Main / Aug2010

Aug 20 10 - Ophioglossum

[BOB] ROUND: 1

[BOB] ==== Gaming session started: Fri Aug 20 18:36:22 EDT 2010 ====

Guy has joined the game on Fri Aug 20 18:37:29 EDT 2010

Guy is receiving the map swamp...

Guy has received the map swamp.

[BOB] Imari moved 163'04".

[BOB] Imari moved 70'08".

[BOB] Imari moved 98'10".

[Guy] howdy

[BOB] INIT: 11 GOING: Lizardman #6

[BOB] INIT: 7 GOING: Indigo

[BOB] Howdy

[BOB] making sure the combat starts at the beginning again for everyone

[Guy] ahh

[Guy] mike gonna be here tonight?

[BOB] yes

[Guy] good

[BOB] yeah

[BOB] organizing the next couple of encounters

[BOB] once eveyrone is in we will get started

[BOB] ==== Gaming session started: Fri Aug 20 18:43:20 EDT 2010 ====

Guy has joined the game on Fri Aug 20 18:44:05 EDT 2010

Guy is receiving the map swamp...

Guy has received the map swamp.

Kaz has joined the game on Fri Aug 20 18:44:25 EDT 2010

Kaz is receiving the map swamp...

Kaz has received the map swamp.

Death has joined the game on Fri Aug 20 18:44:46 EDT 2010

Death is receiving the map swamp...

[Guy] wheee

Death has received the map swamp.

[Kaz] Guy broke it!!!

[Kaz] Hi everyone

[Death] hey guys

[Death] so you all are under attack?

[Death] again?

[Guy] just a bit

[Kaz] la la la la la

[Guy] kaz broke it now

[Kaz] wow, that all came up for me just now. Damn it.

[Kaz] No, mine is broken because YOU broke it.

[BOB] I have no AC

[Guy] nope mike broke it

[Kaz] Gak! Still?

[BOB] so lots of things could be wrong

[BOB] is 84 right now here at the computer desk

[Guy] yuck

[BOB] so my frustration level is at about 99%

[Death] wow. now i'm really glad i'm not there. ugh.

[BOB] yeah sorry Mike, would have warned you if I knew

[Death] if you had it upu on a laptop you could come here. haha

[BOB] grins

[BOB] downstairs is fine

[Guy] could be worse its 91 here and the heat index is 94

[BOB] chuckles Guy it is 84 inside, outside is well over 92 and humidity of 80%+

[BOB] I think we are in teh same boat

[BOB] oh well

[BOB] now that you are all up

[Kaz] Charon's boat?

[BOB] I know LIsa is loading things

[BOB] I will go get water

[Kaz] cool

[BOB] and then be back to tackle this

[BOB] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.Overbearing

[BOB] just to review

[BOB] I am away from the keyboard.

Lisa has joined the game on Fri Aug 20 18:50:42 EDT 2010

Lisa is receiving the map swamp...

Lisa has received the map swamp.

[Kaz] Hi Lisa!

[Lisa] Hello!

[Guy] hi lisa

[Kaz] Hey, we have to remember for Kristelle and Indigo to roll knockdowns. Don't forget!

[BOB] I am back at the keyboard.

[Guy] you missed all the fun last week mike

[BOB] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.Knockdowns

[BOB] lizard men are Mansized so you need a 7 or higher to knockthem down

[Lisa] Remind me how to roll those please

[BOB] it is the D whatever for yoru weapon

[BOB] short swords a 6

[Lisa] so impossible for me then

[BOB] long swords are a d8

[BOB] bill guiseum d10

[BOB] kristelle's pole arm

[BOB] of course not relavent in the overbear situation

[Kaz] If I use long swords, do I get one knockdown roll for each sword attack?

[BOB] yes

[BOB] but when in the overbear you only can attack with small weapons that are in hand

[Kaz] okay, so it will alternate 2 knockdown rolls, 3 knockdown rolls

[BOB] right

[Kaz] riiiiight

[BOB] we will walk through things slowly first round

[BOB] to make sure eveyrone knows

[Kaz] Can I kick them in their scaly little lizard nads?

[BOB] yes

[BOB] grins

[BOB] up to 4 man sized creatures can gang up on one man sized creature

[BOB] is everyone up to speed?

[BOB] Mike you can roll Init

[BOB] and on round two do something

[BOB] Imari is on the board one round behind

[BOB] hello?

[Indigo (Lisa)] hello

[Kaz] I think we're all ready

[Indigo (Lisa)] I don't like all those arrows

[Kaz] 'cept Mike

[Kaz] Yeah, I don't like them, either.

[Kaz] lol

[Indigo (Lisa)] :)

[Death] sorry, potty break

[Death] i suppose i should kit the afk

[Death] this fight looks bad. can i stay one round behind?

[BOB] and yes to Mike

[Kaz] I am back at the keyboard.

[Death] Imari: Initiative: (d10+10+0) [1d10=4] 14

[Kristelle (Kaz)] **thanks again for your hearty support, Mike((

[Death] i try.

[Indigo (Lisa)] once they see Imari they will all fall on their knees in awe of her

[BOB] it might be a good strategy as you can tell them are trying to capture them, not attacking to kill

[Death] that's true. i am their god of death... lol

[Kristelle (Kaz)] ((not aww, AWE!))

[Guy] or they might just fall down laughing

[BOB] OK, so to start they all rushed in up close and are attacking

[BOB] Indigo gets to go

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=15] -3 [MODIFIED (-2)]. HITS Lizardman #7 (AC FINAL: 5)!!!

[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=4] 7 [MODIFIED (+3)] added to: Lizardman #7

[Indigo (Lisa)] Indigo: Attack: Short Sword: ((+17-(d20+1))-2-2) [1d20=5] 7 [MODIFIED (-2)]. MISSES Lizardman #7 (AC FINAL: 5).

[BOB] INIT: 11 GOING: Lizardman #6

[BOB (to GM only)] Lizardman #6's Current Hit Points: adjusted to 8 (4) - Unharmed

[BOB (to GM only)] Lizardman #7's Current Hit Points: adjusted to 3 (-7) - Heavily Wounded

[BOB] Lizardman #6 moved 1'01".

[BOB] Lizardman #6 targets Miranda. Distance: 1'02"

[BOB] Lizardman #6 targets Foriso Fairhand. Distance: 1'03"

[BOB] Lizardman #6 targets Indigo. Distance: 1'05"

[BOB] Lizardman #6 targets Branwyn. Distance: 3'03"

[BOB] Lizardman #6 targets Lizardman #6. Distance: 0'00"

[BOB] Lizardman #6 targets Foriso Fairhand. Distance: 0'06"

[BOB] Lizardman #6 targets Indigo. Distance: 0'08"

[BOB] Lizardman #6 targets Branwyn. Distance: 2'06"

[BOB] Lizardman #6 targets Miranda. Distance: 1'00"

[BOB] Lizardman #6 no longer targets Branwyn.

[BOB] Lizardman #6 moved 2'09".

[BOB] Ok, so Foriso if you have a weapon in hand you can attack

[BOB] then these two are going to try and plow you over

[Guy] what about my web?

[BOB] Lizardman #3 targets Indigo. Distance: 2'06"

[BOB] Lizardman #3 targets Branwyn. Distance: 4'05"

[BOB] Lizardman #3 moved 1'11".

[BOB] Lizardman #6 moved 1'00".

[BOB] no that is a full move action

[BOB] you only get a half move

[Guy] Foriso Fairhand no longer targets Lizardman #6.

[Guy] Foriso Fairhand targets Lizardman #6. Distance: 0'03"

[Death] are these lizard men primative?

[Death] or regularly armed?

[BOB] no

[Guy] Foriso Fairhand: Attack: Short Sword Ear: (18-(d20+0)) [1d20=14] 4. HITS Lizardman #6 (AC FINAL: 5)!!!

[Guy] Foriso Fairhand: Damage v SM: Short Sword Ear: (1d6) [1d6=5] 5 added to: Lizardman #6

[BOB] they have short swords at their waist but they are not using them

[BOB (to GM only)] Lizardman #6's Current Hit Points: adjusted to 3 (-5) - Heavily Wounded

[BOB] Lizardman #6: Attack: Claw: (19-(d20+0)+2) [1d20=4] 17 [MODIFIED BY FLANKING (+2)]. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] ok so he did not pull you down

[BOB] INIT: 12 GOING: Lizardman #1

[BOB] and kristelle

[BOB] you get an attack on this group

[Guy] she didnt think you would get to her so fast she ran for our pizza lol

[BOB] lol

[BOB] how long?

[Guy] she should be back any second unless theres a train

[BOB] ok

[BOB] will jump ahead to the next ones and come back

[BOB] INIT: 12 GOING: Lizardman #9

[BOB] INIT: 12 GOING: Lizardman #10

[BOB] Lizardman #10 targets Kristelle. Distance: 4'03"

[BOB] Lizardman #10 targets Miranda. Distance: 4'09"

[BOB] Lizardman #10 targets Branwyn. Distance: 4'10"

[BOB] Lizardman #10 targets Foriso Fairhand. Distance: 4'11"

[BOB] Lizardman #10 targets Indigo. Distance: 4'02"

[BOB] Lizardman #10 moved 19'04".

[BOB] and then Miranda gets her turn next

[BOB] INIT: 13 GOING: Lizardman #7

[BOB] Lizardman #7 targets Miranda. Distance: 2'05"

[BOB] Lizardman #7 targets Foriso Fairhand. Distance: 4'07"

[BOB] Lizardman #7 targets Indigo. Distance: 0'08"

[BOB] Lizardman #7 moved 1'10".

[BOB] Lizardman #7: Attack: Claw: (19-(d20+0)+2) [1d20=18] 3 [MODIFIED BY FLANKING (+2)]. HITS Indigo (AC FINAL: 4)!!!

[Branwyn (Lisa)] (how is 1 guy flanking?)

[BOB] is not really

[BOB] and he hit without that modifier

[Branwyn (Lisa)] (I know - I'm just saying...)

[BOB] grins

[BOB] So indigo is pinned

[BOB] on his next round he can make an opposed check to try to get up

[BOB] Lizardman #7 targets Miranda. Distance: 0'10"

[BOB] Lizardman #7 targets Foriso Fairhand. Distance: 3'00"

[BOB] Lizardman #7 targets Branwyn. Distance: 0'06"

[BOB] INIT: 13 GOING: Foriso Fairhand

[BOB] Foriso already took his attacks for the round

[Death] man, i'm too far away to even attack this round

[BOB] INIT: 13 GOING: Lizardman #8

[BOB] Lizardman #8 targets Kristelle. Distance: 4'11"

[BOB] Lizardman #8 targets Miranda. Distance: 4'04"

[BOB] Lizardman #8 targets Foriso Fairhand. Distance: 2'01"

[BOB] Lizardman #8 no longer targets Kristelle.

[BOB] Lizardman #8 no longer targets Miranda.

[BOB] Lizardman #8 targets Miranda. Distance: 4'11"

[Death] i'm guessing that i can't get a spiritual hammer attack unless i have line of sight? and that the bushes block my sight?

[BOB] Lizardman #8 moved 29'08".

[Kristelle (Kaz)] ((I'm sorry, I'm back. Damn the lack of pizza delivery!!))

[BOB] and now Foriso can make another attack on this one because he is comign into melee for the first time

[BOB] then we will go back to Kaz's

[Guy] Foriso Fairhand targets Lizardman #8. Distance: 0'01"

[Guy] Foriso Fairhand: Attack: Short Sword Ear: (18-(d20+0)) [1d20=4] 14. MISSES Lizardman #8 (AC FINAL: 5).

[BOB] yes to Mike no line of sight and you could only start that next round anyway, that is the rist round you can move etc

[BOB] Lizardman #8: Attack: Claw: (19-(d20+0)) [1d20=3] 16. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] INIT: 14 GOING: Imari

[BOB] before Imari

[BOB] Kristelle

[BOB] you get to attack against #1

[Kaz] Kristelle no longer targets Lizardman #1.

[Kaz] Kristelle targets Lizardman #1. Distance: 0'08"

[Kristelle (Kaz)] ((what kind of attack can I do? Only a small weapon?))

[BOB] what ever you have in your hand, so your long sword is fine

[BOB] just won't be able to use it next round,

[Kristelle (Kaz)] Kristelle: Attack: Long Sword: ((16-(d20+1))+4) [1d20=3] 16 [MODIFIED (+4)]. MISSES Lizardman #1 (AC FINAL: 5).

[BOB] ok

[Kristelle (Kaz)] ((oy vey))

[BOB] so now they attack you

[BOB] Lizardman #1: Attack: Claw: (19-(d20+0)+2) [1d20=11] 10 [MODIFIED BY FLANKING (+2)]. MISSES Kristelle (AC FINAL: 7).

[BOB] that is a hit

[BOB] because he gets a plus 1 for each of the others

[BOB] so Kristelle is pinned by those four

[BOB] now Miranda gets to attack #10

[Kristelle (Kaz)] ((Yay!! Now I have someone to go to prom with!))

[Kristelle (Kaz)] ((oh... not THAT kind of pinned. :( ))

[BOB] grins

[Kaz] Miranda targets Lizardman #10. Distance: 0'11"

[BOB] Kristelle targets Lizardman #9. Distance: 1'00"

[BOB] Kristelle targets Lizardman #4. Distance: 0'05"

[BOB] Kristelle targets Lizardman #5. Distance: 1'00"

[BOB] Kristelle, Lizardman #1, Lizardman #5, Lizardman #9 and Lizardman #4 moved 2'04".

[BOB] Foriso Fairhand targets Lizardman #3. Distance: 0'07"

[BOB] Foriso Fairhand, Lizardman #8, Lizardman #3 and Lizardman #6 moved 2'03".

[Kristelle (Kaz)] Miranda: Attack: Quarterstaff: (18-(d20+0)) [1d20=6] 12. MISSES Lizardman #10 (AC FINAL: 5).

[Kristelle (Kaz)] (( doesn't Miranda get the +50 to attack Qutie bonus?))

[BOB] Lizardman #10: Attack: Claw: (19-(d20+0)) [1d20=16] 3. HITS Miranda (AC FINAL: 5)!!!

[BOB] and so Miranda is pinned

[BOB] INIT: 14 GOING: Lizardman #4

[BOB] is attempting to tie up Kristelle

[Kristelle (Kaz)] ((Hey Bob, did Kristelle's roll have the bonus vs. Lizardman?))

[BOB] hmm

[Death] you skipped me bob

[BOB] no this is round one Mike

[Branwyn (Lisa)] (yes)

[BOB] you do not go until round two

[BOB] thank you Lisa

[Branwyn (Lisa)] (said +4)

[Death] i don't go until round two AND you put me two rounds away from combat?

[BOB] you are one round behind,

[Kristelle (Kaz)] ((thank you, I wasn't sure if I'd put it on properly))

[Death] i'm one round behind and really far away

[BOB] if you were closer you would be getting attacked right now

[BOB] you are only 120 feet away

[Death] yeah. that's too far away to attack and i can't cast a spell if i can't see.

[BOB] yes

[BOB] but if you were right there

[BOB] then you would have two lizard men on you righ tnow

[BOB] and not be able to respond

[BOB] you have to be far enough away to get yoru freedom of movement

[BOB] (1d20) [1d20=17] 17

[BOB] and that is a miss on attempting to hog tie Kristelle

[BOB] INIT: 16 GOING: Branwyn

[BOB] Branwyn has not been attacked yet

[BOB] has all her options

[Branwyn (Lisa)] (she is aware of that)

[Branwyn (Lisa)] Branwyn casts a spell against : Sleep: (2d4) [2d4=1,3] 4 hit dice worth of creatures fall asleep, no save.

[BOB] INIT: 16 GOING: Lizardman #2

[BOB] so the one attacking Branwyn falls asleep

[BOB] and the one that has Indigo pinned falls alseep

[BOB] INIT: 17 GOING: Kristelle

[BOB] kristelle used her attacks this round

[BOB] INIT: 19 GOING: Lizardman #3

[BOB] used his attack earlier when ganging up

[BOB] INIT: 19 GOING: Lizardman #5

[BOB] ditto

[BOB] INIT: 19 GOING: Miranda

[BOB] ditto

[BOB] ROUND: 2

[BOB] Ok, everyone is in sync now

[BOB] on the first Init on each pile we will see what the results are

[BOB] special in Indigo's case

[BOB] he automatically gets to be unpinned

[BOB] but then also automatically wakes up the sleeping lizard man

[BOB] he can try to squirm out and not wake him up

[BOB] INIT: 7 GOING: Indigo

[Indigo (Lisa)] (how do I roll for squirming?)

[BOB] grins

[BOB] make a dex check

[BOB] if you succeed then you are flat but out from him

[Indigo (Lisa)] Indigo: DEX check: (d20) [1d20=11] 11 - ROLL SUCCEEDED against 16!!

[BOB] if you fail you roll him off of you

[BOB] ok

[BOB] so he is still sleeping

[BOB] you are laying on the ground next to him

[BOB] next round you can jump up and attack

[Indigo (Lisa)] (are you serious?)

[BOB] you can jump up now

[BOB] and not attack

[BOB] goign from prone to upright is a half move

[BOB] your choice which round to do it in

[Indigo (Lisa)] (sigh)

Indigo (Lisa) stands up

[BOB] INIT: 11 GOING: Lizardman #6

[BOB] Lizardman #6: Attack: Claw: (19-(d20+0)+2) [1d20=9] 12 [MODIFIED BY FLANKING (+2)]. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] and the pile over there is still struggling no one achieving a upper hand

[BOB] INIT: 12 GOING: Lizardman #1

[BOB] Kristelle makes a strength check

[Kristelle (Kaz)] ((I have to select a target?))

[BOB] no

[BOB] just roll your strength check

[Kristelle (Kaz)] ((every time I click on it, it brings up a little window and says select a target))

[BOB] Lizardman #9: STR check: (d20) [1d20=8] 8 - ROLL SUCCEEDED against 10!!

[BOB] it did not for me

[Guy] Foriso Fairhand: STR check: (d20) [1d20=12] 12 - ROLL SUCCEEDED against 14!!

[Kristelle (Kaz)] ((you rolled it for the lizard man))

[BOB] Kristelle: STR check: (d20) [1d20=17] 17 - ROLL SUCCEEDED against 18!!

[BOB] ok that was weird

[Kristelle (Kaz)] ((I get a window that says select a target, it's got the four lizard men, and there's another button to select all. Weird.))

[BOB] you are right it asked for a target

[BOB] we will have to look at that

[BOB] but you did succeed

[Guy] I am back at the keyboard.

[Guy] hey bob when i rolled it it didnt ask me for a target

[BOB] and they scueeded also

[BOB] huh,

[BOB] very weird Guy

[Kristelle (Kaz)] ((okay, thanks))

[BOB] right now that pile is still all involved Kristelle is still pinned

[Kristelle (Kaz)] ((I bet it's the mechanics for being pinned((

[BOB] INIT: 12 GOING: Lizardman #9

[BOB] (1d20) [1d20=1] 1

[BOB] and he succeeds in tying Kristelle up

[BOB] now you can not escape bing pinned

[BOB] you can break the bonds if you are not pinned with a bend bars check to just shatter the rope

[Kristelle (Kaz)] ((how RUDE!!))

[BOB] but that is only when you are not being held down

[BOB] INIT: 12 GOING: Lizardman #10

[BOB] (1d20) [1d20=13] 13

[BOB] and he succeeds in tying up Miranda

[BOB] INIT: 13 GOING: Lizardman #7

[BOB] INIT: 13 GOING: Foriso Fairhand

[Miranda (Kaz)] /mne lies quietly, too tired and weak to do anything else.

[Guy] ok so since i have a full round can i activate my cloak?

Kaz types badly, for reasons unknown to modern man.

[Branwyn (Lisa)] (she is very wounded)

[BOB] thinking if there is a way to do that

[Branwyn (Lisa)] (wouldn't that cover us all in sticky web bits?)

[Guy (to GM only)] Character sheet for Foriso Fairhand modified: Spells - CHANGED: Web -- # Memorized: +1 (+0),

[Guy] yup

[BOB] I say no to Guy, you have to concentrate and you have already been attacked this round

[BOB] you can attack or attempt to move away

[BOB] put space between you

[Death] you can't use a magic item if you've been attacked?

[BOB] not if it requires concnetration

[BOB] it is not blown like a spell but it just does not work

[BOB] potions for exampel just work

[BOB] but they could be knocked out of your hand etc

[BOB] if they were attacking with bows for example and you did not get hit you could acctivate it

[BOB] but rolling around in unarmed combat is too much

[Guy] bobs right, to activate it requires the same concentration as it would to cast a spell

[Guy] Foriso Fairhand: Attack: Short Sword Ear: (18-(d20+0)) [1d20=10] 8. MISSES Lizardman #8 (AC FINAL: 5).

[BOB] INIT: 13 GOING: Lizardman #8

[BOB] already attacked earlier

[BOB] INIT: 14 GOING: Imari

[Guy] and i only say that cause i looked it up and i was forced to agree lol

[BOB] grins

[Death] Imari moved 63'04".

[BOB] INIT: 14 GOING: Lizardman #4

[BOB] Lizardman #4 targets Branwyn. Distance: 4'11"

[BOB] Lizardman #4 targets Indigo. Distance: 4'11"

[BOB] Lizardman #4 moved 9'03".

[BOB] Lizardman #4: Attack: Claw: (19-(d20+0)) [1d20=16] 3. HITS Branwyn (AC FINAL: 6)!!!

[BOB] and Branwyn is pinned

[BOB] OOOps

[BOB] sorry first Branwyn gets to attack

[BOB] no spell but with a weapon

[Branwyn (Lisa)] (thank you!)

[Lisa] Branwyn targets Lizardman #4. Distance: 0'10"

[Branwyn (Lisa)] Branwyn: Attack: Pointy: (19-(d20+0)) [1d20=4] 15. MISSES Lizardman #4 (AC FINAL: 5).

Harley Blake has joined the game on Fri Aug 20 19:42:26 EDT 2010

Harley Blake is receiving the map swamp...

[BOB] Ok now she is pinned

[BOB] Lizardman #4 targets Indigo. Distance: 1'07"

[BOB] INIT: 16 GOING: Branwyn

Harley Blake has received the map swamp.

[BOB] and she now gets to try an opposed strength check to see

[BOB] if she can break free

[Branwyn (Lisa)] Branwyn: STR check: (d20) [1d20=12] 12 - ROLL SUCCEEDED against 12!!

[BOB] Lizardman #4: STR check: (d20) [1d20=2] 2 - ROLL SUCCEEDED against 10!!

[BOB] and she is still pinned

[BOB] INIT: 16 GOING: Lizardman #2

[BOB] INIT: 17 GOING: Kristelle

[BOB] pinned and struggling

[BOB] but ineffectual

[BOB] INIT: 19 GOING: Lizardman #3

[BOB] already attacked

Kristelle (Kaz) curses under her breath.

[BOB] INIT: 19 GOING: Lizardman #5

[BOB] Lizardman #5 targets Branwyn. Distance: 4'09"

[BOB] Lizardman #5 targets Indigo. Distance: 4'10"

[BOB] Lizardman #5 targets Foriso Fairhand. Distance: 4'09"

[BOB] Lizardman #5 moved 9'11".

[BOB] and Indigo gets to defend himself first

[Lisa] Indigo targets Lizardman #5. Distance: 0'03"

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=9] 3 [MODIFIED (-2)]. HITS Lizardman #5 (AC FINAL: 5)!!!

[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=4] 7 [MODIFIED (+3)] added to: Lizardman #5

[BOB (to GM only)] Lizardman #5's Current Hit Points: adjusted to 3 (-7) - Heavily Wounded

[Kristelle (Kaz)] ((SWEEEEEET))

[BOB] Lizardman #5: Attack: Claw: (19-(d20+0)) [1d20=3] 16. MISSES Indigo (AC FINAL: 4).

[BOB] INIT: 19 GOING: Miranda

[BOB] sigh prettily

[BOB] ROUND: 3

Miranda (Kaz) closes her eyes, exhausted

[BOB] INIT: 7 GOING: Indigo

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=5] 7 [MODIFIED (-2)]. MISSES Lizardman #5 (AC FINAL: 5).

[Indigo (Lisa)] Indigo: Attack: Short Sword: ((+17-(d20+1))-2-2) [1d20=7] 5 [MODIFIED (-2)]. HITS Lizardman #5 (AC FINAL: 5)!!!

[Indigo (Lisa)] Indigo: Damage v SM: Short Sword: ((1d6)+3) [1d6=3] 6 [MODIFIED (+3)] added to: Lizardman #5

[BOB (to GM only)] Lizardman #5's Current Hit Points: adjusted to -3 (-6) - Dying

[BOB] INIT: 11 GOING: Lizardman #6

[BOB] Lizardman #6: Attack: Claw: (19-(d20+0)+2) [1d20=14] 7 [MODIFIED BY FLANKING (+2)]. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] and still this group of three can not bring down the mighty Foriso

[BOB] INIT: 12 GOING: Lizardman #1

[BOB] Lizardman #1 targets Branwyn. Distance: 4'11"

[BOB] Lizardman #1 no longer targets Branwyn.

[BOB] Lizardman #1 targets Foriso Fairhand. Distance: 4'09"

[BOB] Lizardman #1 targets Indigo. Distance: 4'01"

[BOB] Lizardman #1 targets Branwyn. Distance: 4'07"

[BOB] Lizardman #1 moved 13'03".

[BOB] Lizardman #1: Attack: Claw: (19-(d20+0)+2) [1d20=2] 19 [MODIFIED BY FLANKING (+2)]. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] INIT: 12 GOING: Lizardman #9

[BOB] Lizardman #9 targets Branwyn. Distance: 4'11"

[BOB] Lizardman #9 targets Indigo. Distance: 4'05"

[BOB] Lizardman #9 targets Foriso Fairhand. Distance: 4'07"

[BOB] Lizardman #9 moved 12'00".

[Kristelle (Kaz)] ((The outlook wasn't brilliant for the Dragonslayer six that day...))

[BOB] and indigo get another

[Lisa] Indigo targets Lizardman #9. Distance: 0'05"

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=13] -1 [MODIFIED (-2)]. HITS Lizardman #9 (AC FINAL: 5)!!!

[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=3] 6 [MODIFIED (+3)] added to: Lizardman #9

[Indigo (Lisa)] (take that!)

[BOB (to GM only)] Lizardman #9's Current Hit Points: adjusted to 5 (-6) - Heavily Wounded

[BOB] Lizardman #9: Attack: Claw: (19-(d20+0)) [1d20=11] 8. MISSES Indigo (AC FINAL: 4).

[BOB] INIT: 12 GOING: Lizardman #10

[BOB] Lizardman #10 targets Foriso Fairhand. Distance: 4'02"

[BOB] Lizardman #10 targets Indigo. Distance: 1'09"

[BOB] Lizardman #10 targets Branwyn. Distance: 2'10"

[BOB] Lizardman #10 moved 3'08".

[BOB] Lizardman #10 no longer targets Branwyn.

[BOB] Lizardman #10 no longer targets Foriso Fairhand.

[BOB] Lizardman #10 no longer targets Miranda.

[BOB] and again Indigo

[Lisa] Indigo targets Lizardman #10. Distance: 0'07"

[Guy] (the mighty kristelle struck out)

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=15] -3 [MODIFIED (-2)]. HITS Lizardman #10 (AC FINAL: 5)!!!

[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=5] 8 [MODIFIED (+3)] added to: Lizardman #10

[BOB (to GM only)] Lizardman #10's Current Hit Points: adjusted to 1 (-8) - Massively Wounded

[Indigo (Lisa)] (freaking lizards need to learn to leave me alone!)

[Kristelle (Kaz)] ((Indigo is kicking tail and not bothering with names!!))

[BOB] INIT: 13 GOING: Lizardman #7

[BOB] INIT: 13 GOING: Foriso Fairhand

[Harley Blake] ((Go GO Indigo!!))

[Guy] Foriso Fairhand: Attack: Short Sword Ear: (18-(d20+0)) [1d20=2] 16. MISSES Lizardman #6 (AC FINAL: 5).

[Indigo (Lisa)] (lol!)

[Kristelle (Kaz)] ((No, no, no. It's Go Go GADGET Indigo! :D ))

[BOB] INIT: 13 GOING: Lizardman #8

[BOB] already attacked

[BOB] INIT: 14 GOING: Imari

[white wolf] LOL

[Death] any preferences on who i rescue?

[Kristelle (Kaz)] ((Indigo or Foriso))

[Branwyn (Lisa)] (either Foriso your best friend or untie Kristelle)

[Death] Imari targets Lizardman #7. Distance: 66'04"

[Kristelle (Kaz)] ((Lizardman 7 is asleep))

[Death] Imari casts a spell against Lizardman #7: Spiritual Hammer: I summon forth a magical hammer which flies around and hits things for (3+5) 8 rounds.

[Branwyn (Lisa)] (he's asleep)

[Death] Imari: Attack: Spiritual Dagger: (18-(d20+1)) [1d20=5] 12. MISSES Lizardman #7 (AC FINAL: 5).

[BOB] INIT: 14 GOING: Lizardman #4

[Death] or who i don't rescue

[Death] well i missed anyway.

[BOB] (1d20) [1d20=1] 1

[Kristelle (Kaz)] ((is that right? Cast Spiritual Hammer and it attacks with Spiritual Dagger?))

[BOB] and Branwyn is hog tied

[Death] this is why we need the chat and map on the same window

[BOB] INIT: 16 GOING: Branwyn

[BOB] INIT: 16 GOING: Lizardman #2

[Death] i didn't see the message that he's asleep until i attacked

[Death] i really hate this setuup

[Branwyn (Lisa)] (sorry - me too)

[white wolf] Nah, Ventrilo chat is a whole lot easier.

[BOB] it is why the icon is that color, to show he is incapacitated

[BOB] INIT: 17 GOING: Kristelle

[BOB] INIT: 19 GOING: Lizardman #3

[Kristelle (Kaz)] ((Hello?))

[BOB] grins

[BOB] DOH

[BOB] sorry

[BOB] forgot

[Kristelle (Kaz)] ((lol))

[BOB] make your bend bars check

[Kristelle (Kaz)] Kristelle: Bend Bars/Lift Gate check: (d100) [1d100=34] 34 - ROLL FAILED against 20!!

[BOB] ok

[BOB] so you do not escape

[Kristelle (Kaz)] ((SHEESH))

[BOB] and #3 has already attacked

[Kristelle (Kaz)] ((that 18 Str is really working for me!!))

[BOB] INIT: 19 GOING: Lizardman #5

[BOB] INIT: 19 GOING: Miranda

[BOB] ROUND: 4

[BOB] INIT: 7 GOING: Indigo

[BOB] NOW hold

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=5] 7 [MODIFIED (-2)]. MISSES Lizardman #10 (AC FINAL: 5).

[Indigo (Lisa)] whoops

[BOB] ok that adds to it

[Indigo (Lisa)] (what?)

[Indigo (Lisa)] (hold what?)

[Death] I am away from the keyboard.

[BOB] by my count Indigo has attacked 8 times and made 1 full move action that is 8 fatigue points

[BOB] now up to 9

[BOB] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.Fatigue

[BOB] but in short

[BOB] he has 10

[BOB] plus 1 per level so 14 total

[BOB] when he takes his 15th action

[BOB] he is at a -1 to hit, -1 to ac, etc

[Indigo (Lisa)] (he will live with it - these lizards need to die)

[Indigo (Lisa)] (can I go now?)

[Death] I am back at the keyboard.

[BOB] Foriso is worse off, he has 11 total and has taken 7 actions

[BOB] and yes you can keep going Indgo

[Indigo (Lisa)] Indigo: Attack: Short Sword: ((+17-(d20+1))-2-2) [1d20=14] -2 [MODIFIED (-2)]. HITS Lizardman #10 (AC FINAL: 5)!!!

[Indigo (Lisa)] Indigo: Damage v SM: Short Sword: ((1d6)+3) [1d6=4] 7 [MODIFIED (+3)] added to: Lizardman #10

[BOB (to GM only)] Lizardman #10's Current Hit Points: adjusted to -6 (-7) - Dying

[Lisa] Indigo no longer targets Lizardman #9.

[BOB] and his third attack this round

[Lisa] Indigo targets Lizardman #9. Distance: 0'05"

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=8] 4 [MODIFIED (-2)]. HITS Lizardman #9 (AC FINAL: 5)!!!

[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=1] 4 [MODIFIED (+3)] added to: Lizardman #9

[BOB] INIT: 11 GOING: Lizardman #6

[BOB (to GM only)] Lizardman #9's Current Hit Points: adjusted to 1 (-4) - Massively Wounded

[Kristelle (Kaz)] ((Bob, can you move the dead ones out of the pile-up?))

[BOB] Lizardman #10 moved 20'08".

[BOB] Lizardman #5 moved 20'00".

[Kristelle (Kaz)] ((thanks. Is so hard to keep track of what's going on in such close quarters!))

[Indigo (Lisa)] (thanks - was very hard to target around the corpses)

[BOB] so Indigo is at 11 fatigue points

[BOB] Lizardman #6: Attack: Claw: (19-(d20+0)+2) [1d20=15] 6 [MODIFIED BY FLANKING (+2)]. MISSES Foriso Fairhand (AC FINAL: 4).

[Indigo (Lisa)] (he is fine - he can take it)

[BOB] and finally they bring him down

[BOB] INIT: 12 GOING: Lizardman #1

[BOB] INIT: 12 GOING: Lizardman #9

[BOB] and now trys to just kill INdigo instead

[BOB] Lizardman #9: Attack: Claw: (19-(d20+0)) [1d20=5] 14. MISSES Indigo (AC FINAL: 4).

[BOB] Lizardman #9: Attack: Claw: (19-(d20+0)) [1d20=12] 7. MISSES Indigo (AC FINAL: 4).

[BOB] Lizardman #9: Attack: Bite: (19-(d20+0)) [1d20=1] 18. MISSES Indigo (AC FINAL: 4).

[BOB] INIT: 12 GOING: Lizardman #10

[BOB] INIT: 13 GOING: Lizardman #7

[Indigo (Lisa)] (hee hee! good luck slimy lizards!)

[BOB] (1d20) [1d20=1] 1

[BOB] and he wakes up

[BOB] Lizardman #7 targets Indigo. Distance: 0'02"

[BOB] Lizardman #7 moved 1'06".

[BOB] Lizardman #7 moved 1'01".

[BOB] Lizardman #7: Attack: Claw: (19-(d20+0)) [1d20=12] 7. MISSES Indigo (AC FINAL: 4).

[BOB] Lizardman #7: Attack: Claw: (19-(d20+0)) [1d20=1] 18. MISSES Indigo (AC FINAL: 4).

[BOB] Lizardman #7: Attack: Bite: (19-(d20+0)) [1d20=7] 12. MISSES Indigo (AC FINAL: 4).

[BOB] INIT: 13 GOING: Foriso Fairhand

[BOB] opposed strength check

[Guy] Foriso Fairhand: STR check: (d20) [1d20=8] 8 - ROLL SUCCEEDED against 14!!

[BOB] to try to stand up

[BOB] Lizardman #1: STR check: (d20) [1d20=7] 7 - ROLL SUCCEEDED against 10!!

[BOB] so still pinned

[BOB] INIT: 13 GOING: Lizardman #8

[Guy] and if im not mistaken thats a win for me because of the larger success range

[Indigo (Lisa)] (that's what I thought too)

[BOB] no closer to yoru target without going over

[BOB] a 1 loses it

[BOB] even though you beat it by a lot

[BOB] (1d20) [1d20=1] 1

[Kristelle (Kaz)] brb

[BOB] and he manages to tie Foriso up

[BOB] INIT: 14 GOING: Imari

[Death] Imari: Attack: Spiritual Dagger: (18-(d20+1)) [1d20=13] 4. HITS Lizardman #7 (AC FINAL: 5)!!!

[Death] damnit, i forgot to change targets

[BOB] he is awake now

[Indigo (Lisa)] (it's okay - he's awake)

[BOB] and attacking Indigo

[Death] Imari: Damage v SM: Spiritual Dagger: ((1d4+1)+1) [1d4=2] 4 [MODIFIED (+1)] added to: Lizardman #7

[BOB] INIT: 14 GOING: Lizardman #4

[BOB (to GM only)] Lizardman #7's Current Hit Points: adjusted to -1 (-4) - Dying

[BOB] Lizardman #4: Attack: Claw: (19-(d20+0)) [1d20=9] 10. MISSES Indigo (AC FINAL: 4).

[BOB] INIT: 16 GOING: Branwyn

[BOB] sorry jsut a sec

[Kristelle (Kaz)] ((back))

[BOB] Lizardman #4: Attack: Claw: (19-(d20+0)) [1d20=9] 10. MISSES Indigo (AC FINAL: 4).

[BOB] Lizardman #4: Attack: Bite: (19-(d20+0)) [1d20=1] 18. MISSES Indigo (AC FINAL: 4).

[Indigo (Lisa)] (they're all going to attack Indigo now!)

[BOB] INIT: 16 GOING: Lizardman #2

[BOB] INIT: 17 GOING: Kristelle

[BOB] INIT: 19 GOING: Lizardman #3

[BOB] Lizardman #3 targets Indigo. Distance: 4'10"

[BOB] Lizardman #3 moved 5'11".

[BOB] Lizardman #7 moved 15'09".

[BOB] Lizardman #3: Attack: Claw: (19-(d20+0)) [1d20=12] 7. MISSES Indigo (AC FINAL: 4).

[BOB] Lizardman #3: Attack: Claw: (19-(d20+0)) [1d20=7] 12. MISSES Indigo (AC FINAL: 4).

[BOB] Lizardman #3: Attack: Bite: (19-(d20+0)) [1d20=10] 9. MISSES Indigo (AC FINAL: 4).

[BOB] INIT: 19 GOING: Miranda

[BOB] ROUND: 5

[Kristelle (Kaz)] wait

[Kristelle (Kaz)] wait

[Kristelle (Kaz)] wait

[BOB] yes

[Kristelle (Kaz)] ((I don't get another chance to try to bust out? Or do I?))

[BOB] nope

[BOB] Oh Miranda is left alone she gets a chance

[BOB] sorry

[Indigo (Lisa)] (branwyn doesn't get to either?)

[BOB] branwyn is not alone yet

[Kristelle (Kaz)] ((But Kristelle doesn't get another? She just has to give up?))

[BOB] next round she will

[BOB] she can keep trying but there is only one attempt per binding

[Kristelle (Kaz)] Miranda: Bend Bars/Lift Gate check: (d100) [1d100=48] 48 - ROLL FAILED against 1!!

[BOB] ok

[Kristelle (Kaz)] ((token attempt, just because I'm annoyed that Kristelle doesn't get to try again))

[BOB] so there are 6 still standing, 1 asleep, Indigo and Imari still fighting, Branwyn and Foriso tied up

[BOB] INIT: 7 GOING: Indigo

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=1] 11 [MODIFIED (-2)]. MISSES Lizardman #9 (AC FINAL: 5).

[Indigo (Lisa)] Indigo: Attack: Short Sword: ((+17-(d20+1))-2-2) [1d20=6] 6 [MODIFIED (-2)]. MISSES Lizardman #9 (AC FINAL: 5).

[BOB] INIT: 11 GOING: Lizardman #6

[Indigo (Lisa)] (ouch)

[BOB] Lizardman #6 targets Imari. Distance: 0'09"

[BOB] Lizardman #6 moved 65'09".

[BOB] Imari gets to attack first

[Death] can i get the spiritual dagger back here to attack?

[BOB] yes

[Death] ok

[Death] Imari targets Lizardman #6. Distance: 0'07"

[Death] Imari: Attack: Spiritual Dagger: (18-(d20+1)) [1d20=6] 11. MISSES Lizardman #6 (AC FINAL: 5).

[BOB] Lizardman #6 no longer targets Foriso Fairhand.

[BOB] Lizardman #6: Attack: Claw: (19-(d20+0)) [1d20=4] 15. MISSES Imari (AC FINAL: 4).

[BOB] INIT: 12 GOING: Lizardman #1

[BOB] (1d20) [1d20=6] 6

[BOB] and he wakes up

[BOB] no attacking this round

[BOB] INIT: 12 GOING: Lizardman #9

[BOB] yells something in their language

[BOB] Lizardman #9: Attack: Claw: (19-(d20+0)) [1d20=15] 4. HITS Indigo (AC FINAL: 4)!!!

[BOB] and Indigo is pinned

[Death] this fight sucks.

[Kristelle (Kaz)] ((you think? lol))

[BOB] INIT: 13 GOING: Lizardman #7

[BOB] INIT: 13 GOING: Foriso Fairhand

[BOB] Foriso is tied up

[BOB] and still has #8 and #1 paying attention to him

[Guy] im goiong to hold my attack and just lay still

[BOB] INIT: 13 GOING: Lizardman #8

[Death] do you have escape bonds?

[BOB] Lizardman #8 targets Imari. Distance: 3'03"

[BOB] Lizardman #8 no longer targets Imari.

[BOB] Lizardman #8 targets Imari. Distance: 4'03"

[Guy] i have lots of plans hehehehehe

[BOB] Lizardman #8 moved 64'09".

[BOB] Lizardman #8 no longer targets Foriso Fairhand.

[BOB] Lizardman #8: Attack: Claw: (19-(d20+0)) [1d20=8] 11. MISSES Imari (AC FINAL: 4).

[BOB] INIT: 14 GOING: Imari

[Death] Imari: Attack: Spiritual Dagger: (18-(d20+1)) [1d20=13] 4. HITS Lizardman #6 (AC FINAL: 5)!!!

[Death] Imari: Damage v SM: Spiritual Dagger: ((1d4+1)+1) [1d4=2] 4 [MODIFIED (+1)] added to: Lizardman #6

[BOB] INIT: 14 GOING: Lizardman #4

[BOB (to GM only)] Lizardman #6's Current Hit Points: adjusted to -1 (-4) - Dying

[BOB] Lizardman #4 no longer targets Indigo.

[BOB] Lizardman #4 targets Imari. Distance: 4'07"

[BOB] Lizardman #4 moved 71'05".

[BOB] Lizardman #4: Attack: Claw: (19-(d20+0)+2) [1d20=10] 11 [MODIFIED BY FLANKING (+2)]. MISSES Imari (AC FINAL: 4).

[BOB] INIT: 16 GOING: Branwyn

[BOB] Branwyn can now attempt to bend bars to escape

[Branwyn (Lisa)] Branwyn: Bend Bars/Lift Gate check: (d100) [1d100=35] 35 - ROLL FAILED against 4!!

[BOB] INIT: 16 GOING: Lizardman #2

[BOB] Lizardman #2 targets Indigo. Distance: 2'09"

[BOB] Lizardman #2 no longer targets Indigo.

[BOB] Lizardman #2 targets Imari. Distance: 4'10"

[BOB] Lizardman #2 moved 73'04".

[BOB] Lizardman #2: Attack: Claw: (19-(d20+0)) [1d20=13] 6. MISSES Imari (AC FINAL: 4).

[BOB] INIT: 17 GOING: Kristelle

[BOB] INIT: 19 GOING: Lizardman #3

[BOB] (1d20) [1d20=7] 7

[BOB] and Indigo is tied up

[BOB] INIT: 19 GOING: Miranda

[Indigo (Lisa)] ($$$)

[BOB] ROUND: 6

[BOB] Ok

[BOB] you have 5 of you tied up as captives

[BOB] Imari is still fighting

[BOB] they have lost three and one more severely wounded

[Guy] imari needs to surrender

[BOB] INIT: 7 GOING: Indigo

[BOB] INIT: 11 GOING: Lizardman #6

[BOB] next round if they leave him alone he can attempt that

[BOB] INIT: 12 GOING: Lizardman #1

[BOB] Lizardman #1 moved 60'01".

[BOB] Lizardman #6 moved 55'09".

[BOB] Lizardman #1 targets Imari. Distance: 3'10"

[BOB] Lizardman #1 moved 5'11".

[Death] you think i should?

[BOB] Lizardman #1: Attack: Claw: (19-(d20+0)) [1d20=2] 17. MISSES Imari (AC FINAL: 4).

[BOB] INIT: 12 GOING: Lizardman #9

[Indigo (Lisa)] (Indigo thinks you should kill as many as possible)

[Guy] yeah

[BOB] Imari does know that Lizard men are inteligent and if they are taking prisoners they must have someone who wants them

[Death] "Who are you going to take us to?"

BOB KICKS Indigo

[BOB] Indigo's Current Hit Points: adjusted to 21 (-1) - Lightly Wounded

[BOB] Lizardman #9 moved 1'05".

[BOB] stands looking around, watchign the tied up bodies

[BOB] INIT: 13 GOING: Foriso Fairhand

[Guy] still holding

[BOB] INIT: 13 GOING: Lizardman #8

[BOB] what is Imari doing?

[BOB] still attacking? weapon/spell out?

[Indigo (Lisa)] (kill!)

[Death] well if anyone answers me i'll hold off attacking for a round

[BOB] you technically have not gone yet this round is why I am asking

[Death] i spoke to them

[Foriso Fairhand (Guy)] Surrender Imari

[BOB] 50% chance he speaks common, (1d2) [1d2=1] 1 odds he does

[Lizardman #8 (BOB)] Drop your weapon!

[Lizardman #8 (BOB)] Surrender

[Death] i speak lizard man

[Death] and have no weapon in my hands

[Lizardman #8 (BOB)] are you surrendering?

[Death] i'll hold up my hands

[Death] "Why do you attack us?"

[Lizardman #8 (BOB)] He gestures to the one behind you to hold your hands

[Lizardman #8 (BOB)] you came upon our nests

[Lizardman #8 (BOB)] gestures at the domes nearby

[Lizardman #8 (BOB)] we needed to know if you took anything from us

[Death] ::nods::

[Death] "I am sorry for your losses, then."

[Lizardman #8 (BOB)] then you attacked and killed our leaders

[Lizardman #8 (BOB)] we will not kill you for that

[Death] ::lowers her head::

[Lizardman #8 (BOB)] but I will make something for their deaths

[Foriso Fairhand (Guy) (to Death only)] we were avoiding their nests when they attacked

[Death] "This was an unfortunate misunderstanding."

[Lizardman #8 (BOB)] I will take you to someone

[Lizardman #8 (BOB)] she will pay us well for you

[Death] "I will send your leaders onto the next work on the wings of Partik if you wish."

[Death] "Who is she?"

[Lizardman #8 (BOB)] what she does with you is her buisness

[Lizardman #8 (BOB)] the Witch Kulgarth

[Lizardman #8 (BOB)] now you will need to be gagged

[Lizardman #8 (BOB)] I know you have spells

[Lizardman #8 (BOB)] I will not hit you on the head to put you to sleep

[Lizardman #8 (BOB)] but you can not be allowed to try to cast on us

[Death] "Wait."

[Death] "What will the witch give you?"

[Death] "We have many things ourselves."

[Lizardman #8 (BOB)] shrugs,

[Lizardman #8 (BOB)] food

[Lizardman #8 (BOB)] gems

[Lizardman #8 (BOB)] skulls

[Lizardman #8 (BOB)] things we can use

[Lizardman #8 (BOB)] heal our wounded people

[Death] "We can heal them." ::gestures at Branwyn::

[Death] "We have gems as well."

[Lizardman #8 (BOB)] grins, thank you

[Lizardman #8 (BOB)] I will look for those now

[Lizardman #8 (BOB)] and not let the witch find them first

[Death] "You misunderstand me. They are payment for our freedom."

Kristelle (Kaz) silently fumes, but struggles to keep from showing her hatred and anger.

[Death] "We have all our treasures at our home."

[Lizardman #8 (BOB)] we will see

[Death] "Far in the barbarian lands."

[Lizardman #8 (BOB)] what you have in these boats

[Branwyn (Lisa)] (we have some gems here)

[Death] "Not as much as we did before the giant crocodiles."

[Lizardman #8 (BOB)] you have strong fighters, mighty witch doctors

[Death] "But a bit we can bargain with."

[Death] ::nods::

[Lizardman #8 (BOB)] we will see what the Witch thinks

[Lizardman #8 (BOB)] Bring her

[Lizardman #8 (BOB)] lets put them all in the boats and drag them that way

[Death] "Is there no way to convince you to not take us to the witch?"

[Lizardman #8 (BOB)] I could take you to our home for dinner

[Lizardman #8 (BOB)] but I am hoping that the Witch will give me more than one nights meal for you

[Lizardman #8 (BOB)] OK

[BOB] Combat has finished.

[Death] "You do not want to do this to a priest of Partik, lizard."

[Death] "Partik bridges the gap from this world to the next. We do not stay dead, but return to settle our scores."

[Lizardman #8 (BOB)] there are many in the pile who thought that too

[Lizardman #8 (BOB)] it is not my place to say if you belong there or not

[Lizardman #8 (BOB)] I look to my clan's survival

[Lizardman #8 (BOB)] you will talk with the Witch and look to your own survivial

[Lizardman #8 (BOB)] and then he gestures to have Imari gagged

[Death] "And I would caution that your clan's survival would be better suited dealing fairly with us. Not turning us over to the witch."

[Miranda (Kaz)] Imari... Imari, I feel my passing, it breathes over my shoulder. Please, come bless my soul.

[Death] can i cast before that happens?

Miranda (Kaz) lets her eyes flutter closed, and gives a weak moan.

[Lizardman #8 (BOB)] if it is a verbal only spell, they have your hands held behind your back

[Death] damn. it's not.

[Lizardman #8 (BOB)] good try

[Lizardman #8 (BOB)] soryr

[Death] "At least allow me to send my companion there to the next realm."

[BOB] which one were you trying?

[Death] "I will not attack you."

[Death] etherialness

[BOB] ahh would not work here in teh Mist anyway

[Death] no? lame

[BOB] grins

[BOB] so they gag Imari

[BOB] they put each of you in a skiff

[BOB] doubling up Indigo and Branwyn

[BOB] Imari and Miranda

[BOB] Foriso and Kristelle

[BOB] one lizard man gets in each boat also

[BOB] and the others swim and wade alongside

[Kaz] ((why bother roleplaying?))

[BOB] ?

[BOB] Lizardman #8 no longer targets Imari.

[BOB] Lizardman #8 targets Imari. Distance: 4'09"

[BOB] Lizardman #8 and Imari moved 66'10".

[BOB] Kristelle moved 9'05".

[BOB] Foriso Fairhand moved 14'06".

[BOB] Branwyn moved 8'02".

[BOB] Miranda moved 7'10".

[BOB] Indigo moved 6'09".

[BOB] Miranda moved 6'00".

[BOB] Indigo moved 12'04".

[BOB] Miranda moved 5'07".

[BOB] Imari moved 14'03".

[BOB] what is up Kaz?

[Kaz] nothing, now

[BOB] ok

[BOB] so they drag you through the swamps for a couple of hours

[BOB] Imari is gagged and Branwyn

[BOB] the others are not

[BOB] Foriso and Kristelle are togther and can talk in whispers to each other

[BOB] Indigo can and Miranda can also just not get any real answers back

[BOB] and I want to pause right here for a few moments

[BOB] White Wolf is interested in joining our game

[BOB] I wanted her to have a couple of moments to tell you what she has done

[BOB] you can ask her questions and such

[BOB] ok

[BOB] and I will lay out the next encounter

[Foriso Fairhand (Guy)] can she cook?

[Kaz] First person to ask her for the square root of pi gets my foot up their ass

[Kaz] However, questions about swallows and coconuts ARE allowed.

[white wolf] LOL, I can cook if I absolutely were starving.

[white wolf] Id rather hunt.

[white wolf] I have played D&D since 1984

[Foriso Fairhand (Guy)] ok fine whats the airspeed velocity of coconut laden swallow?

[white wolf] I have both played and GMed here on Klooge.

[white wolf] 2.5 MPH

[Kaz] What edition of D&D have you done the most with?

[white wolf] I recently play in Two traveller games and a 4th ED game here on Klooge.

[white wolf] #.5

[white wolf] sorry, 3.5

[Foriso Fairhand (Guy)] ok thats 1 strike for playing the crap edition of d&D

[white wolf] But I learned on AD&D

[Kaz] lol

[Kaz] I think that erases the strike

[Foriso Fairhand (Guy)] i refer to 4th edition not 3.5

[white wolf] I play in a 4th ed game on Sundays.

[white wolf] With GM James.

[Foriso Fairhand (Guy)] ill be quiet now so others can ask questions lol

[Kaz] Ooh! Ooh! Me next! *raises hand*

[white wolf] okay KAz

[Kaz] WHAT... is your favourite colour?

[white wolf] Purple.

[Kaz] Not Pink?

[Lisa] as long as you don't change your mind you are fine

[Kaz] YAY! No Pink!

[Kaz] I mean... ermmm...

[white wolf] no, no pink here.

[white wolf] I have a question for you.

[Kaz] What's your favourite class to play? Generally and/or specifically?

[Kaz] Oh, you ask us.

[Kaz] *bouncy*

[white wolf] I like playing fighters or Wizards, but my question is what do you as a group need most. Id say a tank.

[Lisa] lol!

[Foriso Fairhand (Guy)] yeah its bad when a rogue can tank as good as the ranger

[Kaz] Good gods, yes.

[Kaz] As good as? AS GOOD AS?

[Kaz] Try BETTER.

[Lisa] are you looking to add a another regular game or to just drop by now and again?

[white wolf] Good question.

[white wolf] I am looking for a regular game

[white wolf] BUT<<<

[white wolf] I have an EMT class coming up that might take every other fri for a few months.

[white wolf] I m trying to get it re arranged.

[Foriso Fairhand (Guy)] thats ok my work keps me out of the game every so often

[Lisa] none of can be here every week

[Lisa] none of us

[BOB (to GM only)] Woman #1 moved 11'07".

[BOB (to GM only)] Giant Snapping Turtle moved 53'04".

[white wolf] I was going to start a game of my own on either fri or Sat, but if I get in this game, it will be Saturdays.

[Foriso Fairhand (Guy)] just remember though if you join we only mutiny against bob on the second friday of every month

[white wolf] Just being truthful here, cuz I posted it not thinking.

[white wolf] second Friday, got it.

[Kaz] And we only use the paintball guns during our mutiny if the month has got six or less letters in its name.

[Kaz] Otherwise, it's super-soaker 3000 all the way!

[BOB] wry grin

[white wolf] Cool.

[BOB] ok

[BOB] so the thought is that we have her, (what name are you using here actually?) run a fighter as a NPC/trial character

[BOB] and then after the traditional couple of months we can vote if this is a good fit or not

[BOB] everyone agreed ?

[Kaz] Sounds good to me

[Foriso Fairhand (Guy)] works for me

[Death] sure

[Lisa] me too :)

[Lisa] and there is nothing wrong with pink btw

[Kaz] ugh

[white wolf] thanks guys. You won't regret it.

[Foriso Fairhand (Guy)] if we do bob will sufer for it lol

[Kaz] sorry, I have personal issues with pink. But you're okay in my book, Lisa, so I'll look past it.

[white wolf] I need a anme.

[Lisa] gee thanks Kaz

[BOB] character names will come later

[Kaz] Mwah

[BOB] not there yet, grins

[Kaz] Bulbous Bouffant

[BOB] and I will refresh my drink and we will start

[Foriso Fairhand (Guy)] macadamia

[white wolf] Oh, and my real name is Dee.

[Kaz] gazebo!

[Lisa] Hi Dee

[BOB] as you can see you are being brought up to a side bay in the swamps

[BOB] there is a woman sitting on the bank with a small fishing pole

[BOB] and a Giant Snapping turtle floating in teh water near by

[BOB] brb

[BOB] I am away from the keyboard.

[BOB] I am back at the keyboard.

[BOB] Ok,

[BOB] any thoughts about whispered conversations?

[BOB] Kristelle and Foriso? are you two talking?

[BOB] Indigo? have anyting to impart to Branwyn? Miranda? anything for Imari?

[Foriso Fairhand (Guy)] would have liked to put my plan into play before we got so close

[BOB] ok

[BOB] you can try that if you want

[BOB] before you are here

[Foriso Fairhand (Guy)] got just a little sidetracked though lol

[BOB] what is the idea

[Foriso Fairhand (Guy)] using my cloak to web everything then escaping in the confusion and freeing everybody else

[BOB] well the web would work

[BOB] the escape would be problematic

[BOB] you can make a rope use check to escape your own bonds

[Foriso Fairhand (Guy)] thats why i have escape

[BOB] but to get the others out

[Foriso Fairhand (Guy)] actually i have both rope use and escape

[BOB] you need to make the strength checks, etc

[BOB] you can move though webs, they can't

[BOB] but you can use it to escape your self if that is your goal

[Foriso Fairhand (Guy)] even to just cut the ropes i need a str check?

[BOB] no you don't they do

[Foriso Fairhand (Guy)] ok that will work i hope

[Lisa] (he can't drag us if we don't?)

[BOB] nope

[Foriso Fairhand (Guy)] not strong enough, plus you will be webbed

[BOB] and of course he will be fighting the lizard men at the same time

[Foriso Fairhand (Guy)] if they are able to free themselves from the web i will

[Death] doesn't the cloak give him immunity to webs?

[BOB] to Foriso only

[BOB] and remember I took the other lizard men off the map for ease of play

[Kaz] ((I think the lizardmen might not be strong enough, but they could be much luckier than a stupid swamp ranger.

[Foriso Fairhand (Guy)] ((we ready ?))

[BOB] I m

[Indigo (Lisa)] (yup)

[BOB] so you are in the boats like that

[BOB] Lizardman #8 moved 17'03".

[BOB] Branwyn moved 14'11".

[BOB] Indigo moved 16'10".

[BOB] Imari moved 7'11".

[BOB] Miranda moved 10'03".

[BOB] Imari moved 1'00".

[BOB] Lizardman #8 targets Imari. Distance: 4'10"

[BOB] Lizardman #8 moved 16'05".

[BOB] Branwyn and Indigo moved 31'11".

[BOB] Lizardman #8 targets Miranda. Distance: 4'02"

[BOB] Lizardman #8 no longer targets Miranda.

[BOB] Lizardman #8 targets Miranda. Distance: 3'08"

[BOB] Lizardman #8 no longer targets Miranda.

[BOB] Lizardman #8 targets Miranda. Distance: 4'09"

[BOB] Lizardman #8, Miranda and Imari moved 15'11".

[BOB] there you go laid out as so

[BOB] and foriso centers the webs on himslef?

[BOB] Time of Day: 01:14 PM. Day 20 Trall ___ se, Lec {Early Summer} 20th, 338 SKR.

[Guy] Foriso Fairhand targets Imari. Distance: 24'06"

[Guy] Foriso Fairhand no longer targets Imari.

[Guy] Foriso Fairhand targets Imari. Distance: 24'06"

[Foriso Fairhand (Guy)] Foriso Fairhand casts a spell against Imari: Web: For (2*5) 10 turns, 16 10' cubes of webby goo hold everyone in the area in place.

[Foriso Fairhand (Guy)] imari is ground zero

[Indigo (Lisa)] (we would expect nothing less)

[BOB] and there you go

[BOB] 40 foot on a side

[Foriso Fairhand (Guy)] our skiff is help by the web?

[BOB] that covers as much as you can

[Foriso Fairhand (Guy)] held

[BOB] all three are in the web, the front and back ones only partially the center one obviously totally covered

[Indigo (Lisa)] (so Branwyn is only half stuck in goo?)

[BOB] yes to branwyn and Indigo, and Kristelle

[BOB] and Foriso can not make his escape check

[Kaz] ((Indigo doesn't look touched by the webbing))

[BOB] the skiff he is in is

[Kaz] ((ahh))

[Foriso Fairhand (Guy)] ((waits impatiently until he can escape))

[BOB] I am waiting for you

[BOB] go for it

[BOB] OH

[BOB] sorry Foriso can NOW make his escape check

[BOB] sorry

[Foriso Fairhand (Guy)] Foriso Fairhand: Escape check: (d20) [1d20=12] 12 - ROLL SUCCEEDED against 18!!

[Kaz] lol

[BOB] not Can not,

[BOB] shakes my head

[Kaz] SWEEEEEEEEEEEEEEEEEEEEEEEET

[Indigo (Lisa)] make up your mind

[Kaz] Thank goodness you didn't use my dice... :D

[BOB] and so Foriso gets out of his bonds

[Foriso Fairhand (Guy)] ((im free, Im freeeee and freedom is made for reallity))

[Kaz] ((if you're waiting for me to follow, you'll have to cut my bonds))

[Foriso Fairhand (Guy)] i cut kristelle loose

[BOB] wait wait

[BOB] now we are on Init

[Foriso Fairhand (Guy)] bleah

[Kaz] I cast magiic missile!

[BOB] that was likely ((1d12) [1d12=11] 11 a surprise

[BOB] and no it was not

[BOB] wow

[BOB] they were ready for you to try to escape

[BOB] so we are on Init for both sides

[BOB] well for Foriso and the others

[Foriso Fairhand (Guy)] how can the webs not have been a surprise?

[BOB] Combat has begun!

[BOB] ROUND: 0

[Kaz] But we were surprised by foes we suspected were near... go figure.

[Kaz] LOL

[Indigo (Lisa)] Indigo: Initiative: ((d10+10++2)-10) [1d10=5] 7 [MODIFIED (-10)]

[Foriso Fairhand (Guy)] Foriso Fairhand: Initiative: (d10+10+-2) [1d10=1] 9

[Kaz] Kristelle: Initiative: (d10+10+0) [1d10=2] 12

[Kaz] Miranda: Initiative: (d10+10+) [1d10=5] 15

[Branwyn (Lisa)] Branwyn: Initiative: (d10+10+-2) [1d10=9] 17

[BOB] Lizardman #5: Initiative: (d10+10+) [1d10=9] 19

[BOB] Lizardman #1: Initiative: (d10+10+) [1d10=7] 17

[BOB] Lizardman #2: Initiative: (d10+10+) [1d10=9] 19

[BOB] Lizardman #8: Initiative: (d10+10+) [1d10=8] 18

[BOB] Lizardman #4: Initiative: (d10+10+) [1d10=2] 12

[BOB] Lizardman #3: Initiative: (d10+10+) [1d10=4] 14

[BOB] ROUND: 1

[BOB] INIT: 7 GOING: Indigo

[Kaz] Hey Lisa, I think you and I switched dice!

[Death] Imari: Initiative: (d10+10+0) [1d10=6] 16

[BOB] there we go

[Foriso Fairhand (Guy)] ((indigo can try to break free cant he?))

[BOB] and now Indigo, still tied up and partially in the webs

[BOB] nope

[BOB] not until someone gets there to cut him out

[BOB] INIT: 9 GOING: Foriso Fairhand

[Foriso Fairhand (Guy)] (he didnt use his chance to break free did he?

[Indigo (Lisa)] no

[BOB] Oh sorry

[BOB] then go for it Indigo

[BOB] he can try to get out that way

[Indigo (Lisa)] str or bend bars?

[BOB] bend bars

[Indigo (Lisa)] Indigo: Bend Bars/Lift Gate check: (d100) [1d100=34] 34 - ROLL FAILED against 16!!

[BOB] ok so now Foriso

[Foriso Fairhand (Guy)] I cut kristelle loose

[BOB] ok

[BOB] so Kristelle's ropes are cut

[BOB] INIT: 12 GOING: Kristelle

[Kaz] I am back at the keyboard.

[BOB] to escape the webs you need to make a strength check

[Kristelle (Kaz)] Kristelle: STR check: (d20) [1d20=17] 17 - ROLL SUCCEEDED against 18!!

[Kristelle (Kaz)] ((I'm... I'm floored!! HAHAHAHA))

[Kristelle (Kaz)] ((is that my move, or can I attack?

[BOB] Ok so you can clamor your way out of the webs

[BOB] that is a full move action so no attacks

Kristelle (Kaz) glares at the closest lizardman

[BOB] INIT: 12 GOING: Lizardman #4

[BOB] Lizardman #4 targets Indigo. Distance: 1'03"

[BOB] Lizardman #4 targets Branwyn. Distance: 4'01"

[BOB] Lizardman #4 moved 2'03".

[BOB] Looks into the boat, makes sure both are still tied up

[BOB] INIT: 14 GOING: Lizardman #3

[BOB] Lizardman #3 targets Branwyn. Distance: 3'04"

[BOB] Lizardman #3 targets Indigo. Distance: 4'10"

[BOB] Lizardman #3 moved 4'04".

[Kristelle (Kaz)] ((how are they moving?))

[BOB] quicly checks Branwyn's gag

[BOB] they are not moving

[BOB] I am just giggling them to show which one is doing what

[BOB] they are right there on the side of the boat not attacking or moving

[Kristelle (Kaz)] ((I thought one of them moved, it was next to the boat and suddenly is on top of it.

[BOB] INIT: 15 GOING: Miranda

[BOB] nothing possible

[BOB] INIT: 16 GOING: Imari

[BOB] Imari did not try her bend bars roll yet

[Death] would that be the best way of getting out?

[Death] only way?

[BOB] only way to break the ropes yes

[Death] Imari: Bend Bars/Lift Gate check: (d100) [1d100=45] 45 - ROLL FAILED against 16!!

[BOB] INIT: 17 GOING: Branwyn

[BOB] nothign possible

[Foriso Fairhand (Guy)] give me a chance ill cut you loose as quick as I can

[BOB] INIT: 17 GOING: Lizardman #1

[BOB] Lizardman #1: STR check: (d20) [1d20=2] 2 - ROLL SUCCEEDED against 10!!

[BOB] Lizardman #1 targets Kristelle. Distance: 1'09"

[BOB] Lizardman #1 targets Foriso Fairhand. Distance: 4'11"

[BOB] Lizardman #1 moved 4'08".

[Lizardman #1 (BOB)] sit down or die

[BOB] Lizardman #1: Attack: Claw: (19-(d20+0)) [1d20=14] 5. HITS Kristelle (AC FINAL: 7)!!!

[BOB] Lizardman #1: Attack: Claw: (19-(d20+0)) [1d20=5] 14. MISSES Kristelle (AC FINAL: 7).

[BOB] Lizardman #1: Attack: Bite: (19-(d20+0)) [1d20=13] 6. HITS Kristelle (AC FINAL: 7)!!!

[BOB] Lizardman #1: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Kristelle

[BOB] Lizardman #1: Damage v SM: Bite: (1d6) [1d6=3] 3 added to: Kristelle

[Kristelle (Kaz)] ((what was his strength check for?))

[BOB] Kristelle's Current Hit Points: adjusted to 14 (-4) - Moderately Wounded

[Indigo (Lisa)] (break web)

[Lizardman #1 (BOB)] to be able to break the web

[Kristelle (Kaz)] ((he can break web AND attack?))

[Lizardman #1 (BOB)] oh

[Lizardman #1 (BOB)] right

[Lizardman #1 (BOB)] sorry

[BOB] Kristelle's Current Hit Points: adjusted to 18 (4) - Moderately Wounded

[Lizardman #1 (BOB)] thank you

[BOB] INIT: 18 GOING: Lizardman #8

[Kristelle (Kaz)] ((thank you!))

[Lizardman #8 (BOB)] EVERYONE STOP, any prisoners who try to escape will be punished

[BOB] INIT: 19 GOING: Lizardman #5

[BOB] INIT: 19 GOING: Lizardman #2

[Kristelle (Kaz)] ((Bob, are they in the skiff or in the water? And, if in the water, are they standing? Touching the bottom?))

[BOB] Lizardman #2: STR check: (d20) [1d20=2] 2 - ROLL SUCCEEDED against 10!!

[Lizardman #8 (BOB)] one is in each skiff

[Lizardman #8 (BOB)] one is near by, helping to push pull etc

[BOB] Lizardman #2 targets Kristelle. Distance: 4'04"

[BOB] Lizardman #2 no longer targets Kristelle.

[BOB] Lizardman #2 moved 3'07".

[BOB] ROUND: 2

[BOB] so the four in the front skiff are free

[Kristelle (Kaz)] ((okay, and that one in the water for each skiff, are they treading water or touching the bottom?))

[BOB] the four in the middle are not

[BOB] the four in the back are not

[BOB] depends on where they are, right here? treading water

[BOB] they swim well with their tails

[Kristelle (Kaz)] ((okay, thanks. Just wanted to know, as far as attacking them from the water))

[BOB] INIT: 7 GOING: Indigo

[Indigo (Lisa)] (can Indigo yell?)

[BOB] he is not gagged

[Indigo (Lisa)] BEWICK!!!!

[Indigo (Lisa)] (just thought in case she was swimming around...)

[BOB] INIT: 9 GOING: Foriso Fairhand

[Foriso Fairhand (Guy)] Foriso Fairhand moved 25'02".

[Kristelle (Kaz)] ((good thought, even if it doesn't work!))

[Foriso Fairhand (Guy)] cutting imari free

[BOB] ok

[BOB] INIT: 12 GOING: Kristelle

[Kaz] Kristelle targets Lizardman #1. Distance: 1'06"

[Kristelle (Kaz)] Kristelle: Attack: Long Sword: ((16-(d20+1))+4) [1d20=15] 4 [MODIFIED (+4)]. HITS Lizardman #1 (AC FINAL: 5)!!!

[Foriso Fairhand (Guy)] ((look out ranger on a rampage )))

[Kristelle (Kaz)] Kristelle: Damage v SM: Long Sword: ((1d8)+3) [1d8=6] 9 [MODIFIED (+3)] added to: Lizardman #1

[BOB (to GM only)] Lizardman #1's Current Hit Points: adjusted to 9 (-9) - Moderately Wounded

[Indigo (Lisa)] (nice)

[Kristelle (Kaz)] Kristelle: Attack: Long Sword: ((16-(d20+1))+4) [1d20=17] 2 [MODIFIED (+4)]. HITS Lizardman #1 (AC FINAL: 5)!!!

[Kristelle (Kaz)] Kristelle: Damage v SM: Long Sword: ((1d8)+3) [1d8=2] 5 [MODIFIED (+3)] added to: Lizardman #1

[BOB (to GM only)] Lizardman #1's Current Hit Points: adjusted to 4 (-5) - Massively Wounded

Kristelle (Kaz) hisses at the lizardman, hate flashing in her eyes

[BOB] INIT: 12 GOING: Lizardman #4

[Kristelle (Kaz)] ((hate... hatred... whatever))

[BOB] Lizardman #4: STR check: (d20) [1d20=4] 4 - ROLL SUCCEEDED against 10!!

[BOB] Lizardman #4 moved 2'02".

[BOB] climbs into the skiff

[BOB] INIT: 14 GOING: Lizardman #3

[BOB] Lizardman #3: STR check: (d20) [1d20=9] 9 - ROLL SUCCEEDED against 10!!

[BOB] pulls back on the skiff to get it out of the webs

[BOB] Lizardman #4, Indigo, Branwyn and Lizardman #3 moved 4'04".

[BOB] INIT: 15 GOING: Miranda

[BOB] INIT: 16 GOING: Imari

[Death] can i attack without a str check?

[BOB] nope

[BOB] can speak

[Death] Imari: STR check: (d20) [1d20=18] 18 - ROLL FAILED against 17!!

[BOB] INIT: 17 GOING: Branwyn

[BOB] INIT: 17 GOING: Lizardman #1

[BOB] Branwyn sees the lizard man hunched over Indigo with a dagger

[BOB] INIT: 18 GOING: Lizardman #8

[Foriso Fairhand (Guy)] ummm how can he move without breaking free of the web?

[Indigo (Lisa)] (but she can't do anything though?)

[BOB] they are already broken free

[BOB] and no she can not

[Foriso Fairhand (Guy)] number 3 made a str check and then the skiff moves

[Lizardman #8 (BOB)] #4 si the one over Indigo, #3 is in the water pushign the skiff

[Foriso Fairhand (Guy)] so are the ons in the water free of the web or stuck in it?

[Lizardman #8 (BOB)] #3 is still half stuck in webs, the other three are all broken free, only the center group still stuck now

[Lizardman #8 (BOB)] Kristelle and #2 up front are both free

[Lizardman #8 (BOB)] #4 is free, Indigo and Branwyn by default are free because #3 pushed the skiff out of it

[Indigo (Lisa)] (but still tied up)

[Lizardman #8 (BOB)] yes

[Lizardman #8 (BOB)] and the skiff up front is still stuck

[Foriso Fairhand (Guy)] so in the 3rd skiff is just 1 lizardman? not 2

[Lizardman #8 (BOB)] Kristelle killed one already

[Indigo (Lisa)] (no there is 2)

[Indigo (Lisa)] (sorry was counting that as 1)

[Indigo (Lisa)] (1st skiff I mean)

[Lizardman #8 (BOB)] in back two up front two in the middle two

[Lizardman #8 (BOB)] Kristelle killed one up front

[Lizardman #8 (BOB)] so now only one there,

[Foriso Fairhand (Guy)] if nuber 3 is stuck in webs how can he move with the skiff is what im trying to figure out

[Lizardman #8 (BOB)] he is pushing the skiff

[Foriso Fairhand (Guy)] sorry everybody not trying to cause a deliberate delay

[Lizardman #8 (BOB)] he could have broken out lke Kristelle did or the others did

[Lizardman #8 (BOB)] or break the skiff free

[Lizardman #8 (BOB)] Kristelle can not get in the water with the other one

[Lizardman #8 (BOB)] or try to break the skiff free

[Lizardman #8 (BOB)] on her next go

[Foriso Fairhand (Guy)] ok he made his str check to break the skiff free

[Lizardman #8 (BOB)] right

[Foriso Fairhand (Guy)] so wouldnt he be still back at the webs?

[Lizardman #8 (BOB)] he is

[BOB] Lizardman #3 no longer targets Indigo.

[BOB] Lizardman #3 moved 5'03".

[Lizardman #8 (BOB)] that show it better?

[Foriso Fairhand (Guy)] yeah thanks

[Lizardman #8 (BOB)] no problem

[Lizardman #8 (BOB)] so onto #8 now

[Foriso Fairhand (Guy)] sorry but when you moved him is what confused me

[Lizardman #8 (BOB)] take the prisoners to the witch, kill them if they refuse, I will meet you there or die trying!

[BOB] Lizardman #8: STR check: (d20) [1d20=11] 11 - ROLL FAILED against 10!!

[BOB] INIT: 19 GOING: Lizardman #5

[BOB] Lizardman #5: STR check: (d20) [1d20=6] 6 - ROLL SUCCEEDED against 10!!

[Lizardman #8 (BOB)] rolls out of the skiff into the water underneath

[BOB] INIT: 19 GOING: Lizardman #2

[BOB] dives under the water, and swims

[BOB] ROUND: 3

[BOB] INIT: 7 GOING: Indigo

[Kristelle (Kaz)] DON'T i GET AN AOO?

[BOB] you are in the skiff not in the water

[BOB] he was in teh water

[Kristelle (Kaz)] SORRY, MY DESK FELL APART AND KEYS ARE STUCK

[BOB] he could not attack you

[BOB] chuckles

[BOB] Indigo?

[Indigo (Lisa)] (with dagger over his head he is not going to yell any more)

[BOB] INIT: 9 GOING: Foriso Fairhand

[Foriso Fairhand (Guy)] ok is the last skiff still close enough for me to make it?

[BOB] it is out of the webs

[BOB] you could go swim for it

[BOB] Miranda is still tied up

[Foriso Fairhand (Guy)] if i could swim lol

[Indigo (Lisa)] (foriso can't swim)

[BOB] the other lizard man there is still stuck too

[Foriso Fairhand (Guy)] ok I cut miranda free

[Indigo (Lisa)] (we're screwed in the back boat)

[BOB] INIT: 12 GOING: Kristelle

[BOB] she is trying

[BOB] workign with a bad keyboard

[Indigo (Lisa)] (no worries)

[Death] i'm just sitting around stuck, too

[Kristelle (Kaz)] ((what happens regarding underwater attacks? If I jumped in, would I be able to stab at him?))

[BOB] is swimming versus swimming

[BOB] you get to attack him at minuses

[BOB] swords do not work well under water

[Kristelle (Kaz)] ((ahh. and if I swam to the last skiff, instead?))

[BOB] have to hold yoru breath and swim under the webs

[BOB] not sayign you have to but surrender is an option

[BOB] negociate etc

[Kristelle (Kaz)] ((I'm going to swim to shore, run around the webs, and get as close as I can to last skiff without going into the water))

[Kristelle (Kaz)] Kristelle moved 47'10".

[Kristelle (Kaz)] Kristelle moved 38'06".

[Death] we saw how well that worked last time, bob

[BOB] last time you were all being taken to someone alive

[Kristelle (Kaz)] Cowardly little lizards! Come fight someone who isn't trussed up like dinner!

[BOB] INIT: 12 GOING: Lizardman #4

[BOB] Lizardman #4: Initiative: (d10+10+) [1d10=7] 17

[BOB] Initiative changed from 12 to 17.

[Lizardman #4 (BOB)] sorry

[Lizardman #4 (BOB)] s

[BOB] Initiative changed from 17 to 12.

[Lizardman #4 (BOB)] Picks up Indigo and puts a dagger to his throat

[BOB] INIT: 14 GOING: Lizardman #3

[BOB] Lizardman #3: STR check: (d20) [1d20=19] 19 - ROLL FAILED against 10!!

[BOB] INIT: 15 GOING: Miranda

[BOB] INIT: 16 GOING: Imari

[Lizardman #4 (BOB)] anything verbal?

[Death] no

[BOB] spells or shouting?

[Death] can i make another str check?

[BOB] nope

[BOB] INIT: 17 GOING: Branwyn

[BOB] I am sorry

[BOB] yes

[BOB] strengh for the webs yes

[Death] (d20) [1d20=15] 15

[Death] okay, is that all i can do this round now?

[BOB] yes

[BOB] very much dislike not using the dice panels

[BOB] branwwyn

Branwyn (Lisa) mmmphh!

[BOB] INIT: 18 GOING: Lizardman #8

[Death] well i dislike using them

[BOB] Lizardman #8: STR check: (d20) [1d20=5] 5 - ROLL SUCCEEDED against 10!!

[Death] i know my stats and can type dice a LOT faster than sifting through the panels

[BOB] INIT: 19 GOING: Lizardman #5

[Death] plus, i have to change windows to do that.

[BOB] Lizardman #5: Attack: Claw: (19-(d20+0)) [1d20=17] 2

[BOB] Lizardman #5 targets Miranda. Distance: 1'06"

[BOB] Lizardman #5: Attack: Claw: (19-(d20+0)) [1d20=12] 7. MISSES Miranda (AC FINAL: 5).

[BOB] Lizardman #5: Attack: Claw: (19-(d20+0)) [1d20=13] 6. MISSES Miranda (AC FINAL: 5).

[BOB] Lizardman #5: Attack: Bite: (19-(d20+0)) [1d20=9] 10. MISSES Miranda (AC FINAL: 5).

[BOB] Lizardman #5: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Miranda

[BOB] Lizardman #5: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Miranda

[BOB] Miranda's Current Hit Points: adjusted to -1 (-2) - Dying

[Lizardman #8 (BOB)] those were two hits for the bonus on prone

[BOB] INIT: 19 GOING: Lizardman #2

[BOB] Lizardman #2 moved 11'02".

[BOB] Lizardman #2: STR check: (d20) [1d20=16] 16 - ROLL FAILED against 10!!

[BOB] Lizardman #2 moved 6'05".

[Lizardman #8 (BOB)] the front skiff jerks back and forth

[BOB] ROUND: 4

[BOB] INIT: 7 GOING: Indigo

[Foriso Fairhand (Guy)] how did number 8 escape?

[Lizardman #8 (BOB)] he made his strength check but did not move anywhere

Indigo (Lisa) sits quietly, not moving, feeling blade against his throat

[Lizardman #8 (BOB)] the other one made his strength check last round

[BOB] INIT: 9 GOING: Foriso Fairhand

[Lizardman #8 (BOB)] this round started to eat Miranda

[Foriso Fairhand (Guy)] ((this is turning out just like the great escape movie))

[Indigo (Lisa)] (uhhh, which one would that be?)

[BOB] Forsio is up

[Guy] Foriso Fairhand targets Lizardman #5. Distance: 1'00"

[Death] where everyone dies at the end

[Foriso Fairhand (Guy)] Foriso Fairhand: Attack: Short Sword Ear: (18-(d20+0)) [1d20=6] 12. MISSES Lizardman #5 (AC FINAL: 5).

[Indigo (Lisa)] (sigh)

[BOB] INIT: 12 GOING: Kristelle

[Foriso Fairhand (Guy)] ((only a few die but most of them are recaptured))

[Kristelle (Kaz)] how deep is the water where the last skiff is? And am I able to pull my self up the side and attack?))

[Indigo (Lisa)] (Indigo would really not like to die - knife is at his throat)

[Kristelle (Kaz) (to Lisa only)] do you have another sleep spell?

[BOB] water is about 8 or 10 feet deep and no, you can swim over and climb in but not attack

[Indigo (Lisa) (to Kaz only)] I am gagged - no time

[Kristelle (Kaz) (to Lisa only)] if I pull the gag out?

[Indigo (Lisa) (to Kaz only)] #4 goes first

[Indigo (Lisa) (to Kaz only)] the guy on indigo goes right after you do

[Kristelle (Kaz) (to Lisa only)] do you want me to hang back, then?

[Indigo (Lisa) (to Kaz only)] do what you have to do - I am up for surrendering at this point

[Kristelle (Kaz)] ((well, do we continue to fight back or does everyone want to surrender?))

[Indigo (Lisa) (to Kaz only)] Foriso did not bind Miranda she is in a lot of trouble too

[Indigo (Lisa)] (I'd like to take our chances with the witch at this point)

[Kristelle (Kaz) (to Lisa only)] I don't care about Miranda at this point. And Foriso can't bind her if she's being held and eaten by a lizardman.

Dee has left the game on Fri Aug 20 22:30:15 EDT 2010

[Kristelle (Kaz)] ((Guy? Mike?))

[BOB] at this point you have one lizard man trying to make off with 1/3 of your things

[BOB] Miranda bleeding to death

Dee has joined the game on Fri Aug 20 22:31:09 EDT 2010

Dee is receiving the map Marsh Area 1...

[Indigo (Lisa) (to Kaz only)] sorry - you are right about that :(

[Foriso Fairhand (Guy)] ((if they give us a chance to surrender then I say we take it otherwise we keep fighting))

[BOB] Indigo caught and able to die at any moment

Dee has received the map Marsh Area 1.

[BOB] they told you to surrender earlier

[Death] unless dealing with the witch is as productive as dealing with the lizard men, in wich case let's just all roll up new characters

[Kristelle (Kaz)] ((who is making off with our things?))

[BOB] the lizard man up front

[BOB] the one trying to tug it free of the web, he was left alone

[Foriso Fairhand (Guy)] i thought you said he swam off?

[BOB] no said he dove in to swim

[BOB] and you have not seen him after

[Kristelle (Kaz)] fnothing about taking our stuff was mentioned earlier. Therefore, it did not happen.

[Foriso Fairhand (Guy)] lol

[BOB] yes, the attempt to break the boat free was mentioned, smile

[BOB] so it that a surrender?

[Kristelle (Kaz)] taking our stuff wasn't

[Indigo (Lisa)] (it won't happen if we surrender)

[BOB] takign the boat means taking your stuff

Kristelle (Kaz) resheathes her swords and spits at the lizard man

[BOB] Foriso? you are there with the leader

[Foriso Fairhand (Guy)] Hold your weapons

Foriso Fairhand (Guy) sighs

[Foriso Fairhand (Guy)] we surrender

Kristelle (Kaz) mutters

[Kristelle (Kaz)] AGain

[BOB] Ok

[Foriso Fairhand (Guy)] binding mirandas wounds

[BOB] ok they grant you that

[BOB] then after the webs disolve a few turns later

[BOB] they bind everyone up again

[BOB] gag foriso

[BOB] thinking he is a spell caster too now

[BOB] Foriso Fairhand no longer targets Lizardman #5.

[BOB] Foriso Fairhand moved 10'01".

[BOB] Miranda moved 14'05".

[BOB] Imari moved 5'10".

[BOB] Kristelle targets Lizardman #3. Distance: 4'10"

[BOB] Kristelle no longer targets Lizardman #3.

[BOB] Kristelle targets Lizardman #5. Distance: 4'06"

[BOB] Kristelle moved 36'06".

[BOB] Lizardman #3 no longer targets Branwyn.

[BOB] Lizardman #3 moved 9'08".

[BOB] Branwyn moved 15'11".

[BOB] Lizardman #4 no longer targets Indigo.

[BOB] Lizardman #4 moved 18'02".

[BOB] Indigo moved 16'08".

[BOB] Lizardman #5 moved 11'04".

[BOB] Time of Day: 03:48 PM. Day 20 Trall ___ se, Lec {Early Summer} 20th, 338 SKR.

[Foriso Fairhand (Guy)] ((crap i should have gone right to the last boat and then gone back to imari))

[Branwyn (Lisa)] (would have been nice)

[Branwyn (Lisa)] (sudden love for Imari?)

[Foriso Fairhand (Guy)] ((no just figured her spells might have been more useful))

[Branwyn (Lisa)] this is why non-mages shouldn't have spells :)

[BOB] and after the time that the webs disolve

[BOB] the lizard men round up the skiffs and push through

[BOB] making it to the cove later in the afternoon

[BOB] you see a small hut on the shoreline

[BOB] a woman fishing off of a small dock

[BOB] and a giant snapping turtle floating in teh water nearby

[BOB] Combat has finished.

[BOB] I think we should end here and pick up next week with talking to the witch?

[Branwyn (Lisa)] grrr

[BOB] or?

[BOB] I can keep going

[BOB] is up to you guys

[Branwyn (Lisa)] that's fine - just grumbling

[Foriso Fairhand (Guy)] ill be in late next week

[Branwyn (Lisa)] (me too most likely)

[Death] night all

Death has left the game on Fri Aug 20 22:42:56 EDT 2010

[Foriso Fairhand (Guy)] i dont get off work till 8

[Foriso Fairhand (Guy)] kaz says night and bob she asks if youll kick her out of klooge

[BOB] ok

[Foriso Fairhand (Guy)] shes getting irritated at her desk

[Branwyn (Lisa)] so might just be Kaz and Mike

[Foriso Fairhand (Guy)] ill be in around 8:30 or so

[BOB] they will do fine

[BOB] and then you both come in to help wrap things up

[Branwyn (Lisa)] I have no idea when I'll be in

[Foriso Fairhand (Guy)] kaz for rper

[Branwyn (Lisa)] I would give it to you for making our evening so interesting

[Branwyn (Lisa)] but Kaz is good too :)

[BOB] ok

[Foriso Fairhand (Guy)] i didnt rp it though

[BOB] Imari XP award: 150. Next level in 4317.

[BOB] Branwyn XP award: 150. Next level in 12964.

[BOB] Indigo XP award: 100. Next level in 6847.

[BOB] Miranda XP award: 50. Next level in 2391.

[BOB] Kristelle XP award: 250. Next level in 12031.

[BOB] Foriso Fairhand XP award: 150. Next level in 3976.

Kaz has left the game on Fri Aug 20 22:47:55 EDT 2010

[Foriso Fairhand (Guy)] and im off yall have a good night

[BOB] night

[Dee] night

[Branwyn (Lisa)] goodnight!

[Foriso Fairhand (Guy)] and Dee this is what you will be in for lol

[Dee] yeah, a tough time

Guy has left the game on Fri Aug 20 22:49:00 EDT 2010

[Dee] well, nite all. Im off to bed.

[Branwyn (Lisa)] I don't think we are usually in this much trouble

[BOB] grins

[BOB] nite

[Branwyn (Lisa)] hope to see you next week!

[Branwyn (Lisa)] goodnight!

[Dee] Ill save ya! Grins

[Branwyn (Lisa)] night Bob!

[Branwyn (Lisa)] :D

[BOB] night

Lisa has left the game on Fri Aug 20 22:50:30 EDT 2010

Dee has left the game on Fri Aug 20 22:50:46 EDT 2010


RP of the night to Kaz