Main / Apr1505

Apr 15 05 - Chaos Dungeon

mikE has joined the game

Lorie has joined the game

Lorie is receiving the map...

Lorie has received the map.

Client has joined the game

Jess has joined the game

[Jess] hi

[Lorie] Evening

[DM] ok

[DM] so hello Kiki

[DM] and everyone

[DM] Fritz just walked in

[DM] and we are getting set up

[Kiki] hello

[Jess] welcome to the chaos, Kiki

Sean has joined the game

[Lorie] Greetings and Saultations.

[Sean] Greetings and salutations

[Jess] hola, Lorie

[Lorie] Hola como estas?

[Jess] muy bien, y tu?

[Lorie] todo esta bien mas o menos... gracias a dios

[DM] aidos mio,

[Jess] lol

[Sean] Hey! where are the subtitles?

[Jess] i'm glad to hear all is relatively well, Lorie

[Lorie] Hi, how are you?

[Lorie] I'm good thanks, you?

[Lorie] Everything is okay, more or less... Thank God

[Lorie] Bob says... Goodbye Mine ... not sure why

[Lorie] I think that's all the foreign language ;o)

[Jess] it was most likely a joke, play on phonetics

[Jess] heheh

[mikE] okay, since bibo's now a no show, what are we doing about finglas?

[Jess] he's still dead

[Jess] he died well?

[mikE] lorie, would kylia be willing to do a quest with alistair?

[mikE] a greek quest, specifically.

[Lorie] What's that word you said... starts with a G I think...

Fritz has joined the game

[mikE] so is that a no, then?

[mikE] can i get a bloody straight and useful answer from anyone regarding my character death?

[Sean] You're dead.

[Sean] Deal.

Fritz is receiving the map...

Fritz has received the map.

[DM] ok

[DM] so getting set

[Lorie] Mike... my character is celtic. Greeks and Cetlics aren't supposed to mix. However, if you will stop being crabby Kylia will go.

[DM] thank you all for being patient

[Lorie] Since Kylia hasn't done anything for more than 2 months...

[DM] he will get over it

[Lorie] Next subject

[Lorie] Good evening Fritz

[Fritz] Hiya Lorie!!!!!

[DM] so getting started here

Kiki has left the game

[Jess] nevermind Bob, there is a houseful of ppl to attend to

[Mobuto (Fritz) (to GM only)] Character sheet for Mobuto modified: Magical Abilities - Weapons - Ability Scores - Weapon Proficiencies - Non-Weapon Proficiencies - Spells - Wealth - Saving Throws - Armor - Notes - Personal Information - Experience:: CHANGED: 14571 (14572). Magic Item Summary - Combat - Misc. Attributes - Sound File: - Custom Expressions - Temporary Modifiers - Class Levels - Equipment - DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null.

[DM] but I do not want Lorie to feel left out

[Moraleodred (Fritz) (to GM only)] Character sheet for Moraleodred modified: Weapons - ADDED: CLAW, null, 1, +0, +0, d4, d4, null, $THAC0, null, null, null, null. ADDED: RAKE, null, 1, +0, +0, d6+1, d6+1, null, $thac0, null, null, null, null. Ability Scores - Saving Throws - Armor - Notes - Personal Information - Combat - Misc. Attributes - Temporary Modifiers - Attack: (ATM) : CHANGED: +1 (-1). Class Levels -

[DM] want everyone to be able to participate

[Moradred (Fritz) (to GM only)] Character sheet for Moradred modified: Weapons - Ability Scores - Saving Throws - Armor - Notes - Personal Information - Combat - Misc. Attributes - Temporary Modifiers - Level: (LTM) : CHANGED: null (-1). Attack: (ATM) : CHANGED: +1 (-1). Class Levels -

[Ailea Morakenn (Fritz) (to GM only)] Character sheet for Ailea Morakenn modified: Magical Abilities - Weapons - Ability Scores - Non-Weapon Proficiencies - Spells - CHANGED: Orison -- Expression: Range: 10 yds The most humble of priestly spells is the orison, a brief prayer or invocation of a minor nature. Because an orisons is not even on par with other 1st-level magic, I memorize a number of individual orisons equal to {3 +$L}:9 when I devote a 1st-level spell slot to orison. Unlike cantrip, an orison must have a specific effect, although I need not decide which incantation I will use until I actually cast the spell. Regardless of the prayer chosen, the orison’s duration is never more than {$L+$L/2} unless otherwise specified. (Will add later), CHANGED: Blessed Watchfulness -- Expression: Duration: {4+$L+$L/2} hours. By casting this spell, I confers exceptional powers of observation and alertness to one creature for the duration of the spell. While blessed watchfulness is in effect, the designated sentinel remains alert, awake and vigilant for the duration of the spell. In fact, it takes a roll of 1 to surprise someone under this effect. He resists sleep spells and similar magic as if he were 4 levels or Hit Dice higher than his actual level and gains a +2 bonus to saving throws against other spells or effects that could lower his guard or force him to abandon his watch, including charm, beguiling, fear, emotion, and similar mind-affecting spells. If the effect normally allows no saving throw, the watcher gains no special benefit. (null), CHANGED: Calm Animals -- Expression: Range: 60 yds. Duration: {10+$L+$L/2} rounds. This spell soothes and quiets normal animals, which renders them docile and harmless. Only creatures with Intelligence ratings of 1 to 4 (in other words, animal- or semi-intelligent creatures) can be affected by this spell. I can calm {2d4+$L} Hit Dice of animals. I can affect any animals I wish to within the spell’s range, but all the subjects must be of the same species. The subject creatures are not allowed a saving throw unless they have magical powers, abilities, or are clearly not entirely natural; I could calm a normal bear, war dog, or wolf with little trouble, but it’s more difficult to affect a winter wolf, hell hound, or owlbear. While under the influence of this spell, the affected creatures remain where they are and do not attack or flee, unless they are attacked or confronted by a significant hazard such as a fire or a hungry predator. Once roused, the spell’s magic is broken and the animals are free to act in whatever fashion they normally would. Note that creatures affected by this spell are not helpless and defend themselves normally if attacked. (null), CHANGED: Sacred Guardian -- Expression: Duration: {$L+$L/2} days. By use of this spell, I become instantly aware when the recipient of the spell is in danger, regardless of the distance between me and the recipient. The recipient may be on a different plane of existence than me. When this spell is cast by a priest of at least 3rd level, he receives a mental image of the endangered person's situation. At no time, however, do I know the person's location through the use of this spell. (null), DELETED: null, null, null, null, null, null, null, null. CHANGED: Banish Blight -- Expression: I call on the Spirits of Nature to restore you plant back to health. You oh sentient or mobile plant I heal you of{d10+4} points of damage (null), DELETED: null, null, null, null, null, null, null, null. CHANGED: Detect Charm -- Level: 2 (3), CHANGED: Detect Charm -- Cast Level: 2 (3), CHANGED: Detect Charm -- Expression: Ah ha! You are under the effects of a love potion. Now let me see if I can tell if it is Love Potion #9. I have a {5*$L}% chance and the spirits give me {d100} (I can detect if a person or monster is under the influence of a charm spell or similiar control . The creature gets a saving throw if it fails then I can tell further that {5*$L}% the exact type of influence. I can do 1 creature per round and the duration is {1+$L/2} turns), DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: Banish Blight, 2, 2, null, --, 1, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: Detect Charm, 3, 3, I can detect if a person or monster is under the influence of a charm spell or similiar control . The creature gets a saving throw if it fails then I can tell further that {5*$L}% the exact type of influence. I can do 1 creature per round and the duration is {1+$L/2} turns, --, 1, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. Wealth - Saving Throws - Armor - Notes - Personal Information - Magic Item Summary - Combat - Misc. Attributes - Custom Expressions - Temporary Modifiers - Attack: (ATM) : CHANGED: +1 (-1). Class Levels - Equipment -

[Lorie] Don't worry baout me

[Lorie] I can find things to keep myself entertained. Let the table people have a chat or two

[Lorie] It's not often they all get to see one another

[DM] but we aren't either

[DM] it is quiet here

[DM] for the most part

[DM] john and laura brought the twins they are makin gthe most noise

[Fritz] How do how do how do

[Lorie] Looking at Google... IM me when we're ready to start.

[DM] debating doing the raise thing

[DM] or move along

[Mobuto (Fritz)] Resurect Finglass

[Mobuto (Fritz)] ok are we ready to start soon?

[Laila (Jess)] i've been ready

[Jess] I am away from the keyboard.

Sean is receiving the map...

Sean has received the map.

[Mobuto (Fritz)] Moving to check the next door

[E. L. Fudge (Sean) (to GM only)] E. L. Fudge: Traps: (1d100) [68] 68 -- Traps don't bother me!

[DM] no traps

[Jess] I am back at the keyboard.

[Laila (Jess)] ok,back

Jess is receiving the map...

Jess has received the map.

[Mobuto (Fritz)] locked?

[Mobuto (Fritz)] key?

[DM] no lock,

[DM] no key

[Laila (Jess)] shall i check for traps?

[Laila (Jess)] shall i open the door?

[E. L. Fudge (Sean)] no traps, no lock, no key ... no door?

[Jess] Laila: Open Doors check: (d205) [12] 12. PROBABLY FAILS against (5) [5] 5

[Laila (Jess)] looks like i'm not getting this door open

[DM] This room appears to be a well furnished, although deserted appartment. A large rug covers the center of the room and fine tapestries line the walls. In the rear right corner is a large canopy bed covered with delicate silk. A dining table and chair of oak occupy the rear left corner of the room. Neatly placed on the table is an empty place setting of silver and crystal. Silver candle holders hold two white candles. A high-backed red velvet chair is in the corner of the room, next to an eight foot high book shelf which covers most of the northeast wall. The book shelf is filled with many old volumes. The entire room is filled with cobwebs, however, and it seems that it has been vacant for many years.

[DM] there you go

[Laila (Jess)] wow, guess i didi get it open

[Laila (Jess)] i would like to check for traps before i enter, then go in and explore the room

mikE has left the game

[Laila (Jess)] ((fyi, i now have the party pack

[Laila (Jess)] ))

mikE has joined the game

[Laila (Jess)] ok, rolling that traps check now

[Laila (Jess) (to GM only)] Laila: Traps: (1d100) [36] 36 -- Well, either I'm dead, or there's no trap.

mikE is receiving the map...

mikE has received the map.

[Mobuto (Fritz)] look into the room at the books

[Laila (Jess)] ok

[DM] After a couple rounds of searching you feel a slight chill in the air. A whispery, forlorn voice cuts through the air: "Who visits me after all these centuries?" The voice comes from a shadowy form sittin gin the velvet chair. The figure appears human. He is draped in robes and wears a conical hat, the wide brim of which hides his features.

[E. L. Fudge (Sean)] Oh, it's Gandalf!

[Laila (Jess)] lol

[Fritz] Ailea Morakenn: Undead Lore check: (d20-1) [4-1] 3. PROBABLY SUCCEEDS against (15-1) [15-1] 14!!!

[DM] it is a ghost

[DM] What you are in how is but a remnant of the original Temple, the secret part that wasn't destroyed in the conflict some thirteen centuries ago. Ah, it was indeed a sigh to behold - so beautiful and yet so dangerous. The main chamber was so huge that even the mightiest of castles could fit within it. So much wealth was used in the decoration and construction of the place that the e mind reels. Undoubtedly such a great collection of riches had never been seen before nor ever will be seen again. But be not deceived: Lovely it may have been, but also deadly - utterly deadly. It’s power spread like blight across this planet and others, threatening the whole plane. Whole races were enslaved or destroyed. The world cried out for release. Then came the time of the Great Alliance. All the creatures of Law and Neutrality joined forces to combat the temple, its maters, and its minions. The battle lasted many years but in the end we were the victors. We destroyed the Temple but this underground shrine escaped our sight and survived. The Lords of Chaos were banished, - but not before they had destroyed many of us. Me they imprisoned, a cruel fate for one who loved life and light and companionship. I know little of this part of the temple, but I do know this -- there is another level below this one. That is where the power is. Waiting. Growing. Preparing to reemerge and summon the Chaos Lords again. Luckily the lower level is warded by powerful enchantments. There is only one way to get below, a key. Here is part of that key. (He gestures and a small quartz arrow appears on the table) May it serve you well. Find the rest of the key. Join the parts together. Go below. Armed with your courage, find the spells needed to crush this place. Find the source of power. Cleanse it. Only then can I be truly free. Yet let me caution you not to be too greedy here. The Lords of Chaos left behind much wealth and magic. Be careful what you take.

[Laila (Jess)] "Thank you, sir, your words will not go unheeded by me."

[Laila (Jess)] ((how many parts of this thing do we have now?))

[Mobuto (Fritz)] Who are you?

[DM] missing one more

[DM] Draconus the Cursed

[Mobuto (Fritz)] You were of which power Law, Neutral or chaos?

[DM] Lawful Good

[Mobuto (Fritz)] What sources may we seek to aid in cleansing this temple?

[DM] none

[DM] if you have come this far

[Mobuto (Fritz)] Are any books in here of a magical nature?

[DM] there must be no others left

[DM] no, none of them

[DM] could you leave me one?

[Mobuto (Fritz)] Any spells?

[DM] somethign to read

[DM] someone perhaps?

[DM] it has been very quiet here until recently

[DM] and I expect that is will be that way for many years

[DM] unless you can finaly banish the chaos lords

[Laila (Jess)] "That is what we are trying to do, sir"

[Mobuto (Fritz)] I have a book of poetry from Semphar that I haven't cast spells into yet would you like that?

[DM] that would be most helpful

[Mobuto (Fritz)] I give it to him

[DM] thank you

[Mobuto (Fritz)] Could you aid in training any of us in magic?

[DM] hmmm

[DM] wow, was going to say, no but

[DM] hmmm

[DM] only if you stay here for the entire process

[Mobuto (Fritz)] could you also train in other lore as well?

[DM] hmmm, say 20th level Wizard,

[DM] no special skills that he can think of

[DM] he is bound to this room

[Mobuto (Fritz)] I am having a fremlin woody!!!!

[Mobuto (Fritz)] NP willing to stay for training if needed

[Mobuto (Fritz)] uhmmm could you cast some spells for us as well?

[DM] I suppose I could,

[DM] for more books or something to read

[DM] I can not learn new spells

[DM] but I do get very bored here

[DM] I can recite everyone of those tomes word for word

[Mobuto (Fritz)] We have a party member that has perished and I would be willing to go and get you more books if you would cast limited wish to bring him back

[DM] he considers,

[DM] who is this person?

[DM] what was he like?

Laila (Jess) hands Mobuto an amulet from the party pack

[Mobuto (Fritz)] Good guy fought here against the powers here

[Mobuto (Fritz)] I will come back and trane

[Mobuto (Fritz)] I will come back and train

[DM] ok, so he asked where the body is

[Mobuto (Fritz)] dump the corpse Laila

[Laila (Jess)] i'll dump Fin out of the scroll

[DM] cunk

[DM] Draconus looks over it

[DM] gestrues

[DM] Finglass's Current Hit Points: adjusted to 46 (56) - Unharmed

[mikE] woo hoo!

[mikE] i love that spell!

[mikE] a real life saver

[DM] talking about the past here, geting ready to move along I suppose

[Mobuto (Fritz)] Hmmmmm well Fiin glad to have you back....I guess

[Laila (Jess)] welcome back, Finglass

[mikE] Where have I been?

mikE looks at mobuto

[DM] welcome back bearer

[mikE] Damnit!!

[DM] talking about the amulet issues now

[DM] do you want us to include you Lorie?

[Finglass (mikE)] I hate this thing.

[Finglass (mikE)] even in death bob won't let me get rid of it

[DM] food, just a sec

[DM] I am away from the keyboard.

[Mobuto (Fritz)] can i exchange these books for others i bring?

[DM] I am back at the keyboard.

[DM] no

[DM] when you take them from this room they will rot and disapear

Finglass (mikE) sighs

[Finglass (mikE)] Mobuto, how long will it take you to train here?

[Finglass (mikE)] Draconis, what do you know about the amulet the fremlin has?

[Mobuto (Fritz)] u can have it

[DM] I know of nothing

[Mobuto (Fritz)] here take it

[Finglass (mikE)] I'm not sure I want it.

[DM] I did not create it

Finglass (mikE) sighs

Mobuto (Fritz) tosses it to fin

Finglass (mikE) holds out his hand with obvious resignation

Finglass (mikE) loops the amulet around his belt.

[E. L. Fudge (Sean)] checking the door to the south

[E. L. Fudge (Sean) (to GM only)] E. L. Fudge: Traps: (1d100) [8] 8 -- Traps don't bother me!

[Mobuto (Fritz) (to GM only)] Roll #1: (d100) [27] 27

JohnA has joined the game

[DM] hey

[Laila (Jess)] traps, i will

[DM] will give you a moment to catch up

[DM] then will finsih this room

[Laila (Jess)] umm, that didnt work properly

[Mobuto (Fritz)] hiya john

[Laila (Jess)] if fudge wont check for traps, i will

[Finglass (mikE)] aw man. i thought we got rid of him

[Mobuto (Fritz)] go 4 it

[Laila (Jess) (to GM only)] Laila: Detect Noice: (1d100) [3] 3 -- There's a noise over there!

[JohnA] I am back at the keyboard.

[Finglass (mikE)] how big does that chest look to be?

[JohnA] hello

[Laila (Jess)] traps?

[Lorie] Hey John

[E. L. Fudge (Sean)] I'll check for traps.

[E. L. Fudge (Sean) (to GM only)] E. L. Fudge: Traps: (1d100) [84] 84 -- Traps don't bother me!

[Laila (Jess)] too late

[DM] it is ok

[JohnA] Hi Lori!

[Laila (Jess) (to GM only)] Laila: Traps: (1d100) [86] 86 -- Well, either I'm dead, or there's no trap.

[Lorie] How are you tonight?

[DM] and so

[DM] the trap goes off when you open the chest

[Laila (Jess)] huh?

[DM] you are squirted with a glowing liquid

[Laila (Jess)] great

[Laila (Jess)] fantastic

[Laila (Jess)] what's in the chest?

[Laila (Jess)] aside from the trap

[DM] ok

[DM] so

[Laila (Jess)] why are there tiny skeletons alll of a sudden

[DM] wait

[DM] lories and others are dealig with catching up

[DM] ok, so now that everyone is here

[DM] each of that skeleton

[Finglass (mikE)] Stand back! We'll see if this thing can really do it's job.

[DM] is equal to 10 skeletons

[Laila (Jess)] oh holy shit

[DM] 10 tinys equal 1 icon

[Laila (Jess)] 100 tiny skeleons

[Laila (Jess)] skeletons

[Laila (Jess)] just what i need

[E. L. Fudge (Sean)] are these tiny human skeletons?

[E. L. Fudge (Sean)] some form of generic monster skeleton?

[DM] tiny human skeletons

[Mobuto (Fritz)] midgits

[DM] every one ready?

[E. L. Fudge (Sean)] 6 inches high?

[Laila (Jess)] so, initiative?

[E. L. Fudge (Sean)] 12 inches high?

[JohnA] I am back at the keyboard.

[JohnA] i need a character

[DM] like six

JohnA is receiving the map...

JohnA has received the map.

[JohnA] so I can do heroic fighting?

[DM] yes

[Finglass (mikE)] and once again, i say stand back

[DM] I am going to open teh combat,

Kit (JohnA) is now controlling Kit

[Finglass (mikE)] Roll #1: (d10) [5] 5

[DM] and one of you, Mike will roll

[DM] Roll #1: (d10) [9] 9

[Finglass (mikE)] we win

[DM] ok, so on very fast

[Laila (Jess)] i wanna smash them with my new toy....lol

[Mobuto (Fritz)] Go for it

[DM] Skeleton, Tiny #1 targets Laila. Distance: 2'09"

[DM] Skeleton, Tiny #7 targets Laila. Distance: 3'01"

[DM] Skeleton, Tiny #3 targets E. L. Fudge. Distance: 2'00"

Laila (Jess) prepares to begin smashing

[DM] Skeleton, Tiny #10 targets E. L. Fudge. Distance: 2'00"

[DM] Skeleton, Tiny #5 targets Mobuto. Distance: 18'07"

[DM] Skeleton, Tiny #9 targets Mobuto. Distance: 18'03"

[DM] Skeleton, Tiny #6 targets Mobuto. Distance: 18'01"

[DM] ok, so Mobuto make a save versus spell please

[Lorie] :: hopes someone turns the skeletons to dust::

Laila (Jess) suddenly remembers something very cool about her new toy

[Fritz] Mobuto: Magical Spell save: (d2012-3-1) [603-3-1] 599 [ROLL WAS MODIFIED]. PROBABLY SUCCEEDS against (12-3-1) [12-3-1] 8!!!

[DM] ok,

[E. L. Fudge (Sean)] (d.5) 0

[E. L. Fudge (Sean)] oh, he fixed it.

[Laila (Jess)] so, can i do somethin yet?

[DM] ok, so now it is your time on VF

[Laila (Jess)] yes, i'm gonna use the cool feature of my sword

[Laila (Jess)] Laila: Levitate: my sword makes me fly (DC=(10+2) [10+2] 12)

[Laila (Jess)] whee!

[Mobuto (Fritz)] boogy boogy

[Laila (Jess) (to GM only)] Character sheet for Laila modified: Temporary Modifiers - ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: +15. ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED:

[DM] ok,

[Laila (Jess)] oh what a feeling, to be dancing on the ceiling

[DM] so anything else on VF

[JohnA] I am back at the keyboard.

[DM] ok, so on my turn on VF

[Mobuto (Fritz) (to GM only)] Character sheet for Mobuto modified: Temporary Modifiers - Altitude: (ALT) : CHANGED: +5 (+8).

[DM] Skeleton, Tiny #10: Damage v SM: Slashing: (1d2) [1] 1

Client has joined the game

[DM] Skeleton, Tiny #10: Damage v SM: Slashing: (1d2) [2] 2

[E. L. Fudge (Sean)] Hah! Your tiny bones are no match for my armor!

[E. L. Fudge (Sean)] Ha ha@!

[DM] Roll #1: (d20) [11] 11

[DM] Roll #1: (d20) [20] 20

[BiBo!!!!] stupid klooge... hadda reinstall the damn thing

[DM] hite

[DM] hit

[BiBo!!!!] I see you can see the whole session log from even before you logged on now

[DM] Roll #1: (d20) [12] 12

[DM] yes, that is how it is supposed to be

[DM] so that is one hit

[DM] and a total of 10 damage to Fudge

[DM] E. L. Fudge's Current Hit Points: adjusted to 23 (-10) - Moderately Wounded

[Ailea Morakenn (Fritz)] Notice who is alive now!!!

[BiBo!!!!] me, cuz I'm a round behind :)

[DM] and then Mobuto ages 10 years, and make a new save versus spell

[Finglass (mikE)] i am too

[BiBo!!!!] give it 10 minutes

[Ailea Morakenn (Fritz)] Wait how did I age when I saved?

[BiBo!!!!] if you fail you just die :-P

[DM] I will double check

[DM] but you have to make a second save still

[Finglass (mikE)] you hear bibo?

[Finglass (mikE)] limited wish strikes again.

[BiBo!!!!] ya I hearded

[Finglass (mikE)] w007

[Finglass (mikE)] so what's the deal with the dog now? he eat a toad or something?

[Ailea Morakenn (Fritz)] As ghosts are non-corporeal (ethereal), they are usually encountered only by creatures in a like state, although they can be seen by non-ethereal creatures. The supernatural power of a ghost is such, however, that the mere sight of one causes any humanoid being to age 10 years and flee in panic for 2-12 (2d6) turns unless a saving throw versus spell is made. Priests above 6th level are immune to this effect, and all other humanoids above 8th level may add +2 to their saving throws. Copyright 1999 TSR Inc.

[DM] ok, so you are not aged

[DM] but I need a second save

[Fritz] Mobuto: Magical Spell save: (d2012-3-1) [1665-3-1] 1661 [ROLL WAS MODIFIED]. PROBABLY SUCCEEDS against (12-3-1) [12-3-1] 8!!!

[mikE] Finglass: Magical Spell save: (d2012) [1851] 1851. PROBABLY SUCCEEDS against (12) [12] 12!!!

BiBo!!!! is receiving the map...

BiBo!!!! has received the map.

[Laila (Jess)] g

[mikE] Finglass: Paralysis, Poison or Death save: (d207) [194] 194. PROBABLY SUCCEEDS against (7) [7] 7!!!

[Laila (Jess)] 'night all

[Laila (Jess)] i'll see you next week

[Kit (JohnA)] tata

[Jess] I am away from the keyboard.

Jess has left the game

[BiBo!!!!] so since when did we start rolling d207's for saves?

[BiBo!!!!] or d2012's for that matter

[Finglass (mikE)] since our saves became D20 due to update

[Mobuto (Fritz)] Mobuto targets Ghost #1. Distance: 21'08"

[BiBo!!!!] surprise, updates screwed up again

[Kit (JohnA)] Or fast almost?

[Sean (to GM only)] E. L. Fudge: Petrification or Polymorph save: (d2011) [729] 729. PROBABLY SUCCEEDS against (11) [11] 11!!!

[Kit (JohnA)] Our?

[Sean] E. L. Fudge: Petrification or Polymorph save: (d2011) [1633] 1633. PROBABLY SUCCEEDS against (11) [11] 11!!!

[DM] as soon as Fritz is done,

[Sean] I am away from the keyboard.

[BiBo!!!!] so.... we actually counting these saves?

[Kit (JohnA)] aparently

[DM] we are looking at the actual number rolled, yet

[DM] so

[Kit (JohnA)] the number rolled is in the thousands

[DM] we have been lookin gat them

[BiBo!!!!] bob... that doesn't in any way work

[Finglass (mikE)] these are all just test saves

[BiBo!!!!] should just roll d20's and bitch to the guy that his updates suck as much as his program. possibly more

[DM] we are re-rolling the final save now

[Kit (JohnA)] :x

[Fritz] Mobuto: Magical Spell save: (d2012-3-1) [255-3-1] 251 [ROLL WAS MODIFIED]. PROBABLY SUCCEEDS against (12-3-1) [12-3-1] 8!!!

[Sean] I am back at the keyboard.

[Ailea Morakenn (Fritz)] Roll #1: (d20) [5] 5

[Mobuto (Fritz)] Roll #1: (d20) [16] 16

[DM] ok

[DM] so

[DM] no magic jar attack this round

[Finglass (mikE)] fast?

[DM] mobuto still has hsi spell

[DM] then the rest of the things for your side

[Kit (JohnA)] Is Finglass realy outside the room?

[Alastair (BiBo!!!!)] ::thinks he's just gonna hang out in the other room with his door::

[Mobuto (Fritz)] Mobuto targets Mobuto. Distance: 0'00"

[Finglass (mikE)] yes

[Mobuto (Fritz)] Mobuto: Protection From Evil: By the Power of the glory of goodness protect me from evils touch for (4*5+1) [4*5+1] 21 rounds (DC=(10+1) [10+1] 11) [ROLL WAS MODIFIED]

[DM] so the rest of you

[DM] anything ?

[Alastair (BiBo!!!!)] just how tiny are these skeletons?

[Kit (JohnA)] I read what happened, then I read nothing could be taken out of the room

[DM] fuge you want to move?

[E. L. Fudge (Sean)] Are we on fast yet?

[DM] 6 inches

[E. L. Fudge (Sean)] yes.

[E. L. Fudge (Sean)] I can only move 6 inches?

[E. L. Fudge (Sean)] thought I could move up to 30 feet

[DM] grin

[Kit (JohnA)] I want to see if I can wait for fudge then close the door?

[Ailea Morakenn (Fritz)] Ailea Morakenn: Parse Error: kLoOgeWerks.ii: missing quotations in result map

[Ailea Morakenn (Fritz) (to GM only)] Character sheet for Ailea Morakenn modified: Custom Expressions - CHANGED: Turn Undead -- Expression: {d20} For a Priest who is Level {$L[1="10= Turn Skeleton or 1 HD, 13= Turn Zombie, 16= Turn Ghoul or 2 HD, 19= Turn Shadow or 3-4 HD, 20= Turn Wight or 5 HD."; 2="7=Turn Skeleton or 1 HD, 10= Turn Zombie, 13= Turn Ghoul or 2 HD, 16= Turn Shadow or 3-4 HD, 19= Turn Wight or 5 HD, 20= Turn Ghast.";3="4=Turn Skeleton or 1 HD, 7= Turn Zombie, 10= Turn Ghoul or 2 HD, 13= Turn Shadow or 3-4 HD,16= Turn Wight or 5 HD, 19=Turn Ghast, 20= Wraith or 6 HD.";4="Automatic Turn Skeleton or 1 HD, 4= Turn Zombie, 7= Turn Ghoul or 2 HD, 10= Turn Shadow or 3-4 HD,13= Turn Wight or 5 HD, 16=Turn Ghast, 19= Wraith or 6 HD, 20= Mummy or 7 HD.";5="AUTOMATIC Turn Skeleton or 1 HD or Zombie, 4= Turn Ghoul or 2 HD, 7= Turn Shadow or 3-4 HD,10= Turn Wight or 5 HD,13= Turn Ghast, 16= Turn Wraith or 6 HD, 19= Turn Mummy or 7 HD, 20= Turn Spectre or 8 HD.";6="DUST Skeleton or 1 HD, AUTOMATIC TURN Zombie, Ghoul or 2 HD, 4= Turn Shadow or 3-4 HD,7= Turn Wight or 5 HD,10= Turn Ghast, 13= Turn Wraith or 6 HD, 16= Turn Mummy or 7 HD, 19= Turn Spectre or 8 HD, 20=Vampire or 9 HD.";7="DUST Skeleton or 1 HD, Zombie,AUTOMATIC TURN Ghoul or 2 HD, Shadow or 3-4 HD, 4= Turn Wight or 5 HD, 7= Turn Ghast, 10= Turn Wraith or 6 HD, 13= Turn Mummy or 7 HD, 16= Turn Spectre or 8 HD, 19=Vampire or 9 HD, 20=Ghost or 10 HD."]} ({d20} For a Priest who is Level {$L[1="10= Turn Skeleton or 1 HD, 13= Turn Zombie, 16= Turn Ghoul or 2 HD, 19= Turn Shadow or 3-4 HD, 20= Turn Wight or 5 HD."; 2="7=Turn Skeleton or 1 HD, 10= Turn Zombie, 13= Turn Ghoul or 2 HD, 16= Turn Shadow or 3-4 HD, 19= Turn Wight or 5 HD, 20= Turn Ghast.";3="4=Turn Skeleton or 1 HD, 7= Turn Zombie, 10= Turn Ghoul or 2 HD, 13= Turn Shadow or 3-4 HD,16= Turn Wight or 5 HD, 19=Turn Ghast, 20= Wraith or 6 HD.";4="Automatic Turn Skeleton or 1 HD, 4= Turn Zombie, 7= Turn Ghoul or 2 HD, 10= Turn Shadow or 3-4 HD,13= Turn Wight or 5 HD, 16=Turn Ghast, 19= Wraith or 6 HD, 20= Mummy or 7 HD.";5="AUTOMATIC Turn Skeleton or 1 HD or Zombie, 4= Turn Ghoul or 2 HD, 7= Turn Shadow or 3-4 HD,10= Turn Wight or 5 HD,13= Turn Ghast, 16= Turn Wraith or 6 HD, 19= Turn Mummy or 7 HD, 20= Turn Spectre or 8 HD.";6="DUST Skeleton or 1 HD, AUTOMATIC TURN Zombie, Ghoul or 2 HD, 4= Turn Shadow or 3-4 HD,7= Turn Wight or 5 HD,10= Turn Ghast, 13= Turn Wraith or 6 HD, 16= Turn Mummy or 7 HD, 19= Turn Spectre or 8 HD, 20=Vampire or 9 HD.";7="DUST Skeleton or 1 HD, Zombie,AUTOMATIC TURN Ghoul or 2 HD, Shadow or 3-4 HD, 4= Turn Wight or 5 HD, 7= Turn Ghast, 10= Turn Wraith or 6 HD, 13= Turn Mummy or 7 HD, 16= Turn Spectre or 8 HD, 19=Vampire or 9 HD, 20=Ghost or 10 HD.]}).

[Kit (JohnA)] any comments?

[DM] and then

[Ailea Morakenn (Fritz)] Ailea Morakenn: Turn Undead: (d20) [1] 1 For a Priest who is Level (5) [5] 5 -- AUTOMATIC Turn Skeleton or 1 HD or Zombie, 4= Turn Ghoul or 2 HD, 7= Turn Shadow or 3-4 HD,10= Turn Wight or 5 HD,13= Turn Ghast, 16= Turn Wraith or 6 HD, 19= Turn Mummy or 7 HD, 20= Turn Spectre or 8 HD.

[Alastair (BiBo!!!!)] awwww! our notes got cleared!

[DM] what notes? I thought I saved everything correctly for you

[Finglass (mikE)] the party pack notes you talking about?

[Alastair (BiBo!!!!)] ::curses at klooge and it's updates of doom::

[DM] that is my issue Marco

[Alastair (BiBo!!!!)] ya

[DM] I may not have saved them right

[Alastair (BiBo!!!!)] the ones we've been usin to keep track of everything we got in this dungeon

[Kit (JohnA)] so no one objects

[Lorie] John, I think it's a great idea... go ahead

[Alastair (BiBo!!!!)] shut that door

[Kit (JohnA)] BOB I shut the door

[DM] got you

[DM] so the skeletons are turned

[Kit (JohnA)] 2d8

[Finglass (mikE)] don't shut the door!

[Finglass (mikE)] would you all just listen?

[Finglass (mikE)] get out of my way.

[Alastair (BiBo!!!!)] listen to what?

[Kit (JohnA)] he's possessed!

[Ailea Morakenn (Fritz)] Give us a chance at the moment

[Mobuto (Fritz)] We need the key in the room

[Mobuto (Fritz)] do not close the dooor

[Finglass (mikE)] well fine. i'll just stand back here and let you all deal with them, then.

[Mobuto (Fritz)] No turn them you have the amulet

[Mobuto (Fritz)] Roll #1: (d8) [6] 6, Roll #2: (d8) [4] 4

[Alastair (BiBo!!!!)] he does? thought he put that thing away

[Mobuto (Fritz)] Nope sorry he has a love affair with it

[Finglass (mikE)] yeah, and i also died. it doesn't seem to care. i'm still the damn bearer

[Ailea Morakenn (Fritz)] woot deal with the ghost and the little one left then

[Alastair (BiBo!!!!)] don't suppose someone has protection from evil 10' radius or somethin like that?

[Alastair (BiBo!!!!)] cuz it'd be nice to not have to worry bout everyone getting magic jarred and whatnot

[Finglass (mikE)] Roll #1: (d20) [17] 17

[Kit (JohnA)] Damm wish Paul was here

[Finglass (mikE)] will that work?

[Kit (JohnA)] Did you check the party pack

[Finglass (mikE)] for what?

[Kit (JohnA)] Protect from evil

[Alastair (BiBo!!!!)] the floor's moving!!!

[Alastair (BiBo!!!!)] aaaaaaaaah!

[Alastair (BiBo!!!!)] you turned the undead flooor!!!!

[Kit (JohnA)] Where is our walking floor

[Lorie] :: quietly shrugs as he only has Protection from Evil::

[Kit (JohnA)] It would be great to have a door with window that could open & close on command

[Alastair (BiBo!!!!)] who says we don't have one?

[Alastair (BiBo!!!!)] ::glances at his back::

[Kit (JohnA)] I know we have one

[Alastair (BiBo!!!!) (to GM only)] Character sheet for Alastair modified: Notes -

[DM] just a sec

[DM] have some lag for lorie, and fritz right now

[Alastair (BiBo!!!!)] my client will not be working until his needs have been met, that means 5 goblins or kobolds. fresh.

[Kit (JohnA)] Monster summoning anyone?

[E. L. Fudge (Sean)] I'm still fine

[E. L. Fudge (Sean)] and running along

[Kit (JohnA)] We had a dead elf for a while, or do you prefer living

Fritz has left the game

[Alastair (BiBo!!!!)] he's been promised goblins to eat and a temple to guard

[DM] ok, so the verdict on the skeletons

[DM] is that those 80 got turned

Fritz has joined the game

[DM] 8 HD of them

[Finglass (mikE)] Roll #1: (d6) [6] 6, Roll #2: (d6) [5] 5

[DM] at 1 HP each

[DM] ok, and then Finglass destroyes them

[Alastair (BiBo!!!!)] and mr ghosty?

Fritz is receiving the map...

Fritz has received the map.

[Finglass (mikE)] i can't affect him

[DM] ok

[DM] so that was the end of Average

[DM] first round

[Alastair (BiBo!!!!)] good god

[DM] anyone else this round?

[Alastair (BiBo!!!!)] fast took a half hour?

[DM] anyone with something for this ghost?

[Finglass (mikE)] so who can spell this sucker ded?

[Kit (JohnA)] Paul

[Finglass (mikE)] well, maybe he would be of some use if he was here, but since he's not, he's not

[Kit (JohnA)] Tell the ghost to wait here

[Alastair (BiBo!!!!)] any reason why it's attackin us? this still draconus the lg guy?

[Finglass (mikE)] no

[Alastair (BiBo!!!!)] different ghost?

[Finglass (mikE)] this is a ghost in a completely different room

[Alastair (BiBo!!!!)] he just attacked when we opened the room?

[Finglass (mikE)] no.

[Finglass (mikE)] the skelletons attacked. the ghost just affected us with his innate ability

[Kit (JohnA)] I missed something in my reading then

[Alastair (BiBo!!!!)] how big's the chest?

[DM] large chest

[Finglass (mikE)] 2x2x3ish

[Kit (JohnA)] I am sure this ghost is bound like the other one, so no wories

[Alastair (BiBo!!!!)] so carryable

[Finglass (mikE)] so who's still going?

[Finglass (mikE)] anyone?

[Alastair (BiBo!!!!)] run in with protection from evil on ya, grab it and leave

[Kit (JohnA)] All, boop in ther grab the chest and bopp out

[Finglass (mikE)] can we finish this last room tonight?

[DM] so next room

[DM] round

[DM] sorry

[Alastair (BiBo!!!!)] when I catch up to your round, I'll do it :-P

[DM] ok, round two

[DM] very fast your side

[Kit (JohnA)] Mo?

[Mobuto (Fritz)] Mobuto: Magic Missile: By the mystic power of the Ancients take (d4+2+1) [3+2+1] 6, (d4+2+1) [2+2+1] 5, (d4+2+1) [3+2+1] 6 points of mystical damage. (DC=(10+1) [10+1] 11)

[DM (to GM only)] Ghost #1's Current Hit Points: adjusted to 59 (-17) - Lightly Wounded

[Kit (JohnA)] take that

[DM] so anything else before I attack on F?

[Kit (JohnA)] I duck?

[DM] your turn on fast

[Ailea Morakenn (Fritz)] Ailea Morakenn: Magic Missle: By the mystic power of the Ancients take that. (DC=(10+1) [10+1] 11)

[Kit (JohnA)] Al, do you want the door open or closed?

[Alastair (BiBo!!!!)] can I go in, get the chest and leave this round?

[Fritz] Roll: ((3d4+(3*3))) [((3+2+3)+(3*3))] 17

[Alastair (BiBo!!!!)] if I run?

[DM (to GM only)] Ghost #1's Current Hit Points: adjusted to 42 (-17) - Moderately Wounded

[Kit (JohnA)] and that

[DM] and anything else?

[Ailea Morakenn (Fritz)] Ailea Morakenn targets Ghost #1. Distance: 32'05"

[DM] and no Alastair

[Alastair (BiBo!!!!)] 2 rounds then?

[DM] you can go in and grab, but not get out the same round

[DM] two

[Mobuto (Fritz)] Alastair move up and do something

[Finglass (mikE)] i also protection from evil myself

[Alastair (BiBo!!!!)] k, goin in to grab, I have protection from evil on fyi

[Mobuto (Fritz)] PbBBBBBLLLLTTTTSSSS

[Kit (JohnA)] (watch when he runs in and I close the door, I bet he freeks)

[Mobuto (Fritz)] goood

[DM] so

[DM] anything else?

[DM] before I try to take over someone else?

[Finglass (mikE)] i'm done

Ailea Morakenn (Fritz) open the door for me and I will kill it next round ( i whisper to kit)

[Kit (JohnA)] I am on the other side of the door waiting to close it

[DM] kit make a save versus spell please

[Kit (JohnA)] boc

[JohnA] Kit: Magical Spell save: (d2014) [1408] 1408. PROBABLY SUCCEEDS against (14) [14] 14!!!

[DM] wait

[DM] sorry

[DM] can't forgot the door was closed and Al has protection up

[Alastair (BiBo!!!!)] :-P

[DM] you still save versus the aging

[DM] AL

[Finglass (mikE)] let's make him middle aged!

[DM] just roll the normal D20

[Alastair (BiBo!!!!)] sweetness

[Alastair (BiBo!!!!)] Roll #1: (d20) [11] 11

[Alastair (BiBo!!!!)] made it

[DM] ok

[Kit (JohnA)] avert your eyes

[Finglass (mikE)] what are you doing??

[Kit (JohnA)] ie don't look at the ghost

[Ailea Morakenn (Fritz)] "Dim YOur eyes" To late

[Finglass (mikE)] "i am averting my eyes oh lord!"

[Finglass (mikE)] WELL STOP THAT!

[DM] and so?

[DM] your turn guys

[Alastair (BiBo!!!!)] I run out with said chest

[Ailea Morakenn (Fritz)] Waiting for Kit to open the door

[Kit (JohnA)] Waiting for Al to return

[Kit (JohnA)] And close the door again

[Ailea Morakenn (Fritz)] Ailea Morakenn: Nystul's Blazing Beam: Spirits of my ancestor's reach into the Positive material plane and let me shoot forth a ray (30+10*5) [30+10*5] 80 feet away at my foe. Undead get no save and take (4d6) [(3+5+4+4)] 16 damage. Others save vs spell or struck full in face and blinded for (2d4) [(3+2)] 5 rounds with -4 PENALTY to AC and Attack. Success means dazed for (d4) [2] 2 rounds, with -2 PENALTY to attack and AC. (DC=(10+2) [10+2] 12)

[DM] yes you can do that

[DM] because it is a secret door

[DM (to GM only)] Ghost #1's Current Hit Points: adjusted to 26 (-16) - Heavily Wounded

[Kit (JohnA)] well I'm done, Al can you tak over door duty for me

[Kit (JohnA)] good night all

[DM] have a great night John

[DM] thanks

[Alastair (BiBo!!!!)] ::plops the chest at fudge's feet::

JohnA has left the game

[Alastair (BiBo!!!!)] have a blast with that

[DM] nothing else

[DM] so next round

[DM] anyone going in?

[Ailea Morakenn (Fritz)] FN

[Alastair (BiBo!!!!)] do we have a reason to?

[Ailea Morakenn (Fritz)] let me kill it

[Finglass (mikE)] go for it

[Ailea Morakenn (Fritz)] Ailea Morakenn: Nystul's Blazing Beam: Spirits of my ancestor's reach into the Positive material plane and let me shoot forth a ray (30+10*5) [30+10*5] 80 feet away at my foe. Undead get no save and take (4d6) [(3+4+1+5)] 13 damage. Others save vs spell or struck full in face and blinded for (2d4) [(4+4)] 8 rounds with -4 PENALTY to AC and Attack. Success means dazed for (d4) [4] 4 rounds, with -2 PENALTY to attack and AC. (DC=(10+2) [10+2] 12)

[DM (to GM only)] Ghost #1's Current Hit Points: adjusted to 13 (-13) - Massively Wounded

[DM] she has no more attacks on you,

[Finglass (mikE)] Al, magic missle it

[Alastair (BiBo!!!!)] why bother? it can't do anything to us

[Alastair (BiBo!!!!)] and we have the chest

[Finglass (mikE)] it has been attacking us! what's to stop it from leaving the room

[Ailea Morakenn (Fritz) (to GM only)] Character sheet for Ailea Morakenn modified: Spells - CHANGED: Magic Missle -- Expression: By the mystic power of the Ancients take that. {d4+2+1}, {d4+2+1}, {d4+2+1} (By the mystic power of the Ancients take that.), DELETED: null, null, null, null, null, null, null, null. CHANGED: Banish Blight -- Expression: I call on the Spirits of Nature to restore you plant back to health. You oh sentient or mobile plant I heal you of{d10+4} points of damage (null), DELETED: null, null, null, null, null, null, null, null. CHANGED: Detect Charm -- Level: 2 (3), CHANGED: Detect Charm -- Cast Level: 2 (3), CHANGED: Detect Charm -- Expression: Ah ha! You are under the effects of a love potion. Now let me see if I can tell if it is Love Potion #9. I have a {5*$L}% chance and the spirits give me {d100} (I can detect if a person or monster is under the influence of a charm spell or similiar control . The creature gets a saving throw if it fails then I can tell further that {5*$L}% the exact type of influence. I can do 1 creature per round and the duration is {1+$L/2} turns), DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: Banish Blight, 2, 2, null, --, 1, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: Detect Charm, 3, 3, I can detect if a person or monster is under the influence of a charm spell or similiar control . The creature gets a saving throw if it fails then I can tell further that {5*$L}% the exact type of influence. I can do 1 creature per round and the duration is {1+$L/2} turns, --, 1, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null.

[Alastair (BiBo!!!!)] it hasn't yet

[E. L. Fudge (Sean)] Okay, can I zap it with my wand of magic missile?

[DM] go for ti

[Ailea Morakenn (Fritz)] all it has to do is touch us to age us (4d10) [(5+1+1+9)] 16 years

[DM] it

[E. L. Fudge (Sean)] Okay, I zap it!

[Finglass (mikE)] zap ti!

[E. L. Fudge (Sean)] "I shoot magic missiles at the darkness!"

[E. L. Fudge (Sean)] (d4+1) [4+1] 5

[Ailea Morakenn (Fritz) (to GM only)] Character sheet for Ailea Morakenn modified: Spells - CHANGED: Magic Missle -- Expression: By the mystic power of the Ancients take that. {d4+1}, {d4+1}, {d4+1} (By the mystic power of the Ancients take that. {d4+2+1}, {d4+2+1}, {d4+2+1}), DELETED: null, null, null, null, null, null, null, null. CHANGED: Banish Blight -- Expression: I call on the Spirits of Nature to restore you plant back to health. You oh sentient or mobile plant I heal you of{d10+4} points of damage (null), DELETED: null, null, null, null, null, null, null, null. CHANGED: Detect Charm -- Level: 2 (3), CHANGED: Detect Charm -- Cast Level: 2 (3), CHANGED: Detect Charm -- Expression: Ah ha! You are under the effects of a love potion. Now let me see if I can tell if it is Love Potion #9. I have a {5*$L}% chance and the spirits give me {d100} (I can detect if a person or monster is under the influence of a charm spell or similiar control . The creature gets a saving throw if it fails then I can tell further that {5*$L}% the exact type of influence. I can do 1 creature per round and the duration is {1+$L/2} turns), DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: Banish Blight, 2, 2, null, --, 1, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: Detect Charm, 3, 3, I can detect if a person or monster is under the influence of a charm spell or similiar control . The creature gets a saving throw if it fails then I can tell further that {5*$L}% the exact type of influence. I can do 1 creature per round and the duration is {1+$L/2} turns, --, 1, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null.

[DM (to GM only)] Ghost #1's Current Hit Points: adjusted to 8 (-5) - Massively Wounded

[Alastair (BiBo!!!!)] ::sighs:: fine if you won't leave this place until we kill the damn thing, whatever

[Alastair (BiBo!!!!)] Alastair: Magic missile: I cast Magic Missile at the darkness!!! (5d4+5) [(1+2+4+2+4)+5] 18 pts of damage! (DC=(10+1) [10+1] 11)

[DM (to GM only)] Ghost #1's Current Hit Points: adjusted to -10 (-18) - Dead

[Finglass (mikE)] bout time

[Ailea Morakenn (Fritz)] Thenk you!!!

[Alastair (BiBo!!!!)] dunno why we bothered

[Finglass (mikE)] i mean, i blasted ALL the skelletons to dust almost a half hour ago.

[Finglass (mikE)] so in five minutes, i kill 100. it takes four of you 30 minutes to kill 1. lame.

[Alastair (BiBo!!!!)] ooooh, 1 hp wonder

[Alastair (BiBo!!!!)] :-P

[DM] smiles

[Finglass (mikE)] hey, that's 100 hp in one round, buddy.

[Ailea Morakenn (Fritz)] Not all of us are as protected as you are... I mean just because you walk around with a monkey...I mean a mimic on your back doesnt mean you need to be so much of a bragart and all

[Finglass (mikE)] let's see you do that kind of damage.

[Alastair (BiBo!!!!)] sure

[Alastair (BiBo!!!!)] fireball'd do the same thing :-P

[Ailea Morakenn (Fritz)] Nope it was ethereal

[Ailea Morakenn (Fritz)] fireball wouldn't do the same thing

[Alastair (BiBo!!!!)] so I go ethereal and fireball :-P

[Finglass (mikE)] yeah, and hit us.

[Alastair (BiBo!!!!)] you could take it

[Alastair (BiBo!!!!)] wuss

[Alastair (BiBo!!!!)] so open the box already fudge

[Finglass (mikE)] barely.

[Ailea Morakenn (Fritz)] Now you say that where were you 30 min ago...chancing treasure with a monkey....I mean mimic on your back

[Ailea Morakenn (Fritz)] I meant chasing

[Ailea Morakenn (Fritz)] you greedy paladin

[Finglass (mikE)] alistair's getting prison sex from a door!

[Alastair (BiBo!!!!)] my client has a name thankyou. Bevidere will not be called a monkey

[DM] lol

[Alastair (BiBo!!!!)] he is a member of the dungeon defender's union

[Moraleodred (Fritz)] Yea what kind of example are you portraying for the rest of us?

[Alastair (BiBo!!!!)] and currently on strike

[Alastair (BiBo!!!!)] so can you open up the chest already so we can blow this dungeon up?

[Alastair (BiBo!!!!)] someone thwap sean so he pays attention

[Mobuto (Fritz)] Fudge Packer open the chest

[Alastair (BiBo!!!!)] quit lookin at porn long enough to make your trap and unlock rolls

[Finglass (mikE)] porn in binary

[Mobuto (Fritz)] oooooooooooooooooooooo

[Alastair (BiBo!!!!)] that goes without saying

[E. L. Fudge (Sean) (to GM only)] E. L. Fudge: Traps: (1d100) [41] 41 -- Traps don't bother me!

[DM] no that woudl be 101010101000000101010101

[Finglass (mikE)] oIo

E. L. Fudge (Sean) drools

[E. L. Fudge (Sean)] So, is it trapped?

[DM] no

[DM] she let it off already

[E. L. Fudge (Sean)] oh.

[E. L. Fudge (Sean)] is it locked then?

[DM] yes

[E. L. Fudge (Sean)] E. L. Fudge: Pick locks: (1d100) [85] 85 -- Click-it's open now!

[DM] inside is a small quartz key

[DM] that is all

[Alastair (BiBo!!!!)] key key or arrow?

[DM] the final piece of the chaos key

[DM] arrow, for the key

[DM] sorry

[Alastair (BiBo!!!!)] kay, so we assemble it all together and find out what actually happens next week, that about cover it?

[DM] yes

[DM] assemble

[DM] ok

[DM] have a great night everyone

Lorie has left the game

Sean has left the game

mikE has left the game

BiBo!!!! has left the game

Fritz has left the game