Main / Aug1211

Aug 12 11 - Pirate Queens

BiBo!!! has joined the game on Fri Aug 12 18:43:38 EDT 2011

BiBo!!! is receiving the map Barge Deck...

[Master] Hey there

BiBo!!! has received the map Barge Deck.

[Master] working on the potion question from last week,

[Master] and waiting for others to appear

[BiBo!!!] guy is on

Guy has joined the game on Fri Aug 12 18:45:06 EDT 2011

Guy is receiving the map Barge Deck...

Guy has received the map Barge Deck.

[Master] and Lisa will be in in a moment also, she already IMed me

[Master] and hello Guy

[Guy] howdy

Lisa has joined the game on Fri Aug 12 18:47:36 EDT 2011

Lisa is receiving the map Barge Deck...

Lisa has received the map Barge Deck.

[Master] and welcome

[Master] we are expecting Dee tonight also,

[Lisa] Hello!

[Guy] hi lisa

[Master] but we will be able to move on soon

[Master] just wanted to touch base on the Potion thing

[Master] everyone logged in and ready?

[Guy] as ready as ever lol

[Lisa] wouldn't we have to be logged in to read that?

[Guy] lol

[Master] Branwyn XP award: 333. Next level in 10209.

[Master] Llathandryll XP award: 333. Next level in 18825.

[Master] Sarengar XP award: 333. Next level in 11940.

[Master] grins

[Master] exactly,

[Master] everyone here? raise your hand if you are not

[Master] ok, good

Guy raises hand

[BiBo!!!] ::raises his hand::

[Master] so first off I found the error in the potion issue

[Master] somehow we got crossed on two of them, one was the Potion of Odrovir which Kristelle comsumed, and one which you dropped off the list is the Oil of Anger

[Master] which you never knew you had

[Lisa] so we did one twice?

[Master] nods

[Master] you had the Odrovir twice and never marked down Anger

[Lisa] I will take that off the party pack then

[Master] so I am giving you that one now

[BiBo!!!] we have a potion of anger? um... k

[Lisa] it's an oil?

[BiBo!!!] so... anyone seen bruce banner around?

[Master] grins

[Master] yes

[Master] will bring up a full description for you just a sec

[Master] When used before combat, any warrior or werecreature can be calmed to the point where they do not enter a berserker rage or enter wereform. One application of oil of anger can even keep a werecreature from suffering the alterations of his or her lycanthropic disease during times of full moons or other environmental triggers. The effects of this oil last for 24 hours.

[Master] brb door

[Master] I am away from the keyboard.

[Guy] hmm interesting oil

[Lisa] so the opposite

[BiBo!!!] so... shouldnt it be an oil of anger management instead?

[Lisa] lol

[Guy] brb i need more tea

[Guy] back

[Master] wry grin, yeah a bit of a misnomer

[Guy] before we start I asked you both for your spells and while they arent the flashiest of spells i can think of soem ways to put them to good use

[Master] sendign new map

[Guy] Lisa as soon as they start to attack hit them with a sleep spell then Marco use your charms on the ones that make their saves

[Lisa] I will try to get a nice flashy spell for next time :)

[Lisa] (But I don't have sleep memorized today)

[Guy] save bind ,magic missile, and lightning bug for the bugbears

[Guy] i thought you did

[Master] so you see the Knarr there with a crew of pirates

[BiBo!!!] continual light is flashy :)

[Master] putting you back to the barge deck now

[Master] and you have some time to come up with your plan of action

[Guy] must have been the spell book i was looking at then

[Master] you can look at Tulip's spells also

[Master] for when Dee gets in you can have a plan for her

[BiBo!!!] whatever happened to that button that hides non memorized spells?

[Lisa] (can we just set Pilst on fire again and send him over? That's flashy!)

[Master] no clue what button Marco, I never used anything like that

[BiBo!!!] its annoying flipping through stuff I cant cast to see what I have ready. there used to be an option in the dice panel to disable that

[BiBo!!!] oh wait. found it

[Master] ok

[Guy] hey marco it does have a column that shows what you have memorized

[Master] and the weapon import data list is fixed finally

[Guy] unfortunately tulip has nothing memorized lol

Dee has joined the game on Fri Aug 12 19:06:26 EDT 2011

Dee is receiving the map Barge Deck...

[Master] Tulips is a cleric, they do not memorize spells

[Master] and welcome Dee

Dee has received the map Barge Deck.

[BiBo!!!] on the dice panel, in the little green gear tab there is an option to hide unavailable rolls

[Master] and the weapon import includes things like the Elven bonus on long swords, etc

[Lisa] Hi Dee!

[Dee] hello.

[Guy] hi Dee

[BiBo!!!] yay

[Guy] nice Marco you have grease memorized

[Guy] you didnt say that lol

[BiBo!!!] I do. I said I did didnt I

[Guy] that can be a huge help

[Master] Dee, the group is having a war council on how to deal with a pirate problem

[Master] a Knarr with Kobolds and Bugbears is off the port side of the Barge

[Guy] ok new plan lol

[Master] so far they are just over 100 yards away

[Guy] marco as soon as they get close enough hit them with scare and Lisa hit them Continual Light

[Master] and know the ranges of those spells

[BiBo!!!] hey... how many cubic feet is our boat?

[BiBo!!!] er, sorry sq feet

[Master] 1000 square feet for the deck

[BiBo!!!] okay, then I am way under level for that...

[Dee] got a crisis call coming in.

[Guy] scares range is 30yds +10 yds per level

[Dee] oh this oughtta be fun.

[BiBo!!!] can only affect 400 sq feet unfortunately with what I had in mind :(

[Guy] hey Marco Im surprised you dont have Identify memorized

[BiBo!!!] why the bloody hell would I memorize identify when we are on the road?

[Lisa] (doesn't he need a pearl for that or something?)

[BiBo!!!] it takes 8 hours to cast and drains my con

[Guy] well you could have identified that necklace lol

[BiBo!!!] its not something you keep memorized. its something you cast when safe in town

[Dee] oooh, a necklace of fireballs....

[Master] I am back at the keyboard.

[BiBo!!!] and yes, need a 100 gp pearl, plus an owl feather and wine

[BiBo!!!] though the pearl is really the main cost

[Lisa] (well we don't have one anyway)

[Dee] crap

[Lisa] (it was much more exciting when you just tried it on anyway)

[Dee] work just called.

[BiBo!!!] besides, bran would be better off casting identifies, since she is higher level

[Guy] yeah it was kinda fun but next time somebody else can try on the necklace lol

[Master] tell them you are busy Dee ;)

[Lisa] lol

[BiBo!!!] I only have a 50% chance of iding something, she has 70%

[Dee] I gotta take a client to the hospital and monitor her.

[Dee] (Suicide prevention)

[Guy] ugh not fun

[Master] good luck

[Dee] yeah, but it all part of being a therapist/social worker.

[BiBo!!!] I remember reading a story about a bridge where people kept threatening to jump off of in china

[BiBo!!!] it was holding up traffic all the time

[BiBo!!!] one guy got pissed off and pushed the jumper off the bridge

[Guy] they tear down the bridge?

[BiBo!!!] eventually their solution was to cover the bridge with butter

[Dee] I will be back as soon as I can. Catch you all in a bit.

[Lisa] Good luck!

[Guy] good luck Dee

[BiBo!!!] jumpers couldnt climb it, so the problem was apparently solved

[BiBo!!!] laters

Dee has left the game on Fri Aug 12 19:18:21 EDT 2011

[Master] if there is a specific spell you need from Tuliip let me know

[Lisa] (do kobolds have a thing with light?)

[BiBo!!!] ((yeah))

[BiBo!!!] ooh ooh, we want her to cast "Annihilate enemy ship"

[Master] soon as she learns that she will cast that

[Guy] how about chaos ward on 3 of us

[Lisa] I am away from the keyboard.

[Master] she can do that if you want Guy

[Master] you just have to pick when

[BiBo!!!] how long does that last? a couple rounds?

[Master] 2 rnds per level

[BiBo!!!] shes got hold person. that might be fun

[BiBo!!!] though I would save her for healing

[Master] she is 5th level for comparison

[Lisa] I am back at the keyboard.

[BiBo!!!] but no 3rd level spells

[Guy] chaos ward lasts 10 rds

[Guy] hey marco you have an 11th level spell?

[Master] lol

[BiBo!!!] you mean koorin?

[Guy] yeah

[BiBo!!!] I just set it to 11 to separate it from her other spells. its a daily granted ability from her god

[Guy] ahh ok

[Lisa] is this really going to be that big a deal? we run in and kill them then go heal. There's only a dozen or so

[BiBo!!! (to GM only)] Character sheet for Koorin modified:

[Guy] umm remember all the fights weve had so far none of them were ever as easy as they were supposed to be lol

[Lisa] true

[BiBo!!!] hey bob, do you need to train for granted powers?

[Master] no

[BiBo!!!] oh. okay. then koorin can cast silence now

[BiBo!!! (to GM only)] Character sheet for Koorin modified: Spells - CHANGED: Silence, 15' Radius -- # Memorized: 1 (0), Magical Abilities - CHANGED: 1 -- Current: 3 (+3). CHANGED: 2 -- Current: 0 (3). CHANGED: 13 -- Current: 1 (0).

[BiBo!!!] though I am sure most people would want it cast ON her instead of from her

[Guy] lol

[Master] wry grin

[Master] Ok, so you have a good feel for how you are going to deal with this?

[Lisa] no

[Master] ok

[Master] waiting then

[Lisa] can someone sum up?

[BiBo!!!] they attack us, we defend. ganbare minna

[Guy] cast continual light over them just before they attack

[Lisa] (what will that do?)

[Guy] marco hits them with scare

[BiBo!!!] they get -1 to rolls while in bright light (aka continual light)

[Guy] help us see them and gives the kobolds a penalty

[Guy] remember its starting to get dark

[BiBo!!!] I would cast it on some part of their boat in case they retreat

[BiBo!!!] or we get away from them

[BiBo!!!] people would see their boat from a long ways away

[Lisa] (okay - range on that is 60 yards - cast on main mast?)

[BiBo!!!] and they would be pissed off by the light all the time

[BiBo!!!] sounds good

[Lisa] (floating lighthouse)

[BiBo!!!] yep

[Guy] definetly the main mast

[Lisa] (then bugbears first?)

[Guy] koorin and tulip keep the heal spells ready

[Guy] yes

[BiBo!!!] koorin can silence any casters that might show up

[Guy] tulip casts chaos ward on sarengar and indigo

[Guy] they can attack and Llath and Bran can be the second line

[Master] Marigold moved 25'11".

[Guy] llath can charm kobolds and Bran can hit the bugbears with magis missiles

[Master] Pilist moved 7'06".

[Lisa] what map are we on?

[Master] should be on the blue map

[Master] so you can see the difference in distance between ships

[BiBo!!!] bugbears are man sized arent they?

[Master] larger

[Guy] I am back at the keyboard.

[Sarengar (Guy)] ((how far are we from budgeford? and whats the time?))

[Master] time is after 6, you are aprox 2 hours upstream from there

[Lisa] and knarr is still 100 yds away?

[Sarengar (Guy)] ((how long until the sun goes down?))

[BiBo!!!] is the town big enough to assume the pirates would break off if we got there?

[Master] more than 100 yes

[Master] and you have not been there but Indigo can guess not

[Master] Sun is setting now

[Master] Budgeford is a hamlet with about 20 families living there

[Master] 20+ buildings in down

[Master] on the edge of the marshes

[BiBo!!!] oh... I thought it was a real town

[Master] that is a real town, grins

[BiBo!!!] that just sounds like raider bait

[Master] it is not a city

[Master] and it is a halfling town

[BiBo!!!] even worse

[BiBo!!!] these guys would probably eat that town for lunch. how does such a small town survive on a river with scrags and dragons?

[Master] by being small and inconsequential

[Lisa] we haven't seen a scrag for miles

[BiBo!!!] doesnt mean they arent here :-P

[BiBo!!!] just means we havent been attacked by them yet

[Lisa] so we just sail for the town and wait for knarr to try to intercept us?

[BiBo!!!] no, they will intercept us before that. was just hoping we had a safe place to run to if things came to it

[Sarengar (Guy)] ((its a barge they dont sail very well or very fast))

[Lisa] haven't they been watching us for hours now? this could take a while

[Sarengar (Guy)] ((do we want to fight them on the water on on land?))

[Lisa] I was just thinking draw them in and get it over with

[Master] if you want to fight them on land you would pull over to the bank

[Master] but as soon as you say you are ready I can start off

[BiBo!!!] dont see too much difference either way

[Sarengar (Guy)] ((if the water ghets rough then theres a penalty to combat

[Sarengar (Guy)] ((for yall anyways lol))

[Master] Time of Day: 06:26 PM. Day 26 Ko ___ se, Eap {Late Fall} 26th, 339 SKR.

[Master] Ok

[Master] so after huddling and planning

[Master] the sun is setting

[Master] and the knarr eases up to just over 100 yards away on your port side

[Sarengar (Guy)] PILIST Get into the bow and look for a good place to put into shore

[Master] Pilist moved 44'05".

[Pilist (Master)] marshes on the north bank till we hit Budgeford Captain

[Sarengar (Guy)] Indigo arm up anbd get ready

[Sarengar (Guy)] how about the south bank?

[Indigo (Lisa)] I'm ready

[Master] Bugbear moved 19'08".

[BiBo!!!] whichever bank has the most gold

[Master] Bugbear #3 moved 28'04".

[Master] Bugbear #3 targets Koorin. Distance: 3'07"

[Master] Bugbear #3 targets Pilist. Distance: 5'02"

[Master] Bugbear #3 moved 28'06".

[Master] Bugbear #2 moved 22'00".

[Master] Bugbear #2 targets Koorin. Distance: 5'00"

[Master] Bugbear #2 targets Llathandryll. Distance: 1'08"

[Master] Bugbear #1 moved 15'06".

[Master] Bugbear #1 targets Indigo. Distance: 1'02"

[Master] Bugbear #1 targets Llathandryll. Distance: 1'05"

[Master] Kobold #11 moved 13'02".

[Master] Kobold #10 moved 11'11".

[Master] Kobold #9 moved 11'01".

[Master] Kobold #8 moved 11'00".

[Master] Kobold #7 moved 11'04".

[Sarengar (Guy)] Llath,Bran, Koorin, and Tulip get your spells ready

[Master] Kobold #6 moved 11'10".

[Master] Kobold #5 moved 13'04".

[Master] Kobold #4 moved 17'10".

[Master] Kobold #3 moved 14'06".

[Master] Kobold #2 moved 16'04".

[Master] Kobold #1 moved 22'05".

[Master] Kobold moved 19'04".

[Master] OK

[Master] DO NOT PANIC

[Master] you are all on the Blank Blue Map

[Master] you are still that far away

[Sarengar (Guy)] (( just getting them all on the map))

[Master] you are on the barge

[Master] and you see a bunch the figures move to the railing and launch arrows at your ship

[BiBo!!!] are there trees and stuff we can take cover behind from ranged attacks?

[BiBo!!!] oh

[BiBo!!!] on the barge

[Master] Kobold #4 targets Sarengar. Distance: 11'09"

[Master] Kobold #2 targets Sarengar. Distance: 13'06"

[Master] Kobold #1 targets Sarengar. Distance: 8'01"

[Master] Kobold targets Sarengar. Distance: 10'06"

[BiBo!!!] then the wagons and stuff I guess

[Indigo (Lisa)] (Duck!)

[Master] Kobold #1: Attack: Short Bow: (20-(d20)-2) [1d20=3] 15 [MODIFIED BY RANGE INCREMENT (-2)]. MISSES Sarengar (AC FINAL: 10).

[Master] Kobold: Attack: Short Bow: (20-(d20)-4) [1d20=4] 12 [MODIFIED BY RANGE INCREMENT (-4)]. MISSES Sarengar (AC FINAL: 10).

[Master] Kobold #4: Attack: Short Bow: (20-(d20)-4) [1d20=19] -3 [MODIFIED BY RANGE INCREMENT (-4)]. HITS Sarengar (AC FINAL: 10)!!!

[Sarengar (Guy)] armours wrong

[Master] Ok

[Master] Kobold #1: Attack: Short Bow: (20-(d20)-2) [1d20=5] 13 [MODIFIED BY RANGE INCREMENT (-2)]. MISSES Sarengar (AC FINAL: 6).

[Master] Kobold: Attack: Short Bow: (20-(d20)-4) [1d20=5] 11 [MODIFIED BY RANGE INCREMENT (-4)]. MISSES Sarengar (AC FINAL: 6).

[Master] Kobold #4: Attack: Short Bow: (20-(d20)-4) [1d20=5] 11 [MODIFIED BY RANGE INCREMENT (-4)]. MISSES Sarengar (AC FINAL: 6).

[Master] Kobold #2: Attack: Short Bow: (20-(d20)-4) [1d20=8] 8 [MODIFIED BY RANGE INCREMENT (-4)]. MISSES Sarengar (AC FINAL: 6).

[Master] Kobold #5 targets Branwyn. Distance: 21'09"

[Master] Kobold #3 targets Branwyn. Distance: 20'01"

[Master] Kobold #6 targets Branwyn. Distance: 24'06"

[Master] Kobold #3: Attack: Short Bow: (20-(d20)-8) [1d20=14] -2 [MODIFIED BY RANGE INCREMENT (-8)]. HITS Branwyn (AC FINAL: 6)!!!

[Master] Kobold #5: Attack: Short Bow: (20-(d20)-8) [1d20=2] 10 [MODIFIED BY RANGE INCREMENT (-8)]. MISSES Branwyn (AC FINAL: 6).

[Master] Kobold #6: Attack: Short Bow: (20-(d20)-8) [1d20=5] 7 [MODIFIED BY RANGE INCREMENT (-8)]. MISSES Branwyn (AC FINAL: 6).

[Master] Kobold #3: Damage v SM: Arrow; Flight: (1d6) [1d6=1] 1 added to: Branwyn

[Master] Kobold #10 targets Indigo. Distance: 6'07"

[Master] Kobold #9 targets Indigo. Distance: 8'03"

[Master] Kobold #8 targets Indigo. Distance: 10'05"

[Master] Kobold #7 targets Indigo. Distance: 12'06"

[Master] Kobold #7: Attack: Short Bow: (20-(d20)-4-4) [1d20=20] -8 [MODIFIED BY RANGE INCREMENT (-4)] [MODIFIED BY SHOOTING INTO MELEE (-4)]. HITS Indigo (AC FINAL: 4)!!! [CRITICAL HIT_(Roll Again)_]

[Master] Kobold #7: Attack: Short Bow: (20-(d20)-4-4) [1d20=8] 4 [MODIFIED BY RANGE INCREMENT (-4)] [MODIFIED BY SHOOTING INTO MELEE (-4)]. HITS Indigo (AC FINAL: 4)!!!

[Master] only one hit there

[Master] Kobold #8: Attack: Short Bow: (20-(d20)-4-4) [1d20=3] 9 [MODIFIED BY RANGE INCREMENT (-4)] [MODIFIED BY SHOOTING INTO MELEE (-4)]. MISSES Indigo (AC FINAL: 4).

[Master] Kobold #9: Attack: Short Bow: (20-(d20)-2-4) [1d20=2] 12 [MODIFIED BY RANGE INCREMENT (-2)] [MODIFIED BY SHOOTING INTO MELEE (-4)]. MISSES Indigo (AC FINAL: 4).

[Master] Kobold #10: Attack: Short Bow: (20-(d20)-2-4) [1d20=2] 12 [MODIFIED BY RANGE INCREMENT (-2)] [MODIFIED BY SHOOTING INTO MELEE (-4)]. MISSES Indigo (AC FINAL: 4).

[Master] Kobold #8: Damage v SM: Arrow; Flight: (1d6) [1d6=5] 5 added to: Indigo

[Master] Kobold #11 targets Llathandryll. Distance: 8'02"

[Master] Bugbear #1 no longer targets Llathandryll.

[Master] Kobold #11 no longer targets Llathandryll.

[Master] Bugbear #1 targets Llathandryll. Distance: 1'05"

[Master] Kobold #11 targets Llathandryll. Distance: 8'02"

[Master] Kobold #11: Attack: Short Bow: (20-(d20)-2-4) [1d20=2] 12 [MODIFIED BY RANGE INCREMENT (-2)] [MODIFIED BY SHOOTING INTO MELEE (-4)]. MISSES Llathandryll (AC FINAL: 2).

[Master] Bugbear #1: Attack: Short Bow: (17-(d20)) [1d20=8] 9. MISSES Indigo (AC FINAL: 4).

[Master] Bugbear #2: Attack: Short Bow: (17-(d20)-2-4) [1d20=9] 2 [MODIFIED BY RANGE INCREMENT (-2)] [MODIFIED BY SHOOTING INTO MELEE (-4)]. HITS Koorin (AC FINAL: 5)!!!

[Master] Bugbear #2: Damage v SM: Arrow; Flight: (1d6) [1d6=5] 5 added to: Koorin

[Master] Bugbear targets Pilist. Distance: 6'09"

[Master] Bugbear #3: Attack: Short Bow: (17-(d20)-2-4) [1d20=3] 8 [MODIFIED BY RANGE INCREMENT (-2)] [MODIFIED BY SHOOTING INTO MELEE (-4)]. HITS Pilist (AC FINAL: 10)!!!

[Master] Bugbear: Attack: Short Bow: (17-(d20)-2-4) [1d20=1] 10 [MODIFIED BY RANGE INCREMENT (-2)] [MODIFIED BY SHOOTING INTO MELEE (-4)]. HITS Pilist (AC FINAL: 10)!!!

[Master] Bugbear: Damage v SM: Arrow; Flight: (1d6) [1d6=5] 5 added to: Pilist

[Master] Bugbear: Damage v SM: Arrow; Flight: (1d6) [1d6=3] 3 added to: Pilist

[Master] Pilist: No adjustments made.

[Master] Koorin's Current Hit Points: adjusted to 10 (-5) - Moderately Wounded

[Master] Indigo's Current Hit Points: adjusted to 31 (-5) - Lightly Wounded

[Master] Branwyn's Current Hit Points: adjusted to 25 (-1) - Lightly Wounded

[Master] OK

[Master] so that is one round

[Indigo (Lisa)] (can we duck now?)

[Master] they are still out there 100 yards away

[Master] and to be clear on the math, because of the map issue I have to subtract the bonus +4 when they hit you to be sure they really do

[Master] and yes you can duck now

[Master] of course Sarangar or someone needs to be out on deck stearing

[Master] steering

[Sarengar (Guy)] Im not leaving my post

[BiBo!!!] okay, duck behind wagons and take cover until we can hit them with stuff

[Master] people can get into the wagons

[Master] or inside the captains cabin

[BiBo!!!] theres a cabin?

[BiBo!!!] I thought it was a big open ship

[Master] Bran is on top of it

[Master] next to Saren

[BiBo!!!] huh. well whatever is closest cover

[Master] that is where you steer

[Sarengar (Guy)] how does the south bank look?

[Master] Drillian,

[Indigo (Lisa)] (but if they see us get into the wagons they will just shoot at the wagons. I was picturing them with a soft cover)

[Master] Llathandryll moved 4'10".

[Master] Llathandryll targets Bugbear #1. Distance: 4'02"

[Sarengar (Guy)] is it marshy like the north bank?

[Master] hard sides

[Master] and yes south bank is marshy also

[Master] Koorin getting inside?

[BiBo!!!] yep

[Master] or under?

[Master] Koorin moved 13'09".

[Master] Koorin targets Bugbear #1. Distance: 7'05"

[Indigo (Lisa)] (there is a wood panel around the boat of some sortto keep us from falling off isn't there?)

[BiBo!!!] inside I guess

[Master] only like 2 to 4 inches tall

[Sarengar (Guy)] ((a railing))

[BiBo!!!] thats not even a railing. thats a curb lol

[Master] bare railing

[BiBo!!!] if that

[Master] Indigo? Bran?

[Indigo (Lisa)] (we have to steal their ship when this is over)

[Master] grins

[BiBo!!!] gods know ours sucks for anything other than ramming into dragon turtles

Sarengar (Guy) readies his crossbow and goes back to steering

[Indigo (Lisa)] (okay both in the wagon as long as Branwyn can do her peek out and cast thing)

[Master] Branwyn moved 16'08".

[Master] Indigo moved 4'01".

[Master] Indigo targets Bugbear #1. Distance: 5'01"

BiBo!!! is receiving the map Barge Deck...

[Branwyn (Lisa)] Let me know when we get about 60 yards away

BiBo!!! has received the map Barge Deck.

[Master] so after the first rain of arrows everyone except Pilst and Sarengar duck into the wagons

[Sarengar (Guy)] All right Ive had enough of this

[Sarengar (Guy)] Pilist give me a good spotfor landing this thing then get under cover [Pilist (Master)] I will try, Captain

[Pilist (Master)] and another rain of arrows comes down

[Master] Bugbear #1 targets Pilist. Distance: 14'01"

[Master] Bugbear #2 targets Pilist. Distance: 7'07"

[Master] Kobold #5 targets Sarengar. Distance: 17'06"

[Master] Kobold #3 targets Sarengar. Distance: 15'09"

[Master] Kobold #11 targets Sarengar. Distance: 31'09"

[Master] Kobold #10 targets Sarengar. Distance: 29'04"

[Master] Kobold #9 targets Sarengar. Distance: 26'07"

[Master] Kobold #8 targets Sarengar. Distance: 24'02"

[Master] Kobold #7 targets Sarengar. Distance: 21'11"

[Master] Kobold #6 targets Sarengar. Distance: 20'05"

[Master] Kobold #1: Attack: Short Bow: (20-(d20)-2) [1d20=7] 11 [MODIFIED BY RANGE INCREMENT (-2)]. MISSES Sarengar (AC FINAL: 6).

[Master] Kobold #10: Attack: Short Bow: (20-(d20)-10) [1d20=13] -3 [MODIFIED BY RANGE INCREMENT (-10)]. HITS Sarengar (AC FINAL: 6)!!!

[BiBo!!!] ((you need a better ac man))

[Master] Kobold #10: Damage v SM: Arrow; Flight: (1d6) [1d6=5] 5 added to: Sarengar

[Master] Kobold #9: Attack: Short Bow: (20-(d20)-10) [1d20=17] -7 [MODIFIED BY RANGE INCREMENT (-10)]. HITS Sarengar (AC FINAL: 6)!!!

[Master] Kobold #9: Damage v SM: Arrow; Flight: (1d6) [1d6=4] 4 added to: Sarengar

[Master] Kobold #8: Attack: Short Bow: (20-(d20)-8) [1d20=12] 0 [MODIFIED BY RANGE INCREMENT (-8)]. HITS Sarengar (AC FINAL: 6)!!!

[Master] Kobold #8: Damage v SM: Arrow; Flight: (1d6) [1d6=1] 1 added to: Sarengar

[Master] Kobold #7: Attack: Short Bow: (20-(d20)-8) [1d20=14] -2 [MODIFIED BY RANGE INCREMENT (-8)]. HITS Sarengar (AC FINAL: 6)!!!

[Master] Kobold #7: Damage v SM: Arrow; Flight: (1d6) [1d6=4] 4 added to: Sarengar

[Master] Kobold #6: Attack: Short Bow: (20-(d20)-8) [1d20=4] 8 [MODIFIED BY RANGE INCREMENT (-8)]. MISSES Sarengar (AC FINAL: 6).

[Master] Kobold #6: Damage v SM: Arrow; Flight: (1d6) [1d6=4] 4 added to: Sarengar

[Master] Kobold #5: Attack: Short Bow: (20-(d20)-6) [1d20=15] -1 [MODIFIED BY RANGE INCREMENT (-6)]. HITS Sarengar (AC FINAL: 6)!!!

[Master] Kobold #5: Damage v SM: Arrow; Flight: (1d6) [1d6=6] 6 added to: Sarengar

[Master] Kobold #3: Attack: Short Bow: (20-(d20)-6) [1d20=6] 8 [MODIFIED BY RANGE INCREMENT (-6)]. MISSES Sarengar (AC FINAL: 6).

[Branwyn (Lisa)] (you gave him damage on a miss)

[Master] Kobold #2: Attack: Short Bow: (20-(d20)-4) [1d20=20] -4 [MODIFIED BY RANGE INCREMENT (-4)]. HITS Sarengar (AC FINAL: 6)!!! [CRITICAL HIT_(Roll Again)_]

[Pilist (Master)] that is the damage for this one, thank you lisa

[Master] Kobold #2: Attack: Short Bow: (20-(d20)-4) [1d20=3] 13 [MODIFIED BY RANGE INCREMENT (-4)]. MISSES Sarengar (AC FINAL: 6).

[Master] Kobold #4: Attack: Short Bow: (20-(d20)-4) [1d20=4] 12 [MODIFIED BY RANGE INCREMENT (-4)]. MISSES Sarengar (AC FINAL: 6).

[Master] Kobold: Attack: Short Bow: (20-(d20)-4) [1d20=5] 11 [MODIFIED BY RANGE INCREMENT (-4)]. MISSES Sarengar (AC FINAL: 6).

[Master] Kobold #1: Attack: Short Bow: (20-(d20)-2) [1d20=14] 4 [MODIFIED BY RANGE INCREMENT (-2)]. HITS Sarengar (AC FINAL: 6)!!!

[Master] Kobold #1: Damage v SM: Arrow; Flight: (1d6) [1d6=1] 1 added to: Sarengar

[Master] Sarengar's Current Hit Points: adjusted to -2 (-25) - Dying

[Master] Bugbear #1: Attack: Short Bow: (17-(d20)-4-4) [1d20=8] 1 [MODIFIED BY RANGE INCREMENT (-4)] [MODIFIED BY SHOOTING INTO MELEE (-4)]. HITS Pilist (AC FINAL: 10)!!!

[Master] Bugbear #1: Damage v SM: Arrow; Flight: (1d6) [1d6=3] 3 added to: Pilist

[Master] Bugbear #2: Attack: Short Bow: (17-(d20)-2-4) [1d20=13] -2 [MODIFIED BY RANGE INCREMENT (-2)] [MODIFIED BY SHOOTING INTO MELEE (-4)]. HITS Pilist (AC FINAL: 10)!!!

[Master] Bugbear #2: Damage v SM: Arrow; Flight: (1d6) [1d6=1] 1 added to: Pilist

[Master] Bugbear #3: Attack: Short Bow: (17-(d20)-2-4) [1d20=14] -3 [MODIFIED BY RANGE INCREMENT (-2)] [MODIFIED BY SHOOTING INTO MELEE (-4)]. HITS Pilist (AC FINAL: 10)!!!

[Master] Bugbear #3: Damage v SM: Arrow; Flight: (1d6) [1d6=4] 4 added to: Pilist

[Master] Bugbear: Attack: Short Bow: (17-(d20)-2-4) [1d20=4] 7 [MODIFIED BY RANGE INCREMENT (-2)] [MODIFIED BY SHOOTING INTO MELEE (-4)]. HITS Pilist (AC FINAL: 10)!!!

[Master] Bugbear: Damage v SM: Arrow; Flight: (1d6) [1d6=6] 6 added to: Pilist

[Master] Pilist: No adjustments made.

[Pilist (Master)] after the second volley of arrows

[Pilist (Master)] Pilst gives a yelp and goes down

[Branwyn (Lisa)] (we aren't in combat mode - can't I start shooting magic missile or something? isn't that in range?)

[Pilist (Master)] Sarengar yells for help as he realizes he is going down

[Pilist (Master)] and range on Magic Missle is 30 yards

[Pilist (Master)] they are over 100 yards away still

[BiBo!!!] no its not

[Branwyn (Lisa)] (thought someone told me that is was insanely far - sorry)

[BiBo!!!] 60 + 10 per level

[Master] sorry

[BiBo!!!] yards

[Branwyn (Lisa)] (anyway - do we get actions like in combat?)

[BiBo!!!] its pretty far

[Master] then yes Bran can hit

[Master] and yes you can go now

[Master] they are not expecting a response so you can attack before they get off the next volley

[Branwyn (Lisa)] (so no initiative - we go last?)

[Master] we can roll Init if you want but you can just go now

[Branwyn (Lisa)] (and we all get to do something?)

[Master] yes

[BiBo!!!] just not much we can do at this range is all

[Branwyn (Lisa)] (I want to get Sarengar the hell out of there and Pilst too but am not sure what our actions are etc)

[Master] go for it

[Branwyn (Lisa)] (one action per person?)

[Master] yes

Indigo (Lisa) jumps out of the wagon and goes to Sarengar to start to pull him to the wagon

[Indigo (Lisa)] (can I get him in on this turn?)

[Master] yes

[Indigo (Lisa)] (can indigo jump back in after him?)

[Master] yes

[Master] Indigo moved 16'06".

[Master] Sarengar moved 14'10".

Indigo (Lisa) lifts Sarengar into the wagon and climbs in, "Someone bind his wounds!"

[Master] Indigo can

[Branwyn (Lisa)] (okay - just not sure how much I can do)

[Master] anyone grabbing Pilist?

[BiBo!!!] hes down?

[BiBo!!!] thoguht he was still standing

[Master] yes

Indigo (Lisa) rips up a sheet and binds Sarengar's wounds

[Master] a pin cusshion

[BiBo!!!] oh okay, then I guess llath will

[Indigo (Lisa)] (thank you)

[Master] Pilist moved 19'01".

[BiBo!!!] begrudgingly

[Master] Llathandryll moved 0'11".

[Master] Llathandryll targets Bugbear #2. Distance: 5'02"

[Master] Llathandryll targets Bugbear #1. Distance: 3'08"

[Master] anyone getting on the tller?

[Master] tiller?

[BiBo!!!] the what?

[Master] steer the ship

[BiBo!!!] oh... no. we have better things to do now than worry about steering

[Branwyn (Lisa)] (I say let them come to us)

Sarengar (Guy) whispers to Indigo and tells him to ram them and passes out

[BiBo!!!] koorin treats pilst as best she can

[BiBo!!!] healing check or is it automatic if she has healing?

[Master] autmatic

[BiBo!!!] okies

[Master] no worries on that

Branwyn (Lisa) peeks out the wagon looking for the biggest bugbear she can see to target

[BiBo!!!] yep, its probably not gonna matter pretty soon

[Master] yes you can see him

[Branwyn (Lisa)] Branwyn casts a spell against : Magic Missile: Magical bolts shoot forth, each doing (1d4+1) [1d4=2] 3 points of damage. The caster fires forth 1 at first level and an additional one for every second level after that until he fires 5 at 9th level. So assuming they are all going at one character for now, they deal (4d4+4) [4d4=2,4,3,4] 17 damage!

[Master (to GM only)] Bugbear #1's Current Hit Points: adjusted to 9 (-17) - Heavily Wounded

[Master] anythign else

[BiBo!!!] I think thats everyone this round

[Branwyn (Lisa)] (can we do anything else?)

[Master] making sure

[BiBo!!!] cept the assorted gypsies

[Master] so peeking out of the wagons

[Master] Tulip is waiting with the chaos ward

[Branwyn (Lisa)] (can I tell if I killed anyone?)

[Master] you saw you did damage but still standing

[Branwyn (Lisa)] (drat)

[Master] Time of Day: 06:43 PM. Day 26 Ko ___ se, Eap {Late Fall} 26th, 339 SKR.

[Master] so drifting aimlessly downstream

[Master] Barge moved 83'08".

[Master] Knarr moved 95'08".

[Master] Knarr moved 63'04".

[Master] you slowly drift

[Master] you can do one round of attacks

[BiBo!!!] current distance?

[Master] 90 yards or so

[Master] slowly getting closer

[Master] they are wary

[BiBo!!!] lol. wow. I just realized I have a rediculous range on my charm person. charming a kobold

[Master] ok

[BiBo!!!] Llathandryll casts a spell against : Charm Person: One person is charmed for a period of time based on their intelligence unless they save vs spell.

[Master] end one for ease of use

[BiBo!!!] -4 to the save btw

[Master] Kobold #1: Magical Spell save: (d20) [1d20=12] 12 - ROLL FAILED against 19!!

[BiBo!!!] well, thats one less arrow to worry about ftm

[Master] Bran doing a spell?

[Master] you can target on the Barge map by the wya

[Master] way

[Master] just remember range is totally different

Lisa is receiving the map Barge Deck...

Lisa has received the map Barge Deck.

[Lisa] Branwyn targets Branwyn. Distance: 0'00"

[Branwyn (Lisa)] (can I target 2 at once?)

[Master] yes up to as many missles as you have

[Lisa] Branwyn targets Bugbear #1. Distance: 21'02"

[Lisa] Branwyn targets Bugbear #2. Distance: 27'11"

[Branwyn (Lisa)] (I meant target in klooge - oh well two for 1 and 2 for 2)

[Branwyn (Lisa)] Branwyn casts a spell against Bugbear #2: Magic Missile: Magical bolts shoot forth, each doing (1d4+1) [1d4=4] 5 points of damage. The caster fires forth 1 at first level and an additional one for every second level after that until he fires 5 at 9th level. So assuming they are all going at one character for now, they deal (4d4+4) [4d4=4,3,3,4] 18 damage!

[Master (to GM only)] Bugbear #1's Current Hit Points: adjusted to 0 (-9) - Disabled

[Master (to GM only)] Bugbear #2's Current Hit Points: adjusted to 17 (-9) - Moderately Wounded

[Master] one dead

[Master] other wounded

[Master] anythign else?

[Branwyn (Lisa)] (now can Indigo steer this thing enough to even ram it?)

[Master] sure he can try

[Branwyn (Lisa)] (just don't want him to get as injured as Sarengar and we will have 2 mages and 2 priests)

[Master] well he has to stand there

[BiBo!!!] dont do it, he will just be destroyed by arrows

[BiBo!!!] and we will be down another fighitng arm

[Branwyn (Lisa)] (I think so too - we've got to knock off some more of these guys)

[Master] Ok, they pull to 60 yards away

[Master] Time of Day: 06:58 PM. Day 26 Ko ___ se, Eap {Late Fall} 26th, 339 SKR.

[Master] you can get a round of attacks in if you wish

[Master] you are only moving at river speed now down streams

[Master] slowly drifting is a broad circle

[Master] spiral

[BiBo!!!] alright, so they are gaining like 30 yards a round I guess

[BiBo!!!] charming another kobold

[BiBo!!!] Llathandryll casts a spell against : Charm Person: One person is charmed for a period of time based on their intelligence unless they save vs spell.

[Master] Sarengar had said they could move much faster earleri

[Master] Kobold: Magical Spell save: (d20) [1d20=19] 19 - ROLL SUCCEEDED against 19!!

[BiBo!!!] thats a fail

[Master] but that a fail

[Master] Kobold moved 1'08".

[Master] Kobold #1 moved 3'08".

[Master] Kobold moved 3'10".

[BiBo!!!] 2 less kobolds

[Master (to GM only)] Bugbear #1's Current Hit Points: adjusted to -10 (-10) - Dead

[Master] any other spells?

[Branwyn (Lisa)] (still on for continual light?)

[BiBo!!!] go for it

[BiBo!!!] it will confuse them if nothing else

Branwyn (Lisa) aims at the main mast

[BiBo!!!] definately will make their arrow fire more difficult

[BiBo!!!] also will screw up their night vision

[BiBo!!!] since they cant use it while in a light source

[BiBo!!!] so it might actually make them blind to us

[Branwyn (Lisa)] (wants me to target someone)

[BiBo!!!] nah, the mast is good

[BiBo!!!] masts dont get saves

[Branwyn (Lisa)] (klooge does)

[BiBo!!!] oh, just click whatever

[BiBo!!!] bob will handle the rest

[Branwyn (Lisa)] (choice of me or the bugbear)

[Branwyn (Lisa)] Branwyn casts a spell against Bugbear #2, Branwyn: Continual Light - Wizard: Create a permanent source of light which shines in a 60 foot radius.

[BiBo!!!] like I said, whatever. bob knows what we are doing :)

[Master] Knarr moved 61'06".

[Master] Knarr moved 65'06".

[Master] Knarr moved 84'01".

[Master] Knarr moved 62'04".

[Master] Knarr moved 40'10".

Lisa is receiving the map blank blue map...

Lisa has received the map blank blue map.

[Master] Knarr moved 88'06".

Lisa is receiving the map Barge Deck...

Lisa has received the map Barge Deck.

[Master] Knarr moved 111'08".

[Master] Barge moved 49'09".

[Master] there you go

[Master] like that right Lisa?

[Branwyn (Lisa)] (sure)

[Branwyn (Lisa)] (it is very bright)

[Master] full noon daylight

Lisa is receiving the map Barge Deck...

[Master] 30 yards away now

Lisa has received the map Barge Deck.

[Branwyn (Lisa)] (so what do we see on their ship now?)

[Master] yo usee a total of twelve kobols shielding their eyes now, two of them huddled off to the side

[Master] and three bugbears

[Master] they seem to be picking through the dead ones things

[Branwyn (Lisa)] (they are looting each other? lol)

[Master] as one of the bugbears is stearing the ship

[Master] easing closer to the barge

[BiBo!!!] ((hell we have looted our party members loads of times. no surprise there ;) ))

[BiBo!!!] ((I remember people fighting over what was on my body once))

[Master] how close are you letting them get before coming out of the wagons or doing something else?

[Branwyn (Lisa)] (you would think they would wait til the battle was over at least)

[BiBo!!!] ((we arent really doing much to them

[BiBo!!!] ((well, I am gonna keep going with the charm persons until I run out for now))

[BiBo!!!] so I have 2 more rounds of that

[Master] ok

[Branwyn (Lisa)] (60 yds away - I think we keep picking at them until they are too close for bows and arrows and we can really fight them)

[Master] you can just do both fo them

[BiBo!!!] koorin is hanging back, ready to heal

[BiBo!!!] Llathandryll casts a spell against : Charm Person: One person is charmed for a period of time based on their intelligence unless they save vs spell.

[BiBo!!!] Llathandryll casts a spell against : Charm Person: One person is charmed for a period of time based on their intelligence unless they save vs spell.

[Master] Kobold #4: Magical Spell save: (d20) [1d20=10] 10 - ROLL FAILED against 19!!

[Master] Kobold #2: Magical Spell save: (d20) [1d20=2] 2 - ROLL FAILED against 19!!

[Master] Kobold #4 and Kobold #2 moved 5'04".

[Master] Time of Day: 07:13 PM. Day 26 Ko ___ se, Eap {Late Fall} 26th, 339 SKR.

[Master] Barge moved 3'05".

[Master] Barge moved 50'02".

[Branwyn (Lisa)] Branwyn casts a spell against Bugbear #2: Magic Missile: Magical bolts shoot forth, each doing (1d4+1) [1d4=2] 3 points of damage. The caster fires forth 1 at first level and an additional one for every second level after that until he fires 5 at 9th level. So assuming they are all going at one character for now, they deal (4d4+4) [4d4=2,1,3,4] 14 damage!

[Master (to GM only)] Bugbear #2's Current Hit Points: adjusted to 14 (-3) - Moderately Wounded

[Branwyn (Lisa)] (all 4 at him)

[Master (to GM only)] Bugbear #2's Current Hit Points: adjusted to 3 (-11) - Massively Wounded

[Branwyn (Lisa)] (wanted him to die)

[BiBo!!!] ((good plan))

BiBo!!! is receiving the map Barge Deck...

BiBo!!! has received the map Barge Deck.

[Master] and then you see the Knarr quickly turn and swiftly come along side the barge

[Master] Bugbear #2 moved 8'02".

[Master] Bugbear #2 targets Wisewoman Thyme. Distance: 3'04"

[Master] Bugbear #2 targets Koorin. Distance: 2'05"

[Master] Bugbear #2 targets Tulip. Distance: 4'08"

[Master] Bugbear #2 targets Llathandryll. Distance: 1'04"

[Master] Bugbear #3 moved 30'04".

[Master] Bugbear #3 targets Marigold. Distance: 5'01"

[Master] Bugbear #3 targets Branwyn. Distance: 3'11"

[Master] Bugbear #3 targets Indigo. Distance: 2'10"

[Master] Bugbear #3 targets Tulip. Distance: 6'02"

[Master] Kobold #3, Kobold #5, Kobold #11, Kobold #10, Kobold #9, Kobold #8, Kobold #7 and Kobold #6 moved 8'09".

[Master] Kobold #3 targets Branwyn. Distance: 0'04"

[Master] Kobold #3 targets Indigo. Distance: 2'09"

[Master] Combat has begun!

[Master] ROUND: 0

[BiBo!!!] Llathandryll: Initiative: (d10+10+-2) [1d10=6] 14

[Indigo (Lisa)] Indigo: Initiative: ((d10+10++2)-10) [1d10=7] 9 [MODIFIED (-10)]

[BiBo!!!] Koorin: Initiative: ((d10+10++2)-10) [1d10=6] 8 [MODIFIED (-10)]

[Master] Bugbear: Initiative: ((d10+10+)+10) [1d10=9] 29 [MODIFIED (+10)]

[Master] Kobold: Initiative: (d10+10+) [1d10=6] 16

[Master] Kobold #1: Initiative: (d10+10+) [1d10=9] 19

[Master] Kobold #2: Initiative: (d10+10+) [1d10=2] 12

[Master] Kobold #3: Initiative: (d10+10+) [1d10=1] 11

[Master] Kobold #4: Initiative: (d10+10+) [1d10=7] 17

[Master] Kobold #5: Initiative: (d10+10+) [1d10=2] 12

[Master] Kobold #6: Initiative: (d10+10+) [1d10=10] 20

[Master] Kobold #7: Initiative: (d10+10+) [1d10=7] 17

[Master] Kobold #8: Initiative: (d10+10+) [1d10=8] 18

[Master] Kobold #9: Initiative: (d10+10+) [1d10=4] 14

[Master] Kobold #10: Initiative: (d10+10+) [1d10=8] 18

[Master] Kobold #11: Initiative: (d10+10+) [1d10=8] 18

[Master] Bugbear #1: Initiative: ((d10+10+)+10) [1d10=2] 22 [MODIFIED (+10)]

[Master] Bugbear #2: Initiative: ((d10+10+)+10) [1d10=6] 26 [MODIFIED (+10)]

[Master] Bugbear #3: Initiative: ((d10+10+)+10) [1d10=4] 24 [MODIFIED (+10)]

[Branwyn (Lisa)] Branwyn: Initiative: (d10+10+-2) [1d10=10] 18

[Master] ROUND: 1

[Master] INIT: 8 GOING: Koorin

[BiBo!!!] so.... can these guys see us in the wagons or what?

[Master] only know you are hiding in them

[Master] cannot see you

[Master] it is daylight around you right now because of their ship

[Master] at least outside of the wagons

[Master] Bugbear #1 moved 30'09".

[BiBo!!!] Koorin casts a spell against : Sanctuary: For (2+3) 5 rounds, people can't attack me unless they save vs spell.

[Master] INIT: 9 GOING: Indigo

[Indigo (Lisa)] Indigo moved 3'06".

[Sarengar (Guy)] ((lisa dont forget about phantasmal killer))

[Indigo (Lisa)] (thank you)

[Lisa] Indigo targets Kobold #5. Distance: 0'04"

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+16-(d20+1))-2-2) [1d20=17] -6 [MODIFIED (-2)]. HITS Kobold #5 (AC FINAL: 7)!!!

[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=3] 6 [MODIFIED (+3)] added to: Kobold #5

[Master] the bug bear is right there next to Indigo

[Master] you see that

[Indigo (Lisa)] (yes - but since I am only one out of wagon I thopught it would be nice not to have 10 creatures attack me)

[Master] ok

[Master] just making usre

[Master (to GM only)] Kobold #5's Current Hit Points: adjusted to -5 (-6) - Dying

[Indigo (Lisa)] (and I'm not done)

[Master] nods, you can attack it also

[Lisa] Indigo targets Kobold #3. Distance: 2'02"

[Master] 120 degree arc for attacks

[Indigo (Lisa)] Indigo: Attack: Military Pick: ((+16-(d20+1))+2+2) [1d20=7] 12 [MODIFIED (+2)]. MISSES Kobold #3 (AC FINAL: 7).

[Master] or not if you so desire

[Master] INIT: 11 GOING: Kobold #3

[Master] Kobold #3: Attack: Dagger, thrown: (20-(d20+0)) [1d20=11] 9. MISSES Branwyn (AC FINAL: 6).

[Master] INIT: 12 GOING: Kobold #5

[Master] INIT: 14 GOING: Llathandryll

[BiBo!!!] so.... theres the bugbear in front of me right? is there a door between us or what?

[BiBo!!!] an opening?

[Master] yes

[BiBo!!!] which? door or opening?

[Master] a door that is partially open

[Master] you can see it and attack it

[Master] it can try to attack you but you each have cover

[Branwyn (Lisa)] (it is very nearly dead and everything)

[BiBo!!!] ((yeah, but I dont have any melee weapons, just a sling))

[BiBo!!!] Llathandryll casts a spell against : Grease: I make a 10'x10' square or 1 item slippery for (3+5) 8 rounds.

[Master] Bugbear #2: Magical Spell save: (d20) [1d20=4] 4 - ROLL FAILED against 16!!

[BiBo!!!] :: salutes the bugbear ::

[Master] INIT: 14 GOING: Kobold #9

[Master] Bugbear #3 moved 2'09".

[Master] Bugbear #3 no longer targets Marigold.

[Master] Bugbear #3 no longer targets Tulip.

[Master] Kobold #9 moved 4'09".

[Master] Kobold #9 targets Marigold. Distance: 0'06"

[Master] Kobold #9 targets Tulip. Distance: 2'10"

[Master] Bugbear #3 moved 3'00".

[Master] Bugbear #3 targets Marigold. Distance: 5'07"

[Master] Bugbear #3 targets Tulip. Distance: 4'09"

[Master] Kobold #9: Attack: Dagger: (20-(d20+0)) [1d20=1] 19. MISSES Marigold (AC FINAL: 10).

[Master] INIT: 17 GOING: Kobold #7

[Master] Kobold #7 moved 2'08".

[Master] Kobold #7 targets Branwyn. Distance: 2'04"

[Master] Kobold #7 targets Indigo. Distance: 0'01"

[Master] Kobold #7: Attack: Dagger, thrown: (20-(d20+0)+2) [1d20=13] 9 [MODIFIED BY FLANKING (+2)]. MISSES Indigo (AC FINAL: 4).

[Master] INIT: 18 GOING: Branwyn

[Lisa] Branwyn targets Bugbear #3. Distance: 5'10"

[Branwyn (Lisa)] Branwyn casts a spell against Bugbear #3: Phantasmal Killer: For (7) 7 rounds, an illusionary 4 hd monster attacks the target, if it hits, the target dies.

[BiBo!!!] I am back at the keyboard.

[Llathandryll (BiBo!!!)] ((roll 1d20-17 to see the ac you hit))

[Branwyn (Lisa)] (not sure how this works in klooge)

[Branwyn (Lisa)] (that simple?)

[Llathandryll (BiBo!!!)] ((yep))

[Master] jsut a sec

[Llathandryll (BiBo!!!)] ((4 hd monster has 17 thac0))

[Master] I am getting a message saying an error has occured

[Llathandryll (BiBo!!!)] love those

[Master] goign to shut down and bring it back up

[Branwyn (Lisa)] I killed klooge

BiBo!!! has left the game on Fri Aug 12 21:13:46 EDT 2011

[Master] ==== Gaming session started: Fri Aug 12 21:14:15 EDT 2011 ====

[Master] ==== Gaming session started: Fri Aug 12 21:15:39 EDT 2011 ====

[Master] Phanstasmal Killer moved 12'00".

[Master] Phantasmal Killer moved 28'01".

[Master] Phantasmal Killer targets Bugbear #2. Distance: 6'04"

[Master] Phantasmal Killer moved 27'10".

[Master] Phantasmal Killer targets Kobold #8. Distance: 5'04"

[Master] Phantasmal Killer no longer targets Bugbear #2.

[Master] Phantasmal Killer targets Kobold #7. Distance: 3'10"

[Master] Phantasmal Killer targets Bugbear #3. Distance: 1'00"

[Master] Phantasmal Killer targets Kobold #6. Distance: 5'05"

Guy has joined the game on Fri Aug 12 21:17:24 EDT 2011

Guy is receiving the map Barge Deck...

[Master] Phantasmal Killer moved 3'11".

[Master] Phantasmal Killer targets Kobold #8. Distance: 1'05"

[Master] Phantasmal Killer targets Kobold #7. Distance: 0'11"

[Master] Phantasmal Killer targets Kobold #6. Distance: 1'06"

Guy has received the map Barge Deck.

Lisa has joined the game on Fri Aug 12 21:18:47 EDT 2011

Lisa is receiving the map Barge Deck...

Lisa has received the map Barge Deck.

[Lisa] (nice killer icon)

[Master] marco is having trouble reconnecting

[Master] and thank you, that is what killed Klooge

[Master] it got scared

[Branwyn (Lisa)] lol

[Master] INIT: 18 GOING: Kobold #11

[Master] Kobold #11 moved 1'08".

[Master] Kobold #11 targets Marigold. Distance: 4'00"

[Master] Kobold #11 targets Wisewoman Thyme. Distance: 5'08"

[Master] Kobold #11 targets Tulip. Distance: 0'02"

[Master] Kobold #11 targets Llathandryll. Distance: 6'01"

[Master] Kobold #11: Attack: Dagger: ((20-(d20+0))-1) [1d20=16] 3 [MODIFIED (-1)]. HITS Tulip (AC FINAL: 10)!!!

[Master] Kobold #11: Damage v SM: Dagger: (d4) [1d4=3] 3 added to: Tulip

[Master] INIT: 18 GOING: Kobold #10

[Master] Kobold #10 moved 4'08".

[Master] Kobold #10 targets Marigold. Distance: 0'01"

[Master] Kobold #10 targets Tulip. Distance: 1'05"

[Master] Kobold #10: Attack: Dagger: ((20-(d20+0))-1) [1d20=18] 1 [MODIFIED (-1)]. HITS Marigold (AC FINAL: 10)!!!

BiBo!!! has joined the game on Fri Aug 12 21:22:43 EDT 2011

BiBo!!! is receiving the map Barge Deck...

[Master] Kobold #10: Damage v SM: Dagger: (d4) [1d4=3] 3 added to: Marigold

[Master] INIT: 18 GOING: Kobold #8

[Branwyn (Lisa)] (doesn't it get to try to hit after I cast it?)

[Master] Kobold #8 moved 6'03".

[Master] Kobold #8 targets Branwyn. Distance: 3'02"

[Master] Kobold #8 targets Indigo. Distance: 0'01"

[Master] Kobold #8: Attack: Dagger: ((20-(d20+0))-1) [1d20=6] 13 [MODIFIED (-1)]. MISSES Indigo (AC FINAL: 4).

[Master] INIT: 20 GOING: Kobold #6

[Master] Kobold #6 moved 1'01".

[Master] Kobold #6 targets Branwyn. Distance: 0'09"

[Master] Kobold #6 targets Indigo. Distance: 0'02"

[Master] Kobold #6: Attack: Dagger, thrown: ((20-(d20+0))-1) [1d20=15] 4 [MODIFIED (-1)]. HITS Branwyn (AC FINAL: 6)!!!

[Master] Kobold #6: Damage v SM: Dagger, thrown: (d4) [1d4=2] 2 added to: Branwyn

[Master] INIT: 24 GOING: Bugbear #3

[Master] and yes to Lisa it will attempt to hit it but on that Bugbear's Init which is now

[Master] Branwyn's Current Hit Points: adjusted to 23 (-2) - Lightly Wounded

[Master] Marigold: No adjustments made.

[Master] Tulip's Current Hit Points: adjusted to 15 (-3) - Lightly Wounded

BiBo!!! has received the map Barge Deck.

[Master] Phantasmal Killer: Attack: Natural Attack: (17-(d20+0)) [1d20=12] 5. HITS Bugbear #3 (AC FINAL: 5)!!!

[Master] save verus death right?

[Master] Bugbear #3: Paralysis, Poison or Death save: (d20) [1d20=11] 11 - ROLL FAILED against 13!!

[Branwyn (Lisa)] (I think if it hits it's dead)

[Branwyn (Lisa)] (but that works too)

[Master (to GM only)] Bugbear #3's Current Hit Points: adjusted to -11 (-37) - Dead

[Master] INIT: 26 GOING: Bugbear #2

[Branwyn (Lisa)] (if it suceeds the subject dies of fright)

[Guy] looked like the only savce was to disbelieve it

[Master] (1d20) [1d20=20] 20

[Master] Bugbear #2 moved 4'10".

[Master] Bugbear #2 moved 78'00".

[Master] ROUND: 2

[Indigo (Lisa)] (Hey! are we close enough to board?)

[BiBo!!!] ((seeing as how they boarded us, I would assume so))

[Master] INIT: 8 GOING: Koorin

[Master] yes you can follow themover

[Master] the bugbear at least retreated back to the Knarr

[Master] the kobolds are still clustered around Indigo and in the wagons

[BiBo!!!] ((koorin is gonna sit tight)

[Master] INIT: 9 GOING: Indigo

[Indigo (Lisa)] (I know - no help)

[Indigo (Lisa)] (I just don't want that ship to get away)

[Indigo (Lisa)] Branwyn! You have to kill the kobolds! I'm going after the bugbears

Indigo (Lisa) goes over to the bugbear ship

[Master] Kobold #2 moved 26'07".

[Master] Kobold #4 moved 4'03".

[Master] Kobold #1 moved 15'08".

[Master] Kobold moved 8'06".

[Master] Bugbear moved 34'09".

[Indigo (Lisa)] (Can I see to target?)

[Master] Bugbear #2 moved 10'08".

[Master] Indigo has the wounded bugbear there

[Master] the one steering the Knarr is unwounded did not come over

[Indigo (Lisa)] And a cat?

[Master] adn the four frozen Kobolds

[Master] and a cat, grins

[Indigo (Lisa)] Indigo moved 9'02".

[Guy] a cat?

[Lisa] Indigo targets Bugbear #2. Distance: 0'11"

[BiBo!!!] ((the cat is probably the strongest of them all))

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+16-(d20+1))-2-2) [1d20=7] 4 [MODIFIED (-2)]. HITS Bugbear #2 (AC FINAL: 5)!!!

[Indigo (Lisa)] Indigo: Damage v L: Goblin Sword: ((1d8)+3) [1d8=5] 8 [MODIFIED (+3)] added to: Bugbear #2

[Master (to GM only)] Bugbear #2's Current Hit Points: adjusted to -5 (-8) - Dying

[BiBo!!!] ((the cat is what will kill us!))

[Lisa] Indigo targets Cat. Distance: 1'11"

[Indigo (Lisa)] Indigo: Attack: Military Pick: ((+16-(d20+1))+2+2) [1d20=11] 8 [MODIFIED (+2)]. MISSES Cat (AC FINAL: 6).

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+16-(d20+1))-2-2) [1d20=20] -9 [MODIFIED (-2)]. HITS Cat (AC FINAL: 6)!!! [CRITICAL HIT_(Roll Again)_]

[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=2] 5 [MODIFIED (+3)] added to: Cat

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+16-(d20+1))-2-2) [1d20=11] 0 [MODIFIED (-2)]. HITS Cat (AC FINAL: 6)!!!

[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=2] 5 [MODIFIED (+3)] added to: Cat

[Master] INIT: 11 GOING: Kobold #3

[Master (to GM only)] Cat's Current Hit Points: adjusted to -6 (-10) - Dying

[Indigo (Lisa)] (yay)

[Master] Kobold #3: Attack: Dagger: ((20-(d20+0))-1) [1d20=17] 2 [MODIFIED (-1)]. HITS Branwyn (AC FINAL: 6)!!!

[BiBo!!!] ((with its little needle claws and bad grammar/.spelling))

[Master] Kobold #3: Damage v SM: Dagger: (d4) [1d4=4] 4 added to: Branwyn

Lisa is receiving the map Barge Deck...

Lisa has received the map Barge Deck.

[Master] Branwyn's Current Hit Points: adjusted to 19 (-4) - Moderately Wounded

[Master] INIT: 14 GOING: Llathandryll

[Branwyn (Lisa)] (anything you can do would be nice)

[BiBo!!!] Llathandryll casts a spell against : Scare: Creatures who are of 6 hit dice or less fall to the ground in fear. Elves, half-elves and priests are allowed a save.

[Guy] nom nom nom

[Master] remember deck is greased there

[Branwyn (Lisa)] (that is more than nice)

[BiBo!!!] yep, not leaving the wagon ftm. trying to scare as many of those kobolds as possible

[Master] INIT: 14 GOING: Kobold #9

[BiBo!!!] has a 15 ft radius. trying not to catch our people in it

[Master] Kobold #9: Attack: Dagger: ((20-(d20+0))-1) [1d20=16] 3 [MODIFIED (-1)]. HITS Marigold (AC FINAL: 10)!!!

[Master] Kobold #9: Damage v SM: Dagger: (d4) [1d4=2] 2 added to: Marigold

[Master] Marigold: No adjustments made.

[Master] INIT: 17 GOING: Kobold #7

[Master] INIT: 18 GOING: Branwyn

[Master] how long does scare last?

[Branwyn (Lisa)] Branwyn moved 17'02".

[Lisa] Branwyn targets Kobold #11. Distance: 0'06"

[BiBo!!!] 1d4+ something rounds hold on

[Master] Kobold #3 moved 1'02".

[Master] Kobold #6 moved 0'11".

[Master] wait Bran

[Branwyn (Lisa)] Branwyn: Attack: Pointy: (18-(d20+0)) [1d20=10] 8. MISSES Kobold #11 (AC FINAL: 7).

[Master] INIT: 18 GOING: Kobold #11

[Master] just looked at that scare

[BiBo!!!] (1d4+5) [1d4=3] 8 rounds

[Master] it does not affect any of them

[Master] they are all 20+ feet away

[BiBo!!!] why not?

[Master] so did Bran want to stay there and attack the ones around her?

[Branwyn (Lisa)] (should have affected the three in the other wagons then)

[Master] they cannot see it

[BiBo!!!] just the blue ones right? those are the ones I was aiming for

[Master] have to be able to see them

[Master] but those blue ones are more than 20 feet away

[Guy] range is 30yuds +10yds per lvl

[BiBo!!!] what he said

[Master] Marco just said 15 feet

[BiBo!!!] the radius is 15 feet

[BiBo!!!] aoe

[Master] oh

[Master] sorry

[Master] ok

[Master] then things are good how they are now then

[Master] Kobold #11 targets Branwyn. Distance: 0'02"

[Master] Kobold #11: Attack: Dagger: ((20-(d20+0))-1) [1d20=14] 5 [MODIFIED (-1)]. HITS Branwyn (AC FINAL: 6)!!!

[Master] Kobold #11: Damage v SM: Dagger: (d4) [1d4=3] 3 added to: Branwyn

[Master] Branwyn's Current Hit Points: adjusted to 16 (-3) - Moderately Wounded

[Master] INIT: 18 GOING: Kobold #10

[Master] INIT: 26 GOING: Bugbear #2

Lisa is receiving the map Knarr...

Lisa has received the map Knarr.

[Master] Bugbear: Initiative: ((d10+10+)+10) [1d10=2] 22 [MODIFIED (+10)]

[Master] Initiative changed from 29 to 22.

[Master] ROUND: 3

[Master] he is steering the Knarr away from the barge, trying to put space between you

[Master] INIT: 8 GOING: Koorin

[Master] Barge moved 52'10".

[Master] INIT: 9 GOING: Indigo

[Indigo (Lisa)] Indigo moved 24'08".

[Lisa] Indigo targets Bugbear. Distance: 1'04"

[BiBo!!!] is marigold dead or dying?

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+16-(d20+1))-2-2) [1d20=18] -7 [MODIFIED (-2)]. HITS Bugbear (AC FINAL: 5)!!!

[Indigo (Lisa)] Indigo: Damage v L: Goblin Sword: ((1d8)+3) [1d8=5] 8 [MODIFIED (+3)] added to: Bugbear

[Indigo (Lisa)] Indigo: Attack: Military Pick: ((+16-(d20+1))+2+2) [1d20=15] 4 [MODIFIED (+2)]. HITS Bugbear (AC FINAL: 5)!!!

[Indigo (Lisa)] Indigo: Damage v L: Military Pick: ((1d4)+3+2) [1d4=3] 8 [MODIFIED (+2)] added to: Bugbear

[Master] INIT: 14 GOING: Llathandryll

[Master (to GM only)] Bugbear's Current Hit Points: adjusted to 10 (-16) - Heavily Wounded

Lisa is receiving the map Barge Deck...

Lisa has received the map Barge Deck.

[BiBo!!!] welp, for now the best thing is to protect the fallen.

[BiBo!!!] I am back at the keyboard.

[Llathandryll (BiBo!!!)] ::waves his hands, causing all his allies to vanish with a pop!::

[Llathandryll (BiBo!!!)] Llathandryll casts a spell against : Improved Phantasmal Force: I make an illusion with minor sounds for as long as I concentrate.

[Llathandryll (BiBo!!!)] ((I can affect 400 sq feet, so should be plenty to make everyone invisibile as long as I concentrate))

[Branwyn (Lisa)] (if we attack the spell is lost on us?)

[Master] nods

[Llathandryll (BiBo!!!)] ((nope, its different from normal invis))

[Master] adn again Tulip and Marigold are not protected as they are inside of wagons

[Llathandryll (BiBo!!!)] ((though they would get a save to disbelieve. why not? they are in range))

[Branwyn (Lisa)] (love the conflicting opinions)

[Master] you have to be able to see them to cover them

[Master] and it is a phantasmal force of the surrounding areas

[Master] so you are making the inside of your wagon look like pillows, etc

[Master] Bran being out side is still ok

[Master] but if she attack, it is obvious that the door does not have a dagger

[Master] you can make her look like a bugbear for example, but then not protect the others

[Llathandryll (BiBo!!!)] ((yeah, so they get a save, but still not automatic dispel like normal invis))

[Guy] that would give them a bonus to disbelieve the spell

[Master] true

[Branwyn (Lisa)] (so I am invisible at the moment)

[Llathandryll (BiBo!!!)] ((the difference here is I have to concentrate, cant just have it go on auto for 24 hours))

[Master] it does work on the ones in teh wagon

[Master] no worries there

[Master] in your wagon

[Master] INIT: 14 GOING: Kobold #9

[Master] rummaging throught things

[Llathandryll (BiBo!!!)] ((yeah, but I was hoping to save mari with it))

[Master] INIT: 18 GOING: Branwyn

[Llathandryll (BiBo!!!)] ((still kobolds are pretty weak, you should be able to kill them in a hit or two))

[Branwyn (Lisa)] (so if I cast no one will see it and will stay doorlike)

[Master] potentially yes

[Llathandryll (BiBo!!!)] ((and with the illusion going, you should get bonuses to hit since they arent expecting you to hit them))

[Branwyn (Lisa)] (was thinking hit the bugbear so Indigo can get back here next turn of his)

[Master] if you have somethign that can hit at 100 feet or so

[Llathandryll (BiBo!!!)] ((just dont leave the boat))

[Llathandryll (BiBo!!!)] ((or you will leave the illusion area))

[Branwyn (Lisa)] (lightning bug - 85 yds)

[Master] ok

[Master] roll damage and I will apply it

[Branwyn (Lisa)] (so targeting bugbear on knarr)

[Branwyn (Lisa)] Branwyn casts a spell against : Lightning Bug: a missile of electrical energy shoots forth, doing (1d6+1+1*7) [1d6=2] 10 points of damage up to +10. It's damage can be transferred through any conductor that touches the body.

[Master (to GM only)] Bugbear's Current Hit Points: adjusted to 0 (-10) - Disabled

Lisa is receiving the map Knarr...

Lisa has received the map Knarr.

[Master] INIT: 18 GOING: Kobold #11

Indigo (Lisa) looks around confused as Bugbear drops

[Master] Kobold #11: Rod, Staff or Wand save: (d20) [1d20=10] 10 - ROLL FAILED against 18!!

[Master] mage is gone so starts rummaging through things

[Master] INIT: 18 GOING: Kobold #10

[Master] grabs a handful of stuff and tries to leave

[Master] Kobold #10 moved 7'07".

[Master] Kobold #10 targets Branwyn. Distance: 2'06"

[Kobold #10 (Master)] screech as it sees the Knarr sailing away without him

[Master] INIT: 22 GOING: Bugbear

[Master (to GM only)] Bugbear's Current Hit Points: adjusted to -1 (-1) - Dying

[Master] ROUND: 4

[Master] INIT: 8 GOING: Koorin

[Master] INIT: 9 GOING: Indigo

Indigo (Lisa) pushes bugbear aside and starts to try to turn knarr back towards the barge

[Master] Ok

[Master] we will see how that works next round

[Master] INIT: 14 GOING: Llathandryll

[Indigo (Lisa)] lol

Lisa is receiving the map Barge Deck...

[Llathandryll (BiBo!!!)] concentrating

Lisa has received the map Barge Deck.

[Master] INIT: 14 GOING: Kobold #9

[Master] Kobold #9 moved 6'02".

[Master] Kobold #9 targets Branwyn. Distance: 3'06"

[Kobold #9 (Master)] gibbering and pointing

[Master] INIT: 18 GOING: Branwyn

[Master] three kobolds around Bran, two apparently do not see her

[Lisa] Branwyn no longer targets Kobold #11.

[Master] the other one in the waggon is obviously puzzled and peering out to see what the comotion is about

[Lisa] Branwyn targets Kobold #11. Distance: 0'02"

[Branwyn (Lisa)] Branwyn: Attack: Pointy: (18-(d20+0)) [1d20=9] 9. MISSES Kobold #11 (AC FINAL: 7).

[Master] INIT: 18 GOING: Kobold #11

[Master] Kobold #11: Rod, Staff or Wand save: (d20) [1d20=20] 20 - ROLL SUCCEEDED against 18!!

[Master] AEOIRUEORKJ!!!!

[Master] Kobold #11: Attack: Dagger: ((20-(d20+0))-1) [1d20=4] 15 [MODIFIED (-1)]. MISSES Branwyn (AC FINAL: 6).

[Master] INIT: 18 GOING: Kobold #10

[Master] Kobold #10 moved 9'02".

[Master] Kobold #10 no longer targets Branwyn.

[Master] Kobold #10 no longer targets Tulip.

[Master] goes over the the four kobolds cowering near the end and KICKS them

[Master] jabbering at them obviously trying to get them to get moving

[Master] ROUND: 5

Lisa is receiving the map Knarr...

Lisa has received the map Knarr.

[Master] so at this point it is apparent that the Kobolds know the bugbear is dead, they are trying to escape with loot and they are upset the Knarr left without them

[Master] they seem to think there is only Branwyn to deal with

[Master] now Indigo, any sort of sailing at all?

[Guy] a heal my kingdom for a heal

[Indigo (Lisa)] (he can only fix the boat)

[Master] Ok

[Indigo (Lisa)] (so he will try to sail)

[Master] so he can try to steer the ship with the current and just ignore the sails

[Master] he has four charmed Kobolds, on board also

[Indigo (Lisa)] (just get back to the barge - he doesn't care how)

[Indigo (Lisa)] (but will they listen to anyone besides Llathandryll?)

[Guy] Ramming Speed Mr Kobold

[Master] Barge moved 63'03".

[Llathandryll (BiBo!!!)] ((probably not))

[Master] Barge moved 30'00".

[Master] so at this point Indigo has the Knar about 30 feet away from the barge

[Master] but the barge is still spiraling

[Master] and is now pointed back upstreams

[Indigo (Lisa)] (hopefully kobolds will think knarr is returning)

[Master] INIT: 8 GOING: Koorin

[Master] INIT: 9 GOING: Indigo

[Master] they are on the port side, blocked by teh wagons from seeing this

[Master] Bran can see it over the wagon but the rest cannot

[Indigo (Lisa)] (can he drop anchor and swim over? it's only 30 feet)

[Master] he can drop anchor or swim over

[Master] each is a round

Indigo (Lisa) drops anchor and hopes Branwyn can hold out a little bit longer

BiBo!!! is receiving the map Barge Deck...

[Master] INIT: 14 GOING: Llathandryll

BiBo!!! has received the map Barge Deck.

Lisa is receiving the map Barge Deck...

Lisa has received the map Barge Deck.

[Llathandryll (BiBo!!!)] still a couple of kobolds right?

[Branwyn (Lisa)] (three)

[Master] three

[Master] two outside one in the waggon

[Llathandryll (BiBo!!!)] :: adds several scrags to the illusion. they pop out of the water and growl at the kobolds menacingly::

[Master] INIT: 14 GOING: Kobold #9

[Master] Kobold #9 moved 9'01".

[Master] Kobold #9 no longer targets Branwyn.

[Master] Kobold #9 no longer targets Tulip.

[Master] INIT: 18 GOING: Branwyn

[Master] Kobold #8: Magical Spell save: (d20) [1d20=3] 3 - ROLL FAILED against 19!!

[Master] Kobold #9: Magical Spell save: (d20) [1d20=20] 20 - ROLL SUCCEEDED against 19!!

[Branwyn (Lisa)] Branwyn: Attack: Pointy: (18-(d20+0)) [1d20=17] 1. HITS Kobold #11 (AC FINAL: 7)!!!

[Branwyn (Lisa)] Branwyn: Damage v SM: Pointy: (1d4) [1d4=3] 3 added to: Kobold #11

[Master] Kobold #6: Magical Spell save: (d20) [1d20=19] 19 - ROLL SUCCEEDED against 19!!

[Master] INIT: 18 GOING: Kobold #11

[Branwyn (Lisa)] (finally hit something)

[Master] Kobold #6: Initiative: ((d10+10+)-10) [1d10=4] 4 [MODIFIED (-10)]

[Master] Initiative changed from 20 to 4.

[Master] Kobold #9: Initiative: ((d10+10+)-10) [1d10=2] 2 [MODIFIED (-10)]

[Master] Initiative changed from 14 to 2.

[Master (to GM only)] Kobold #11's Current Hit Points: adjusted to 0 (-3) - Disabled

[Branwyn (Lisa)] (oh joy)

[Master] INIT: 18 GOING: Kobold #10

[Master] Kobold #10 moved 1'01".

[Master] ROUND: 6

[Master] so they are kicking and hitting the other kobolds to break them out of their trance,

Guy is receiving the map Barge Deck...

[Master] two are aware now two are still frozen

Guy has received the map Barge Deck.

[Master] four out there still trying to get off the barge

[Master] Barge moved 11'06".

[Indigo (Lisa)] (dammit! who has the net)

[Indigo (Lisa)] (totally forgot about that thing)

[Master] Barge moved 30'04".

[Master] and SLAM

[Master] everyone trying to stand up make a save versus wands to keep your feet

[Master] and teh barge spins around and SLAMS into the Knarr

[Indigo (Lisa)] Indigo: Rod, Staff or Wand save: (d20) [1d20=16] 16 - ROLL SUCCEEDED against 9!!

[Master] Kobold #5: Rod, Staff or Wand save: (d20) [1d20=5] 5 - ROLL FAILED against 18!!

[Master] Kobold #10: Rod, Staff or Wand save: (d20) [1d20=11] 11 - ROLL FAILED against 18!!

[Master] Kobold #9: Rod, Staff or Wand save: (d20) [1d20=15] 15 - ROLL FAILED against 18!!

[Master] Kobold #8: Rod, Staff or Wand save: (d20) [1d20=20] 20 - ROLL SUCCEEDED against 18!!

[Master] Kobold #7: Rod, Staff or Wand save: (d20) [1d20=12] 12 - ROLL FAILED against 18!!

[Master] Kobold #6: Rod, Staff or Wand save: (d20) [1d20=14] 14 - ROLL FAILED against 18!!

[Branwyn (Lisa)] Branwyn: Rod, Staff or Wand save: (d20) [1d20=1] 1 - ROLL FAILED against 9!!

[Llathandryll (BiBo!!!)] Llathandryll: Rod, Staff or Wand save: (d20) [1d20=19] 19 - ROLL SUCCEEDED against 11!!

[Llathandryll (BiBo!!!)] Koorin: Rod, Staff or Wand save: (d20) [1d20=5] 5 - ROLL FAILED against 11!!

[Master] so all the Kobolds fall to the deck

[Master] branwyn falls to the deck

[Master] Indigo keeps his feet

[Master] can leap over to the barge or lash the two ships together

[Master] his choice

[Master] INIT: 2 GOING: Kobold #9

[Master] INIT: 4 GOING: Kobold #6

[Master] INIT: 8 GOING: Koorin

[Master] INIT: 9 GOING: Indigo

[Master] spending the round standing up

[Master] Indigo moved 1'07".

[Branwyn (Lisa)] (knarr is anchored so think it's best for Indigo go kill some kobolds)

[Master] so that is where he reboards the barge

[Indigo (Lisa)] (can he go over and kill something please)

[Master] you can move 30 feet and still get one attack

[Master] or 60 feet and no attacks

[Indigo (Lisa)] Indigo moved 12'01".

[Indigo (Lisa)] Indigo moved 18'03".

[Lisa] Indigo targets Kobold #9. Distance: 4'06"

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+16-(d20+1))-2-2) [1d20=3] 8 [MODIFIED (-2)]. MISSES Kobold #9 (AC FINAL: 7).

[Master] INIT: 14 GOING: Llathandryll

[Master] llath can do things he made is save

[Master] but that save blew his concentration on that spell

[Llathandryll (BiBo!!!)] :: continues concentrating on scrags to scare off some of the kobolds and keeping us hidden::

[Llathandryll (BiBo!!!)] no it didnt, I have concentration prof

[Master] raises an eyebrow

[Llathandryll (BiBo!!!)] well, I still need to make a check, but I can take damage with it and still cast

[Master] make that check

[Llathandryll (BiBo!!!)] Llathandryll: Concentration check: (d20) [1d20=8] 8 - ROLL FAILED against 7!!

[Master] ok

[Master] so are you casting again this round?

[Llathandryll (BiBo!!!)] well, can I?

[Guy] it still lasts 2 more rds

[Master] you can cast this round yes

[Master] but is a new spell

[Llathandryll (BiBo!!!)] okay, though as guy says, the illusion still lasts a little longer

[Master] I understand that

[Llathandryll (BiBo!!!)] lets see... just kobolds right? ja, continual light to blind one

[Llathandryll (BiBo!!!)] Llathandryll casts a spell against : Continual Light - Wizard: Create a permanent source of light which shines in a 60 foot radius.

[Master] Kobold #9: Magical Spell save: (d20) [1d20=18] 18 - ROLL FAILED against 19!!

[Llathandryll (BiBo!!!)] one of the uninjured ones

[Guy] sorry all my eyes just wont stay open any more

[Llathandryll (BiBo!!!)] okies, nights

[Guy] i will be in next week

[Branwyn (Lisa)] okay

[Guy] night all

[Branwyn (Lisa)] goodnight

[Master] night Guy

Guy has left the game on Fri Aug 12 22:20:49 EDT 2011

[Master] INIT: 18 GOING: Branwyn

[Branwyn (Lisa)] Branwyn moved 11'08".

[Lisa] Branwyn targets Kobold #10. Distance: 0'05"

[Branwyn (Lisa)] Branwyn: Attack: Pointy: (18-(d20+0)) [1d20=19] -1. HITS Kobold #10 (AC FINAL: 7)!!!

[Branwyn (Lisa)] Branwyn: Damage v SM: Pointy: (1d4) [1d4=3] 3 added to: Kobold #10

[Master (to GM only)] Kobold #10's Current Hit Points: adjusted to 1 (-3) - Heavily Wounded

[Master] INIT: 18 GOING: Kobold #10

[Master] Kobold #10: Attack: Short Sword: ((20-(d20+0))-1) [1d20=1] 18 [MODIFIED (-1)]

[Master] Kobold #10 targets Branwyn. Distance: 0'05"

[Master] Kobold #10: Attack: Short Sword: ((20-(d20+0))-1) [1d20=12] 7 [MODIFIED (-1)]. MISSES Branwyn (AC FINAL: 6).

[Master] ROUND: 7

[Master] INIT: 2 GOING: Kobold #9

[Master] Kobold #9 moved 4'01".

[Master] Kobold #9 targets Branwyn. Distance: 0'01"

[Master] Kobold #9 targets Indigo. Distance: 0'05"

[Master] Kobold #9: Attack: Short Sword: ((20-(d20+0))-1) [1d20=6] 13 [MODIFIED (-1)]. MISSES Branwyn (AC FINAL: 6).

[Master] INIT: 4 GOING: Kobold #6

[Kobold #7 (Master)] aieieieeieiieeiee

[Master] INIT: 8 GOING: Koorin

[Indigo (Lisa)] (didn't I kill #10?)

[Master] no he is still up

[Master] INIT: 9 GOING: Indigo

[Indigo (Lisa)] (3 put the other one down - pouts)

[Master] grins

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+16-(d20+1))-2-2) [1d20=13] -2 [MODIFIED (-2)]. HITS Kobold #9 (AC FINAL: 7)!!!

[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=2] 5 [MODIFIED (+3)] added to: Kobold #9

[Master (to GM only)] Kobold #9's Current Hit Points: adjusted to -1 (-5) - Dying

[Lisa] Indigo targets Kobold #7. Distance: 4'08"

[Indigo (Lisa)] Indigo: Attack: Military Pick: ((+16-(d20+1))+2+2) [1d20=12] 7 [MODIFIED (+2)]. HITS Kobold #7 (AC FINAL: 7)!!!

[Indigo (Lisa)] Indigo: Damage v SM: Military Pick: ((1d4+1)+3+2) [1d4=2] 8 [MODIFIED (+2)] added to: Kobold #7

[Master] INIT: 14 GOING: Llathandryll

[Master (to GM only)] Kobold #7's Current Hit Points: adjusted to -4 (-8) - Dying

[Llathandryll (BiBo!!!)] I am guessing I cant hit anyone with a sling from where I am right?

[Kobold #6 (Master)] right

[Kobold #6 (Master)] the last kobold not being attacked drops to his hands and knees

[Llathandryll (BiBo!!!)] welp, grease is still there and I am out of magic, so guess I am done until the grease is over. should be another round or so

[Master] INIT: 18 GOING: Branwyn

[Kobold #6 (Master)] groveling to Indigo and Branwyn

[Lisa] Branwyn no longer targets Kobold #10.

[Lisa] Branwyn targets Kobold #10. Distance: 0'05"

[Branwyn (Lisa)] Branwyn: Attack: Pointy: (18-(d20+0)) [1d20=7] 11. MISSES Kobold #10 (AC FINAL: 7).

[Master] INIT: 18 GOING: Kobold #10

[Kobold #10 (Master)] aieieieei eieieeieie

[Kobold #10 (Master)] drops to hands and knees groveling

[Kobold #10 (Master)] begging for mercy

[Master] ROUND: 8

[Branwyn (Lisa)] (and he shall receive only death - no witnesses tonight)

[Master] INIT: 4 GOING: Kobold #6

[Master] INIT: 8 GOING: Koorin

[Master] INIT: 9 GOING: Indigo

[Master] and teh light goes out as that kobold dies

[Indigo (Lisa)] (seriously - two are begging and we can't understand them?)

[Master] yes

[Master] they might understand common but they are not speaking it

[Master] two others are there cowering from the spell still

[Indigo (Lisa)] (we have to kill these guys? they are not good in any way possible)

[Master] they are not good

[Master] you do not have to kill them

[Master] you can keep them prisoner

[Master] you have four on the Knarr right now

[Indigo (Lisa)] (indigo's language prof doesn't work here?)

[Master] no

[Llathandryll (BiBo!!!)] ((we can absorb them into our group, or kill them))

[Master] you can talk to them in common see if they understand

[Indigo (Lisa)] Indigo moved 4'08".

[Master] you can put them in Sarengars canoe and let them drift off

[Master] you can do what ever you want

[Indigo (Lisa)] Do you understand me? Nod if you can

[Kobold #6 (Master)] nods

[Indigo (Lisa)] Your Bugbear pirate masters are dead and you are all alone

[Kobold #6 (Master)] trembles

[Indigo (Lisa)] Can you sail the knarr?

[Kobold #6 (Master)] nods

[Indigo (Lisa)] Do you want to live?

[Kobold #6 (Master)] nods vigerously

[Kobold #6 (Master)] tail twitches

[Indigo (Lisa)] Then we shall tie the barge to the knarr and you shall sail her on to budgeford

[Indigo (Lisa)] I shall be watching and if you cross me you will die

[Kobold #6 (Master)] trembles, shaking

[Indigo (Lisa)] BUT

[Indigo (Lisa)] if you help us, you shall live and we shall let you go

[Kobold #6 (Master)] keeps still

Indigo (Lisa) puffs out his chest feeling very powerful

[Indigo (Lisa)] Do you agree?

[Kobold #6 (Master)] nods quickly

[Kobold #6 (Master)] kicks out at the one close by

[Indigo (Lisa)] Good. We need to get to town. Let us be off at once.

[Kobold #6 (Master)] ok

[Branwyn (Lisa)] (the dreaded ok)

[Master] Indigo can herd them over to the Knarr

[Master] tie off the barge to teh rear of the ship

[Master] Koorin can do any heals

[Master] Bugbear #2 moved 44'11".

[Master] Bugbear moved 45'11".

[Master] Bugbear #2 moved 69'02".

[Llathandryll (BiBo!!!)] okies, how many people are in need of healing to get to walking wounded?

[Branwyn (Lisa)] (we need to loot bugbears)

[Master] Kobold #10 moved 25'06".

[Master] Kobold #8 moved 23'07".

[Master] Kobold #6 moved 21'08".

[Master] Cat moved 50'09".

[Branwyn (Lisa)] (Indigo is about fine - he doesn't need anything)

[Master] Pilst and Sarengar

[Master] Marigold is dead

[Branwyn (Lisa)] (totally dead? that sucks)

[Llathandryll (BiBo!!!)] okies

[Llathandryll (BiBo!!!)] Koorin casts a spell against : Cure Light Wounds: You're healed (-1d8) [1d8=8] -8 points.

[Llathandryll (BiBo!!!)] Koorin casts a spell against : Cure Light Wounds: You're healed (-1d8) [1d8=2] -2 points.

[Llathandryll (BiBo!!!)] so they are both up to walking wounded

[Llathandryll (BiBo!!!)] Koorin casts a spell against : Orison: I can create (3+3) 6 (max 9) minor effects.

[Llathandryll (BiBo!!!)] 6 to bran and I am out

[Branwyn (Lisa)] (can we reverse the continual light on the knarr?)

[Llathandryll (BiBo!!!)] would require another casting which I dont have

[Master] Branwyn's Current Hit Points: adjusted to 22 (6) - Lightly Wounded

[Branwyn (Lisa)] (I do)

[Master] Sarengar's Current Hit Points: adjusted to 1 (3) - Massively Wounded

[Llathandryll (BiBo!!!)] then, by all means

[Branwyn (Lisa)] Branwyn casts a spell against : Continual Light - Wizard: Create a permanent source of light which shines in a 60 foot radius.

[Master] Sarengar XP award: 142. Next level in 11798.

[Master] Llathandryll XP award: 142. Next level in 18683.

[Master] Koorin XP award: 71. Next level in 2949.

[Master] Branwyn XP award: 142. Next level in 10067.

[Master] Indigo XP award: 71. Next level in 6774.

[Branwyn (Lisa)] (that's all the exp that was worth?)

[Llathandryll (BiBo!!!)] lol

[Llathandryll (BiBo!!!)] yeah, kobolds are like 7 each or something, bugbears not much more

[Llathandryll (BiBo!!!)] like 100 each or something

[Llathandryll (BiBo!!!)] split 5 ways, it isnt much

[Branwyn (Lisa)] (let loot the bugbears)

[Branwyn (Lisa)] (and kobolds for that matter)

[Llathandryll (BiBo!!!)] ((and the knar for that matter))

[Master] Ok

[Branwyn (Lisa)] (oh yeah)

[Master] so you are up to this point

[Branwyn (Lisa)] (and we need a damage report on both ships)

[Master] gathering up treasure from the kobolds and bugbears

[Master] you can limp along downstream tied together

[Master] until you make it to budgeford

[Master] let me see what the treasure is then you can dock

[Branwyn (Lisa)] (yup)

[Master] a small pile of coins from all of them

[Llathandryll (BiBo!!!)] of course

[Llathandryll (BiBo!!!)] each or total?

[Branwyn (Lisa)] (even the bugbears?)

[Branwyn (Lisa)] (okay - so collect the coins and toss the corpses overboard)

[Llathandryll (BiBo!!!)] bugbears and kobolds are both pretty weak. bugbears are just a little bigger. course even weak critters in large numbers can destroy you))

[Branwyn (Lisa)] (then we can search the knarr after we dock)

[Master] 237 CP 42 SP 22 GP and 31 PP total from all of them

[Branwyn (Lisa)] (but they own a knarr they must be somewhat successful)

[Llathandryll (BiBo!!!)] ((or they stole it))

[Master] and it was just a normal cat to catch mice on board the ship by the way

[Branwyn (Lisa)] lol

[Llathandryll (BiBo!!!)] ((might have a base somewhere with more treasure))

[Branwyn (Lisa)] oh well

[Llathandryll (BiBo!!!)] ((I still kill the cat))

[Llathandryll (BiBo!!!)] ((drown it in the river))

[Master] Indigo can make a shipbuilding check

[Master] to see what damage the two ships took

[Indigo (Lisa)] Indigo: Shipwright check: (d20) [1d20=10] 10 - ROLL SUCCEEDED against 11!!

[Master] Knarr took 6 points of damage the barge took 2

[Llathandryll (BiBo!!!)] ((what would their total normally be?))

[Indigo (Lisa)] (but both seaworthy so it's all good)

[Master] Knarr has 48 and the Barge has 9

[Master] so the Knarr is in much better shape

[Llathandryll (BiBo!!!)] ((woah, the barge is made of balsa wood))

[Indigo (Lisa)] If we can get one to Rivers Bend Indigo can work on it there)

[Master] Barge is worth 500 gp

[Master] the Knarr is worth 6,000 GP

[Llathandryll (BiBo!!!)] ((the knarr is worth more than anything else))

[Indigo (Lisa)] (was almost thinking giving the barge to the gypsies)

[Indigo (Lisa)] (they have had rotten luck this trip)

[Master] want to pull into Budgeford first thing next week?

[Master] so Guy can be there?

[Llathandryll (BiBo!!!)] ((well, they will probably die on their own. theres only like 3 left))

[Master] will start the night that way, then quick over night with healing then see what happenes

[Indigo (Lisa)] definitely

[Indigo (Lisa)] sounds good

[Llathandryll (BiBo!!!)] okies. until next week then

[Lisa] goodnight

[Lisa] oh and everyone for rp

[Master] Indigo XP award: 100. Next level in 6674.

[Master] Branwyn XP award: 150. Next level in 9917.

[Master] Koorin XP award: 75. Next level in 2874.

[Master] Llathandryll XP award: 150. Next level in 18533.

[Master] Sarengar XP award: 150. Next level in 11648.

[Lisa] goodnight!

[Master] we are playing next week

[Master] not the week after

Lisa has left the game on Fri Aug 12 22:57:27 EDT 2011

[Llathandryll (BiBo!!!)] okies

[Master] have fun!

[Llathandryll (BiBo!!!)] laters

BiBo!!! has left the game on Fri Aug 12 22:57:49 EDT 2011


XP awarded