Main / Apr0910

Apr 09 10 - Green Acres

[BOB] ==== Gaming session started: Fri Apr 09 18:25:50 EDT 2010 ====

[BOB] Getting food and such, will be back up in a short bit

[BOB] I am away from the keyboard.

Death] has joined the game on Fri Apr 09 18:26:20 EDT 2010

Death] is receiving the map Farmland 1...

Death] has received the map Farmland 1.

Kaz] has joined the game on Fri Apr 09 18:27:54 EDT 2010

Kaz] is receiving the map Farmland 1...

Kaz] has received the map Farmland 1.

[Death] hi kaz

[Kaz] Hey Mike, Hi Bob

[Kaz] How goes the day?

[Death] ugh

[Death] crap

[Kaz] :(

[Kaz] Sorry to hear it

Guy] has joined the game on Fri Apr 09 18:30:29 EDT 2010

Guy] is receiving the map Farmland 1...

Guy] has received the map Farmland 1.

[Kaz] Hi honey

[Death] gonna start making g and t's as soon as i get up

[Kaz] Ooh, we get to play with Drunken Mike tonight? Woot!

[Guy] hi all and send some this way mike

[BOB] I am back at the keyboard.

[BOB] and how are you all?

[BOB] Lisa is on her way in

[Death] i'm mad. i was supposed to have the house to myself, but melinda has people over now

[BOB] have not seen Beth

[BOB] and you could stilll come over here Mike

[BOB] and Mike have you ever played with Brian?

[Kaz] Yeah, pack it up and get over to Bob's house, Mike.

[BOB] and Kaz congrats on game 101

[BOB] very nice stat there

[BOB] you saw John's comment?

[Kaz] Thanks Bob, and yes I did.

[Death] yeah.

[Death] i played with him

[BOB] he asked about the game, I think he is interesting is rejoining

[BOB] would be fun

[BOB] Kaz and Guy, Brian is someone who was here for the very first night I ever ran in the campaign

[BOB] John, Barb and Brian

[Guy] wow long time ago

[BOB] wry grin, yes I am old

[BOB] wink

temp John] has joined the game on Fri Apr 09 18:38:36 EDT 2010

temp John] is receiving the map Farmland 1...

temp John] has received the map Farmland 1.

[BOB] and speaking of

[Death] why are you only temporarily john?

[temp John] i'll be back at 7:02

[Death] are you changing your name?

[BOB] chuckles it will not matter John

[BOB] Lisa will be in shortly

[temp John] only here for a short time

[Death] i love the old spice commercials

[BOB] I am on a horse

[Guy] im on a boat

[temp John] ::ready to log off in need be::

[temp John] and mike , why are you death? seems a little extreem

[temp John] esp now that your no longer fin and ant

[Guy] actually death seems more fiitting with thihs character

[BOB] very much so

[Death] death was from mal's days

[BOB] I like it now

[Kaz] Hey there John

[Death] mal was a crazy wizard who had schizophenia

[Guy] not sure how long ill be able to stay in im hearing lots of thunder

[Death] or however you spell it

[Kaz] afk for a bit

Player] has joined the game on Fri Apr 09 18:43:09 EDT 2010

Player] is receiving the map Farmland 1...

Player] has received the map Farmland 1.

[Death] one of his alternate egos was the physical incarnation of death

[Guy] nice

[BOB] Thunder don't scare me at all,

[BOB] Lightning , just a little

[BOB] and Welcome Brian

[Guy] kaz told me som about them lol

[temp John] who?

[BOB] what have the romans ever done for us!

[Guy] mal and his many personalitys

[temp John] I remember that Mike, it was fun

[Death] he had an orphan nun lady

[Player] hello

[Guy] i think it was mal anyways

[Death] and an arab jewel trader

[Death] crazy ass pirate

[temp John] I know thia girl manages death rituatal

[Death] this is true

[Guy] was it mal who casts a spell and he changes

[Death] partik, god of death

[Death] yup

[Guy] ok

[Death] cumulative chance per spell level

[temp John] Is that realy you Brian?

[Death] hey brian

[Brian] yep

[Guy] howdy

[temp John] that proves it, how the heck are you

[Brian] hi

[Brian] great, family, work, this, that... everything is great! you?

[BOB] Brian, you know John, you played with Mike before a couple of times, you met him at the Tenth Anniversarry game also

[BOB] Kaz and Guy are two of our newer players,

[BOB] wry grin, new being relative as Kaz is playing in her 101st game tonight

[Guy] i was the noob til lisa started

[BOB] and Lisa is the newest Dragonslayer and will be in shortly, she has only been with us only 6 weeks

[Brian] congratz!!

[temp John] Kids are good, rest pales in comparison

[BOB] so Brian, you want to run a fighter?

[temp John] barbarian?

[Brian] why would you think that? :)

[BOB] grins

[temp John] he would fit in here so I guess no

[Guy] thank the maker something other than a cleric lol

[temp John] we are heavy on priests and girls

[BOB] Guy is running a male character

[BOB] Lisa has a male henchman

[BOB] everyone else is female

[BOB] oh Beth

[Death] do the coin flip

[BOB] you played with her once

[BOB] she is back and playing a female cleric

[Brian] beth? I don't recognize the name

[BOB] hmmm

[BOB] ok

[temp John] i did not think they were the same time frame

[BOB] it has been a while afterall

[BOB] in any case

[BOB] 4d6 drop the lowest like normal

[BOB] will put a character icon on the board for you just a sec

[temp John] stop pushing

[temp John] let him get his feet wet

[Kaz] sorry, back

[temp John] don;t be sory, we are glad your back

[BOB] ] Van Gorsen moved 20'08".

[BOB] ] For Brian moved 16'02".

[Brian] i feel my inner warrior being sucked out of my body and slowly and deliberately remade inside a computer....

Lisa] has joined the game on Fri Apr 09 18:53:42 EDT 2010

Lisa] is receiving the map Farmland 1...

Lisa] has received the map Farmland 1.

[BOB] excellent

[BOB] Hello Lisa

[Death] brian, you should be a priest. we need a priest in this party...

[Death] hey lisa

[temp John] hello Lisa

[Kaz] Hey there Lisa

[temp John] maybe a priest/mage?

[BOB] and I am going to move everyone over to the base map

[Guy] hi lisa

[Kaz] Mike, I'm a lot closer to Florida than usual. Don't make me come down there and kill you.

[Lisa] Hi!

[BOB] now that you are done in the fields

[BOB] laughs at Kaz

[BOB] ] Indigo moved 24'11".

temp John] is receiving the map Base Map...

temp John] has received the map Base Map.

[BOB] Miranda targets Medoro. Distance: 1'10"

[BOB] Miranda no longer targets Medoro.

[BOB] ] Miranda moved 27'07".

[temp John] ] Miranda moved 11'10".

[temp John] Miranda targets Kristelle. Distance: 0'00"

[temp John] Miranda no longer targets Kristelle.

[BOB] This is just for ease of coorinating, you are still on your way through the farmers fields to find the mining people

[temp John] Miranda targets Kristelle. Distance: 0'00"

[Brian] hi, lisa, i am brian, as it says to the left

[Lisa] Hi Brian

[temp John] ] Miranda casts a spell against Kristelle: Orison: I can create minor effects.

[temp John] ] Miranda casts a spell against Kristelle: Orison: I can create minor effects.

[temp John] that will give her 10 points back

[Death] brian, this is mike, by the way

[BOB] ] Kristelle's Current Hit Points: adjusted to 18 (10) - Lightly Wounded

[Miranda (temp John)] that was so brave Kristelle

[BOB] You are all standing around in the field after you killed the Scarecrow

[Brian] Hi Mike! You mean the Mike I know?

[Miranda (temp John)] how many Mike's do you know?

[BOB] The Mike you know and played with at the Anniversary game

[Kaz] I am back at the keyboard.

[Death] he probably knows a lot of mikes. everyone knows a lot of mikes

[Kristelle (Kaz)] I'm not feeling particularly brave, Miranda.

[BOB] of course that was 6+ years ago

[Kristelle (Kaz)] Irked, more like.

[Brian] well if it's the Mike I know, I played with him more than just the anniversary game

[Miranda (temp John)] it does feel like something or some one has it in for us

[Brian] some people wish they knew less mikes

[Death] i do.

[Death] i hate every mike i know.

[Death] unless they go by a different name. then they're okay.

[Miranda (temp John)] (so Michael is ok with you?)

[Death] only until he's old enough to choose his own moniker.

[Guy] I am back at the keyboard.

[Foriso Fairhand (Guy) (to BOB only)] oh fyi i still have 1 more lvl of training to do

[Death] unless you named him after me.

[Death] then it's cool

[Miranda (temp John)] (ah... np)

[BOB] Yes to Guy I know, keep track of it on your Notes page what open slots you have tot rain for etc

[Kristelle (Kaz)] ((notice how John doesn't answer the "named after me" part...))

[Miranda (temp John)] (it was suposed to be ah.....no, but it's me typing)

[Foriso Fairhand (Guy) (to GM only)] ] Character sheet for Foriso Fairhand modified: Notes - CHANGED.

[Death] lol

[BOB] so moving on, debate on what to do with the dead scarecrow?

[Branwyn (Lisa)] prop him back up on a stick?

[Death] burn it

[Foriso Fairhand (Guy)] throw that accursed thing into the hottest fire possible

[Miranda (temp John)] look for a charm

[Kristelle (Kaz)] ((and THEN burn it.))

[Branwyn (Lisa)] it wasn't his fault he got animated

[Kristelle (Kaz)] Perhaps not, but it DID eat the farmer's son, and mauled his son's wife.

[Death] it was a scroll

[Death] not a physical charm

[Foriso Fairhand (Guy)] you missed seeing what that thing did, trust me a fire is the perfect place for it

[Branwyn (Lisa)] true

[Kristelle (Kaz)] I'm with Tiptoes on this. I don't want to damage the field, but that scarecrow should be burned.

[Miranda (temp John) (to GM only)] ] Character sheet for Miranda modified: Notes - CHANGED.

[Miranda (temp John)] Is there a clearing near by

[BOB] there is a clearing nearby

[BOB] outside of the farmer's oats fields

[BOB] and I did double check the Knockdown rules

[BOB] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.Knockdowns

[BOB] there is currently not a bonus to knockdown for being specialized in a weapon

[BOB] do you think there should be?

[BOB] and or Strength bonus?

[Kristelle (Kaz)] ((Does who think there should be?))

[BOB] does the group as a whole think that there should be any bonuses to the knockdown roll?

[Foriso Fairhand (Guy)] i thought there was

[BOB] no, you can do a bless or soemthign like that

[Miranda (temp John)] (certainly makes sence, on both accounts)

[BOB] ok,

[BOB] Mike, Guy, Lisa, Kaz you all ok with that? you get to add your total + to hit to your knockdown roll?

[Foriso Fairhand (Guy)] im fine with it like i said i thought there was already

[Miranda (temp John) (to GM only)] ] Character sheet for Miranda modified: Weapons - CHANGED: Quarterstaff -- Knockdown: 1d6 ($thac0), CHANGED: Sling Stone -- Knockdown: 1d4 ($thac0),

[Death] okay.

[Death] sounds cool

[Branwyn (Lisa)] (do I have to change something?)

[BOB] it will mean you get more chances of being knocked down also, as this makes all those short swords abel to knock down man sized cretures

[BOB] and no to Lisa

[BOB] not yet

[Miranda (temp John)] (monsters already get it for their size)

[BOB] jsut remember when we roll tonight and I will formalize it on the site later on

[BOB] so back to the burning

[BOB] BURN HER

[BOB] BURN HER

[Foriso Fairhand (Guy)] ((she turned me into a newt))

[BOB] so you are takign the remains fo the scarecrow to the side of the field and burning it

[Kristelle (Kaz)] ((you got better))

[BOB] then you are continuing to?

[Death] was it really a her?

[Death] aren't most scarecrows him?

[BOB] ooooo Guy, she says you got better!

[BOB] I wonder how bad he was before

[Kristelle (Kaz)] ((he was a newt!))

[BOB] and newts are very small

[BOB] *rim shot*

[BOB] sorry

[BOB] and most scarecrows are androgenous

[BOB] so you are done with the burning,

[BOB] Branwyn can light it with no problem using a cantrip

[BOB] next is?

[Foriso Fairhand (Guy)] ((ok when you charge you get +2 to hit))

[Miranda (temp John) (to Brian only)] remember how to whisper?

[BOB] (refilling drink brb)

[Kristelle (Kaz)] ((I believe we're continuing on to the mining vermin?))

[Miranda (temp John)] (that or the Gremlin, which ever is closer)

[Branwyn (Lisa)] (we should be close to vermin since that was where they were going last week)

[Kristelle (Kaz)] ((Gremlin is farther away))

[BOB] b

[Miranda (temp John)] (ah, see me not knowning so well)

[BOB] Mining Vermin is closer

[BOB] so off to see the Vermin

[Branwyn (Lisa)] (bob put everything in different directions)

[Brian] john, no

[Miranda (temp John)] forward slash and the name

[Miranda (temp John)] or at least three leters

[BOB (to GM only)] Gnome #5 targets Cleftinsonhul. Distance: 4'11"

[BOB (to GM only)] ] Gnome #5 moved 5'06".

[BOB (to GM only)] ] Gnome #5 moved 7'03".

[BOB (to GM only)] ] Gnome #4 moved 3'11".

[BOB (to GM only)] ] Gnome #4 moved 3'07".

[BOB (to GM only)] Gnome #3 targets Cleftinsonhul. Distance: 4'10"

[BOB (to GM only)] ] Gnome #3 moved 9'06".

[BOB (to GM only)] ] Gnome #3 moved 3'02".

[BOB (to GM only)] ] Gnome #2 moved 3'07".

[Foriso Fairhand (Guy) (to BOB only)] the bonus to charge is all i was able to find

temp John] has left the game on Fri Apr 09 19:21:27 EDT 2010

temp John] has joined the game on Fri Apr 09 19:21:52 EDT 2010

[BOB (to Guy only)] thanks!

temp John] is receiving the map Base Map...

temp John] has received the map Base Map.

[temp John] thank you BOB no I can't stop whistling

[temp John] now

[Foriso Fairhand (Guy) (to BOB only)] isnt it nice having somebody else with almost all the same books as you

[BOB] ] Medoro moved 30'05".

[Brian] brb, eating

[BOB] ] Practumnarishkill moved 18'08".

[Brian] I am away from the keyboard.

[BOB] and you move along the famr lines

[BOB] Farm Lines

[temp John] (because, because , because.....)

[BOB] you reach the edge of the cleared land

[Kristelle (Kaz)] ((In completely unnecessary but adorable news, my little nephew was just holding on to his teddy bear. He's grasped the art of grasping!))

[BOB] and there is a set of small hills

[BOB] (very cute)

[BOB] and as you approach the hills

[temp John] (sniff)

[BOB] ] Practumnarishkill moved 1'10".

[Foriso Fairhand (Guy)] ((uh oh))

[Practumnarishkill (BOB)] Hello there

[Practumnarishkill (BOB)] who are you?

[temp John] (what does Practumnarishkill look like?)

[Practumnarishkill (BOB)] (a gnome)

[Foriso Fairhand (Guy)] we are the vermin control

[Practumnarishkill (BOB)] Vermin? what vermin?

[Practumnarishkill (BOB)] I did not think there were any Dwarves around here

[Practumnarishkill (BOB)] he snickers

Kristelle (Kaz)] rolls her eyes.

[Kristelle (Kaz)] How droll.

[Foriso Fairhand (Guy)] no no dwarves arent vermin elves are vermin

[temp John (to BOB only)] should I let them figure it out?

[Practumnarishkill (BOB)] droll? no you don't droll the ball you throw the ball

[Death] "Says the elf."

[Practumnarishkill (BOB)] /john you can do anything you wish, grins

[Foriso Fairhand (Guy)] im no elf Feathers

[temp John] ;)

[Practumnarishkill (BOB)] so seriously what brings your little armed band of adventurers out to these parts?

[Practumnarishkill (BOB)] I am Practumnarishkill by the way

[Practumnarishkill (BOB)] and you large folks are?

[temp John] My name is Miranda

[Imari (Death)] "Imari"

[Kristelle (Kaz)] I am Kristelle.

[temp John] (how far away is the nearest human farm?)

[Kristelle (Kaz)] And this is Tiptoes.. (gestures to Foriso)

[Practumnarishkill (BOB)] (about a mile away)

[temp John] (to the edge of the field?)

[Foriso Fairhand (Guy)] but you can call me Death its easier

[Practumnarishkill (BOB)] (yes to John)

[Kristelle (Kaz)] ((Muerte!))

[Practumnarishkill (BOB)] he WHISTLES

[Imari (Death)] "Or elf. It is what we call him."

[Practumnarishkill (BOB)] and a group of gnomes materializes from the bushes around him

[temp John] How many are in your group?

[Foriso Fairhand (Guy)] Call me elf again and you will meet your god sooner than you thought

[temp John] (pay no attention to the gnomes behide the bushes)

[temp John] (counting)

[temp John] ::counting::

[temp John] can I talk to you Kristtle, alone?

[Imari (Death)] "Don't like the taste of your own medicine?"

[Miranda (temp John)] ::wanders a bit back:

Kristelle (Kaz)] steps back with Miranda

[Foriso Fairhand (Guy)] got no problem with being called lots of things but dont call me elf

[Miranda (temp John)] ::whispers:: you understand that these may be what the farmer call vermin right?

Kristelle (Kaz)] nods slowly to Miranda and lets out a slow sigh.

[Kristelle (Kaz)] *whispering as well* This can go all sorts of badly.

[Miranda (temp John)] ::whisepers:: do you have a copy of our contract with you?

Kristelle (Kaz)] gives a little shrug.

[Kristelle (Kaz)] To what purpose? I cannot read.

[Miranda (temp John)] I can

[Kristelle (Kaz)] Perhaps Branwyn has a copy of it.

[Miranda (temp John)] lets keep this as a scouting misson ok?

[Kristelle (Kaz)] That would be best, for now.

[Miranda (temp John)] ::wanders back to the group::

Kristelle (Kaz)] steps forward again and approaches Practumnarishkill.

[Foriso Fairhand (Guy)] ((ok now thats an interesting name for a band Turbonegro))

[Miranda (temp John)] So can I call ypu Practumnarishkill? or would perfer Gentle Gnome?

[Kristelle (Kaz)] I am not so sure the lord of these lands is aware that you live here. Have you all been here for long?

[Practumnarishkill (BOB)] chuckles, you almost got it right, but you can call me Prac for short

[Practumnarishkill (BOB)] we have been here for a couple of weeks

[Miranda (temp John)] ::nods::

[Practumnarishkill (BOB)] exploring some possiblities

[Imari (Death)] "For what?"

[Kristelle (Kaz)] Ahh. Possibilities for what?

[Practumnarishkill (BOB)] one of our scouts thinks there might be something worth digging for near by

Practumnarishkill (BOB)] looking the group over

[Kristelle (Kaz)] I see. And if there is, will you just go digging for it?

[Practumnarishkill (BOB)] looks at Kristelle

[Practumnarishkill (BOB)] well we won't rightly know unless we do dig for it

[Kristelle (Kaz)] I see.

[Imari (Death)] "Dig where, exactly?"

[Kristelle (Kaz)] ((How deep are we in the lord's lands, or are we close to the border?))

[Miranda (temp John)] I think what we are trying to say is have you spoken to any of the locals current arround these parts

[Practumnarishkill (BOB)] I am not going to tell you that, can not have you trying to claim jump us now can we

[Practumnarishkill (BOB)] what locals?

[Practumnarishkill (BOB)] the famers?

[Practumnarishkill (BOB)] what would they know about mining?

[Kristelle (Kaz)] Probably nothing.

[Miranda (temp John)] be all neighborly and such

[Imari (Death)] ::sighs:: "You are mining on their fields."

[Kristelle (Kaz)] However, the land does belong them.

[Practumnarishkill (BOB)] they are not mining

[Imari (Death)] "That is not lawful according to the local lord."

[Miranda (temp John)] it is a dangerous place arround here

[Practumnarishkill (BOB)] so I figure we should

[Imari (Death)] "Because they are farming."

[Kristelle (Kaz)] Practumnarishkill, you cannot dig on or under their farms.

[Practumnarishkill (BOB)] and what local lord? you are the first non straw biting oat chewing people around here

[Practumnarishkill (BOB)] he gestures around, you see any crops here?

[Miranda (temp John)] let's take a step back please

[Foriso Fairhand (Guy)] you didnt look very hard did you

[Practumnarishkill (BOB)] and how would they know if we were digging under their farm?

[Imari (Death)] "They called us here."

[Miranda (temp John)] we are just talking, trying to understand one another

[Imari (Death)] "They found out somehow."

[Practumnarishkill (BOB)] shurgs

[Foriso Fairhand (Guy)] hmm gee lets see when they start to sink into the grouind might be a pretty good sign somebodys digging under them

[Kristelle (Kaz)] Ultimately, this land all belongs to the local lord, and you should not be digging or mining without his permission.

[Practumnarishkill (BOB)] might have seen one of us getting supper

[Kristelle (Kaz)] I'll be glad to escort you to his keep, so you can speak with him about it.

[Miranda (temp John)] I am sure the good gomes knows what they are doing

[Practumnarishkill (BOB)] well now, that I can listen to

[Practumnarishkill (BOB)] not so sure I want to be escorted anywhere

Kristelle (Kaz)] shrugs lightly.

[Practumnarishkill (BOB)] don't you speak for this Lord?

[Kristelle (Kaz)] I merely meant that I would show you the way.

[Kristelle (Kaz)] We are here to protect his lands.

[Miranda (temp John)] ::steps back::

[Practumnarishkill (BOB)] I am not opposed to being protected

[Miranda (temp John) (to BOB only)] do we have a contract I can read?

[Practumnarishkill (BOB)] I just don't often like being careful what I have to pay for that proection

Brian] has left the game on Fri Apr 09 19:45:12 EDT 2010

[Foriso Fairhand (Guy)] yeah too bad these arent your lands though

[Practumnarishkill (BOB) (to temp John only)] ask Branwyn she might have a copy with her

[Miranda (temp John)] Branwyn, can I see you for a sec?

[Practumnarishkill (BOB)] winks at Foriso, what makes them not my lands?

[Practumnarishkill (BOB)] seems that the person who is standing on it holds it

[Miranda (temp John)] ::steps back some more::

[Kristelle (Kaz)] Unfortunately, that is not the case.

[Practumnarishkill (BOB)] and as you said we could just dig down more

[Practumnarishkill (BOB)] We want to be neigborly about this

[Imari (Death)] "If you take the attitude that might makes right, you know the local army will come en force and kill you."

[Kristelle (Kaz)] Well, perhaps we could go back to the Keep. We'll show you how to get there, and you can meet with the lord and work it out.

[Imari (Death)] "That is probably not the best way to deal with this."

[Kristelle (Kaz)] He is a good man, and just.

[Practumnarishkill (BOB)] you say we are on his lands right now?

[Foriso Fairhand (Guy)] (( sorry folks i cant seem to get into the game tonight))

[Kristelle (Kaz)] Indeed we are.

[Practumnarishkill (BOB)] (you are doing fine guy)

[Practumnarishkill (BOB)] and you are going around protecting his lands right?

[Kristelle (Kaz)] Yes, we are.

[Miranda (temp John)] talking loudly "Maybe we should double check that out?"

[Practumnarishkill (BOB)] so if I go with you to talk with this Lord Mosskin

[Practumnarishkill (BOB)] you will have to protect our camp here

Kristelle (Kaz)] smiles

[Imari (Death)] ::sighs again:: "Are all gnomes this two tongued?"

[Miranda (temp John)] ::sits and meditates::

[Kristelle (Kaz)] Your group is not currently rightful tenants of Lord Mosskin.

[Kristelle (Kaz)] However, since you seem to be interested in going about this all properly, I do not see why we couldn't stick around for a while.

[Practumnarishkill (BOB)] its a deal

[Practumnarishkill (BOB)] Points to the woods

[Imari (Death)] "Kristelle, is that wise?"

Brian] has joined the game on Fri Apr 09 19:53:24 EDT 2010

Brian] is receiving the map Base Map...

Brian] has received the map Base Map.

[Imari (Death)] "We have other jobs to do."

[Practumnarishkill (BOB)] one of my men was eaten yesterday

[Imari (Death)] "Why can they not take care of themselves?"

[Practumnarishkill (BOB)] a couple of large beetles

[Kristelle (Kaz)] And this is one of them, Imari.

[Foriso Fairhand (Guy)] if you think gnomes are two tongued try dealing with an elf

[Practumnarishkill (BOB)] I will go with you

[Kristelle (Kaz)] Large beetles? How large, Practumnarishkill?

[Miranda (temp John) (to Kaz only)] you were just "BOB'd

[Practumnarishkill (BOB)] and will work out a mining contract with your Lord Mossskin

[Imari (Death)] "If they are not strong enough to defend their own camp, they should not range here. That is the way of Carnak."

[Kristelle (Kaz) (to temp John only)] not the first time, not the last. :) Makes life interesting.

[Practumnarishkill (BOB)] larger than us

[Kristelle (Kaz)] Well, Imari, it is just possible that the beetles are the reason we are here.

[Miranda (temp John)] ::perks up:: giant beetles?

[Imari (Death)] "I highly doubt it."

[Foriso Fairhand (Guy)] thats not saying much short one

[Kristelle (Kaz)] Practumnarishkill, do you want one of us to go with you to the Keep, or do you just want the direction?

[Practumnarishkill (BOB)] I can find it

[Practumnarishkill (BOB)] grins

[Kristelle (Kaz)] ((afk for a few again, sorry))

[Kaz] I am away from the keyboard.

[Branwyn (Lisa)] I think Lord Mosskin would receive him better if he was properly introduced

[Imari (Death)] "Then perhaps we can go catch a gremlin next."

[Miranda (temp John)] speaking loudly " I think you should deal with the beetle while we are here

[Imari (Death)] "Why do you feel that way?"

[Miranda (temp John)] I think the Lorad would consider the beetles a threat to his lands

[Branwyn (Lisa)] And the rest of the gnomes would be safe while we take Pract to the Keep

[Imari (Death)] "I have a feeling that if the beetles killed the gnomes, the farmers would have less of a threat to their crops."

[Kristelle (Kaz)] ((sorry.back))

[Imari (Death)] "But I suppose you lead when the Corporal is not here, Branwyn."

[BOB] Ok, so you are on the edge of the woods

[Kristelle (Kaz)] I think that anyone who doesn't wish to deal with the beetles should go and introduce Practumnarishkill to Lord Mosskin.

[Miranda (temp John)] ::stands up:: I can not let you go alone

[Imari (Death)] noooooooo

[Imari (Death)] we don't split the party

[Miranda (temp John)] I think we should stay together as a group

[Kristelle (Kaz)] Well then, perhaps Practumnarishkill and his group will remain in the camp until we have dealt with the beetles and are ready to go back to the Keep.

[Kristelle (Kaz)] Because it is true, he should have a proper introduction.

[BOB] Prac will agree to that

[BOB] he will also offer you a small reward if you bring his fellow gnomes body back

[BOB] or what is left of it

[Kristelle (Kaz)] We will do our best, if it can be retrieved.

[Kaz] I am back at the keyboard.

[Imari (Death)] bah

[Imari (Death)] stupid gnomes

[Branwyn (Lisa)] Rewards are good

[BOB] Ok, soy ou are all on the map

[BOB] ] Time of Day: 11:00 PM. Day 6 Pen ___ de, Spe {Early Fall} 6th, 338 SKR.

[BOB] ] Time of Day: 02:00 PM. Day 6 Pen ___ de, Spe {Early Fall} 6th, 338 SKR.

[BOB] and you can tell by the noises there is something moving in the trees and bushes over there

[BOB] you are not surprised

[BOB] scale is correct so you are about 120 feet away from them

[BOB] ball is in your court, what do you do

[Miranda (temp John)] spirtual dagger please, I will guard you

[Miranda (temp John)] stamp on the ground to get them closer

[BOB] John you might want to put up a ring effect to show where you can reach

[Miranda (temp John)] ] Imari moved 1'08".

Death] is now controlling Imari

[Miranda (temp John)] i was reffering to a plan, Imari cast kristle on one side, me on the other

[Miranda (temp John)] maybe we need to move up a bit to see them?

[BOB] so Imari can put up the ring effect, grins

[BOB] you tell me when you want me to go into combat rounds

[Miranda (temp John)] anyone like my plan?

[Kristelle (Kaz)] ] Kristelle moved 13'09".

[Imari (Death)] it might work for one, but that's it

[Kristelle (Kaz)] ((Don't forget we have Indigo, too.))

[Foriso Fairhand (Guy)] ((might want to move closer too before we start))

[Indigo (Lisa)] ((not sure what your plan is))

[Miranda (temp John)] ok so kristell in the center, indigo and me flank, imari and brawn in back

[Miranda (temp John)] we move as a team until we are close enough to cast

[Kristelle (Kaz) (to GM only)] ] Character sheet for Kristelle modified: Armor - AC FINAL:: CHANGED: 4 (7).

[Miranda (temp John)] ] Miranda moved 5'03".

[Miranda (temp John)] ] Branwyn moved 9'05".

[Kristelle (Kaz)] ((so glad to realise my AC was wrong for all that combat last week))

[Miranda (temp John)] Foriso do you have a range weapond?

[Foriso Fairhand (Guy)] just a sling

[Imari (Death)] i would say take the south one first

[Miranda (temp John)] wish I had a slig, I know how to use one but thought the company was going to supply them

[Imari (Death)] gang up on it before the other three take notice

Death] has left the game on Fri Apr 09 20:20:50 EDT 2010

[Miranda (temp John)] ready when you are

[Kristelle (Kaz)] Okay, let's get to it,

Death] has joined the game on Fri Apr 09 20:21:17 EDT 2010

Death] is receiving the map Open Forest 2...

Death] has received the map Open Forest 2.

[BOB] ] Indigo, Miranda, Foriso Fairhand, Imari, Branwyn and Kristelle moved 39'07".

[Foriso Fairhand (Guy)] (( my ac and HP are the same as kaz so we can both be in the center))

[Indigo (Lisa)] ] Indigo moved 51'10".

[Indigo (Lisa)] ] Indigo moved 2'00".

[Kristelle (Kaz)] ] Kristelle moved 59'07".

[Indigo (Lisa)] ] Indigo moved 14'02".

[Indigo (Lisa)] ] Branwyn moved 58'08".

[BOB] Combat has begun!

[BOB] ] ROUND: 0

[Foriso Fairhand (Guy)] ] Foriso Fairhand moved 67'09".

[Miranda (temp John)] ] Miranda moved 71'05".

[Miranda (temp John)] ] Miranda: Initiative: (d10+10+) [1d10=8] 18

[Indigo (Lisa)] ] Branwyn moved 15'04".

[BOB] ] Bombardier Beetle #3: Initiative: (d10+10+) [1d10=6] 16

[Indigo (Lisa)] ] Indigo: Initiative: (d10+10++2) [1d10=10] 22

[Kristelle (Kaz)] ] Kristelle: Initiative: (d10+10+0) [1d10=8] 18

[Foriso Fairhand (Guy)] ] Foriso Fairhand: Initiative: (d10+10+-2) [1d10=7] 15

[Indigo (Lisa)] ] Branwyn: Initiative: (d10+10+-2) [1d10=6] 14

[BOB] ] Bombardier Beetle #1: Initiative: (d10+10+) [1d10=6] 16

[BOB] ] Bombardier Beetle #2: Initiative: (d10+10+) [1d10=2] 12

[BOB] ] Bombardier Beetle #4: Initiative: (d10+10+) [1d10=1] 11

[BOB] Damn it

[BOB] Indigo is wrong again

[BOB] Lisa you have to go subtract out that 10 again I am sorry

[Lisa] ((where?))

[BOB] first page of the character sheet

[BOB] lower left corner

[BOB] you have a +10 that should come out

[BOB] for some reason it got added back in

[Kristelle (Kaz)] ((don't we all? *innocent whistle*))

[BOB] I remember Fritz had this problem

[Miranda (temp John)] it seems to be by default, he had to change it every day

[Miranda (temp John)] maybe just take away in temp mods

[Lisa] ((2 instead of 12?))

[Miranda (temp John)] that should keep

[BOB] yes

[BOB] and yes to John that is a good way of doing it

[Lisa (to GM only)] ] Character sheet for Indigo modified: Combat - Initiative {not sure why this is here}: (INIT) : CHANGED: 2 (+10+$RA). Initiative (modifier): (INIT) : CHANGED: 2 (+10+$RA).

[BOB] wait john

[BOB] she changed it

[Lisa] ((roll initiative again?))

[Miranda (temp John) (to GM only)] ] Character sheet for Indigo modified: Temporary Modifiers - ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: -10. ADDED: ADDED:

[BOB] yes to LIsa

[Lisa] ] Indigo: Initiative: ((d102)-10) [1d102=50] 40 [ROLL WAS MODIFIED]

[BOB] ] Initiative changed from 22 to 40.

[BOB] ok, that is definately wrong, grins

[Lisa] lol

[BOB] let me go check

[BOB] ] Indigo: Initiative: ((d10+10-+2)-10) [1d10=9] 7 [ROLL WAS MODIFIED]

[BOB] ] Initiative changed from 40 to 7.

[BOB] there you go that is correct

[Indigo (Lisa)] ((thanks))

[BOB] will explain later why

[BOB] but for now

[BOB] ] ROUND: 1

[BOB] ] INIT: 7 GOING: Indigo

[Lisa] Indigo targets Bombardier Beetle #3. Distance: 7'11"

[Indigo (Lisa)] ] Indigo: Attack: Goblin Sword: ((20-(d20+1))-2-2) [1d20=19] -4 [ROLL WAS MODIFIED]. PROBABLY HITS Bombardier Beetle #3 (AC FINAL: 4)!!!

[BOB] will have to move a bit closer

[BOB] ] Indigo moved 3'11".

[BOB] there you go

[BOB] and that is a hit

[Death] ] Imari: Initiative: (d10+10+0) [1d10=1] 11

[Miranda (temp John)] (knock down?)

[Indigo (Lisa)] ((small damage?))

[BOB] normal damage, yes

[Indigo (Lisa)] ] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=5] 8 [ROLL WAS MODIFIED] added to: Bombardier Beetle #3

[BOB] and no knockdown with a short sword you need a 10 or higher

[Indigo (Lisa)] ] Indigo: Attack: Short Sword: ((20-(d20+1))-2-2) [1d20=8] 7 [ROLL WAS MODIFIED]. Probably MISSES Bombardier Beetle #3 (AC FINAL: 4).

[BOB (to GM only)] ] Bombardier Beetle #3's Current Hit Points: adjusted to 10 (-8) - Moderately Wounded

[BOB] ] INIT: 11 GOING: Imari

[Death] sorry guys. had a bit of an emergency

[BOB] (everything ok now Mike?)

[Death] mel tried to check the lint trap with the dryer on

[Miranda (temp John)] soory you have an emergency

[Death] lint go foom everywhere

[Death] ] Imari moved 73'06".

[BOB] ] INIT: 11 GOING: Bombardier Beetle #4

[Death] guess i just move

[BOB] ] Bombardier Beetle #4 moved 14'06".

[BOB] ] INIT: 12 GOING: Bombardier Beetle #2

[BOB] ] Bombardier Beetle #2 moved 18'01".

[BOB] ] INIT: 14 GOING: Branwyn

[Branwyn (Lisa)] ] Branwyn moved 9'09".

[Branwyn (Lisa)] ] Branwyn: Attack: Pointy: (20-(d20+0)) [1d20=4] 16

[BOB] forgot to target

[Miranda (temp John)] (did you apply damage? I missed it)

[Branwyn (Lisa)] ((ack! sorry)

[Lisa] Branwyn targets Bombardier Beetle #3. Distance: 1'10"

[BOB] yes to john

[Branwyn (Lisa)] ] Branwyn: Attack: Pointy: (20-(d20+0)) [1d20=14] 6. Probably MISSES Bombardier Beetle #3 (AC FINAL: 4).

[BOB] ] INIT: 15 GOING: Foriso Fairhand

[Miranda (temp John)] go foriso, go foriso

[Branwyn (Lisa)] ((this changing character thing gets me sometimes still))

[Guy] Foriso Fairhand targets Bombardier Beetle #3. Distance: 7'11"

[BOB] you are doing well

[Foriso Fairhand (Guy)] ] Foriso Fairhand moved 6'04".

[Foriso Fairhand (Guy)] ] Foriso Fairhand: Attack: Short Sword Ear: (20-(d20+0)) [1d20=11] 9. Probably MISSES Bombardier Beetle #3 (AC FINAL: 4).

[BOB] ] INIT: 16 GOING: Bombardier Beetle #3

[BOB] so the beetle spins around

[BOB] and emits a cloud of noxious fumes and acid

[BOB] Foriso and Branwyn are both in the effect, indigo missed it by a hair

[BOB] both take (3d4) [3d4=3,4,3] 10 points of damage and EVERYONE need to roll percentage

Branwyn (Lisa)] cough cough

Brian] has left the game on Fri Apr 09 20:35:45 EDT 2010

[BOB] ] Foriso Fairhand's Current Hit Points: adjusted to 11 (-10) - Moderately Wounded

[BOB] ] Branwyn's Current Hit Points: adjusted to 4 (-10) - Heavily Wounded

[Miranda (temp John)] ] Roll #1: (d100) [1d100=2] 2

[Kristelle (Kaz)] ] Roll #1: (d100) [1d100=60] 60

[Foriso Fairhand (Guy)] (d100) [1d100=41] 41

[BOB] Imari?

[Miranda (temp John)] i hope low is good

[Miranda (temp John)] AFK I think

[Indigo (Lisa)] (1d100) [1d100=87] 87

[Kristelle (Kaz)] ((probably fighting a lint golem))

[BOB] and again for Bran please Lisa

[Branwyn (Lisa)] (1d100) [1d100=68] 68

[BOB] for Imari (1d100) [1d100=82] 82

[BOB] ok

[BOB] so only Miranda was stunned by the blast of sound

[BOB] Miranda is deaf for a while and stunned

[Miranda (temp John)] ::bows::

[BOB] the rest managed to avoid that effect

[Kristelle (Kaz)] ((*console*))

[BOB] ] INIT: 16 GOING: Bombardier Beetle #1

[Miranda (temp John)] WHAT?

[BOB] ] Bombardier Beetle #1 moved 17'11".

[Kaz] Kristelle targets Bombardier Beetle #3. Distance: 4'01"

[BOB] ] INIT: 18 GOING: Kristelle

[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (18-(d20+1)) [1d20=4] 13. Probably MISSES Bombardier Beetle #3 (AC FINAL: 4).

[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (18-(d20+1)) [1d20=1] 16. Probably MISSES Bombardier Beetle #3 (AC FINAL: 4).

[BOB] ] INIT: 18 GOING: Miranda

[BOB] ] ROUND: 2

[BOB] yes to John stunned for (2d4) [2d4=2,4] 6 rounds and deaf for (2d4) [2d4=1,3] 4 rounds after that

[BOB] ] INIT: 7 GOING: Indigo

[Indigo (Lisa)] ] Indigo: Attack: Goblin Sword: ((20-(d20+1))-2-2) [1d20=10] 5 [ROLL WAS MODIFIED]. Probably MISSES Bombardier Beetle #3 (AC FINAL: 4).

[Indigo (Lisa)] ] Indigo: Attack: Goblin Sword: ((20-(d20+1))-2-2) [1d20=7] 8 [ROLL WAS MODIFIED]. Probably MISSES Bombardier Beetle #3 (AC FINAL: 4).

[Indigo (Lisa)] ] Indigo: Attack: Short Sword: ((20-(d20+1))-2-2) [1d20=3] 12 [ROLL WAS MODIFIED]. Probably MISSES Bombardier Beetle #3 (AC FINAL: 4).

[BOB] three attacks this round Lisa

[BOB] very good

[BOB] ] INIT: 11 GOING: Imari

[BOB] Mike?

[Death] Imari targets Branwyn. Distance: 8'03"

[BOB] ok

[Death] Imari targets Imari. Distance: 0'00"

[Death] All targets for Imari removed.

[Death] Imari targets Bombardier Beetle #3. Distance: 9'03"

[Death] bob, i'm mention it again, when things are on the right side of the map they get covered by the character/roll pane pop ups

[Death] ] Imari: Attack: Mr. Pointy, Spear, Long: (20-(d20+1)) [1d20=7] 12. Probably MISSES Bombardier Beetle #3 (AC FINAL: 4).

[BOB] ] INIT: 11 GOING: Bombardier Beetle #4

Lisa] has left the game on Fri Apr 09 20:42:02 EDT 2010

[BOB] Ok Mike will move the group over the left right now

[BOB] Bombardier Beetle #3 targets Foriso Fairhand. Distance: 1'04"

[BOB] Bombardier Beetle #3 targets Branwyn. Distance: 1'10"

[BOB] Bombardier Beetle #3 targets Indigo. Distance: 1'03"

[BOB] Bombardier Beetle #3 targets Kristelle. Distance: 1'09"

[BOB] ] Bombardier Beetle #3, Miranda, Foriso Fairhand, Imari, Bombardier Beetle #1, Indigo, Bombardier Beetle #2, Branwyn, Kristelle and Bombardier Beetle #4 moved 57'11".

[BOB] ] Bombardier Beetle #4 moved 10'09".

[BOB] ] INIT: 12 GOING: Bombardier Beetle #2

[Death] thanks.

[BOB] ] Bombardier Beetle #2 moved 24'08".

[BOB] ] INIT: 14 GOING: Branwyn

Lisa] has joined the game on Fri Apr 09 20:42:44 EDT 2010

Lisa] is receiving the map Open Forest 2...

Lisa] has received the map Open Forest 2.

[BOB] (is that better Mike?)

[Miranda (temp John)] (this is why I am temp, I never last in combat)

[Lisa] ] Branwyn moved 4'02".

[Lisa] ] Branwyn moved 1'00".

[BOB] ] INIT: 15 GOING: Foriso Fairhand

[Foriso Fairhand (Guy)] ] Foriso Fairhand: Attack: Short Sword Ear: (20-(d20+0)) [1d20=8] 12. Probably MISSES Bombardier Beetle #3 (AC FINAL: 4).

[BOB] ] INIT: 16 GOING: Bombardier Beetle #3

[Miranda (temp John)] do they get rear bonus?

[BOB] ] Bombardier Beetle #3 moved 2'09".

[BOB] Bombardier Beetle #3 targets Indigo. Distance: 3'09"

[BOB] Bombardier Beetle #3 targets Kristelle. Distance: 4'05"

[BOB] ] Bombardier Beetle #3 moved 2'03".

[BOB] ] Bombardier Beetle #3: Attack: Bite: (19-(d20+0)) [1d20=11] 8. Probably MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] ] INIT: 16 GOING: Bombardier Beetle #1

[BOB] ] INIT: 18 GOING: Kristelle

[Death] testing

[BOB] No to rear bonus John

[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (18-(d20+1)) [1d20=4] 13. Probably MISSES Bombardier Beetle #3 (AC FINAL: 4).

Brian] has joined the game on Fri Apr 09 20:45:30 EDT 2010

Brian] is receiving the map Open Forest 2...

Brian] has received the map Open Forest 2.

[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (18-(d20+1)) [1d20=5] 12. Probably MISSES Bombardier Beetle #3 (AC FINAL: 4).

[Death] bob if you can see this, try resending me the map?

[BOB] ] INIT: 18 GOING: Miranda

[Kristelle (Kaz)] ((sheesh))

[BOB] better Mike?

[Miranda (temp John)] round 2 stuned

[BOB] ] ROUND: 3

[BOB] ] INIT: 7 GOING: Indigo

Death] has left the game on Fri Apr 09 20:45:58 EDT 2010

[Indigo (Lisa)] ] Indigo: Attack: Goblin Sword: ((20-(d20+1))-2-2) [1d20=15] 0 [ROLL WAS MODIFIED]. PROBABLY HITS Bombardier Beetle #3 (AC FINAL: 4)!!!

[Indigo (Lisa)] ] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=6] 9 [ROLL WAS MODIFIED] added to: Bombardier Beetle #3

Death] has joined the game on Fri Apr 09 20:46:19 EDT 2010

Death] is receiving the map Open Forest 2...

Death] has received the map Open Forest 2.

[BOB (to GM only)] ] Bombardier Beetle #3's Current Hit Points: adjusted to 1 (-9) - Massively Wounded

[Indigo (Lisa)] ] Indigo: Attack: Short Sword: ((20-(d20+1))-2-2) [1d20=3] 12 [ROLL WAS MODIFIED]. Probably MISSES Bombardier Beetle #3 (AC FINAL: 4).

[BOB] ] INIT: 11 GOING: Imari

[BOB] Everythign better now Mike?

[Death] i guess

[Death] i wish i knew why my comptuer hated this game

[Death] ] Imari: Attack: Mr. Pointy, Spear, Long: (20-(d20+1)) [1d20=8] 11. Probably MISSES Bombardier Beetle #3 (AC FINAL: 4).

[BOB] because it thinks you should be here

[BOB] ] INIT: 11 GOING: Bombardier Beetle #4

[BOB] ] Bombardier Beetle #4 moved 10'04".

[Death] doesn't work at your house either

[BOB] ] INIT: 12 GOING: Bombardier Beetle #2

[BOB] ] Bombardier Beetle #2 moved 3'03".

[BOB] ] INIT: 14 GOING: Branwyn

[BOB] ] INIT: 15 GOING: Foriso Fairhand

[Foriso Fairhand (Guy)] ] Foriso Fairhand: Attack: Short Sword Ear: (20-(d20+0)) [1d20=5] 15. Probably MISSES Bombardier Beetle #3 (AC FINAL: 4).

[BOB] ] INIT: 16 GOING: Bombardier Beetle #3

[BOB] Bombardier Beetle #3 no longer targets Indigo.

[BOB] Bombardier Beetle #3 no longer targets Kristelle.

[BOB] Bombardier Beetle #3 no longer targets Foriso Fairhand.

[BOB] ] Bombardier Beetle #3 moved 9'00".

[BOB] parting shots

[BOB] Indigo Kristelle and Foriso

[Indigo (Lisa)] ] Indigo: Attack: Goblin Sword: ((20-(d20+1))-2-2) [1d20=18] -3 [ROLL WAS MODIFIED]. PROBABLY HITS Bombardier Beetle #3 (AC FINAL: 4)!!!

[Indigo (Lisa)] ] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=5] 8 [ROLL WAS MODIFIED] added to: Bombardier Beetle #3

[BOB (to GM only)] ] Bombardier Beetle #3's Current Hit Points: adjusted to -7 (-8) - Dying

[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (18-(d20+1)) [1d20=13] 4. PROBABLY HITS Bombardier Beetle #3 (AC FINAL: 4)!!!

[BOB] ] INIT: 16 GOING: Bombardier Beetle #1

[BOB] ] INIT: 18 GOING: Kristelle

[Death] why not me?

[BOB] sorry you could have Mike

[Kristelle (Kaz)] Geez

[BOB] forgot you had the long spear there

[Kristelle (Kaz)] ] Kristelle moved 16'06".

[Kaz] Kristelle targets Bombardier Beetle #4. Distance: 1'10"

[Foriso Fairhand (Guy)] ] Foriso Fairhand: Attack: Short Sword Ear: (20-(d20+0)) [1d20=8] 12

[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (18-(d20+1)) [1d20=7] 10. Probably MISSES Bombardier Beetle #4 (AC FINAL: 4).

[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (18-(d20+1)) [1d20=6] 11. Probably MISSES Bombardier Beetle #4 (AC FINAL: 4).

[Kristelle (Kaz)] ((what the living hell?))

[BOB] ] INIT: 18 GOING: Miranda

[Miranda (temp John)] round 3 of 6 stunned

[BOB] ] ROUND: 4

[BOB] ] INIT: 7 GOING: Indigo

[Foriso Fairhand (Guy)] ((sorry lost focus again))

[Indigo (Lisa)] ] Indigo moved 15'04".

[Lisa] Indigo targets Bombardier Beetle #4. Distance: 2'00"

[Indigo (Lisa)] ] Indigo: Attack: Goblin Sword: ((20-(d20+1))-2-2) [1d20=11] 4 [ROLL WAS MODIFIED]. PROBABLY HITS Bombardier Beetle #4 (AC FINAL: 4)!!!

[Indigo (Lisa)] ] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=5] 8 [ROLL WAS MODIFIED] added to: Bombardier Beetle #4

[Indigo (Lisa)] ] Indigo: Attack: Goblin Sword: ((20-(d20+1))-2-2) [1d20=18] -3 [ROLL WAS MODIFIED]. PROBABLY HITS Bombardier Beetle #4 (AC FINAL: 4)!!!

[Indigo (Lisa)] ] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=5] 8 [ROLL WAS MODIFIED] added to: Bombardier Beetle #4

[Indigo (Lisa)] ] Indigo: Attack: Short Sword: ((20-(d20+1))-2-2) [1d20=12] 3 [ROLL WAS MODIFIED]. PROBABLY HITS Bombardier Beetle #4 (AC FINAL: 4)!!!

[BOB (to GM only)] ] Bombardier Beetle #4's Current Hit Points: adjusted to 2 (-16) - Massively Wounded

[Indigo (Lisa)] ] Indigo: Damage v SM: Short Sword: ((1d6)+3) [1d6=5] 8 [ROLL WAS MODIFIED] added to: Bombardier Beetle #4

[BOB] ] INIT: 11 GOING: Imari

[BOB (to GM only)] ] Bombardier Beetle #4's Current Hit Points: adjusted to -6 (-8) - Dying

[Death] ] Imari moved 12'09".

[Indigo (Lisa)] ((did that kill it?))

[BOB] yeap

[BOB] ] INIT: 12 GOING: Bombardier Beetle #2

[Indigo (Lisa)] Yay!!

[BOB] ] Bombardier Beetle #2 moved 15'01".

[BOB] ] INIT: 14 GOING: Branwyn

[BOB] ] INIT: 15 GOING: Foriso Fairhand

[Kristelle (Kaz)] ((Bob, since we've been moved around, I'm a little confused. Are the other two beetles headed toward the gnome camp, or away from it?

[BOB] (they seem to be just munching on plants ignoring everything around them

[Kristelle (Kaz)] ((okay))

[BOB] guy?

[Foriso Fairhand (Guy)] ] Foriso Fairhand moved 15'05".

[BOB] ] INIT: 16 GOING: Bombardier Beetle #1

[BOB] ] Bombardier Beetle #1 moved 9'10".

[BOB] ] INIT: 18 GOING: Kristelle

[BOB] (if you take a full round of no actions you regain your fatigue points, remember ever attack is 1 point)

[BOB] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.Fatigue

[BOB] for example Indigo and Kristelle each have 10 + 1 per level + con bonus

[BOB] everyone else has their hit die so most are at 8, branwyn is at 4

[Kristelle (Kaz)] ] Kristelle moved 40'04".

[Foriso Fairhand (Guy)] (( i only have 6)

[Kaz] Kristelle targets Bombardier Beetle #2. Distance: 2'00"

[BOB] nods

[Death] does movement cost?

[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (18-(d20+1)) [1d20=1] 16. Probably MISSES Bombardier Beetle #2 (AC FINAL: 4).

[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (18-(d20+1)) [1d20=6] 11. Probably MISSES Bombardier Beetle #2 (AC FINAL: 4).

[Miranda (temp John)] (not using fatigue points at the moment)

[BOB] yes each half move counts as one fatigue point

[BOB] ] INIT: 18 GOING: Miranda

[Death] what about less?

[BOB] smiles at John

[Kristelle (Kaz)] ((I call shenanigans. I want new dice.))

[Miranda (temp John)] round 4 or 6 stuned

[Death] last turn i only moved 12'

[BOB] ] ROUND: 5

[BOB] so zero fatigue for that Mike

[BOB] ] INIT: 7 GOING: Indigo

[Death] but no regain?

[Indigo (Lisa)] ] Indigo moved 38'07".

[Lisa] Indigo targets Bombardier Beetle #2. Distance: 1'09"

[BOB] if you do not move or attack in a round you regain one level

[BOB] which in this case is back to full

[Indigo (Lisa)] ] Indigo: Attack: Goblin Sword: ((20-(d20+1))-2-2) [1d20=8] 7 [ROLL WAS MODIFIED]. Probably MISSES Bombardier Beetle #2 (AC FINAL: 4).

[Indigo (Lisa)] ] Indigo: Attack: Short Sword: ((20-(d20+1))-2-2) [1d20=9] 6 [ROLL WAS MODIFIED]. Probably MISSES Bombardier Beetle #2 (AC FINAL: 4).

[BOB] ] INIT: 11 GOING: Imari

[Death] ] Imari moved 32'01".

[Death] Imari targets Bombardier Beetle #2. Distance: 4'10"

[Death] ] Imari: Attack: Mr. Pointy, Spear, Long: (20-(d20+1)) [1d20=16] 3. PROBABLY HITS Bombardier Beetle #2 (AC FINAL: 4)!!!

[Death] ] Imari: Damage v SM: Mr. Pointy, Spear, Long: ((2d6)+3) [2d6=5,5] 13 [ROLL WAS MODIFIED] added to: Bombardier Beetle #2

[BOB (to GM only)] ] Bombardier Beetle #2's Current Hit Points: adjusted to 5 (-13) - Heavily Wounded

[BOB] ] INIT: 12 GOING: Bombardier Beetle #2

[BOB] Kristelle and Indigo both take (3d4) [3d4=2,4,4] 10

[BOB] ] Kristelle's Current Hit Points: adjusted to 8 (-10) - Heavily Wounded

[BOB] ] Indigo's Current Hit Points: adjusted to -1 (-10) - Dying

[BOB] and Kristelle and Imari need to roll their percentage

[Kristelle (Kaz)] ] Roll #1: (d100) [1d100=10] 10

[Miranda (temp John)] ooops

[Death] [d100]

[Kristelle (Kaz)] ((I'm gonna go read a book.))

[Death] (d100) [1d100=38] 38

[BOB] stunned for (2d4) [2d4=1,4] 5 rounds and deaf for (2d4) [2d4=2,3] 5 rounds after that

[BOB] for Kritelle

[BOB] ] INIT: 14 GOING: Branwyn

[Miranda (temp John)] good thing Brawn saved her spell

[Indigo (Lisa)] ((can I cast from this far away?))

[BOB] depends on teh spell

[Guy] Foriso Fairhand targets Bombardier Beetle #2. Distance: 45'00"

[BOB] but very often yes

[BOB] you are 60 feet away

[Branwyn (Lisa)] ((magic missile for instance?))

[BOB] will check but I think so

[Miranda (temp John)] yes

[Miranda (temp John)] i just checks 60 yds plus

[BOB] thank you john

[BOB] 60 yards + 10 yards per level I guess?

[Lisa] Branwyn targets Bombardier Beetle #2. Distance: 59'02"

[Branwyn (Lisa)] ] Branwyn casts a spell against Bombardier Beetle #2: Magic Missile: Magical bolts shoot forth, each doing (1d4+1) [1d4=2] 3 points of damage. The caster fires forth 1 at first level and an additional one for every second level after that until he fires 5 at 9th level.

[Miranda (temp John)] sleep is 30 yrd plus so at least 90 feet

[BOB] so that is 2 missles at yoru level Branwyn

[Miranda (temp John)] he is 3dr level

[BOB] so 6 points of damage

[Branwyn (Lisa)] ((so is twice that for 3rd level?))

[Branwyn (Lisa)] okay

[BOB (to GM only)] ] Bombardier Beetle #2's Current Hit Points: adjusted to -1 (-6) - Dying

[BOB] ] INIT: 15 GOING: Foriso Fairhand

[Foriso Fairhand (Guy)] ] Foriso Fairhand: Attack: Sling: (20-(d20+0)) [1d20=17] 3

[Guy] Foriso Fairhand targets Bombardier Beetle #1. Distance: 38'01"

[Miranda (temp John)] when you get more proficent, that can be split up one on creature a and one on creature b if you want

[BOB] grins, Guy keeps goign to attack and Lisa kills it before he can get there

[Foriso Fairhand (Guy)] ] Foriso Fairhand: Attack: Sling: (20-(d20+0)) [1d20=14] 6. Probably MISSES Bombardier Beetle #1 (AC FINAL: 4).

[Miranda (temp John)] you might want to sleep the last one and kill it while it sleeps

[BOB] ] INIT: 16 GOING: Bombardier Beetle #1

[Miranda (temp John)] but I am overly causion when I am stuned

[Branwyn (Lisa)] ((that's what I was going to do))

[BOB] ] Bombardier Beetle #1 moved 30'09".

[BOB] ] INIT: 18 GOING: Kristelle

[BOB] ] INIT: 18 GOING: Miranda

[Foriso Fairhand (Guy)] i think that may have been wrong

[BOB] ] ROUND: 6

[BOB] ] INIT: 7 GOING: Indigo

[Branwyn (Lisa)] ((didn't want to put nearly dead beetle to sleep))

[BOB] ] INIT: 11 GOING: Imari

[Miranda (temp John)] round 5 of 6 stuned

[BOB] ] INIT: 14 GOING: Branwyn

[Foriso Fairhand (Guy)] hey bob did you see a bonus to my hit?

[BOB] ] Indigo's Current Hit Points: adjusted to -2 (-1) - Dying

[Lisa] Branwyn targets Bombardier Beetle #1. Distance: 27'08"

[BOB] as indigo bleeds

[Branwyn (Lisa)] ] Branwyn casts a spell against Bombardier Beetle #1: Sleep: (2d4) [2d4=3,4] 7 hit dice worth of creatures fall asleep, no save.

[Miranda (temp John)] you are smarter then you look, but then what would I know what you look like

[BOB] ] INIT: 15 GOING: Foriso Fairhand

[BOB] and that is asleep

[Branwyn (Lisa)] ((good assumption - I'm blonde))

[Miranda (temp John)] ;)

[Foriso Fairhand (Guy)] ] Foriso Fairhand: Attack: Sling: (20-(d20+0)) [1d20=12] 8. Probably MISSES Bombardier Beetle #1 (AC FINAL: 4).

[BOB] Guy you can use your Sword and kill it

[Miranda (temp John)] does it have a throat?

[BOB] it is asleep now

[Foriso Fairhand (Guy)] thats twice i should have hit

[BOB] you can stab it in teh back of the head

[BOB] with the sling you rolled a 12, to hit AC 8

[BOB] it is AC 4

[BOB] Combat has finished.

[Miranda (temp John)] when I was the mage, they got so mad at me for holding my spells when I could have finished them off like that

[BOB] so someone goes adn binds wounds on Indigo

[BOB] stablizing him at -2

[Death] he'd punch people

[Miranda (temp John)] one time we were walking and walking then we had to chase after a bat and I made a dead bad into a flying dead bat

Branwyn (Lisa)] staggers over to Indigo to bind his wounds

[Death] he maged like a noob

[Branwyn (Lisa)] ] Branwyn moved 56'02".

[BOB] ] Time of Day: 02:15 PM. Day 6 Pen ___ de, Spe {Early Fall} 6th, 338 SKR.

[BOB] ] Time of Day: 02:30 PM. Day 6 Pen ___ de, Spe {Early Fall} 6th, 338 SKR.

[Miranda (temp John)] i died like a noob many a times

[BOB] and both KRistelle and Miranda are now not deaf

[BOB] nor incapacitated

[Death] not deaf helps i suppose

Kristelle (Kaz)] shakes her head.

[Miranda (temp John)] would 1 point from an orison make him walking wounded?

[Miranda (temp John)] WHAT?

[BOB] no to john, needs a cure light to do that

[Branwyn (Lisa)] I don't see any gnome parts but we should probably look for them

[BOB] (brb restroom) and Yes with a basic search you can find most of a body

[Branwyn (Lisa)] We should get something extra out of this

[BOB] I am away from the keyboard.

[Miranda (temp John)] shells of any value?

[Miranda (temp John)] I could see making shileds maybe?

[Miranda (temp John)] but it is my bedtime

[Branwyn (Lisa)] ((observation to look for gnome pieces?))

Kristelle (Kaz)] wraps the remains in a cloak and carefully holds the body.

[Miranda (temp John)] had so much fun being stunned and BOB'd

[Miranda (temp John)] will call on Insigo so we do not have to carry him

[Kristelle (Kaz)] ((I want new dice, dammit. The only hit I got was the one Indigo killed.))

[Miranda (temp John)] ] Miranda moved 39'02".

[Miranda (temp John)] ] Miranda moved 7'11".

[Death] what body parts are left?

[temp John] Miranda targets Indigo. Distance: 0'05"

[Kristelle (Kaz)] ((So I basically got a hit on a dead beetle. And you guys say this is normal?))

[Miranda (temp John)] ] Miranda casts a spell against Indigo: Cure Light Wounds: You're healed (-1d8) [1d8=5] -5 points.

[Branwyn (Lisa)] Pract said we would get a reward if we could find dead gnomes

[BOB] I am back at the keyboard.

[BOB] smiles at Kaz

[BOB] you have the head and most of the chest

[Death] cool

[BOB] both legs and one arm are gone

[Miranda (temp John)] are the beetle shells of any value?

[BOB] and Indigo is walking wounded

[Kristelle (Kaz)] He only said there was the one.

[BOB] and no to the shells being worth anything

[Branwyn (Lisa)] that should get us something

[Miranda (temp John)] enjoy

[Miranda (temp John)] catch you back at the farm

[BOB] ] Indigo's Current Hit Points: adjusted to 1 (3) - Massively Wounded

[Kristelle (Kaz)] ((you going, John?))

[BOB] night John

[Branwyn (Lisa)] bye!

[Kristelle (Kaz)] ((Night, John!))

[Foriso Fairhand (Guy)] night john

[Miranda (temp John)] night all

temp John] has left the game on Fri Apr 09 21:20:37 EDT 2010

Kristelle (Kaz)] turns and starts walking back to the gnome camp.

[BOB] so did you want to go after that Ankheg on the way back to the keep?

[Branwyn (Lisa)] (in our condition?))

[BOB] wry grin

[Kristelle (Kaz)] ((*snort*))

[BOB] (Dodger go up 4 - 1 middle of the 7th)

[Branwyn (Lisa)] ((besides we have to take Pract to the Keep))

[BOB] ok

[BOB] ] XP award: 88. Next level in 2536.

[BOB] ] XP award: 88. Next level in 2935.

[BOB] ] XP award: 88. Next level in 1584.

[BOB] ] XP award: 88. Next level in 402.

[BOB] ] XP award: 88. Level-up!

[BOB] ] XP award: 44. Next level in 175.

[Death] wewt

[BOB] and you take Pract back to the keep

[BOB] and help negociate a treaty for him

[Branwyn (Lisa)] ((what about our reward?))

[BOB] ] Time of Day: 08:30 PM. Day 6 Pen ___ de, Spe {Early Fall} 6th, 338 SKR.

[BOB] ] XP award: 150. Next level in 2386.

[BOB] ] XP award: 150. Next level in 2785.

[BOB] ] XP award: 150. Next level in 1434.

[BOB] ] XP award: 150. Next level in 252.

[BOB] ] XP award: 150. Level-up!

[BOB] ] XP award: 75. Next level in 100.

[BOB] and your reward for the treaty is a small pouch with (1d12) [1d12=11] 11 Platinum Pieces in it

[Branwyn (Lisa)] ((thank you))

[Kristelle (Kaz)] ((nice, but wow. Hefty.))

[Death] (d8) [1d8=6] 6

[BOB] They take and cleanse the head, so they can interr the skull

[Death (to GM only)] ] Character sheet for Imari modified: Saving Throws - Paralysis, Poison or Death:: CHANGED: 9 (10). Rod, Staff or Wand:: CHANGED: 13 (14). Petrification or Polymorph:: CHANGED: 12 (13). Breath Weapon:: CHANGED: 15 (16). Magical Spell:: CHANGED: 14 (15). Combat - Current Hit Points:: CHANGED: 29 (21). Max Hit Points:: CHANGED: 29 (21).

[Foriso Fairhand (Guy)] nice

[Death] "Would you like me to prepare the body parts?"

[BOB] they politely decline

[BOB] they thank you for your offer

[BOB] but they have a priest who takes care of the body

[BOB] ] Miranda moved 21'04".

[BOB] ] Practumnarishkill moved 19'04".

[BOB] and I am going to take it you rest over night

[BOB] ] Time of Day: 08:00 AM. Day 7 Mid ___ de, Spe {Early Fall} 7th, 338 SKR.

[Branwyn (Lisa)] ((yes please))

[BOB] ] Branwyn's Current Hit Points: adjusted to 6 (2) - Heavily Wounded

[BOB] ] Kristelle's Current Hit Points: adjusted to 10 (2) - Heavily Wounded

[BOB] ] Foriso Fairhand's Current Hit Points: adjusted to 13 (2) - Moderately Wounded

[BOB] ] Imari: No adjustments made.

[BOB] ] Indigo's Current Hit Points: adjusted to 3 (2) - Heavily Wounded

[BOB] So Brian you able to keep up with things?

[Kristelle (Kaz)] ((are we on day four now, or day five? - of the week to get the gremlin for Bran?))

[BOB] is now day 5

[Branwyn (Lisa) (to GM only)] ] Character sheet for Branwyn modified: Spells - CHANGED: Sleep -- # Memorized: 1 (+0), CHANGED: Lightning Bug -- # Memorized: 1 (+0),

[BOB] and you have completed 7 of the 12 tasks so far very nice

[Imari (Death)] so where are we now?

[Imari (Death)] at the gnomes or castle?

[BOB] keep in the morning

[BOB] gnome treaty is signed

[Imari (Death)] okay.

[Branwyn (Lisa)] ((and still pretty banged up))

[Imari (Death)] i'd like to learn to use a bow, is there a trainer here?

[BOB] you have Gremlins, Ankeheg, frogs, stone monster and one mystery one still left

[BOB] and yes to the trainign with the bow

[BOB] will take 7 weeks and cost 700 GP

[BOB] but can you learn the bow?

[Imari (Death)] any, dagger first

[BOB] yeap

[Imari (Death)] i assume the barbarians use a lot of bows?

[BOB] nods

[BOB] ] Medoro moved 16'04".

[Medoro (BOB)] coughs,

[Medoro (BOB)] sorry to disturb you

[Imari (Death)] then bow will be next

[Branwyn (Lisa)] Good morning Medoro

[Imari (Death)] aaaaaand i'm frozen.

[Medoro (BOB)] good morning

Death] has left the game on Fri Apr 09 21:39:03 EDT 2010

[Kristelle (Kaz)] Good morrow, Medoro.

[Medoro (BOB)] The Missues was most grateful you helped with that treaty last night

Death] has joined the game on Fri Apr 09 21:39:29 EDT 2010

Death] is receiving the map Base Map...

Death] has received the map Base Map.

Kristelle (Kaz)] smiles

[Branwyn (Lisa)] We are happy she is pleased

[Medoro (BOB)] Mr Indigo there helped out a bit and you all bringing them back made her really happy

[Foriso Fairhand (Guy)] but she cant tell us herself

[Medoro (BOB)] I do have a , looks down

[Kristelle (Kaz)] Calm, Tiptoes.

[Medoro (BOB)] I can't say what the Missus is doing this morning

[Kristelle (Kaz)] Medoro, is something amiss?

[Medoro (BOB)] her husband did return late last night

[Foriso Fairhand (Guy)] yeah she might get sullied by talking to the help

Kristelle (Kaz)] grins.

[Kristelle (Kaz)] More like her attention is elsewhere at the moment.

[Medoro (BOB)] he has been gone these past two months

[Medoro (BOB)] but I was goign to ask

[Medoro (BOB)] did you have any progress on the other things to report?

[Medoro (BOB)] Not to not be grateful you see

[Medoro (BOB)] I was just going to tidy up the notes

[Kristelle (Kaz)] Well, there was some trouble out west, but we'll finish mopping it up.

[Kristelle (Kaz)] Some troublemaker passing through, tricked a farmer badly. The man lost his son for it.

[Branwyn (Lisa)] I think we have been very successful so far. You are more than welcome to join us.

[Branwyn (Lisa)] To help you keep track of course

[Medoro (BOB)] grins, I would like that

[Medoro (BOB)] if I can get away

Kristelle (Kaz)] chuckles.

[Medoro (BOB)] the Missus has me doing some hearldry ? things

[Medoro (BOB)] hearaldry?

[Kristelle (Kaz)] Heraldry?

[Medoro (BOB)] hearingdry?

[Branwyn (Lisa)] And you do need the practice

[Medoro (BOB)] ahhh yes

[Medoro (BOB)] thanks you

[Medoro (BOB)] Heraldry

[Medoro (BOB)] she wants a reconning of all of the families and if any have any markings

[Kristelle (Kaz)] Is your brain overflowing, yet?

[Medoro (BOB)] smiles, I do believe it is Mss Kristelle

[Kristelle (Kaz)] Well, it sounds like the perfect excu... reason to be out and about with the Company.

[Death] "The families of the barbarians. So close to propper clans, but still so far."

Kristelle (Kaz)] grins at Medoro.

[Medoro (BOB)] Oh I wish I could go with you

[Medoro (BOB)] maybe another time

[Foriso Fairhand (Guy)] the dwarves have the right idea about family and clans

[Death] "I do not know of the dwarves."

[Kristelle (Kaz)] What a shame. I guess we shall have to wait for your company, then.

[Medoro (BOB)] (Mike you need to change your level and XP goal please)

[BOB] OK, so what is the plan for today?

[BOB] giant frogs? monster that turns people to stone?

[Branwyn (Lisa)] ((we are still not full strength - maybe the gremlins?))

[Kristelle (Kaz)] ((Either the ankheg and down to the frogs (or vice versa), or the gremlin.))

[Foriso Fairhand (Guy)] ((me thinks i am done for the night))

[Death] ugh. where is the priest xp chart?

[BOB] experience chart page

[BOB] chapter one

[BOB] experience charts

[Foriso Fairhand (Guy)] what lvl are you mike?

[Death] 4

[Kristelle (Kaz)] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.ExperienceCharts

[BOB] grins at Kaz

[Foriso Fairhand (Guy)] you need 13000 to lvl 5

[Death (to GM only)] ] Character sheet for Imari modified: Magical Abilities - CHANGED: 1 -- Maximum: 5 (4), CHANGED: 1 -- Current: 5 (4). CHANGED: 2 -- Maximum: 4 (3), CHANGED: 2 -- Current: 4 (3). Class Levels - Character Level: (L) : CHANGED: 4 (3). Cleric: (CL) : CHANGED: 4 (3).

[Death] that'll take a while

[Death] yay! pants off time

[Foriso Fairhand (Guy)] ok im reallly dione now yall have a good night

[BOB] night Guy

[Kristelle (Kaz)] ((seriously, I didn't need to know that, Mike.))

[Kristelle (Kaz)] ((Night honey))

[Foriso Fairhand (Guy)] grats mike

[Foriso Fairhand (Guy)] ill be in really late next week

[Branwyn (Lisa)] goodnight

[Foriso Fairhand (Guy)] i work 12-8

[BOB] uff

[Death] lol. i believe that pants, while functional, are not comfortable.

[BOB] hope to see you

[Kristelle (Kaz)] ((eww))

[Death] i wish i could wear a kilt all the time

[Kristelle (Kaz)] ((that was to Guy's shift, not your pants))

[BOB] you could Mike

[Death] my pants are eww, too.

Guy] has left the game on Fri Apr 09 21:53:01 EDT 2010

[Branwyn (Lisa)] ((you are wearing a kilt?))

[Death] nah. boxers

[BOB] how many kilts do you have now?

[Death] it's the usual house wear for mel and myself

[Kristelle (Kaz)] ((you just HAD to ask))

[Kristelle (Kaz)] :D

[Death] and our friends, too. heh. it's like a plague

[Branwyn (Lisa)] TMI

[Death] it's become such a joke with all our friends we ended up having a boxers party

[Kristelle (Kaz)] lol

[Death] everyone went out to find the best boxers they could and when you walked in, it was time to drop pants.

[Death] i got pink ones with shamrocks

[Death] they are awesome.

[Death] it takes a real man to wear pink boxers

[Kristelle (Kaz)] ((Uh huh))

[BOB] grins

[BOB] Ok, so you are heading out?

[BOB] gremlins?

[BOB] or frogs?

[Death] i guess...

[Death] we're kind of screwed on hp at the moment

[Death] gremlins are small

[Branwyn (Lisa)] will they try to kill us?

[Death] probably?

[Branwyn (Lisa)] (I just want to put them to sleep - stuff them in a cage and leave))

[Kristelle (Kaz)] My thought is, if we could get a few to come after one of us - probably me - then you, Branwyn, could cast sleep on them.

[Kristelle (Kaz)] Imari could duck in with the cage, grab one, and we can run like heck.

[Branwyn (Lisa)] ((sounds good to me))

[Kristelle (Kaz)] We DO have to deal with them at some point, and get them out of the poor woman's home, but this will at least get your debt paid.

[Branwyn (Lisa)] and keep my spell book unlocked

[Kristelle (Kaz)] No doubt.

[Branwyn (Lisa)] If there aren't that many maybe they will all go to sleep

[Branwyn (Lisa)] so off to capture a gremlin

[Death] we could have gremlin stew

[Branwyn (Lisa)] yum

[Kristelle (Kaz)] ((this is the next day, and we only got a couple of hp back?))

[Death] they don't do well in microwaves as i recall

[Death] did you give them the healing proficiency bonus?

[Branwyn (Lisa)] ((we only got 2 each))

[BOB] you got the two for sleeping in bed

[BOB] forgot the bonus one for the healer

[Death] i have healing

[BOB] ] Farmland 1: No adjustments made.

[BOB] ] Branwyn's Current Hit Points: adjusted to 7 (1) - Moderately Wounded

[BOB] ] Kristelle's Current Hit Points: adjusted to 11 (1) - Moderately Wounded

[BOB] ] Foriso Fairhand's Current Hit Points: adjusted to 14 (1) - Moderately Wounded

[BOB] ] Imari: No adjustments made.

[BOB] ] Indigo's Current Hit Points: adjusted to 4 (1) - Heavily Wounded

[Death] okay, here's the plan

[Death] we kill that guy before he can say a word

[Death] we can't let him utter one word

[Branwyn (Lisa)] ((LOL!!!))

[Branwyn (Lisa)] (we can just run past him))

Kaz] has left the game on Fri Apr 09 22:03:54 EDT 2010

[Branwyn (Lisa)] ((you have those undead spells Mike?))

Kaz] has joined the game on Fri Apr 09 22:04:45 EDT 2010

Kaz] is receiving the map Farmland 1...

Kaz] has received the map Farmland 1.

[Death] which?

[Death] i think i have invisibility to undead

[Branwyn (Lisa)] ((I dunno - for whatever is roaming around the graveyard))

[Generic Farmer #5 (BOB)] Hello

[Generic Farmer #5 (BOB)] Thank the Gods you are here

[Generic Farmer #5 (BOB)] it is Brother Frasier

[Death] "Let me guess."

[Death] "You need our help."

[Generic Farmer #5 (BOB)] he needs your help

[Generic Farmer #5 (BOB)] at least I think he does

[Branwyn (Lisa)] (too bad we're not deaf now))

[Generic Farmer #5 (BOB)] he was such a weird man

[Generic Farmer #5 (BOB)] but now he is really crazy

[Kaz] I am back at the keyboard.

[Death] "When do they work?"

[Kristelle (Kaz)] How so?

[Imari (Death)] "I do not understand why one would choose to farm, but if they do, shouldn't they farm?"

[Generic Farmer #5 (BOB)] normally he is always ranting and raving about how we will be smitted down

[Imari (Death)] "They just go find trouble to shout about instead."

[Generic Farmer #5 (BOB)] and how what ever we are doing that is fun is wrong

[Kristelle (Kaz)] and now?

[Generic Farmer #5 (BOB)] but he was totally silent the past three days

[Generic Farmer #5 (BOB)] we would go past his temple to the fields

[Generic Farmer #5 (BOB)] and normally he would be trying to urge us to great deeds,

[Generic Farmer #5 (BOB)] but then he was really quiet

[Generic Farmer #5 (BOB)] I did think it a blessing

[Imari (Death)] "Then, shouldn't you be happy for this change?"

[Kristelle (Kaz)] Did he speak at all? Even one word?

[Generic Farmer #5 (BOB)] but then he has not been seen these past three days

[Generic Farmer #5 (BOB)] and

[Generic Farmer #5 (BOB)] well

[Generic Farmer #5 (BOB)] I peeked inside on my way by today

[Generic Farmer #5 (BOB)] and there is a man's arm laying inside the temple

[Generic Farmer #5 (BOB)] but no body

[Generic Farmer #5 (BOB)] so I ran out side

[Generic Farmer #5 (BOB)] and you appeared

[Generic Farmer #5 (BOB)] wow

[Generic Farmer #5 (BOB)] just like Brother Frasier said

[Kristelle (Kaz)] Not again.

[Generic Farmer #5 (BOB)] if we needed help the gods would provide

[Branwyn (Lisa)] ((kind of like under the cellar))

Lisa] has left the game on Fri Apr 09 22:10:37 EDT 2010

[Kristelle (Kaz)] What do you mean, just like Brother Frasier said?

[Generic Farmer #5 (BOB)] do you think he was right?

[Generic Farmer #5 (BOB)] that when we really need help the Gods provided it?

[Generic Farmer #5 (BOB)] I thought he was just an old blow hard

Lisa] has joined the game on Fri Apr 09 22:11:06 EDT 2010

Lisa] is receiving the map Farmland 1...

Lisa] has received the map Farmland 1.

[Kristelle (Kaz)] I think that it is easy to say help will come, when Lord Mosskin provides patrols.

Kristelle (Kaz)] shrugs.

[Kristelle (Kaz)] No disrespect meant to anyones gods.

[Branwyn (Lisa)] Who was the one who was supposed to come and smite the people?

[Generic Farmer #5 (BOB)] I don't rightly know

Death] has left the game on Fri Apr 09 22:14:17 EDT 2010

[Generic Farmer #5 (BOB)] I never did listen very well

[Kristelle (Kaz)] And if he or she supposedly thought you all were worthless enough to smite, why would he or she then provide help when it was needed?

[Generic Farmer #5 (BOB)] Just seemed to be a whole lot of suffering

[Generic Farmer #5 (BOB)] and I have enough of that already

Kristelle (Kaz)] nods.

[Kristelle (Kaz)] Ah, well. Did the arm have a sleeve on it?

[Generic Farmer #5 (BOB)] plus the barley crop to try and get in

[Generic Farmer #5 (BOB)] no

[Generic Farmer #5 (BOB)] just an arm

[Generic Farmer #5 (BOB)] all the fingers are there

[Generic Farmer #5 (BOB)] I think

Mike] has joined the game on Fri Apr 09 22:15:35 EDT 2010

Mike] is receiving the map Farmland 1...

Mike] has received the map Farmland 1.

[Generic Farmer #5 (BOB)] I did get out really fast

[Branwyn (Lisa)] Could you tell if it was Brother Frasier's?

[Generic Farmer #5 (BOB)] no

[Generic Farmer #5 (BOB)] I do not know

[Lisa] I am away from the keyboard.

[Lisa] I am back at the keyboard.

[Kristelle (Kaz)] Could it be Brother Frasier's arm? Or did you get the feeling it wasn't?

[Generic Farmer #5 (BOB)] it could be any body's arm

[Generic Farmer #5 (BOB)] begging yoru pardon

[Generic Farmer #5 (BOB)] as long as it was not mine

[Generic Farmer #5 (BOB)] waggles his wrist

[Generic Farmer #5 (BOB)] I need all my parts

[Generic Farmer #5 (BOB)] I don't want no smitting if that is what smitting is

[Branwyn (Lisa)] And you saw no creature in the temple?

[Generic Farmer #5 (BOB)] no

[Generic Farmer #5 (BOB)] the stream runs right under it

[Generic Farmer #5 (BOB)] Brother Frasier used to bring up water and purify it for services

[Branwyn (Lisa)] ((there's a door to the temple? we could peek in without really entering?))

[Kristelle (Kaz)] ((wow, sloooowwww processing. I asked that ages ago))

[Kristelle (Kaz)] That is understandable.

[Kristelle (Kaz)] Forgiveable, even.

Kristelle (Kaz)] winks at the farmer.

[Generic Farmer #5 (BOB)] back now Kaz?

[Kristelle (Kaz)] ((I think so))

[Generic Farmer #5 (BOB)] and yes to Lisa, you can look inside without going in

[Kristelle (Kaz)] ((yeah. That sucked.))

[BOB] ] Imari, Kristelle, Indigo and Branwyn moved 95'02".

[Kristelle (Kaz)] Did you see any movement in the graveyard as you passed?

[Generic Farmer #5 (BOB)] no, but I don't go near the graveyard if I can avoid it

[Generic Farmer #5 (BOB)] this is closer than I like

[Generic Farmer #5 (BOB)] (Mike you ok?)

[Branwyn (Lisa)] You have no family buried there?

[Generic Farmer #5 (BOB)] Yes Mamm

[Generic Farmer #5 (BOB)] my dad and mum are both in there

[Branwyn (Lisa)] But you do not see them?

[Kristelle (Kaz)] what is it that bothers you about the graveyard?

[Generic Farmer #5 (BOB)] they are dead! how could I see them? I sure don't want that

[Branwyn (Lisa)] Visit their graves

[Imari (Mike)] i'm fine

[Generic Farmer #5 (BOB)] oh, I guess I do on a holiday

[Generic Farmer #5 (BOB)] I stop by and leave flowers in teh spring after planting is done

[Branwyn (Lisa)] So there is no reason to be fearful of the graveyard

[Kristelle (Kaz)] ((what surrounds the graveyard? A fence? A low wall? Nothing?))

[Generic Farmer #5 (BOB)] (low wall, about 2 foot tall)

[Branwyn (Lisa)] ((doing observation on graveyard))

Kristelle (Kaz)] steps softly over to the graveyard wall and does a quick scan

[BOB] ] Branwyn moved 16'08".

[BOB] ] Kristelle moved 14'05".

[Branwyn (Lisa)] ] Branwyn: Observation check: (d20) [1d20=18] 18 - ROLL FAILED against 17!!

[Branwyn (Lisa)] ] Branwyn: Observation check: (d20) [1d20=10] 10 - ROLL SUCCEEDED against 17!!

[Kristelle (Kaz)] I didn't say IN

[Kristelle (Kaz)] I said TO

[BOB] ] Kristelle moved 7'08".

[Kristelle (Kaz)] ((graveyards give me the creeps...))

[Imari (Mike)] they're usually full of creeps

[BOB] Combat has begun!

[BOB] ] ROUND: 0

[Imari (Mike)] see?

[BOB] ] Ghoul #2: Initiative: (d10+10+) [1d10=6] 16

[BOB] ] Ghoul #3: Initiative: (d10+10+) [1d10=7] 17

[BOB] ] Ghoul #1: Initiative: (d10+10+) [1d10=1] 11

[Kristelle (Kaz)] ] Kristelle: Initiative: (d10+10+0) [1d10=2] 12

[Imari (Mike)] ] Imari: Initiative: (d10+10+0) [1d10=2] 12

[Generic Farmer #5 (BOB)] so you know they are normally out at night, but they can be out in daylight

[Branwyn (Lisa)] ] Branwyn: Initiative: (d10+10+-2) [1d10=7] 15

[Indigo (Lisa)] ] Indigo: Initiative: ((d10+10-+2)-10) [1d10=1] -1 [ROLL WAS MODIFIED]

[BOB] wow

[BOB] ] ROUND: 1

[BOB] ] INIT: -1 GOING: Indigo

[Indigo (Lisa)] ((do we fight ghouls like anything else?))

[Imari (Mike)] you'll find out i suppose

[Kristelle (Kaz)] ((can Imari turn them?))

[Indigo (Lisa)] ((thanks))

[Indigo (Lisa)] ] Indigo moved 28'08".

[Kristelle (Kaz)] Indigo, be careful!

[Lisa] Indigo targets Ghoul #2. Distance: 10'06"

[Indigo (Lisa)] ] Indigo: Attack: Goblin Sword: ((20-(d20+1))-2-2) [1d20=18] -3 [ROLL WAS MODIFIED]. PROBABLY HITS Ghoul #2 (AC FINAL: 6)!!!

[Indigo (Lisa)] ] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=2] 5 [ROLL WAS MODIFIED] added to: Ghoul #2

[BOB (to GM only)] ] Ghoul #2's Current Hit Points: adjusted to 11 (-5) - Moderately Wounded

[Indigo (Lisa)] ] Indigo: Attack: Short Sword: ((20-(d20+1))-2-2) [1d20=13] 2 [ROLL WAS MODIFIED]. PROBABLY HITS Ghoul #2 (AC FINAL: 6)!!!

[Indigo (Lisa)] ] Indigo: Damage v SM: Short Sword: ((1d6)+3) [1d6=5] 8 [ROLL WAS MODIFIED] added to: Ghoul #2

[BOB (to GM only)] ] Ghoul #2's Current Hit Points: adjusted to 3 (-8) - Massively Wounded

[BOB] ] INIT: 11 GOING: Ghoul #1

[Kristelle (Kaz)] ((Mike? No?))

[BOB] Ghoul #1 targets Indigo. Distance: 4'07"

[BOB] ] Ghoul #1 moved 19'03".

[Imari (Mike)] might

[Imari (Mike)] with a good roll

[BOB] ] Ghoul #1: Attack: Claw: (19-(d20+0)) [1d20=11] 8. Probably MISSES Indigo (AC FINAL: 4).

[BOB] ] Ghoul #1: Attack: Claw: (19-(d20+0)) [1d20=20] -1. PROBABLY HITS Indigo (AC FINAL: 4)!!! [CRITICAL HIT Roll Again]

[BOB] ] Ghoul #1: Attack: Claw: (19-(d20+0)) [1d20=4] 15. Probably MISSES Indigo (AC FINAL: 4). NOTE: Not available.

[BOB] ] Ghoul #1: Damage v SM: Claw: (1d3) [1d3=1] 1 added to: Indigo

[BOB] ] Indigo's Current Hit Points: adjusted to 3 (-1) - Heavily Wounded

[BOB] and a saving throw versus paralization for Indigo

[Indigo (Lisa)] ] Indigo: Paralysis, Poison or Death save: (d20) [1d20=1] 1 - ROLL FAILED against 16!!

[Imari (Mike)] ouch

[BOB] ] INIT: 12 GOING: Imari

[Kristelle (Kaz)] ((ish))

[Imari (Mike)] ] Imari moved 27'09".

[Imari (Mike)] ] Imari: Turn Undead: (1d20) [1d20=3] 3 Roll Results: 10 - Skeleton or 1 HD; 13 - Zombie; 16 - Ghoul or 2 HD; 19 - Shadow or 4 HD; 20 - Wight or 5 HD. If successful, turns (2d6) [2d6=2,2] 4 creatures.

[Imari (Mike)] g uess not

[BOB] ] INIT: 12 GOING: Kristelle

[Kristelle (Kaz)] Damn it! I hate graveyards!

[Kristelle (Kaz)] ] Kristelle moved 19'01".

[Kristelle (Kaz)] ] Kristelle moved 3'02".

[Kaz] Kristelle targets Ghoul #1. Distance: 1'09"

[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (18-(d20+1)) [1d20=13] 4. PROBABLY HITS Ghoul #1 (AC FINAL: 6)!!!

[Kristelle (Kaz)] ] Kristelle: Damage v SM: Long Sword: ((1d8)+3) [1d8=4] 7 [ROLL WAS MODIFIED] added to: Ghoul #1

Brian] has left the game on Fri Apr 09 22:38:09 EDT 2010

[BOB] Waiot

[BOB] this is why I told you to fix your sheet Mike

[BOB] 4th level you failed your turn

[BOB] 5th level you succeeded

[Kristelle (Kaz)] waiting

[Kristelle (Kaz)] ((sorry, everything is still choppy for me))

[Imari (Mike)] i'm not fifth

[Imari (Mike)] i'm fourth

[Imari (Mike)] i did fix it

[BOB] ok, but not the XP?

[Imari (Mike)] i did

[Imari (Mike)] 13000

[BOB] it did not take

[BOB] just fixed it

[BOB] ok

[Imari (Mike)] stupid klooge

[BOB] so if you are 4th you missed by 1 need a 4 or higher and you rolled a 3

[BOB (to GM only)] ] Ghoul #1's Current Hit Points: adjusted to 9 (-7) - Moderately Wounded

[BOB] and now Kristelle gets her next attack

[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (18-(d20+1)) [1d20=7] 10. Probably MISSES Ghoul #1 (AC FINAL: 6).

[Imari (Mike)] says i need a 16 for ghouls

[BOB] ] INIT: 15 GOING: Branwyn

[BOB] Mike my chart shows a 4 or higher

[BOB] will go double check

[BOB] Branwyn can cast,

[Imari (Mike)] then i guess the expression doesn't level up?

[BOB] right

[Lisa] Branwyn targets Ghoul #2. Distance: 29'07"

[Indigo (Lisa)] ] Branwyn casts a spell against Ghoul #2: Lightning Bug: a missile of electrical energy shoots forth, doing (1d6+1+1*3) [1d6=4] 8 points of damage up to +10. It's damage can be transferred through any conductor that touches the body.

[BOB (to GM only)] ] Ghoul #2's Current Hit Points: adjusted to -5 (-8) - Dying

Lisa] has left the game on Fri Apr 09 22:44:46 EDT 2010

[BOB] ] INIT: 17 GOING: Ghoul #3

[BOB] Ghoul #3 targets Imari. Distance: 3'07"

[BOB] ] Ghoul #3 moved 16'03".

[BOB] ] Ghoul #3: Attack: Claw: (19-(d20+0)) [1d20=19] 0. PROBABLY HITS Imari (AC FINAL: 8)!!!

[BOB] ] Ghoul #3: Damage v SM: Claw: (1d3) [1d3=2] 2 added to: Imari

[BOB] ] Ghoul #3: Attack: Claw: (19-(d20+0)) [1d20=17] 2. PROBABLY HITS Imari (AC FINAL: 8)!!!

[BOB] ] Ghoul #3: Damage v SM: Claw: (1d3) [1d3=1] 1 added to: Imari

[BOB] ] Ghoul #3: Attack: Bite: (19-(d20+0)) [1d20=15] 4. PROBABLY HITS Imari (AC FINAL: 8)!!!

[BOB] ] Ghoul #3: Damage v SM: Bite: (1d6) [1d6=2] 2 added to: Imari

[BOB] ] Imari's Current Hit Points: adjusted to 24 (-5) - Lightly Wounded

[Kristelle (Kaz)] ((noooooo)(noooooooo)))

Brian] has joined the game on Fri Apr 09 22:45:41 EDT 2010

Brian] is receiving the map Farmland 1...

Brian] has received the map Farmland 1.

[BOB] and two saves versus paralyzation

[Imari (Mike)] there goes her perfect record

[Imari (Mike)] ] Imari: Paralysis, Poison or Death save: (d20) [1d20=7] 7 - ROLL FAILED against 9!!

[Imari (Mike)] ] Imari: Paralysis, Poison or Death save: (d20) [1d20=16] 16 - ROLL SUCCEEDED against 9!!

[Kristelle (Kaz)] ((omg))

Lisa] has joined the game on Fri Apr 09 22:46:30 EDT 2010

Lisa] is receiving the map Farmland 1...

Lisa] has received the map Farmland 1.

[BOB] ] ROUND: 2

[BOB] Indigo is paralized until round (2+1d6) [1d6=3] 5 and Imari is paralized until round (2+1d6) [1d6=4] 6

[BOB] ] INIT: -1 GOING: Indigo

[BOB] ] INIT: 11 GOING: Ghoul #1

[BOB] Ghoul #1 targets Kristelle. Distance: 1'01"

[BOB] ] Ghoul #1 moved 1'02".

[BOB] ] Ghoul #1: Attack: Claw: (19-(d20+0)) [1d20=10] 9. Probably MISSES Kristelle (AC FINAL: 4). NOTE: Not available.

[BOB] ] Ghoul #1: Attack: Claw: (19-(d20+0)) [1d20=19] 0. PROBABLY HITS Kristelle (AC FINAL: 4)!!! NOTE: Not available.

[Kristelle (Kaz)] ((we're so screwed))

[BOB] ] Ghoul #1: Damage v SM: Claw: (1d3) [1d3=1] 1 added to: Kristelle

Lisa] has left the game on Fri Apr 09 22:48:48 EDT 2010

[BOB] ] Kristelle's Current Hit Points: adjusted to 10 (-1) - Heavily Wounded

Lisa] has joined the game on Fri Apr 09 22:49:25 EDT 2010

Lisa] is receiving the map Farmland 1...

Lisa] has received the map Farmland 1.

[Kristelle (Kaz)] ] Kristelle: Paralysis, Poison or Death save: (d20) [1d20=1] 1 - ROLL FAILED against 13!!

[BOB] OK

[BOB] is everyone caught up to this point now?

[Imari (Mike)] yeah. we're dead

[Imari (Mike)] why do you keep doign that bob?

[Kristelle (Kaz)] I don't know, I seem to be half frozen again

[Imari (Mike)] it's really annoying

[Lisa] ((no - black screen))

[BOB] Ok

[Imari (Mike)] stop resending the map

[Imari (Mike)] it changes the map tab, changes the zoom and the window placement

[BOB] Kaz and Lisa can you see anything yet?

[Kristelle (Kaz)] no

[Lisa] no

[BOB] how about now?

[Lisa] no

[Kristelle (Kaz)] no

[Imari (Mike)] you should probably exit and restart klooge

[BOB] I will do that

[BOB] I will save and restart

[Imari (Mike)] that seems the only fix for those kids of problems

[BOB] will take just a moment

[Imari (Mike)] i meant them

[BOB] ==== Gaming session started: Fri Apr 09 22:55:27 EDT 2010 ====

Mike] has joined the game on Fri Apr 09 22:56:02 EDT 2010

Mike] is receiving the map Farmland 1...

Mike] has received the map Farmland 1.

Kaz] has joined the game on Fri Apr 09 22:56:26 EDT 2010

Kaz] is receiving the map Farmland 1...

Kaz] has received the map Farmland 1.

Lisa] has joined the game on Fri Apr 09 22:56:49 EDT 2010

Lisa] is receiving the map Farmland 1...

Lisa] has received the map Farmland 1.

[BOB] Ok, lets see if this works now

Brian] has joined the game on Fri Apr 09 22:57:59 EDT 2010

Brian] is receiving the map Farmland 1...

Brian] has received the map Farmland 1.

[BOB] Lisa you are better now?

[BOB] Kaz?

[Lisa] seems better

[BOB] Ok

[Kaz] seems okay to me, too

[BOB] so at this point in the combat

[Kaz] aside from dying

[BOB] Branwyn is still up

[BOB] no one on your side is actually dead yet

[Kaz] you say that like it matters

[Branwyn (Lisa)] ] Branwyn moved 22'01".

[Lisa] Branwyn targets Ghoul #1. Distance: 0'02"

[Lisa] Branwyn no longer targets Ghoul #1.

[Lisa] Branwyn targets Ghoul #1. Distance: 0'02"

[Mike] she's out of spells for today?

[Branwyn (Lisa)] ] Branwyn: Attack: Pointy: (20-(d20+0)) [1d20=3] 17. Probably MISSES Ghoul #1 (AC FINAL: 6).

[BOB] ] INIT: 12 GOING: Imari

[Branwyn (Lisa)] sleep - which will not work on ghouls

[BOB] ] INIT: 12 GOING: Kristelle

[BOB] ] INIT: 15 GOING: Branwyn

[BOB] ] INIT: 17 GOING: Ghoul #3

[Kaz] I am back at the keyboard.

[Kristelle (Kaz)] ((Bran doesn't get a chance this round?))

[BOB] she already did

[Branwyn (Lisa)] ((I missed))

[BOB] she just went a bit early

[Kristelle (Kaz)] ((Ahh. I thought she went late. Too confused now.))

[Branwyn (Lisa)] ((me too!))

[Kristelle (Kaz)] ((I call one big fat do-over on this entire combat.))

[Branwyn (Lisa)] ((technical difficulties))

[Mike] this is where we need hand of god

[BOB] well remember there is the rest of the group one round behind

[BOB] so Guy or John logs in and saves the day

[BOB] ] Ghoul #3: Damage v SM: Claw: (1d3) [1d3=2] 2 added to: Imari

[BOB] ] Ghoul #3: Damage v SM: Claw: (1d3) [1d3=1] 1 added to: Imari

[BOB] ] Ghoul #3: Damage v SM: Bite: (1d6) [1d6=4] 4 added to: Imari

[BOB] ] Imari's Current Hit Points: adjusted to 17 (-7) - Moderately Wounded

[BOB] ] ROUND: 3

[BOB] ] INIT: -1 GOING: Indigo

[BOB] ] INIT: 11 GOING: Ghoul #1

[Mike] well then i say we need to stop here

[Mike] it's past eleven

[Kaz] ((I've never understood that. How do they claw AND bite? They'd lose their balance and fall over.

[BOB] they only bite if both claws hit

[BOB] is like grabbing you by the shoulders and biting your neck

[Branwyn (Lisa)] ((Guy won't be in til late next week - have to hope for John))

[BOB] and or Beth

[BOB] do you want to finish the round?

[BOB] or wait

[Kaz] we didn't want to start the round. LOL

[BOB] ] INIT: -1 GOING: Indigo

[BOB (to GM only)] ] INIT: -2 GOING: Start of Round

[BOB] there you go

[Kaz] Aww, I was teasing (with truth, but still teasing), Bob.

[BOB] Kristelle is paralized for (1+1d6) [1d6=4] 5 rounds

[BOB] so Indigo is back to normal on round 5, Kristelle on round 6 Imari on round 6

[BOB] sorry round 7 for Kristelle and Imari

[BOB] 5 for Indigo

[Kaz] okay. Hopefully, this won't go that many rounds!

[BOB] Lisa you are the one with the active character

[BOB] do you want to wait? or continue?

[Kaz] Lisa, drink your orange juice and keep your immunity up!

[Branwyn (Lisa)] JOhn shows up next week - can he unparalyze people or just heal?

[BOB] heal or attack

[BOB] or possibly turn

[BOB] unparalyze will be after teh combat is over

[Branwyn (Lisa)] he can turn them though

[BOB] well he might have remove paralization

[BOB] not sure

[BOB] I will go look

[BOB] yes she can

[Branwyn (Lisa)] turn or unparalyze?

[BOB] turn

[Branwyn (Lisa)] then maybe we should wait for John

[Branwyn (Lisa)] he usually shows up early

[BOB] no unparalize

[Branwyn (Lisa)] I don't mind trying still but Branwyn is not very accurate with dagger

[Branwyn (Lisa)] I think we should call it a night unless anyone objects

[Kaz] I don't. I'm tired.

[BOB] ok,

[BOB] Roleplayer?

[Kaz] Lisa

[Branwyn (Lisa)] nope

[Mike] okay.

[Mike] night all

[Kaz] Night Mike

[Branwyn (Lisa)] I barely said anything

Mike] has left the game on Fri Apr 09 23:15:52 EDT 2010

[Branwyn (Lisa)] night

[Kaz] Night Lisa

[Kaz] Night Bob

[BOB] grins

[Branwyn (Lisa)] I was thinking you or John

[BOB] night

[Kaz] Night John Boy

[BOB] kaz?

[BOB] John?

[Branwyn (Lisa)] yes

[BOB] ok,

Kaz] has left the game on Fri Apr 09 23:16:40 EDT 2010

[BOB] with no objections it is John

[BOB] Brian how did you like it?

[Branwyn (Lisa)] sounds good to me

[Brian] I am back at the keyboard.

[BOB] able to follow along on what was happening?

[Brian] it was fun, brought back a lot of memories

[BOB] smile, good

[BOB] think you want to be back for more games?

[Brian] some, it will take a little work

[Brian] yeah, looks like they need help :)

[BOB] grins, Lisa knows how bad it can be to start out

[BOB] laughs

[Branwyn (Lisa)] come join us all lying paralized and near dead on the ground!

[Brian] I will create a 1st level fighter and email him to you

[BOB] ok

[BOB] will get it all Kloogified by next week

[BOB] so you can jump right in

[BOB] no Elves though Brian

[Brian] lol, no problem

[BOB] grins

[BOB] did not think so

[Lisa] I'm going to head out

[BOB] night Lisa

[Lisa] goodnight

Lisa] has left the game on Fri Apr 09 23:20:32 EDT 2010

[BOB] you want to roll the dice here?

[BOB] or later

[Brian] I've already been rolling dice and doing things, but if you want me to do it here I will

[BOB] nah it is ok

[BOB] has been a buggy night

[BOB] hope restarting everything clears it all out

[BOB] is one of the issues with the Java based program

[BOB] it is basicly a server

[BOB] running inside of java

[BOB] so the memory issues can get wonky

[BOB] I will work out equipment for you,

[Brian] gotcha, and when it works it works good... etc

[BOB] nods

[BOB] was nice to have you in tonight

[BOB] will be funny to see you and John ride to the rescue next week

[Brian] i was invisible the whole night

[Brian] lolo

[BOB] I could see when you were around or not

[BOB] there are indicators next to the log in names

[BOB] when someone is typing

[BOB] when they have not done anything in the last 5 minutes etc

[BOB] you kept popping back up to active

[Brian] it's a pretty cool piece of software, and it has made definite improvements since I played with Klooge before

[BOB] and he has a big upgrade coming later on this spring/summer

[BOB] and there are lots of various game definitions out now

[BOB] for 4th edition etc

[BOB] Ok, going to save this and close it down

[BOB] grab me during the week

[BOB] or post on the site

[BOB] go surprise people and post in the Players Communication section

[Brian] ok, great

[Brian] lol

[BOB] or you can update your own page

[BOB] add your own comments about the older players

[Brian] i have a page?

[BOB] that you know

[BOB] nods

[BOB] go to Roll Call

[BOB] and then click on your name

[Brian] ok

[BOB] Mike and John both have sections of the wiki they use for varoius things

[BOB] Kaz has a small diary there she posted in once or twice

[BOB] plus all the game stuff

[Brian] ok, i'll do that, and I will continiue to develop this character and I'll get back to you

[BOB] great

[BOB] have a wonderful night

[BOB] see you later on

[Brian] thanks, you too

Brian] has left the game on Fri Apr 09 23:30:34 EDT 2010


Experience Awards: John, Kaz, Guy, Mike, Lisa - Roleplay, John Roleplayer of the night