Apr 16 10 - Green Acres
[BOB] ] ROUND: 3
[BOB] ==== Gaming session started: Sun Apr 11 13:20:50 EDT 2010 ====
[BOB] ] XP award: 150. Next level in 1284.
[BOB] ] XP award: 150. Next level in 102.
[BOB] ] XP award: 150. Next level in 2635.
[BOB] ] XP award: 150. Next level in 2236.
[BOB] ] XP award: 150. Next level in 6683.
[BOB] ] XP award: 250. Level-up!
[BOB] ==== Gaming session started: Mon Apr 12 17:57:37 EDT 2010 ====
[BOB] ] For Brian moved 14'07".
[BOB] ==== Gaming session started: Fri Apr 16 18:29:46 EDT 2010 ====
Kaz] has joined the game on Fri Apr 16 18:31:43 EDT 2010
Kaz] is receiving the map Farmland 1...
Kaz] has received the map Farmland 1.
[BOB] Welcome
[Kaz] heya
Death] has joined the game on Fri Apr 16 18:32:49 EDT 2010
Death] is receiving the map Farmland 1...
Death] has received the map Farmland 1.
[Kaz] hey Mike
[BOB] So guy is goign to be very late if at all right?
[Death] hey kaz
[Kaz] yes
[BOB] so waiting on John Brian or Lisa
[Death] lol
[Death] if they don't show we're dead
[BOB] they will
[BOB] and Mike could you double check Brian's weapons for me please
[BOB] I need to get a drink
[BOB] will be back in a short bit
[BOB] I am away from the keyboard.
[Death] i hate having to fix everything
[Kaz] That's what you get for knowing what you're doing!
[Death] looks fine at a glance
[BOB] I am back at the keyboard.
[BOB] grins, you have more incentive to make sure he is correct when you are in this condition
[BOB] but thank you
Lisa] has joined the game on Fri Apr 16 18:40:12 EDT 2010
Lisa] is receiving the map Farmland 1...
Lisa] has received the map Farmland 1.
[Kaz] Hey there, Lisa!
[Lisa] Hi!
[BOB] Kaz you have been quiet all week
[BOB] how is life?
[Kaz] It's okay, just busy with the little one.
[BOB] grins
[BOB] are its eyes open yet?
[BOB] ;P
[Kaz] :-p yourself
[Kaz] he's a he, not an it :)
[BOB] Oh well if it is a guy we know he is a problem already
[Kaz] you said it, not me.
[BOB] I have lots of nieces and nephews
[BOB] I know exactly how much work each type is
[BOB] grins
[Death] ugh. an actual kid?
[Kaz] yeah, you know. Like you used to be, Mike.
[BOB] used to be?
[Death] kids suck
[Death] they are vile little things
[Kaz] He's only three months old. He won't be sucky and vile until he's about 7.
[Kaz] well... he won't be sucky until he's about 7 - he won't be vile until he's 14.
[Kaz] On the other hand, he's my nephew, so he'll NEVER be sucky and vile. :-p
[Death] eh. i have brothers who are
[BOB] grins
[Death] relations mean nothing
[Death] sucky and vile is sucky and vile
[Death] and by friday night kids are sucky and vile.
[Death] evil buggers
[Kaz] I guess if I had to deal with a room full of them every day, I'd agree with you.
[BOB] I will give John and Brian a chance to show up first before we start right away at 7
[BOB] so that Lisa does not have to shoulder the entire burden of saving everyone
[Lisa] John better show up!
[BOB] grins
[Death] and brian.
[Death] or we're all gonna die
[Kaz] Because if they DO show up, Lisa will make all her saving throws. But if she has to do it alone, she probably won't. Then we're all screwed.
[Kaz] No pressure, Lisa. :D
[Lisa] lol! none at all
[BOB] well you three do get the early bonus
temp John] has joined the game on Fri Apr 16 19:00:57 EDT 2010
temp John] is receiving the map Farmland 1...
temp John] has received the map Farmland 1.
[Lisa] yay!
temp John] has left the game on Fri Apr 16 19:01:29 EDT 2010
[Kaz] Heya John!
[Kaz] Bye, John!
[BOB] ] XP award: 333. Next level in 1903.
[BOB] ] XP award: 333. Next level in 6350.
[BOB] ] XP award: 333. Next level in 2302.
[BOB] He is coming right back in
temp John] has joined the game on Fri Apr 16 19:02:25 EDT 2010
temp John] is receiving the map Farmland 1...
temp John] has received the map Farmland 1.
[BOB] he was waiting till 701 so you could get the bonus
[Kaz] welcome back, John :)
[Lisa] Hi John
[temp John] i was 3 sec early by BOB's clock
[temp John] Hello all
[Death] wadda guy
[temp John] team player all the way
[BOB] So John you saw that you leveled up at the end of last week
[BOB] so you need to roll for HP
[BOB] redo your XP etc
[BOB] before you start
[temp John] oh, I did not see that
[temp John] ] Roll #1: (d8) [1d8=3] 3
[Kaz] grats, John! :)
[BOB] and a level 3 priest needs a 10 or higher to turn Ghouls here
[BOB] to be consistant with last week
[BOB] after this encounter though
[BOB] will enforce the negatives and positives that I forgot last week
[BOB] putting those up on the site as I can tonight and this weekend
[BOB] soyou know what to expect
[temp John (to GM only)] ] Character sheet for Miranda modified: Personal Information - Next Level:: CHANGED: 6000 (3000). Combat - Current Hit Points:: CHANGED: 19 (16). Max Hit Points:: CHANGED: 19 (16). Class Levels - Character Level: (L) : CHANGED: 3 (2). Cleric: (CL) : CHANGED: 3 (null).
[temp John] what positives and negitives?
Brian] has joined the game on Fri Apr 16 19:09:06 EDT 2010
Brian] is receiving the map Farmland 1...
Brian] has received the map Farmland 1.
[Kaz] Hi Brian!
[Brian] hello
[BOB] for Undead Lore, being in the Mist, being a Paladin etc
[BOB] Hey Bri
[BOB] of course I read all the way to the end, and I love you too
[temp John] hello brian
[Brian] lol
[Brian] hey John
[temp John] your charater will be soryly disapointed if he thinks this is his father's Dragonslayers
[Brian] John, I found a d&d character you played back in like 1984 or so
[Kaz] I was tempted to edit your page to post my gratitude for your love, but thought better of it.
[temp John] ready when Bri is
[temp John] WOW
[Brian] Yeah, I'll grab it later and give you the name, some Monk
[Brian] anyway, ok, I'm ready
[BOB] I think that Brian should get a quick practice hit on Miranda
[Brian] sounds good
[BOB] just to be sure that Brian can use the dice panel etc
[temp John] ] Miranda: Initiative: (d10+10+) [1d10=8] 18
[BOB] then will erase that damage beforeyou enter combat
[Brian] this is where I need help
[BOB] click on your icon
[temp John] Miranda targets Denib Dae. Distance: 1'08"
[temp John] ] Miranda: Attack: Quarterstaff: (20-(d20+0)) [1d20=19] 1. PROBABLY HITS Denib Dae (AC FINAL: 8)!!!
[temp John] Miranda no longer targets Denib Dae.
[temp John] Miranda targets Denib Dae. Distance: 1'08"
[temp John] lke that
[Brian] where is my icon?
[BOB] next to Miranda
[Brian] am I dead already? what's happening?
[BOB] we will give you a better picture soon
[Brian] Am I Van Gorsen?
[BOB] no
[BOB] lower left corner
[Kaz] How about Van Johnson?
[BOB] ] Denib Dae moved 46'09".
[temp John] click your character name on the list
[temp John] it will highlight
[Brian] I found me
[temp John] can I call you ray
[Brian] ] Denib Dae: Initiative: (d10+10++1) [1d10=9] 20
[temp John] probably should be -1
[Brian] you can call me anytime
[Brian] Dinner is being made, let's start this
[BOB] and AC is correct now
[BOB] you have Ring Mail
[BOB] and your Dex adjustment
[BOB] brings you to 5
[BOB] not 8
[Brian] ok
[BOB] so Lisa you ready?
[Branwyn (Lisa)] ((I guess so))
[BOB] grins
[Brian] Denib Dae targets Miranda. Distance: 48'00"
[BOB] ok
[Brian] Denib Dae no longer targets Miranda.
[Brian] Denib Dae targets Miranda. Distance: 48'00"
[BOB] On your Iniative Denib and Miranda can rush in
[Brian] Denib Dae targets Denib Dae. Distance: 0'00"
[Brian] Denib Dae no longer targets Denib Dae.
[BOB] but can not attempt to turn this round
[BOB] you do know you are dealing with Ghouls
[Brian] oh, I thought it said Girls, I have to fix my font
Kaz] sings "Dragonslayers rush in, where angels fear to tread..."
[BOB] turning away girls is easier for Mike
[Brian] I wasn't prepared for Ghouls, I thought it was girl scouts or something
[temp John] who wants me to play it safe?
[BOB] rim shot
[Kaz] *snerk*
[BOB] ] INIT: -1 GOING: Indigo
[BOB] ] INIT: 11 GOING: Ghoul #1
[Brian] is that good?
[BOB] Ghoul #1 targets Branwyn. Distance: 0'02"
[BOB] ] Ghoul #1: Attack: Claw: (19-(d20+0)) [1d20=9] 10. Probably MISSES Branwyn (AC FINAL: 6). NOTE: Not available.
[Death] save vs. paralysis or buy cookies
[BOB] ] Ghoul #1: Attack: Claw: (19-(d20+0)) [1d20=14] 5. PROBABLY HITS Branwyn (AC FINAL: 6)!!! NOTE: Not available.
[BOB] ] Ghoul #1: Damage v SM: Claw: (1d3) [1d3=1] 1 added to: Branwyn
[BOB] ] Branwyn's Current Hit Points: adjusted to 6 (-1) - Heavily Wounded
[BOB] ] INIT: 12 GOING: Imari
[BOB] ] INIT: 12 GOING: Kristelle
[BOB] ] INIT: 15 GOING: Branwyn
[Brian] Miranda, do you have protection from evil?
[Kaz] Save vs. cookies? What, Mike?
[Branwyn (Lisa)] ] Branwyn: Attack: Pointy: (20-(d20+0)) [1d20=4] 16. Probably MISSES Ghoul #1 (AC FINAL: 6).
[BOB] ] INIT: 17 GOING: Ghoul #3
[BOB] ] Ghoul #3: Attack: Claw: (19-(d20+0)) [1d20=17] 2. PROBABLY HITS Imari (AC FINAL: 8)!!! NOTE: Not available.
[BOB] ] Ghoul #3: Damage v SM: Claw: (1d3) [1d3=2] 2 added to: Imari
[temp John] nope
[BOB] ] Ghoul #3: Damage v SM: Claw: (1d3) [1d3=1] 1 added to: Imari
[BOB] ] Ghoul #3: Damage v SM: Bite: (1d6) [1d6=2] 2 added to: Imari
[Death] he's fighting girl scouts
[BOB] ] Imari's Current Hit Points: adjusted to 12 (-5) - Heavily Wounded
[BOB] ] INIT: 18 GOING: Miranda
[temp John] run full speed
[temp John] ] Miranda moved 60'03".
[BOB] Lisa you need to make your save verus paralization still please
[temp John] actualy I can run ghalf and ayyack
[temp John] attack
[Branwyn (Lisa)] ] Branwyn: Paralysis, Poison or Death save: (d20) [1d20=15] 15 - ROLL SUCCEEDED against 14!!
[BOB] there you go
[temp John] ] Miranda moved 4'09".
[BOB] just as predicted
[temp John] Miranda targets Ghoul #1. Distance: 0'04"
[temp John] Miranda no longer targets Ghoul #1.
[Brian] should I do something?
[temp John] ] Miranda: Attack: Quarterstaff: (20-(d20+0)) [1d20=18] 2
[BOB] onyour turn brian
[BOB] forgot to target John
[temp John] Miranda targets Ghoul #1. Distance: 0'04"
[temp John] ] Miranda: Attack: Quarterstaff: (20-(d20+0)) [1d20=12] 8. Probably MISSES Ghoul #1 (AC FINAL: 6).
[Death] just run away and save yourself!
[BOB] ] INIT: 20 GOING: Denib Dae
[BOB] and now Brian
[BOB] you can run up to either of the Ghouls
[BOB] they are both at half your movement
[temp John] or run and get the boss who just left you to die
[Branwyn (Lisa)] ((ghoul 1 is already wounded - #3 is unharmed I believe))
[Brian] Denib Dae targets Ghoul #3. Distance: 51'02"
[BOB] you have to run up there first
[temp John (to BOB only)] what are my pluses to hit Kristelle while she is frozen
[Brian] ] Denib Dae moved 52'01".
[BOB (to temp John only)] plus 4
[Brian] ok
Death] has left the game on Fri Apr 16 19:26:40 EDT 2010
[BOB] and now you can attack
[Brian] by death
[Brian] ok
[Brian] Denib Dae no longer targets Ghoul #3.
[BOB] Denib Dae targets Ghoul #1. Distance: 4'03"
[BOB] Denib Dae targets Ghoul #3. Distance: 0'07"
[BOB] ] Denib Dae moved 1'03".
[Brian] help!
[BOB] when you click on the icon
[BOB] you get teh target icon there
[BOB] Denib Dae no longer targets Ghoul #3.
[BOB] Denib Dae targets Ghoul #3. Distance: 0'10"
Death] has joined the game on Fri Apr 16 19:28:23 EDT 2010
Death] is receiving the map Farmland 1...
Death] has received the map Farmland 1.
[BOB] like that
[temp John] do the hokey pokie Death
[BOB] Lisa you just learned this you care to explain?
[BOB] or Kaz?
[BOB] give it from the players point of view
[Brian] i'm clicking an attack button but it does nothing
[Branwyn (Lisa)] Right click on your icon and select target
[BOB] he is targeted
[temp John] right click, select target then click on icon then right click
[BOB] and his sheet is wrong
[BOB] he has not attack
[BOB] sigh
[temp John] that would help
[BOB] sorry Brian
[Lisa] Denib Dae no longer targets Ghoul #3.
[Lisa] Denib Dae targets Ghoul #3. Distance: 0'10"
[Brian] dinner is ready, i am getting yelled at... :(
[BOB] go brian
[BOB] I will fix your sheet
[temp John] you can save us later
[BOB] Mike can you check for me please
[BOB] I do not see what is missing
[Death] from what?
[BOB] why Denib has no attack button
[BOB] his damage is right but not the attack
[Death (to GM only)] ] Character sheet for Denib Dae modified:
[Death] i don't know
[Death] he has thaco
[temp John] is it armed?
[Death] try re inputting his thaco?
[Branwyn (Lisa)] (nno - I was just looking))
[Death] i can't arm him
[temp John] Attack: Quarterstaff:: is now ARMED.
[Kaz] no luck?
[BOB] I am trying
[BOB] have othe rthings going on here at the house sorry
[Kaz] no worries
[temp John] so Kaz, if I get another action, think I should turn?
[Branwyn (Lisa)] YES
[temp John] i did say if
[Branwyn (Lisa)] (sorry I know that wasn't directed at me, but still...))
[temp John] ;)
[BOB] GRRRRR
[BOB] something is wrong
[BOB] I just imported Imari's entire weapon list
[Kaz] John, definitely try to turn
[BOB] and now none of those are working either
[temp John] try a new sheet
[Death] gee, thanks bob
[temp John] maybe it's a bad sheet
[Death] after all the manual work i did last week you screwed it all up in five minutes
[Kaz] interesting... I wish I had something insightful and helpful to add, but 'interesting' is all I've got right now.
[BOB] and now is if semi fixed
[BOB] Imari is not touched
[BOB] only Denib
[BOB] and that is now correct with the imported weapons
[Death] her attacks are screwed up.
[Death] she can't use her dagger, and has no spiritual dagger.
[BOB] I did not change anything on Imari
[BOB] I exported the weapons off that sheet
[BOB] and imported them onto Denib
[BOB] if there is something wrong with Imari's sheet that might explain what is going on
[BOB] do you see somethign there Mike?
[Death] i just told you
[Death] two of my weapons don't work
[BOB] NONE of your weapons should work righ tnow if you are incapacited
[BOB] is that what you mean?
[Death] sigh, no
[Death] on my dice rolling pane i only have init and my spear
[Death] no dagger, no spiritual dagger
[Death] they just don't exist on the pane
[BOB] OK
[BOB] I am going to exit Klooge and restart it
[BOB] everyone save anything you are doing
[BOB] ==== Gaming session started: Fri Apr 16 19:48:11 EDT 2010 ====
temp John] has joined the game on Fri Apr 16 19:48:44 EDT 2010
temp John] is receiving the map Farmland 1...
temp John] has received the map Farmland 1.
Kaz] has joined the game on Fri Apr 16 19:49:02 EDT 2010
Kaz] is receiving the map Farmland 1...
Kaz] has received the map Farmland 1.
Lisa] has joined the game on Fri Apr 16 19:49:22 EDT 2010
Lisa] is receiving the map Farmland 1...
Lisa] has received the map Farmland 1.
[BOB] and when Mike gets in we will see what happens
Death] has joined the game on Fri Apr 16 19:50:01 EDT 2010
Death] is receiving the map Farmland 1...
Death] has received the map Farmland 1.
[BOB] Mike I show all your weapons on your dice panel
[BOB] and they are the saem on Brian's now
[Death] i don't
[Death] i see the one
[temp John] scroll down?
[temp John] I see them
[Death] whatever, it doesn't matter anyway
[Death] i can't do anything. i'd rather not waste another night on technical issues
[BOB] ] Denib Dae: Attack: Two Hands: ((20-(d20+2+2))+1+1+2) [1d20=2] 18 [ROLL WAS MODIFIED]. Probably MISSES Ghoul #3 (AC FINAL: 6).
[BOB] ] ROUND: 4
[BOB] ] INIT: -1 GOING: Indigo
[BOB] Ok, fixed
[BOB] found the error
[BOB] ] INIT: 11 GOING: Ghoul #1
[BOB] ] Ghoul #1: Attack: Claw: (19-(d20+0)) [1d20=11] 8. Probably MISSES Branwyn (AC FINAL: 6). NOTE: Not available.
[BOB] ] Ghoul #1: Attack: Claw: (19-(d20+0)) [1d20=18] 1. PROBABLY HITS Branwyn (AC FINAL: 6)!!! NOTE: Not available.
[BOB] ] Ghoul #1: Damage v SM: Claw: (1d3) [1d3=3] 3 added to: Branwyn
[BOB] ] Branwyn's Current Hit Points: adjusted to 3 (-3) - Massively Wounded
[BOB] ] INIT: 12 GOING: Imari
[BOB] ] INIT: 12 GOING: Kristelle
[Branwyn (Lisa)] ] Branwyn: Paralysis, Poison or Death save: (d20) [1d20=7] 7 - ROLL FAILED against 14!!
[BOB] ] INIT: 15 GOING: Branwyn
[Death] yes, now i see everything
[BOB] ] INIT: 17 GOING: Ghoul #3
[BOB] Ghoul #3 targets Denib Dae. Distance: 0'10"
[BOB] ] Ghoul #3: Attack: Claw: (19-(d20+0)) [1d20=8] 11. Probably MISSES Denib Dae (AC FINAL: 5). NOTE: Not available.
[BOB] ] Ghoul #3: Attack: Claw: (19-(d20+0)) [1d20=11] 8. Probably MISSES Denib Dae (AC FINAL: 5). NOTE: Not available.
[BOB] ] INIT: 18 GOING: Miranda
[temp John] ] Roll #1: (d20) [1d20=9] 9
[temp John] ] Roll #1: (d20) [1d20=9] 9
[temp John] ] Roll #1: (d20) [1d20=5] 5
[temp John] so that is a fail
[BOB] ] INIT: 20 GOING: Denib Dae
[BOB] John, don't you have a Turn Undead on your expressions?
[temp John] not with all the modifiers
[BOB] ok
[Branwyn (Lisa)] ((indigo wakes up for round 5, right?))
[BOB] right
[BOB] ] Denib Dae: Attack: Two Hands: ((20-(d20+2+2))+1+1+2) [1d20=7] 13 [ROLL WAS MODIFIED]. Probably MISSES Ghoul #3 (AC FINAL: 6).
[BOB] ] ROUND: 5
[BOB] ] INIT: -1 GOING: Indigo
[temp John] but Miranda does not know that
[Lisa] Indigo targets Ghoul #1. Distance: 1'02"
[Indigo (Lisa)] ] Indigo: Attack: Goblin Sword: ((20-(d20+1))-2-2) [1d20=6] 9 [ROLL WAS MODIFIED]. Probably MISSES Ghoul #1 (AC FINAL: 6).
[Indigo (Lisa)] ] Indigo: Attack: Short Sword: ((20-(d20+1))-2-2) [1d20=8] 7 [ROLL WAS MODIFIED]. Probably MISSES Ghoul #1 (AC FINAL: 6).
[BOB] ] INIT: 11 GOING: Ghoul #1
[BOB] Ghoul #1 targets Miranda. Distance: 0'04"
[BOB] ] Ghoul #1: Attack: Claw: (19-(d20+0)) [1d20=19] 0. PROBABLY HITS Miranda (AC FINAL: 5)!!! NOTE: Not available.
[BOB] ] Ghoul #1: Attack: Claw: (19-(d20+0)) [1d20=16] 3. PROBABLY HITS Miranda (AC FINAL: 5)!!! NOTE: Not available.
[BOB] ] Ghoul #1: Attack: Bite: (19-(d20+0)) [1d20=20] -1. PROBABLY HITS Miranda (AC FINAL: 5)!!! [CRITICAL HIT Roll Again]
[BOB] ] Ghoul #1: Attack: Bite: (19-(d20+0)) [1d20=18] 1. PROBABLY HITS Miranda (AC FINAL: 5)!!! NOTE: Not available.
[BOB] ] Ghoul #1: Damage v SM: Claw: (1d3) [1d3=2] 2 added to: Miranda
[BOB] ] Ghoul #1: Damage v SM: Claw: (1d3) [1d3=3] 3 added to: Miranda
[BOB] ] Ghoul #1: Damage v SM: Bite: (1d6) [1d6=4] 4 added to: Miranda
[BOB] ] Ghoul #1: Damage v SM: Bite: (1d6) [1d6=6] 6 added to: Miranda
[BOB] ] Miranda's Current Hit Points: adjusted to 4 (-15) - Massively Wounded
[BOB] ] INIT: 12 GOING: Imari
[temp John] ] Miranda: Petrification or Polymorph save: (d20) [1d20=12] 12 - ROLL FAILED against 13!!
[temp John] ] Miranda: Petrification or Polymorph save: (d20) [1d20=15] 15 - ROLL SUCCEEDED against 13!!
[temp John] ] Miranda: Petrification or Polymorph save: (d20) [1d20=7] 7 - ROLL FAILED against 13!!
[BOB] ] INIT: 12 GOING: Kristelle
[BOB] ] INIT: 15 GOING: Branwyn
[BOB] ] INIT: 17 GOING: Ghoul #3
[BOB] ] Ghoul #3: Attack: Claw: (19-(d20+0)) [1d20=6] 13. Probably MISSES Denib Dae (AC FINAL: 5). NOTE: Not available.
[BOB] ] Ghoul #3: Attack: Claw: (19-(d20+0)) [1d20=15] 4. PROBABLY HITS Denib Dae (AC FINAL: 5)!!! NOTE: Not available.
[BOB] ] Ghoul #3: Damage v SM: Claw: (1d3) [1d3=3] 3 added to: Denib Dae
[BOB] ] Denib Dae's Current Hit Points: adjusted to 11 (-3) - Lightly Wounded
[Death] your attacking brian when he's not here?
[Death] he's not a round behind?
[BOB] ok
[BOB] you are right we should move him to one round behind
[BOB] I will remove those
[BOB] ] Denib Dae's Current Hit Points: adjusted to 14 (3) - Unharmed
[BOB] ] INIT: 18 GOING: Miranda
[BOB] ] INIT: 20 GOING: Denib Dae
[BOB] ] ROUND: 6
[BOB] ] INIT: -1 GOING: Indigo
[BOB] three attacks this round Indigo
[Indigo (Lisa)] ] Indigo: Attack: Goblin Sword: ((20-(d20+1))-2-2) [1d20=18] -3 [ROLL WAS MODIFIED]. PROBABLY HITS Ghoul #1 (AC FINAL: 6)!!!
[Indigo (Lisa)] ] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=4] 7 [ROLL WAS MODIFIED] added to: Ghoul #1
[BOB (to GM only)] ] Ghoul #1's Current Hit Points: adjusted to 2 (-7) - Massively Wounded
[Kaz] I am back at the keyboard.
[Kristelle (Kaz)] ((YAY Indigo!))
[Indigo (Lisa)] ] Indigo: Attack: Short Sword: ((20-(d20+1))-2-2) [1d20=5] 10 [ROLL WAS MODIFIED]. Probably MISSES Ghoul #1 (AC FINAL: 6).
[Indigo (Lisa)] ] Indigo: Attack: Goblin Sword: ((20-(d20+1))-2-2) [1d20=9] 6 [ROLL WAS MODIFIED]. PROBABLY HITS Ghoul #1 (AC FINAL: 6)!!!
[Indigo (Lisa)] ] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=2] 5 [ROLL WAS MODIFIED] added to: Ghoul #1
[BOB (to GM only)] ] Ghoul #1's Current Hit Points: adjusted to -3 (-5) - Dying
[BOB] ] INIT: 12 GOING: Imari
[BOB] ] INIT: 12 GOING: Kristelle
[BOB] ] INIT: 15 GOING: Branwyn
[BOB] ] INIT: 17 GOING: Ghoul #3
[BOB] ] Roll #1: (d20) [1d20=1] 1
[BOB] that is a definate make
[Kristelle (Kaz)] ?
[BOB] morale check
[BOB] has to roll under his number
[BOB] or he runs away
[Kristelle (Kaz)] ((ohh))
[Death] seriously?
[Death] it's a downpour again?
[temp John] did you see how long i am frozen for?
[Death] it's been pouring all week.
[Kristelle (Kaz)] ((Bob, Bran and Kristelle come back in Round 7, right?))
[Indigo (Lisa)] (no - I just got paralyzed)
[Kristelle (Kaz)] ((Sorry, meant Imari))
[BOB] Imari and Kris yes Bran is on round (5+5+1d6) [1d6=3] 13
[BOB] Ghoul #3 targets Imari. Distance: 1'11"
[BOB] ] Ghoul #3: Damage v SM: Claw: (1d3) [1d3=2] 2 added to: Imari
[BOB] ] Ghoul #3: Damage v SM: Claw: (1d3) [1d3=2] 2 added to: Imari
[BOB] ] Ghoul #3: Damage v SM: Bite: (1d6) [1d6=2] 2 added to: Imari
[BOB] ] Imari's Current Hit Points: adjusted to 6 (-6) - Massively Wounded
[BOB] ] INIT: 18 GOING: Miranda
[BOB] ] INIT: 20 GOING: Denib Dae
[Kristelle (Kaz)] ((*blink*))
[BOB] Miranda comes back on round (4+2+1d6) [1d6=1] 7
[Kristelle (Kaz)] ((The ghoul didn't need to roll a to-hit?))
[BOB] wow
[BOB] she got lucky
[BOB] and the ghoul is bascilly just gnawing on Imari right now
[BOB] ] ROUND: 7
[BOB] ] INIT: -1 GOING: Indigo
[Indigo (Lisa)] ] Indigo moved 4'04".
[Lisa] Indigo targets Ghoul #3. Distance: 0'06"
[Indigo (Lisa)] ] Indigo: Attack: Goblin Sword: ((20-(d20+1))-2-2) [1d20=12] 3 [ROLL WAS MODIFIED]. PROBABLY HITS Ghoul #3 (AC FINAL: 6)!!!
[Indigo (Lisa)] ] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=3] 6 [ROLL WAS MODIFIED] added to: Ghoul #3
[Indigo (Lisa)] ] Indigo: Attack: Goblin Sword: ((20-(d20+1))-2-2) [1d20=15] 0 [ROLL WAS MODIFIED]. PROBABLY HITS Ghoul #3 (AC FINAL: 6)!!!
[Indigo (Lisa)] ] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=3] 6 [ROLL WAS MODIFIED] added to: Ghoul #3
[BOB] ] INIT: 12 GOING: Imari
[BOB (to GM only)] ] Ghoul #3's Current Hit Points: adjusted to 4 (-12) - Heavily Wounded
[BOB] Imari is able to attack this round
[temp John] or run for her life
[Death] oh boy
[Death] Imari targets Ghoul #3. Distance: 1'11"
[Death] ] Imari: Attack: Dagger/: (20-(d20+1)) [1d20=4] 15. Probably MISSES Ghoul #3 (AC FINAL: 6).
[temp John] invisiblity to undead?
[Death] ] Imari moved 30'10".
[BOB] ] INIT: 12 GOING: Kristelle
[BOB] You have to move before attacking
[BOB] you can't attack then move
[Death] then i'll just move
[temp John] your not an elf anymore
[Death] humans suck
[Kristelle (Kaz)] ] Kristelle moved 11'01".
[Kaz] Kristelle targets Ghoul #3. Distance: 0'01"
[Kaz] Kristelle no longer targets Ghoul #3.
[Kaz] Kristelle targets Ghoul #3. Distance: 0'01"
[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (18-(d20+1)) [1d20=6] 11. Probably MISSES Ghoul #3 (AC FINAL: 6).
[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (18-(d20+1)) [1d20=12] 5. PROBABLY HITS Ghoul #3 (AC FINAL: 6)!!!
[Kristelle (Kaz)] ] Kristelle: Damage v SM: Long Sword: ((1d8)+3) [1d8=2] 5 [ROLL WAS MODIFIED] added to: Ghoul #3
[BOB] ] INIT: 15 GOING: Branwyn
[BOB (to GM only)] ] Ghoul #3's Current Hit Points: adjusted to -1 (-5) - Dying
[BOB] Combat has finished.
[Kristelle (Kaz)] ((wow, been so long since I've hit anything, I almost forgot to roll damage))
[BOB] ] Time of Day: 08:15 AM. Day 7 Mid ___ de, Spe {Early Fall} 7th, 338 SKR.
[BOB] and congrats
[Kaz] Okay, so I want to bring up a point.
[temp John] ::steps back::
[Kaz] Last week, Bob told me that the claw attacks were basically the ghoul grabbing the person, and if they connect, then they do their bite attack.
[Lisa] okay
[temp John] i read that
[Kaz] So, if the ghoul was just gnawing on Imari, then he already had hold of her. Therefore, no additional claw attack was needed, and she shouldn't have taken some of that damage.
[BOB] that is a good point
[BOB] I will take off the extra 4 points from the claw (2+2)
[Kaz] Thank you.
[BOB] ] Imari's Current Hit Points: adjusted to 10 (4) - Heavily Wounded
[Death] "I am almost beyond help... I should be sent to Partik's wings."
[temp John] and miranda did not waste a spell
[Branwyn (Lisa)] Where is Imari anyway? She just ran away?
[Miranda (temp John)] (can I move yet?)
[BOB] Yes everyeon can move
[Kristelle (Kaz)] She stepped away to catch her breath. I cannot fault her for that.
[Miranda (temp John)] ::runing into the church crying
[BOB] combat is over and the paralis is gone
[Miranda (temp John)] ] Miranda moved 6'10".
[Kristelle (Kaz)] Imari, you are not ready for Partik's wings until you are positively beyond help. You haven't reached that point, yet.
Kristelle (Kaz)] steps over to examine the three ghouls.
[Miranda (temp John)] ::praying::
Kristelle (Kaz)] leans down and searches the clothing and bodies of the ghouls.
[Kristelle (Kaz)] I wonder if they are from nearby.
[BOB] clothing is in rags, but they look like typical farm workers
[Branwyn (Lisa)] so now that the ghouls are dead maybe we can explore this temple
[Kristelle (Kaz)] What a shame, I hope they left family behind to miss them.
[Kristelle (Kaz)] Yes, let's.
[Kristelle (Kaz)] ] Kristelle moved 23'04".
[Branwyn (Lisa)] ] Branwyn moved 23'04".
[BOB] ] Indigo moved 21'00".
[Branwyn (Lisa)] ] Indigo moved 25'10".
[Miranda (temp John)] (temple is a big word for this building)
[BOB] grins
[BOB] insdie you can see there is an altar
[BOB] a ring of benches
[BOB] in a circle
[BOB] with the alter in line with them
[BOB] Altar
[BOB] on the wall are mosaics of a golden paradise
[BOB] winged horses, angels
[BOB] along one wall is a set of three cabinets
[BOB] all larger than a large chest but with front facing drawers
[BOB] or doors
Kristelle (Kaz)] goes to check out the cabinets along the wall.
[BOB] the left end is unlocked
[BOB] the center is locked
[BOB] the right end is locked
[Miranda (temp John)] the altar in part of the circle?
[Death] any healing potions in the left end?
Kristelle (Kaz)] opens the (door/drawers) in the left cabinet.
[BOB] yes the altar is part of the circle,
[BOB] and in the left cabinet are come normal clothes
[Miranda (temp John)] I am in the middle of the circle on my knees
[BOB] a wooden challice
[BOB] normal dishes and utensils
[BOB] and one prayer book
[Miranda (temp John)] What do you want me to do
[BOB] anyone with religion can make a check to see what God this would be to
[Miranda (temp John)] you choose me
[Branwyn (Lisa)] ((simple locks on the other cabinets?))
[BOB] yes
[Miranda (temp John)] ::wailing::
Branwyn (Lisa)] looks at miranda and sighs
[Death] "What are you wailing for?"
[Death] "We're all injured."
[Death] "I will send you to your god if you wish."
[Miranda (temp John)] AND IT'S ALL MY FAULT
[Kristelle (Kaz)] Miranda, it is NOT your fault.
[Miranda (temp John)] clearly my God has fosaken me, so I doubt he would take me in death
[Branwyn (Lisa)] No it's not
[Kristelle (Kaz)] Imari, you are not sending Miranda to her God or to any other.
[Death] "Then ask Partik to take you."
[Kristelle (Kaz)] Miranda, what makes you think your God has forsaken you?
[Miranda (temp John)] ( I wish I could be dual class priest/priest, that would be cool)
Kristelle (Kaz)] walks over to Miranda and kneels beside her, and puts an arm around her shoulders.
[Kristelle (Kaz)] ((You think two Gods would share a cleric? HAHAHA))
[Miranda (temp John)] all I see is pain and suffering arround me
[Miranda (temp John)] and there is nothing I can do
[Kristelle (Kaz)] such is the world we live in.
[Kristelle (Kaz)] Certainly there is.
[Kristelle (Kaz)] You've healed me several times. Healed others.
[Kristelle (Kaz)] You stand by us in our time of trials.
[Kristelle (Kaz)] You could have run, Miranda, but you didn't. You had the courage to stand and help us.
[Death] "Why did you join a mercenary company if you fear death and violence?"
[Imari (Death)] "Death is our occupation."
[Kristelle (Kaz)] Imari, are you not listening? She doesn't fear death and violence. She lives to aid those of us who deal with it.
[Kristelle (Kaz)] Miranda, you are not helpless, nor hopeless. And your God has not forsaken you!
[BOB] ] XP award: 48. Next level in 52.
[BOB] ] XP award: 96. Next level in 1807.
[BOB] ] XP award: 96. Next level in 6254.
[BOB] ] XP award: 96. Next level in 2206.
[BOB] ] XP award: 96. Next level in 904.
[BOB] ] XP award: 96. Next level in 2756.
[Imari (Death)] "To aid us she will cause harm to others."
[Miranda (temp John)] ::looks up::
[Miranda (temp John)] that is why I have been forsaken
[Miranda (temp John)] I am to be an intrument of peace
[Kristelle (Kaz)] Sometimes there can be no peace without the death of those who would deny it.
[Imari (Death)] "Then you should go home as soon as you can and help people there."
[Miranda (temp John)] ::pushes her quarter staff away::
[Imari (Death)] "Not go about the land with a company of hired soldiers."
[Kristelle (Kaz)] Miranda, the world is full of war and death and hatred.
[Kristelle (Kaz)] You cannot bring the world to peace by sitting in a corner.
Indigo (Lisa)] looks over at Branwyn with a look of total confusion
Branwyn (Lisa)] looks back at Indigo and nods
Kristelle (Kaz)] draws closer to Miranda and speaks softly to her.
[Kristelle (Kaz)] Pray to Idun. Not in a wild panic, not in pain and confusion, and not with an agenda. Take a few deep breaths, clear your mind, and pray. We will keep you safe.
temp John] has left the game on Fri Apr 16 20:38:45 EDT 2010
temp John] has joined the game on Fri Apr 16 20:39:12 EDT 2010
temp John] is receiving the map Farmland 1...
temp John] has received the map Farmland 1.
[temp John (to BOB only)] I do need to go home to train
[BOB (to temp John only)] or find a norse church
[Branwyn (Lisa)] Yes, maybe you should go pray for a bit until you feel better
[temp John] ::smiles for a sec::
[Imari (Death)] "Are there other priests to take over for this temple?"
[temp John] I will try and find peace again
[BOB] you do not see any indication there is more than the one priest's things here
[temp John] ::prays quietly::
[BOB] a simple cot in teh corner and the one set of dishes in the cabinet
Branwyn (Lisa)] looks back towards the cabinets
[temp John] (maybe the farmer outside knows)
[Imari (Death)] ::asks::
[Branwyn (Lisa)] I will try to cantrip the center cabinet to unlock it
[BOB] He ran away during the fight
[BOB] no one is visible
[Branwyn (Lisa)] ] Branwyn: Cantrip Proficiency check: (d20) [1d20=16] 16 - ROLL FAILED against 15!!
Kristelle (Kaz)] stays quietly by Miranda, staying alert.
[Branwyn (Lisa)] (Can I try it on the right cabinet now?)
[BOB] yes
[Imari (Death)] "We should see if we can find anything useful."
[temp John] Idum has told me to heal first
[Branwyn (Lisa)] Cantrip to unlock the right cabinet
[Branwyn (Lisa)] ] Branwyn: Cantrip Proficiency check: (d20) [1d20=15] 15 - ROLL SUCCEEDED against 15!!
Branwyn (Lisa)] open right cabinet
[temp John] Miranda targets Miranda. Distance: 0'00"
[BOB] that cabinet has all the church service goods
[temp John] Miranda targets Kristelle. Distance: 2'05"
[temp John] Miranda no longer targets Kristelle.
[temp John] Miranda targets Kristelle. Distance: 2'05"
[BOB] the vestments
[BOB] an altar cloth
[temp John] ] Miranda casts a spell against Miranda: Orison: I can create minor effects.
[temp John] ] Miranda casts a spell against Miranda: Orison: I can create minor effects.
[temp John] ] Miranda casts a spell against Miranda: Orison: I can create minor effects.
[temp John] ] Miranda casts a spell against Miranda: Orison: I can create minor effects.
[BOB] gold plate and gold goblet
[temp John] this POS computer cliks way too much
[BOB] all look very valuable
[BOB] and what did you want to cast john?
[Kristelle (Kaz)] Miranda, take care of Branwyn and Indigo, and yourself.
[temp John] healing on Kristelle, just checking how many points
[temp John] 6 points
[BOB] ] Kristelle's Current Hit Points: adjusted to 16 (6) - Moderately Wounded
[temp John] Miranda no longer targets Miranda.
[temp John] ] Miranda moved 7'10".
[temp John] ] Miranda casts a spell against : Orison: I can create minor effects.
[temp John] ] Miranda casts a spell against : Orison: I can create minor effects.
[temp John] ] Miranda casts a spell against : Orison: I can create minor effects.
[BOB] ] Indigo's Current Hit Points: adjusted to 9 (6) - Unharmed
[temp John] ] Miranda moved 5'00".
[temp John] ] Miranda casts a spell against : Orison: I can create minor effects.
[temp John] ] Miranda casts a spell against : Orison: I can create minor effects.
[BOB] ] Branwyn: No adjustments made.
[BOB] ] Branwyn's Current Hit Points: adjusted to 9 (6) - Moderately Wounded
[temp John] oops
[temp John] ] Miranda moved 7'04".
[temp John] Miranda targets Miranda. Distance: 0'00"
[temp John] Miranda no longer targets Miranda.
[temp John] Miranda targets Miranda. Distance: 0'00"
[temp John] Miranda no longer targets Miranda.
[temp John] Miranda targets Imari. Distance: 0'06"
[temp John] Miranda no longer targets Imari.
[temp John] Miranda targets Imari. Distance: 0'06"
[Imari (Death)] no potinos or scrolls?
[BOB] no to Imari
[temp John] ] Miranda casts a spell against : Orison: I can create minor effects.
[temp John] ] Miranda casts a spell against : Orison: I can create minor effects.
[temp John] ] Miranda casts a spell against : Orison: I can create minor effects.
[BOB] and how many do you have Miranda?
[temp John] 4
[BOB] ] Imari's Current Hit Points: adjusted to 16 (6) - Moderately Wounded
[Branwyn (Lisa)] Thank you Miranda
[temp John] no thank you, for savnig all of us
[temp John] now I must pray, please forgive me
[Branwyn (Lisa)] Are feeling any better now yourself?
Brian] has joined the game on Fri Apr 16 20:51:09 EDT 2010
Brian] is receiving the map Farmland 1...
Brian] has received the map Farmland 1.
[temp John] just focused, but sometimes that is enough
[BOB] ] Denib Dae moved 27'10".
[Branwyn (Lisa)] It will get better
[Branwyn (Lisa)] I have to unlock the center cabinet
[Branwyn (Lisa)] ] Branwyn casts a spell against : Knock: All locks in a (10*3) 30 square foot area are unlocked.
[BOB] welcome back Brian
[Kristelle (Kaz)] Miranda, thank you for your healing. Go pray, we will not leave you.
[BOB] and click
Branwyn (Lisa)] opens cabinet
Kristelle (Kaz)] glances over curiously.
[BOB] a prayer book, two scrolls, two potions a small chest and a mace with a crystal top
[Imari (Death)] oooooh
[Imari (Death)] are the potinos labled?
[BOB] no
[Imari (Death)] why the hell does no one ever lable their goddamned potinos?
[Imari (Death)] i hate these illiterate bastards
[BOB] because the person who makes it and bottles it knows what it is
[Kristelle (Kaz)] ((because they're idiots? Or maybe because they know what the potions are))
Branwyn (Lisa)] opens chest and looks inside
[BOB] save versus poison please
[Branwyn (Lisa)] ((a posionous chest?))
[Kristelle (Kaz)] ((a trap in the chest))
[Imari (Death)] even so, it's stupid not to lable them
[temp John] (very common)
[BOB] or the latch is
[Imari (Death)] what if you need someone else to get them?
[Branwyn (Lisa)] ] Branwyn: Paralysis, Poison or Death save: (d20) [1d20=19] 19 - ROLL SUCCEEDED against 14!!
[BOB] very good
[Branwyn (Lisa)] (HA!)
[temp John] whew
[Branwyn (Lisa)] ((so what's inside?)
[BOB] Branwyn opens up the chest and is startled to see a needle to STAB right next to her thumb
[Brian] so did i help?
[Branwyn (Lisa)] (you were eating)
[Brian] am i alive?
[Kristelle (Kaz)] Bran!
[temp John] you distracted the ghoiuls with your reprta
[BOB] inside is a small pouch and some silver coins (1d12) [1d12=6] 6
[Kristelle (Kaz)] ((WITTY repartee))
[temp John] taunting
[temp John] tks
[Kristelle (Kaz)] ((got off some one-liners about their ghoully mamas))
[Kristelle (Kaz)] ((It was very impressive))
[Imari (Death)] oh my god, i'm dying! get my healing potion! just make sure you don't get the poison bottle
[Imari (Death)] which is which? i can't tell. oh well.
[Kristelle (Kaz)] ((LOL Mike))
[temp John] (point taken Mike)
[Branwyn (Lisa)] (so can I pick up a scoll without possibility of instant death?)
[temp John] well....
[Imari (Death)] seriously, NOT ONE potion we've found has been labled.
[BOB] yes, but opening it might
[temp John] you get a save
[Imari (Death)] it's just stupidity after a point.
[BOB] you never labeled yours
[Branwyn (Lisa)] (Imari can detect magic on scrolls?)
[Imari (Death)] i've never maid any.
[Imari (Death)] only scrolls
[BOB] it is a safe guess that these are magical
[Imari (Death)] and i wrote cure poison on them.
[temp John] well my time is alll but up
[Imari (Death)] i mean, my grandma has bags of what is clearly tomato sauce frozen in her freezer. she still lables them
[temp John] Miranda can train for 2nd level spells if we find a Norse church
[temp John] and I want to see if I can get a 1st level henchman
[BOB] just let me know what sort you are looking for
[temp John] we will work on away from game night
[BOB] ok
[temp John] enjoy all
[BOB] have a good night John
[Branwyn (Lisa)] goodnight
[Kristelle (Kaz)] ((Night John))
[Kristelle (Kaz)] ((see you next week))
[temp John] ttfn
temp John] has left the game on Fri Apr 16 21:04:10 EDT 2010
[BOB] ok so
[Kristelle (Kaz)] Well, is there anyone who doesn't think we should attempt to grab a gremlin today?
[Kristelle (Kaz)] ((sorry, Bob. Go ahead.))
[Branwyn (Lisa)] I think we should take the scrolls, potions and the mace with us
[Branwyn (Lisa)] Can anyone use a mace?
[Kristelle (Kaz)] I do not believe we should use that mace
[Imari (Death)] we should take it
[Imari (Death)] "It is not doing the dead any good."
[Imari (Death)] "It might be blessed."
[Kristelle (Kaz)] No, it is not. And I do not think we should leave it here, because there is no telling who might get their hands on it.
[Imari (Death)] "It might actually do us some good."
[Branwyn (Lisa)] Then we all agree?
[BOB] and the prayer book?
[BOB] the vestments?
[Kristelle (Kaz)] However, I do not think we should even attempt to use it without knowing a little more about who this priest served, and if the weapon was holy.
[Branwyn (Lisa)] ((can I try to read the prayer book?))
[Kristelle (Kaz)] Perhaps someone on the Lord's lands will know what God this priest served. We could show them the prayer book.
[Imari (Death)] wouldn't it say IN the book the god's name?
[BOB] you can try to read it yes
[Imari (Death)] i'm no expert, but i'm pretty sure most religions mention their gods
[Kristelle (Kaz)] ((Yeah, but Kristelle can't read, so she wouldn't think of that))
Branwyn (Lisa)] picks up prayer book and opens it
[Imari (Death)] imari can
[BOB] make a save verus spell please
[Branwyn (Lisa)] (saving throw against poison darts?)
[Branwyn (Lisa)] ] Branwyn: Magical Spell save: (d20) [1d20=8] 8 - ROLL FAILED against 12!!
[Branwyn (Lisa)] (I am now a newt?)
[BOB] Branwyn takes (1d8) [1d8=1] 1 points of electrical damage
[Kristelle (Kaz)] ((you'll get better))
[Branwyn (Lisa)] (thanks)
[BOB] ] Branwyn's Current Hit Points: adjusted to 8 (-1) - Moderately Wounded
[Kristelle (Kaz)] Bran! Are you okay?
[Imari (Death)] what i've got to wonder at this point is how does a priest with all this magic lying around get taken by a few ghouls?
Branwyn (Lisa)] shudders a bit and then tries to read
[BOB] and she iknows that this book is designed to create undead and she is the wrong alignment to do that
[Branwyn (Lisa)] ] Branwyn: Reading/writing check: (d20) [1d20=8] 8 - ROLL SUCCEEDED against 18!!
[BOB] you can tell it is an evil book
[BOB] designed to subvert good
[Branwyn (Lisa)] (any particular gods mentioned?)
[BOB] no
[Imari (Death)] "If that book creates the undead we should destroy it now."
[Kristelle (Kaz)] I agree.
Branwyn (Lisa)] drops book and looks up fearfully
[Kristelle (Kaz)] What about the prayer book that was in the unlocked cabinet?
[BOB] you can get it and try to read it
Kristelle (Kaz)] goes over to that cabinet and glances at the book there, then looks back at the other book, comparing them.
[BOB] both are leather bindings, the one in the left cabinet is much more worn
[Imari (Death)] and after this we get to mock moss man for having an evil temple on his lands
[Branwyn (Lisa)] I'll look at it. It can't be much worse than the other one
[Kristelle (Kaz)] ((the left cabinet was the unlocked one?))
[BOB] yes
Kristelle (Kaz)] hands the book to Branwyn.
Branwyn (Lisa)] picks up book and opens it
[Branwyn (Lisa)] ] Branwyn: Magical Spell save: (d20) [1d20=1] 1 - ROLL FAILED against 12!!
[BOB] is a prayer book to Cogse
[BOB] no need to save
[BOB] is a normal book
[Branwyn (Lisa)] (good)
[BOB] does anyone have religion?
[BOB] crickets
[Kristelle (Kaz)] I wonder, perhaps that other book was something the priest here found, realised what it was, and locked it away to keep it from hurting anyone.
[Imari (Death)] nope.
[Kristelle (Kaz)] ((you think I'd take religion over reading?))
[Imari (Death)] but your short description on the site doesn't make her sound like a goddess who'd want undead
[Branwyn (Lisa)] Or didn't want anyone to know what he was doing in his spare time
[Kristelle (Kaz)] That is also possible.
[Kristelle (Kaz)] More than before, I say that we should not use that mace.
[Kristelle (Kaz)] It may have belonged to the good, but it may not have, and we have no way of knowing right now.
[Branwyn (Lisa)] And now I'm not sure we should even take the scrolls amd potions
[BOB] (just so you know you get the equivilent XP for the book if you use it or destroy it)
[BOB] (of course using it to create undead might cause other problems, wry grin)
[Kristelle (Kaz)] ((Are we able to re-lock the cabinets?))
[BOB] no
[BOB] well you could try to cantrip them locked
[BOB] but you do not have a key to lock them with
[Branwyn (Lisa)] I think we should burn the book
[Imari (Death)] lets take it all
[Imari (Death)] see if we can figure out what it is all used for
[Imari (Death)] might still be handy
[Kristelle (Kaz)] I do not think we should carry that book around. I'm for destroying it, too.
[Kristelle (Kaz)] ((Brian, are you still there?))
[Branwyn (Lisa)] (is cantrip flame enough to burn a book?)
[BOB] yes
[Kristelle (Kaz)] Let's take it outside.
[Branwyn (Lisa)] Imari, any objections to destroying this evil text?
[Imari (Death)] no
[Branwyn (Lisa)] But take the scrolls and potions?
[Kristelle (Kaz)] The other tihngs, we should take but not use.
Kristelle (Kaz)] eyes the mace, then picks it up.
Branwyn (Lisa)] picks up scrolls, potions and book
[Branwyn (Lisa)] ] Branwyn moved 9'03".
[BOB] mace is just a mace
[Kristelle (Kaz)] ] Kristelle moved 14'01".
[BOB] the other things are all easily handled
Branwyn (Lisa)] drops book again outside of door and cantrips flame on book
[Branwyn (Lisa)] ] Branwyn: Cantrip Proficiency check: (d20) [1d20=11] 11 - ROLL SUCCEEDED against 15!!
[BOB] (1d20) [1d20=20] 20
[BOB] and teh book makes its save
[BOB] verus flame
Kristelle (Kaz)] frowns.
[Kristelle (Kaz)] Why will it not burn?
[BOB] will have to try something else
[Kristelle (Kaz)] It is truly evil.
Kristelle (Kaz)] motions Branwyn to step away from the book.
Kristelle (Kaz)] pulls out her Guisarme...
Branwyn (Lisa)] steps back
[Branwyn (Lisa)] ] Indigo moved 13'07".
[Kristelle (Kaz)] ((want to see if I can cut it, at least. A book that won't burn isn't something Kristelle likes or understands, even.))
[BOB] you can target that farmer
[BOB] for the book
[Kaz] Kristelle targets Generic Farmer #5. Distance: 4'02"
[Kristelle (Kaz)] Attack: Bill-Guisarme:: is now ARMED.
[Kristelle (Kaz)] ] Kristelle: Attack: Bill-Guisarme: (18-(d20+1)) [1d20=11] 6. PROBABLY HITS Generic Farmer #5 (AC FINAL: 10)!!!
[BOB] and that is a hit
[BOB] (1d20) [1d20=4] 4
[BOB] and it fails its save versus slashign blow
[BOB] and you cut the cover in half
[Kristelle (Kaz)] ((Just the cover?))
[BOB] nods
[BOB] but now it is obviously broken
[BOB] no more magic in it
[Kristelle (Kaz)] Attack: Bill-Guisarme:: is NO LONGER ARMED.
[Branwyn (Lisa)] Can you hit it again for good measure?
[Kristelle (Kaz)] ((ahh, okay))
[Kristelle (Kaz)] I can try
[Kristelle (Kaz)] Attack: Bill-Guisarme:: is now ARMED.
[Kristelle (Kaz)] ] Kristelle: Attack: Bill-Guisarme: (18-(d20+1)) [1d20=8] 9. PROBABLY HITS Generic Farmer #5 (AC FINAL: 10)!!!
[BOB] and now you can attempt to burn it again if you wish also
[BOB] and yes
[BOB] that slices through
[Kristelle (Kaz)] See if it will burn now, Branwyn.
[Branwyn (Lisa)] cantrip flame on destroyed book
[BOB] ok
[Branwyn (Lisa)] ] Branwyn: Cantrip Proficiency check: (d20) [1d20=20] 20 - ROLL FAILED against 15!!
[Kaz] Kristelle no longer targets Generic Farmer #5.
[BOB] chuckles
[Branwyn (Lisa)] (so sad)
[Kristelle (Kaz)] ((now you know how I feel during a battle))
[Branwyn (Lisa)] That is one tough book
[Kristelle (Kaz)] Evil is hard to destroy.
[Branwyn (Lisa)] But its magic is gone and that is a good thing
[Kristelle (Kaz)] The magic is gone? That IS a good thing.
[Kristelle (Kaz)] Does anyone have some water or ale? ((or is there a water pump or well around?))
[BOB] there is the stream there
Kristelle (Kaz)] asks the others to create a little hole, if they can, in the graveyard.
[Imari (Death)] "This has been a mess."
[BOB] (brian you back up to speed now on what is happening?)
[Indigo (Lisa)] .me nods at Kristelle and runs off to graveyard
[Imari (Death)] "We should probably go back."
[Indigo (Lisa)] ] Indigo moved 23'10".
Kristelle (Kaz)] brings the book to the stream and holds it under the water until it is soaked through, then brings it over to the graveyard.
Indigo (Lisa)] starts scooping up soil
[Kristelle (Kaz)] ] Kristelle moved 17'05".
[Kristelle (Kaz)] ] Kristelle moved 31'11".
[BOB] (brb)
[Indigo (Lisa)] Is this deep enough?
Indigo (Lisa)] keeping digging anyway
Kristelle (Kaz)] kneels and helps scoop up soil, then nods at Indigo and drops the sodden book in, tearing the pages in pieces and putting them in the hole.
Indigo (Lisa)] glad to have something to do outside of what he saw in the temple
[Kristelle (Kaz)] Thank you, Indigo.
[Kristelle (Kaz)] Let's cover it back up, and pack the earth.
Death] has left the game on Fri Apr 16 21:35:14 EDT 2010
[BOB] b
Indigo (Lisa)] indigo hurriedly pushes the dirt back in the hole never wanting to see that book again
Indigo (Lisa)] pats it down and steps back with a sigh of relief
[Indigo (Lisa)] ] Indigo moved 3'00".
[Kristelle (Kaz)] ] Kristelle moved 13'02".
[Indigo (Lisa)] ] Indigo moved 10'01".
Death] has joined the game on Fri Apr 16 21:37:03 EDT 2010
Death] is receiving the map Farmland 1...
Death] has received the map Farmland 1.
[Branwyn (Lisa)] So do you feel up to visiting the haunted house?
Kristelle (Kaz)] sighs
[Branwyn (Lisa)] I guess that would be a no
[Death] "I think we are all weak."
[Branwyn (Lisa)] Yes but would gremlims try to kill us?
[Death] "This lord cannot keep his lands safe, and so we are plagued by his problems."
[Kristelle (Kaz)] I think that if we knew all we had to do was to have you cast Sleep on them and then grab one, I would be up for that.
[Death] "I don't know. I have no knowledge of them."
[Kristelle (Kaz)] But I don't know what they are like or what they do.
[Branwyn (Lisa)] They are haunting the lady's house but have not killed or otherwise harmed her
[Branwyn (Lisa)] I think they are just a nuisnance
[Branwyn (Lisa)] If I can get them in the open I can cast sleep and then we may take them
[Death] "Perhaps."
[Kristelle (Kaz)] ((I think they are just mischief makers.))
[Kristelle (Kaz)] Well, we can keep a distance and try, then run if we have to.
[Branwyn (Lisa)] We could at least talk to the old lady and find out what they are like
[Kristelle (Kaz)] As long as we all agree up front that we run if it looks like there will be a battle.
[Indigo (Lisa)] I will fight them!
Indigo (Lisa)] looks sheepishly at Kristelle
[Kristelle (Kaz)] Indigo, not this time.
[Indigo (Lisa)] Yes, you are right
[Indigo (Lisa)] But I would
[Kristelle (Kaz)] When we are all feeling stronger, it will be different.
[Kristelle (Kaz)] I know you would, you are courageous.
[Branwyn (Lisa)] You are a good man Indigo, but let us think of this as a reconnaisance mission rather than a battle
[Kristelle (Kaz)] But the best thing you will ever learn is to choose your battles.
[Indigo (Lisa)] I will try
[Branwyn (Lisa)] (so let us be off then?)
[Kristelle (Kaz)] Imari? Denib?
[Death] ::nods::
[Kristelle (Kaz)] ((and so we set off for the haunted house))
[Kristelle (Kaz)] ((btw, on the phone with Guy - he just got home, won't be in. But he says hi.))
[BOB] ok
[BOB] Brian?
[Branwyn (Lisa)] (say hello to Guy for us)
[Branwyn (Lisa)] (sorry he might miss gremlins)
[Widow Washburn (BOB)] **cackles** hello there
Kaz] is receiving the map Farmhouse...
Kaz] has received the map Farmhouse.
[Kristelle (Kaz)] Good day, Mistress.
[Widow Washburn (BOB)] **laughs** what day is this that the moon sets in the east?
[Branwyn (Lisa)] I'm not sure I understand you. The moon sets in the east?
[Death] "The day you forget which way is east, and which is west."
[Widow Washburn (BOB)] **whispers** they are all gone now
[Widow Washburn (BOB)] all gone
[Widow Washburn (BOB)] all gone
[Widow Washburn (BOB)] all gone
[Kristelle (Kaz)] We... err... who is all gone?
[Branwyn (Lisa)] Who are gone?
Widow Washburn (BOB)] shakes her head and straightens up
[Death] ::mutters:: "Her wits are all gone."
[Widow Washburn (BOB)] Hello
[Widow Washburn (BOB)] can I offer you something to drink?
[Widow Washburn (BOB)] are you here to see about the farm?
[Kristelle (Kaz)] We are here to ask about your home. It is said to be haunted?
Widow Washburn (BOB)] shaking
[Widow Washburn (BOB)] yes
[Widow Washburn (BOB)] horrible things
[Branwyn (Lisa)] What exactly has been happening?
[Widow Washburn (BOB)] walls bleeding
[Widow Washburn (BOB)] the well was poisoned
[Widow Washburn (BOB)] gestures behind her
[Widow Washburn (BOB)] plates floating over the table
[Widow Washburn (BOB)] the cat will not come insdie
[Widow Washburn (BOB)] the dog ran off
[Kristelle (Kaz)] Have you ever seen any kind of being?
[Widow Washburn (BOB)] my ears keep dripping
[Kristelle (Kaz)] .... dripping?
Widow Washburn (BOB)] shakes her head
[Widow Washburn (BOB)] outside it is not as bad
[Branwyn (Lisa)] Have you ever seen one of these spirits that are haunting you?
[Widow Washburn (BOB)] no
[Widow Washburn (BOB)] that is why I know it is a ghost
[Widow Washburn (BOB)] or I would be dead
[Kristelle (Kaz)] Do you mind if we have a look?
[Widow Washburn (BOB)] if you look at a ghost you die, right?
[Widow Washburn (BOB)] it ages you a lifetime in a moment
[Branwyn (Lisa)] Well, we just looked at some ghouls and lived to tell about it
[Kristelle (Kaz)] I believe it is fear that would do that.
[Widow Washburn (BOB)] grae robbers?
[Widow Washburn (BOB)] grave
[Branwyn (Lisa)] Do you think the ghosts are coming from a certain part of your house? An attic or cellar?
[Branwyn (Lisa)] Can you tell?
[Widow Washburn (BOB)] don't have a cellar in here
[Widow Washburn (BOB)] I can't get to the attic
[Branwyn (Lisa)] Do these things happen only at night or during the day too?
[Kristelle (Kaz)] where do you encounter the most problems?
[Widow Washburn (BOB)] where ever I am
[Widow Washburn (BOB)] they happen all the time
[Widow Washburn (BOB)] day and night
[Branwyn (Lisa)] Why can't you get into your attic?
[Widow Washburn (BOB)] I have not gotten a wink of sleep in over a week
[Widow Washburn (BOB)] I do not have a ladder
[Widow Washburn (BOB)] my last ladder broke
[Widow Washburn (BOB)] and no one is on the farm anymore to fix things
[Branwyn (Lisa)] Do you have the tools to fix it?
[Kristelle (Kaz)] Do you mind if we have a look? Perhaps we can get to the attic.
[Widow Washburn (BOB)] not that I know of
[Widow Washburn (BOB)] sure
[Widow Washburn (BOB)] you can come in
[Widow Washburn (BOB)] if you want to get spooked too
Kristelle (Kaz)] smiles.
[BOB] ] Widow Washburn moved 3'01".
[Widow Washburn (BOB)] she opens the gate for you
[Kristelle (Kaz)] ] Kristelle moved 14'02".
[BOB] ] Widow Washburn moved 15'04".
[Kristelle (Kaz)] ] Kristelle moved 17'09".
[BOB] ] Widow Washburn moved 17'08".
Branwyn (Lisa)] looks at Imari
[Kristelle (Kaz)] ] Kristelle moved 16'11".
[Branwyn (Lisa)] Want to go inside?
[Widow Washburn (BOB)] the house is dim
[Widow Washburn (BOB)] no lights on
[Widow Washburn (BOB)] but dim light from the doorway
[Kristelle (Kaz)] Mistress, why have you no lights lit?
[Widow Washburn (BOB)] and the other door opposite you
[Kristelle (Kaz)] It is nearly night in here.
[Widow Washburn (BOB)] OOOO the candles float if you light them
[Widow Washburn (BOB)] don't do that
[Widow Washburn (BOB)] might burn the place down
[Branwyn (Lisa)] ] Branwyn moved 34'02".
[Kristelle (Kaz)] Has a candle ever been pulled from your hand while it was lit?
[Branwyn (Lisa)] ] Indigo moved 35'04".
[Widow Washburn (BOB)] shakes her head no
[Branwyn (Lisa)] ] Indigo moved 2'00".
[Kristelle (Kaz)] May we have a candle or two please, Mistress? We won't put them down.
[BOB] ] Widow Washburn moved 38'01".
[Kristelle (Kaz)] ] Kristelle moved 2'09".
[BOB] ] Widow Washburn moved 22'03".
[Kristelle (Kaz)] ] Kristelle moved 34'11".
[BOB] ] Widow Washburn moved 3'02".
[Kristelle (Kaz)] ] Kristelle moved 56'11".
[Branwyn (Lisa)] ] Indigo moved 34'05".
[Branwyn (Lisa)] ] Branwyn moved 9'08".
[Kristelle (Kaz)] ] Kristelle moved 59'00".
[Branwyn (Lisa)] ] Branwyn moved 37'09".
[Branwyn (Lisa)] ] Indigo moved 21'08".
[Branwyn (Lisa)] ] Branwyn moved 23'03".
[Branwyn (Lisa)] ] Branwyn moved 1'02".
[Branwyn (Lisa)] What room is this?
Kristelle (Kaz)] puts her lips to Branwyn's ear and very quietly whispers, "You have the cage handy?"
[Widow Washburn (BOB)] This was Edward's writing room
[Widow Washburn (BOB)] he used to keep his records from the farm in here
[Branwyn (Lisa)] And where is Edward?
[Kristelle (Kaz)] ((Bob, how high is the ceiling?))
[Widow Washburn (BOB)] my husband died about 5 years ago
[Widow Washburn (BOB)] (8 foot or so)
[Branwyn (Lisa)] I am very sorry to hear it
[Widow Washburn (BOB)] suddenly the book on the bench
[Widow Washburn (BOB)] FLYS UP
[Widow Washburn (BOB)] and HITS the wall behind Indigo
[Widow Washburn (BOB)] SLAM
Kristelle (Kaz)] watches the book impassively.
[Widow Washburn (BOB)] AHHHHHHHHHHHH
[Widow Washburn (BOB)]
[Widow Washburn (BOB)]
[Widow Washburn (BOB)]
[Widow Washburn (BOB)]
[Widow Washburn (BOB)]
[Widow Washburn (BOB)]
[Widow Washburn (BOB)]
[Widow Washburn (BOB)]
[Widow Washburn (BOB)]
[Widow Washburn (BOB)]
[Widow Washburn (BOB)] and RUNS
[BOB] ] Widow Washburn moved 25'09".
[Indigo (Lisa)] I don't like this
[Kristelle (Kaz)] Not impressed.
[Widow Washburn (BOB)]
[Branwyn (Lisa)] ] Indigo moved 1'07".
[Kristelle (Kaz)] Cheeky little beggars.
[Kristelle (Kaz)] Branwyn, can you see if there are any books that don't seem as important as the farm accounts?
Branwyn (Lisa)] goes over and looks at the books
[BOB] farm ledgers
[BOB] a diary of the daily life
[Death] "Flour on the floor should show their steps."
[BOB] all with many ripped pages
[Branwyn (Lisa)] These all look like they are already damaged
[BOB] ] Widow Washburn moved 32'00".
[BOB] ] Widow Washburn moved 22'03".
[BOB] ] Imari moved 44'11".
[Kristelle (Kaz)] Can you take the oldest one? If we rip the pages out - and I hate to do so but I feel we have little choice - we can screw them up into a torch.
Branwyn (Lisa)] takes one and starts ripping pages
[Kristelle (Kaz)] ((Is the desk too heavy to drag over to the hatch for the attic?
[BOB] it does not look loike it will fit through the door
[Kristelle (Kaz)] ((Is this not the hatch above us?))
[Death] doesn't she have candles or lanterns?
[BOB] nope
[BOB] and maybe
[BOB] but she ran back out side
[Branwyn (Lisa)] (she ran away before giving us any)
[Death] how big is this place/ can't we just rummage around?
[BOB] scale is right
[BOB] lots of doors around
[Branwyn (Lisa)] (are there desk drawers?)
[BOB] no
Kristelle (Kaz)] takes some of the pages Branwyn has ripped out and starts to screw them up into a torch-like shape
[Branwyn (Lisa)] Will that work without burning you?
[Kristelle (Kaz)] Let's see how many we can make, and only light them up when necessary.
[Kristelle (Kaz)] Well, they won't last long, because when they burn too far down we'll have to put them out.
[Kristelle (Kaz)] I'd rather have candles or lanterns, but until we find some...
[Kristelle (Kaz)] ((so what is the thing I thought was the hatch?))
[BOB] (that is a window over the desk by the way
[BOB] there is a chest a desk and a book case
[BOB] a chair
[Kristelle (Kaz)] ((Is the window covered with something?))
[BOB] wooden shutters closed, latched on the inside
[BOB] BING
[BOB] BING
[Kristelle (Kaz)] Bran, shut the door for a moment?
[BOB] BING
[Branwyn (Lisa)] ] Branwyn moved 1'09".
[BOB] you hear a chiming coming from somewhere in the house
Branwyn (Lisa)] steps further in and shuts door
[BOB] Imari you in or out of the room when Bran shuts the door?
Kristelle (Kaz)] unlatches the shutters and pulls them open.
[BOB] bright sunlight comes in through the doorway
[BOB] window
[BOB] sorry
[Branwyn (Lisa)] At least we can see now
[BOB] open window, no barrier
[Branwyn (Lisa)] Think there are gremlins in this chest over here?
[Kristelle (Kaz)] I don't know.
[Kristelle (Kaz)] I don't know why they'd be in a chest, but we can try.
[Branwyn (Lisa)] If we open the chest we should shut the window so it doesn't escape
[Death] ::shuts it::
[Branwyn (Lisa)] But there might just be some candles in there
[BOB] is that inside the room Imari?
[Death] whatever window she wants shut
[BOB] you are in the hallway, they are in the room, did you want to be in that room?
[Branwyn (Lisa)] (thank you)
[BOB] ] Imari moved 11'00".
[Death] if it really matters, no
[Death] because the only reason it would matter where specifically, my icon is, is so you can hit us with an aoe attack
[BOB] it matters because they closed the door, then opened the window
[Death] so if i have to physically walk in because it actually matters, no
[BOB] ] Imari moved 10'00".
[BOB] ok
[BOB] so you are in the hallway alone
[BOB] they are in teh room behind a closed door
[BOB] with the window open
[Branwyn (Lisa)] (so imari is outside and window is still open)
[Kristelle (Kaz)] I think we should leave the window open, Branwyn.
[Kristelle (Kaz)] I'd like to be able to see.
[Branwyn (Lisa)] What if it flies out and escapes?
[Kristelle (Kaz)] I'm sure there are more than one.
[BOB] and there is the reason to know where Imari is
[Branwyn (Lisa)] okay then
Branwyn (Lisa)] opens chest just a crack at first
[BOB] nothing
Branwyn (Lisa)] opens wider a few more inches
[BOB] WHAM
[Kristelle (Kaz)] ] Kristelle moved 4'10".
[BOB] the chest flies open
[BOB] everyone saves versus breath weapon
[Death] heh
[Branwyn (Lisa)] (JEEZ!)
[Kristelle (Kaz)] ] Kristelle: Breath Weapon save: (d20) [1d20=2] 2 - ROLL FAILED against 16!!
[Branwyn (Lisa)] ] Branwyn: Breath Weapon save: (d20) [1d20=14] 14 - ROLL FAILED against 15!!
[Kristelle (Kaz)] *rolleyes*
[Branwyn (Lisa)] ] Indigo: Breath Weapon save: (d20) [1d20=16] 16 - ROLL FAILED against 20!!
[BOB] everyone is blinded momentarily by a whirlwind of torn bits of paper
[Kristelle (Kaz)] ((when I need to roll a 2 I roll a 15. When I need to roll a 15 I roll a 2.))
[BOB] when it settles down
[BOB] you are looking at each other
[BOB] with an empty chest and large ammounts of scattered paper
[Branwyn (Lisa)] Well, we have enough paper for torches now
Kristelle (Kaz)] laughs.
[BOB] like confetti
[Branwyn (Lisa)] (sigh, naturally)
Kristelle (Kaz)] moves books around and pulls the chair away from the desk.
[Branwyn (Lisa)] At least we know it's not in here
[BOB] not anymore
Kristelle (Kaz)] moves over to the chest and looks in it.
[Kristelle (Kaz)] ((It flew outside into the nice sunny day?))
[BOB] not sayign that, grins, just saying you don't see one in here now
[Death] "Is everything alright in there?"
[Kristelle (Kaz)] Yeah, we just had a parade.
[Branwyn (Lisa)] (lol!)
[Branwyn (Lisa)] Should we try another room? We still need candles
Kristelle (Kaz)] nods to Branwyn to open the door, and stands, brushing bits of paper out of her hair.
Branwyn (Lisa)] opens door
[Branwyn (Lisa)] ] Branwyn moved 4'09".
[Branwyn (Lisa)] (there is another room across the hall?)
[BOB] yes
[Kristelle (Kaz)] Well, if at first you don't succeed
[Kristelle (Kaz)] ((the sleep spell - can you just cast it in a general direction?))
[Kristelle (Kaz)] ] Kristelle moved 13'00".
[Kristelle (Kaz)] ] Kristelle moved 14'02".
[Branwyn (Lisa)] yes
[Branwyn (Lisa)] Let's try this room
Kristelle (Kaz)] steps over to the next room
[Branwyn (Lisa)] ] Branwyn moved 4'08".
[Kristelle (Kaz)] ] Kristelle moved 2'07".
[Branwyn (Lisa)] ] Indigo moved 8'08".
[BOB] those are large tubs of water
[Kristelle (Kaz)] Is there a privvy in here?
[BOB] upper left corner
[Kristelle (Kaz)] Let's try another room.
[Branwyn (Lisa)] Don't think we will find much here
Kristelle (Kaz)] shudders.
[Branwyn (Lisa)] Let's try another room
[Kristelle (Kaz)] I don't mind being covered in shreds of paper.
[Branwyn (Lisa)] ] Branwyn moved 5'09".
[Kristelle (Kaz)] ] Kristelle moved 6'09".
[Branwyn (Lisa)] Imari, could you tell where that chiming was coming from?
Kristelle (Kaz)] closes the door to the bathing room as she exits.
[Branwyn (Lisa)] ] Indigo moved 4'06".
[BOB] three doors
[Kristelle (Kaz)] ] Kristelle moved 6'00".
[Branwyn (Lisa)] ] Indigo moved 11'05".
[Branwyn (Lisa)] ] Branwyn moved 3'01".
Kristelle (Kaz)] swings a door open
[Kristelle (Kaz)] ] Kristelle moved 5'02".
[BOB] dusty
[Branwyn (Lisa)] ] Indigo moved 7'06".
[Branwyn (Lisa)] ] Branwyn moved 4'08".
[BOB] like no one has been in here for a long while
[Death] i'll just sit here until something happens
[Death] watching for movement
[Branwyn (Lisa)] (another window?)
[Kristelle (Kaz)] ((another chest? Is it locked?))
[BOB] two windows and the chest is dusty but not locked
[BOB] nothing in side
[Branwyn (Lisa)] (nothing inside chest?)
[Kristelle (Kaz)] ((shuttered windows?))
[BOB] right
[BOB] right
Kristelle (Kaz)] moves to the windows and swings the shutters open.
[BOB] cough cough
[BOB] as the dust swirls
[BOB] but nothing else
[Kristelle (Kaz)] Let's try the next room.
[Branwyn (Lisa)] Yes
Kristelle (Kaz)] looks around the room before she leaves, but doesn't close the shutters.
[Kristelle (Kaz)] ] Kristelle moved 5'01".
[Kristelle (Kaz)] ] Kristelle moved 1'04".
[BOB] storage room
[BOB] with baskets on shelves
[Kristelle (Kaz)] Bran just keep being prepared. You know.
[BOB] all torn to shreds
[Branwyn (Lisa)] I know
[Kristelle (Kaz)] ] Kristelle moved 1'08".
[BOB] the bits of the baskets litter the floor
[Kristelle (Kaz)] They've been in here.
[Kristelle (Kaz)] Destructive little things.
[Branwyn (Lisa)] But still no candles
[Kristelle (Kaz)] ] Kristelle moved 1'02".
[Kristelle (Kaz)] ] Kristelle moved 4'10".
[Branwyn (Lisa)] ] Branwyn moved 8'02".
[Branwyn (Lisa)] ] Indigo moved 9'01".
[BOB] another dusty room
Kristelle (Kaz)] opens the shutters again.
[Widow Washburn (BOB)] AHHHHHHH
[Widow Washburn (BOB)] they're coming
[Widow Washburn (BOB)] LOOK
[Widow Washburn (BOB)] AHHHH
Kristelle (Kaz)] peeks out the window at the courtyard
[Kristelle (Kaz)] Mistress?
[Widow Washburn (BOB)] OH
[Kristelle (Kaz)] ] Kristelle moved 6'01".
[Widow Washburn (BOB)] hand to her heart
[Widow Washburn (BOB)] oh its you
[Kristelle (Kaz)] I'm terribly sorry.
[Branwyn (Lisa)] (anything in this chest?)
[Kristelle (Kaz)] I'm opening all the window shutters. I'm afraid it's a terrible imposition on you for me to do so, but it helps us to see.
[Branwyn (Lisa)] ] Branwyn moved 5'01".
[Widow Washburn (BOB)] some old rags
[Branwyn (Lisa)] Rags would burn longer than paper
[Branwyn (Lisa)] Dare I open another chest?
[Kristelle (Kaz)] We should grab some, definitely.
[Kristelle (Kaz)] Branwyn, allow me to open the chests. That way, you can be ready to do your thing.
[Kristelle (Kaz)] You know the thing. I don't want to say it aloud.
[Branwyn (Lisa)] Okay, just be careful
[Kristelle (Kaz)] Stay back.
[Branwyn (Lisa)] ] Branwyn moved 2'07".
Kristelle (Kaz)] opens the chest, pushing the lid up.
[Widow Washburn (BOB)] a wierd funky ordor wafts up
[Widow Washburn (BOB)] odor
[Kristelle (Kaz)] Oh, ugh!
[Branwyn (Lisa)] Ewww! What is that?
[Kristelle (Kaz)] ((One does not simply walk into Ordor...))
[Widow Washburn (BOB)] lol
[Branwyn (Lisa)] (expected that in the bathroom)
[Widow Washburn (BOB)] it smells like someone put dirty wet clothes into a chest
[Widow Washburn (BOB)] and closed it
[Widow Washburn (BOB)] and forgot about it
[Kristelle (Kaz)] Mildew. Mold.
[Branwyn (Lisa)] That won't help us
Kristelle (Kaz)] peeks into the chest.
[Kristelle (Kaz)] Yuck.
[Widow Washburn (BOB)] just dirty rags
Kristelle (Kaz)] flips the lid down.
[Kristelle (Kaz)] ] Kristelle moved 15'03".
[Branwyn (Lisa)] ] Branwyn moved 13'08".
[Kristelle (Kaz)] No sign yet, Imari?
[Branwyn (Lisa)] ] Indigo moved 5'08".
[Kristelle (Kaz)] ] Kristelle moved 13'09".
[Branwyn (Lisa)] ] Branwyn moved 8'01".
[Branwyn (Lisa)] ] Indigo moved 11'01".
[BOB] this room is mostly clean
[Branwyn (Lisa)] ] Branwyn moved 7'02".
[Branwyn (Lisa)] ] Indigo moved 3'01".
[BOB] the bed looks slept on
[Kristelle (Kaz)] ] Kristelle moved 9'06".
[BOB] observation check?
[Kristelle (Kaz)] ] Kristelle moved 1'11".
[Branwyn (Lisa)] This looks like a nicer room
[Kristelle (Kaz)] ((will have to be Bran))
[Kristelle (Kaz)] ((Apparently, Rangers aren't all that observant))
[Branwyn (Lisa)] ] Branwyn: Observation check: (d20) [1d20=20] 20 - ROLL FAILED against 17!!
[Branwyn (Lisa)] (maybe not)
[BOB] this looks like a nice room
[Kristelle (Kaz)] This might be the Widow's room. It's bigger than the others, and cleaner.
[Kristelle (Kaz)] What does she have against light, though?
[Kristelle (Kaz)] Indigo, please check the dressing table for some candles.
[Branwyn (Lisa)] ] Indigo moved 2'00".
Branwyn (Lisa)] looks on top of table
Indigo (Lisa)] look at dressing table
[BOB] a broken bottle and a broken mirror lay on top
[Indigo (Lisa)] (are there drawers?)
[BOB] looks like it was real glass
[BOB] and yes there are several small drawers
[Kristelle (Kaz)] ((wow. That would be very expensive.))
Indigo (Lisa)] opens top drawer and looks inside
[BOB] bits of makeup smeared around inside but the jars are gone
[BOB] the other drawers look like they held ribbons, combs, etc. but they are all empty now
Indigo (Lisa)] opens other drawers not wanting to mess with little old lady things
Indigo (Lisa)] think he is glad they are empty
[Kristelle (Kaz)] Bran, I'm going to open the chest. Get ready, just in case.
[BOB] next to bran is a armoir
[BOB] and next to kristelle is a chest
[Branwyn (Lisa)] ] Branwyn moved 2'10".
Kristelle (Kaz)] flips up the chest lid.
[BOB] save versus breath weapon please
[Branwyn (Lisa)] ] Branwyn: Breath Weapon save: (d20) [1d20=13] 13 - ROLL FAILED against 15!!
[BOB] Indigo does not need to
[Branwyn (Lisa)] ] Indigo: Breath Weapon save: (d20) [1d20=5] 5 - ROLL FAILED against 20!!
[Kristelle (Kaz)] ] Kristelle: Breath Weapon save: (d20) [1d20=2] 2 - ROLL FAILED against 16!!
[BOB] Ok
[BOB] you did not open the window
[BOB] so the chickens in the chest fly around the room
[BOB] then out into the hallway
[BOB] Imari make a save verus spell at a +2
Kristelle (Kaz)] blinks several times, then looks at Branwyn.
[Death] sorry guys, falling asleep
[Branwyn (Lisa)] At least most of this is just annoying - not dangerous
[Death] good luck. don't think i'll help much here
Death] has left the game on Fri Apr 16 22:58:35 EDT 2010
[BOB] Ok, so will say that Imari is caught off guard and teh chickens fly by her and out the open windows
[Kristelle (Kaz)] ((oookay))
[Kristelle (Kaz)] Really? Chickens?
[Branwyn (Lisa)] (covered in feathers for next week)
Kristelle (Kaz)] shakes her head.
[BOB] grins
[Branwyn (Lisa)] (Imari will like that)
[Branwyn (Lisa)] (She likes birds, no?)
[Kristelle (Kaz)] ((stopping here, then?))
[BOB] if you want
[Kristelle (Kaz)] ((Lisa? Just finish the room, or continue on?))
[BOB] ] Time of Day: 11:55 AM. Day 7 Mid ___ de, Spe {Early Fall} 7th, 338 SKR.
[Branwyn (Lisa)] or should we onpen the armoir first and finish this room?
[Kristelle (Kaz)] ((lol))
[Branwyn (Lisa)] (Let's just finish the room :-) ))
[Kristelle (Kaz)] stand back by Indigo.
[Branwyn (Lisa)] ] Branwyn moved 4'01".
[Branwyn (Lisa)] ] Branwyn moved 5'04".
[Kristelle (Kaz)] ((is it doors or curtain?))
[BOB] doors
Kristelle (Kaz)] stands to the side as much as possible, then swings the doors open.
[BOB] BAMMMM
[BOB] make a dex check Kristelle
[Kristelle (Kaz)] ] Kristelle: DEX check: (d20) [1d20=20] 20 - ROLL FAILED against 13!!
[BOB] ] Kristelle's Current Hit Points: adjusted to 15 (-1) - Moderately Wounded
[Kristelle (Kaz)] ((*sigh*))
[BOB] the doors FLY open
[BOB] and BONK you in the head
[BOB] you see stars
[Branwyn (Lisa)] (Ouch!)
[Kristelle (Kaz)] Look! Orion!
[Branwyn (Lisa)] Are you okay?
[BOB] Branwyn and Indigo see several large rocks
[Branwyn (Lisa)] ] Branwyn moved 4'06".
[BOB] sitting ontop of a board that must have been propped up inside of the doors
[Branwyn (Lisa)] Evil little gremlins
[Kristelle (Kaz)] I'm okay.
[BOB] if you would have been standign in front of it you would have had a much nastier konk
[Kristelle (Kaz)] Rotten little creatures.
[Kristelle (Kaz)] ((I bet!))
[BOB] chaotic evil little creatures
Kristelle (Kaz)] opens the shutters, then sits on the bed for a moment.
[BOB] Make an intuition check Kristelle
[Kristelle (Kaz)] Branwyn, you realise that, when you capture one of these, you will have surpassed your Master.
[Kristelle (Kaz)] ] Kristelle: INU check: (d20) [1d20=1] 1 - ROLL SUCCEEDED against 14!!
[Branwyn (Lisa)] The Court Mage not my true master surely
[Kristelle (Kaz)] Indeed, the Court Mage.
[Kristelle (Kaz)] And if he is patronising to you anymore, I will be sure to point it out to him.
[Branwyn (Lisa)] I am not sure he has much more to teach me
[Kristelle (Kaz)] In front of Lord Mosskin, if need be.
[BOB (to Kaz only)] you suddenly realize that there is a little sagging nest in the middle of each of the pillows like somethign was sleepign there
Branwyn (Lisa)] smiles
[BOB] and welcome back Brian
Kristelle (Kaz)] suddenly turns to look more closely at the bed.
[Branwyn (Lisa)] I think he may have a priestly leaning - he actually may know something of the temple
[Kristelle (Kaz)] Well, well, well.
[Branwyn (Lisa)] Under the bed perhaps?
Branwyn (Lisa)] steps back
[Brian] I think I'm actually here now. Maybe I should have told you I would start at 11
[Branwyn (Lisa)] ] Branwyn moved 2'02".
[BOB] chuckles
Kristelle (Kaz)] points to the pillows, pointing especially to the indentations int hem.
[BOB] things at home ok?
[Kristelle (Kaz)] ((lol Brian))
[Branwyn (Lisa)] Is there something strange about the indentations?
[Branwyn (Lisa)] The widow sleeps here doesn't she?
[Kristelle (Kaz)] I doubt she uses both pillows.
[Brian] Yeah, I think everything is ok
[Kristelle (Kaz)] I don't think she uses this room any more, to be honest. The gremlins like it, and they've destroyed all her pretty things.
[Branwyn (Lisa)] Hmmm... I never thought about gremlins sleeping
[BOB] LOL
[BOB] that coming from Branwyn
[Branwyn (Lisa)] (On their own! lol!)
[Branwyn (Lisa)] If by bad luck we are still here at night, we can come back
[Kristelle (Kaz)] sounds like a plan.
[Branwyn (Lisa)] (Brian, you want to come join us inside the house?)
[Branwyn (Lisa)] (Or sit with Imari in the hall with his pile of feathers?)
[Kristelle (Kaz)] ((LOL))
[Branwyn (Lisa)] (so are we calling it a night then?)
[BOB] ok
[BOB] is up to the three of you
[Branwyn (Lisa)] It is late for the east coasters
[BOB] want to pause here and talk and think through things during the week
[BOB] Roleplayer of the night?
[Kristelle (Kaz)] ((Lisa and Brian, are you both East Coast?))
[Branwyn (Lisa)] John
[Branwyn (Lisa)] I'm in CA
[Branwyn (Lisa)] early for me
[BOB] Marlins were down big early, came back to almost make it
[BOB] lost 6-8
[BOB] in Philly
[BOB] were down 8-1
[Branwyn (Lisa)] This lady has a very big house
[BOB] grins
[BOB] it is the farm house for the orchard
[Kaz] With a real glass mirror - this was a wealthy farmhouse.
[Lisa] But she has only 14 trees?
[BOB] that is a small courtyard
[BOB] there is a huge orchard out back
[Kaz] hehehe
[Lisa] okay
[BOB] mostly in dispair now but it was nice at one time
[Kaz] The Orchard of Despair?
[BOB] smiles
[Lisa] I like that
[BOB] so Kaz did you vote for John also?
[Kaz] Yeah, sure.
[BOB] ok
[BOB] Lisa saves the day with the ghouls after John and Brian take their blows
[BOB] then everyone wakes up and the free for all begins
[Lisa] Do you ever split roleplay award - or just one person?
[BOB] it can be split
[Lisa] okay
[BOB] it is up to the group
[BOB] no one needs to get it
[BOB] just an option
[BOB] to reward each other for participation
[Kaz] I liked John's dramatic crisis of faith
[Lisa] Is hard to pick one sometimes
[Lisa] was good - Branwyn just couldn't get into the consoling just after being paralyzed and watching everyone almost die
[BOB] ok
[BOB] so will see you all during the week
[BOB] and on the site
[Kaz] okay
[BOB] Night Brian
Kaz] has left the game on Fri Apr 16 23:29:02 EDT 2010
[BOB] you can show off your roleplaying next week
[Lisa] and poor Indigo must still wait for 2nd level :(
[BOB] grins
[BOB] at least it will happen next week
[Lisa] hopefully
[BOB] after the participation awards at the end of tonight
[Lisa] you will have to help me fix his sheet
[Lisa] will say goodnight for now though
Lisa] has left the game on Fri Apr 16 23:30:52 EDT 2010
[BOB] ] XP award: 50. Next level in 2.
[BOB] ] XP award: 150. Next level in 2056.
[BOB] ] XP award: 50. Next level in 854.
[BOB] ] XP award: 150. Next level in 1657.
[BOB] ] XP award: 150. Next level in 6104.
[BOB] ] XP award: 150. Next level in 2606.
[BOB] have a great nigth brian
Brian] has left the game on Fri Apr 16 23:32:01 EDT 2010
Experience: Brian, Lisa, John, Kaz, Mike - Roleplay John - Roleplayer of the night