Dec 02 05 - roleplay & prepare for Mist Wars
[DM] ==== Gaming session has been running for 0 days, 0 hours, 0 minutes and 25 seconds ====
JAA has joined the game on Fri Dec 02 18:34:46 EST 2005
[DM] hey John
[DM] I am away from the keyboard.
[JAA] Hey, Bye
[DM] I am back at the keyboard.
[DM] hey
[DM] Nyrma just walked in
[DM] went to say hello
x[JAA (to GM only)] Character sheet for Paul Elvenstire modified: Ability Scores - % Chance Learn Spell:: CHANGED: 95 (null).
[JAA] it's ok
x[JAA] Paul Elvenstire: Learn Spell check: (d100) [24] 24. PROBABLY SUCCEEDS against (95) [95] 95!!!
Lorie has joined the game on Fri Dec 02 18:44:19 EST 2005
[JAA] Hello There!
[Lorie] Evening all :D
[DM] how are you lor
[DM] speedier loading now?>
[Lorie] so far... yup.
[Lorie] send me a map
x[JAA (to GM only)] Character sheet for Paul Elvenstire modified: Spells - ADDED: Flesh to Stone, , , , , , , . ADDED: Stone to Flesh, , , , , , , .
x[JAA (to GM only)] Character sheet for Paul Elvenstire modified: Notes - CHANGED: XP Awards -- : ==== Fri Jun 25 19:38:34 EDT 2004 ==== None - 500 Description File Work - 500 ==== Fri Jun 25 20:36:54 EDT 2004 ==== goblins and trolls - 705==== Sun Jun 27 18:21:16 EDT 2004 ==== None - 1500==== Fri Aug 06 14:00:36 EDT 2004 ==== Excellent Roleplay - 5000 ==== Mon Sep 06 15:05:05 EDT 2004 ==== Magic Item creation - 5000 ==== Sun Dec 19 21:37:43 EST 2004 ==== All XP for the Island Adventures and Role Play through 27-2-1255 (Dec 17 2004) - 8200==== Fri Jan 28 21:44:47 EST 2005 ==== Ghouls - 240==== Fri Feb 18 19:09:08 EST 2005 ==== Early XP - 333==== Sun Feb 27 21:13:21 EST 2005 ==== Ghouls and Ghasts - 500 (Sun Feb 27 21:07:18 EST 2005) Cube and Sword - 100 (Sun Feb 27 21:09:51 EST 2005) Roleplay - 500 (Sun Feb 27 21:11:37 EST 2005)==== Fri Mar 11 22:06:35 EST 2005 ==== Roleplay - 300 (Fri Mar 11 20:08:20 EST 2005) Roleplay - 500 (Fri Mar 11 22:04:47 EST 2005) ==== Fri Mar 11 22:49:14 EST 2005 ==== Roleplay - 200 (Fri Mar 11 22:48:46 EST 2005)==== Thu Apr 28 23:00:40 EDT 2005 ==== Story Award - 4000 (Thu Apr 28 22:51:42 EDT 2005)==== Fri Jul 22 12:45:39 EDT 2005 ==== Gold, Magic and Story Award - 20000 (Fri Jul 22 12:41:26 EDT 2005) Wizard Encounter - 500 (Fri Jul 22 12:42:43 EDT 2005)==== Fri Sep 16 21:41:04 EDT 2005 ==== Slaying No Name #1 - 4000 (Fri Sep 02 22:45:01 EDT 2005) Slaying No Name #4 - 4000 (Fri Sep 09 19:20:36 EDT 2005) Story Award Burial Mounds - 250000 (Fri Sep 16 21:36:23 EDT 2005) Character Sheets and out of Game work - 100000 (Fri Sep 16 21:36:53 EDT 2005) ==== Fri Sep 16 22:05:48 EDT 2005 ==== correction - -50000 (Fri Sep 16 22:05:35 EDT 2005) ==== Fri Sep 16 22:21:05 EDT 2005 ==== corrections - 3000 (Fri Sep 16 22:20:59 EDT 2005)==== Fri Nov 25 22:27:10 EST 2005 ==== Clearing Land - 100000 (Fri Nov 25 22:19:11 EST 2005) Castle Building - 25000 (Fri Nov 25 22:20:37 EST 2005) Treasure and Roleplay - 50000 (Fri Nov 25 22:23:05 EST 2005) ( ==== Fri Jun 25 19:38:34 EDT 2004 ==== None - 500 Description File Work - 500 ==== Fri Jun 25 20:36:54 EDT 2004 ==== goblins and trolls - 705==== Sun Jun 27 18:21:16 EDT 2004 ==== None - 1500==== Fri Aug 06 14:00:36 EDT 2004 ==== Excellent Roleplay - 5000 ==== Mon Sep 06 15:05:05 EDT 2004 ==== Magic Item creation - 5000 ==== Sun Dec 19 21:37:43 EST 2004 ==== All XP for the Island Adventures and Role Play through 27-2-1255 (Dec 17 2004) - 8200==== Fri Jan 28 21:44:47 EST 2005 ==== Ghouls - 240==== Fri Feb 18 19:09:08 EST 2005 ==== Early XP - 333==== Sun Feb 27 21:13:21 EST 2005 ==== Ghouls and Ghasts - 500 (Sun Feb 27 21:07:18 EST 2005) Cube and Sword - 100 (Sun Feb 27 21:09:51 EST 2005) Roleplay - 500 (Sun Feb 27 21:11:37 EST 2005)==== Fri Mar 11 22:06:35 EST 2005 ==== Roleplay - 300 (Fri Mar 11 20:08:20 EST 2005) Roleplay - 500 (Fri Mar 11 22:04:47 EST 2005) ==== Fri Mar 11 22:49:14 EST 2005 ==== Roleplay - 200 (Fri Mar 11 22:48:46 EST 2005)==== Thu Apr 28 23:00:40 EDT 2005 ==== Story Award - 4000 (Thu Apr 28 22:51:42 EDT 2005)==== Fri Jul 22 12:45:39 EDT 2005 ==== Gold, Magic and Story Award - 20000 (Fri Jul 22 12:41:26 EDT 2005) Wizard Encounter - 500 (Fri Jul 22 12:42:43 EDT 2005)==== Fri Sep 16 21:41:04 EDT 2005 ==== Slaying No Name #1 - 4000 (Fri Sep 02 22:45:01 EDT 2005) Slaying No Name #4 - 4000 (Fri Sep 09 19:20:36 EDT 2005) Story Award Burial Mounds - 250000 (Fri Sep 16 21:36:23 EDT 2005) Character Sheets and out of Game work - 100000 (Fri Sep 16 21:36:53 EDT 2005) ==== Fri Sep 16 22:05:48 EDT 2005 ==== correction - -50000 (Fri Sep 16 22:05:35 EDT 2005) ==== Fri Sep 16 22:21:05 EDT 2005 ==== corrections - 3000 (Fri Sep 16 22:20:59 EDT 2005)==== Fri Nov 25 22:27:10 EST 2005 ====
Clearing Land - 100000 (Fri Nov 25 22:19:11 EST 2005)
Castle Building - 25000 (Fri Nov 25 22:20:37 EST 2005)
Treasure and Roleplay - 50000 (Fri Nov 25 22:23:05 EST 2005)).
[DM] your numbers are jumping all over the place Lor
[Lorie] I have the map
[JAA] do we need a map
[DM] not that I know of
[DM] but just in case
[JAA] do you have the time line figured out for where we are and how the libray is progressing
JAA is receiving the map Base...
JAA has received the map Base.
[DM] yes
[DM] there is a 8 K library right now
[JAA] you mean 8 K added while we cleared and built
[DM] yes
[DM] and there is another 10 K in the pipeline
[JAA] I thought we clicked off over 2 years?
[DM] yes
[Lorie] where is everyone?
[DM] Mike was just let in the front gate
[DM] Sean is sick and might join us from home
[Lorie] and Marco?
[DM] both of them are setting up now
mikE has joined the game on Fri Dec 02 19:00:47 EST 2005
[Lorie] Hey Mike
[mikE] hey lor
Moon has joined the game on Fri Dec 02 19:02:37 EST 2005
[DM] Hey Jenn
[Jennifer] Hello
Jennifer is receiving the map Base...
Jennifer has received the map Base.
[Lorie] Evening Jenn
[Jennifer] Hi Lorie! Don't pay attention to Bob; if it is going to be Jen, stop with one "n"
[Jennifer] (please)
[mikE] hi jennifer
[Jennifer] Hey Mike
[mikE] oh, and yes, don't pay attention to bob.
[Jennifer] Hee
[Lorie] if you prefer Jennifer, that's cool too
[Jennifer] Is the capital E significat, Mike?
[mikE] the non english speaking chinese person at the restraunt has made him crazy
[Jennifer] I see
[Lorie] I work with a Jenn, Jen and Jennifer, let me know...
[mikE] sure. it sets me appart from the other million mikes in south florida
[Jennifer] Jennifer is what people usually call me, but in the past I have been both Jenny and Jen, so I don't mind any of them
[Jennifer] I see! I used to live in S. Florida too, but only really for my high school years.
[Lorie] Why did the non-English speaking Chinese person at the restaurant annoy Bob, TONIGHT?
[Jennifer] Because he could?
[mikE] because bob couldn't get the order in, i think.
[Lorie] No this is more like, why did he annoy him more than usual?
[mikE] i think we should have nyrma call up and speak spanish to him.
[mikE] because the dogs bark?
Jennifer has three dogs here who all seem to think they deserve more attention than the screen, although none are barking
[Lorie] Ahhh...
[mikE] gotta build the garfield christmas back scratcher thing.
[Jennifer] ???
[mikE] oh, and on a completely unrelated note, charlie brown's christmas turns forty this year.
BiBo!!!! has joined the game on Fri Dec 02 19:10:52 EST 2005
[Jennifer] Hello!
[DM] so we may or may not have food coming
[BiBo!!!!] ::waves::
[Jennifer] I vote yes on food!
[DM] and I have my wine so I will try to be calmer
[Lorie] ... and they are showing it TWICE :)
[Lorie] Hey Marco :D
[Jennifer] Oops, now I need a new color again
[DM] not that I care
[DM] so tonight we are dealing with all the loose ends
[DM] and moving onto other adventures
x[JAA (to GM only)] Character sheet for Paul Elvenstire modified: Custom Expressions - ADDED: Research Spell, {1d100[1-(10+19+13-8)="You figured it out!";35-100="Try again"}.
[DM] this is the time to ask any questions anyone has
[DM] and if anyone has any questions for Jennifer,
[Jennifer] About the color, you mean?
[DM] to quiz her
[JAA] this is a test, if it works it is my first roll for research
[mikE] how many licks does it take to get to the center of a tootsie roll pop?
[DM] three
x[JAA] Paul Elvenstire: Parse Error: unmatched bracket
[DM] no it did not work John
[JAA] I see that!
[mikE] why is the sky blue, then?
[DM] I do not care about color Jen
[mikE] it's all brown, anyway.
x[JAA (to GM only)] Character sheet for Paul Elvenstire modified: Custom Expressions -
x[JAA] Paul Elvenstire: Parse Error: unmatched bracket
[DM] and the sky is blue because the gods could not decide on yellow or green so they compromised on Blue
[Jennifer] I thought it made sense for everyone else though if I found a different color
[DM] they likely will thank you for that
[BiBo!!!!] ::shrugs:: doesn't matter to me, but there are some color nazis here who would bitch eventually
x[JAA (to GM only)] Character sheet for Paul Elvenstire modified: Custom Expressions -
[mikE] ::coughs:: lorie ::coughs::
x[JAA] Paul Elvenstire: Research Spell: (1d100) [84] 84 -- Try again
[DM] good John
[Lorie] I only squawk when I can't read it!
[Lorie] That's not being a color nazi it's wanting to be able to follow the story
[Jennifer] Well, let's see if this one works.
[Lorie] And if you want bitchy, you can enjoy a healthy dose of that tonight :D
[DM] and that woudl be different how???
[BiBo!!!!] how's that different from any other night?
x[JAA (to GM only)] Character sheet for Paul Elvenstire modified: Custom Expressions -
[DM] ducks and covers
[mikE] snicker
[DM] that is too damn funny
[DM] hugs Lorie
x[JAA] Paul Elvenstire: Research Spell: (1d100) [2] 2 -- You figured it out!
[DM] so john when you are done practicing let me know
[Jennifer] What did Paul figure out? The tootsie roll pop question?!
[Lorie] I'll try something different tonight...
Lorie has left the game on Fri Dec 02 19:17:03 EST 2005
[DM] ok
[DM] sigh,
[DM] we can continue along
[Jennifer] Did she go to reaccessorize?
[JAA] I am done, I was researching a spell
[DM] I think she took the joke wrong and will recover later on
[DM] so john what spell was that
[DM] and Jennifer, I gave you the quick rundown of the general area last week,
[JAA] The Imbure with Minor Spell Ablity
[Jennifer] Yes, what's on the agenda tonight? You said lots of odds and ends?
[DM] I am goign to send you the map now of the overall area
[Jennifer] Cool!
[DM] nods, they are finishing spells,
[DM] looking at things to do over the next few weeks
[DM] gettign everything all set
[DM] did you get that map?
[DM] any questions over that Jen
[Jennifer] Yes, looks fancy
[Jennifer] Well, I don't know what any of it means
[Jennifer] But, it looks nice!
[DM] well the circle to the right side,
[Jennifer] Okay, I'll be more specific
[DM] that is Roadhaven
[Jennifer] Yes, the one in the mountains?
[DM] the purplish blob is Paul's area
[DM] yes that is right
[DM] the greenish area is for Finglass's area
[Jennifer] Okay
[Jennifer] Okay
[Jennifer] Are the little gold guys people?
x[JAA (to GM only)] Character sheet for Paul Elvenstire modified: Custom Expressions - ADDED: Pay for research, {(10d10)*4}.
[DM] those are notes for where indiduals are
x[JAA] Paul Elvenstire: Pay for research: ((10d10)*4) [((4+9+9+6+1+8+5+2+7+1))*4] 208
[mikE] yeah, finglass's area that is the forest of NO BLOODY TREES!
[Jennifer] And the dotted lines as compared to solid?
[Jennifer] What's it a forest of then, Mike?
x[JAA] Paul Elvenstire: Pay for research: ((10d10)*4) [((1+8+4+1+10+8+4+10+7+4))*4] 228
x[JAA (to GM only)] Character sheet for Paul Elvenstire modified: Custom Expressions -
x[JAA] Paul Elvenstire: Pay for research: ((10d100)*4) [((67+59+61+72+88+58+67+36+71+27))*4] 2424
[mikE] cliffs,
[mikE] swamps,
[mikE] magically poisoned lands
[DM] dotted lines are the trade routes
[mikE] burnt out forest
[mikE] geisers
[mikE] rocky vallieys
[mikE] just about everything except forests
[Jennifer] Sounds like Yellowstone
[Jennifer] Except there are also forests there
[mikE] yeah see, we have yet to have had an encounter in a forest
BiBo!!!! is receiving the map Base...
BiBo!!!! has received the map Base.
[mikE] i apparently have no bloody forest.
[DM] which is funny, becuase they actually found out they have gysers too
[DM] you have lots fo trees
[mikE] i'm quite a depressed elf.
[mikE] let me guess, the trees i have are the ones enhabited by my racial arch enemy?
[Jennifer] But the forest wouldn't necessarily be better, would it? Don't mean nasty things hang out in forests, too?
[mikE] drow elves.
[DM] lots of mean and nasty things all around
[DM] did you have any thoughts on what you were interested in playing?
[JAA] BOB, remnind me, how much for basic training 7 weeks
[Jennifer] Some for every habitat!
[DM] and John what is the next questio?
[DM] 7 weeks of training is roughtly 700 gold
[JAA] that's what I thought
[Jennifer] Who are you asking about interest in playing?
[BiBo!!!!] I'm guessing he meant you
[BiBo!!!!] since everyone else knows what they're playing
[mikE] you.
[Jennifer] You mean, like what race?
[mikE] yup. we've already got multiple personalities.
[mikE] and class.
[BiBo!!!!] race/class/character concept, whatever
[JAA] and no class
[JAA] think f the story first, who are you not what are you
[DM] exactly John
[Jennifer] Well, seeing as it's been since the early 80's since I played, I may need a few reminders about what the options are
[BiBo!!!!] well, that'd matter more if bob actually ever USED the backstories we make...
[DM] nah,
[Jennifer] But that doesn't have to happen here
[JAA] the basic questions are best to start
[Jennifer] Are people here multiple characters?
[JAA] What is your Quest!
[JAA] What is your favorite color? (Oh we covered that already)
[DM] you start with one character
[DM] to prove you can play to fit in
[Jennifer] That's dandy, just trying to get a grip on who everyone is
[BiBo!!!!] you must be a human with some physical and mental deformity
[DM] the first week or two you play a character so we can see your style of play, how you fit in,
[BiBo!!!!] no attribute can be higher than a 8
[DM] then you get to create your own character
[BiBo!!!!] min hitpoints
[BiBo!!!!] if you can survive for a year of gametime
[DM] adn later on add on a henchman, etc.
[BiBo!!!!] then you can play a regular character
[DM] shakes my head at marco
[DM] Bibo = marco
[DM] he has played lots of deformities,
[DM] he just likes that kind of thing
[JAA] She can play Kit
[mikE] he IS a deformity.
[JAA] Kit is easy to play, touch chick, flirt
[Jennifer] She one of the part dragon people?
[BiBo!!!!] she's a lesbian now?
[BiBo!!!!] I never noticed kit touching chicks before...
[DM] smiles yes Jennifer he is sticking you with a lighting rod
[Jennifer] Maybe a new day is dawning for her?
[DM] she is exploring her possiblities
[Jennifer] Great, already a lightening rod at work, don't need to be one in my spare time.
[DM] will not cause an issue for you to play her though Jennifer
[DM] just a couple of nights,
[DM] then you woudl do your own
[JAA] Open her sheet and look arround
[Jennifer] I am fine with that if it would be useful.
[DM] and John woudl use it as an inusrance policy,
[JAA] the story (history) is long
[mikE] Or she could make up her own character.
[DM] knowing I will not kill off Kit when you are playing her
[mikE] She can have a follower like is the usual fair.
[BiBo!!!!] you could be a 14 year old girl, you get to adventure during puberty, I'm sure THAT would be more fun for ya :-P
[DM] he is refereing to Juniper
[JAA] HA!
[mikE] i have so many it would be a relief to have one less to make.
[Jennifer] I don't mind being an insurance policy
[DM] Jennifer, just right click on Kit or juniper and open the character sheet
[DM] there is a notes tab
[JAA] BOB does not hold back on anyboday
[Jennifer] But, I do have a special fondness for Juniper
[DM] that will have the backstory info in it
x[BiBo!!!! (to GM only)] Character sheet for Alastair modified: Personal Information - Age/Sex:: CHANGED: 23/Male (20/Male).
[Jennifer] Oh dear........right click and then character sheet? Is that it?
Jennifer is not finding what she seeks.
x[mikE (to GM only)] Character sheet for Antarias modified: Notes - CHANGED: XP Awards -- : ==== Fri May 20 22:09:20 EDT 2005 ==== rp with yola - 1000 (Fri Apr 29 22:41:34 EDT 2005) Slaying Bodak #1 - 5000 (Fri May 20 20:08:34 EDT 2005) chasme - 1556 (Fri May 20 22:08:56 EDT 2005)==== Tue Jun 14 12:32:20 EDT 2005 ==== finding isolde - 500 (Tue Jun 14 12:23:33 EDT 2005)==== Tue Jun 21 15:25:20 EDT 2005 ==== surviving the big demon fight (sorta) - 11714 (Tue Jun 21 15:24:22 EDT 2005)==== Fri Jun 24 22:20:43 EDT 2005 ==== getting out alive - 1000 (Fri Jun 24 22:20:34 EDT 2005)==== Fri Sep 16 21:42:33 EDT 2005 ==== Slaying No Name #4 - 4000 (Fri Sep 02 22:40:24 EDT 2005) Slaying No Name #1 - 4000 (Fri Sep 09 19:42:44 EDT 2005) Slaying No Name #2 - 4000 (Fri Sep 09 19:47:12 EDT 2005) Slaying No Name #3 - 4000 (Fri Sep 09 19:57:18 EDT 2005) Slaying No Name #3 - 4000 (Fri Sep 09 20:15:42 EDT 2005) Story Award Burial Mounds - 250000 (Fri Sep 16 21:36:23 EDT 2005) ==== Fri Sep 16 21:53:39 EDT 2005 ==== correction - -125000 (Fri Sep 16 21:53:25 EDT 2005)==== Fri Nov 25 22:27:31 EST 2005 ==== Clearing Land - 50000 (Fri Nov 25 22:25:38 EST 2005) (==== Fri May 20 22:09:20 EDT 2005 ====
rp with yola - 1000 (Fri Apr 29 22:41:34 EDT 2005)
Slaying Bodak #1 - 5000 (Fri May 20 20:08:34 EDT 2005)
chasme - 1556 (Fri May 20 22:08:56 EDT 2005)==== Tue Jun 14 12:32:20 EDT 2005 ====
finding isolde - 500 (Tue Jun 14 12:23:33 EDT 2005)==== Tue Jun 21 15:25:20 EDT 2005 ====
surviving the big demon fight (sorta) - 11714 (Tue Jun 21 15:24:22 EDT 2005)==== Fri Jun 24 22:20:43 EDT 2005 ====
getting out alive - 1000 (Fri Jun 24 22:20:34 EDT 2005)==== Fri Sep 16 21:42:33 EDT 2005 ====
Slaying No Name #4 - 4000 (Fri Sep 02 22:40:24 EDT 2005)
Slaying No Name #1 - 4000 (Fri Sep 09 19:42:44 EDT 2005)
Slaying No Name #2 - 4000 (Fri Sep 09 19:47:12 EDT 2005)
Slaying No Name #3 - 4000 (Fri Sep 09 19:57:18 EDT 2005)
Slaying No Name #3 - 4000 (Fri Sep 09 20:15:42 EDT 2005)
Story Award Burial Mounds - 250000 (Fri Sep 16 21:36:23 EDT 2005)
==== Fri Sep 16 21:53:39 EDT 2005 ====
correction - -125000 (Fri Sep 16 21:53:25 EDT 2005)==== Fri Nov 25 22:27:31 EST 2005 ====
Clearing Land - 50000 (Fri Nov 25 22:25:38 EST 2005)). CHANGED: Back Story -- : Anterias Stonecutter Anterias is a half dwarf, half gold dragon. His father, the great dragon Empyrinaphisan lairs in the lower caverns of a large mountain that the Stonecutter clan lives in. Anterias’mother was the dwarven woman in charge of being the liaison to the dragon. She showed enough qualities to interest the dragon, and eventually the dragon took her as a mate to create a child for the dragon’ purposes. Unfortunately, Anterias’mother, not a young dwarf anymore, died in childbirth. Empyrin didn’ want his child to merely grow as a special dwarf to live and work in the mines of the mountain, and so he took the child, even before it would be named to an old friend, the High Priest <Finglass’Dad>. Empyrin knew that this goodly cleric was no stranger to odd children, and also knew that his child would be taught the ways of good and sent into the world to further it’ causes. <Fin’ Dad> took in the strange child at the dragon’ request. He then named him, a regular elven name, but kept his mother’ surname. He was then raised as a son. A short, odd looking, elven son. When he came of age, he was introduced to a mentor to train with. Daggar is an old dwarf, an accomplished adventurer, and a respected warrior. Finglass’Father convinced him to come and train Anterias in ways befitting of a dwarf. While he could be trained by the elven warriors, the elder priest knew that the dwarves would be able to train him to be more effective in combat with his short height. The old veteran took Anterias under his wing, quickly finding a spot in his heart for this odd dwarven child. Daggar began training Anterias in the most dwarfish combat style, that of the dwarven defender. While Anterias took to this style of fighting with an eager heart, there seemed nothing that Daggar could do to convince Anterias to set aside the elven long sword in favor of a good, proper axe. Anterias trained with Daggar for many years, learning the defensive postures of his race. When he completed his training, Anterias was brought before his adoptive father. The priest watched as Anterias sparred his mentor, smiling and nodding to himself all the while. When done with the display of his new prowess, Anterias was somewhat surprised to find himself being sent out from home again. It was decided that Anterias was not meant to stay in one place, either mountain or forest. His was a birth destined to go out and defend all those of goodly persuasion. Thus, Anterias was being sent out to follow his adoptive brother he had never met, the oft spoken of Finglass. It seemed the younger priest had found a temporary home with a group of adventurers called the Dragon Slayers, and Anterias was being sent there to defend the noble archer. And, though he would never admit to it, Finglass’father was dying to see the look upon his son’ face when told his newest charge was a dwarf. ().
[mikE] so is anterias back with us?
[mikE] or are he and kit still in exile/
[JAA] Well Kit did not run like a chicken
[JAA] if that is what you mean
[mikE] hey, anterias didn't run.
[Jennifer] Is EL Fudge supposed to make me think of little elves who make cookies?
[mikE] he was forced away because everyone except me thought he should go hide
[mikE] i dunno... i always thought of big green men with peas and lima beans.
[DM] wondering what Mike's mom put inside of those Keebler packages
[Jennifer] So, Bob? Not figuring out how to find this backstory business, clearly missing something...
[mikE] can you get up her char sheet?
[JAA] Kit's never got put in here
[DM] on the character sheet
[DM] in the notes section
[mikE] or maybe john's just lazy.
[DM] there SHOULD be a tab to read
[DM] sighs
[DM] anyone else want to volunteer one t read?
[JAA] My story has to be lived
[mikE] well, mine are all up.
[JAA] You have to know Paul's story for Kit's to mke sence
[mikE] fin's or anterias' would be the easiest to read, i suppose.
[DM] you can explain if you wish John
x[BiBo!!!! (to GM only)] Character sheet for Juniper modified: Non-Weapon Proficiencies - DELETED: 1 free, null, null, null. ADDED: Religion, 1, $wi, +0.
[JAA] and Kit's story was all told in game
[mikE] val's is there, too. but it's more abstract and longer than the others.
[JAA] it works best in character
[Jennifer] Well, now I don't feel so bad for not finding it, if it isn't there to be found!
[mikE] but feel free to look over their sheets, jen.
[JAA] lke when we meet her character
[JAA] BOB arn't you going to make her read all the archivve?
[JAA] I had to when I started
[DM] she has the bookmark for it on the webapage
[DM] and she has looked over it
[DM] and still wants to play with you guys
[DM] shrugs
[mikE] weirdo
[JAA] (that was a joke BOB, there were no archives when I started)
[JAA] She is clearly looking for a group to make her look normal
[Jennifer] I have received that assignment, yes
[DM] because you started it all John
[DM] it all started with a beer run Jennifer
[Jennifer] But I confess I have not yet read it all
[DM] there are about ten years of stories that are not there, so no worries there
[DM] just let it wash over you and ask away as things get confusing
[Jennifer] What was worrying me was that there might be some mysterious notes section that I should be able to find, which I still haven't found, but I am trying other characters.
[JAA] you do see the tabs along the ottom
[JAA] b
[mikE] open up finglass
[mikE] along the bottom are some tabs.
[mikE] attributes, proficiencies, equipment, spells, expressions, and lastly notes.
[mikE] click on the notes.
[mikE] then up top are other tabs.
[mikE] xp awards, amulet, will, backstory, and lands.
[mikE] click the backstory to read his.
[mikE] anterias and valedianna have them as well.
[mikE] they all kind of tie together.
[mikE] they are all siblings of a rather dysfunctional elven family.
[JAA] can you say Soap Opera
[mikE] no, we're playing a fantasy game.
[mikE] it's a saga.
[JAA] can you say Jerry Springer
[DM] it is only a saga if it is a trilogy
[DM] in four books
[JAA] OK BOB, just two confrm, the dwafs would only give me 1 ring, I thought maybe two, just in case
[DM] only one ring is correct
[mikE] five, isn't it?
[DM] there were only three rings for the elves
[mikE] i was talking about the saga of ice and fire
[JAA] and I have the mundane research on the planes so I know what to expect
[mikE] song, song of ice and fire
x[BiBo!!!! (to GM only)] Character sheet for Juniper modified: Magical Abilities - CHANGED: 11 -- Current: 1 (--). ADDED: 33, 1, 1. Weapon Proficiencies - DELETED: 1 free. Non-Weapon Proficiencies - ADDED: Alertness, 1, $wi, +1. Spells - DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. CHANGED: Rally -- Expression: Units make rally checks in the magic phase instead of the rally phase, with a +1 bonus if priest is 12th level or higher. (null), DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. ADDED: Charm Person, 33, 33, You are under my power!, 1, 1, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: Rally, 2, 2, null, --, 1, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: , , , , , , , .
Lorie has joined the game on Fri Dec 02 20:02:49 EST 2005
[DM] hey Lor
[DM] SO you and Marco can talk about training
[DM] because Mike's peole are not there yet for that
[mikE] i prefer planes to trains, personally
[BiBo!!!!] so, lorie, bob's under the impression that there's some big political thing about me going to wolfspack to get juniper trained for her next spell level (unless you've got someone who can do it, at which point I'd use them)
Jennifer has left the game on Fri Dec 02 20:04:00 EST 2005
[BiBo!!!!] I've no clue what said political thing would be, wonder if you know
[BiBo!!!!] cuz I'm under the impression bob's the only one who does
[DM] Lor can you explain to them from your point of view what the cletic political factions are
[Lorie] So Marco... there are Celtic and Druid things at work... where the Druids of Wolfspack, the Celts of MacTirr and "INSERT OTHER PLACE NAME HERE" are the only places you can go to get trained
[JAA] Mike what are you working on?
[Lorie] And there is of course a bit of pride and respect thing about being trained from X
[BiBo!!!!] okay, so what's the problem then?
x[JAA (to GM only)] Character sheet for Paul Elvenstire modified: Spells - ADDED: Imbue with Minor Magic, 4, 1, "Here, now you can cast a spell", 0, 1, , .
[mikE] ummm... nothing?
[Lorie] However, with Roadhaven now being a Celtic area with lots of clerics, you could be trained here...but people other than my followers haven't been trained here
[mikE] what should i be working on?
[BiBo!!!!] wait, why would a priest of oghma be trained by a druid?
[Lorie] I don't see anything wrong with it...but Juniper lives in Roadhaven ...and I'm a Celtic from MacTirr
[DM] druid with a small d is a celtic priest, the priests in WP call them selves druids
[Lorie] So going to Wolfspack would be an affront on some level to MacTirr I am guessing
[BiBo!!!!] well bob says I need a priest of oghma, and you're not one of those
[JAA] Can you look up the planes book and let me know what concerns I might have of going to the Positive and negitive planes
[DM] the Druics, with a captial D on teh other side of the mountian
[Lorie] :: points at the 10 over there :: they are
[mikE] uh, i suppose so.
[BiBo!!!!] they high enough to train her then?
[Lorie] :: looks at the sheet :: but none of them are trainers
[Lorie] So... there you go
[BiBo!!!!] okay, so who do I go to who can train her then?
Client has joined the game on Fri Dec 02 20:08:14 EST 2005
[Lorie] :: points to MacTirr or :: INSERT OTHER TOWN NAME HERE :: they both have priests of Oghma happy to train
[BiBo!!!!] bob keeps saying go to wolfspack, you'll get in trouble there
[BiBo!!!!] makes no mention of those other two places
[Lorie] I don't know that WP has priests of Oghma, but I have to be honest and say I never asked specifically about that deity
Client is receiving the map Base...
Client has received the map Base.
[Lorie] what's the other place called Bob?
[Lorie] Drawing a blank...
[BiBo!!!!] k, so who would be the easiest person to get to assuming they all have appropriate priests?
[mikE] he's looking for a book for john at the moment
[Lorie] I believe that MacTirr is more or less the same distance away as Wolfspack... the other town is farther away ... I wish i could remmeber ... :: frowns ::
[BiBo!!!!] k so go to mactirr then?
x[JAA (to GM only)] Character sheet for Paul Elvenstire modified: Spells -
[Lorie] :: scribbles a note :: Here... give this to the cleric at the temple. They should be happy to help Juniper out.
[mikE] john, bibo's stolen the book. sorry.
[BiBo!!!!] okie, so off to there then
[JAA] OH BiBo?!
[BiBo!!!!] I have it, just keep forgetting to bring it back
[DM] there is Mactirr and Wolfspack on this side of the mountains,
[DM] and Hallstatt on the other side with the Druids
[JAA] can you look up and let us know how hard it is going to be to dip my ring in the positive and negitive planes
[Jennifer] Gosh, figures I have technical trouble and stuff starts happening as soon as I go
[BiBo!!!!] well, that depends
[BiBo!!!!] your ring can't be touched by magic yes?
[BiBo!!!!] and you generally need magic to get to said planes yes?
[DM] and the other Celtic countries are north of Mactirr
[JAA] No, now that it is a ring, it can be
[Jennifer] But I have caught up, sort of, and would just like to say big Fire and Ice fan here also!
[BiBo!!!!] oh, then use your dimensional pool then
[JAA] the gold had to be unseen by magic
[BiBo!!!!] you can go to other planes with it
[JAA] yes but is my hand going to melt,
[BiBo!!!!] well, I think you need to go with the hand
[Lorie] :: points out back :: you can go sing and visit other planes and your hand won't melt off
[JAA] do I need to weara space suit or just shorts
[BiBo!!!!] but I don't remember, never did research for the positive or negative planes
[BiBo!!!!] you'll prolly need some protection, most elemental planes require it
[BiBo!!!!] ::wonders if negative plane protection would be helpful::
[JAA] I did the resecrch, I just need to know so Bob doesn;t say, OK Your dead!
[JAA] in the positive Plane?
[mikE] spiffy, jen.
x[JAA (to GM only)] Character sheet for Khan modified: Spells - ADDED: Mordenkainen’s Force Missiles, 4, 4, , , , , . Notes - CHANGED: Troll -- : Combat: Trolls attack with two clawed hands and their bite, and they can attack at multiple opponents. In the rare case that a troll wields a weapon, it attacks with a +8 damage bonus. Trolls regenerate at an amazing rate. Starting three rounds after first blood, the creatures recovers 3 hit points per round until healed. Trolls reduced to 0 or fewer hit points fall to the ground, incapacitated but not slain. Incapacitated trolls continue to regenerate and stand up to fight as soon as they have a positive number of hit points. When using an edged weapon, it is possible to sever the thin limbs of a troll (a natural 20 with an edged weapon is needed). Severed limbs continue to fight after separation from the body (hands squeeze, heads bite if stepped on, etc.). Attacks by severed limbs are at normal chances to hit. Separated limbs fight for the remainder of the battle, then scuttle back and rebind with the body once the battle is over. Limbs unable to reach the body to die within 24 hours, but this is of little consequence since trolls regenerate lost body parts (including the head) within a week. If a troll is dismembered and scattered, the largest surviving piece regenerates. The others die within one day if they cannot rejoin that piece. Only fire and acid cause permanent damage to trolls. These forms of attack destroy its regenerative ability. A troll reduced to 0 or fewer hit points and immersed in acid or burned with fire is killed.
Trolls have no fear of death, and launch themselves into combat, flailing wildly at their opponents and biting whoever comes closest. They occasionally (25%) throw stones before closing with their victims. Thrown stones have a maximum range of 20 yards, weigh 10 to 20 pounds, and inflict 1d8 points of damage. If confronted by a large natural or magical fire, trolls try to find some way around the flames. Trolls combine a ravenous appetite with limited intelligence, so they are frequently distracted and break off pursuit 50% of the time to pick up food dropped by fleeing prey. The troll's green blood is used to manufacture both poison antidotes and healing potions. The blood from one troll, worth 400 gp, can make three such potions. (Combat: Trolls attack with two clawed hands and their bite, and they can attack at multiple opponents. In the rare case that a troll wields a weapon, it attacks with a +8 damage bonus. Trolls regenerate at an amazing rate. Starting three rounds after first blood, the creatures recovers 3 hit points per round until healed. Trolls reduced to 0 or fewer hit points fall to the ground, incapacitated but not slain. Incapacitated trolls continue to regenerate and stand up to fight as soon as they have a positive number of hit points. When using an edged weapon, it is possible to sever the thin limbs of a troll (a natural 20 with an edged weapon is needed). Severed limbs continue to fight after separation from the body (hands squeeze, heads bite if stepped on, etc.). Attacks by severed limbs are at normal chances to hit. Separated limbs fight for the remainder of the battle, then scuttle back and rebind with the body once the battle is over. Limbs unable to reach the body to die within 24 hours, but this is of little consequence since trolls regenerate lost body parts (including the head) within a week. If a troll is dismembered and scattered, the largest surviving piece regenerates. The others die within one day if they cannot rejoin that piece. Only fire and acid cause permanent damage to trolls. These forms of attack destroy its regenerative ability. A troll reduced to 0 or fewer hit points and immersed in acid or burned with fire is killed.
Trolls have no fear of death, and launch themselves into combat, flailing wildly at their opponents and biting whoever comes closest. They occasionally (25%) throw stones before closing with their victims. Thrown stones have a maximum range of 20 yards, weigh 10 to 20 pounds, and inflict 1d8 points of damage. If confronted by a large natural or magical fire, trolls try to find some way around the flames. Trolls combine a ravenous appetite with limited intelligence, so they are frequently distracted and break off pursuit 50% of the time to pick up food dropped by fleeing prey.
The troll's green blood is used to manufacture both poison antidotes and healing potions. The blood from one troll, worth 400 gp, can make three such potions.). CHANGED: XP Awards -- : ==== Sun Dec 19 21:32:34 EST 2004 ==== All XP for the Island Adventures and Role Play through 27-2-1255 (Dec 17 2004) - 500==== Sun Feb 27 21:12:28 EST 2005 ==== Ghouls - 240 Ghouls and Ghasts - 500 (Sun Feb 27 21:07:18 EST 2005) Cube and Sword - 50 (Sun Feb 27 21:09:51 EST 2005)==== Thu Apr 28 23:00:47 EDT 2005 ==== Story Award - 1250 (Thu Apr 28 22:51:42 EDT 2005) 45000 from out of game work==== Fri Nov 25 22:26:55 EST 2005 ==== Clearing Land - 50000 (Fri Nov 25 22:25:38 EST 2005) (==== Sun Dec 19 21:32:34 EST 2004 ====
All XP for the Island Adventures and Role Play through 27-2-1255 (Dec 17 2004) - 500==== Sun Feb 27 21:12:28 EST 2005 ====
Ghouls - 240
Ghouls and Ghasts - 500 (Sun Feb 27 21:07:18 EST 2005)
Cube and Sword - 50 (Sun Feb 27 21:09:51 EST 2005)==== Thu Apr 28 23:00:47 EDT 2005 ====
Story Award - 1250 (Thu Apr 28 22:51:42 EDT 2005)
45000 from out of game work==== Fri Nov 25 22:26:55 EST 2005 ====
Clearing Land - 50000 (Fri Nov 25 22:25:38 EST 2005)). CHANGED: proficiencies -- : wp 1+1/6=2 nwp 4+1/3=6 int=8 (wp 1+1/6=2
nwp 4+1/3=6
int=8). CHANGED: force mage -- : Force: The school of force is a new school of effect presented later in this book. A force mage relies on spells that create or manipulate fields of cohesive energy, such as wall of force, magic missile, or any of the various Bigby’s hand spells. Many spells of this school are borrowed from the school of invocation/evocation. Specialist Race Abilities Opposition School(s) Force Mage H, 1/2E Int 12, Con 15 Alteration, Divination Force Mage: Some of the most powerful spells available to a wizard consist of force—cohesive magical energy that can be shaped into fields, walls, or blades. Force is energy that simulates solid matter; it is impervious to normal matter and can be used to exert physical pressure on creatures or objects. A force mage specializes in spells that conjure and manipulate magical force. Force spells are difficult and taxing to a wizard, and a character must have an Intelligence of 12 or better and a minimum Constitution of 15 (Intelligence/Knowledge and Constitution/Health) to choose this specialty. Naturally, the school of force includes wall of force and the Bigby’s hand spells. However, spells such as magic missile and Mordenkainen’s sword also make use of magical force. The schools of alteration and divination oppose the school of force, since these have nothing to do with the summoning or manipulation of magical energy. Force mages have the usual advantages and disadvantages of specialist wizards. (Refer to Appendix 3 for the complete list of spells belonging to this school.) At 8th level, force mages gain an additional +1 bonus to their saving throws versus force spells or effects, for a total of +2. When a force mage reaches 11th level, he gains the ability to attempt a saving throw for half?effect against any force spell that causes damage, whether or not it allows a save. For example, an 11th?level force mage struck by a magic missile spell may attempt to save for half damage, despite the fact that magic missile normally allows no saving throw. At 14th level, the force mage’s saving throw bonus increases to +3 against magical force. Force mages are skilled in battle; most of their spells are designed to hinder, incapacitate, or destroy their enemies. However, they do not enjoy a great variety of spells and must get along without access to two of the most useful schools available—divination and alteration. (Force: The school of force is a new school of effect presented later in this book. A force mage relies on spells that create or manipulate fields of cohesive energy, such as wall of force, magic missile, or any of the various Bigby’s hand spells. Many spells of this school are borrowed from the school of invocation/evocation.
Specialist Race Abilities Opposition School(s)
Force Mage H, 1/2E Int 12, Con 15 Alteration, Divination
Force Mage: Some of the most powerful spells available to a wizard consist of force—cohesive magical energy that can be shaped into fields, walls, or blades. Force is energy that simulates solid matter; it is impervious to normal matter and can be used to exert physical pressure on creatures or objects. A force mage specializes in spells that conjure and manipulate magical force. Force spells are difficult and taxing to a wizard, and a character must have an Intelligence of 12 or better and a minimum Constitution of 15 (Intelligence/Knowledge and Constitution/Health) to choose this specialty.
Naturally, the school of force includes wall of force and the Bigby’s hand spells. However, spells such as magic missile and Mordenkainen’s sword also make use of magical force. The schools of alteration and divination oppose the school of force, since these have nothing to do with the summoning or manipulation of magical energy. Force mages have the usual advantages and disadvantages of specialist wizards. (Refer to Appendix 3 for the complete list of spells belonging to this school.) At 8th level, force mages gain an additional +1 bonus to their saving throws versus force spells or effects, for a total of +2. When a force mage reaches 11th level, he gains the ability to attempt a saving throw for half?effect against any force spell that causes damage, whether or not it allows a save. For example, an 11th?level force mage struck by a magic missile spell may attempt to save for half damage, despite the fact that magic missile normally allows no saving throw. At 14th level, the force mage’s saving throw bonus increases to +3 against magical force. Force mages are skilled in battle; most of their spells are designed to hinder, incapacitate, or destroy their enemies. However, they do not enjoy a great variety of spells and must get along without access to two of the most useful schools available—divination and alteration.). CHANGED: force spells -- : Force Barred: by philosophy Armor (1st) Magic Missile (1st) Shield (1st) Tenser’s Floating Disc (1st) Levitate (2nd) INVISIBLE MAIL (3RD) Lance of Disruption (3rd) Mordenkainen’s Force Missiles (4th) Otiluke’s Resilient Sphere (4th) Bigby’s Interposing Hand (5th) Telekinesis (5th) Tenser’s Destructive Resonance (5th) Wall of Force (5th) Bigby’s Forceful Hand (6th) Repulsion (6th) Bigby’s Grasping Hand (7th) Forcecage (7th) Mordenkainen’s Sword (7th) Bigby’s Clenched Fist (8th) Otiluke’s Telekinetic Sphere (8th) Bigby’s Crushing Hand (9th) (Force
Barred: by philosophy
Armor (1st)
Magic Missile (1st)
Shield (1st)
Tenser’s Floating Disc (1st)
Levitate (2nd)
INVISIBLE MAIL (3RD)
Lance of Disruption (3rd)
Mordenkainen’s Force Missiles (4th)
Otiluke’s Resilient Sphere (4th)
Bigby’s Interposing Hand (5th)
Telekinesis (5th)
Tenser’s Destructive Resonance (5th)
Wall of Force (5th)
Bigby’s Forceful Hand (6th)
Repulsion (6th)
Bigby’s Grasping Hand (7th)
Forcecage (7th)
Mordenkainen’s Sword (7th)
Bigby’s Clenched Fist (8th)
Otiluke’s Telekinetic Sphere (8th)
Bigby’s Crushing Hand (9th)). CHANGED: lance -- : Lance of Disruption (Invocation/Evocation, Elemental Air, Force) Range: 0 Components: V, S Duration: Instantaneous Casting Time: 3 Area of Effect: 5 ft. x 60 ft. Saving Throw: 1/2 Subtlety: +2 Knockdown: d10 Sensory: Huge audio vibration Critical: Medium (1 hit) This spell creates a beam of concussive, disrupting force that lashes out from the wizard’s hand in a path 5 feet wide and 60 feet long. Any creatures caught in the beam’s path suffer 5d4 points of damage, plus 2 points of damage per caster level (maximum damage is 5d4+30); for example, a 6th?level wizard would inflict 5d4+12 damage with the lance of disruption. Victims are allowed a saving throw vs. spell for half damage. The lance’s energy delivers a powerful blow against inanimate objects and can easily blast light furniture, thin wooden walls, or fragile stonework to flinders. Barred wooden doors can be blasted of their hinges and even sturdy iron?bound doors or heavy stonework can be seriously damaged by the lance of disruption. Creatures with amorphous or nonsolid bodies, such as fire or air elementals and some oozes and slimes, are resistant to the lance’s effects and only sustain half damage, or one?quarter damage with a successful save. (Lance of Disruption
(Invocation/Evocation, Elemental Air, Force)
Range: 0 Components: V, S
Duration: Instantaneous Casting Time: 3
Area of Effect: 5 ft. x 60 ft. Saving Throw: 1/2
Subtlety: +2 Knockdown: d10
Sensory: Huge audio vibration Critical: Medium (1 hit)
This spell creates a beam of concussive, disrupting force that lashes out from the wizard’s hand in a path 5 feet wide and 60 feet long. Any creatures caught in the beam’s path suffer 5d4 points of damage, plus 2 points of damage per caster level (maximum damage is 5d4+30); for example, a 6th?level wizard would inflict 5d4+12 damage with the lance of disruption. Victims are allowed a saving throw vs. spell for half damage. The lance’s energy delivers a powerful blow against inanimate objects and can easily blast light furniture, thin wooden walls, or fragile stonework to flinders. Barred wooden doors can be blasted of their hinges and even sturdy iron?bound doors or heavy stonework can be seriously damaged by the lance of disruption. Creatures with amorphous or nonsolid bodies, such as fire or air elementals and some oozes and slimes, are resistant to the lance’s effects and only sustain half damage, or one?quarter damage with a successful save.). CHANGED: force missles -- : Mordenkainen’s Force Missiles (Invocation/Evocation, Force) Range: 30 yds. + 10 yds./level Components: V, S Duration: Instantaneous Casting Time: 4 Area of Effect: 1–7 targets Saving Throw: Special Subtlety: +3 Knockdown: d10 Sensory: Medium visual, Critical: Medium (1 hit) large audio impact This spell creates a brilliant globe of magical energy that streaks forth from the caster’s hand to unerringly strike its target, much like a magic missile spell. The subject must be seen or otherwise detected in order to be targeted by this spell. The wizard creates one missile at 7th level and an additional missile at every third level after 7th—in other words, two missiles at 10th level, three at 13th, four at 16th, and so on, to a maximum of seven missiles at 25th level. Each missile inflicts 2d4 points of damage to the target and then bursts in a 3?foot radius concussive blast that inflicts 1 point of damage per level of the caster—for example, a 12th?level wizard could conjure two force missiles, each of which strikes for 2d4+12 points of damage. The victim may attempt a saving throw vs. spell to negate the concussion damage, but the impact of the missile itself allows no saving throw. Just like magic missile, the force spheres may be directed at as many or as few targets as the caster likes. The missiles can easily damage or destroy inanimate objects, especially fragile or delicate items. (Mordenkainen’s Force Missiles
(Invocation/Evocation, Force)
Range: 30 yds. + 10 yds./level Components: V, S
Duration: Instantaneous Casting Time: 4
Area of Effect: 1–7 targets Saving Throw: Special
Subtlety: +3 Knockdown: d10
Sensory: Medium visual, Critical: Medium (1 hit)
large audio impact This spell creates a brilliant globe of magical energy that streaks forth from the caster’s hand to unerringly strike its target, much like a magic missile spell. The subject must be seen or otherwise detected in order to be targeted by this spell. The wizard creates one missile at 7th level and an additional missile at every third level after 7th—in other words, two missiles at 10th level, three at 13th, four at 16th, and so on, to a maximum of seven missiles at 25th level. Each missile inflicts 2d4 points of damage to the target and then bursts in a 3?foot radius concussive blast that inflicts 1 point of damage per level of the caster—for example, a 12th?level wizard could conjure two force missiles, each of which strikes for 2d4+12 points of damage. The victim may attempt a saving throw vs. spell to negate the concussion damage, but the impact of the missile itself allows no saving throw. Just like magic missile, the force spheres may be directed at as many or as few targets as the caster likes. The missiles can easily damage or destroy inanimate objects, especially fragile or delicate items.).
[mikE] sorry for the delay. i've been reading comics while the political and magical theory talks are going.
[mikE] just call me sean and throw something at me when i need to shoot something.
[BiBo!!!!] I read up on the main four elemental planes and could tell ya about those off the top of my head, don't remember anything about the others, ask me this week and I'll lookit up
[JAA] I was hoping to knock out today but I've waited this long
[Jennifer] It's okay; you made up for it by calling me spiffy!
[BiBo!!!!] I think the negative plane is a void so you explode without help, positive plane is pure energy so you prolly melt there.
Jennifer announces victory of finding notes section at last!
[BiBo!!!!] but it's been a while since I've read on them so I wouldn't trust that info
[mikE] lol
[DM] ok, so agreed that Fire and Ice is a cool series
[DM] and that we are looking for additional information on the planes for Paul
[Jennifer] Glad we established that!
[DM] and that RH is not going to train Juniper
[DM] but the people in Mactirr will?
[DM] do I have that right Lorie?
[mikE] yes. not that the #1 on the new york times bestsellers list didn't already establish the fact.
[DM] Dr. Phil is #1 on that list
[mikE] not from what i read online.
[DM] you want to count that as a good thing
[Lorie] :: shrugs :: I wouldn't see a reason why they would not unless you know something I don't of course
[BiBo!!!!] um... don't rely on negative plane protection on the negative plane
[DM] just making sure I had it right
[DM] they will do it
[DM] no worry about that
[BiBo!!!!] the spell says it can't be cast there
[JAA] but I can cast it before I go there?
x[JAA (to GM only)] Character sheet for Khan modified: Spells - CHANGED: Monster Summoning II -- # Memorized: 0 (null), CHANGED: Monster Summoning II -- Cost: 1 (null), Notes -
[BiBo!!!!] well, it stops working as soon as you're subjected to a negative plane attack
[BiBo!!!!] so it wouldn't last so long
[BiBo!!!!] it's just meant to protect against negative plane creatures
[BiBo!!!!] vampires, wraiths etc
[DM] Lorie do you have Manual of the planes there?
[BiBo!!!!] not for actually going to the plane
[JAA] yea, that use I am familar with
[BiBo!!!!] you could perhaps enlist the aid of such a creature I suppose
[BiBo!!!!] if you can trust a vampire enough to do it
[BiBo!!!!] or get it to trust you enough to do it for that matter
[Lorie] No... I don't have that... I hate planar travel... only bad things happen when you do
[mikE] so, jen, anything else you need help with?
[BiBo!!!!] plus, there's not a lot of water in either of those planes, sorta a requirement for getting back and all that
[JAA] well this might be one case where it is good
[Jennifer] Bob told me to ask if anyone here has ever played adventure quest
[mikE] i've seen it online. never actually played it.
[BiBo!!!!] you'd need someone who could actually cast plane shift or some similar spell
[Jennifer] because I have recently been stomping on monsters tehre
[mikE] i just got world of warcraft.
[mikE] pretty fun stuff.
[Jennifer] At first I thought it was dumb, but then it sucked me in
[mikE] lol. gotta love games like that.
[mikE] like progress quest.
[BiBo!!!!] kinda like progress quest
[Jennifer] And I, in turn, lured other sleuth players over there.
[JAA] Kylia, can't you Plane Shift?
[DM] groans
[Jennifer] I don't know about progress quest
[mikE] naaaah. i'm already up to my ears in online gaming.
[DM] there is the standing stones out back in teh valley
[BiBo!!!!] she's gotta have tuning forks attuned to both this plane and the destination plane
[mikE] wow takes up most of my gaming time anymore.
[BiBo!!!!] one to get there and one to get back
[Lorie] :: points in her back yard :: I know how to make that one work for planes
[Lorie] :: pulls out forks ::
[JAA] I would owe you another big favor
[Lorie] :: puts them away ::
[Lorie] That's a SINGING PORTAL ... you sing in a certain key and it takes you palces
[Jennifer] Why would Khan's character sheet show instead of Kit's and vice versa?
[BiBo!!!!] hrm....
[BiBo!!!!] I wonder if having the ring touched by a vampire would count as dipping it in the negative material plane?
[JAA] I am work on Khan
[BiBo!!!!] since it is a direct link to said plane
[BiBo!!!!] would that work bob?
[Jennifer] Oh, okay
[JAA] that would work well Marco, we still hneed the steak that lies at the foot of a vampire
[BiBo!!!!] there ya go two birds one stone
[BiBo!!!!] dunno what to do about the positive plane though
[DM] John you might want to refresh everyone on what you want
[DM] the process involved here
[mikE] i want a poney!
[JAA] all I want is to dip this ring in the Positive and then the negitive palne
[JAA] Marco is looking how to get that done
[DM] perhaps a walk throught the steps
[DM] Mike is all of yoru stuff up to date? any other questions?
[Lorie] I can plane shift FYI
[JAA] if the stones are that easy, Paul wil use the tuning fork, roll for an encounter, fork his way homel
Lorie is receiving the map Base...
Lorie has received the map Base.
[mikE] was the moon landing real, or just a hollywood mockup?
[JAA] even beter Kyila and Paul go on a little trip together
[BiBo!!!!] well, the fork is a spell component
[BiBo!!!!] you need to cast the spell to use the fork
[DM] the issue is that you need a specific note for each plane
[JAA] unless Kylia goes Plane shift
[BiBo!!!!] no
[BiBo!!!!] you need the fork attuned to the specific plane you're going to
Jennifer has left the game on Fri Dec 02 20:37:53 EST 2005
[BiBo!!!!] can't just use any old fork to any old plane
[BiBo!!!!] the fork being the spell component for plane shift
[Lorie] :: nods :: Correct Marco...
[JAA] ok, so how hard can that be, how much time and money do we need
[DM] Jennifer said thank you
[DM] she actually logged off about 2 mintues ago
[BiBo!!!!] beats me, depends on how hard bob wants to make it
[DM] wanted to say tell everoen she thanks you adn is interested in playing
[BiBo!!!!] could be really easy or really hard, bob'll prolly make it stupidly hard. one person in the universe knows the correct tune and he's on another plane
[DM] so far Kylia has reserched the "note" for the planes she knows,
[DM] and has a fork to come back from the one
[DM] remember this set of stone you need to sing to so operate
[DM] but to come back you still need plan shift, etc.
[DM] using these stones. you need to know the note to go to a place ... Hell level 2 for example.
[DM] but you need the tuning fork and the spell plane shift to come back
[BiBo!!!!] or the tuning fork and the spell plane shift to get there
[DM] you cna only go to the upper level of any plane, used level 2 so it would be clear
[BiBo!!!!] either way, we need research to get there
[BiBo!!!!] either for the notes for the stones or the tuning fork for the spell
[DM] the tuning fork to come back needs to be tuned to the Prime for Roadhaven
[BiBo!!!!] which we've already got, we need one to get to the other planes
Robert has joined the game on Fri Dec 02 20:44:40 EST 2005
[DM] Robert
[BiBo!!!!] ::waves::
[mikE] YARRRR
[Robert] ARGHHHHHHHHHHH!!!
[Lorie] ROBERT :D
[Robert] hi :---)
[Robert] notice the big nose ^^
Robert is receiving the map Base...
Robert has received the map Base.
[DM] ok, so now,
[DM] we have the training of Juniper out of the way
[DM] we have the ring started
[DM] how are you goign to find out how to get there or back
[DM] and what else can we accomplish?
[BiBo!!!!] well... there's that treasure map...
[Robert] that sounds fun
[JAA] Like I said, how much money and time to reserch the fork
[DM] well
[DM] time woudl be three or four weeks,
[DM] the issue is the composition of the fork
[DM] you can find the correct key to go someplace
[DM] there is a large Bard's libary at WP
[DM] and again up in Terraguard in Waldneen (I think off the tp of my head)
[JAA] as long as we get back to the Prime Plane, we can get home
[DM] you already have that fork Kylia has it now
[BiBo!!!!] we've got the fork for that, so as long as someone who can cast plane shift has that and can cast, you can get back
[DM] it is the going there that is the kise
[DM] issue
[JAA] well if getting back is no issue then the pool will get us there no issue
[Robert] can't we just walk?..... *whispers* where are we trying to go?
[JAA] Positive Plane
[JAA] then the negitive plane
[Robert] um........... ok
[JAA] Pool there, planeshift back
[JAA] Pool there, plane shift back
[BiBo!!!!] well... I think for the pool you need to have seen the place to get there... might need to do some scrying before you do that
[mikE] so a dwarf walks into a bar
[DM] can you just scry a blank spot on a different plane?
[JAA] Uh no, we never did before
[Robert] dammit... you're blue?
x[JAA (to GM only)] Character sheet for Khan modified: Ability Scores - INT: (I) : CHANGED: 19 (null). % Chance Learn Spell:: CHANGED: 95 (null).
[mikE] daba dee daba da
[DM] he has blue balls, that is why he is in a bar
[DM] looking to get lucky
[BiBo!!!!] depends on the spell I imagine
[DM] so ?
[BiBo!!!!] lots of different spells you can use to scry with
[Robert] ok... now I'm a gay purple... is anyone else....
[mikE] any human chicks in there?
[Robert] purple?
x[JAA] Khan: Learn Spell check: (d100) [43] 43. PROBABLY SUCCEEDS against (95) [95] 95!!!
[DM] yes, human females there
[mikE] (d.5) 0
[mikE] so he'll go up and proposition them for a minotaur
[Robert] and Mike, that was damn funny :)
[DM] the "dancing girls" are there to work with any male who comes in
[Robert] are they hot?
[mikE] do they make house calls?
[BiBo!!!!] according to bob we've been scrying with magic font before hand to places we haven't been to, it's an issue we've argued months ago
[Robert] do they make breakfast?
[DM] Robert he is lookign for a mate for Reign
[mikE] stupid weapons master is making me.
[mikE] i still think we should evict reign completely.
[Robert] I'm looking for a mate for ME!
[JAA] did you make BOB read the description for the pool
[mikE] serve him his notice and run him outta dodge
[BiBo!!!!] yeah as I recall, you were there when we were arguing it I think
x[JAA (to GM only)] Character sheet for Khan modified: Spells - ADDED: Wall of Ice, 4, 4, "Wall of Ice", 0, 1, , .
[mikE] well, bob?
[mikE] any?
[JAA] I blanked it out, with good reason
[DM] yes there are a couple of girls
[DM] who for a pricce will service a minataur
[DM] they want extra
[JAA] because I thought you could not cast majic font on a magic pool, it had to be natural water
[mikE] how much?
[DM] yes natural water
[DM] she says it will require 50 GP rather than her normal rate of 5 SP
[Robert] 5 SP? What would you say their charisma is? 6, maybe 7?
[mikE] Sure. Hey lor, you awake?
[mikE] I feel that fifty gp is cheap enough for weapon mastery.
[mikE] so anterias goes back to that dude and says he's done his good deed.
[Robert] getting a minotaur laid is a good deed? I love this world :)
[Lorie] I am here...
[BiBo!!!!] k, so just looked it up and it says you gotta picture a destination or dimension so I suppose if you just wanna go to a random place on another plane it doesn't matter that you've never seen it
[mikE] anterias will even go so far as to escort her to and from.
[mikE] so is he a master now?
[BiBo!!!!] only if you wanna go to somewhere specific
[DM] ok, so he has his mastery skill, providing that Kylia oks the entrance and exit
[BiBo!!!!] so pooling there will work assuming you have plane shift to get back
x[JAA (to GM only)] Character sheet for Khan modified: Notes -
[mikE] yay
[DM] Kylia?
[DM] you are oking this transit?
[BiBo!!!!] just a matter of researching what is needed to survive there
[JAA] SaysMarco, what say BOB
[Lorie] What am I okaying? I only know how to go to one plane right? It's a Neutral plane I thought and very cold... RIGHT?
[BiBo!!!!] okaying the whore who's walking through your town
[mikE] 50 gp for weapon mastery
x[JAA] Khan: Learn Spell check: (d100) [79] 79. PROBABLY SUCCEEDS against (95) [95] 95!!!
[DM] John, yes to all of the above the only issue is that we do not have the specifics of the Postitive plane here at the moment to know you can survive it
[BiBo!!!!] or negative
[DM] Lorie you are oking Mike's plan
[JAA] tks
[Lorie] There is a skank in my keep? Is she planning to convert?
[BiBo!!!!] she's walking through to reign's place
[DM] the rest if John and Marco figuring out what you need and doing the research
[mikE] nope. not in your keep.
[Lorie] Ah well then her fate is that silly pool's to decide not mine
[mikE] not actually going inside.
[mikE] ok. thanks!
[JAA] I did the research, I just need to pay and do the process
[DM] research how to survive the plane
x[mikE (to GM only)] Character sheet for Antarias modified: Weapon Proficiencies - DELETED: Long Sword (Specialized). DELETED: null. ADDED: Long Sword (Mastery). Weapons - CHANGED: Nightblade -- Atk Adj: +5 (+3), CHANGED: Nightblade -- Damage Adj: +13 (+12),
[BiBo!!!!] as in we gotta whip out the books and lookit up ;)
[JAA] yes
x[mikE (to GM only)] Character sheet for Antarias modified: Weapons - CHANGED: Dimensional Blade +1 -- Atk Adj: +4 (+2), CHANGED: Dimensional Blade +1 -- Damage Adj: +12 (+11), CHANGED: Cold Iron Long Sword -- Atk Adj: +3 (+1), CHANGED: Cold Iron Long Sword -- Damage Adj: +11 (+10),
[Lorie] :: hands John a parka :: Here ya go
x[JAA (to GM only)] Character sheet for Khan modified: Spells - ADDED: Charm Monster, 4, 4, "This is not a monster, he is my friend", 0, 1, , .
[JAA] I feel so much better
[BiBo!!!!] it's a MAGICAL parka of positive/negative plane protection
[BiBo!!!!] ::watches the plane through the pool for the ensuing mayhem::
[DM] if you choose to believe in such parkas is up to the individual
[BiBo!!!!] if we believe in it, it becomes real like an illusion right?
[DM] very much so, very real
[BiBo!!!!] aweseme! believe in the parka!
[BiBo!!!!] Trust the parka!
[BiBo!!!!] The parka will protect you!
[JAA] what's a parka?
[Robert] there goes that illusion
[DM] ok
[DM] moving on
[DM] can anyone point to a ruling on how to survive the positive or negative plan
[DM] plane
x[JAA] Khan: Learn Spell check: (d100) [52] 52. PROBABLY SUCCEEDS against (95) [95] 95!!!
[DM] then we will drop that for now and move on
[DM] anythign else?
[JAA] is our xp updated with all the gold the party found
[DM] yes
[DM] the XP is updated as of last weeks end
[BiBo!!!!] though juniper got gyped....
[DM] because she did not go from 1st to 8th level in one night
[DM] moving on
[DM] she will earn more later
[mikE] no, she went from first to eigth in TWO YEARS
[BiBo!!!!] oh she was the only person in the party in any real danger, she shoulda gotten more experience out of the ordeal
[mikE] unless you want my keep built overnight/
[DM] you are saying I should give you less XP because you were not in real danger?
[BiBo!!!!] didn't even get a 1/8th share of xp
[BiBo!!!!] I'm just saying she should get her 1 share like every hench should
[DM] she recieved enough to go up 2 levels
[BiBo!!!!] shoulda been more than that, that's the point of bringing low level henches on high level adventures
[BiBo!!!!] so they catch up and can be useful
[DM] but not before they train some
[BiBo!!!!] of 175000, she got 10,000
[DM] nods,
[DM] seems fair
[BiBo!!!!] 1 share would be 80kish
[BiBo!!!!] so she got about 1/8th of what she was supposed to get :-P
[DM] when she learns 2nd level spells,
[DM] and can actually aparticipate
[DM] then she can go up more
[BiBo!!!!] she was participating :-P
[DM] and will quickly move up by hangignout with your group
[DM] just not over night
[Robert] quick question... how is 80k one share of 175000?
[BiBo!!!!] 175000 is what the pc's got, and pcs get 2 shares
[Robert] never mind... I see now :)
[DM] ok, so moving on
[DM] spells done?
[DM] magic research is done?
[DM] satisfying the minataur is done/
[BiBo!!!!] so technically she shoulda gotten 87500
[DM] anythign else?
[DM] John? Lorie? Robert?
[DM] Mike you are all set
[DM] ddi you determine what spells to teach Fudge yet?
[DM] that way Sean can just make a set of rolls
[JAA] I'm still working, getting close
[Robert] I'm set
[DM] so everyone is set, I can save the character sheets,
[DM] they are all ready for export
[DM] John is working I understand still
x[JAA (to GM only)] Character sheet for Khan modified: Spells - ADDED: Invisible Mail, 3, 3, "Can you get by my force field", 0, , , . Notes -
[BiBo!!!!] so, can we go to the treasure yet?
x[JAA] Khan: Learn Spell check: (d100) [96] 96. PROBABLY FAILS against (95) [95] 95
x[JAA] Khan: Learn Spell check: (d100) [85] 85. PROBABLY SUCCEEDS against (95) [95] 95!!!
Robert has left the game on Fri Dec 02 21:27:43 EST 2005
x[JAA (to GM only)] Character sheet for Khan modified: Spells - ADDED: Haste, 3, 3, "Quicker and Quicker", 0, 1, , .
[JAA] Lor? Still here?
x[JAA] Khan: Learn Spell check: (d100) [39] 39. PROBABLY SUCCEEDS against (95) [95] 95!!!
[Lorie] still here...
x[JAA (to GM only)] Character sheet for Khan modified: Spells - ADDED: Copy, 1, 1, "Bam, there is a copy", 0, 1, , .
[JAA] Can you deduct 4,600 from the party pack for training and research
[DM] john, kit kahn and paul
[DM] are they done yet?
[BiBo!!!!] so, can we go to the trap yet?
[Lorie] sure
[JAA] well there is always more to do, at least there are able to travel
[DM] I mean to export and save the character sheets John
[JAA] ok
Robert has joined the game on Fri Dec 02 21:36:12 EST 2005
x[DM] Kit moved 17'10".
x[DM] E. L. Fudge moved 49'05".
x[DM] Alastair moved 54'08".
x[DM] Antarias moved 31'03".
x[DM] Claw, Juniper and Alastair moved 7'07".
Robert is receiving the map Base...
Robert has received the map Base.
x[DM] Varn moved 6'09".
[JAA] can i know what the hook is so I know what characters are involved?
[BiBo!!!!] hook?
[BiBo!!!!] what hook?
[DM] there is no hook
[DM] it is the place out back in Finglass;s area
[BiBo!!!!] oh
[Robert] the hooooooooooook brings you baaaaaaack
[BiBo!!!!] right
[DM] you do not know where it is
[BiBo!!!!] we were given a treasure map
[JAA] What do we know about it, why are we going?
[DM] you only have a map to a cave that has a trap
[Robert] sorry, just had a Blues Traveler moment
[BiBo!!!!] by some people who say they were under a vow of silence
[BiBo!!!!] we're assuming that this treasure map is a trap
[BiBo!!!!] but hey, it's something to do
[DM] you also have the celtic burial mound
[DM] with the evil creature
[BiBo!!!!] well... they didn't actually SAY they were under a vow of silence
[BiBo!!!!] but they made it known
[JAA] another celtic burial ground?
[BiBo!!!!] yeah, but this one's evil
[JAA] did they have a card?
[BiBo!!!!] and not disturbed
[BiBo!!!!] least not yetr
[BiBo!!!!] they didn't give us any card
[JAA] So can I bring all three
[BiBo!!!!] sure
[BiBo!!!!] 3 what?
[DM] I am away from the keyboard.
[JAA] characters, little on edge waiting for the cult to return
[BiBo!!!!] sounds good, we need more meat shields for the trap
[BiBo!!!!] they said they'd only be around for 4 days
[JAA] so can I no longer work on my characters?
[BiBo!!!!] well bob's waiting for you to say ok on the characters
[JAA] I think the quote was, we'll be back
[BiBo!!!!] so nothing to stop you from working on it
[JAA] cool
[BiBo!!!!] just deciding on something to do so we don't sit around twiddling our fingers
[BiBo!!!!] and a trap sounds as good as anything to do
[DM] I am back at the keyboard.
[BiBo!!!!] we didn't do it at the time cuz we had not thief, but juniper can cast find traps and a meat shield can take the damage
[DM] I just want to be sure I have a good copy saved of each character,
[BiBo!!!!] flesh is cheaper than kevlar after all
[DM] so far all but Paul, Kahn and Kit have been saved
x[JAA (to GM only)] Character sheet for Khan modified: Spells -
[DM] and we can start on that traps place if you want
[DM] where are you going?
[JAA] ok, I am done working on them tonight
[DM] you have a map of the inside of the cave, but no map to the place the cave is
[JAA] except picking spells
[DM] ok John, do you want me to save them as is ? or wait?
[DM] till the end of the night
[JAA] save Paul and Kit
[JAA] and now Khan
x[JAA (to GM only)] Character sheet for Khan modified: Magical Abilities - Spells - CHANGED: Magic Missle -- # Memorized: 3 (2), CHANGED: Shield -- # Memorized: 2 (1), CHANGED: Levitate -- # Memorized: 2 (1), CHANGED: Lance of Disruption -- # Memorized: 2 (0), CHANGED: Mordenkainen’s Force Missiles -- # Memorized: 2 (0), CHANGED: Wall of Ice -- # Memorized: 1 (0), CHANGED: Invisible Mail -- # Memorized: 1 (0), CHANGED: Ball Lighting -- # Memorized: 1 (0),
[BiBo!!!!] lets see... we can have find traps for up to 2 hours, that should hopefully be long enough for us to get through the place...
[JAA] So I am waiting to actual play
[DM] ok
[DM] so what do you watn John?
[DM] lorie?
[DM] these two are saying vampires
[BiBo!!!!] well, transylvania, doesn't have to be vampires I suppose
[Lorie] whatever
[JAA] I thought you just said caves, but what ever
[BiBo!!!!] well, he's talking next major adventure
[BiBo!!!!] trap cave is a side quest
[BiBo!!!!] least I'm assuming
[DM] there are always battle being fought between teh vampires and teh Paladins fo Drillian
[BiBo!!!!] sounds fantastic, sign me up
[BiBo!!!!] anyway, about that trap cave, can we go now?
[JAA] who is paying us?
[DM] Wingstone in Terrguard and Drillian (one of the Small Kingdoms) are the only two large Paladin orders
[BiBo!!!!] teh paladins fo drillian, weren't you listening?
[DM] all others are small couple of people things
[BiBo!!!!] so, about that cave
[BiBo!!!!] we there yet?
[JAA] Palidins don't have money
[DM] how are you going to find it?
[BiBo!!!!] map
[BiBo!!!!] ::points to the map::
[JAA] can we see the map, is it a map of the caves or to the caves
[BiBo!!!!] apparently of the cave, though we were of the impression it was to the cave
[BiBo!!!!] bob just corrected us
[DM] it is a map of the caves, and no I do not have that image to show you on here sorry
[BiBo!!!!] okay, so we have evil mound of doom
[BiBo!!!!] anyone wanna tackle certain death at the hands of the evil mound of doom?
[JAA] is there a big "T" on the map?
[DM] this is a map of a cave area, so that you know where there is a treasure and traps protecting it
[BiBo!!!!] a treasure chest on it
[JAA] just kidding, lead on AL
[DM] so to the mound?
[BiBo!!!!] so, to the evil mound of certain doom then?
[DM] or
[DM] I wouild really like some idea of what you guys actually want
[BiBo!!!!] well, since we dunno where the cave is, to the mound unless you have something better for us
[DM] I have been looking at underdark things
[DM] there is no need to just jump into any of that
x[JAA (to GM only)] Character sheet for Paul Elvenstire modified: Notes - CHANGED: Ring of Holding Currently Holding -- : Fly ( Improved Invisiblity).
[BiBo!!!!] so, you rather we stand here and do nothing?
[BiBo!!!!] we've got an hour to kill and nothing better to do
[BiBo!!!!] ::points to the mound::
[DM] well ot stand here and do nothing
[DM] but if I ahve a better idea of exactly what you are in the mood for I can prepare a long adventure that peopple will enjoy and not bitch about how I am making them do something
[DM] you could go back to the chaos dungeon and finish that
[BiBo!!!!] we have this conversation every gap of time and I don't think we've ever done what we asked for
[DM] ok,
[mikE] transylvania!
[DM] so I ahve two votes for the vampires
[JAA] I miss too much to know enough to choose. I follow Marco
[BiBo!!!!] heh, we're just making up what we want to do
[DM] so that is three for vampires then
[BiBo!!!!] nothing to know
[DM] very well,
[BiBo!!!!] bob wants to do an under dark adventure and asking us for adventure ideas, we're saying transylvania
[DM] the fame of the dragonslayers has spread far and wide
[Robert] I vote for transvestites also
[BiBo!!!!] which is apparently assuming vampires
[JAA] then I need to pick up a few stakes
[BiBo!!!!] yep, and holy water
[BiBo!!!!] and garlic, I like garlic
[DM] you have a visitor bard who tells the tales of a great war being fought
[mikE] hoo!
[DM] between the swamp creatures led by vampire lords
[mikE] hah!
[mikE] war!
[mikE] what is it good for?
[DM] against the paladins of Drillian
[JAA] proffit
[JAA] killing bad guys
[BiBo!!!!] well, war against vampires isn't the same as war against good godly creatures
[JAA] I am back at the keyboard.
[DM] there seems to be a struggle for a particular area, that is under attack by the paladins
x[Paul Elvenstire (JAA)] So where is Drillian and why would they need our help
[DM] they are trying t reclaim land that has been lost
[BiBo!!!!] the vampires or the paladins?
[DM] no one said they needed your help
[DM] this is teh story the bard is telling you
[DM] this is a thousand miles away
[mikE] so we're siding with the lesser of the two evils here, right?
[mikE] the vampires?
[BiBo!!!!] ::thwaps finglass::
[DM] Drillian is one of the Small Kingsomes
[DM] and is west of Riversbend
[DM] so you would have to travel well out and beyond anywhere the Dragonslayers have gone before
[BiBo!!!!] we'll boldly go where no dragonslayer has gone before!
x[Paul Elvenstire (JAA)] not farther then the Island Kingdom?
[BiBo!!!!] ::cues theme music::
[DM] milage wise, youhave gone further to the Island Kingdoems, to Kampirmtia, etc.
[mikE] are we with the xman guy, or the hotel guy?
[mikE] i like the xman guy. you can use his head as a mirror in a pinch
[DM] but no one has ever gone so far west before
x[Paul Elvenstire (JAA)] ci'
x[Paul Elvenstire (JAA)] So Al, do you have the same political BS about diffrent Palidns?
x[Paul Elvenstire (JAA)] Do we even know what religon they are?
[DM] no
[BiBo!!!!] As long as they're fighting a just cause I've no issue dealing with other paladins. Fighting vampires seems just to me.
[mikE] don't undead not usually have religion?
[mikE] since they don't actually get to see god after they die?
[mikE] is that where the athiests go? to the undeath?
[mikE] does that mean bibo will become a zombie when he dies?
x[Paul Elvenstire (JAA)] 1/2 the time they are brought back by a religous person
[mikE] i call dibs on impaling his brain with records!!!
[BiBo!!!!] so, shall we pay a visit to these paladins? Not like we have any other pressing matters
[BiBo!!!!] and hey, it might give us a nice change from racists trying to kill our people
x[Paul Elvenstire (JAA)] we have not been on an aventure in years
[BiBo!!!!] would be kinda funny if they followed us all the way there
[DM] the one thing you do know about Drillian other than what I have already mentioned is that it is ruled by a queen
[BiBo!!!!] So, holy water. Time to stock up.
[DM] adn there is a queen's mercenary group,
[mikE] can't kylia make it?
[DM] made up of entirely female fighters
[mikE] oh hell yeah.
[mikE] i'm on their side
x[Paul Elvenstire (JAA)] wooo hooo
[BiBo!!!!] still costs money to make as you need specific vials to contain it
[BiBo!!!!] not much considering what we have
[BiBo!!!!] something like 5 gp a vial if we have the resources to actually make it for "free"
[BiBo!!!!] I'm sure bob'll eventually say there's some shortage of glass or something if we start making them wholesale
[mikE] add to that bob won't let me make the classic holy water arrows.
[mikE] what a scrooge
[BiBo!!!!] eh, just bless the buggers
x[Paul Elvenstire (JAA)] we have at least onePriest Spell that will help
[DM] very true, there is not enough glass vials for you to make more than a dozen bottle of holy water
[DM] on short notice
[BiBo!!!!] a dozen's fine I guess, I've got 10 as it is
[BiBo!!!!] I'm sure we have more somewhere else
[BiBo!!!!] oh, and holy wafers, we need holy wafers
[mikE] the jes-its?
[BiBo!!!!] I guess
[mikE] holy flakes!
[mikE] there's a miracle in every box
[DM] so Alastair, Kit, Finglass? who is actually going?
[BiBo!!!!] not really sure what a holy wafer is supposed to be like, but we need to stuff it in the mouth of a vampire, stake it and chop off it's head
[BiBo!!!!] though not in that order
[mikE] can't we just burn it to ash?
[BiBo!!!!] no
[BiBo!!!!] that won't work
[BiBo!!!!] well, not permanently
[mikE] call it names until it cries to it's mommy?
[mikE] we you know, if there is a war on, i'm sure tha pallys got the stuff to do that
[mikE] would seem stupid not to.
x[Paul Elvenstire (JAA)] Paul and Khan will go
[mikE] which means, since they are bob npc's, we'll need to bring our own.
[BiBo!!!!] prolly, but would rather bring some of our own in case they're stingy
[mikE] A flip of the ol' kLoOge Coin results in: Heads
[BiBo!!!!] or want to charge us stupid for the stuff
[mikE] i suppose fin will go.
[mikE] heads says go.
[DM] you can count on them being stingy, they will not trust you until you have proven your selves in teh war
[mikE] besides the temple is really just setting up routines.
[DM] this war has been going on for more than 100 years
[BiBo!!!!] okay, that solves that, stakes, holy wafers, and holy water. garlic and mirrors optional
[mikE] when we get our healling business, then fin'll need to be there to put on the faith healer act
[mikE] and rake in the money
[BiBo!!!!] so, how many holy wafers do we get?
[DM] by the way Robert, any idea where your kinds are?
[DM] they are not here yet
[BiBo!!!!] stakes I'm assuming we can get a million
[BiBo!!!!] as it's just a pointed stick
[mikE] are we assuming fudge is going?
[mikE] i'll bring either fin and ant, or ant and val.
[mikE] so do we want the archer priest or the backup thief?
[DM] I will assume that Fudge is one round behind
[mikE] okay, guess we'll go with the archer priest.
[Robert] I think they're at your mom's
[BiBo!!!!] well, I'd like a thief honestly, but they're your chars, whichever works
[DM] Lorie? any preferences on who is going?
[BiBo!!!!] worst comes we use find traps
[DM] wth Paul going there is a control crystal for one pool
[Lorie] I guess I'll go
[DM] Robert you are going we assume
[DM] having a debate here on if holy wafters will work
[BiBo!!!!] bob's apparently being stingy with the holy wafers
[DM] and if you need to actually believe in that religions for the holy sysmbe ol work
[mikE] so do you two want a thief or fin?
[BiBo!!!!] says 1) the holy wafers have to be of our specific ethos and 2) that celts don't have holy wafers
x[Paul Elvenstire (JAA)] we can't have both?
[BiBo!!!!] the issue is he says we have to have celtic holy wafers, which according to him don't exist
[BiBo!!!!] which is the silliest thing I've ever heard cuz then celts can't kill vampires ever
[BiBo!!!!] just they don't make holy cookies
[DM] I never said they do nto have them
[DM] I said I do not know what they are
[DM] I used the example fo holey water
[DM] for a greek it is water
[DM] for a celt is is blood
[BiBo!!!!] what their specific recipie is is irrelevant
[DM] a vial of holy water is teh same thing
[BiBo!!!!] can we get em or not?
[DM] it does matter
[DM] it may be something that is not portable, and needs to be created at the moment
[DM] to be used in the ceremony
[BiBo!!!!] who ever heard of a food that isn't portable?
[BiBo!!!!] gotta be able to move it to eat it
[DM] Kylia, is going, Alastair, Juniper, Fudge, Paul, Kahn,
[DM] anyone else?
[BiBo!!!!] antarias
x[Paul Elvenstire (JAA) (to GM only)] Character sheet for Paul Elvenstire modified: Magical Abilities - Spells - CHANGED: Divination Rod -- # Memorized: 2 (1), CHANGED: Feather Fall -- # Memorized: 0 (1),
[BiBo!!!!] either fin or his sis
x[Paul Elvenstire (JAA)] Kit
[BiBo!!!!] claw
[Robert] I'd go but I think I'm going to call it a night.. I'm not feeling too good.
[Robert] g'night all
[BiBo!!!!] night
Robert has left the game on Fri Dec 02 22:30:58 EST 2005
[DM] have a good night
[Lorie] night
[DM] Lorie did you want anyone else ther?
[DM] John Kit is at teh memorial dungeon?
x[Paul Elvenstire (JAA)] no, why?
[DM] asking
[Lorie] no
[DM] while everyoen is so far away
x[Paul Elvenstire (JAA)] all thre are going
[DM] ok
[BiBo!!!!] guess I'll add the dozen holy water vials to my stuff, how many holy wafers can we get?
[DM] paul, khan, kit, alastair, juniper, claw, fudge, kylia, antarias, and who else?
[DM] finglass
x[Paul Elvenstire (JAA)] varn
[DM] nods,
[mikE] no fin
[mikE] val
x[Paul Elvenstire (JAA)] what no flying stakes?
[BiBo!!!!] well, nonmagical arrows are fairly useless
x[Paul Elvenstire (JAA)] until enchanted
[DM] the big debate here is how to kill a vampire
[DM] adn what you need to do so
[DM] holy wafers in the mouth, etc
[BiBo!!!!] yeah, but we prolly need a thief more and he prolly has to watch his keep for a little to make sure hell doesn't break loose or something
[BiBo!!!!] same debate we said earlier, he thinks we need holy wafers specific to our religion
[BiBo!!!!] which is stupid
[BiBo!!!!] and on top of that he thinks our religion might not have holy wafers
[BiBo!!!!] which is stupider
x[Paul Elvenstire (JAA)] are we realy thinking we are win this war
x[Paul Elvenstire (JAA)] I thought we were helping
x[Paul Elvenstire (JAA)] not taking over
[BiBo!!!!] there's no point in going off to fight vampires if we have no means of killing them
[BiBo!!!!] we'd just be pissing off a few vampires and getting a few casualties for nothing
[BiBo!!!!] so, for ease of doing this, I say you stop being difficult and let us get some holy wafers
x[Paul Elvenstire (JAA)] well we have magic weapons and spells
[DM] that is partly why there is a war,
[DM] becauce it is so hard to kill a vampire totally
[Lorie] a holy wafer war?
[DM] you can defeat them
[BiBo!!!!] vampires can always make more of themselves fairly quickly
[BiBo!!!!] unlike humans
[DM] and they come back after time
[mikE] not if you do it right.
[mikE] see, you stake them, tie them to a deer, and send them to the sun.
x[Paul Elvenstire (JAA)] so we need to find the coffins?
[BiBo!!!!] and we can't do it right if you decide we can't get the tools to do it
x[Paul Elvenstire (JAA)] I would guess that has already been tried
[mikE] i'm telling you, there's no coming back from that
[mikE] in the end sci fi totally trumps fantasy like that.
[mikE] the sun tends to win most fights.
[DM] my similie here has been that not all religions have helaing sphere, or how many gods do not grant turning undead
[mikE] yes, but goodly faiths bane are the undead.
[DM] no reason to assuem that celtics will be able to permanetly kill a vampire
[BiBo!!!!] not asking for a rare magic item bob
[mikE] so not having the means to combat them is just dumb
[BiBo!!!!] just some blessed cookies
[BiBo!!!!] they type of faith is irrelevant
[BiBo!!!!] even evil faiths can have holy wafers
[DM] which is the other part of the arguement
[DM] that you can not be a greek and pick up a cleitc holy symbol to ward off a vampire
x[Paul Elvenstire (JAA)] of couse all our theoryes are mute if these are BOB vampires
[DM] that is a different issue
[DM] and I think we should stop here
[DM] and work this out in email, so that when you show up next week we all have a better idea of the problems you face
[DM] and who you will be talking to
[mikE] well using a holy symbol is different than a cookie
[DM] I am assuming you are using the pools
[mikE] holy symbol is turning.
[DM] to appear near the queen's court
[mikE] cookie is a blessed item.
[BiBo!!!!] of course there's other types of vampires, and we've no info about them, but might as well bring what we know is needed and worry about extras when we talk to someone in the know
[mikE] i mean, you don't have to be the enchanter to take advantage of a magic item
[Lorie] so why are we going if we can't kill them?
[mikE] otherwise, only wizards and priests would have magic stuff
[Lorie] we have enough enemies... why annoy vampires we can't kill?
[BiBo!!!!] that's what I'm saying, for sake of getting anything done, bob say we can have holy wafers
[DM] becasue beliefe is what powers priestly power
[BiBo!!!!] just for that sake alone
[mikE] the wafer isn't channeling a gods energy so much as using an item
[BiBo!!!!] otherwise we'll be doing nothing forever
[DM] I am not saying one way or another tonight I need to read
[BiBo!!!!] bah
[mikE] then only priests can ever kill a vamp and all those non priest vamp hunters are out there wasting their time
[DM] to find out some more things on vampires and religin
[mikE] no one ever hunts vamps just to put them out a few decades, bob
[DM] no, belief does not equal being a priest
[Lorie] then perhaps we should table this matter until logic and reason prevail?
[mikE] belief doesn't equal faith, either, bob.
[BiBo!!!!] logic and reason with bob?
[Lorie] this is a massacre of the Dragonslayers waiting to happen Bob if you haven't read
[BiBo!!!!] no no
[mikE] want to get into a religious debate, bring it on
x[Paul Elvenstire (JAA)] so you all have fun
x[Paul Elvenstire (JAA)] sleep well
[DM] good night all
[BiBo!!!!] night
[DM] we will pick this up in email
x[BiBo!!!! (to GM only)] Character sheet for Alastair modified: Equipment - DELETED: 10 vials of holy water, for undead bastards. ADDED: 22 vials of holy water, for undead bastards.
mikE has left the game on Fri Dec 02 22:49:52 EST 2005
JAA has left the game on Fri Dec 02 22:49:53 EST 2005
BiBo!!!! has left the game on Fri Dec 02 22:50:13 EST 2005