two hands on one sword, doing extra damage, or two weapons, one in each hand
[Kristelle (Kaz)] ((hey sweetie))
[Aeiria (Beth)] Hiya, Guy!
[Kristelle (Kaz)] ((two weapons, one in each hand.))
[Death] now now, don't sweet talk me when guy can read it. he might get jealous
[Death] okay. that's what i thought. you want i should fix that?
[Aeiria (Beth)] ::snicker::
[Death] i was fixing our weapons because they're all fubar at the moment.
[Kristelle (Kaz)] (ummm, I have the wrong thing? Yes, please!!))
[Death] wrong values and rolls in each column.
[BOB] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.StyleSpecializations
[Death (to GM only)] ] Character sheet for Kristelle modified: Weapons - CHANGED: Bill-Guisarme -- # Atks: -- ($atk), CHANGED: Bill-Guisarme -- Total Atk Adj: $atk ($dmg), CHANGED: Bill-Guisarme -- Damage Adj: $dmg (2d4), CHANGED: Bill-Guisarme -- Damage v SM: 2d4 (1d10), CHANGED: Bill-Guisarme -- Knockdown: 1d10 ($thac0), CHANGED: Long Sword -- # Atks: -- ($atk), CHANGED: Long Sword -- Total Atk Adj: $atk ($dmg), CHANGED: Long Sword -- Damage Adj: $dmg (1d8), CHANGED: Long Sword -- Damage v SM: 1d8 (1d12), CHANGED: Long Sword -- Damage v L: 1d12 (1d8), CHANGED: Long Sword -- Knockdown: 1d8 ($thac0), CHANGED: Long Sword -- # Atks: -- ($atk), CHANGED: Long Sword -- Total Atk Adj: $atk ($dmg), CHANGED: Long Sword -- Damage Adj: $dmg (1d8), CHANGED: Long Sword -- Damage v SM: 1d8 (1d12), CHANGED: Long Sword -- Damage v L: 1d12 (1d8), CHANGED: Long Sword -- Knockdown: 1d8 ($thac0), Non-Weapon Proficiencies - DELETED: Fighting Style - Two-Handed, null, null, 1, $st, +0.
[Kristelle (Kaz)] ((Bob, YOU helped me with that.))
[Kristelle (Kaz)] (( :-p ))
[BOB] mike is double checking the math for you, it is right
[BOB] just had the wrong name for what you are doing
[BOB] two hander style is for using two hands on a weapon that normally is one handed
[BOB] two weapon style is what you are actually using
[Death] so good news, bad news
[Death] bad news: all our damage is going down
[BOB] you have zero negatives and can use weapons of equal length
[Guy] and a belated hi to everybody i wanted to read up and calm down a bit before talking
[Death] good news, our to hits are going up
[BOB] Mike found an error where all the weapons were offset by one collumn
[BOB] he is fixing that for us now
[Kristelle (Kaz)] ((thank you, Mike!!))
[Aeiria (Beth)] Thank you, Mike
[BOB] so Kristelle is better
[Kristelle (Kaz)] ((Yay!!))
[Guy] mikes a nerds nerd lol
[BOB] so we are almost finished
[Death (to GM only)] ] Character sheet for Foriso Fairhand modified: Weapons - CHANGED: Dagger/Dirk -- # Atks: -- ($atk), CHANGED: Dagger/Dirk -- Total Atk Adj: $atk ($dmg), CHANGED: Dagger/Dirk -- Damage Adj: $dmg (1d4), CHANGED: Dagger/Dirk -- Damage v SM: 1d4 (1d3), CHANGED: Dagger/Dirk -- Damage v L: 1d3 (1d6), CHANGED: Dagger/Dirk -- Knockdown: 1d6 ($thac0), CHANGED: Short Sword Ear -- # Atks: -- ($atk), CHANGED: Short Sword Ear -- Total Atk Adj: $atk ($dmg), CHANGED: Short Sword Ear -- Damage Adj: $dmg (1d6), CHANGED: Short Sword Ear -- Damage v SM: 1d6 (1d8), CHANGED: Short Sword Ear -- Damage v L: 1d8 (1d6), CHANGED: Short Sword Ear -- Knockdown: 1d6 ($thac0), CHANGED: Sling -- # Atks: -- ($atk), CHANGED: Sling -- Total Atk Adj: $atk ($dmg), CHANGED: Sling -- Damage Adj: (1d1-1), CHANGED: Sling -- Knockdown: 1d1-1 ($thac0), CHANGED: Sling Bullet -- # Atks: -- ($atk), CHANGED: Sling Bullet -- Total Atk Adj: $atk ($dmg), CHANGED: Sling Bullet -- Damage Adj: (1d4+1), CHANGED: Sling Bullet -- Damage v SM: 1d4+1 (1d6+1), CHANGED: Sling Bullet -- Damage v L: 1d6+1 (1d4), CHANGED: Sling Bullet -- Knockdown: 1d4 ($thac0),
[BOB] with teh updates
[Death] we're all correct now
[BOB] goign to do a small rewind for Guy
[BOB] to roleplay out the tutor part
[Death] i'm not sure what it says for me, but whenever i see a klooge equation i automatically scan for correctness based on the intent of the equation.
[BOB] then back to the conclusion of this fight
[Death] we've had so many screw ups my brain just does it.
[Kristelle (Kaz)] ((that's a good thing, Mike. For you and us, anyway - for Klooge, not so much.))
[Death (to GM only)] ] Character sheet for Indigo modified: Weapons - CHANGED: Goblin Sword -- # Atks: -- ($atk), CHANGED: Goblin Sword -- Total Atk Adj: $atk ($dmg), CHANGED: Goblin Sword -- Damage Adj: $dmg (+3), CHANGED: Goblin Sword -- Knockdown: 1d6 ($thac0), CHANGED: Short Sword -- Total Atk Adj: $atk ($dmg), CHANGED: Short Sword -- Damage Adj: $dmg (+3), CHANGED: Short Sword -- Knockdown: 1d6 ($thac0),
[Medoro (BOB)] Hello Foriso
[Death] ] Indigo: Attack: Goblin Sword: ((20-(d20+1))-2-2) [1d20=16] -1 [ROLL WAS MODIFIED]
[Death] ] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=3] 6 [ROLL WAS MODIFIED]
[Medoro (BOB)] (ready Guy?)
[Guy] just adjusting my exp and lvl
Death] is receiving the map Base Map...
Death] has received the map Base Map.
[Death] All targets for Ankheg #1 removed.
Death] is receiving the map Farmland 2...
Death] has received the map Farmland 2.
[Guy] (d6) [1d6=4] 4
[Death (to GM only)] ] Character sheet for Branwyn modified: Weapons - CHANGED: Pointy -- # Atks: -- ($atk), CHANGED: Pointy -- Total Atk Adj: $atk ($dmg), CHANGED: Pointy -- Damage Adj: $dmg (1d4), CHANGED: Pointy -- Damage v SM: 1d4 (1d3), CHANGED: Pointy -- Damage v L: 1d3 (1d6), CHANGED: Pointy -- Knockdown: 1d6 (null),
[Death] i hate klooge
[Death] it's always making me work
[Guy (to GM only)] ] Character sheet for Foriso Fairhand modified: Notes - CHANGED. Personal Information - Next Level:: CHANGED: 5000 (2500). Combat - Current Hit Points:: CHANGED: 21 (15). Max Hit Points:: CHANGED: 21 (15). Class Levels - Character Level: (L) : CHANGED: 3 (2). Thief: (RGL) : CHANGED: 3 (2).
[Guy] ok all set except for the training
[Medoro (BOB)] Hello Foriso
[Guy] I am back at the keyboard.
[Foriso Fairhand (Guy)] well hello there
[Medoro (BOB)] (this takes place the morning that Imari went off to train and that Branwyn stayed with the Court Mage)
[Medoro (BOB)] I was told by your friends that you were looking for some assistance
[Medoro (BOB)] the Lord told me to take you to the dungeons
[Medoro (BOB)] please follow me
[Foriso Fairhand (Guy)] the dungeons?
[Medoro (BOB)] He said you would want to meet someone there
[Death] i knew it!
[Death] crappy theif got caught!
[Foriso Fairhand (Guy)] you do know that i aint touched nothing that wasnt mine
[Medoro (BOB)] Medoro leads you to one of the towers
[Medoro (BOB)] and then down to a lower level
[Medoro (BOB)] you come to a door made of bars
[Medoro (BOB)] Medoro opens it with a key
[Medoro (BOB)] there is a short line of cells, two on a side
[Medoro (BOB)] and then a door, heavy, iron bound oak
[Medoro (BOB)] sealing up some sort of room
[Aeiria (Beth)] We just had a sudden deluge and now lightning & thunder that shook the building O.O
[Medoro (BOB)] Medoro pulls out a second key
[Medoro (BOB)] and opens that door
[Aeiria (Beth)] I gotta run for my car in a few minutes!!!
[Foriso Fairhand (Guy)] is that where you keep the really crazy people? behind that door
[Medoro (BOB)] He looks at you
[Medoro (BOB)] the dangerous ones
[Medoro (BOB)] or one
[Kristelle (Kaz)] ((okies Beth))
Aeiria (Beth)] shudders
[Medoro (BOB)] after openign the oak door, there is another gate of bars
[Medoro (BOB)] he opens it
[Foriso Fairhand (Guy)] ((good luck trying to run betwen the rain dropbs beth))
[Medoro (BOB)] gestures you inside
[Medoro (BOB)] then closes it behind you
[Medoro (BOB)] points to a rope
[Foriso Fairhand (Guy)] is it safe for me to have my weapons?
[Medoro (BOB)] you can pull that when you want to be let out it rings a bell in the guard room
[Medoro (BOB)] he gives a wry grin, I would never go in without mine
[Medoro (BOB)] opposite you is another large oak door
[Medoro (BOB)] but no lock on it
[Foriso Fairhand (Guy)] great maybe i should have taken my chances with the tree
[Foriso Fairhand (Guy)] and i suppose i need to go through that door
[BOB] it is the only way out
[BOB] that or pull the rope to ring the bell
Foriso Fairhand (Guy)] opens the door and looks inside
[BOB] a silver hook comes at you from the shadows
[BOB] it SNAGS your cloak
[Foriso Fairhand (Guy)] What the !!!!!
[BOB] and pulls you in
[BOB] and the door closes behind you
[BOB] then your eyes go blind for a moment
[BOB] as a bright light hits you
[BOB] as you blink it way
[BOB] away
[BOB] you see a man sitting in a chair nearby
[BOB] with a small table
[BOB] a pot of ale on it
[Foriso Fairhand (Guy)] are you crazy? you coulda blinded me
[BOB] and another chair across
[Regor (BOB)] gestures to the chair with his hooked hand
[Regor (BOB)] welcome
[Regor (BOB)] I am the fearsome Regor
[Regor (BOB)] terror of all of Drillian
[Regor (BOB)] a poor captive here
[Regor (BOB)] gestures around the cell
[Foriso Fairhand (Guy)] the crazy Regor ill agree with
[Regor (BOB)] grins
[Regor (BOB)] plush carpet on teh floor
[Regor (BOB)] wall hangings,
[Regor (BOB)] a doorway to a bedroom
[Foriso Fairhand (Guy)] wheres the manacles and chains?
[Aeiria (Beth)] I'm logging off for a bit while I shut up the shop and go home. See you in a bit. Don't anyone die while I'm gone, ok? :D
[Regor (BOB)] two comfortable chairs, table ale, etc.
[Regor (BOB)] waves at beth
[Regor (BOB)] He gestures to the other chair
Beth] has left the game on Fri Apr 02 20:56:40 EDT 2010
[Regor (BOB)] I do keep those for guests who will believe they are needed
[Regor (BOB)] the old man does need to keep up appearances sometimes
Foriso Fairhand (Guy)] sits down carefully
[Regor (BOB)] a half elf, you are a bit out of your normal stomping grounds aren't you?
[Regor (BOB)] and what is your name young elf?
[Foriso Fairhand (Guy)] if yer talking bout the lord of the manor i like him hes got fire to him
[Foriso Fairhand (Guy)] I prefer not to be reminded of the accursed elvish side and the name is Foriso or as Muscles llikes to call me tip toes
[Regor (BOB)] very well Foriso Tip Toes
[Regor (BOB)] I am glad you like our Lord
[Regor (BOB)] I do owe him a debt of gratetude
[Foriso Fairhand (Guy)] his daughter one the other hand could use some reminding that she aint much better than other folk
[Regor (BOB)] she means well,
[Regor (BOB)] once you have seen the big time, you always want it back
[Regor (BOB)] she does what she can,
[Regor (BOB)] please help your self
[Regor (BOB)] he pours out two goblets of ale
[Foriso Fairhand (Guy)] she should be happy with what good fortune she has right here
[Regor (BOB)] so you want to learn some more tricks of the trade?
[Regor (BOB)] you are not goign to use it on the Estates
[Foriso Fairhand (Guy)] i dont use my skills on those i like
[Regor (BOB)] I will hunt you down and kill you if you use your skills on the Estates
[Regor (BOB)] just so that you know where you stand
[Foriso Fairhand (Guy)] now that sounds like an interesting challenge
[Regor (BOB)] no, you would not be
[Foriso Fairhand (Guy)] ahh but the challenge would be in whether or not you would find out
[Regor (BOB)] do not be fooled like so many of the guards
[Foriso Fairhand (Guy)] and if i can run faster and farther than you
Foriso Fairhand (Guy)] chuckles
[Regor (BOB)] walls like these can not hold us
[Regor (BOB)] I would think you can not outrun an arrow
[Regor (BOB)] but
[Regor (BOB)] I want to see what you do know
[Regor (BOB)] he stands up
[Regor (BOB)] goes to pull out a small chest
[Regor (BOB)] and sets it on the floor next to you
[Regor (BOB)] go on and open that
[Foriso Fairhand (Guy)] i was afraid you were going to say that
[Regor (BOB)] and &&&&&&&
[Regor (BOB)] and so you start your training with Regor the Mad
[BOB] as becomes more apparent
[BOB] he is happy to continue the guards thinking he is a terrible monster locked away
[Foriso Fairhand (Guy)] ((you get to llive bob I like him lol))
[BOB] but he can easily move in and out of his "cell"
[BOB] and he has much better surroundings than anyone but the Lord
[BOB] (grins thank you)
[BOB] He refuses to tell you anything about the Hook
[BOB] but after a couple of weeks
[BOB] you are trained in your second level of thief skills
[BOB] you can add those in how you like
[BOB] no more than 15 new points to a skill, etc
[BOB] 30 points total
[BOB] then after you are done with that Guy, we will rejoin the fight in the rassberry bushes
[Death] rassberry, massah?
[Foriso Fairhand (Guy) (to GM only)] ] Character sheet for Foriso Fairhand modified: Skills/Detections (d100/% based) - CHANGED: Open Locks -- Total (% - w/modifier): 40 (35), CHANGED: Move Silently -- Total (% - w/modifier): 30 (20), CHANGED: Hide in Shadows -- Total (% - w/modifier): 30 (15),
[Death] perhap you want a rassberry cobble, massah?
[Foriso Fairhand (Guy)] ok
[BOB] ok
[BOB] so everyone back to the farm?
[Death] meanwhile, back on the farm...
[BOB] A - are you doing anyting about the wounded Ankheg?
[BOB] and B - if not ready to move on ?
[Death] well, it's not ded
[BOB] this is true
[Death] but i can't think of a way for us to track it
[Kristelle (Kaz) (to GM only)] ] Character sheet for Kristelle modified: Notes - CHANGED.
[Foriso Fairhand (Guy)] ((i would suggest hunting it down and finishing it off because otherwise its going to be very dangerous))
[Death] maybe wait a while and trop around
[Death] it might want to get revenge on us?
[Foriso Fairhand (Guy)] ((umm Mike we do have a ranger))
[BOB] it is wounded and not likely coming back up at you anytime soon
[BOB] unless you force the issue somehow
[Kristelle (Kaz)] ((I still think we could divert a stream and force it out))
[BOB] Mike is pouring through books
[Death] how?
[Death] short of digging a new bed?
[Kristelle (Kaz)] ((doesn't have to be a normal stream bed, just a bit of trench, but it would obviously be too much work))
[BOB] and you can decide to move on and come back to this later
[BOB] find a bit of bait for it, etc.
[Kristelle (Kaz)] ((well, if we move on, we've got the swamp beast and the fisherman of stone or the plague of giant frogs on a farm.))
[BOB] actually you were heading out this way to deal with the mining pests
[BOB] you just got sidetracked by this
[BOB] like when you went after the bear and got waylaid by the mole and badger
[Kristelle (Kaz)] ((then let's go get the flipping kobolds))
[Death] well, maybe if we go onto the mining varmits after them the ankheg will be ready to play again?
[BOB] ] Generic Farmer #4 moved 3'07".
[Kristelle (Kaz)] ((afk a few - feel a bit ill))
[Kaz] I am away from the keyboard.
[Generic Farmer #4 (BOB)] OH THANK YOU THANK YOU
[Generic Farmer #4 (BOB)] Thank you
[Generic Farmer #4 (BOB)] you do not know how good it is to see you
[Death] ::sighs slightly::
[Generic Farmer #4 (BOB)] you have to help me
[Generic Farmer #4 (BOB)] you look like strong people
[Generic Farmer #4 (BOB)] I never wanted to hurt anyone
[Generic Farmer #4 (BOB)] it just all got out of hand
[Generic Farmer #4 (BOB)] you have to help me stop this
[Foriso Fairhand (Guy)] who did you hurt and why?
[Generic Farmer #4 (BOB)] well properly speaking I didn't
[Kaz] I am back at the keyboard.
[Kristelle (Kaz)] ((back))
[Generic Farmer #4 (BOB)] but she is not really well
[Generic Farmer #4 (BOB)] points to a girl standing in the field there
[Kristelle (Kaz)] What did you do, and what is wrong with her?
[BOB] Scarecrow #1 targets farm girl #1. Distance: 4'10"
[BOB] ] Scarecrow #1 moved 6'06".
[Generic Farmer #4 (BOB)] DUCK
[Generic Farmer #4 (BOB)] and he crouches down
Kristelle (Kaz)] ducks
[Generic Farmer #4 (BOB)] hiding in the field
[Generic Farmer #4 (BOB)] that
[Generic Farmer #4 (BOB)] my
[Generic Farmer #4 (BOB)] it
[Death] ::ducks, looking about::
[Generic Farmer #4 (BOB)] I was only trying to do better
[Death] "Are we hiding from the little girl?"
Kristelle (Kaz)] peeks up a tiny bit
[Generic Farmer #4 (BOB)] I should never have trusted that old man
[Kristelle (Kaz)] Trying to do WHAT better?
[Foriso Fairhand (Guy)] what are you talking about?
[Kristelle (Kaz)] Stop sputtering, and tell us what you did.
[Foriso Fairhand (Guy)] and why did all of you duck?
[Generic Farmer #4 (BOB) (to Kaz only)] kristelle sees a scarecrow in the field walking towards the farm girl
[Generic Farmer #4 (BOB)] an old man sold me a charm
[Kristelle (Kaz)] Farmer, why is your scarecrow walking? WHAT DID YOU DO?
[Generic Farmer #4 (BOB)] he said it would help guard my fields
[Death] yaaaay
[Death] straw golem
[Death] either give it a brain, or set it on fire
[Generic Farmer #4 (BOB)] well see
[Generic Farmer #4 (BOB)] when I sent one of my hands out to bring it back
[Generic Farmer #4 (BOB)] he just stopped moving
[Generic Farmer #4 (BOB)] my boy did that is
[Foriso Fairhand (Guy)] if you dont hurry up and tell us im going to start cutting off your toes!
[Generic Farmer #4 (BOB)] the scarecrow
[Generic Farmer #4 (BOB)] looked at him and he stopped movin g
[Generic Farmer #4 (BOB)] so I ran to get someone
[Generic Farmer #4 (BOB)] and then his daughter went out
[Generic Farmer #4 (BOB)] and now she is standign there
[Generic Farmer #4 (BOB)] you have to help me
[Generic Farmer #4 (BOB)] what do I do?
[BOB] ] Scarecrow #1 moved 1'09".
Beth] has joined the game on Fri Apr 02 21:26:53 EDT 2010
Beth] is receiving the map Farmland 1...
Beth] has received the map Farmland 1.
[Death] "So they confronted the scarecrow, and stopped moving?"
[Generic Farmer #4 (BOB)] yes
[Death] "Did the scarecrow do anything else to them?"
[Foriso Fairhand (Guy)] ((welcome back beth))
[Death] "Attack them?"
[Generic Farmer #4 (BOB)] well my boy is gone
[Beth] :D
[Generic Farmer #4 (BOB)] and now it is after his daughter
[Kristelle (Kaz)] what did it do to your boy?
[Kristelle (Kaz)] Kill him? Eat him? What/
[Generic Farmer #4 (BOB)] I don't know he is gone
[Generic Farmer #4 (BOB)] I think it ate him
[Generic Farmer #4 (BOB)] I should never have listened to that old man
[Foriso Fairhand (Guy)] can this day get any stranger?
[Beth] ((sorry peoples...:( just logged in to let you know that mwe're running off to the movies))
[Generic Farmer #4 (BOB)] (doh)
[Kristelle (Kaz)] ((oh... okay. Dang.))
[Imari (Death)] "So you put an amulet around the neck of your scarecrow?"
[Beth] Clash of the Titans is playing and Earl's been waiting for it to come out
[Kristelle (Kaz)] ((can I get a quick heal before you run? :D ))
[Generic Farmer #4 (BOB)] (you want to cast then beth? heal Kristelle)
[Imari (Death)] my girlfriend wants me to watch that.
[Imari (Death)] not sure i could stand it.
[Beth] that was the other thing I was gonna do :) use up my spells to heal Kristelle
[BOB] Aeiria targets Kristelle. Distance: 15'03"
[BOB] ] Aeiria casts a spell against Kristelle: Cure Light Wounds: You're healed (-1d8) [1d8=2] -2 points.
[Kristelle (Kaz)] ((thank you Beth!!)
[BOB] ] Aeiria casts a spell against Kristelle: Cure Light Wounds: You're healed (-1d8) [1d8=5] -5 points.
[BOB] ] Kristelle's Current Hit Points: adjusted to 21 (7) - Lightly Wounded
[Generic Farmer #4 (BOB)] there you go
[Beth] ok, lol, was just working on doing it myself, but Bob's quicker :D
[Kristelle (Kaz)] Thank you so much, Aeiria.
[Beth] now I can run. movie starts in 10 min, but we're only 2 blocks away. :D
[Beth] ::WAVES::
Beth] has left the game on Fri Apr 02 21:32:56 EDT 2010
[Imari (Death)] so a read charm, not an amulet
[Generic Farmer #4 (BOB)] right
[Imari (Death)] dispel magic?
[Imari (Death)] set it on fire
[Imari (Death)] i still like that idea
[Generic Farmer #4 (BOB)] it is apparently about to eat the farm girl
[Generic Farmer #4 (BOB)] what do you want to do
[Imari (Death)] i suppose letting it eat her is out of the question?
[Imari (Death)] i guess we attack and save the day.
[Imari (Death)] we arrived just in the nick of time.
[Foriso Fairhand (Guy)] ill distract it you get the girl
[Imari (Death)] so what does that make us?
[Kristelle (Kaz)] ((I think dispel magic is a good idea, and grabbing the girl as well. Approach from slightly different directions?))
[BOB] Combat has begun!
[BOB] ] ROUND: 0
[BOB] ok
[BOB] so we can go with Init now to see who moves first etc
[BOB] ] Scarecrow #1: Initiative: (d10+10+) [1d10=7] 17
[Kristelle (Kaz)] ] Kristelle: Initiative: (d10+10+0) [1d10=9] 19
[Foriso Fairhand (Guy)] ] Foriso Fairhand: Initiative: (d10+10++2) [1d10=10] 22
[Imari (Death)] ] Imari: Initiative: (d10+10+0) [1d10=7] 17
[Kristelle (Kaz)] ((shouldn't his init be +-2, not ++2?))
[BOB] Guy that should be a minus 2
[Imari (Death)] yup
[BOB] you can fix that and then reroll
[Foriso Fairhand (Guy)] (9dont look at me i didnt mess with init))
[BOB] it is your Dex modifier
[BOB] you have a +2 rather than a -2
[Foriso Fairhand (Guy) (to GM only)] ] Character sheet for Foriso Fairhand modified: Ability Scores - Reaction Adjust: (RA) : CHANGED: -2 (+2).
[Foriso Fairhand (Guy)] ] Foriso Fairhand: Initiative: (d10+10+-2) [1d10=7] 15
[BOB] ] Initiative changed from 22 to 15.
[BOB] much better
[BOB] ] ROUND: 1
[BOB] ] INIT: 15 GOING: Foriso Fairhand
[Foriso Fairhand (Guy)] ((how far away is it?)
[BOB] 140 feet
[BOB] map scale is correct
[BOB] field of oats
[BOB] just over knee high
[Foriso Fairhand (Guy)] ] Foriso Fairhand moved 30'11".
[Kristelle (Kaz)] ((how far can we travel in a round?))
[BOB] ] INIT: 17 GOING: Imari
[BOB] your movement number in feet
[BOB] tens of feet
[BOB] you can walk 120 feet in a round
[BOB] but no attacks
[BOB] 60 feet and still get half your attacks
[BOB] sorry move up to half and get your attacks
[BOB] that came out wrong
[Kristelle (Kaz)] ((so Foriso could have gone much farther... *nudge Guy*))
[BOB] not get half of your attacks
[Foriso Fairhand (Guy)] ok
[Foriso Fairhand (Guy)] ((wasnt sure just how far i could go)
[BOB] you can run up to twice your movement in a round but obviously get no attacks
[Foriso Fairhand (Guy)] (i wasnt planning on attaicking yet just trying to get closer))
Death] has left the game on Fri Apr 02 21:43:28 EDT 2010
[BOB] ok
[BOB] he is gettign back in
Death] has joined the game on Fri Apr 02 21:43:51 EDT 2010
Death] is receiving the map Farmland 1...
Death] has received the map Farmland 1.
[Foriso Fairhand (Guy)] is it all right i move further Bob?
[BOB] yes
[BOB] you cna move another 30 feet and still attack
[BOB] or up to 90 feet if you are not attacking
[Foriso Fairhand (Guy)] ] Foriso Fairhand moved 91'01".
[BOB] close enough
[BOB] grins
[Death] guy, what's your plan?
[Death] ] Imari moved 113'09".
[BOB] ] INIT: 17 GOING: Scarecrow #1
[BOB] Foriso needs to make a save verus spell please
[Foriso Fairhand (Guy)] ((gonna try and distract it so ytou can save the girl))
[Foriso Fairhand (Guy)] ] Foriso Fairhand: Magical Spell save: (d20) [1d20=7] 7 - ROLL FAILED against 19!!
[BOB] ok so Foriso stands there and watches the Scarecrow
[BOB] fasinated by how the light gleams in its eyes
[Foriso Fairhand (Guy)] ok thats what i thought the saving throws are wrong
[BOB] how the straw moves wit only a whisper
[BOB] wry grin
[BOB] Ok, so http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.SavingThrows
[Death] just to be clear here, bob
[BOB] for the correct numbers
[Death] my intent from here is to grab the girl
[Death] so i'm focussing on her, not the scarecrow's eyes
[BOB] ok to Mike
[Foriso Fairhand (Guy)] mine are set for a warrior not a rogue
[BOB] go on and change them Guy then reroll
[Foriso Fairhand (Guy) (to GM only)] ] Character sheet for Foriso Fairhand modified: Saving Throws - Paralysis, Poison or Death:: CHANGED: 13 (16). Rod, Staff or Wand:: CHANGED: 14 (18). Petrification or Polymorph:: CHANGED: 12 (17). Breath Weapon:: CHANGED: 16 (20). Magical Spell:: CHANGED: 15 (19).
[Foriso Fairhand (Guy)] ] Foriso Fairhand: Magical Spell save: (d20) [1d20=10] 10 - ROLL FAILED against 15!!
[BOB] ] INIT: 19 GOING: Kristelle
[BOB] and so the whisper of the straw
[BOB] as it moves bonelessly in the field
[Foriso Fairhand (Guy)] still failed but that a heck of a difference
[Death] bonelessly is such a misleading word
[Death] it really doesn't mean what it litterally means
[Death] technically spiders move bonelessly.
[Death] but no one uses the word to describe them.
[BOB] stalking is what people use to describe them
Kristelle (Kaz)] moves through the field, then checks over to see where Imari and Foriso are.
[Death] lobsters, shrimp, flies, bees
[BOB] crawl, scurry, fly and buzz
[Kristelle (Kaz)] ] Kristelle moved 120'01".
[Death] but they are boneless, so technically they also move bonelessly
[Kristelle (Kaz)] ((she wonders why they aren't closer, for instance... *cough*))
[BOB] this is true
[Death] well i was using him as a meat shield
[BOB] ] ROUND: 2
[BOB] ] INIT: 15 GOING: Foriso Fairhand
[Death] but now he's useless
[BOB] ] INIT: 17 GOING: Imari
[Death] what a woopsie
[Death] ] Imari moved 64'02".
[Death] okay, can i do a rush or running tackle or something to that effect?
[Death] like, pushing her out of the way of a runaway dumptruck?
[BOB] not with a spear in your hand
[BOB] if you leave the spear behind yes
[Death] i can do a stick check
[Death] illegal in hockey, but where's the refs out here?
[BOB] you can try that yes, grins
[Death] if she dies, eh. the scarecrow would eat her anyway.
[Death] (d20) [1d20=9] 9
[BOB] but she is immoblie so you can crash into her if you hit AC 10
[BOB] you can target her
[Death] i guess that's ac 11
[BOB] so you miss, run on by
[Death] do i get str bonus on this?
[BOB] yes
[BOB] so that is a hit
[Death] oh, then i JUST hit.
[Death] lol
[BOB] Ok
[BOB] so you SLAM into her
[BOB] and knock her to the ground
[BOB] make your dex check to avoid the same fate
[Death] ] Imari: BAL check: (d20) [1d20=15] 15 - ROLL FAILED against 12!!
[BOB] balance
[BOB] ok
[Death] oops
[BOB] so the two of you tumble to the ground there
Kristelle (Kaz)] watches as Imari, in her infinite grace, hits the ground rolling.
[Imari (Death)] yaaay
[BOB] ] INIT: 17 GOING: Scarecrow #1
[Imari (Death)] hey, i got the job done, didn't i?
[BOB] Scarecrow #1 targets Kristelle. Distance: 45'04"
[Kristelle (Kaz)] ((hehehe))
[BOB] and Kristelle needs to save versus spell
[Kristelle (Kaz)] ((sec))
[Kristelle (Kaz)] ] Kristelle: Magical Spell save: (d20) [1d20=2] 2 - ROLL FAILED against 19!!
[BOB] I think that is a wrong save too
[Kristelle (Kaz)] ((considering I wasn't even looking at the scarecrow, but whatever))
[BOB] Guy can you double check for her please
[Foriso Fairhand (Guy)] her stats are wrong too
[BOB] what do you mean?
[Foriso Fairhand (Guy) (to GM only)] ] Character sheet for Kristelle modified: Saving Throws - Paralysis, Poison or Death:: CHANGED: 13 (16). Rod, Staff or Wand:: CHANGED: 15 (18). Petrification or Polymorph:: CHANGED: 14 (17). Breath Weapon:: CHANGED: 16 (20). Magical Spell:: CHANGED: 16 (19).
[Foriso Fairhand (Guy)] ok they are fixed
[BOB] thank you
[BOB] ok and reroll that please Kaz
[Foriso Fairhand (Guy)] her saves were for a lvl 0 warrior
[Kristelle (Kaz)] ] Kristelle: Magical Spell save: (d20) [1d20=15] 15 - ROLL FAILED against 16!!
[BOB] ok, much closer at least
[BOB] ] INIT: 19 GOING: Kristelle
[BOB] and kristelle is fasinated by the scarecrow
[BOB] ] ROUND: 3
[BOB] ] INIT: 17 GOING: Imari
[Imari (Death)] but this is neither hand grenades or horseshoes
[Imari (Death)] man, this blows. guess i'll get up
[Imari (Death)] can i do anything else?
[BOB] you can get up and attack
[Imari (Death)] have i deduced anything about this guy yet?
[Kristelle (Kaz)] ((Kristelle wasn't even looking at the scarecrow.))
[Imari (Death)] from everyone stopping in their tracks, ect?
[BOB] where was kristelle looking then?
[BOB] you can tell that it is looking out at people and they stop movin g
[BOB] but you have to look at it to attack it
[Kristelle (Kaz)] ((I clearly stated that she was watching Imari falling graceless to the ground.))
[BOB] this is true Kaz I will give you that
[Kristelle (Kaz)] ((With the grace, might I add, of a crow with broken wings that just jumped off a branch. But I digress.))
[BOB] kristelle is not paralized yet
[Kristelle (Kaz)] ((Did I mention that no grace was involved?))
[Imari (Death)] before you go further might i remind you of two things?
[Imari (Death)] one, imari has practice slitting throats, and two, she knows where you sleep...
[Kristelle (Kaz)] ((that you have no grace? :D ))
[Imari (Death)] so is it still my go?
[Imari (Death)] or does kristelle get something else?
[BOB] kristelle was mezmorized by Imari's movements
[BOB] it is Imari's go
[Imari (Death)] sigh... I guess she gets up and...
[BOB] ] Initiative changed from 19 to 19.
[Kristelle (Kaz)] ((What spell are we getting hit with?))
[Imari (Death)] and...
[BOB] no spell
[Imari (Death)] sigh... attacking.
[Imari (Death)] ] Imari: Attack: Mr. Pointy, Spear, Long: (20-(d20+1)) [1d20=5] 14
[Death] Imari targets Scarecrow #1. Distance: 7'07"
[Imari (Death)] ] Imari: Attack: Mr. Pointy, Spear, Long: (20-(d20+1)) [1d20=14] 5. PROBABLY HITS Scarecrow #1 (AC FINAL: 6)!!!
[Imari (Death)] ] Imari: Damage v SM: Mr. Pointy, Spear, Long: ((2d6)+3) [2d6=1,2] 6 [ROLL WAS MODIFIED] added to: Scarecrow #1
[BOB] ] INIT: 17 GOING: Scarecrow #1
[Kristelle (Kaz)] ((so, we're, what? Getting mesmerised?))
[BOB (to GM only)] ] Scarecrow #1's Current Hit Points: adjusted to 34 (-6) - Lightly Wounded
[BOB] yes to Kaz
[Imari (Death)] apparently
[Imari (Death)] but imari doesn't know that
[BOB] and this time it is Imari who gets to make a save
[Imari (Death)] or she'd attack it's kneecaps
[Imari (Death)] ] Imari: Magical Spell save: (d20) [1d20=9] 9 - ROLL FAILED against 15!!
[Imari (Death)] yaaaay
[Imari (Death)] death by scarecrow
[BOB] ] INIT: 19 GOING: Kristelle
[Kaz] Kristelle targets Scarecrow #1. Distance: 45'04"
[Kristelle (Kaz)] ] Kristelle moved 43'03".
[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (18-(d20+1)) [1d20=11] 6. PROBABLY HITS Scarecrow #1 (AC FINAL: 6)!!!
[Kristelle (Kaz)] ] Kristelle: Damage v SM: Long Sword: ((1d8)+3) [1d8=8] 11 [ROLL WAS MODIFIED] added to: Scarecrow #1
[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (18-(d20+1)) [1d20=17] 0. PROBABLY HITS Scarecrow #1 (AC FINAL: 6)!!!
[Kristelle (Kaz)] ] Kristelle: Damage v SM: Long Sword: ((1d8)+3) [1d8=8] 11 [ROLL WAS MODIFIED] added to: Scarecrow #1
[BOB (to GM only)] ] Scarecrow #1's Current Hit Points: adjusted to 12 (-22) - Heavily Wounded
[BOB] ] ROUND: 4
Kristelle (Kaz)] swings at the scarecrow's body, then glances worriedly at Foriso.
[Kristelle (Kaz)] Lazy! Get over here and help!
[BOB] Kaz now that you have sucussfully hit it
[BOB] you can attempt to close your eyes and attack it blindly
[Kristelle (Kaz)] ((I can beat up Foriso?))
[BOB] will be a -4 to your attacks
[BOB] but you will not be able to be mezmorized
[Kristelle (Kaz)] ((okay, do I have to do something on my sheet for that -4?))
[Imari (Death)] but does she know to do that in character?
[BOB] because she saw the scarecrow look at Foriso and he froze
[BOB] then at Imari and she froze
[BOB] she can guess
[BOB] it not that unusual
[BOB] but would have been a -8 without a prior hit
[BOB] and in your TEMP modifiers Kaz
[BOB] you put in the -4
[BOB] in thaco
[BOB] ] INIT: 17 GOING: Imari
[BOB] ] INIT: 17 GOING: Scarecrow #1
[BOB] Scarecrow #1 no longer targets Kristelle.
[BOB] Scarecrow #1 targets Kristelle. Distance: 2'00"
[BOB] ] Scarecrow #1: Attack: Swipe: (15-(d20+0)) [1d20=11] 4. PROBABLY HITS Kristelle (AC FINAL: 7)!!!
[BOB] ] Scarecrow #1: Damage v SM: Swipe: (1d6) [1d6=6] 6 added to: Kristelle
[BOB] ] Kristelle's Current Hit Points: adjusted to 15 (-6) - Moderately Wounded
[BOB] ] INIT: 19 GOING: Kristelle
[Kristelle (Kaz)] ((There's not a THACO in temp mods))
[BOB] ok, just just roll and we will manually subtract it
[Imari (Death)] is the farm girl jolted away or still catatonic?
[Kristelle (Kaz)] ok
[BOB] catatonic
[Imari (Death)] darn
[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (18-(d20+1)) [1d20=9] 8. Probably MISSES Scarecrow #1 (AC FINAL: 6).
[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (18-(d20+1)) [1d20=9] 8. Probably MISSES Scarecrow #1 (AC FINAL: 6).
[BOB] ] ROUND: 5
[BOB] ] INIT: 17 GOING: Imari
[BOB] ] INIT: 17 GOING: Scarecrow #1
[BOB] ] Scarecrow #1: Attack: Swipe: (15-(d20+0)) [1d20=6] 9. Probably MISSES Kristelle (AC FINAL: 7). NOTE: Not available.
[BOB] ] INIT: 19 GOING: Kristelle
[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (18-(d20+1)) [1d20=2] 15. Probably MISSES Scarecrow #1 (AC FINAL: 6).
[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (18-(d20+1)) [1d20=12] 5. PROBABLY HITS Scarecrow #1 (AC FINAL: 6)!!!
[BOB] ] ROUND: 6
[Kristelle (Kaz)] ((that hit is still a miss, no?))
[BOB] correct
[Kristelle (Kaz)] ((thought so))
[BOB] you need to roll a 15 or higher to hit it
[BOB] ] INIT: 17 GOING: Imari
[BOB] ] INIT: 17 GOING: Scarecrow #1
[BOB] ] Scarecrow #1: Attack: Swipe: (15-(d20+0)) [1d20=20] -5. PROBABLY HITS Kristelle (AC FINAL: 7)!!! [CRITICAL HIT Roll Again] NOTE: Not available.
[BOB] ] Scarecrow #1: Attack: Swipe: (15-(d20+0)) [1d20=8] 7. PROBABLY HITS Kristelle (AC FINAL: 7)!!! NOTE: Not available.
[BOB] ] Scarecrow #1: Damage v SM: Swipe: (1d6) [1d6=6] 6 added to: Kristelle
[BOB] ] Scarecrow #1: Damage v SM: Swipe: (1d6) [1d6=1] 1 added to: Kristelle
[BOB] ] Kristelle's Current Hit Points: adjusted to 8 (-7) - Heavily Wounded
[BOB] ] INIT: 19 GOING: Kristelle
[Kristelle (Kaz)] ((am I okay as long as I don't look at the face? Because I can just attack at the lower body. AND DAMN, I forgot to roll knockdown.))
[BOB] DOH
[BOB] no to the attack
[BOB] if you open your eyes there is the chance you will look at the face in the heat of battle
[BOB] that is what the save is for
[BOB] but yes to remembering the knockdown
[Kristelle (Kaz)] ((Yes... what? lol))
[BOB] you could attack without the minuses this round
[BOB] but next round it will be able to look at you
[BOB] an dyou will need to make the save
[BOB] if you want to hope you can kill it
[Kristelle (Kaz)] ((he hits me again and I'm dead anyway.))
[Imari (Death)] um...
[Imari (Death)] it seems to hit you pretty well
[Imari (Death)] maybe try and run away?
[Imari (Death)] grab me, then run away? lol
[Kristelle (Kaz)] ((good plan))
[Imari (Death)] leave the farm girl to die. she doesn't even have a name, obviously not important
[Imari (Death)] then once she's dead you can just set fire to the field
Kristelle (Kaz)] slings Imari over her shoulder and runs to Foriso, keeping her back to the Scarecrow.
[Kristelle (Kaz)] ] Kristelle moved 62'09".
[BOB] you do need to make a tooo hit roll on Imari
[Kristelle (Kaz)] ] Imari moved 51'03".
[BOB] to grab adn run in the same round
[Kaz] Kristelle no longer targets Scarecrow #1.
[Kristelle (Kaz)] ((what do I roll?))
[BOB] normal attack on Imari
[BOB] just do not roll for damage
[Kaz] Kristelle targets Imari. Distance: 0'00"
[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (18-(d20+1)) [1d20=10] 7. PROBABLY HITS Imari (AC FINAL: 8)!!!
[BOB] ok
[Kristelle (Kaz)] ((yay))
[BOB] ] ROUND: 7
[BOB] ] INIT: 17 GOING: Imari
[BOB] ] INIT: 17 GOING: Scarecrow #1
[BOB] ] INIT: 19 GOING: Kristelle
[BOB] claws at the girl
[Imari (Death)] sucks for her
[Imari (Death)] we tried
Kristelle (Kaz)] doesn't see it because her back is turned, and she moves Foriso so he's no longer looking.
[Imari (Death)] but we're low level.
[Imari (Death)] we can't win them all.
[Imari (Death)] let's call this one a tie
[Imari (Death)] and set fire to the field
[Kristelle (Kaz)] ((how do we break the mez?))
[Foriso Fairhand (Guy)] ((yeah we especially cant win against a 5HD creature ))
[BOB] after you get far enough away, slapping them will break it
[BOB] Combat has finished.
[Kristelle (Kaz)] ((what is far enough away?))
[BOB] chuckles at Guy, they beat a Boobrie and a Bear both last week, both over 5hd
[BOB] plus a giant mole and a giant badger
[Foriso Fairhand (Guy)] hey bob fyi i was still safe from the gaze
[BOB] you are all far enough away now
[Imari (Death)] we'd beat this minus the stupid saves
[Imari (Death)] that's what gets low level characters
[Foriso Fairhand (Guy) (to BOB only)] the gaze range is only 40 feet
[BOB] and double checked, and yes to guy
[BOB] sorry for htat
[BOB] not sure how I missed that the first time, I measured
Kristelle (Kaz)] slaps Imari lightly enough not to leave a mark, but hard enough to sting a little.
[BOB] thought you were at the 40 mark
[BOB] ] Foriso Fairhand, Imari and Kristelle moved 15'04".
[BOB] you are all just over 60 feet away now
[Kristelle (Kaz)] ((no, because they went off to the side more than they went up.))
[Kristelle (Kaz)] ((my measuring shows them at 75 feet away))
[BOB] ( see 71, but is close enough you are past the 60 foot mark)
[BOB] Kristelle can wake them both up
[Imari (Death)] can we set fire now?
[BOB] to what? with what?
[Imari (Death)] to the field
[Imari (Death)] with other fire
[BOB] and the farmer will not like that at all
[Imari (Death)] does he like having a killer scarecrow?
[BOB] burning up his crop, his family will starve this winter
[Imari (Death)] we can just leave it how it is.
[BOB] no crop, no food
[Imari (Death)] no scarecrow, no death
[Imari (Death)] is he really that stupid?
[Imari (Death)] KILLER SCARECROW ON THE LOOSE
[Imari (Death)] DEATH!
[BOB] do you see his point?
[Imari (Death)] hard times, or dead... hmmmm...
[BOB] his whole family will die
[Imari (Death)] aren't they already?
[Kristelle (Kaz)] ((how much money would he need to have food to supply him through the winter?))
[Imari (Death)] son and daughter in law are dead
[Imari (Death)] NO
[Imari (Death)] we do not give idiot farmer our money
[Imari (Death)] his problem, not ours
[Kristelle (Kaz)] ((well, he DID bring this trouble to himself, it's true.))
[Imari (Death)] we'll call this a lesson learning experience for him.
[Imari (Death)] exactly
[Kristelle (Kaz)] ((does he not have more than one field of crops?))
[Imari (Death)] seriously
[BOB] these are his fields,
[Imari (Death)] i suppose we can rush out with torches, not look and hope to hit the scarecrow directly and it doesn't burn the whole field?
[BOB] he raises Oats
[BOB] you can try that Imari
[Imari (Death)] ooh, ooh! we can say we'll cast a protective spell on the land
[Imari (Death)] fire break
[Imari (Death)] and the scarecrow won't burn the field
[Imari (Death)] then we do it anyway and say the spell must have been a dud
[Imari (Death)] the field made it's save
[Imari (Death)] darn.
[Foriso Fairhand (Guy)] ((rofllmao))
[Kristelle (Kaz)] ((LOL))
[Imari (Death)] or... we go and tell the lord we couldn't handle it, send the troops
[Imari (Death)] lots of them
[BOB] you are the troops
[Imari (Death)] apparently they're worried we're stealing their jobs
[Imari (Death)] what about the guards afraid for their job security
[Imari (Death)] send them out
[Imari (Death)] then they won't feel left out
[BOB] ok, so what are you going to do in the end
[BOB] are you leaving? or ?
[Foriso Fairhand (Guy)] we may have to tell the lord we are unable to handle this crisis
[Imari (Death)] we'd have to heal up at least before trying again
[Imari (Death)] maybe have one person go in, tied to a rope
[Imari (Death)] if they stop moving, the other haul his ass out of there
[Imari (Death)] notice how i said his.
[BOB] Foriso and Imari are not hurt at all
[Kristelle (Kaz)] ((hehe))
[Imari (Death)] not their or her.
[Imari (Death)] that leaves foriso or the farmer.
[Imari (Death)] he can go see what his stupid ass brought on himself
[Imari (Death)] and the shredded remains of his daughter in law.
[Imari (Death)] that'll be worth a few thousand words at least.
[Kristelle (Kaz)] ((now that we know its trick, we can approach without looking at it.))
[Imari (Death)] distrack it up front and flank?
[Imari (Death)] distract rather
[Kristelle (Kaz)] ((it's already distracted up front, busy with the girl))
[Imari (Death)] i don't want to spell like bob
[BOB] grin
[Imari (Death)] OR...
[Imari (Death)] we can fire the field
[Imari (Death)] and tell the farmer he should be glad we also don't salt it
[Kristelle (Kaz)] ((so, we flank it and someone gets in back of it and we kill it.))
[Imari (Death)] tied to a rope
[Imari (Death)] so we can get him out
[Imari (Death)] because as soon as you attack it, it'll turn around
[Imari (Death)] not to mention it looked at anyone aproaching it
[Imari (Death)] and it's in the middle of an open field
[Imari (Death)] and how does this community stay alive if so many people die so often around here.
[Imari (Death)] fisher dude, two people here, timmy broke his leg
[BOB] remember 50% of people die before they make 2nd level
[Kristelle (Kaz)] ((well we can still attack it from three different angles, whether or not it is 'flanked'))
[Imari (Death)] ankheg ruining a berry crop, woman and her cat dead
[Imari (Death)] mole eats half a turnip crop
[Imari (Death)] this place will die out this winter anyway.
[Imari (Death)] except if it gets one, then turns to the second, then the third
[Imari (Death)] like it just did here
[Imari (Death)] i vote rope or fire
[Imari (Death)] and i vote twice for fire
[Foriso Fairhand (Guy)] personally i like the fire idea
[Imari (Death)] i can give myself a +3 to my save
[Imari (Death)] but we now have three for fire
[Imari (Death)] unless guy raises both hands. we count both hands for fire
[Kristelle (Kaz)] *sigh*
Kaz] has left the game on Fri Apr 02 22:48:20 EDT 2010
Kaz] has joined the game on Fri Apr 02 22:49:20 EDT 2010
Kaz] is receiving the map Farmland 1...
Kaz] has received the map Farmland 1.
[Kaz] *mutter* sorry about that
[Foriso Fairhand (Guy)] i think im about done my head is getting really stuffy right now and its hard to think
[Kaz] we can set the field on fire and hope it doesn't jump to other fields, and then hope the Lord isn't pissed off about it all.
[BOB] Mike is trying to come up with ways of blocking its sight
[BOB] or we can call it a night here
[BOB] and pick up next week
[BOB] hope that Beth or John or Lisa are in to thelp
[Imari (Death)] i'm gonna cast spiritual hammer
[Imari (Death)] that's got a 90 yard radius
[Kaz] why couldn't one of us fling a cloak or something over its head?
[BOB] ok to Mike
[Imari (Death)] 90 feet, rather
[BOB] and yes to Kaz you could
[Imari (Death)] that's out of gaze attack range, right?
[BOB] yes it is Mike
[Imari (Death)] okay, i can cast three of those today. should i go for it?
[Imari (Death)] only spell i have that would seem to help at this point
[Foriso Fairhand (Guy)] how much damage does it do?
[BOB] ] Time of Day: 11:00 AM. Day 6 Pen ___ de, Spe {Early Fall} 6th, 338 SKR.
[Imari (Death)] 1d4+2
[Imari (Death) (to GM only)] ] Character sheet for Imari modified: Spells - CHANGED: Zone of Sweet Air -- Expression: Gas can't enter an area of up to 10' cubes for the next turns. (Gases are kept out of a {$L*10} ft cube for turns.),
[Imari (Death)] so, yes?
[Death] Imari targets Scarecrow #1. Distance: 73'06"
[Imari (Death)] ] Imari: Attack: Spiritual Dagger: (20-(d20+1)) [1d20=14] 5. PROBABLY HITS Scarecrow #1 (AC FINAL: 6)!!!
[Imari (Death)] ] Imari: Damage v SM: Spiritual Dagger: ((1d4+1)+1) [1d4=1] 3 [ROLL WAS MODIFIED] added to: Scarecrow #1
[BOB (to GM only)] ] Scarecrow #1's Current Hit Points: adjusted to 9 (-3) - Massively Wounded
[Kaz] woohoo :D
[BOB] it stops clawing at the girl and looks around for where that came from
[BOB] you can roll another attack
[Imari (Death)] it'll see the dagger floating there.
[Imari (Death)] ] Imari: Attack: Spiritual Dagger: (20-(d20+1)) [1d20=15] 4. PROBABLY HITS Scarecrow #1 (AC FINAL: 6)!!!
[Imari (Death)] ] Imari: Damage v SM: Spiritual Dagger: ((1d4+1)+1) [1d4=4] 6 [ROLL WAS MODIFIED] added to: Scarecrow #1
[BOB (to GM only)] ] Scarecrow #1's Current Hit Points: adjusted to 3 (-6) - Massively Wounded
[Kaz] shouldn't we go toward it as it's being hit by the floating dagger?
[BOB] it sees the dagger and it tries to claw at it out of the air
[Imari (Death)] sure. if you want to get eaten by a walking hay stack.
[BOB] so you get one more attack with it
[Kaz] we could blind it and then be attacking it while it's distracted.
[Imari (Death)] ] Imari: Attack: Spiritual Dagger: (20-(d20+1)) [1d20=18] 1. PROBABLY HITS Scarecrow #1 (AC FINAL: 6)!!!
[BOB] as it attempts to attack the dagger
[Imari (Death)] ] Imari: Damage v SM: Spiritual Dagger: ((1d4+1)+1) [1d4=4] 6 [ROLL WAS MODIFIED] added to: Scarecrow #1
[BOB (to GM only)] ] Scarecrow #1's Current Hit Points: adjusted to -3 (-6) - Dying
[Kaz] YAY!
[Imari (Death)] i think i'll hit it three more times just to be sure.
[Imari (Death)] too bad my god's weapon isn't a scythe. it would have been running for the hills.
[Foriso Fairhand (Guy)] rofl
[Kaz] hehhee
[Imari (Death)] is the girl still alive?
[Foriso Fairhand (Guy)] wish i was using a bow instead of a sling right now
[BOB] ] XP award: 466. Next level in 2022.
[BOB] ] XP award: 466. Next level in 271.
[BOB] ] XP award: 466. Next level in 3123.
[Imari (Death)] lol
[BOB] and yes the girl is still alive
[Imari (Death)] finglas and his fire arrows would havge been nice, eh?
[Imari (Death)] horray...
[Imari (Death)] stupid farmer
[Imari (Death)] we should still set fire to the field...
[Kaz] ] Kristelle moved 68'07".
[Kaz] Kristelle no longer targets Imari.
Kaz] picks up the injured girl and carries her back to the farmer
[Kaz] ] Roll #1: (d20) [1d20=15] 15
[Imari (Death)] do we get a reward?
[Imari (Death)] does the scarecrow have loot?
[BOB] no to the loot
[Imari (Death)] i'm sure it has a treasure rating in the monster manual...
Kaz] lays the injured girl down near her father in law, then hauls off and punches him in the face.
[Imari (Death)] part of the magic is it gets loot
[Kaz] I am back at the keyboard.
[Kristelle (Kaz)] YOU IDIOT!
[Imari (Death)] ::goes out and looks for the son::
[BOB] PLUMP he falls back on his butt
[BOB] some bloody clothes and scraps of bone
[Imari (Death)] no flesh? so he was actually eaten?
[BOB] apparently yes
[Imari (Death)] pokes at the scarecrow
[Imari (Death)] does it have fleshy bits inside?
[BOB] pumpkin head rolls away
[Kristelle (Kaz)] I hope you have learned your lesson, I really do. Because you'd better believe that next time you're in trouble like this, I will personally feed you to whatever you have wrought.
[BOB] nope, straw held together by clothes and a spell
[Foriso Fairhand (Guy)] We will make sure his Lordship hears all about this bit of stupidity
[Imari (Death)] ::walks up::
[Imari (Death)] "Who was the man who gave you this spell?"
[BOB] he was an old man, he was wearing a red cloak,
[BOB] he said he needed a bit of food
[Imari (Death)] "Hm. I see."
[BOB] and had a charm to trade for it
Kristelle (Kaz)] looks at Imari, raises an eyebrow.
[Imari (Death)] "Which way did he go?"
[BOB] points to the west,
[Imari (Death)] "Did he tell you his destination?"
[Foriso Fairhand (Guy)] does the gent sound familiar Ladies?
[BOB] I think he went that way and then into the swamps
[Imari (Death)] "Very well."
[Imari (Death)] "Care for your daughter."
[BOB] he did not say where he was going, but I sort of thought he was looking like he wanted me to think he was going west rather than south
[BOB] I will
[Imari (Death)] "So you think he actually went south?"
[Imari (Death)] what is west and what is south, bob?
[BOB] shurgs, I do not know, but I think so
[BOB] (just general map directions)
[BOB] up is north , etc
[Imari (Death)] no buildings, notable landmarks, ect?
[Kristelle (Kaz)] ((that sounds like the general direction of the stone fisherman))
[BOB] scattered farms
[Imari (Death)] "Should we go south now?"
[BOB] or go to deal with the mining pests?
[BOB] grins,
[BOB] that you got sidetracked from again
[Imari (Death)] "I wonder if this man isn't more of a threat than these apparently day to day distractions the farmers face."
[Kristelle (Kaz)] I believe this man is a terrible threat.
[Imari (Death)] "So many problems. You'd think they would just move on to a new area."
[Imari (Death)] "I do not get these barbarians."
[Kristelle (Kaz)] One small problem here, one small problem there... and suddenly, everyone is up to their necks with trouble and no one can be spared to help the others.
[Imari (Death)] "Just move on to a new range."
[Imari (Death)] "Why stay tied down to a pile of rocks?"
[Foriso Fairhand (Guy)] so called civilized people dont think like that
[Imari (Death)] "Pack up the important things and move."
[Kristelle (Kaz)] Some people get a feeling of security, thinking that the pile of rocks is 'theirs'.
[Imari (Death)] "Which way do we go? To the pests, or after the man?"
[Foriso Fairhand (Guy)] Maybe we should warn his Lordship
[Imari (Death)] "More the fools are they. The land belongs to no one. That is why the man in the woods got into so much trouble with the Great Spirit."
[BOB] (all three fo you will be here next week?)
[Imari (Death)] plan on it.
[BOB] (how many more weeks in exile for you Kaz?)
[Kristelle (Kaz)] ((I will, yes))
[Foriso Fairhand (Guy)] ((so far i will be here))
[Imari (Death)] "Your son's bones are in the field."
[Kristelle (Kaz)] ((exiled until June))
[Imari (Death)] "There were no remains left to consume. I'm sorry."
[Foriso Fairhand (Guy)] ((and when she comes home shes got some butts to kick))
[Kristelle (Kaz)] ((I'll kick 'em from here, if I have to.))
[BOB] grins
[BOB] ok, so we pick up at this point next week
[Imari (Death)] alright, if we're done here night all.
[BOB] you can talk about things on the site
[BOB] for how to plan this,
[BOB] that to look for etc
[Imari (Death)] ok.
Death] has left the game on Fri Apr 02 23:13:48 EDT 2010
[Kaz] Night nights
[BOB] night
[Kaz] dang, Bob, please tell him I said sweet dreams
[BOB] I will
[Foriso Fairhand (Guy)] forgot to vote for rper
[BOB] who do you want Guy?
[BOB] kaz? who do you want?
[BOB] Mike said Guy
[Foriso Fairhand (Guy)] ill have to abstain this week or else ill vote for me lol
[Kaz] Eh, we all roleplayed. But I vote for Guy
[BOB] so Guy it is
[BOB] congrats
[Kaz] Yeah, it's already majority vote :D
[Kaz] night, guys
[BOB] night!
Kaz] has left the game on Fri Apr 02 23:15:16 EDT 2010
[Foriso Fairhand (Guy)] night bob time to go to bed
Guy] has left the game on Fri Apr 02 23:16:29 EDT 2010
Experience Awards: John, Beth, Kaz, Guy, Mike - Roleplay, Mike first spell use, Guy Roleplayer of the night