Apr 09 10 - Green Acres
[BOB] ==== Gaming session started: Fri Apr 09 18:25:50 EDT 2010 ====
[BOB] Getting food and such, will be back up in a short bit
[BOB] I am away from the keyboard.
Death] has joined the game on Fri Apr 09 18:26:20 EDT 2010
Death] is receiving the map Farmland 1...
Death] has received the map Farmland 1.
Kaz] has joined the game on Fri Apr 09 18:27:54 EDT 2010
Kaz] is receiving the map Farmland 1...
Kaz] has received the map Farmland 1.
[Death] hi kaz
[Kaz] Hey Mike, Hi Bob
[Kaz] How goes the day?
[Death] ugh
[Death] crap
[Kaz] :(
[Kaz] Sorry to hear it
Guy] has joined the game on Fri Apr 09 18:30:29 EDT 2010
Guy] is receiving the map Farmland 1...
Guy] has received the map Farmland 1.
[Kaz] Hi honey
[Death] gonna start making g and t's as soon as i get up
[Kaz] Ooh, we get to play with Drunken Mike tonight? Woot!
[Guy] hi all and send some this way mike
[BOB] I am back at the keyboard.
[BOB] and how are you all?
[BOB] Lisa is on her way in
[Death] i'm mad. i was supposed to have the house to myself, but melinda has people over now
[BOB] have not seen Beth
[BOB] and you could stilll come over here Mike
[BOB] and Mike have you ever played with Brian?
[Kaz] Yeah, pack it up and get over to Bob's house, Mike.
[BOB] and Kaz congrats on game 101
[BOB] very nice stat there
[BOB] you saw John's comment?
[Kaz] Thanks Bob, and yes I did.
[Death] yeah.
[Death] i played with him
[BOB] he asked about the game, I think he is interesting is rejoining
[BOB] would be fun
[BOB] Kaz and Guy, Brian is someone who was here for the very first night I ever ran in the campaign
[BOB] John, Barb and Brian
[Guy] wow long time ago
[BOB] wry grin, yes I am old
[BOB] wink
temp John] has joined the game on Fri Apr 09 18:38:36 EDT 2010
temp John] is receiving the map Farmland 1...
temp John] has received the map Farmland 1.
[BOB] and speaking of
[Death] why are you only temporarily john?
[temp John] i'll be back at 7:02
[Death] are you changing your name?
[BOB] chuckles it will not matter John
[BOB] Lisa will be in shortly
[temp John] only here for a short time
[Death] i love the old spice commercials
[BOB] I am on a horse
[Guy] im on a boat
[temp John] ::ready to log off in need be::
[temp John] and mike , why are you death? seems a little extreem
[temp John] esp now that your no longer fin and ant
[Guy] actually death seems more fiitting with thihs character
[BOB] very much so
[Death] death was from mal's days
[BOB] I like it now
[Kaz] Hey there John
[Death] mal was a crazy wizard who had schizophenia
[Guy] not sure how long ill be able to stay in im hearing lots of thunder
[Death] or however you spell it
[Kaz] afk for a bit
Player] has joined the game on Fri Apr 09 18:43:09 EDT 2010
Player] is receiving the map Farmland 1...
Player] has received the map Farmland 1.
[Death] one of his alternate egos was the physical incarnation of death
[Guy] nice
[BOB] Thunder don't scare me at all,
[BOB] Lightning , just a little
[BOB] and Welcome Brian
[Guy] kaz told me som about them lol
[temp John] who?
[BOB] what have the romans ever done for us!
[Guy] mal and his many personalitys
[temp John] I remember that Mike, it was fun
[Death] he had an orphan nun lady
[Player] hello
[Guy] i think it was mal anyways
[Death] and an arab jewel trader
[Death] crazy ass pirate
[temp John] I know thia girl manages death rituatal
[Death] this is true
[Guy] was it mal who casts a spell and he changes
[Death] partik, god of death
[Death] yup
[Guy] ok
[Death] cumulative chance per spell level
[temp John] Is that realy you Brian?
[Death] hey brian
[Brian] yep
[Guy] howdy
[temp John] that proves it, how the heck are you
[Brian] hi
[Brian] great, family, work, this, that... everything is great! you?
[BOB] Brian, you know John, you played with Mike before a couple of times, you met him at the Tenth Anniversarry game also
[BOB] Kaz and Guy are two of our newer players,
[BOB] wry grin, new being relative as Kaz is playing in her 101st game tonight
[Guy] i was the noob til lisa started
[BOB] and Lisa is the newest Dragonslayer and will be in shortly, she has only been with us only 6 weeks
[Brian] congratz!!
[temp John] Kids are good, rest pales in comparison
[BOB] so Brian, you want to run a fighter?
[temp John] barbarian?
[Brian] why would you think that? :)
[BOB] grins
[temp John] he would fit in here so I guess no
[Guy] thank the maker something other than a cleric lol
[temp John] we are heavy on priests and girls
[BOB] Guy is running a male character
[BOB] Lisa has a male henchman
[BOB] everyone else is female
[BOB] oh Beth
[Death] do the coin flip
[BOB] you played with her once
[BOB] she is back and playing a female cleric
[Brian] beth? I don't recognize the name
[BOB] hmmm
[BOB] ok
[temp John] i did not think they were the same time frame
[BOB] it has been a while afterall
[BOB] in any case
[BOB] 4d6 drop the lowest like normal
[BOB] will put a character icon on the board for you just a sec
[temp John] stop pushing
[temp John] let him get his feet wet
[Kaz] sorry, back
[temp John] don;t be sory, we are glad your back
[BOB] ] Van Gorsen moved 20'08".
[BOB] ] For Brian moved 16'02".
[Brian] i feel my inner warrior being sucked out of my body and slowly and deliberately remade inside a computer....
Lisa] has joined the game on Fri Apr 09 18:53:42 EDT 2010
Lisa] is receiving the map Farmland 1...
Lisa] has received the map Farmland 1.
[BOB] excellent
[BOB] Hello Lisa
[Death] brian, you should be a priest. we need a priest in this party...
[Death] hey lisa
[temp John] hello Lisa
[Kaz] Hey there Lisa
[temp John] maybe a priest/mage?
[BOB] and I am going to move everyone over to the base map
[Guy] hi lisa
[Kaz] Mike, I'm a lot closer to Florida than usual. Don't make me come down there and kill you.
[Lisa] Hi!
[BOB] now that you are done in the fields
[BOB] laughs at Kaz
[BOB] ] Indigo moved 24'11".
temp John] is receiving the map Base Map...
temp John] has received the map Base Map.
[BOB] Miranda targets Medoro. Distance: 1'10"
[BOB] Miranda no longer targets Medoro.
[BOB] ] Miranda moved 27'07".
[temp John] ] Miranda moved 11'10".
[temp John] Miranda targets Kristelle. Distance: 0'00"
[temp John] Miranda no longer targets Kristelle.
[BOB] This is just for ease of coorinating, you are still on your way through the farmers fields to find the mining people
[temp John] Miranda targets Kristelle. Distance: 0'00"
[Brian] hi, lisa, i am brian, as it says to the left
[Lisa] Hi Brian
[temp John] ] Miranda casts a spell against Kristelle: Orison: I can create minor effects.
[temp John] ] Miranda casts a spell against Kristelle: Orison: I can create minor effects.
[temp John] that will give her 10 points back
[Death] brian, this is mike, by the way
[BOB] ] Kristelle's Current Hit Points: adjusted to 18 (10) - Lightly Wounded
[Miranda (temp John)] that was so brave Kristelle
[BOB] You are all standing around in the field after you killed the Scarecrow
[Brian] Hi Mike! You mean the Mike I know?
[Miranda (temp John)] how many Mike's do you know?
[BOB] The Mike you know and played with at the Anniversary game
[Kaz] I am back at the keyboard.
[Death] he probably knows a lot of mikes. everyone knows a lot of mikes
[Kristelle (Kaz)] I'm not feeling particularly brave, Miranda.
[BOB] of course that was 6+ years ago
[Kristelle (Kaz)] Irked, more like.
[Brian] well if it's the Mike I know, I played with him more than just the anniversary game
[Miranda (temp John)] it does feel like something or some one has it in for us
[Brian] some people wish they knew less mikes
[Death] i do.
[Death] i hate every mike i know.
[Death] unless they go by a different name. then they're okay.
[Miranda (temp John)] (so Michael is ok with you?)
[Death] only until he's old enough to choose his own moniker.
[Guy] I am back at the keyboard.
[Foriso Fairhand (Guy) (to BOB only)] oh fyi i still have 1 more lvl of training to do
[Death] unless you named him after me.
[Death] then it's cool
[Miranda (temp John)] (ah... np)
[BOB] Yes to Guy I know, keep track of it on your Notes page what open slots you have tot rain for etc
[Kristelle (Kaz)] ((notice how John doesn't answer the "named after me" part...))
[Miranda (temp John)] (it was suposed to be ah.....no, but it's me typing)
[Foriso Fairhand (Guy) (to GM only)] ] Character sheet for Foriso Fairhand modified: Notes - CHANGED.
[Death] lol
[BOB] so moving on, debate on what to do with the dead scarecrow?
[Branwyn (Lisa)] prop him back up on a stick?
[Death] burn it
[Foriso Fairhand (Guy)] throw that accursed thing into the hottest fire possible
[Miranda (temp John)] look for a charm
[Kristelle (Kaz)] ((and THEN burn it.))
[Branwyn (Lisa)] it wasn't his fault he got animated
[Kristelle (Kaz)] Perhaps not, but it DID eat the farmer's son, and mauled his son's wife.
[Death] it was a scroll
[Death] not a physical charm
[Foriso Fairhand (Guy)] you missed seeing what that thing did, trust me a fire is the perfect place for it
[Branwyn (Lisa)] true
[Kristelle (Kaz)] I'm with Tiptoes on this. I don't want to damage the field, but that scarecrow should be burned.
[Miranda (temp John) (to GM only)] ] Character sheet for Miranda modified: Notes - CHANGED.
[Miranda (temp John)] Is there a clearing near by
[BOB] there is a clearing nearby
[BOB] outside of the farmer's oats fields
[BOB] and I did double check the Knockdown rules
[BOB] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.Knockdowns
[BOB] there is currently not a bonus to knockdown for being specialized in a weapon
[BOB] do you think there should be?
[BOB] and or Strength bonus?
[Kristelle (Kaz)] ((Does who think there should be?))
[BOB] does the group as a whole think that there should be any bonuses to the knockdown roll?
[Foriso Fairhand (Guy)] i thought there was
[BOB] no, you can do a bless or soemthign like that
[Miranda (temp John)] (certainly makes sence, on both accounts)
[BOB] ok,
[BOB] Mike, Guy, Lisa, Kaz you all ok with that? you get to add your total + to hit to your knockdown roll?
[Foriso Fairhand (Guy)] im fine with it like i said i thought there was already
[Miranda (temp John) (to GM only)] ] Character sheet for Miranda modified: Weapons - CHANGED: Quarterstaff -- Knockdown: 1d6 ($thac0), CHANGED: Sling Stone -- Knockdown: 1d4 ($thac0),
[Death] okay.
[Death] sounds cool
[Branwyn (Lisa)] (do I have to change something?)
[BOB] it will mean you get more chances of being knocked down also, as this makes all those short swords abel to knock down man sized cretures
[BOB] and no to Lisa
[BOB] not yet
[Miranda (temp John)] (monsters already get it for their size)
[BOB] jsut remember when we roll tonight and I will formalize it on the site later on
[BOB] so back to the burning
[BOB] BURN HER
[BOB] BURN HER
[Foriso Fairhand (Guy)] ((she turned me into a newt))
[BOB] so you are takign the remains fo the scarecrow to the side of the field and burning it
[Kristelle (Kaz)] ((you got better))
[BOB] then you are continuing to?
[Death] was it really a her?
[Death] aren't most scarecrows him?
[BOB] ooooo Guy, she says you got better!
[BOB] I wonder how bad he was before
[Kristelle (Kaz)] ((he was a newt!))
[BOB] and newts are very small
[BOB] *rim shot*
[BOB] sorry
[BOB] and most scarecrows are androgenous
[BOB] so you are done with the burning,
[BOB] Branwyn can light it with no problem using a cantrip
[BOB] next is?
[Foriso Fairhand (Guy)] ((ok when you charge you get +2 to hit))
[Miranda (temp John) (to Brian only)] remember how to whisper?
[BOB] (refilling drink brb)
[Kristelle (Kaz)] ((I believe we're continuing on to the mining vermin?))
[Miranda (temp John)] (that or the Gremlin, which ever is closer)
[Branwyn (Lisa)] (we should be close to vermin since that was where they were going last week)
[Kristelle (Kaz)] ((Gremlin is farther away))
[BOB] b
[Miranda (temp John)] (ah, see me not knowning so well)
[BOB] Mining Vermin is closer
[BOB] so off to see the Vermin
[Branwyn (Lisa)] (bob put everything in different directions)
[Brian] john, no
[Miranda (temp John)] forward slash and the name
[Miranda (temp John)] or at least three leters
[BOB (to GM only)] Gnome #5 targets Cleftinsonhul. Distance: 4'11"
[BOB (to GM only)] ] Gnome #5 moved 5'06".
[BOB (to GM only)] ] Gnome #5 moved 7'03".
[BOB (to GM only)] ] Gnome #4 moved 3'11".
[BOB (to GM only)] ] Gnome #4 moved 3'07".
[BOB (to GM only)] Gnome #3 targets Cleftinsonhul. Distance: 4'10"
[BOB (to GM only)] ] Gnome #3 moved 9'06".
[BOB (to GM only)] ] Gnome #3 moved 3'02".
[BOB (to GM only)] ] Gnome #2 moved 3'07".
[Foriso Fairhand (Guy) (to BOB only)] the bonus to charge is all i was able to find
temp John] has left the game on Fri Apr 09 19:21:27 EDT 2010
temp John] has joined the game on Fri Apr 09 19:21:52 EDT 2010
[BOB (to Guy only)] thanks!
temp John] is receiving the map Base Map...
temp John] has received the map Base Map.
[temp John] thank you BOB no I can't stop whistling
[temp John] now
[Foriso Fairhand (Guy) (to BOB only)] isnt it nice having somebody else with almost all the same books as you
[BOB] ] Medoro moved 30'05".
[Brian] brb, eating
[BOB] ] Practumnarishkill moved 18'08".
[Brian] I am away from the keyboard.
[BOB] and you move along the famr lines
[BOB] Farm Lines
[temp John] (because, because , because.....)
[BOB] you reach the edge of the cleared land
[Kristelle (Kaz)] ((In completely unnecessary but adorable news, my little nephew was just holding on to his teddy bear. He's grasped the art of grasping!))
[BOB] and there is a set of small hills
[BOB] (very cute)
[BOB] and as you approach the hills
[temp John] (sniff)
[BOB] ] Practumnarishkill moved 1'10".
[Foriso Fairhand (Guy)] ((uh oh))
[Practumnarishkill (BOB)] Hello there
[Practumnarishkill (BOB)] who are you?
[temp John] (what does Practumnarishkill look like?)
[Practumnarishkill (BOB)] (a gnome)
[Foriso Fairhand (Guy)] we are the vermin control
[Practumnarishkill (BOB)] Vermin? what vermin?
[Practumnarishkill (BOB)] I did not think there were any Dwarves around here
[Practumnarishkill (BOB)] he snickers
Kristelle (Kaz)] rolls her eyes.
[Kristelle (Kaz)] How droll.
[Foriso Fairhand (Guy)] no no dwarves arent vermin elves are vermin
[temp John (to BOB only)] should I let them figure it out?
[Practumnarishkill (BOB)] droll? no you don't droll the ball you throw the ball
[Death] "Says the elf."
[Practumnarishkill (BOB)] /john you can do anything you wish, grins
[Foriso Fairhand (Guy)] im no elf Feathers
[temp John] ;)
[Practumnarishkill (BOB)] so seriously what brings your little armed band of adventurers out to these parts?
[Practumnarishkill (BOB)] I am Practumnarishkill by the way
[Practumnarishkill (BOB)] and you large folks are?
[temp John] My name is Miranda
[Imari (Death)] "Imari"
[Kristelle (Kaz)] I am Kristelle.
[temp John] (how far away is the nearest human farm?)
[Kristelle (Kaz)] And this is Tiptoes.. (gestures to Foriso)
[Practumnarishkill (BOB)] (about a mile away)
[temp John] (to the edge of the field?)
[Foriso Fairhand (Guy)] but you can call me Death its easier
[Practumnarishkill (BOB)] (yes to John)
[Kristelle (Kaz)] ((Muerte!))
[Practumnarishkill (BOB)] he WHISTLES
[Imari (Death)] "Or elf. It is what we call him."
[Practumnarishkill (BOB)] and a group of gnomes materializes from the bushes around him
[temp John] How many are in your group?
[Foriso Fairhand (Guy)] Call me elf again and you will meet your god sooner than you thought
[temp John] (pay no attention to the gnomes behide the bushes)
[temp John] (counting)
[temp John] ::counting::
[temp John] can I talk to you Kristtle, alone?
[Imari (Death)] "Don't like the taste of your own medicine?"
[Miranda (temp John)] ::wanders a bit back:
Kristelle (Kaz)] steps back with Miranda
[Foriso Fairhand (Guy)] got no problem with being called lots of things but dont call me elf
[Miranda (temp John)] ::whispers:: you understand that these may be what the farmer call vermin right?
Kristelle (Kaz)] nods slowly to Miranda and lets out a slow sigh.
[Kristelle (Kaz)] *whispering as well* This can go all sorts of badly.
[Miranda (temp John)] ::whisepers:: do you have a copy of our contract with you?
Kristelle (Kaz)] gives a little shrug.
[Kristelle (Kaz)] To what purpose? I cannot read.
[Miranda (temp John)] I can
[Kristelle (Kaz)] Perhaps Branwyn has a copy of it.
[Miranda (temp John)] lets keep this as a scouting misson ok?
[Kristelle (Kaz)] That would be best, for now.
[Miranda (temp John)] ::wanders back to the group::
Kristelle (Kaz)] steps forward again and approaches Practumnarishkill.
[Foriso Fairhand (Guy)] ((ok now thats an interesting name for a band Turbonegro))
[Miranda (temp John)] So can I call ypu Practumnarishkill? or would perfer Gentle Gnome?
[Kristelle (Kaz)] I am not so sure the lord of these lands is aware that you live here. Have you all been here for long?
[Practumnarishkill (BOB)] chuckles, you almost got it right, but you can call me Prac for short
[Practumnarishkill (BOB)] we have been here for a couple of weeks
[Miranda (temp John)] ::nods::
[Practumnarishkill (BOB)] exploring some possiblities
[Imari (Death)] "For what?"
[Kristelle (Kaz)] Ahh. Possibilities for what?
[Practumnarishkill (BOB)] one of our scouts thinks there might be something worth digging for near by
Practumnarishkill (BOB)] looking the group over
[Kristelle (Kaz)] I see. And if there is, will you just go digging for it?
[Practumnarishkill (BOB)] looks at Kristelle
[Practumnarishkill (BOB)] well we won't rightly know unless we do dig for it
[Kristelle (Kaz)] I see.
[Imari (Death)] "Dig where, exactly?"
[Kristelle (Kaz)] ((How deep are we in the lord's lands, or are we close to the border?))
[Miranda (temp John)] I think what we are trying to say is have you spoken to any of the locals current arround these parts
[Practumnarishkill (BOB)] I am not going to tell you that, can not have you trying to claim jump us now can we
[Practumnarishkill (BOB)] what locals?
[Practumnarishkill (BOB)] the famers?
[Practumnarishkill (BOB)] what would they know about mining?
[Kristelle (Kaz)] Probably nothing.
[Miranda (temp John)] be all neighborly and such
[Imari (Death)] ::sighs:: "You are mining on their fields."
[Kristelle (Kaz)] However, the land does belong them.
[Practumnarishkill (BOB)] they are not mining
[Imari (Death)] "That is not lawful according to the local lord."
[Miranda (temp John)] it is a dangerous place arround here
[Practumnarishkill (BOB)] so I figure we should
[Imari (Death)] "Because they are farming."
[Kristelle (Kaz)] Practumnarishkill, you cannot dig on or under their farms.
[Practumnarishkill (BOB)] and what local lord? you are the first non straw biting oat chewing people around here
[Practumnarishkill (BOB)] he gestures around, you see any crops here?
[Miranda (temp John)] let's take a step back please
[Foriso Fairhand (Guy)] you didnt look very hard did you
[Practumnarishkill (BOB)] and how would they know if we were digging under their farm?
[Imari (Death)] "They called us here."
[Miranda (temp John)] we are just talking, trying to understand one another
[Imari (Death)] "They found out somehow."
[Practumnarishkill (BOB)] shurgs
[Foriso Fairhand (Guy)] hmm gee lets see when they start to sink into the grouind might be a pretty good sign somebodys digging under them
[Kristelle (Kaz)] Ultimately, this land all belongs to the local lord, and you should not be digging or mining without his permission.
[Practumnarishkill (BOB)] might have seen one of us getting supper
[Kristelle (Kaz)] I'll be glad to escort you to his keep, so you can speak with him about it.
[Miranda (temp John)] I am sure the good gomes knows what they are doing
[Practumnarishkill (BOB)] well now, that I can listen to
[Practumnarishkill (BOB)] not so sure I want to be escorted anywhere
Kristelle (Kaz)] shrugs lightly.
[Practumnarishkill (BOB)] don't you speak for this Lord?
[Kristelle (Kaz)] I merely meant that I would show you the way.
[Kristelle (Kaz)] We are here to protect his lands.
[Miranda (temp John)] ::steps back::
[Practumnarishkill (BOB)] I am not opposed to being protected
[Miranda (temp John) (to BOB only)] do we have a contract I can read?
[Practumnarishkill (BOB)] I just don't often like being careful what I have to pay for that proection
Brian] has left the game on Fri Apr 09 19:45:12 EDT 2010
[Foriso Fairhand (Guy)] yeah too bad these arent your lands though
[Practumnarishkill (BOB) (to temp John only)] ask Branwyn she might have a copy with her
[Miranda (temp John)] Branwyn, can I see you for a sec?
[Practumnarishkill (BOB)] winks at Foriso, what makes them not my lands?
[Practumnarishkill (BOB)] seems that the person who is standing on it holds it
[Miranda (temp John)] ::steps back some more::
[Kristelle (Kaz)] Unfortunately, that is not the case.
[Practumnarishkill (BOB)] and as you said we could just dig down more
[Practumnarishkill (BOB)] We want to be neigborly about this
[Imari (Death)] "If you take the attitude that might makes right, you know the local army will come en force and kill you."
[Kristelle (Kaz)] Well, perhaps we could go back to the Keep. We'll show you how to get there, and you can meet with the lord and work it out.
[Imari (Death)] "That is probably not the best way to deal with this."
[Kristelle (Kaz)] He is a good man, and just.
[Practumnarishkill (BOB)] you say we are on his lands right now?
[Foriso Fairhand (Guy)] (( sorry folks i cant seem to get into the game tonight))
[Kristelle (Kaz)] Indeed we are.
[Practumnarishkill (BOB)] (you are doing fine guy)
[Practumnarishkill (BOB)] and you are going around protecting his lands right?
[Kristelle (Kaz)] Yes, we are.
[Miranda (temp John)] talking loudly "Maybe we should double check that out?"
[Practumnarishkill (BOB)] so if I go with you to talk with this Lord Mosskin
[Practumnarishkill (BOB)] you will have to protect our camp here
Kristelle (Kaz)] smiles
[Imari (Death)] ::sighs again:: "Are all gnomes this two tongued?"
[Miranda (temp John)] ::sits and meditates::
[Kristelle (Kaz)] Your group is not currently rightful tenants of Lord Mosskin.
[Kristelle (Kaz)] However, since you seem to be interested in going about this all properly, I do not see why we couldn't stick around for a while.
[Practumnarishkill (BOB)] its a deal
[Practumnarishkill (BOB)] Points to the woods
[Imari (Death)] "Kristelle, is that wise?"
Brian] has joined the game on Fri Apr 09 19:53:24 EDT 2010
Brian] is receiving the map Base Map...
Brian] has received the map Base Map.
[Imari (Death)] "We have other jobs to do."
[Practumnarishkill (BOB)] one of my men was eaten yesterday
[Imari (Death)] "Why can they not take care of themselves?"
[Practumnarishkill (BOB)] a couple of large beetles
[Kristelle (Kaz)] And this is one of them, Imari.
[Foriso Fairhand (Guy)] if you think gnomes are two tongued try dealing with an elf
[Practumnarishkill (BOB)] I will go with you
[Kristelle (Kaz)] Large beetles? How large, Practumnarishkill?
[Miranda (temp John) (to Kaz only)] you were just "BOB'd
[Practumnarishkill (BOB)] and will work out a mining contract with your Lord Mossskin
[Imari (Death)] "If they are not strong enough to defend their own camp, they should not range here. That is the way of Carnak."
[Kristelle (Kaz) (to temp John only)] not the first time, not the last. :) Makes life interesting.
[Practumnarishkill (BOB)] larger than us
[Kristelle (Kaz)] Well, Imari, it is just possible that the beetles are the reason we are here.
[Miranda (temp John)] ::perks up:: giant beetles?
[Imari (Death)] "I highly doubt it."
[Foriso Fairhand (Guy)] thats not saying much short one
[Kristelle (Kaz)] Practumnarishkill, do you want one of us to go with you to the Keep, or do you just want the direction?
[Practumnarishkill (BOB)] I can find it
[Practumnarishkill (BOB)] grins
[Kristelle (Kaz)] ((afk for a few again, sorry))
[Kaz] I am away from the keyboard.
[Branwyn (Lisa)] I think Lord Mosskin would receive him better if he was properly introduced
[Imari (Death)] "Then perhaps we can go catch a gremlin next."
[Miranda (temp John)] speaking loudly " I think you should deal with the beetle while we are here
[Imari (Death)] "Why do you feel that way?"
[Miranda (temp John)] I think the Lorad would consider the beetles a threat to his lands
[Branwyn (Lisa)] And the rest of the gnomes would be safe while we take Pract to the Keep
[Imari (Death)] "I have a feeling that if the beetles killed the gnomes, the farmers would have less of a threat to their crops."
[Kristelle (Kaz)] ((sorry.back))
[Imari (Death)] "But I suppose you lead when the Corporal is not here, Branwyn."
[BOB] Ok, so you are on the edge of the woods
[Kristelle (Kaz)] I think that anyone who doesn't wish to deal with the beetles should go and introduce Practumnarishkill to Lord Mosskin.
[Miranda (temp John)] ::stands up:: I can not let you go alone
[Imari (Death)] noooooooo
[Imari (Death)] we don't split the party
[Miranda (temp John)] I think we should stay together as a group
[Kristelle (Kaz)] Well then, perhaps Practumnarishkill and his group will remain in the camp until we have dealt with the beetles and are ready to go back to the Keep.
[Kristelle (Kaz)] Because it is true, he should have a proper introduction.
[BOB] Prac will agree to that
[BOB] he will also offer you a small reward if you bring his fellow gnomes body back
[BOB] or what is left of it
[Kristelle (Kaz)] We will do our best, if it can be retrieved.
[Kaz] I am back at the keyboard.
[Imari (Death)] bah
[Imari (Death)] stupid gnomes
[Branwyn (Lisa)] Rewards are good
[BOB] Ok, soy ou are all on the map
[BOB] ] Time of Day: 11:00 PM. Day 6 Pen ___ de, Spe {Early Fall} 6th, 338 SKR.
[BOB] ] Time of Day: 02:00 PM. Day 6 Pen ___ de, Spe {Early Fall} 6th, 338 SKR.
[BOB] and you can tell by the noises there is something moving in the trees and bushes over there
[BOB] you are not surprised
[BOB] scale is correct so you are about 120 feet away from them
[BOB] ball is in your court, what do you do
[Miranda (temp John)] spirtual dagger please, I will guard you
[Miranda (temp John)] stamp on the ground to get them closer
[BOB] John you might want to put up a ring effect to show where you can reach
[Miranda (temp John)] ] Imari moved 1'08".
Death] is now controlling Imari
[Miranda (temp John)] i was reffering to a plan, Imari cast kristle on one side, me on the other
[Miranda (temp John)] maybe we need to move up a bit to see them?
[BOB] so Imari can put up the ring effect, grins
[BOB] you tell me when you want me to go into combat rounds
[Miranda (temp John)] anyone like my plan?
[Kristelle (Kaz)] ] Kristelle moved 13'09".
[Imari (Death)] it might work for one, but that's it
[Kristelle (Kaz)] ((Don't forget we have Indigo, too.))
[Foriso Fairhand (Guy)] ((might want to move closer too before we start))
[Indigo (Lisa)] ((not sure what your plan is))
[Miranda (temp John)] ok so kristell in the center, indigo and me flank, imari and brawn in back
[Miranda (temp John)] we move as a team until we are close enough to cast
[Kristelle (Kaz) (to GM only)] ] Character sheet for Kristelle modified: Armor - AC FINAL:: CHANGED: 4 (7).
[Miranda (temp John)] ] Miranda moved 5'03".
[Miranda (temp John)] ] Branwyn moved 9'05".
[Kristelle (Kaz)] ((so glad to realise my AC was wrong for all that combat last week))
[Miranda (temp John)] Foriso do you have a range weapond?
[Foriso Fairhand (Guy)] just a sling
[Imari (Death)] i would say take the south one first
[Miranda (temp John)] wish I had a slig, I know how to use one but thought the company was going to supply them
[Imari (Death)] gang up on it before the other three take notice
Death] has left the game on Fri Apr 09 20:20:50 EDT 2010
[Miranda (temp John)] ready when you are
[Kristelle (Kaz)] Okay, let's get to it,
Death] has joined the game on Fri Apr 09 20:21:17 EDT 2010
Death] is receiving the map Open Forest 2...
Death] has received the map Open Forest 2.
[BOB] ] Indigo, Miranda, Foriso Fairhand, Imari, Branwyn and Kristelle moved 39'07".
[Foriso Fairhand (Guy)] (( my ac and HP are the same as kaz so we can both be in the center))
[Indigo (Lisa)] ] Indigo moved 51'10".
[Indigo (Lisa)] ] Indigo moved 2'00".
[Kristelle (Kaz)] ] Kristelle moved 59'07".
[Indigo (Lisa)] ] Indigo moved 14'02".
[Indigo (Lisa)] ] Branwyn moved 58'08".
[BOB] Combat has begun!
[BOB] ] ROUND: 0
[Foriso Fairhand (Guy)] ] Foriso Fairhand moved 67'09".
[Miranda (temp John)] ] Miranda moved 71'05".
[Miranda (temp John)] ] Miranda: Initiative: (d10+10+) [1d10=8] 18
[Indigo (Lisa)] ] Branwyn moved 15'04".
[BOB] ] Bombardier Beetle #3: Initiative: (d10+10+) [1d10=6] 16
[Indigo (Lisa)] ] Indigo: Initiative: (d10+10++2) [1d10=10] 22
[Kristelle (Kaz)] ] Kristelle: Initiative: (d10+10+0) [1d10=8] 18
[Foriso Fairhand (Guy)] ] Foriso Fairhand: Initiative: (d10+10+-2) [1d10=7] 15
[Indigo (Lisa)] ] Branwyn: Initiative: (d10+10+-2) [1d10=6] 14
[BOB] ] Bombardier Beetle #1: Initiative: (d10+10+) [1d10=6] 16
[BOB] ] Bombardier Beetle #2: Initiative: (d10+10+) [1d10=2] 12
[BOB] ] Bombardier Beetle #4: Initiative: (d10+10+) [1d10=1] 11
[BOB] Damn it
[BOB] Indigo is wrong again
[BOB] Lisa you have to go subtract out that 10 again I am sorry
[Lisa] ((where?))
[BOB] first page of the character sheet
[BOB] lower left corner
[BOB] you have a +10 that should come out
[BOB] for some reason it got added back in
[Kristelle (Kaz)] ((don't we all? *innocent whistle*))
[BOB] I remember Fritz had this problem
[Miranda (temp John)] it seems to be by default, he had to change it every day
[Miranda (temp John)] maybe just take away in temp mods
[Lisa] ((2 instead of 12?))
[Miranda (temp John)] that should keep
[BOB] yes
[BOB] and yes to John that is a good way of doing it
[Lisa (to GM only)] ] Character sheet for Indigo modified: Combat - Initiative {not sure why this is here}: (INIT) : CHANGED: 2 (+10+$RA). Initiative (modifier): (INIT) : CHANGED: 2 (+10+$RA).
[BOB] wait john
[BOB] she changed it
[Lisa] ((roll initiative again?))
[Miranda (temp John) (to GM only)] ] Character sheet for Indigo modified: Temporary Modifiers - ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: -10. ADDED: ADDED:
[BOB] yes to LIsa
[Lisa] ] Indigo: Initiative: ((d102)-10) [1d102=50] 40 [ROLL WAS MODIFIED]
[BOB] ] Initiative changed from 22 to 40.
[BOB] ok, that is definately wrong, grins
[Lisa] lol
[BOB] let me go check
[BOB] ] Indigo: Initiative: ((d10+10-+2)-10) [1d10=9] 7 [ROLL WAS MODIFIED]
[BOB] ] Initiative changed from 40 to 7.
[BOB] there you go that is correct
[Indigo (Lisa)] ((thanks))
[BOB] will explain later why
[BOB] but for now
[BOB] ] ROUND: 1
[BOB] ] INIT: 7 GOING: Indigo
[Lisa] Indigo targets Bombardier Beetle #3. Distance: 7'11"
[Indigo (Lisa)] ] Indigo: Attack: Goblin Sword: ((20-(d20+1))-2-2) [1d20=19] -4 [ROLL WAS MODIFIED]. PROBABLY HITS Bombardier Beetle #3 (AC FINAL: 4)!!!
[BOB] will have to move a bit closer
[BOB] ] Indigo moved 3'11".
[BOB] there you go
[BOB] and that is a hit
[Death] ] Imari: Initiative: (d10+10+0) [1d10=1] 11
[Miranda (temp John)] (knock down?)
[Indigo (Lisa)] ((small damage?))
[BOB] normal damage, yes
[Indigo (Lisa)] ] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=5] 8 [ROLL WAS MODIFIED] added to: Bombardier Beetle #3
[BOB] and no knockdown with a short sword you need a 10 or higher
[Indigo (Lisa)] ] Indigo: Attack: Short Sword: ((20-(d20+1))-2-2) [1d20=8] 7 [ROLL WAS MODIFIED]. Probably MISSES Bombardier Beetle #3 (AC FINAL: 4).
[BOB (to GM only)] ] Bombardier Beetle #3's Current Hit Points: adjusted to 10 (-8) - Moderately Wounded
[BOB] ] INIT: 11 GOING: Imari
[Death] sorry guys. had a bit of an emergency
[BOB] (everything ok now Mike?)
[Death] mel tried to check the lint trap with the dryer on
[Miranda (temp John)] soory you have an emergency
[Death] lint go foom everywhere
[Death] ] Imari moved 73'06".
[BOB] ] INIT: 11 GOING: Bombardier Beetle #4
[Death] guess i just move
[BOB] ] Bombardier Beetle #4 moved 14'06".
[BOB] ] INIT: 12 GOING: Bombardier Beetle #2
[BOB] ] Bombardier Beetle #2 moved 18'01".
[BOB] ] INIT: 14 GOING: Branwyn
[Branwyn (Lisa)] ] Branwyn moved 9'09".
[Branwyn (Lisa)] ] Branwyn: Attack: Pointy: (20-(d20+0)) [1d20=4] 16
[BOB] forgot to target
[Miranda (temp John)] (did you apply damage? I missed it)
[Branwyn (Lisa)] ((ack! sorry)
[Lisa] Branwyn targets Bombardier Beetle #3. Distance: 1'10"
[BOB] yes to john
[Branwyn (Lisa)] ] Branwyn: Attack: Pointy: (20-(d20+0)) [1d20=14] 6. Probably MISSES Bombardier Beetle #3 (AC FINAL: 4).
[BOB] ] INIT: 15 GOING: Foriso Fairhand
[Miranda (temp John)] go foriso, go foriso
[Branwyn (Lisa)] ((this changing character thing gets me sometimes still))
[Guy] Foriso Fairhand targets Bombardier Beetle #3. Distance: 7'11"
[BOB] you are doing well
[Foriso Fairhand (Guy)] ] Foriso Fairhand moved 6'04".
[Foriso Fairhand (Guy)] ] Foriso Fairhand: Attack: Short Sword Ear: (20-(d20+0)) [1d20=11] 9. Probably MISSES Bombardier Beetle #3 (AC FINAL: 4).
[BOB] ] INIT: 16 GOING: Bombardier Beetle #3
[BOB] so the beetle spins around
[BOB] and emits a cloud of noxious fumes and acid
[BOB] Foriso and Branwyn are both in the effect, indigo missed it by a hair
[BOB] both take (3d4) [3d4=3,4,3] 10 points of damage and EVERYONE need to roll percentage
Branwyn (Lisa)] cough cough
Brian] has left the game on Fri Apr 09 20:35:45 EDT 2010
[BOB] ] Foriso Fairhand's Current Hit Points: adjusted to 11 (-10) - Moderately Wounded
[BOB] ] Branwyn's Current Hit Points: adjusted to 4 (-10) - Heavily Wounded
[Miranda (temp John)] ] Roll #1: (d100) [1d100=2] 2
[Kristelle (Kaz)] ] Roll #1: (d100) [1d100=60] 60
[Foriso Fairhand (Guy)] (d100) [1d100=41] 41
[BOB] Imari?
[Miranda (temp John)] i hope low is good
[Miranda (temp John)] AFK I think
[Indigo (Lisa)] (1d100) [1d100=87] 87
[Kristelle (Kaz)] ((probably fighting a lint golem))
[BOB] and again for Bran please Lisa
[Branwyn (Lisa)] (1d100) [1d100=68] 68
[BOB] for Imari (1d100) [1d100=82] 82
[BOB] ok
[BOB] so only Miranda was stunned by the blast of sound
[BOB] Miranda is deaf for a while and stunned
[Miranda (temp John)] ::bows::
[BOB] the rest managed to avoid that effect
[Kristelle (Kaz)] ((*console*))
[BOB] ] INIT: 16 GOING: Bombardier Beetle #1
[Miranda (temp John)] WHAT?
[BOB] ] Bombardier Beetle #1 moved 17'11".
[Kaz] Kristelle targets Bombardier Beetle #3. Distance: 4'01"
[BOB] ] INIT: 18 GOING: Kristelle
[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (18-(d20+1)) [1d20=4] 13. Probably MISSES Bombardier Beetle #3 (AC FINAL: 4).
[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (18-(d20+1)) [1d20=1] 16. Probably MISSES Bombardier Beetle #3 (AC FINAL: 4).
[BOB] ] INIT: 18 GOING: Miranda
[BOB] ] ROUND: 2
[BOB] yes to John stunned for (2d4) [2d4=2,4] 6 rounds and deaf for (2d4) [2d4=1,3] 4 rounds after that
[BOB] ] INIT: 7 GOING: Indigo
[Indigo (Lisa)] ] Indigo: Attack: Goblin Sword: ((20-(d20+1))-2-2) [1d20=10] 5 [ROLL WAS MODIFIED]. Probably MISSES Bombardier Beetle #3 (AC FINAL: 4).
[Indigo (Lisa)] ] Indigo: Attack: Goblin Sword: ((20-(d20+1))-2-2) [1d20=7] 8 [ROLL WAS MODIFIED]. Probably MISSES Bombardier Beetle #3 (AC FINAL: 4).
[Indigo (Lisa)] ] Indigo: Attack: Short Sword: ((20-(d20+1))-2-2) [1d20=3] 12 [ROLL WAS MODIFIED]. Probably MISSES Bombardier Beetle #3 (AC FINAL: 4).
[BOB] three attacks this round Lisa
[BOB] very good
[BOB] ] INIT: 11 GOING: Imari
[BOB] Mike?
[Death] Imari targets Branwyn. Distance: 8'03"
[BOB] ok
[Death] Imari targets Imari. Distance: 0'00"
[Death] All targets for Imari removed.
[Death] Imari targets Bombardier Beetle #3. Distance: 9'03"
[Death] bob, i'm mention it again, when things are on the right side of the map they get covered by the character/roll pane pop ups
[Death] ] Imari: Attack: Mr. Pointy, Spear, Long: (20-(d20+1)) [1d20=7] 12. Probably MISSES Bombardier Beetle #3 (AC FINAL: 4).
[BOB] ] INIT: 11 GOING: Bombardier Beetle #4
Lisa] has left the game on Fri Apr 09 20:42:02 EDT 2010
[BOB] Ok Mike will move the group over the left right now
[BOB] Bombardier Beetle #3 targets Foriso Fairhand. Distance: 1'04"
[BOB] Bombardier Beetle #3 targets Branwyn. Distance: 1'10"
[BOB] Bombardier Beetle #3 targets Indigo. Distance: 1'03"
[BOB] Bombardier Beetle #3 targets Kristelle. Distance: 1'09"
[BOB] ] Bombardier Beetle #3, Miranda, Foriso Fairhand, Imari, Bombardier Beetle #1, Indigo, Bombardier Beetle #2, Branwyn, Kristelle and Bombardier Beetle #4 moved 57'11".
[BOB] ] Bombardier Beetle #4 moved 10'09".
[BOB] ] INIT: 12 GOING: Bombardier Beetle #2
[Death] thanks.
[BOB] ] Bombardier Beetle #2 moved 24'08".
[BOB] ] INIT: 14 GOING: Branwyn
Lisa] has joined the game on Fri Apr 09 20:42:44 EDT 2010
Lisa] is receiving the map Open Forest 2...
Lisa] has received the map Open Forest 2.
[BOB] (is that better Mike?)
[Miranda (temp John)] (this is why I am temp, I never last in combat)
[Lisa] ] Branwyn moved 4'02".
[Lisa] ] Branwyn moved 1'00".
[BOB] ] INIT: 15 GOING: Foriso Fairhand
[Foriso Fairhand (Guy)] ] Foriso Fairhand: Attack: Short Sword Ear: (20-(d20+0)) [1d20=8] 12. Probably MISSES Bombardier Beetle #3 (AC FINAL: 4).
[BOB] ] INIT: 16 GOING: Bombardier Beetle #3
[Miranda (temp John)] do they get rear bonus?
[BOB] ] Bombardier Beetle #3 moved 2'09".
[BOB] Bombardier Beetle #3 targets Indigo. Distance: 3'09"
[BOB] Bombardier Beetle #3 targets Kristelle. Distance: 4'05"
[BOB] ] Bombardier Beetle #3 moved 2'03".
[BOB] ] Bombardier Beetle #3: Attack: Bite: (19-(d20+0)) [1d20=11] 8. Probably MISSES Foriso Fairhand (AC FINAL: 4).
[BOB] ] INIT: 16 GOING: Bombardier Beetle #1
[BOB] ] INIT: 18 GOING: Kristelle
[Death] testing
[BOB] No to rear bonus John
[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (18-(d20+1)) [1d20=4] 13. Probably MISSES Bombardier Beetle #3 (AC FINAL: 4).
Brian] has joined the game on Fri Apr 09 20:45:30 EDT 2010
Brian] is receiving the map Open Forest 2...
Brian] has received the map Open Forest 2.
[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (18-(d20+1)) [1d20=5] 12. Probably MISSES Bombardier Beetle #3 (AC FINAL: 4).
[Death] bob if you can see this, try resending me the map?
[BOB] ] INIT: 18 GOING: Miranda
[Kristelle (Kaz)] ((sheesh))
[BOB] better Mike?
[Miranda (temp John)] round 2 stuned
[BOB] ] ROUND: 3
[BOB] ] INIT: 7 GOING: Indigo
Death] has left the game on Fri Apr 09 20:45:58 EDT 2010
[Indigo (Lisa)] ] Indigo: Attack: Goblin Sword: ((20-(d20+1))-2-2) [1d20=15] 0 [ROLL WAS MODIFIED]. PROBABLY HITS Bombardier Beetle #3 (AC FINAL: 4)!!!
[Indigo (Lisa)] ] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=6] 9 [ROLL WAS MODIFIED] added to: Bombardier Beetle #3
Death] has joined the game on Fri Apr 09 20:46:19 EDT 2010
Death] is receiving the map Open Forest 2...
Death] has received the map Open Forest 2.
[BOB (to GM only)] ] Bombardier Beetle #3's Current Hit Points: adjusted to 1 (-9) - Massively Wounded
[Indigo (Lisa)] ] Indigo: Attack: Short Sword: ((20-(d20+1))-2-2) [1d20=3] 12 [ROLL WAS MODIFIED]. Probably MISSES Bombardier Beetle #3 (AC FINAL: 4).
[BOB] ] INIT: 11 GOING: Imari
[BOB] Everythign better now Mike?
[Death] i guess
[Death] i wish i knew why my comptuer hated this game
[Death] ] Imari: Attack: Mr. Pointy, Spear, Long: (20-(d20+1)) [1d20=8] 11. Probably MISSES Bombardier Beetle #3 (AC FINAL: 4).
[BOB] because it thinks you should be here
[BOB] ] INIT: 11 GOING: Bombardier Beetle #4
[BOB] ] Bombardier Beetle #4 moved 10'04".
[Death] doesn't work at your house either
[BOB] ] INIT: 12 GOING: Bombardier Beetle #2
[BOB] ] Bombardier Beetle #2 moved 3'03".
[BOB] ] INIT: 14 GOING: Branwyn
[BOB] ] INIT: 15 GOING: Foriso Fairhand
[Foriso Fairhand (Guy)] ] Foriso Fairhand: Attack: Short Sword Ear: (20-(d20+0)) [1d20=5] 15. Probably MISSES Bombardier Beetle #3 (AC FINAL: 4).
[BOB] ] INIT: 16 GOING: Bombardier Beetle #3
[BOB] Bombardier Beetle #3 no longer targets Indigo.
[BOB] Bombardier Beetle #3 no longer targets Kristelle.
[BOB] Bombardier Beetle #3 no longer targets Foriso Fairhand.
[BOB] ] Bombardier Beetle #3 moved 9'00".
[BOB] parting shots
[BOB] Indigo Kristelle and Foriso
[Indigo (Lisa)] ] Indigo: Attack: Goblin Sword: ((20-(d20+1))-2-2) [1d20=18] -3 [ROLL WAS MODIFIED]. PROBABLY HITS Bombardier Beetle #3 (AC FINAL: 4)!!!
[Indigo (Lisa)] ] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=5] 8 [ROLL WAS MODIFIED] added to: Bombardier Beetle #3
[BOB (to GM only)] ] Bombardier Beetle #3's Current Hit Points: adjusted to -7 (-8) - Dying
[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (18-(d20+1)) [1d20=13] 4. PROBABLY HITS Bombardier Beetle #3 (AC FINAL: 4)!!!
[BOB] ] INIT: 16 GOING: Bombardier Beetle #1
[BOB] ] INIT: 18 GOING: Kristelle
[Death] why not me?
[BOB] sorry you could have Mike
[Kristelle (Kaz)] Geez
[BOB] forgot you had the long spear there
[Kristelle (Kaz)] ] Kristelle moved 16'06".
[Kaz] Kristelle targets Bombardier Beetle #4. Distance: 1'10"
[Foriso Fairhand (Guy)] ] Foriso Fairhand: Attack: Short Sword Ear: (20-(d20+0)) [1d20=8] 12
[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (18-(d20+1)) [1d20=7] 10. Probably MISSES Bombardier Beetle #4 (AC FINAL: 4).
[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (18-(d20+1)) [1d20=6] 11. Probably MISSES Bombardier Beetle #4 (AC FINAL: 4).
[Kristelle (Kaz)] ((what the living hell?))
[BOB] ] INIT: 18 GOING: Miranda
[Miranda (temp John)] round 3 of 6 stunned
[BOB] ] ROUND: 4
[BOB] ] INIT: 7 GOING: Indigo
[Foriso Fairhand (Guy)] ((sorry lost focus again))
[Indigo (Lisa)] ] Indigo moved 15'04".
[Lisa] Indigo targets Bombardier Beetle #4. Distance: 2'00"
[Indigo (Lisa)] ] Indigo: Attack: Goblin Sword: ((20-(d20+1))-2-2) [1d20=11] 4 [ROLL WAS MODIFIED]. PROBABLY HITS Bombardier Beetle #4 (AC FINAL: 4)!!!
[Indigo (Lisa)] ] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=5] 8 [ROLL WAS MODIFIED] added to: Bombardier Beetle #4
[Indigo (Lisa)] ] Indigo: Attack: Goblin Sword: ((20-(d20+1))-2-2) [1d20=18] -3 [ROLL WAS MODIFIED]. PROBABLY HITS Bombardier Beetle #4 (AC FINAL: 4)!!!
[Indigo (Lisa)] ] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=5] 8 [ROLL WAS MODIFIED] added to: Bombardier Beetle #4
[Indigo (Lisa)] ] Indigo: Attack: Short Sword: ((20-(d20+1))-2-2) [1d20=12] 3 [ROLL WAS MODIFIED]. PROBABLY HITS Bombardier Beetle #4 (AC FINAL: 4)!!!
[BOB (to GM only)] ] Bombardier Beetle #4's Current Hit Points: adjusted to 2 (-16) - Massively Wounded
[Indigo (Lisa)] ] Indigo: Damage v SM: Short Sword: ((1d6)+3) [1d6=5] 8 [ROLL WAS MODIFIED] added to: Bombardier Beetle #4
[BOB] ] INIT: 11 GOING: Imari
[BOB (to GM only)] ] Bombardier Beetle #4's Current Hit Points: adjusted to -6 (-8) - Dying
[Death] ] Imari moved 12'09".
[Indigo (Lisa)] ((did that kill it?))
[BOB] yeap
[BOB] ] INIT: 12 GOING: Bombardier Beetle #2
[Indigo (Lisa)] Yay!!
[BOB] ] Bombardier Beetle #2 moved 15'01".
[BOB] ] INIT: 14 GOING: Branwyn
[BOB] ] INIT: 15 GOING: Foriso Fairhand
[Kristelle (Kaz)] ((Bob, since we've been moved around, I'm a little confused. Are the other two beetles headed toward the gnome camp, or away from it?
[BOB] (they seem to be just munching on plants ignoring everything around them
[Kristelle (Kaz)] ((okay))
[BOB] guy?
[Foriso Fairhand (Guy)] ] Foriso Fairhand moved 15'05".
[BOB] ] INIT: 16 GOING: Bombardier Beetle #1
[BOB] ] Bombardier Beetle #1 moved 9'10".
[BOB] ] INIT: 18 GOING: Kristelle
[BOB] (if you take a full round of no actions you regain your fatigue points, remember ever attack is 1 point)
[BOB] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.Fatigue
[BOB] for example Indigo and Kristelle each have 10 + 1 per level + con bonus
[BOB] everyone else has their hit die so most are at 8, branwyn is at 4
[Kristelle (Kaz)] ] Kristelle moved 40'04".
[Foriso Fairhand (Guy)] (( i only have 6)
[Kaz] Kristelle targets Bombardier Beetle #2. Distance: 2'00"
[BOB] nods
[Death] does movement cost?
[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (18-(d20+1)) [1d20=1] 16. Probably MISSES Bombardier Beetle #2 (AC FINAL: 4).
[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (18-(d20+1)) [1d20=6] 11. Probably MISSES Bombardier Beetle #2 (AC FINAL: 4).
[Miranda (temp John)] (not using fatigue points at the moment)
[BOB] yes each half move counts as one fatigue point
[BOB] ] INIT: 18 GOING: Miranda
[Death] what about less?
[BOB] smiles at John
[Kristelle (Kaz)] ((I call shenanigans. I want new dice.))
[Miranda (temp John)] round 4 or 6 stuned
[Death] last turn i only moved 12'
[BOB] ] ROUND: 5
[BOB] so zero fatigue for that Mike
[BOB] ] INIT: 7 GOING: Indigo
[Death] but no regain?
[Indigo (Lisa)] ] Indigo moved 38'07".
[Lisa] Indigo targets Bombardier Beetle #2. Distance: 1'09"
[BOB] if you do not move or attack in a round you regain one level
[BOB] which in this case is back to full
[Indigo (Lisa)] ] Indigo: Attack: Goblin Sword: ((20-(d20+1))-2-2) [1d20=8] 7 [ROLL WAS MODIFIED]. Probably MISSES Bombardier Beetle #2 (AC FINAL: 4).
[Indigo (Lisa)] ] Indigo: Attack: Short Sword: ((20-(d20+1))-2-2) [1d20=9] 6 [ROLL WAS MODIFIED]. Probably MISSES Bombardier Beetle #2 (AC FINAL: 4).
[BOB] ] INIT: 11 GOING: Imari
[Death] ] Imari moved 32'01".
[Death] Imari targets Bombardier Beetle #2. Distance: 4'10"
[Death] ] Imari: Attack: Mr. Pointy, Spear, Long: (20-(d20+1)) [1d20=16] 3. PROBABLY HITS Bombardier Beetle #2 (AC FINAL: 4)!!!
[Death] ] Imari: Damage v SM: Mr. Pointy, Spear, Long: ((2d6)+3) [2d6=5,5] 13 [ROLL WAS MODIFIED] added to: Bombardier Beetle #2
[BOB (to GM only)] ] Bombardier Beetle #2's Current Hit Points: adjusted to 5 (-13) - Heavily Wounded
[BOB] ] INIT: 12 GOING: Bombardier Beetle #2
[BOB] Kristelle and Indigo both take (3d4) [3d4=2,4,4] 10
[BOB] ] Kristelle's Current Hit Points: adjusted to 8 (-10) - Heavily Wounded
[BOB] ] Indigo's Current Hit Points: adjusted to -1 (-10) - Dying
[BOB] and Kristelle and Imari need to roll their percentage
[Kristelle (Kaz)] ] Roll #1: (d100) [1d100=10] 10
[Miranda (temp John)] ooops
[Death] [d100]
[Kristelle (Kaz)] ((I'm gonna go read a book.))
[Death] (d100) [1d100=38] 38
[BOB] stunned for (2d4) [2d4=1,4] 5 rounds and deaf for (2d4) [2d4=2,3] 5 rounds after that
[BOB] for Kritelle
[BOB] ] INIT: 14 GOING: Branwyn
[Miranda (temp John)] good thing Brawn saved her spell
[Indigo (Lisa)] ((can I cast from this far away?))
[BOB] depends on teh spell
[Guy] Foriso Fairhand targets Bombardier Beetle #2. Distance: 45'00"
[BOB] but very often yes
[BOB] you are 60 feet away
[Branwyn (Lisa)] ((magic missile for instance?))
[BOB] will check but I think so
[Miranda (temp John)] yes
[Miranda (temp John)] i just checks 60 yds plus
[BOB] thank you john
[BOB] 60 yards + 10 yards per level I guess?
[Lisa] Branwyn targets Bombardier Beetle #2. Distance: 59'02"
[Branwyn (Lisa)] ] Branwyn casts a spell against Bombardier Beetle #2: Magic Missile: Magical bolts shoot forth, each doing (1d4+1) [1d4=2] 3 points of damage. The caster fires forth 1 at first level and an additional one for every second level after that until he fires 5 at 9th level.
[Miranda (temp John)] sleep is 30 yrd plus so at least 90 feet
[BOB] so that is 2 missles at yoru level Branwyn
[Miranda (temp John)] he is 3dr level
[BOB] so 6 points of damage
[Branwyn (Lisa)] ((so is twice that for 3rd level?))
[Branwyn (Lisa)] okay
[BOB (to GM only)] ] Bombardier Beetle #2's Current Hit Points: adjusted to -1 (-6) - Dying
[BOB] ] INIT: 15 GOING: Foriso Fairhand
[Foriso Fairhand (Guy)] ] Foriso Fairhand: Attack: Sling: (20-(d20+0)) [1d20=17] 3
[Guy] Foriso Fairhand targets Bombardier Beetle #1. Distance: 38'01"
[Miranda (temp John)] when you get more proficent, that can be split up one on creature a and one on creature b if you want
[BOB] grins, Guy keeps goign to attack and Lisa kills it before he can get there
[Foriso Fairhand (Guy)] ] Foriso Fairhand: Attack: Sling: (20-(d20+0)) [1d20=14] 6. Probably MISSES Bombardier Beetle #1 (AC FINAL: 4).
[Miranda (temp John)] you might want to sleep the last one and kill it while it sleeps
[BOB] ] INIT: 16 GOING: Bombardier Beetle #1
[Miranda (temp John)] but I am overly causion when I am stuned
[Branwyn (Lisa)] ((that's what I was going to do))
[BOB] ] Bombardier Beetle #1 moved 30'09".
[BOB] ] INIT: 18 GOING: Kristelle
[BOB] ] INIT: 18 GOING: Miranda
[Foriso Fairhand (Guy)] i think that may have been wrong
[BOB] ] ROUND: 6
[BOB] ] INIT: 7 GOING: Indigo
[Branwyn (Lisa)] ((didn't want to put nearly dead beetle to sleep))
[BOB] ] INIT: 11 GOING: Imari
[Miranda (temp John)] round 5 of 6 stuned
[BOB] ] INIT: 14 GOING: Branwyn
[Foriso Fairhand (Guy)] hey bob did you see a bonus to my hit?
[BOB] ] Indigo's Current Hit Points: adjusted to -2 (-1) - Dying
[Lisa] Branwyn targets Bombardier Beetle #1. Distance: 27'08"
[BOB] as indigo bleeds
[Branwyn (Lisa)] ] Branwyn casts a spell against Bombardier Beetle #1: Sleep: (2d4) [2d4=3,4] 7 hit dice worth of creatures fall asleep, no save.
[Miranda (temp John)] you are smarter then you look, but then what would I know what you look like
[BOB] ] INIT: 15 GOING: Foriso Fairhand
[BOB] and that is asleep
[Branwyn (Lisa)] ((good assumption - I'm blonde))
[Miranda (temp John)] ;)
[Foriso Fairhand (Guy)] ] Foriso Fairhand: Attack: Sling: (20-(d20+0)) [1d20=12] 8. Probably MISSES Bombardier Beetle #1 (AC FINAL: 4).
[BOB] Guy you can use your Sword and kill it
[Miranda (temp John)] does it have a throat?
[BOB] it is asleep now
[Foriso Fairhand (Guy)] thats twice i should have hit
[BOB] you can stab it in teh back of the head
[BOB] with the sling you rolled a 12, to hit AC 8
[BOB] it is AC 4
[BOB] Combat has finished.
[Miranda (temp John)] when I was the mage, they got so mad at me for holding my spells when I could have finished them off like that
[BOB] so someone goes adn binds wounds on Indigo
[BOB] stablizing him at -2
[Death] he'd punch people
[Miranda (temp John)] one time we were walking and walking then we had to chase after a bat and I made a dead bad into a flying dead bat
Branwyn (Lisa)] staggers over to Indigo to bind his wounds
[Death] he maged like a noob
[Branwyn (Lisa)] ] Branwyn moved 56'02".
[BOB] ] Time of Day: 02:15 PM. Day 6 Pen ___ de, Spe {Early Fall} 6th, 338 SKR.
[BOB] ] Time of Day: 02:30 PM. Day 6 Pen ___ de, Spe {Early Fall} 6th, 338 SKR.
[Miranda (temp John)] i died like a noob many a times
[BOB] and both KRistelle and Miranda are now not deaf
[BOB] nor incapacitated
[Death] not deaf helps i suppose
Kristelle (Kaz)] shakes her head.
[Miranda (temp John)] would 1 point from an orison make him walking wounded?
[Miranda (temp John)] WHAT?
[BOB] no to john, needs a cure light to do that
[Branwyn (Lisa)] I don't see any gnome parts but we should probably look for them
[BOB] (brb restroom) and Yes with a basic search you can find most of a body
[Branwyn (Lisa)] We should get something extra out of this
[BOB] I am away from the keyboard.
[Miranda (temp John)] shells of any value?
[Miranda (temp John)] I could see making shileds maybe?
[Miranda (temp John)] but it is my bedtime
[Branwyn (Lisa)] ((observation to look for gnome pieces?))
Kristelle (Kaz)] wraps the remains in a cloak and carefully holds the body.
[Miranda (temp John)] had so much fun being stunned and BOB'd
[Miranda (temp John)] will call on Insigo so we do not have to carry him
[Kristelle (Kaz)] ((I want new dice, dammit. The only hit I got was the one Indigo killed.))
[Miranda (temp John)] ] Miranda moved 39'02".
[Miranda (temp John)] ] Miranda moved 7'11".
[Death] what body parts are left?
[temp John] Miranda targets Indigo. Distance: 0'05"
[Kristelle (Kaz)] ((So I basically got a hit on a dead beetle. And you guys say this is normal?))
[Miranda (temp John)] ] Miranda casts a spell against Indigo: Cure Light Wounds: You're healed (-1d8) [1d8=5] -5 points.
[Branwyn (Lisa)] Pract said we would get a reward if we could find dead gnomes
[BOB] I am back at the keyboard.
[BOB] smiles at Kaz
[BOB] you have the head and most of the chest
[Death] cool
[BOB] both legs and one arm are gone
[Miranda (temp John)] are the beetle shells of any value?
[BOB] and Indigo is walking wounded
[Kristelle (Kaz)] He only said there was the one.
[BOB] and no to the shells being worth anything
[Branwyn (Lisa)] that should get us something
[Miranda (temp John)] enjoy
[Miranda (temp John)] catch you back at the farm
[BOB] ] Indigo's Current Hit Points: adjusted to 1 (3) - Massively Wounded
[Kristelle (Kaz)] ((you going, John?))
[BOB] night John
[Branwyn (Lisa)] bye!
[Kristelle (Kaz)] ((Night, John!))
[Foriso Fairhand (Guy)] night john
[Miranda (temp John)] night all
temp John] has left the game on Fri Apr 09 21:20:37 EDT 2010
Kristelle (Kaz)] turns and starts walking back to the gnome camp.
[BOB] so did you want to go after that Ankheg on the way back to the keep?
[Branwyn (Lisa)] (in our condition?))
[BOB] wry grin
[Kristelle (Kaz)] ((*snort*))
[BOB] (Dodger go up 4 - 1 middle of the 7th)
[Branwyn (Lisa)] ((besides we have to take Pract to the Keep))
[BOB] ok
[BOB] ] XP award: 88. Next level in 2536.
[BOB] ] XP award: 88. Next level in 2935.
[BOB] ] XP award: 88. Next level in 1584.
[BOB] ] XP award: 88. Next level in 402.
[BOB] ] XP award: 88. Level-up!
[BOB] ] XP award: 44. Next level in 175.
[Death] wewt
[BOB] and you take Pract back to the keep
[BOB] and help negociate a treaty for him
[Branwyn (Lisa)] ((what about our reward?))
[BOB] ] Time of Day: 08:30 PM. Day 6 Pen ___ de, Spe {Early Fall} 6th, 338 SKR.
[BOB] ] XP award: 150. Next level in 2386.
[BOB] ] XP award: 150. Next level in 2785.
[BOB] ] XP award: 150. Next level in 1434.
[BOB] ] XP award: 150. Next level in 252.
[BOB] ] XP award: 150. Level-up!
[BOB] ] XP award: 75. Next level in 100.
[BOB] and your reward for the treaty is a small pouch with (1d12) [1d12=11] 11 Platinum Pieces in it
[Branwyn (Lisa)] ((thank you))
[Kristelle (Kaz)] ((nice, but wow. Hefty.))
[Death] (d8) [1d8=6] 6
[BOB] They take and cleanse the head, so they can interr the skull
[Death (to GM only)] ] Character sheet for Imari modified: Saving Throws - Paralysis, Poison or Death:: CHANGED: 9 (10). Rod, Staff or Wand:: CHANGED: 13 (14). Petrification or Polymorph:: CHANGED: 12 (13). Breath Weapon:: CHANGED: 15 (16). Magical Spell:: CHANGED: 14 (15). Combat - Current Hit Points:: CHANGED: 29 (21). Max Hit Points:: CHANGED: 29 (21).
[Foriso Fairhand (Guy)] nice
[Death] "Would you like me to prepare the body parts?"
[BOB] they politely decline
[BOB] they thank you for your offer
[BOB] but they have a priest who takes care of the body
[BOB] ] Miranda moved 21'04".
[BOB] ] Practumnarishkill moved 19'04".
[BOB] and I am going to take it you rest over night
[BOB] ] Time of Day: 08:00 AM. Day 7 Mid ___ de, Spe {Early Fall} 7th, 338 SKR.
[Branwyn (Lisa)] ((yes please))
[BOB] ] Branwyn's Current Hit Points: adjusted to 6 (2) - Heavily Wounded
[BOB] ] Kristelle's Current Hit Points: adjusted to 10 (2) - Heavily Wounded
[BOB] ] Foriso Fairhand's Current Hit Points: adjusted to 13 (2) - Moderately Wounded
[BOB] ] Imari: No adjustments made.
[BOB] ] Indigo's Current Hit Points: adjusted to 3 (2) - Heavily Wounded
[BOB] So Brian you able to keep up with things?
[Kristelle (Kaz)] ((are we on day four now, or day five? - of the week to get the gremlin for Bran?))
[BOB] is now day 5
[Branwyn (Lisa) (to GM only)] ] Character sheet for Branwyn modified: Spells - CHANGED: Sleep -- # Memorized: 1 (+0), CHANGED: Lightning Bug -- # Memorized: 1 (+0),
[BOB] and you have completed 7 of the 12 tasks so far very nice
[Imari (Death)] so where are we now?
[Imari (Death)] at the gnomes or castle?
[BOB] keep in the morning
[BOB] gnome treaty is signed
[Imari (Death)] okay.
[Branwyn (Lisa)] ((and still pretty banged up))
[Imari (Death)] i'd like to learn to use a bow, is there a trainer here?
[BOB] you have Gremlins, Ankeheg, frogs, stone monster and one mystery one still left
[BOB] and yes to the trainign with the bow
[BOB] will take 7 weeks and cost 700 GP
[BOB] but can you learn the bow?
[Imari (Death)] any, dagger first
[BOB] yeap
[Imari (Death)] i assume the barbarians use a lot of bows?
[BOB] nods
[BOB] ] Medoro moved 16'04".
[Medoro (BOB)] coughs,
[Medoro (BOB)] sorry to disturb you
[Imari (Death)] then bow will be next
[Branwyn (Lisa)] Good morning Medoro
[Imari (Death)] aaaaaand i'm frozen.
[Medoro (BOB)] good morning
Death] has left the game on Fri Apr 09 21:39:03 EDT 2010
[Kristelle (Kaz)] Good morrow, Medoro.
[Medoro (BOB)] The Missues was most grateful you helped with that treaty last night
Death] has joined the game on Fri Apr 09 21:39:29 EDT 2010
Death] is receiving the map Base Map...
Death] has received the map Base Map.
Kristelle (Kaz)] smiles
[Branwyn (Lisa)] We are happy she is pleased
[Medoro (BOB)] Mr Indigo there helped out a bit and you all bringing them back made her really happy
[Foriso Fairhand (Guy)] but she cant tell us herself
[Medoro (BOB)] I do have a , looks down
[Kristelle (Kaz)] Calm, Tiptoes.
[Medoro (BOB)] I can't say what the Missus is doing this morning
[Kristelle (Kaz)] Medoro, is something amiss?
[Medoro (BOB)] her husband did return late last night
[Foriso Fairhand (Guy)] yeah she might get sullied by talking to the help
Kristelle (Kaz)] grins.
[Kristelle (Kaz)] More like her attention is elsewhere at the moment.
[Medoro (BOB)] he has been gone these past two months
[Medoro (BOB)] but I was goign to ask
[Medoro (BOB)] did you have any progress on the other things to report?
[Medoro (BOB)] Not to not be grateful you see
[Medoro (BOB)] I was just going to tidy up the notes
[Kristelle (Kaz)] Well, there was some trouble out west, but we'll finish mopping it up.
[Kristelle (Kaz)] Some troublemaker passing through, tricked a farmer badly. The man lost his son for it.
[Branwyn (Lisa)] I think we have been very successful so far. You are more than welcome to join us.
[Branwyn (Lisa)] To help you keep track of course
[Medoro (BOB)] grins, I would like that
[Medoro (BOB)] if I can get away
Kristelle (Kaz)] chuckles.
[Medoro (BOB)] the Missus has me doing some hearldry ? things
[Medoro (BOB)] hearaldry?
[Kristelle (Kaz)] Heraldry?
[Medoro (BOB)] hearingdry?
[Branwyn (Lisa)] And you do need the practice
[Medoro (BOB)] ahhh yes
[Medoro (BOB)] thanks you
[Medoro (BOB)] Heraldry
[Medoro (BOB)] she wants a reconning of all of the families and if any have any markings
[Kristelle (Kaz)] Is your brain overflowing, yet?
[Medoro (BOB)] smiles, I do believe it is Mss Kristelle
[Kristelle (Kaz)] Well, it sounds like the perfect excu... reason to be out and about with the Company.
[Death] "The families of the barbarians. So close to propper clans, but still so far."
Kristelle (Kaz)] grins at Medoro.
[Medoro (BOB)] Oh I wish I could go with you
[Medoro (BOB)] maybe another time
[Foriso Fairhand (Guy)] the dwarves have the right idea about family and clans
[Death] "I do not know of the dwarves."
[Kristelle (Kaz)] What a shame. I guess we shall have to wait for your company, then.
[Medoro (BOB)] (Mike you need to change your level and XP goal please)
[BOB] OK, so what is the plan for today?
[BOB] giant frogs? monster that turns people to stone?
[Branwyn (Lisa)] ((we are still not full strength - maybe the gremlins?))
[Kristelle (Kaz)] ((Either the ankheg and down to the frogs (or vice versa), or the gremlin.))
[Foriso Fairhand (Guy)] ((me thinks i am done for the night))
[Death] ugh. where is the priest xp chart?
[BOB] experience chart page
[BOB] chapter one
[BOB] experience charts
[Foriso Fairhand (Guy)] what lvl are you mike?
[Death] 4
[Kristelle (Kaz)] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.ExperienceCharts
[BOB] grins at Kaz
[Foriso Fairhand (Guy)] you need 13000 to lvl 5
[Death (to GM only)] ] Character sheet for Imari modified: Magical Abilities - CHANGED: 1 -- Maximum: 5 (4), CHANGED: 1 -- Current: 5 (4). CHANGED: 2 -- Maximum: 4 (3), CHANGED: 2 -- Current: 4 (3). Class Levels - Character Level: (L) : CHANGED: 4 (3). Cleric: (CL) : CHANGED: 4 (3).
[Death] that'll take a while
[Death] yay! pants off time
[Foriso Fairhand (Guy)] ok im reallly dione now yall have a good night
[BOB] night Guy
[Kristelle (Kaz)] ((seriously, I didn't need to know that, Mike.))
[Kristelle (Kaz)] ((Night honey))
[Foriso Fairhand (Guy)] grats mike
[Foriso Fairhand (Guy)] ill be in really late next week
[Branwyn (Lisa)] goodnight
[Foriso Fairhand (Guy)] i work 12-8
[BOB] uff
[Death] lol. i believe that pants, while functional, are not comfortable.
[BOB] hope to see you
[Kristelle (Kaz)] ((eww))
[Death] i wish i could wear a kilt all the time
[Kristelle (Kaz)] ((that was to Guy's shift, not your pants))
[BOB] you could Mike
[Death] my pants are eww, too.
Guy] has left the game on Fri Apr 09 21:53:01 EDT 2010
[Branwyn (Lisa)] ((you are wearing a kilt?))
[Death] nah. boxers
[BOB] how many kilts do you have now?
[Death] it's the usual house wear for mel and myself
[Kristelle (Kaz)] ((you just HAD to ask))
[Kristelle (Kaz)] :D
[Death] and our friends, too. heh. it's like a plague
[Branwyn (Lisa)] TMI
[Death] it's become such a joke with all our friends we ended up having a boxers party
[Kristelle (Kaz)] lol
[Death] everyone went out to find the best boxers they could and when you walked in, it was time to drop pants.
[Death] i got pink ones with shamrocks
[Death] they are awesome.
[Death] it takes a real man to wear pink boxers
[Kristelle (Kaz)] ((Uh huh))
[BOB] grins
[BOB] Ok, so you are heading out?
[BOB] gremlins?
[BOB] or frogs?
[Death] i guess...
[Death] we're kind of screwed on hp at the moment
[Death] gremlins are small
[Branwyn (Lisa)] will they try to kill us?
[Death] probably?
[Branwyn (Lisa)] (I just want to put them to sleep - stuff them in a cage and leave))
[Kristelle (Kaz)] My thought is, if we could get a few to come after one of us - probably me - then you, Branwyn, could cast sleep on them.
[Kristelle (Kaz)] Imari could duck in with the cage, grab one, and we can run like heck.
[Branwyn (Lisa)] ((sounds good to me))
[Kristelle (Kaz)] We DO have to deal with them at some point, and get them out of the poor woman's home, but this will at least get your debt paid.
[Branwyn (Lisa)] and keep my spell book unlocked
[Kristelle (Kaz)] No doubt.
[Branwyn (Lisa)] If there aren't that many maybe they will all go to sleep
[Branwyn (Lisa)] so off to capture a gremlin
[Death] we could have gremlin stew
[Branwyn (Lisa)] yum
[Kristelle (Kaz)] ((this is the next day, and we only got a couple of hp back?))
[Death] they don't do well in microwaves as i recall
[Death] did you give them the healing proficiency bonus?
[Branwyn (Lisa)] ((we only got 2 each))
[BOB] you got the two for sleeping in bed
[BOB] forgot the bonus one for the healer
[Death] i have healing
[BOB] ] Farmland 1: No adjustments made.
[BOB] ] Branwyn's Current Hit Points: adjusted to 7 (1) - Moderately Wounded
[BOB] ] Kristelle's Current Hit Points: adjusted to 11 (1) - Moderately Wounded
[BOB] ] Foriso Fairhand's Current Hit Points: adjusted to 14 (1) - Moderately Wounded
[BOB] ] Imari: No adjustments made.
[BOB] ] Indigo's Current Hit Points: adjusted to 4 (1) - Heavily Wounded
[Death] okay, here's the plan
[Death] we kill that guy before he can say a word
[Death] we can't let him utter one word
[Branwyn (Lisa)] ((LOL!!!))
[Branwyn (Lisa)] (we can just run past him))
Kaz] has left the game on Fri Apr 09 22:03:54 EDT 2010
[Branwyn (Lisa)] ((you have those undead spells Mike?))
Kaz] has joined the game on Fri Apr 09 22:04:45 EDT 2010
Kaz] is receiving the map Farmland 1...
Kaz] has received the map Farmland 1.
[Death] which?
[Death] i think i have invisibility to undead
[Branwyn (Lisa)] ((I dunno - for whatever is roaming around the graveyard))
[Generic Farmer #5 (BOB)] Hello
[Generic Farmer #5 (BOB)] Thank the Gods you are here
[Generic Farmer #5 (BOB)] it is Brother Frasier
[Death] "Let me guess."
[Death] "You need our help."
[Generic Farmer #5 (BOB)] he needs your help
[Generic Farmer #5 (BOB)] at least I think he does
[Branwyn (Lisa)] (too bad we're not deaf now))
[Generic Farmer #5 (BOB)] he was such a weird man
[Generic Farmer #5 (BOB)] but now he is really crazy
[Kaz] I am back at the keyboard.
[Death] "When do they work?"
[Kristelle (Kaz)] How so?
[Imari (Death)] "I do not understand why one would choose to farm, but if they do, shouldn't they farm?"
[Generic Farmer #5 (BOB)] normally he is always ranting and raving about how we will be smitted down
[Imari (Death)] "They just go find trouble to shout about instead."
[Generic Farmer #5 (BOB)] and how what ever we are doing that is fun is wrong
[Kristelle (Kaz)] and now?
[Generic Farmer #5 (BOB)] but he was totally silent the past three days
[Generic Farmer #5 (BOB)] we would go past his temple to the fields
[Generic Farmer #5 (BOB)] and normally he would be trying to urge us to great deeds,
[Generic Farmer #5 (BOB)] but then he was really quiet
[Generic Farmer #5 (BOB)] I did think it a blessing
[Imari (Death)] "Then, shouldn't you be happy for this change?"
[Kristelle (Kaz)] Did he speak at all? Even one word?
[Generic Farmer #5 (BOB)] but then he has not been seen these past three days
[Generic Farmer #5 (BOB)] and
[Generic Farmer #5 (BOB)] well
[Generic Farmer #5 (BOB)] I peeked inside on my way by today
[Generic Farmer #5 (BOB)] and there is a man's arm laying inside the temple
[Generic Farmer #5 (BOB)] but no body
[Generic Farmer #5 (BOB)] so I ran out side
[Generic Farmer #5 (BOB)] and you appeared
[Generic Farmer #5 (BOB)] wow
[Generic Farmer #5 (BOB)] just like Brother Frasier said
[Kristelle (Kaz)] Not again.
[Generic Farmer #5 (BOB)] if we needed help the gods would provide
[Branwyn (Lisa)] ((kind of like under the cellar))
Lisa] has left the game on Fri Apr 09 22:10:37 EDT 2010
[Kristelle (Kaz)] What do you mean, just like Brother Frasier said?
[Generic Farmer #5 (BOB)] do you think he was right?
[Generic Farmer #5 (BOB)] that when we really need help the Gods provided it?
[Generic Farmer #5 (BOB)] I thought he was just an old blow hard
Lisa] has joined the game on Fri Apr 09 22:11:06 EDT 2010
Lisa] is receiving the map Farmland 1...
Lisa] has received the map Farmland 1.
[Kristelle (Kaz)] I think that it is easy to say help will come, when Lord Mosskin provides patrols.
Kristelle (Kaz)] shrugs.
[Kristelle (Kaz)] No disrespect meant to anyones gods.
[Branwyn (Lisa)] Who was the one who was supposed to come and smite the people?
[Generic Farmer #5 (BOB)] I don't rightly know
Death] has left the game on Fri Apr 09 22:14:17 EDT 2010
[Generic Farmer #5 (BOB)] I never did listen very well
[Kristelle (Kaz)] And if he or she supposedly thought you all were worthless enough to smite, why would he or she then provide help when it was needed?
[Generic Farmer #5 (BOB)] Just seemed to be a whole lot of suffering
[Generic Farmer #5 (BOB)] and I have enough of that already
Kristelle (Kaz)] nods.
[Kristelle (Kaz)] Ah, well. Did the arm have a sleeve on it?
[Generic Farmer #5 (BOB)] plus the barley crop to try and get in
[Generic Farmer #5 (BOB)] no
[Generic Farmer #5 (BOB)] just an arm
[Generic Farmer #5 (BOB)] all the fingers are there
[Generic Farmer #5 (BOB)] I think
Mike] has joined the game on Fri Apr 09 22:15:35 EDT 2010
Mike] is receiving the map Farmland 1...
Mike] has received the map Farmland 1.
[Generic Farmer #5 (BOB)] I did get out really fast
[Branwyn (Lisa)] Could you tell if it was Brother Frasier's?
[Generic Farmer #5 (BOB)] no
[Generic Farmer #5 (BOB)] I do not know
[Lisa] I am away from the keyboard.
[Lisa] I am back at the keyboard.
[Kristelle (Kaz)] Could it be Brother Frasier's arm? Or did you get the feeling it wasn't?
[Generic Farmer #5 (BOB)] it could be any body's arm
[Generic Farmer #5 (BOB)] begging yoru pardon
[Generic Farmer #5 (BOB)] as long as it was not mine
[Generic Farmer #5 (BOB)] waggles his wrist
[Generic Farmer #5 (BOB)] I need all my parts
[Generic Farmer #5 (BOB)] I don't want no smitting if that is what smitting is
[Branwyn (Lisa)] And you saw no creature in the temple?
[Generic Farmer #5 (BOB)] no
[Generic Farmer #5 (BOB)] the stream runs right under it
[Generic Farmer #5 (BOB)] Brother Frasier used to bring up water and purify it for services
[Branwyn (Lisa)] ((there's a door to the temple? we could peek in without really entering?))
[Kristelle (Kaz)] ((wow, sloooowwww processing. I asked that ages ago))
[Kristelle (Kaz)] That is understandable.
[Kristelle (Kaz)] Forgiveable, even.
Kristelle (Kaz)] winks at the farmer.
[Generic Farmer #5 (BOB)] back now Kaz?
[Kristelle (Kaz)] ((I think so))
[Generic Farmer #5 (BOB)] and yes to Lisa, you can look inside without going in
[Kristelle (Kaz)] ((yeah. That sucked.))
[BOB] ] Imari, Kristelle, Indigo and Branwyn moved 95'02".
[Kristelle (Kaz)] Did you see any movement in the graveyard as you passed?
[Generic Farmer #5 (BOB)] no, but I don't go near the graveyard if I can avoid it
[Generic Farmer #5 (BOB)] this is closer than I like
[Generic Farmer #5 (BOB)] (Mike you ok?)
[Branwyn (Lisa)] You have no family buried there?
[Generic Farmer #5 (BOB)] Yes Mamm
[Generic Farmer #5 (BOB)] my dad and mum are both in there
[Branwyn (Lisa)] But you do not see them?
[Kristelle (Kaz)] what is it that bothers you about the graveyard?
[Generic Farmer #5 (BOB)] they are dead! how could I see them? I sure don't want that
[Branwyn (Lisa)] Visit their graves
[Imari (Mike)] i'm fine
[Generic Farmer #5 (BOB)] oh, I guess I do on a holiday
[Generic Farmer #5 (BOB)] I stop by and leave flowers in teh spring after planting is done
[Branwyn (Lisa)] So there is no reason to be fearful of the graveyard
[Kristelle (Kaz)] ((what surrounds the graveyard? A fence? A low wall? Nothing?))
[Generic Farmer #5 (BOB)] (low wall, about 2 foot tall)
[Branwyn (Lisa)] ((doing observation on graveyard))
Kristelle (Kaz)] steps softly over to the graveyard wall and does a quick scan
[BOB] ] Branwyn moved 16'08".
[BOB] ] Kristelle moved 14'05".
[Branwyn (Lisa)] ] Branwyn: Observation check: (d20) [1d20=18] 18 - ROLL FAILED against 17!!
[Branwyn (Lisa)] ] Branwyn: Observation check: (d20) [1d20=10] 10 - ROLL SUCCEEDED against 17!!
[Kristelle (Kaz)] I didn't say IN
[Kristelle (Kaz)] I said TO
[BOB] ] Kristelle moved 7'08".
[Kristelle (Kaz)] ((graveyards give me the creeps...))
[Imari (Mike)] they're usually full of creeps
[BOB] Combat has begun!
[BOB] ] ROUND: 0
[Imari (Mike)] see?
[BOB] ] Ghoul #2: Initiative: (d10+10+) [1d10=6] 16
[BOB] ] Ghoul #3: Initiative: (d10+10+) [1d10=7] 17
[BOB] ] Ghoul #1: Initiative: (d10+10+) [1d10=1] 11
[Kristelle (Kaz)] ] Kristelle: Initiative: (d10+10+0) [1d10=2] 12
[Imari (Mike)] ] Imari: Initiative: (d10+10+0) [1d10=2] 12
[Generic Farmer #5 (BOB)] so you know they are normally out at night, but they can be out in daylight
[Branwyn (Lisa)] ] Branwyn: Initiative: (d10+10+-2) [1d10=7] 15
[Indigo (Lisa)] ] Indigo: Initiative: ((d10+10-+2)-10) [1d10=1] -1 [ROLL WAS MODIFIED]
[BOB] wow
[BOB] ] ROUND: 1
[BOB] ] INIT: -1 GOING: Indigo
[Indigo (Lisa)] ((do we fight ghouls like anything else?))
[Imari (Mike)] you'll find out i suppose
[Kristelle (Kaz)] ((can Imari turn them?))
[Indigo (Lisa)] ((thanks))
[Indigo (Lisa)] ] Indigo moved 28'08".
[Kristelle (Kaz)] Indigo, be careful!
[Lisa] Indigo targets Ghoul #2. Distance: 10'06"
[Indigo (Lisa)] ] Indigo: Attack: Goblin Sword: ((20-(d20+1))-2-2) [1d20=18] -3 [ROLL WAS MODIFIED]. PROBABLY HITS Ghoul #2 (AC FINAL: 6)!!!
[Indigo (Lisa)] ] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=2] 5 [ROLL WAS MODIFIED] added to: Ghoul #2
[BOB (to GM only)] ] Ghoul #2's Current Hit Points: adjusted to 11 (-5) - Moderately Wounded
[Indigo (Lisa)] ] Indigo: Attack: Short Sword: ((20-(d20+1))-2-2) [1d20=13] 2 [ROLL WAS MODIFIED]. PROBABLY HITS Ghoul #2 (AC FINAL: 6)!!!
[Indigo (Lisa)] ] Indigo: Damage v SM: Short Sword: ((1d6)+3) [1d6=5] 8 [ROLL WAS MODIFIED] added to: Ghoul #2
[BOB (to GM only)] ] Ghoul #2's Current Hit Points: adjusted to 3 (-8) - Massively Wounded
[BOB] ] INIT: 11 GOING: Ghoul #1
[Kristelle (Kaz)] ((Mike? No?))
[BOB] Ghoul #1 targets Indigo. Distance: 4'07"
[BOB] ] Ghoul #1 moved 19'03".
[Imari (Mike)] might
[Imari (Mike)] with a good roll
[BOB] ] Ghoul #1: Attack: Claw: (19-(d20+0)) [1d20=11] 8. Probably MISSES Indigo (AC FINAL: 4).
[BOB] ] Ghoul #1: Attack: Claw: (19-(d20+0)) [1d20=20] -1. PROBABLY HITS Indigo (AC FINAL: 4)!!! [CRITICAL HIT Roll Again]
[BOB] ] Ghoul #1: Attack: Claw: (19-(d20+0)) [1d20=4] 15. Probably MISSES Indigo (AC FINAL: 4). NOTE: Not available.
[BOB] ] Ghoul #1: Damage v SM: Claw: (1d3) [1d3=1] 1 added to: Indigo
[BOB] ] Indigo's Current Hit Points: adjusted to 3 (-1) - Heavily Wounded
[BOB] and a saving throw versus paralization for Indigo
[Indigo (Lisa)] ] Indigo: Paralysis, Poison or Death save: (d20) [1d20=1] 1 - ROLL FAILED against 16!!
[Imari (Mike)] ouch
[BOB] ] INIT: 12 GOING: Imari
[Kristelle (Kaz)] ((ish))
[Imari (Mike)] ] Imari moved 27'09".
[Imari (Mike)] ] Imari: Turn Undead: (1d20) [1d20=3] 3 Roll Results: 10 - Skeleton or 1 HD; 13 - Zombie; 16 - Ghoul or 2 HD; 19 - Shadow or 4 HD; 20 - Wight or 5 HD. If successful, turns (2d6) [2d6=2,2] 4 creatures.
[Imari (Mike)] g uess not
[BOB] ] INIT: 12 GOING: Kristelle
[Kristelle (Kaz)] Damn it! I hate graveyards!
[Kristelle (Kaz)] ] Kristelle moved 19'01".
[Kristelle (Kaz)] ] Kristelle moved 3'02".
[Kaz] Kristelle targets Ghoul #1. Distance: 1'09"
[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (18-(d20+1)) [1d20=13] 4. PROBABLY HITS Ghoul #1 (AC FINAL: 6)!!!
[Kristelle (Kaz)] ] Kristelle: Damage v SM: Long Sword: ((1d8)+3) [1d8=4] 7 [ROLL WAS MODIFIED] added to: Ghoul #1
Brian] has left the game on Fri Apr 09 22:38:09 EDT 2010
[BOB] Waiot
[BOB] this is why I told you to fix your sheet Mike
[BOB] 4th level you failed your turn
[BOB] 5th level you succeeded
[Kristelle (Kaz)] waiting
[Kristelle (Kaz)] ((sorry, everything is still choppy for me))
[Imari (Mike)] i'm not fifth
[Imari (Mike)] i'm fourth
[Imari (Mike)] i did fix it
[BOB] ok, but not the XP?
[Imari (Mike)] i did
[Imari (Mike)] 13000
[BOB] it did not take
[BOB] just fixed it
[BOB] ok
[Imari (Mike)] stupid klooge
[BOB] so if you are 4th you missed by 1 need a 4 or higher and you rolled a 3
[BOB (to GM only)] ] Ghoul #1's Current Hit Points: adjusted to 9 (-7) - Moderately Wounded
[BOB] and now Kristelle gets her next attack
[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (18-(d20+1)) [1d20=7] 10. Probably MISSES Ghoul #1 (AC FINAL: 6).
[Imari (Mike)] says i need a 16 for ghouls
[BOB] ] INIT: 15 GOING: Branwyn
[BOB] Mike my chart shows a 4 or higher
[BOB] will go double check
[BOB] Branwyn can cast,
[Imari (Mike)] then i guess the expression doesn't level up?
[BOB] right
[Lisa] Branwyn targets Ghoul #2. Distance: 29'07"
[Indigo (Lisa)] ] Branwyn casts a spell against Ghoul #2: Lightning Bug: a missile of electrical energy shoots forth, doing (1d6+1+1*3) [1d6=4] 8 points of damage up to +10. It's damage can be transferred through any conductor that touches the body.
[BOB (to GM only)] ] Ghoul #2's Current Hit Points: adjusted to -5 (-8) - Dying
Lisa] has left the game on Fri Apr 09 22:44:46 EDT 2010
[BOB] ] INIT: 17 GOING: Ghoul #3
[BOB] Ghoul #3 targets Imari. Distance: 3'07"
[BOB] ] Ghoul #3 moved 16'03".
[BOB] ] Ghoul #3: Attack: Claw: (19-(d20+0)) [1d20=19] 0. PROBABLY HITS Imari (AC FINAL: 8)!!!
[BOB] ] Ghoul #3: Damage v SM: Claw: (1d3) [1d3=2] 2 added to: Imari
[BOB] ] Ghoul #3: Attack: Claw: (19-(d20+0)) [1d20=17] 2. PROBABLY HITS Imari (AC FINAL: 8)!!!
[BOB] ] Ghoul #3: Damage v SM: Claw: (1d3) [1d3=1] 1 added to: Imari
[BOB] ] Ghoul #3: Attack: Bite: (19-(d20+0)) [1d20=15] 4. PROBABLY HITS Imari (AC FINAL: 8)!!!
[BOB] ] Ghoul #3: Damage v SM: Bite: (1d6) [1d6=2] 2 added to: Imari
[BOB] ] Imari's Current Hit Points: adjusted to 24 (-5) - Lightly Wounded
[Kristelle (Kaz)] ((noooooo)(noooooooo)))
Brian] has joined the game on Fri Apr 09 22:45:41 EDT 2010
Brian] is receiving the map Farmland 1...
Brian] has received the map Farmland 1.
[BOB] and two saves versus paralyzation
[Imari (Mike)] there goes her perfect record
[Imari (Mike)] ] Imari: Paralysis, Poison or Death save: (d20) [1d20=7] 7 - ROLL FAILED against 9!!
[Imari (Mike)] ] Imari: Paralysis, Poison or Death save: (d20) [1d20=16] 16 - ROLL SUCCEEDED against 9!!
[Kristelle (Kaz)] ((omg))
Lisa] has joined the game on Fri Apr 09 22:46:30 EDT 2010
Lisa] is receiving the map Farmland 1...
Lisa] has received the map Farmland 1.
[BOB] ] ROUND: 2
[BOB] Indigo is paralized until round (2+1d6) [1d6=3] 5 and Imari is paralized until round (2+1d6) [1d6=4] 6
[BOB] ] INIT: -1 GOING: Indigo
[BOB] ] INIT: 11 GOING: Ghoul #1
[BOB] Ghoul #1 targets Kristelle. Distance: 1'01"
[BOB] ] Ghoul #1 moved 1'02".
[BOB] ] Ghoul #1: Attack: Claw: (19-(d20+0)) [1d20=10] 9. Probably MISSES Kristelle (AC FINAL: 4). NOTE: Not available.
[BOB] ] Ghoul #1: Attack: Claw: (19-(d20+0)) [1d20=19] 0. PROBABLY HITS Kristelle (AC FINAL: 4)!!! NOTE: Not available.
[Kristelle (Kaz)] ((we're so screwed))
[BOB] ] Ghoul #1: Damage v SM: Claw: (1d3) [1d3=1] 1 added to: Kristelle
Lisa] has left the game on Fri Apr 09 22:48:48 EDT 2010
[BOB] ] Kristelle's Current Hit Points: adjusted to 10 (-1) - Heavily Wounded
Lisa] has joined the game on Fri Apr 09 22:49:25 EDT 2010
Lisa] is receiving the map Farmland 1...
Lisa] has received the map Farmland 1.
[Kristelle (Kaz)] ] Kristelle: Paralysis, Poison or Death save: (d20) [1d20=1] 1 - ROLL FAILED against 13!!
[BOB] OK
[BOB] is everyone caught up to this point now?
[Imari (Mike)] yeah. we're dead
[Imari (Mike)] why do you keep doign that bob?
[Kristelle (Kaz)] I don't know, I seem to be half frozen again
[Imari (Mike)] it's really annoying
[Lisa] ((no - black screen))
[BOB] Ok
[Imari (Mike)] stop resending the map
[Imari (Mike)] it changes the map tab, changes the zoom and the window placement
[BOB] Kaz and Lisa can you see anything yet?
[Kristelle (Kaz)] no
[Lisa] no
[BOB] how about now?
[Lisa] no
[Kristelle (Kaz)] no
[Imari (Mike)] you should probably exit and restart klooge
[BOB] I will do that
[BOB] I will save and restart
[Imari (Mike)] that seems the only fix for those kids of problems
[BOB] will take just a moment
[Imari (Mike)] i meant them
[BOB] ==== Gaming session started: Fri Apr 09 22:55:27 EDT 2010 ====
Mike] has joined the game on Fri Apr 09 22:56:02 EDT 2010
Mike] is receiving the map Farmland 1...
Mike] has received the map Farmland 1.
Kaz] has joined the game on Fri Apr 09 22:56:26 EDT 2010
Kaz] is receiving the map Farmland 1...
Kaz] has received the map Farmland 1.
Lisa] has joined the game on Fri Apr 09 22:56:49 EDT 2010
Lisa] is receiving the map Farmland 1...
Lisa] has received the map Farmland 1.
[BOB] Ok, lets see if this works now
Brian] has joined the game on Fri Apr 09 22:57:59 EDT 2010
Brian] is receiving the map Farmland 1...
Brian] has received the map Farmland 1.
[BOB] Lisa you are better now?
[BOB] Kaz?
[Lisa] seems better
[BOB] Ok
[Kaz] seems okay to me, too
[BOB] so at this point in the combat
[Kaz] aside from dying
[BOB] Branwyn is still up
[BOB] no one on your side is actually dead yet
[Kaz] you say that like it matters
[Branwyn (Lisa)] ] Branwyn moved 22'01".
[Lisa] Branwyn targets Ghoul #1. Distance: 0'02"
[Lisa] Branwyn no longer targets Ghoul #1.
[Lisa] Branwyn targets Ghoul #1. Distance: 0'02"
[Mike] she's out of spells for today?
[Branwyn (Lisa)] ] Branwyn: Attack: Pointy: (20-(d20+0)) [1d20=3] 17. Probably MISSES Ghoul #1 (AC FINAL: 6).
[BOB] ] INIT: 12 GOING: Imari
[Branwyn (Lisa)] sleep - which will not work on ghouls
[BOB] ] INIT: 12 GOING: Kristelle
[BOB] ] INIT: 15 GOING: Branwyn
[BOB] ] INIT: 17 GOING: Ghoul #3
[Kaz] I am back at the keyboard.
[Kristelle (Kaz)] ((Bran doesn't get a chance this round?))
[BOB] she already did
[Branwyn (Lisa)] ((I missed))
[BOB] she just went a bit early
[Kristelle (Kaz)] ((Ahh. I thought she went late. Too confused now.))
[Branwyn (Lisa)] ((me too!))
[Kristelle (Kaz)] ((I call one big fat do-over on this entire combat.))
[Branwyn (Lisa)] ((technical difficulties))
[Mike] this is where we need hand of god
[BOB] well remember there is the rest of the group one round behind
[BOB] so Guy or John logs in and saves the day
[BOB] ] Ghoul #3: Damage v SM: Claw: (1d3) [1d3=2] 2 added to: Imari
[BOB] ] Ghoul #3: Damage v SM: Claw: (1d3) [1d3=1] 1 added to: Imari
[BOB] ] Ghoul #3: Damage v SM: Bite: (1d6) [1d6=4] 4 added to: Imari
[BOB] ] Imari's Current Hit Points: adjusted to 17 (-7) - Moderately Wounded
[BOB] ] ROUND: 3
[BOB] ] INIT: -1 GOING: Indigo
[BOB] ] INIT: 11 GOING: Ghoul #1
[Mike] well then i say we need to stop here
[Mike] it's past eleven
[Kaz] ((I've never understood that. How do they claw AND bite? They'd lose their balance and fall over.
[BOB] they only bite if both claws hit
[BOB] is like grabbing you by the shoulders and biting your neck
[Branwyn (Lisa)] ((Guy won't be in til late next week - have to hope for John))
[BOB] and or Beth
[BOB] do you want to finish the round?
[BOB] or wait
[Kaz] we didn't want to start the round. LOL
[BOB] ] INIT: -1 GOING: Indigo
[BOB (to GM only)] ] INIT: -2 GOING: Start of Round
[BOB] there you go
[Kaz] Aww, I was teasing (with truth, but still teasing), Bob.
[BOB] Kristelle is paralized for (1+1d6) [1d6=4] 5 rounds
[BOB] so Indigo is back to normal on round 5, Kristelle on round 6 Imari on round 6
[BOB] sorry round 7 for Kristelle and Imari
[BOB] 5 for Indigo
[Kaz] okay. Hopefully, this won't go that many rounds!
[BOB] Lisa you are the one with the active character
[BOB] do you want to wait? or continue?
[Kaz] Lisa, drink your orange juice and keep your immunity up!
[Branwyn (Lisa)] JOhn shows up next week - can he unparalyze people or just heal?
[BOB] heal or attack
[BOB] or possibly turn
[BOB] unparalyze will be after teh combat is over
[Branwyn (Lisa)] he can turn them though
[BOB] well he might have remove paralization
[BOB] not sure
[BOB] I will go look
[BOB] yes she can
[Branwyn (Lisa)] turn or unparalyze?
[BOB] turn
[Branwyn (Lisa)] then maybe we should wait for John
[Branwyn (Lisa)] he usually shows up early
[BOB] no unparalize
[Branwyn (Lisa)] I don't mind trying still but Branwyn is not very accurate with dagger
[Branwyn (Lisa)] I think we should call it a night unless anyone objects
[Kaz] I don't. I'm tired.
[BOB] ok,
[BOB] Roleplayer?
[Kaz] Lisa
[Branwyn (Lisa)] nope
[Mike] okay.
[Mike] night all
[Kaz] Night Mike
[Branwyn (Lisa)] I barely said anything
Mike] has left the game on Fri Apr 09 23:15:52 EDT 2010
[Branwyn (Lisa)] night
[Kaz] Night Lisa
[Kaz] Night Bob
[BOB] grins
[Branwyn (Lisa)] I was thinking you or John
[BOB] night
[Kaz] Night John Boy
[BOB] kaz?
[BOB] John?
[Branwyn (Lisa)] yes
[BOB] ok,
Kaz] has left the game on Fri Apr 09 23:16:40 EDT 2010
[BOB] with no objections it is John
[BOB] Brian how did you like it?
[Branwyn (Lisa)] sounds good to me
[Brian] I am back at the keyboard.
[BOB] able to follow along on what was happening?
[Brian] it was fun, brought back a lot of memories
[BOB] smile, good
[BOB] think you want to be back for more games?
[Brian] some, it will take a little work
[Brian] yeah, looks like they need help :)
[BOB] grins, Lisa knows how bad it can be to start out
[BOB] laughs
[Branwyn (Lisa)] come join us all lying paralized and near dead on the ground!
[Brian] I will create a 1st level fighter and email him to you
[BOB] ok
[BOB] will get it all Kloogified by next week
[BOB] so you can jump right in
[BOB] no Elves though Brian
[Brian] lol, no problem
[BOB] grins
[BOB] did not think so
[Lisa] I'm going to head out
[BOB] night Lisa
[Lisa] goodnight
Lisa] has left the game on Fri Apr 09 23:20:32 EDT 2010
[BOB] you want to roll the dice here?
[BOB] or later
[Brian] I've already been rolling dice and doing things, but if you want me to do it here I will
[BOB] nah it is ok
[BOB] has been a buggy night
[BOB] hope restarting everything clears it all out
[BOB] is one of the issues with the Java based program
[BOB] it is basicly a server
[BOB] running inside of java
[BOB] so the memory issues can get wonky
[BOB] I will work out equipment for you,
[Brian] gotcha, and when it works it works good... etc
[BOB] nods
[BOB] was nice to have you in tonight
[BOB] will be funny to see you and John ride to the rescue next week
[Brian] i was invisible the whole night
[Brian] lolo
[BOB] I could see when you were around or not
[BOB] there are indicators next to the log in names
[BOB] when someone is typing
[BOB] when they have not done anything in the last 5 minutes etc
[BOB] you kept popping back up to active
[Brian] it's a pretty cool piece of software, and it has made definite improvements since I played with Klooge before
[BOB] and he has a big upgrade coming later on this spring/summer
[BOB] and there are lots of various game definitions out now
[BOB] for 4th edition etc
[BOB] Ok, going to save this and close it down
[BOB] grab me during the week
[BOB] or post on the site
[BOB] go surprise people and post in the Players Communication section
[Brian] ok, great
[Brian] lol
[BOB] or you can update your own page
[BOB] add your own comments about the older players
[Brian] i have a page?
[BOB] that you know
[BOB] nods
[BOB] go to Roll Call
[BOB] and then click on your name
[Brian] ok
[BOB] Mike and John both have sections of the wiki they use for varoius things
[BOB] Kaz has a small diary there she posted in once or twice
[BOB] plus all the game stuff
[Brian] ok, i'll do that, and I will continiue to develop this character and I'll get back to you
[BOB] great
[BOB] have a wonderful night
[BOB] see you later on
[Brian] thanks, you too
Brian] has left the game on Fri Apr 09 23:30:34 EDT 2010
Experience Awards: John, Kaz, Guy, Mike, Lisa - Roleplay, John Roleplayer of the night