Aug 20 10 - Ophioglossum
[BOB] ROUND: 1
[BOB] ==== Gaming session started: Fri Aug 20 18:36:22 EDT 2010 ====
Guy has joined the game on Fri Aug 20 18:37:29 EDT 2010
Guy is receiving the map swamp...
Guy has received the map swamp.
[BOB] Imari moved 163'04".
[BOB] Imari moved 70'08".
[BOB] Imari moved 98'10".
[Guy] howdy
[BOB] INIT: 11 GOING: Lizardman #6
[BOB] INIT: 7 GOING: Indigo
[BOB] Howdy
[BOB] making sure the combat starts at the beginning again for everyone
[Guy] ahh
[Guy] mike gonna be here tonight?
[BOB] yes
[Guy] good
[BOB] yeah
[BOB] organizing the next couple of encounters
[BOB] once eveyrone is in we will get started
[BOB] ==== Gaming session started: Fri Aug 20 18:43:20 EDT 2010 ====
Guy has joined the game on Fri Aug 20 18:44:05 EDT 2010
Guy is receiving the map swamp...
Guy has received the map swamp.
Kaz has joined the game on Fri Aug 20 18:44:25 EDT 2010
Kaz is receiving the map swamp...
Kaz has received the map swamp.
Death has joined the game on Fri Aug 20 18:44:46 EDT 2010
Death is receiving the map swamp...
[Guy] wheee
Death has received the map swamp.
[Kaz] Guy broke it!!!
[Kaz] Hi everyone
[Death] hey guys
[Death] so you all are under attack?
[Death] again?
[Guy] just a bit
[Kaz] la la la la la
[Guy] kaz broke it now
[Kaz] wow, that all came up for me just now. Damn it.
[Kaz] No, mine is broken because YOU broke it.
[BOB] I have no AC
[Guy] nope mike broke it
[Kaz] Gak! Still?
[BOB] so lots of things could be wrong
[BOB] is 84 right now here at the computer desk
[Guy] yuck
[BOB] so my frustration level is at about 99%
[Death] wow. now i'm really glad i'm not there. ugh.
[BOB] yeah sorry Mike, would have warned you if I knew
[Death] if you had it upu on a laptop you could come here. haha
[BOB] grins
[BOB] downstairs is fine
[Guy] could be worse its 91 here and the heat index is 94
[BOB] chuckles Guy it is 84 inside, outside is well over 92 and humidity of 80%+
[BOB] I think we are in teh same boat
[BOB] oh well
[BOB] now that you are all up
[Kaz] Charon's boat?
[BOB] I know LIsa is loading things
[BOB] I will go get water
[Kaz] cool
[BOB] and then be back to tackle this
[BOB] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.Overbearing
[BOB] just to review
[BOB] I am away from the keyboard.
Lisa has joined the game on Fri Aug 20 18:50:42 EDT 2010
Lisa is receiving the map swamp...
Lisa has received the map swamp.
[Kaz] Hi Lisa!
[Lisa] Hello!
[Guy] hi lisa
[Kaz] Hey, we have to remember for Kristelle and Indigo to roll knockdowns. Don't forget!
[BOB] I am back at the keyboard.
[Guy] you missed all the fun last week mike
[BOB] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.Knockdowns
[BOB] lizard men are Mansized so you need a 7 or higher to knockthem down
[Lisa] Remind me how to roll those please
[BOB] it is the D whatever for yoru weapon
[BOB] short swords a 6
[Lisa] so impossible for me then
[BOB] long swords are a d8
[BOB] bill guiseum d10
[BOB] kristelle's pole arm
[BOB] of course not relavent in the overbear situation
[Kaz] If I use long swords, do I get one knockdown roll for each sword attack?
[BOB] yes
[BOB] but when in the overbear you only can attack with small weapons that are in hand
[Kaz] okay, so it will alternate 2 knockdown rolls, 3 knockdown rolls
[BOB] right
[Kaz] riiiiight
[BOB] we will walk through things slowly first round
[BOB] to make sure eveyrone knows
[Kaz] Can I kick them in their scaly little lizard nads?
[BOB] yes
[BOB] grins
[BOB] up to 4 man sized creatures can gang up on one man sized creature
[BOB] is everyone up to speed?
[BOB] Mike you can roll Init
[BOB] and on round two do something
[BOB] Imari is on the board one round behind
[BOB] hello?
[Indigo (Lisa)] hello
[Kaz] I think we're all ready
[Indigo (Lisa)] I don't like all those arrows
[Kaz] 'cept Mike
[Kaz] Yeah, I don't like them, either.
[Kaz] lol
[Indigo (Lisa)] :)
[Death] sorry, potty break
[Death] i suppose i should kit the afk
[Death] this fight looks bad. can i stay one round behind?
[BOB] and yes to Mike
[Kaz] I am back at the keyboard.
[Death] Imari: Initiative: (d10+10+0) [1d10=4] 14
[Kristelle (Kaz)] **thanks again for your hearty support, Mike((
[Death] i try.
[Indigo (Lisa)] once they see Imari they will all fall on their knees in awe of her
[BOB] it might be a good strategy as you can tell them are trying to capture them, not attacking to kill
[Death] that's true. i am their god of death... lol
[Kristelle (Kaz)] ((not aww, AWE!))
[Guy] or they might just fall down laughing
[BOB] OK, so to start they all rushed in up close and are attacking
[BOB] Indigo gets to go
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=15] -3 [MODIFIED (-2)]. HITS Lizardman #7 (AC FINAL: 5)!!!
[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=4] 7 [MODIFIED (+3)] added to: Lizardman #7
[Indigo (Lisa)] Indigo: Attack: Short Sword: ((+17-(d20+1))-2-2) [1d20=5] 7 [MODIFIED (-2)]. MISSES Lizardman #7 (AC FINAL: 5).
[BOB] INIT: 11 GOING: Lizardman #6
[BOB (to GM only)] Lizardman #6's Current Hit Points: adjusted to 8 (4) - Unharmed
[BOB (to GM only)] Lizardman #7's Current Hit Points: adjusted to 3 (-7) - Heavily Wounded
[BOB] Lizardman #6 moved 1'01".
[BOB] Lizardman #6 targets Miranda. Distance: 1'02"
[BOB] Lizardman #6 targets Foriso Fairhand. Distance: 1'03"
[BOB] Lizardman #6 targets Indigo. Distance: 1'05"
[BOB] Lizardman #6 targets Branwyn. Distance: 3'03"
[BOB] Lizardman #6 targets Lizardman #6. Distance: 0'00"
[BOB] Lizardman #6 targets Foriso Fairhand. Distance: 0'06"
[BOB] Lizardman #6 targets Indigo. Distance: 0'08"
[BOB] Lizardman #6 targets Branwyn. Distance: 2'06"
[BOB] Lizardman #6 targets Miranda. Distance: 1'00"
[BOB] Lizardman #6 no longer targets Branwyn.
[BOB] Lizardman #6 moved 2'09".
[BOB] Ok, so Foriso if you have a weapon in hand you can attack
[BOB] then these two are going to try and plow you over
[Guy] what about my web?
[BOB] Lizardman #3 targets Indigo. Distance: 2'06"
[BOB] Lizardman #3 targets Branwyn. Distance: 4'05"
[BOB] Lizardman #3 moved 1'11".
[BOB] Lizardman #6 moved 1'00".
[BOB] no that is a full move action
[BOB] you only get a half move
[Guy] Foriso Fairhand no longer targets Lizardman #6.
[Guy] Foriso Fairhand targets Lizardman #6. Distance: 0'03"
[Death] are these lizard men primative?
[Death] or regularly armed?
[BOB] no
[Guy] Foriso Fairhand: Attack: Short Sword Ear: (18-(d20+0)) [1d20=14] 4. HITS Lizardman #6 (AC FINAL: 5)!!!
[Guy] Foriso Fairhand: Damage v SM: Short Sword Ear: (1d6) [1d6=5] 5 added to: Lizardman #6
[BOB] they have short swords at their waist but they are not using them
[BOB (to GM only)] Lizardman #6's Current Hit Points: adjusted to 3 (-5) - Heavily Wounded
[BOB] Lizardman #6: Attack: Claw: (19-(d20+0)+2) [1d20=4] 17 [MODIFIED BY FLANKING (+2)]. MISSES Foriso Fairhand (AC FINAL: 4).
[BOB] ok so he did not pull you down
[BOB] INIT: 12 GOING: Lizardman #1
[BOB] and kristelle
[BOB] you get an attack on this group
[Guy] she didnt think you would get to her so fast she ran for our pizza lol
[BOB] lol
[BOB] how long?
[Guy] she should be back any second unless theres a train
[BOB] ok
[BOB] will jump ahead to the next ones and come back
[BOB] INIT: 12 GOING: Lizardman #9
[BOB] INIT: 12 GOING: Lizardman #10
[BOB] Lizardman #10 targets Kristelle. Distance: 4'03"
[BOB] Lizardman #10 targets Miranda. Distance: 4'09"
[BOB] Lizardman #10 targets Branwyn. Distance: 4'10"
[BOB] Lizardman #10 targets Foriso Fairhand. Distance: 4'11"
[BOB] Lizardman #10 targets Indigo. Distance: 4'02"
[BOB] Lizardman #10 moved 19'04".
[BOB] and then Miranda gets her turn next
[BOB] INIT: 13 GOING: Lizardman #7
[BOB] Lizardman #7 targets Miranda. Distance: 2'05"
[BOB] Lizardman #7 targets Foriso Fairhand. Distance: 4'07"
[BOB] Lizardman #7 targets Indigo. Distance: 0'08"
[BOB] Lizardman #7 moved 1'10".
[BOB] Lizardman #7: Attack: Claw: (19-(d20+0)+2) [1d20=18] 3 [MODIFIED BY FLANKING (+2)]. HITS Indigo (AC FINAL: 4)!!!
[Branwyn (Lisa)] (how is 1 guy flanking?)
[BOB] is not really
[BOB] and he hit without that modifier
[Branwyn (Lisa)] (I know - I'm just saying...)
[BOB] grins
[BOB] So indigo is pinned
[BOB] on his next round he can make an opposed check to try to get up
[BOB] Lizardman #7 targets Miranda. Distance: 0'10"
[BOB] Lizardman #7 targets Foriso Fairhand. Distance: 3'00"
[BOB] Lizardman #7 targets Branwyn. Distance: 0'06"
[BOB] INIT: 13 GOING: Foriso Fairhand
[BOB] Foriso already took his attacks for the round
[Death] man, i'm too far away to even attack this round
[BOB] INIT: 13 GOING: Lizardman #8
[BOB] Lizardman #8 targets Kristelle. Distance: 4'11"
[BOB] Lizardman #8 targets Miranda. Distance: 4'04"
[BOB] Lizardman #8 targets Foriso Fairhand. Distance: 2'01"
[BOB] Lizardman #8 no longer targets Kristelle.
[BOB] Lizardman #8 no longer targets Miranda.
[BOB] Lizardman #8 targets Miranda. Distance: 4'11"
[Death] i'm guessing that i can't get a spiritual hammer attack unless i have line of sight? and that the bushes block my sight?
[BOB] Lizardman #8 moved 29'08".
[Kristelle (Kaz)] ((I'm sorry, I'm back. Damn the lack of pizza delivery!!))
[BOB] and now Foriso can make another attack on this one because he is comign into melee for the first time
[BOB] then we will go back to Kaz's
[Guy] Foriso Fairhand targets Lizardman #8. Distance: 0'01"
[Guy] Foriso Fairhand: Attack: Short Sword Ear: (18-(d20+0)) [1d20=4] 14. MISSES Lizardman #8 (AC FINAL: 5).
[BOB] yes to Mike no line of sight and you could only start that next round anyway, that is the rist round you can move etc
[BOB] Lizardman #8: Attack: Claw: (19-(d20+0)) [1d20=3] 16. MISSES Foriso Fairhand (AC FINAL: 4).
[BOB] INIT: 14 GOING: Imari
[BOB] before Imari
[BOB] Kristelle
[BOB] you get to attack against #1
[Kaz] Kristelle no longer targets Lizardman #1.
[Kaz] Kristelle targets Lizardman #1. Distance: 0'08"
[Kristelle (Kaz)] ((what kind of attack can I do? Only a small weapon?))
[BOB] what ever you have in your hand, so your long sword is fine
[BOB] just won't be able to use it next round,
[Kristelle (Kaz)] Kristelle: Attack: Long Sword: ((16-(d20+1))+4) [1d20=3] 16 [MODIFIED (+4)]. MISSES Lizardman #1 (AC FINAL: 5).
[BOB] ok
[Kristelle (Kaz)] ((oy vey))
[BOB] so now they attack you
[BOB] Lizardman #1: Attack: Claw: (19-(d20+0)+2) [1d20=11] 10 [MODIFIED BY FLANKING (+2)]. MISSES Kristelle (AC FINAL: 7).
[BOB] that is a hit
[BOB] because he gets a plus 1 for each of the others
[BOB] so Kristelle is pinned by those four
[BOB] now Miranda gets to attack #10
[Kristelle (Kaz)] ((Yay!! Now I have someone to go to prom with!))
[Kristelle (Kaz)] ((oh... not THAT kind of pinned. :( ))
[BOB] grins
[Kaz] Miranda targets Lizardman #10. Distance: 0'11"
[BOB] Kristelle targets Lizardman #9. Distance: 1'00"
[BOB] Kristelle targets Lizardman #4. Distance: 0'05"
[BOB] Kristelle targets Lizardman #5. Distance: 1'00"
[BOB] Kristelle, Lizardman #1, Lizardman #5, Lizardman #9 and Lizardman #4 moved 2'04".
[BOB] Foriso Fairhand targets Lizardman #3. Distance: 0'07"
[BOB] Foriso Fairhand, Lizardman #8, Lizardman #3 and Lizardman #6 moved 2'03".
[Kristelle (Kaz)] Miranda: Attack: Quarterstaff: (18-(d20+0)) [1d20=6] 12. MISSES Lizardman #10 (AC FINAL: 5).
[Kristelle (Kaz)] (( doesn't Miranda get the +50 to attack Qutie bonus?))
[BOB] Lizardman #10: Attack: Claw: (19-(d20+0)) [1d20=16] 3. HITS Miranda (AC FINAL: 5)!!!
[BOB] and so Miranda is pinned
[BOB] INIT: 14 GOING: Lizardman #4
[BOB] is attempting to tie up Kristelle
[Kristelle (Kaz)] ((Hey Bob, did Kristelle's roll have the bonus vs. Lizardman?))
[BOB] hmm
[Death] you skipped me bob
[BOB] no this is round one Mike
[Branwyn (Lisa)] (yes)
[BOB] you do not go until round two
[BOB] thank you Lisa
[Branwyn (Lisa)] (said +4)
[Death] i don't go until round two AND you put me two rounds away from combat?
[BOB] you are one round behind,
[Kristelle (Kaz)] ((thank you, I wasn't sure if I'd put it on properly))
[Death] i'm one round behind and really far away
[BOB] if you were closer you would be getting attacked right now
[BOB] you are only 120 feet away
[Death] yeah. that's too far away to attack and i can't cast a spell if i can't see.
[BOB] yes
[BOB] but if you were right there
[BOB] then you would have two lizard men on you righ tnow
[BOB] and not be able to respond
[BOB] you have to be far enough away to get yoru freedom of movement
[BOB] (1d20) [1d20=17] 17
[BOB] and that is a miss on attempting to hog tie Kristelle
[BOB] INIT: 16 GOING: Branwyn
[BOB] Branwyn has not been attacked yet
[BOB] has all her options
[Branwyn (Lisa)] (she is aware of that)
[Branwyn (Lisa)] Branwyn casts a spell against : Sleep: (2d4) [2d4=1,3] 4 hit dice worth of creatures fall asleep, no save.
[BOB] INIT: 16 GOING: Lizardman #2
[BOB] so the one attacking Branwyn falls asleep
[BOB] and the one that has Indigo pinned falls alseep
[BOB] INIT: 17 GOING: Kristelle
[BOB] kristelle used her attacks this round
[BOB] INIT: 19 GOING: Lizardman #3
[BOB] used his attack earlier when ganging up
[BOB] INIT: 19 GOING: Lizardman #5
[BOB] ditto
[BOB] INIT: 19 GOING: Miranda
[BOB] ditto
[BOB] ROUND: 2
[BOB] Ok, everyone is in sync now
[BOB] on the first Init on each pile we will see what the results are
[BOB] special in Indigo's case
[BOB] he automatically gets to be unpinned
[BOB] but then also automatically wakes up the sleeping lizard man
[BOB] he can try to squirm out and not wake him up
[BOB] INIT: 7 GOING: Indigo
[Indigo (Lisa)] (how do I roll for squirming?)
[BOB] grins
[BOB] make a dex check
[BOB] if you succeed then you are flat but out from him
[Indigo (Lisa)] Indigo: DEX check: (d20) [1d20=11] 11 - ROLL SUCCEEDED against 16!!
[BOB] if you fail you roll him off of you
[BOB] ok
[BOB] so he is still sleeping
[BOB] you are laying on the ground next to him
[BOB] next round you can jump up and attack
[Indigo (Lisa)] (are you serious?)
[BOB] you can jump up now
[BOB] and not attack
[BOB] goign from prone to upright is a half move
[BOB] your choice which round to do it in
[Indigo (Lisa)] (sigh)
Indigo (Lisa) stands up
[BOB] INIT: 11 GOING: Lizardman #6
[BOB] Lizardman #6: Attack: Claw: (19-(d20+0)+2) [1d20=9] 12 [MODIFIED BY FLANKING (+2)]. MISSES Foriso Fairhand (AC FINAL: 4).
[BOB] and the pile over there is still struggling no one achieving a upper hand
[BOB] INIT: 12 GOING: Lizardman #1
[BOB] Kristelle makes a strength check
[Kristelle (Kaz)] ((I have to select a target?))
[BOB] no
[BOB] just roll your strength check
[Kristelle (Kaz)] ((every time I click on it, it brings up a little window and says select a target))
[BOB] Lizardman #9: STR check: (d20) [1d20=8] 8 - ROLL SUCCEEDED against 10!!
[BOB] it did not for me
[Guy] Foriso Fairhand: STR check: (d20) [1d20=12] 12 - ROLL SUCCEEDED against 14!!
[Kristelle (Kaz)] ((you rolled it for the lizard man))
[BOB] Kristelle: STR check: (d20) [1d20=17] 17 - ROLL SUCCEEDED against 18!!
[BOB] ok that was weird
[Kristelle (Kaz)] ((I get a window that says select a target, it's got the four lizard men, and there's another button to select all. Weird.))
[BOB] you are right it asked for a target
[BOB] we will have to look at that
[BOB] but you did succeed
[Guy] I am back at the keyboard.
[Guy] hey bob when i rolled it it didnt ask me for a target
[BOB] and they scueeded also
[BOB] huh,
[BOB] very weird Guy
[Kristelle (Kaz)] ((okay, thanks))
[BOB] right now that pile is still all involved Kristelle is still pinned
[Kristelle (Kaz)] ((I bet it's the mechanics for being pinned((
[BOB] INIT: 12 GOING: Lizardman #9
[BOB] (1d20) [1d20=1] 1
[BOB] and he succeeds in tying Kristelle up
[BOB] now you can not escape bing pinned
[BOB] you can break the bonds if you are not pinned with a bend bars check to just shatter the rope
[Kristelle (Kaz)] ((how RUDE!!))
[BOB] but that is only when you are not being held down
[BOB] INIT: 12 GOING: Lizardman #10
[BOB] (1d20) [1d20=13] 13
[BOB] and he succeeds in tying up Miranda
[BOB] INIT: 13 GOING: Lizardman #7
[BOB] INIT: 13 GOING: Foriso Fairhand
[Miranda (Kaz)] /mne lies quietly, too tired and weak to do anything else.
[Guy] ok so since i have a full round can i activate my cloak?
Kaz types badly, for reasons unknown to modern man.
[Branwyn (Lisa)] (she is very wounded)
[BOB] thinking if there is a way to do that
[Branwyn (Lisa)] (wouldn't that cover us all in sticky web bits?)
[Guy (to GM only)] Character sheet for Foriso Fairhand modified: Spells - CHANGED: Web -- # Memorized: +1 (+0),
[Guy] yup
[BOB] I say no to Guy, you have to concentrate and you have already been attacked this round
[BOB] you can attack or attempt to move away
[BOB] put space between you
[Death] you can't use a magic item if you've been attacked?
[BOB] not if it requires concnetration
[BOB] it is not blown like a spell but it just does not work
[BOB] potions for exampel just work
[BOB] but they could be knocked out of your hand etc
[BOB] if they were attacking with bows for example and you did not get hit you could acctivate it
[BOB] but rolling around in unarmed combat is too much
[Guy] bobs right, to activate it requires the same concentration as it would to cast a spell
[Guy] Foriso Fairhand: Attack: Short Sword Ear: (18-(d20+0)) [1d20=10] 8. MISSES Lizardman #8 (AC FINAL: 5).
[BOB] INIT: 13 GOING: Lizardman #8
[BOB] already attacked earlier
[BOB] INIT: 14 GOING: Imari
[Guy] and i only say that cause i looked it up and i was forced to agree lol
[BOB] grins
[Death] Imari moved 63'04".
[BOB] INIT: 14 GOING: Lizardman #4
[BOB] Lizardman #4 targets Branwyn. Distance: 4'11"
[BOB] Lizardman #4 targets Indigo. Distance: 4'11"
[BOB] Lizardman #4 moved 9'03".
[BOB] Lizardman #4: Attack: Claw: (19-(d20+0)) [1d20=16] 3. HITS Branwyn (AC FINAL: 6)!!!
[BOB] and Branwyn is pinned
[BOB] OOOps
[BOB] sorry first Branwyn gets to attack
[BOB] no spell but with a weapon
[Branwyn (Lisa)] (thank you!)
[Lisa] Branwyn targets Lizardman #4. Distance: 0'10"
[Branwyn (Lisa)] Branwyn: Attack: Pointy: (19-(d20+0)) [1d20=4] 15. MISSES Lizardman #4 (AC FINAL: 5).
Harley Blake has joined the game on Fri Aug 20 19:42:26 EDT 2010
Harley Blake is receiving the map swamp...
[BOB] Ok now she is pinned
[BOB] Lizardman #4 targets Indigo. Distance: 1'07"
[BOB] INIT: 16 GOING: Branwyn
Harley Blake has received the map swamp.
[BOB] and she now gets to try an opposed strength check to see
[BOB] if she can break free
[Branwyn (Lisa)] Branwyn: STR check: (d20) [1d20=12] 12 - ROLL SUCCEEDED against 12!!
[BOB] Lizardman #4: STR check: (d20) [1d20=2] 2 - ROLL SUCCEEDED against 10!!
[BOB] and she is still pinned
[BOB] INIT: 16 GOING: Lizardman #2
[BOB] INIT: 17 GOING: Kristelle
[BOB] pinned and struggling
[BOB] but ineffectual
[BOB] INIT: 19 GOING: Lizardman #3
[BOB] already attacked
Kristelle (Kaz) curses under her breath.
[BOB] INIT: 19 GOING: Lizardman #5
[BOB] Lizardman #5 targets Branwyn. Distance: 4'09"
[BOB] Lizardman #5 targets Indigo. Distance: 4'10"
[BOB] Lizardman #5 targets Foriso Fairhand. Distance: 4'09"
[BOB] Lizardman #5 moved 9'11".
[BOB] and Indigo gets to defend himself first
[Lisa] Indigo targets Lizardman #5. Distance: 0'03"
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=9] 3 [MODIFIED (-2)]. HITS Lizardman #5 (AC FINAL: 5)!!!
[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=4] 7 [MODIFIED (+3)] added to: Lizardman #5
[BOB (to GM only)] Lizardman #5's Current Hit Points: adjusted to 3 (-7) - Heavily Wounded
[Kristelle (Kaz)] ((SWEEEEEET))
[BOB] Lizardman #5: Attack: Claw: (19-(d20+0)) [1d20=3] 16. MISSES Indigo (AC FINAL: 4).
[BOB] INIT: 19 GOING: Miranda
[BOB] sigh prettily
[BOB] ROUND: 3
Miranda (Kaz) closes her eyes, exhausted
[BOB] INIT: 7 GOING: Indigo
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=5] 7 [MODIFIED (-2)]. MISSES Lizardman #5 (AC FINAL: 5).
[Indigo (Lisa)] Indigo: Attack: Short Sword: ((+17-(d20+1))-2-2) [1d20=7] 5 [MODIFIED (-2)]. HITS Lizardman #5 (AC FINAL: 5)!!!
[Indigo (Lisa)] Indigo: Damage v SM: Short Sword: ((1d6)+3) [1d6=3] 6 [MODIFIED (+3)] added to: Lizardman #5
[BOB (to GM only)] Lizardman #5's Current Hit Points: adjusted to -3 (-6) - Dying
[BOB] INIT: 11 GOING: Lizardman #6
[BOB] Lizardman #6: Attack: Claw: (19-(d20+0)+2) [1d20=14] 7 [MODIFIED BY FLANKING (+2)]. MISSES Foriso Fairhand (AC FINAL: 4).
[BOB] and still this group of three can not bring down the mighty Foriso
[BOB] INIT: 12 GOING: Lizardman #1
[BOB] Lizardman #1 targets Branwyn. Distance: 4'11"
[BOB] Lizardman #1 no longer targets Branwyn.
[BOB] Lizardman #1 targets Foriso Fairhand. Distance: 4'09"
[BOB] Lizardman #1 targets Indigo. Distance: 4'01"
[BOB] Lizardman #1 targets Branwyn. Distance: 4'07"
[BOB] Lizardman #1 moved 13'03".
[BOB] Lizardman #1: Attack: Claw: (19-(d20+0)+2) [1d20=2] 19 [MODIFIED BY FLANKING (+2)]. MISSES Foriso Fairhand (AC FINAL: 4).
[BOB] INIT: 12 GOING: Lizardman #9
[BOB] Lizardman #9 targets Branwyn. Distance: 4'11"
[BOB] Lizardman #9 targets Indigo. Distance: 4'05"
[BOB] Lizardman #9 targets Foriso Fairhand. Distance: 4'07"
[BOB] Lizardman #9 moved 12'00".
[Kristelle (Kaz)] ((The outlook wasn't brilliant for the Dragonslayer six that day...))
[BOB] and indigo get another
[Lisa] Indigo targets Lizardman #9. Distance: 0'05"
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=13] -1 [MODIFIED (-2)]. HITS Lizardman #9 (AC FINAL: 5)!!!
[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=3] 6 [MODIFIED (+3)] added to: Lizardman #9
[Indigo (Lisa)] (take that!)
[BOB (to GM only)] Lizardman #9's Current Hit Points: adjusted to 5 (-6) - Heavily Wounded
[BOB] Lizardman #9: Attack: Claw: (19-(d20+0)) [1d20=11] 8. MISSES Indigo (AC FINAL: 4).
[BOB] INIT: 12 GOING: Lizardman #10
[BOB] Lizardman #10 targets Foriso Fairhand. Distance: 4'02"
[BOB] Lizardman #10 targets Indigo. Distance: 1'09"
[BOB] Lizardman #10 targets Branwyn. Distance: 2'10"
[BOB] Lizardman #10 moved 3'08".
[BOB] Lizardman #10 no longer targets Branwyn.
[BOB] Lizardman #10 no longer targets Foriso Fairhand.
[BOB] Lizardman #10 no longer targets Miranda.
[BOB] and again Indigo
[Lisa] Indigo targets Lizardman #10. Distance: 0'07"
[Guy] (the mighty kristelle struck out)
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=15] -3 [MODIFIED (-2)]. HITS Lizardman #10 (AC FINAL: 5)!!!
[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=5] 8 [MODIFIED (+3)] added to: Lizardman #10
[BOB (to GM only)] Lizardman #10's Current Hit Points: adjusted to 1 (-8) - Massively Wounded
[Indigo (Lisa)] (freaking lizards need to learn to leave me alone!)
[Kristelle (Kaz)] ((Indigo is kicking tail and not bothering with names!!))
[BOB] INIT: 13 GOING: Lizardman #7
[BOB] INIT: 13 GOING: Foriso Fairhand
[Harley Blake] ((Go GO Indigo!!))
[Guy] Foriso Fairhand: Attack: Short Sword Ear: (18-(d20+0)) [1d20=2] 16. MISSES Lizardman #6 (AC FINAL: 5).
[Indigo (Lisa)] (lol!)
[Kristelle (Kaz)] ((No, no, no. It's Go Go GADGET Indigo! :D ))
[BOB] INIT: 13 GOING: Lizardman #8
[BOB] already attacked
[BOB] INIT: 14 GOING: Imari
[white wolf] LOL
[Death] any preferences on who i rescue?
[Kristelle (Kaz)] ((Indigo or Foriso))
[Branwyn (Lisa)] (either Foriso your best friend or untie Kristelle)
[Death] Imari targets Lizardman #7. Distance: 66'04"
[Kristelle (Kaz)] ((Lizardman 7 is asleep))
[Death] Imari casts a spell against Lizardman #7: Spiritual Hammer: I summon forth a magical hammer which flies around and hits things for (3+5) 8 rounds.
[Branwyn (Lisa)] (he's asleep)
[Death] Imari: Attack: Spiritual Dagger: (18-(d20+1)) [1d20=5] 12. MISSES Lizardman #7 (AC FINAL: 5).
[BOB] INIT: 14 GOING: Lizardman #4
[Death] or who i don't rescue
[Death] well i missed anyway.
[BOB] (1d20) [1d20=1] 1
[Kristelle (Kaz)] ((is that right? Cast Spiritual Hammer and it attacks with Spiritual Dagger?))
[BOB] and Branwyn is hog tied
[Death] this is why we need the chat and map on the same window
[BOB] INIT: 16 GOING: Branwyn
[BOB] INIT: 16 GOING: Lizardman #2
[Death] i didn't see the message that he's asleep until i attacked
[Death] i really hate this setuup
[Branwyn (Lisa)] (sorry - me too)
[white wolf] Nah, Ventrilo chat is a whole lot easier.
[BOB] it is why the icon is that color, to show he is incapacitated
[BOB] INIT: 17 GOING: Kristelle
[BOB] INIT: 19 GOING: Lizardman #3
[Kristelle (Kaz)] ((Hello?))
[BOB] grins
[BOB] DOH
[BOB] sorry
[BOB] forgot
[Kristelle (Kaz)] ((lol))
[BOB] make your bend bars check
[Kristelle (Kaz)] Kristelle: Bend Bars/Lift Gate check: (d100) [1d100=34] 34 - ROLL FAILED against 20!!
[BOB] ok
[BOB] so you do not escape
[Kristelle (Kaz)] ((SHEESH))
[BOB] and #3 has already attacked
[Kristelle (Kaz)] ((that 18 Str is really working for me!!))
[BOB] INIT: 19 GOING: Lizardman #5
[BOB] INIT: 19 GOING: Miranda
[BOB] ROUND: 4
[BOB] INIT: 7 GOING: Indigo
[BOB] NOW hold
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=5] 7 [MODIFIED (-2)]. MISSES Lizardman #10 (AC FINAL: 5).
[Indigo (Lisa)] whoops
[BOB] ok that adds to it
[Indigo (Lisa)] (what?)
[Indigo (Lisa)] (hold what?)
[Death] I am away from the keyboard.
[BOB] by my count Indigo has attacked 8 times and made 1 full move action that is 8 fatigue points
[BOB] now up to 9
[BOB] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.Fatigue
[BOB] but in short
[BOB] he has 10
[BOB] plus 1 per level so 14 total
[BOB] when he takes his 15th action
[BOB] he is at a -1 to hit, -1 to ac, etc
[Indigo (Lisa)] (he will live with it - these lizards need to die)
[Indigo (Lisa)] (can I go now?)
[Death] I am back at the keyboard.
[BOB] Foriso is worse off, he has 11 total and has taken 7 actions
[BOB] and yes you can keep going Indgo
[Indigo (Lisa)] Indigo: Attack: Short Sword: ((+17-(d20+1))-2-2) [1d20=14] -2 [MODIFIED (-2)]. HITS Lizardman #10 (AC FINAL: 5)!!!
[Indigo (Lisa)] Indigo: Damage v SM: Short Sword: ((1d6)+3) [1d6=4] 7 [MODIFIED (+3)] added to: Lizardman #10
[BOB (to GM only)] Lizardman #10's Current Hit Points: adjusted to -6 (-7) - Dying
[Lisa] Indigo no longer targets Lizardman #9.
[BOB] and his third attack this round
[Lisa] Indigo targets Lizardman #9. Distance: 0'05"
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=8] 4 [MODIFIED (-2)]. HITS Lizardman #9 (AC FINAL: 5)!!!
[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=1] 4 [MODIFIED (+3)] added to: Lizardman #9
[BOB] INIT: 11 GOING: Lizardman #6
[BOB (to GM only)] Lizardman #9's Current Hit Points: adjusted to 1 (-4) - Massively Wounded
[Kristelle (Kaz)] ((Bob, can you move the dead ones out of the pile-up?))
[BOB] Lizardman #10 moved 20'08".
[BOB] Lizardman #5 moved 20'00".
[Kristelle (Kaz)] ((thanks. Is so hard to keep track of what's going on in such close quarters!))
[Indigo (Lisa)] (thanks - was very hard to target around the corpses)
[BOB] so Indigo is at 11 fatigue points
[BOB] Lizardman #6: Attack: Claw: (19-(d20+0)+2) [1d20=15] 6 [MODIFIED BY FLANKING (+2)]. MISSES Foriso Fairhand (AC FINAL: 4).
[Indigo (Lisa)] (he is fine - he can take it)
[BOB] and finally they bring him down
[BOB] INIT: 12 GOING: Lizardman #1
[BOB] INIT: 12 GOING: Lizardman #9
[BOB] and now trys to just kill INdigo instead
[BOB] Lizardman #9: Attack: Claw: (19-(d20+0)) [1d20=5] 14. MISSES Indigo (AC FINAL: 4).
[BOB] Lizardman #9: Attack: Claw: (19-(d20+0)) [1d20=12] 7. MISSES Indigo (AC FINAL: 4).
[BOB] Lizardman #9: Attack: Bite: (19-(d20+0)) [1d20=1] 18. MISSES Indigo (AC FINAL: 4).
[BOB] INIT: 12 GOING: Lizardman #10
[BOB] INIT: 13 GOING: Lizardman #7
[Indigo (Lisa)] (hee hee! good luck slimy lizards!)
[BOB] (1d20) [1d20=1] 1
[BOB] and he wakes up
[BOB] Lizardman #7 targets Indigo. Distance: 0'02"
[BOB] Lizardman #7 moved 1'06".
[BOB] Lizardman #7 moved 1'01".
[BOB] Lizardman #7: Attack: Claw: (19-(d20+0)) [1d20=12] 7. MISSES Indigo (AC FINAL: 4).
[BOB] Lizardman #7: Attack: Claw: (19-(d20+0)) [1d20=1] 18. MISSES Indigo (AC FINAL: 4).
[BOB] Lizardman #7: Attack: Bite: (19-(d20+0)) [1d20=7] 12. MISSES Indigo (AC FINAL: 4).
[BOB] INIT: 13 GOING: Foriso Fairhand
[BOB] opposed strength check
[Guy] Foriso Fairhand: STR check: (d20) [1d20=8] 8 - ROLL SUCCEEDED against 14!!
[BOB] to try to stand up
[BOB] Lizardman #1: STR check: (d20) [1d20=7] 7 - ROLL SUCCEEDED against 10!!
[BOB] so still pinned
[BOB] INIT: 13 GOING: Lizardman #8
[Guy] and if im not mistaken thats a win for me because of the larger success range
[Indigo (Lisa)] (that's what I thought too)
[BOB] no closer to yoru target without going over
[BOB] a 1 loses it
[BOB] even though you beat it by a lot
[BOB] (1d20) [1d20=1] 1
[Kristelle (Kaz)] brb
[BOB] and he manages to tie Foriso up
[BOB] INIT: 14 GOING: Imari
[Death] Imari: Attack: Spiritual Dagger: (18-(d20+1)) [1d20=13] 4. HITS Lizardman #7 (AC FINAL: 5)!!!
[Death] damnit, i forgot to change targets
[BOB] he is awake now
[Indigo (Lisa)] (it's okay - he's awake)
[BOB] and attacking Indigo
[Death] Imari: Damage v SM: Spiritual Dagger: ((1d4+1)+1) [1d4=2] 4 [MODIFIED (+1)] added to: Lizardman #7
[BOB] INIT: 14 GOING: Lizardman #4
[BOB (to GM only)] Lizardman #7's Current Hit Points: adjusted to -1 (-4) - Dying
[BOB] Lizardman #4: Attack: Claw: (19-(d20+0)) [1d20=9] 10. MISSES Indigo (AC FINAL: 4).
[BOB] INIT: 16 GOING: Branwyn
[BOB] sorry jsut a sec
[Kristelle (Kaz)] ((back))
[BOB] Lizardman #4: Attack: Claw: (19-(d20+0)) [1d20=9] 10. MISSES Indigo (AC FINAL: 4).
[BOB] Lizardman #4: Attack: Bite: (19-(d20+0)) [1d20=1] 18. MISSES Indigo (AC FINAL: 4).
[Indigo (Lisa)] (they're all going to attack Indigo now!)
[BOB] INIT: 16 GOING: Lizardman #2
[BOB] INIT: 17 GOING: Kristelle
[BOB] INIT: 19 GOING: Lizardman #3
[BOB] Lizardman #3 targets Indigo. Distance: 4'10"
[BOB] Lizardman #3 moved 5'11".
[BOB] Lizardman #7 moved 15'09".
[BOB] Lizardman #3: Attack: Claw: (19-(d20+0)) [1d20=12] 7. MISSES Indigo (AC FINAL: 4).
[BOB] Lizardman #3: Attack: Claw: (19-(d20+0)) [1d20=7] 12. MISSES Indigo (AC FINAL: 4).
[BOB] Lizardman #3: Attack: Bite: (19-(d20+0)) [1d20=10] 9. MISSES Indigo (AC FINAL: 4).
[BOB] INIT: 19 GOING: Miranda
[BOB] ROUND: 5
[Kristelle (Kaz)] wait
[Kristelle (Kaz)] wait
[Kristelle (Kaz)] wait
[BOB] yes
[Kristelle (Kaz)] ((I don't get another chance to try to bust out? Or do I?))
[BOB] nope
[BOB] Oh Miranda is left alone she gets a chance
[BOB] sorry
[Indigo (Lisa)] (branwyn doesn't get to either?)
[BOB] branwyn is not alone yet
[Kristelle (Kaz)] ((But Kristelle doesn't get another? She just has to give up?))
[BOB] next round she will
[BOB] she can keep trying but there is only one attempt per binding
[Kristelle (Kaz)] Miranda: Bend Bars/Lift Gate check: (d100) [1d100=48] 48 - ROLL FAILED against 1!!
[BOB] ok
[Kristelle (Kaz)] ((token attempt, just because I'm annoyed that Kristelle doesn't get to try again))
[BOB] so there are 6 still standing, 1 asleep, Indigo and Imari still fighting, Branwyn and Foriso tied up
[BOB] INIT: 7 GOING: Indigo
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=1] 11 [MODIFIED (-2)]. MISSES Lizardman #9 (AC FINAL: 5).
[Indigo (Lisa)] Indigo: Attack: Short Sword: ((+17-(d20+1))-2-2) [1d20=6] 6 [MODIFIED (-2)]. MISSES Lizardman #9 (AC FINAL: 5).
[BOB] INIT: 11 GOING: Lizardman #6
[Indigo (Lisa)] (ouch)
[BOB] Lizardman #6 targets Imari. Distance: 0'09"
[BOB] Lizardman #6 moved 65'09".
[BOB] Imari gets to attack first
[Death] can i get the spiritual dagger back here to attack?
[BOB] yes
[Death] ok
[Death] Imari targets Lizardman #6. Distance: 0'07"
[Death] Imari: Attack: Spiritual Dagger: (18-(d20+1)) [1d20=6] 11. MISSES Lizardman #6 (AC FINAL: 5).
[BOB] Lizardman #6 no longer targets Foriso Fairhand.
[BOB] Lizardman #6: Attack: Claw: (19-(d20+0)) [1d20=4] 15. MISSES Imari (AC FINAL: 4).
[BOB] INIT: 12 GOING: Lizardman #1
[BOB] (1d20) [1d20=6] 6
[BOB] and he wakes up
[BOB] no attacking this round
[BOB] INIT: 12 GOING: Lizardman #9
[BOB] yells something in their language
[BOB] Lizardman #9: Attack: Claw: (19-(d20+0)) [1d20=15] 4. HITS Indigo (AC FINAL: 4)!!!
[BOB] and Indigo is pinned
[Death] this fight sucks.
[Kristelle (Kaz)] ((you think? lol))
[BOB] INIT: 13 GOING: Lizardman #7
[BOB] INIT: 13 GOING: Foriso Fairhand
[BOB] Foriso is tied up
[BOB] and still has #8 and #1 paying attention to him
[Guy] im goiong to hold my attack and just lay still
[BOB] INIT: 13 GOING: Lizardman #8
[Death] do you have escape bonds?
[BOB] Lizardman #8 targets Imari. Distance: 3'03"
[BOB] Lizardman #8 no longer targets Imari.
[BOB] Lizardman #8 targets Imari. Distance: 4'03"
[Guy] i have lots of plans hehehehehe
[BOB] Lizardman #8 moved 64'09".
[BOB] Lizardman #8 no longer targets Foriso Fairhand.
[BOB] Lizardman #8: Attack: Claw: (19-(d20+0)) [1d20=8] 11. MISSES Imari (AC FINAL: 4).
[BOB] INIT: 14 GOING: Imari
[Death] Imari: Attack: Spiritual Dagger: (18-(d20+1)) [1d20=13] 4. HITS Lizardman #6 (AC FINAL: 5)!!!
[Death] Imari: Damage v SM: Spiritual Dagger: ((1d4+1)+1) [1d4=2] 4 [MODIFIED (+1)] added to: Lizardman #6
[BOB] INIT: 14 GOING: Lizardman #4
[BOB (to GM only)] Lizardman #6's Current Hit Points: adjusted to -1 (-4) - Dying
[BOB] Lizardman #4 no longer targets Indigo.
[BOB] Lizardman #4 targets Imari. Distance: 4'07"
[BOB] Lizardman #4 moved 71'05".
[BOB] Lizardman #4: Attack: Claw: (19-(d20+0)+2) [1d20=10] 11 [MODIFIED BY FLANKING (+2)]. MISSES Imari (AC FINAL: 4).
[BOB] INIT: 16 GOING: Branwyn
[BOB] Branwyn can now attempt to bend bars to escape
[Branwyn (Lisa)] Branwyn: Bend Bars/Lift Gate check: (d100) [1d100=35] 35 - ROLL FAILED against 4!!
[BOB] INIT: 16 GOING: Lizardman #2
[BOB] Lizardman #2 targets Indigo. Distance: 2'09"
[BOB] Lizardman #2 no longer targets Indigo.
[BOB] Lizardman #2 targets Imari. Distance: 4'10"
[BOB] Lizardman #2 moved 73'04".
[BOB] Lizardman #2: Attack: Claw: (19-(d20+0)) [1d20=13] 6. MISSES Imari (AC FINAL: 4).
[BOB] INIT: 17 GOING: Kristelle
[BOB] INIT: 19 GOING: Lizardman #3
[BOB] (1d20) [1d20=7] 7
[BOB] and Indigo is tied up
[BOB] INIT: 19 GOING: Miranda
[Indigo (Lisa)] ($$$)
[BOB] ROUND: 6
[BOB] Ok
[BOB] you have 5 of you tied up as captives
[BOB] Imari is still fighting
[BOB] they have lost three and one more severely wounded
[Guy] imari needs to surrender
[BOB] INIT: 7 GOING: Indigo
[BOB] INIT: 11 GOING: Lizardman #6
[BOB] next round if they leave him alone he can attempt that
[BOB] INIT: 12 GOING: Lizardman #1
[BOB] Lizardman #1 moved 60'01".
[BOB] Lizardman #6 moved 55'09".
[BOB] Lizardman #1 targets Imari. Distance: 3'10"
[BOB] Lizardman #1 moved 5'11".
[Death] you think i should?
[BOB] Lizardman #1: Attack: Claw: (19-(d20+0)) [1d20=2] 17. MISSES Imari (AC FINAL: 4).
[BOB] INIT: 12 GOING: Lizardman #9
[Indigo (Lisa)] (Indigo thinks you should kill as many as possible)
[Guy] yeah
[BOB] Imari does know that Lizard men are inteligent and if they are taking prisoners they must have someone who wants them
[Death] "Who are you going to take us to?"
BOB KICKS Indigo
[BOB] Indigo's Current Hit Points: adjusted to 21 (-1) - Lightly Wounded
[BOB] Lizardman #9 moved 1'05".
[BOB] stands looking around, watchign the tied up bodies
[BOB] INIT: 13 GOING: Foriso Fairhand
[Guy] still holding
[BOB] INIT: 13 GOING: Lizardman #8
[BOB] what is Imari doing?
[BOB] still attacking? weapon/spell out?
[Indigo (Lisa)] (kill!)
[Death] well if anyone answers me i'll hold off attacking for a round
[BOB] you technically have not gone yet this round is why I am asking
[Death] i spoke to them
[Foriso Fairhand (Guy)] Surrender Imari
[BOB] 50% chance he speaks common, (1d2) [1d2=1] 1 odds he does
[Lizardman #8 (BOB)] Drop your weapon!
[Lizardman #8 (BOB)] Surrender
[Death] i speak lizard man
[Death] and have no weapon in my hands
[Lizardman #8 (BOB)] are you surrendering?
[Death] i'll hold up my hands
[Death] "Why do you attack us?"
[Lizardman #8 (BOB)] He gestures to the one behind you to hold your hands
[Lizardman #8 (BOB)] you came upon our nests
[Lizardman #8 (BOB)] gestures at the domes nearby
[Lizardman #8 (BOB)] we needed to know if you took anything from us
[Death] ::nods::
[Death] "I am sorry for your losses, then."
[Lizardman #8 (BOB)] then you attacked and killed our leaders
[Lizardman #8 (BOB)] we will not kill you for that
[Death] ::lowers her head::
[Lizardman #8 (BOB)] but I will make something for their deaths
[Foriso Fairhand (Guy) (to Death only)] we were avoiding their nests when they attacked
[Death] "This was an unfortunate misunderstanding."
[Lizardman #8 (BOB)] I will take you to someone
[Lizardman #8 (BOB)] she will pay us well for you
[Death] "I will send your leaders onto the next work on the wings of Partik if you wish."
[Death] "Who is she?"
[Lizardman #8 (BOB)] what she does with you is her buisness
[Lizardman #8 (BOB)] the Witch Kulgarth
[Lizardman #8 (BOB)] now you will need to be gagged
[Lizardman #8 (BOB)] I know you have spells
[Lizardman #8 (BOB)] I will not hit you on the head to put you to sleep
[Lizardman #8 (BOB)] but you can not be allowed to try to cast on us
[Death] "Wait."
[Death] "What will the witch give you?"
[Death] "We have many things ourselves."
[Lizardman #8 (BOB)] shrugs,
[Lizardman #8 (BOB)] food
[Lizardman #8 (BOB)] gems
[Lizardman #8 (BOB)] skulls
[Lizardman #8 (BOB)] things we can use
[Lizardman #8 (BOB)] heal our wounded people
[Death] "We can heal them." ::gestures at Branwyn::
[Death] "We have gems as well."
[Lizardman #8 (BOB)] grins, thank you
[Lizardman #8 (BOB)] I will look for those now
[Lizardman #8 (BOB)] and not let the witch find them first
[Death] "You misunderstand me. They are payment for our freedom."
Kristelle (Kaz) silently fumes, but struggles to keep from showing her hatred and anger.
[Death] "We have all our treasures at our home."
[Lizardman #8 (BOB)] we will see
[Death] "Far in the barbarian lands."
[Lizardman #8 (BOB)] what you have in these boats
[Branwyn (Lisa)] (we have some gems here)
[Death] "Not as much as we did before the giant crocodiles."
[Lizardman #8 (BOB)] you have strong fighters, mighty witch doctors
[Death] "But a bit we can bargain with."
[Death] ::nods::
[Lizardman #8 (BOB)] we will see what the Witch thinks
[Lizardman #8 (BOB)] Bring her
[Lizardman #8 (BOB)] lets put them all in the boats and drag them that way
[Death] "Is there no way to convince you to not take us to the witch?"
[Lizardman #8 (BOB)] I could take you to our home for dinner
[Lizardman #8 (BOB)] but I am hoping that the Witch will give me more than one nights meal for you
[Lizardman #8 (BOB)] OK
[BOB] Combat has finished.
[Death] "You do not want to do this to a priest of Partik, lizard."
[Death] "Partik bridges the gap from this world to the next. We do not stay dead, but return to settle our scores."
[Lizardman #8 (BOB)] there are many in the pile who thought that too
[Lizardman #8 (BOB)] it is not my place to say if you belong there or not
[Lizardman #8 (BOB)] I look to my clan's survival
[Lizardman #8 (BOB)] you will talk with the Witch and look to your own survivial
[Lizardman #8 (BOB)] and then he gestures to have Imari gagged
[Death] "And I would caution that your clan's survival would be better suited dealing fairly with us. Not turning us over to the witch."
[Miranda (Kaz)] Imari... Imari, I feel my passing, it breathes over my shoulder. Please, come bless my soul.
[Death] can i cast before that happens?
Miranda (Kaz) lets her eyes flutter closed, and gives a weak moan.
[Lizardman #8 (BOB)] if it is a verbal only spell, they have your hands held behind your back
[Death] damn. it's not.
[Lizardman #8 (BOB)] good try
[Lizardman #8 (BOB)] soryr
[Death] "At least allow me to send my companion there to the next realm."
[BOB] which one were you trying?
[Death] "I will not attack you."
[Death] etherialness
[BOB] ahh would not work here in teh Mist anyway
[Death] no? lame
[BOB] grins
[BOB] so they gag Imari
[BOB] they put each of you in a skiff
[BOB] doubling up Indigo and Branwyn
[BOB] Imari and Miranda
[BOB] Foriso and Kristelle
[BOB] one lizard man gets in each boat also
[BOB] and the others swim and wade alongside
[Kaz] ((why bother roleplaying?))
[BOB] ?
[BOB] Lizardman #8 no longer targets Imari.
[BOB] Lizardman #8 targets Imari. Distance: 4'09"
[BOB] Lizardman #8 and Imari moved 66'10".
[BOB] Kristelle moved 9'05".
[BOB] Foriso Fairhand moved 14'06".
[BOB] Branwyn moved 8'02".
[BOB] Miranda moved 7'10".
[BOB] Indigo moved 6'09".
[BOB] Miranda moved 6'00".
[BOB] Indigo moved 12'04".
[BOB] Miranda moved 5'07".
[BOB] Imari moved 14'03".
[BOB] what is up Kaz?
[Kaz] nothing, now
[BOB] ok
[BOB] so they drag you through the swamps for a couple of hours
[BOB] Imari is gagged and Branwyn
[BOB] the others are not
[BOB] Foriso and Kristelle are togther and can talk in whispers to each other
[BOB] Indigo can and Miranda can also just not get any real answers back
[BOB] and I want to pause right here for a few moments
[BOB] White Wolf is interested in joining our game
[BOB] I wanted her to have a couple of moments to tell you what she has done
[BOB] you can ask her questions and such
[BOB] ok
[BOB] and I will lay out the next encounter
[Foriso Fairhand (Guy)] can she cook?
[Kaz] First person to ask her for the square root of pi gets my foot up their ass
[Kaz] However, questions about swallows and coconuts ARE allowed.
[white wolf] LOL, I can cook if I absolutely were starving.
[white wolf] Id rather hunt.
[white wolf] I have played D&D since 1984
[Foriso Fairhand (Guy)] ok fine whats the airspeed velocity of coconut laden swallow?
[white wolf] I have both played and GMed here on Klooge.
[white wolf] 2.5 MPH
[Kaz] What edition of D&D have you done the most with?
[white wolf] I recently play in Two traveller games and a 4th ED game here on Klooge.
[white wolf] #.5
[white wolf] sorry, 3.5
[Foriso Fairhand (Guy)] ok thats 1 strike for playing the crap edition of d&D
[white wolf] But I learned on AD&D
[Kaz] lol
[Kaz] I think that erases the strike
[Foriso Fairhand (Guy)] i refer to 4th edition not 3.5
[white wolf] I play in a 4th ed game on Sundays.
[white wolf] With GM James.
[Foriso Fairhand (Guy)] ill be quiet now so others can ask questions lol
[Kaz] Ooh! Ooh! Me next! *raises hand*
[white wolf] okay KAz
[Kaz] WHAT... is your favourite colour?
[white wolf] Purple.
[Kaz] Not Pink?
[Lisa] as long as you don't change your mind you are fine
[Kaz] YAY! No Pink!
[Kaz] I mean... ermmm...
[white wolf] no, no pink here.
[white wolf] I have a question for you.
[Kaz] What's your favourite class to play? Generally and/or specifically?
[Kaz] Oh, you ask us.
[Kaz] *bouncy*
[white wolf] I like playing fighters or Wizards, but my question is what do you as a group need most. Id say a tank.
[Lisa] lol!
[Foriso Fairhand (Guy)] yeah its bad when a rogue can tank as good as the ranger
[Kaz] Good gods, yes.
[Kaz] As good as? AS GOOD AS?
[Kaz] Try BETTER.
[Lisa] are you looking to add a another regular game or to just drop by now and again?
[white wolf] Good question.
[white wolf] I am looking for a regular game
[white wolf] BUT<<<
[white wolf] I have an EMT class coming up that might take every other fri for a few months.
[white wolf] I m trying to get it re arranged.
[Foriso Fairhand (Guy)] thats ok my work keps me out of the game every so often
[Lisa] none of can be here every week
[Lisa] none of us
[BOB (to GM only)] Woman #1 moved 11'07".
[BOB (to GM only)] Giant Snapping Turtle moved 53'04".
[white wolf] I was going to start a game of my own on either fri or Sat, but if I get in this game, it will be Saturdays.
[Foriso Fairhand (Guy)] just remember though if you join we only mutiny against bob on the second friday of every month
[white wolf] Just being truthful here, cuz I posted it not thinking.
[white wolf] second Friday, got it.
[Kaz] And we only use the paintball guns during our mutiny if the month has got six or less letters in its name.
[Kaz] Otherwise, it's super-soaker 3000 all the way!
[BOB] wry grin
[white wolf] Cool.
[BOB] ok
[BOB] so the thought is that we have her, (what name are you using here actually?) run a fighter as a NPC/trial character
[BOB] and then after the traditional couple of months we can vote if this is a good fit or not
[BOB] everyone agreed ?
[Kaz] Sounds good to me
[Foriso Fairhand (Guy)] works for me
[Death] sure
[Lisa] me too :)
[Lisa] and there is nothing wrong with pink btw
[Kaz] ugh
[white wolf] thanks guys. You won't regret it.
[Foriso Fairhand (Guy)] if we do bob will sufer for it lol
[Kaz] sorry, I have personal issues with pink. But you're okay in my book, Lisa, so I'll look past it.
[white wolf] I need a anme.
[Lisa] gee thanks Kaz
[BOB] character names will come later
[Kaz] Mwah
[BOB] not there yet, grins
[Kaz] Bulbous Bouffant
[BOB] and I will refresh my drink and we will start
[Foriso Fairhand (Guy)] macadamia
[white wolf] Oh, and my real name is Dee.
[Kaz] gazebo!
[Lisa] Hi Dee
[BOB] as you can see you are being brought up to a side bay in the swamps
[BOB] there is a woman sitting on the bank with a small fishing pole
[BOB] and a Giant Snapping turtle floating in teh water near by
[BOB] brb
[BOB] I am away from the keyboard.
[BOB] I am back at the keyboard.
[BOB] Ok,
[BOB] any thoughts about whispered conversations?
[BOB] Kristelle and Foriso? are you two talking?
[BOB] Indigo? have anyting to impart to Branwyn? Miranda? anything for Imari?
[Foriso Fairhand (Guy)] would have liked to put my plan into play before we got so close
[BOB] ok
[BOB] you can try that if you want
[BOB] before you are here
[Foriso Fairhand (Guy)] got just a little sidetracked though lol
[BOB] what is the idea
[Foriso Fairhand (Guy)] using my cloak to web everything then escaping in the confusion and freeing everybody else
[BOB] well the web would work
[BOB] the escape would be problematic
[BOB] you can make a rope use check to escape your own bonds
[Foriso Fairhand (Guy)] thats why i have escape
[BOB] but to get the others out
[Foriso Fairhand (Guy)] actually i have both rope use and escape
[BOB] you need to make the strength checks, etc
[BOB] you can move though webs, they can't
[BOB] but you can use it to escape your self if that is your goal
[Foriso Fairhand (Guy)] even to just cut the ropes i need a str check?
[BOB] no you don't they do
[Foriso Fairhand (Guy)] ok that will work i hope
[Lisa] (he can't drag us if we don't?)
[BOB] nope
[Foriso Fairhand (Guy)] not strong enough, plus you will be webbed
[BOB] and of course he will be fighting the lizard men at the same time
[Foriso Fairhand (Guy)] if they are able to free themselves from the web i will
[Death] doesn't the cloak give him immunity to webs?
[BOB] to Foriso only
[BOB] and remember I took the other lizard men off the map for ease of play
[Kaz] ((I think the lizardmen might not be strong enough, but they could be much luckier than a stupid swamp ranger.
[Foriso Fairhand (Guy)] ((we ready ?))
[BOB] I m
[Indigo (Lisa)] (yup)
[BOB] so you are in the boats like that
[BOB] Lizardman #8 moved 17'03".
[BOB] Branwyn moved 14'11".
[BOB] Indigo moved 16'10".
[BOB] Imari moved 7'11".
[BOB] Miranda moved 10'03".
[BOB] Imari moved 1'00".
[BOB] Lizardman #8 targets Imari. Distance: 4'10"
[BOB] Lizardman #8 moved 16'05".
[BOB] Branwyn and Indigo moved 31'11".
[BOB] Lizardman #8 targets Miranda. Distance: 4'02"
[BOB] Lizardman #8 no longer targets Miranda.
[BOB] Lizardman #8 targets Miranda. Distance: 3'08"
[BOB] Lizardman #8 no longer targets Miranda.
[BOB] Lizardman #8 targets Miranda. Distance: 4'09"
[BOB] Lizardman #8, Miranda and Imari moved 15'11".
[BOB] there you go laid out as so
[BOB] and foriso centers the webs on himslef?
[BOB] Time of Day: 01:14 PM. Day 20 Trall ___ se, Lec {Early Summer} 20th, 338 SKR.
[Guy] Foriso Fairhand targets Imari. Distance: 24'06"
[Guy] Foriso Fairhand no longer targets Imari.
[Guy] Foriso Fairhand targets Imari. Distance: 24'06"
[Foriso Fairhand (Guy)] Foriso Fairhand casts a spell against Imari: Web: For (2*5) 10 turns, 16 10' cubes of webby goo hold everyone in the area in place.
[Foriso Fairhand (Guy)] imari is ground zero
[Indigo (Lisa)] (we would expect nothing less)
[BOB] and there you go
[BOB] 40 foot on a side
[Foriso Fairhand (Guy)] our skiff is help by the web?
[BOB] that covers as much as you can
[Foriso Fairhand (Guy)] held
[BOB] all three are in the web, the front and back ones only partially the center one obviously totally covered
[Indigo (Lisa)] (so Branwyn is only half stuck in goo?)
[BOB] yes to branwyn and Indigo, and Kristelle
[BOB] and Foriso can not make his escape check
[Kaz] ((Indigo doesn't look touched by the webbing))
[BOB] the skiff he is in is
[Kaz] ((ahh))
[Foriso Fairhand (Guy)] ((waits impatiently until he can escape))
[BOB] I am waiting for you
[BOB] go for it
[BOB] OH
[BOB] sorry Foriso can NOW make his escape check
[BOB] sorry
[Foriso Fairhand (Guy)] Foriso Fairhand: Escape check: (d20) [1d20=12] 12 - ROLL SUCCEEDED against 18!!
[Kaz] lol
[BOB] not Can not,
[BOB] shakes my head
[Kaz] SWEEEEEEEEEEEEEEEEEEEEEEEET
[Indigo (Lisa)] make up your mind
[Kaz] Thank goodness you didn't use my dice... :D
[BOB] and so Foriso gets out of his bonds
[Foriso Fairhand (Guy)] ((im free, Im freeeee and freedom is made for reallity))
[Kaz] ((if you're waiting for me to follow, you'll have to cut my bonds))
[Foriso Fairhand (Guy)] i cut kristelle loose
[BOB] wait wait
[BOB] now we are on Init
[Foriso Fairhand (Guy)] bleah
[Kaz] I cast magiic missile!
[BOB] that was likely ((1d12) [1d12=11] 11 a surprise
[BOB] and no it was not
[BOB] wow
[BOB] they were ready for you to try to escape
[BOB] so we are on Init for both sides
[BOB] well for Foriso and the others
[Foriso Fairhand (Guy)] how can the webs not have been a surprise?
[BOB] Combat has begun!
[BOB] ROUND: 0
[Kaz] But we were surprised by foes we suspected were near... go figure.
[Kaz] LOL
[Indigo (Lisa)] Indigo: Initiative: ((d10+10++2)-10) [1d10=5] 7 [MODIFIED (-10)]
[Foriso Fairhand (Guy)] Foriso Fairhand: Initiative: (d10+10+-2) [1d10=1] 9
[Kaz] Kristelle: Initiative: (d10+10+0) [1d10=2] 12
[Kaz] Miranda: Initiative: (d10+10+) [1d10=5] 15
[Branwyn (Lisa)] Branwyn: Initiative: (d10+10+-2) [1d10=9] 17
[BOB] Lizardman #5: Initiative: (d10+10+) [1d10=9] 19
[BOB] Lizardman #1: Initiative: (d10+10+) [1d10=7] 17
[BOB] Lizardman #2: Initiative: (d10+10+) [1d10=9] 19
[BOB] Lizardman #8: Initiative: (d10+10+) [1d10=8] 18
[BOB] Lizardman #4: Initiative: (d10+10+) [1d10=2] 12
[BOB] Lizardman #3: Initiative: (d10+10+) [1d10=4] 14
[BOB] ROUND: 1
[BOB] INIT: 7 GOING: Indigo
[Kaz] Hey Lisa, I think you and I switched dice!
[Death] Imari: Initiative: (d10+10+0) [1d10=6] 16
[BOB] there we go
[Foriso Fairhand (Guy)] ((indigo can try to break free cant he?))
[BOB] and now Indigo, still tied up and partially in the webs
[BOB] nope
[BOB] not until someone gets there to cut him out
[BOB] INIT: 9 GOING: Foriso Fairhand
[Foriso Fairhand (Guy)] (he didnt use his chance to break free did he?
[Indigo (Lisa)] no
[BOB] Oh sorry
[BOB] then go for it Indigo
[BOB] he can try to get out that way
[Indigo (Lisa)] str or bend bars?
[BOB] bend bars
[Indigo (Lisa)] Indigo: Bend Bars/Lift Gate check: (d100) [1d100=34] 34 - ROLL FAILED against 16!!
[BOB] ok so now Foriso
[Foriso Fairhand (Guy)] I cut kristelle loose
[BOB] ok
[BOB] so Kristelle's ropes are cut
[BOB] INIT: 12 GOING: Kristelle
[Kaz] I am back at the keyboard.
[BOB] to escape the webs you need to make a strength check
[Kristelle (Kaz)] Kristelle: STR check: (d20) [1d20=17] 17 - ROLL SUCCEEDED against 18!!
[Kristelle (Kaz)] ((I'm... I'm floored!! HAHAHAHA))
[Kristelle (Kaz)] ((is that my move, or can I attack?
[BOB] Ok so you can clamor your way out of the webs
[BOB] that is a full move action so no attacks
Kristelle (Kaz) glares at the closest lizardman
[BOB] INIT: 12 GOING: Lizardman #4
[BOB] Lizardman #4 targets Indigo. Distance: 1'03"
[BOB] Lizardman #4 targets Branwyn. Distance: 4'01"
[BOB] Lizardman #4 moved 2'03".
[BOB] Looks into the boat, makes sure both are still tied up
[BOB] INIT: 14 GOING: Lizardman #3
[BOB] Lizardman #3 targets Branwyn. Distance: 3'04"
[BOB] Lizardman #3 targets Indigo. Distance: 4'10"
[BOB] Lizardman #3 moved 4'04".
[Kristelle (Kaz)] ((how are they moving?))
[BOB] quicly checks Branwyn's gag
[BOB] they are not moving
[BOB] I am just giggling them to show which one is doing what
[BOB] they are right there on the side of the boat not attacking or moving
[Kristelle (Kaz)] ((I thought one of them moved, it was next to the boat and suddenly is on top of it.
[BOB] INIT: 15 GOING: Miranda
[BOB] nothing possible
[BOB] INIT: 16 GOING: Imari
[BOB] Imari did not try her bend bars roll yet
[Death] would that be the best way of getting out?
[Death] only way?
[BOB] only way to break the ropes yes
[Death] Imari: Bend Bars/Lift Gate check: (d100) [1d100=45] 45 - ROLL FAILED against 16!!
[BOB] INIT: 17 GOING: Branwyn
[BOB] nothign possible
[Foriso Fairhand (Guy)] give me a chance ill cut you loose as quick as I can
[BOB] INIT: 17 GOING: Lizardman #1
[BOB] Lizardman #1: STR check: (d20) [1d20=2] 2 - ROLL SUCCEEDED against 10!!
[BOB] Lizardman #1 targets Kristelle. Distance: 1'09"
[BOB] Lizardman #1 targets Foriso Fairhand. Distance: 4'11"
[BOB] Lizardman #1 moved 4'08".
[Lizardman #1 (BOB)] sit down or die
[BOB] Lizardman #1: Attack: Claw: (19-(d20+0)) [1d20=14] 5. HITS Kristelle (AC FINAL: 7)!!!
[BOB] Lizardman #1: Attack: Claw: (19-(d20+0)) [1d20=5] 14. MISSES Kristelle (AC FINAL: 7).
[BOB] Lizardman #1: Attack: Bite: (19-(d20+0)) [1d20=13] 6. HITS Kristelle (AC FINAL: 7)!!!
[BOB] Lizardman #1: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Kristelle
[BOB] Lizardman #1: Damage v SM: Bite: (1d6) [1d6=3] 3 added to: Kristelle
[Kristelle (Kaz)] ((what was his strength check for?))
[BOB] Kristelle's Current Hit Points: adjusted to 14 (-4) - Moderately Wounded
[Indigo (Lisa)] (break web)
[Lizardman #1 (BOB)] to be able to break the web
[Kristelle (Kaz)] ((he can break web AND attack?))
[Lizardman #1 (BOB)] oh
[Lizardman #1 (BOB)] right
[Lizardman #1 (BOB)] sorry
[BOB] Kristelle's Current Hit Points: adjusted to 18 (4) - Moderately Wounded
[Lizardman #1 (BOB)] thank you
[BOB] INIT: 18 GOING: Lizardman #8
[Kristelle (Kaz)] ((thank you!))
[Lizardman #8 (BOB)] EVERYONE STOP, any prisoners who try to escape will be punished
[BOB] INIT: 19 GOING: Lizardman #5
[BOB] INIT: 19 GOING: Lizardman #2
[Kristelle (Kaz)] ((Bob, are they in the skiff or in the water? And, if in the water, are they standing? Touching the bottom?))
[BOB] Lizardman #2: STR check: (d20) [1d20=2] 2 - ROLL SUCCEEDED against 10!!
[Lizardman #8 (BOB)] one is in each skiff
[Lizardman #8 (BOB)] one is near by, helping to push pull etc
[BOB] Lizardman #2 targets Kristelle. Distance: 4'04"
[BOB] Lizardman #2 no longer targets Kristelle.
[BOB] Lizardman #2 moved 3'07".
[BOB] ROUND: 2
[BOB] so the four in the front skiff are free
[Kristelle (Kaz)] ((okay, and that one in the water for each skiff, are they treading water or touching the bottom?))
[BOB] the four in the middle are not
[BOB] the four in the back are not
[BOB] depends on where they are, right here? treading water
[BOB] they swim well with their tails
[Kristelle (Kaz)] ((okay, thanks. Just wanted to know, as far as attacking them from the water))
[BOB] INIT: 7 GOING: Indigo
[Indigo (Lisa)] (can Indigo yell?)
[BOB] he is not gagged
[Indigo (Lisa)] BEWICK!!!!
[Indigo (Lisa)] (just thought in case she was swimming around...)
[BOB] INIT: 9 GOING: Foriso Fairhand
[Foriso Fairhand (Guy)] Foriso Fairhand moved 25'02".
[Kristelle (Kaz)] ((good thought, even if it doesn't work!))
[Foriso Fairhand (Guy)] cutting imari free
[BOB] ok
[BOB] INIT: 12 GOING: Kristelle
[Kaz] Kristelle targets Lizardman #1. Distance: 1'06"
[Kristelle (Kaz)] Kristelle: Attack: Long Sword: ((16-(d20+1))+4) [1d20=15] 4 [MODIFIED (+4)]. HITS Lizardman #1 (AC FINAL: 5)!!!
[Foriso Fairhand (Guy)] ((look out ranger on a rampage )))
[Kristelle (Kaz)] Kristelle: Damage v SM: Long Sword: ((1d8)+3) [1d8=6] 9 [MODIFIED (+3)] added to: Lizardman #1
[BOB (to GM only)] Lizardman #1's Current Hit Points: adjusted to 9 (-9) - Moderately Wounded
[Indigo (Lisa)] (nice)
[Kristelle (Kaz)] Kristelle: Attack: Long Sword: ((16-(d20+1))+4) [1d20=17] 2 [MODIFIED (+4)]. HITS Lizardman #1 (AC FINAL: 5)!!!
[Kristelle (Kaz)] Kristelle: Damage v SM: Long Sword: ((1d8)+3) [1d8=2] 5 [MODIFIED (+3)] added to: Lizardman #1
[BOB (to GM only)] Lizardman #1's Current Hit Points: adjusted to 4 (-5) - Massively Wounded
Kristelle (Kaz) hisses at the lizardman, hate flashing in her eyes
[BOB] INIT: 12 GOING: Lizardman #4
[Kristelle (Kaz)] ((hate... hatred... whatever))
[BOB] Lizardman #4: STR check: (d20) [1d20=4] 4 - ROLL SUCCEEDED against 10!!
[BOB] Lizardman #4 moved 2'02".
[BOB] climbs into the skiff
[BOB] INIT: 14 GOING: Lizardman #3
[BOB] Lizardman #3: STR check: (d20) [1d20=9] 9 - ROLL SUCCEEDED against 10!!
[BOB] pulls back on the skiff to get it out of the webs
[BOB] Lizardman #4, Indigo, Branwyn and Lizardman #3 moved 4'04".
[BOB] INIT: 15 GOING: Miranda
[BOB] INIT: 16 GOING: Imari
[Death] can i attack without a str check?
[BOB] nope
[BOB] can speak
[Death] Imari: STR check: (d20) [1d20=18] 18 - ROLL FAILED against 17!!
[BOB] INIT: 17 GOING: Branwyn
[BOB] INIT: 17 GOING: Lizardman #1
[BOB] Branwyn sees the lizard man hunched over Indigo with a dagger
[BOB] INIT: 18 GOING: Lizardman #8
[Foriso Fairhand (Guy)] ummm how can he move without breaking free of the web?
[Indigo (Lisa)] (but she can't do anything though?)
[BOB] they are already broken free
[BOB] and no she can not
[Foriso Fairhand (Guy)] number 3 made a str check and then the skiff moves
[Lizardman #8 (BOB)] #4 si the one over Indigo, #3 is in the water pushign the skiff
[Foriso Fairhand (Guy)] so are the ons in the water free of the web or stuck in it?
[Lizardman #8 (BOB)] #3 is still half stuck in webs, the other three are all broken free, only the center group still stuck now
[Lizardman #8 (BOB)] Kristelle and #2 up front are both free
[Lizardman #8 (BOB)] #4 is free, Indigo and Branwyn by default are free because #3 pushed the skiff out of it
[Indigo (Lisa)] (but still tied up)
[Lizardman #8 (BOB)] yes
[Lizardman #8 (BOB)] and the skiff up front is still stuck
[Foriso Fairhand (Guy)] so in the 3rd skiff is just 1 lizardman? not 2
[Lizardman #8 (BOB)] Kristelle killed one already
[Indigo (Lisa)] (no there is 2)
[Indigo (Lisa)] (sorry was counting that as 1)
[Indigo (Lisa)] (1st skiff I mean)
[Lizardman #8 (BOB)] in back two up front two in the middle two
[Lizardman #8 (BOB)] Kristelle killed one up front
[Lizardman #8 (BOB)] so now only one there,
[Foriso Fairhand (Guy)] if nuber 3 is stuck in webs how can he move with the skiff is what im trying to figure out
[Lizardman #8 (BOB)] he is pushing the skiff
[Foriso Fairhand (Guy)] sorry everybody not trying to cause a deliberate delay
[Lizardman #8 (BOB)] he could have broken out lke Kristelle did or the others did
[Lizardman #8 (BOB)] or break the skiff free
[Lizardman #8 (BOB)] Kristelle can not get in the water with the other one
[Lizardman #8 (BOB)] or try to break the skiff free
[Lizardman #8 (BOB)] on her next go
[Foriso Fairhand (Guy)] ok he made his str check to break the skiff free
[Lizardman #8 (BOB)] right
[Foriso Fairhand (Guy)] so wouldnt he be still back at the webs?
[Lizardman #8 (BOB)] he is
[BOB] Lizardman #3 no longer targets Indigo.
[BOB] Lizardman #3 moved 5'03".
[Lizardman #8 (BOB)] that show it better?
[Foriso Fairhand (Guy)] yeah thanks
[Lizardman #8 (BOB)] no problem
[Lizardman #8 (BOB)] so onto #8 now
[Foriso Fairhand (Guy)] sorry but when you moved him is what confused me
[Lizardman #8 (BOB)] take the prisoners to the witch, kill them if they refuse, I will meet you there or die trying!
[BOB] Lizardman #8: STR check: (d20) [1d20=11] 11 - ROLL FAILED against 10!!
[BOB] INIT: 19 GOING: Lizardman #5
[BOB] Lizardman #5: STR check: (d20) [1d20=6] 6 - ROLL SUCCEEDED against 10!!
[Lizardman #8 (BOB)] rolls out of the skiff into the water underneath
[BOB] INIT: 19 GOING: Lizardman #2
[BOB] dives under the water, and swims
[BOB] ROUND: 3
[BOB] INIT: 7 GOING: Indigo
[Kristelle (Kaz)] DON'T i GET AN AOO?
[BOB] you are in the skiff not in the water
[BOB] he was in teh water
[Kristelle (Kaz)] SORRY, MY DESK FELL APART AND KEYS ARE STUCK
[BOB] he could not attack you
[BOB] chuckles
[BOB] Indigo?
[Indigo (Lisa)] (with dagger over his head he is not going to yell any more)
[BOB] INIT: 9 GOING: Foriso Fairhand
[Foriso Fairhand (Guy)] ok is the last skiff still close enough for me to make it?
[BOB] it is out of the webs
[BOB] you could go swim for it
[BOB] Miranda is still tied up
[Foriso Fairhand (Guy)] if i could swim lol
[Indigo (Lisa)] (foriso can't swim)
[BOB] the other lizard man there is still stuck too
[Foriso Fairhand (Guy)] ok I cut miranda free
[Indigo (Lisa)] (we're screwed in the back boat)
[BOB] INIT: 12 GOING: Kristelle
[BOB] she is trying
[BOB] workign with a bad keyboard
[Indigo (Lisa)] (no worries)
[Death] i'm just sitting around stuck, too
[Kristelle (Kaz)] ((what happens regarding underwater attacks? If I jumped in, would I be able to stab at him?))
[BOB] is swimming versus swimming
[BOB] you get to attack him at minuses
[BOB] swords do not work well under water
[Kristelle (Kaz)] ((ahh. and if I swam to the last skiff, instead?))
[BOB] have to hold yoru breath and swim under the webs
[BOB] not sayign you have to but surrender is an option
[BOB] negociate etc
[Kristelle (Kaz)] ((I'm going to swim to shore, run around the webs, and get as close as I can to last skiff without going into the water))
[Kristelle (Kaz)] Kristelle moved 47'10".
[Kristelle (Kaz)] Kristelle moved 38'06".
[Death] we saw how well that worked last time, bob
[BOB] last time you were all being taken to someone alive
[Kristelle (Kaz)] Cowardly little lizards! Come fight someone who isn't trussed up like dinner!
[BOB] INIT: 12 GOING: Lizardman #4
[BOB] Lizardman #4: Initiative: (d10+10+) [1d10=7] 17
[BOB] Initiative changed from 12 to 17.
[Lizardman #4 (BOB)] sorry
[Lizardman #4 (BOB)] s
[BOB] Initiative changed from 17 to 12.
[Lizardman #4 (BOB)] Picks up Indigo and puts a dagger to his throat
[BOB] INIT: 14 GOING: Lizardman #3
[BOB] Lizardman #3: STR check: (d20) [1d20=19] 19 - ROLL FAILED against 10!!
[BOB] INIT: 15 GOING: Miranda
[BOB] INIT: 16 GOING: Imari
[Lizardman #4 (BOB)] anything verbal?
[Death] no
[BOB] spells or shouting?
[Death] can i make another str check?
[BOB] nope
[BOB] INIT: 17 GOING: Branwyn
[BOB] I am sorry
[BOB] yes
[BOB] strengh for the webs yes
[Death] (d20) [1d20=15] 15
[Death] okay, is that all i can do this round now?
[BOB] yes
[BOB] very much dislike not using the dice panels
[BOB] branwwyn
Branwyn (Lisa) mmmphh!
[BOB] INIT: 18 GOING: Lizardman #8
[Death] well i dislike using them
[BOB] Lizardman #8: STR check: (d20) [1d20=5] 5 - ROLL SUCCEEDED against 10!!
[Death] i know my stats and can type dice a LOT faster than sifting through the panels
[BOB] INIT: 19 GOING: Lizardman #5
[Death] plus, i have to change windows to do that.
[BOB] Lizardman #5: Attack: Claw: (19-(d20+0)) [1d20=17] 2
[BOB] Lizardman #5 targets Miranda. Distance: 1'06"
[BOB] Lizardman #5: Attack: Claw: (19-(d20+0)) [1d20=12] 7. MISSES Miranda (AC FINAL: 5).
[BOB] Lizardman #5: Attack: Claw: (19-(d20+0)) [1d20=13] 6. MISSES Miranda (AC FINAL: 5).
[BOB] Lizardman #5: Attack: Bite: (19-(d20+0)) [1d20=9] 10. MISSES Miranda (AC FINAL: 5).
[BOB] Lizardman #5: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Miranda
[BOB] Lizardman #5: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Miranda
[BOB] Miranda's Current Hit Points: adjusted to -1 (-2) - Dying
[Lizardman #8 (BOB)] those were two hits for the bonus on prone
[BOB] INIT: 19 GOING: Lizardman #2
[BOB] Lizardman #2 moved 11'02".
[BOB] Lizardman #2: STR check: (d20) [1d20=16] 16 - ROLL FAILED against 10!!
[BOB] Lizardman #2 moved 6'05".
[Lizardman #8 (BOB)] the front skiff jerks back and forth
[BOB] ROUND: 4
[BOB] INIT: 7 GOING: Indigo
[Foriso Fairhand (Guy)] how did number 8 escape?
[Lizardman #8 (BOB)] he made his strength check but did not move anywhere
Indigo (Lisa) sits quietly, not moving, feeling blade against his throat
[Lizardman #8 (BOB)] the other one made his strength check last round
[BOB] INIT: 9 GOING: Foriso Fairhand
[Lizardman #8 (BOB)] this round started to eat Miranda
[Foriso Fairhand (Guy)] ((this is turning out just like the great escape movie))
[Indigo (Lisa)] (uhhh, which one would that be?)
[BOB] Forsio is up
[Guy] Foriso Fairhand targets Lizardman #5. Distance: 1'00"
[Death] where everyone dies at the end
[Foriso Fairhand (Guy)] Foriso Fairhand: Attack: Short Sword Ear: (18-(d20+0)) [1d20=6] 12. MISSES Lizardman #5 (AC FINAL: 5).
[Indigo (Lisa)] (sigh)
[BOB] INIT: 12 GOING: Kristelle
[Foriso Fairhand (Guy)] ((only a few die but most of them are recaptured))
[Kristelle (Kaz)] how deep is the water where the last skiff is? And am I able to pull my self up the side and attack?))
[Indigo (Lisa)] (Indigo would really not like to die - knife is at his throat)
[Kristelle (Kaz) (to Lisa only)] do you have another sleep spell?
[BOB] water is about 8 or 10 feet deep and no, you can swim over and climb in but not attack
[Indigo (Lisa) (to Kaz only)] I am gagged - no time
[Kristelle (Kaz) (to Lisa only)] if I pull the gag out?
[Indigo (Lisa) (to Kaz only)] #4 goes first
[Indigo (Lisa) (to Kaz only)] the guy on indigo goes right after you do
[Kristelle (Kaz) (to Lisa only)] do you want me to hang back, then?
[Indigo (Lisa) (to Kaz only)] do what you have to do - I am up for surrendering at this point
[Kristelle (Kaz)] ((well, do we continue to fight back or does everyone want to surrender?))
[Indigo (Lisa) (to Kaz only)] Foriso did not bind Miranda she is in a lot of trouble too
[Indigo (Lisa)] (I'd like to take our chances with the witch at this point)
[Kristelle (Kaz) (to Lisa only)] I don't care about Miranda at this point. And Foriso can't bind her if she's being held and eaten by a lizardman.
Dee has left the game on Fri Aug 20 22:30:15 EDT 2010
[Kristelle (Kaz)] ((Guy? Mike?))
[BOB] at this point you have one lizard man trying to make off with 1/3 of your things
[BOB] Miranda bleeding to death
Dee has joined the game on Fri Aug 20 22:31:09 EDT 2010
Dee is receiving the map Marsh Area 1...
[Indigo (Lisa) (to Kaz only)] sorry - you are right about that :(
[Foriso Fairhand (Guy)] ((if they give us a chance to surrender then I say we take it otherwise we keep fighting))
[BOB] Indigo caught and able to die at any moment
Dee has received the map Marsh Area 1.
[BOB] they told you to surrender earlier
[Death] unless dealing with the witch is as productive as dealing with the lizard men, in wich case let's just all roll up new characters
[Kristelle (Kaz)] ((who is making off with our things?))
[BOB] the lizard man up front
[BOB] the one trying to tug it free of the web, he was left alone
[Foriso Fairhand (Guy)] i thought you said he swam off?
[BOB] no said he dove in to swim
[BOB] and you have not seen him after
[Kristelle (Kaz)] fnothing about taking our stuff was mentioned earlier. Therefore, it did not happen.
[Foriso Fairhand (Guy)] lol
[BOB] yes, the attempt to break the boat free was mentioned, smile
[BOB] so it that a surrender?
[Kristelle (Kaz)] taking our stuff wasn't
[Indigo (Lisa)] (it won't happen if we surrender)
[BOB] takign the boat means taking your stuff
Kristelle (Kaz) resheathes her swords and spits at the lizard man
[BOB] Foriso? you are there with the leader
[Foriso Fairhand (Guy)] Hold your weapons
Foriso Fairhand (Guy) sighs
[Foriso Fairhand (Guy)] we surrender
Kristelle (Kaz) mutters
[Kristelle (Kaz)] AGain
[BOB] Ok
[Foriso Fairhand (Guy)] binding mirandas wounds
[BOB] ok they grant you that
[BOB] then after the webs disolve a few turns later
[BOB] they bind everyone up again
[BOB] gag foriso
[BOB] thinking he is a spell caster too now
[BOB] Foriso Fairhand no longer targets Lizardman #5.
[BOB] Foriso Fairhand moved 10'01".
[BOB] Miranda moved 14'05".
[BOB] Imari moved 5'10".
[BOB] Kristelle targets Lizardman #3. Distance: 4'10"
[BOB] Kristelle no longer targets Lizardman #3.
[BOB] Kristelle targets Lizardman #5. Distance: 4'06"
[BOB] Kristelle moved 36'06".
[BOB] Lizardman #3 no longer targets Branwyn.
[BOB] Lizardman #3 moved 9'08".
[BOB] Branwyn moved 15'11".
[BOB] Lizardman #4 no longer targets Indigo.
[BOB] Lizardman #4 moved 18'02".
[BOB] Indigo moved 16'08".
[BOB] Lizardman #5 moved 11'04".
[BOB] Time of Day: 03:48 PM. Day 20 Trall ___ se, Lec {Early Summer} 20th, 338 SKR.
[Foriso Fairhand (Guy)] ((crap i should have gone right to the last boat and then gone back to imari))
[Branwyn (Lisa)] (would have been nice)
[Branwyn (Lisa)] (sudden love for Imari?)
[Foriso Fairhand (Guy)] ((no just figured her spells might have been more useful))
[Branwyn (Lisa)] this is why non-mages shouldn't have spells :)
[BOB] and after the time that the webs disolve
[BOB] the lizard men round up the skiffs and push through
[BOB] making it to the cove later in the afternoon
[BOB] you see a small hut on the shoreline
[BOB] a woman fishing off of a small dock
[BOB] and a giant snapping turtle floating in teh water nearby
[BOB] Combat has finished.
[BOB] I think we should end here and pick up next week with talking to the witch?
[Branwyn (Lisa)] grrr
[BOB] or?
[BOB] I can keep going
[BOB] is up to you guys
[Branwyn (Lisa)] that's fine - just grumbling
[Foriso Fairhand (Guy)] ill be in late next week
[Branwyn (Lisa)] (me too most likely)
[Death] night all
Death has left the game on Fri Aug 20 22:42:56 EDT 2010
[Foriso Fairhand (Guy)] i dont get off work till 8
[Foriso Fairhand (Guy)] kaz says night and bob she asks if youll kick her out of klooge
[BOB] ok
[Foriso Fairhand (Guy)] shes getting irritated at her desk
[Branwyn (Lisa)] so might just be Kaz and Mike
[Foriso Fairhand (Guy)] ill be in around 8:30 or so
[BOB] they will do fine
[BOB] and then you both come in to help wrap things up
[Branwyn (Lisa)] I have no idea when I'll be in
[Foriso Fairhand (Guy)] kaz for rper
[Branwyn (Lisa)] I would give it to you for making our evening so interesting
[Branwyn (Lisa)] but Kaz is good too :)
[BOB] ok
[Foriso Fairhand (Guy)] i didnt rp it though
[BOB] Imari XP award: 150. Next level in 4317.
[BOB] Branwyn XP award: 150. Next level in 12964.
[BOB] Indigo XP award: 100. Next level in 6847.
[BOB] Miranda XP award: 50. Next level in 2391.
[BOB] Kristelle XP award: 250. Next level in 12031.
[BOB] Foriso Fairhand XP award: 150. Next level in 3976.
Kaz has left the game on Fri Aug 20 22:47:55 EDT 2010
[Foriso Fairhand (Guy)] and im off yall have a good night
[BOB] night
[Dee] night
[Branwyn (Lisa)] goodnight!
[Foriso Fairhand (Guy)] and Dee this is what you will be in for lol
[Dee] yeah, a tough time
Guy has left the game on Fri Aug 20 22:49:00 EDT 2010
[Dee] well, nite all. Im off to bed.
[Branwyn (Lisa)] I don't think we are usually in this much trouble
[BOB] grins
[BOB] nite
[Branwyn (Lisa)] hope to see you next week!
[Branwyn (Lisa)] goodnight!
[Dee] Ill save ya! Grins
[Branwyn (Lisa)] night Bob!
[Branwyn (Lisa)] :D
[BOB] night
Lisa has left the game on Fri Aug 20 22:50:30 EDT 2010
Dee has left the game on Fri Aug 20 22:50:46 EDT 2010
RP of the night to Kaz