Dec 09 05 - Mist Wars
x[DM] ==== Gaming session started: Mon Dec 05 19:29:16 EST 2005 ====
x[DM] E. L. Fudge moved 23'10".
x[DM] Varn moved 62'08".
x[DM] Elandra moved 144'11".
x[DM] Elandra moved 26'05".
x[DM (to GM only)] No Name moved 17'02".
x[DM (to GM only)] No Name moved 4'06".
x[DM (to GM only)] No Name #5 moved 4'01".
x[DM (to GM only)] No Name #4 moved 3'07".
x[DM (to GM only)] No Name #3 moved 2'04".
x[DM (to GM only)] No Name #2 moved 5'10".
x[DM (to GM only)] No Name #1 moved 7'07".
x[DM] ==== Gaming session started: Wed Dec 07 08:46:05 EST 2005 ====
x[DM (to GM only)] ! No Name moved 1'02".
x[DM (to GM only)] No Name #3 moved 1'00".
x[DM (to GM only)] Gold Pieces moved 5'03".
x[DM (to GM only)] Copper Pieces moved 1'11".
x[DM (to GM only)] Gold Pieces moved 2'10".
x[DM] ==== Gaming session started: Fri Dec 09 18:52:56 EST 2005 ====
x[DM] I am away from the keyboard.
xmikE has joined the game on Fri Dec 09 19:05:09 EST 2005
xBiBo!!! has joined the game on Fri Dec 09 19:06:57 EST 2005
xBiBo!!! is receiving the map Base...
xBiBo!!! has received the map Base.
x[DM] Juniper moved 27'09".
x[DM] Alastair moved 47'10".
x[DM] Kit moved 18'01".
x[DM] Kylia Wolfslayer moved 22'05".
xmikE is receiving the map Base...
xmikE has received the map Base.
x[DM] E. L. Fudge moved 81'04".
x[DM] Kylia Wolfslayer moved 46'11".
x[DM] Claw moved 3'00".
x[DM] Juniper moved 2'02".
x[DM] I am back at the keyboard.
x[mikE] (d5555) [1899] 1899
x[mikE] (d5555) [224] 224
x[mikE] (d5555) [2156] 2156
x[mikE] (d5555) [109] 109
x[mikE] (d5555) [4105] 4105
x[mikE] (d5555) [4057] 4057
x[mikE] (d5555) [4266] 4266
x[mikE] (d5555) [860] 860
x[mikE] (d5555) [1098] 1098
xLorie has joined the game on Fri Dec 09 19:23:34 EST 2005
x[mikE] hey lor!
x[mikE] guess what.
x[DM] ouch lorie
x[DM] sorry abotu hat
x[Lorie] John is going to be late?
x[mikE] klooge did some calculations, and you're next level!
x[DM] if you need time
x[Lorie] Hi Mike
x[DM] and I have not heard from john
x[DM] Sean will be late, I already ordered food for him as well
x[Lorie] Umm... Whoo Hoo... I'm another level already... great news. I can kill you all with a blink now
x[DM] wiggle of the nose, not blinking
x[Lorie] John sent me an IM...he's going to be late. Laura is still working
x[Lorie] Yeah...talked to Sean... he's swamped
x[Lorie] Evening Marco
xLorie is receiving the map Base...
xLorie has received the map Base.
x[BiBo!!!] ::waves::
x[DM] so crypt then vampires
x[DM] lorie did you have those notes?
x[Lorie] Yeah... there was a mention of Drillian in the Thedd notes if you all remember... just had pointed that out to Bob earlier this week
x[Lorie] It wasn't a major mention, but ...
x[mikE] who's drillian?
x[Lorie] here's the quote if you don't remember...
x[BiBo!!!] I don't think I've ever actually looked at those notes. I keep hearing tell of them and they get quoted, but I've never seen them in their entirety
x[Lorie] "I think I have found the source of evil. It is either a Vampire from the Southen Reaches of Drillian or a Lich." (The Dragonslayers later discovered that Drillian is a part of the Small Kingdoms )
x[mikE] okay.
x[Lorie] so...for what it's worth ... it's out there to you
x[mikE] so...
x[mikE] we have confirmation of vampires?
x[mikE] or confirmation of particularly crappy ones?
x[Lorie] and it's part of the Small Kingdoms...
x[BiBo!!!] we know that the lich in thedd is a lich right?
x[Lorie] Umm... we're fairly certain he's a lich
x[Lorie] since we know where his phlactery is and that he has a lieutenant
x[BiBo!!!] right, so it's not a vampire from the southern reaches of drillian
x[mikE] so if you have a leutenant, you're a lich?
xLorie has left the game on Fri Dec 09 19:31:11 EST 2005
xLorie has joined the game on Fri Dec 09 19:31:28 EST 2005
xLorie is receiving the map Base...
xLorie has received the map Base.
x[DM] so
x[DM] the threee of you are going after this crypt?
x[DM] want me to move you to that map now?
x[BiBo!!!] I didn't get the impression that it was large enough to warrant a whole map
x[BiBo!!!] but if there's a map, send away
x[DM] Kylia Wolfslayer moved 1'08".
x[DM] there you go
x[DM] the three of you can get that new map
xBiBo!!! is receiving the map Cursed Crypt...
xBiBo!!! has received the map Cursed Crypt.
x[DM] Finglass's Current Hit Points: adjusted to 73 (4) - Unharmed
xLorie is receiving the map Cursed Crypt...
xLorie has received the map Cursed Crypt.
xmikE is receiving the map Cursed Crypt...
xmikE has received the map Cursed Crypt.
x[BiBo!!!] okay, so mound of dirt and grass
x[BiBo!!!] evil in the chewy center
x[mikE] Yeehaw
x[DM] how many licks does it take to get to the center of an evil crypt?
xLorie has left the game on Fri Dec 09 19:38:26 EST 2005
xLorie has joined the game on Fri Dec 09 19:38:45 EST 2005
xLorie is receiving the map Cursed Crypt...
xLorie has received the map Cursed Crypt.
x[mikE] hey lor, bibo's got dig spell handy.
x[Kylia Wolfslayer (Lorie)] :: waves a scroll :: Yup... dig
x[BiBo!!!] I've got it memorized
x[Kylia Wolfslayer (Lorie)] Very cool... nice :D
x[mikE] ::whistles::
x[BiBo!!!] alright, looking at the mound, I guess I can safely tunnel in through the side (I can go 10 feet without having to worry about any chance of collapsing)
x[BiBo!!!] it's 5 feet to the chewy center, so more than enough, just takes 2 rounds
x[BiBo!!! (to GM only)] Character sheet for Alastair modified: Magical Abilities - Spells - DELETED: null, null, null, null, null, null, null, null. CHANGED: Charm Person -- # Memorized: 0 (1), CHANGED: Magic missile -- # Memorized: 4 (3), CHANGED: Aid -- # Memorized: 1 (0), CHANGED: Invisibility -- # Memorized: 1 (2), CHANGED: Detect Magic -- Level: 1 (22), CHANGED: Detect Magic -- Cast Level: 1 (22), CHANGED: Detect Magic -- # Memorized: 0 (4), CHANGED: Hold Person -- # Memorized: 0 (1), CHANGED: Lance of disruption -- # Memorized: 4 (2), CHANGED: Lightning Bolt -- # Memorized: 1 (2), CHANGED: Cure disease -- Level: 3 (33), CHANGED: Cure disease -- Cast Level: 3 (33), CHANGED: Cure disease -- # Memorized: 0 (1), CHANGED: Dimension Door -- # Memorized: 2 (1), CHANGED: Rary's mind scan -- # Memorized: 1 (2), CHANGED: Cone of Cold -- # Memorized: 1 (2), CHANGED: Raise dead -- # Memorized: 1 (0), ADDED: null, null, null, null, null, null, null, null. ADDED: Detect Magic, 22, 22, Sniff Sniff. I smell magic! Where's the magic?, 5, 1, null, null. ADDED: Cure disease, 33, 33, Let that icky nasty disease leave your body!, 1, 1, null, null. Personal Information -
x[BiBo!!! (to GM only)] Character sheet for Juniper modified: Misc. Attributes -
x[mikE (to GM only)] Character sheet for Finglass modified: Combat -
x[BiBo!!!] I'll tunnel when everyone's ready, anyone got a pregame plan or we going in and praying for the best?
x[mikE] yes
x[DM] I would like confirmation from you also Lorie
x[BiBo!!!] Alastair: Stoneskin: I like it when swords can't hurt me. (1d4+4) [2+4] 6 hits blocked.
x[Kylia Wolfslayer (Lorie)] Sorry..one last baby distraction. Okay... speaking of praying
x[DM] it is ok Lorie, want to be sure we are all on the same page is fine
x[Kylia Wolfslayer (Lorie)] I will do a chant to give us all +1 and I guess this is as good as anything else.
x[Kylia Wolfslayer (Lorie)] If we don't see any movement or rustling...
x[BiBo!!!] juniper can do that
x[DM] no, it is a mound of dirt, grass, some stones,
x[BiBo!!!] that way you could do prayer and we get +2
x[BiBo!!!] and you don't have to keep chanting
x[BiBo!!!] so you can do other things too in the combat
x[DM] there is a breeze over the grass, but not an evil wind sort of things
x[mikE] nock and draw a double shot on the dig area
x[Kylia Wolfslayer (Lorie)] Okay... that works Marco
x[BiBo!!!] gonna have her cast sanctuary before that so she doesn't get attacked while she chants
x[BiBo!!!] at least for 8 rounds anyway
x[BiBo!!!] well, 7 really since
x[BiBo!!!] one of the rounds will be taken up by the casting of the chant
x[BiBo!!!] now we just need a bard to inspire us :)
x[BiBo!!! (to GM only)] Character sheet for Juniper modified: Spells - DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. CHANGED: Charm Person or Mammal -- Expression: a (null), CHANGED: Messenger -- Expression: a (null), CHANGED: Snake Charm -- Expression: a (null), CHANGED: Speak with Animals -- Expression: a (null), CHANGED: Hold Person -- Expression: a (null), CHANGED: Chant -- Expression: a (null), CHANGED: Spiritual Hammer -- Expression: a (null), CHANGED: Create Holy Symbol -- Expression: a (null), CHANGED: Detect Charm/Undetectable Charm -- Expression: a (null), CHANGED: Find Traps -- Expression: a (null), CHANGED: Know Alignment/Undetectable Alignment -- Expression: a (null), CHANGED: Dust Devil -- Expression: a (null), CHANGED: Fire Trap -- Expression: a (null), CHANGED: Flame Blade -- Expression: a (null), CHANGED: Heat metal/Chill metal -- Expression: a (null), CHANGED: Produce Flame -- Expression: a (null), CHANGED: Silence 15' Radius -- Expression: a (null), CHANGED: Wyvern Watch -- Expression: a (null), CHANGED: Slow Poison -- Expression: a (null), CHANGED: Calm Chaos -- Expression: a (null), CHANGED: Enthrall -- Expression: a (null), CHANGED: Barkskin -- Expression: a (null), CHANGED: Goodberry/Badberry -- Expression: a (null), CHANGED: Trip -- Expression: a (null), CHANGED: Warp Wood/Straighten Wood -- Expression: a (null), CHANGED: Resist Fire/Resist Cold -- Expression: a (null), CHANGED: Withdraw -- Expression: a (null), CHANGED: Rally -- Expression: Units make rally checks in the magic phase instead of the rally phase, with a +1 bonus if priest is 12th level or higher. (null), DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: Rally, 2, 2, a, --, 1, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null.
x[DM] how is it there now Lorie?
x[Kylia Wolfslayer (Lorie)] No more snow, but we have blowing and ice under the snow... it's not very nice. I was glad to have taken the day off
x[DM] so that is why Alys is sick then, too much mom
x[mikE] snicker
x[DM] so are you all ready to breach the wall?
x[Kylia Wolfslayer (Lorie)] She went to school today since it's only 4 minutes away :D
x[DM] so you had a full husband and child free day?
x[DM] wow
x[DM] so the spells are cast,
x[DM] now the dig
x[BiBo!!!] Juniper: Sanctuary: You can't hurt me for (2+4) [2+4] 6 rounds
x[BiBo!!!] Juniper: Chant: a
x[BiBo!!!] Alastair: Dig: I was born with a super power. I dig. I dig well.
x[Kylia Wolfslayer (Lorie)] Umm... sort of. Paul put up Christmas lights and we started decorating
x[DM] Alastair moved 22'07".
x[Kylia Wolfslayer (Lorie)] hmm... we have a flood?
x[BiBo!!!] I think that's just supposed to be a hole
x[DM] I am back at the keyboard.
x[DM] that is the hole into the side of the mound
x[BiBo!!!] cast the prayer I suppose, we're about to see us some evil chewy center
x[DM] now you can exapand it
x[DM] or you can go further in
x[DM] want to let you choose
x[Kylia Wolfslayer (Lorie)] Kylia Wolfslayer: Prayer: "By the power of these words, grant favor to my allies. In a 60 foot radius, for (12) [12] 12 rounds all those friendly to me gain +1 to attack, damage, and saving throw, while all my enimies get -1 penalty to attack, damage, and saving throw. If chant is cast during the same time this increases to +2/-2."
x[DM] at is
x[DM] the hole opens up
x[DM] and you see dirt fill around the center mound
x[DM] where the actual crypt would be
x[BiBo!!!] so, not hollow, guess I'll keep digging
x[DM] ok
x[DM] so Alastair is standing there
x[DM] the others are off to the side there
x[mikE] Finglass moved 20'09".
x[BiBo!!!] Juniper moved 11'08".
xLorie has left the game on Fri Dec 09 20:07:01 EST 2005
x[mikE] Antarias moved 5'06".
xLorie has joined the game on Fri Dec 09 20:07:14 EST 2005
xLorie is receiving the map Cursed Crypt...
xLorie has received the map Cursed Crypt.
x[DM] is there an issue there Lorie? you keep dropping?
x[Lorie] Yeah...not sure why I can't stay connected to Klooge. DSL seems fine
x[DM] when Sean gets here maybe he will have a guess
x[DM] so everyone is where they want to be before he pushes though into the center?
x[BiBo!!!] both of me are
x[mikE] sure
x[Lorie] Sean doesn't know... we talked earlier. thanks though
x[Lorie] Okay...we're moving... we're walking :D
x[DM] so you are happy where you are Lor?
x[DM] Sean is at the gate
x[Lorie] Kylia Wolfslayer moved 9'01".
x[DM] Combat has begun!
x[DM] ! No Name: Initiative:(d10(+10+)) [1(10+] -1
x[DM] ! No Name: Initiative:(d10(+10+)) [2(10+] -1
x[BiBo!!!] Alastair: Initiative:(d10+10+0) [2+10+0] 12
x[BiBo!!!] Alastair: Initiative:(d10+10+0) [8+10+0] 18
x[BiBo!!!] Juniper: Initiative:(d10+0-+2) [3+0-2] 1
x[Lorie] Kylia Wolfslayer: Initiative:(d10(+10-+0)) [9(10-0)] 19
x[mikE] Antarias: Initiative:(d10(+10+1)) [6(10+1)] 17
x[mikE] Finglass: Initiative:(d10(+10+-2)) [10(10-2)] 18
x[mikE] Valedianna: Initiative:(d10+10++2) [9+10+2] 21
x[DM] ! No Name: Initiative:(d10+10) [7+10] 17
x[DM] ! No Name: Initiative:(d10+10) [3+10] 13
x[DM] INIT: -1 GOING: Start of Round
x[DM] INIT: 1 GOING: Juniper
x[Juniper (BiBo!!!)] ::chanting::
x[DM] INIT: 13 GOING: ! No Name
x[DM] ! No Name moved 9'01".
x[DM] ! No Name targets Alastair. Distance: 2'01"
x[DM] ! No Name: Attack #1: Attack: (13-(d20+0)) [13-(5+0)] 8. Probably MISSES Alastair (AC FINAL: -2)
x[Juniper (BiBo!!!)] ping
x[DM] INIT: 17 GOING: Antarias
x[Lorie] Umm...what are the ???
x[Alastair (BiBo!!!)] that's the thingy we're fighting, whatever it is
x[mikE] Antarias targets ! No Name. Distance: 2'03"
x[mikE] Antarias: Attack #1: Nightblade: (13-+3-(d20+5)-4) [13-3-(14+5)-4] -13 [ROLL WAS MODIFIED]. PROBABLY HITS ??? (AC FINAL: 3)!!!
x[mikE] Antarias: Damage v SM: Nightblade: (d8+13) [6+13] 19 [ROLL WAS MODIFIED] added to ???
x[mikE] Antarias: Attack #1: Nightblade: (13-+3-(d20+5)-4) [13-3-(17+5)-4] -16 [ROLL WAS MODIFIED]. PROBABLY HITS ??? (AC FINAL: 3)!!!
x[mikE] Antarias: Damage v SM: Nightblade: (d8+13) [7+13] 20 [ROLL WAS MODIFIED] added to ???
x[DM (to GM only)] ! No Name's Current Hit Points: adjusted to -27 (-78) - Dead
x[mikE] Antarias: Attack #1: Shield Rush: (13-+3-(d20+0)-4) [13-3-(12+0)-4] -6 [ROLL WAS MODIFIED]
x[Alastair (BiBo!!!)] well, glad we worried about THAT evil...
x[mikE] and off to the vamps.
x[mikE] that was a nice warm up
x[Lorie] Uh... maybe we should burn whatever it is so it doesn't regenerate or something
x[DM (to GM only)] ! No Name's Current Hit Points: adjusted to 51 (78) - Unharmed
x[DM (to GM only)] ! No Name's Current Hit Points: adjusted to 32 (-19) - Moderately Wounded
x[DM (to GM only)] ! No Name: No adjustments made
x[mikE] Antarias: Damage v SM: Shield Bash: (1d3+8) [3+8] 11 [ROLL WAS MODIFIED]
x[DM (to GM only)] ! No Name's Current Hit Points: adjusted to 12 (-20) - Massively Wounded
x[DM (to GM only)] ! No Name's Current Hit Points: adjusted to 8 (-4) - Massively Wounded
x[DM (to GM only)] ! No Name's Current Hit Points: adjusted to -3 (-11) - Dying
x[DM] ok, that is the corrected damage applied
x[mikE] snicker
xmikE has left the game on Fri Dec 09 20:22:31 EST 2005
x[Alastair (BiBo!!!)] bob's having "Issues" (TM)
xmikE has joined the game on Fri Dec 09 20:23:23 EST 2005
xmikE is receiving the map Cursed Crypt...
xmikE has received the map Cursed Crypt.
x[mikE] yar!
x[Alastair (BiBo!!!)] please stand by
x[Alastair (BiBo!!!)] ::puts up a sign and turns on the elevator music::
x[mikE] thank god for internet comics
xSean has joined the game on Fri Dec 09 20:27:56 EST 2005
xSean is receiving the map Base...
xSean has received the map Base.
x[DM] Combat has finished.
x[E. L. Fudge (Sean)] hello?
x[mikE] good bye
x[DM] ok
x[Lorie] evening
x[DM] I can now see my tool bar
x[DM] so we are back to normal now sorry for that delay
x[E. L. Fudge (Sean)] Bob's having trouble seeing
x[DM] and now you have a dead creature in front of you
x[E. L. Fudge (Sean)] So, what were we fighting?
x[Lorie] :: looks :: So what is laying dead in front of us?
x[Alastair (BiBo!!!)] I say we pour holy water on it and then light it on fire
x[mikE] sounds like a plan.
x[mikE] you got holy water of your faith?
x[DM] it looks like a man, it has dark skin, scabby sores, and laying on the ground reaching out to attack the Paladin
x[Lorie] ok holy water and fire ...
x[Alastair (BiBo!!!)] it's not moving yes?
x[DM] not moving
x[mikE] can we look inside before we burn it?
x[mikE] if we keep anterias watching it, we should be good.
x[mikE] he seemed to handle it well enough
x[Alastair (BiBo!!!)] well, might be disease infested in there, I'll go first
x[DM] you will have to crawl out like it did
x[DM] remember this is 5 feet tall,
x[Alastair (BiBo!!!)] that's a stoop not a crawl
x[DM] in any case not full movement etc.
x[Alastair (BiBo!!!)] whatever, doesn't really matter
x[Alastair (BiBo!!!)] even at half move I can get in and out in a round
x[DM] so you scurry in
x[DM] find the open area inside of the crypt
x[Alastair (BiBo!!!)] anything there at all?
x[mikE] Finglass: Healing check: (d20) [15] 15. PROBABLY FAILS against (16-2) [16-2] 14
x[DM] a short sword, old and rusted
x[Alastair (BiBo!!!)] any markings on it?
x[DM] khopesh like
x[DM] a jar that might have been some sort of food, but has been smashed apart
x[DM] and lots of claw marks on the ceiling and walls
x[DM] as if trying to get out
x[mikE] well, it got out.
x[mikE] hope it's happy now
x[Alastair (BiBo!!!)] okie doke, guess we can get on with the burning
x[mikE] Antarias: Breath Weapon save: (d20) [14] 14. PROBABLY SUCCEEDS against (12) [12] 12!!!
x[mikE] anterias can do it
x[Alastair (BiBo!!!)] if we really particularly care, we can find out who this is and why it's here. or we can deal with it and move on to vampires
x[mikE] guess i don't have it in as anything.
x[mikE] could be fun to find out.
x[mikE] might be helpful later on.
x[Alastair (BiBo!!!)] don't suppose anyone has speak with dead handy?
x[Lorie] I am away from the keyboard.
xE. L. Fudge (Sean) shouts ad the dead body
x[E. L. Fudge (Sean)] Hey! YTou!
xE. L. Fudge (Sean) kicks the body
x[E. L. Fudge (Sean)] Wake up! Talk!
x[mikE] hey lor: mental note.
x[E. L. Fudge (Sean)] Speak!
x[E. L. Fudge (Sean)] Roll over!
x[E. L. Fudge (Sean)] Play dead!
x[mikE] Get anterias a magic shielf
x[mikE] shield, rather
x[E. L. Fudge (Sean)] Oh, he already is dead.
x[Alastair (BiBo!!!)] I'm guessing not as it's divination
x[Alastair (BiBo!!!) (to GM only)] Character sheet for Juniper modified: Spells - DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. CHANGED: Rally -- Expression: Units make rally checks in the magic phase instead of the rally phase, with a +1 bonus if priest is 12th level or higher. (a), DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: Rally, 2, 2, a, --, 1, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: speak with dead, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null.
x[Alastair (BiBo!!!)] Juniper: Thought Capture: I pick up a single stray thoughts and emotion in the area. I get the strongest thought first with a different thought captured with each further casting (until the DM deems there's no more thoughts to be capturing). Such thoughts that may be picked up might include images of battle from the point of view of a warrior or information about the victor of a battle, etc.
x[Lorie] I am back at the keyboard.
x[Lorie] hey bob....sorry to interrupt...Lorie will be back in a few minutes...Alyssa is really sick and she is upstairs trying to get her back to sleep
x[DM] Paul
x[DM] how are you
x[DM] cast a spell quick
x[DM] very sorry about Aly, I told Lor that it was from too much Mom today
x[Lorie] doing ok....Alyssa started being sick earlier..she went to bed and woke up being sicker.
x[Alastair (BiBo!!!)] okay, so mummy is burned, do we care to research this at all?
x[Alastair (BiBo!!!)] or we worry about it later and go on to drillian?
x[Lorie] ok bak
x[mikE] i wouldn't mind.
x[Lorie] baby in tow
x[mikE] it would be nice to know. Fin can have accolytes doing research for him while everyone else is away.
x[Alastair (BiBo!!!)] bob says my thought capture spell doesn't get anything interesting
x[Lorie] research this if it is on Finglass' land
x[Alastair (BiBo!!!)] (it's a cool spell in tom if you wanna lookit it)
x[mikE] the pegusai can take their riders and two clerics to wolfspack to do the research.
x[mikE] or eagles, rather.
x[Alastair (BiBo!!!)] I doubt the research will impact our trip to drillian other than being an interesting side note
x[Alastair (BiBo!!!)] so I suppose we can head out before they get back
x[DM] Finglass, Kylia Wolfslayer, E. L. Fudge, Alastair, Valedianna, Antarias and Juniper moved 58'07".
x[DM] so there you are back on the base map now
x[DM] research is being conducted off stage
xLorie is receiving the map Base...
xLorie has received the map Base.
x[DM] what else did you want before you show up?
x[Alastair (BiBo!!!)] Portable sun?
x[Lorie] Buffy, Faith and about a 100 cross bows :D
x[Alastair (BiBo!!!)] skip faith and substitute willow, faith would try and kill us
x[Alastair (BiBo!!!)] and willow's cooler anyway
x[Alastair (BiBo!!!) (to GM only)] Character sheet for Alastair modified: Magical Abilities - Spells - DELETED: null, null, null, null, null, null, null, null. CHANGED: Charm Person -- # Memorized: 1 (0), CHANGED: Enlarge -- # Memorized: 1 (0), CHANGED: Magic missile -- # Memorized: 2 (4), CHANGED: Detect Magic -- Level: 1 (22), CHANGED: Detect Magic -- Cast Level: 1 (22), CHANGED: Detect Magic -- # Memorized: 0 (5), CHANGED: Cure disease -- Level: 3 (33), CHANGED: Cure disease -- Cast Level: 3 (33), CHANGED: Cure disease -- # Memorized: 0 (1), CHANGED: Dig -- # Memorized: 1 (0), CHANGED: Stoneskin -- # Memorized: 1 (0), CHANGED: Cone of Cold -- # Memorized: 0 (1), CHANGED: Cure Critical wounds -- # Memorized: 1 (0), ADDED: null, null, null, null, null, null, null, null. ADDED: Detect Magic, 22, 22, Sniff Sniff. I smell magic! Where's the magic?, 5, 1, null, null. ADDED: Cure disease, 33, 33, Let that icky nasty disease leave your body!, 1, 1, null, null.
x[Alastair (BiBo!!!) (to GM only)] Character sheet for Juniper modified: Magical Abilities - CHANGED: 1 -- Current: 5 (3). CHANGED: 2 -- Current: 4 (3).
x[Lorie] LOL
x[Lorie] ok
x[DM] so I am availabe for questions, etc.
x[mikE] Not Faith. she's a turncoat.
x[Lorie] what research did I get back from Wolfspack about Drillian
x[DM] as you get ready to transport to a small village in the north east part of Drillian
x[DM] Drillian is a female monarchy
x[Alastair (BiBo!!!)] wouldn't that be a matriarchy?
x[Alastair (BiBo!!!)] they do have a word for it yanno
x[Alastair (BiBo!!!) (to GM only)] Character sheet for Antarias modified: Weapon Proficiencies -
xmikE has left the game on Fri Dec 09 21:15:25 EST 2005
xmikE has joined the game on Fri Dec 09 21:15:49 EST 2005
x[Alastair (BiBo!!!)] so, that's the result of her research? not terribly exhaustive is it?
x[Lorie] Sorry..baby threw up again
x[Alastair (BiBo!!!)] how long did she search? 5 minutes?
xJAA has joined the game on Fri Dec 09 21:18:05 EST 2005
x[Alastair (BiBo!!!)] flipped through a book and went oh, hey. Drillian is a matriarchy, well I'm done
x[DM] well, I was waiting for you to finish for some reason sorry
x[DM] it is a monarchy
x[DM] adn it has been run by females,
x[DM] but inherted by the male line
x[Alastair (BiBo!!!)] ...
x[DM] makes for complicated linages,
x[DM] there is always a strong queen
x[Alastair (BiBo!!!)] so, is the queen ruling or the king?
x[DM] and there is a fighting force of all females
x[JAA] your mother's mother's mother was a elf
x[DM] the queen rule, inheritance of the throne is through the male son
x[Alastair (BiBo!!!)] so, whoever the kind marries is the ruler?
x[mikE (to GM only)] Character sheet for Antarias modified: Magical Abilities - ADDED: 0, 2, 2. ADDED: 1, 3, 3. Spells - ADDED: Fire Breath, 0, 0, Need a light? Breathes a cone of fire 10' long, doing {3d6} damage., --, 1, , . ADDED: Dragon Fear, 1, 1, Fear the Dragon! Generates an aura of power for 30' around. All creatures of less than 1 HD, or non carniverous, non aggressive creatures are automatically stricken with fear and flee in a mindless panic for {4d6} rounds. Any creature with less than $L HD must save v. petrification or be struck with fear and fight with a -2 penalty to attack and damage rolls. Any creatures with greater than $L HD are unaffected by this., --, 1, , . Racial Abilities - DELETED: Dragon Fear - 3x/day - 15' radius, +3 to save v. petrification. ADDED: Dragon Fear - 3x/day - 30 yard radius, -0 to save v. petrification.
x[mikE] Antarias: Fire Breath: Need a light? Breathes a cone of fire 10' long, doing (3d6) [(1+4+1)] 6 damage.
x[Alastair (BiBo!!!)] that's the craziest gov't I've ever heard of
x[mikE] Antarias: Dragon Fear: Fear the Dragon! Generates an aura of power for 30' around. All creatures of less than 1 HD, or non carniverous, non aggressive creatures are automatically stricken with fear and flee in a mindless panic for (4d6) [(4+5+5+5)] 19 rounds. Any creature with less than 8 HD must save v. petrification or be struck with fear and fight with a -2 penalty to attack and damage rolls. Any creatures with greater than 8 HD are unaffected by this.
x[Alastair (BiBo!!!)] kind= king
x[mikE] spiffy.
x[DM] there is also a Paladin order to
xmikE is receiving the map Base...
xmikE has received the map Base.
x[Alastair (BiBo!!!)] we need to kill the queen and have kylia marry her son
x[mikE] Antarias targets E. L. Fudge. Distance: 2'11"
x[mikE] Antarias: Fire Breath: Need a light? Breathes a cone of fire 10' long, doing (3d6) [(5+4+5)] 14 damage. added to E. L. Fudge
x[Alastair (BiBo!!!)] then she'll be the ruller of the hellmouth
x[mikE (to GM only)] Character sheet for Antarias modified: Magical Abilities -
x[JAA] yea!
x[mikE] sweet.
x[mikE] but no. kylia's too strong willed.
x[mikE] she's never be a good puppet for us.
x[mikE] we should up up some random acolyte to do it.
x[JAA] Wait, Kit is much more charming, she ill flirt with the son
x[Alastair (BiBo!!!)] why would we want her as a puppet? you really wanna be in charge of ruling a country that is under siege by vampires?
x[mikE] that way the ruler HAS to obey us. it'd be their holy duty
x[mikE] why not?
x[mikE] as puppet masters we would only be responcible if we care to care.
x[mikE] so we can rule another country, and if we get bored just leave, no strings attached.
x[Lorie] :: blinks :: Ummm...what?
x[Alastair (BiBo!!!)] yeah but with her in charge, we can watch her fireball everyone to make sure they're not vampires
x[mikE] ::cue that rimshot::
x[Alastair (BiBo!!!)] if they live, kill them cuz they're a vampire
x[Lorie] Umm...why don't we just fireball everyone now and Kylia not marry anyone :)
x[Alastair (BiBo!!!)] but then you won't be queen of drillian
x[Alastair (BiBo!!!)] that's a major part of our plans
x[Lorie] Why would I want to be Queen of Drillan? No interest in living on an island
x[Alastair (BiBo!!!)] it's the small kingdoms, not the island kingdoms
x[Lorie] (And herein lies the fundamental difference between Kylia and Lorie... Lorie would love to live in Aruba ) :D
x[Alastair (BiBo!!!)] not an island at all
x[Alastair (BiBo!!!)] more like a land locked county
x[Lorie] :: shakes head :: Nope... not living there
x[Kit (JAA)] oh oh me me!!
x[Lorie] I have a place to call home... I don't need another and I don't need a husband to clean up after...
x[Alastair (BiBo!!!)] sure, kit can be queen of drillian then
x[Alastair (BiBo!!!)] but only if she can fireball
x[Kit (JAA)] I can breather fire?
x[Alastair (BiBo!!!)] that'll work
x[Kit (JAA)] that shold be close enough
x[Kit (JAA)] As as my first ast I put Al in charge of those Stupid Holy Warriors
x[Kit (JAA)] ast=act
x[Kit (JAA)] now go kill those blood sucker and bring me there heads
x[Alastair (BiBo!!!)] sure, I'll make sure they spend all their time with the vampires, hunting them down
x[BiBo!!!] E. L. Fudge's pending damage discarded
x[Kit (JAA)] ok so where is Paul and Khan?
x[Kit (JAA)] or where is BOBBIE?
x[Alastair (BiBo!!!)] bob didn't think you were bringing either of them to drillian
x[Alastair (BiBo!!!)] if that is not the case, I'll take over his computer and fixify that
x[Alastair (BiBo!!!)] the people out are the people going to drillian at the moment
x[Kit (JAA)] Well we are expecting to take on multiple Vampires, don't you think we need them?
x[Alastair (BiBo!!!)] the more the better to me
x[Alastair (BiBo!!!)] especially since these vampires are expected to be at least as powerful as a lich
x[Alastair (BiBo!!!)] I'll go fixify
x[Kit (JAA)] ok maybe Paul will stay home ;)
x[Kit (JAA)] I'm kidding
x[Alastair (BiBo!!!)] there ya go, bob's looking at notes and maps
x[Alastair (BiBo!!!)] don't think he even noticed me at his computer
xBiBo!!! is receiving the map Base...
xBiBo!!! has received the map Base.
x[Kit (JAA)] ks
x[Alastair (BiBo!!!)] (35*3) [35*3] 105
x[Kit (JAA)] and that is?
x[Alastair (BiBo!!!)] 35 times 3
x[Kit (JAA)] (5*5) [5*5] 25
x[Alastair (BiBo!!!)] (40*15) [40*15] 600
x[Kit (JAA)] so I guess the debte is over?
x[Alastair (BiBo!!!)] he's looking up on maps to see how far away drillian is
x[Kit (JAA)] 1 round
x[Alastair (BiBo!!!)] he won't give us holy wafers, I say we stake the vampires and hand the bodies over to the paladins to take care of
x[Alastair (BiBo!!!)] cuz if they're staked, they're not going anywhere
x[Kit (JAA)] lets talk to the Palidins first, exactly
x[Kit (JAA)] I would rather wait till noon as Sean sugested
x[DM] there are no paladins to talk too yet
x[Kit (JAA)] yet!
x[Kit (JAA)] also no vamps yet
x[Alastair (BiBo!!!)] well, yes, but it's entirely possible that they're either partially immune to sunlight, or don't have to sleep during the day. Either way, where they are won't be touched by sunlight and will be protected by guardians
x[Alastair (BiBo!!!)] otherwise the paladins would have wiped them out by now
x[Kit (JAA)] excuse, partial imune to sunlight?
x[Kit (JAA)] oh I knew these we not DND vamps, they are BOB VAMPS
x[Alastair (BiBo!!!)] as vampires get older they get funky abilities, we're gonna have to assume they're stronger than weaker
x[Alastair (BiBo!!!)] bob hasn't said anything of this matter
x[DM] as of now you are goign to visit a matriarch who lives in the NE of the kingdom
x[Alastair (BiBo!!!)] I'm just assuming the worst than the best
x[DM] so that you can ease into the society and culture
x[Lorie] I'm so glad I spent the time researching...for nothing
x[DM] the reason you are picking her locale, is that she is known to have guests to entertain
x[DM] your time researching finds you some basic info
x[Alastair (BiBo!!!)] I suppose we at least have her name and the names of anyone important we'd have to talk to to get to her yes?
x[DM] you have the standard vampire stuff out of the monster manual
x[DM] the extra stuff out of van ricten's will have to wait till Drillian
x[DM] what other things did you want to research Lorie?
x[Lorie] I guess nothing...
x[DM] you did have time, what other questions did you have?
x[Kit (JAA)] can I research a spell?
x[Lorie] :: shrugs :: If the time I had previously only garnered the fact that they were a matriarchy ... I doubt extra time woudl be helpful for much else
x[DM] what other info did you want about that? not more time,
x[Kit (JAA)] say Sun Beam
x[DM] remember this is just under 2,000 miles away
x[Paul Elvenstire (JAA)] hop skip and a jump
x[DM] almost as far as the island kingdoms are from you
x[DM] so the number of visitors is limited
x[Alastair (BiBo!!!) (to GM only)] Character sheet for Alastair modified: Spells - DELETED: null, null, null, null, null, null, null, null. CHANGED: Detect Magic -- Level: 1 (22), CHANGED: Detect Magic -- Cast Level: 1 (22), CHANGED: Detect Magic -- # Memorized: 0 (5), CHANGED: Cure disease -- Level: 3 (33), CHANGED: Cure disease -- Cast Level: 3 (33), CHANGED: Cure disease -- # Memorized: 0 (1), ADDED: , null, null, null, null, null, null, null. ADDED: Detect Magic, 22, 22, Sniff Sniff. I smell magic! Where's the magic?, 5, 1, null, null. ADDED: Cure disease, 33, 33, Let that icky nasty disease leave your body!, 1, 1, null, null.
x[Paul Elvenstire (JAA)] and nothing between here and there?
x[Paul Elvenstire (JAA)] or do you mean no visitor from this far
x[DM] no visitors this far
x[DM] there is a lot of stuff in between here and there walking wise
x[Paul Elvenstire (JAA)] I bet they know we are comming
x[DM] the entire width of Terraguard
x[Paul Elvenstire (JAA)] We wave to the king as we port by
x[Paul Elvenstire (JAA)] we make sure to tell the air marshals about Kylia's condition
x[Alastair (BiBo!!!)] don't wanna get shot by the air marshals for wielding explosions
x[Paul Elvenstire (JAA)] are we there yet?
x[Paul Elvenstire (JAA)] are we there yet?
x[DM] no
x[DM] quit it
x[Lorie] :: shakes head :: Haven't you ever seen the smurfs Bob...
x[Lorie] No, not yet my little smurfs. Just a litle bit farther now
x[DM] ok
x[DM] so who is going to land in the field
x[Paul Elvenstire (JAA)] sorry , how are we getting there?
x[DM] I do not know
x[DM] pool? teleport?
x[Alastair (BiBo!!!)] pool it up
x[DM] raise yoru hand if you are going
x[Paul Elvenstire (JAA)] I vote POOL
xJAA is receiving the map Base...
xJAA has received the map Base.
x[Lorie] :: looks around at the crowd ::
x[DM] Claw moved 15'00".
x[DM] Claw moved 25'05".
x[DM] Kylia Wolfslayer moved 8'04".
x[DM] Antarias moved 39'07".
x[DM] Valedianna moved 44'08".
x[DM] Juniper moved 42'05".
x[DM] Alastair moved 34'04".
x[DM] Claw moved 41'10".
x[DM] Finglass moved 22'06".
x[DM] E. L. Fudge moved 33'04".
x[DM] John, who are you taking?
x[DM] Kylia Wolfslayer moved 23'07".
x[Paul Elvenstire (JAA)] everyone
x[DM] Lorie just Kylia?
x[DM] and john by everyone that means?
x[Lorie] yes...for right now
x[DM] Kit moved 26'11".
x[DM] Paul Elvenstire moved 2'07".
x[DM] Khan moved 8'03".
x[DM] so everyone is on the map now?
x[Paul Elvenstire (JAA)] looks that way
x[Lorie] Sorry Bob...where are we going? Too see this matriarch?
x[DM] is there anything else you want to know before dropping in on her? the Family name is Quellcon
x[DM] you are goign to see this woman, yes, the Bard who told you the tales of the Paladin and Vampire fights
x[DM] said that he stayed with her
x[DM] and that she would likely take you in becasue she liked stories of travelers
x[DM] anything else?
x[Alastair (BiBo!!!)] bampf
x[DM] ok, as you go to focus the pool
x[DM] you find it hard to get a good fix on her house
x[DM] based on your information
x[mikE] so get a fixed look at her front yard.
x[Alastair (BiBo!!!)] (just making sure, we ARE doing this during the day bob)
x[DM] you do manage to find a spot on teh road out a bit, coming in from Looseend adn running south
x[DM] nods, you are doing this during your day
x[Lorie] TMIE OUT...
x[Lorie] Our day?
x[DM] ok
x[DM] nods,
x[Lorie] What's the time difference (roughly ) between us and THEIR day?
x[DM] it is day light out side right now when you focue the pool
x[Alastair (BiBo!!!)] is it day in the pool?
x[Paul Elvenstire (JAA)] good thinking Lor
x[DM] the first times you try, it is dark on their side of the pool
x[DM] the time difference woudl be about 4 hours or so
x[Alastair (BiBo!!!)] k, so when it's day there we bampf
x[DM] nods,
x[DM] you still have a problem fixing on her place
x[mikE] man, i hate pool lag
x[DM] not clear enough to drop in like normal
x[DM] you shift in a couple of directions
x[Alastair (BiBo!!!)] is it because we haven't got a clear image of her place in our heads?
x[Paul Elvenstire (JAA) (to GM only)] Character sheet for Paul Elvenstire modified: Magical Abilities - Spells - CHANGED: Monster Summoning IV -- # Memorized: 2 (1), CHANGED: Demi Shadow Magic -- # Memorized: 0 (1), CHANGED: Enchant Weapon -- # Memorized: 1 (0), CHANGED: Improved Invisiblity -- # Memorized: 1 (0), CHANGED: Rary's Memory Alteration -- # Memorized: 0 (1), CHANGED: Shadow Monster -- # Memorized: 0 (1), CHANGED: Lance of disruption -- # Memorized: 2 (0), CHANGED: Fly -- # Memorized: 1 (2), CHANGED: Lightning Bolt -- # Memorized: 3 (1), CHANGED: Vampiric Touch -- # Memorized: 0 (1), CHANGED: Intruptable Light -- # Memorized: 0 (1), CHANGED: Presure Resistance -- # Memorized: 0 (1), CHANGED: Agannazzars Schorcher -- # Memorized: 6 (4), CHANGED: Spectral Hand -- # Memorized: 1 (3), CHANGED: Magic Missile -- # Memorized: 4 (2), CHANGED: Shocking Grasp -- # Memorized: 0 (1), CHANGED: Feather Fall -- # Memorized: 0 (1), Notes - CHANGED: XP Awards -- : ==== Fri Jun 25 19:38:34 EDT 2004 ==== None - 500 Description File Work - 500 ==== Fri Jun 25 20:36:54 EDT 2004 ==== goblins and trolls - 705==== Sun Jun 27 18:21:16 EDT 2004 ==== None - 1500==== Fri Aug 06 14:00:36 EDT 2004 ==== Excellent Roleplay - 5000 ==== Mon Sep 06 15:05:05 EDT 2004 ==== Magic Item creation - 5000 ==== Sun Dec 19 21:37:43 EST 2004 ==== All XP for the Island Adventures and Role Play through 27-2-1255 (Dec 17 2004) - 8200==== Fri Jan 28 21:44:47 EST 2005 ==== Ghouls - 240==== Fri Feb 18 19:09:08 EST 2005 ==== Early XP - 333==== Sun Feb 27 21:13:21 EST 2005 ==== Ghouls and Ghasts - 500 (Sun Feb 27 21:07:18 EST 2005) Cube and Sword - 100 (Sun Feb 27 21:09:51 EST 2005) Roleplay - 500 (Sun Feb 27 21:11:37 EST 2005)==== Fri Mar 11 22:06:35 EST 2005 ==== Roleplay - 300 (Fri Mar 11 20:08:20 EST 2005) Roleplay - 500 (Fri Mar 11 22:04:47 EST 2005) ==== Fri Mar 11 22:49:14 EST 2005 ==== Roleplay - 200 (Fri Mar 11 22:48:46 EST 2005)==== Thu Apr 28 23:00:40 EDT 2005 ==== Story Award - 4000 (Thu Apr 28 22:51:42 EDT 2005)==== Fri Jul 22 12:45:39 EDT 2005 ==== Gold, Magic and Story Award - 20000 (Fri Jul 22 12:41:26 EDT 2005) Wizard Encounter - 500 (Fri Jul 22 12:42:43 EDT 2005)==== Fri Sep 16 21:41:04 EDT 2005 ==== Slaying No Name #1 - 4000 (Fri Sep 02 22:45:01 EDT 2005) Slaying No Name #4 - 4000 (Fri Sep 09 19:20:36 EDT 2005) Story Award Burial Mounds - 250000 (Fri Sep 16 21:36:23 EDT 2005) Character Sheets and out of Game work - 100000 (Fri Sep 16 21:36:53 EDT 2005) ==== Fri Sep 16 22:05:48 EDT 2005 ==== correction - -50000 (Fri Sep 16 22:05:35 EDT 2005) ==== Fri Sep 16 22:21:05 EDT 2005 ==== corrections - 3000 (Fri Sep 16 22:20:59 EDT 2005)==== Fri Nov 25 22:27:10 EST 2005 ==== Clearing Land - 100000 (Fri Nov 25 22:19:11 EST 2005) Castle Building - 25000 (Fri Nov 25 22:20:37 EST 2005) Treasure and Roleplay - 50000 (Fri Nov 25 22:23:05 EST 2005) ( ==== Fri Jun 25 19:38:34 EDT 2004 ==== None - 500 Description File Work - 500 ==== Fri Jun 25 20:36:54 EDT 2004 ==== goblins and trolls - 705==== Sun Jun 27 18:21:16 EDT 2004 ==== None - 1500==== Fri Aug 06 14:00:36 EDT 2004 ==== Excellent Roleplay - 5000 ==== Mon Sep 06 15:05:05 EDT 2004 ==== Magic Item creation - 5000 ==== Sun Dec 19 21:37:43 EST 2004 ==== All XP for the Island Adventures and Role Play through 27-2-1255 (Dec 17 2004) - 8200==== Fri Jan 28 21:44:47 EST 2005 ==== Ghouls - 240==== Fri Feb 18 19:09:08 EST 2005 ==== Early XP - 333==== Sun Feb 27 21:13:21 EST 2005 ==== Ghouls and Ghasts - 500 (Sun Feb 27 21:07:18 EST 2005) Cube and Sword - 100 (Sun Feb 27 21:09:51 EST 2005) Roleplay - 500 (Sun Feb 27 21:11:37 EST 2005)==== Fri Mar 11 22:06:35 EST 2005 ==== Roleplay - 300 (Fri Mar 11 20:08:20 EST 2005) Roleplay - 500 (Fri Mar 11 22:04:47 EST 2005) ==== Fri Mar 11 22:49:14 EST 2005 ==== Roleplay - 200 (Fri Mar 11 22:48:46 EST 2005)==== Thu Apr 28 23:00:40 EDT 2005 ==== Story Award - 4000 (Thu Apr 28 22:51:42 EDT 2005)==== Fri Jul 22 12:45:39 EDT 2005 ==== Gold, Magic and Story Award - 20000 (Fri Jul 22 12:41:26 EDT 2005) Wizard Encounter - 500 (Fri Jul 22 12:42:43 EDT 2005)==== Fri Sep 16 21:41:04 EDT 2005 ==== Slaying No Name #1 - 4000 (Fri Sep 02 22:45:01 EDT 2005) Slaying No Name #4 - 4000 (Fri Sep 09 19:20:36 EDT 2005) Story Award Burial Mounds - 250000 (Fri Sep 16 21:36:23 EDT 2005) Character Sheets and out of Game work - 100000 (Fri Sep 16 21:36:53 EDT 2005) ==== Fri Sep 16 22:05:48 EDT 2005 ==== correction - -50000 (Fri Sep 16 22:05:35 EDT 2005) ==== Fri Sep 16 22:21:05 EDT 2005 ==== corrections - 3000 (Fri Sep 16 22:20:59 EDT 2005)==== Fri Nov 25 22:27:10 EST 2005 ==== Clearing Land - 100000 (Fri Nov 25 22:19:11 EST 2005) Castle Building - 25000 (Fri Nov 25 22:20:37 EST 2005) Treasure and Roleplay - 50000 (Fri Nov 25 22:23:05 EST 2005)). CHANGED: Ring of Holding Currently Holding -- : True Seeing ( Improved Invisiblity). CHANGED: Will -- : I Paul Elvenstire, as Protectorate, DragonSlayer and adventurer do declare this to be be wishes in case of my death or other irretrievable loss. If the Great Lady Kylia cannot bring me back under her considerable power, please consider me settled in my afterlife. As far as my worldly goods, I entrust my Lieutenants (henchmen & followers) to continue their charges without me. To that end, my magical and non magical items of a Warrior's creed shall remain with them. Those items of a Mage's nature will be given to Khan, who is his current position is released from any obligations to Thedd. He is encouraged continue his support of the DragonSlayers he call family. Any questionable items and monetary items shaw be divided evenly between them. Any need for arbitration should be referred to Lady Kylia. Paul Elvenstire Protectorate of the Norther Traderoute ( I Paul Elvenstire, as Protectorate, DragonSlayer and adventurer do declare this to be be wishes in case of my death or other irretrievable loss. If the Great Lady Kylia cannot bring me back under her considerable power, please consider me settled in my afterlife. As far as my worldly goods, I entrust my Lieutenants (henchmen & followers) to continue their charges without me. To that end, my magical and non magical items of a Warrior's creed shall remain with them. Those items of a Mage's nature will be given to Khan, who is his current position is released from any obligations to Thedd. He is encouraged continue his support of the DragonSlayers he call family. Any questionable items and monetary items shaw be divided evenly between them. Any need for arbitration should be referred to Lady Kylia. Paul Elvenstire Protectorate of the Norther Traderoute). CHANGED: stone to flesh -- : Reversible Range: 10 yds./level Components: V, S, M Duration: Permanent Casting Time: 6 Area of Effect: 1 creature Saving Throw: Special The stone to flesh spell turns any sort of stone into flesh. If the recipient stone object was formerly living, this spell restores life (and goods), although the survival of the creature is subject to the usual system shock survival roll. Any formerly living creature, regardless of size, can be thus returned to flesh. Ordinary stone can be turned to flesh in a volume of 9 cubic feet per level of experience of the spellcaster. Such flesh is inert, lacking a vital life force, unless a life force or magical energy is available (for example, this spell would turn a stone golem into a flesh golem, but an ordinary statue would become a body). If cast upon stone, the wizard can create a cylinder of fleshy material from 1 to 3 feet in diameter and up to 10 feet long, allowing a passage to be made. The material components are a pinch of earth and a drop of blood. The reverse, flesh to stone, turns flesh of any sort to stone. All possessions on the person of the creature likewise turn to stone. The intended subject of the spell receives a saving throw vs. spell to avoid the effect. If a statue created by this spell is subjected to breakage or weathering, the being (if ever returned to his original, fleshy state) will have similar damage, deformities, etc. The DM may allow such damage to be repaired by various high-level clerical spells, such as regenerate. The material components of the spell are lime, water, and earth. Copyright 1998 TSR Inc. ( Reversible Range: 10 yds./level Components: V, S, M Duration: Permanent Casting Time: 6 Area of Effect: 1 creature Saving Throw: Special The stone to flesh spell turns any sort of stone into flesh. If the recipient stone object was formerly living, this spell restores life (and goods), although the survival of the creature is subject to the usual system shock survival roll. Any formerly living creature, regardless of size, can be thus returned to flesh. Ordinary stone can be turned to flesh in a volume of 9 cubic feet per level of experience of the spellcaster. Such flesh is inert, lacking a vital life force, unless a life force or magical energy is available (for example, this spell would turn a stone golem into a flesh golem, but an ordinary statue would become a body). If cast upon stone, the wizard can create a cylinder of fleshy material from 1 to 3 feet in diameter and up to 10 feet long, allowing a passage to be made. The material components are a pinch of earth and a drop of blood. The reverse, flesh to stone, turns flesh of any sort to stone. All possessions on the person of the creature likewise turn to stone. The intended subject of the spell receives a saving throw vs. spell to avoid the effect. If a statue created by this spell is subjected to breakage or weathering, the being (if ever returned to his original, fleshy state) will have similar damage, deformities, etc. The DM may allow such damage to be repaired by various high-level clerical spells, such as regenerate. The material components of the spell are lime, water, and earth. Copyright 1998 TSR Inc.).
x[Paul Elvenstire (JAA)] I don't think so
x[Alastair (BiBo!!!)] or like some interference
x[Paul Elvenstire (JAA)] think about it, their are Vamps around
x[DM] it seems to be some sort of interference
x[Alastair (BiBo!!!)] okay, well I guess we go as close as we can get then
x[mikE] man, we're already up to our neck in magic muddlement and we're not even gone yet
x[Paul Elvenstire (JAA)] I already gone!
x[DM] which is a road that you know runs from Looseend to Drillian
x[Paul Elvenstire (JAA)] (name the band)
x[DM] Lor? Sean?
x[Paul Elvenstire (JAA)] and I'm feeeeeeel stong
x[DM] breb
x[Paul Elvenstire (JAA)] obkbe
x[Lorie] ??
x[Paul Elvenstire (JAA)] o be k be
x[Paul Elvenstire (JAA)] new kind of Ok dokee
x[DM] back
x[DM] had to get the door
x[Lorie] No sorry John, I got that... Bob was asking Sean and I something and then walked away
x[Paul Elvenstire (JAA)] was it santa?
x[DM] Lor you know that song,
x[DM] no santa
x[DM] so you know that the road goes to the south and will take you into Drillian now
x[Paul Elvenstire (JAA)] and the monarch lives inside Drillian?
x[Alastair (BiBo!!!)] how far a walk then?
x[DM] the Queen of Drillian you are not seeing
x[DM] you are visiting someone who is a minor noble so you can get more info and find out things
x[Paul Elvenstire (JAA)] Quelion mannor is in the city proper
x[DM] and yes she woudl be about a day or two walk south
x[DM] no
x[DM] no where near the city
x[Alastair (BiBo!!!)] sweeeet...
x[Paul Elvenstire (JAA)] but we know she is south?
x[Alastair (BiBo!!!)] yes, bardy told us
x[Paul Elvenstire (JAA)] ah
x[Alastair (BiBo!!!)] Lets get hiking
x[Paul Elvenstire (JAA)] Al lead on!
x[DM] the castle is aobut 30 miles south of the manor house
x[Alastair (BiBo!!!)] anyone got any way to speed us along?
x[DM] with is about 20 miels or so south of where you are now
x[Paul Elvenstire (JAA)] it's been a long time sence I slept out side
x[Alastair (BiBo!!!)] hopefully we wake up too
x[DM] sadn the heart of the vampire lands is about 60 miles south of the castle
x[Alastair (BiBo!!!)] lets move
x[DM] walking
x[DM] coudl you give me a marching order please?
x[Paul Elvenstire (JAA)] Al 1st?
x[Alastair (BiBo!!!)] I'll ride on claw with juniper to get a bird's eye view so we can see anything coming
x[Paul Elvenstire (JAA)] or are you flying with claw?
x[Paul Elvenstire (JAA)] ok Kylia? You feel like leading or shall I
x[Paul Elvenstire (JAA)] Claw moved 24'07".
x[Paul Elvenstire (JAA)] Alastair moved 36'04".
x[Paul Elvenstire (JAA)] Juniper moved 40'04".
x[mikE] Antarias moved 23'01".
x[Paul Elvenstire (JAA)] E. L. Fudge moved 11'00".
x[mikE] Valedianna moved 32'07".
x[Paul Elvenstire (JAA)] Paul Elvenstire moved 17'11".
x[Paul Elvenstire (JAA)] Khan moved 9'05".
x[Paul Elvenstire (JAA)] Kit moved 4'10".
x[Paul Elvenstire (JAA)] E. L. Fudge moved 15'01".
x[Paul Elvenstire (JAA)] Antarias moved 16'01".
x[Paul Elvenstire (JAA)] Valedianna moved 10'10".
x[mikE] john, do you have any actual plan, or just random scattering?
x[Lorie] Kylia Wolfslayer moved 20'06".
x[Paul Elvenstire (JAA)] what no Fin, oh where or where has finny gone
x[Paul Elvenstire (JAA)] Kylia, you want the bck?
x[Alastair (BiBo!!!)] he stayed home to do church bidness
x[mikE] he's got stuff to do at home now
x[Paul Elvenstire (JAA)] don't we all
x[Paul Elvenstire (JAA)] Paul has a bumber stick that says "I'd rather be researching"
x[Alastair (BiBo!!!)] :-P
x[Paul Elvenstire (JAA)] Kylia Wolfslayer moved 10'01".
x[Lorie] sorry...sure... back is fine
x[DM] how wide is Paul's butt that it fits?
x[Paul Elvenstire (JAA)] it's written really really small
x[DM] so that Kylia has to squint at it to see it
x[Paul Elvenstire (JAA)] right below it it says "if you can read this your using magic"
x[Alastair (BiBo!!!)] in magical runes
x[Paul Elvenstire (JAA)] but of cource
x[Paul Elvenstire (JAA)] let's not get into the magic mouth on my shorts
x[Paul Elvenstire (JAA)] so we are walking, at Ant's pace
x[Lorie] ':: blinks ::
x[DM] very well
x[DM] you come upon a group of merchants, a caravan guarded by fighters,
x[Alastair (BiBo!!!)] so uh... which way is the front?
x[Paul Elvenstire (JAA)] Good day people
x[Paul Elvenstire (JAA)] Left)
x[DM] the left of the screen is the front
x[Paul Elvenstire (JAA)] any of them polymorphed?
x[DM] no
x[DM] the lead one hails you
x[Alastair (BiBo!!!)] Alastair: Detect Evil: any evil?
x[DM] and waves you to the side
x[DM] as he waves his group to the side so you can pass each other
x[DM] no evil in this group
x[Paul Elvenstire (JAA)] (are they going they oppsite direction?
x[DM] they do have a man in chains
x[DM] that is walking behind one of the wagons
x[DM] all are pulled by ozxxen
x[DM] oxen
x[DM] they are going north
x[Alastair (BiBo!!!)] ::waves as we go by::
x[Paul Elvenstire (JAA)] how is the traffic to the south?
x[DM] Claw moved 1'02".
x[DM] one of them calls out good day to your group
x[DM] one of them stops to talk with you
x[DM] they are all walking along with the oxen, no horses
x[Paul Elvenstire (JAA)] How can we help
x[DM] no, no help needed
x[DM] how are you travelers?
x[Paul Elvenstire (JAA)] well, as can be when traveling
x[DM] good
x[DM] so you venture south for good reason I take it?
x[Paul Elvenstire (JAA)] how is the activity to the south where you have been
x[DM] the same as it has been
x[DM] there was a large attack last month
x[DM] bu tthey seem to have beaten them back again
x[Paul Elvenstire (JAA)] well, heard there was some good people who might need help
x[DM] the prince is looking for his wife,
x[DM] there have been many who come to try and win his hand
x[Paul Elvenstire (JAA)] shhhh don't tell the women
x[DM] he looks at Kylia and Juniper
x[JAA] I am back at the keyboard.
x[Kit (JAA)] what was that?
x[Paul Elvenstire (JAA)] never you mind
x[DM] the guard si startled when Kit talks
x[DM] sorry, I did not realize you were a woman
x[Paul Elvenstire (JAA)] (khan holds her back)
x[DM] he looks over at Paul
x[Valedianna (mikE)] I wouldn't mind being queen. Though, the infestation would be a bit bothersome
x[DM] and who are you then?
x[Paul Elvenstire (JAA)] we are adventures from a far, noone you would have heard of
x[DM] nods, many come to seek glory here
x[DM] I wish you luck
x[Paul Elvenstire (JAA)] Thans, and to you and your journy
x[DM] they say the mists get in your blood,
x[DM] I will be back
x[DM] it has a way of drawing you back
x[DM] wry grin
x[DM] he nods and walks hurridly to catch up with his group
x[DM] so you continue along the pathway south
x[Paul Elvenstire (JAA)] and we continue south
x[DM] as you carry on
x[DM] you come to an inn
xClient has joined the game on Fri Dec 09 22:29:22 EST 2005
x[DM] that has a large enclosed courtyard
x[Paul Elvenstire (JAA)] is it luch time yet?
x[DM] yes
x[Paul Elvenstire (JAA)] ok everyone, quick bt, no ale!
x[Alastair (BiBo!!!)] we should ask where the next lodgings would be. rather avoid getting caught out at night
x[DM] as you go up to the door
x[DM] you find it barred and locked
x[Paul Elvenstire (JAA)] Of course, but an Inn is not much beter with Vamps
x[DM] with a large bulb of garlic hanging on the door knocker,
x[DM] no way to knock without touching it
x[Alastair (BiBo!!!)] well, an inn at least has doors and walls
x[Alastair (BiBo!!!)] even if it didn't keep the vamps ot
x[Alastair (BiBo!!!)] out even
x[Paul Elvenstire (JAA)] I knock
x[Valedianna (mikE)] well, just so long as no one invites them in.
x[DM] someone quickly opens a small window and calls out
x[DM] hello? who it is?
x[Lorie] no inviting or being charmed
x[Alastair (BiBo!!!)] an inn by nature is an invitation to anyone who comes
x[Alastair (BiBo!!!)] don't need invitatons to public buildings
x[Paul Elvenstire (JAA)] we are adventures, we just wish a quick bite and a bit of local info
x[DM] state your name
x[Paul Elvenstire (JAA)] Paul Elvenstire
x[DM] and you must touch the bear
x[DM] before you can enter
x[Alastair (BiBo!!!)] bear? what bear?
x[Paul Elvenstire (JAA)] ( I touch the bear
x[DM] as you say your name, the dor opens a bit more
x[DM] and there is a wooden statue of a bear just inside the door
x[Alastair (BiBo!!!)] heh...
x[Alastair (BiBo!!!)] Alastair: Detect Evil: any evil?
x[Paul Elvenstire (JAA)] ( I touch the bear and walk in)
x[DM] there is a man with a large wooden club standing inside the doorway
x[DM] no evil
x[Alastair (BiBo!!!)] Alastair: Detect Magic: Sniff Sniff. I smell magic! Where's the magic?
x[DM] no magic
x[Paul Elvenstire (JAA)] (holy Symbol?)
x[DM] no apparently not a priest
x[Valedianna (mikE)] sure touch the bear. yaaaaaay
x[Paul Elvenstire (JAA)] Polymorphed?
x[Valedianna (mikE)] is that like rubbing buddah's belly?
x[Alastair (BiBo!!!)] Just a wooden bear?
x[DM] no poly
x[DM] yes a wooden bear
x[Alastair (BiBo!!!)] I touch it and ask what kind of wood it is.
x[DM] you have to state your name before you touch teh bear
x[Paul Elvenstire (JAA)] I take it there is a bar? I walk up and order the lunch special
x[DM] and it is a dark well worn wood, like very old oak
x[Alastair (BiBo!!!)] Alistair ::touch::
x[DM] and there is a large bar
x[DM] with several stools
x[DM] adn a large fireplace
x[DM] with a roaring fire
x[DM] even in the middle of the day
x[DM] it is spring here, just like home
x[Juniper (BiBo!!!)] juniper ::touch::
x[DM] and you are warm inside with the heat of the fire
x[Paul Elvenstire (JAA)] Kit (touches)
xClient is receiving the map Base...
xClient has received the map Base.
x[Paul Elvenstire (JAA)] Khan (touces)
x[Valedianna (mikE)] yeah
x[Claw (BiBo!!!)] ::circles above::
xVarn (Robert) says "Hanin" then touches the bear
x[DM] the bear growls
x[Varn (Robert)] stupid bear
x[Lorie] :: poinders touching the bear :: Hmmm... why must we touch this bear Sir?
x[Varn (Robert)] just touch the damn thing
x[Lorie] :) Nope
x[DM] this will prevent me from allowing any unclean beasts into my home
x[Varn (Robert)] touch it.... you know you want to
x[Varn (Robert)] come on... everyone else is doing it
x[Paul Elvenstire (JAA)] i did it three times
x[Lorie] :: ponders a nother moment ::
x[Claw (BiBo!!!)] what specific unclean beast can't say it's name?
x[Lorie] Hmm... okay, I touch the bear reluctantly
x[Varn (Robert)] you don't want to be the only one not doing it,do you?
x[DM] he frowns at Al
x[Varn (Robert)] good for you Lorie... way to stick up for yourself.....loser ;)
x[Valedianna (mikE)] Gnomes?
x[DM] the lords of the mist are devious
x[DM] no one knows what powers they may have if you grant them entrance
x[Varn (Robert)] is this color better?
x[Paul Elvenstire (JAA)] so we can consider this place safe
x[DM] he closes the door behind your group
x[Valedianna (mikE)] What's preventing them from saying their name, walking in, and killing everyone?
x[DM] he nods, I have not had anyone harmed by someone not a guest here
x[DM] no one has broken in
x[DM] no one has entered withotu permision
x[Varn (Robert)] you should tell your secret to ADT
x[DM] make your selves comforable
x[DM] he asks why you are here?
x[Alastair (BiBo!!!)] eating lunch I hope
x[Paul Elvenstire (JAA)] We heard there weregood people who might need help
x[Paul Elvenstire (JAA)] that to
x[DM] he grunts, there are always those who try to seek glory in the wars
x[Paul Elvenstire (JAA)] no glory huunters here
x[DM] nods,
x[DM] brings out roast beast
x[Valedianna (mikE)] Just jems.
x[DM] some tubers
x[DM] and ale
x[Varn (Robert)] roast beast? are we in Who-ville?
x[DM] he sits down on a stool at the end fo the bar
x[DM] so where are you off to?
x[DM] who are you fighting for?
x[Alastair (BiBo!!!)] a manor house to the south, we're not fighting for anyone just yet. But if there's evil in the land, we mean to rid all that we can
x[Paul Elvenstire (JAA)] we can nly hope to help
x[DM] that is a noble cause I suppose
x[DM] &&&&
x[DM] so anything else ?
x[DM] we pick up here next week? staying the night at this inn
x[DM] and then travel tommorrow to the manor?
x[Paul Elvenstire (JAA)] sounds good to me
x[DM] thank you all
x[Valedianna (mikE)] nite
xmikE has left the game on Fri Dec 09 22:49:47 EST 2005
x[Alastair (BiBo!!!)] nighty
x[Varn (Robert)] g'night
xBiBo!!! has left the game on Fri Dec 09 22:49:53 EST 2005
xRobert has left the game on Fri Dec 09 22:49:56 EST 2005
x[Paul Elvenstire (JAA)] ttfn
xJAA has left the game on Fri Dec 09 22:50:06 EST 2005
xLorie has left the game on Fri Dec 09 22:50:47 EST 2005
xSean has left the game on Fri Dec 09 22:52:17 EST 2005