Main / Apr1610

Apr 16 10 - Green Acres

[BOB] ] ROUND: 3

[BOB] ==== Gaming session started: Sun Apr 11 13:20:50 EDT 2010 ====

[BOB] ] XP award: 150. Next level in 1284.

[BOB] ] XP award: 150. Next level in 102.

[BOB] ] XP award: 150. Next level in 2635.

[BOB] ] XP award: 150. Next level in 2236.

[BOB] ] XP award: 150. Next level in 6683.

[BOB] ] XP award: 250. Level-up!

[BOB] ==== Gaming session started: Mon Apr 12 17:57:37 EDT 2010 ====

[BOB] ] For Brian moved 14'07".

[BOB] ==== Gaming session started: Fri Apr 16 18:29:46 EDT 2010 ====

Kaz] has joined the game on Fri Apr 16 18:31:43 EDT 2010

Kaz] is receiving the map Farmland 1...

Kaz] has received the map Farmland 1.

[BOB] Welcome

[Kaz] heya

Death] has joined the game on Fri Apr 16 18:32:49 EDT 2010

Death] is receiving the map Farmland 1...

Death] has received the map Farmland 1.

[Kaz] hey Mike

[BOB] So guy is goign to be very late if at all right?

[Death] hey kaz

[Kaz] yes

[BOB] so waiting on John Brian or Lisa

[Death] lol

[Death] if they don't show we're dead

[BOB] they will

[BOB] and Mike could you double check Brian's weapons for me please

[BOB] I need to get a drink

[BOB] will be back in a short bit

[BOB] I am away from the keyboard.

[Death] i hate having to fix everything

[Kaz] That's what you get for knowing what you're doing!

[Death] looks fine at a glance

[BOB] I am back at the keyboard.

[BOB] grins, you have more incentive to make sure he is correct when you are in this condition

[BOB] but thank you

Lisa] has joined the game on Fri Apr 16 18:40:12 EDT 2010

Lisa] is receiving the map Farmland 1...

Lisa] has received the map Farmland 1.

[Kaz] Hey there, Lisa!

[Lisa] Hi!

[BOB] Kaz you have been quiet all week

[BOB] how is life?

[Kaz] It's okay, just busy with the little one.

[BOB] grins

[BOB] are its eyes open yet?

[BOB] ;P

[Kaz] :-p yourself

[Kaz] he's a he, not an it :)

[BOB] Oh well if it is a guy we know he is a problem already

[Kaz] you said it, not me.

[BOB] I have lots of nieces and nephews

[BOB] I know exactly how much work each type is

[BOB] grins

[Death] ugh. an actual kid?

[Kaz] yeah, you know. Like you used to be, Mike.

[BOB] used to be?

[Death] kids suck

[Death] they are vile little things

[Kaz] He's only three months old. He won't be sucky and vile until he's about 7.

[Kaz] well... he won't be sucky until he's about 7 - he won't be vile until he's 14.

[Kaz] On the other hand, he's my nephew, so he'll NEVER be sucky and vile. :-p

[Death] eh. i have brothers who are

[BOB] grins

[Death] relations mean nothing

[Death] sucky and vile is sucky and vile

[Death] and by friday night kids are sucky and vile.

[Death] evil buggers

[Kaz] I guess if I had to deal with a room full of them every day, I'd agree with you.

[BOB] I will give John and Brian a chance to show up first before we start right away at 7

[BOB] so that Lisa does not have to shoulder the entire burden of saving everyone

[Lisa] John better show up!

[BOB] grins

[Death] and brian.

[Death] or we're all gonna die

[Kaz] Because if they DO show up, Lisa will make all her saving throws. But if she has to do it alone, she probably won't. Then we're all screwed.

[Kaz] No pressure, Lisa. :D

[Lisa] lol! none at all

[BOB] well you three do get the early bonus

temp John] has joined the game on Fri Apr 16 19:00:57 EDT 2010

temp John] is receiving the map Farmland 1...

temp John] has received the map Farmland 1.

[Lisa] yay!

temp John] has left the game on Fri Apr 16 19:01:29 EDT 2010

[Kaz] Heya John!

[Kaz] Bye, John!

[BOB] ] XP award: 333. Next level in 1903.

[BOB] ] XP award: 333. Next level in 6350.

[BOB] ] XP award: 333. Next level in 2302.

[BOB] He is coming right back in

temp John] has joined the game on Fri Apr 16 19:02:25 EDT 2010

temp John] is receiving the map Farmland 1...

temp John] has received the map Farmland 1.

[BOB] he was waiting till 701 so you could get the bonus

[Kaz] welcome back, John :)

[Lisa] Hi John

[temp John] i was 3 sec early by BOB's clock

[temp John] Hello all

[Death] wadda guy

[temp John] team player all the way

[BOB] So John you saw that you leveled up at the end of last week

[BOB] so you need to roll for HP

[BOB] redo your XP etc

[BOB] before you start

[temp John] oh, I did not see that

[temp John] ] Roll #1: (d8) [1d8=3] 3

[Kaz] grats, John! :)

[BOB] and a level 3 priest needs a 10 or higher to turn Ghouls here

[BOB] to be consistant with last week

[BOB] after this encounter though

[BOB] will enforce the negatives and positives that I forgot last week

[BOB] putting those up on the site as I can tonight and this weekend

[BOB] soyou know what to expect

[temp John (to GM only)] ] Character sheet for Miranda modified: Personal Information - Next Level:: CHANGED: 6000 (3000). Combat - Current Hit Points:: CHANGED: 19 (16). Max Hit Points:: CHANGED: 19 (16). Class Levels - Character Level: (L) : CHANGED: 3 (2). Cleric: (CL) : CHANGED: 3 (null).

[temp John] what positives and negitives?

Brian] has joined the game on Fri Apr 16 19:09:06 EDT 2010

Brian] is receiving the map Farmland 1...

Brian] has received the map Farmland 1.

[Kaz] Hi Brian!

[Brian] hello

[BOB] for Undead Lore, being in the Mist, being a Paladin etc

[BOB] Hey Bri

[BOB] of course I read all the way to the end, and I love you too

[temp John] hello brian

[Brian] lol

[Brian] hey John

[temp John] your charater will be soryly disapointed if he thinks this is his father's Dragonslayers

[Brian] John, I found a d&d character you played back in like 1984 or so

[Kaz] I was tempted to edit your page to post my gratitude for your love, but thought better of it.

[temp John] ready when Bri is

[temp John] WOW

[Brian] Yeah, I'll grab it later and give you the name, some Monk

[Brian] anyway, ok, I'm ready

[BOB] I think that Brian should get a quick practice hit on Miranda

[Brian] sounds good

[BOB] just to be sure that Brian can use the dice panel etc

[temp John] ] Miranda: Initiative: (d10+10+) [1d10=8] 18

[BOB] then will erase that damage beforeyou enter combat

[Brian] this is where I need help

[BOB] click on your icon

[temp John] Miranda targets Denib Dae. Distance: 1'08"

[temp John] ] Miranda: Attack: Quarterstaff: (20-(d20+0)) [1d20=19] 1. PROBABLY HITS Denib Dae (AC FINAL: 8)!!!

[temp John] Miranda no longer targets Denib Dae.

[temp John] Miranda targets Denib Dae. Distance: 1'08"

[temp John] lke that

[Brian] where is my icon?

[BOB] next to Miranda

[Brian] am I dead already? what's happening?

[BOB] we will give you a better picture soon

[Brian] Am I Van Gorsen?

[BOB] no

[BOB] lower left corner

[Kaz] How about Van Johnson?

[BOB] ] Denib Dae moved 46'09".

[temp John] click your character name on the list

[temp John] it will highlight

[Brian] I found me

[temp John] can I call you ray

[Brian] ] Denib Dae: Initiative: (d10+10++1) [1d10=9] 20

[temp John] probably should be -1

[Brian] you can call me anytime

[Brian] Dinner is being made, let's start this

[BOB] and AC is correct now

[BOB] you have Ring Mail

[BOB] and your Dex adjustment

[BOB] brings you to 5

[BOB] not 8

[Brian] ok

[BOB] so Lisa you ready?

[Branwyn (Lisa)] ((I guess so))

[BOB] grins

[Brian] Denib Dae targets Miranda. Distance: 48'00"

[BOB] ok

[Brian] Denib Dae no longer targets Miranda.

[Brian] Denib Dae targets Miranda. Distance: 48'00"

[BOB] On your Iniative Denib and Miranda can rush in

[Brian] Denib Dae targets Denib Dae. Distance: 0'00"

[Brian] Denib Dae no longer targets Denib Dae.

[BOB] but can not attempt to turn this round

[BOB] you do know you are dealing with Ghouls

[Brian] oh, I thought it said Girls, I have to fix my font

Kaz] sings "Dragonslayers rush in, where angels fear to tread..."

[BOB] turning away girls is easier for Mike

[Brian] I wasn't prepared for Ghouls, I thought it was girl scouts or something

[temp John] who wants me to play it safe?

[BOB] rim shot

[Kaz] *snerk*

[BOB] ] INIT: -1 GOING: Indigo

[BOB] ] INIT: 11 GOING: Ghoul #1

[Brian] is that good?

[BOB] Ghoul #1 targets Branwyn. Distance: 0'02"

[BOB] ] Ghoul #1: Attack: Claw: (19-(d20+0)) [1d20=9] 10. Probably MISSES Branwyn (AC FINAL: 6). NOTE: Not available.

[Death] save vs. paralysis or buy cookies

[BOB] ] Ghoul #1: Attack: Claw: (19-(d20+0)) [1d20=14] 5. PROBABLY HITS Branwyn (AC FINAL: 6)!!! NOTE: Not available.

[BOB] ] Ghoul #1: Damage v SM: Claw: (1d3) [1d3=1] 1 added to: Branwyn

[BOB] ] Branwyn's Current Hit Points: adjusted to 6 (-1) - Heavily Wounded

[BOB] ] INIT: 12 GOING: Imari

[BOB] ] INIT: 12 GOING: Kristelle

[BOB] ] INIT: 15 GOING: Branwyn

[Brian] Miranda, do you have protection from evil?

[Kaz] Save vs. cookies? What, Mike?

[Branwyn (Lisa)] ] Branwyn: Attack: Pointy: (20-(d20+0)) [1d20=4] 16. Probably MISSES Ghoul #1 (AC FINAL: 6).

[BOB] ] INIT: 17 GOING: Ghoul #3

[BOB] ] Ghoul #3: Attack: Claw: (19-(d20+0)) [1d20=17] 2. PROBABLY HITS Imari (AC FINAL: 8)!!! NOTE: Not available.

[BOB] ] Ghoul #3: Damage v SM: Claw: (1d3) [1d3=2] 2 added to: Imari

[temp John] nope

[BOB] ] Ghoul #3: Damage v SM: Claw: (1d3) [1d3=1] 1 added to: Imari

[BOB] ] Ghoul #3: Damage v SM: Bite: (1d6) [1d6=2] 2 added to: Imari

[Death] he's fighting girl scouts

[BOB] ] Imari's Current Hit Points: adjusted to 12 (-5) - Heavily Wounded

[BOB] ] INIT: 18 GOING: Miranda

[temp John] run full speed

[temp John] ] Miranda moved 60'03".

[BOB] Lisa you need to make your save verus paralization still please

[temp John] actualy I can run ghalf and ayyack

[temp John] attack

[Branwyn (Lisa)] ] Branwyn: Paralysis, Poison or Death save: (d20) [1d20=15] 15 - ROLL SUCCEEDED against 14!!

[BOB] there you go

[temp John] ] Miranda moved 4'09".

[BOB] just as predicted

[temp John] Miranda targets Ghoul #1. Distance: 0'04"

[temp John] Miranda no longer targets Ghoul #1.

[Brian] should I do something?

[temp John] ] Miranda: Attack: Quarterstaff: (20-(d20+0)) [1d20=18] 2

[BOB] onyour turn brian

[BOB] forgot to target John

[temp John] Miranda targets Ghoul #1. Distance: 0'04"

[temp John] ] Miranda: Attack: Quarterstaff: (20-(d20+0)) [1d20=12] 8. Probably MISSES Ghoul #1 (AC FINAL: 6).

[Death] just run away and save yourself!

[BOB] ] INIT: 20 GOING: Denib Dae

[BOB] and now Brian

[BOB] you can run up to either of the Ghouls

[BOB] they are both at half your movement

[temp John] or run and get the boss who just left you to die

[Branwyn (Lisa)] ((ghoul 1 is already wounded - #3 is unharmed I believe))

[Brian] Denib Dae targets Ghoul #3. Distance: 51'02"

[BOB] you have to run up there first

[temp John (to BOB only)] what are my pluses to hit Kristelle while she is frozen

[Brian] ] Denib Dae moved 52'01".

[BOB (to temp John only)] plus 4

[Brian] ok

Death] has left the game on Fri Apr 16 19:26:40 EDT 2010

[BOB] and now you can attack

[Brian] by death

[Brian] ok

[Brian] Denib Dae no longer targets Ghoul #3.

[BOB] Denib Dae targets Ghoul #1. Distance: 4'03"

[BOB] Denib Dae targets Ghoul #3. Distance: 0'07"

[BOB] ] Denib Dae moved 1'03".

[Brian] help!

[BOB] when you click on the icon

[BOB] you get teh target icon there

[BOB] Denib Dae no longer targets Ghoul #3.

[BOB] Denib Dae targets Ghoul #3. Distance: 0'10"

Death] has joined the game on Fri Apr 16 19:28:23 EDT 2010

Death] is receiving the map Farmland 1...

Death] has received the map Farmland 1.

[BOB] like that

[temp John] do the hokey pokie Death

[BOB] Lisa you just learned this you care to explain?

[BOB] or Kaz?

[BOB] give it from the players point of view

[Brian] i'm clicking an attack button but it does nothing

[Branwyn (Lisa)] Right click on your icon and select target

[BOB] he is targeted

[temp John] right click, select target then click on icon then right click

[BOB] and his sheet is wrong

[BOB] he has not attack

[BOB] sigh

[temp John] that would help

[BOB] sorry Brian

[Lisa] Denib Dae no longer targets Ghoul #3.

[Lisa] Denib Dae targets Ghoul #3. Distance: 0'10"

[Brian] dinner is ready, i am getting yelled at... :(

[BOB] go brian

[BOB] I will fix your sheet

[temp John] you can save us later

[BOB] Mike can you check for me please

[BOB] I do not see what is missing

[Death] from what?

[BOB] why Denib has no attack button

[BOB] his damage is right but not the attack

[Death (to GM only)] ] Character sheet for Denib Dae modified:

[Death] i don't know

[Death] he has thaco

[temp John] is it armed?

[Death] try re inputting his thaco?

[Branwyn (Lisa)] (nno - I was just looking))

[Death] i can't arm him

[temp John] Attack: Quarterstaff:: is now ARMED.

[Kaz] no luck?

[BOB] I am trying

[BOB] have othe rthings going on here at the house sorry

[Kaz] no worries

[temp John] so Kaz, if I get another action, think I should turn?

[Branwyn (Lisa)] YES

[temp John] i did say if

[Branwyn (Lisa)] (sorry I know that wasn't directed at me, but still...))

[temp John] ;)

[BOB] GRRRRR

[BOB] something is wrong

[BOB] I just imported Imari's entire weapon list

[Kaz] John, definitely try to turn

[BOB] and now none of those are working either

[temp John] try a new sheet

[Death] gee, thanks bob

[temp John] maybe it's a bad sheet

[Death] after all the manual work i did last week you screwed it all up in five minutes

[Kaz] interesting... I wish I had something insightful and helpful to add, but 'interesting' is all I've got right now.

[BOB] and now is if semi fixed

[BOB] Imari is not touched

[BOB] only Denib

[BOB] and that is now correct with the imported weapons

[Death] her attacks are screwed up.

[Death] she can't use her dagger, and has no spiritual dagger.

[BOB] I did not change anything on Imari

[BOB] I exported the weapons off that sheet

[BOB] and imported them onto Denib

[BOB] if there is something wrong with Imari's sheet that might explain what is going on

[BOB] do you see somethign there Mike?

[Death] i just told you

[Death] two of my weapons don't work

[BOB] NONE of your weapons should work righ tnow if you are incapacited

[BOB] is that what you mean?

[Death] sigh, no

[Death] on my dice rolling pane i only have init and my spear

[Death] no dagger, no spiritual dagger

[Death] they just don't exist on the pane

[BOB] OK

[BOB] I am going to exit Klooge and restart it

[BOB] everyone save anything you are doing

[BOB] ==== Gaming session started: Fri Apr 16 19:48:11 EDT 2010 ====

temp John] has joined the game on Fri Apr 16 19:48:44 EDT 2010

temp John] is receiving the map Farmland 1...

temp John] has received the map Farmland 1.

Kaz] has joined the game on Fri Apr 16 19:49:02 EDT 2010

Kaz] is receiving the map Farmland 1...

Kaz] has received the map Farmland 1.

Lisa] has joined the game on Fri Apr 16 19:49:22 EDT 2010

Lisa] is receiving the map Farmland 1...

Lisa] has received the map Farmland 1.

[BOB] and when Mike gets in we will see what happens

Death] has joined the game on Fri Apr 16 19:50:01 EDT 2010

Death] is receiving the map Farmland 1...

Death] has received the map Farmland 1.

[BOB] Mike I show all your weapons on your dice panel

[BOB] and they are the saem on Brian's now

[Death] i don't

[Death] i see the one

[temp John] scroll down?

[temp John] I see them

[Death] whatever, it doesn't matter anyway

[Death] i can't do anything. i'd rather not waste another night on technical issues

[BOB] ] Denib Dae: Attack: Two Hands: ((20-(d20+2+2))+1+1+2) [1d20=2] 18 [ROLL WAS MODIFIED]. Probably MISSES Ghoul #3 (AC FINAL: 6).

[BOB] ] ROUND: 4

[BOB] ] INIT: -1 GOING: Indigo

[BOB] Ok, fixed

[BOB] found the error

[BOB] ] INIT: 11 GOING: Ghoul #1

[BOB] ] Ghoul #1: Attack: Claw: (19-(d20+0)) [1d20=11] 8. Probably MISSES Branwyn (AC FINAL: 6). NOTE: Not available.

[BOB] ] Ghoul #1: Attack: Claw: (19-(d20+0)) [1d20=18] 1. PROBABLY HITS Branwyn (AC FINAL: 6)!!! NOTE: Not available.

[BOB] ] Ghoul #1: Damage v SM: Claw: (1d3) [1d3=3] 3 added to: Branwyn

[BOB] ] Branwyn's Current Hit Points: adjusted to 3 (-3) - Massively Wounded

[BOB] ] INIT: 12 GOING: Imari

[BOB] ] INIT: 12 GOING: Kristelle

[Branwyn (Lisa)] ] Branwyn: Paralysis, Poison or Death save: (d20) [1d20=7] 7 - ROLL FAILED against 14!!

[BOB] ] INIT: 15 GOING: Branwyn

[Death] yes, now i see everything

[BOB] ] INIT: 17 GOING: Ghoul #3

[BOB] Ghoul #3 targets Denib Dae. Distance: 0'10"

[BOB] ] Ghoul #3: Attack: Claw: (19-(d20+0)) [1d20=8] 11. Probably MISSES Denib Dae (AC FINAL: 5). NOTE: Not available.

[BOB] ] Ghoul #3: Attack: Claw: (19-(d20+0)) [1d20=11] 8. Probably MISSES Denib Dae (AC FINAL: 5). NOTE: Not available.

[BOB] ] INIT: 18 GOING: Miranda

[temp John] ] Roll #1: (d20) [1d20=9] 9

[temp John] ] Roll #1: (d20) [1d20=9] 9

[temp John] ] Roll #1: (d20) [1d20=5] 5

[temp John] so that is a fail

[BOB] ] INIT: 20 GOING: Denib Dae

[BOB] John, don't you have a Turn Undead on your expressions?

[temp John] not with all the modifiers

[BOB] ok

[Branwyn (Lisa)] ((indigo wakes up for round 5, right?))

[BOB] right

[BOB] ] Denib Dae: Attack: Two Hands: ((20-(d20+2+2))+1+1+2) [1d20=7] 13 [ROLL WAS MODIFIED]. Probably MISSES Ghoul #3 (AC FINAL: 6).

[BOB] ] ROUND: 5

[BOB] ] INIT: -1 GOING: Indigo

[temp John] but Miranda does not know that

[Lisa] Indigo targets Ghoul #1. Distance: 1'02"

[Indigo (Lisa)] ] Indigo: Attack: Goblin Sword: ((20-(d20+1))-2-2) [1d20=6] 9 [ROLL WAS MODIFIED]. Probably MISSES Ghoul #1 (AC FINAL: 6).

[Indigo (Lisa)] ] Indigo: Attack: Short Sword: ((20-(d20+1))-2-2) [1d20=8] 7 [ROLL WAS MODIFIED]. Probably MISSES Ghoul #1 (AC FINAL: 6).

[BOB] ] INIT: 11 GOING: Ghoul #1

[BOB] Ghoul #1 targets Miranda. Distance: 0'04"

[BOB] ] Ghoul #1: Attack: Claw: (19-(d20+0)) [1d20=19] 0. PROBABLY HITS Miranda (AC FINAL: 5)!!! NOTE: Not available.

[BOB] ] Ghoul #1: Attack: Claw: (19-(d20+0)) [1d20=16] 3. PROBABLY HITS Miranda (AC FINAL: 5)!!! NOTE: Not available.

[BOB] ] Ghoul #1: Attack: Bite: (19-(d20+0)) [1d20=20] -1. PROBABLY HITS Miranda (AC FINAL: 5)!!! [CRITICAL HIT Roll Again]

[BOB] ] Ghoul #1: Attack: Bite: (19-(d20+0)) [1d20=18] 1. PROBABLY HITS Miranda (AC FINAL: 5)!!! NOTE: Not available.

[BOB] ] Ghoul #1: Damage v SM: Claw: (1d3) [1d3=2] 2 added to: Miranda

[BOB] ] Ghoul #1: Damage v SM: Claw: (1d3) [1d3=3] 3 added to: Miranda

[BOB] ] Ghoul #1: Damage v SM: Bite: (1d6) [1d6=4] 4 added to: Miranda

[BOB] ] Ghoul #1: Damage v SM: Bite: (1d6) [1d6=6] 6 added to: Miranda

[BOB] ] Miranda's Current Hit Points: adjusted to 4 (-15) - Massively Wounded

[BOB] ] INIT: 12 GOING: Imari

[temp John] ] Miranda: Petrification or Polymorph save: (d20) [1d20=12] 12 - ROLL FAILED against 13!!

[temp John] ] Miranda: Petrification or Polymorph save: (d20) [1d20=15] 15 - ROLL SUCCEEDED against 13!!

[temp John] ] Miranda: Petrification or Polymorph save: (d20) [1d20=7] 7 - ROLL FAILED against 13!!

[BOB] ] INIT: 12 GOING: Kristelle

[BOB] ] INIT: 15 GOING: Branwyn

[BOB] ] INIT: 17 GOING: Ghoul #3

[BOB] ] Ghoul #3: Attack: Claw: (19-(d20+0)) [1d20=6] 13. Probably MISSES Denib Dae (AC FINAL: 5). NOTE: Not available.

[BOB] ] Ghoul #3: Attack: Claw: (19-(d20+0)) [1d20=15] 4. PROBABLY HITS Denib Dae (AC FINAL: 5)!!! NOTE: Not available.

[BOB] ] Ghoul #3: Damage v SM: Claw: (1d3) [1d3=3] 3 added to: Denib Dae

[BOB] ] Denib Dae's Current Hit Points: adjusted to 11 (-3) - Lightly Wounded

[Death] your attacking brian when he's not here?

[Death] he's not a round behind?

[BOB] ok

[BOB] you are right we should move him to one round behind

[BOB] I will remove those

[BOB] ] Denib Dae's Current Hit Points: adjusted to 14 (3) - Unharmed

[BOB] ] INIT: 18 GOING: Miranda

[BOB] ] INIT: 20 GOING: Denib Dae

[BOB] ] ROUND: 6

[BOB] ] INIT: -1 GOING: Indigo

[BOB] three attacks this round Indigo

[Indigo (Lisa)] ] Indigo: Attack: Goblin Sword: ((20-(d20+1))-2-2) [1d20=18] -3 [ROLL WAS MODIFIED]. PROBABLY HITS Ghoul #1 (AC FINAL: 6)!!!

[Indigo (Lisa)] ] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=4] 7 [ROLL WAS MODIFIED] added to: Ghoul #1

[BOB (to GM only)] ] Ghoul #1's Current Hit Points: adjusted to 2 (-7) - Massively Wounded

[Kaz] I am back at the keyboard.

[Kristelle (Kaz)] ((YAY Indigo!))

[Indigo (Lisa)] ] Indigo: Attack: Short Sword: ((20-(d20+1))-2-2) [1d20=5] 10 [ROLL WAS MODIFIED]. Probably MISSES Ghoul #1 (AC FINAL: 6).

[Indigo (Lisa)] ] Indigo: Attack: Goblin Sword: ((20-(d20+1))-2-2) [1d20=9] 6 [ROLL WAS MODIFIED]. PROBABLY HITS Ghoul #1 (AC FINAL: 6)!!!

[Indigo (Lisa)] ] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=2] 5 [ROLL WAS MODIFIED] added to: Ghoul #1

[BOB (to GM only)] ] Ghoul #1's Current Hit Points: adjusted to -3 (-5) - Dying

[BOB] ] INIT: 12 GOING: Imari

[BOB] ] INIT: 12 GOING: Kristelle

[BOB] ] INIT: 15 GOING: Branwyn

[BOB] ] INIT: 17 GOING: Ghoul #3

[BOB] ] Roll #1: (d20) [1d20=1] 1

[BOB] that is a definate make

[Kristelle (Kaz)] ?

[BOB] morale check

[BOB] has to roll under his number

[BOB] or he runs away

[Kristelle (Kaz)] ((ohh))

[Death] seriously?

[Death] it's a downpour again?

[temp John] did you see how long i am frozen for?

[Death] it's been pouring all week.

[Kristelle (Kaz)] ((Bob, Bran and Kristelle come back in Round 7, right?))

[Indigo (Lisa)] (no - I just got paralyzed)

[Kristelle (Kaz)] ((Sorry, meant Imari))

[BOB] Imari and Kris yes Bran is on round (5+5+1d6) [1d6=3] 13

[BOB] Ghoul #3 targets Imari. Distance: 1'11"

[BOB] ] Ghoul #3: Damage v SM: Claw: (1d3) [1d3=2] 2 added to: Imari

[BOB] ] Ghoul #3: Damage v SM: Claw: (1d3) [1d3=2] 2 added to: Imari

[BOB] ] Ghoul #3: Damage v SM: Bite: (1d6) [1d6=2] 2 added to: Imari

[BOB] ] Imari's Current Hit Points: adjusted to 6 (-6) - Massively Wounded

[BOB] ] INIT: 18 GOING: Miranda

[BOB] ] INIT: 20 GOING: Denib Dae

[Kristelle (Kaz)] ((*blink*))

[BOB] Miranda comes back on round (4+2+1d6) [1d6=1] 7

[Kristelle (Kaz)] ((The ghoul didn't need to roll a to-hit?))

[BOB] wow

[BOB] she got lucky

[BOB] and the ghoul is bascilly just gnawing on Imari right now

[BOB] ] ROUND: 7

[BOB] ] INIT: -1 GOING: Indigo

[Indigo (Lisa)] ] Indigo moved 4'04".

[Lisa] Indigo targets Ghoul #3. Distance: 0'06"

[Indigo (Lisa)] ] Indigo: Attack: Goblin Sword: ((20-(d20+1))-2-2) [1d20=12] 3 [ROLL WAS MODIFIED]. PROBABLY HITS Ghoul #3 (AC FINAL: 6)!!!

[Indigo (Lisa)] ] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=3] 6 [ROLL WAS MODIFIED] added to: Ghoul #3

[Indigo (Lisa)] ] Indigo: Attack: Goblin Sword: ((20-(d20+1))-2-2) [1d20=15] 0 [ROLL WAS MODIFIED]. PROBABLY HITS Ghoul #3 (AC FINAL: 6)!!!

[Indigo (Lisa)] ] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=3] 6 [ROLL WAS MODIFIED] added to: Ghoul #3

[BOB] ] INIT: 12 GOING: Imari

[BOB (to GM only)] ] Ghoul #3's Current Hit Points: adjusted to 4 (-12) - Heavily Wounded

[BOB] Imari is able to attack this round

[temp John] or run for her life

[Death] oh boy

[Death] Imari targets Ghoul #3. Distance: 1'11"

[Death] ] Imari: Attack: Dagger/: (20-(d20+1)) [1d20=4] 15. Probably MISSES Ghoul #3 (AC FINAL: 6).

[temp John] invisiblity to undead?

[Death] ] Imari moved 30'10".

[BOB] ] INIT: 12 GOING: Kristelle

[BOB] You have to move before attacking

[BOB] you can't attack then move

[Death] then i'll just move

[temp John] your not an elf anymore

[Death] humans suck

[Kristelle (Kaz)] ] Kristelle moved 11'01".

[Kaz] Kristelle targets Ghoul #3. Distance: 0'01"

[Kaz] Kristelle no longer targets Ghoul #3.

[Kaz] Kristelle targets Ghoul #3. Distance: 0'01"

[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (18-(d20+1)) [1d20=6] 11. Probably MISSES Ghoul #3 (AC FINAL: 6).

[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (18-(d20+1)) [1d20=12] 5. PROBABLY HITS Ghoul #3 (AC FINAL: 6)!!!

[Kristelle (Kaz)] ] Kristelle: Damage v SM: Long Sword: ((1d8)+3) [1d8=2] 5 [ROLL WAS MODIFIED] added to: Ghoul #3

[BOB] ] INIT: 15 GOING: Branwyn

[BOB (to GM only)] ] Ghoul #3's Current Hit Points: adjusted to -1 (-5) - Dying

[BOB] Combat has finished.

[Kristelle (Kaz)] ((wow, been so long since I've hit anything, I almost forgot to roll damage))

[BOB] ] Time of Day: 08:15 AM. Day 7 Mid ___ de, Spe {Early Fall} 7th, 338 SKR.

[BOB] and congrats

[Kaz] Okay, so I want to bring up a point.

[temp John] ::steps back::

[Kaz] Last week, Bob told me that the claw attacks were basically the ghoul grabbing the person, and if they connect, then they do their bite attack.

[Lisa] okay

[temp John] i read that

[Kaz] So, if the ghoul was just gnawing on Imari, then he already had hold of her. Therefore, no additional claw attack was needed, and she shouldn't have taken some of that damage.

[BOB] that is a good point

[BOB] I will take off the extra 4 points from the claw (2+2)

[Kaz] Thank you.

[BOB] ] Imari's Current Hit Points: adjusted to 10 (4) - Heavily Wounded

[Death] "I am almost beyond help... I should be sent to Partik's wings."

[temp John] and miranda did not waste a spell

[Branwyn (Lisa)] Where is Imari anyway? She just ran away?

[Miranda (temp John)] (can I move yet?)

[BOB] Yes everyeon can move

[Kristelle (Kaz)] She stepped away to catch her breath. I cannot fault her for that.

[Miranda (temp John)] ::runing into the church crying

[BOB] combat is over and the paralis is gone

[Miranda (temp John)] ] Miranda moved 6'10".

[Kristelle (Kaz)] Imari, you are not ready for Partik's wings until you are positively beyond help. You haven't reached that point, yet.

Kristelle (Kaz)] steps over to examine the three ghouls.

[Miranda (temp John)] ::praying::

Kristelle (Kaz)] leans down and searches the clothing and bodies of the ghouls.

[Kristelle (Kaz)] I wonder if they are from nearby.

[BOB] clothing is in rags, but they look like typical farm workers

[Branwyn (Lisa)] so now that the ghouls are dead maybe we can explore this temple

[Kristelle (Kaz)] What a shame, I hope they left family behind to miss them.

[Kristelle (Kaz)] Yes, let's.

[Kristelle (Kaz)] ] Kristelle moved 23'04".

[Branwyn (Lisa)] ] Branwyn moved 23'04".

[BOB] ] Indigo moved 21'00".

[Branwyn (Lisa)] ] Indigo moved 25'10".

[Miranda (temp John)] (temple is a big word for this building)

[BOB] grins

[BOB] insdie you can see there is an altar

[BOB] a ring of benches

[BOB] in a circle

[BOB] with the alter in line with them

[BOB] Altar

[BOB] on the wall are mosaics of a golden paradise

[BOB] winged horses, angels

[BOB] along one wall is a set of three cabinets

[BOB] all larger than a large chest but with front facing drawers

[BOB] or doors

Kristelle (Kaz)] goes to check out the cabinets along the wall.

[BOB] the left end is unlocked

[BOB] the center is locked

[BOB] the right end is locked

[Miranda (temp John)] the altar in part of the circle?

[Death] any healing potions in the left end?

Kristelle (Kaz)] opens the (door/drawers) in the left cabinet.

[BOB] yes the altar is part of the circle,

[BOB] and in the left cabinet are come normal clothes

[Miranda (temp John)] I am in the middle of the circle on my knees

[BOB] a wooden challice

[BOB] normal dishes and utensils

[BOB] and one prayer book

[Miranda (temp John)] What do you want me to do

[BOB] anyone with religion can make a check to see what God this would be to

[Miranda (temp John)] you choose me

[Branwyn (Lisa)] ((simple locks on the other cabinets?))

[BOB] yes

[Miranda (temp John)] ::wailing::

Branwyn (Lisa)] looks at miranda and sighs

[Death] "What are you wailing for?"

[Death] "We're all injured."

[Death] "I will send you to your god if you wish."

[Miranda (temp John)] AND IT'S ALL MY FAULT

[Kristelle (Kaz)] Miranda, it is NOT your fault.

[Miranda (temp John)] clearly my God has fosaken me, so I doubt he would take me in death

[Branwyn (Lisa)] No it's not

[Kristelle (Kaz)] Imari, you are not sending Miranda to her God or to any other.

[Death] "Then ask Partik to take you."

[Kristelle (Kaz)] Miranda, what makes you think your God has forsaken you?

[Miranda (temp John)] ( I wish I could be dual class priest/priest, that would be cool)

Kristelle (Kaz)] walks over to Miranda and kneels beside her, and puts an arm around her shoulders.

[Kristelle (Kaz)] ((You think two Gods would share a cleric? HAHAHA))

[Miranda (temp John)] all I see is pain and suffering arround me

[Miranda (temp John)] and there is nothing I can do

[Kristelle (Kaz)] such is the world we live in.

[Kristelle (Kaz)] Certainly there is.

[Kristelle (Kaz)] You've healed me several times. Healed others.

[Kristelle (Kaz)] You stand by us in our time of trials.

[Kristelle (Kaz)] You could have run, Miranda, but you didn't. You had the courage to stand and help us.

[Death] "Why did you join a mercenary company if you fear death and violence?"

[Imari (Death)] "Death is our occupation."

[Kristelle (Kaz)] Imari, are you not listening? She doesn't fear death and violence. She lives to aid those of us who deal with it.

[Kristelle (Kaz)] Miranda, you are not helpless, nor hopeless. And your God has not forsaken you!

[BOB] ] XP award: 48. Next level in 52.

[BOB] ] XP award: 96. Next level in 1807.

[BOB] ] XP award: 96. Next level in 6254.

[BOB] ] XP award: 96. Next level in 2206.

[BOB] ] XP award: 96. Next level in 904.

[BOB] ] XP award: 96. Next level in 2756.

[Imari (Death)] "To aid us she will cause harm to others."

[Miranda (temp John)] ::looks up::

[Miranda (temp John)] that is why I have been forsaken

[Miranda (temp John)] I am to be an intrument of peace

[Kristelle (Kaz)] Sometimes there can be no peace without the death of those who would deny it.

[Imari (Death)] "Then you should go home as soon as you can and help people there."

[Miranda (temp John)] ::pushes her quarter staff away::

[Imari (Death)] "Not go about the land with a company of hired soldiers."

[Kristelle (Kaz)] Miranda, the world is full of war and death and hatred.

[Kristelle (Kaz)] You cannot bring the world to peace by sitting in a corner.

Indigo (Lisa)] looks over at Branwyn with a look of total confusion

Branwyn (Lisa)] looks back at Indigo and nods

Kristelle (Kaz)] draws closer to Miranda and speaks softly to her.

[Kristelle (Kaz)] Pray to Idun. Not in a wild panic, not in pain and confusion, and not with an agenda. Take a few deep breaths, clear your mind, and pray. We will keep you safe.

temp John] has left the game on Fri Apr 16 20:38:45 EDT 2010

temp John] has joined the game on Fri Apr 16 20:39:12 EDT 2010

temp John] is receiving the map Farmland 1...

temp John] has received the map Farmland 1.

[temp John (to BOB only)] I do need to go home to train

[BOB (to temp John only)] or find a norse church

[Branwyn (Lisa)] Yes, maybe you should go pray for a bit until you feel better

[temp John] ::smiles for a sec::

[Imari (Death)] "Are there other priests to take over for this temple?"

[temp John] I will try and find peace again

[BOB] you do not see any indication there is more than the one priest's things here

[temp John] ::prays quietly::

[BOB] a simple cot in teh corner and the one set of dishes in the cabinet

Branwyn (Lisa)] looks back towards the cabinets

[temp John] (maybe the farmer outside knows)

[Imari (Death)] ::asks::

[Branwyn (Lisa)] I will try to cantrip the center cabinet to unlock it

[BOB] He ran away during the fight

[BOB] no one is visible

[Branwyn (Lisa)] ] Branwyn: Cantrip Proficiency check: (d20) [1d20=16] 16 - ROLL FAILED against 15!!

Kristelle (Kaz)] stays quietly by Miranda, staying alert.

[Branwyn (Lisa)] (Can I try it on the right cabinet now?)

[BOB] yes

[Imari (Death)] "We should see if we can find anything useful."

[temp John] Idum has told me to heal first

[Branwyn (Lisa)] Cantrip to unlock the right cabinet

[Branwyn (Lisa)] ] Branwyn: Cantrip Proficiency check: (d20) [1d20=15] 15 - ROLL SUCCEEDED against 15!!

Branwyn (Lisa)] open right cabinet

[temp John] Miranda targets Miranda. Distance: 0'00"

[BOB] that cabinet has all the church service goods

[temp John] Miranda targets Kristelle. Distance: 2'05"

[temp John] Miranda no longer targets Kristelle.

[temp John] Miranda targets Kristelle. Distance: 2'05"

[BOB] the vestments

[BOB] an altar cloth

[temp John] ] Miranda casts a spell against Miranda: Orison: I can create minor effects.

[temp John] ] Miranda casts a spell against Miranda: Orison: I can create minor effects.

[temp John] ] Miranda casts a spell against Miranda: Orison: I can create minor effects.

[temp John] ] Miranda casts a spell against Miranda: Orison: I can create minor effects.

[BOB] gold plate and gold goblet

[temp John] this POS computer cliks way too much

[BOB] all look very valuable

[BOB] and what did you want to cast john?

[Kristelle (Kaz)] Miranda, take care of Branwyn and Indigo, and yourself.

[temp John] healing on Kristelle, just checking how many points

[temp John] 6 points

[BOB] ] Kristelle's Current Hit Points: adjusted to 16 (6) - Moderately Wounded

[temp John] Miranda no longer targets Miranda.

[temp John] ] Miranda moved 7'10".

[temp John] ] Miranda casts a spell against : Orison: I can create minor effects.

[temp John] ] Miranda casts a spell against : Orison: I can create minor effects.

[temp John] ] Miranda casts a spell against : Orison: I can create minor effects.

[BOB] ] Indigo's Current Hit Points: adjusted to 9 (6) - Unharmed

[temp John] ] Miranda moved 5'00".

[temp John] ] Miranda casts a spell against : Orison: I can create minor effects.

[temp John] ] Miranda casts a spell against : Orison: I can create minor effects.

[BOB] ] Branwyn: No adjustments made.

[BOB] ] Branwyn's Current Hit Points: adjusted to 9 (6) - Moderately Wounded

[temp John] oops

[temp John] ] Miranda moved 7'04".

[temp John] Miranda targets Miranda. Distance: 0'00"

[temp John] Miranda no longer targets Miranda.

[temp John] Miranda targets Miranda. Distance: 0'00"

[temp John] Miranda no longer targets Miranda.

[temp John] Miranda targets Imari. Distance: 0'06"

[temp John] Miranda no longer targets Imari.

[temp John] Miranda targets Imari. Distance: 0'06"

[Imari (Death)] no potinos or scrolls?

[BOB] no to Imari

[temp John] ] Miranda casts a spell against : Orison: I can create minor effects.

[temp John] ] Miranda casts a spell against : Orison: I can create minor effects.

[temp John] ] Miranda casts a spell against : Orison: I can create minor effects.

[BOB] and how many do you have Miranda?

[temp John] 4

[BOB] ] Imari's Current Hit Points: adjusted to 16 (6) - Moderately Wounded

[Branwyn (Lisa)] Thank you Miranda

[temp John] no thank you, for savnig all of us

[temp John] now I must pray, please forgive me

[Branwyn (Lisa)] Are feeling any better now yourself?

Brian] has joined the game on Fri Apr 16 20:51:09 EDT 2010

Brian] is receiving the map Farmland 1...

Brian] has received the map Farmland 1.

[temp John] just focused, but sometimes that is enough

[BOB] ] Denib Dae moved 27'10".

[Branwyn (Lisa)] It will get better

[Branwyn (Lisa)] I have to unlock the center cabinet

[Branwyn (Lisa)] ] Branwyn casts a spell against : Knock: All locks in a (10*3) 30 square foot area are unlocked.

[BOB] welcome back Brian

[Kristelle (Kaz)] Miranda, thank you for your healing. Go pray, we will not leave you.

[BOB] and click

Branwyn (Lisa)] opens cabinet

Kristelle (Kaz)] glances over curiously.

[BOB] a prayer book, two scrolls, two potions a small chest and a mace with a crystal top

[Imari (Death)] oooooh

[Imari (Death)] are the potinos labled?

[BOB] no

[Imari (Death)] why the hell does no one ever lable their goddamned potinos?

[Imari (Death)] i hate these illiterate bastards

[BOB] because the person who makes it and bottles it knows what it is

[Kristelle (Kaz)] ((because they're idiots? Or maybe because they know what the potions are))

Branwyn (Lisa)] opens chest and looks inside

[BOB] save versus poison please

[Branwyn (Lisa)] ((a posionous chest?))

[Kristelle (Kaz)] ((a trap in the chest))

[Imari (Death)] even so, it's stupid not to lable them

[temp John] (very common)

[BOB] or the latch is

[Imari (Death)] what if you need someone else to get them?

[Branwyn (Lisa)] ] Branwyn: Paralysis, Poison or Death save: (d20) [1d20=19] 19 - ROLL SUCCEEDED against 14!!

[BOB] very good

[Branwyn (Lisa)] (HA!)

[temp John] whew

[Branwyn (Lisa)] ((so what's inside?)

[BOB] Branwyn opens up the chest and is startled to see a needle to STAB right next to her thumb

[Brian] so did i help?

[Branwyn (Lisa)] (you were eating)

[Brian] am i alive?

[Kristelle (Kaz)] Bran!

[temp John] you distracted the ghoiuls with your reprta

[BOB] inside is a small pouch and some silver coins (1d12) [1d12=6] 6

[Kristelle (Kaz)] ((WITTY repartee))

[temp John] taunting

[temp John] tks

[Kristelle (Kaz)] ((got off some one-liners about their ghoully mamas))

[Kristelle (Kaz)] ((It was very impressive))

[Imari (Death)] oh my god, i'm dying! get my healing potion! just make sure you don't get the poison bottle

[Imari (Death)] which is which? i can't tell. oh well.

[Kristelle (Kaz)] ((LOL Mike))

[temp John] (point taken Mike)

[Branwyn (Lisa)] (so can I pick up a scoll without possibility of instant death?)

[temp John] well....

[Imari (Death)] seriously, NOT ONE potion we've found has been labled.

[BOB] yes, but opening it might

[temp John] you get a save

[Imari (Death)] it's just stupidity after a point.

[BOB] you never labeled yours

[Branwyn (Lisa)] (Imari can detect magic on scrolls?)

[Imari (Death)] i've never maid any.

[Imari (Death)] only scrolls

[BOB] it is a safe guess that these are magical

[Imari (Death)] and i wrote cure poison on them.

[temp John] well my time is alll but up

[Imari (Death)] i mean, my grandma has bags of what is clearly tomato sauce frozen in her freezer. she still lables them

[temp John] Miranda can train for 2nd level spells if we find a Norse church

[temp John] and I want to see if I can get a 1st level henchman

[BOB] just let me know what sort you are looking for

[temp John] we will work on away from game night

[BOB] ok

[temp John] enjoy all

[BOB] have a good night John

[Branwyn (Lisa)] goodnight

[Kristelle (Kaz)] ((Night John))

[Kristelle (Kaz)] ((see you next week))

[temp John] ttfn

temp John] has left the game on Fri Apr 16 21:04:10 EDT 2010

[BOB] ok so

[Kristelle (Kaz)] Well, is there anyone who doesn't think we should attempt to grab a gremlin today?

[Kristelle (Kaz)] ((sorry, Bob. Go ahead.))

[Branwyn (Lisa)] I think we should take the scrolls, potions and the mace with us

[Branwyn (Lisa)] Can anyone use a mace?

[Kristelle (Kaz)] I do not believe we should use that mace

[Imari (Death)] we should take it

[Imari (Death)] "It is not doing the dead any good."

[Imari (Death)] "It might be blessed."

[Kristelle (Kaz)] No, it is not. And I do not think we should leave it here, because there is no telling who might get their hands on it.

[Imari (Death)] "It might actually do us some good."

[Branwyn (Lisa)] Then we all agree?

[BOB] and the prayer book?

[BOB] the vestments?

[Kristelle (Kaz)] However, I do not think we should even attempt to use it without knowing a little more about who this priest served, and if the weapon was holy.

[Branwyn (Lisa)] ((can I try to read the prayer book?))

[Kristelle (Kaz)] Perhaps someone on the Lord's lands will know what God this priest served. We could show them the prayer book.

[Imari (Death)] wouldn't it say IN the book the god's name?

[BOB] you can try to read it yes

[Imari (Death)] i'm no expert, but i'm pretty sure most religions mention their gods

[Kristelle (Kaz)] ((Yeah, but Kristelle can't read, so she wouldn't think of that))

Branwyn (Lisa)] picks up prayer book and opens it

[Imari (Death)] imari can

[BOB] make a save verus spell please

[Branwyn (Lisa)] (saving throw against poison darts?)

[Branwyn (Lisa)] ] Branwyn: Magical Spell save: (d20) [1d20=8] 8 - ROLL FAILED against 12!!

[Branwyn (Lisa)] (I am now a newt?)

[BOB] Branwyn takes (1d8) [1d8=1] 1 points of electrical damage

[Kristelle (Kaz)] ((you'll get better))

[Branwyn (Lisa)] (thanks)

[BOB] ] Branwyn's Current Hit Points: adjusted to 8 (-1) - Moderately Wounded

[Kristelle (Kaz)] Bran! Are you okay?

[Imari (Death)] what i've got to wonder at this point is how does a priest with all this magic lying around get taken by a few ghouls?

Branwyn (Lisa)] shudders a bit and then tries to read

[BOB] and she iknows that this book is designed to create undead and she is the wrong alignment to do that

[Branwyn (Lisa)] ] Branwyn: Reading/writing check: (d20) [1d20=8] 8 - ROLL SUCCEEDED against 18!!

[BOB] you can tell it is an evil book

[BOB] designed to subvert good

[Branwyn (Lisa)] (any particular gods mentioned?)

[BOB] no

[Imari (Death)] "If that book creates the undead we should destroy it now."

[Kristelle (Kaz)] I agree.

Branwyn (Lisa)] drops book and looks up fearfully

[Kristelle (Kaz)] What about the prayer book that was in the unlocked cabinet?

[BOB] you can get it and try to read it

Kristelle (Kaz)] goes over to that cabinet and glances at the book there, then looks back at the other book, comparing them.

[BOB] both are leather bindings, the one in the left cabinet is much more worn

[Imari (Death)] and after this we get to mock moss man for having an evil temple on his lands

[Branwyn (Lisa)] I'll look at it. It can't be much worse than the other one

[Kristelle (Kaz)] ((the left cabinet was the unlocked one?))

[BOB] yes

Kristelle (Kaz)] hands the book to Branwyn.

Branwyn (Lisa)] picks up book and opens it

[Branwyn (Lisa)] ] Branwyn: Magical Spell save: (d20) [1d20=1] 1 - ROLL FAILED against 12!!

[BOB] is a prayer book to Cogse

[BOB] no need to save

[BOB] is a normal book

[Branwyn (Lisa)] (good)

[BOB] does anyone have religion?

[BOB] crickets

[Kristelle (Kaz)] I wonder, perhaps that other book was something the priest here found, realised what it was, and locked it away to keep it from hurting anyone.

[Imari (Death)] nope.

[Kristelle (Kaz)] ((you think I'd take religion over reading?))

[Imari (Death)] but your short description on the site doesn't make her sound like a goddess who'd want undead

[Branwyn (Lisa)] Or didn't want anyone to know what he was doing in his spare time

[Kristelle (Kaz)] That is also possible.

[Kristelle (Kaz)] More than before, I say that we should not use that mace.

[Kristelle (Kaz)] It may have belonged to the good, but it may not have, and we have no way of knowing right now.

[Branwyn (Lisa)] And now I'm not sure we should even take the scrolls amd potions

[BOB] (just so you know you get the equivilent XP for the book if you use it or destroy it)

[BOB] (of course using it to create undead might cause other problems, wry grin)

[Kristelle (Kaz)] ((Are we able to re-lock the cabinets?))

[BOB] no

[BOB] well you could try to cantrip them locked

[BOB] but you do not have a key to lock them with

[Branwyn (Lisa)] I think we should burn the book

[Imari (Death)] lets take it all

[Imari (Death)] see if we can figure out what it is all used for

[Imari (Death)] might still be handy

[Kristelle (Kaz)] I do not think we should carry that book around. I'm for destroying it, too.

[Kristelle (Kaz)] ((Brian, are you still there?))

[Branwyn (Lisa)] (is cantrip flame enough to burn a book?)

[BOB] yes

[Kristelle (Kaz)] Let's take it outside.

[Branwyn (Lisa)] Imari, any objections to destroying this evil text?

[Imari (Death)] no

[Branwyn (Lisa)] But take the scrolls and potions?

[Kristelle (Kaz)] The other tihngs, we should take but not use.

Kristelle (Kaz)] eyes the mace, then picks it up.

Branwyn (Lisa)] picks up scrolls, potions and book

[Branwyn (Lisa)] ] Branwyn moved 9'03".

[BOB] mace is just a mace

[Kristelle (Kaz)] ] Kristelle moved 14'01".

[BOB] the other things are all easily handled

Branwyn (Lisa)] drops book again outside of door and cantrips flame on book

[Branwyn (Lisa)] ] Branwyn: Cantrip Proficiency check: (d20) [1d20=11] 11 - ROLL SUCCEEDED against 15!!

[BOB] (1d20) [1d20=20] 20

[BOB] and teh book makes its save

[BOB] verus flame

Kristelle (Kaz)] frowns.

[Kristelle (Kaz)] Why will it not burn?

[BOB] will have to try something else

[Kristelle (Kaz)] It is truly evil.

Kristelle (Kaz)] motions Branwyn to step away from the book.

Kristelle (Kaz)] pulls out her Guisarme...

Branwyn (Lisa)] steps back

[Branwyn (Lisa)] ] Indigo moved 13'07".

[Kristelle (Kaz)] ((want to see if I can cut it, at least. A book that won't burn isn't something Kristelle likes or understands, even.))

[BOB] you can target that farmer

[BOB] for the book

[Kaz] Kristelle targets Generic Farmer #5. Distance: 4'02"

[Kristelle (Kaz)] Attack: Bill-Guisarme:: is now ARMED.

[Kristelle (Kaz)] ] Kristelle: Attack: Bill-Guisarme: (18-(d20+1)) [1d20=11] 6. PROBABLY HITS Generic Farmer #5 (AC FINAL: 10)!!!

[BOB] and that is a hit

[BOB] (1d20) [1d20=4] 4

[BOB] and it fails its save versus slashign blow

[BOB] and you cut the cover in half

[Kristelle (Kaz)] ((Just the cover?))

[BOB] nods

[BOB] but now it is obviously broken

[BOB] no more magic in it

[Kristelle (Kaz)] Attack: Bill-Guisarme:: is NO LONGER ARMED.

[Branwyn (Lisa)] Can you hit it again for good measure?

[Kristelle (Kaz)] ((ahh, okay))

[Kristelle (Kaz)] I can try

[Kristelle (Kaz)] Attack: Bill-Guisarme:: is now ARMED.

[Kristelle (Kaz)] ] Kristelle: Attack: Bill-Guisarme: (18-(d20+1)) [1d20=8] 9. PROBABLY HITS Generic Farmer #5 (AC FINAL: 10)!!!

[BOB] and now you can attempt to burn it again if you wish also

[BOB] and yes

[BOB] that slices through

[Kristelle (Kaz)] See if it will burn now, Branwyn.

[Branwyn (Lisa)] cantrip flame on destroyed book

[BOB] ok

[Branwyn (Lisa)] ] Branwyn: Cantrip Proficiency check: (d20) [1d20=20] 20 - ROLL FAILED against 15!!

[Kaz] Kristelle no longer targets Generic Farmer #5.

[BOB] chuckles

[Branwyn (Lisa)] (so sad)

[Kristelle (Kaz)] ((now you know how I feel during a battle))

[Branwyn (Lisa)] That is one tough book

[Kristelle (Kaz)] Evil is hard to destroy.

[Branwyn (Lisa)] But its magic is gone and that is a good thing

[Kristelle (Kaz)] The magic is gone? That IS a good thing.

[Kristelle (Kaz)] Does anyone have some water or ale? ((or is there a water pump or well around?))

[BOB] there is the stream there

Kristelle (Kaz)] asks the others to create a little hole, if they can, in the graveyard.

[Imari (Death)] "This has been a mess."

[BOB] (brian you back up to speed now on what is happening?)

[Indigo (Lisa)] .me nods at Kristelle and runs off to graveyard

[Imari (Death)] "We should probably go back."

[Indigo (Lisa)] ] Indigo moved 23'10".

Kristelle (Kaz)] brings the book to the stream and holds it under the water until it is soaked through, then brings it over to the graveyard.

Indigo (Lisa)] starts scooping up soil

[Kristelle (Kaz)] ] Kristelle moved 17'05".

[Kristelle (Kaz)] ] Kristelle moved 31'11".

[BOB] (brb)

[Indigo (Lisa)] Is this deep enough?

Indigo (Lisa)] keeping digging anyway

Kristelle (Kaz)] kneels and helps scoop up soil, then nods at Indigo and drops the sodden book in, tearing the pages in pieces and putting them in the hole.

Indigo (Lisa)] glad to have something to do outside of what he saw in the temple

[Kristelle (Kaz)] Thank you, Indigo.

[Kristelle (Kaz)] Let's cover it back up, and pack the earth.

Death] has left the game on Fri Apr 16 21:35:14 EDT 2010

[BOB] b

Indigo (Lisa)] indigo hurriedly pushes the dirt back in the hole never wanting to see that book again

Indigo (Lisa)] pats it down and steps back with a sigh of relief

[Indigo (Lisa)] ] Indigo moved 3'00".

[Kristelle (Kaz)] ] Kristelle moved 13'02".

[Indigo (Lisa)] ] Indigo moved 10'01".

Death] has joined the game on Fri Apr 16 21:37:03 EDT 2010

Death] is receiving the map Farmland 1...

Death] has received the map Farmland 1.

[Branwyn (Lisa)] So do you feel up to visiting the haunted house?

Kristelle (Kaz)] sighs

[Branwyn (Lisa)] I guess that would be a no

[Death] "I think we are all weak."

[Branwyn (Lisa)] Yes but would gremlims try to kill us?

[Death] "This lord cannot keep his lands safe, and so we are plagued by his problems."

[Kristelle (Kaz)] I think that if we knew all we had to do was to have you cast Sleep on them and then grab one, I would be up for that.

[Death] "I don't know. I have no knowledge of them."

[Kristelle (Kaz)] But I don't know what they are like or what they do.

[Branwyn (Lisa)] They are haunting the lady's house but have not killed or otherwise harmed her

[Branwyn (Lisa)] I think they are just a nuisnance

[Branwyn (Lisa)] If I can get them in the open I can cast sleep and then we may take them

[Death] "Perhaps."

[Kristelle (Kaz)] ((I think they are just mischief makers.))

[Kristelle (Kaz)] Well, we can keep a distance and try, then run if we have to.

[Branwyn (Lisa)] We could at least talk to the old lady and find out what they are like

[Kristelle (Kaz)] As long as we all agree up front that we run if it looks like there will be a battle.

[Indigo (Lisa)] I will fight them!

Indigo (Lisa)] looks sheepishly at Kristelle

[Kristelle (Kaz)] Indigo, not this time.

[Indigo (Lisa)] Yes, you are right

[Indigo (Lisa)] But I would

[Kristelle (Kaz)] When we are all feeling stronger, it will be different.

[Kristelle (Kaz)] I know you would, you are courageous.

[Branwyn (Lisa)] You are a good man Indigo, but let us think of this as a reconnaisance mission rather than a battle

[Kristelle (Kaz)] But the best thing you will ever learn is to choose your battles.

[Indigo (Lisa)] I will try

[Branwyn (Lisa)] (so let us be off then?)

[Kristelle (Kaz)] Imari? Denib?

[Death] ::nods::

[Kristelle (Kaz)] ((and so we set off for the haunted house))

[Kristelle (Kaz)] ((btw, on the phone with Guy - he just got home, won't be in. But he says hi.))

[BOB] ok

[BOB] Brian?

[Branwyn (Lisa)] (say hello to Guy for us)

[Branwyn (Lisa)] (sorry he might miss gremlins)

[Widow Washburn (BOB)] **cackles** hello there

Kaz] is receiving the map Farmhouse...

Kaz] has received the map Farmhouse.

[Kristelle (Kaz)] Good day, Mistress.

[Widow Washburn (BOB)] **laughs** what day is this that the moon sets in the east?

[Branwyn (Lisa)] I'm not sure I understand you. The moon sets in the east?

[Death] "The day you forget which way is east, and which is west."

[Widow Washburn (BOB)] **whispers** they are all gone now

[Widow Washburn (BOB)] all gone

[Widow Washburn (BOB)] all gone

[Widow Washburn (BOB)] all gone

[Kristelle (Kaz)] We... err... who is all gone?

[Branwyn (Lisa)] Who are gone?

Widow Washburn (BOB)] shakes her head and straightens up

[Death] ::mutters:: "Her wits are all gone."

[Widow Washburn (BOB)] Hello

[Widow Washburn (BOB)] can I offer you something to drink?

[Widow Washburn (BOB)] are you here to see about the farm?

[Kristelle (Kaz)] We are here to ask about your home. It is said to be haunted?

Widow Washburn (BOB)] shaking

[Widow Washburn (BOB)] yes

[Widow Washburn (BOB)] horrible things

[Branwyn (Lisa)] What exactly has been happening?

[Widow Washburn (BOB)] walls bleeding

[Widow Washburn (BOB)] the well was poisoned

[Widow Washburn (BOB)] gestures behind her

[Widow Washburn (BOB)] plates floating over the table

[Widow Washburn (BOB)] the cat will not come insdie

[Widow Washburn (BOB)] the dog ran off

[Kristelle (Kaz)] Have you ever seen any kind of being?

[Widow Washburn (BOB)] my ears keep dripping

[Kristelle (Kaz)] .... dripping?

Widow Washburn (BOB)] shakes her head

[Widow Washburn (BOB)] outside it is not as bad

[Branwyn (Lisa)] Have you ever seen one of these spirits that are haunting you?

[Widow Washburn (BOB)] no

[Widow Washburn (BOB)] that is why I know it is a ghost

[Widow Washburn (BOB)] or I would be dead

[Kristelle (Kaz)] Do you mind if we have a look?

[Widow Washburn (BOB)] if you look at a ghost you die, right?

[Widow Washburn (BOB)] it ages you a lifetime in a moment

[Branwyn (Lisa)] Well, we just looked at some ghouls and lived to tell about it

[Kristelle (Kaz)] I believe it is fear that would do that.

[Widow Washburn (BOB)] grae robbers?

[Widow Washburn (BOB)] grave

[Branwyn (Lisa)] Do you think the ghosts are coming from a certain part of your house? An attic or cellar?

[Branwyn (Lisa)] Can you tell?

[Widow Washburn (BOB)] don't have a cellar in here

[Widow Washburn (BOB)] I can't get to the attic

[Branwyn (Lisa)] Do these things happen only at night or during the day too?

[Kristelle (Kaz)] where do you encounter the most problems?

[Widow Washburn (BOB)] where ever I am

[Widow Washburn (BOB)] they happen all the time

[Widow Washburn (BOB)] day and night

[Branwyn (Lisa)] Why can't you get into your attic?

[Widow Washburn (BOB)] I have not gotten a wink of sleep in over a week

[Widow Washburn (BOB)] I do not have a ladder

[Widow Washburn (BOB)] my last ladder broke

[Widow Washburn (BOB)] and no one is on the farm anymore to fix things

[Branwyn (Lisa)] Do you have the tools to fix it?

[Kristelle (Kaz)] Do you mind if we have a look? Perhaps we can get to the attic.

[Widow Washburn (BOB)] not that I know of

[Widow Washburn (BOB)] sure

[Widow Washburn (BOB)] you can come in

[Widow Washburn (BOB)] if you want to get spooked too

Kristelle (Kaz)] smiles.

[BOB] ] Widow Washburn moved 3'01".

[Widow Washburn (BOB)] she opens the gate for you

[Kristelle (Kaz)] ] Kristelle moved 14'02".

[BOB] ] Widow Washburn moved 15'04".

[Kristelle (Kaz)] ] Kristelle moved 17'09".

[BOB] ] Widow Washburn moved 17'08".

Branwyn (Lisa)] looks at Imari

[Kristelle (Kaz)] ] Kristelle moved 16'11".

[Branwyn (Lisa)] Want to go inside?

[Widow Washburn (BOB)] the house is dim

[Widow Washburn (BOB)] no lights on

[Widow Washburn (BOB)] but dim light from the doorway

[Kristelle (Kaz)] Mistress, why have you no lights lit?

[Widow Washburn (BOB)] and the other door opposite you

[Kristelle (Kaz)] It is nearly night in here.

[Widow Washburn (BOB)] OOOO the candles float if you light them

[Widow Washburn (BOB)] don't do that

[Widow Washburn (BOB)] might burn the place down

[Branwyn (Lisa)] ] Branwyn moved 34'02".

[Kristelle (Kaz)] Has a candle ever been pulled from your hand while it was lit?

[Branwyn (Lisa)] ] Indigo moved 35'04".

[Widow Washburn (BOB)] shakes her head no

[Branwyn (Lisa)] ] Indigo moved 2'00".

[Kristelle (Kaz)] May we have a candle or two please, Mistress? We won't put them down.

[BOB] ] Widow Washburn moved 38'01".

[Kristelle (Kaz)] ] Kristelle moved 2'09".

[BOB] ] Widow Washburn moved 22'03".

[Kristelle (Kaz)] ] Kristelle moved 34'11".

[BOB] ] Widow Washburn moved 3'02".

[Kristelle (Kaz)] ] Kristelle moved 56'11".

[Branwyn (Lisa)] ] Indigo moved 34'05".

[Branwyn (Lisa)] ] Branwyn moved 9'08".

[Kristelle (Kaz)] ] Kristelle moved 59'00".

[Branwyn (Lisa)] ] Branwyn moved 37'09".

[Branwyn (Lisa)] ] Indigo moved 21'08".

[Branwyn (Lisa)] ] Branwyn moved 23'03".

[Branwyn (Lisa)] ] Branwyn moved 1'02".

[Branwyn (Lisa)] What room is this?

Kristelle (Kaz)] puts her lips to Branwyn's ear and very quietly whispers, "You have the cage handy?"

[Widow Washburn (BOB)] This was Edward's writing room

[Widow Washburn (BOB)] he used to keep his records from the farm in here

[Branwyn (Lisa)] And where is Edward?

[Kristelle (Kaz)] ((Bob, how high is the ceiling?))

[Widow Washburn (BOB)] my husband died about 5 years ago

[Widow Washburn (BOB)] (8 foot or so)

[Branwyn (Lisa)] I am very sorry to hear it

[Widow Washburn (BOB)] suddenly the book on the bench

[Widow Washburn (BOB)] FLYS UP

[Widow Washburn (BOB)] and HITS the wall behind Indigo

[Widow Washburn (BOB)] SLAM

Kristelle (Kaz)] watches the book impassively.

[Widow Washburn (BOB)] AHHHHHHHHHHHH

[Widow Washburn (BOB)]

[Widow Washburn (BOB)]

[Widow Washburn (BOB)]

[Widow Washburn (BOB)]

[Widow Washburn (BOB)]

[Widow Washburn (BOB)]

[Widow Washburn (BOB)]

[Widow Washburn (BOB)]

[Widow Washburn (BOB)]

[Widow Washburn (BOB)]

[Widow Washburn (BOB)] and RUNS

[BOB] ] Widow Washburn moved 25'09".

[Indigo (Lisa)] I don't like this

[Kristelle (Kaz)] Not impressed.

[Widow Washburn (BOB)]

[Branwyn (Lisa)] ] Indigo moved 1'07".

[Kristelle (Kaz)] Cheeky little beggars.

[Kristelle (Kaz)] Branwyn, can you see if there are any books that don't seem as important as the farm accounts?

Branwyn (Lisa)] goes over and looks at the books

[BOB] farm ledgers

[BOB] a diary of the daily life

[Death] "Flour on the floor should show their steps."

[BOB] all with many ripped pages

[Branwyn (Lisa)] These all look like they are already damaged

[BOB] ] Widow Washburn moved 32'00".

[BOB] ] Widow Washburn moved 22'03".

[BOB] ] Imari moved 44'11".

[Kristelle (Kaz)] Can you take the oldest one? If we rip the pages out - and I hate to do so but I feel we have little choice - we can screw them up into a torch.

Branwyn (Lisa)] takes one and starts ripping pages

[Kristelle (Kaz)] ((Is the desk too heavy to drag over to the hatch for the attic?

[BOB] it does not look loike it will fit through the door

[Kristelle (Kaz)] ((Is this not the hatch above us?))

[Death] doesn't she have candles or lanterns?

[BOB] nope

[BOB] and maybe

[BOB] but she ran back out side

[Branwyn (Lisa)] (she ran away before giving us any)

[Death] how big is this place/ can't we just rummage around?

[BOB] scale is right

[BOB] lots of doors around

[Branwyn (Lisa)] (are there desk drawers?)

[BOB] no

Kristelle (Kaz)] takes some of the pages Branwyn has ripped out and starts to screw them up into a torch-like shape

[Branwyn (Lisa)] Will that work without burning you?

[Kristelle (Kaz)] Let's see how many we can make, and only light them up when necessary.

[Kristelle (Kaz)] Well, they won't last long, because when they burn too far down we'll have to put them out.

[Kristelle (Kaz)] I'd rather have candles or lanterns, but until we find some...

[Kristelle (Kaz)] ((so what is the thing I thought was the hatch?))

[BOB] (that is a window over the desk by the way

[BOB] there is a chest a desk and a book case

[BOB] a chair

[Kristelle (Kaz)] ((Is the window covered with something?))

[BOB] wooden shutters closed, latched on the inside

[BOB] BING

[BOB] BING

[Kristelle (Kaz)] Bran, shut the door for a moment?

[BOB] BING

[Branwyn (Lisa)] ] Branwyn moved 1'09".

[BOB] you hear a chiming coming from somewhere in the house

Branwyn (Lisa)] steps further in and shuts door

[BOB] Imari you in or out of the room when Bran shuts the door?

Kristelle (Kaz)] unlatches the shutters and pulls them open.

[BOB] bright sunlight comes in through the doorway

[BOB] window

[BOB] sorry

[Branwyn (Lisa)] At least we can see now

[BOB] open window, no barrier

[Branwyn (Lisa)] Think there are gremlins in this chest over here?

[Kristelle (Kaz)] I don't know.

[Kristelle (Kaz)] I don't know why they'd be in a chest, but we can try.

[Branwyn (Lisa)] If we open the chest we should shut the window so it doesn't escape

[Death] ::shuts it::

[Branwyn (Lisa)] But there might just be some candles in there

[BOB] is that inside the room Imari?

[Death] whatever window she wants shut

[BOB] you are in the hallway, they are in the room, did you want to be in that room?

[Branwyn (Lisa)] (thank you)

[BOB] ] Imari moved 11'00".

[Death] if it really matters, no

[Death] because the only reason it would matter where specifically, my icon is, is so you can hit us with an aoe attack

[BOB] it matters because they closed the door, then opened the window

[Death] so if i have to physically walk in because it actually matters, no

[BOB] ] Imari moved 10'00".

[BOB] ok

[BOB] so you are in the hallway alone

[BOB] they are in teh room behind a closed door

[BOB] with the window open

[Branwyn (Lisa)] (so imari is outside and window is still open)

[Kristelle (Kaz)] I think we should leave the window open, Branwyn.

[Kristelle (Kaz)] I'd like to be able to see.

[Branwyn (Lisa)] What if it flies out and escapes?

[Kristelle (Kaz)] I'm sure there are more than one.

[BOB] and there is the reason to know where Imari is

[Branwyn (Lisa)] okay then

Branwyn (Lisa)] opens chest just a crack at first

[BOB] nothing

Branwyn (Lisa)] opens wider a few more inches

[BOB] WHAM

[Kristelle (Kaz)] ] Kristelle moved 4'10".

[BOB] the chest flies open

[BOB] everyone saves versus breath weapon

[Death] heh

[Branwyn (Lisa)] (JEEZ!)

[Kristelle (Kaz)] ] Kristelle: Breath Weapon save: (d20) [1d20=2] 2 - ROLL FAILED against 16!!

[Branwyn (Lisa)] ] Branwyn: Breath Weapon save: (d20) [1d20=14] 14 - ROLL FAILED against 15!!

[Kristelle (Kaz)] *rolleyes*

[Branwyn (Lisa)] ] Indigo: Breath Weapon save: (d20) [1d20=16] 16 - ROLL FAILED against 20!!

[BOB] everyone is blinded momentarily by a whirlwind of torn bits of paper

[Kristelle (Kaz)] ((when I need to roll a 2 I roll a 15. When I need to roll a 15 I roll a 2.))

[BOB] when it settles down

[BOB] you are looking at each other

[BOB] with an empty chest and large ammounts of scattered paper

[Branwyn (Lisa)] Well, we have enough paper for torches now

Kristelle (Kaz)] laughs.

[BOB] like confetti

[Branwyn (Lisa)] (sigh, naturally)

Kristelle (Kaz)] moves books around and pulls the chair away from the desk.

[Branwyn (Lisa)] At least we know it's not in here

[BOB] not anymore

Kristelle (Kaz)] moves over to the chest and looks in it.

[Kristelle (Kaz)] ((It flew outside into the nice sunny day?))

[BOB] not sayign that, grins, just saying you don't see one in here now

[Death] "Is everything alright in there?"

[Kristelle (Kaz)] Yeah, we just had a parade.

[Branwyn (Lisa)] (lol!)

[Branwyn (Lisa)] Should we try another room? We still need candles

Kristelle (Kaz)] nods to Branwyn to open the door, and stands, brushing bits of paper out of her hair.

Branwyn (Lisa)] opens door

[Branwyn (Lisa)] ] Branwyn moved 4'09".

[Branwyn (Lisa)] (there is another room across the hall?)

[BOB] yes

[Kristelle (Kaz)] Well, if at first you don't succeed

[Kristelle (Kaz)] ((the sleep spell - can you just cast it in a general direction?))

[Kristelle (Kaz)] ] Kristelle moved 13'00".

[Kristelle (Kaz)] ] Kristelle moved 14'02".

[Branwyn (Lisa)] yes

[Branwyn (Lisa)] Let's try this room

Kristelle (Kaz)] steps over to the next room

[Branwyn (Lisa)] ] Branwyn moved 4'08".

[Kristelle (Kaz)] ] Kristelle moved 2'07".

[Branwyn (Lisa)] ] Indigo moved 8'08".

[BOB] those are large tubs of water

[Kristelle (Kaz)] Is there a privvy in here?

[BOB] upper left corner

[Kristelle (Kaz)] Let's try another room.

[Branwyn (Lisa)] Don't think we will find much here

Kristelle (Kaz)] shudders.

[Branwyn (Lisa)] Let's try another room

[Kristelle (Kaz)] I don't mind being covered in shreds of paper.

[Branwyn (Lisa)] ] Branwyn moved 5'09".

[Kristelle (Kaz)] ] Kristelle moved 6'09".

[Branwyn (Lisa)] Imari, could you tell where that chiming was coming from?

Kristelle (Kaz)] closes the door to the bathing room as she exits.

[Branwyn (Lisa)] ] Indigo moved 4'06".

[BOB] three doors

[Kristelle (Kaz)] ] Kristelle moved 6'00".

[Branwyn (Lisa)] ] Indigo moved 11'05".

[Branwyn (Lisa)] ] Branwyn moved 3'01".

Kristelle (Kaz)] swings a door open

[Kristelle (Kaz)] ] Kristelle moved 5'02".

[BOB] dusty

[Branwyn (Lisa)] ] Indigo moved 7'06".

[Branwyn (Lisa)] ] Branwyn moved 4'08".

[BOB] like no one has been in here for a long while

[Death] i'll just sit here until something happens

[Death] watching for movement

[Branwyn (Lisa)] (another window?)

[Kristelle (Kaz)] ((another chest? Is it locked?))

[BOB] two windows and the chest is dusty but not locked

[BOB] nothing in side

[Branwyn (Lisa)] (nothing inside chest?)

[Kristelle (Kaz)] ((shuttered windows?))

[BOB] right

[BOB] right

Kristelle (Kaz)] moves to the windows and swings the shutters open.

[BOB] cough cough

[BOB] as the dust swirls

[BOB] but nothing else

[Kristelle (Kaz)] Let's try the next room.

[Branwyn (Lisa)] Yes

Kristelle (Kaz)] looks around the room before she leaves, but doesn't close the shutters.

[Kristelle (Kaz)] ] Kristelle moved 5'01".

[Kristelle (Kaz)] ] Kristelle moved 1'04".

[BOB] storage room

[BOB] with baskets on shelves

[Kristelle (Kaz)] Bran just keep being prepared. You know.

[BOB] all torn to shreds

[Branwyn (Lisa)] I know

[Kristelle (Kaz)] ] Kristelle moved 1'08".

[BOB] the bits of the baskets litter the floor

[Kristelle (Kaz)] They've been in here.

[Kristelle (Kaz)] Destructive little things.

[Branwyn (Lisa)] But still no candles

[Kristelle (Kaz)] ] Kristelle moved 1'02".

[Kristelle (Kaz)] ] Kristelle moved 4'10".

[Branwyn (Lisa)] ] Branwyn moved 8'02".

[Branwyn (Lisa)] ] Indigo moved 9'01".

[BOB] another dusty room

Kristelle (Kaz)] opens the shutters again.

[Widow Washburn (BOB)] AHHHHHHH

[Widow Washburn (BOB)] they're coming

[Widow Washburn (BOB)] LOOK

[Widow Washburn (BOB)] AHHHH

Kristelle (Kaz)] peeks out the window at the courtyard

[Kristelle (Kaz)] Mistress?

[Widow Washburn (BOB)] OH

[Kristelle (Kaz)] ] Kristelle moved 6'01".

[Widow Washburn (BOB)] hand to her heart

[Widow Washburn (BOB)] oh its you

[Kristelle (Kaz)] I'm terribly sorry.

[Branwyn (Lisa)] (anything in this chest?)

[Kristelle (Kaz)] I'm opening all the window shutters. I'm afraid it's a terrible imposition on you for me to do so, but it helps us to see.

[Branwyn (Lisa)] ] Branwyn moved 5'01".

[Widow Washburn (BOB)] some old rags

[Branwyn (Lisa)] Rags would burn longer than paper

[Branwyn (Lisa)] Dare I open another chest?

[Kristelle (Kaz)] We should grab some, definitely.

[Kristelle (Kaz)] Branwyn, allow me to open the chests. That way, you can be ready to do your thing.

[Kristelle (Kaz)] You know the thing. I don't want to say it aloud.

[Branwyn (Lisa)] Okay, just be careful

[Kristelle (Kaz)] Stay back.

[Branwyn (Lisa)] ] Branwyn moved 2'07".

Kristelle (Kaz)] opens the chest, pushing the lid up.

[Widow Washburn (BOB)] a wierd funky ordor wafts up

[Widow Washburn (BOB)] odor

[Kristelle (Kaz)] Oh, ugh!

[Branwyn (Lisa)] Ewww! What is that?

[Kristelle (Kaz)] ((One does not simply walk into Ordor...))

[Widow Washburn (BOB)] lol

[Branwyn (Lisa)] (expected that in the bathroom)

[Widow Washburn (BOB)] it smells like someone put dirty wet clothes into a chest

[Widow Washburn (BOB)] and closed it

[Widow Washburn (BOB)] and forgot about it

[Kristelle (Kaz)] Mildew. Mold.

[Branwyn (Lisa)] That won't help us

Kristelle (Kaz)] peeks into the chest.

[Kristelle (Kaz)] Yuck.

[Widow Washburn (BOB)] just dirty rags

Kristelle (Kaz)] flips the lid down.

[Kristelle (Kaz)] ] Kristelle moved 15'03".

[Branwyn (Lisa)] ] Branwyn moved 13'08".

[Kristelle (Kaz)] No sign yet, Imari?

[Branwyn (Lisa)] ] Indigo moved 5'08".

[Kristelle (Kaz)] ] Kristelle moved 13'09".

[Branwyn (Lisa)] ] Branwyn moved 8'01".

[Branwyn (Lisa)] ] Indigo moved 11'01".

[BOB] this room is mostly clean

[Branwyn (Lisa)] ] Branwyn moved 7'02".

[Branwyn (Lisa)] ] Indigo moved 3'01".

[BOB] the bed looks slept on

[Kristelle (Kaz)] ] Kristelle moved 9'06".

[BOB] observation check?

[Kristelle (Kaz)] ] Kristelle moved 1'11".

[Branwyn (Lisa)] This looks like a nicer room

[Kristelle (Kaz)] ((will have to be Bran))

[Kristelle (Kaz)] ((Apparently, Rangers aren't all that observant))

[Branwyn (Lisa)] ] Branwyn: Observation check: (d20) [1d20=20] 20 - ROLL FAILED against 17!!

[Branwyn (Lisa)] (maybe not)

[BOB] this looks like a nice room

[Kristelle (Kaz)] This might be the Widow's room. It's bigger than the others, and cleaner.

[Kristelle (Kaz)] What does she have against light, though?

[Kristelle (Kaz)] Indigo, please check the dressing table for some candles.

[Branwyn (Lisa)] ] Indigo moved 2'00".

Branwyn (Lisa)] looks on top of table

Indigo (Lisa)] look at dressing table

[BOB] a broken bottle and a broken mirror lay on top

[Indigo (Lisa)] (are there drawers?)

[BOB] looks like it was real glass

[BOB] and yes there are several small drawers

[Kristelle (Kaz)] ((wow. That would be very expensive.))

Indigo (Lisa)] opens top drawer and looks inside

[BOB] bits of makeup smeared around inside but the jars are gone

[BOB] the other drawers look like they held ribbons, combs, etc. but they are all empty now

Indigo (Lisa)] opens other drawers not wanting to mess with little old lady things

Indigo (Lisa)] think he is glad they are empty

[Kristelle (Kaz)] Bran, I'm going to open the chest. Get ready, just in case.

[BOB] next to bran is a armoir

[BOB] and next to kristelle is a chest

[Branwyn (Lisa)] ] Branwyn moved 2'10".

Kristelle (Kaz)] flips up the chest lid.

[BOB] save versus breath weapon please

[Branwyn (Lisa)] ] Branwyn: Breath Weapon save: (d20) [1d20=13] 13 - ROLL FAILED against 15!!

[BOB] Indigo does not need to

[Branwyn (Lisa)] ] Indigo: Breath Weapon save: (d20) [1d20=5] 5 - ROLL FAILED against 20!!

[Kristelle (Kaz)] ] Kristelle: Breath Weapon save: (d20) [1d20=2] 2 - ROLL FAILED against 16!!

[BOB] Ok

[BOB] you did not open the window

[BOB] so the chickens in the chest fly around the room

[BOB] then out into the hallway

[BOB] Imari make a save verus spell at a +2

Kristelle (Kaz)] blinks several times, then looks at Branwyn.

[Death] sorry guys, falling asleep

[Branwyn (Lisa)] At least most of this is just annoying - not dangerous

[Death] good luck. don't think i'll help much here

Death] has left the game on Fri Apr 16 22:58:35 EDT 2010

[BOB] Ok, so will say that Imari is caught off guard and teh chickens fly by her and out the open windows

[Kristelle (Kaz)] ((oookay))

[Kristelle (Kaz)] Really? Chickens?

[Branwyn (Lisa)] (covered in feathers for next week)

Kristelle (Kaz)] shakes her head.

[BOB] grins

[Branwyn (Lisa)] (Imari will like that)

[Branwyn (Lisa)] (She likes birds, no?)

[Kristelle (Kaz)] ((stopping here, then?))

[BOB] if you want

[Kristelle (Kaz)] ((Lisa? Just finish the room, or continue on?))

[BOB] ] Time of Day: 11:55 AM. Day 7 Mid ___ de, Spe {Early Fall} 7th, 338 SKR.

[Branwyn (Lisa)] or should we onpen the armoir first and finish this room?

[Kristelle (Kaz)] ((lol))

[Branwyn (Lisa)] (Let's just finish the room :-) ))

[Kristelle (Kaz)] stand back by Indigo.

[Branwyn (Lisa)] ] Branwyn moved 4'01".

[Branwyn (Lisa)] ] Branwyn moved 5'04".

[Kristelle (Kaz)] ((is it doors or curtain?))

[BOB] doors

Kristelle (Kaz)] stands to the side as much as possible, then swings the doors open.

[BOB] BAMMMM

[BOB] make a dex check Kristelle

[Kristelle (Kaz)] ] Kristelle: DEX check: (d20) [1d20=20] 20 - ROLL FAILED against 13!!

[BOB] ] Kristelle's Current Hit Points: adjusted to 15 (-1) - Moderately Wounded

[Kristelle (Kaz)] ((*sigh*))

[BOB] the doors FLY open

[BOB] and BONK you in the head

[BOB] you see stars

[Branwyn (Lisa)] (Ouch!)

[Kristelle (Kaz)] Look! Orion!

[Branwyn (Lisa)] Are you okay?

[BOB] Branwyn and Indigo see several large rocks

[Branwyn (Lisa)] ] Branwyn moved 4'06".

[BOB] sitting ontop of a board that must have been propped up inside of the doors

[Branwyn (Lisa)] Evil little gremlins

[Kristelle (Kaz)] I'm okay.

[BOB] if you would have been standign in front of it you would have had a much nastier konk

[Kristelle (Kaz)] Rotten little creatures.

[Kristelle (Kaz)] ((I bet!))

[BOB] chaotic evil little creatures

Kristelle (Kaz)] opens the shutters, then sits on the bed for a moment.

[BOB] Make an intuition check Kristelle

[Kristelle (Kaz)] Branwyn, you realise that, when you capture one of these, you will have surpassed your Master.

[Kristelle (Kaz)] ] Kristelle: INU check: (d20) [1d20=1] 1 - ROLL SUCCEEDED against 14!!

[Branwyn (Lisa)] The Court Mage not my true master surely

[Kristelle (Kaz)] Indeed, the Court Mage.

[Kristelle (Kaz)] And if he is patronising to you anymore, I will be sure to point it out to him.

[Branwyn (Lisa)] I am not sure he has much more to teach me

[Kristelle (Kaz)] In front of Lord Mosskin, if need be.

[BOB (to Kaz only)] you suddenly realize that there is a little sagging nest in the middle of each of the pillows like somethign was sleepign there

Branwyn (Lisa)] smiles

[BOB] and welcome back Brian

Kristelle (Kaz)] suddenly turns to look more closely at the bed.

[Branwyn (Lisa)] I think he may have a priestly leaning - he actually may know something of the temple

[Kristelle (Kaz)] Well, well, well.

[Branwyn (Lisa)] Under the bed perhaps?

Branwyn (Lisa)] steps back

[Brian] I think I'm actually here now. Maybe I should have told you I would start at 11

[Branwyn (Lisa)] ] Branwyn moved 2'02".

[BOB] chuckles

Kristelle (Kaz)] points to the pillows, pointing especially to the indentations int hem.

[BOB] things at home ok?

[Kristelle (Kaz)] ((lol Brian))

[Branwyn (Lisa)] Is there something strange about the indentations?

[Branwyn (Lisa)] The widow sleeps here doesn't she?

[Kristelle (Kaz)] I doubt she uses both pillows.

[Brian] Yeah, I think everything is ok

[Kristelle (Kaz)] I don't think she uses this room any more, to be honest. The gremlins like it, and they've destroyed all her pretty things.

[Branwyn (Lisa)] Hmmm... I never thought about gremlins sleeping

[BOB] LOL

[BOB] that coming from Branwyn

[Branwyn (Lisa)] (On their own! lol!)

[Branwyn (Lisa)] If by bad luck we are still here at night, we can come back

[Kristelle (Kaz)] sounds like a plan.

[Branwyn (Lisa)] (Brian, you want to come join us inside the house?)

[Branwyn (Lisa)] (Or sit with Imari in the hall with his pile of feathers?)

[Kristelle (Kaz)] ((LOL))

[Branwyn (Lisa)] (so are we calling it a night then?)

[BOB] ok

[BOB] is up to the three of you

[Branwyn (Lisa)] It is late for the east coasters

[BOB] want to pause here and talk and think through things during the week

[BOB] Roleplayer of the night?

[Kristelle (Kaz)] ((Lisa and Brian, are you both East Coast?))

[Branwyn (Lisa)] John

[Branwyn (Lisa)] I'm in CA

[Branwyn (Lisa)] early for me

[BOB] Marlins were down big early, came back to almost make it

[BOB] lost 6-8

[BOB] in Philly

[BOB] were down 8-1

[Branwyn (Lisa)] This lady has a very big house

[BOB] grins

[BOB] it is the farm house for the orchard

[Kaz] With a real glass mirror - this was a wealthy farmhouse.

[Lisa] But she has only 14 trees?

[BOB] that is a small courtyard

[BOB] there is a huge orchard out back

[Kaz] hehehe

[Lisa] okay

[BOB] mostly in dispair now but it was nice at one time

[Kaz] The Orchard of Despair?

[BOB] smiles

[Lisa] I like that

[BOB] so Kaz did you vote for John also?

[Kaz] Yeah, sure.

[BOB] ok

[BOB] Lisa saves the day with the ghouls after John and Brian take their blows

[BOB] then everyone wakes up and the free for all begins

[Lisa] Do you ever split roleplay award - or just one person?

[BOB] it can be split

[Lisa] okay

[BOB] it is up to the group

[BOB] no one needs to get it

[BOB] just an option

[BOB] to reward each other for participation

[Kaz] I liked John's dramatic crisis of faith

[Lisa] Is hard to pick one sometimes

[Lisa] was good - Branwyn just couldn't get into the consoling just after being paralyzed and watching everyone almost die

[BOB] ok

[BOB] so will see you all during the week

[BOB] and on the site

[Kaz] okay

[BOB] Night Brian

Kaz] has left the game on Fri Apr 16 23:29:02 EDT 2010

[BOB] you can show off your roleplaying next week

[Lisa] and poor Indigo must still wait for 2nd level :(

[BOB] grins

[BOB] at least it will happen next week

[Lisa] hopefully

[BOB] after the participation awards at the end of tonight

[Lisa] you will have to help me fix his sheet

[Lisa] will say goodnight for now though

Lisa] has left the game on Fri Apr 16 23:30:52 EDT 2010

[BOB] ] XP award: 50. Next level in 2.

[BOB] ] XP award: 150. Next level in 2056.

[BOB] ] XP award: 50. Next level in 854.

[BOB] ] XP award: 150. Next level in 1657.

[BOB] ] XP award: 150. Next level in 6104.

[BOB] ] XP award: 150. Next level in 2606.

[BOB] have a great nigth brian

Brian] has left the game on Fri Apr 16 23:32:01 EDT 2010


Experience: Brian, Lisa, John, Kaz, Mike - Roleplay John - Roleplayer of the night