Main / Aug1409

Aug 14 09 - Trade Wars

[BOB] ==== Gaming session started: Fri Aug 14 18:29:02 EDT 2009 ====

Fritz] has joined the game on Fri Aug 14 18:31:12 EDT 2009

Fritz] is receiving the map Base Map DDD...

Fritz] has received the map Base Map DDD.

[BOB] Howdy Sir

[Fritz] Hiya. Internet issues tonight?

[BOB] not that i know of

[BOB] been working on the game

[Fritz] Oh I tried to log on earlier...and couldn't...Ahhh

[Fritz] Question...

[BOB] did you get a message?

[Fritz] Was there something wrong with the MILF reference?

[Fritz] No what message?

[BOB] when you log in should get a message saying I am working on the game

[BOB] oh well

[Fritz] I saw you blocked out part of it? Is it a bad word?

[BOB] what question

[BOB] oh yeah

[Fritz] REally?

[BOB] we have some 12 year olds

[BOB] reading the site

[BOB] so just making it a bit easier for the parents

[BOB] I don't have an issue with it

[BOB] especially here in chat

[Fritz] Uhmmm.... What does it mean if you don't mind telling me? I feel stupid as I saw it on a TV show and thought it was a reference to medicinal marijuana

[BOB] mother I would like to ........

[Fritz] ?

[Fritz] wow...Sorry I didn't know...LOL...I do feel stupid now

[BOB] have sex with

[BOB] but starts with an F

[Fritz] I figured it out

[BOB] grins

[BOB] is ok

[Fritz] Miriam is here over my shoulder and told me what it meant as I was asking you

[BOB] because she is one?

[BOB] wink

[Fritz] She is laughing her ass off at how naive I can be

[Fritz] LOL

[BOB] so Mike is in theroy on the way over

[BOB] and Marco will be here tonight

[Fritz] AWESOME

[BOB] John is in Orlando goign to try to log in

Fritz] is receiving the map Ambush Area...

Fritz] has received the map Ambush Area.

[BOB] left a message with Kaz

[BOB] so not quite sure who is here or not tonight

[Fritz] What's John doing in Orlando?

[BOB] had to drive up with Mom to take julie's kids home

[Fritz] I am confused. I thought they lived in the same area as you

[BOB] Julie is in Orlando

[BOB] and you know Mom can get lost on a one way street

[Fritz] Brain fart

[Fritz (to GM only)] ] Character sheet for Val'Iant Le Quella modified: Magic Item Summary - DELETED: Ring of Wizardry. doubles 2nd level, (will be returned to Paul), null.

[Fritz (to GM only)] ] Character sheet for Mentor modified: Magic Item Summary - DELETED: Ring of spell holding, (will be returned to Paul), null.

[Fritz (to GM only)] ] Character sheet for Mentor modified: Notes - CHANGED.

[Fritz (to GM only)] ] Character sheet for Val'Iant Le Quella modified: Notes - CHANGED.

[Fritz (to GM only)] ] Character sheet for Val'Iant Le Quella modified: Temporary Modifiers - ADDED: ADDED: ADDED: ADDED: -2. ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED:

[Fritz] Switched around who had what ring.

[BOB] nods

[Fritz (to GM only)] ] Character sheet for Val'Iant Le Quella modified: Magical Abilities - CHANGED: 2 -- Maximum: 1 (2), CHANGED: 2 -- Current: 1 (2). Spells - CHANGED: Cantrip -- Level: 1 (0), CHANGED: Cantrip -- Cast Level: 1 (0), CHANGED: Cantrip -- # Memorized: 0 (4), CHANGED: Displace Self -- # Memorized: 1 (2),

[Fritz] Made more sense this way.

[Fritz] So how many encounters do we have left?

[BOB] let me check

[BOB] 14

[Fritz (to GM only)] ] Character sheet for Mentor modified: Magical Abilities - CHANGED: 2 -- Maximum: +6+6 (+6),

[BOB] that includes the bridges and stairs and scree slope

[BOB] so 10

[Fritz (to GM only)] ] Character sheet for Mentor modified: Magical Abilities - CHANGED: 2 -- Maximum: +12 ( normal 6) (+6+6),

[BOB] some small some normal one or two large ones

[Fritz] Have you ever seen the 2 madigascar movies?

[Fritz (to GM only)] ] Character sheet for Mentor modified: Magical Abilities - CHANGED: 2 -- Maximum: +12 (+12 ( normal 6)),

[BOB] no

[BOB] parts of # one

[BOB] but that is all

[Fritz (to GM only)] ] Character sheet for Mentor modified: Magical Abilities - CHANGED: 2 -- Maximum: 12 (+12), Spells - DELETED: null, null, null, null, null, null, null, null, null, null.

[BOB] did you get the chance to look over the Missing Island stuff on the week off

[Fritz] I did the week before but didn't see anything so havent relooked. I will check it out in a minute. Can you send me the web site again?

[BOB] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.TradeWars

[Fritz] Yes I had read them before. That is where I came up with the bad MILF joke.

[BOB] ok

[BOB] I am trying to make sure that everyone can get to the info they want to help set up planning etc.

john2] has joined the game on Fri Aug 14 18:56:00 EDT 2009

john2] is receiving the map Base Map DDD...

john2] has received the map Base Map DDD.

[BOB] and there he is!

[BOB] I will order food quickly as you are getting organized

[BOB] then i will answer John's questions

[john2] what is our quest

[Fritz] To find the Holy Grail

[Fritz (to GM only)] ] Character sheet for Mentor modified: Magical Abilities - CHANGED: 2 -- Current: 12 (6). DELETED: Levitate, 1, 0. DELETED: Know Alignment, 1, 0. DELETED: Detect Magic, 1, 0. Spells - DELETED: null, null, null, null, null, null, null, null, null, null. CHANGED: Blur -- # Memorized: 1 (0), CHANGED: Drawmij's Breath of Life -- # Memorized: 1 (0), CHANGED: Goblin Chaser -- # Memorized: 1 (0), CHANGED: Improved Phantasmal Force -- # Memorized: 1 (0), CHANGED: Melf's Acid Arrow -- # Memorized: 1 (0), CHANGED: Vocalize -- # Memorized: 1 (0),

[john2] well then I am out, I know I am not pure at heart

[Fritz] So John do you want to play one of my characters or Ventolis?

[Fritz] Who said we would succeed?

[BOB] back

[john2] Ventolis, please

[BOB] ok

[john2] your characters are so.... complicated

[BOB] there you go John, he is now a PC

[john2] how long before we play play

[BOB] when ever the two of you want to

[BOB] I have the standard drow ambush ready for you from the Monster Manual

[BOB] # appearing - 50

[john2] brb

[Fritz] Ceratain Chance of Death....Small chance of success...So what are we waiting for?

[BOB] grins

[BOB] have not seen the new movie yet

[john2] so what level and class am I?

[BOB] what do you want to do with him John?

[BOB] make him your potential replacement?

[BOB] or just a temporary thing

[Fritz] That is the line that Gimli uses in Return of the King. Just before they attack Sauron at his gate

[BOB] and build a new gnome or what ever later?

[john2] I do not want him to be my permenant, I was thinking of making him available for Kaz as a henchman

[BOB] and Fritz that is pulled from Star Trek

[john2] but not sure she care

[BOB] the crossover movie

[BOB] picard and kirk talking

[Fritz] Bob I have spent the passed 3 weeks doing nothing but watching movies ALL DAY LONG!!

[BOB] the situation is grim

[john2] that is the quote

[BOB] not sure there are that many good movies out there

[Fritz] There aren't

[BOB] and ok John

[BOB] so then he is a gnome thief illusionist

[BOB] level 4/4

[BOB] you can have at it

[john2] sure, plenty of time

[BOB] he has so far tended to use his illusions to hide himself

[Fritz] John Kaz was going to speak with dead and and ask Paul if he is willing to have Finglas resurect or reincarnate him. Are you willing for either?

[john2] I'll role play that when the time comes

[john2] would not want to spoil the fun

[Fritz] Tell me NOW Damnit!!!!

[john2] "Who?

[BOB] brb restroom and drinks in some order

[Fritz] I want to know!!!

[john2] "Where am I"

[Fritz] hehehe

[john2] I must be in heaven, Morria your here too?

[john2] ] ((4d6/2)+(4d4/2)) [4d6=3,1,2,6; 4d4=1,3,4,4] 12

[john2] i do not see the character

john2] is receiving the map Ambush Area...

john2] has received the map Ambush Area.

[Fritz (to GM only)] ] Character sheet for Mentor modified: Spells - DELETED: null, null, null, null, null, null, null, null, null, null. CHANGED: Gaze Reflection -- Expression: Duration: {2+ $W} rds The gazereflection spell creates a shimmering, mirrorlike area of air before the wizard that moves with the caster. Any gaze attack, such as thatof a basilisk, eyes of charming, a vampire's gaze, the 6th-level eyebite spell, and so on,is reflected back upon the gazer if the gazer tries to make eye contact with the spellcaster (thespellcaster suffers no effects from the gaze attack). Such creatures receive a saving throwvs. their own gaze effect. The spell does not affect vision or lighting and is not effectiveagainst creatures whose effect comes from being gazed upon (such as a medusa). Only active gaze attacks are blocked by this spell. (a),

[john2] boy did I reduce my chances of living long enough to be a henchman

Kaz] has joined the game on Fri Aug 14 19:10:31 EDT 2009

Kaz] is receiving the map Base Map DDD...

Kaz] has received the map Base Map DDD.

[BOB] welcome Kaz

[Kaz] Hello, gentlemen

[BOB] looks around quickly for the intruders

[BOB] who else is here?

[john2] "Hello Lady"

[john2] ] (4d6) [4d6=1,4,2,4] 11

[john2] ] (4d6) [4d6=3,1,4,6] 14

[john2] ] (4d6) [4d6=4,4,3,6] 17

[john2] ] (4d6) [4d6=3,1,2,3] 9

[john2] ] (4d6) [4d6=3,4,4,3] 14

[john2] ] (4d6) [4d6=4,2,6,5] 17

[Kaz] sorry, if we're just doing miscellaneous stuff right now, I'm going to go put dinner in the oven

[BOB] In case you did not read Kaz, John is goign to use Ventolis as a character till you get out of the Underdark (or death which ever comes first)

[Kaz] I'm STARVING

[BOB] go

[Kaz] okies, sounds good

[BOB] can not have you waste away

[Fritz (to GM only)] ] Character sheet for Val'Iant Le Quella modified: Spells - CHANGED: Cantrip -- Level: 1 (0), CHANGED: Cantrip -- Cast Level: 1 (0), CHANGED: Cantrip -- # Memorized: 0 (4), CHANGED: Cat's Grace -- Expression: Duration: 1 hr. (Alteration) Level: 2 Range: touch Components: V,S,M Duration: 1 hr./level Casting Time: 2 Area of Effect: 1 creature Saving Throw: None Just as a strength spell can increase a subject’s physical power for a time, cat’s grace can enhance a subject’s Dexterity. All abilities and skills that are Dexterity based may be affected by an enhanced Dexterity score, including a subject’s reaction adjustment, missile attack adjustment, defensive adjustment, Dexterity based proficiency scores, and adjustments to thief abilities. The exact amount of Dexterity gained depends on the subject’s class; multi classed characters use the most favorable die. Class Dexterity Gain Rogue 1d8 points Warrior 1d6 points Wizard 1d6 points Priest 1d4 points The spell cannot confer a Dexterity score of 20 or more, and it is not cumulative with any other Dexterity enhancing magical or psionic power. Subjects without Dexterity scores gain a –1 bonus to AC and a +1 to attack rolls with missiles for the duration of the spell. The material component for this spell is a few whiskers from an elven cat. (a), CHANGED: Detect Magic -- Expression: (a), CHANGED: Grease -- Expression: Range: 10 yds. Duration: {3+ $L} rds: Area of Effect: 10 x 10 ft. Saving Throw: Special A grease spellcovers a material surface with a slippery layer of a fatty, greasy nature. Any creature entering the area or caught in it when thespell is cast must save vs. spell or slip, skid, and fall. Those who successfully save canreach the nearest nongreased surface by the end of the round. Those who remain in the area areallowed a saving throw each round until they escape the area. The DM should adjustsaving throws by circumstance; for example, a creature charging down an incline that issuddenly greased has little chance to avoid the effect, but its ability to exit the affectedarea is almost assured! The spell can also be used to create a greasy coating on an item--a rope,ladder rungs, weapon handle, etc. Material objects not in use are always affected by thisspell, while creatures wielding or employing items receive a saving throw vs. spell to avoidthe effect. If the initial saving throw is failed, the creature immediately drops the item. Asaving throw must be made each round the creature attempts to use the greased item. The castercan end the effect with a single utterance; otherwise, it lasts for three rounds plus oneround per level. The materialcomponent of the spell is a bit of pork rind or butter. (a),

[Kaz] yeah, like there's any chance of that happening...

[Kaz] I figure I can live a good two months off my body fat.

[Fritz] Uhm... I thought she was going to do the speak with dead here and then we find out Bob?

[BOB] that too Fritz

[Kaz] I am away from the keyboard.

[BOB] but she can set that up in a moment

[Fritz] Gotcha

[john2] what does it matter, Fin is not here yet

[BOB] and John still can work on that

[BOB] and when Mike does show up

[BOB] we will be able to work on that

[Fritz] Oh by the way Bob will I ever get to bring in my Battle rager or has that been ruled out?

[BOB] not totally ruled out yet

[Fritz] Ok.

[BOB] but holding off till we get through Deep Dark Dangerous

[BOB] and we see who needs a character

[Fritz] Sure

[BOB] etc

[BOB] brb

[BOB] b

[BOB] anyone remember Guy's rotation in weeks?

[Fritz] (($/2)(1d4+1)) [1d4=1] -1points of damage.

[john2] it is my turn to kill him this week

[BOB] grins

[john2] or is that just make fun f him?

[BOB] I thought he was in sync with us for now, on off on

[Fritz] (($l/2)(1d4+1)) [1d4=4] -1

[BOB] no game next week, then playing every week as far as I know till November

[BOB] and our normal Thanksgiving question

[Fritz] ($l/2(1d4+1)) [1d4=4] -1

[john2] are you trying to say something Fritz?

[Fritz (to GM only)] ] Character sheet for Val'Iant Le Quella modified: Spells - CHANGED: Cantrip -- Level: 1 (0), CHANGED: Cantrip -- Cast Level: 1 (0), CHANGED: Cantrip -- # Memorized: 0 (4), CHANGED: Grease -- # Memorized: 0 (1), DELETED: Magic Missle, 1, 1, a, 0, 1, null, null, null, null.

[Fritz] ] Val'Iant Le Quella casts a spell against : Magic Missile: Against creatures, each missile inflicts (4/2(1d4+1)) [1d4=1] 0.18181818181818182points of damage.

[Fritz] ROFLMAO

[BOB] the extremely precise mage

[Fritz (to GM only)] ] Character sheet for Val'Iant Le Quella modified: Spells - CHANGED: Cantrip -- Level: 1 (0), CHANGED: Cantrip -- Cast Level: 1 (0), CHANGED: Cantrip -- # Memorized: 0 (4), CHANGED: Magic Missile -- Expression: Against creatures, each missile inflicts {($WL/2)(1d4+1)}points of damage. ( Against creatures, each missile inflicts {$WL/2(1d4+1)}points of damage.), CHANGED: Magic Missile -- # Memorized: 1 (+0),

[john2] just set the number of missles and change it when he goes up

[Fritz] ] Val'Iant Le Quella casts a spell against : Magic Missile: Against creatures, each missile inflicts ((4/2)(1d4+1)) [1d4=1] 2.02points of damage.

[john2] (4/2*1d4+1)) [1d4=3] -1

[john2] (4/2*(1d4+1)) [1d4=1] 4

[Kaz] I am back at the keyboard.

[Kaz] here

[BOB] and so is this a week with or without Guy?

[Kaz] out

[john2] she always has giy

[john2] guy

[Kaz] he's 3-11 tonight

[Fritz (to GM only)] ] Character sheet for Val'Iant Le Quella modified: Spells - CHANGED: Cantrip -- Level: 1 (0), CHANGED: Cantrip -- Cast Level: 1 (0), CHANGED: Cantrip -- # Memorized: 0 (4), CHANGED: Magic Missile -- Expression: Against creatures, each missile inflicts (2)(1d4+1)points of damage. ( Against creatures, each missile inflicts {($WL/2)(1d4+1)}points of damage.),

[BOB] so that is a no

[BOB] grins

[Fritz (to GM only)] ] Character sheet for Val'Iant Le Quella modified: Spells - CHANGED: Cantrip -- Level: 1 (0), CHANGED: Cantrip -- Cast Level: 1 (0), CHANGED: Cantrip -- # Memorized: 0 (4), CHANGED: Magic Missile -- # Memorized: 1 (+0),

[Kaz] I said out :)

[Fritz] ] Val'Iant Le Quella casts a spell against : Magic Missile: Against creatures, each missile inflicts ((2)(1d4+1)) [1d4=1] -1points of damage.

[BOB] DOH

[BOB] sorry

[john2] I guess it is too late to make Vent a Bafoon

[BOB] and how was everyone's week off?

[BOB] and yes to that John, too late

[Fritz (to GM only)] ] Character sheet for Val'Iant Le Quella modified: Spells - CHANGED: Cantrip -- Level: 1 (0), CHANGED: Cantrip -- Cast Level: 1 (0), CHANGED: Cantrip -- # Memorized: 0 (4), CHANGED: Magic Missile -- Expression: Against creatures, each missile inflicts {2*(1d4+1)}points of damage. ( Against creatures, each missile inflicts (2)(1d4+1)points of damage.), CHANGED: Magic Missile -- # Memorized: 1 (+0),

[BOB] so Fritz and Kaz how did you want to do the speak with dead?

[Fritz] Boring as hell Bob

[Fritz] ] Val'Iant Le Quella casts a spell against : Magic Missile: Against creatures, each missile inflicts (2*(1d4+1)) [1d4=3] 8points of damage.

[BOB] chuckles

[Kaz] umm, I figured I'd cast and speak

[Kaz] *cough*

[Kaz] is there another way?

[BOB] normally you plan what to ask

[BOB] but you do have John here to do the answers

[john2] the dead can be uncoperative

[Kaz] I thought the plan was to ask if Paul was okay with Finglas raising him

[john2] snicker snicker

[john2] I love roleplaying dead people

[Fritz (to GM only)] ] Character sheet for Val'Iant Le Quella modified: Spells - CHANGED: Cantrip -- Level: 1 (0), CHANGED: Cantrip -- Cast Level: 1 (0), CHANGED: Cantrip -- # Memorized: 0 (4), CHANGED: Magic Missile -- Expression: Against creatures, each missile inflicts (1d4+1)+(1d4+1)points of damage. ( Against creatures, each missile inflicts {2*(1d4+1)}points of damage.), CHANGED: Magic Missile -- # Memorized: 1 (+0),

[Fritz] ] Val'Iant Le Quella casts a spell against : Magic Missile: Against creatures, each missile inflicts ((1d4+1)+(1d4+1)) [1d4=3; 1d4=1] 6points of damage.

[Kaz] *turns on Moirra's big, puppy-dog eyes* Would Paul be uncoopertive to Moirra?

[john2] "he could not pick me up with helo"

[BOB] jus tso you know Kaz

[john2] oh I already brought that up to Fritz

[BOB] the quote from the spell is " such creatures are as evasive as possible when questioned.

[BOB] the dead tend to give extremely brief and limited answer, often cryptic,

Kaz] is receiving the map Ambush Area...

Kaz] has received the map Ambush Area.

[BOB] and to take questions literaly

[john2] got my answer

[john2 (to BOB only)] you will give me some lea way?

[Fritz (to GM only)] ] Character sheet for Val'Iant Le Quella modified: Spells - CHANGED: Cantrip -- Level: 1 (0), CHANGED: Cantrip -- Cast Level: 1 (0), CHANGED: Cantrip -- # Memorized: 0 (4), CHANGED: Magic Missile -- Expression: 2 missiles. Against creatures, each missile inflicts (1d4+1)+(1d4+1)points of damage.Range:{60+ 10$WL} yds. ( Against creatures, each missile inflicts (1d4+1)+(1d4+1)points of damage.), CHANGED: Magic Missile -- # Memorized: 1 (+0),

[Fritz] ] Val'Iant Le Quella casts a spell against : Magic Missile: 2 missiles. Against creatures, each missile inflicts ((1d4+1)+(1d4+1)) [1d4=3; 1d4=3] 8points of damage.Range:(60+104) 164 yds.

[BOB (to john2 only)] of course you can stay in the spirit of the spell

[john2 (to BOB only)] can I say "what, Kylia's dead?"

[BOB (to john2 only)] yes

[BOB] so when Kaz and Fritz are ready

[Fritz (to GM only)] ] Character sheet for Val'Iant Le Quella modified: Spells - CHANGED: Cantrip -- Level: 1 (0), CHANGED: Cantrip -- Cast Level: 1 (0), CHANGED: Cantrip -- # Memorized: 0 (4), CHANGED: Grease -- Expression: Range: 10 yds. Duration: {3+$L} rds: Area of Effect: 10 x 10 ft. Saving Throw: Special A grease spellcovers a material surface with a slippery layer of a fatty, greasy nature. Any creature entering the area or caught in it when thespell is cast must save vs. spell or slip, skid, and fall. Those who successfully save canreach the nearest nongreased surface by the end of the round. Those who remain in the area areallowed a saving throw each round until they escape the area. The DM should adjustsaving throws by circumstance; for example, a creature charging down an incline that issuddenly greased has little chance to avoid the effect, but its ability to exit the affectedarea is almost assured! The spell can also be used to create a greasy coating on an item--a rope,ladder rungs, weapon handle, etc. Material objects not in use are always affected by thisspell, while creatures wielding or employing items receive a saving throw vs. spell to avoidthe effect. If the initial saving throw is failed, the creature immediately drops the item. Asaving throw must be made each round the creature attempts to use the greased item. The castercan end the effect with a single utterance; otherwise, it lasts for three rounds plus oneround per level. The materialcomponent of the spell is a bit of pork rind or butter. (Range: 10 yds. Duration: {3+ $L} rds: Area of Effect: 10 x 10 ft. Saving Throw: Special A grease spellcovers a material surface with a slippery layer of a fatty, greasy nature. Any creature entering the area or caught in it when thespell is cast must save vs. spell or slip, skid, and fall. Those who successfully save canreach the nearest nongreased surface by the end of the round. Those who remain in the area areallowed a saving throw each round until they escape the area. The DM should adjustsaving throws by circumstance; for example, a creature charging down an incline that issuddenly greased has little chance to avoid the effect, but its ability to exit the affectedarea is almost assured! The spell can also be used to create a greasy coating on an item--a rope,ladder rungs, weapon handle, etc. Material objects not in use are always affected by thisspell, while creatures wielding or employing items receive a saving throw vs. spell to avoidthe effect. If the initial saving throw is failed, the creature immediately drops the item. Asaving throw must be made each round the creature attempts to use the greased item. The castercan end the effect with a single utterance; otherwise, it lasts for three rounds plus oneround per level. The materialcomponent of the spell is a bit of pork rind or butter. ), CHANGED: Magic Missile -- Expression: 2 missiles. Against creatures, each missile inflicts (1d4+1)+(1d4+1)points of damage.Range:{60+ 10*$WL} yds. (2 missiles. Against creatures, each missile inflicts (1d4+1)+(1d4+1)points of damage.Range:{60+ 10$WL} yds.), CHANGED: Magic Missile -- # Memorized: 1 (+0),

[BOB] go on an cast just before you tuck in for the night

[BOB] so you can have your full spells the next day afterwards

[Kaz] ] Moirra casts a spell against : Speak with Dead: I may speak with the recently deceased and ask a few questions.

[Fritz] ] Val'Iant Le Quella casts a spell against : Magic Missile: 2 missiles. Against creatures, each missile inflicts ((1d4+1)+(1d4+1)) [1d4=1; 1d4=2] 5points of damage.Range:(60+10*4) 100 yds.

[john2 (to BOB only)] and with ventrolis, there is no realy customization, just skills and spells?

[BOB (to john2 only)] right

[Fritz (to GM only)] ] Character sheet for Val'Iant Le Quella modified: Spells - CHANGED: Cantrip -- Level: 1 (0), CHANGED: Cantrip -- Cast Level: 1 (0), CHANGED: Cantrip -- # Memorized: 0 (4), CHANGED: Cat's Grace -- # Memorized: 1 (0), CHANGED: Displace Self -- # Memorized: 0 (1), CHANGED: Grease -- # Memorized: 1 (0), CHANGED: Magic Missile -- # Memorized: 0 (+0),

[BOB] ok,

[BOB] so Moirra go ahead and ask

[Fritz (to GM only)] ] Character sheet for Rave Starfire modified: Combat - Initiative {not sure why this is here}: (INIT) : CHANGED: -$RA (+10+$RA). Initiative (modifier): (INIT) : CHANGED: -$RA (+10+$RA).

[john2 (to GM only)] ] Character sheet for Ventolis Basalstop modified: Ability Scores - STR: (S) : CHANGED: 11 (10). STAM: (ST) : CHANGED: null (10). MUSC: (MU) : CHANGED: null (10). DEX: (D) : CHANGED: 15 (10). AIM: (AI) : CHANGED: 15 (10). Balance: (BA) : CHANGED: 15 (10). CON: (C) : CHANGED: 8 (10). Health: (HE) : CHANGED: 8 (10). Fitness: (FI) : CHANGED: 8 (10). INT: (I) : CHANGED: 15 (10). Reason: (RE) : CHANGED: null (10). Knowledge: (KN) : CHANGED: 15 (10). WIS: (W) : CHANGED: 12 (10). Intuition: (IU) : CHANGED: 12 (10). Willpower: (WI) : CHANGED: 12 (10). CHR: (CH) : CHANGED: 11 (10). Leadership: (LD) : CHANGED: 11 (10). Appearance: (AP) : CHANGED: 11 (10). Notes - ADDED. Personal Information - ADDED: Ventolis Basalstop. ADDED: ADDED: Thief/Illusiist. ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: Class Levels - Thief: (RGL) : CHANGED: 4 (null).

[Fritz] Oh and don't forget to change your initiative Kaz

[Kaz] thanks Fritz

[Fritz] You to John

[Kaz (to GM only)] ] Character sheet for Moirra modified: Combat - Initiative {not sure why this is here}: (INIT) : CHANGED: -$RA (+10+$RA). Initiative (modifier): (INIT) : CHANGED: -$RA (+10+$RA).

[john2] I am back at the keyboard.

[Paul Elvenstire (john2)] speak up I can't quite hear you

[Paul Elvenstire (john2)] lean closer

[Paul Elvenstire (john2)] whisper in my ear, baby

[Fritz] She's whispering sweet nothings into your ear

[BOB] truuuueeee looooovvvveeee

[Fritz] To Blev?

[Paul Elvenstire (john2)] to blave

[Paul Elvenstire (john2)] you already got my loose change

[BOB] be right back food is here

[BOB] I am away from the keyboard.

[Kaz] I am back at the keyboard.

[Moirra (Kaz)] ((sorry, I'm REALLY slow with getting my act together tonight - more than usual))

[Paul Elvenstire (john2)] we are having fun arround you if you do not mind

[Moirra (Kaz)] ((Making fun of me? Have at it. Having fun without me? The nerve!!))

[BOB] I am back at the keyboard.

[Fritz] He often has fun alone in hotel rooms

Fritz] has edited Rave Starfire's effects.

[Paul Elvenstire (john2)] do imiginary people count?

Moirra (Kaz)] leans close to Paul.

[Fritz] That's called fantisizing

[Moirra (Kaz)] ((lol, you guys are mean))

[Moirra (Kaz)] Paul, If Kylia is unavailable or unable to bring you back from the dead, is it acceptable to you for Finglas to do it?

[Paul Elvenstire (john2)] "What is Kylia Dead?"

[Paul Elvenstire (john2) (to GM only)] ] Character sheet for Ventolis Basalstop modified: Notes - CHANGED.

[Fritz (to john2 only)] Bob I know you can read this but I thought it was only yes or no answers John

[Paul Elvenstire (john2) (to Fritz only)] not criptic enoough?

[BOB (to Fritz only)] no can be more than yes/no has to be cryptic

[Fritz (to john2 only)] ROFLMAO

[Paul Elvenstire (john2)] (does she have more questions?)

[Moirra (Kaz)] Not that I know of, but her mental stability has been getting more and more fragile. Is it acceptable for Finglas to bring you back from the dead?

[Fritz] (OUCH)

[Fritz] (Sheath those claws girlfriend)

[Paul Elvenstire (john2)] "after Kylia"

[Moirra (Kaz)] ((Well, it's the truth, isn't it? No claws involved.))

[Fritz] I was just joking

[Fritz] It was just the way it was written

[Paul Elvenstire (john2)] (i deserve the claws)

[Fritz (to Kaz only)] lets work this out

[Moirra (Kaz) (to Fritz only)] I think he means "after Kylia is given the chance", but not sure. Ask?

[Paul Elvenstire (john2)] (checking on questions or just stunned)

[BOB] they are going back and forth

[Moirra (Kaz)] ((trying to figure out what to ask and how to say it))

[Paul Elvenstire (john2)] ::Smiles::

[Fritz (to Kaz only)] how does that sound?

[Fritz] You see John we know you are related to Bob so we have to ask the Faires of Death and Confusion what they think

[Moirra (Kaz)] ((which one is older, John or Bob?))

[Paul Elvenstire (john2)] How often do I get to play dead

[Paul Elvenstire (john2)] you have to ask?

[Moirra (Kaz)] ((Um... yes.))

[Paul Elvenstire (john2)] you do not have brothers do you

[Paul Elvenstire (john2)] BOB is in charge, always

[Paul Elvenstire (john2)] I am never right

[Moirra (Kaz)] ((I do, but they are 13 years apart in age, and Erik left the house when Freddy was six, so... the dynamics aren't there.))

[Moirra (Kaz)] ((Ahh, you're the baby. Heeee))

[Paul Elvenstire (john2)] well I have 2 brothers and two sisters, almost middle

[Moirra (Kaz) (to Fritz only)] did you see my reply to you?

[Paul Elvenstire (john2)] I was the unwanted one, sniff sniff

[BOB] lol

[Moirra (Kaz)] ((yeah, me too))

[Moirra (Kaz)] ((only girl, middle child... la la la))

[Fritz] Well in retrospect I think that things would have been worse for all of us if John had been born first

[Paul Elvenstire (john2)] I take that a a complement

[Moirra (Kaz)] ((lol))

[Paul Elvenstire (john2)] snicker

[Fritz] You should...YOu are taller, better looking, and smarter...If you were first born you would be exactly like me and there can only be one!!!

[BOB] coughs

[Fritz] LMAO

[Moirra (Kaz)] ((hang on guys, I have to go run and get my hip waders))

[Moirra (Kaz)] ((it's getting awfully deep in here))

[Fritz] I am away from the keyboard.

[Fritz] I am back at the keyboard.

[Fritz] Daggum Faires are not helpful tonight

[Fritz] By the way how many punishing answers...I mean questions do we have ?

[Paul Elvenstire (john2)] i thought my answers were clear

[BOB] the spell lasts for X ammount of time

[BOB] 3 rnds

[BOB] 3 questions

[Fritz] As Clear as mud on a cloudy night during a sandstorm in Alaska in the middle of the winter

[Fritz] I do mean sandstorm...that shows how clear

[BOB] so you have used two so far

[BOB] of course you can cast again

[Moirra (Kaz)] ((I kinda give up))

[BOB] you do have one more question no matter what

[Paul Elvenstire (john2)] make it silly if you want

[BOB] remember he can not lie

[BOB] you can ask him anything you want

[Moirra (Kaz)] ((muahaha))

[Fritz] "Is that your real size or is it "cold" where you are?

[Moirra (Kaz)] /facepalm

[Moirra (Kaz)] ((Only you, Fritz))

[Fritz] WEll they make it so DAMN easy

[Fritz] BTW has anyone heard from Lorie? How is she doing?

[Paul Elvenstire (john2)] I talked to here

[BOB] I am just givign her space right now,

[Paul Elvenstire (john2)] she is on vacation

[BOB] figure when we are done with this section of Trade Wars

[Paul Elvenstire (john2)] not going anywhere

[BOB] will be a good time for her to come back in

[BOB] a nice break then here to solve the last adventure with everyone

[BOB] so Kaz any ideas on the final question to ask?

[Paul Elvenstire (john2)] I promise to help

[BOB] command words to magic items?

[BOB] combo to the safe?

[BOB] his one true love?

[BOB] who he likes better?

[Moirra (Kaz)] lol

[Moirra (Kaz)] ((Do you like me? Check if yes, x if no))

[Fritz] None of his magic items require command words. And we know his true love is himself, and he likes no one better then himself.

[Moirra (Kaz)] ((grammar school, anyone?))

Moirra (Kaz)] takes a deep breath.

[BOB] will you hate me if I raise you

[Fritz] Will it still be that small when you thaw?

[Moirra (Kaz)] Paul you are dead and Kylia is not here to bring you back. Finglas can bring you back to us now. WE need you to not only get back to the surface world, but to rescue Antarias. Will you allow Finglas to bring you back from the dead now, instead of waiting to see if we make it back to Kylia?

[Paul Elvenstire (john2)] for you

[Mentor (Fritz)] It is not my usual place to interject but I believe someone still has a crush on you even though his heart doesn't beat any more Moirra

[Paul Elvenstire (john2)] what?, is that not by the rules, in character and yet not really clear, but you lets you do what you want

[Paul Elvenstire (john2)] (you can be plural)

[Paul Elvenstire (john2)] you's all

[BOB] y'all

[Moirra (Kaz)] ((all ya'll?))

[Fritz] Yea and you could be not be a shriveled up corpse, but guess what...YOU IS!!! LOL

Moirra (Kaz)] nods slowly and whispers to herself inaudibly.

[Fritz] Actually Bob "you" in his statement could be plural. It depends on how we decide to take it.

[BOB] it is cryptic and truthful

[Fritz] Look at the question. It was "we need you"

[Paul Elvenstire (john2)] she did say we

[Moirra (Kaz)] ((Ambiguous, just like any other answer))

[Fritz] So he could mean all of us or just her...Although Mentor thinks he means her.

[Paul Elvenstire (john2)] I think I deserve a golf clap for that role playing

[BOB] clap

[BOB] clap

[Moirra (Kaz)] ((Very nicely done :) ))

[Fritz] Clap Clap Clap....Whisper whisper whisper...Clap clap clap

[Paul Elvenstire (john2)] and I still gave you what you needed

[Moirra (Kaz)] ((oh baby, oh baby))

[BOB] oh man

[Fritz] Get a room you necrophiliac

[Moirra (Kaz)] ((oh, you mean the group's safety... nevermind))

[BOB] so john you ready with Vent?

[Paul Elvenstire (john2)] well, I think we can continue

[BOB] very well

[Paul Elvenstire (john2)] what is the worst

[Ventolis Basalstop (john2)] we have to be carefull

[Rave Starfire (Fritz)] Well at least we know we can count on Paul in the future.

[Ventolis Basalstop (john2)] I don't feel like myslef today

[Rave Starfire (Fritz)] You do look a little bit TWU

[Ventolis Basalstop (john2) (to GM only)] ] Character sheet for Ventolis Basalstop modified: Notes - CHANGED. Combat - Current Hit Points:: CHANGED: 12 (45). Max Hit Points:: CHANGED: 12 (45). Initiative {not sure why this is here}: (INIT) : CHANGED: +10+$RA-10 (+10+$RA). Initiative (modifier): (INIT) : CHANGED: +10+$RA-10 (+10+$RA). Skills/Detections (d100/% based) - ADDED: grade or slope, , +3, 1 slot. ADDED: aproximate depth, , -1, 1 slot. ADDED: aproximate Direction, , -1, 1 slot. ADDED: detect unsafe wall celing and floors, , -2, 2 slot. ADDED: , , , . Class Skills - ADDED: Thief ability - Climb walls*, 5, -15G. ADDED: Thief ability - Detect noise*, 5, +10G. ADDED: Thief ability - Find/remove traps*, 10, +10G. ADDED: Thief ability - Move silently*, 5, +5G. ADDED: Thief ability - Open locks*, 10, +5G. ADDED: Thief ability - Hide in shadows*, 5, . ADDED: Thief ability - Pick pockets*, 10, . ADDED: Thief ability - Read languages*, 5, .

[Rave Starfire (Fritz)] You do look a little bit TWU Ventolis are you sure you are all right?

[Ventolis Basalstop (john2) (to BOB only)] you know I have a lot less hit pts then you did

[BOB (to john2 only)] is ok

[Rave Starfire (Fritz)] ] Rave Starfire moved 27'07" (5.5 squares).

[Rave Starfire (Fritz)] ] Val'Iant Le Quella moved 9'09" (1.9 squares).

[BOB (to GM only)] ] Pedipalp #5 moved 7'11".

[BOB (to GM only)] ] Pedipalp #4 moved 8'06".

[BOB (to GM only)] ] Pedipalp #3 moved 11'09".

[Rave Starfire (Fritz)] ] Ventolis Basalstop moved 17'01" (3.4 squares).

[BOB (to GM only)] ] Pedipalp #2 moved 8'05".

[Rave Starfire (Fritz)] ] Paul Elvenstire moved 52'09" (10.5 squares).

[Rave Starfire (Fritz)] Paul's in front

[BOB] ] Paul Elvenstire moved 64'09".

[Rave Starfire (Fritz)] hehehehehe

[BOB] who is carrying him?

[Rave Starfire (Fritz)] ] Val'Iant Le Quella moved 4'01" (< 1 square).

[Rave Starfire (Fritz)] ] Val'Iant Le Quella moved 10'09" (2.1 squares).

[Rave Starfire (Fritz)] ] Mentor moved 14'10" (2.9 squares).

[Rave Starfire (Fritz)] ] Moirra moved 5'00" (1 square).

[Rave Starfire (Fritz)] ] Ventolis Basalstop moved 2'04" (< 1 square).

[Ventolis Basalstop (john2)] "from then on it was hit the ball drag Paul, hit the ball drag Paul"

[Rave Starfire (Fritz)] ] Rave Starfire moved 31'10" (6.3 squares).

[Rave Starfire (Fritz)] ] Paul Elvenstire moved 22'01" (4.4 squares).

[Rave Starfire (Fritz)] Even you voice sounds TWU Ventolis

[Rave Starfire (Fritz)] ] Rave Starfire moved 31'06" (6.3 squares).

[BOB] so who is carrying Paul

[BOB] ] Ventolis Basalstop moved 59'03".

[Ventolis Basalstop (john2)] (what is TWU?)

[Rave Starfire (Fritz)] He is in the portable whole

[BOB] ] Moirra moved 66'04".

[Rave Starfire (Fritz)] Tall White and Uptight!!!!

[BOB] ] Mentor moved 4'09".

[BOB] ] Val'Iant Le Quella moved 4'03".

[BOB] ] Moirra moved 2'01".

[BOB] ] Rave Starfire moved 2'01".

[Ventolis Basalstop (john2)] I certainly don't feel tall

[BOB] ] Mentor moved 52'06".

[BOB] ] Val'Iant Le Quella moved 57'05".

[Rave Starfire (Fritz)] ] Val'Iant Le Quella moved 57'05" (11.4 squares).

[Moirra (Kaz)] brb

[Kaz] I am away from the keyboard.

[Rave Starfire (Fritz)] Which way Vent?

[Ventolis Basalstop (john2) (to GM only)] ] Character sheet for Ventolis Basalstop modified:

[Ventolis Basalstop (john2)] up would be preferable, but let me think

[Kaz] I am back at the keyboard.

[Moirra (Kaz)] back

[BOB] Pedipalp #4 targets Rave Starfire. Distance: 34'02"

[BOB] Pedipalp #3 targets Rave Starfire. Distance: 32'09"

[BOB] Combat has begun!

[BOB] ] ROUND: 0

[Ventolis Basalstop (john2)] through the bugs I fear

[Moirra (Kaz)] ((I hate this place))

[Ventolis Basalstop (john2) (to GM only)] ] Ventolis Basalstop: Initiative: (d10+10+-10) [1d10=4] 4

[Rave Starfire (Fritz)] ] Rave Starfire: Initiative: (d10-+2) [1d10=8] 6

[Moirra (Kaz)] ] Moirra: Initiative: (d10-0) [1d10=10] 10

[BOB] ] Pedipalp #3: Initiative: (d10+10+) [1d10=1] 11

[BOB] ] Pedipalp #2: Initiative: (d10+10+) [1d10=9] 19

[BOB] ] Pedipalp #4: Initiative: (d10+10+) [1d10=8] 18

[BOB] ] Pedipalp #5: Initiative: (d10+10+) [1d10=4] 14

[Rave Starfire (Fritz)] ] Mentor: Initiative: (d10+10+-4) [1d10=4] 10

[Ventolis Basalstop (john2) (to GM only)] ] Ventolis Basalstop: Initiative: (d10+10+-10) [1d10=3] 3

[BOB] ] Initiative changed from 4 to 3.

[Rave Starfire (Fritz)] ] Val'Iant Le Quella: Initiative: (d10+10+-1) [1d10=2] 11

[Ventolis Basalstop (john2)] sorry

[BOB] ] ROUND: 1

[BOB] ] INIT: 3 GOING: Ventolis Basalstop

Fritz] has left the game on Fri Aug 14 20:26:15 EDT 2009

Kaz] has left the game on Fri Aug 14 20:26:15 EDT 2009

john2] has left the game on Fri Aug 14 20:26:15 EDT 2009

[BOB] Combat has finished.

Fritz] has joined the game on Fri Aug 14 20:26:42 EDT 2009

john2] has joined the game on Fri Aug 14 20:26:48 EDT 2009

[BOB] I turned off combat

Kaz] has joined the game on Fri Aug 14 20:27:16 EDT 2009

[BOB] we will just go with the idea that the smalls go first, then the pedipalps, then the man sized

john2] is receiving the map Ambush Area...

john2] has received the map Ambush Area.

[john2] back?

[BOB] so Rave, Moirra, Vent go

Kaz] is receiving the map Ambush Area...

Kaz] has received the map Ambush Area.

[john2] ] Ventolis Basalstop moved 4'03".

[john2] hidding in shadow, working on percentage

[Kaz] ((aaaaannnnd... a crash from the kitchen. brb))

[BOB] Rave? Morria?

Robert] has joined the game on Fri Aug 14 20:29:50 EDT 2009

Robert] is receiving the map Base Map DDD...

Robert] has received the map Base Map DDD.

Fritz] has left the game on Fri Aug 14 20:30:11 EDT 2009

Fritzie] has joined the game on Fri Aug 14 20:31:03 EDT 2009

Fritzie] is receiving the map Base Map DDD...

Fritzie] has received the map Base Map DDD.

[john2] welcome stranger

Fritzie] is receiving the map Ambush Area...

Fritzie] has received the map Ambush Area.

[BOB] Howdy Robert

[Kaz] ((sorry, back))

[Kaz] ((stupid effing cat))

[Kaz] ((Hi Robert))

[Robert] hello :)

[Robert] i don't like these boxes around the text. BOB fix it!

[Fritzie] Rave Starfire (Fritz)] ] Rave Starfire: Initiative: (d10-+2) [1d10=8] 6 , Moirra (Kaz)] ] Moirra: Initiative: (d10-0) [1d10=10] 10, [BOB] ] Pedipalp #3: Initiative: (d10+10+) [1d10=1] 11,BOB] ] Pedipalp #2: Initiative: (d10+10+) [1d10=9] 19 , Pedipalp #4: Initiative: (d10+10+) [1d10=8] 18 , [BOB] ] Pedipalp #5: Initiative: (d10+10+) [1d10=4] 14, [Rave Starfire (Fritz)] ] Mentor: Initiative: (d10+10+-4) [1d10=4] 10 , Val'Iant Le Quella: Initiative: (d10+10+-1) [1d10=2] 11

[Fritzie] Those are the numbers by the way bob. Hiya robert

[BOB] thank you Fritz

[BOB] and it is in options Robert, you can change that

[Fritzie] Esier for me than you

[Robert] he fritz

[BOB] and so Rave then Moirra

[Fritzie] Rave Starfire targets Pedipalp #4. Distance: 34'02"

[Fritzie] Rave Starfire targets Pedipalp #3. Distance: 32'09"

[Robert] and the boxes are gone! :)

[Fritzie] ] Rave Starfire: Attack: Pixie Sleep Back: ((16-(d20+0))-4-3+-3-4) [1d20=15] -13 [ROLL WAS MODIFIED]. PROBABLY HITS Pedipalp #4 (AC FINAL: 10)!!!

[Fritzie] ] Rave Starfire: Attack: Pixie Sleep Back: ((16-(d20+0))-4-3+-3-4) [1d20=18] -16 [ROLL WAS MODIFIED]. PROBABLY HITS Pedipalp #3 (AC FINAL: 10)!!!

[BOB] (grins at Fritz, the actual numbers are what I instinctively went to as a quick work around anyway)

Robert] has left the game on Fri Aug 14 20:35:59 EDT 2009

[Fritzie] You duh Bomb bob

[BOB] and you scared Robert!

[Fritzie] LOL

[john2] not really

[Fritzie] Done

[Fritzie] Save vs poison or sleepy time

Robert] has joined the game on Fri Aug 14 20:36:56 EDT 2009

Robert] is receiving the map Base Map DDD...

Robert] has received the map Base Map DDD.

[BOB] ] Pedipalp #4: Paralysis, Poison or Death save: (d20) [1d20=2] 2 - ROLL FAILED against 14!!

[BOB] ] Pedipalp #3: Paralysis, Poison or Death save: (d20) [1d20=6] 6 - ROLL FAILED against 14!!

[Fritzie] I am done

[Fritzie] Moirra up

[Kaz] ((Okay, I'm not familiar with these things, and not used to actually being decent in combat. Is Moirra more useful for combat with these?))

[Robert] son of a crap! klooge crashed

[Robert] are we killing something?

[john2] sure Kaz, you probably have a spell to get rid of bugs

[john2] or just smash

[BOB] these are more like scorpians

[Fritzie] All I remember is they are sorta like spiders but not really. Don't know what they do except prob stay back and be prepared to cast remove or slow poison

[BOB] largish bodies, whip like tentecles

[BOB] snapping jaws

[Kaz] ((not to get rid of, no. I can make bugs bigger, or make them not attack me, but nothing else.))

[Kaz] Okay, holding action

[Fritzie] What are the size medium or large bob?

[BOB] medium

[Fritzie] k thanks

[BOB] and Robert did you want a character?

[BOB] ] Pedipalp #2 moved 21'10".

[BOB] Pedipalp #2 targets Rave Starfire. Distance: 30'05"

[BOB] Pedipalp #5 targets Moirra. Distance: 4'10"

[BOB] ] Pedipalp #5 moved 16'00".

[Robert] if you could hook me up with varn that would be great

[BOB] ] Pedipalp #5: Attack: Whip: (19-(d20+0)) [1d20=7] 12. Probably MISSES Moirra (AC FINAL: 2).

[BOB] ] Pedipalp #5: Attack: Whip: (19-(d20+0)) [1d20=14] 5. Probably MISSES Moirra (AC FINAL: 2).

[Fritzie] Just to make sure Bob I am still invisible.

[BOB] ] Pedipalp #2: Attack: Whip: (19-(d20+0)) [1d20=6] 13. Probably MISSES Rave Starfire (AC FINAL: -6).

[BOB] ] Pedipalp #2: Attack: Whip: (19-(d20+0)) [1d20=3] 16. Probably MISSES Rave Starfire (AC FINAL: -6).

[Robert] and where is everybody else?

[john2] on strike

[Fritzie] Paul is dead, no one else here tonight. John playing an NPC

[BOB] and there you go

[Fritzie] Yea Varn

[BOB] Varn can go next round

[Fritzie] Arg

[BOB] after Mentor and Val

[BOB] who are up now

[Fritzie] Mentor targets Pedipalp #5. Distance: 5'02"

[Varn (Robert)] just point me in the rightdirection :)

[BOB] and yes to Fritz,

[BOB] invis doesn't mean much to them

[BOB] as they have no eyes

[Varn (Robert)] arrrrrgghh

[Fritzie] ] Mentor casts a spell against Pedipalp #5: Magic Missile: "By the mystic power of the Ancients take (3(d4+2+1)) [1d4=4] 37points of mystical damage, or (d4+2+1) [1d4=4] 7,(d4+2+1) [1d4=4] 7,(d4+2+1) [1d4=3] 6."

[BOB] ] Pedipalp #5's Current Hit Points: adjusted to -17 (-37) - Dead

[Fritzie] That isn't right bob

Robert] is receiving the map Ambush Area...

Robert] has received the map Ambush Area.

[Fritzie] ] Roll: ((2d4+(1*2))) [2d4=1,4] 7

[BOB] ] Pedipalp #5's Current Hit Points: adjusted to 20 (37) - Unharmed

[Fritzie] That was Mobuto's damage sorry

[Fritzie] Ok done

[john2 (to GM only)] ] Character sheet for Ventolis Basalstop modified: Class Skills - CHANGED: Thief ability - Climb walls* -- Character Points: 60 (5), CHANGED: Thief ability - Climb walls* -- Note: 60-15G+10noarmor (-15G). CHANGED: Thief ability - Detect noise* -- Character Points: 15 (5), CHANGED: Thief ability - Detect noise* -- Note: +10G+10(2)+5(3) (+10G). CHANGED: Thief ability - Find/remove traps* -- Note: 5+10G+15(2)+10(3) (+10G). CHANGED: Thief ability - Move silently* -- Note: 10+5G+10na+30(1)+10(3) (+5G). CHANGED: Thief ability - Open locks* -- Note: 10+5G+5(2) (+5G). CHANGED: Thief ability - Hide in shadows* -- Note: 5+5na+30(1) (). CHANGED: Thief ability - Pick pockets* -- Note: 15+5na (). CHANGED: Thief ability - Read languages* -- Note: 0 ().

[BOB] ] Pedipalp #5's Current Hit Points: adjusted to 13 (-7) - Moderately Wounded

[BOB] and now Val

[Fritzie (to GM only)] ] Character sheet for Mentor modified: Spells - DELETED: null, null, null, null, null, null, null, null, null, null.

[Fritzie] Val'Iant Le Quella targets Pedipalp #5. Distance: 10'10"

[Fritzie] Are they on the ceiling or ground bob

[BOB] and for Robert - you have been in the Underdark for the past two weeks almost, on the way out now and you are about 4 days from the surface

[BOB] and ceiling Fritz

[Fritzie] Attack: Harbringer:: is NO LONGER ARMED.

[Fritzie] Attack: Strong Arm:: is now ARMED.

[Varn (Robert)] got it

[BOB] but they are reachable

[Fritzie] Attack: Strong Arm:: is NO LONGER ARMED.

[Fritzie] Attack: Harbringer:: is now ARMED.

[Fritzie] By melee?

[BOB] yes

[Fritzie] ] Val'Iant Le Quella moved 9'09" (1.9 squares).

[Fritzie] ] Val'Iant Le Quella: Attack: Harbringer: ((17-(d20+0))-1-1-1-1-2-1) [1d20=9] 1 [ROLL WAS MODIFIED]. PROBABLY HITS Pedipalp #5 (AC FINAL: 10)!!!

[BOB] smalls can not reach, man sized can

[Kaz] ((even for a gnome?))

[Fritzie] ] Val'Iant Le Quella: Damage v SM: Harbringer: ((2d4)+4+2+1+1+1) [2d4=2,3] 14 [ROLL WAS MODIFIED] added to: Pedipalp #5

[Kaz] ((ahh okay))

[BOB] ] Pedipalp #5's Current Hit Points: adjusted to -1 (-14) - Dying

[Fritzie] Done

[BOB] (1d6) [1d6=3] 3

[BOB] ] Pedipalp #5's Current Hit Points: adjusted to -4 (-3) - Dying

[BOB] and takes damage falling to the floor

[BOB] Val save versus breath weapon

[Fritzie] ] Val'Iant Le Quella: Breath Weapon save: (d20) [1d20=9] 9 - ROLL FAILED against 16!!

[BOB] (1d4) [1d4=3] 3 points of damage from it falling on you

[BOB] ] Val'Iant Le Quella's Current Hit Points: adjusted to 40 (-3) - Lightly Wounded

[BOB] and new round

[Val'Iant Le Quella (Fritzie)] Bastage

[BOB] rave and the gnomes go first

[Fritzie] Rave Starfire targets Pedipalp #2. Distance: 30'05"

[BOB] one on teh ceiling

[Fritzie] Rave Starfire no longer targets Pedipalp #2.

[Fritzie] Rave Starfire targets Pedipalp #2. Distance: 30'05"

[BOB] two aslep

[john2] controling illusion of Varn

[Val'Iant Le Quella (Fritzie)] ] Rave Starfire: Attack: Pixie Sleep Back: ((16-(d20+0))-4-3+-3-4) [1d20=17] -15 [ROLL WAS MODIFIED]. PROBABLY HITS Pedipalp #2 (AC FINAL: 10)!!!

[BOB] grins, that is one way to avoid dying Robert

[Val'Iant Le Quella (Fritzie)] ] Rave Starfire: Attack: Pixie Sleep Back: ((16-(d20+0))-4-3+-3-4) [1d20=15] -13 [ROLL WAS MODIFIED]. PROBABLY HITS Pedipalp #2 (AC FINAL: 10)!!!

[Varn (Robert)] whatever works

[BOB] ] Pedipalp #2: Paralysis, Poison or Death save: (d20) [1d20=12] 12 - ROLL FAILED against 14!!

[BOB] ] Pedipalp #2: Paralysis, Poison or Death save: (d20) [1d20=12] 12 - ROLL FAILED against 14!!

[BOB] (1d6) [1d6=6] 6

[Val'Iant Le Quella (Fritzie)] Did they fall when they went to sleep? Doesn't wake them up

[BOB] ] Pedipalp #2's Current Hit Points: adjusted to 14 (-6) - Moderately Wounded

[BOB] and there you go

[BOB] three sleeping ones

[BOB] and Varn walks up

[Kaz] it's on the floor now?

[BOB] al three yes

[Kaz] ok

[Val'Iant Le Quella (Fritzie)] leave one alive please

[Varn (Robert)] ] Varn moved 5'05".

[BOB] body parts

[BOB] grins, Kaz have you heard that story about Robert?

[john2 (to GM only)] ] Character sheet for Ventolis Basalstop modified: Class Skills - CHANGED: Thief ability - Climb walls* -- Character Points: 55 (60), CHANGED: Thief ability - Detect noise* -- Note: +10G+10(2)+5(3)+10(4) (+10G+10(2)+5(3)). CHANGED: Thief ability - Move silently* -- Note: 10+5G+10na+30(1)+10(3)+10(4) (10+5G+10na+30(1)+10(3)). CHANGED: Thief ability - Hide in shadows* -- Note: 5+5na+30(1)+5(3)+10(4) (5+5na+30(1)).

[Robert] Varn targets Pedipalp #2. Distance: 0'11"

[Kaz] ((umm, no?))

[Robert] Varn no longer targets Pedipalp #2.

[Robert] Varn targets Varn. Distance: 0'00"

[Robert] Varn targets Pedipalp #2. Distance: 0'11"

[Robert] Varn no longer targets Pedipalp #2.

[Robert] Varn targets Pedipalp #2. Distance: 0'11"

[Robert] Varn no longer targets Pedipalp #2.

[Val'Iant Le Quella (Fritzie)] Bob wait a minute. Problem...Were these samll or medium? in other words the large Pedilap or the Huge pedilap?

[BOB] medium

[Val'Iant Le Quella (Fritzie)] Makes a difference because the Huge are immune to poison

[BOB] no not immune

[Robert] Varn no longer targets Varn.

[Val'Iant Le Quella (Fritzie)] they are immune to poison then

[Robert] Varn targets Pedipalp #2. Distance: 0'11"

[BOB] ] Varn moved 1'00".

[Robert] Varn no longer targets Pedipalp #2.

[BOB] is ok Fritz

[BOB] and Robert what are you trying to do?

[BOB] when you move close to it it automatically targets it for you

[Val'Iant Le Quella (Fritzie)] Hey I don't want to ever say I cheat or play favorites.

[Varn (Robert)] stupid thing, i can't target the frikkin pedithing!

[BOB] you keep untargeting

[BOB] Varn targets Pedipalp #2. Distance: 1'10"

[Varn (Robert)] ] Varn moved 1'08".

[BOB] there you go

[BOB] now you can roll damage

[BOB] you auto hit it

[Varn (Robert)] ] Varn: Damage v SM: Nagelring: ((1d8)+5) [1d8=3] 8 [ROLL WAS MODIFIED] added to: Pedipalp #2

[BOB] becasue it is asleep

[BOB] ] Pedipalp #2's Current Hit Points: adjusted to 6 (-8) - Heavily Wounded

[Val'Iant Le Quella (Fritzie)] Actually for future refernce bob all are immune to poison

[Varn (Robert)] i get 2 attacks right?

[BOB] Oh ok, thank you Fritz,

[BOB] and yes to Robert

[Varn (Robert)] ] Varn: Damage v SM: Nagelring: ((1d8)+5) [1d8=6] 11 [ROLL WAS MODIFIED] added to: Pedipalp #2

[BOB] ] Pedipalp #2's Current Hit Points: adjusted to -5 (-11) - Dying

[Varn (Robert)] sorry, it's been a while :)

[Val'Iant Le Quella (Fritzie)] Go ahead and kill them all

[Varn (Robert)] woot!

[BOB] Marco is at the Gate brb

[BOB] I am away from the keyboard.

[Varn (Robert)] ] Varn moved 12'02".

[Val'Iant Le Quella (Fritzie)] Want to try and harvest some parts

[Val'Iant Le Quella (Fritzie)] poison sacks and feelers

[Varn (Robert)] that was a different character, this guy has some intelligence lol

[Varn (Robert)] sorry, misunderstood you...you want the parts, right?

[Val'Iant Le Quella (Fritzie)] ] Val'Iant Le Quella: Anatomy check: (d20) [1d20=2] 2 - ROLL SUCCEEDED against 15!!

[Val'Iant Le Quella (Fritzie)] ] Val'Iant Le Quella: Anatomy check: (d20) [1d20=10] 10 - ROLL SUCCEEDED against 15!!

[Val'Iant Le Quella (Fritzie)] ] Val'Iant Le Quella: Anatomy check: (d20) [1d20=17] 17 - ROLL FAILED against 15!!

[Val'Iant Le Quella (Fritzie)] ] Val'Iant Le Quella: Anatomy check: (d20) [1d20=8] 8 - ROLL SUCCEEDED against 15!!

[Val'Iant Le Quella (Fritzie)] First rolls are for poison sacks. next are for each feeler

[Val'Iant Le Quella (Fritzie)] ] Val'Iant Le Quella: Anatomy check: (d20) [1d20=12] 12 - ROLL SUCCEEDED against 15!!

[Val'Iant Le Quella (Fritzie)] ] Val'Iant Le Quella: Anatomy check: (d20) [1d20=2] 2 - ROLL SUCCEEDED against 15!!

[Val'Iant Le Quella (Fritzie)] ] Val'Iant Le Quella: Anatomy check: (d20) [1d20=4] 4 - ROLL SUCCEEDED against 15!!

[Val'Iant Le Quella (Fritzie)] ] Val'Iant Le Quella: Anatomy check: (d20) [1d20=11] 11 - ROLL SUCCEEDED against 15!!

[Val'Iant Le Quella (Fritzie)] ] Val'Iant Le Quella: Anatomy check: (d20) [1d20=11] 11 - ROLL SUCCEEDED against 15!!

[Val'Iant Le Quella (Fritzie)] ] Val'Iant Le Quella: Anatomy check: (d20) [1d20=2] 2 - ROLL SUCCEEDED against 15!!

[Val'Iant Le Quella (Fritzie)] ] Val'Iant Le Quella: Anatomy check: (d20) [1d20=2] 2 - ROLL SUCCEEDED against 15!!

[Val'Iant Le Quella (Fritzie)] ] Val'Iant Le Quella: Anatomy check: (d20) [1d20=20] 20 - ROLL FAILED against 15!!

[Val'Iant Le Quella (Fritzie)] 3 poison sacks and 7 feelers

[BOB] I am back at the keyboard.

[BOB] the poison sacks pop open and poison everyone in the room, saves please

[BOB] guess who

[Varn (Robert)] ] Varn: Paralysis, Poison or Death save: (d20) [1d20=12] 12 - ROLL SUCCEEDED against 9!!

[Varn (Robert)] woohoo

[Val'Iant Le Quella (Fritzie)] hahahaha Welcome back...How was your flight

[BOB] it was great

[Kaz] ] Moirra: Paralysis, Poison or Death save: (d20) [1d20=4] 4 - ROLL SUCCEEDED against 3!!

[BOB] I sat next to a cute taiwanese chick

[Val'Iant Le Quella (Fritzie)] That is Marco people

[BOB] she was fun to talk to

[Kaz] Oh, Mister Marco, you huge tease.

[Val'Iant Le Quella (Fritzie)] They always are.

[Kaz] *hugs*

[Varn (Robert)] although the taiwanese chick is probably bob's type

[Varn (Robert)] lol

[john2] Hello Marco

[Varn (Robert)] hey Marco

[BOB] hi everyone :)

[Kaz] How've you been?

[BOB] good, exhausted

[Val'Iant Le Quella (Fritzie)] When did you get in?

[BOB] sunday

[john2 (to GM only)] ] Character sheet for Ventolis Basalstop modified:

[BOB] I leave tomorrow morning

[john2] flight longer then stay?

[Val'Iant Le Quella (Fritzie)] Well welcome. If I could have been there to greet you tonight I would have. Still not allowed to drive though

[BOB] more or less

[john2] I had to drive away

[BOB] why not?

[Val'Iant Le Quella (Fritzie)] I had surgery on my neck.

[Varn (Robert)] did they find anything good?

[BOB] ouchies

[Val'Iant Le Quella (Fritzie)] Yea...My neck bone is connected to my head bone

[Varn (Robert)] that's an important connection

[BOB] it wasnt before? [Val'Iant Le Quella (Fritzie)] Apparently there was some confusion...

[john2] I thought his head looked too high

[Val'Iant Le Quella (Fritzie)] Actually I am an inch taller now.

[Varn (Robert)] nice, a neck implant

[Kaz] brb

[Kaz] I am away from the keyboard.

[BOB] like inspector gadget

[Val'Iant Le Quella (Fritzie)] Yep

[john2] I was looking forward to you helping me with a new character Marco

[john2] between you , Fritz and I, we can mess BOB up big time

[BOB] man, when did klooge get a baseball update function?

[john2] LOL

[john2] I have a new Priest of Fate

[Val'Iant Le Quella (Fritzie)] Oh yea

[Kaz] I am back at the keyboard.

[Kaz] back

[BOB] how broken you want?

[BOB] like pinata broken or black hole broken?

[john2] perment power of choose futre so (almost) every roll I get to roll twice

[john2] and with two other spells, can have up to +10 to hit

[john2] Black hole, for sure

[BOB] have you considered mojo oil?

[Varn (Robert)] it goes good on olives

[BOB] 500 xp for a wish

[john2] we can not get any magic items, Fritz man ruined it for us

[BOB] not a bad trade

[BOB] lol

[john2] he has a cup that has driven BOB madder

[john2] or is it the coin

[Val'Iant Le Quella (Fritzie)] Why me? I just do my research when I create characters just like marco did

[john2] you are part of the trio of death

[Val'Iant Le Quella (Fritzie)] And in all honesty I have purposefully never used all of it's powers.

[john2] EXACTLY

[john2] you have to hold yourself back

[john2] some of us struggle to use what we have

[john2] I could kill the beholder but I'll let Fin do that

[Val'Iant Le Quella (Fritzie)] I told him if he wanted me to lose it I would. Yea like any of us could ever defeat Fin?

[john2 (to GM only)] ] Character sheet for Ventolis Basalstop modified: Ability Scores - DEX: (D) : CHANGED: 16 (15). AIM: (AI) : CHANGED: 16 (15). Balance: (BA) : CHANGED: 16 (15). Notes - CHANGED.

Kaz] smirks

[Varn (Robert)] /tests

[john2] well without Ant, we have 1/2 a chance

[Varn (Robert)] \again

[BOB] lol

Varn (Robert)] laughs

john2] look of horror

[john2] but anyway, glad you are ok Marco

[john2] wish you were on line more, even if you only post to the site

[BOB] me too, I miss free time

[john2] making too much money?

[Val'Iant Le Quella (Fritzie)] Hey Marco do you remember the name of the spell that keeps things preserved like spell components and bodies and such?

[Varn (Robert)] preservation?

[Val'Iant Le Quella (Fritzie)] That is a quest spell for clerics any way

[BOB] dont remember, my dnd knowledge has atrophied

[Val'Iant Le Quella (Fritzie)] 2nd level wizard spell though. Thanks Robert

[john2] you mean slot rot?

[john2] slow

[Varn (Robert)] :)

[john2] but Paul uses Deep Freeze

[BOB] could use a refridgerator

[john2] slow rot is a 3rd level ranger(priest spell)

[Val'Iant Le Quella (Fritzie)] Yea I may just dispell Paul's deep freeze for a bit and then let some things refreeze with him.

[BOB] sorry guys, catching Marco and Elena up on the adventures

[BOB] almost up to date now

[john2] Oh, so he is not alone, the imiginary girlfreind is back?

[BOB] grins

[BOB] yeah

[Val'Iant Le Quella (Fritzie) (to GM only)] ] Character sheet for Mentor modified: Spells - DELETED: null, null, null, null, null, null, null, null, null, null. CHANGED: Magic Missile -- Expression: "By the mystic power of the Ancients take (d4+1)+(d4+1)points of mystical damage." ("By the mystic power of the Ancients take {3(d4+2+1)}points of mystical damage, or {d4+2+1},{d4+2+1},{d4+2+1}."),

[john2] Fritz, where are signature spells ?

[Val'Iant Le Quella (Fritzie)] Players option, spells and magic

[john2] thanks

[Val'Iant Le Quella (Fritzie)] Anytime

[BOB] so are the four of you all sorted out ?

[BOB] ready to take on the next ambush?

[BOB] as we talk here?

[BOB] sorry for the delays

[BOB] Kaz? Robert?

[BOB] John? Fritz?

[Kaz] sure

[Varn (Robert)] sure

[Val'Iant Le Quella (Fritzie) (to GM only)] ] Character sheet for Mentor modified: Notes - CHANGED.

[Val'Iant Le Quella (Fritzie)] ready willing and able

[BOB] ] Varn moved 30'05".

[Fritzie] All targets for Rave Starfire removed.

[Val'Iant Le Quella (Fritzie)] ] Rave Starfire moved 32'04" (6.4 squares).

[Val'Iant Le Quella (Fritzie)] ] Mentor moved 30'04" (6 squares).

[Val'Iant Le Quella (Fritzie)] ] Val'Iant Le Quella moved 31'05" (6.2 squares).

[Kaz] I could totally sleep right now

[BOB] soft smile

Kaz] fails to mention the little catnap she just took *cough*

[BOB] chuckles

[Kaz] ] Moirra moved 30'05".

[john2 (to GM only)] ] Character sheet for Ventolis Basalstop modified: Notes - CHANGED.

[Val'Iant Le Quella (Fritzie)] Which way Vent?

[Ventolis Basalstop (john2)] so Morria, you commited to that dead guy or what?

[BOB] ] Ventolis Basalstop moved 38'05".

[Kaz] I am back at the keyboard.

Moirra (Kaz)] blinks and looks at Ventolis.

[Ventolis Basalstop (john2)] he is way too tall for you

[Moirra (Kaz)] I'm committed to Diancecht.

Moirra (Kaz)] mutters, "and he didn't used to be too tall."

[Ventolis Basalstop (john2)] that not a gnome god

[Val'Iant Le Quella (Fritzie)] ] Rave Starfire moved 18'05" (3.6 squares).

[Ventolis Basalstop (john2)] how did you come to that God

[Ventolis Basalstop (john2)] raided by humans huh

[Ventolis Basalstop (john2)] raised

[Val'Iant Le Quella (Fritzie)] Which way Vent?

[Moirra (Kaz)] I wasn't born a gnome.

[Ventolis Basalstop (john2)] ] Ventolis Basalstop: Hide in Shadows check:(d100) [1d100=94] 94 - ROLL FAILED against 55!!

[Val'Iant Le Quella (Fritzie)] Be careful didn't we run into the Yochlol near here?

[Val'Iant Le Quella (Fritzie)] ] Rave Starfire moved 24'05" (4.8 squares).

[Val'Iant Le Quella (Fritzie)] ] Rave Starfire moved 20'05" (4 squares).

[Ventolis Basalstop (john2)] Um?....

[Ventolis Basalstop (john2)] so you chose to be a gnome?

[Moirra (Kaz)] Well, I died, you see.

[Ventolis Basalstop (john2)] And because of your goodness you moved up the spiritual ladder

[Moirra (Kaz)] And when I was reincarnated... I guess Diancecht felt I would best serve in this form.

[Varn (Robert)] dead or gnome....i think the choice is obvious

[Ventolis Basalstop (john2)] and became a gnome, I understand

[BOB] for Fritz http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.TradeWars

[BOB] DOH

[BOB] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.ExtraordinarySenses

[Val'Iant Le Quella (Fritzie)] how does this sound...I am the thief in front (Rave) want to move about 20 - 30 yards behind me would be Varn then comes Ventolis, Moirra, then mentor and in the rear Val'Iant?

[Varn (Robert)] sounds good

[Ventolis Basalstop (john2)] I have to call it early, sorry, not my house

[Ventolis Basalstop (john2)] and have a kid who needs me

[Moirra (Kaz)] ((Have a good night John))

[Ventolis Basalstop (john2)] enjoy

[Val'Iant Le Quella (Fritzie)] ] Rave Starfire moved 53'11" (10.7 squares).

john2] has left the game on Fri Aug 14 21:47:14 EDT 2009

[Val'Iant Le Quella (Fritzie)] ] Rave Starfire moved 73'08" (14.7 squares).

[BOB] Robert does that include you?

[Val'Iant Le Quella (Fritzie)] ] Varn moved 82'07" (16.5 squares).

[Varn (Robert)] i think so :(

[Val'Iant Le Quella (Fritzie)] ] Ventolis Basalstop moved 75'11" (15.1 squares).

[BOB] then Fritz lets call it a night

[BOB] Kaz is tired

[Val'Iant Le Quella (Fritzie)] ] Moirra moved 81'00" (16.2 squares).

[BOB] and we can pick up right away next time at the encounter?

[Moirra (Kaz)] ((Sounds like a plan. I'm sorry, Fritz.))

[Val'Iant Le Quella (Fritzie)] ] Mentor moved 84'05" (16.8 squares).

[BOB] I will leave this up for a bit

[Val'Iant Le Quella (Fritzie)] ] Val'Iant Le Quella moved 80'09" (16.1 squares).

[Varn (Robert)] g'night all

[BOB] so that Fritz or who ever wants to work on things

[BOB] night

[Moirra (Kaz)] Gnight

Robert] has left the game on Fri Aug 14 21:48:35 EDT 2009

[Val'Iant Le Quella (Fritzie)] ] Rave Starfire moved 2'08" (< 1 square).

[Val'Iant Le Quella (Fritzie)] Bye.

Fritzie] has left the game on Fri Aug 14 21:48:57 EDT 2009

[Moirra (Kaz)] I guess no one is planning to work on anything.

[Moirra (Kaz)] Night Bob, sorry we're cutting it so short tonight.

[BOB] it is ok

[BOB] get soem sleep

[BOB] and in two weeks we start off with a bang

[BOB] see if Guy can make it then

[Moirra (Kaz)] I'll nap, anyway. I promised Guy I'd be awake when he got home, so he didn't bring his house keys.

[BOB] go

[Moirra (Kaz)] *waves*

Kaz] has left the game on Fri Aug 14 21:50:35 EDT 2009