Main / Aug0610

Aug 06 10 - Ophioglossum

[BOB] ==== Gaming session started: Sat Jul 31 12:38:27 EDT 2010 ====

[BOB] ==== Gaming session started: Sun Aug 01 11:42:27 EDT 2010 ====

[BOB] Imari moved 4'06".

[BOB] ==== Gaming session started: Sun Aug 01 12:00:13 EDT 2010 ====

[BOB] ==== Gaming session started: Sun Aug 01 15:48:42 EDT 2010 ====

[BOB] ==== Gaming session started: Tue Aug 03 21:18:30 EDT 2010 ====

[BOB] ==== Gaming session started: Wed Aug 04 19:43:59 EDT 2010 ====

[BOB] Branwyn: STR check: (d20) [1d20=15] 15 - ROLL FAILED against 12!!

[BOB] Branwyn: Paralysis, Poison or Death save: (d20) [1d20=10] 10 - ROLL FAILED against 14!!

[BOB] Branwyn: Reading/writing check: (d20) [1d20=17] 17 - ROLL SUCCEEDED against 18!!

[BOB] Branwyn: Initiative: (d10+10+-2) [1d10=7] 15

[BOB] Branwyn: Attack: Pointy: (19-(d20+0)) [1d20=14] 5

[BOB] Branwyn: STAM check: (d20) [1d20=17] 17 - ROLL FAILED against 12!!

[BOB] Branwyn: Breath Weapon save: (d20) [1d20=6] 6 - ROLL FAILED against 15!!

[BOB] ==== Gaming session started: Wed Aug 04 19:51:13 EDT 2010 ====

[BOB] ==== Gaming session started: Wed Aug 04 19:52:25 EDT 2010 ====

[BOB] ==== Gaming session started: Fri Aug 06 18:25:00 EDT 2010 ====

Kaz has joined the game on Fri Aug 06 18:26:01 EDT 2010

Kaz is receiving the map Marsh Area 2...

Kaz has received the map Marsh Area 2.

[BOB] and welcome

[BOB] feel free to try out rolls, etc

[BOB] Mike changed his mind and will be in

[BOB] so he is updating now

Guy has joined the game on Fri Aug 06 18:26:59 EDT 2010

Guy is receiving the map Marsh Area 2...

[BOB] I need wine

[BOB] wine

[BOB] and more wine

[BOB] will be back in a bit

Guy has received the map Marsh Area 2.

[BOB] actually that is the name of the dragonslayers bar

[BOB] wine women and more wine

[BOB] be back

[BOB] I am away from the keyboard.

[Kaz] Hey there

[Kaz] I'm glad to hear Mike will be in - YAY!

[Guy] wheeee

[Guy] Foriso Fairhand: Open Locks check:(d100) [1d100=70] 70 - ROLL FAILED against 55!!

[Guy] Foriso Fairhand: Reading/writing check: (d20) [1d20=16] 16 - ROLL SUCCEEDED against 17!!

[BOB] Ok

[BOB] I am back at the keyboard.

[BOB] Mike is downloading the update

[Guy] wb

Lisa has joined the game on Fri Aug 06 18:44:42 EDT 2010

Lisa is receiving the map Marsh Area 2...

Lisa has received the map Marsh Area 2.

[BOB] Hello Lisa

[BOB] soon as Mike is in we can get started

[Lisa] Hello

[Kaz] Hey there Lisa

[Lisa] Hey!

Death has joined the game on Fri Aug 06 18:45:54 EDT 2010

Death is receiving the map Marsh Area 2...

[Kaz] Hiya Mike

Death has received the map Marsh Area 2.

[Guy] hiys lisa and mike

[Death] hey guys

[Death] klooge gets more retarded with every update

[BOB] and there we go

[Guy] not klooge

[BOB] not sure about the chat things you wanted Mike

[BOB] but I know the dice thigns are fixed

[Lisa] it did not happen

[BOB] and the boxes aroudn the icons are

[BOB] ok

[Lisa] Klooge does not care about what Mike and I want fixed

[Lisa] he cares about little boxes :(

[BOB] so please make notes on what you would like to see it changed to and no not "change it back"

[BOB] give me something concrete and clear I can post in the feature requests for you

[Lisa] dock chat history into main map window

[Kaz] Yeah, you have to specifically specify the specifications.

[Lisa] clear enough?

[Lisa] lol

[BOB] actually Lisa isn't that what it does now?

[BOB] anycae

[BOB] lets not worry about it now

[Lisa] won't dock

[BOB] we will hash that out later as it will not be fixed for weeks anyway

[Lisa] it floats and cannot move in map and see chat at same time

[BOB] so moving forward with your day

[BOB] Guy did you get an overview of what happened last week?

[BOB] treasures from a fish?

[Guy] i kinda glanced at it didnt fully read though

[BOB] and thank you Lisa I will work with you on those details later so I know exactly what to post

[Guy] been a long week

[Lisa] sure thing

[Guy] i saw fighting didnt see any deaths

[Death] be able to resize the chat window when docked and dock it ABOVE, not next to the icon bar.

[BOB] thank you Mike

[BOB] so I think Branwyn at least has things for Foriso to look over

[BOB] plus you are just breaking camp for the morning

[BOB] everyone has new spells, etc

[Kaz] we have 10 gems for Foriso to look at

[Death] do i get one health back for sleeping the night?

[Guy] what about the gems we had left from before?

[BOB] the ones from before are when you go up in level again guy

[BOB] you can do the new ones how ever

[Death (to GM only)] Character sheet for Imari modified: Magical Abilities - CHANGED: 1 -- Current: +5 (+4).

[Guy] i diod go up a level ;)

[Kaz] No, he can do the ones from before, Bob.

[Kaz] He tried them before he leveled.

[BOB] when did you go up a level? did you already in this adventure?

[Guy] they were part of the group where i had failed on 2 of the checks

[Lisa] party pack says we left them at home

[BOB] well that solves that one then

[Kaz] When we talked about what we were bringing, Bob said he could re-check them when we were on our way.

[BOB] but you do have 10 new ones

[Kaz] Not solved

[BOB] ok when did Foriso go up in level?

[Kaz] We said we were bringing them.

[Kaz] Before we left.

[Lisa] okay - so site is not updated

[Kaz] Bob,m he leveled AFTER he initially tried them.

[Lisa] doesn't really matter much unless we plan on using them

[Kaz] We wanted him to re-try them before we left, but you said no, he could do it while we were traveling in this adventure.

[Lisa] he leveled at the beginning of this story - he checked in Norjak

[Guy] i went up to lvl 5 on july 16

[BOB] ok so to make things easier then, I will say you have the 5 gems with you to check, you have 10 new gems to check, plus other items

[BOB] BUT

[BOB] as I do that I need the party pack stuff on the site updated now

[BOB] so we are sure of what you actually have and do not have

[Lisa] as in this very moment?

[BOB] yes

[BOB] as I go figure out the gems for you

[Kaz] Lisa, want me to update?

[Lisa] if you want that would be nice

[Guy] (15d20) [15d20=3,6,2,14,4,12,2,9,2,4,12,16,17,9,10] 122

[Lisa] no 20's! nice roll

[Guy] sweet got them all i think

[Guy] nope missed one

[Kaz] /facepalm

[Kaz] Guy is torturing the kitten

[Kaz] He is SO cruel!!

[Lisa] kittens like being tortured

[Death] kittens grow into cats which deserve to be tortured.

[BOB] ok, so have all 15 gems set up now

[Guy] cool

[BOB] will give them to Guy seperately?

[Guy] should i reroll?

[BOB (to Guy only)] turquoise, aqua with darker mottling (50gp) -1, banded agate, brown (50gp) -1, turquoise, aqua with darker mottling (10gp) -1, Chrysoprase, light green (10gp) -1, Eye Agate, white circles (10gp) -1

[Kaz] sure Bob

[BOB] Guy those are the first 5

[Guy] ill put them on the OOC forum

[BOB] ok

[BOB] or I can put them here or there your choice

[Guy] heres cool i can copy and paste

[BOB] ok

[BOB (to Guy only)] Periot, olive green (1000gp) -1, Jasper, black (100gp) -1, Chrysoberyl, yellow green (100gp) -1, Tourmaline, blue (100gp) -1, Bloodstone, dark grey with red flecks (100gp) -1, Aquamarine, pale blue green (1000gp) -1, Jade, medium green (100gp) -1, Quartz, rock crystal, clear, 100 gp} , Hematite, grey-black (50gp) -1

[BOB] and there is the other 9

[BOB] I know which you missed what it is etc.

[BOB] I will let Guy be dramatic and tell you what you found

[BOB] and he can roll his find traps to me on the scroll case and spell book etc

[Guy (to GM only)] Foriso Fairhand: Find/remove traps check:(d100) [1d100=99] 99 - ROLL FAILED against 60!!

[Guy (to GM only)] Foriso Fairhand: Find/remove traps check:(d100) [1d100=40] 40 - ROLL SUCCEEDED against 60!!

[Guy] ok

[BOB] ok

[BOB] So Foriso tells Branwyn there is not a trap on the scroll case but there is some sort of magical trap on the spell book

[Lisa] scroll case from Norjack or scroll last week?

[BOB] from last week

[Guy] couple of these gems are worth 1000 gold , this olive green peridot and this pale blue-green aquamarine

[Guy] I am back at the keyboard.

[Foriso Fairhand (Guy)] this chrysoberyl,tourmaline,bloodstone,jade, and quartz are all worth 100 gold

[Death] nice

[Foriso Fairhand (Guy)] we can get 50 for the hematite and turquoise

[BOB] there is a Green Spinel that you do not know the value of

[Foriso Fairhand (Guy)] we can also get 50 for the banded agate

[Death] so one could say its priceless?

[Lisa] can there be a trap on the scroll without a case?

[BOB] yes

[Foriso Fairhand (Guy)] this eye agate aqua turquoise amd the chryoprase are all worth about 10 gold

[Death] the scroll itself could be a trap

[Death] put a sigil of death on it

[Death] if you read this you'll go mad

[Death] ect

[Lisa] it's supposed to have 6 spells on it - better not be

[Foriso Fairhand (Guy) (to Lisa only)] dont forget there is a chance that i failed my roll

[BOB] the one with the 6 spells on it from last week is what I am talking about when I say scroll case from last week Lisa

[Death] it's six death runes

[Death] in case you get past a couple of them

[Foriso Fairhand (Guy)] ((we didnt bring the other one, gems are easier to travel with than scroll cases

[Lisa] okay

[Lisa] I don't have read magic today so will let those pass for the moment

[Lisa] death runes for when I am safe at home and can die in peace

[Kaz] lol

[BOB] Ok

[BOB] so

[BOB] not opening up anythign with spells

[BOB] eveyrone has their gear together

[Death] hope it's not one of those time delay ones ...

[BOB] Time of Day: 08:21 AM. Day 19 Fin ___ tre, Lec {Early Summer} 19th, 338 SKR.

[Branwyn (Lisa)] stop it!

[Death] just sayin

[Branwyn (Lisa)] (so we crossed the lake to enter another swamp?)

[Branwyn (Lisa)] lol

[BOB] yes

[Kaz] Hurrah for swamps!

[BOB] the Lakes are really places where the water flow is enough to prevent the plants and trees from building up too much

[BOB] you heading west southwest

[BOB] You are here moved 2'08".

[BOB] You are here moved 1'00".

[Foriso Fairhand (Guy)] (roflmao)

[Kaz] I say on our way home from the temple, we smash all the Yuan Ti eggs

[Kaz] ...

[Foriso Fairhand (Guy)] (i like the map)

[BOB] glad

[BOB] grins

[BOB] so your next landmark is the pyramid

[Foriso Fairhand (Guy)] eggs no touch

[BOB] of skulls

[BOB] and so moving out

[BOB] each skiff has who in it today?

[Foriso Fairhand (Guy)] ((same as before?))

[Branwyn (Lisa)] (I think we should keep the same)

[Death] would touching eggs be like reptile pedophilia?

[BOB] Kristelle moved 14'00".

[BOB] Foriso Fairhand moved 3'10".

[BOB] Miranda moved 13'11".

[BOB] Branwyn moved 6'09".

[BOB] Foriso Fairhand moved 7'05".

[BOB] Imari moved 4'10".

[BOB] Indigo moved 7'00".

[BOB] like that/

[BOB] ?

[BOB] and interesting Mike

[Branwyn (Lisa)] (Kristelle & Foriso)

[Kaz] Foriso is with Kristelle

[BOB] Foriso Fairhand moved 10'11".

[Branwyn (Lisa)] (bran & Miranda)

[BOB] Miranda moved 9'01".

[BOB] Foriso Fairhand moved 2'09".

[Branwyn (Lisa)] (Indigo & Imari)

[Kaz] Someone please come to my house and take Guy... he's delirious with lack of sleep, getting more weird.

[BOB] this will wake him up

[Kaz] oh shit

[BOB] Kristelle and Foriso Fairhand moved 31'04".

[Kaz] famous last words

[Foriso Fairhand (Guy)] ((foriso,foriso foriso of the swamp. watch out for that gator))

[Kaz] Is that a really gigantic gator, or is the avatar size just skewed?

[BOB] giant alligator on the bank there,

[Branwyn (Lisa)] (keep hands inside the boat)

[Kaz] /facepalm

[BOB] is about 30 foot long

[Death] is it ticking?

[Kaz] no seriously, someone please come get him...

[BOB] not close enough to hear

[BOB] Branwyn, Imari, Miranda and Indigo moved 31'09".

[BOB] Indigo and Imari moved 8'04".

[Kaz] we should probably get onto land

[BOB] note that you are 20 feet away from a 30 foot long gator

[Branwyn (Lisa)] (how did we get to Florida?)

[Death] guy should check the stomach for ticking

[Death] is it dead?

[Kaz] I KNEW we should have made that left turn at Albuquerque!

[Branwyn (Lisa)] (lol)

[BOB] it does not look dead

[BOB] it is staring at you

[Death] bob's done that to us with a dragon before

[Death] we had a whole plan to sneak attack it in it's own lair and then we found out it was dead

[Kaz] ROFL

[Death] pretty anti climactic

[Kaz] Is that pretty much when the DS stopped making plans for attacks?

[BOB] no that happened on day three when the wolves attacked

[Kaz] lol

[Death] unfortunately not

[Branwyn (Lisa)] (so we are not rolling for possible attacks - we just get them?)

[BOB] well if you want to attack it you can try to

[Kaz] Okay, so, Foriso can cast a double-sized web

[BOB] only missle weapons could reach it

[Death] i think guy should go get it

[Branwyn (Lisa)] (there could be some nice stuff inside this one too)

[Kaz] So, he can web it and we can go in for the kill, or he can web it and we can pass it by and hope it doesn't follow us eventually.

[Branwyn (Lisa)] (could make some nice boots, hand bag)

[Foriso Fairhand (Guy)] ((its well within range of my web spell))

[BOB] the web spell is twice the size as a normal web spell, which would be cast at your current level foriso

[Death] webs only need a str check to move through/break

[Death] i bet that thing would be okay

[BOB] you can add the web spell to your sheet for ease of use

[Death] if he's just eyeing us he might not even be hungry

[BOB (to GM only)] Aligator #2 moved 18'01".

[Foriso Fairhand (Guy)] ((BUT there is a save

[BOB (to GM only)] Aligator #2 moved 29'07".

[BOB] Time of Day: 08:36 AM. Day 19 Fin ___ tre, Lec {Early Summer} 19th, 338 SKR.

[BOB (to GM only)] Aligator #2 moved 25'01".

[BOB] after watching it for 15 minutes

[Branwyn (Lisa)] (miranda could do her watery fist again too)

[BOB] Imari and Indigo should roll a d12

[Death] we aren't paddling past it?

[BOB] not yet you are not

[Death] why is it always us?

[BOB] you are all still sitting ther

[Death] (d12) [1d12=1] 1

[Indigo (Lisa)] Roll #1: (d12) [1d12=4] 4

[BOB] ok

[BOB] so

[Death] i hope we want low

[BOB] no

[Branwyn (Lisa)] (of course)

[BOB] surprise rolls you always want high

[BOB (to GM only)] Aligator #2 targets Indigo. Distance: 10'06"

[BOB (to GM only)] Aligator #2 targets Imari. Distance: 11'08"

[BOB] Aligator #2 moved 8'09".

[Branwyn (Lisa)] (oh crap!)

[BOB] Aligator #2: Attack: Tail Swipe: (13-(d20+0)) [1d20=10] 3. HITS Indigo (AC FINAL: 4)!!!

[Foriso Fairhand (Guy)] ((maybe i should have worked tonight after all lol))

[BOB] Ok

[BOB] so what happens is behind you the other Aligator comes up out of the water, and SLAMS into your skiff

[BOB] you are totally surprised

[BOB] it tips right over

[BOB] Imari and Indigo and all the gear go into the water

[Death] horay

[Foriso Fairhand (Guy)] ((well we definetly have to save indigo))

[Kaz] One of them is hard enough to fight.. two of them? EEK!

[Kaz] I am back at the keyboard.

[BOB] so going to say a 1 is indigo, 2 or 3 is Imari 4 or 5 is the sack with food and 6 or 7 is the sack with spel books and an 8 is the boat itself (1d8) [1d8=5] 5

Kristelle (Kaz) turns her head at the sound of the boat overturning.

[BOB] and so it CHOMPS on the large sack that has the food in it

[Kristelle (Kaz)] Branwyn! Landy the boat!

[BOB] Combat has begun!

[BOB] ROUND: 0

[Kristelle (Kaz)] Kristelle: Initiative: (d10+10+0) [1d10=3] 13

[BOB] Aligator #1: Initiative: (d10+20+) [1d10=9] 29

[BOB] Aligator #2: Initiative: (d10+20+) [1d10=2] 22

[Indigo (Lisa)] Indigo: Initiative: ((d10+10++2)-10) [1d10=4] 6 [MODIFIED (-10)]

[Foriso Fairhand (Guy)] Foriso Fairhand: Initiative: (d10+10+-2) [1d10=3] 11

[Kristelle (Kaz)] Miranda: Initiative: (d10+10+) [1d10=2] 12

[Branwyn (Lisa)] Branwyn: Initiative: (d10+10+-2) [1d10=1] 9

[Death] Imari: Initiative: (d10+10+0) [1d10=4] 14

[BOB] so you have an overturned skiff, Indigo, Imari and a large sack with Spell Books in it

[BOB] in front of the Aligator

[BOB] because the others were surprised they could not react now everyone can on their turn

[BOB] ROUND: 1

[Kristelle (Kaz)] ((he should be chewing his food. That's it, he's grounded!))

[BOB] INIT: 6 GOING: Indigo

[Kristelle (Kaz)] ((Bob, if this is normal swamp gator behaviour, then Kristelle should have known it was possible.))

Indigo (Lisa) grabs sack with spell books and swims for shore

[Indigo (Lisa)] Indigo moved 5'06".

[Indigo (Lisa)] (can attack after move?)

[BOB] yes to Kaz you know they can lie in wait for you, which is why you paused to make sure you were aware of things

[BOB] and Indigo's attack would be to dive and grab sack

[BOB] it is sunk in the swamp

[BOB] OR can go after aligator with his attack

[Kristelle (Kaz)] Well, I'm not going to push it, but if I knew it was possible, I would have warned people.

[Indigo (Lisa)] so can I change my mind - if it's sunk? I thought it was floating around)

[Indigo (Lisa)] Indigo moved 3'02".

[BOB] yes to LIsa

[Indigo (Lisa)] (I can pick it up later)

[Lisa] Indigo targets Aligator #2. Distance: 2'02"

[BOB] and yes to Kaz, with that warning to them it gives a half to the gators surprise roll and still surprised both

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((18-(d20+1))-2-2) [1d20=3] 10 [MODIFIED (-2)]. MISSES Aligator #2 (AC FINAL: 4).

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((18-(d20+1))-2-2) [1d20=11] 2 [MODIFIED (-2)]. HITS Aligator #2 (AC FINAL: 4)!!!

[Indigo (Lisa)] Indigo: Damage v L: Goblin Sword: ((1d8)+3) [1d8=1] 4 [MODIFIED (+3)] added to: Aligator #2

[BOB] INIT: 9 GOING: Branwyn

[BOB (to GM only)] Aligator #2's Current Hit Points: adjusted to 52 (-4) - Lightly Wounded

[Kristelle (Kaz)] ok

[BOB] I will poitn otu that the one is still there ready to move up front of you

[Foriso Fairhand (Guy)] (9its covered))

[BOB] grins

[Branwyn (Lisa)] (If I land I cannot cast or attack?)

[BOB] if you land you can not cast you might be able to attack depending on how far you move or it moves

[Kristelle (Kaz)] ((if you land, you can take cover behind the skiff, or turn it over you, and cast from underneath.))

[Kristelle (Kaz)] ((which I *THINK* gives you an armour bonus, does it Bob?))

[Lisa] Branwyn targets Aligator #2. Distance: 10'05"

[Branwyn (Lisa)] Branwyn casts a spell against Aligator #2: Lightning Bug: a missile of electrical energy shoots forth, doing (1d6+1+1*5) [1d6=4] 10 points of damage up to +10. It's damage can be transferred through any conductor that touches the body.

[BOB] INIT: 11 GOING: Foriso Fairhand

[BOB (to GM only)] Aligator #2's Current Hit Points: adjusted to 42 (-10) - Lightly Wounded

[Guy] I am back at the keyboard.

[Foriso Fairhand (Guy)] Im holding my turn

[BOB] INIT: 12 GOING: Miranda

[Kristelle (Kaz)] ((Sorry, getting confused between Miranda and Kristelle))

[BOB] one of them is Blonde

[BOB] the other is an airhead

[Kristelle (Kaz)] ((you think Kristelle is an airhead? HRMPF!))

[BOB] LOL,

[BOB] is a line from Wicked

[Kristelle (Kaz)] ((Does anyone think the watery fist thingy will be completely ineffective?))

[BOB] but what is Miranda doing

[Branwyn (Lisa)] (just rioll high tonight!)

[Kaz] Miranda targets Aligator #2. Distance: 9'02"

[Death] probably

[Kristelle (Kaz)] Miranda casts a spell against Aligator #2: Watery Fist: A psuedopod of water rises from a body of water and smashes things for (4) 4 rounds.

[Kristelle (Kaz)] ((do I have to do a 'to hit' to grab it Bob?))

[BOB] yes

[BOB] grab a gator by the tail

[Kristelle (Kaz)] Miranda: Attack: Footman's Mace: (18-(d20+0)) [1d20=3] 15. MISSES Aligator #2 (AC FINAL: 4).

[Kristelle (Kaz)] ((damn.))

[BOB] INIT: 13 GOING: Kristelle

[BOB] but you have ti for 3 more rounds

[BOB] can keep trying to grab it

Kristelle (Kaz) turns the skiff and lands in on the lower shore.

[Kristelle (Kaz)] Kristelle moved 8'08".

[Kristelle (Kaz)] Foriso Fairhand moved 8'06".

[Kristelle (Kaz)] ((That the most I can do?))

[BOB] you can not move any more and still attack

[BOB] INIT: 14 GOING: Imari

[BOB] but you can move if you want

[Death] Imari moved 5'05".

[Death] Imari targets Aligator #2. Distance: 2'06"

[Death] Imari: Attack: Mr. Pointy, Spear, Long: (18-(d20+1)) [1d20=12] 5. MISSES Aligator #2 (AC FINAL: 4).

[BOB] INIT: 22 GOING: Aligator #2

[Foriso Fairhand (Guy)] can i use my held action now?

[BOB] yes to guy

[Guy] Foriso Fairhand targets Aligator #1. Distance: 16'07"

[Foriso Fairhand (Guy)] Foriso Fairhand casts a spell against Aligator #1: Web: For (2*5) 10 turns, 16 10' cubes of webby goo hold everyone in the area in place.

[BOB] Aligator #2 swallows the sack and lashes out with an open mouth to grab more 1 is Indigo 2, 3, 4 is the sack of books 5 adn up is the boat (1d8) [1d8=4] 4

[Foriso Fairhand (Guy)] There that gives us a litle time to take care of the other one

[BOB] so it opens up and SNATCHES the sack of books off the swamp bed and swallows it

[BOB] Aligator #1 ties to shake off the webs

[Kristelle (Kaz)] ((ooh, we HAVE to kill him now!!))

[BOB] INIT: 29 GOING: Aligator #1

[Indigo (Lisa)] (so this one must die)

[BOB] Aligator #1: Magical Spell save: (d20) [1d20=4] 4 - ROLL FAILED against 13!!

[BOB] and fails

[Kristelle (Kaz)] ((YAY!!))

[BOB] so when it tries to move

[Foriso Fairhand (Guy)] ((sweet))

[BOB] it has to make a strength check to break through and move through x number fo feet of web

[Foriso Fairhand (Guy)] 2 feet

[BOB] brb need to check that but I think that is the size fo the webs, figured that Foriso started them right in front of himself

[Kristelle (Kaz)] NIce web, Foriso!

[Foriso Fairhand (Guy)] ((its a max of sixteen 10x10x10 cubes

[BOB] and fixed

[BOB] so a large area covered by webs and he will be able to go 2 feet a round to get out

[BOB] ROUND: 2

[BOB] INIT: 6 GOING: Indigo

[Kristelle (Kaz)] did he make his strength check?

[Kristelle (Kaz)] never mind.

[Indigo (Lisa)] Indigo moved 1'08".

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((18-(d20+1))-2-2) [1d20=6] 7 [MODIFIED (-2)]. MISSES Aligator #2 (AC FINAL: 4).

[Indigo (Lisa)] Indigo: Attack: Short Sword: ((18-(d20+1))-2-2) [1d20=4] 9 [MODIFIED (-2)]. MISSES Aligator #2 (AC FINAL: 4).

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((18-(d20+1))-2-2) [1d20=5] 8 [MODIFIED (-2)]. MISSES Aligator #2 (AC FINAL: 4).

[BOB] INIT: 9 GOING: Branwyn

[Indigo (Lisa)] (that sucked)

[Kristelle (Kaz)] :(

[Branwyn (Lisa)] (can I pull in Imari's skiff and land the boats this turn?)

[BOB] what would you use to reach the other skiff?

[Branwyn (Lisa)] (so gator doesn't eat the boat this round?)

[Kristelle (Kaz)] ((there's room for 3 people in each skiff))

[Branwyn (Lisa)] (steer over and pull it with us to shore?)

[BOB] do you have boating?

[Kristelle (Kaz)] ((screw the boat, I'd rather he eat the boat than Indigo!))

[Branwyn (Lisa)] (sigh - no but I've been okay so far)

[Branwyn (Lisa)] (Indigo went on land)

[BOB] so no you can in non combat situations continue along in calm water

[BOB] but no maneuvering

[Branwyn (Lisa)] (there goes that plan! but I can get on shore?)

[BOB] yes you are close enough to shore to scramble out and onto the bank

[Branwyn (Lisa)] (but cannot attack after, right?)

[Branwyn (Lisa)] (or can I?)

[BOB] with a melee weapon you can

[BOB] if close enough

[Branwyn (Lisa)] (trying not to waste all spells on 1st combat)

[Branwyn (Lisa)] Branwyn moved 12'00".

[BOB] or if you do not get your books back evil grin

[Branwyn (Lisa)] Branwyn: Attack: Pointy: (19-(d20+0)) [1d20=18] 1. HITS Aligator #2 (AC FINAL: 4)!!!

[Branwyn (Lisa)] Branwyn: Damage v L: Pointy: (1d3) [1d3=2] 2 added to: Aligator #2

[BOB] INIT: 11 GOING: Foriso Fairhand

[BOB (to GM only)] Aligator #2's Current Hit Points: adjusted to 40 (-2) - Moderately Wounded

[Guy] Foriso Fairhand no longer targets Aligator #1.

[Foriso Fairhand (Guy)] Foriso Fairhand moved 13'01".

[Guy] Foriso Fairhand targets Aligator #2. Distance: 0'08"

[Foriso Fairhand (Guy)] no attack right?

[BOB] with a melee weapon you can

[Foriso Fairhand (Guy)] Foriso Fairhand: Attack: Short Sword Ear: (18-(d20+0)) [1d20=5] 13. MISSES Aligator #2 (AC FINAL: 4).

[BOB] you moved less than half

[BOB] INIT: 12 GOING: Miranda

[Foriso Fairhand (Guy)] blah

[BOB] can roll for your water fist again

[Kristelle (Kaz)] ((GO GO GADGET WATERY FIST!!))

[Kristelle (Kaz)] Miranda casts a spell against Aligator #2: Watery Fist: A psuedopod of water rises from a body of water and smashes things for (4) 4 rounds.

[BOB] no need to recast

[BOB] it stays for 4 rounds

[BOB] you just roll the attack again

[Kristelle (Kaz)] oh, roll the to hit... duh

[Kristelle (Kaz)] Miranda: Attack: Footman's Mace: (18-(d20+0)) [1d20=14] 4. HITS Aligator #2 (AC FINAL: 4)!!!

[BOB] and so you have it by the tail now

[BOB] INIT: 13 GOING: Kristelle

[Indigo (Lisa)] (doesn't she do her CON check?)

[Kristelle (Kaz)] Kristelle moved 12'05".

[BOB] on its turn to try and move she does

[Kaz] Kristelle targets Aligator #2. Distance: 0'01"

[Indigo (Lisa)] (okay - sorry)

[Kristelle (Kaz)] Kristelle: Attack: Long Sword: (16-(d20+1)) [1d20=7] 8. MISSES Aligator #2 (AC FINAL: 4).

[Kristelle (Kaz)] Kristelle: Attack: Long Sword: (16-(d20+1)) [1d20=16] -1. HITS Aligator #2 (AC FINAL: 4)!!!

[Kristelle (Kaz)] Kristelle: Attack: Long Sword: (16-(d20+1)) [1d20=8] 7. MISSES Aligator #2 (AC FINAL: 4).

[Kristelle (Kaz)] Kristelle: Damage v SM: Long Sword: ((1d8)+3) [1d8=3] 6 [MODIFIED (+3)] added to: Aligator #2

[Kristelle (Kaz)] I think that was the wrong damage

[BOB (to GM only)] Aligator #2's Current Hit Points: adjusted to 34 (-6) - Moderately Wounded

[Kristelle (Kaz)] Kristelle: Damage v L: Long Sword: ((1d12)+3) [1d12=2] 5 [MODIFIED (+3)] added to: Aligator #2

[BOB] INIT: 14 GOING: Imari

[BOB] I discarded that second damage

[Death] Imari: Attack: Mr. Pointy, Spear, Long: (18-(d20+1)) [1d20=10] 7. MISSES Aligator #2 (AC FINAL: 4).

[BOB] INIT: 22 GOING: Aligator #2

[Kristelle (Kaz)] ((sorry about that))

[Death] i hate combat with imari

[BOB] chuckles you should see about spells

[Death] i should throw her into the gator's mouth and make someone useful

[Kristelle (Kaz)] ((she has no combat spells?))

[BOB] spiritual dagger, etc

[Death] just the spiritual dagger

[Death] and that to hit is no better, damage lower

[Death] so why would i do that?

[Foriso Fairhand (Guy)] ((she could meet her goddess and enjoy it))

[Indigo (Lisa)] (but a guaranteed hit, no?)

[Death] no

[Indigo (Lisa)] (hammer is not better than dagger - is there a difference?)

[BOB] Ok, so it is angry and hurt it lashes out at the group on the bank that is hitting it, doing a tail swipe, it does not know it is cuaght yet, so when it attempts to move it rolls a (1d20) [1d20=19] 19 for its con check

[BOB] and fails

[Kristelle (Kaz)] ((sweeeeeeeet))

[BOB] so opens it jaws and SMASH again, nothing in the water but the boat so that is a 1-4, 5 is Imari 6 is Indigo 7 is Branwyn 8 is its own tail (1d8) [1d8=5] 5

[BOB] Aligator #2: Attack: Bite: (13-(d20+0)) [1d20=2] 11. MISSES Imari (AC FINAL: 4).

[BOB] INIT: 29 GOING: Aligator #1

[Kristelle (Kaz)] ((an 8 would have been funny))

[BOB] Aligator #1 moved 4'04".

[BOB] ROUND: 3

[BOB] INIT: 6 GOING: Indigo

[BOB] INIT: 9 GOING: Branwyn

[Indigo (Lisa)] that was an accident

[BOB] ok

[BOB] INIT: 6 GOING: Indigo

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((18-(d20+1))-2-2) [1d20=2] 11 [MODIFIED (-2)]. MISSES Aligator #2 (AC FINAL: 4).

[Indigo (Lisa)] Indigo: Attack: Short Sword: ((18-(d20+1))-2-2) [1d20=4] 9 [MODIFIED (-2)]. MISSES Aligator #2 (AC FINAL: 4).

[BOB] INIT: 9 GOING: Branwyn

[Branwyn (Lisa)] (Indigo is horrible today)

[Kristelle (Kaz)] ((wowsers))

[Branwyn (Lisa)] Branwyn casts a spell against Aligator #2: Lightning Bug: a missile of electrical energy shoots forth, doing (1d6+1+1*5) [1d6=3] 9 points of damage up to +10. It's damage can be transferred through any conductor that touches the body.

[BOB] INIT: 11 GOING: Foriso Fairhand

[BOB] boating along, suddenly flipped out into the water by a giant alligator and have to swim for his life

[BOB (to GM only)] Aligator #2's Current Hit Points: adjusted to 25 (-9) - Heavily Wounded

[Branwyn (Lisa)] (that's no excuse)

[BOB] grins

[Foriso Fairhand (Guy)] Foriso Fairhand: Attack: Short Sword Ear: (18-(d20+0)) [1d20=14] 4. HITS Aligator #2 (AC FINAL: 4)!!!

[Foriso Fairhand (Guy)] Foriso Fairhand: Damage v L: Short Sword Ear: (1d8) [1d8=1] 1 added to: Aligator #2

[BOB (to GM only)] Aligator #2's Current Hit Points: adjusted to 24 (-1) - Heavily Wounded

[Kristelle (Kaz)] ...

[BOB] INIT: 12 GOING: Miranda

[BOB] Holding? pulling on it?

[Kristelle (Kaz)] ((I was going for the constricting for extra damage, but since I've got the tail... just holding, I think.))

[Kristelle (Kaz)] ((Do I have to roll again?))

[BOB] it will do extra damage

[BOB] last round was one this round is two etc

[Kristelle (Kaz)] ((ahh, okay. So, no roll necessary?))

[BOB] nope

[BOB] just need to keep wining Con checks

[Kristelle (Kaz)] ((just holding him in place, then.))

[BOB (to GM only)] Aligator #2's Current Hit Points: adjusted to 22 (-2) - Heavily Wounded

[BOB] INIT: 13 GOING: Kristelle

[Kristelle (Kaz)] Kristelle: Attack: Long Sword: (16-(d20+1)) [1d20=17] -2. HITS Aligator #2 (AC FINAL: 4)!!!

[Kristelle (Kaz)] Kristelle: Attack: Long Sword: (16-(d20+1)) [1d20=3] 12. MISSES Aligator #2 (AC FINAL: 4).

[Kristelle (Kaz)] Kristelle: Damage v L: Long Sword: ((1d12)+3) [1d12=3] 6 [MODIFIED (+3)] added to: Aligator #2

[BOB (to GM only)] Aligator #2's Current Hit Points: adjusted to 16 (-6) - Heavily Wounded

[BOB] INIT: 14 GOING: Imari

[Death] Imari: Attack: Mr. Pointy, Spear, Long: (18-(d20+1)) [1d20=15] 2. HITS Aligator #2 (AC FINAL: 4)!!!

[Death] Imari: Damage v L: Mr. Pointy, Spear, Long: ((3d6)+3) [3d6=2,5,4] 14 [MODIFIED (+3)] added to: Aligator #2

[BOB (to GM only)] Aligator #2's Current Hit Points: adjusted to 2 (-14) - Massively Wounded

[BOB] INIT: 22 GOING: Aligator #2

[Indigo (Lisa)] (nice)

[Kristelle (Kaz)] ((NICE!))

[BOB] and it tries to push away and sink under the water

[BOB] con check of (1d20) [1d20=1] 1

[BOB] well that makes it

[BOB] now if Miranda makes it with a number higher than a 1

[BOB] it has to stay here

[Kristelle (Kaz)] ((What die do I roll?))

[BOB] yoru Con

[BOB] off the dice panel

[Kristelle (Kaz)] Miranda: CON check: (d20) [1d20=12] 12 - ROLL SUCCEEDED against 12!!

[BOB] wow

[BOB] exact

[Indigo (Lisa)] yay!

[BOB] so it is stuck here for this round

[Kristelle (Kaz)] ((phew!))

[BOB] and in frustration it bites again, same numbers as before (1d8) [1d8=2] 2

[BOB] and the boat goes CRUNCH

[BOB] and breaks in half

Kristelle (Kaz) sighs

[BOB] INIT: 29 GOING: Aligator #1

[BOB] Aligator #1 moved 2'08".

[BOB] ROUND: 4

[BOB] INIT: 6 GOING: Indigo

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((18-(d20+1))-2-2) [1d20=7] 6 [MODIFIED (-2)]. MISSES Aligator #2 (AC FINAL: 4).

[Indigo (Lisa)] Indigo: Attack: Short Sword: ((18-(d20+1))-2-2) [1d20=19] -6 [MODIFIED (-2)]. HITS Aligator #2 (AC FINAL: 4)!!!

[Indigo (Lisa)] Indigo: Damage v L: Short Sword: ((1d8)+3) [1d8=7] 10 [MODIFIED (+3)] added to: Aligator #2

[BOB (to GM only)] Aligator #2's Current Hit Points: adjusted to -8 (-10) - Dying

[Kristelle (Kaz)] ((don't you get another swing?))

[Indigo (Lisa)] it's dead isn't it?

[Kristelle (Kaz)] ((never mind, lol))

[BOB] technically dying

[BOB] -10 is dead

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((18-(d20+1))-2-2) [1d20=19] -6 [MODIFIED (-2)]

[BOB] but unless someone plans on healing it

[BOB] it will die on its own bleeding out

[Lisa] Indigo targets Aligator #2. Distance: 1'09"

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((18-(d20+1))-2-2) [1d20=6] 7 [MODIFIED (-2)]. MISSES Aligator #2 (AC FINAL: 4).

[BOB] INIT: 9 GOING: Branwyn

[Lisa] Branwyn targets Aligator #2. Distance: 0'07"

[Branwyn (Lisa)] Branwyn: Attack: Pointy: (19-(d20+0)) [1d20=19] 0. HITS Aligator #2 (AC FINAL: 4)!!!

[Branwyn (Lisa)] Branwyn: Damage v L: Pointy: (1d3) [1d3=2] 2 added to: Aligator #2

[BOB] INIT: 11 GOING: Foriso Fairhand

[BOB (to GM only)] Aligator #2's Current Hit Points: adjusted to -10 (-2) - Dead

[Foriso Fairhand (Guy)] Foriso Fairhand moved 20'07".

[Guy] Foriso Fairhand targets Aligator #1. Distance: 3'05"

[Kristelle (Kaz)] ((I want a cloak of webby thingy! *pout*))

[Foriso Fairhand (Guy)] Foriso Fairhand: Attack: Short Sword Ear: (18-(d20+0)) [1d20=10] 8. MISSES Aligator #1 (AC FINAL: 4).

[BOB] INIT: 12 GOING: Miranda

[Foriso Fairhand (Guy)] ((bah))

[BOB] Hey maybe if you sleep with him he will give it up for you

[Kristelle (Kaz)] ((LMAO))

[Foriso Fairhand (Guy)] ((i might give somethign up but it wont be the cloak))

[BOB] so what is Miranda doing?

[Kristelle (Kaz)] ((just moving, I think.))

[Kristelle (Kaz)] Miranda moved 9'05".

[BOB] INIT: 13 GOING: Kristelle

[BOB] tick tick tick

[Kristelle (Kaz)] ((Can you move me out from under the alligator avatar, please?))

[BOB] Aligator #2 moved 2'00".

[BOB] Kristelle moved 14'01".

[Kristelle (Kaz)] ((thank you))

[Kristelle (Kaz)] Kristelle moved 3'02".

[BOB] INIT: 14 GOING: Imari

[Death] why is it a funny color?

[BOB] becaue it is dead

[Death] Imari moved 20'10".

[Branwyn (Lisa)] blood in the water

[Death] Imari targets Aligator #1. Distance: 9'09"

[Death] Imari: Attack: Mr. Pointy, Spear, Long: (18-(d20+1)) [1d20=19] -2. HITS Aligator #1 (AC FINAL: 4)!!!

[Death] Imari: Damage v L: Mr. Pointy, Spear, Long: ((3d6)+3) [3d6=3,3,3] 12 [MODIFIED (+3)] added to: Aligator #1

[BOB] rain on the scarecrow, blood on the plow

[BOB] INIT: 22 GOING: Aligator #2

[BOB (to GM only)] Aligator #1's Current Hit Points: adjusted to 44 (-12) - Lightly Wounded

[Kristelle (Kaz)] Nice move, Imari!

[BOB] INIT: 29 GOING: Aligator #1

[BOB] Aligator #1 targets Foriso Fairhand. Distance: 2'07"

[BOB] Aligator #1 moved 2'00".

[BOB] ROUND: 5

[BOB] INIT: 6 GOING: Indigo

[Indigo (Lisa)] (so will gator stay there or do we have to pull him on land?)

[BOB] is floating there

[Kristelle (Kaz)] ((I'd think we have to pull him back on land to cut him open, but he should be okay until then))

[Indigo (Lisa)] (just don't want him drifitng off)

[Kristelle (Kaz)] ((I'm not sure how much they weigh, but Kristelle, Indigo, and Imari together shouldn't have a problem))

[Indigo (Lisa)] Indigo moved 26'04".

[Kristelle (Kaz)] ((I'm so stupid - Miranda should have used that last round to pull it up on land, the last turn she'd have him by the tail. Darn.))

[Indigo (Lisa)] (am I close enough to do anything? I can't go in web thing can I?)

[BOB] correct to Lisa

[Kristelle (Kaz)] ((No, can't go in webs))

[Indigo (Lisa)] (so I can hit at him from here?)

[BOB] no

[BOB] is 7 feet away still

[BOB] INIT: 9 GOING: Branwyn

[Indigo (Lisa)] Branwyn moved 29'07".

[BOB] INIT: 11 GOING: Foriso Fairhand

[Foriso Fairhand (Guy)] Foriso Fairhand: Attack: Short Sword Ear: (18-(d20+0)) [1d20=19] -1. HITS Aligator #1 (AC FINAL: 4)!!!

[Foriso Fairhand (Guy)] Foriso Fairhand: Damage v L: Short Sword Ear: (1d8) [1d8=4] 4 added to: Aligator #1

[BOB] INIT: 12 GOING: Miranda

[BOB (to GM only)] Aligator #1's Current Hit Points: adjusted to 40 (-4) - Moderately Wounded

[Kristelle (Kaz)] holding

[BOB] INIT: 13 GOING: Kristelle

[Kristelle (Kaz)] ((How far am I from it, Bob?))

[BOB] 10 feet

[BOB (to Kaz only)] have kristelle make a survival check please

[Kristelle (Kaz)] Kristelle moved 4'06".

[BOB] and now she is 7 feet

[Kristelle (Kaz) (to BOB only)] private to you?

[BOB (to Kaz only)] if you can please

[Kristelle (Kaz) (to GM only)] Kristelle: Survival - Swamp check: (d20) [1d20=6] 6 - ROLL SUCCEEDED against 6!!

[Kristelle (Kaz) (to BOB only)] did it go through?

[BOB (to Kaz only)] as Kristelle is maneuvering she feels a little squish and realizes she feels a little weak

[Kristelle (Kaz)] Ugh

Kristelle (Kaz) shakes her head a little bit

Kristelle (Kaz) brushes at her armour

[Kristelle (Kaz)] anyone else feeling a bit.. I dunno. NOt qute right?

Kristelle (Kaz) shakes her head again and grips her bill-guisarme

[BOB] INIT: 14 GOING: Imari

[Death] Imari: Attack: Mr. Pointy, Spear, Long: (18-(d20+1)) [1d20=16] 1. HITS Aligator #1 (AC FINAL: 4)!!!

[Death] Imari: Damage v L: Mr. Pointy, Spear, Long: ((3d6)+3) [3d6=2,5,5] 15 [MODIFIED (+3)] added to: Aligator #1

[BOB] INIT: 29 GOING: Aligator #1

[BOB (to GM only)] Aligator #1's Current Hit Points: adjusted to 25 (-15) - Heavily Wounded

[BOB] Aligator #1 targets Kristelle. Distance: 4'10"

[BOB] Aligator #1 no longer targets Foriso Fairhand.

[BOB] Aligator #1 targets Imari. Distance: 4'08"

[BOB] Aligator #1 targets Indigo. Distance: 3'03"

[BOB] Aligator #1 targets Foriso Fairhand. Distance: 4'10"

[BOB] Aligator #1 moved 3'09".

[BOB] Aligator #1 no longer targets Foriso Fairhand.

[BOB] Aligator #1 targets Foriso Fairhand. Distance: 4'09"

[BOB] Aligator #1: Attack: Bite: (13-(d20+0)) [1d20=8] 5. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] ROUND: 6

[BOB] INIT: 6 GOING: Indigo

[Lisa] Indigo targets Aligator #1. Distance: 2'00"

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((18-(d20+1))-2-2) [1d20=5] 8 [MODIFIED (-2)]. MISSES Aligator #1 (AC FINAL: 4).

[Indigo (Lisa)] Indigo: Attack: Short Sword: ((18-(d20+1))-2-2) [1d20=12] 1 [MODIFIED (-2)]. HITS Aligator #1 (AC FINAL: 4)!!!

[Indigo (Lisa)] Indigo: Damage v L: Short Sword: ((1d8)+3) [1d8=3] 6 [MODIFIED (+3)] added to: Aligator #1

[BOB (to GM only)] Aligator #1's Current Hit Points: adjusted to 19 (-6) - Heavily Wounded

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((18-(d20+1))-2-2) [1d20=18] -5 [MODIFIED (-2)]. HITS Aligator #1 (AC FINAL: 4)!!!

[Indigo (Lisa)] Indigo: Damage v L: Goblin Sword: ((1d8)+3) [1d8=1] 4 [MODIFIED (+3)] added to: Aligator #1

[BOB (to GM only)] Aligator #1's Current Hit Points: adjusted to 15 (-4) - Heavily Wounded

[BOB] INIT: 9 GOING: Branwyn

[Indigo (Lisa)] Branwyn moved 3'08".

[Lisa] Branwyn targets Aligator #1. Distance: 1'04"

[Branwyn (Lisa)] Branwyn: Attack: Pointy: (19-(d20+0)) [1d20=19] 0. HITS Aligator #1 (AC FINAL: 4)!!!

[Branwyn (Lisa)] Branwyn: Damage v L: Pointy: (1d3) [1d3=2] 2 added to: Aligator #1

[BOB] INIT: 11 GOING: Foriso Fairhand

[Kristelle (Kaz) (to GM only)] Character sheet for Kristelle modified: Weapons - DELETED: Footman's Mace, null, null, null, 0, null, --, --, --, +0, +0, +0, +0, -2, $dmg, null, +0, +0, +0, +2, 1d6+1, 1d6, 1d10, $thac0, null, null, null, null.

[BOB (to GM only)] Aligator #1's Current Hit Points: adjusted to 13 (-2) - Massively Wounded

[Foriso Fairhand (Guy)] Foriso Fairhand: Attack: Short Sword Ear: (18-(d20+0)) [1d20=10] 8. MISSES Aligator #1 (AC FINAL: 4).

[BOB] INIT: 12 GOING: Miranda

[Kristelle (Kaz)] Miranda moved 20'11".

[BOB] INIT: 13 GOING: Kristelle

[Kristelle (Kaz)] Kristelle: Attack: Long Sword: (16-(d20+1)) [1d20=15] 0

[BOB] Kristelle targets Aligator #1. Distance: 2'02"

[Kaz] Kristelle no longer targets Aligator #1.

[Kristelle (Kaz)] Kristelle: Attack: Long Sword: (16-(d20+1)) [1d20=5] 10

[BOB] Kristelle targets Aligator #1. Distance: 2'02"

[BOB] there you go now you can attack

[BOB] grins

[Kristelle (Kaz)] Kristelle: Attack: Long Sword: (16-(d20+1)) [1d20=19] -4. HITS Aligator #1 (AC FINAL: 4)!!!

[Kristelle (Kaz)] Kristelle: Damage v L: Long Sword: ((1d12)+3) [1d12=3] 6 [MODIFIED (+3)] added to: Aligator #1

[BOB (to GM only)] Aligator #1's Current Hit Points: adjusted to 7 (-6) - Massively Wounded

[Kristelle (Kaz)] Kristelle: Attack: Long Sword: (16-(d20+1)) [1d20=9] 6. MISSES Aligator #1 (AC FINAL: 4).

[Kristelle (Kaz)] Kristelle: Attack: Long Sword: (16-(d20+1)) [1d20=2] 13. MISSES Aligator #1 (AC FINAL: 4).

[BOB] INIT: 14 GOING: Imari

[Kristelle (Kaz)] ((FINISH HIM!!!))

[Death] Imari: Attack: Mr. Pointy, Spear, Long: (18-(d20+1)) [1d20=17] 0. HITS Aligator #1 (AC FINAL: 4)!!!

[Death] Imari: Damage v L: Mr. Pointy, Spear, Long: ((3d6)+3) [3d6=5,5,3] 16 [MODIFIED (+3)] added to: Aligator #1

[BOB (to GM only)] Aligator #1's Current Hit Points: adjusted to -9 (-16) - Dying

[Foriso Fairhand (Guy)] ((FATALITY!))

[Branwyn (Lisa)] beautiful

[Kristelle (Kaz)] Nicely done.

[BOB (to Kaz only)] and you can make a wisdom check about that survival roll now that you are calmer and out of combat

Kristelle (Kaz) pulls at her armour and clothing.

[BOB] Combat has finished.

[Kristelle (Kaz)] Kristelle: WIS check: (d20) [1d20=8] 8 - ROLL SUCCEEDED against 16!!

Kristelle (Kaz) takes a deep breath.

[BOB] Kristelle pulls at her armor and realizes that she is losing blood and has leeches feeding on her

[Death] yummy

[Kristelle (Kaz)] Help me

[BOB] Kristelle: No adjustments made.

[BOB] Kristelle's Current Hit Points: adjusted to 13 (-14) - Heavily Wounded

[Death] ::begins pulling leeches off::

[Kristelle (Kaz)] ((I was never in the water. How I got leeches on me, no clue.))

[BOB] Imari's Current Hit Points: adjusted to 28 (-10) - Moderately Wounded

[BOB] Miranda's Current Hit Points: adjusted to 20 (-5) - Lightly Wounded

[Death] do we all have them?

[BOB] Foriso Fairhand's Current Hit Points: adjusted to 21 (-10) - Moderately Wounded

[BOB] Indigo: No adjustments made.

[BOB] Indigo's Current Hit Points: adjusted to 18 (-5) - Lightly Wounded

Kristelle (Kaz) yanks leeches off, one after another.

[BOB] and now you all realize you got bit by leeches somewhere along the line, did not notice until the hp loss gets closer to 50% normally Kristelle figured it out with her swamp skills

[BOB] the only one who was not bitten was Branwyn for some strange reason, every single one missed her

[BOB] pure luck

[Kristelle (Kaz)] ((lol))

[BOB] everyone else got at least 1 or 2

Branwyn (Lisa) starts helping pull leeches off the others

[BOB] and another survival check Kristelle

[Kristelle (Kaz)] Miranda will do some orisons. Foriso for 6, Imari for 6, Indigo for 5, Kristelle for 7. Four orisons.

[Kristelle (Kaz)] Kristelle: Survival - Swamp check: (d20) [1d20=3] 3 - ROLL SUCCEEDED against 6!!

[BOB] Kristelle knows that about 50% of the time wounds from leeches can lead to a wasting ddosease that is fatal in 2-5 weeks

[BOB] disease

[BOB] Foriso Fairhand's Current Hit Points: adjusted to 27 (6) - Lightly Wounded

[Death] can i do healing checks?

[BOB] Imari's Current Hit Points: adjusted to 34 (6) - Lightly Wounded

[BOB] Indigo's Current Hit Points: adjusted to 23 (5) - Unharmed

[BOB] Kristelle's Current Hit Points: adjusted to 20 (7) - Moderately Wounded

[Kristelle (Kaz)] Miranda can do diagnostics checks, would that help figure out if anyone has the disease?

[BOB] yes to both

[BOB] if both are sucessful then you know if the disease is there and how virilunt it is

[Death] Imari: Healing check: (d20) [1d20=4] 4 - ROLL SUCCEEDED against 12!!

[Death] Imari: Healing check: (d20) [1d20=13] 13 - ROLL FAILED against 12!!

[Death] Imari: Healing check: (d20) [1d20=13] 13 - ROLL FAILED against 12!!

[Death] Imari: Healing check: (d20) [1d20=19] 19 - ROLL FAILED against 12!!

[Kristelle (Kaz)] ((target each person to do the check? Or just roll them?))

[BOB] either target or say who each is for

[Death] the top one is for imari.

[Kristelle (Kaz)] Miranda: Diagnostics check: (d20) [1d20=19] 19 - ROLL FAILED against 17!!

[Death] heehee

[Kristelle (Kaz)] Miranda: Diagnostics check: (d20) [1d20=6] 6 - ROLL SUCCEEDED against 17!!

[Kristelle (Kaz)] Miranda: Diagnostics check: (d20) [1d20=10] 10 - ROLL SUCCEEDED against 17!!

[Kristelle (Kaz)] Miranda: Diagnostics check: (d20) [1d20=5] 5 - ROLL SUCCEEDED against 17!!

[Kristelle (Kaz)] Miranda: Diagnostics check: (d20) [1d20=10] 10 - ROLL SUCCEEDED against 17!!

[Kristelle (Kaz)] I guess my top is for Imari, too. Hee hee.

[Death] i'll do imari, indigo, kristelle, branwyn, miranda, forsio

[Death] Imari: Healing check: (d20) [1d20=11] 11 - ROLL SUCCEEDED against 12!!

[Death] Imari: Healing check: (d20) [1d20=1] 1 - ROLL SUCCEEDED against 12!!

[Death] Imari: Healing check: (d20) [1d20=1] 1 - ROLL SUCCEEDED against 12!!

[Death] Imari: Healing check: (d20) [1d20=13] 13 - ROLL FAILED against 12!!

[Death] Imari: Healing check: (d20) [1d20=13] 13 - ROLL FAILED against 12!!

[Death] Imari: Healing check: (d20) [1d20=12] 12 - ROLL SUCCEEDED against 12!!

[Branwyn (Lisa)] not branwyn

[Branwyn (Lisa)] she is leech free

[Death] she could have any other kind of swamp disease

[Kristelle (Kaz)] I'll do same order, minus branwyn. And I can do a healing check, too, for any Imari fails.

[Kristelle (Kaz)] Miranda: Diagnostics check: (d20) [1d20=17] 17 - ROLL SUCCEEDED against 17!!

[Kristelle (Kaz)] Miranda: Diagnostics check: (d20) [1d20=9] 9 - ROLL SUCCEEDED against 17!!

[Kristelle (Kaz)] Miranda: Diagnostics check: (d20) [1d20=10] 10 - ROLL SUCCEEDED against 17!!

[Kristelle (Kaz)] Miranda: Diagnostics check: (d20) [1d20=11] 11 - ROLL SUCCEEDED against 17!!

[Kristelle (Kaz)] Miranda: Diagnostics check: (d20) [1d20=3] 3 - ROLL SUCCEEDED against 17!!

[BOB] under 50% means you are clean

[Kristelle (Kaz)] ((and another healing check for Bran, since Imari's failed))

[Kristelle (Kaz)] Miranda: Healing check: (d20) [1d20=5] 5 - ROLL SUCCEEDED against 14!!

[BOB] Imari is (1d100) [1d100=41] 41, Indigo is (1d100) [1d100=37] 37, Kirstelle is (1d100) [1d100=1] 1, Miranda is (1d100) [1d100=9] 9, Foriso is (1d100) [1d100=53] 53 and Branwyn might have picked something up along the way but only 5% chance so (1d100) [1d100=24] 24

[BOB] and so Foriso did catch something

[Death] only forsio

[Kristelle (Kaz)] ((no comments about WHAT he caught...))

[Death] does healing give us a way to heal him?

[BOB] no

[BOB] cure disease or some sort of other magical healing of that level

[Kristelle (Kaz)] ((Diagnostics doesn't either?))

[Branwyn (Lisa)] but he has 2 to 5 weeks?

[BOB] he has (1d3+1) [1d3=2] 3 weeks to live give or take a week

[Foriso Fairhand (Guy)] cool

[Branwyn (Lisa)] does he lose strength or something along the way?

[Foriso Fairhand (Guy)] (( ill be sure to take imari with me when i die))

[Branwyn (Lisa)] or just drop dead one day?

[Kristelle (Kaz)] ((So, botany and herbalism will give no help, and I'm not high enough for cure disease. Isn't that level 3 spell?))

[BOB] Aligator #1 moved 7'00".

[BOB] Aligator #2 moved 10'03".

[Branwyn (Lisa)] (snake man is a priest - maybe he can help when we see him)

[BOB] Branwyn moved 2'04".

[BOB] Foriso Fairhand moved 3'07".

[Kristelle (Kaz)] Okay, I'm going to skin the gator, and cut him open

[Kristelle (Kaz)] ((hunting check for skinning?))

[BOB] Foriso Fairhand XP award: 800. Next level in 5824.

[BOB] Imari XP award: 800. Next level in 4825.

[BOB] Kristelle XP award: 800. Next level in 14079.

[BOB] Miranda XP award: 400. Next level in 3048.

[BOB] Indigo XP award: 400. Level-up!

[BOB] Branwyn XP award: 800. Next level in 15012.

[BOB] grins, I am liking the sound effects now they are fixed

[BOB] the healing and leveling ones

[BOB] and yes to Kristelle for the skinning

[Kristelle (Kaz)] Kristelle: Hunting check: (d20) [1d20=7] 7 - ROLL SUCCEEDED against 17!!

[BOB] Time of Day: 09:00 AM. Day 19 Fin ___ tre, Lec {Early Summer} 19th, 338 SKR.

[Kristelle (Kaz)] ((yay!))

[BOB] so you make a few quick incisions and retrieve the large sack with the spell books in it

[Kristelle (Kaz)] ((I take it our food has been chewed))

[Branwyn (Lisa)] (anything else in there?)

[BOB] Indigo can add his Hit Points right now, and modify his THAC0

[BOB] fish and bits of fur

[BOB] nothign valuable

[Kristelle (Kaz)] ((Going to cut off some of the gator meat to replace some of what was lost))

[Branwyn (Lisa)] (can we do the other one too?)

[Kristelle (Kaz)] Going to do the other gator, too. May as well, right?

[Kristelle (Kaz)] Kristelle: Hunting check: (d20) [1d20=15] 15 - ROLL SUCCEEDED against 17!!

[BOB] sure

[BOB] there you go

[BOB] same sort of thing in side, apparently they have not dined on adventurers like the fish had

[Branwyn (Lisa) (to GM only)] Character sheet for Indigo modified: Combat - Melee THAC0: (THAC0) : CHANGED: +17 (18).

[Kristelle (Kaz)] ((We should get a decent price for gator leather, especially this size))

[BOB] (and sigh Marlins game over in 2 hours and 10 minutes, lost 7 - 0, horrible stretch for us)

[BOB] and it will take a while for you to skin it

[Kristelle (Kaz)] ((Sorry, Bob :( ))

[BOB] and then how would you transport it?

[Kristelle (Kaz)] ((We can put it in a sack, up in a tree, and retrieve it on the way home - and it's not the ENTIRE gator, we'll take the bast parts))

[BOB] ok

[Branwyn (Lisa)] (especially now boats are extremely crowded)

[Branwyn (Lisa)] (Can Indigo fix broken skiff?)

[BOB] make that roll on each to see if you recover enough

[Kristelle (Kaz)] ((what roll?))

[BOB] and Indigo can make a building roll to tee if he can fix that

[Indigo (Lisa)] (roll what?)

[BOB] a hunting roll Kristelle to see if you get the best parts,

[BOB] Indigo would roll his shipbuilding

[Kristelle (Kaz)] ((in addition to the hunting rolls I already made?))

[BOB] yes

[Indigo (Lisa)] Indigo: Shipwright check: (d20) [1d20=2] 2 - ROLL SUCCEEDED against 11!!

[BOB] the first was to open

[BOB] and get your stuff out without it being ruined

[Kristelle (Kaz)] ((it was?))

[BOB] now again to not ruin the skins

[Kristelle (Kaz)] Kristelle: Hunting check: (d20) [1d20=13] 13 - ROLL SUCCEEDED against 17!!

[Kristelle (Kaz)] Kristelle: Hunting check: (d20) [1d20=3] 3 - ROLL SUCCEEDED against 17!!

[BOB] good

[Indigo (Lisa)] Roll #1: (d10) [1d10=5] 5

[Death] we could make longboats out of the skins

[BOB] so you have large skins rolled into bundles that you can hang in a tree to stop by on the way back to get

[Death] and not get bothered by much

[Kristelle (Kaz)] ((yay, Indigo!))

[Indigo (Lisa) (to GM only)] Character sheet for Indigo modified: Combat - Current Hit Points:: CHANGED: 28 (23). Max Hit Points:: CHANGED: 28 (23).

[BOB] Indigo figures out a way to take the other bits of skin and lash them together with some branches to make the third skiff usable again, it will only hold half the weight but it will work

[BOB] Indigo XP award: 100. Level-up!

[Kristelle (Kaz)] So, two people should be in that skiff, with no extra provisions or packages. Or one person.

Indigo (Lisa) happy to be doing his old work again but wishing he had better materials

[Indigo (Lisa) (to GM only)] Character sheet for Indigo modified: Class Levels - Character Level: (L) : CHANGED: 4 (3). Warrior: (WARL) : CHANGED: 4 (3).

[BOB] all together it takes (1d8) [1d8=4] 4 hours

[BOB] to skin and fix the skiff

[Indigo (Lisa)] (Miranda and Branwyn?)

[BOB] Time of Day: 02:00 PM. Day 19 Fin ___ tre, Lec {Early Summer} 19th, 338 SKR.

[Kristelle (Kaz)] Indigo, perhaps when we get home we can find the materials for you to make a skiff or two so that we don't have to rent them. And then you can make them as nice as you like.

[Indigo (Lisa)] That would be wonderful!

[Death] "You do well to aid our travel. Partik would be pleased."

[Death] ::pats his head::

Indigo (Lisa) feels much happier at that thought

Kristelle (Kaz) smiles.

[Kristelle (Kaz)] I wonder if we can use some of the belly skin to make waterproof bags...

[Foriso Fairhand (Guy)] the only thing prtik would be pleased at is all of us dying

[Indigo (Lisa)] That's NOT true Foriso!

[Indigo (Lisa)] Take that back!

[Death] "Partik watches those who travel. Even to the other planes."

Indigo (Lisa) feeling protective of Imari since they had spent their training together

[Foriso Fairhand (Guy)] how about partik does less watching and a little more helping

[Kristelle (Kaz)] I don't think Partik is that kind of god, Foriso. And it doesn't do to ask the gods for that kind of help. Can we just move on?

[Branwyn (Lisa)] Yes, please. We've lost a lot of time today already

[Foriso Fairhand (Guy)] yeah but we killed 2 huge lizards

[Branwyn (Lisa)] And you have gotten a very serious disease

[Branwyn (Lisa)] This has not been a good day for us so far

[Death] "We are still alive."

[Branwyn (Lisa)] That we are

[Foriso Fairhand (Guy)] as long as i get the dagger and bring it back its all a good days work

[Branwyn (Lisa)] Don't remind me.

Kristelle (Kaz) pulls Foriso to the side and speaks quietly to him.

[Kristelle (Kaz)] This disease... you will get progressively weaker over time.

[Kristelle (Kaz)] Even if we find someone who can cure you, I do not know if you will be able to regain what you have lost.

[Foriso Fairhand (Guy)] if thats the case then so be it when or if i die then ill take a lot of things with me

[Foriso Fairhand (Guy)] just promise me that you ll bring the dagger back if i dont make it

[Kristelle (Kaz)] I promise I will bring the dagger back.

[Branwyn (Lisa)] You'll make it back. Only the good die young, right Kristelle?

Kristelle (Kaz) gives a little half smile.

[BOB] chuckles

Foriso Fairhand (Guy) smirks

[Kristelle (Kaz)] I'm not so sure.

[Foriso Fairhand (Guy)] ahh but im very good at causing trouble

[BOB] I'd rather laugh with the sinners than cry with the saints, the sinners are much more fun

[BOB] so it is early afternoon

[BOB] you can make it part way towards your goal

[BOB] so moving on?

[BOB] Imari moved 1'10".

[BOB] Foriso Fairhand moved 20'05".

[Kristelle (Kaz)] yes

[Branwyn (Lisa) (to GM only)] Character sheet for Indigo modified: Personal Information - Next Level:: CHANGED: 16000 (8000).

[BOB] this area is more sawgrass and hillocks than watery paths

[BOB] but the ground is still soft and wet enough to pull the skiffs along behind you

[BOB] especially along those stream lines criss crossing the area

[Kristelle (Kaz)] okay

[BOB] Foriso Fairhand, Imari, Kristelle, Miranda, Indigo and Branwyn moved 107'00".

[BOB] observation? altertness ? anyone

[Branwyn (Lisa)] Branwyn: Observation check: (d20) [1d20=14] 14 - ROLL SUCCEEDED against 17!!

[BOB] anyone else?

[Foriso Fairhand (Guy)] (i have intuition)

[Kristelle (Kaz)] would survival or animal lore help? heh

[BOB] You are here moved 20'01".

[Death] obs

[BOB] no to guy no to kaz yes to mike

[Death] Imari: Observation check: (d20) [1d20=16] 16 - ROLL FAILED against 10!!

Branwyn (Lisa) looks around pretty marshland

[BOB (to Lisa only)] bran hears some croaking that sounds like Bullywugs heading from the North of your group to the south somewhere out front (west) of where you are

[Branwyn (Lisa)] Oh no! Do you hear that?

[Branwyn (Lisa)] That croaking sound?

[Kristelle (Kaz)] Hear what?

[Kristelle (Kaz)] Now that you mention it...

[Branwyn (Lisa)] It sounds like the Bullywohs we fought yesterday

[Branwyn (Lisa)] It sounds like they are coming closer to us from the north

[Death] ::sighs::

[Branwyn (Lisa)] It's getting louder, like they will soon be out in front of us.

[BOB] thoughts? plans?

[BOB] Time of Day: 02:36 PM. Day 19 Fin ___ tre, Lec {Early Summer} 19th, 338 SKR.

[Death] ground the boats i'd say

[Death] get on dry ground ahead of time

[Foriso Fairhand (Guy)] (run away!!!!))

[Kristelle (Kaz)] try to find hiding places

[Branwyn (Lisa)] (they are easy to kill - let's thrash them)

[Kristelle (Kaz)] ((hiding places so we can try to surprise them))

[Branwyn (Lisa)] I couldn't tell how many there were

[BOB] getting closer

[BOB] hiding in those bushes? or?

[BOB] place your selves

[Death] Imari moved 3'11".

[Branwyn (Lisa)] Indigo moved 13'08".

[BOB] can go with the idea that Branwyn thinks near the middle of the map is the crossing point

[Kristelle (Kaz)] Kristelle moved 16'06".

[Kristelle (Kaz)] Foriso Fairhand moved 13'04".

[Kristelle (Kaz)] Kristelle moved 3'01".

[Kristelle (Kaz)] ((They coming from up or down?))

[BOB] up

[Branwyn (Lisa)] (I like Imari is not behind a bush - she's in a bush)

[Death] Imari moved 9'08".

[Kristelle (Kaz)] Miranda moved 23'00".

[Branwyn (Lisa)] (there she goes)

[Kristelle (Kaz)] ((Branwyn is out in the open))

[Kristelle (Kaz)] ((so is Indigo, if they're coming from that direction))

[Branwyn (Lisa)] (she's behind all those bug bushes)

[Branwyn (Lisa)] (big - oh fine)

[BOB] and here they come

[BOB] will give your side a chance at an ambush

[BOB] on a 4 or less on a d12 you surprse them

[BOB] Branwyn can roll it

[Branwyn (Lisa)] Roll #1: (d12) [1d12=11] 11

[BOB] so no

[BOB] you do not surprise them

[BOB] but you are not surprised either

[BOB] so normal Initiatives

[BOB] Combat has begun!

[BOB] ROUND: 0

[Branwyn (Lisa)] Branwyn: Initiative: (d10+10+-2) [1d10=1] 9

[Kristelle (Kaz)] Kristelle: Initiative: (d10+10+0) [1d10=4] 14

[Kristelle (Kaz)] Miranda: Initiative: (d10+10+) [1d10=8] 18

[BOB] Bullywug #20: Initiative: (d10+10+) [1d10=5] 15

[BOB] Bullywug #14: Initiative: (d10+10+) [1d10=8] 18

[BOB] Bullywug #8: Initiative: (d10+10+) [1d10=6] 16

[BOB] Bullywug #17: Initiative: (d10+10+) [1d10=6] 16

[BOB] Bullywug #11: Initiative: (d10+10+) [1d10=6] 16

[BOB] Bullywug #5: Initiative: (d10+10+) [1d10=5] 15

[BOB] Bullywug #18: Initiative: (d10+10+) [1d10=5] 15

[BOB] Bullywug #12: Initiative: (d10+10+) [1d10=6] 16

[BOB] Bullywug #6: Initiative: (d10+10+) [1d10=5] 15

[BOB] Bullywug #15: Initiative: (d10+10+) [1d10=1] 11

[BOB] Bullywug #9: Initiative: (d10+10+) [1d10=5] 15

[BOB] Bullywug #16: Initiative: (d10+10+) [1d10=6] 16

[BOB] Bullywug #10: Initiative: (d10+10+) [1d10=7] 17

[BOB] Bullywug #19: Initiative: (d10+10+) [1d10=5] 15

[BOB] Bullywug #13: Initiative: (d10+10+) [1d10=4] 14

[BOB] Bullywug #7: Initiative: (d10+10+) [1d10=9] 19

[Indigo (Lisa)] Indigo: Initiative: ((d10+10++2)-10) [1d10=3] 5 [MODIFIED (-10)]

[Foriso Fairhand (Guy)] Foriso Fairhand: Initiative: (d10+10+-2) [1d10=4] 12

[Death] Imari: Initiative: (d10+10+0) [1d10=8] 18

[BOB] ROUND: 1

[BOB] INIT: 5 GOING: Indigo

[Indigo (Lisa)] (hate going first - run up there swinging?)

[Kristelle (Kaz)] ((you can hold action, you know))

[Indigo (Lisa)] (yes think I will hold for now)

[BOB] INIT: 9 GOING: Branwyn

[Indigo (Lisa)] Branwyn casts a spell against : Sleep: (2d4) [2d4=2,2] 4 hit dice worth of creatures fall asleep, no save.

[BOB] INIT: 11 GOING: Bullywug #15

[BOB] INIT: 12 GOING: Foriso Fairhand

[Guy] I am back at the keyboard.

[Foriso Fairhand (Guy)] im holding

[BOB] INIT: 14 GOING: Kristelle

[Kristelle (Kaz)] I'll hold. Let them come to us.

[BOB] INIT: 14 GOING: Bullywug #13

[BOB] Bullywug #13 moved 12'06".

[Branwyn (Lisa)] (4 in front of me are asleep)

[BOB] and then pauses as he pases two of his fellows who are asleep

[BOB] INIT: 15 GOING: Bullywug #18

[BOB] Bullywug #18 moved 33'09".

[BOB] INIT: 15 GOING: Bullywug #20

[BOB] Bullywug #20 moved 39'04".

[BOB] INIT: 15 GOING: Bullywug #5

[BOB] Bullywug #5 moved 41'10".

[BOB] INIT: 15 GOING: Bullywug #6

[BOB] Bullywug #6 moved 39'04".

[BOB] INIT: 15 GOING: Bullywug #19

[BOB] Bullywug #19 moved 23'03".

[BOB] INIT: 16 GOING: Bullywug #12

[BOB] Bullywug #12 moved 28'08".

[BOB] INIT: 16 GOING: Bullywug #8

[BOB] Bullywug #8 moved 10'00".

[BOB] INIT: 16 GOING: Bullywug #17

[BOB] Bullywug #17 moved 14'07".

[BOB] INIT: 16 GOING: Bullywug #11

[BOB] Bullywug #11 moved 17'00".

[BOB] INIT: 16 GOING: Bullywug #16

[BOB] Bullywug #16 moved 44'05".

[BOB] INIT: 17 GOING: Bullywug #10

[BOB] Bullywug #10 moved 25'10".

[BOB] INIT: 18 GOING: Imari

[Death] sorry

[BOB] INIT: 18 GOING: Miranda

[Death] just hold for now i guess

[BOB] right now they seem puzzled by the four who suddenly fell asleep

[Kristelle (Kaz)] hold

[BOB] ROUND: 2

[BOB] are trying to figure out what is happening

[BOB] INIT: 5 GOING: Indigo

[Branwyn (Lisa)] holding again

[BOB] INIT: 9 GOING: Branwyn

[Branwyn (Lisa)] Branwyn casts a spell against : Sleep: (2d4) [2d4=3,3] 6 hit dice worth of creatures fall asleep, no save.

[BOB] INIT: 12 GOING: Foriso Fairhand

[Foriso Fairhand (Guy)] holding

[BOB] INIT: 14 GOING: Kristelle

[Foriso Fairhand (Guy)] shes holding too

[BOB] INIT: 14 GOING: Bullywug #13

[BOB] INIT: 15 GOING: Bullywug #18

[Bullywug #18 (BOB)] CROAK CROAK CROAL

[BOB] Bullywug #18 moved 24'09".

[BOB] INIT: 15 GOING: Bullywug #20

[BOB] Bullywug #20 moved 2'03".

[Bullywug #20 (BOB)] CROAK croak

[BOB] INIT: 15 GOING: Bullywug #5

[BOB] Bullywug #5 moved 7'05".

[BOB] INIT: 15 GOING: Bullywug #6

[BOB] Bullywug #6 moved 44'01".

[BOB] Bullywug #6 targets Branwyn. Distance: 19'11"

[BOB] INIT: 15 GOING: Bullywug #19

[BOB] Bullywug #19 moved 44'01".

[BOB] Bullywug #19 targets Branwyn. Distance: 15'04"

[BOB] INIT: 17 GOING: Bullywug #10

[BOB] Bullywug #10 targets Imari. Distance: 4'09"

[BOB] Bullywug #10 targets Foriso Fairhand. Distance: 2'08"

[BOB] Bullywug #10 targets Indigo. Distance: 4'11"

[BOB] Bullywug #10 no longer targets Indigo.

[BOB] Bullywug #10 no longer targets Foriso Fairhand.

[BOB] Bullywug #10 no longer targets Imari.

[BOB] Bullywug #10 moved 38'08".

[Kristelle (Kaz)] ((going to take my turn at the end of round))

[BOB] Bullywug #10 targets Imari. Distance: 9'01"

[BOB] INIT: 18 GOING: Imari

[Death] Imari targets Bullywug #10. Distance: 9'01"

[Death] Imari: Attack: Mr. Pointy, Spear, Long: (18-(d20+1)) [1d20=12] 5. HITS Bullywug #10 (AC FINAL: 6)!!!

[Death] Imari: Damage v SM: Mr. Pointy, Spear, Long: ((2d6)+3) [2d6=5,4] 12 [MODIFIED (+3)] added to: Bullywug #10

[BOB (to GM only)] Bullywug #10's Current Hit Points: adjusted to -10 (-12) - Dead

[Death] does that kill it?

[Branwyn (Lisa)] (basically)

[BOB] INIT: 18 GOING: Miranda

[Kristelle (Kaz)] ((apparently, yes))

[Death] Imari moved 8'09".

[Foriso Fairhand (Guy) (to Lisa only)] sometimes its better to let things go their own way ;)

[Kristelle (Kaz)] Can we take the turns we held?

[Bullywug #20 (BOB)] yes

[Bullywug #20 (BOB)] anyone who did not attack can move then attack this round

[Kristelle (Kaz)] Kristelle moved 44'03".

[Kaz] Kristelle targets Bullywug #19. Distance: 1'01"

[Kristelle (Kaz)] Kristelle: Attack: Long Sword: (16-(d20+1)) [1d20=1] 14. MISSES Bullywug #19 (AC FINAL: 6).

[Kristelle (Kaz)] Kristelle: Attack: Long Sword: (16-(d20+1)) [1d20=9] 6. HITS Bullywug #19 (AC FINAL: 6)!!!

[Kristelle (Kaz)] Kristelle: Damage v SM: Long Sword: ((1d8)+3) [1d8=4] 7 [MODIFIED (+3)] added to: Bullywug #19

[Kaz] Kristelle no longer targets Bullywug #19.

[Kaz] Kristelle targets Bullywug #6. Distance: 2'03"

[BOB (to GM only)] Bullywug #19's Current Hit Points: adjusted to -2 (-7) - Dying

[Kristelle (Kaz)] Kristelle: Attack: Long Sword: (16-(d20+1)) [1d20=19] -4. HITS Bullywug #6 (AC FINAL: 6)!!!

[Kristelle (Kaz)] Kristelle: Damage v SM: Long Sword: ((1d8)+3) [1d8=5] 8 [MODIFIED (+3)] added to: Bullywug #6

[BOB (to GM only)] Bullywug #6's Current Hit Points: adjusted to -3 (-8) - Dying

[Foriso Fairhand (Guy)] Foriso Fairhand moved 24'04".

[Kristelle (Kaz)] Miranda moved 23'02".

[BOB] ROUND: 3

[Branwyn (Lisa) (to Guy only)] sorry - didn't think they would just go away does Bob let that happen?

[BOB] INIT: 5 GOING: Indigo

[Foriso Fairhand (Guy) (to Lisa only)] dont know never seen it before lol

[Indigo (Lisa)] hold for now

[Indigo (Lisa)] Indigo moved 27'06".

[BOB] INIT: 9 GOING: Branwyn

[Branwyn (Lisa)] holding

[BOB] INIT: 12 GOING: Foriso Fairhand

[Guy] Foriso Fairhand targets Bullywug #5. Distance: 28'00"

[BOB] Foriso Fairhand moved 24'03".

[Foriso Fairhand (Guy)] cant use sling?

[BOB] Oh you can

[BOB] sorry thoguht you were using short sword

[BOB] Foriso Fairhand no longer targets Bullywug #5.

[BOB] Foriso Fairhand moved 24'01".

[Guy] Foriso Fairhand targets Bullywug #5. Distance: 27'10"

[Foriso Fairhand (Guy)] Foriso Fairhand: Attack: Sling: (18-(d20+0)) [1d20=9] 9. MISSES Bullywug #5 (AC FINAL: 6).

[BOB] INIT: 14 GOING: Kristelle

[Kristelle (Kaz)] Kristelle moved 36'07".

[Kaz] Kristelle targets Bullywug #5. Distance: 2'00"

[Kristelle (Kaz)] Kristelle: Attack: Long Sword: (16-(d20+1)) [1d20=6] 9. MISSES Bullywug #5 (AC FINAL: 6).

[Kristelle (Kaz)] Kristelle: Attack: Long Sword: (16-(d20+1)) [1d20=2] 13. MISSES Bullywug #5 (AC FINAL: 6).

[BOB] INIT: 15 GOING: Bullywug #18

[Foriso Fairhand (Guy)] ((probably should have used sword but i felt using sling thistime))

[Kristelle (Kaz)] ((razzingfrazzing...))

[BOB] Bullywug #18 moved 171'04".

[BOB] INIT: 15 GOING: Bullywug #20

[Kristelle (Kaz)] Don't I get an AOO on both of them?

[BOB] Bullywug #20 moved 158'10".

[BOB] no you were not in base to base combat with them

[BOB] INIT: 15 GOING: Bullywug #5

[BOB] Bullywug #5 moved 24'02".

[BOB] that one yes

[BOB] are you goign to swing at it?

[Kristelle (Kaz)] Kristelle: Attack: Long Sword: (16-(d20+1)) [1d20=2] 13. MISSES Bullywug #5 (AC FINAL: 6).

[BOB] ok

[Kristelle (Kaz)] meh

[BOB] Bullywug #5 moved 154'08".

[BOB] INIT: 15 GOING: Bullywug #6

[BOB] INIT: 15 GOING: Bullywug #19

[BOB] INIT: 17 GOING: Bullywug #10

[BOB] INIT: 18 GOING: Imari

[Kristelle (Kaz)] Well, if they're going to go get their buddies, we may as well get rid of some of the competition.

[Death] Imari moved 29'04".

[Death] Imari targets Bullywug #7. Distance: 20'00"

[BOB] you are effectively out fo combat

[Death] Imari: Attack: Short Bow: (18-(d20+3)) [1d20=6] 9. MISSES Bullywug #7 (AC FINAL: 6).

[BOB] Combat has finished.

[Death] Imari: Attack: Short Bow: (18-(d20+3)) [1d20=5] 10. MISSES Bullywug #7 (AC FINAL: 6). NOTE: Not available.

[BOB] you can kill the sleeping ones with daggers etc

[Indigo (Lisa)] Indigo moved 27'06".

Kristelle (Kaz) moves in to finish off the sleeping bullywugs

[Indigo (Lisa)] Branwyn moved 44'07".

[Foriso Fairhand (Guy)] its a swamp ground blitz

[Kristelle (Kaz)] Kristelle moved 24'10".

[Death] well then i guess i didn't need those arrow shots

[BOB] the three fled to the west

[BOB] no to Mike you cna have those arrows back

Indigo (Lisa) starts hacking up frogs

Kristelle (Kaz) mutters, "dead, dead, dead, dead... dead, dead... and dead."

[Death] imari will kill them with her usual eficiency

[Death] "No Kristelle."

[Death] "You should cut the throats like this."

[BOB] Indigo notices that they were each carrying a skull

[BOB] with a thong through the eye holes

[Death] "It causes less pain and empties the blood faster."

[BOB] tied to their belt loop

[Kristelle (Kaz)] I don't see what's wrong with stabbing them in the throat.

Kristelle (Kaz) shrugs.

[Kristelle (Kaz)] Or in the heart.

Indigo (Lisa) kicks at skull attached to a bullywug. what is this for?

Kristelle (Kaz) looks at the skull.

[Kristelle (Kaz)] ((Would I be able to tell if it's a swamp creature I'm familiar with?))

[BOB] obviously humanoid/human/demi-human

[BOB] not lizard man, bullywug,

Branwyn (Lisa) leans over to look too

[BOB] goblin, human, orc, gnome, halfing, etc

[Kristelle (Kaz)] ((they're carrying bullywug skulls?))

[Branwyn (Lisa)] Branwyn: Observation check: (d20) [1d20=5] 5 - ROLL SUCCEEDED against 17!!

[Branwyn (Lisa)] (thought that was none of the above)

[BOB] Branwyn says that they look man sized, but no clue what race they were

[Death] "Stabbing them in the heart will kill them, but it is harder to get at the heart through the ribs than to cut the throat

[Kristelle (Kaz)] Interesting. They look like they were all the same race?

[Branwyn (Lisa)] (lol)

[BOB] no

[Death] "Cutting is more efficient than stabbing. Lets more blood out and severs the wind passage, making a quicker death or drain of the body."

[BOB] but all are the same size

[Indigo (Lisa)] Maybe those are skulls from that place on the map

[Indigo (Lisa)] It might mean we are almost there

Kristelle (Kaz) starts searching the bullywugs to see what else they are carrying

[Kristelle (Kaz)] That's possibloe, Indigo. Good thought.

[BOB] some shells, look like maybe used for trade or currency?

[Foriso Fairhand (Guy)] if thats the case then we need to go the way they came

[BOB] each has a dagger of stone or bone

[BOB] no metal on them at all

Kristelle (Kaz) gathers the shells into a belt pouch.

[Kristelle (Kaz)] Who knows? They might come in handy.

[Death] nods

Foriso Fairhand (Guy) coughs a little

[Kristelle (Kaz)] ((bone daggers may come in handy if we have to go flying again. Just saying...))

[BOB] Foriso Fairhand XP award: 208. Next level in 5616.

[BOB] Imari XP award: 208. Next level in 4617.

[BOB] Branwyn XP award: 208. Next level in 14804.

[BOB] Miranda XP award: 104. Next level in 2944.

[BOB] Kristelle XP award: 208. Next level in 13871.

[BOB] Indigo XP award: 104. Next level in 7550.

Kristelle (Kaz) pats Foriso gently on the back.

[Guy] sorry all but i think im done for the night

[BOB] no worries I think this is a good place to stop

[Kristelle (Kaz)] I agree

[Guy] lisa for rper

[Death] it's 11

[BOB] anyone else?

[Death] i won't be seing you guys tonight

[Death] lisa did good

[Death] er, next night

[Death] got family in town

[BOB] ok Mike

[BOB] you can hide out here if you need to

[Guy] and Ill actually be in early again

[Death] so good luck with the rest of the trip.

[Death] night all

Death has left the game on Fri Aug 06 22:56:40 EDT 2010

[Lisa] goodnight!

[Kristelle (Kaz)] Good night all!

[Kristelle (Kaz)] Yes, Lisa rp

Kaz has left the game on Fri Aug 06 22:57:21 EDT 2010

[Guy] night

Guy has left the game on Fri Aug 06 22:57:36 EDT 2010

[Lisa] thanks - didn't think I did that much

[Lisa] night Bob!

[BOB] Foriso Fairhand XP award: 150. Next level in 5466.

[BOB] Imari XP award: 150. Next level in 4467.

[BOB] Branwyn XP award: 250. Next level in 14554.

[BOB] Miranda XP award: 100. Next level in 2844.

[BOB] Kristelle XP award: 150. Next level in 13721.

[BOB] Indigo XP award: 100. Next level in 7450.

[BOB] night

Lisa has left the game on Fri Aug 06 22:58:01 EDT 2010