Aug 27 10 - Ophioglossum
[BOB] ==== Gaming session started: Fri Aug 27 18:23:01 EDT 2010 ====
[BOB] Ok, so this will be an interesting night.
[BOB] Starting off with only Miranda and Kristelle and Indigo not gagged, everyone is bound and a prisoner
[BOB] Mike will be in late, Lisa will be in late, Guy will be in late, leaving Kaz to hold down the fort till reinforcements (who are gagged and unable to talk!) to try to help with the negociations.
[BOB] I am off to get food and drinks will be back
[BOB] I am anticipating a slow roleplay full night,
[BOB] I am away from the keyboard.
[BOB] I am back at the keyboard.
Kaz has joined the game on Fri Aug 27 18:41:30 EDT 2010
Kaz is receiving the map Marsh Area 1...
Kaz has received the map Marsh Area 1.
[Kaz] Hey Bob
[BOB] nice wrap up?
[BOB] grins
[Kaz] heh
[BOB] so how do you feel?
[Kaz] I'm not really mentally prepared to handle negotiations
[Kaz] I guess we'll see how it goes
[BOB] We will go nice and slow
[BOB] how has the week been?
[Kaz] Not too bad
[Kaz] waiting to hear a yes or a no
[Kaz] (hoping for a yes!)
[BOB] grins
[BOB] have you been back by the library?
[BOB] how far away from the house is it?
[Kaz] Oh, it's a ten minute walk
[Kaz] I'll probably drop in tomorrow
[BOB] and the rest of the week has been?
[Kaz] okay
[Kaz] Guy was off on Tuesday and Wednesday
[Kaz] Yesterday I went to lunch with the ladies
[BOB] grins
[BOB] Ok, so ready ?
[Kaz] no
[BOB] grins
[Kaz] I need to get a drink and make something to munch on
[BOB] ok
[BOB] go do that
[BOB] and grab me when you are ready
[BOB] is best that you are here, we can work on the party pack stuff to
[BOB] too
[Kaz] okay, back in a few
[Kaz] I am away from the keyboard.
[Kaz] I am back at the keyboard.
[Kaz] baack
[BOB] good
[BOB] Ok,
[BOB] so arrival
[BOB] Kristelle is not gagged, but is tied up, Miranda is not gagged but is uncouncious
[BOB] Indigo is not gagged but is tied up
[BOB] the rest are bound and gagged
[Lizardman (BOB)] The lizard man says, Greetings Mistress
Kaz watches the witch closely
[Lizardman (BOB)] and proceeds to tell her of their heroic fight against you and how they lost a third of thier hunting party
[Lizardman (BOB)] and how they brought you here to her because they want to honor her with the gifts that you carry,
[Lizardman (BOB)] and look we did not take anything yet, knowing that you would decide rightfully what we should have as our reward
Kaz snorts
[Kaz] Not like you didn't talk about taking things without her knowing.
[Woman #1 (BOB)] It is good that you remember to bring me sacrafices
[Woman #1 (BOB)] of course it is better to offer up some wandering travelers than your own egglings
[Woman #1 (BOB)] she walks over to the skiffs
[Kaz] I am back at the keyboard.
[Woman #1 (BOB)] looks over the group sitting in them
Kristelle (Kaz) narrows her eyes
[Woman #1 (BOB)] They will do,
[Woman #1 (BOB)] turns to the lizard man,
[Woman #1 (BOB)] you may have the food
[Kristelle (Kaz)] For what, will we do?
[Kristelle (Kaz)] ((Bob, you bastard! Not our food!))
[Woman #1 (BOB)] ignoring Kristelle, she doles out the food,
[Woman #1 (BOB)] You can take one of the skiffs to haul it away in she says,
[Woman #1 (BOB)] she walks up to Branwyn and looks her over, then to Imari, and looks down on Miranda's sleeping form
[Woman #1 (BOB)] then looked at Kristelle
[Woman #1 (BOB)] walks up
[Woman #1 (BOB)] taps a finger nail against the alligator leather armor
Kristelle (Kaz) watches her, unimpressed
[Woman #1 (BOB)] then she looks at the small pile of sacks
[Woman #1 (BOB)] unties one
[Woman #1 (BOB)] sees the books in side and smiles
[Woman #1 (BOB)] then pulls out a small pouch with your gems
[Woman #1 (BOB)] opens it up and stirs through it with her finger
[Woman #1 (BOB)] pulls out two gems (will determine randomly in a moment) and hands them to the lizard man
[Woman #1 (BOB)] the food is your reward for bringing them here
[Woman #1 (BOB)] these are your reward for forgetting that you brought them here
[Woman #1 (BOB)] now go
[Kristelle (Kaz)] Yes, hurry home to your huts, and move your families.
[Woman #1 (BOB)] she turns and walks back towards her hut, as the Snapping Turtle hisses
Kristelle (Kaz) smiles pleasantly at the lizardmen
[BOB] Foriso Fairhand moved 25'09".
[BOB] Miranda moved 28'09".
[BOB] Imari moved 37'05".
[BOB] Kristelle moved 47'06".
Lisa has joined the game on Fri Aug 27 19:19:12 EDT 2010
Lisa is receiving the map Marsh Area 1...
[Woman #1 (BOB)] Hey there!
[Kristelle (Kaz)] ((YAY!!!! Hi Lisa))
Lisa has received the map Marsh Area 1.
[BOB] much earlier than you thought!
[Lisa] Hi!
[Lisa] Am very happy about that
[Lisa] Will read and catch up
[BOB] ok
[BOB] will pause for you
[Kristelle (Kaz)] ((not much to catch up on))
[BOB] Kristelle XP award: 1000. Next level in 11031.
[Lisa] (okay)
[Lisa] (just a thought - considering our situation, is it a good idea to be surly??)
[Kristelle (Kaz)] ((Probably not, but that's how she feels. Forced to submit to her hated enemy - how would you feel?))
[BOB] lizard men are gone
[BOB] and we will take our time through this so no worries
[Branwyn (Lisa)] (I would feel like I would do any amopunt of ass kissing if I could leave with my spell books)
[Branwyn (Lisa)] (but that's just me)
[BOB] you can talk through lots of options
[Kristelle (Kaz)] ((Kiss as much ass as you like!))
[Kaz] okay
[Branwyn (Lisa)] (I can't kiss anything with a gag in my mouth)
[Kaz] Exactly
[Kaz] Bran can't kiss ass, and Kristelle won't.
[Branwyn (Lisa)] (if you lose me my spellbooks you will need another raise dead)
[BOB] grins
[Kaz] Then make some noise and get her to take the gag off.
[Branwyn (Lisa)] :)
[Kaz] If it were up to me, Kristelle would have gone in and taken out the lizardman that was threatening to kill Indigo.
[Kaz] And it's possible that we wouldn't be here at all right now, in that case, with the precious books in danger.
[Branwyn (Lisa)] (it was up to you - was your turn - you could have killed indigo)
[BOB] Kaz you started to say last week about having an idea about why Kristelle is so keyed up about lizardmen
[BOB] think you have some of that to roleplay out in a little bit?
[Kaz] I asked what the group wanted, and the majority said surrender. So we did.
[Kaz] I don't have much in me, BOb.
[BOB] Ok
[BOB] so lets move forward a bit then
[BOB] You are on the bank there, the snapping turtle in the water makign it obvious you can not try to make a break for it that way and behind you the hut and it appears a small compound behind it
[BOB] she walks to a corner and calls out
[BOB] and a group of skeletons and zombies come slowly shambling out from behind the hut and towards you
[Kristelle (Kaz)] ((oh, great))
[BOB] they approach each of you
[BOB] picking up Miranda first
[Kristelle (Kaz)] Put her down!
[BOB] she looks at Kristelle
[Kristelle (Kaz)] Immediately!
[Woman #1 (BOB)] you do understand you are prisoners right?
[Woman #1 (BOB)] I am the one who tells YOU what to do?
[Kristelle (Kaz)] Prisoners of what?
[Kristelle (Kaz)] Of YOU?
[Woman #1 (BOB)] Yes
[Kristelle (Kaz)] You're so scared of us that we're bound and some gagged.
Woman #1 (BOB) chuckles softly and gestures for the undead to carry Miranda away
[Woman #1 (BOB)] You are possibly worthy foes
[Woman #1 (BOB)] or possibly just food
[Indigo (Lisa)] Where are they taking her?
[Woman #1 (BOB)] we will see what will happen after I get you all organized
[Woman #1 (BOB)] looks at Indigo, you will be joining her later on do not worry
[BOB] Miranda disapears aroiund the corner to the back of the hut
[BOB] Then they return to pick up Imari
[BOB] They lift her in the air, and turn her lengthwise with supports at head and foot
[BOB] she then walks around her looking at her clothing and gear
[Indigo (Lisa)] We have friends here that will be looking for us if we do not arrive at our destination
[BOB] she pulls the wooden ring off of Imari's finger and lifts up her feather token
[BOB] then lets the token drop back down
[BOB] she puts the ring into a small pouch
[Indigo (Lisa)] He will be very upset with you if you harm us
[BOB] she looks over at Indigo,
[Indigo (Lisa)] (cannot remember snake man's name!!)
[Kristelle (Kaz)] Eh, I'm sure he'll think she's delicious.
[BOB] Little man I will hear all you can tell me soon enough
[Kristelle (Kaz)] He'll probably eat her from the toes up, so she can feel every bite.
[Kristelle (Kaz)] ((I can't remember it,e ither))
Indigo (Lisa) smiles weakly at Kristelle
[BOB] She takes her time going through each person, looking them over, stripping off an magic items, checking on the bindings on feet and wrists,
[BOB] puts the weapons in a pile
[BOB] takes the two sets of chain mail from the sacks
[BOB] hefts the bag of gems
Kristelle (Kaz) watches everything she does, every place she moves to
[BOB] after more than an hour goes by
[BOB] the group finds itself in a small three sided building, that is apparently partly a barn
[BOB] with a large pig in one end and your group sitting in a row at the other end
[BOB] your gear is mostly gone,
[BOB] Miranda is not with you
[BOB] there are a couple of skeletons wandering back and forth along the edge of the compound
[BOB] seeminly in a mindless set pattern
[Kristelle (Kaz)] ((are we still all bound and half gagged?))
[BOB] yes
[BOB] Kristelle and Indigo are not gagged
[BOB] Miranda moved 21'01".
[BOB] Woman #1 targets Miranda. Distance: 3'00"
[Indigo (Lisa)] (but we are alone in the barn?)
[BOB] yes
Kristelle (Kaz) shifts over by Branwyn and starts trying to rub the gag away from her mouth
[BOB] Time of Day: 05:19 PM. Day 20 Trall ___ se, Lec {Early Summer} 20th, 338 SKR.
Indigo (Lisa) looks at pig curiously
[Indigo (Lisa)] (is it tied up?)
[BOB] and eventually Kristelle grinds her jaw up and down to get the gag out
[BOB] and no the pig is not tied up
[BOB] meanwhile inside the hut
[BOB] Miranda wakes up
[BOB] Miranda's Current Hit Points: adjusted to 25 (26) - Unharmed
[Branwyn (Lisa)] Whew! Thank you Kristelle! I could barely breathe
[Witch Kulgarth (BOB)] Hello my young girl
[Witch Kulgarth (BOB)] (to Miranda)
[Miranda (Kaz)] Hello. I'm not your young girl, but hello.
[Miranda (Kaz)] Where am I?
Miranda (Kaz) looks around.
Witch Kulgarth (BOB) reaches out to dab a wet cloth to Miranda's neck
[Witch Kulgarth (BOB)] You are my guest here
Miranda (Kaz) flinches.
[Miranda (Kaz)] Where is here? Where are my friends?
[Witch Kulgarth (BOB)] I was given you and your friends by a group of lizard men, I am not sure if you will remember how you got in those straits
[Witch Kulgarth (BOB)] I am sure you can feel your strength returning now
[Witch Kulgarth (BOB)] I do not want anything from you yet, I will send you back to your friends in a moment
Miranda (Kaz) looks at the witch quizzically.
[Witch Kulgarth (BOB)] I do want to know why your group is wandering around the swamps so haphazardly
[Witch Kulgarth (BOB)] why possible reason could lure you here?
[Miranda (Kaz)] So, the ones that hurt me, gave me to you? Why do you call me your friend, when you aren't mine?
[Witch Kulgarth (BOB)] I said you were my guest, I never said you were my friend
[Witch Kulgarth (BOB)] you do not get to be that
[Miranda (Kaz)] I would not want to be that.
[Miranda (Kaz)] Not if you're going to be mean.
Witch Kulgarth (BOB) smiles, yes you do, but we will see if that happens
[Witch Kulgarth (BOB)] on both counts
[Witch Kulgarth (BOB)] so tell me why are you wandering through the swamps?
Miranda (Kaz) shrugs slightly.
Miranda (Kaz) peers at the witch, her mind racing.
[Miranda (Kaz)] You would have to ask Tiptoes. He's the one that knows.
[Witch Kulgarth (BOB)] and which one is tiptoes?
[Miranda (Kaz)] The one who walks on tiptoes.
[Witch Kulgarth (BOB)] sigh
[Witch Kulgarth (BOB)] do not be a silly girl
[Witch Kulgarth (BOB)] I do not make idle threats
[Miranda (Kaz)] You asked, I told you.
[Witch Kulgarth (BOB)] do not expect me to threaten you to get what I need
[Witch Kulgarth (BOB)] I will ask patiently, you will answer
[Witch Kulgarth (BOB)] or I will dispose of you and find another who will answer
[Miranda (Kaz)] Tiptoes is the man in the cloak.
[Witch Kulgarth (BOB)] good
[Miranda (Kaz)] And he walks on tiptoes.
[Witch Kulgarth (BOB)] I am glad we can work together on this
[Witch Kulgarth (BOB)] who would you want me to talk to next?
[Witch Kulgarth (BOB)] Him?
[Miranda (Kaz)] What I want?
[Miranda (Kaz)] Let us go on our way. We haven't bothered you.
[Witch Kulgarth (BOB)] you are bothering me now little girl
[Witch Kulgarth (BOB)] who shall I bring in next?
[Miranda (Kaz)] Maybe you should talk with Sparks.
[Witch Kulgarth (BOB)] and sparks is?
[Witch Kulgarth (BOB)] I will tire of this
Miranda (Kaz) sighs.
[Miranda (Kaz)] The woman with black hair and green eyes.
[Witch Kulgarth (BOB)] very well
[Witch Kulgarth (BOB)] she raises her voice and calls out "Ploment, Ploment, please take this one to the barn and return with the Black Haired woman after I have made my tea
[BOB (to GM only)] Ploment #1 moved 19'04".
[BOB] Miranda targets Ploment #1. Distance: 4'09"
[BOB] Miranda moved 23'01".
[Ploment (BOB)] Picks up Miranda
[Miranda (Kaz)] ((is Ploment an undead?))
[Ploment (BOB)] his huge claw keeping her legs up in the air as his human hand polds onto the back of her head
[Ploment (BOB)] He carries her out of the hut
[Ploment (BOB)] and walks across the compond
[Ploment (BOB)] compound
[Ploment (BOB)] Really you should not upset her young lady
Miranda (Kaz) tries not to shudder.
[Ploment (BOB)] she is much easier to get along with if you keep her calm
[Miranda (Kaz)] I cannot help it if she has no patience.
[Miranda (Kaz)] She asked me a question and I answered it.
[Ploment (BOB)] You must learn patience
[Ploment (BOB)] if you hope to live for long here
Miranda (Kaz) sighs.
[Ploment (BOB)] and he brings her to the Barn
[Miranda (Kaz)] How do you keep her calm?
[BOB] the group in the barn sees Mrianda being carried by a man sized figure, a huge crab claw for one arm and hand and a human arm and hand on the other side, a cloak pulled over his torso and head
[BOB] his legs are one goat leg and one what looks to be Orc leg
[BOB] it sets Miranda down next to the group
Miranda (Kaz) gets a better look at Ploment and looks sympathetically at him.
[Miranda (Kaz)] What was done to you?
[Ploment (BOB)] I need to go make tea
[Ploment (BOB)] I will return and take you - points at Branwyn - when the Mistress is ready
Branwyn (Lisa) nods
[Miranda (Kaz)] She wants to talk with you, Sparks.
[Ploment (BOB)] Looks at Miranda, this is who I am, she has done nothing to me at all
[Ploment (BOB)] and he walks with a shambling gait back to the hut
Branwyn (Lisa) tries to cantrip untie on ropes binding her
[Branwyn (Lisa)] Branwyn: Cantrip Proficiency check: (d20) [1d20=8] 8 - ROLL SUCCEEDED against 15!!
[BOB] so you have the time it takes water to boil to talk
[Branwyn (Lisa)] (did I get it?)
[BOB] and your bindings lossen against your wrists
[BOB] and fall away
Miranda (Kaz) pulls the gags off of Foriso and Imari, in case it didn't work when Kristelle tried.
[Branwyn (Lisa)] Beautiful!
[BOB] Miranda is still tied up
[Miranda (Kaz)] ((She is?))
[Miranda (Kaz)] ((ok))
[BOB] nods, one reason she was carried out here
Branwyn (Lisa) cantrips untie on Kristelle
[Branwyn (Lisa)] Branwyn: Cantrip Proficiency check: (d20) [1d20=7] 7 - ROLL SUCCEEDED against 15!!
[BOB] Ok, you can talk amongst your selves for 15 real world minutes
[Branwyn (Lisa)] (how many can I do?)
[Kristelle (Kaz)] Thank you, Sparks.
[BOB] it is 8:12 now,
[Kristelle (Kaz)] You should do Tiptoes, as he's good with ropes.
[BOB] you can do one cantrip per minute
[BOB] doing Kristelle will take up the first minute
[BOB] go
[BOB] discuss
[BOB] brb
[Branwyn (Lisa)] (but he's not here to do it)
[Branwyn (Lisa)] (want someone to fake tie my hands behind my back)
[Miranda (Kaz)] ((should do Indigo first, then.))
[Branwyn (Lisa)] (only spell I can cast without materials is spook)
[Branwyn (Lisa)] (she gets -2 to saving throw and would possibly run away)
Miranda (Kaz) wraps the ropes loosely around Branwyn's wrists, then tucks the ends of the rope in so they don't hang loosely.
Branwyn (Lisa) cantrips untie on Indigo
[Branwyn (Lisa)] Branwyn: Cantrip Proficiency check: (d20) [1d20=11] 11 - ROLL SUCCEEDED against 15!!
[Miranda (Kaz)] ((Rather, Kristelle did that))
Branwyn (Lisa) cantrips untie on Miranda
[Branwyn (Lisa)] Branwyn: Cantrip Proficiency check: (d20) [1d20=3] 3 - ROLL SUCCEEDED against 15!!
[Branwyn (Lisa)] (is it worth a try or negotiate?)
[Miranda (Kaz)] She asked me why we were in the swamp here.
[BOB] b
[Branwyn (Lisa)] Did you tell her?
[Miranda (Kaz)] I told her that Tiptoes knows.
Branwyn (Lisa) cantrips untie on Foriso
[Branwyn (Lisa)] Branwyn: Cantrip Proficiency check: (d20) [1d20=18] 18 - ROLL FAILED against 15!!
[Miranda (Kaz)] Then she asked who she should wpeak with next, and I told her you, Sparks.
[Branwyn (Lisa)] Should I tell her we are friends with Yuan Ti?
Branwyn (Lisa) smiles
[Branwyn (Lisa)] Thanks!
[Branwyn (Lisa)] Try to untie the others. If you hear a commotion be ready to get to our weapons
[BOB] (6 minutes gone by)
[Miranda (Kaz)] ((I honestly don't know which to try.))
[Branwyn (Lisa)] (what do you think about the casting on her - don't want zombies to attack but think they might get freaked out)
[Branwyn (Lisa)] (would be a crap shoot)
[Miranda (Kaz)] I think you should answer her questions, just like I did.
Miranda (Kaz) gives Branwyn a look, hoping she'll catch on.
[Miranda (Kaz)] ((I dunno. If she can be put to sleep, that'll be helpful. But I dunno, with her patchwork buddy there.))
[Branwyn (Lisa)] But she didn't like your questions apparently
Branwyn (Lisa) clearly not catching on
[Branwyn (Lisa)] (think she might be too powerful for sleep)
[Branwyn (Lisa)] (and I think she took my crickets)
[Miranda (Kaz)] Sparks!
[Branwyn (Lisa)] Yes?
[Miranda (Kaz)] She asked me why we're in the swamps. I told her the truth, that Tiptoes knows.
Miranda (Kaz) gives Branwyn a significant look.
[Branwyn (Lisa)] Foriso is not the best negotiator I've ever seen
[Miranda (Kaz)] Foriso nothing.
Branwyn (Lisa) obvoiusly still not getting it other than not to use our names
[Miranda (Kaz)] Tiptoes is the one who knows.
Miranda (Kaz) makes a face at Branwyn.
[BOB] Brawyn can make an observation check
[Branwyn (Lisa)] Branwyn: Observation check: (d20) [1d20=3] 3 - ROLL SUCCEEDED against 17!!
Kristelle (Kaz) chokes back a laugh.
[BOB (to Lisa only)] Miranda has a small wound on her neck that looks freshly healed
[Kristelle (Kaz)] Sparks, you may know how to read a book, but...
Branwyn (Lisa) walks over to Miranda and brushes her hair back
[Branwyn (Lisa)] What is that on your neck?
[Kristelle (Kaz)] I don't know, she dabbed at my neck with a cloth.
[BOB] 14 mintues have elasped, you hear shuffling feet returning
[BOB] what do you do?
[Branwyn (Lisa)] You have a wound on your neck!
[Miranda (Kaz)] I thought she was cleaning off blood, or something.
[BOB] and?
[BOB] Miranda moved 3'00".
[BOB] Ploment targets Branwyn. Distance: 4'10"
[BOB] Ploment moved 14'00".
[Branwyn (Lisa)] (I should be the blonde)
[BOB] OK
[BOB] so Ploment walks back to the barn
[BOB] and stands in shock
[BOB] seeing you all untied
[BOB] and ungagged
[BOB] then he twists around to look back over his shoulder at the hut
[Branwyn (Lisa)] They will stay put
[Branwyn (Lisa)] Take me to the witch
[Branwyn (Lisa)] I am still tied
[BOB] Time of Day: 05:34 PM. Day 20 Trall ___ se, Lec {Early Summer} 20th, 338 SKR.
[BOB] he shakes his head
[BOB] reaches around to turn you around
Miranda (Kaz) gives Ploment a pleading look.
[BOB] and then reties Branwyn
[Miranda (Kaz)] Please...
[Branwyn (Lisa)] (grrrr)
[Ploment (BOB)] if any of you are not sitting right there or the guards get wind of this you will be in big trouble
[Ploment (BOB)] pulls on Branwyn, come
[Ploment (BOB)] be nice, she is not that bad
[Ploment (BOB)] walking towards the hut
[Ploment (BOB)] says quietly, I had a master once who would beat me with hot pokers
[Ploment (BOB)] she has never done that
[Ploment (BOB)] and he escorts Branwyn to the door of the hut
[Branwyn (Lisa)] That is terrible! And she is kind?
[Ploment (BOB)] brings her into the large center room
[Ploment (BOB)] glances around
[Ploment (BOB)] quickly shrugs
[Ploment (BOB)] and then sits branwyn down on a stool in the middle of the room
[BOB] Branwyn targets Witch Kulgarth. Distance: 4'08"
[BOB] Branwyn moved 29'10".
[BOB] Ploment targets Miranda. Distance: 4'01"
[BOB] Ploment no longer targets Miranda.
[BOB] Ploment moved 33'01".
[Ploment (BOB)] waiting
[BOB] the Witch reenters the room
[Witch Kulgarth (BOB)] Ploment go fetch the tea
[BOB] Ploment no longer targets Branwyn.
[BOB] Ploment moved 5'08".
[Witch Kulgarth (BOB)] Now, tell me your nam
[Witch Kulgarth (BOB)] name
[Branwyn (Lisa)] Sparks
[Witch Kulgarth (BOB)] did your mother and father hate you that much?
[Branwyn (Lisa)] Enough that I ran from them
[Witch Kulgarth (BOB)] and your friends all call you sparks,
[Branwyn (Lisa)] Some call me Tensor
[Branwyn (Lisa)] but not many
[Witch Kulgarth (BOB)] You are not Tensor
Branwyn (Lisa) smiles
[Branwyn (Lisa)] no?
[Witch Kulgarth (BOB)] do not attempt to call yoru self by such a name
[Witch Kulgarth (BOB)] the last time what is your name?
[Branwyn (Lisa)] Why is that important to you if you would simply kill me soon?
[Witch Kulgarth (BOB)] sighs
[Witch Kulgarth (BOB)] walks to the door
[Witch Kulgarth (BOB)] POINTS
[Witch Kulgarth (BOB)] a skeleton walks in
[Branwyn (Lisa)] You would like to know that badly?
[Branwyn (Lisa)] Branwyn
[Witch Kulgarth (BOB)] she tells it to stand behind you
[Witch Kulgarth (BOB)] she hands it a staff
[Witch Kulgarth (BOB)] NOW, hit her in a rythym like this
[Branwyn (Lisa)] You wanted to know and I have told you
[Witch Kulgarth (BOB)] Wap
[Witch Kulgarth (BOB)] on Branwyn's arm
[Branwyn (Lisa)] Hey!
[Witch Kulgarth (BOB)] WAP
[Witch Kulgarth (BOB)] pause
[Witch Kulgarth (BOB)] WAP
[Branwyn (Lisa)] Stop that! I told you my name
[Witch Kulgarth (BOB)] lets the Skeleton continue to beat out the rythum
[Witch Kulgarth (BOB)] ymn
[Witch Kulgarth (BOB)] sgh
[Witch Kulgarth (BOB)] She looks at Branwyn
[Witch Kulgarth (BOB)] it is good that you can learn
[Witch Kulgarth (BOB)] wap
Branwyn (Lisa) rubs sore arms
[Witch Kulgarth (BOB)] (and the skeleton continues to rap Branwyn on the arm, just hard enought to leave a light bruise, and to disrupt spell casting)
[Witch Kulgarth (BOB)] the witch YELLS
[Witch Kulgarth (BOB)] PLOMENT
[Witch Kulgarth (BOB)] YOU LEFT HER UNTIED?!?!!
[Witch Kulgarth (BOB)] She looks at Branwyn and Casts
[Witch Kulgarth (BOB)] saving throw versus spell
[Branwyn (Lisa)] (Hey! I am tied!)
[Witch Kulgarth (BOB)] (how can you rub your arm then?)
[Miranda (Kaz)] ((He retied her before he brought her in))
[Branwyn (Lisa)] Branwyn: Magical Spell save: (d20) [1d20=18] 18 - ROLL SUCCEEDED against 12!!
[Branwyn (Lisa)] (fine - forgot)
[Witch Kulgarth (BOB)] ok
[Witch Kulgarth (BOB)] so she does not yell and there is no spell
[Branwyn (Lisa)] (but wanted to rub my arm!)
[Witch Kulgarth (BOB)] grins
[Witch Kulgarth (BOB)] Now
[Branwyn (Lisa)] (sorry - forgot)
[Witch Kulgarth (BOB)] Branwyn
[Branwyn (Lisa)] And what is your name?
[Witch Kulgarth (BOB)] tell me why you are wandering through the swamps
[Witch Kulgarth (BOB)] I am the Witch Kulgarth, as I am sure the lizard men told you when they sold you to me
[Branwyn (Lisa)] They neglected to mention your name
[Branwyn (Lisa)] when they were attacking and tying us up
[Witch Kulgarth (BOB)] They are not always the brightest wisp of the bunch
[Branwyn (Lisa)] That is true
[Witch Kulgarth (BOB)] now the reason you are here in the swamp?
[Branwyn (Lisa)] Thank you for healing our friend
[Witch Kulgarth (BOB)] smiles and nods, I am not an ogre
[Branwyn (Lisa)] I do not know many magic users who can heal
[Branwyn (Lisa)] You have healing spells?
[Witch Kulgarth (BOB)] it is time you answer my questions
[Witch Kulgarth (BOB)] why are you here in the swamps
[Branwyn (Lisa)] I would love such a gift
[Branwyn (Lisa)] We are only passing through
[Branwyn (Lisa)] We do not mean to stay
[Branwyn (Lisa)] Or to be a bother
[Branwyn (Lisa)] We only defended ourselves against the lizard men who attacked us
[Witch Kulgarth (BOB)] all well and good, but you neglect to answer my question again
[Witch Kulgarth (BOB)] for the final time
[Branwyn (Lisa)] The swamps seemed to be a quick route so we took it
[Branwyn (Lisa)] We are not in the swamps to be in the swamps
[Miranda (Kaz)] ((although it's been anything but quick!!))
[Branwyn (Lisa)] Like I said, just passing through
[Witch Kulgarth (BOB)] to where
[Branwyn (Lisa)] I am not sure of the name. I am simply going along for the ride.
[Branwyn (Lisa)] Do you know Bewick by any chance? She is quite lovely and gave us quite a nice welcome
[Witch Kulgarth (BOB)] very well
[Witch Kulgarth (BOB)] walks to a chest
[Witch Kulgarth (BOB)] opens it
[Witch Kulgarth (BOB)] pulls out a spell book
[Witch Kulgarth (BOB)] breaks off the wax seal
Branwyn (Lisa) cantrips rope on hands
[Witch Kulgarth (BOB)] opens the book
[Branwyn (Lisa)] Branwyn: Cantrip Proficiency check: (d20) [1d20=11] 11 - ROLL SUCCEEDED against 15!!
[Witch Kulgarth (BOB)] pulls a dagger from her waist
[Branwyn (Lisa)] Branwyn casts a spell against Witch Kulgarth: Spook: If it fails its save, the target flees as fast as possible from the caster.
[Witch Kulgarth (BOB)] (1d20) [1d20=1] 1
[Branwyn (Lisa)] (she has a neg 2 on her save)
[Witch Kulgarth (BOB)] WOW
[Witch Kulgarth (BOB)] a one always fails
[Kristelle (Kaz)] ((Go Branwyn, Go Branwyn, it's your birthday, go party...))
[Branwyn (Lisa)] (sorry Kaz - hopes this works - panicked)
[Witch Kulgarth (BOB)] (grins, glad for the fact I could make you panic)
[Witch Kulgarth (BOB)] Ok, so the Witch suddenly shrieks and runs out the door of the hut
[BOB] Ploment targets Branwyn. Distance: 4'08"
[BOB] Ploment moved 5'06".
[BOB] Witch Kulgarth moved 27'02".
Branwyn (Lisa) screams to others
[Witch Kulgarth (BOB)] Ploment returns with the tray of tea
[Branwyn (Lisa)] RUN!!!!!
[Ploment (BOB)] What did you do?
[Branwyn (Lisa)] I just sent her away for a bit
[Branwyn (Lisa)] She is not hurt
[Ploment (BOB)] sighs, I am sorry
[Branwyn (Lisa)] Please help me
[Ploment (BOB)] and THROWS the hot water at Branwyn
[Branwyn (Lisa)] We must escape
Branwyn (Lisa) ducks?
[Ploment (BOB)] you have your normal save versus breath weapon to avoid it
[Branwyn (Lisa)] (is there a roll to avoid this?)
[Branwyn (Lisa)] Branwyn: Breath Weapon save: (d20) [1d20=2] 2 - ROLL FAILED against 15!!
[Ploment (BOB)] so Branwyn takes the full tea pot in her chest and face
[Ploment (BOB)] and teh skeleton is still beating on her
[Kristelle (Kaz)] ((freakin ow, man!))
[Ploment (BOB)] DAMN
Branwyn (Lisa) screams in pain
[Ploment (BOB)] Ok
[Branwyn (Lisa)] (can I cast?)
[Ploment (BOB)] sorry rewind
[Ploment (BOB)] no
[Ploment (BOB)] you could not cast the Spook
[Ploment (BOB)] the skeleton was beating on you
[Branwyn (Lisa)] (thought he stopped)
[Ploment (BOB)] nope
[Branwyn (Lisa)] (this sucks)
[Ploment (BOB)] nods
[Ploment (BOB)] Ok to resolve this because it was a great attempt
[Ploment (BOB)] I will say that you manage to duck away from teh skeleton cast the spook
[Ploment (BOB)] she runs off
[Ploment (BOB)] then you get the tea in the face
[Ploment (BOB)] and the skeleton then starts to beat on you again
[Branwyn (Lisa)] (with lemon please)
[Ploment (BOB)] So at this point Branwyn is down (1d6) [1d6=5] 5 points from the beating and tea
Branwyn (Lisa) screams as loud as she can for the others
Kristelle (Kaz) hears the shriek and the scream, jumps to her feet and runs to the hut to help Branwyn.
[BOB] Branwyn: No adjustments made.
[BOB] Branwyn's Current Hit Points: adjusted to 16 (-5) - Lightly Wounded
[Kristelle (Kaz)] ((Imari was untied, right?))
[Branwyn (Lisa)] Get the weapons!!
[Ploment (BOB)] yes
[Branwyn (Lisa)] (failed on Foriso)
[Branwyn (BOB)] you do not know where the weapons are or the armor
[BOB] sorry
[BOB] no clue why that happened that way
[Branwyn (Lisa)] speak for yourself :)
[BOB] the spell book was in that chest
[BOB] Ploment says to please just stay put and he will try to work things out
[BOB] and he shuffles off to try to find the Witch
[Branwyn (Lisa)] (look for a rock or something to bash that skeleton)
Kristelle (Kaz) bursts into the hut, sees Imari on the floor, holding her face.
[Kristelle (Kaz)] ((Rather, Branwyn))
[BOB] and the skeleton guards out back
[BOB] seeing Kristelle running
Kristelle (Kaz) looks around the hut, looking for a weapon.
[BOB] break their pattern and converge on the barn
[Branwyn (Lisa)] Dagger! She drew a dagger
[Branwyn (Lisa)] Did she drop it?
[BOB] (1d100) [1d100=35] 35 on a 50 or less she did
[BOB] so yes there is a dagger on the floor of the hut
[Branwyn (Lisa)] (can I see or move?)
[BOB] yes to Branwyn
Branwyn (Lisa) struggles away from skeleton and makes a lunge for the dagger
[BOB] Ok, so to resolve this I will put a couple of Zombies on teh board, they are esentially the same as skeletons
[BOB] Kristelle targets Ploment. Distance: 4'11"
[BOB] Kristelle targets Zombie #2. Distance: 4'05"
[BOB] Kristelle moved 12'09".
[BOB] Indigo targets Zombie #5. Distance: 2'10"
[Miranda (Kaz)] ((also, what is Kristelle finding in her search?))
[BOB] Indigo moved 4'04".
[BOB] Imari moved 8'08".
[BOB] Foriso Fairhand moved 16'00".
[BOB] Miranda targets Zombie #5. Distance: 4'07"
[BOB] Miranda no longer targets Zombie #5.
[BOB] Miranda moved 13'00".
[BOB] Zombie #3 targets Indigo. Distance: 4'09"
[BOB] Zombie #3 targets Miranda. Distance: 4'11"
[BOB] Zombie #3 moved 11'01".
[BOB] Zombie #4 targets Indigo. Distance: 4'05"
[BOB] Zombie #4 moved 7'02".
[BOB] Combat has begun!
[BOB] ROUND: 0
[BOB] we will see
[BOB] so two separate combats,
[Branwyn (Lisa)] Branwyn: Initiative: (d10+10+-2) [1d10=6] 14
[Indigo (Lisa)] Indigo: Initiative: ((d10+10++2)-10) [1d10=6] 8 [MODIFIED (-10)]
[BOB] one in the hut with Branwyn Kristelle, the skeleton and Ploment
[BOB] the rest are out in teh barn
[BOB] Zombie #5: Initiative: (d10+10+) [1d10=6] 16
[BOB] Zombie #4: Initiative: (d10+10+) [1d10=6] 16
[BOB] Zombie #3: Initiative: (d10+10+) [1d10=6] 16
[BOB] Zombie #2: Initiative: (d10+10+) [1d10=6] 16
[Miranda (Kaz)] Miranda: Initiative: (d10+10+) [1d10=8] 18
[Miranda (Kaz)] Kristelle: Initiative: (d10+10+0) [1d10=5] 15
[Indigo (Lisa)] (The hut is where we were when she took our stuff?)
[BOB] no
[BOB] you were outside
[BOB] you do not know where your stuff is
[Indigo (Lisa)] (most likely the place weapons would be)
[BOB] the only indication so far is a chest that was opened with spell books in it
[BOB] ROUND: 1
[Indigo (Lisa)] (Plommet left, correct?)
[BOB] nope not yet he is trying to he just moves slow
[BOB] he wants to go get her
[Indigo (Lisa)] (lol)
[BOB] INIT: 8 GOING: Indigo
[Indigo (Lisa)] (can you have Indigo run to where she stripped us of our stuff? I don't know where on the map that was)
[BOB] was out on the bank and the skeletons carries the stuff away
[Miranda (Kaz)] ((they probably have it.))
[Indigo (Lisa)] (is Branwyn's casting shot for the day?)
[BOB] no not for the day
[BOB] any spells she has left she can cast if they do not need a material component
[BOB] so what is Indigo doing?
[Indigo (Lisa)] (he is thinking - give the poor guy a sec)
[BOB] chuckles
[BOB] he has three skeletons attacking the group in the barn
[Indigo (Lisa)] (think pig might attack skeletons if he could untie him?)
[BOB] is Indigo a farmer? then he would not know
[Miranda (Kaz)] ((it might create some helpful chaos))
[Miranda (Kaz)] ((how is the pig reacting right now?))
[BOB] sleeping
Indigo (Lisa) tries to untie pig
[BOB] ok
[BOB] Indigo finds that the pig is not tied up
[BOB] INIT: 14 GOING: Branwyn
[Indigo (Lisa)] (so looking at pig is my only action?)
[BOB] going over and trying to untie it is a full action
[BOB] what else did you want to try to do?
[Branwyn (Lisa)] (next question - can I attack and then toss dagger to Kristelle?)
[Miranda (Kaz)] ((going over and finding no rope is a full action?))
[Branwyn (Lisa)] (probably not)
[Branwyn (Lisa)] (kick pig)
[BOB] you can attack OR toss dagger
[Miranda (Kaz)] ((does Miranda have her ability to turn, or no?))
[BOB] and Indigo esentially is running over to the pig tryign to find otu where it is tied up and then figuring out that it is not tied up
[BOB] and yes Miranda does have her ability to Turn
[Branwyn (Lisa)] (but cannot look in chest and toss either I assume)
[BOB] corrent toss or look in chest
[BOB] and when you toss Kristelle might get stabbed trying to catch it
[Miranda (Kaz)] ((Don't forget, there's no guarantee it'll be caught. So make sure you want to lose the dagger.))
[Branwyn (Lisa)] (don't want that)
[Lisa] Branwyn targets Zombie #2. Distance: 0'03"
[Branwyn (Lisa)] Branwyn: Attack: Pointy: (19-(d20+0)) [1d20=11] 8. HITS Zombie #2 (AC FINAL: 8)!!!
[Branwyn (Lisa)] Branwyn: Damage v SM: Pointy: (4d4) [4d4=2,2,2,3] 9 added to: Zombie #2
[BOB] INIT: 15 GOING: Kristelle
[BOB] woah
[BOB] not 4d4
[BOB] 1d4
[Miranda (Kaz)] ((LOL))
[Branwyn (Lisa)] (I didn't change anything)
[Branwyn (Lisa)] (It's witch dagger - maybe magical!)
[Branwyn (Lisa)] (Klooge senses that)
[BOB] lol
[BOB] ok roll damage again
[Branwyn (Lisa)] (you are no fun)
[Branwyn (Lisa)] Branwyn: Damage v SM: Pointy: (1d4) [1d4=1] 1 added to: Zombie #2
[BOB] what happened is the whip of pain mod we tested, we forgot to take off
[BOB] but it is fixed now
[Branwyn (Lisa)] (that is so not fair - other rooll was better)
[BOB (to GM only)] Zombie #2's Current Hit Points: adjusted to 15 (-1) - Lightly Wounded
[BOB] and Kristelle is up
[BOB] bare hands
[Branwyn (Lisa)] (or look in chest - he's going to attacke me nect)
[Branwyn (Lisa)] (cannot type!)
[Miranda (Kaz)] ((so, in my looking around that started before combat, I saw nothing I could use as a weapon?))
[Branwyn (Lisa)] (I'm good with that if you can find a weapon)
[BOB] there are no obvious weapons visible only reason dagger is here is the Witch dropped it
[BOB] there are other buildings out in the compond
[Kristelle (Kaz)] ((you probably should have ran!!))
[Kristelle (Kaz)] ((I suppose it's too much to ask that I can grab her arm and run))
[BOB] Branwyn's you can grab her and attempt to drag her but she can not move on her own anymore this round
[Branwyn (Lisa)] (don't worry about me - find something to kill with)
Guy has joined the game on Fri Aug 27 21:18:35 EDT 2010
Guy is receiving the map Marsh Area 1...
Guy has received the map Marsh Area 1.
[BOB] Hey there honey
[Branwyn (Lisa)] (Hey Guy! Good timing!)
[Guy] hi sweetie
[Kristelle (Kaz)] ((hey you two, get a room))
[BOB] so what is Kristelle attempting to do?
[Guy] so escape or rope use bob?
[BOB] next round yes
[Kristelle (Kaz)] ((I think he's asking if he has to use a specific one))
[BOB] escape first sorry
[Kristelle (Kaz)] ((what does crashing full body into the skeleton and knocking him to the ground entail? I realise I'd go down, too, most likely.))
[BOB] you make an over bear attack, because he does not have a weapon he does not get to attack first
[BOB] you roll your to hit, and if you succeed you pin him
[Guy] Foriso Fairhand: Escape check: (d20) [1d20=15] 15 - ROLL SUCCEEDED against 18!!
[Guy] oh so escape nbext round?
[BOB] so on your turn in round two that happens for Foriso
[Guy] ok sorry
[BOB] you cna keep the roll no worries
[Guy] Foriso Fairhand: Initiative: (d10+10+-2) [1d10=6] 14
[Kristelle (Kaz)] ((and did we see other creatures in the compound, or just the ones that are here?))
[BOB] in the compond so far you have seen the three Skeletons that are surrounding you, you know there are a handful fo zombies out there
[BOB] beyond that the only living creatures are teh Witch and Ploment
[BOB] (guy zombies are on teh board for skeletons right now)
[BOB] (I forgot to create seperate Skeleton icons)
[Branwyn (Lisa)] (Bad Bob)
[Kristelle (Kaz)] ((how do you roll for overbear?))
[BOB] just a normal attack roll
[BOB] but no damage
[Kaz] Kristelle no longer targets Zombie #2.
[Kaz] Kristelle no longer targets Ploment.
[Kaz] Kristelle targets Zombie #2. Distance: 0'07"
[Kristelle (Kaz)] Kristelle: Attack: Long Sword: ((16-(d20+1))+4) [1d20=6] 13 [MODIFIED (+4)]. MISSES Zombie #2 (AC FINAL: 8).
[BOB] and make a dex check
[Kristelle (Kaz)] Kristelle: DEX check: (d20) [1d20=14] 14 - ROLL FAILED against 13!!
[Kristelle (Kaz)] ((damn it))
[BOB] and Kristelle is out prone on the floor
[Kristelle (Kaz)] ((out?))
[BOB] Skeleton is not inteligent so can not take advantage
[BOB] nope, just flat, if I had a brain i would get a +4 to attack at a minimum
[BOB] but oh well
[BOB] INIT: 16 GOING: Zombie #3
[BOB] Zombie #3: Attack: Claw: (19-(d20+0)) [1d20=14] 5. MISSES Indigo (AC FINAL: 4).
[BOB] INIT: 16 GOING: Zombie #5
[BOB] Zombie #5: Attack: Claw: (19-(d20+0)) [1d20=10] 9
[BOB] Zombie #5 targets Indigo. Distance: 2'03"
[BOB] Zombie #5: Attack: Claw: (19-(d20+0)) [1d20=6] 13. MISSES Indigo (AC FINAL: 4).
[BOB] INIT: 16 GOING: Zombie #4
[BOB] Zombie #4: Attack: Claw: (19-(d20+0)) [1d20=19] 0. HITS Indigo (AC FINAL: 4)!!!
[BOB] Zombie #4: Damage v SM: Claw: (1d8) [1d8=6] 6 added to: Indigo
[BOB] Indigo's Current Hit Points: adjusted to 15 (-6) - Moderately Wounded
[BOB] INIT: 16 GOING: Zombie #2
[BOB] Zombie #2: Attack: Claw: (19-(d20+0)) [1d20=12] 7
[BOB] Zombie #2 targets Branwyn. Distance: 0'03"
[BOB] Zombie #2: Attack: Claw: (19-(d20+0)) [1d20=15] 4. HITS Branwyn (AC FINAL: 6)!!!
[BOB] Zombie #2: Damage v SM: Claw: (1d8) [1d8=2] 2 added to: Branwyn
[BOB] Branwyn's Current Hit Points: adjusted to 14 (-2) - Moderately Wounded
[BOB] INIT: 18 GOING: Miranda
[Kristelle (Kaz)] Miranda: Turn Undead: (1d20) [1d20=13] 13 Roll Results: 4 - Skeleton or 1 HD; 7 - Zombie; 10 - Ghoul or 2 HD; 13 - Shadow or 4 HD; 16 - Wight or 5 HD 19 - Ghast; 20 - Wraith. If successful, turns (2d6) [2d6=2,1] 3 creatures.
[BOB] Zombie #3 no longer targets Miranda.
[BOB] Zombie #3 no longer targets Indigo.
[BOB] Zombie #3 moved 8'09".
[BOB] Zombie #4 no longer targets Indigo.
[BOB] Zombie #4 targets Indigo. Distance: 4'10"
[BOB] Zombie #4 no longer targets Indigo.
[BOB] Zombie #4 moved 6'05".
[BOB] Zombie #5 no longer targets Indigo.
[BOB] Zombie #5 moved 7'02".
[BOB] Zombie #5, Zombie #3 and Zombie #4 moved 23'00".
[BOB] ROUND: 2
[BOB] the three skeletons turn and start to walk out into the swamps
[BOB] INIT: 8 GOING: Indigo
Miranda (Kaz) heaves a sigh of relief
[Indigo (Lisa)] (can he get to other zombie and try overbear too?)
[BOB] will be a full movement to get to the hut
[Indigo (Lisa)] Indigo moved 29'06".
[Miranda (Kaz)] ((just get to the hit, you probably have better Dex than Kristelle, so will be more helpful))
[BOB] INIT: 14 GOING: Branwyn
[Branwyn (Lisa)] Branwyn: Attack: Pointy: (19-(d20+0)) [1d20=14] 5. HITS Zombie #2 (AC FINAL: 8)!!!
[Branwyn (Lisa)] Branwyn: Damage v SM: Pointy: (1d4) [1d4=2] 2 added to: Zombie #2
[BOB] INIT: 14 GOING: Foriso Fairhand
[BOB] INIT: 15 GOING: Kristelle
[Guy] since i escaped i cant do anything eklse right
[BOB] right
[BOB (to GM only)] Zombie #2's Current Hit Points: adjusted to 13 (-2) - Lightly Wounded
[BOB] (1d20) [1d20=14] 14
Kristelle (Kaz) scrambles to her feet and lunges for the skeleton again, because eventually she'll connect.
[Branwyn (Lisa) (to GM only)] Character sheet for Branwyn modified:
[Kristelle (Kaz)] Kristelle: Attack: Long Sword: ((16-(d20+1))+4) [1d20=16] 3 [MODIFIED (+4)]. HITS Zombie #2 (AC FINAL: 8)!!!
[Kristelle (Kaz)] ((Dex again?))
[BOB] Ok, so you have him pinned
[BOB] nope
[BOB] on his attack he gets to try to break free
[Branwyn (Lisa)] (nice!)
[Kristelle (Kaz)] Sparks, find something useful!
[BOB] and if he does not break free then you have him subdued
[BOB] INIT: 16 GOING: Zombie #2
[BOB] Zombie #2 targets Kristelle. Distance: 0'07"
[BOB] Zombie #2: Attack: Claw: (19-(d20+0)) [1d20=14] 5. HITS Kristelle (AC FINAL: 7)!!!
[BOB] and he breaks free
[Kristelle (Kaz)] ((Of course he does.))
[BOB] hits kristelle back
[BOB] they are both standing there now locked in combat
[BOB] struggling with each other
[BOB] INIT: 16 GOING: Zombie #4
[BOB] INIT: 16 GOING: Zombie #5
[BOB] INIT: 16 GOING: Zombie #3
[BOB] INIT: 16 GOING: Witch Kulgarth
[BOB] Witch Kulgarth targets Branwyn. Distance: 4'10"
[Guy] Mortal Kombat!!!!!
[BOB] Witch Kulgarth moved 28'04".
[Branwyn (Lisa)] (how did she come back so fast?)
Witch Kulgarth (BOB) points a wand at Branwyn
[Witch Kulgarth (BOB)] Stop now
[Witch Kulgarth (BOB)] (she ran away, on round one she made her save again (new save every round for that spell) and on round two she came back)
[Indigo (Lisa)] (that was with her neg 2?)
[Indigo (Lisa)] (you did put that in?)
[Witch Kulgarth (BOB)] only a neg the first save when you cast after that is a normal save every round
[Witch Kulgarth (BOB)] I had to check the spell description for that
[BOB] INIT: 18 GOING: Miranda
[Guy] kaz will brb shes bringing me noms :)
[Witch Kulgarth (BOB)] Miranda is turning the remaining skeletons away anway
[BOB] ROUND: 3
[Witch Kulgarth (BOB)] ready?
[BOB] INIT: 8 GOING: Indigo
[Guy] wheee
[Kristelle (Kaz)] ((take her down!!))
[Indigo (Lisa)] (okay - going to try to overbear on witch)
[Indigo (Lisa)] Indigo moved 8'00".
[Lisa] Indigo targets Witch Kulgarth. Distance: 0'00"
[Witch Kulgarth (BOB)] a minus 2 because of size difference
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: (((+17-(d20+1))-2-2)-2) [1d20=3] 7 [MODIFIED (-2, -2)]. HITS Witch Kulgarth (AC FINAL: 10)!!!
[BOB] INIT: 14 GOING: Branwyn
[Witch Kulgarth (BOB)] that is a miss
[Kristelle (Kaz)] ((didn't that include the -2 already?))
[Indigo (Lisa)] (why? I put in -2)
[Witch Kulgarth (BOB)] hmmm
[Guy] theres even a pair of -2
[Kristelle (Kaz)] ((there are actually two -2 there))
[Witch Kulgarth (BOB)] one of them is for the specialization
[Indigo (Lisa)] (I hit her - you know I hit her!)
[Witch Kulgarth (BOB)] his Thac0 is 17
[Witch Kulgarth (BOB)] he rolled a 3
[Witch Kulgarth (BOB)] so he hit ac 14
[Indigo (Lisa)] (wand flies out of hand as she tumbles to floor)
[Indigo (Lisa)] (who needs math?)
[Witch Kulgarth (BOB)] lol
[Witch Kulgarth (BOB)] Ok, that is a miss sorry, a good attempt
[Kristelle (Kaz)] ((/facepalm))
[Witch Kulgarth (BOB)] and we need to look at that again
[Indigo (Lisa)] (what is wrong with roll mechanism?)
[Witch Kulgarth (BOB)] I think you might have a -2 instead of a +2
[Witch Kulgarth (BOB)] for your specialist bonus
[Indigo (Lisa)] everything says +2 except armor bonus
[Witch Kulgarth (BOB)] but in any case would need to roll a 9 or higher to hit her
[Indigo (Lisa)] we did this together when he leveled - I don't know what happened
[Witch Kulgarth (BOB)] nods it might be when the Klooge update fixed other things
[Witch Kulgarth (BOB)] it is not your fault at all
[Indigo (Lisa)] (and I should trust you over Klooge dice because?)
[Witch Kulgarth (BOB)] LOL
[Witch Kulgarth (BOB)] oh man
[Kristelle (Kaz)] ((ROFL))
[Guy] 9? unless my math is off its a 7 or better for ac 10
[BOB] right but at a minue 2
[BOB] because of size differential
[BOB] Guy has it right need a 7 or higher and modified to a 9
[BOB] you can trust him
[BOB] grins
[Guy] but a +2 for specialist bonus which cancels out the -2 for size
[BOB] but he is using his fists no swords
[Guy] if of course im understanding it correctly
[BOB] you have it almost all correct
[Indigo (Lisa)] (true - so no specialty)
[Guy] ok so for now no specialist bonus
[BOB] and is good to double check me
[Guy] so it is a 9 or better
[BOB] and now it is Branwyn
[Guy] im the only one who can :)
[BOB] grins
[Branwyn (Lisa)] (dagger cannot stop her from casting but overbear can is that right?)
[BOB] a successful hit by either can
[Branwyn (Lisa)] (going to try overbear so Kristelle can tie her up if I do it)
[Kristelle (Kaz)] ((saWINNNGGGG batta batta batta))
[Kristelle (Kaz)] ((I can't tie her up, no rope use))
[Branwyn (Lisa)] (dagger's not going to do much)
[Lisa] Branwyn targets Witch Kulgarth. Distance: 1'11"
[Branwyn (Lisa)] Branwyn: Attack: Pointy: (19-(d20+0)) [1d20=18] 1. HITS Witch Kulgarth (AC FINAL: 10)!!!
[BOB] INIT: 14 GOING: Foriso Fairhand
[Branwyn (Lisa)] (so mage on witch on the ground)
[BOB] nods
[Kristelle (Kaz)] ((is that like when the fox was on the box? Wearing sox? And eating lox?))
[Guy (to BOB only)] im going to move silently to the hut and then hide in the shadows
[BOB (to Guy only)] ok
[Guy (to GM only)] Foriso Fairhand: Move Silently check:(d100) [1d100=2] 2 - ROLL SUCCEEDED against 55!!
[Branwyn (Lisa)] (lol! I was thinking we needed some mud or something)
[Guy (to GM only)] Foriso Fairhand: Hide in Shadows check:(d100) [1d100=75] 75 - ROLL FAILED against 50!!
[Branwyn (Lisa)] (make it entertaining)
[Kristelle (Kaz)] ((LISA! Now is NOT the time to be giving her a facial!))
[Guy (to BOB only)] sent you both rolls to play it safe
[BOB (to Guy only)] good
[Branwyn (Lisa)] (LOL!)
[BOB] INIT: 15 GOING: Kristelle
[BOB] Foriso Fairhand targets Ploment. Distance: 4'07"
[BOB] Foriso Fairhand no longer targets Ploment.
[BOB] Foriso Fairhand moved 23'00".
[Kristelle (Kaz)] ((Then again... maybe she'd be nicer if she wasn't such a hag.))
[Branwyn (Lisa)] (is Foriso in the hut?)
[BOB] no
[Kristelle (Kaz)] ((not yet))
[Kristelle (Kaz)] ((Not sure what there is that I can do. I'm keeping the skelly engaged in not bothering Bran. Do I have to roll anything, Bob?))
[BOB] you can punch it or attempt to overbear again
[Branwyn (Lisa)] (you can tie witch up before she gets a chance to break free)
[Kristelle (Kaz)] ((Don't think I can, being in combat with the skelly.))
[Kristelle (Kaz)] Kristelle: Attack: Long Sword: ((16-(d20+1))+4) [1d20=16] 3 [MODIFIED (+4)]. HITS Zombie #2 (AC FINAL: 8)!!!
[Kristelle (Kaz)] ((okay, I've got him pinned again_))
[BOB] Witch Kulgarth: Attack: Dagger/: (20-(d20+0)) [1d20=6] 14. MISSES Branwyn (AC FINAL: 6).
[BOB] no
[Kristelle (Kaz)] ((I don't?))
[BOB] that was a No to that swing that was a mistake
[Kristelle (Kaz)] ahh
[BOB] you do have him pinned again
[BOB] INIT: 16 GOING: Zombie #2
[BOB] Zombie #2: Attack: Claw: (19-(d20+0)) [1d20=10] 9. MISSES Kristelle (AC FINAL: 7).
[BOB] and he fails to break free
[BOB] INIT: 16 GOING: Zombie #4
[BOB] INIT: 16 GOING: Zombie #5
[BOB] INIT: 16 GOING: Zombie #3
[BOB] INIT: 16 GOING: Witch Kulgarth
[BOB] Witch Kulgarth: Attack: Dagger/: (20-(d20+0)) [1d20=15] 5. HITS Branwyn (AC FINAL: 6)!!!
[BOB] That is not with a dagger
[Branwyn (Lisa)] (she missed before)
[BOB] was not trying ot attack before
[BOB] that is a wrestling move
[BOB] and she gets
[BOB] checking
[BOB] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.Wrestling
[BOB] she gets an arm lock
[BOB] so Branwyn is pinned
[Branwyn (Lisa)] (wait - she was pinned. so she gets two moves?)
[BOB] the witch has her in an arm lock and Branwyn needs to break free by getting a trhow
[BOB] she is only getting the one wrestling move
[BOB] she only made one roll
[Branwyn (Lisa)] (don't understand. she was pinned. one move would get her unpinned)
[BOB] Branwyn tried to overbear her
[Branwyn (Lisa)] (how does she attack too? or do I have to find web page and read
[BOB] and got a hit
[BOB] the witch rather than tryign to stand up
[BOB] made a wrestling move instead
[BOB] and got a pin on Branwyn
[BOB] Branwyn still has the witch on the ground
[BOB] but the witch also now has branwyn in an arm lock
[Kristelle (Kaz)] ((wow... a witch with wrestling. Who'da thunk it?))
[BOB] not specialized in wrestling
[Branwyn (Lisa)] (told you we needed mud)
[BOB] only using it
[Kristelle (Kaz)] ((LOL Lisa))
[BOB] on that chart (and I will look so you do not have to go read the page ;) ) is a list of what moves break a lock
[BOB] when we get to that point will tell you what to do
[Branwyn (Lisa)] (this is actually hilariously fun combat)
[BOB] it is very good
[Kristelle (Kaz)] ((it certainly is different!))
[BOB] Branwyn's Current Hit Points: adjusted to 13 (-1) - Moderately Wounded
[Guy (to BOB only)] doi have a dagger?
[BOB (to Guy only)] no no weapons
[BOB] the only issue for Branwyn is that as long as the lock holds
[BOB] she takes +1 damg each round
[BOB] so this round is one
[BOB] next is two
[BOB] etc
[Witch Kulgarth (BOB)] Surrender before I break your arm
[BOB] INIT: 18 GOING: Miranda
[Kristelle (Kaz)] ((Does she still have to concentrate on turning those skellies?))
[Witch Kulgarth (BOB)] or they will come back
[Witch Kulgarth (BOB)] these are tasked so they want to be here
[Kristelle (Kaz)] ((okay, then.))
[BOB] ROUND: 4
[BOB] INIT: 8 GOING: Indigo
[Kristelle (Kaz)] ((kick her in the head, or something))
[Kristelle (Kaz)] ((grab the dagger from Branwyn and stab Kulgarth in the face. There you go.))
[Indigo (Lisa)] (can he do both actions?)
[BOB] no, grabbign the dagger will be his attack
[Kristelle (Kaz)] ((kick her in the head, then.))
[BOB] attacking her would be an attack can do either or
[Indigo (Lisa)] (he can jump on witch to pin her again?)
[BOB] and if you do swing into that mess you have a 50/50 chance of hitting branwyn
[Indigo (Lisa)] (can I help with skeletor?)
[BOB] same thing, 50/50 with Kristelle
Indigo (Lisa) looks back and forth at battling women unsure where to go first
[BOB] OR you can just pile on
[BOB] to that one and Kristelle gets a bonus
[Kristelle (Kaz)] Help Sparks!
[BOB] but Indigo does not actually do anything
[Guy (to Lisa only)] help kristelle im there ;)
[Indigo (Lisa)] (pile on skeletor - just roll for a hit?)
[BOB] no need
[BOB] Kristelle gets a bonus for you helping
[BOB] +1 to her attacks
[Kristelle (Kaz)] ((dog pile on the wabbit))
Indigo (Lisa) runs over to help Kristelle
[Indigo (Lisa)] Indigo moved 3'04".
[BOB] INIT: 14 GOING: Branwyn
[BOB] so Branwyn rolls a D20
[Branwyn (Lisa)] (no dagger I assume - we're wrestling?)
[Branwyn (Lisa)] Roll #1: (d20) [1d20=12] 12
[BOB] WOW you are damn lucky
[BOB] that is a Throw
[Kristelle (Kaz)] YAY
[BOB] which breaks a hold
[Branwyn (Lisa)] (toss that witch!)
[BOB] on the Witch's turn she tried to get a new hold on you
[BOB] but you broke this so the whole damage thing starts again etc
[BOB] INIT: 14 GOING: Foriso Fairhand
[Guy (to BOB only)] ok im going to try and sneak up on the witch and grab her by the throat
[BOB (to Guy only)] is a wrestling mess 50/50 with branwyn, or a -8 to your attack to only hit the witch
[Guy (to BOB only)] well actually wrap my arm around her thoat
[Guy (to BOB only)] ill try the -8
[BOB] ok
[Guy (to BOB only)] where do i put the -8 for the attack
[BOB (to Guy only)] temp mods for Thac0
[BOB (to Guy only)] or just roll and then take the negative
[Guy (to GM only)] Character sheet for Foriso Fairhand modified: Temporary Modifiers - ADDED: ADDED: -8. ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED:
[Guy] Foriso Fairhand targets Witch Kulgarth. Distance: 9'05"
[Guy (to BOB only)] do i make a move silently rolll first?
[BOB] no need to
[Guy] Foriso Fairhand moved 8'06".
[Guy] Foriso Fairhand: Attack: Short Sword Ear: ((18-(d20+0))-8) [1d20=17] -7 [MODIFIED (-8)]. HITS Witch Kulgarth (AC FINAL: 10)!!!
[BOB] that is a hit
[BOB] and Foriso has the Witch pinned in a hold
[Kristelle (Kaz)] ((DAMN))
[BOB] as he seems to appear out of no where and wrap an arm around her
[Guy] holy mother of pearl
[Kristelle (Kaz)] ((that's not just any old hold))
[BOB] INIT: 15 GOING: Kristelle
[Guy] i got my arm around her throat
[BOB] Kristelle can keep on the skeleton
[Guy] a-8 penalty to hit and i still hit
[BOB] gets a +1 to her attack because of Indigo's help
Guy faints
[Kristelle (Kaz)] ((I will stay on it, until we figure out something better to do. Unless someone else has ideas?))
[BOB] Ploment targets Kristelle. Distance: 1'03"
[BOB] Ploment no longer targets Branwyn.
[BOB] Ploment no longer targets Kristelle.
[BOB] Ploment targets Foriso Fairhand. Distance: 4'09"
[BOB] Ploment moved 9'09".
[BOB] Ploment: Initiative: (d10+10+) [1d10=5] 15
[Kristelle (Kaz)] ((for someone who doesn't move fast, he sure moved fast!!))
[BOB] INIT: 15 GOING: Ploment
[Branwyn (Lisa)] (my thoughts exactly)
[Ploment (BOB)] LOL it took him 3 rounds to get out and back
[Kristelle (Kaz)] ((Out? He went somewhere?))
[Ploment (BOB)] only getting his first move now
[Ploment (BOB)] he went out to chase after her
[Branwyn (Lisa)] (hey! what happened to Kristelle?)
[Ploment (BOB)] way back when
[Ploment (BOB)] Kirstelle continued to pin the skeleton
[Kristelle (Kaz)] ((she's staying on the skelly. And I remember that now, Bob.))
[Ploment (BOB)] WAIT WAIT what are you doing?!?!
[BOB] INIT: 16 GOING: Zombie #2
[BOB] Zombie #2: Attack: Claw: (19-(d20+0)) [1d20=3] 16. MISSES Kristelle (AC FINAL: 7).
[BOB] INIT: 16 GOING: Zombie #4
[BOB] INIT: 16 GOING: Zombie #5
[BOB] INIT: 16 GOING: Zombie #3
[BOB] INIT: 16 GOING: Witch Kulgarth
[Guy (to GM only)] Character sheet for Foriso Fairhand modified:
[Witch Kulgarth (BOB)] Let go of me and we can talk this out
[Witch Kulgarth (BOB)] not attempting to regain her hold on Branwyn
[BOB] INIT: 18 GOING: Miranda
[Kristelle (Kaz)] ((still turning))
[BOB] ROUND: 5
[BOB] INIT: 8 GOING: Indigo
[Indigo (Lisa)] (can he tie up and gag witch?)
[Witch Kulgarth (BOB)] if he has rope use can do one or the other
[Witch Kulgarth (BOB)] not both in one round
[Indigo (Lisa)] (i was thinking feebly tie up witch and then Bran will cantrip knots)
[Witch Kulgarth (BOB)] can attempt that
[Witch Kulgarth (BOB)] but cantrip will be just as good
[Witch Kulgarth (BOB)] or weak as the case may be
[Guy] I am back at the keyboard.
[Indigo (Lisa)] (I don't need indigo to tie her up then - a bit of good news)
[Foriso Fairhand (Guy)] ((yeah but if she uses the cantrip ill be able to let go and use rope use to tie her up properly
[Indigo (Lisa)] (then indigo will stay with kristelle)
[BOB] INIT: 14 GOING: Branwyn
Branwyn (Lisa) cantrips knot on rope to tie up witch
[Branwyn (Lisa)] Branwyn: Cantrip Proficiency check: (d20) [1d20=11] 11 - ROLL SUCCEEDED against 15!!
[BOB] INIT: 14 GOING: Foriso Fairhand
[Foriso Fairhand (Guy)] ((no save for the witch?))
[Witch Kulgarth (BOB)] make your rope use check
[Foriso Fairhand (Guy)] Foriso Fairhand: Rope Use check: (d20) [1d20=3] 3 - ROLL SUCCEEDED against 18!!
[Witch Kulgarth (BOB)] very good
[Witch Kulgarth (BOB)] so Branwyn conjours the rope to twine around and Foriso grabs it and knots it tightly
[BOB] INIT: 15 GOING: Kristelle
[Witch Kulgarth (BOB)] ?
[Kristelle (Kaz)] ((I guess just keeping this thing pinned, unless someone wants to talk witchy-poo into calling the dogs off, so to speak))
[Kristelle (Kaz)] Ploment, please step back. We're not looking to hurt anyone.
Kristelle (Kaz) holds the skeleton down.
[Foriso Fairhand (Guy)] not unless we have to
[Kristelle (Kaz)] ((do I have to roll anything?))
[Witch Kulgarth (BOB)] nope
[BOB] INIT: 15 GOING: Ploment
[Ploment (BOB)] Please don't hurt them, they don't understand
[BOB] INIT: 16 GOING: Zombie #2
[BOB] Zombie #2: Attack: Claw: (19-(d20+0)) [1d20=17] 2. HITS Kristelle (AC FINAL: 7)!!!
[BOB] Zombie #2: Damage v SM: Claw: (1d8) [1d8=1] 1 added to: Kristelle
[BOB] Kristelle's Current Hit Points: adjusted to 17 (-1) - Moderately Wounded
[BOB] INIT: 16 GOING: Zombie #4
[BOB] INIT: 16 GOING: Zombie #5
[BOB] INIT: 16 GOING: Zombie #3
[BOB] INIT: 16 GOING: Witch Kulgarth
[Kristelle (Kaz)] ((If he's pinned, how can he hit me?))
[BOB] Kristelle's Current Hit Points: adjusted to 18 (1) - Moderately Wounded
[Witch Kulgarth (BOB)] sorry he hit you so he stands up not does damage
[Kristelle (Kaz)] ((thank you :) ))
[Witch Kulgarth (BOB)] sighs I gave you a chance to coperate first
[Witch Kulgarth (BOB)] and she turns to mist
[Witch Kulgarth (BOB)] the ropes fall to the floor
[BOB] INIT: 18 GOING: Miranda
[Kristelle (Kaz)] ((Nothing for Miranda to do, really))
[Kristelle (Kaz)] ((still has to concentrate on turning?))
[BOB] if she want them to stay away yes
[BOB] ROUND: 6
[BOB] INIT: 8 GOING: Indigo
[Indigo (Lisa)] Ploment, where are our weapons? We just want to leave this place.
Ploment (BOB) shaking his head
[Indigo (Lisa)] Tell us where our things are and we will leave you in peace
[BOB] INIT: 14 GOING: Branwyn
Branwyn (Lisa) goes over to the chest and takes her spellbooks
[Branwyn (Lisa)] (anything else in chest?)
[Ploment (BOB)] several things but you only get a chance to grab the three spell books in one round, next round you can randomly grab other things
[BOB] INIT: 14 GOING: Foriso Fairhand
[Foriso Fairhand (Guy)] ((ill grab some stuff out of the chest))
[Foriso Fairhand (Guy)] ((ok let me rephrase ill grab the +5 short sword of backstabbing the +5 leather armour and the ring of protection +4 lol))
[Ploment (BOB)] lol
[Kristelle (Kaz)] ((hahaha))
[BOB] INIT: 15 GOING: Kristelle
[Kristelle (Kaz)] ((nice try, but I don't think he's falling for it, hon))
[Branwyn (Lisa)] (what did he get?)
[Foriso Fairhand (Guy)] (what did i get???))
[Ploment (BOB)] (you do not know yet, a potion bottle or three and a scroll or three will roll it when you actually get away)
[Foriso Fairhand (Guy)] lol
[Ploment (BOB)] Kristelle?
[Kristelle (Kaz)] Well, I've been doing my best work... my only good work... here with the skeleton. If he's not going to go away, I'll overbear attempt again.))
[Kristelle (Kaz)] Kristelle: Attack: Long Sword: ((16-(d20+1))+4) [1d20=12] 7 [MODIFIED (+4)]. HITS Zombie #2 (AC FINAL: 8)!!!
[BOB] and that suceeds in keeping him down again
[BOB] INIT: 15 GOING: Ploment
[Ploment (BOB)] You should tell her you are sorry and talk this through
[Foriso Fairhand (Guy)] we didnt start this
[BOB] (actually..... is a toss up)
[Kristelle (Kaz)] I'm all for her giving us our stuff and letting us on our way. We didn't come here by choice, and we don't want to stay.
[Kristelle (Kaz)] ((actually, it can't be a toss up. Those lizardmen said they went after us because we were by their huts. However, we specifically went out of our way to not go near the huts. So we didn't start this.))
[BOB] (you adn the lizard men are one thing, you and her are another, she asked you questions, you did not answer and attacked her she was holding you prisoner is a mostly a wash out on that )
[BOB] INIT: 16 GOING: Zombie #2
[BOB] Zombie #2: Attack: Claw: (19-(d20+0)) [1d20=17] 2. HITS Kristelle (AC FINAL: 7)!!!
[BOB] INIT: 16 GOING: Zombie #4
[BOB] INIT: 16 GOING: Zombie #5
[BOB] INIT: 16 GOING: Zombie #3
[BOB] INIT: 16 GOING: Witch Kulgarth
[BOB] Witch Kulgarth moved 12'11".
[Witch Kulgarth (BOB)] Husk, do not let them leave
[BOB] Giant Snapping Turtle moved 35'02".
[BOB] INIT: 18 GOING: Miranda
[Witch Kulgarth (BOB)] still turning?
[Kristelle (Kaz)] guess so.
[BOB] ROUND: 7
[BOB] Giant Snapping Turtle: Initiative: (d10+10+) [1d10=4] 14
[BOB] INIT: 8 GOING: Indigo
[Indigo (Lisa)] (we need our weapons or any weapons - can I go outside and start looking?)
[Indigo (Lisa)] (seems like we are stuck)
[Kristelle (Kaz)] ((at an impasse))
[BOB] sure, there is the front door, near the snapping turtle and the back door into the compound
[BOB] It is 11, we can stop at any point you want
[Indigo (Lisa)] (I'll take the back door thank you)
[BOB] if you want to pause and discuss strategies
[Kristelle (Kaz)] ((we probably should stop here for a bit))
[Guy] oh ill be here earlier next week
[BOB] great
[BOB] and by the way this was the 800th session for the game
[Guy] im off at 7
[BOB] just so you know
[Guy] awesome
[Indigo (Lisa)] wow!
[Kaz] neato :)
[Guy] and we each get a bonus level for being here tonight
[BOB] grins
[Kaz] nice try hon
[BOB] sorry no, those only happen on true significant sessions
[Kaz] ((my new catchphrase!!))
[BOB] like the 750
[BOB] or the 1,000
[BOB] etc
[BOB] I do give out bonus on those days
[Guy] or the birthday game
[Kaz] I don't remember getting a bonus level for the 750th
[BOB] yes there will be there
[Kaz] I WAS GYPPED!!
[BOB] LOL
[BOB] not a bonus level
[BOB] a bonus
[Indigo (Lisa)] so in 4 years....
[Guy] ill take a nice +1 magical short sword for our milestone tonight :)
[Lisa] we all get a set of steak knives?
[BOB] well will have the yearly game now, plus eventually there will be the 20th, etc
[Kaz] doh!
[Kaz] lol
[BOB] I wanted a set of crystal D20's for each player for the 15th anniversarry game
[Kaz] we haven't had a Christmas break game in a couple years
[Kaz] omg
[Kaz] *drool*
[BOB] but could not get them
[BOB] they only could make 10 of them for me
[BOB] I needed 15
[Lisa] and he tried everything possible to get those for you guys!
[BOB] they were cut out of quartz
[BOB] grins
[BOB] that is right
[Kaz] wow
[Guy] before my time
[BOB] I bugged Lisa about those back then
[Kaz] are you a crystaliser, Lisa?
[Lisa] was sad that could not make it happen
[Lisa] smiles
[Guy] lisa is a crystal dealer!!!
[Lisa] just trying to help with internet shopping
[Kaz] nice
[Lisa] LOL
[Kaz] next thing you know, we'll have the SWAT team here. Good going, Guy.
[Guy] too late im here already
[Lisa] It's not mine! I swear!
[Kaz] I only touched that rose quartz briefly, but I swear I didn't know there were Swarovskis in the closet!
[BOB] Branwyn XP award: 150. Next level in 12814.
[BOB] Indigo XP award: 75. Next level in 6772.
[BOB] Miranda XP award: 75. Next level in 2316.
[BOB] Kristelle XP award: 150. Next level in 10881.
[BOB] Foriso Fairhand XP award: 150. Next level in 3826.
[Lisa] Kaz for RP tonight
[Lisa] Miranda was great with witch and Branwyn was pretty dense :)
[BOB] Kristelle XP award: 200. Next level in 10681.
[Lisa] still don't know what you were trying to tell me
[Kaz] Branwyn had me gritting my teeth
[Kaz] you didn't know?
[Lisa] no idea
[Kaz] To tell the truth without actually telling her anything.
[Guy] hey bob when was my first game as a DS?
[Kaz] And definitely not to use real names, because names are power
[BOB] sometime in 2009
[BOB] January i think
[Lisa] would like to quiz her on Tensor if we ever get the chance
[Lisa] she got a little riled on that one
[BOB] checking now
[Kaz] Yeah, I noticed that.
[BOB] Feb 06 2009
[BOB] for Guy's first night
[Guy] wow
[Guy] almost 2 years
[BOB] Lisa has been here 20 games so what 2.5 % of all the games ever played
[Lisa] Did we scare Dee off or just couldn't make it tonight?
[BOB] no clue
[BOB] she has not been online though
[BOB] Guy has been at abotu 40 games so 5% of all time
[BOB] Kaz is over 100 games played now
[Kaz] wow
[Lisa] the veteran
[Kaz] bah
[Kaz] Lorie is the real veteran, she's been here from the beginning.
[Guy] ive only missed 7 games this year
[Kaz] And Mike's been around for years, too.
[Guy] or about 7 games
[BOB] 116 games for Kaz
[BOB] Mike was at 275 to start the year, might be over 300 at this point
[BOB] actually no to Lorie
[BOB] she joined about 3 years in
[BOB] make that four
[BOB] and just to boggle the mind,
[Kaz] Oh, okay. I'm a liar liar pants on fire.
[BOB] Mike has been here from 1993
[BOB] John from 1993
[Lisa] wow
[BOB] sorry John 93 Mike 03
[BOB] This is Mike's ninth year
[BOB] Oh forgot to tell everyone Marco is going to come back
[BOB] timing is unsure but he plans to return to the game
[Guy] cool
[BOB] will be his 13th year
[Kaz] I'm glad, he always throws a lot of fun chaos into everything
[BOB] and Kaz by the way this is her 4th year
[Kaz] And I really need someone around who dies more than me...
[Lisa] lol
[BOB] she is no spring chicken either
[BOB] Lisa, you will have to ask Marco about his character deaths
[BOB] once created TWO characters in one night
[BOB] create, DIE, create again
[Lisa] oops
[Kaz] lol
[Kaz] and how many times did Ramone die?
[BOB] lost track
[Kaz] six, I think. Or around there.
[Kaz] Ramone was Marco's gypsy character, Lisa.
[Kaz] He caused A LOT of trouble, without even knowing he was doing it.
[Lisa] unlucky or reckless?
[Lisa] okay sounds like reckless :)
[BOB] both
[BOB] noble sacrifice a couple of times
[BOB] stay behind to take on teh bad guy so others can get away
[Guy] i still mis valgar sometimes
[BOB] of course sleeping with so many women caused problems too
[BOB] Valgar was a fun one
[BOB] Ok, I have to get some sleep at some point, I am working in the morning
[BOB] thank you all for being here
[BOB] we will continue to finish off this day next week
[BOB] grins
[Guy] night all se you next week
[BOB] 4 sessions on one day
[Kaz] sweet dreams all
[Lisa] goodnight!
Lisa has left the game on Fri Aug 27 23:28:11 EDT 2010
Guy has left the game on Fri Aug 27 23:28:17 EDT 2010
Kaz has left the game on Fri Aug 27 23:28:22 EDT 2010
XP awarded, Kaz roleplayer of the night