Aug 31 07 - My Shoes!!!
[DM] ROUND: 6
[DM] ==== Gaming session started: Fri Aug 31 16:41:09 EDT 2007 ====
[DM] ROUND: 6
Client has joined the game on Fri Aug 31 16:45:14 EDT 2007
[DM] ==== Gaming session started: Fri Aug 31 18:17:46 EDT 2007 ====
[DM] I am away from the keyboard.
John has joined the game on Fri Aug 31 18:22:54 EDT 2007
[DM] I am back at the keyboard.
[DM] Paul Elvenstire moved 8'05".
[DM] Paul is on the right map now
[John] thanks, i think
[John] pretty map
[DM] thanks
Client has joined the game on Fri Aug 31 18:30:39 EDT 2007
[John (to GM only)] Character sheet for Paul Elvenstire modified: Magical Abilities - CHANGED: 1 -- Current: 6 (5). CHANGED: 2 -- Current: 11 (10). CHANGED: 3 -- Current: 6 (5). CHANGED: 4 -- Current: 5 (3). CHANGED: 5 -- Current: 5 (4). CHANGED: 6 -- Current: 3 (1). Spells - CHANGED: Cloud Kill -- # Memorized: 1 (0), CHANGED: Demi Shadow Magic -- # Memorized: 1 (0), CHANGED: Dimention Door -- # Memorized: 1 (0), CHANGED: Feather Fall -- # Memorized: 1 (0), CHANGED: Fly -- # Memorized: 2 (0), CHANGED: Improved Strength -- # Memorized: 1 (0), CHANGED: Knock -- # Memorized: 1 (0), CHANGED: Lightning Bolt -- # Memorized: 2 (1), CHANGED: Mirror Image -- # Memorized: 1 (0), CHANGED: Monster Summoning IV -- # Memorized: 1 (0), CHANGED: Polmorph Self -- # Memorized: 1 (0), Notes - CHANGED: XP Awards -- : ==== Fri Jun 25 19:38:34 EDT 2004 ==== None - 500 Description File Work - 500 ==== Fri Jun 25 20:36:54 EDT 2004 ==== goblins and trolls - 705==== Sun Jun 27 18:21:16 EDT 2004 ==== None - 1500==== Fri Aug 06 14:00:36 EDT 2004 ==== Excellent Roleplay - 5000 ==== Mon Sep 06 15:05:05 EDT 2004 ==== Magic Item creation - 5000 ==== Sun Dec 19 21:37:43 EST 2004 ==== All XP for the Island Adventures and Role Play through 27-2-1255 (Dec 17 2004) - 8200==== Fri Jan 28 21:44:47 EST 2005 ==== Ghouls - 240==== Fri Feb 18 19:09:08 EST 2005 ==== Early XP - 333==== Sun Feb 27 21:13:21 EST 2005 ==== Ghouls and Ghasts - 500 (Sun Feb 27 21:07:18 EST 2005) Cube and Sword - 100 (Sun Feb 27 21:09:51 EST 2005) Roleplay - 500 (Sun Feb 27 21:11:37 EST 2005)==== Fri Mar 11 22:06:35 EST 2005 ==== Roleplay - 300 (Fri Mar 11 20:08:20 EST 2005) Roleplay - 500 (Fri Mar 11 22:04:47 EST 2005) ==== Fri Mar 11 22:49:14 EST 2005 ==== Roleplay - 200 (Fri Mar 11 22:48:46 EST 2005)==== Thu Apr 28 23:00:40 EDT 2005 ==== Story Award - 4000 (Thu Apr 28 22:51:42 EDT 2005)==== Fri Jul 22 12:45:39 EDT 2005 ==== Gold, Magic and Story Award - 20000 (Fri Jul 22 12:41:26 EDT 2005) Wizard Encounter - 500 (Fri Jul 22 12:42:43 EDT 2005)==== Fri Sep 16 21:41:04 EDT 2005 ==== Slaying No Name #1 - 4000 (Fri Sep 02 22:45:01 EDT 2005) Slaying No Name #4 - 4000 (Fri Sep 09 19:20:36 EDT 2005) Story Award Burial Mounds - 250000 (Fri Sep 16 21:36:23 EDT 2005) Character Sheets and out of Game work - 100000 (Fri Sep 16 21:36:53 EDT 2005) ==== Fri Sep 16 22:05:48 EDT 2005 ==== correction - -50000 (Fri Sep 16 22:05:35 EDT 2005) ==== Fri Sep 16 22:21:05 EDT 2005 ==== corrections - 3000 (Fri Sep 16 22:20:59 EDT 2005)==== Fri Nov 25 22:27:10 EST 2005 ==== Clearing Land - 100000 (Fri Nov 25 22:19:11 EST 2005) Castle Building - 25000 (Fri Nov 25 22:20:37 EST 2005) Treasure and Roleplay - 50000 (Fri Nov 25 22:23:05 EST 2005) ==== Fri Dec 23 21:43:17 EST 2005 ==== Slaying Lizard Man #8 - 65 (Fri Dec 23 19:12:45 EST 2005) Slaying Lizard Man #22 - 65 (Fri Dec 23 21:01:10 EST 2005) Lizard Men Swamps - 2220 (Fri Dec 23 21:43:10 EST 2005)==== Fri May 12 20:41:18 EDT 2006 ==== End of the Year Award - 2500 (Fri Jan 13 18:55:55 EST 2006) Zombie Temple - 3650 (Fri May 12 20:39:01 EDT 2006)==== Mon Dec 18 09:46:31 EST 2006 ==== Stormport - 2500 (Mon Dec 18 09:45:26 EST 2006)==== Fri Dec 29 19:21:50 EST 2006 ==== End of year awards - 2500 (Fri Dec 29 19:21:44 EST 2006)==== Fri Jun 22 22:22:03 EDT 2007 ==== Followers - 500 (Fri Mar 16 13:31:15 EDT 2007) Undead Elf - 1000 (Fri Jun 22 22:21:56 EDT 2007)==== Fri Aug 10 19:20:33 EDT 2007 ==== Taxes are Evil adventure - 10000 (Fri Aug 10 19:19:02 EDT 2007) ( ==== Fri Jun 25 19:38:34 EDT 2004 ==== None - 500 Description File Work - 500 ==== Fri Jun 25 20:36:54 EDT 2004 ==== goblins and trolls - 705==== Sun Jun 27 18:21:16 EDT 2004 ==== None - 1500==== Fri Aug 06 14:00:36 EDT 2004 ==== Excellent Roleplay - 5000 ==== Mon Sep 06 15:05:05 EDT 2004 ==== Magic Item creation - 5000 ==== Sun Dec 19 21:37:43 EST 2004 ==== All XP for the Island Adventures and Role Play through 27-2-1255 (Dec 17 2004) - 8200==== Fri Jan 28 21:44:47 EST 2005 ==== Ghouls - 240==== Fri Feb 18 19:09:08 EST 2005 ==== Early XP - 333==== Sun Feb 27 21:13:21 EST 2005 ==== Ghouls and Ghasts - 500 (Sun Feb 27 21:07:18 EST 2005) Cube and Sword - 100 (Sun Feb 27 21:09:51 EST 2005) Roleplay - 500 (Sun Feb 27 21:11:37 EST 2005)==== Fri Mar 11 22:06:35 EST 2005 ==== Roleplay - 300 (Fri Mar 11 20:08:20 EST 2005) Roleplay - 500 (Fri Mar 11 22:04:47 EST 2005) ==== Fri Mar 11 22:49:14 EST 2005 ==== Roleplay - 200 (Fri Mar 11 22:48:46 EST 2005)==== Thu Apr 28 23:00:40 EDT 2005 ==== Story Award - 4000 (Thu Apr 28 22:51:42 EDT 2005)==== Fri Jul 22 12:45:39 EDT 2005 ==== Gold, Magic and Story Award - 20000 (Fri Jul 22 12:41:26 EDT 2005) Wizard Encounter - 500 (Fri Jul 22 12:42:43 EDT 2005)==== Fri Sep 16 21:41:04 EDT 2005 ==== Slaying No Name #1 - 4000 (Fri Sep 02 22:45:01 EDT 2005) Slaying No Name #4 - 4000 (Fri Sep 09 19:20:36 EDT 2005) Story Award Burial Mounds - 250000 (Fri Sep 16 21:36:23 EDT 2005) Character Sheets and out of Game work - 100000 (Fri Sep 16 21:36:53 EDT 2005) ==== Fri Sep 16 22:05:48 EDT 2005 ==== correction - -50000 (Fri Sep 16 22:05:35 EDT 2005) ==== Fri Sep 16 22:21:05 EDT 2005 ==== corrections - 3000 (Fri Sep 16 22:20:59 EDT 2005)==== Fri Nov 25 22:27:10 EST 2005 ==== Clearing Land - 100000 (Fri Nov 25 22:19:11 EST 2005) Castle Building - 25000 (Fri Nov 25 22:20:37 EST 2005) Treasure and Roleplay - 50000 (Fri Nov 25 22:23:05 EST 2005) ==== Fri Dec 23 21:43:17 EST 2005 ==== Slaying Lizard Man #8 - 65 (Fri Dec 23 19:12:45 EST 2005) Slaying Lizard Man #22 - 65 (Fri Dec 23 21:01:10 EST 2005) Lizard Men Swamps - 2220 (Fri Dec 23 21:43:10 EST 2005)==== Fri May 12 20:41:18 EDT 2006 ==== End of the Year Award - 2500 (Fri Jan 13 18:55:55 EST 2006) Zombie Temple - 3650 (Fri May 12 20:39:01 EDT 2006)==== Mon Dec 18 09:46:31 EST 2006 ==== Stormport - 2500 (Mon Dec 18 09:45:26 EST 2006)==== Fri Dec 29 19:21:50 EST 2006 ==== End of year awards - 2500 (Fri Dec 29 19:21:44 EST 2006)==== Fri Jun 22 22:22:03 EDT 2007 ==== Followers - 500 (Fri Mar 16 13:31:15 EDT 2007) Undead Elf - 1000 (Fri Jun 22 22:21:56 EDT 2007)==== Fri Aug 10 19:20:33 EDT 2007 ==== Taxes are Evil adventure - 10000 (Fri Aug 10 19:19:02 EDT 2007)). CHANGED: Ring of Holding Currently Holding -- : True Sight ( vampiric touch ).
[John] hello client
[John] I take it Paul can't see much yet
[John] or are the monkeys flying?
[DM] monkeys are laying on the bank of the stream
[DM] but Moirra has said that they are an illusion
[DM] she called that out
[John] well I have true seeing so I will trust my eyes
[John] do i see the fog?
[DM] yes
[DM] you see it for the illusion it is
[John] so if the monkeys are illusions do they or can I see any bad guys?
[John] I guess it can wait until I can see
[John] I will roll int to save time
[John] Paul Elvenstire: Initiative:(d10+10) [8+10] 18
[DM] thanks
[John] so i am not so sure I will be able to save anyone at this point
[John] who is the quiet client?
[DM] that is Angel
[DM] she is just watching tonight
[John] not allowed to talk?
[DM] Marco should be here
[DM] Mike will not
[John] great
[John] the one guy who is not hurt
[DM] Beth and Lorie will be ehre
[DM] christy and hans
[DM] so should not be too bad
[John] oh, yes, I should trust you, now at this point
[DM] well I could have wiped them all out
[DM] but chose to cast a defensive spell instead
[John] the battle is far from over and it's round 7
[John] something went realy wrong
[DM] oh yeah
[DM] Malagorn is out of spells
[DM] just bad luck
[John] how did he get out of spells and NOT go crazy
[DM] pure luck
[DM] and bad luck in a way
[DM] because now you could use the fighter or cleric
[John] well...
BiBo!!!!!!!!! has joined the game on Fri Aug 31 18:47:16 EDT 2007
[DM] and Marco has news for you John
[John] you know Marco needs a character to play
[John] what you say he plays Kit
[BiBo!!!!!!!!!] my character is dead
[John] I heard, sorry
[BiBo!!!!!!!!!] and I'm moving to japan
[BiBo!!!!!!!!!] 2 weeks from today
[John] Yea!?
[John] woofoo
[John] congrats, I know you wanted that
[John] not like I will see you any less
[BiBo!!!!!!!!!] yep, I'm off to a tiny town on a mountain
[John] they will have internet?
[John] for your sake as well as ours
[BiBo!!!!!!!!!] well, japan is just about the most advanced place in the world. if they don't have internet, nowhere deserves to have internet
[John] but a "tiny town on a mountain"?
[BiBo!!!!!!!!!] gods... I've got entirely too much japanese on the brain as I read sake as sah ke (aka rice wine)
[John] and dial up does not count
[BiBo!!!!!!!!!] oh I'm sure dsl will be readily available
[BiBo!!!!!!!!!] if not I'll go storm the castle or something
[DM] grins
[DM] and timing will only be an issue to wake him up
[John] so then what time will the game be, 2 AM?
[BiBo!!!!!!!!!] yeah, it'll be 8am for me
[BiBo!!!!!!!!!] saturday
[BiBo!!!!!!!!!] so the game will return to saturday which is where it started for me
[John] well , lets try and make sure your favoriate character is alive
[John] you want to play kit?
[BiBo!!!!!!!!!] oh every character is my favorite character :)
[BiBo!!!!!!!!!] sure I'll play kit
[John] i meant to say your current favoriate
[BiBo!!!!!!!!!] gotcha
[DM] and so Kit is there now also
[John] so you picked on Mike Tuesday
[BiBo!!!!!!!!!] I did?
[John] for what I saw, he did not get much of a chance to paly
[John] play
[John] and was not exactly himself?
[John] maybe I did not read enough
[BiBo!!!!!!!!!] oh, right. yeah, things went a little longer than I expected, though he was doing a little interaction with me one on one while you guys were planning stuff
[BiBo!!!!!!!!!] as for what happened to him, it's the result of him putting something like 20 points into unknown superhuman power
[John] AH, he did it to himself
[BiBo!!!!!!!!!] pretty much, even if he didn't know he did it
[BiBo!!!!!!!!!] same with the arresting
[BiBo!!!!!!!!!] as he took skeletons in the closet as a defect and his character has amnesia as a defect so he doesn't even know what his skeleton in the closet is
[John] HA! that is tooo funny
[John] talk about a combo
[BiBo!!!!!!!!!] they arrested him and were questioning him and he had no clue what they were questioning him for so they of course kept getting pissed off
[John] ding
[John] 700
[DM] no 657
[DM] and I do want to have one more here if possible
[BiBo!!!!!!!!!] well, mike's at rehearsal dinner
[BiBo!!!!!!!!!] lorie's at normal dinner
[John] for who's wedding?
[BiBo!!!!!!!!!] Drew and Dyani
Saban has joined the game on Fri Aug 31 18:58:52 EDT 2007
[BiBo!!!!!!!!!] no one you guys know I don't think
[DM] welcome Hans
[John] opps, Hans did not change his log in
[Percival] howdy!
[BiBo!!!!!!!!!] but you know what this means
[John] Hello!
[John] 333?
[BiBo!!!!!!!!!] it's gonna be just mike at the table
[DM] still a minute to go
[DM] and yeah, just mike here will be differnt
[BiBo!!!!!!!!!] and with it being just mike, I doubt he'll come physically that much
[DM] when christy gets here,
[BiBo!!!!!!!!!] so it'll probably be all internet people
[Percival] ((are we that desperate for EP?))
[BiBo!!!!!!!!!] ep?
[John] xp
[DM] Mike and I talked about getting a new table person exventually
[BiBo!!!!!!!!!] oh
[BiBo!!!!!!!!!] yes. yes we are
[DM] so 333
[DM] grins
[BiBo!!!!!!!!!] wohoo
[Percival] yeah, XP (I was thinking "E" for "Experience" points...
[BiBo!!!!!!!!!] yeah, that'd be the logical acronym
[John] if i read thing, I may have actual gone up
[Percival] some games refer to it as EP...
[John] no no
[John] sorry
[John] total xp not for one class
[BiBo!!!!!!!!!] they're perversion points in paranoia
[Percival] man this hotel is dump, but it has decent Internet access!
[Percival] I'll vote for you as Role-PLayer of the Night, John!
[BiBo!!!!!!!!!] and you usually use them to screw over other players rather than advance your character
[BiBo!!!!!!!!!] paranoia is such a fun game
[Percival] But you've got to *earn* it, my friend. Show me some role-playing...
[John] no palidans in parinoia
[Percival] ::chuckles::
[BiBo!!!!!!!!!] oh they're there. usually at the front of the group getting blown up
[BiBo!!!!!!!!!] or accused of beeing a commie mutant
[John] ok, well I think we have a long night ahead, are we ready to start yet?
[Percival] we do?
[Percival] have a long night ahead?
[DM] did you roll for Kit?
[DM] Init?
[John] well the night is the same length, the game seems tough
[BiBo!!!!!!!!!] well, seeing as how of the 3 players here, 2 are dead, it'll be a very long night
BiBo!!!!!!!!! is receiving the map forest with stream...
BiBo!!!!!!!!! has received the map forest with stream.
[Percival] Bob, can you change my fighter's name to Taurus and my priest's name to Glabius? Or tell me how...
Percival is receiving the map forest with stream...
Percival has received the map forest with stream.
[DM] you shoudl be able to right click on them
[DM] and rename
[John] should
[DM] or in the tree on the left
[John] key word
[DM] single click
[DM] jsut like any windows file
[Percival] single click *where*?
[BiBo!!!!!!!!!] the icon's name in the tree to the left
[BiBo!!!!!!!!!] <-------
Percival is receiving the map Forest 1...
Percival has received the map Forest 1.
[John] Marco, you want to roll for Kit?
[Percival] Leave my chars alone, Bibo!
[Percival] you stinker
Kaz has joined the game on Fri Aug 31 19:09:13 EDT 2007
[Percival] Hello, Kaz-
[BiBo!!!!!!!!!] I didn't touch your char :-P
[BiBo!!!!!!!!!] Kit: Initiative:(d10+10++0) [6+10+0] 16
[Kaz] Hello gentlemen!
[DM] ok, so as Kira is invis and not doing anything we can start now
[John] do you know who is here?
[John] or are you just being nice
Kaz is receiving the map forest with stream...
Kaz has received the map forest with stream.
[Kaz] Well... I was just being nice. :)
[Percival (to GM only)] Character sheet for Glabius modified: Armor - ADDED: 10. ADDED: 5. ADDED: 1. ADDED: ADDED: ADDED: 4. ADDED:
[DM] So everyone ready?
[DM] ROUND: 7
[DM] INIT: 11 GOING: Percival
[DM] INIT: 12 GOING: Monkey
[Paul Elvenstire (John)] calling to my party
[BiBo!!!!!!!!!] the number you have reached is not in service
[DM] INIT: 12 GOING: Mal
[DM] INIT: 14 GOING: Monkey
[BiBo!!!!!!!!!] please check the number and dial again
[Paul Elvenstire (John)] this is not a party line
[Percival] Christy'll be here in a little while. She's picking some stuff up for our church at Wal-Mart...
[DM] and then the web bursts into flame
[Paul Elvenstire (John)] from?
[DM] causeing (3d6) [(4+5+2)] 11 pionts of damage
[DM] cantrip
Percival is receiving the map forest with stream...
Percival has received the map forest with stream.
[DM] Mal's Current Hit Points: adjusted to 82 (-11) - Lightly Wounded
[DM] Kira's Current Hit Points: adjusted to 25 (-11) - Heavily Wounded
[DM] Percival's Current Hit Points: adjusted to -16 (-11) - Dead
[DM] Arilyn's Current Hit Points: adjusted to 4 (-11) - Massively Wounded
[DM] Moirra's Current Hit Points: adjusted to -8 (-11) - Dying
[Percival] I thought it was already burned up by the fireball...
[DM] you were
[DM] but you did not die
[DM] Moirra got there jsut in time
[DM] but then she was held
[Paul Elvenstire (John)] or so she thought
[DM] before she could cast any spells
[DM] so your bleeding stopped
[DM] INIT: 14 GOING: Monkey
[DM] INIT: 14 GOING: Monkey
[DM] INIT: 16 GOING: Kit
[DM] and two
[Paul Elvenstire (John)] yes?
[BiBo!!!!!!!!!] so... there's bodies, webbing, a killer river and 4 killer monkeys, am I missing anything?
[Paul Elvenstire (John)] web is gone
[BiBo!!!!!!!!!] oh yeah, fireball
[DM] well it will be at teh end
[DM] of the round
[DM] Beth is trying to get in
[Paul Elvenstire (John)] how long to get through the trees?
[DM] distance is accurate
[BiBo!!!!!!!!!] guess kit will go over and grab a body or something
[Paul Elvenstire (John)] but can we move full?
[BiBo!!!!!!!!!] yeah, can we?
[DM] you can mvoe full, but remember the bodies are currently on fire
[DM] so if you go to those webs
[Paul Elvenstire (John)] and can I see any bad guys or where the spells came from?
[DM] you take the fire damage
[DM] and deal with the web issues as well
[BiBo!!!!!!!!!] Kit moved 103'03".
[Paul Elvenstire (John)] unless your imune to fire
[DM] and no you can not see the tiger men from there
[BiBo!!!!!!!!!] does this count as outside movement here?
[Percival] k. wish you guys the best-
[DM] yes
Percival has left the game on Fri Aug 31 19:18:33 EDT 2007
[BiBo!!!!!!!!!] yay, we're all speedy gonzales
[Paul Elvenstire (John)] I take it Hans you don't want to be brought back?
[BiBo!!!!!!!!!] the question is who can bring us back
[DM] not sure yet on that John
[DM] INIT: 16 GOING: Arilyn
[DM] INIT: 17 GOING: Moirra
[DM] INIT: 18 GOING: Paul Elvenstire
[Paul Elvenstire (John)] Paul Elvenstire moved 93'06".
[DM] INIT: 18 GOING: Kira
[Paul Elvenstire (John)] now can I see
[Paul Elvenstire (John)] anything more?
[DM] trying to help Beth get logged on
[Paul Elvenstire (John)] no prob, can wait till my next turn
[Paul Elvenstire (John)] sorry
[BiBo!!!!!!!!!] I am away from the keyboard.
[DM] ROUND: 8
[DM] INIT: 12 GOING: Monkey
[Paul Elvenstire (John)] and then there was one
[DM] Monkey moved 63'04".
[DM] INIT: 12 GOING: Mal
[DM] INIT: 14 GOING: Monkey
[Paul Elvenstire (John)] can Kaz help?
[DM] Monkey moved 60'11".
[DM] she is playing Moirra
[DM] so is bleeding and on teh verge of death
Kaz has left the game on Fri Aug 31 19:26:32 EDT 2007
[DM] she will be back
[Paul Elvenstire (John)] and she is doing such a good job of roleplaying mostly dead
[DM] INIT: 14 GOING: Monkey
[DM] Monkey moved 121'10".
[BiBo!!!!!!!!!] I am back at the keyboard.
[DM] INIT: 14 GOING: Monkey
[DM] Monkey moved 82'05".
[DM] INIT: 16 GOING: Kit
[Paul Elvenstire (John)] are they flying or running or what?
[BiBo!!!!!!!!!] Kit moved 25'02".
[DM] seem to be flying monkeys
[Paul Elvenstire (John)] even to ME
[DM] but the ring of true seeing shows you tiger men walking
[Paul Elvenstire (John)] thanks
[BiBo!!!!!!!!!] guess I'll bind moire's wounds so long as it doesn't look like flying monkies are flying to us
[BiBo!!!!!!!!!] rakshasa
[DM] ok
[BiBo!!!!!!!!!] do I need to roll anything for that?
[DM] jsut move up there
[DM] and that is your action
[BiBo!!!!!!!!!] okie, done
[DM] INIT: 16 GOING: Arilyn
[DM] ok, I am going to close and restart klooge
[DM] now Kaz can not log in
[DM] everyone jsut hold on for a moemnt will be back up in 2 minutes
[Paul Elvenstire (John)] i will cross my fingers
BiBo!!!!!!!!! has left the game on Fri Aug 31 19:30:17 EDT 2007
[DM] ==== Gaming session started: Fri Aug 31 19:31:02 EDT 2007 ====
[DM] INIT: 17 GOING: Moirra
[DM] INIT: 18 GOING: Paul Elvenstire
Kaz has joined the game on Fri Aug 31 19:32:52 EDT 2007
John has joined the game on Fri Aug 31 19:33:07 EDT 2007
John has left the game on Fri Aug 31 19:33:14 EDT 2007
Kaz has left the game on Fri Aug 31 19:33:15 EDT 2007
Kaz has joined the game on Fri Aug 31 19:34:13 EDT 2007
[Kaz] I think I'm in.
[DM] yes
John has joined the game on Fri Aug 31 19:35:16 EDT 2007
BiBo!!!!!!!!! has joined the game on Fri Aug 31 19:35:36 EDT 2007
[DM] my guess on what happened was Kaz and John logged in at the same moment
BiBo!!!!!!!!! is receiving the map forest with stream...
BiBo!!!!!!!!! has received the map forest with stream.
[DM] and it conflicted
[DM] for soem reason
[Kaz] weird
[DM] but seems stable now
[DM] and it is Pauls go
[Kaz] as long as Beth can get back in
[DM] you see the four Rakshasha
[John] Can Paul see Beth er Kira?
[DM] spread out and moving to attack
Beth has joined the game on Fri Aug 31 19:36:55 EDT 2007
[DM] Kira is invisible but yes you can see her in the middle of that mess
[John] i was waiting for the map but I was going to lighting bolt the two on this side
[John] they were close wnough
Kaz is receiving the map forest with stream...
Kaz has received the map forest with stream.
Beth is receiving the map forest with stream...
Beth has received the map forest with stream.
[DM] go for it John
[John] Paul Elvenstire targets Monkey. Distance: 70'10"
[John] Paul Elvenstire no longer targets Monkey.
[John] Paul Elvenstire targets Monkey. Distance: 70'10"
[John] Paul Elvenstire targets Monkey. Distance: 72'08"
[John] Paul Elvenstire: Lightning Bolt: "Zapped for (9d6) [(1+1+4+4+3+2+4+3+3)] 25 save for half and knockdonw rolls (d12) [5] 5"
[DM] INIT: 18 GOING: Kira
[DM] Monkey: Magical Spell save: (d20) [1] 1 - ROLL FAILED against 13!!
[DM] Monkey: Magical Spell save: (d20) [16] 16 - ROLL SUCCEEDED against 13!!
[Beth] heh just in time, huh?
[DM (to GM only)] Monkey's Current Hit Points: adjusted to 27 (-25) - Moderately Wounded
[DM (to GM only)] Monkey's Current Hit Points: adjusted to 39 (-13) - Lightly Wounded
[John] thank god your here
[Beth] lol
[DM] ok
[DM] so to catch Beth up
[DM] Moirra is bound
[DM] Percy is dead
[Beth] what do you wnat me to do?
[DM] (hans logged otu right after that)
[DM] Arilyn is still sleeping
[DM] and Ramone is still dead
[Beth] and somehow we have to get everyone out without losing amymore? /facepalm
[John] not sure yet, just stay hidden and out of harms way
Arilyn has joined the game on Fri Aug 31 19:41:26 EDT 2007
[John] this wil not be easy without Kylia
[DM] hey Christy
[Beth] will hold action, then
[John] with Kylia I would say no issue
[DM] ROUND: 9
[DM] is the endn fo the round actually Beth
[John] HI Christi
[Beth] I am back at the keyboard.
[Arilyn] gonna catch up-hang on
[Beth] crap, that figures lol
[Kaz] Hi Christy
[DM] we can pause for a sec
[DM] as you all organize
[Beth] nothing like a well organized party wipe
[John] yes let me talk to the sleeping beauty, the mage that is not here and the invisible thief that I can see but is safeer if I ignore her
[DM] chuckles
[Kaz] *snerk*
[Beth] ::snert::
[BiBo!!!!!!!!!] could make small talk with the rakshasa
[DM] they do prefer to parley
[BiBo!!!!!!!!!] of course. that's totally why they attacked first
[BiBo!!!!!!!!!] because they like to talk
[John] it is their turn if they want to talk
[DM] now that the odds are more in their favor
[DM] they just might
[Beth] The odds were in their favor to begin with. O.o
[Beth] as can be seen from the carnage that remains of our little troop of misfits
[DM] well remember this is the first time you have dealt with teh equivilent of an equal character party
[Beth] EQUAL???
[John] in a LONG time at least
[DM] nods
[BiBo!!!!!!!!!] they're equal if you know what you're fighting before half the party is wiped
[DM] intelligent laying in ambush equal levels
[Beth] they're magic level is a bit higher
[DM] ok
[Beth] and that makes it equal...
[DM] so
[Beth] ok
[DM] moving along
[DM] INIT: 12 GOING: Monkey
[DM] Monkey moved 68'05".
[DM] Monkey targets Paul Elvenstire. Distance: 5'06"
[DM] pointing a small crossbow at Paul
Arilyn is receiving the map forest with stream...
Arilyn has received the map forest with stream.
[DM] and saying "surrender the girl"
[DM] and waiting to shoot
[DM] INIT: 12 GOING: Mal
[DM] INIT: 14 GOING: Monkey
[DM] Monkey moved 45'11".
[DM] Monkey targets Kit. Distance: 12'02"
[DM] trained on Kit now
[DM] but waiting to shoot, covering you
[DM] INIT: 14 GOING: Monkey
[DM] Monkey moved 62'00".
[DM] Monkey targets Paul Elvenstire. Distance: 55'05"
[DM] INIT: 14 GOING: Monkey
[DM] Monkey moved 42'08".
[DM] Monkey targets Kit. Distance: 10'00"
[DM] INIT: 16 GOING: Kit
[Kit (BiBo!!!!!!!!!)] "Which girl, we have a few."
[DM] INIT: 16 GOING: Arilyn
[John] can't you attack?
[Kit (BiBo!!!!!!!!!)] I dunno, can I see something to attack?
[John] or don't want to?
[DM] you do see the flying monkeys
[DM] but they look like they are just fluttering arond
[DM] like big butter flys
[Kit (BiBo!!!!!!!!!)] so, can't really reach them
[DM] Paul has said they are rakshasha
[John] can she disbelieve, I though she heard they were illusions
[DM] yes she did
[DM] she can spend this round disbeliveing
[Arilyn] ::snoozing::
[Kit (BiBo!!!!!!!!!)] so... wisdom check?
[DM] INIT: 17 GOING: Moirra
[DM] save versus spell
[DM] to me only
[DM] INIT: 18 GOING: Paul Elvenstire
[DM] Moirra's Current Hit Points: adjusted to -10 (-2) - Dead
[Kit (BiBo!!!!!!!!!) (to GM only)] Kit: Magical Spell save: (d20) [3] 3 - ROLL FAILED against 11!!
[Kit (BiBo!!!!!!!!!)] did that roll?
[DM] yes to Bibo
[DM] still see monkeys
[DM] and Moirra bleeds out
[Kit (BiBo!!!!!!!!!)] thought I bound her wounds last round
[John] Paul Elvenstire: Mirror Image: Now there are (d4+5) [3+5] 8 Pauls
[DM] DOH
[DM] sorry
[Kaz] Moirra was bound
[DM] Moirra's Current Hit Points: adjusted to -9 (1) - Dying
[DM] sorry for that
[DM] not dead
[Kit (BiBo!!!!!!!!!)] just mostly dead
[DM] and now Paul
[Kaz] does it matter? I was at -8, just in case.
[Beth] will still take a miracle
[John] cast mirror images
[DM] Moirra's Current Hit Points: adjusted to -8 (1) - Dying
[DM] INIT: 18 GOING: Kira
[John] now we can talk
[Beth] you want me to talk?
[Paul Elvenstire (John)] not you
[Beth] then I'll stay as I am
[DM] ROUND: 10
[DM] INIT: 12 GOING: Monkey
[DM] surrender the girl
[DM] INIT: 12 GOING: Mal
[DM] INIT: 14 GOING: Monkey
[Arilyn] ::the girl with the shoes?::
[DM] Monkey: Attack #1: Hand Crossbow: (13-(d20)) [13-(10)] 3. Probably MISSES Kit (AC FINAL: 0)
[DM] INIT: 14 GOING: Monkey
[Paul Elvenstire (John)] What girl?
[DM] Monkey: Attack #1: Hand Crossbow: (13-(d20)) [13-(17)] -4. PROBABLY HITS Paul Elvenstire (AC FINAL: 1)!!!
[DM] does that really hit?
[Kit (BiBo!!!!!!!!!)] I want that crossbow
[Kit (BiBo!!!!!!!!!)] it fires really fast
[DM] INIT: 14 GOING: Monkey
[Paul Elvenstire (John)] roll die 9
[DM] Monkey: Attack #1: Hand Crossbow: (13-(d20)) [13-(8)] 5. Probably MISSES Kit (AC FINAL: 0)
[DM] (1d9) [9] 9
[Kit (BiBo!!!!!!!!!)] jeebus, how many attacks do they GET with this crossbow?
[DM] one attack every round
[DM] INIT: 16 GOING: Kit
[Kit (BiBo!!!!!!!!!)] that was 3
[Paul Elvenstire (John)] what is the mod for that distance?
[Kaz] Three separate monkeys
[Arilyn] ::I need to check on baths-make sure the bathroom isn't flooded. I'll scroll through when I get back and see if I'm dead::
[Arilyn] I am away from the keyboard.
[DM] the ones on Kit are quite close
[Paul Elvenstire (John)] he did not number his monkeys
[DM] and only the one outside of the group would have any negatives
[Kit (BiBo!!!!!!!!!)] "Again which girl are you talking about? As you can see we aren't exactly short on females in this group."
[DM] 4 litle monkeys jumpig on the bed
[Kit (BiBo!!!!!!!!!)] keep disbelieveing I guess
[Kit (BiBo!!!!!!!!!) (to GM only)] Kit: Magical Spell save: (d20) [15] 15 - ROLL SUCCEEDED against 11!!
[DM] INIT: 16 GOING: Arilyn
[DM] and Kit sees the Tigers
[DM] INIT: 17 GOING: Moirra
[DM] INIT: 18 GOING: Paul Elvenstire
[Paul Elvenstire (John)] so was I hit?
[Paul Elvenstire (John)] can I cast
[DM] were you number 9?
[DM] or number 1?
[Paul Elvenstire (John)] I always thought I was #1
[DM] then not hit
[DM] rolled a 9
[DM] so you can cast
[Paul Elvenstire (John)] Paul Elvenstire: Monster Summoning IV: say hello to my little friends Paul Summons (1d3) [3] 3 (1d20) [2] 2 -- Ape
[DM] so 3 apes?
[Paul Elvenstire (John)] yes
[Kit (BiBo!!!!!!!!!)] brb, dishes
[BiBo!!!!!!!!!] I am away from the keyboard.
[Paul Elvenstire (John)] not my best friends
[DM (to GM only)] APE #2 moved 11'03".
[DM (to GM only)] APE #1 moved 6'01".
[DM] APE moved 14'07".
[DM] and there you go
[DM] Kaz you can run an ape
[Kaz] *screeches like a monkey* HUR
[DM] is that were you wanted them john?
[DM] APE #1: Initiative:(d10+10) [10+10] 20
[DM] APE #2: Initiative:(d10+10) [1+10] 11
[DM] APE: Initiative:(d10+10) [8+10] 18
[DM] INIT: 18 GOING: APE
[Paul Elvenstire (John)] i was going to put them in the frey near the bad guys
[DM] you can move them
[Paul Elvenstire (John)] hopeing for more but eh
[DM] they are PCs now
[BiBo!!!!!!!!!] I am back at the keyboard.
[Kit (BiBo!!!!!!!!!)] damn you dirty apes!
[Paul Elvenstire (John)] APE #1 moved 39'05".
[Paul Elvenstire (John)] APE moved 40'10".
[Kaz] why is one labled as Disabled?
[Paul Elvenstire (John)] APE #2 moved 41'06".
[Paul Elvenstire (John)] they are old character sheets
[DM] you ahve the one that is up now Kaz
[DM] you can target and attack
[Kaz] /Paul Did you have specific plans for them?
[Kaz] Rather, John?
[Paul Elvenstire (John)] just to be cannon fodder
[Paul Elvenstire (John)] I was hoping for something more impressive
[Kaz] lol
[Paul Elvenstire (John)] just see if you can hit
Kaz is now controlling APE
[Kaz] (Yeah, it took me that long to figure out how to be the Ape)
[Paul Elvenstire (John)] be the ape
[Paul Elvenstire (John)] sounds familar
[Kaz] I am ONE with my knuckles dragging on the ground... Ohmm...
[Beth] ROFL
[Paul Elvenstire (John)] thow a bone into space
Lorie has joined the game on Fri Aug 31 20:09:52 EDT 2007
[Lorie] Hey all
[Kaz] Of course, if I could figure out the whole targeting thing...
[Paul Elvenstire (John)] YEA!
[Kaz] Hi Lorie!
[Paul Elvenstire (John)] we are saved!
[John] I am back at the keyboard.
[Paul Elvenstire (John)] Hello!
[Beth] YAAAAAAAAAAYYYYYYYYYYYYYYY
[DM] so the update Lorie
[DM] Percy is dead
[DM] Moirra is at -8 but bound
BiBo!!!!!!!!! has left the game on Fri Aug 31 20:11:24 EDT 2007
Beth has left the game on Fri Aug 31 20:11:25 EDT 2007
Arilyn has left the game on Fri Aug 31 20:11:25 EDT 2007
Kaz has left the game on Fri Aug 31 20:11:25 EDT 2007
John has left the game on Fri Aug 31 20:11:26 EDT 2007
Kaz has joined the game on Fri Aug 31 20:11:57 EDT 2007
Kaz is receiving the map forest with stream...
Kaz has received the map forest with stream.
[Kaz] sheeeeesh
John has joined the game on Fri Aug 31 20:12:59 EDT 2007
[John] am I ok?
BiBo!!!!!!!!! has joined the game on Fri Aug 31 20:12:59 EDT 2007
Beth has joined the game on Fri Aug 31 20:12:59 EDT 2007
[DM] you can go Kaz
[Kaz] Yeah... trying to remember how to target *blush*
BiBo!!!!!!!!! is receiving the map forest with stream...
BiBo!!!!!!!!! has received the map forest with stream.
John is receiving the map forest with stream...
John has received the map forest with stream.
Beth is receiving the map forest with stream...
Beth has received the map forest with stream.
[Kaz] APE targets Monkey. Distance: 4'01"
[Kaz] APE no longer targets Monkey.
[Kaz] APE targets Monkey. Distance: 4'03"
[Kaz] APE no longer targets Monkey.
[Kaz] APE targets Monkey. Distance: 4'03"
[Lorie] Bob, I'm going to assume that since I last played I have a chance to get my spells back
[Lorie] Any problem with that?
[Kaz] alrighty then
[DM] yes to lories
[DM] and now roll your attacks Kaz
[DM] and John you will do the next one in Init
[DM] and if christy gets back in time she can take over with Kaz on the apes
[Kaz] Okay, there are four listed - please bear with me everyone, I'm an idiot - so...just one, or do they get more than one natural attack?
[DM] yes to Kaz
[DM] they get all thier attacks at once
[Kaz] APE: Damage v SM: Claw: (d4) [3] 3 added to: Monkey
[John] to attack first
[John] to hit, sorry
[DM] sheet is wrong
[DM] no attack
[DM] jsut a sec
[Kaz] Yes, sorry
[DM] I will fix Kaz's
[DM] can marco or john fix the other two please
[John] it is an old sheet, it did not convert
[Kaz] Okay, so it's not just me... phew
[Lorie (to GM only)] Character sheet for Kylia Wolfslayer modified: Magical Abilities - CHANGED: 1 -- Current: 8 (0). CHANGED: 2 -- Current: 8 (0). CHANGED: 3 -- Current: 7 (0). CHANGED: 4 -- Current: 5 (0). CHANGED: 5 -- Current: 2 (0). CHANGED: 6 -- Current: 2 (0).
[Lorie] should I roll initiative or wait I get closer
[BiBo!!!!!!!!! (to GM only)] Character sheet for APE #1 modified: Weapons - CHANGED: Claw -- Atk Adj: +0 (null), CHANGED: Claw -- Damage Adj: +0 (null), CHANGED: Bite -- Atk Adj: +0 (null), CHANGED: Bite -- Damage Adj: +0 (null),
[BiBo!!!!!!!!! (to GM only)] Character sheet for APE #2 modified: Weapons - CHANGED: Claw -- Atk Adj: +0 (null), CHANGED: Claw -- Damage Adj: +0 (null), CHANGED: Bite -- Atk Adj: +0 (null), CHANGED: Bite -- Damage Adj: +0 (null),
[Beth] DM, did I make a disbelieve last week? I don't remember
[BiBo!!!!!!!!!] ape 1 and 2 should be alright
[DM] t6here you go Kaz
[Kaz] I think you did, Beth
[DM] thank ou marco
[DM] and yes to Beth
[Beth] thank you
[Kaz] APE: Attack #1: Natural Attack: (15-(d20)) [15-(12)] 3. Probably MISSES Monkey (AC FINAL: -4)
[Kaz] APE: Attack #1: Natural Attack: (15-(d20)) [15-(3)] 12. Probably MISSES Monkey (AC FINAL: -4)
[DM] one more
[Kaz] APE: Attack #1: Natural Attack: (15-(d20)) [15-(16)] -1. Probably MISSES Monkey (AC FINAL: -4)
[DM] ok, so next
[Kaz] I want new dice! :-D
[DM] click done Kaz
[DM] INIT: 18 GOING: Kira
[Kaz] APE targets APE. Distance: 0'00"
[Beth] ok
[DM] Lorie you can roll Init for Kylia and Gretchen
[DM] so they can go next round
[Lorie] Kylia Wolfslayer: Initiative:(d10(+10-+0)) [8(10-0)] 18
[Lorie] Gretchen: Initiative:(d10+10) [8+10] 18
[Beth] I'm going to try a backstab
[DM] which one?
[DM] right or left?
[Kaz] I am away from the keyboard.
[Beth] just need to decide which tiger to do it to
[John] the hurt one
[John] the one with the odd number of stripes
[DM] right
[Beth] yep
[DM] the right one
[DM] Kira moved 10'11".
[DM] Kira targets Monkey. Distance: 3'04"
[Beth] Kira no longer targets Monkey.
[DM] sorry
[Beth] Kira targets Monkey. Distance: 3'04"
[Beth] lol
[DM] is a plus 8 to hit
[DM] because you are invis and behind them
[Kaz] I am back at the keyboard.
[DM] and even if they did see you being attacked from the front
[Beth] they are small or large?
[DM] just roll to hit, man sized
[Beth] Kira: Attack #1: Dagger/Dirk: (19-(d20+1)) [19-(5+1)] 13. Probably MISSES Monkey (AC FINAL: -4)
[Beth] oh, now that's just friggin wrong
[John] wait, plus 8
[Beth] crap
[John] how much did you miss by
[DM] hit ac 5
[DM] with the bonus
[John] your thaco is 19
[Beth] I just rolls em... I have no clue about the rest lol
[DM] needed to roll a 15 or higher
[DM] rolled a 5
[DM] INIT: 20 GOING: APE #1
[John] sorry
[DM] John you go with that
[John] bad dice
[Beth] so, that just bites
[John] ape 1 sure
[BiBo!!!!!!!!!] if it makes you feel any better, you probably wouldnta hurt it even if you hit it
[John] APE #1 targets Monkey. Distance: 2'11"
[Beth] well, then why did you all let me do that??? lol
[DM] was a good try
[John] APE #1: Attack #1: Claw: (15-(d20+0)) [15-(20+0)] -5. PROBABLY HITS Monkey (AC FINAL: -4)!!! [CRITICAL HIT x2]
[DM] and if it had succed might have killed it
[John] APE #1: Attack #1: Claw: (15-(d20+0)) [15-(16+0)] -1. Probably MISSES Monkey (AC FINAL: -4)
[BiBo!!!!!!!!!] just to let you feel special and see your hopes crushed when you fail :)
[John] APE #1: Attack #1: Claw: (15-(d20+0)) [15-(16+0)] -1. Probably MISSES Monkey (AC FINAL: -4)
[Beth] I hate you
[DM] one more john
[John] APE #1: Attack #1: Bite: (15-(d20+0)) [15-(9+0)] 6. Probably MISSES Monkey (AC FINAL: -4)
[BiBo!!!!!!!!!] hehe
[John] APE #1: Damage v SM: Claw: (d4) [2] 2 added to: Monkey
[John] woo hoo
[DM (to GM only)] Monkey's Current Hit Points: adjusted to 50 (-2) - Lightly Wounded
[DM] ROUND: 11
[DM] ok
[DM] so we are staring the next round
[DM] everyone is set
[DM] Kylia and gretchen can move on thier init
[DM] INIT: 11 GOING: APE #2
[DM] that can be Marco please
[Lorie] Gretchen follows Kylia Wolfslayer.
[BiBo!!!!!!!!!] okie doke
[Lorie] (These are the witches monkeys?)
[John] well, it's a long story
[BiBo!!!!!!!!!] APE #2 targets Monkey. Distance: 5'01"
[BiBo!!!!!!!!!] APE #2: Attack #1: Claw: (15-(d20+0)) [15-(18+0)] -3. Probably MISSES Monkey (AC FINAL: -4)
[BiBo!!!!!!!!!] APE #2: Attack #1: Claw: (15-(d20+0)) [15-(12+0)] 3. Probably MISSES Monkey (AC FINAL: -4)
[John] let me explain
[BiBo!!!!!!!!!] APE #2: Attack #1: Bite: (15-(d20+0)) [15-(16+0)] -1. Probably MISSES Monkey (AC FINAL: -4)
[BiBo!!!!!!!!!] no, that's too long, sum up
[Beth] LOL
[John] little less than 1/ hour
[DM] INIT: 12 GOING: Monkey
[Beth] we don't have a wheelbarrow
[DM] if you will not surrender the girl, then you will die
[DM] Monkey: Attack #1: Claw: (13-(d20)) [13-(13)] 0. PROBABLY HITS Paul Elvenstire (AC FINAL: 1)!!!
[DM] Monkey: Attack #1: Claw: (13-(d20)) [13-(6)] 7. Probably MISSES Paul Elvenstire (AC FINAL: 1)
[John] why did you not list that as one of our assests
[DM] Monkey: Attack #1: Claw: (13-(d20)) [13-(9)] 4. Probably MISSES Paul Elvenstire (AC FINAL: 1)
[Beth] we don't HAVE your girl!!!
[DM] Monkey: Attack #1: Bite: (13-(d20)) [13-(8)] 5. Probably MISSES Paul Elvenstire (AC FINAL: 1)
[DM] Monkey: Damage v SM: Claw: (1d3) [3] 3 added to: Paul Elvenstire
[DM] Paul Elvenstire's Current Hit Points: adjusted to 59 (-3) - Lightly Wounded
[DM] INIT: 12 GOING: Mal
[DM] INIT: 14 GOING: Monkey
[Beth] lol
[John] did you roll die 8?
[DM] Monkey targets APE. Distance: 4'03"
[John] to see what one you hit
[DM] Monkey: Attack #1: Claw: (13-(d20)) [13-(6)] 7. Probably MISSES APE (AC FINAL: 6)
[DM] Monkey: Attack #1: Claw: (13-(d20)) [13-(6)] 7. Probably MISSES APE (AC FINAL: 6)
[DM] Monkey: Attack #1: Claw: (13-(d20)) [13-(8)] 5. PROBABLY HITS APE (AC FINAL: 6)!!!
[DM] Monkey: Attack #1: Bite: (13-(d20)) [13-(12)] 1. PROBABLY HITS APE (AC FINAL: 6)!!!
[DM] Monkey: Damage v SM: Bite: (1d4+1) [3+1] 4 added to: APE
[DM] Monkey: Damage v SM: Claw: (1d3) [1] 1 added to: APE
[DM] APE's Current Hit Points: adjusted to -5 (-5)
[DM] INIT: 14 GOING: Monkey
[DM] Monkey: Attack #1: Hand Crossbow: (13-(d20)) [13-(13)] 0. PROBABLY HITS Paul Elvenstire (AC FINAL: 1)!!!
[Kaz] Jeez, I'm cursed
[DM] (1d8) [2] 2
[DM] INIT: 14 GOING: Monkey
[DM] Monkey targets APE #1. Distance: 2'11"
[DM] Monkey: Attack #1: Claw: (13-(d20)) [13-(18)] -5. PROBABLY HITS APE #1 (AC FINAL: 6)!!!
[John] then a die 7
[DM] Monkey: Attack #1: Claw: (13-(d20)) [13-(18)] -5. PROBABLY HITS APE #1 (AC FINAL: 6)!!!
[DM] Monkey: Attack #1: Bite: (13-(d20)) [13-(7)] 6. PROBABLY HITS APE #1 (AC FINAL: 6)!!!
[DM] Monkey: Damage v SM: Claw: (1d3) [1] 1 added to: APE #1
[DM] Monkey: Damage v SM: Claw: (1d3) [1] 1 added to: APE #1
[DM] Monkey: Damage v SM: Bite: (1d4+1) [3+1] 4 added to: APE #1
[DM] APE #1's Current Hit Points: adjusted to -1 (-6) - Dying
[DM] INIT: 16 GOING: Kit
[Beth] 'nother dead ape ::sighs::
[BiBo!!!!!!!!!] Kit moved 7'07".
[BiBo!!!!!!!!!] Kit targets Monkey. Distance: 4'07"
[John] beter than you
[Beth] oh, most definitely!
[BiBo!!!!!!!!!] "What girl are you talking about anyway? You'll have to elaborate."
[BiBo!!!!!!!!!] Kit: Attack #1: claw: (12-(d20+6)) [12-(20+6)] -14. PROBABLY HITS Monkey (AC FINAL: -4)!!! [CRITICAL HIT x2]
[Beth] at least they give us a round
[BiBo!!!!!!!!!] Kit: Attack #1: claw: (12-(d20+6)) [12-(13+6)] -7. PROBABLY HITS Monkey (AC FINAL: -4)!!!
[John] exactly
[BiBo!!!!!!!!!] how many attacks does kit get anyway?
[John] well normaly?
[John] 3
[Kit (BiBo!!!!!!!!!)] alrighty
[Kit (BiBo!!!!!!!!!)] Kit: Attack #1: claw: (12-(d20+6)) [12-(19+6)] -13. PROBABLY HITS Monkey (AC FINAL: -4)!!!
[Kit (BiBo!!!!!!!!!)] Kit: Attack #1: claw: (12-(d20+6)) [12-(20+6)] -14. PROBABLY HITS Monkey (AC FINAL: -4)!!! [CRITICAL HIT x2]
[Kit (BiBo!!!!!!!!!)] Kit: Attack #1: claw: (12-(d20+6)) [12-(3+6)] 3. Probably MISSES Monkey (AC FINAL: -4)
[Kit (BiBo!!!!!!!!!)] Kit: Damage v SM: claw: (d6+16) [4+16] 20 [ROLL WAS MODIFIED] added to: Monkey
[Kit (BiBo!!!!!!!!!)] Kit: Damage v SM: claw: (d6+16) [3+16] 19 [ROLL WAS MODIFIED] added to: Monkey
[Kit (BiBo!!!!!!!!!)] Kit: Damage v SM: claw: (d6+16) [2+16] 18 [ROLL WAS MODIFIED] added to: Monkey
[Kit (BiBo!!!!!!!!!)] Kit: Damage v SM: claw: (d6+16) [4+16] 20 [ROLL WAS MODIFIED] added to: Monkey
[John] you can get up to 5 if you are in troubble
[DM (to GM only)] Monkey's Current Hit Points: adjusted to -38 (-77) - Dead
[Kit (BiBo!!!!!!!!!)] no trouble
[DM] INIT: 16 GOING: Arilyn
[DM] APE's Current Hit Points: adjusted to 6 (-34)
[John] snore
[DM] INIT: 17 GOING: Moirra
[DM] INIT: 18 GOING: Kylia Wolfslayer
[Lorie] Kylia Wolfslayer and Gretchen moved 79'06".
[Lorie] Kylia Wolfslayer and Gretchen moved 1'03".
[John] BOB I did not see the d7 to see if the second hit hit the real Paul
[DM] it missed
[John] oh ok
[DM] you have 5 images left
[Lorie] I can't target the monkey bob
[DM] which one?
[DM] Kylia Wolfslayer targets Monkey. Distance: 10'07"
[Lorie] The one in front of Kylia
[DM] there you go
[Lorie] Kylia Wolfslayer: Attack #1: Faithful Balance: (9-(d20+3+3)) [9-(8+3+3)] -5. PROBABLY HITS Monkey (AC FINAL: -4)!!!
[DM] Kylia Wolfslayer and Gretchen moved 7'01".
[Lorie] Kylia Wolfslayer: Damage v SM: Faithful Balance: (d10+7+4) [4+7+4] 15 [ROLL WAS MODIFIED] added to: Monkey
[Lorie] Roll #1: (d12) [12] 12
[DM (to GM only)] Monkey's Current Hit Points: adjusted to 12 (-15) - Massively Wounded
[Lorie] Knockdown!
[DM] INIT: 18 GOING: Paul Elvenstire
[John] woo hoo
[Beth] brb doc
[DM] Monkey: Paralysis, Poison or Death save: (d20) [18] 18 - ROLL SUCCEEDED against 10!!
[John] Paul Elvenstire no longer targets Monkey.
[John] Paul Elvenstire targets Monkey. Distance: 55'05"
Arilyn has joined the game on Fri Aug 31 20:40:45 EDT 2007
[John] lance is 60 ' right
[DM] wb
[DM] and yes
[Lorie] Christy!
[John] Paul Elvenstire: Magic Missile: 5 missiles hit for (d4+1) [2+1] 3, (d4+1) [3+1] 4, (d4+1) [1+1] 2, (d4+1) [4+1] 5, (d4+1) [2+1] 3
[John] sorry no lance, hit him with all 5
[Arilyn] hello! I'm going to ake a minute and read the chat
[Beth] back
[DM (to GM only)] Monkey's Current Hit Points: adjusted to 41 (-3) - Lightly Wounded
[DM] INIT: 18 GOING: Gretchen
[DM (to GM only)] Monkey's Current Hit Points: adjusted to 27 (-14) - Moderately Wounded
[DM] not sure why it only applied the first missle
[Lorie] Gretchen targets Monkey. Distance: 13'01"
[Lorie] Gretchen: Attack #1: Shortsword +2: (17-(d20++2)) [17-(7+2)] 8. Probably MISSES Monkey (AC FINAL: -4)
[John] just glad you caught that
[DM] INIT: 18 GOING: APE
[DM] there you go Kaz
[DM] go for it
[John] go kaz
[John] go kaz
[Kit (BiBo!!!!!!!!!)] it only applies the first die roll. if you split them up like that it won't apply themall
[DM] APE moved 19'07".
[DM] APE #2 moved 27'10".
[DM] APE targets Monkey. Distance: 5'04"
[DM] APE #2 targets Monkey. Distance: 3'09"
[DM] now you can roll
[Kaz] Moi?
[DM (to GM only)] Monkey's Current Hit Points: adjusted to 52 (25) - Unharmed
[DM] sorry about that John
[DM] took a moment to look it up
[Kaz] APE: Attack #1: Natural Attack: (15-(d20)) [15-(13)] 2. Probably MISSES Monkey (AC FINAL: -4)
[Kaz] APE: Attack #1: Natural Attack: (15-(d20)) [15-(10)] 5. Probably MISSES Monkey (AC FINAL: -4)
[DM] magic missle has no effect
[Kaz] APE: Attack #1: Natural Attack: (15-(d20)) [15-(15)] 0. Probably MISSES Monkey (AC FINAL: -4)
[Kaz] I'm definitely cursed.
[DM] click done please
[DM] INIT: 18 GOING: Kira
[John] is there an effect I can see?
[Kit (BiBo!!!!!!!!!)] nah, they're just rather rediculous to hit
[Kit (BiBo!!!!!!!!!)] especially for an ape
[DM] seems that the missles hit them but did no damage
[DM] not magic resistance
[Beth] I'm going invis again and moving
[DM] but just no effect
[Kaz] *blink*
[John] ok
[Arilyn] ::ugh-still fighting these stupid "monkeys" I put the kids to bed and hoped this would be over::
[DM] where are you moving to Kira?
Arilyn is receiving the map forest with stream...
Arilyn has received the map forest with stream.
[John] or by move do you mean dance
[Beth] to the other monkey
[DM] Kira moved 24'11".
[Beth] lol
[DM] Monkey moved 1'03".
[DM] Kira targets Monkey. Distance: 4'05"
[DM] ROUND: 12
[DM] INIT: 11 GOING: APE #2
[DM] Marco
[Kit (BiBo!!!!!!!!!)] APE #2: Attack #1: Claw: (15-(d20+0)) [15-(9+0)] 6. Probably MISSES Monkey (AC FINAL: -4)
[Kit (BiBo!!!!!!!!!)] APE #2: Attack #1: Claw: (15-(d20+0)) [15-(8+0)] 7. Probably MISSES Monkey (AC FINAL: -4)
[Kit (BiBo!!!!!!!!!)] APE #2: Attack #1: Bite: (15-(d20+0)) [15-(13+0)] 2. Probably MISSES Monkey (AC FINAL: -4)
[DM] INIT: 12 GOING: Monkey
[John] ouch
[DM] Monkey targets Kylia Wolfslayer. Distance: 5'01"
[Beth] and just got off the phone with the doc. chemo is delayed another week
[DM] Monkey: Attack #1: Hand Crossbow: (13-(d20)) [13-(3)] 10. Probably MISSES Kylia Wolfslayer (AC FINAL: -3)
[DM] INIT: 12 GOING: Mal
[DM] INIT: 14 GOING: Monkey
[DM] Monkey: Attack #1: Hand Crossbow: (13-(d20)) [13-(2)] 11. Probably MISSES Paul Elvenstire (AC FINAL: 1)
[DM] INIT: 14 GOING: Monkey
[DM] Monkey targets APE. Distance: 4'00"
[DM] Monkey: Attack #1: Claw: (13-(d20)) [13-(19)] -6. PROBABLY HITS APE (AC FINAL: 6)!!!
[DM] APE: Attack #1: Natural Attack: (15-(d20)) [15-(9)] 6. Probably MISSES Monkey (AC FINAL: -4)
[DM] Monkey: Attack #1: Bite: (13-(d20)) [13-(13)] 0. PROBABLY HITS APE (AC FINAL: 6)!!!
[DM] Monkey: Damage v SM: Claw: (1d3) [3] 3 added to: APE
[DM] Monkey: Damage v SM: Bite: (1d4+1) [4+1] 5 added to: APE
[DM] APE's Current Hit Points: adjusted to -2 (-8)
[DM] INIT: 16 GOING: Kit
[DM] Kit moving and attacking?
[John] shal I?
[DM] go for it
[John] Kit moved 15'04".
[John] Kit targets Monkey. Distance: 2'02"
[Beth] yeah, they're parley skills seem to be limited
[John] Kit: Attack #1: claw: (12-(d20+6)) [12-(14+6)] -8. PROBABLY HITS Monkey (AC FINAL: -4)!!!
[John] Kit: Attack #1: claw: (12-(d20+6)) [12-(10+6)] -4. PROBABLY HITS Monkey (AC FINAL: -4)!!!
[DM] well no one seems to watn to talk to them
[DM] wry grin
[Kit (BiBo!!!!!!!!!)] they're like npc's from a video game, only able to repeat the same sentence over and over
[John] Kit: Attack #1: claw: (12-(d20+6)) [12-(7+6)] -1. Probably MISSES Monkey (AC FINAL: -4)
[Kit (BiBo!!!!!!!!!)] give us the girl
[Kit (BiBo!!!!!!!!!)] give us the girl
[Beth] um... we've been asking
[Kit (BiBo!!!!!!!!!)] what girl?
[Kaz] someone did talk with them, they never answered
[John] Kit: Damage v SM: claw: (d6+16) [3+16] 19 [ROLL WAS MODIFIED] added to: Monkey
[John] Kit: Damage v SM: claw: (d6+16) [3+16] 19 [ROLL WAS MODIFIED] added to: Monkey
[DM (to GM only)] Monkey's Current Hit Points: adjusted to 12 (-38) - Massively Wounded
[DM] INIT: 16 GOING: Arilyn
[DM] INIT: 17 GOING: Moirra
[DM] INIT: 18 GOING: Kylia Wolfslayer
[Lorie] Kylia Wolfslayer: Attack #1: Faithful Balance: (9-(d20+3+3)) [9-(3+3+3)] 0. Probably MISSES Monkey (AC FINAL: -4)
[DM] INIT: 18 GOING: Paul Elvenstire
[John] Paul Elvenstire: Fly: Fly like an Eagle"
[DM] INIT: 18 GOING: Gretchen
[John] onmyself
[DM] nods to Paul
[Lorie] Gretchen: Attack #1: Shortsword +2: (17-(d20++2)) [17-(11+2)] 4. Probably MISSES Monkey (AC FINAL: -4)
[DM] INIT: 18 GOING: Kira
[Beth] backstab I suppose... it
[Beth] s all I have
[John] go girl
[John] are you the girl they want?
[Beth] Kira: Attack #1: Dagger/Dirk: (19-(d20+1)) [19-(2+1)] 16. Probably MISSES Monkey (AC FINAL: -4)
[Beth] f*********
[John] sniff sniff
[DM] that actually hits
[DM] roll damage
[Beth] whew
[Beth] Kira: Damage v SM: Dagger/Dirk: (1d4+2) [2+2] 4 [ROLL WAS MODIFIED] added to: Monkey
[John] x?
[Kaz] crud
[John] *?
[Beth] oooh, I scratched him
[DM (to GM only)] Monkey's Current Hit Points: adjusted to 0 (-12) - Disabled
[DM] ROUND: 13
[John] doubbklt the 2?
[John] or no?
[DM] triple damage
Kaz has left the game on Fri Aug 31 20:57:21 EDT 2007
[Beth] ah ok
[DM] Kaz will be back
[John] beter than the ape
[DM] phone call kicked her
[DM] INIT: 11 GOING: APE #2
[John] APE #2 targets APE #2. Distance: 0'00"
[DM] APE #2 moved 28'01".
[DM] running at the closest one
[John] thought this one was still up, what does disabled mean, ww?
[John] mostly dead?
[DM] it is not moving
[Beth] but, it's not quite dead...
[John] not complaining, just asking
[DM] means zero hitpoints or less
[DM] but not at -10
[John] does it have pockets?
Kaz has joined the game on Fri Aug 31 20:59:23 EDT 2007
[DM] Apes don't check those things
[Beth] :D
[DM] Kira would
[Beth] no, but a thief would
[DM] Mal and Ramone both said to take the cross bows
Kaz is receiving the map forest with stream...
Kaz has received the map forest with stream.
[Beth] I do so
[John] no kira would return the favor and slick a throat for good measure
[DM] on yoru turn you can
[John] slice
[DM] APE #2 targets Monkey. Distance: 5'01"
[Beth] oh, but of course
[DM] APE #2: Attack #1: Claw: (15-(d20+0)) [15-(14+0)] 1. Probably MISSES Monkey (AC FINAL: -4)
[DM] APE #2: Attack #1: Claw: (15-(d20+0)) [15-(9+0)] 6. Probably MISSES Monkey (AC FINAL: -4)
[Beth] I prefer my tiger/monkeys to be completely dead
[DM] APE #2: Attack #1: Bite: (15-(d20+0)) [15-(5+0)] 10. Probably MISSES Monkey (AC FINAL: -4)
[DM] INIT: 12 GOING: Monkey
[DM] Monkey moved 41'04".
[DM] parting shots
[Beth] I think actually they are happier that way
[DM] from Kylia
[John] know him down again
[John] or was that already this round
[DM] that was last round
[John] either way
[Lorie] Kylia Wolfslayer: Attack #1: Faithful Balance: (9-(d20+3+3)) [9-(2+3+3)] 1. Probably MISSES Monkey (AC FINAL: -4)
[DM] INIT: 12 GOING: Mal
[DM] INIT: 14 GOING: Monkey
[DM] Monkey moved 16'05".
[DM] INIT: 16 GOING: Kit
[John] how fast can he move?
[DM] ok so the two remaingin ones have fled
[DM] they are moving at 30
[Arilyn] ::how long am I going to sleep?::
[DM] a couple of turns Arilyn
[DM] has only been one so far
[DM] are you pursuing the fleeing ones?
[DM] or gathering your group and leaving your self?
[John] not today, I have more important things to do
[Kit (BiBo!!!!!!!!!)] well, I guess we go.
[Kit (BiBo!!!!!!!!!)] assuming we can
[Kaz] *suddenly, Jackie Chan and Jet Li run into the clearing...*
[Beth] heehee!
[John] please click ups home, I have two kids to unwind
[John] it was fun, catch you on the flip side
[DM] have a great nigth John
[Kit (BiBo!!!!!!!!!)] night john
[John] TTFN
[DM] I am sure everyone thanks you
[Kaz] Nice seeing you John
[Kaz] Oh, indeed!
[Beth] bye John!
[Lorie] :: hugs :: night sir!
[Arilyn] ::Hans says he'd like to be resurrected if possible. He's playing xbox right now::
[John] I am away from the keyboard.
[Arilyn] bye John!
[DM] Christy you and Kaz did not hear Marco's news
[DM] about his new job
[Kaz] He's gonna be a ninja and train with Jet Li?
[Arilyn] I heard nthe Japan part but bot the why part
[Kit (BiBo!!!!!!!!!)] well, close
[Kit (BiBo!!!!!!!!!)] I'm off to teach english in japan
[Arilyn] cool!
[Kaz] WOOT! Nice!
[Arilyn] Hans may be going to Japan soon for work
[Kaz] I am back at the keyboard.
[Kit (BiBo!!!!!!!!!)] cool, he can visit
[DM (to GM only)] Ramone moved 10'09".
[Kaz] Make sure you teach them the proper phrasing to ask for a Bud Lite!
[Arilyn] I am back at the keyboard.
[DM] Ramone moved 29'09".
[DM] Percival moved 49'07".
[Arilyn] where are you going to be?
[DM] Moirra moved 55'07".
[DM] Arilyn moved 28'11".
[DM] Mal moved 23'06".
[DM] Pepe moved 16'09".
[DM] Glabius moved 12'07".
[DM] Taurus moved 12'10".
[DM] Kira moved 12'06".
[Kit (BiBo!!!!!!!!!)] tochigi prefecture, something like an hour train north of tokyo
[DM] Combat has finished.
[Kaz] Lovely
[Kaz] Congratulations :)
Kaz is receiving the map Base Map...
Kaz has received the map Base Map.
Lorie is receiving the map Base Map...
Lorie has received the map Base Map.
Beth is receiving the map Base Map...
Beth has received the map Base Map.
[Kit (BiBo!!!!!!!!!)] thanks, should be fun :)
[DM] Gretchen moved 5'10".
[Kaz] Is it a permanent thing, or just for a specified time?
[DM] Kylia Wolfslayer and Gretchen moved 2'05".
[DM] Kit moved 30'07".
[DM] Paul Elvenstire moved 16'00".
[Lorie] we revoked his citizenship
[Kit (BiBo!!!!!!!!!)] well, 18 months in the least
[Lorie] it's permanent ...
[Kaz] lol
[DM] lol
[Kit (BiBo!!!!!!!!!)] can be renewed as much as I want to
[Lorie] we had to get rid of him... it was the pink cammo slippers
[Lorie] :: laughs ::
[Kaz] ROFL
[Kit (BiBo!!!!!!!!!)] ::wiggles his pink camo toes::
[DM] Time of Day: 02:24 PM. Day 8 Ko ___ de, Sin {Late Summer} 8th, 1259.
[DM] Time of Day: 02:39 PM. Day 8 Ko ___ de, Sin {Late Summer} 8th, 1259.
[DM] Time of Day: 02:54 PM. Day 8 Ko ___ de, Sin {Late Summer} 8th, 1259.
[DM] Time of Day: 03:09 PM. Day 8 Ko ___ de, Sin {Late Summer} 8th, 1259.
[DM] so an hour later you are back in Road Haven
[DM] Arilyn comes out of her sleep
[DM] you have Ramone dead
[DM] Percy dead
[DM] and Moirra uncouncious
[Beth] ::sighs::
[Beth] Just get Ramone rezzed so I dont have to drag his sorry carcass back to the clan
[Beth] :D
[Kit (BiBo!!!!!!!!!)] if you have a way feel free to suggest it
[DM] is there a will for either Percy or Ramone?
[Beth] lol
[Arilyn] :yawns and stretches: "what did I miss?"
[BiBo!!!!!!!!!] nope
[Beth] I wish
[Lorie] :: shakes head ::
[Lorie] Anyone want to guess what we should do with them?
[Arilyn] "I don't know about a written will but Percy told me that if anything should happen, he'd like to be resurrected and of course I'm to make sure he keeps his things"
[Lorie] So I can't have the shiny armor?
[Lorie] :: snaps fingers :: darn
[DM] jsut to remind everyone, Raise dead or reincarnate is availbale from the celtic druids
[Arilyn] "well, if we can't get him resurrected..."
[DM] resurection is a different church
[DM] can be done
[DM] just makign sure everyone is on the same page
[Lorie] I'm not a ressurection sort of priest
[Arilyn] "no he was quite clear. he only wants to be resurrected"
[Lorie] well then not much I can do for you
[Arilyn] "otherwise we should just provide him with a nice funeral and remember him fondly"
[Lorie] :: turns and looks at Ramone ::
[Lorie] Hmmm... what to do with the lecherous drunk
[Lorie] ;: ponders ::
[BiBo!!!!!!!!!] ::plays dead::
[DM] what religion was Percy?
[BiBo!!!!!!!!!] ::really really well::
[Lorie] I don't know if he'd want to come back or not
[DM] and Paul did cast Deep Freeze on teh bodies
[DM] just in case
[DM] so there is a while to decide if need by
[DM] be
[Lorie] :: shrugs :: Okay...we'll give it a try
[DM] Christy, Hans did not mark a religion on his sheet
[Lorie] :: rubs hands together and chants ::
[DM] if it is celtic, is only raise dead or reincarnate, if greek (most likely) then could be resurection
[DM] or Norse or an other religion
[Arilyn] he says he didn't know because we didn't have the book when he made Percy.
[DM] ok
[BiBo!!!!!!!!!] ramone is whatever religion benefits him best at the time :)
[DM] so he can be Greek
[DM] not a stretch for that
[DM] plenty in Terraguard
[Arilyn] but whatever it takes-he says he's logging in now
[BiBo!!!!!!!!!] oh he doesn't stick to one religion, he'll pretend to be whatever to keep the healers happy
[DM] great
[DM] I meant that for Hans Mardco
[BiBo!!!!!!!!!] ah
Percival has joined the game on Fri Aug 31 21:22:13 EDT 2007
[DM] I know Ramone is a scallywag
[Lorie] :: hugs :: Hans!
[DM] she told you marco's news hans?
[Percival] hey, there.
[Percival] a little
[Percival] I think you set my priest up with a Norse god.
[DM] very well
[DM] Norse it is then
[Percival] can't remember the specifics.
[DM] will find a warrior norse god now
[DM] as lorie figures out how many cures her followers can dish out
Percival is receiving the map Base Map...
Percival has received the map Base Map.
[DM] to Kira and Arilyn
[BiBo!!!!!!!!!] I am away from the keyboard.
[DM] and mal
[Beth] heh, I suppose I do need a bit of healing lol
[Lorie] Roll #1: (d100) [53] 53
[Percival] btw, Marco. Congrats on the Japan move. Very cool-
[Lorie] Roll #1: (d100) [35] 35
[Arilyn] yeah, healing would be nice
[Lorie] :: clerics decend for healing ::
[DM] goign to say that Percy is a worshiper of Sif,
[DM] priests of Sif must be dedicated to excellence in all things
[Percival] Sure.
[DM] so Moirra comes back to 1 HP and is walking wounded
[DM] can talk but not cast spells etc
[DM] Moirra moved 14'10".
[DM] Moirra's Current Hit Points: adjusted to 1 (9) - Massively Wounded
[DM] Kira moved 29'04".
[DM] Arilyn moved 21'00".
[DM] Moirra moved 27'02".
[DM] this actually matter if you plan on going out today
[Kaz] I am back at the keyboard.
[DM] or are you waiting till morning?
[DM] Kylia?
Moirra (Kaz) groans and her eyes flutter open.
[DM] they can heal them up today
[Percival (to GM only)] Character sheet for Percival modified: Ability Scores - Resurrection Survival:: CHANGED: 98 (null).
[Lorie] I was going to raise Ramone
[DM] but wil take a LOT of spells
[DM] ok
[Lorie] make sure all the healing was done tonight
[Lorie] There are tons of clerics
[Lorie] we'll get it done
[DM] Kira's Current Hit Points: adjusted to 67 (42) - Unharmed
[DM] Arilyn's Current Hit Points: adjusted to 67 (63) - Unharmed
[Beth] :D thanks
[DM] Mal's Current Hit Points: adjusted to 94 (12) - Unharmed
[DM] ok, so that is 117 hit points healed so far
[DM] with Moirra unable to take anymore until tommorrow
[DM] and percy and Ramone under a deep freeze spell to keep them fresh
[DM] so at this point
[DM] doing a raise dead on Ramone? or a reincarnate? ;P
Moirra (Kaz) looks around.
[Percival] Raise makes you lose a point of Con...
[Moirra (Kaz)] Are we safe?
[Lorie] raise dead
[Lorie] ((sorry getting Alyssa ready for bed))
[Beth] yeah, but reicarnate could give us a butterfly
[Percival] Should reincarnate him as a beetle
[Beth] ::giggles::
[Arilyn] that might be fun
[Percival] or a butterfly, Beth.
[Arilyn] we could carry him aroung in a little bug catcher
[DM] shake the jar when you get upset at him
[Percival] Our little Elijah has a few of those...
[Percival] He makes his own, too-
[Lorie] fireflies like in Shrek
[Beth] lol, I like that idea ::grins::
[Arilyn] do we have access to magnifying glasses?
[DM] lol
[DM] no
[Arilyn] oh well
[Lorie] Okay so Marco roll away
[DM] he is not here
[DM] you can roll for him Lorie
[Lorie] oh no
[DM] unless you would like me to
[Lorie] I'm not rolling for someone else's character
[Lorie] unless I'm using my dice
[DM] ok
[Lorie] i don't trust Klooge dice
[DM] then we move onto what to do about Percy
[DM] the closest Norse shrine is in Wolfspack
[DM] but they cannot do a raise dead there
[DM] let alone a resurection
[BiBo!!!!!!!!!] I am back at the keyboard.
[Arilyn] I'll take him to wherever he needs to go
[BiBo!!!!!!!!!] reincarnate could make you level 1
[Lorie] Marco roll for yourself
[BiBo!!!!!!!!!] reincarnate is stupid
[Percival] If it's going to take some huge extraordinary quest that kills party members in the process to get me rezzed, then maybe we should just do the funeral option...
[Arilyn] nah, going to the local inn could get us killed
[BiBo!!!!!!!!!] I rather just reroll than come back as a level 1 bugbear fighter
[DM] it will take a quest of some sort yes Percy
[Lorie] HEY! I run the local Inn
[BiBo!!!!!!!!!] I need my sheet ro roll
[Arilyn] I'm willing to do that
[Lorie] No one has died in there in a long long time
[DM] Ramone's Current Hit Points: adjusted to 1 (12) - Massively Wounded
[DM] there you go
[Arilyn] raised?
[Percival] Well, I don't mind the quest part...
[DM] no so he can roll
Moirra (Kaz) closes her eyes, sighs, and opens them again.
[Arilyn] ah
[BiBo!!!!!!!!!] can you unhide my char please bob
[Percival] I think that's only expected. The person doing the rez takes quite a toll themselves...
[DM] it is not hidden
[BiBo!!!!!!!!!] don't see it
[BiBo!!!!!!!!!] put it on a map then
Arilyn is receiving the map Base Map...
Arilyn has received the map Base Map.
[DM] Ramone moved 30'01".
[Lorie] click on your icon Marco
[Percival] Ramone: Resurrection Survival check: (d100) [64] 64 - ROLL SUCCEEDED against 96!!
[Lorie] you should be on the base map
[Percival] uh, you made it
[Kaz] Moirra will gladly undertake a quest to Resurrect Percival
[DM] Ramone moved 56'06".
[Percival] oh, you're so good to me, Kaz-
[Kaz] Umm - as soon as she feels better
[DM] so Ramone and Moirra are both walking wounded
[BiBo!!!!!!!!!] still don't see my icon
[Lorie] ((Can we please just heal JOhn for the sake of argument? 3 points is nada ))
[Kaz] It's right underneath mine, Marco
[DM] Paul Elvenstire's Current Hit Points: adjusted to 62 (3) - Unharmed
[DM] sorry mised that
[Lorie] ((thank you ))
[BiBo!!!!!!!!!] um... I don't see it there
[BiBo!!!!!!!!!] I see paul
[DM] Ramone moved 2'06".
[DM] Ramone moved 14'02".
[DM] right next to the N in roadhaven
BiBo!!!!!!!!! is receiving the map Base Map...
BiBo!!!!!!!!! has received the map Base Map.
[Lorie] Hmm... so what are we doing now about the Paladin
[Percival] I agree to whatever quest is necessary to rez me. Of course, I generally agree to any quest anyway-
[Lorie] we need to go to the Norselands
[Lorie] ((Of course you're dead, so you can't do any quest to rez yourself :: giggles :: ))
[Beth] I will go where ever needed
[BiBo!!!!!!!!!] loaded the map and he appeared on the bottom
[BiBo!!!!!!!!!] weird
[Lorie] Okay BOB how many days travel to get Prince Shiny up and running again?
[Percival] I like the way that lady thinks...
[Beth] lol
[DM] well with teh pool
[DM] and negociating
[DM] adn coming back to roadhaven
[Percival] click click click
[DM] then going out on which ever quest you want to first
[DM] Percy or Wilson
[Percival] click click click
[DM] we will say 6 days
[Percival] click click click
[DM] Time of Day: 03:09 PM. Day 9 See ___ de, Sin {Late Summer} 9th, 1259.
[DM] Time of Day: 03:09 PM. Day 10 Fin ___ de, Sin {Late Summer} 10th, 1259.
[DM] Time of Day: 03:09 PM. Day 11 Trall ___ tre, Sin {Late Summer} 11th, 1259.
[DM] Time of Day: 03:09 PM. Day 12 Lad ___ tre, Sin {Late Summer} 12th, 1259.
[DM] Time of Day: 03:09 PM. Day 13 Ced ___ tre, Sin {Late Summer} 13th, 1259.
[DM] Time of Day: 03:09 PM. Day 14 Be ___ tre, Sin {Late Summer} 14th, 1259.
[DM] Time of Day: 02:54 PM. Day 14 Be ___ tre, Sin {Late Summer} 14th, 1259.
[DM] Time of Day: 02:39 PM. Day 14 Be ___ tre, Sin {Late Summer} 14th, 1259.
[DM] Time of Day: 02:24 PM. Day 14 Be ___ tre, Sin {Late Summer} 14th, 1259.
[DM] Time of Day: 02:09 PM. Day 14 Be ___ tre, Sin {Late Summer} 14th, 1259.
[DM] Time of Day: 01:54 PM. Day 14 Be ___ tre, Sin {Late Summer} 14th, 1259.
[DM] Time of Day: 01:39 PM. Day 14 Be ___ tre, Sin {Late Summer} 14th, 1259.
[DM] Time of Day: 01:24 PM. Day 14 Be ___ tre, Sin {Late Summer} 14th, 1259.
[DM] Time of Day: 01:09 PM. Day 14 Be ___ tre, Sin {Late Summer} 14th, 1259.
[DM] Time of Day: 12:54 PM. Day 14 Be ___ tre, Sin {Late Summer} 14th, 1259.
[DM] Time of Day: 12:39 PM. Day 14 Be ___ tre, Sin {Late Summer} 14th, 1259.
[DM] Time of Day: 12:24 PM. Day 14 Be ___ tre, Sin {Late Summer} 14th, 1259.
[DM] Time of Day: 12:09 PM. Day 14 Be ___ tre, Sin {Late Summer} 14th, 1259.
[DM] Time of Day: 11:54 AM. Day 14 Be ___ tre, Sin {Late Summer} 14th, 1259.
[DM] Time of Day: 11:39 AM. Day 14 Be ___ tre, Sin {Late Summer} 14th, 1259.
[DM] Time of Day: 11:24 AM. Day 14 Be ___ tre, Sin {Late Summer} 14th, 1259.
[DM] Time of Day: 11:09 AM. Day 14 Be ___ tre, Sin {Late Summer} 14th, 1259.
[DM] Time of Day: 10:54 AM. Day 14 Be ___ tre, Sin {Late Summer} 14th, 1259.
[DM] Time of Day: 10:39 AM. Day 14 Be ___ tre, Sin {Late Summer} 14th, 1259.
[DM] Time of Day: 10:24 AM. Day 14 Be ___ tre, Sin {Late Summer} 14th, 1259.
[DM] Time of Day: 10:09 AM. Day 14 Be ___ tre, Sin {Late Summer} 14th, 1259.
[DM] Time of Day: 09:54 AM. Day 14 Be ___ tre, Sin {Late Summer} 14th, 1259.
[BiBo!!!!!!!!!] we're clicking off quests now? sweet
[DM] Time of Day: 09:39 AM. Day 14 Be ___ tre, Sin {Late Summer} 14th, 1259.
[DM] so now Percy and Ramone and Moirra are all fully healed
[DM] if Percy makes is res check
[Percival] oh, wow.
[DM] Percival's Current Hit Points: adjusted to 58 (74) - Unharmed
[Arilyn] wow is right
[DM] Ramone's Current Hit Points: adjusted to 69 (68) - Unharmed
[Arilyn] cool
[DM] Moirra's Current Hit Points: adjusted to 34 (33) - Unharmed
[Percival] k. I take back all those bad things I said about you, Bob.
[Percival] well, not *all* of them.
[BiBo!!!!!!!!!] if I knew it'd be so easy, I'd ask for res my self :-P
[Lorie] I don't
[Lorie] I still think you smell BOB
[DM] grins
[Arilyn] when I find that girl, I am so taking her shoes
[DM] and you have no idea what he quest it
[DM] is yet
[Percival] I love quests anyway.
[DM] first lets see if yu have someone alive or dead for the effort
[Percival] Quests are kinda what makes this fun, no?
[Kaz] Please, I'd like to have the shoes for just a moment before you take them...
[Kaz] so I can beat her over the freaking head with them.
[Arilyn] one for you, one for me
[Kaz] I like that plan!
[Percival] Doesn't matter to me what order we do the quests in. We can finish the Oz one first, if you want-
[DM] so maek that roll Percy
[Lorie] I want treasure and gold
[Percival] Percival: Resurrection Survival check: (d100) [79] 79 - ROLL SUCCEEDED against 98!!
[Lorie] or I'm not doing nada :: pouts all pseudo greedy ::
[DM] so you are all alive again
[DM] and fully healed
[DM] and back in roadhaven
[Percival] Well how 'bout that.
[Arilyn] yay!!
[Moirra (Kaz)] Sir Percival! Thanks to the heavens!
[DM] you will go talk to the Jarl later about that quest for Percy
[Percival] Sure.
[Lorie] No...that's thanks to the healer :: laughs ::
[Percival] ((what's a Jarl?))
[Moirra (Kaz)] The healer gets their power from the heavens. *smiles*
[DM] head of a country
[Percival] Indeed, Moirra.
[Percival] Thanks to the heavens.
[Percival] Wow, and I wasn't being overly heroic or anything like that! Just wham! And I'm dead! And now I'm alive!
[Percival] Thanks to all of you for your efforts-
Moirra (Kaz) changes into a set of plain hid armour, with an unmarked, non-clerical looking cloak.
[Beth] treasure and gold are good
[Moirra (Kaz)] *hide*
[Beth] drat, chat window was paused lol
[Percival] I never take treasure and gold, but if that makes you happy, then let's get some-
[Moirra (Kaz)] Stupid tiger men. And I thought they were so pretty.
[Percival] So what happened to the tiger men?
[Percival] As soon as I could perceive they were tiger men, I was knocked out by an explosion.
[Ramone (BiBo!!!!!!!!!)] "Tiger men? What tiger men?"
[Moirra (Kaz)] I tried to help, but I suddenly was unable to move.
[Percival] There were some tiger men across a river bank. And then there was an explosion.
[Percival] And now I'm here.
[Ramone (BiBo!!!!!!!!!)] "Good to know."
[Beth] they looked like monkeys at first, but then they turned into tiger men
[Percival] Should we continue on in that quest to our certain death?
[Moirra (Kaz)] OH! Ramone, there were never monkeys.
[Ramone (BiBo!!!!!!!!!)] "Good to know."
[Moirra (Kaz)] I thought we were all dead for sure. What happened?
[Percival] Should we continue? Are the tiger men defeated?
[Moirra (Kaz)] Kira? Arilyn?
[DM] want to make any other (better) plans for continuing along this path?
[Arilyn] yep
[Arilyn] no I have no better plans
[Percival] The only good plan would be to abandon the quest completely.
[Percival] I can still retain my honor because I *died* already in pursuit of the quest.
[Ramone (BiBo!!!!!!!!!)] "But you got better."
[Percival] I don't need to die twice before I can even repay the first debt-
[Ramone (BiBo!!!!!!!!!)] "So you're technically not dead."
[Percival] I'm not dead at all.
[Ramone (BiBo!!!!!!!!!)] "That would be my point."
[Beth] well, we left alive cuz they ran
[Percival] I am just saying my oath to the first quest ended when I died. Which I did.
[Arilyn] so what could we encounter after the "monkeys" that would be worse?
[Beth] this is Bob
[Beth] 's world
[Ramone (BiBo!!!!!!!!!)] "But you're not dead."
[Arilyn] plenty of things!
[Percival] My promises are to the death.
[Moirra (Kaz)] He WAS dead. Now he has a fresh start.
[Percival] And I've met that particular promise. I'm on to new ones now.
[Ramone (BiBo!!!!!!!!!)] "Well, death is something that happens to other people. To us it's about as permanent as taking a nap."
[Ramone (BiBo!!!!!!!!!)] "It's hardly a promise worth banking on."
[Percival] We could discuss it for another hour or so if you'd like-
[Arilyn] let's just go on one or the other
[DM] I am only mentioning that now you know some more about thsi
[Percival] ::I personally think Oz is too dangerous::
[DM] you coudl do some research
[Arilyn] i'm curious about this girl that everyone is looking for
[DM] or change your tactics
[Percival] Our tactics?
[Percival] We didn't even do anything.
[Percival] I had ZERO attacks for the encounter.
[DM] well that might want to be looked at, grins
[Percival] I couldn't even cross the river.
[Arilyn] we could send out a small recon party ahead of us
[Moirra (Kaz)] We just followed the path. Perhaps that is the wrong way to go about finding this girl.
[Percival] Um, we *are* a small recon team.
[Ramone (BiBo!!!!!!!!!)] "Well, if we know we're about to be hit by rakshasa then we arm ourselves with blessed crossbows."
[Moirra (Kaz)] Invisible scouts
[Moirra (Kaz)] We need invisible scouts
[Ramone (BiBo!!!!!!!!!)] "Against anything else in the world, completely useless, but against rakshasa, very deadly."
[Percival] Any time we see any creatures, we just go *around* them.
[DM] Oh, and everyone, no game next week, we will play the week after, I have to drive to Tampa Friday night I think
[Ramone (BiBo!!!!!!!!!)] pffft, invisibility in bob's game is so useless
[Moirra (Kaz)] ((fun fun!!))
[DM] it worked for Kira last battle
[Ramone (BiBo!!!!!!!!!)] everything can see you anyway
[Beth] it did seem to
[Percival] Just let me know when you guys want to do something-
[Beth] brb phone
[DM] so is it back to the forest ?
[Beth] I am away from the keyboard.
[DM] and along the path then?
[DM] no other plans?
[Percival] Sure.
[Beth] I am back at the keyboard.
[Beth] research
[Beth] I am away from the keyboard.
[DM (to GM only)] Monkey's Current Hit Points: adjusted to 52 (40) - Unharmed
[Ramone (BiBo!!!!!!!!!)] well, we can grab crossbows I guess if they're handy
[DM] Monkey moved 113'06".
[DM] Monkey moved 146'04".
[Moirra (Kaz)] I almost feel that we have a greater responsibility to pay our debt to those who returned Sir Percival to the living.
[Ramone (BiBo!!!!!!!!!)] oh those religious kooks are nutty. for all we know this IS the quest for his debt.
[Percival] Bob, if you bless a crossbow bolt, how long is that good for? 6 rounds? Or permanently until discharged?
[DM] length of Bless
[Percival] I don't know what that is. Is it variable according to level of priest?
[DM] would have to check a priests spell list
[Moirra (Kaz)] *blinks*
[DM] but I think it lasts a set number of rounds
[Moirra (Kaz)] Religious kooks?
Moirra (Kaz) runs her hand over her holy symbol.
[Lorie] 6 rounds
[Beth] I am back at the keyboard.
[DM] so you blip back tothe forest path
[Beth] crap, I gotta go
[DM] and are coming near the stream again
[Beth] I'll try to get back in in just a bit
[Percival] k
[Beth] sorry
Beth has left the game on Fri Aug 31 22:09:36 EDT 2007
[Percival] k
[Ramone (BiBo!!!!!!!!!)] bless lasts 6 rounds
[Percival] I am back at the keyboard.
[Ramone (BiBo!!!!!!!!!)] no more, no less
[Percival] My priest can do bless, but only a certain amount of times/day.
[Ramone (BiBo!!!!!!!!!)] same as any priest :)
BiBo!!!!!!!!! is receiving the map forest with stream...
BiBo!!!!!!!!! has received the map forest with stream.
Arilyn is receiving the map forest with stream...
Arilyn has received the map forest with stream.
[Percival] Guys, we only have 50 mins of the night left.
[Percival] We need to do this with some celerity.
Kaz is receiving the map forest with stream...
Kaz has received the map forest with stream.
Percival is receiving the map forest with stream...
Percival has received the map forest with stream.
Lorie is receiving the map forest with stream...
Lorie has received the map forest with stream.
[Kaz] I am away from the keyboard.
[Percival] Anybody with a decent dex gets a crossbow.
[Percival] We'll get our bolts blessed by the priest and then get ready to take aim and fire.
[Arilyn] did we kill any of them?
[Percival] We may need a follower priest or 3 to get the Bless spells that we need.
[Ramone (BiBo!!!!!!!!!)] 1 or 2 I think
[Kaz] I am back at the keyboard.
[DM] when you return to the spot of your battle
[DM] there are still scorch marks from the flames
[DM] though the new growth is slowly coming over it
[Percival] Bad news is, we need to cross the river to get closer to make the crossbows effective.
[Percival] OR we somehow get THEM to come over HERE.
[Moirra (Kaz)] Why did they ever even bother us?
[Percival (to GM only)] Character sheet for Percival modified: Weapons - ADDED: Hand Crossbow, 0.00, , , , $atk, $dmg, 1d1-1, 1d1-1, 1d1-1, $thac0, , , . Combat -
[Arilyn] maybe they've moved on
[Ramone (BiBo!!!!!!!!!)] because they like to talk apparently
[Moirra (Kaz)] I mean, why trap us?
[Ramone (BiBo!!!!!!!!!)] see last statement
[Moirra (Kaz)] Talk?
[Arilyn] they are looking for the girl too
[Ramone (BiBo!!!!!!!!!)] so says bob
[Percival (to GM only)] Character sheet for Taurus modified: Weapons - ADDED: Heavy Crossbow, 0.00, , , , $atk, $dmg, 1d1-1, 1d1-1, 1d1-1, $thac0, , , .
[Moirra (Kaz)] ohh
[Ramone (BiBo!!!!!!!!!)] yet when questioned they never say anything other than give us the girl
[Ramone (BiBo!!!!!!!!!)] whatever girl that is
[Percival] Yes, they are lounging on the side of a river permanently. In search of a moving target.
[Moirra (Kaz)] How do you know it is the same girl, then?
[Arilyn] well we're looking for a girl that has already pissed off some other evil so it's not that great a leap to think that this could be the same girl
[Percival] I love their method. Kill everybody who comes by to find a particular girl. So glad this makes some kind of sense.
[Ramone (BiBo!!!!!!!!!)] we're looking for a girl?
[Ramone (BiBo!!!!!!!!!)] thought we were looking for a witch
[Arilyn] with the shoes...
[Arilyn] I am back at the keyboard.
[Percival] k
[Arilyn] the witch asked us to find the girl who took her sister's shoes
[Ramone (BiBo!!!!!!!!!)] okay, and what exactly makes them think we have said girl?
[Percival] So we get shuttled back and forth across the river. We need a team 120' to the east and 120' to the west.
[DM] Armor moved 39'06".
[Armor] who goes there
[Percival] We time it perfectly so that both teams attack at precisely the same moment, with blessed crossbow quarrels flying.
[Ramone (BiBo!!!!!!!!!)] "Who goes where?"
[Kaz] I am back at the keyboard.
[Moirra (Kaz)] Who said that?
[Ramone (BiBo!!!!!!!!!)] "The armor."
[Armor] seems to be a voice near the bank of the stream
[Lorie] I do
[Percival] I have 2 fighters with crossbows: Percival and Taurus. I also have Glabius who can bless the bolts.
[Percival] Wait a sec.
[Percival] "It is I, Percival"
[Percival] And the Dragonslayers.
[Armor] why are you tresspassing here
[Armor] go home
[Ramone (BiBo!!!!!!!!!)] "Seems like a good place to tresspass."
[Arilyn] ::everyone is always so friendly::
[Percival] Who owns this land? I saw no record of it at kingdom headquarters.
[Ramone (BiBo!!!!!!!!!)] "All the other places are kinda boring to tresspass, but this is prime tresspass real estate."
[Arilyn] ::we never meet anyone who says "hey, what's up!"::
[Armor] you should go back now
[Percival] Spread out for AOE spells, people.
[Armor] you do nto want to cross this stream
[Ramone (BiBo!!!!!!!!!)] "Go back where?"
[Moirra (Kaz)] There was no talking armour here earlier.
[Percival] Percival moved 32'04".
[Armor] go home
[Arilyn] ::we should definitely do that::
[Kylia Wolfslayer (Lorie)] :: yawn :: Or what? You are going to use violence against us of course
[Moirra (Kaz)] Moirra moved 52'03".
[Arilyn] ::spread out I mean::
[Kylia Wolfslayer (Lorie)] Kylia Wolfslayer moved 21'10".
[Ramone (BiBo!!!!!!!!!)] "Who's home?"
[Kylia Wolfslayer (Lorie)] Kylia Wolfslayer moved 11'01".
[Armor] why are you trespassing here
[Percival] Taurus moved 41'11".
[Percival] Glabius moved 35'01".
[Percival] What king do you represent?
[Kylia Wolfslayer (Lorie)] Show me where the land is yours and we'll chat
[Arilyn] ::the great and powerful Oz::
[Kylia Wolfslayer (Lorie)] Otherwise, I consider you a trespasser
[Percival] Percival moved 16'03".
[Percival] Glabius moved 8'03".
[Percival] Taurus moved 9'09".
[Percival] Glabius moved 7'09".
[Armor] you should stay out of the valley
[Percival] Taurus moved 13'08".
[Arilyn] ::I really want to get my hair done in the Emerald City::
[Percival] Glabius moved 10'01".
[Percival] Percival moved 8'04".
[Kylia Wolfslayer (Lorie)] Can you explain why or are you just full of pointless banter
[Kylia Wolfslayer (Lorie)] I am tresspassing, I shouldn't cross the river, I should leave the valley
[Armor] this is our lands
[Armor] not yours
[Kylia Wolfslayer (Lorie)] :: sighs :: Great.
[Armor] you suffered a defeat here before
[Arilyn] "because the valley is full of raksashas?"
[Armor] you should go back now
[Armor] befroe you suffer a greater one
[Kylia Wolfslayer (Lorie)] really? :: looks around and counts smurfs :: Funny... I don't remember that we lost anyone
[Arilyn] "defeat? we're still kickin' aren't we?"
[Kylia Wolfslayer (Lorie)] And you? Your team took a few hits too many
[Kylia Wolfslayer (Lorie)] So I know you think you're all big and bad
[Kylia Wolfslayer (Lorie)] And that's cute really
[Armor] we can not be defeated as long as the mountains are still standing
[Kylia Wolfslayer (Lorie)] but listen, we just need the bloody shoes and we'll be on our way
[Kylia Wolfslayer (Lorie)] really
[Kylia Wolfslayer (Lorie)] So the sooner you just let us retrieve those, you can go back to bellowing at someone who cares that this is your land
[Arilyn] "you can keep the girl"
[Kylia Wolfslayer (Lorie)] I have my own land... I don't want your land
[Armor] if you bring us the girl
[Kylia Wolfslayer (Lorie)] I have responsibility for over 50 people
[Armor] we will let you pass
[Kylia Wolfslayer (Lorie)] Well great. Where is she
[Arilyn] "hmm, we need to pass to GET the girl."
[Arilyn] "we think she went that way"
[Armor] who will you leave here with us
[Armor] while you are gone looking for this girl
[Arilyn] "you want a deposit??"
[Kylia Wolfslayer (Lorie)] Bob, how thick is this forest? Could I use airwalk with high probability?
[Percival] Team, why don't we just go *around* this area?
[Moirra (Kaz)] Moirra: Magical Spell save: (d20) [2] 2 - ROLL FAILED against 12!!
[Percival] We can back up 200' and then go to the east 200'
[Armor] forest is thick enough that you can not go far off the path
[Armor] withotu fighting your way through the trees
[Percival] by normal methods.
[Kylia Wolfslayer (Lorie)] hmm...so I probably can't go over
[Kylia Wolfslayer (Lorie)] okay
[Armor] over all the trees yes
[Percival] So we fight through the trees.
[Armor] but would not see down into the forest
[Ramone (BiBo!!!!!!!!!)] "What are the conditions for leaving a person? They don't have to be tied up or anything silly like that right?"
[Armor] you leave one person with us
[Armor] we till keep them here as a hostage
[Armor] they will be unharmed
[Armor] for two weeks
[Armor] or until you return
[Kylia Wolfslayer (Lorie)] how many of them are there?
[Percival] 4 that we think.
[Ramone (BiBo!!!!!!!!!)] "Sounds good. Does the hostage get food? And I mean good food, not moldy bread or anything like that."
[Armor] how many who? all you see so far is the talking armor on your side of the bank
[Armor] we will feed and take care of them the same as one of our own children
[Kylia Wolfslayer (Lorie)] Okies
[Arilyn] "we who?"
[Moirra (Kaz)] But what if the loss of one of us means failure in finding or taking this girl?
[Ramone (BiBo!!!!!!!!!)] "Oh well, that's good. How well do you take care of your children?"
[Kylia Wolfslayer (Lorie)] That answers my question BOB. I wondered if we could see anything in addition to the armor yet
[Armor] then you would not succeed
[Percival] We don't know what we're getting into. That's my only problem.
[Armor] if you are so weak as to fail at the loss of one person
[Moirra (Kaz)] We would not succeed at something you wish to happen, because you handicap us.
[Moirra (Kaz)] Each person has their own strengths.
[Moirra (Kaz)] And do not speak of our weakness, if you are SO strong yet have failed to get this girl yourselves.
[Percival] If the girl's not evil, we could bring her with us to honor the agreement. And then we'd be close enough for some crossbow action.
Armor laughter
[Percival] Very intuitive, Moirra.
[Armor] you do not know this girl
[Moirra (Kaz)] Ahh. So she is stronger than you.
[Percival] What can you tell us of her?
[Armor] what do you know of her ?
[Percival] She has some dead witch's slippers.
[Arilyn] "just that she likes shoes and doesn't really care where she gets 'em"
[Armor] do you know what is so special about those shoes?
[Moirra (Kaz)] I don't think that woman is dead, merely quite injured. And very ungrateful.
[Percival] And that she went *that* way.
[Ramone (BiBo!!!!!!!!!)] "They were made with the dreams of a thousand crushed hopefuls?"
[Arilyn] "no, but we'd really like to"
[Percival] Thanks for the correction, Moirra. She has some crippled witch's slippers.
[Armor] who will you leave with us
[Percival] Who's not here, player-wise?
[John] I am back at the keyboard.
[John] not me
[Armor] chuckles
[Percival] Good, John!
[Arilyn] "like what color are they, are they my size, what designer made them, what do they do..."
[Kylia Wolfslayer (Lorie)] leave Ramone :D
[Kylia Wolfslayer (Lorie)] :: giggles ::
[Kylia Wolfslayer (Lorie)] Just kidding
[Ramone (BiBo!!!!!!!!!)] "Oh I'll stay with them. Sounds fun."
[Percival] We can leave Sweetums...
[Arilyn] we could leave Mal
[Armor] he is not here
[Kylia Wolfslayer (Lorie)] Leave Malagorn since he's been pushing luck
[Kylia Wolfslayer (Lorie)] :D
[John] anything I should know
[Arilyn] he could go crazy on them
[Arilyn] he'd probably like it anyway
[Armor] and can not choose someone who is not here,
[Ramone (BiBo!!!!!!!!!)] "So what happens in two weeks then? I go free?"
[Armor] they are one round behind
[Percival] The Rakshasa are talking through the armor about how they are afraid of a little girl and need our help.
[Armor] we eat you
[Percival] ::chuckles::
[Ramone (BiBo!!!!!!!!!)] ((oh it's an illusion you know it))
[Armor] if your friends do not return for you
[Ramone (BiBo!!!!!!!!!)] "Can I at least get a pretty rakshasa girl or two before that?"
[Percival] I say we just try our best to kill them.
[Armor] no
[Armor] you will be our guest
[Armor] but not a favored one
[Ramone (BiBo!!!!!!!!!)] "A guest with no women isn't a guest."
[Moirra (Kaz)] If you wish us to get this girl for you, at least tell us of her.
[Armor] we will keep you fed
[Armor] and safe
[John] how much time has passed?
[Armor] 6 days
[Percival] Enough time to get me resurrected & back here.
[John] and what do i see?
[John] just you
[Armor] a set of armor on the tree
[Percival] talking armor
[Armor] talking
[John] how is ramone talking
[Arilyn] raised
[Moirra (Kaz)] ((It's... A NEW CAR!!))
[Percival] Everybody else has been raised or something.
[John] and now your all talking to armor
[Ramone (BiBo!!!!!!!!!)] "So what do I have to do to get upgraded to the harem suite?"
[John] ok up to speed
[Armor] chuckles
[Armor] at john
[Percival] We should just fly the group of us over this obstacle.
Moirra (Kaz) waits patiently for the "armour" to answer her.
[Armor] you want to stay with us
[Ramone (BiBo!!!!!!!!!)] "Only if I get women. So how do I get to be a favored guest?"
[Armor] you wll behave civilized
[Ramone (BiBo!!!!!!!!!)] "I can do that."
[John] you know I have divination rod if we need to find something or someone
[Ramone (BiBo!!!!!!!!!)] "That's simple."
[Percival] Kaz asked for more info about the girl if we are to embark on this quest.
[Ramone (BiBo!!!!!!!!!)] "That's all I have to do?"
[Arilyn] "can you find the girl or the shoes?"
[Armor] we will see if you can learn to behave
[Armor] did you hear what we said about the shoes?
[John] of course, now we are going on the quest for the bad guys?
[Ramone (BiBo!!!!!!!!!)] "I fail to see what shoes have to do with behaving."
[Arilyn] "yeah, maybe you can teach him some manners. Good luck with that"
[Percival] What if it takes longer than 2 weeks to find & apprehend this malicious and dangerous little girl?
[John] what do I get if I find the girl's shoes
[Ramone (BiBo!!!!!!!!!)] "They eat me. And not in the nice way."
[Percival] This is a *big* forest.
[Arilyn] "do they eat him if we fail or if we just don't come back?"
[Armor] either or
[Percival] Then we should just try to kill them now. I'm not willing to lose Ramone due to a technicality.
[Armor] if you do not return for him or if you fail to bring the girl
[Armor] they will eat him
[Armor] you get to keep the shoes
[Moirra (Kaz)] ((and they want to talk about civilised?))
[John] do we not see ramone?
[Arilyn] "cause we could just come back in 13 days with or without the girl"
[Percival] And then we would have to kill them.
[Percival] But we need to be near *them*, not the armor.
[Ramone (BiBo!!!!!!!!!)] "So what kind of food do I get?"
[John] why put off till 13 day what we can do today
[Arilyn] "do you guys just want the girl?"
[Armor] turkish delight
[Percival] Crossbows are what, 60' accurate?
[Ramone (BiBo!!!!!!!!!)] "Wrong witch."
[Armor] jsut the girl you can keep the shoes
[Arilyn] ::one story at a time please::
[Armor] (grins)
[Percival] Then we need to be within 60' of the Rakshasa.
[Arilyn] "okay, tell us about the shoes"
[Percival] Player-wise and character-wise, we are going to need BiBo...
[Armor] they are shoes of un-detection
Moirra (Kaz) is still waiting to hear about the girl
[Arilyn] "figures"
[John] oy
[Ramone (BiBo!!!!!!!!!)] "you mean non-detection?"
[Armor] they leave no tracks
[Armor] no
[Armor] non-detection would mean you can not detect them
[John] so majic tracking might work?
[Armor] un-detection means they do not exist
[Armor] you can not find them
[Percival] These are *very* magical creatures here.
[Ramone (BiBo!!!!!!!!!)] "So... we have to find shoes that don't exist."
[Ramone (BiBo!!!!!!!!!)] "Riiiiiiight..."
[Armor] you have to find the girl who is wearing them
[Armor] and you cannot detect her while she is wearing them
[John] so can we scry her?
[Arilyn] "and what can you tell us about the girl?"
[Armor] she has red hair
[Armor] is 5 foot tall
[Arilyn] ::ha! blue dress?::
[Armor] and seems to be untouchable in those shoes
[Percival] Then how would *we* touch her to bring her to you?
[Kylia Wolfslayer (Lorie)] :: blue gihnham dress ::
[Arilyn] "does she have any traveling companions?"
[Armor] no she traveled alone
[Percival] (I think we killed them)
[Percival] (I hope we killed them)
[Arilyn] ::we haven't killed Toto::
[Moirra (Kaz)] She must remove them for something.
[Arilyn] "sweaty feet?"
[Moirra (Kaz)] Surely she cannot bathe wearing shoes.
[Percival] What's her name/
[Armor] we do not know
[Percival] (2 weeks from now, I promise I will forget all this)
[Moirra (Kaz)] Why do you want this girl?
[Armor] she escaped us without a scratch
Moirra (Kaz) blinks.
[Armor] she will be worthy of our harem
[Arilyn] "yeah, what's so special about her? So far, it sounds like the most interesting thing about her is the shoes but you say you don't want the shoes"
[Arilyn] "without the shoes though, she may not be so worthy"
[Percival (to GM only)] Character sheet for Taurus modified: Combat - Max Hit Points:: CHANGED: 25 (null).
[Moirra (Kaz)] So, because of a magical artifact she will no longer have, you think she is worthy?
[Armor] we will see
[Armor] if she survives mating
[Armor] she will be worthy
[Arilyn] "all this for piece of tail?"
[Percival] Um. I think we're going to have to kill them, guys.
[Ramone (BiBo!!!!!!!!!)] "You'd be surprised what people do for a piece of tail."
[Percival] I can't agree to collecting a women to be part of a harem.
[Percival] Can't do that.
[Percival] Wrong culture.
[Ramone (BiBo!!!!!!!!!)] "I'm fine with it."
[Percival] Ramone, when *you* are our moral compass, things will have gone so completely horribly wrong that we need not worry about all the other problems we'll surely have at that point-
[Armor] lol
[Percival] You will have to be the least of our worries...
[Ramone (BiBo!!!!!!!!!)] "I'm quite a good moral compass. I just happen to always point south instead of north."
[Armor] think Ramone thinks with his pointer instead
[Ramone (BiBo!!!!!!!!!)] "Didn't I say I always point south?"
[Moirra (Kaz)] ((LOL))
[Percival] Okay. Then we will get together 2 weeks from now and summon a bunch of elementals and other creatures to combat these *evil* Rakshasa...
[John] do we have any clue where she is?
[Armor] farther along the path
[John] we think she is in the ofrest
[Percival] They are Lawful Evil but they are still Evil...
[Ramone (BiBo!!!!!!!!!)] "Go on, I'll be fine." ::waves::
[Arilyn] ::but we need you!!!::
[Ramone (BiBo!!!!!!!!!)] ((and I'll be on a plane in 2 weeks :-P ))
[Percival] ditto.
[Percival] Right.
[Arilyn] so you won't be here anyway?
[Ramone (BiBo!!!!!!!!!)] ((nope))
[Percival] I still think we need to mount an attack on these guys in 2 weeks (if we can get *everybody* in our party to show up, that is)
[John] I can detect 60 yards for 13 rounds
[John] so no game next week
[Kylia Wolfslayer (Lorie)] I should be here going forward
[Kylia Wolfslayer (Lorie)] we're settled for now
[Arilyn] ::okay then, have fun with the raksashas::
[Percival] That's great, Lorie.
[Ramone (BiBo!!!!!!!!!)] (dunno how long it'll take to setup internet either))
[Arilyn] glad to hear that
[Kylia Wolfslayer (Lorie)] Okies
[Kaz] So, wait... who is NOT going to be here in two weeks? Just Marco?
[Kylia Wolfslayer (Lorie)] Have a great weekend all
[Armor] nods
[Kylia Wolfslayer (Lorie)] I am heading out to bed
[Kaz] Good night Lorie!
[Arilyn] bye Lorie!
[Kylia Wolfslayer (Lorie)] Take care
[Armor] have a great night
Lorie has left the game on Fri Aug 31 22:55:02 EDT 2007
[John] ::whistles quietly::
[Percival] Have a great weekend everybody!
[Armor] John?
[John] night all, again
[Ramone (BiBo!!!!!!!!!)] nighty!
[Kaz] You too, Hans
BiBo!!!!!!!!! has left the game on Fri Aug 31 22:55:21 EDT 2007
[Percival] I'll just be stuck here in the dump that is Fairbanks, Alaska-
[Arilyn] night John!
John has left the game on Fri Aug 31 22:55:28 EDT 2007
[DM] chuckles at Hans
[Kaz] Night, John, Marco...
[DM] how long Hans?
[Kaz] Oh, you poor thing
[Arilyn] 2 more weeks
[Percival] Man, talk about a town that is *beat down*!
[Kaz] Bad, huh?
[Arilyn] i have a BIG bottle of wine
[Percival] Everything looks like it is weathered.
[Percival] Including all the people.
[Kaz] Well... Alaska.... yeah.
[Percival] I mean their clothes,
[Percival] cars,
[Percival] houses,
[Percival] attitudes,
[Percival] etc.
[Kaz] What a shame
[Percival] This is a town that has just been beat down for 40 or 50 years.
[Percival] My hotel is a dump, which is uncharacteristic of my journeys...
[Percival] But that's fine: it's a job. I feel for these people. At least I get to leave.
[Percival] All right, good night everyone. See you in a couple weeks-
[Kaz] Good night!
[Arilyn] night everyone!
Percival has left the game on Fri Aug 31 22:59:14 EDT 2007
[Kaz] Night, Christy :)
Arilyn has left the game on Fri Aug 31 22:59:34 EDT 2007
[DM] night Christy
[DM] night Kaz
[Kaz] Bob, before you shut down, can you walk me through that?
[DM] sure
[Kaz] Rolling only to the DM?
[Kaz] thank you (writing it down!)
[DM] when you right click on the character
[DM] there is broadast
[DM] or do not broadcast
[DM] click do not broadcast
[DM] then roll the save like normal
[Kaz] I don't see anything that says broadcast
[DM (to GM only)] Ramone: Magical Spell save: (d20) [17] 17 - ROLL SUCCEEDED against 11!!
[DM] right click on her
[DM] go to roll dice
[DM] bottom of that menu
[DM] is the two optoins
[Kaz (to GM only)] Moirra: Paralysis, Poison or Death save: (d20) [14] 14 - ROLL SUCCEEDED against 7!!
[DM] exactly
[Kaz] Okay!!
[Kaz] Thanks
[Kaz] And how do I tell something to just you?
[Kaz] REALLY need to write that down, so I don't have to IM it
[DM] grins
[DM (to Kaz only)] like that
[DM] the slash
[Kaz] yes, like that
[DM] and then the name of the player that is logged in
[DM] not the character name
[DM] or DM
[DM] for me
[Kaz (to DM only)] like that
[Kaz] okay
[DM] exaclty
[Kaz] player name
[DM] well what ever the log in name is
[DM] hans uses percy
[Kaz] *rolleyes* You'd think I'd have figured that out
[DM] marco uses Bibo
[DM] etc
[Kaz] right
[DM] just look at the list of names
[Kaz] okay
[Kaz] doesn't matter who they're chatting as.
[Kaz] Alright, Thank you!
[DM] pioece of cake
[Kaz] I'll figure all this stuff out and remember it eventually.
[Kaz] :)
[DM] grins
[Kaz] PS - I like the armour, just did a close-up of it.
[DM] grins
[Kaz] Nice face and all!
[DM] tanks
[Kaz] Okay, I let you close down now :)
[Kaz] Talk to you tomorrowish...
[DM] nods working sat and sun
[Kaz] ooh, fun
[Kaz] We're setting the turtle free tomorrow morning...the nature centre said we could put him in their pond
[DM] nice
[Kaz] I bet you'll have a better day than me... I love Chomper!
[Kaz] Chomper the Inhaler - best turtle ever. Anyway, have a good night. *wavies*
[DM] waves
Kaz has left the game on Fri Aug 31 23:08:30 EDT 2007