Main / Dec2305

Dec 23 05 - Mist Wars

x[DM] ==== Gaming session started: Thu Dec 22 10:03:31 EST 2005 ====

x[DM (to GM only)] Lizard Man moved 149'09".

x[DM (to GM only)] Lizard Man moved 316'06".

x[DM (to GM only)] Lizard Man moved 4'08".

x[DM (to GM only)] Lizard Man moved 6'07".

x[DM (to GM only)] Lizard Man moved 6'02".

x[DM (to GM only)] Lizard Man moved 21'00".

x[DM] No Name moved 603'01".

x[DM] Lady Emerald's moved 71'04".

[DM] ==== Gaming session started: Fri Dec 23 15:28:09 EST 2005 ====

x[DM] DS Mage Library in Roadhaven #1 moved 31'11".

x[DM] DS Mage Library in Roadhaven #1 moved 1'04".

x[DM (to GM only)] Hut moved 648'02".

x[DM] Hut moved 1'00".

x[DM (to GM only)] Hut moved 62'10".

x[DM (to GM only)] Hut moved 52'00".

x[DM (to GM only)] Hut moved 85'09".

x[DM (to GM only)] Hut moved 65'07".

x[DM (to GM only)] Hut moved 55'11".

x[DM (to GM only)] Hut moved 30'10".

x[DM (to GM only)] Hut moved 65'07".

x[DM (to GM only)] Hut moved 45'03".

x[DM (to GM only)] Hut moved 40'01".

x[DM] Hut moved 252'11".

x[DM] Hut moved 258'00".

x[DM] Hut moved 197'03".

x[DM] Hut moved 324'04".

x[DM] Hut moved 239'06".

x[DM] Hut moved 313'01".

x[DM] Hut moved 426'08".

x[DM] Hut moved 511'02".

x[DM] Hut moved 452'01".

x[DM] Hut moved 522'11".

[DM (to GM only)] New Encounter moved 2'05".

x[DM] Finglass moved 13'02".

x[DM] Finglass moved 15'02".

Lorie has joined the game on Fri Dec 23 16:25:23 EST 2005

Lorie is receiving the map Base...

Lorie has received the map Base.

[DM] any questions before they come?

[Lorie] No... I think so far we're good

[DM] ok

[DM] the chat files from the past couple of weeks are available in the Doc area

Lorie is receiving the map swamp...

Lorie has received the map swamp.

x[DM] Kylia Wolfslayer moved 72'03".

x[DM] Kylia Wolfslayer moved 67'04".

x[DM] Kylia Wolfslayer moved 31'00".

John has joined the game on Fri Dec 23 16:39:58 EST 2005

[John] what are you 2 talikng about?

John is receiving the map Base...

John has received the map Base.

[Lorie] John!

x[DM] Kylia Wolfslayer moved 36'04".

[Lorie] We were discussing the swamp map

[John] hey i amm 1 handed at the moment

[Lorie] The mist looks teal to me... he says it isn't supposed to be

[John] i can't see the map so i do not know

John is receiving the map swamp...

John has received the map swamp.

[John] it is green enough

[John] teal is the back ground

[Lorie] :: nods :: that's the "MIST"

x[DM] Kylia Wolfslayer moved 127'09".

[DM] ok

[DM] I changed the colors

[John] why why

[DM] how does that look now?

[DM] and John I moved Kahn and Paul to the swamp map

[John] and kit?

[DM] and Kit

[Lorie] still looks teal Bob

[DM] Nyrma said it looks grey

[John] the point is if we cant see why not just use the black

[John] concelmet

[DM] the point is there are supposed to be two layers there

[DM] one is the concealment

[DM] where you have not been,

[Lorie] Now it is grey...must be a delay in the refresh?

[John] if it was more then blank color it might matter

[DM] the other is the mist that obscures everything as you travel

[DM] I resent the maps

John is receiving the map Base...

John has received the map Base.

John is receiving the map swamp...

John has received the map swamp.

[DM] I want it to be a green swamp, with a greyish mist

[Lorie] Okay... you have achieved your goal ;D

[John] we will see how it works when we move

[DM] thank you

x[DM] Kylia Wolfslayer moved 6'00".

[DM] how does that work for you John?

[John] are you implying there is no mist behind, but an area we can not see

[John] is where we are misty?

[DM] I just did not clear that area

[DM] there you go

[John] but the black area before us is misty?

[DM] yes

[DM] the black area in front of you

[DM] is unknownn terriotry

[DM] and there is mist as well

[Lorie] I'm going to need to run away in about 2 minutes ...

[DM] there are the trees and beginings fo the swamp

[Lorie] I'll be back in about 15 minutes

[DM] Marco just came through the front gate

[John] I appreciate your attempt, but I take it the mist is the main reason for concelment as we are outside

[DM] the mist is all around you

[John] so what is our sight distance

[Lorie] brb

[Lorie] I am away from the keyboard.

[John] our exprect encounter distance less than 60'?

[DM] maybe less, maybe as much as hundreds of feet depending on what you do

[John] and if they are hidding

[DM] but I would say 60 feet is average

[DM] swamps, they could be under water as you walk on by

[John] the kids are all over me, i will watch and respond as i can

[DM] fully udnerstand John

[DM] not a problem

[DM] Mike and Marco are setting up now

BiBo!!! has joined the game on Fri Dec 23 16:59:14 EST 2005

mikE has joined the game on Fri Dec 23 16:59:14 EST 2005

[BiBo!!!] ::wavies::

[John] the early start, swamps, magic restrictions and vamp should make this a deadly night

[John] hey

[mikE] hey john

[BiBo!!!] with any luck, it'll be an army of nonstandard vampires

[BiBo!!!] so we all die quickly

[John] is using a steak the same as hand to hand?

[John] hey mike

[BiBo!!!] um no

[mikE] not really. i use a steak with a fork and knife

[BiBo!!!] using a steak is the same as waving around a piece of meat

[BiBo!!!] though a stake isn't easily used in regular melee

[John] stake, sorry i am one haned

[mikE] what's a hane?

[BiBo!!!] I think you need something like a 18/00 str to drive it in with your hand in melee

[BiBo!!!] though I think 2 people can do it together

[John] so -2 for non prof, -4 called shot?

[John] so kit or ant

[mikE] yup

[John] BOB what about close qtr fighting?

[John] any help

x[John (to GM only)] Character sheet for Kit modified: Weapons - ADDED: Short Sword, null, null, --, null, +1, +10, d6, d8, null, $thac0, null, null, null, null. ADDED: stake, , , --, , +3-6, , , , , , , , , .

x[John] Kit: Attack #1: stake: (-(d20+3-6)) [-(6+3-6)] -3

[DM] yes using a stake is close quarter fighting

[DM] it counts as a small weapon

[John] so no -2

x[John (to GM only)] Character sheet for Kit modified: Weapons - ADDED: Short Sword, null, null, --, null, +1, +10, d6, d8, null, $thac0, null, null, null, null.

[DM] there is a Neg 2 if it is not a familiar weapon

x[mikE] Antarias: Attack #1: Nightblade: (13-+3-(d20+5)-4) [13-3-(1+5)-4] 0 [ROLL WAS MODIFIED]

[John] so what does close qtr do?

[DM] so if you have broad group blades,

[DM] close quarter fighting

[John] yes

x[mikE] Antarias: Attack #1: Nightblade: (13-+3-(d20+5)-4) [13-3-(12+5)-4] -11 [ROLL WAS MODIFIED]

[DM] you have close quarter fighting from complete monster?

x[BiBo!!! (to GM only)] Character sheet for Juniper modified: Spells - DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. CHANGED: Rally -- Expression: Units make rally checks in the magic phase instead of the rally phase, with a +1 bonus if priest is 12th level or higher. (a), DELETED: null, null, null, null, null, null, null, null. DELETED: speak with dead, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: Rally, 2, 2, a, --, 1, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: , null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null.

[John] i think that is where it was yes

[DM] will double check but do not think it will effect it

x[John (to GM only)] Character sheet for Kit modified: Weapons - ADDED: Short Sword, null, null, --, null, +1, +10, d6, d8, null, $thac0, null, null, null, null.

x[John (to GM only)] Character sheet for Kit modified: Weapons - ADDED: Short Sword, null, null, --, null, +1, +10, d6, d8, null, $thac0, null, null, null, null.

BiBo!!! has left the game on Fri Dec 23 17:10:49 EST 2005

[DM] if you are fighting in an enclosed space, not just getting close to another character

mikE has left the game on Fri Dec 23 17:10:57 EST 2005

BiBo!!! has joined the game on Fri Dec 23 17:10:58 EST 2005

BiBo!!! has left the game on Fri Dec 23 17:11:15 EST 2005

mikE has joined the game on Fri Dec 23 17:11:16 EST 2005

[DM] then yes with a succesful check and using a piercing weapon it woudl work

BiBo!!! has joined the game on Fri Dec 23 17:11:41 EST 2005

[John] ok

[Lorie] I am back at the keyboard.

[Lorie] Okies... I'm back ;D

[John] yea!

x[mikE] Antarias: Attack #1: Nightblade: (13-+3-(d20+5)) [13-3-(14+5)] -9

x[mikE (to GM only)] Character sheet for Antarias modified: Notes - CHANGED: Back Story -- : Anterias Stonecutter Anterias is a half dwarf, half gold dragon. His father, the great dragon Empyrinaphisan lairs in the lower caverns of a large mountain that the Stonecutter clan lives in. Anterias’mother was the dwarven woman in charge of being the liaison to the dragon. She showed enough qualities to interest the dragon, and eventually the dragon took her as a mate to create a child for the dragon’ purposes. Unfortunately, Anterias’mother, not a young dwarf anymore, died in childbirth. Empyrin didn’ want his child to merely grow as a special dwarf to live and work in the mines of the mountain, and so he took the child, even before it would be named to an old friend, the High Priest <Finglass’Dad>. Empyrin knew that this goodly cleric was no stranger to odd children, and also knew that his child would be taught the ways of good and sent into the world to further it’ causes. <Fin’ Dad> took in the strange child at the dragon’ request. He then named him, a regular elven name, but kept his mother’ surname. He was then raised as a son. A short, odd looking, elven son. When he came of age, he was introduced to a mentor to train with. Daggar is an old dwarf, an accomplished adventurer, and a respected warrior. Finglass’Father convinced him to come and train Anterias in ways befitting of a dwarf. While he could be trained by the elven warriors, the elder priest knew that the dwarves would be able to train him to be more effective in combat with his short height. The old veteran took Anterias under his wing, quickly finding a spot in his heart for this odd dwarven child. Daggar began training Anterias in the most dwarfish combat style, that of the dwarven defender. While Anterias took to this style of fighting with an eager heart, there seemed nothing that Daggar could do to convince Anterias to set aside the elven long sword in favor of a good, proper axe. Anterias trained with Daggar for many years, learning the defensive postures of his race. When he completed his training, Anterias was brought before his adoptive father. The priest watched as Anterias sparred his mentor, smiling and nodding to himself all the while. When done with the display of his new prowess, Anterias was somewhat surprised to find himself being sent out from home again. It was decided that Anterias was not meant to stay in one place, either mountain or forest. His was a birth destined to go out and defend all those of goodly persuasion. Thus, Anterias was being sent out to follow his adoptive brother he had never met, the oft spoken of Finglass. It seemed the younger priest had found a temporary home with a group of adventurers called the Dragon Slayers, and Anterias was being sent there to defend the noble archer. And, though he would never admit to it, Finglass’father was dying to see the look upon his son’ face when told his newest charge was a dwarf. ( Anterias Stonecutter Anterias is a half dwarf, half gold dragon. His father, the great dragon Empyrinaphisan lairs in the lower caverns of a large mountain that the Stonecutter clan lives in. Anterias’mother was the dwarven woman in charge of being the liaison to the dragon. She showed enough qualities to interest the dragon, and eventually the dragon took her as a mate to create a child for the dragon’ purposes. Unfortunately, Anterias’mother, not a young dwarf anymore, died in childbirth. Empyrin didn’ want his child to merely grow as a special dwarf to live and work in the mines of the mountain, and so he took the child, even before it would be named to an old friend, the High Priest <Finglass’Dad>. Empyrin knew that this goodly cleric was no stranger to odd children, and also knew that his child would be taught the ways of good and sent into the world to further it’ causes. <Fin’ Dad> took in the strange child at the dragon’ request. He then named him, a regular elven name, but kept his mother’ surname. He was then raised as a son. A short, odd looking, elven son. When he came of age, he was introduced to a mentor to train with. Daggar is an old dwarf, an accomplished adventurer, and a respected warrior. Finglass’Father convinced him to come and train Anterias in ways befitting of a dwarf. While he could be trained by the elven warriors, the elder priest knew that the dwarves would be able to train him to be more effective in combat with his short height. The old veteran took Anterias under his wing, quickly finding a spot in his heart for this odd dwarven child. Daggar began training Anterias in the most dwarfish combat style, that of the dwarven defender. While Anterias took to this style of fighting with an eager heart, there seemed nothing that Daggar could do to convince Anterias to set aside the elven long sword in favor of a good, proper axe. Anterias trained with Daggar for many years, learning the defensive postures of his race. When he completed his training, Anterias was brought before his adoptive father. The priest watched as Anterias sparred his mentor, smiling and nodding to himself all the while. When done with the display of his new prowess, Anterias was somewhat surprised to find himself being sent out from home again. It was decided that Anterias was not meant to stay in one place, either mountain or forest. His was a birth destined to go out and defend all those of goodly persuasion. Thus, Anterias was being sent out to follow his adoptive brother he had never met, the oft spoken of Finglass. It seemed the younger priest had found a temporary home with a group of adventurers called the Dragon Slayers, and Anterias was being sent there to defend the noble archer. And, though he would never admit to it, Finglass’father was dying to see the look upon his son’ face when told his newest charge was a dwarf. Test ).

[Lorie] Hey Mike and Marco... what are we attacking?

[DM] nothign yet, testing a modifier

[mikE] kludge

[BiBo!!!] fixing char probs

[mikE] bob's five dogs, soon

[John] issues

[DM] you are glad you are not here John

[John] yes i am

[DM] so

[DM] there you are, the swamps

[DM] the keep is back behind you

mikE is receiving the map swamp...

mikE has received the map swamp.

[DM] this is about 1 hour away from there

BiBo!!! is receiving the map swamp...

BiBo!!! has received the map swamp.

[John] can we get the chit chat over so we know our restrictions?

[DM] you said you wanted to be at the swamps, no talking

[DM] there you are

[John] not i

[DM] what questions did you have then

[John] how is the whole area protected fromscrying or teleporting in?

[DM] the mists cover evertyhgin

[John] and the mist does what, block all magic?

x[DM] Khan moved 22'10".

[DM] it blocks traveling magic

[DM] and dampens healing magics

[DM] the farther south you go the worse it gets

[BiBo!!!] sweet, it makes healing magic wet!

[DM] the thicker the mists the worse the problem is

[John] even to other planes?

[DM] yes

[John] what about summoning?

[Lorie] nope

[Lorie] no summoning

[DM] if it goes through the mist then it will not work

[John] anyone try weather control? or anything to move the mist?

[DM] she does not have anyone that powerful

[DM] you woudl have to talk to the knights, or the queen

[John] how high does the mist go?

[DM] miles, no one has flown over it

[mikE] man, this place blows

[John] thanks so much for all your help

[BiBo!!!] is the mist natural?

[DM] no

[John] HA!

[BiBo!!!] then what creates it?

[DM] the king of the vampires creates it out of his castle

[mikE] we should just get a ginormous zone of sweet air.

[BiBo!!!] himself or with the aid of magics or devices?

[mikE] or some caulk

[DM] no one knows

[mikE] caulk up all the leaks in the castle walls

[BiBo!!!] caulk lover

[mikE] vamp must be the biggest stoner ever to make this much

[BiBo!!!] or he just likes REALLY hot showers

[mikE] is the vampire king's name cheech or chong by any chance?

[BiBo!!!] does the mist have any other effects other than those dealing with magic?

[DM] it does not seem to,

[mikE] makes it really hard to see mist forms, i'm sure

[DM] the one thing that is not affected is the Knights laying of hands

x[DM] Lady Emerald's moved 15'02".

[DM] in the sword pointing the way is half in the mist and I left a border to show how thick the mist is at this point

[DM] as you go farther south it wll get thicker

[BiBo!!!] do you know what they normally do to dispatch the local vampires permanently?

[DM] assuming you stay in a reasonable range of Lady Emeralds keep the mist will be consistantly this bad

[BiBo!!!] does the mist do anything to obscure the sunlight and protect vampires from it's rays?

[DM] and the only way to kill a vampire is to find its grave

[mikE] and smash a plate on it?

[DM] yes it obscures the sun

[BiBo!!!] figures

[John] our toughest fight and we have all sorts of restrictions

[mikE] not really.

[John] might as well be an invisable litch

[BiBo!!!] so we stake em and put them in lockdown

[mikE] you can't fly or teleport

[mikE] those aren't much on the way of restrictions.

[mikE] it just stops you from running away.

[BiBo!!!] as long as they are staked we don't need to worry about em

[BiBo!!!] so what if we can't kill them

[John] vamps can run arround all day and night

[mikE] well, that's not a restriction.

[BiBo!!!] not if we take them away from the mists and seperate them from their graves sufficiently

[mikE] it's more the opposite of one

[DM] there is the mist now, sorry I did not clarify that better

[BiBo!!!] if they can't get back to their graves, they die

[BiBo!!!] so bring em home, thousands of miles away. release them in the sunlight and watch them leave as the morning dews

[mikE] how about we give them some holliday fruit cake and hope they choke on it?

[BiBo!!!] just gotta stake em first

[BiBo!!!] they don't breath and don't choke :-P

[John] just what I want to go mano mano wityh a vamp

[DM] so you are out here in the swamps

[mikE] a death by chocolate cake with exlax instead of chocolate?

[BiBo!!!] we'd be doing that anyway unless we could find their graves and stake em in their sleep

[mikE] they'll at least be easy to find. just bring a stake to the privvies

[DM] to see if you can find a particularly troublesome Lizard Man cheif

[DM] he has avoided capture so far

[mikE] well, with no scrying, let's get walking

[Lorie] where's Sean when we need him ;)

x[DM] Antarias moved 57'02".

[Lorie] which way are we headed?

[mikE] why do we need sean here?

[BiBo!!!] well, we have scrying spells, just can't scry through the mists

[Lorie] :: sighs :: Sorry... the lizard man would be right up his alley ;)

[DM] can anyone move their icon?

[Lorie] nope no moving here

x[BiBo!!!] Alastair moved 1'09".

x[mikE] Antarias moved 103'03".

[DM] try now lorie?

[DM] or John

[BiBo!!!] what's our range of vision in this swamp anyway?

[John] do we have a tracker?

[John] no

x[Lorie] Kit moved 124'08".

x[Lorie] Kylia Wolfslayer moved 120'02".

[BiBo!!!] are we talking like 60+ feet? or so think we cant see our noses?

[DM] range is reduced because fo the mist, but not totally

x[Lorie] Kylia Wolfslayer targets Kylia Wolfslayer. Distance: 0'00"

x[Lorie] Kylia Wolfslayer no longer targets Kylia Wolfslayer.

[BiBo!!!] think=thick

[DM] you can see about 80% of normal

[DM] at this density

[BiBo!!!] so... how far is normal?

[BiBo!!!] in day

[DM] hundreds of yards in an open fild

[DM] field

[DM] tens of feet in the trees

[BiBo!!!] okay so if I was flying overhead, i could get a rough tlay of land ya?

[DM] nods, you could fly over and see most of this swamp area

[BiBo!!!] okie, doing thusly with juniper

[mikE] val'll fly up, too

[John] how, what is Val?

[John] isn't Val a ranger?

[John] never mind, i see

[mikE] she's a thief

[mikE] and she's got big ol' wings stickin out of her back

[John] she looks a little like a vamp

[mikE] =P

[BiBo!!!] well... if you wanna get technical...

[BiBo!!!] the image is one :-P

[John] but I know she is just a tramp

[BiBo!!!] well, a succubus vampire hunter thingy

[mikE] well, the icon is for a succubus

x[John] Khan moved 13'10".

x[mikE] Valedianna moved 77'03".

[John] can we get a little closer together

x[mikE] Antarias moved 90'02".

x[John] Kit moved 37'10".

x[John] Khan moved 94'03".

x[John] Paul Elvenstire moved 112'03".

x[Alastair (BiBo!!!)] :shouts down: hut over there!

[John] we head that way

[Lorie] To the hut~!

[Lorie] ;D

x[John] Paul Elvenstire moved 10'04".

x[John] Kit moved 9'01".

[DM] so marching order

x[John] Khan moved 8'01".

[DM] and off you go

x[Alastair (BiBo!!!)] Juniper moved 67'09".

x[Alastair (BiBo!!!)] Alastair moved 3'02".

x[DM] Claw moved 66'10".

x[Lorie] Kylia Wolfslayer moved 23'04".

x[Alastair (BiBo!!!)] Claw moved 46'01".

x[Alastair (BiBo!!!)] Juniper moved 6'09".

x[Alastair (BiBo!!!)] Alastair moved 8'11".

[John] so is Al in the air or is he leading on the ground?

x[Alastair (BiBo!!!)] in the air

[John] so how about ant and kit up front, Paul, Khan and Kylia

[John] who else is on the ground so far?

[Lorie] ok

x[John] Antarias moved 66'06".

x[John] Kit moved 17'09".

x[John] Khan moved 5'03".

[mikE] anterias can act as rear guard

[mikE] val is an eye in the sky, too

x[mikE] Valedianna moved 61'08".

x[mikE] Valedianna moved 8'01".

[John] I think Ant is beter up front, beter AC

[John] we need Kyli as far back as possible

x[Lorie] Kylia Wolfslayer moved 2'10".

x[Alastair (BiBo!!!)] center

[John] she can handle anything

[DM] because of the scale fo the map I am going to have Mike move everyone in the large scale stuff

[DM] then let everyoen reset when we get to tactical mode

x[mikE] Kit, Khan, Antarias, Paul Elvenstire and Kylia Wolfslayer moved 15'07".

[John] if anyone should go to the back then have Kit

x[mikE] Antarias moved 13'05".

x[mikE] Antarias, Khan, Paul Elvenstire, Kylia Wolfslayer and Kit moved 146'00".

x[mikE] Antarias, Khan, Paul Elvenstire, Kylia Wolfslayer and Kit moved 76'08".

x[Alastair (BiBo!!!)] Alastair, Juniper, Valedianna and Claw moved 248'03".

[John] she and Kylia get along better

[mikE] i'd think we'd want to stick to the trees

x[Alastair (BiBo!!!)] ::snicker::

[mikE] a: concealment b: trees are on ground

x[mikE] Antarias moved 14'08".

x[mikE] Antarias: Paralysis, Poison or Death save: (d20) [8] 8. PROBABLY SUCCEEDS against (6) [6] 6!!!

[DM] ok

[DM] so that there is a swarm of leeches

[DM] that attached to Antarias

[mikE] i TOLD you i wanted to be in the back

[mikE] let you all clear out the leeches

[DM] you find them as they are sucking from you

[John] i know you want to be in the back

x[Alastair (BiBo!!!)] oh you know the rest are getting them too

[mikE] lovely.

[DM] not yet on everyone

[mikE] so as we walk, i'll be picking them off

[John] we have a guide right?

[DM] no

[DM] everyone is here on teh map

[DM] remember about metal armor also and swimming

x[Alastair (BiBo!!!)] the guard

[John] ok

[mikE] esmeralda was sending a guard.

[mikE] your friend from whereever

[DM] if Jenn comes she might play a guard

[mikE] anterias can breathe water

x[Alastair (BiBo!!!)] he was supposed to come to be our guide, regardless if she played him

[DM] you can have a red shirt if you really want, but there is not a tracker

[DM] or anyone with any extra abilities

x[Alastair (BiBo!!!)] well, a guide is different from a tracker

[DM] survival skill in swamps is what he will have

x[Alastair (BiBo!!!)] just someone who knows the swamp enough so we aren't getting lost

x[mikE] Kit, Khan, Antarias, Paul Elvenstire and Kylia Wolfslayer moved 101'06".

x[Alastair (BiBo!!!)] or doing stupid things that natives wouldn't do

x[Alastair (BiBo!!!)] Claw, Juniper, Valedianna and Alastair moved 88'02".

[DM] the natives woudl say, 'don't go in the swamp"

[DM] does that qualify as help?

[John] smirk

x[Alastair (BiBo!!!)] :-P

x[Alastair (BiBo!!!)] natives of the swamp

[DM] none near here,

[DM] as you get further in you will find some experts,

x[Alastair (BiBo!!!)] okay, whatever, to the hut

[DM] but they are more in the larger communities,

x[Alastair (BiBo!!!)] Claw, Juniper, Valedianna and Alastair moved 57'09".

[John] like the lizard man king

x[mikE] Kit, Khan, Antarias, Paul Elvenstire and Kylia Wolfslayer moved 59'09".

[DM] ok, here in this group of trees

[John] he would know what to do

[DM] you have an attack on Paul

[DM] Roll #1: (d20) [19] 19

[DM] Hey I hit!

[mikE] he's so proud of himself

x[Alastair (BiBo!!!)] hey, you've no idea what it's like playing hordes of 1 hd creatures against pc's with negative acs

[DM] as you get a large fruit thrown at you from in the trees

x[Alastair (BiBo!!!)] any hit is a small victory

[DM] it smashes over your face

[DM] dripping down

[DM] but no hit points of damage

x[Alastair (BiBo!!!)] it's a monkey!

[John] I wipe my face off

[DM] sticky sweet

[DM] Roll #1: (d20) [16] 16

[DM] another comes out but misses

x[Alastair (BiBo!!!)] I suppose an observation check is in order

[DM] Roll #1: (d20) [1] 1

[Lorie] :: looks up in the trees ::

[DM] and a third

[John] I just keep moving

[DM] they seem to be targeting Paul

[DM] but keep missing

x[Alastair (BiBo!!!)] we're angering the local monkey populace. monkeys in swamps you say? do go on!

[DM] the fruits smash on the ground or splash in the waters arond you

[mikE] and we don't see anything?

[Lorie] :: shakes head :: Can we keep moving so as to not wear fruit

x[Alastair (BiBo!!!)] ::moves on::

x[Alastair (BiBo!!!)] ::circles the hut from above::

[John] claw, rattle the tree

[John] if they continue

[DM] you do not see anythign moving in the trees

x[Alastair (BiBo!!!)] Claw, Juniper, Valedianna and Alastair moved 69'07".

[DM] and as you move along they fruits stop coming at Paul

[John] Yea XP for the fruit is all mine!

[DM] as you approach the hut,

[DM] DOH

[DM] I am sorry I forgot to update the XP from the encounters

[Lorie] HA! I told you Bob! I knew you wouldn't have it done :: laughs ::

[John] just when we are all going to die!

x[mikE] Kit, Khan, Antarias, Paul Elvenstire and Kylia Wolfslayer moved 60'09".

[mikE] okay, so we're more or less at the hut

[DM] as you approach the hut

[DM] you hear a buzzing

x[Alastair (BiBo!!!)] baba yaga comes out and asks if we're there for dinner

[DM] and several large Bees come snffing by

x[Alastair (BiBo!!!)] she'd love some eyes scream

[John] ok, they are after me

x[DM] No Name #1 #1 moved 10'08".

[John] Khna does cantrip to clean me good

x[mikE] Valedianna moved 21'11".

x[DM (to GM only)] No Name #1 #1 #1 moved 22'02".

x[DM] No Name #1 #1 #1 moved 62'00".

x[DM] No Name #1 #1 moved 28'01".

x[Alastair (BiBo!!!)] betcha they're vampiric bees

x[Alastair (BiBo!!!)] already had vampiric leeches...

x[DM] No Name #1 #1 #1 targets Paul Elvenstire. Distance: 17'10"

x[Alastair (BiBo!!!)] then we'll have vampiric bats

x[DM] No Name #1 #1 targets Paul Elvenstire. Distance: 20'02"

[John] did you see my message BOB?

[DM] yes, you are cantriping the smell away

[DM] the bees are still here,

[DM] we will see if they stick around

[Lorie] :: ponders :: do we need to heal ourselves from leeches?

[DM] Roll #1: (d20) [4] 4

[DM] Roll #1: (d20) [9] 9

[DM] no, nothign hits,

[DM] are you swinging at them?

x[Alastair (BiBo!!!)] check for disease before the day is through

x[Alastair (BiBo!!!)] but it's nothing we need waste spells on immeadiately

[John] nope, avoiding the bees, avoid moving near the bees

[DM] ok,

x[DM] Antarias moved 1'02".

x[Alastair (BiBo!!!) (to GM only)] Character sheet for Alastair modified: Weapons - CHANGED: longbow -- #: 20 (--),

[John] theres a little gray spot on the mapoday

[John] map to day

[John] it's the same old thing as yesterday

[Lorie] :: smirks :: nice one John

[John] tks

x[DM] Claw moved 5'00".

BiBo!!! is receiving the map huts...

BiBo!!! has received the map huts.

Lorie is receiving the map huts...

Lorie has received the map huts.

[DM] there you go is the hut area

John is receiving the map huts...

John has received the map huts.

x[Alastair (BiBo!!!)] Claw moved 4'01".

mikE has left the game on Fri Dec 23 18:14:17 EST 2005

x[Alastair (BiBo!!!)] guess I'll arrow a bee

x[Alastair (BiBo!!!)] Alastair: Attack #1: longbow: (17-(d20+0)) [17-(18+0)] -1

x[Alastair (BiBo!!!)] Alastair: Damage v SM: longbow: (1d6) [1] 1

[John] NO!

[DM] the bees are gone

x[Alastair (BiBo!!!)] Alastair: Attack #1: longbow: (17-(d20+0)) [17-(10+0)] 7

mikE has joined the game on Fri Dec 23 18:14:33 EST 2005

mikE is receiving the map huts...

mikE has received the map huts.

x[Alastair (BiBo!!!)] okay, never mind I won't

x[Alastair (BiBo!!!)] Claw moved 6'00".

x[mikE] Valedianna moved 31'03".

[Lorie] Sean going to join us later Bob?

x[mikE] Antarias moved 6'08".

[John] is this line a noticable path?

[mikE] we don't see anything outside?

[mikE] smoke?

[mikE] garden?

[mikE] lizard man king?

[Lorie] woah... holy blue batman

x[Alastair (BiBo!!!)] a shrubbery

[mikE] giant smurf?

x[mikE] Antarias moved 14'09".

[John] to pansy for a smurf

x[mikE] Antarias moved 10'09".

[DM] yes Sean is here around 630-700

[mikE] anyone else coming?

[DM] you see that

[John] i'm back to not moving

x[Alastair (BiBo!!!)] Claw moved 30'02".

x[mikE] Antarias moved 12'06".

x[DM] Lizard Man #2 moved 8'05".

[John] I follow, someone move me?

x[DM] Lizard Man #1 moved 7'11".

x[DM] Lizard Man #3 moved 5'11".

x[DM] Lizard Man #4 moved 3'01".

[DM] Combat has begun!

x[Alastair (BiBo!!!)] they have weapons?

[John] sorry Ant

x[DM] Lizard Man #4: Initiative:(d10+10) [5+10] 15

x[DM] Lizard Man #1: Initiative:(d10+10) [10+10] 20

x[DM] Lizard Man #3: Initiative:(d10+10) [4+10] 14

x[DM] Lizard Man #2: Initiative:(d10+10) [4+10] 14

x[John] Paul Elvenstire: Initiative:(d10+10) [9+10] 19

x[mikE] Antarias: Initiative:(d10(+10+1)) [1(10+1)] 12

x[John] Kit: Initiative:(d10+10++0) [8+10+0] 18

x[Alastair (BiBo!!!)] Claw: Initiative:(d10+20) [3+20] 23

x[mikE] Valedianna: Initiative:(d10+10++2) [8+10+2] 20

x[John] Khan: Initiative:(d10+20+-2) [7+20-2] 25

x[Alastair (BiBo!!!)] Claw: Initiative:(d10+20) [5+20] 25

x[Alastair (BiBo!!!)] Alastair: Initiative:(d10+10+0) [8+10+0] 18

x[Alastair (BiBo!!!)] Juniper: Initiative:(d10+0-+2) [9+0-2] 7

[DM] Lorie?

[John] i'm back to not moving

x[Lorie] Kylia Wolfslayer: Initiative:(d10(+10-+0)) [1(10-0)] 11

x[Alastair (BiBo!!!)] Khan moved 1'04".

[DM] INIT: -1 GOING: Start of Round

x[Alastair (BiBo!!!)] Kit moved 0'11".

[DM] INIT: 7 GOING: Juniper

[Lorie] sorry ... I thought I was way too far away for INIT

[DM] everyone is close enough to move in one round

x[Alastair (BiBo!!!)] don't think I can target with juniper in invetory, but I'll try

x[BiBo!!!] Claw targets Lizard Man #2. Distance: 22'03"

x[mikE] Antarias targets Lizard Man #2. Distance: 18'03"

x[Alastair (BiBo!!!)] Juniper: Attack #1: Longbow: (18-+1-(d20+0)) [18-1-(18+0)] -1

[John] let them come to us

x[Alastair (BiBo!!!)] Juniper: Attack #1: Longbow: (18-+1-(d20+0)) [18-1-(9+0)] 8

x[Alastair (BiBo!!!)] assuming -1 hits, how about 8?

x[Alastair (BiBo!!!)] Juniper: Damage v SM: Longbow: (1d6) [4] 4

x[Alastair (BiBo!!!)] Claw moved 1'02".

x[DM (to GM only)] Lizard Man #2's Current Hit Points: adjusted to -1 (-4) - Dying

x[Alastair (BiBo!!!)] Juniper moved 99'00".

[DM] INIT: 11 GOING: Kylia Wolfslayer

x[Alastair (BiBo!!!)] juniper's first kill, go her

[Lorie] I hold

[DM] INIT: 12 GOING: Antarias

x[mikE] Antarias moved 18'04".

x[mikE] Antarias moved 1'02".

[John] we could use an informant

xmikE has edited Antarias's effects.

[DM] INIT: 14 GOING: Lizard Man #3

[John] did they come out attacking or defensive?

x[DM] Lizard Man #3 targets Antarias. Distance: 6'01"

x[DM] Lizard Man #1 targets Antarias. Distance: 4'00"

[mikE] too late for questions now.

x[DM] Lizard Man #4 targets Antarias. Distance: 6'04"

x[DM] Lizard Man #3: Attack #1: Bite: (19-(d20+0)) [19-(11+0)] 8. Probably MISSES Antarias (AC FINAL: -5)

x[DM] Lizard Man #3: Attack #1: Claw: (19-(d20+0)) [19-(5+0)] 14. Probably MISSES Antarias (AC FINAL: -5)

x[DM] Lizard Man #3: Attack #1: Claw: (19-(d20+0)) [19-(12+0)] 7. Probably MISSES Antarias (AC FINAL: -5)

[DM] INIT: 15 GOING: Lizard Man #4

x[DM] Lizard Man #4: Attack #1: Bite: (19-(d20+0)) [19-(5+0)] 14. Probably MISSES Antarias (AC FINAL: -5)

x[DM] Lizard Man #4: Attack #1: Claw: (19-(d20+0)) [19-(6+0)] 13. Probably MISSES Antarias (AC FINAL: -5)

x[DM] Lizard Man #4: Attack #1: Claw: (19-(d20+0)) [19-(19+0)] 0. Probably MISSES Antarias (AC FINAL: -5)

[DM] INIT: 18 GOING: Alastair (affected by: Blur, Displacement, Stoneskin (IUS), Protection from Evil (IUS=+2 SAVE VS SPELL, -2 OPPONENT ATTACK))

[John] that is why ant is up front

x[Alastair (BiBo!!!)] holding action

[DM] INIT: 18 GOING: Kit

[John] can some one move me

[DM] turn off your pointer john

[John] how?

[DM] click on the map then type P

x[John] Kit moved 68'01".

x[John] Kit targets Lizard Man #3. Distance: 4'00"

[DM] you can not get there john

x[John] Kit: Attack #1: claw: (11-(d20+3)) [11-(19+3)] -11. PROBABLY HITS Lizard Man #3 (AC FINAL: 5)!!!

[DM] Antarias is taking up the doorway

[John] ok

x[John] Kit targets Kit. Distance: 0'00"

[DM] INIT: 19 GOING: Paul Elvenstire (affected by: Protection from Evil (IUS=+2 SAVE VS SPELL, -2 OPPONENT ATTACK))

x[John] Paul Elvenstire moved 59'08".

[DM] INIT: 20 GOING: Valedianna

x[John] Kit no longer targets Kit.

[DM] INIT: 20 GOING: Lizard Man #1

x[DM] Lizard Man #1: Attack #1: Bite: (19-(d20+0)) [19-(14+0)] 5. Probably MISSES Antarias (AC FINAL: -5)

x[DM] Lizard Man #1: Attack #1: Claw: (19-(d20+0)) [19-(6+0)] 13. Probably MISSES Antarias (AC FINAL: -5)

x[DM] Lizard Man #1: Attack #1: Claw: (19-(d20+0)) [19-(6+0)] 13. Probably MISSES Antarias (AC FINAL: -5)

[DM] INIT: 25 GOING: Claw

x[Alastair (BiBo!!!)] Claw moved 33'06".

x[Alastair (BiBo!!!)] Juniper moved 24'06".

x[Alastair (BiBo!!!)] ::lands::

[DM] INIT: 25 GOING: Khan

x[John] Khan moved 56'05".

[DM] ROUND: 1

[DM] INIT: -1 GOING: Start of Round

[DM] INIT: 7 GOING: Juniper

x[Alastair (BiBo!!!)] ::holds action::

[DM] INIT: 11 GOING: Kylia Wolfslayer

[John] come join us

x[Lorie] Kylia Wolfslayer moved 60'00".

[DM] INIT: 12 GOING: Antarias (affected by: Defensive Posture (ATM=+1,DTM=+1,ACTM=-1,IUS=+1 SAVE VS MIND CONTROL SPELL OR EFFECTS))

x[Alastair (BiBo!!!)] do ya really want a short girl trying to fire a bow over your head?

x[mikE] Antarias targets Lizard Man #1. Distance: 4'00"

x[mikE] Antarias: Attack #1: Nightblade: (13-+3-(d20+5)+1) [13-3-(9+5)+1] -3 [ROLL WAS MODIFIED]. PROBABLY HITS Lizard Man #1 (AC FINAL: 5)!!!

x[mikE] Antarias: Damage v SM: Nightblade: (d8+13) [2+13] 15 [ROLL WAS MODIFIED] added to Lizard Man #1

x[DM (to GM only)] Lizard Man #1's Current Hit Points: adjusted to -1 (-15) - Dying

x[mikE] Antarias targets Lizard Man #3. Distance: 6'01"

x[mikE] Antarias: Attack #1: Nightblade: (13-+3-(d20+5)+1) [13-3-(11+5)+1] -5 [ROLL WAS MODIFIED]. PROBABLY HITS Lizard Man #3 (AC FINAL: 5)!!!

x[mikE] Antarias: Damage v SM: Nightblade: (d8+13) [7+13] 20 [ROLL WAS MODIFIED] added to Lizard Man #3

x[mikE] Antarias targets Lizard Man #4. Distance: 6'04"

x[DM (to GM only)] Lizard Man #3's Current Hit Points: adjusted to -5 (-20) - Dying

x[mikE] Antarias: Attack #1: Shield Bash: (13-+3-(d20+0)+1) [13-3-(17+0)+1] -6 [ROLL WAS MODIFIED]. PROBABLY HITS Lizard Man #4 (AC FINAL: 5)!!!

x[mikE] Antarias: Damage v SM: Shield Bash: (1d3+8) [3+8] 11 [ROLL WAS MODIFIED] added to Lizard Man #4

x[DM (to GM only)] Lizard Man #4's Current Hit Points: adjusted to 2 (-11) - Massively Wounded

[DM] INIT: 15 GOING: Lizard Man #4

x[DM] Lizard Man #4 moved 5'03".

[DM] Roll #1: (d20) [14] 14

[DM] make your roll

x[mikE] Antarias: STR check: (d20) [6] 6. PROBABLY SUCCEEDS against (19) [19] 19!!!

[DM] so I succeed

[DM] but you get yoru attacks of opportuny

x[mikE] Antarias: Attack #1: Nightblade: (13-+3-(d20+5)+1) [13-3-(17+5)+1] -11 [ROLL WAS MODIFIED]. PROBABLY HITS Lizard Man #4 (AC FINAL: 5)!!!

x[mikE] Antarias: Damage v SM: Nightblade: (d8+13) [3+13] 16 [ROLL WAS MODIFIED] added to Lizard Man #4

[DM] I am sorry I failed, not succeed, and it is at your feet

x[DM (to GM only)] Lizard Man #4's Current Hit Points: adjusted to -14 (-16) - Dead

[mikE] wait,

[mikE] i'd rather at this point do a sap attack with my shield if it's lying on the floor

[DM] ok

[DM] so 1/4 of that is real samage

[John] you sap will probably kill

[DM] damage

[mikE] damn

[mikE] probably.

x[Alastair (BiBo!!!)] dying isn't dead

x[Alastair (BiBo!!!)] still has to get to -10

x[mikE] Antarias: Damage v SM: Shield Bash: (1d3+8) [3+8] 11 [ROLL WAS MODIFIED]

x[DM (to GM only)] Lizard Man #4's Current Hit Points: adjusted to 2 (16) - Massively Wounded

x[Alastair (BiBo!!!)] can heal it to walking wounded

x[DM (to GM only)] Lizard Man #4: No adjustments made

x[DM (to GM only)] Lizard Man #4's Current Hit Points: adjusted to -2 (-4) - Dying

[mikE] can anyone make with the talky talk to this thing?

[DM] so there you go corrected

x[Antarias (mikE)] ::looks down:: I tried to take a prisoner...

[DM] so inside on the right is a murkey pool of water

[DM] on the left is a largish flat stone

[DM] and there is a clump of branches and brush in the back

xmikE has edited Antarias's effects.

[mikE] no one can do the speak other languages/

[John] not Lizard mna, doe sit not speak common, or at least understand

[DM] they are laying there dead and or dying right now,

[DM] none of them are moving

[DM] INIT: 18 GOING: Alastair (affected by: Blur, Displacement, Stoneskin (IUS), Protection from Evil (IUS=+2 SAVE VS SPELL, -2 OPPONENT ATTACK))

[DM] ROUND: 2

[DM] INIT: -1 GOING: Start of Round

[DM] Combat has finished.

[Lorie] Umm...what's that up there by the trees at the top of the semi-circle?

x[Alastair (BiBo!!!)] Well, do we care enough to waste 2 spells to communicate with these thins?

x[Alastair (BiBo!!!)] 1 to heal up to walking wounded and 1 to know what they're saying

[DM] Sean coming through the front gate now

[John] Khan wants to do ovservsation inside th hut

[DM] and not ignoring you Lorie, just know one knows yet

[mikE] i figured it might be able to point us in the right direction

[mikE] since we have very little to go on at the moment

x[John (to GM only)] Character sheet for Khan modified: Non-Weapon Proficiencies - CHANGED: Observation -- Attribute: i (null), CHANGED: Observation -- Modifier: -2 (null).

x[John] Khan: Observation check: (d20) [19] 19. PROBABLY FAILS against (i-2) -1

[Lorie] hey you in the front...step over the corpses and see what's in the trees... thanks

x[mikE] Antarias moved 15'07".

[DM] Antarias finds a small chest

[DM] buried in the bushes

x[Alastair (BiBo!!!)] of a lizard man baby!

x[Alastair (BiBo!!!)] they're cannibals hiding the evidence!

[Lorie] Ahhhhh... run in terror and fear

x[mikE] Valedianna moved 17'08".

x[Alastair (BiBo!!!)] I hear lizard man tastes like chicken

x[mikE (to GM only)] Valedianna: Find/Remove Traps check:(d100) [85] 85. PROBABLY SUCCEEDS against (95) [95] 95!!!

[John] I calim this as my winter home

[John] no vamps welcome

[mikE] aaaaand, val's checking for traps.

x[Alastair (BiBo!!!)] you can have it

[mikE] but we're waiting on god to see what the result is

[DM] you do not find any traps

[mikE] our god is a lazy god

x[mikE] Valedianna moved 22'07".

x[Valedianna (mikE)] Crack it open!

[DM] not locked, it is a crappy small chest,

[DM] not good workmanship

[mikE] so he'll open it

[DM] and inside is a bone dagger and 20 copper pieces

[mikE] WE"RE RICH!!!!

[mikE] now, for the question of the adventure: who's keeping track?

[John] Ant can carry for now

[mikE] okay

[John] we can trust you with this

[John] it's a test

[mikE] can anyone tell if it's magic/

[mikE] doesn't paul have true sight?

[Lorie] I have a feeling this is going to be like the adventure where we went home with 900 kopehses

x[Khan (John)] yes

[mikE] bone daggers for all!!!

[mikE] so bob, is it magic?

[DM] no, the dagger is not magical but the mist is

x[Khan (John)] can I see vamps turned into mist?

[DM] no

[DM] that is a natural ability not magic

x[mikE (to GM only)] Character sheet for Antarias modified: Wealth - DELETED: null, null, null. DELETED: null, null, null. DELETED: null, null, null. DELETED: null, null, null. DELETED: null, null, null. DELETED: null, null, null. DELETED: null, null, null. DELETED: null, null, null. ADDED: 20 copper, null, null. ADDED: null, null, null. ADDED: null, null, null. ADDED: null, null, null. ADDED: null, null, null. ADDED: null, null, null. ADDED: null, null, null. ADDED: null, null, null. Equipment - DELETED: null, null. DELETED: null, null. DELETED: null, null. ADDED: Bone Dagger, null. ADDED: null, null. ADDED: null, null.

x[Alastair (BiBo!!!)] with true seeing?

x[Paul Elvenstire (John)] but could I if they were there?

x[Paul Elvenstire (John)] they are polymorphed

x[Alastair (BiBo!!!)] true seeing I'd think would prolly see them

mikE is receiving the map swamp...

mikE has received the map swamp.

x[Paul Elvenstire (John)] or at least changed shape

[DM] the general concensus is yes,

x[Paul Elvenstire (John)] as long as the vamps agree

[DM] if you are looking right at it in the mist you would see the shape

[Lorie] the rules work by consensus now... cool

[Lorie] Who votes we get more XP and fewer monsters ;)

[DM] depends on how thick the mist is of course on how soon

x[Paul Elvenstire (John)] so is the line in the swamps a path?

[DM] a stream

x[Alastair (BiBo!!!)] river/stream thing

x[Paul Elvenstire (John)] fairly clean?

x[Alastair (BiBo!!!)] not really sure how that works in a swamp

x[Alastair (BiBo!!!)] being in water ANYWAY

Sean has joined the game on Fri Dec 23 18:52:43 EST 2005

[Lorie] Greetings and Salutations SPC

BiBo!!! is receiving the map Base...

BiBo!!! has received the map Base.

x[Paul Elvenstire (John)] Sean!

[Sean] Hello

x[mikE] Valedianna moved 1'02".

Sean is receiving the map Base...

Sean has received the map Base.

x[mikE] Paul Elvenstire, Khan, Antarias, Kylia Wolfslayer, Valedianna, Kit and Claw moved 69'09".

BiBo!!! is receiving the map swamp...

BiBo!!! has received the map swamp.

John is receiving the map swamp...

John has received the map swamp.

[mikE] next tree clump

Lorie is receiving the map swamp...

Lorie has received the map swamp.

[DM] ok there

x[Alastair (BiBo!!!)] Claw moved 4'10".

Sean is receiving the map swamp...

Sean has received the map swamp.

x[Paul Elvenstire (John)] let me know when it is lunch time

[DM] so you can see the next hut you were looking for

x[mikE] E. L. Fudge, Khan, Antarias, Paul Elvenstire, Kylia Wolfslayer, Valedianna, Kit and Claw moved 100'03".

x[DM] Lizard Man #5 moved 52'05".

x[DM] Lizard Man #8 moved 42'07".

x[DM] Lizard Man #7 moved 19'04".

x[DM] Lizard Man #6 moved 29'09".

[DM] so

[DM] what are you doing?

[DM] there are no leeches, or fruit being thrown

[DM] no birds,

[DM] there was a hawk, but he got scared away by claw

[mikE] so the hut is empty?

[DM] no

[John] I am back at the keyboard.

[mikE] then what do we see/

x[Alastair (BiBo!!!)] this time we get a bone comb and 21 cp

BiBo!!! is receiving the map huts...

BiBo!!! has received the map huts.

[DM] new hut map

x[Paul Elvenstire (John)] we aproach quietly to the back of the hut

John is receiving the map huts...

John has received the map huts.

[DM] I used the same basic map, to make loading go fast

x[Alastair (BiBo!!!)] ::doubts they didn't spot him approaching on a griffon, but hey ya never know::

[DM] Combat has begun!

x[Paul Elvenstire (John)] Kit: Initiative:(d10+10++0) [10+10+0] 20

Lorie is receiving the map huts...

Lorie has received the map huts.

x[Paul Elvenstire (John)] Paul Elvenstire: Initiative:(d10+10) [5+10] 15

x[Paul Elvenstire (John)] Khan: Initiative:(d10+20+-2) [2+20-2] 20

x[Alastair (BiBo!!!)] Claw: Initiative:(d10+20) [9+20] 29

x[Alastair (BiBo!!!)] Alastair: Initiative:(d10+10+0) [4+10+0] 14

x[Alastair (BiBo!!!)] Juniper: Initiative:(d10+0-+2) [2+0-2] 0

x[E. L. Fudge (Sean)] E. L. Fudge: Initiative:(d10+10) [9+10] 19

[DM] and the fact that there was a combat about 200 feet away

mikE is receiving the map huts...

mikE has received the map huts.

x[DM] Lizard Man #8: Initiative:(d10+10) [9+10] 19

x[DM] Lizard Man #5: Initiative:(d10+10) [6+10] 16

x[DM] Lizard Man #6: Initiative:(d10+10) [10+10] 20

x[DM] Lizard Man #7: Initiative:(d10+10) [7+10] 17

x[mikE] Antarias: Initiative:(d10(+10+1)) [3(10+1)] 14

x[Paul Elvenstire (John)] any look more leader like?

x[mikE (to GM only)] Valedianna: Initiative:(d10+10++2) [5+10+2] 17

x[Lorie] Kylia Wolfslayer: Initiative:(d10(+10-+0)) [10(10-0)] 20

[DM] no

Sean is receiving the map huts...

Sean has received the map huts.

[mikE] no one ever answered if anyone can bloody talk to these thing?

x[Paul Elvenstire (John)] I offer them to surrender, see if they understand comon

[DM] so I will grab a drink as you figre out your attacks

[DM] roll Int?

[mikE] i go that way, kit goes the other.

[mikE] two rounds, we've got em ded

[DM] I am away from the keyboard.

x[Paul Elvenstire (John)] Khan actualy fits in the swamp

x[Paul Elvenstire (John)] everyone roll int?

[Lorie] SPC can EL speak Lizard Man ;o) ?

x[Paul Elvenstire (John)] WOOO HOOO! Why?

x[Alastair (BiBo!!!)] he can BE a lizard man, it's a little different ;)

x[Paul Elvenstire (John)] oh sorry, mis read that as Can speak not can he speak

x[E. L. Fudge (Sean)] No, that was Manny, who thought he could *be* a lizard man.

x[Alastair (BiBo!!!)] I speak many languages, lizard man is not one

x[Alastair (BiBo!!!)] 5 languages, not a single one being lizard man

x[E. L. Fudge (Sean)] Just speakloudly.

x[Paul Elvenstire (John)] anything close?

x[E. L. Fudge (Sean)] CAN YOU SPEAK COMMON?

x[Alastair (BiBo!!!)] not so much, unless dwarvish is close

x[E. L. Fudge (Sean)] WOULD YOU LIKE A SWORD THROUGH YOUR ABDOMEN?

x[Paul Elvenstire (John)] DO YOU WISH TO SURRENDER?

x[Alastair (BiBo!!!)] DO YOU LIKE BEING HUNG BY YOUR TOES WITHOUT WATER FOR DAYS ON END?

[Lorie] OOga Ooga .. . Pokey Pokey with Sharpie Ooga Ooga

[DM] I am back at the keyboard.

[DM] anyone else rolling int?

[DM] and no tey do not answer to anythign in common

[DM] INIT: -1 GOING: Start of Round

[DM] INIT: 0 GOING: Juniper

[DM] and away we go

x[Alastair (BiBo!!!)] ::holds action::

[DM] INIT: 14 GOING: Antarias

x[mikE] Antarias targets Lizard Man #6. Distance: 47'02"

x[mikE] Antarias moved 42'10".

x[mikE] Antarias: Attack #1: Nightblade: (13-+3-(d20+5)) [13-3-(2+5)] 3. PROBABLY HITS Lizard Man #6 (AC FINAL: 5)!!!

x[mikE] Antarias: Damage v SM: Nightblade: (d8+13) [6+13] 19 [ROLL WAS MODIFIED] added to Lizard Man #6

x[DM (to GM only)] Lizard Man #6's Current Hit Points: adjusted to -8 (-19) - Dying

[DM] INIT: 14 GOING: Alastair (affected by: Blur, Displacement, Stoneskin (IUS), Protection from Evil (IUS=+2 SAVE VS SPELL, -2 OPPONENT ATTACK))

x[Alastair (BiBo!!!)] ::shouts in dwarvish:: DO YOU SPEAK AT ALL?

[DM] INIT: 15 GOING: Paul Elvenstire (affected by: Protection from Evil (IUS=+2 SAVE VS SPELL, -2 OPPONENT ATTACK))

x[Paul Elvenstire (John)] Paul Elvenstire moved 1'05".

x[Paul Elvenstire (John)] Paul Elvenstire moved 35'11".

x[John] Paul Elvenstire targets Lizard Man #8. Distance: 2'05"

x[Antarias (mikE)] ::in dwarvish:: SOMETIMES

x[Paul Elvenstire (John)] Paul Elvenstire: Attack #1: Scimitar +3/+5 vs Spirits: (-(d20+3)) [-(17+3)] -20. PROBABLY HITS Lizard Man #8 (AC FINAL: 5)!!!

x[Paul Elvenstire (John)] Paul Elvenstire: Damage v SM: Scimitar +3/+5 vs Spirits: (d8+3) [6+3] 9 [ROLL WAS MODIFIED] added to Lizard Man #8

x[DM (to GM only)] Lizard Man #8's Current Hit Points: adjusted to 0 (-9) - Disabled

[DM] INIT: 16 GOING: Lizard Man #5

x[DM] Lizard Man #5 moved 34'07".

[mikE] john, you're not rolling against a thaco there

[DM] runs away and dives into the swamps

[DM] INIT: 17 GOING: Valedianna

[mikE] john, you need to put thaco down under type.

[mikE] dollarsign thac0

[mikE] or dollarsign mthac0

x[E. L. Fudge (Sean)] \HAC0

x[mikE] Valedianna targets Lizard Man #7. Distance: 62'10"

x[Paul Elvenstire (John) (to GM only)] Character sheet for Paul Elvenstire modified: Weapons - CHANGED: Scimitar +3/+5 vs Spirits -- Type: $thac0 (null), CHANGED: Punch with VT -- Type: $thac0 (null),

x[mikE (to GM only)] Valedianna: Attack #1: Bola: (17-(d20+2)) [17-(5+2)] 10. Probably MISSES Lizard Man #7 (AC FINAL: 5)

x[Paul Elvenstire (John)] Paul Elvenstire: Attack #1: Scimitar +3/+5 vs Spirits: (11-(d20+3)) [11-(20+3)] -12 [CRITICAL HIT]

[mikE] DAMNIT!

[mikE] bola, completely non lethal damage.

x[Paul Elvenstire (John) (to GM only)] Character sheet for Paul Elvenstire modified: Weapons - CHANGED: punch -- Type: $thac0 (null),

[mikE] except on a crit...

x[mikE (to GM only)] Valedianna: Attack #1: Bola: (17-(d20+2)) [17-(3+2)] 12. Probably MISSES Lizard Man #7 (AC FINAL: 5)

[mikE] nevermind.

[mikE] i was looking at john's roll.

x[mikE] Valedianna: Attack #1: Bola: (17-(d20+2)) [17-(8+2)] 7. Probably MISSES Lizard Man #7 (AC FINAL: 5)

[mikE] there we go.

[DM] INIT: 17 GOING: Lizard Man #7

[mikE] i'm putting my money down on him running away

[mikE] anyone think he'll stay and fight?

[mikE] 4:1 odds?

[mikE] 5:1? anyone?

x[Paul Elvenstire (John)] if only i had taunt

x[Paul Elvenstire (John)] i would take that bet

[Lorie] I want him to run... :: cackles and then remembers they are in the woods and sighs sadly ::

x[DM] Lizard Man #7 moved 27'04".

x[Paul Elvenstire (John)] how many lizard men does it take to get 10 xp a piece

[DM] Combat has finished.

x[Paul Elvenstire (John)] man, did not even get to Kit

x[Paul Elvenstire (John)] Khan moved 55'01".

x[Paul Elvenstire (John)] Khan: Observation check: (d20) [2] 2. PROBABLY FAILS against (i-2) -1

x[Paul Elvenstire (John)] Khan: Observation check: (d20) [19] 19. PROBABLY FAILS against (i-2) -1

[DM] bad expression john

x[Paul Elvenstire (John) (to GM only)] Character sheet for Khan modified: Non-Weapon Proficiencies - CHANGED: Observation -- Attribute: $I (i),

[DM] fill in

x[Paul Elvenstire (John)] Khan: Observation check: (d20) [3] 3. PROBABLY SUCCEEDS against (19-2) [19-2] 17!!!

[DM] you see a similar pile of bushes

x[Paul Elvenstire (John) (to GM only)] Character sheet for Khan modified: Non-Weapon Proficiencies - CHANGED: Spellcraft -- Attribute: $I (i), CHANGED: Cantrip -- Attribute: $I (i),

[DM] and a small chest with teh lid thrown open

x[Paul Elvenstire (John)] damm, took all the bone daggers

x[Paul Elvenstire (John)] any symbols on the dead lizard men, Tribal or otherwise

[DM] a large red circle with a black slash across

x[Paul Elvenstire (John)] and in the circle?

[DM] nothing

x[Paul Elvenstire (John)] so it mean no nothing

[mikE] so they don't like the japs?

x[Paul Elvenstire (John)] no invisible's allowed?

[DM] none

x[Alastair (BiBo!!!)] could just be the tribal insignia or somethng

x[Paul Elvenstire (John)] moving on?

[DM] ok

x[Paul Elvenstire (John)] anyone else? hink we a of gold?

mikE is receiving the map swamp...

mikE has received the map swamp.

[John] orhe key to the Lizard King's castle?

[DM] no hint of gold at all

Lorie is receiving the map swamp...

Lorie has received the map swamp.

John is receiving the map swamp...

John has received the map swamp.

x[mikE] E. L. Fudge, Khan, Antarias, Paul Elvenstire, Kylia Wolfslayer, Valedianna, Kit and Claw moved 36'10".

[John] are we folling the running Lizard men or just moving on?

[John] follow

[DM] so you make it to the next hut

[DM] rather than move you there

[John] that answers that

[DM] I will say that you arrive and it is empty

[John] can we see enough to see where they are heading?

[DM] no

[DM] not here on the ground

x[Alastair (BiBo!!!)] I'd think true seeing woud do it as it does reveal hidden things don't it?

[John] I am keeping an eye out for ambushes

[DM] nothing so far

[DM] so what are you doing?

[John] Ask Claw if the scenery changes

[John] or Al

[John] Claw does not like me

[John] not that Al like me that much more

[DM] Paul does not see anything around this area of the abandoned hut

x[Alastair (BiBo!!!)] :-P

[John] we go deeper, anywhere close to lunch time?

[DM] sure you can be at lunch time

[John] no I just want to get a feel of how deep we are going

[DM] so far about two hours into the swamp

[John] if we take over a hut is it considered Home as far as keeping vamps out

[DM] yes

[DM] if you can make it your home

[DM] any dwelling would count

x[Alastair (BiBo!!!)] what does making it our home consist of?

[DM] living there will count

[John] I saw we keep going looking for a more substantiall settlement or building

[John] no mat needed?

[mikE] or, the next hut

[DM] from that aerial overview from Claw there is none that you could see in this area

x[Alastair (BiBo!!!)] next hut!

[mikE] we have fliers. where is it, bob?

[John] OK

BiBo!!! is receiving the map swamp...

BiBo!!! has received the map swamp.

x[DM] Claw moved 13'00".

x[mikE] E. L. Fudge, Khan, Antarias, Paul Elvenstire, Kylia Wolfslayer, Valedianna, Kit and Claw moved 112'05".

[mikE] trees! encounter?

[DM] nothing

x[mikE] Antarias, Khan, Paul Elvenstire, Kylia Wolfslayer, Valedianna, Kit, Claw and E. L. Fudge moved 97'01".

[mikE] hut!

[mikE] anyone home?

[DM] another empty hut

[John] see I want to go straight in deper, not back and forth

[John] we need positive yards

[John] up the middle

[mikE] i'm just doing a methodical search of the next hut that bob shows us

[mikE] see, he says, here's the next hut

[mikE] i say, let's go that way

[mikE] if you want to lead us directionless into the grey, go for it.

x[DM] Lizard Man #12 moved 4'00".

x[DM] Lizard Man #17 moved 5'10".

x[DM] Lizard Man #25 moved 1'09".

[John] your letting him lead us on a wild goose chace

x[Alastair (BiBo!!!)] only there's no geese

[John] exactly

x[DM] Claw moved 43'10".

x[E. L. Fudge (Sean)] I always did like hunting snipes

x[DM] Claw, Khan, Paul Elvenstire, Antarias, Kylia Wolfslayer, Valedianna, Kit and E. L. Fudge moved 643'05".

[DM] Combat has begun!

x[John] Kit: Initiative:(d10+10++0) [3+10+0] 13

x[John] Paul Elvenstire: Initiative:(d10+10) [9+10] 19

x[DM] Lizard Man #26: Initiative:(d10+10) [8+10] 18

x[DM] Lizard Man #11: Initiative:(d10+10) [10+10] 20

x[DM] Lizard Man #12: Initiative:(d10+10) [6+10] 16

x[DM] Lizard Man #9: Initiative:(d10+10) [6+10] 16

x[DM] Lizard Man #10: Initiative:(d10+10) [10+10] 20

x[DM] Lizard Man #14: Initiative:(d10+10) [9+10] 19

x[DM] Lizard Man #15: Initiative:(d10+10) [4+10] 14

x[DM] Lizard Man #13: Initiative:(d10+10) [2+10] 12

x[DM] Lizard Man #17: Initiative:(d10+10) [3+10] 13

x[DM] Lizard Man #18: Initiative:(d10+10) [5+10] 15

x[DM] Lizard Man #16: Initiative:(d10+10) [3+10] 13

x[DM] Lizard Man #21: Initiative:(d10+10) [4+10] 14

x[DM] Lizard Man #19: Initiative:(d10+10) [1+10] 11

x[DM] Lizard Man #20: Initiative:(d10+10) [3+10] 13

x[DM] Lizard Man #24: Initiative:(d10+10) [3+10] 13

x[DM] Lizard Man #22: Initiative:(d10+10) [2+10] 12

x[DM] Lizard Man #23: Initiative:(d10+10) [2+10] 12

x[DM] Lizard Man #27: Initiative:(d10+10) [2+10] 12

x[DM] Lizard Man #28: Initiative:(d10+10) [2+10] 12

x[DM] Lizard Man #25: Initiative:(d10+10) [10+10] 20

x[John] Khan: Initiative:(d10+20+-2) [10+20-2] 28

John is receiving the map huts...

John has received the map huts.

BiBo!!! is receiving the map huts...

BiBo!!! has received the map huts.

x[mikE] Antarias: Initiative:(d10(+10+1)) [8(10+1)] 19

x[mikE] Valedianna: Initiative:(d10+10++2) [4+10+2] 16

mikE is receiving the map huts...

mikE has received the map huts.

Lorie is receiving the map huts...

Lorie has received the map huts.

x[Alastair (BiBo!!!)] Claw: Initiative:(d10+20) [8+20] 28

x[Alastair (BiBo!!!)] Alastair: Initiative:(d10+10+0) [6+10+0] 16

x[Alastair (BiBo!!!)] Juniper: Initiative:(d10+0-+2) [9+0-2] 7

x[Lorie] Kylia Wolfslayer: Initiative:(d10(+10-+0)) [9(10-0)] 19

[DM] ok and here we go

[DM] INIT: -1 GOING: Start of Round

[DM] INIT: 7 GOING: Juniper

x[DM] Lizard Man: Initiative:(d10+10) [1+10] 11

x[DM] Lizard Man #7: Initiative:(d10+10) [3+10] 13

x[Alastair (BiBo!!!)] Juniper moved 100'07".

x[BiBo!!!] Juniper targets Lizard Man #15. Distance: 47'01"

x[Alastair (BiBo!!!)] Juniper: Attack #1: Longbow: (18-+1-(d20+0)) [18-1-(9+0)] 8. Probably MISSES Lizard Man #15 (AC FINAL: 5)

x[Alastair (BiBo!!!)] Juniper: Attack #1: Longbow: (18-+1-(d20+0)) [18-1-(17+0)] 0. PROBABLY HITS Lizard Man #15 (AC FINAL: 5)!!!

x[Alastair (BiBo!!!)] Juniper: Damage v SM: Longbow: (1d6) [3] 3 added to Lizard Man #15

x[DM (to GM only)] Lizard Man #15's Current Hit Points: adjusted to 7 (-3) - Moderately Wounded

[DM] INIT: 11 GOING: Lizard Man #19

x[DM] Lizard Man #19 moved 25'03".

[DM] INIT: 11 GOING: Lizard Man

x[DM] Lizard Man moved 9'05".

[DM] INIT: 12 GOING: Lizard Man #28

x[DM] Lizard Man #28 moved 24'00".

[DM] INIT: 12 GOING: Lizard Man #27

x[DM] Lizard Man #27 moved 25'03".

[DM] INIT: 12 GOING: Lizard Man #23

x[DM] Lizard Man #23 moved 9'00".

[DM] INIT: 12 GOING: Lizard Man #22

x[DM] Lizard Man #22 moved 25'01".

[DM] INIT: 12 GOING: Lizard Man #13

x[DM] Lizard Man #13 moved 9'07".

[DM] INIT: 13 GOING: Lizard Man

[DM] INIT: 13 GOING: Lizard Man #24

x[DM] Lizard Man #24 moved 24'09".

[DM] INIT: 13 GOING: Lizard Man #20

x[DM] Lizard Man #20 moved 24'05".

[DM] INIT: 13 GOING: Lizard Man #17

x[DM] Lizard Man #17 moved 24'07".

[DM] INIT: 13 GOING: Lizard Man #16

x[DM] Lizard Man #16 moved 25'03".

[DM] INIT: 13 GOING: Kit

x[John] Kit moved 43'07".

x[John] Kit targets Lizard Man #15. Distance: 2'09"

[DM] john that is too far

[DM] you moved 43 feet

x[DM] Kit moved 45'04".

[DM] you can move again

[John] I moved that far last time, so if I have 15 move 1/2 is 7

x[John] Kit targets Valedianna. Distance: 0'11"

x[John] Valedianna moved 0'11".

x[John] Kit moved 1'08".

x[John] Kit moved 7'06".

[DM] INIT: 14 GOING: Lizard Man #21

[DM] John, you only moved 8 feet?

x[DM] Lizard Man #21 moved 24'06".

[DM] INIT: 14 GOING: Lizard Man #15

x[DM] Lizard Man #15 moved 24'11".

[John] yes, so I can still attack

[DM] INIT: 15 GOING: Lizard Man #18

x[DM] Lizard Man #18 moved 24'02".

[DM] INIT: 16 GOING: Valedianna

x[mikE] Valedianna targets Lizard Man #15. Distance: 22'10"

x[mikE] Valedianna: Attack #1: Comp. Long Bow: (17-(d20+1++2)) [17-(11+1+2)] 3. PROBABLY HITS Lizard Man #15 (AC FINAL: 5)!!!

x[mikE] Valedianna: Damage v SM: Short Sword: (d6+2++7) [1+2+7] 10 [ROLL WAS MODIFIED] added to Lizard Man #15

x[mikE] Valedianna: Damage v SM: Comp. Long Bow: (d6+7) [5+7] 12 [ROLL WAS MODIFIED] added to Lizard Man #15

x[DM (to GM only)] Lizard Man #15's Current Hit Points: adjusted to -5 (-12) - Dying

[DM] INIT: 16 GOING: Lizard Man #12

x[DM] Lizard Man #12 moved 27'00".

[DM] INIT: 16 GOING: Lizard Man #9

x[DM] Lizard Man #9 moved 5'06".

[DM] INIT: 16 GOING: Alastair (affected by: Blur, Displacement, Stoneskin (IUS), Protection from Evil (IUS=+2 SAVE VS SPELL, -2 OPPONENT ATTACK))

x[mikE (to GM only)] Character sheet for Valedianna modified: Weapons - CHANGED: Comp. Long Bow -- Damage Adj: +0 ($DMG),

x[Alastair (BiBo!!!)] Alastair moved 101'00".

x[BiBo!!!] Alastair targets Lizard Man #23. Distance: 37'01"

x[Alastair (BiBo!!!)] Alastair: Attack #1: longbow: (17-(d20+0)) [17-(5+0)] 12. Probably MISSES Lizard Man #23 (AC FINAL: 5)

x[Alastair (BiBo!!!)] Alastair: Attack #1: longbow: (17-(d20+0)) [17-(5+0)] 12. Probably MISSES Lizard Man #23 (AC FINAL: 5)

[DM] INIT: 18 GOING: Lizard Man #26

x[DM] Lizard Man #26 moved 24'07".

[DM] INIT: 19 GOING: Antarias

[DM] INIT: 19 GOING: Lizard Man #14

[mikE] holding

x[DM] Lizard Man #14 moved 24'01".

[DM] INIT: 19 GOING: Paul Elvenstire (affected by: Protection from Evil (IUS=+2 SAVE VS SPELL, -2 OPPONENT ATTACK))

x[John] Paul Elvenstire moved 10'01".

[DM] INIT: 19 GOING: Kylia Wolfslayer

x[Lorie] Kylia Wolfslayer moved 51'07".

x[Lorie] Kylia Wolfslayer moved 19'08".

[DM] gotcha lorie

[DM] too far to attack but close enough to stop them, and they already moved

x[Lorie] Kylia Wolfslayer targets Lizard Man #17. Distance: 4'08"

x[Lorie] Kylia Wolfslayer: Attack #1: Faithful Balance: (11-(d20+6)) [11-(18+6)] -13. PROBABLY HITS Lizard Man #17 (AC FINAL: 5)!!!

[DM] you moved too far to attack lorie

[Lorie] :( Okay..nevermind

[DM] you moved 20 feet

[DM] INIT: 20 GOING: Lizard Man #25

x[Lorie] Kylia Wolfslayer no longer targets Lizard Man #17.

x[DM] Lizard Man #25 moved 13'00".

[DM] INIT: 20 GOING: Lizard Man #11

x[DM] Lizard Man #11 moved 24'10".

[DM] INIT: 20 GOING: Lizard Man #10

x[DM] Lizard Man #10 moved 25'01".

x[Lorie] Kylia Wolfslayer targets Kylia Wolfslayer. Distance: 0'00"

[DM] INIT: 28 GOING: Claw

x[Lorie] Kylia Wolfslayer no longer targets Kylia Wolfslayer.

x[Alastair (BiBo!!!)] Claw moved 34'09".

x[BiBo!!!] Claw targets Lizard Man #23. Distance: 6'08"

x[Lorie] Kylia Wolfslayer targets Kylia Wolfslayer. Distance: 0'00"

x[Lorie] Kylia Wolfslayer no longer targets Kylia Wolfslayer.

x[Alastair (BiBo!!!)] Claw: Attack #1: claw: (13-(d20+0)) [13-(2+0)] 11. Probably MISSES Lizard Man #23 (AC FINAL: 5)

x[Alastair (BiBo!!!)] Claw: Attack #1: claw: (13-(d20+0)) [13-(11+0)] 2. PROBABLY HITS Lizard Man #23 (AC FINAL: 5)!!!

x[Lorie] Kylia Wolfslayer no longer targets Kylia Wolfslayer.

x[Alastair (BiBo!!!)] Claw: Attack #1: bite: (13-(d20+0)) [13-(18+0)] -5. PROBABLY HITS Lizard Man #23 (AC FINAL: 5)!!!

x[John] Kit no longer targets Valedianna.

x[Alastair (BiBo!!!)] Claw: Damage v SM: claw: (1d6) [2] 2 added to Lizard Man #23

x[Alastair (BiBo!!!)] Claw: Damage v SM: bite: (1d8) [5] 5 added to Lizard Man #23

x[DM (to GM only)] Lizard Man #23's Current Hit Points: adjusted to 0 (-7) - Disabled

[DM] INIT: 28 GOING: Khan

x[John] Khan moved 14'11".

[DM] ROUND: 1

[DM] INIT: -1 GOING: Start of Round

[DM] INIT: 7 GOING: Juniper

x[BiBo!!!] Juniper targets Lizard Man #12. Distance: 45'10"

x[Alastair (BiBo!!!)] Juniper moved 28'06".

x[Alastair (BiBo!!!)] Juniper: Attack #1: Longbow: (18-+1-(d20+0)) [18-1-(14+0)] 3. PROBABLY HITS Lizard Man #12 (AC FINAL: 5)!!!

x[DM] E. L. Fudge: Initiative:(d10+10) [2+10] 12

x[Alastair (BiBo!!!)] Juniper: Damage v SM: Longbow: (1d6) [2] 2 added to Lizard Man #12

x[Alastair (BiBo!!!)] Juniper: Attack #1: Longbow: (18-+1-(d20+0)) [18-1-(13+0)] 4. PROBABLY HITS Lizard Man #12 (AC FINAL: 5)!!!

x[Alastair (BiBo!!!)] Juniper: Damage v SM: Longbow: (1d6) [1] 1 added to Lizard Man #12

[DM] INIT: 11 GOING: Lizard Man #19

x[DM] Lizard Man #19 moved 24'10".

x[DM (to GM only)] Lizard Man #12's Current Hit Points: adjusted to 7 (-3) - Moderately Wounded

[DM] INIT: 11 GOING: Lizard Man

x[DM] Lizard Man moved 8'07".

[DM] INIT: 12 GOING: Lizard Man #28

x[DM] Lizard Man #28 moved 24'09".

[DM] INIT: 12 GOING: Lizard Man #27

x[DM] Lizard Man #27 moved 8'04".

x[DM] Lizard Man #27: Attack #1: Spear: (19-(d20+0)) [19-(11+0)] 8

x[DM] Lizard Man #27 targets Kylia Wolfslayer. Distance: 2'10"

x[DM] Lizard Man #27 no longer targets Kylia Wolfslayer. Distance: 2'10"

x[DM] Lizard Man #27 targets Kylia Wolfslayer. Distance: 2'10"

x[DM] Lizard Man #27 no longer targets Kylia Wolfslayer. Distance: 2'10"

x[DM] Lizard Man #27 targets Kylia Wolfslayer. Distance: 2'10"

x[DM] Lizard Man #27: Attack #1: Spear: (19-(d20+0)) [19-(16+0)] 3. Probably MISSES Kylia Wolfslayer (AC FINAL: -3)

[DM] INIT: 12 GOING: Lizard Man #22

x[DM] Lizard Man #22 moved 24'05".

[DM] INIT: 12 GOING: Lizard Man #13

x[DM] Lizard Man #13 moved 23'10".

x[DM] Lizard Man #13 targets Juniper. Distance: 1'07"

[DM] INIT: 12 GOING: E. L. Fudge (affected by: Bless Party (ATM=+1))

x[Sean] E. L. Fudge targets Lizard Man #13. Distance: 33'06"

x[E. L. Fudge (Sean)] E. L. Fudge: magic missile: does (4d4+4) [(1+3+3+3)+4] 14 damage to thyne enemy added to Lizard Man #13

x[DM (to GM only)] Lizard Man #12's Current Hit Points: adjusted to -7 (-14) - Dying

x[DM (to GM only)] Lizard Man #12's Current Hit Points: adjusted to 7 (14) - Moderately Wounded

x[DM (to GM only)] Lizard Man #13's Current Hit Points: adjusted to -6 (-14) - Dying

[DM] INIT: 13 GOING: Lizard Man

x[Sean] E. L. Fudge targets Lizard Man #22. Distance: 46'07"

x[Sean] E. L. Fudge targets Lizard Man #12. Distance: 51'01"

x[DM] Lizard Man moved 24'03".

x[Sean] E. L. Fudge targets Lizard Man. Distance: 35'10"

x[DM] Lizard Man moved 22'05".

x[Sean] E. L. Fudge targets Lizard Man #28. Distance: 47'01"

x[DM] Lizard Man moved 12'10".

x[Alastair (BiBo!!!)] Alastair moved 26'04".

x[DM] Lizard Man targets Alastair. Distance: 6'03"

x[DM] Lizard Man: Attack #1: Claw: (11-(d20+0)) [11-(19+0)] -8. PROBABLY HITS Alastair (AC FINAL: -2)!!!

x[DM] Lizard Man: Attack #1: Claw: (11-(d20+0)) [11-(2+0)] 9. Probably MISSES Alastair (AC FINAL: -2)

x[DM] Lizard Man: Attack #1: Bite: (11-(d20+0)) [11-(14+0)] -3. PROBABLY HITS Alastair (AC FINAL: -2)!!!

x[Sean] All targets for E. L. Fudge removed.

x[Sean] E. L. Fudge targets Lizard Man. Distance: 39'06"

x[Alastair (BiBo!!!)] welp, looks like we found the lizard king

x[DM] Lizard Man: Damage v SM: Claw: (1d2) [2] 2 added to Alastair

x[DM] Alastair's Current Hit Points: adjusted to 53 (-2) - Lightly Wounded

[John] I was going to say look out for the non numbered LM

[DM] INIT: 12 GOING: E. L. Fudge (affected by: Bless Party (ATM=+1))

[DM] INIT: 13 GOING: Lizard Man

[DM] INIT: 13 GOING: Lizard Man #24

[DM] INIT: 13 GOING: Lizard Man #20

x[DM] Lizard Man #20 moved 24'10".

x[DM] Lizard Man #24 moved 22'08".

[DM] INIT: 13 GOING: Lizard Man #17

x[DM] Lizard Man #17 moved 1'09".

x[DM] Lizard Man #17 targets Kylia Wolfslayer. Distance: 3'07"

x[DM] Lizard Man #17: Attack #1: Spear: (19-(d20+0)) [19-(20+0)] -1 [CRITICAL HIT]

x[DM] Lizard Man #17: Damage v SM: Spear: (1d6) [6] 6 added to Kylia Wolfslayer

x[DM] Kylia Wolfslayer's Current Hit Points: adjusted to 68 (-6) - Lightly Wounded

[John] don't piss her off, you will be sorry

[DM] INIT: 13 GOING: Lizard Man #16

x[DM] Lizard Man #16 moved 22'07".

[DM] INIT: 13 GOING: Kit

x[John] Kit moved 25'11".

[John] runnnng

[DM] INIT: 14 GOING: Lizard Man #21

x[DM] Alastair's Current Hit Points: adjusted to 55 (2) - Unharmed

x[DM] Lizard Man #21 moved 26'03".

[DM] INIT: 15 GOING: Lizard Man #18

x[DM] Lizard Man #18 moved 23'04".

[DM] INIT: 16 GOING: Valedianna

x[mikE] Valedianna targets Lizard Man. Distance: 34'09"

x[mikE] Valedianna: Attack #1: Comp. Long Bow: (17-(d20+1++2)) [17-(14+1+2)] 0. PROBABLY HITS Lizard Man (AC FINAL: 1)!!!

x[mikE] Valedianna: Attack #1: Comp. Long Bow: (17-(d20+1++2)) [17-(1+1+2)] 13. Probably MISSES Lizard Man (AC FINAL: 1)

x[mikE] Valedianna: Damage v SM: Comp. Long Bow: (d6) [6] 6 added to Lizard Man

[DM] INIT: 16 GOING: Lizard Man #12

x[DM (to GM only)] Lizard Man: No adjustments made

x[DM] Lizard Man #12 moved 17'10".

x[DM] Lizard Man #12 targets Juniper. Distance: 0'11"

x[DM] Lizard Man #12: Attack #1: Spear: (19-(d20+0)) [19-(10+0)] 9. Probably MISSES Juniper (AC FINAL: 6)

[DM] INIT: 16 GOING: Lizard Man #9

x[DM] Lizard Man #9 moved 12'09".

x[DM] Lizard Man #9 targets Claw. Distance: 5'06"

x[DM] Lizard Man #9: Attack #1: Bite: (19-(d20+0)) [19-(17+0)] 2. Probably MISSES Claw (AC FINAL: -1)

x[DM] Lizard Man #9: Damage v SM: Bite: (1d6) [2] 2 added to Claw

x[DM] Lizard Man #9: Attack #1: Claw: (19-(d20+0)) [19-(10+0)] 9. Probably MISSES Claw (AC FINAL: -1)

x[DM] Lizard Man #9: Attack #1: Claw: (19-(d20+0)) [19-(4+0)] 15. Probably MISSES Claw (AC FINAL: -1)

[DM] INIT: 16 GOING: Alastair (affected by: Blur, Displacement, Stoneskin (IUS), Protection from Evil (IUS=+2 SAVE VS SPELL, -2 OPPONENT ATTACK))

x[BiBo!!!] Alastair targets Lizard Man. Distance: 6'02"

x[BiBo!!!] Alastair targets Lizard Man #9. Distance: 9'01"

x[DM] Lizard Man #24 targets Kit. Distance: 2'09"

x[BiBo!!!] Alastair targets Lizard Man #25. Distance: 20'08"

x[BiBo!!!] Alastair no longer targets Lizard Man #25.

x[BiBo!!!] Alastair targets Lizard Man #28. Distance: 14'10"

x[DM] Lizard Man #20 targets Kylia Wolfslayer. Distance: 2'02"

x[BiBo!!!] Alastair no longer targets Lizard Man #25.

x[DM] Lizard Man #21 targets Kit. Distance: 5'02"

x[DM] Claw's Current Hit Points: adjusted to 48 (-2) - Lightly Wounded

x[Alastair (BiBo!!!)] Alastair: Lance of disruption: (5d4+(11-2*2)) [(1+1+3+4+4)+(11-2*2)] 20 points of blastiness to you [ROLL WAS MODIFIED] added to Lizard Man added to Lizard Man #9 added to Lizard Man #25 added to Lizard Man #28

x[DM (to GM only)] Lizard Man #25: No adjustments made

x[DM (to GM only)] Lizard Man #28's Current Hit Points: adjusted to -11 (-20) - Dead

x[DM (to GM only)] Lizard Man #9's Current Hit Points: adjusted to -14 (-20) - Dead

x[DM (to GM only)] Lizard Man's Current Hit Points: adjusted to 48 (-24) - Moderately Wounded

[DM] INIT: 18 GOING: Lizard Man #26

x[DM] Lizard Man #26 moved 25'00".

[DM] INIT: 19 GOING: Antarias

x[mikE] Antarias moved 27'03".

x[mikE] Antarias targets Lizard Man. Distance: 2'10"

[DM] INIT: 19 GOING: Lizard Man #14

x[DM] Lizard Man #14 moved 21'10".

x[DM] Lizard Man #14 targets Claw. Distance: 4'09"

x[DM] Lizard Man #14: Attack #1: Bite: (19-(d20+0)) [19-(16+0)] 3. Probably MISSES Claw (AC FINAL: -1)

x[DM] Lizard Man #14: Attack #1: Claw: (19-(d20+0)) [19-(19+0)] 0. Probably MISSES Claw (AC FINAL: -1)

x[DM] Lizard Man #14: Attack #1: Claw: (19-(d20+0)) [19-(17+0)] 2. Probably MISSES Claw (AC FINAL: -1)

[DM] INIT: 19 GOING: Paul Elvenstire (affected by: Protection from Evil (IUS=+2 SAVE VS SPELL, -2 OPPONENT ATTACK))

x[John] Paul Elvenstire moved 12'06".

[DM] INIT: 19 GOING: Kylia Wolfslayer

[John] I'm imune to fire if you need to go for it

x[DM] Lizard Man targets Antarias. Distance: 2'10"

[Lorie] :: ponders her move ::

[Lorie] Just 1 tree around me?

[DM] nods

[DM] and this is the swamp, everything is wet

x[Alastair (BiBo!!!)] and its prolly very wet ;)

[Lorie] Hmmm....

[Lorie] How do I make my circle 5' diameter?

[Lorie] I want to cast Flame strike and it's a 5' diameter thing

[DM] ok

[DM] that is that whole group

[DM] just target all fo them

[DM] incluing Kit

x[Alastair (BiBo!!!)] just target the people it'd hit, I don' tthink pcs can change the size of a circle

x[Lorie] Kylia Wolfslayer: Flame Strike: "Hold still, this will only hurt until the burns heal! (6d8) [(6+2+4+1+8+3)] 24"Range: 60 yds. Area of Effect: 5 ft. radius x 30 ft. column

x[DM] Kylia Wolfslayer's Current Hit Points: adjusted to 56 (-12) - Lightly Wounded

x[DM (to GM only)] Lizard Man #20's Current Hit Points: adjusted to -4 (-12) - Dying

x[DM (to GM only)] Lizard Man #21's Current Hit Points: adjusted to -3 (-12) - Dying

x[DM (to GM only)] Lizard Man #24's Current Hit Points: adjusted to -5 (-12) - Dying

x[DM (to GM only)] Lizard Man #27's Current Hit Points: adjusted to -2 (-12) - Dying

x[DM (to GM only)] Lizard Man #17's Current Hit Points: adjusted to -1 (-12) - Dying

[DM] Lorie you need a save

x[Lorie] Kylia Wolfslayer: Magical Spell save: (d20) [11] 11. PROBABLY SUCCEEDS against (11) [11] 11!!!

[DM] there we go

[DM] click next

[DM] please

[DM] INIT: 20 GOING: Lizard Man #25

[Lorie] :: taunts the corpses ::

x[Kit (John)] i should have known you did not need me

x[DM] Lizard Man #25 moved 18'08".

x[DM] Lizard Man #25 targets Antarias. Distance: 2'01"

x[Alastair (BiBo!!!)] ::thinks need of help will be in his area really soon::

x[DM] Lizard Man #25: Attack #1: Spear: (19-(d20+0)) [19-(5+0)] 14. Probably MISSES Antarias (AC FINAL: -4)

[DM] INIT: 20 GOING: Lizard Man #11

x[DM] Lizard Man #11 moved 29'07".

[DM] INIT: 20 GOING: Lizard Man #10

x[DM] Lizard Man #10 moved 36'01".

[DM] INIT: 28 GOING: Claw

x[Alastair (BiBo!!!)] ::takes off and pounces on another lizard man::

x[Alastair (BiBo!!!)] Claw moved 22'11".

x[Alastair (BiBo!!!)] Juniper moved 24'02".

x[Alastair (BiBo!!!)] Alastair moved 26'08".

x[BiBo!!!] Claw targets Lizard Man #19. Distance: 4'10"

x[Alastair (BiBo!!!)] Claw: Attack #1: bite: (13-(d20+0)) [13-(3+0)] 10. Probably MISSES Lizard Man #19 (AC FINAL: 5)

x[Alastair (BiBo!!!)] Claw: Attack #1: claw: (13-(d20+0)) [13-(5+0)] 8. Probably MISSES Lizard Man #19 (AC FINAL: 5)

x[Alastair (BiBo!!!)] Claw: Attack #1: claw: (13-(d20+0)) [13-(1+0)] 12. Probably MISSES Lizard Man #19 (AC FINAL: 5)

[DM] INIT: 28 GOING: Khan

x[Kit (John)] Khan moved 12'05".

[DM] ROUND: 2

[DM] INIT: -1 GOING: Start of Round

x[Alastair (BiBo!!!)] ::Alistair shouts:: The ugly one's a vampire!

[DM] INIT: 7 GOING: Juniper

x[BiBo!!!] Juniper targets Lizard Man #19. Distance: 6'11"

x[Alastair (BiBo!!!)] Juniper: Attack #1: Longbow: (18-+1-(d20+0)) [18-1-(9+0)] 8. Probably MISSES Lizard Man #19 (AC FINAL: 5)

x[Alastair (BiBo!!!)] Juniper: Attack #1: Longbow: (18-+1-(d20+0)) [18-1-(18+0)] -1. PROBABLY HITS Lizard Man #19 (AC FINAL: 5)!!!

x[Alastair (BiBo!!!)] Juniper: Damage v SM: Longbow: (1d6) [2] 2 added to Lizard Man #19

[DM] INIT: 11 GOING: Lizard Man #19

x[DM (to GM only)] Lizard Man #19's Current Hit Points: adjusted to 8 (-2) - Lightly Wounded

x[DM] Lizard Man #19 moved 5'02".

x[DM] Lizard Man #19 targets Juniper. Distance: 3'01"

x[DM] Lizard Man #19: Attack #1: Bite: (19-(d20+0)) [19-(5+0)] 14. Probably MISSES Juniper (AC FINAL: 6)

x[DM] Lizard Man #19: Attack #1: Claw: (19-(d20+0)) [19-(19+0)] 0. PROBABLY HITS Juniper (AC FINAL: 6)!!!

x[DM] Lizard Man #19: Attack #1: Claw: (19-(d20+0)) [19-(5+0)] 14. Probably MISSES Juniper (AC FINAL: 6)

x[DM] Lizard Man #19: Damage v SM: Claw: (1d2) [2] 2 added to Juniper

x[DM] Juniper's Current Hit Points: adjusted to 35 (-2) - Lightly Wounded

[DM] INIT: 11 GOING: Lizard Man

x[DM] Lizard Man: Attack #1: Bite: (11-(d20+0)) [11-(3+0)] 8. Probably MISSES Antarias (AC FINAL: -4)

x[DM] Lizard Man: Attack #1: Claw: (11-(d20+0)) [11-(20+0)] -9 [CRITICAL HIT]

x[DM] Lizard Man: Attack #1: Claw: (11-(d20+0)) [11-(19+0)] -8. PROBABLY HITS Antarias (AC FINAL: -4)!!!

x[mikE] Antarias: Magical Spell save: (d20) [16] 16. PROBABLY SUCCEEDS against (9) [9] 9!!!

x[DM] Lizard Man: Damage v SM: Claw: (1d2) [2] 2 added to Antarias

[mikE] so, kylia's got restore, right/

x[DM] Lizard Man: Damage v SM: Claw: (1d2) [2] 2 added to Antarias

x[Kit (John)] what do we see?

x[mikE (to GM only)] Character sheet for Antarias modified: Temporary Modifiers - ADDED: -2. ADDED: -2. ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED:

x[Alastair (BiBo!!!)] regular lizard man, but I said it was a vampire

x[DM] Antarias's Current Hit Points: adjusted to 85 (-4) - Lightly Wounded

x[DM] Antarias's Current Hit Points: adjusted to 69 (-16) - Lightly Wounded

x[mikE (to GM only)] Character sheet for Antarias modified: Combat - Temporary Modifiers - Level: (LTM) : CHANGED: -4 (-2). Attack: (ATM) : CHANGED: -4 (-2). Current Hit Points: (CHPTM) : CHANGED: -43 (null).

[DM] INIT: 12 GOING: Lizard Man #22

x[DM] Lizard Man #22 moved 17'10".

x[DM] Lizard Man #22 targets Khan. Distance: 2'05"

x[DM] Lizard Man #22: Attack #1: Spear: (19-(d20+0)) [19-(5+0)] 14. Probably MISSES Khan (AC FINAL: 4)

[DM] INIT: 12 GOING: E. L. Fudge (affected by: Bless Party (ATM=+1))

x[Kit (John)] he moved over 1/2

x[E. L. Fudge (Sean)] E. L. Fudge: magic missile: does (4d4+4) [(3+4+1+3)+4] 15 damage to thyne enemy added to Lizard Man

x[E. L. Fudge (Sean)] (d4+1) [4+1] 5

x[DM (to GM only)] Lizard Man's Current Hit Points: adjusted to 28 (-20) - Heavily Wounded

[DM] INIT: 13 GOING: Lizard Man

x[Alastair (BiBo!!!) (to GM only)] Character sheet for E. L. Fudge modified: Spells - CHANGED: magic missile -- Expression: does {5d4+5} damage to thyne enemy (does {4d4+4} damage to thyne enemy), Temporary Modifiers -

[DM] INIT: 13 GOING: Lizard Man #16

x[DM] Lizard Man #16 moved 14'05".

x[Alastair (BiBo!!!) (to GM only)] Character sheet for E. L. Fudge modified: Spells - Consumable Magic Items - CHANGED: Scroll of Magic Missile -- Expression: does {5d4+5} damage to thyne enemy (null), Temporary Modifiers -

x[DM] Lizard Man #16 targets Antarias. Distance: 1'05"

x[DM] Lizard Man #16: Attack #1: Bite: (19-(d20+0)) [19-(14+0)] 5. Probably MISSES Antarias (AC FINAL: -4)

x[DM] Lizard Man #16: Attack #1: Claw: (19-(d20+0)) [19-(9+0)] 10. Probably MISSES Antarias (AC FINAL: -4)

x[DM] Lizard Man #16: Attack #1: Claw: (19-(d20+0)) [19-(2+0)] 17. Probably MISSES Antarias (AC FINAL: -4)

[DM] INIT: 13 GOING: Kit

x[Kit (John)] Kit moved 13'02".

[DM] INIT: 15 GOING: Lizard Man #18

x[DM] Lizard Man #18 moved 4'06".

x[DM] Lizard Man #18 targets Juniper. Distance: 2'08"

x[DM] Lizard Man #18: Attack #1: Bite: (19-(d20+0)) [19-(7+0)] 12. Probably MISSES Juniper (AC FINAL: 6)

x[DM] Lizard Man #18: Attack #1: Claw: (19-(d20+0)) [19-(4+0)] 15. Probably MISSES Juniper (AC FINAL: 6)

x[DM] Lizard Man #18: Attack #1: Claw: (19-(d20+0)) [19-(3+0)] 16. Probably MISSES Juniper (AC FINAL: 6)

[DM] INIT: 16 GOING: Valedianna

x[mikE] Valedianna no longer targets Lizard Man.

x[mikE] Valedianna targets Lizard Man #16. Distance: 32'01"

x[mikE] Valedianna: Attack #1: Comp. Long Bow: (17-(d20+1++2)) [17-(16+1+2)] -2. PROBABLY HITS Lizard Man #16 (AC FINAL: 5)!!!

x[mikE] Valedianna: Damage v SM: Comp. Long Bow: (d6) [1] 1 added to Lizard Man #16

x[mikE] Valedianna: Damage v SM: Comp. Long Bow: (d6) [3] 3 added to Lizard Man #16

x[mikE] Valedianna: Attack #1: Comp. Long Bow: (17-(d20+1++2)) [17-(13+1+2)] 1. PROBABLY HITS Lizard Man #16 (AC FINAL: 5)!!!

x[DM (to GM only)] Lizard Man #16's Current Hit Points: adjusted to 6 (-1) - Lightly Wounded

[DM] INIT: 16 GOING: Lizard Man #12

x[DM] Lizard Man #12 moved 4'11".

x[DM] Lizard Man #12 targets Antarias. Distance: 3'00"

x[DM] Lizard Man #12: Attack #1: Bite: (19-(d20+0)) [19-(3+0)] 16. Probably MISSES Antarias (AC FINAL: -4)

x[DM] Lizard Man #12: Attack #1: Claw: (19-(d20+0)) [19-(15+0)] 4. Probably MISSES Antarias (AC FINAL: -4)

x[DM] Lizard Man #12: Attack #1: Claw: (19-(d20+0)) [19-(12+0)] 7. Probably MISSES Antarias (AC FINAL: -4)

[DM] INIT: 16 GOING: Alastair (affected by: Blur, Displacement, Stoneskin (IUS), Protection from Evil (IUS=+2 SAVE VS SPELL, -2 OPPONENT ATTACK))

x[BiBo!!!] Alastair no longer targets Lizard Man.

x[BiBo!!!] Alastair no longer targets Lizard Man.

x[BiBo!!!] Alastair no longer targets Lizard Man.

x[BiBo!!!] Alastair no longer targets Lizard Man.

x[BiBo!!!] Alastair no longer targets Lizard Man.

x[BiBo!!!] Alastair no longer targets Lizard Man.

x[BiBo!!!] Alastair no longer targets Lizard Man.

x[BiBo!!!] Alastair no longer targets Lizard Man.

x[BiBo!!!] Alastair targets Antarias. Distance: 23'04"

x[BiBo!!!] Alastair no longer targets Lizard Man.

x[BiBo!!!] Alastair no longer targets Lizard Man.

x[BiBo!!!] Alastair no longer targets Antarias.

x[BiBo!!!] Alastair no longer targets Antarias.

x[BiBo!!!] Alastair no longer targets Antarias.

x[BiBo!!!] Alastair no longer targets Antarias.

x[BiBo!!!] Alastair no longer targets Lizard Man.

x[Alastair (BiBo!!!)] Alastair: Magic missile: I cast Magic Missile at the darkness!!! (5d4+5) [(3+4+1+2+3)+5] 18 pts of damage! added to Antarias

x[DM] Antarias: No adjustments made

x[DM (to GM only)] Lizard Man's Current Hit Points: adjusted to 10 (-18) - Massively Wounded

[DM] INIT: 18 GOING: Lizard Man #26

x[DM] Lizard Man #26 moved 9'04".

x[DM] Lizard Man #26 targets Juniper. Distance: 3'00"

x[DM] Lizard Man #26: Attack #1: Bite: (19-(d20+0)) [19-(4+0)] 15. Probably MISSES Juniper (AC FINAL: 6)

x[DM] Lizard Man #26: Attack #1: Claw: (19-(d20+0)) [19-(20+0)] -1 [CRITICAL HIT]

x[DM] Lizard Man #26: Attack #1: Claw: (19-(d20+0)) [19-(6+0)] 13. Probably MISSES Juniper (AC FINAL: 6)

x[DM] Lizard Man #26: Damage v SM: Claw: (1d2) [2] 2 added to Juniper

x[DM] Juniper's Current Hit Points: adjusted to 33 (-2) - Lightly Wounded

[DM] INIT: 19 GOING: Antarias

x[mikE] Antarias: Attack #1: Nightblade: (13-+3-(d20+5)-4) [13-3-(15+5)-4] -14 [ROLL WAS MODIFIED]. PROBABLY HITS Lizard Man (AC FINAL: 1)!!!

x[mikE] Antarias: Attack #1: Nightblade: (13-+3-(d20+5)-4) [13-3-(2+5)-4] -1 [ROLL WAS MODIFIED]. PROBABLY HITS Lizard Man (AC FINAL: 1)!!!

x[mikE] Antarias: Damage v SM: Nightblade: (d8+13) [6+13] 19 [ROLL WAS MODIFIED] added to Lizard Man

x[mikE] Antarias: Damage v SM: Nightblade: (d8+13) [1+13] 14 [ROLL WAS MODIFIED] added to Lizard Man

x[DM (to GM only)] Lizard Man's Current Hit Points: adjusted to -23 (-33) - Dead

[DM] INIT: 19 GOING: Lizard Man #14

x[DM] Lizard Man #14 moved 21'06".

[DM] INIT: 19 GOING: Paul Elvenstire (affected by: Protection from Evil (IUS=+2 SAVE VS SPELL, -2 OPPONENT ATTACK))

x[John] Paul Elvenstire targets Lizard Man #22. Distance: 2'05"

x[Sean] E. L. Fudge targets Lizard Man #22. Distance: 28'09"

x[Kit (John)] Paul Elvenstire: Attack #1: Scimitar +3/+5 vs Spirits: (11-(d20+3)) [11-(14+3)] -6. PROBABLY HITS Lizard Man #22 (AC FINAL: 5)!!!

x[Kit (John)] Paul Elvenstire: Damage v SM: Scimitar +3/+5 vs Spirits: (d8+3) [6+3] 9 [ROLL WAS MODIFIED] added to Lizard Man #22

[DM] INIT: 19 GOING: Kylia Wolfslayer

x[Sean] E. L. Fudge targets Lizard Man #12. Distance: 34'01"

x[DM (to GM only)] Lizard Man #22's Current Hit Points: adjusted to 0 (-9) - Disabled

x[Sean] E. L. Fudge targets Lizard Man #16. Distance: 36'09"

x[Sean] E. L. Fudge targets Lizard Man #25. Distance: 36'01"

[mikE] fireball anterias!

x[Sean] E. L. Fudge targets Lizard Man #26. Distance: 53'09"

x[Sean] E. L. Fudge targets Lizard Man #18. Distance: 52'11"

[mikE] fireball antarias and kit!

x[Kit (John)] can't move and cast!

x[Lorie] Kylia Wolfslayer moved 6'10".

[DM] INIT: 20 GOING: Lizard Man #25

x[DM] Lizard Man #25 moved 32'08".

[DM] INIT: 20 GOING: Lizard Man #11

[DM] INIT: 20 GOING: Lizard Man #10

[DM] INIT: 28 GOING: Claw

x[BiBo!!!] Claw targets Lizard Man #18. Distance: 5'04"

x[Alastair (BiBo!!!)] Claw: Attack #1: claw: (13-(d20+0)) [13-(6+0)] 7. Probably MISSES Lizard Man #19 (AC FINAL: 5)

x[Alastair (BiBo!!!)] Claw: Attack #1: claw: (13-(d20+0)) [13-(3+0)] 10. Probably MISSES Lizard Man #19 (AC FINAL: 5)

x[Alastair (BiBo!!!)] Claw: Attack #1: bite: (13-(d20+0)) [13-(7+0)] 6. Probably MISSES Lizard Man #19 (AC FINAL: 5)

[DM] INIT: 28 GOING: Khan

x[Kit (John)] is his dead already?

x[Kit (John)] Khan moved 12'08".

[DM] the lead one is mist

[DM] ROUND: 3

[DM] INIT: -1 GOING: Start of Round

[DM] INIT: 7 GOING: Juniper

x[Kit (John)] Can Paul see it?

[DM] yes

x[Alastair (BiBo!!!)] Juniper: Hold Person: a

[DM] INIT: 11 GOING: Lizard Man #19

[DM] Roll #1: (d20) [11] 11

[DM] INIT: 11 GOING: Lizard Man

x[DM] Lizard Man moved 55'07".

[DM] Paul sees him flee through the mist to the south

x[DM] Lizard Man moved 65'10".

x[Kit (John)] right past me?

[DM] not with in reach but realtively so

x[Paul Elvenstire (John)] ok, waiting for my int

x[Paul Elvenstire (John)] watching it closely

[DM] INIT: 12 GOING: E. L. Fudge (affected by: Bless Party (ATM=+1))

[mikE] how heavy is paul?

x[Paul Elvenstire (John)] anybody have any sugestions on spells that might work

x[Paul Elvenstire (John)] he is not light, 180 or so, no armor

[mikE] hop on claw.

x[E. L. Fudge (Sean)] E. L. Fudge: Scroll of Magic Missile: does (5d4+5) [(2+3+2+3+1)+5] 16 damage to thyne enemy added to Lizard Man #12 added to Lizard Man #16 added to Lizard Man #25 added to Lizard Man #26 added to Lizard Man #18

[mikE] well, better yet, just have claw grab you and go. no waisting time on mounting.

[mikE] you can point, and alistair can direct

x[Alastair (BiBo!!!)] yeah, yell at me and I'll hop off with juniper and have him pick ya up

x[DM (to GM only)] Lizard Man #18's Current Hit Points: adjusted to 5 (-4) - Moderately Wounded

x[DM (to GM only)] Lizard Man #26's Current Hit Points: adjusted to 2 (-5) - Heavily Wounded

x[Paul Elvenstire (John)] I'll yell as I start to chase, you pick me up en route

x[DM (to GM only)] Lizard Man #16's Current Hit Points: adjusted to 4 (-2) - Moderately Wounded

x[DM (to GM only)] Lizard Man #12's Current Hit Points: adjusted to -9 (-16) - Dying

x[DM (to GM only)] Lizard Man #25's Current Hit Points: adjusted to 7 (-4) - Moderately Wounded

[DM] INIT: 13 GOING: Lizard Man #16

x[DM] Lizard Man #16 moved 39'01".

[DM] INIT: 13 GOING: Kit

x[Sean] E. L. Fudge no longer targets Lizard Man #16.

x[Paul Elvenstire (John)] all dead arround

x[Sean] E. L. Fudge targets Lizard Man #19. Distance: 58'06"

x[Paul Elvenstire (John)] Kit moved 27'09".

[DM] INIT: 15 GOING: Lizard Man #18

[DM] INIT: 16 GOING: Valedianna

[DM] INIT: 16 GOING: Alastair (affected by: Blur, Displacement, Stoneskin (IUS), Protection from Evil (IUS=+2 SAVE VS SPELL, -2 OPPONENT ATTACK))

x[DM] Lizard Man moved 40'10".

x[Paul Elvenstire (John)] wow it moves fast, didn't it just move

x[Alastair (BiBo!!!)] :hops off of claw and tells him to pick up paul and take him where he goes:

[DM] I moved it tot he corner John

x[Alastair (BiBo!!!)] he wants to go rather

x[Alastair (BiBo!!!)] Alastair moved 10'08".

[DM] INIT: 18 GOING: Lizard Man #26

[DM] so that we can tell it is off the edge fo the map

[DM] INIT: 19 GOING: Antarias

x[Paul Elvenstire (John)] go to kylia

[DM] INIT: 19 GOING: Lizard Man #14

BiBo!!! has left the game on Fri Dec 23 21:16:23 EST 2005

[Lorie] uh oh

BiBo!!! has joined the game on Fri Dec 23 21:16:37 EST 2005

BiBo!!! is receiving the map huts...

BiBo!!! has received the map huts.

[DM] INIT: 19 GOING: Paul Elvenstire (affected by: Protection from Evil (IUS=+2 SAVE VS SPELL, -2 OPPONENT ATTACK))

x[Paul Elvenstire (John)] I run full speed

x[Paul Elvenstire (John)] Paul Elvenstire moved 36'06".

[DM] INIT: 19 GOING: Kylia Wolfslayer

x[Lorie] Kylia Wolfslayer moved 12'01".

[DM] INIT: 20 GOING: Lizard Man #25

Lorie has left the game on Fri Dec 23 21:18:09 EST 2005

Lorie has joined the game on Fri Dec 23 21:18:21 EST 2005

[DM] INIT: 20 GOING: Lizard Man #11

[Lorie] Ummm... what happened?

[BiBo!!!] got booted too?

[DM] INIT: 20 GOING: Lizard Man #10

Lorie is receiving the map huts...

Lorie has received the map huts.

[DM] INIT: 28 GOING: Claw

[BiBo!!!] ::goes to grab paul and fly off with him

x[BiBo!!!] Claw moved 18'03".

[Lorie] yeah... as soon as I click on the red for INIT

[DM] INIT: 28 GOING: Khan

x[Paul Elvenstire (John)] Khan moved 12'07".

[DM] ROUND: 4

[DM] INIT: -1 GOING: Start of Round

[BiBo!!!] yeah, that happened to me before, weird

[DM] Combat has finished.

[DM] so out of combat

x[mikE] Valedianna no longer targets Lizard Man #16.

[DM] chasing through the mist after the vampire?

x[mikE] Valedianna moved 56'07".

[mikE] that's the plan

[DM] he speeds off

[DM] then ducks down along the waters edge

[mikE] and claw speeds off after it.

[DM] and under the trees

[DM] where you loose sight of it from the air

xE. L. Fudge (Sean) summons the djinni

[DM] how are you goign to follow it ?

x[Paul Elvenstire (John)] I have Divination rod, I need to look up range

[mikE] no divination in the mists, remember?

x[Paul Elvenstire (John)] that was through the mist?

[DM] yes there is mist all around you

[DM] the only reason you can see it is because of true seeing

[DM] other than that no trace

xE. L. Fudge (Sean) rubs the ring more furiously

[mikE] damn. didn't realize i had to stake it in combat

x[Paul Elvenstire (John)] what time of day is it

[DM] eventually the jinni comes out

[DM] looks weak

[DM] comes to you

[DM] yes master

x[E. L. Fudge (Sean)] Why are you looking so weak?

[DM] this air

[DM] makes me feel

[DM] sluggish

x[Paul Elvenstire (John)] Paul searches the ground and has Claw get the rest of them to search the old fashin way

x[E. L. Fudge (Sean)] Can you find the vampire Lizardman body? If you don't find it by sunset, return back here anyway.

[DM] he shrugs

[DM] then starts to fly off

[DM] moving slowly

x[Paul Elvenstire (John)] how about polymorph into a land shark or someting that digs verry fast

[mikE] go for it

[mikE] have we found it yet, bob?

[mikE] did it zig or zag?

[mikE] or straight shot?

x[Paul Elvenstire (John)] I just want to wait until the rest of the party get here

[mikE] and we pause for god's pizza

x[Paul Elvenstire (John)] before I strat changing shape

x[Claw (BiBo!!!)] if you pick a spot... I've got dig handy

x[Paul Elvenstire (John)] I was thing earth elemtal also

x[Paul Elvenstire (John)] I'll let you all eat and regroup

[DM] so yes

[DM] you can out sly him

[DM] fly

x[Alastair (BiBo!!!)] I like the first one better

[DM] and so you can catch up as he makes it to a different hut to the south

[mikE] spiffy

x[Paul Elvenstire (John)] cool

[mikE] the empty one?

[DM] he goes inside

x[Paul Elvenstire (John)] is there a door?

x[DM] Juniper moved 33'05".

x[Lorie] Kylia Wolfslayer moved 28'11".

John is receiving the map swamp...

John has received the map swamp.

[DM] no door

[DM] same as all the other huts

mikE is receiving the map swamp...

mikE has received the map swamp.

[DM] there is just a shallow area hidden by the bushes

[DM] where he sinks into

x[Alastair (BiBo!!!)] steak him! where's the A1?

[mikE] then, we dig!

[Sean] I am away from the keyboard.

[mikE] do we find him?

[DM] he is there yes

[mikE] stake!

[mikE] now to go home and have a steak

x[Paul Elvenstire (John)] kit stakes him

x[Alastair (BiBo!!!)] Alright, shove him in the scroll. he don't need no air where he's goin

Lorie is receiving the map swamp...

Lorie has received the map swamp.

[DM] so

x[Paul Elvenstire (John)] do we have time to get back to the Lady before it gets too dark?

[DM] you stake him to the ground

[mikE] a needle pulling thread

[DM] then?

x[Alastair (BiBo!!!)] stake him and shove the body in the scroll

x[Alastair (BiBo!!!)] went over that

[DM] ok

[DM] just making sure you are doing that

[DM] then you roll up the scroll

[DM] and head off back to the lady's keep?

x[Alastair (BiBo!!!)] ja

x[Paul Elvenstire (John)] do we think we have time?

[DM] yes

x[Alastair (BiBo!!!)] don't see why not

[mikE] dunno

[mikE] let's just rush the thing off to the pallys

x[Paul Elvenstire (John)] i did not know how the chase was

[DM] so there you go

[DM] you return to the keep

[DM] gather in the great room to recover

x[Alastair (BiBo!!!)] okay, so we have days to restore antarias and we can't do it here

[DM] healing?

[DM] restore?

x[Paul Elvenstire (John)] how many days?

[mikE] restore would be real nice

x[Alastair (BiBo!!!)] a day per level of the caster I believe

[mikE] i'd love it

x[Alastair (BiBo!!!)] so 14 I guess

x[Paul Elvenstire (John)] how bad is he just 2 levels?

[mikE] that was 14 hd?

x[Alastair (BiBo!!!)] he lost 4 levels

x[Paul Elvenstire (John)] shoot

[mikE] half of his levels

[mikE] and you don't do "just" two levels. 6 to 8 is a lot of xp

x[Alastair (BiBo!!!)] 4 to 8

[mikE] especially in bob's game

x[Paul Elvenstire (John)] let's see what the lady says

x[Alastair (BiBo!!!)] so it should take us about 3 days to get him restored, so it's not like super rush, but I'm sure he rather not be level drained

[mikE] maybe the pallys will restore him for killing the vampire

[mikE] it would seem like an appropriate quest for a restore

x[Paul Elvenstire (John)] that is enought to click some time to go and come back

x[Alastair (BiBo!!!)] that's possible, but if not we don't want to waste the time if we know we can get you restored for free

x[Paul Elvenstire (John)] every day we go further is two to get back

[mikE] okay, then i'd really like to just go straight home

[mikE] if lorie will restore him

x[Alastair (BiBo!!!)] we can come back and talk with them after

x[Alastair (BiBo!!!)] but for now, I say we get the restore done

x[Alastair (BiBo!!!)] I'm sure they'll be more than thankful to recieve the body when we return

x[Alastair (BiBo!!!)] it'll keep til then :)

x[Paul Elvenstire (John)] well it is on the way

x[Paul Elvenstire (John)] we should still sleep th night

x[Alastair (BiBo!!!)] I rather we all go together than risk possible ambush due to lower numbers of travellers

[DM] Ok, Xp is on the sheets

BiBo!!! is receiving the map Base...

BiBo!!! has received the map Base.

x[Paul Elvenstire (John)] how much for the fruit?

x[Paul Elvenstire (John)] all for one

Lorie is receiving the map Base...

Lorie has received the map Base.

[DM] so

[DM] what is the actualy plan

[DM] who is going where?

x[Alastair (BiBo!!!)] return to the lady, tell her we've done what we were asked

x[Alastair (BiBo!!!)] spend the night

[DM] can Lorie actually do this

[DM] you are at teh keep

x[Alastair (BiBo!!!)] go back to kylia's keep

x[Alastair (BiBo!!!)] restore antarias

x[Alastair (BiBo!!!)] return to the paladins' place with vampiric body in tow

x[Alastair (BiBo!!!)] have a pint in the winchester and wait for it all to blow over

[DM] well I have not heard from Lorie yet

[DM] but you are all back in the Lady's keep right now

[DM] do you have questions?

[DM] anythign to talk about before heading back on the road north?

[DM] the next day

x[Alastair (BiBo!!!)] I suppose we ask if we can return within a week or so and get directions to the paladins

[DM] she will provide you with a guide

Sean is receiving the map Base...

Sean has received the map Base.

x[Alastair (BiBo!!!)] then I guess we head on back to kylia's, tell us if we hit any encounters on the way

x[Alastair (BiBo!!!)] in the morning that is

[DM] very well

x[Paul Elvenstire (John)] do we want to show her the vamp?

[DM] she will take the paladin's word on it

x[Alastair (BiBo!!!)] she's a proper lady, she doesn't want to see bodies

x[Paul Elvenstire (John)] but of course

[DM] so heading north

[DM] farmhouse

x[Alastair (BiBo!!!)] ::starts singing hi ho::

[DM] then the next night at the inn again

x[Paul Elvenstire (John)] three cheers for Ant

x[Paul Elvenstire (John)] Hey Hey hey

x[Alastair (BiBo!!!)] ::does the bear and story telling thing, sleeps then heads out in the morning::

[DM] there is a man nailed up to a post out side

x[Paul Elvenstire (John)] un oh

[DM] nailed up by his hands

x[Alastair (BiBo!!!)] ouch

x[Paul Elvenstire (John)] does he have a beard?

[DM] head cut off

x[Alastair (BiBo!!!)] guess he's not alive then

[mikE] jebus!

[DM] the inn keeper lets you in

x[Alastair (BiBo!!!)] but you don't even believe in jebus!

[Inn Keep] so you are leaving so soon

x[Paul Elvenstire (John)] just have some bussines to take care of, can't be done localy

x[Alastair (BiBo!!!)] We'll be back soon, bagged our first vampire, interesting story ::goes on and tells it::

x[Paul Elvenstire (John)] we will be back

[Inn Keep] he nods,

[Inn Keep] good of you to help out

[Inn Keep] if there is anythgin I can do

x[Paul Elvenstire (John)] what's the story on the body outside?

x[Alastair (BiBo!!!)] ((they deal harshly with thieves in these parts ))

[Inn Keep] tried to get out int eh mornign without paying

x[Paul Elvenstire (John)] wow, that is harsh

[Inn Keep] only what he deserves

[Inn Keep] and you never leave a corpse with a head on it

[Sean] I am back at the keyboard.

[Inn Keep] never know who might be coming along after you

x[Paul Elvenstire (John)] do you believe in second chances

[Inn Keep] no

x[Alastair (BiBo!!!)] kinda hard to get them after that

[Inn Keep] a man is only as good as his word

x[Paul Elvenstire (John)] not really

x[Paul Elvenstire (John)] (to Al)

x[Paul Elvenstire (John)] (he's only mostly dead)

x[Paul Elvenstire (John)] ( I search his pockets for loose change)

x[Alastair (BiBo!!!)] ((I don't think he'd need to skip on the bill if he had loose change :-P))

x[Paul Elvenstire (John)] it's a movie quote, a verry funny one

x[Alastair (BiBo!!!)] ((he'd be a HEAD of the game))

x[Paul Elvenstire (John)] HA!

x[Alastair (BiBo!!!)] ((unfortunately the innkeeper lost his head... the thief's head that is))

[Inn Keep] chirp chirp

x[Alastair (BiBo!!!)] okay so any more evil to flirt with?

[Inn Keep] no one tonight

[Inn Keep] they are staying away

x[Paul Elvenstire (John)] i can see why

x[Alastair (BiBo!!!)] alright then to bed and then kylia's

[Inn Keep] kylia's bed?

x[Paul Elvenstire (John)] woo hooo!

[Inn Keep] getting a little carried away now

[DM] so you spend the night

[DM] you pay your bill

[DM] then you go north about a day

x[Paul Elvenstire (John)] absolutly

[DM] and come far enough out of the mist

[DM] to be able to teleport again

x[Alastair (BiBo!!!)] DS Mage Library in Roadhaven #1 moved 15'01".

x[Paul Elvenstire (John)] we do thushly

[DM] ok, so on day four you arrive at Roadhaven

x[DM] DS Mage Library in Roadhaven #1 moved 10'08".

x[DM] No Name moved 2'03".

x[Lorie] Kylia Wolfslayer moved 46'02".

x[Lorie] Kylia Wolfslayer moved 17'11".

x[DM] DS Mage Library in Roadhaven #1 moved 7'08".

x[DM] DS Mage Library in Roadhaven #1 moved 9'10".

x[Paul Elvenstire (John)] Al, when we let the sun shine on the vamp I will need that stake

x[DM] No Name moved 0'11".

[DM] No Name moved 7'01".

[DM] No Name moved 25'03".

[DM] No Name moved 20'06".

[DM] No Name moved 17'00".

[DM] No Name moved 14'03".

[DM] No Name moved 9'06".

x[DM] Value moved 5'05".

x[Alastair (BiBo!!!)] we gonna kill it now or take it to the paladins?

x[DM] No Name moved 4'06".

x[Alastair (BiBo!!!)] test

x[Alastair (BiBo!!!)] there we go

x[Paul Elvenstire (John)] thats your call

x[Paul Elvenstire (John)] will they realy care to see another Vamp

x[Alastair (BiBo!!!)] I'm fine with either, I'm sure they'll believe me if I say we did it

[DM] Lorie, what about that restor?

[DM] I am away from the keyboard.

x[Paul Elvenstire (John)] i take it we need Uplift again?

x[Alastair (BiBo!!!)] and there's no way it'll get back to it's grave in mist form from over here, even if bob decides to say the sun turns it to mist instead of just killing it

x[Alastair (BiBo!!!)] ja we need to uplift her

x[Paul Elvenstire (John)] or the whole combine then uplift?

[mikE] yeah, but we took all the time to work out th mechanics last time so we won't have to do it again.

[mikE] in fact, this time only wilson is needed since she leveled twice

x[Alastair (BiBo!!!)] and we're higher level now

[Lorie] I am 12th level... I must be 14th to cast the spell

x[Alastair (BiBo!!!)] so, uplift

x[Alastair (BiBo!!!)] and you're dandy

x[Paul Elvenstire (John)] Go wison, go wilson

x[Alastair (BiBo!!!)] it'll give you the 2 levels you need

x[Paul Elvenstire (John)] then Kylia, go Kylia

x[Paul Elvenstire (John)] but that is only one spell, one level?

x[Alastair (BiBo!!!)] it's 1 level per 5 levels of the caster rounded up

x[Paul Elvenstire (John)] for restore?

x[Alastair (BiBo!!!)] wilson's 8 or 9 as I recall so 2 levels from him

x[Alastair (BiBo!!!)] oh, restore takes everything as I recall

x[Alastair (BiBo!!!)] but I suppose it can't hurt to check

[Lorie] So whenever I'm the level I do the necessary

[mikE] thank you

x[Alastair (BiBo!!!)] When this spell is cast, the life energy level of the recipient creature is raised by one. This reverses any previous life energy level drain of the creature by a force or monster. Thus, if a 10th-level character had been struck by a wight and drained to 9th level, the restoration spell would bring the character up to exactly the number of experience points necessary to restore him to 10th level once again, restoring additional Hit Dice (or hit points) and level functions accordingly. Restoration is effective only if the spell is cast within one day of the recipient's loss of life energy, per experience level of the priest casting it

[mikE] and the dwarf thanks you too. ;)

x[Alastair (BiBo!!!)] so, gonna need 4 castings I guess

x[Paul Elvenstire (John)] yea so only one casting

x[Paul Elvenstire (John)] what version do you have

[DM] I am back at the keyboard.

x[Alastair (BiBo!!!)] Casting this spell ages both the caster and the recipient by two years.

x[Paul Elvenstire (John)] When this spell is cast, the life energy level of the recipient creature is raised by one. This reverses any previous life energy level drain of the creature by a force or monster. Thus, if a 10th-level character had been struck by a wight and drained to 9th level, the restoration spell would bring the character up to exactly the number of experience points necessary to restore him to 10th level once again, restoring additional Hit Dice (or hit points) and level functions accordingly. Restoration is effective only if the spell is cast within one day of the recipient's loss of life energy, per experience level of the priest casting it. A restoration spell restores the intelligence of a creature affected by a feeblemind spell. It also negates all forms of insanity. Casting this spell ages both the caster and the recipient by two years. The reverse, energy drain, draws away one life energy level (see such undead as spectre, wight, and vampire, in the Monstrous Manual). The energy drain requires the victim to be touched. Casting this form of the spell does not age the caster. Copyright 1998 TSR Inc.

x[Paul Elvenstire (John)] sorry

x[Paul Elvenstire (John)] wow

x[Alastair (BiBo!!!)] same thing, only in total :-P

x[Alastair (BiBo!!!)] so, 8 years of aging is rather harsh

x[Alastair (BiBo!!!)] for a human anyway

[mikE] ugh. yeah it is.

[DM] so Kylia ages 8 more years?

[Lorie] there you go.

[Lorie] :: sighs :: and walks away

[Lorie] I am away from the keyboard.

[mikE] well, you sure you want her to do that, lorie?

x[Alastair (BiBo!!!) (to GM only)] Character sheet for Alastair modified: Magical Abilities - Spells - DELETED: null, null, null, null, null, null, null, null. CHANGED: Gaze Reflection -- # Memorized: 0 (1), CHANGED: Magic missile -- # Memorized: 3 (1), CHANGED: Detect Magic -- Level: 1 (22), CHANGED: Detect Magic -- Cast Level: 1 (22), CHANGED: Detect Magic -- # Memorized: 0 (5), CHANGED: Fireball -- # Memorized: 2 (0), CHANGED: Fly -- # Memorized: 0 (1), CHANGED: Cure disease -- Level: 3 (33), CHANGED: Cure disease -- Cast Level: 3 (33), CHANGED: Cure disease -- # Memorized: 0 (1), CHANGED: Dimension Door -- # Memorized: 0 (1), CHANGED: Remove Curse -- # Memorized: 1 (0), ADDED: , null, null, null, null, null, null, null. ADDED: Detect Magic, 22, 22, Sniff Sniff. I smell magic! Where's the magic?, 5, 1, null, null. ADDED: Cure disease, 33, 33, Let that icky nasty disease leave your body!, 1, 1, null, null. Personal Information -

[DM] the calendar does have the correct date on it as of now

[Lorie] I am back at the keyboard.

[Lorie] Well if I don't then you're down 4 levels and annoyed at me because I didn't

x[Paul Elvenstire (John)] now now

[Lorie] I don't mean that in a snarky way... I mean it as the way it will be

[Lorie] :: shrugs ::

[mikE] well, i took a character into combat knowing this might happen

[mikE] and 8 years takes kylia close to middle age

x[Paul Elvenstire (John)] As a party we will look for Potions of longivity and then Paul will make a bunch

[mikE] we should befriend a high level druid that can make that druid potion

x[Paul Elvenstire (John)] which one?

[Lorie] I know lots of druids... the problem is having a cause worthy of them doing it for

x[Paul Elvenstire (John)] you can change religons to the one where you are always 18

[mikE] i thought i remember reading something about a druid potion that can stop aging for a year

[mikE] snicker

[mikE] lorie, in the end you just tell me how much you're willing to age her, and i'll take what i can get.

[mikE] maybe he can get something from the paladins

x[Alastair (BiBo!!!)] seems our next quest is for an amulet of agelessness

[Lorie] Honestly, I wouldn't like to take more than 2 years

[mikE] i still think we should go back and get her that amulet

x[Alastair (BiBo!!!)] heh, we've still no clue where that is

[Lorie] Good lord no... I don't want to hear about that #$@$ amulet

[mikE] because we got totally sidetracked

x[Paul Elvenstire (John)] ;)

x[Alastair (BiBo!!!)] alright so one level back for now then

[mikE] then instead of going home, lets go find the palladins and see what they'll give him

[mikE] let's not spend all those days coming home for one level.

x[Alastair (BiBo!!!)] they won't wanna age 8 years neither, and again we dunno if they're even capable of it

[mikE] from four to five isn't much.

x[Alastair (BiBo!!!)] much less willing

[DM] you already are at Roadhaven

[mikE] lorie, just forget it. anterias will just stay at home with fin, then.

x[Alastair (BiBo!!!)] paladins don't have high level spell casting

x[Paul Elvenstire (John)] hey what about the Bishop of Hades, I'm sure he'll help

x[Paul Elvenstire (John)] for a price

x[Paul Elvenstire (John)] muuaaahhhahahahah

x[Alastair (BiBo!!!)] oy

x[Alastair (BiBo!!!)] rather go to the chronomancer

x[Alastair (BiBo!!!)] actually...

x[Alastair (BiBo!!!)] torc

x[Paul Elvenstire (John)] think BOB who do we know

x[Alastair (BiBo!!!)] torc torc torc

[mikE] yeah, but there are probably better ways to use the torc

[mikE] anterias still has a wish

x[Alastair (BiBo!!!)] or wish

x[Alastair (BiBo!!!)] wish would work fine

[mikE] just have to word it right

x[Paul Elvenstire (John)] hey look up a potion of Longivity

x[Paul Elvenstire (John)] it might take away enough years

[mikE] apparently wish will only give him 1 level

[mikE] let's poof him home.

x[Paul Elvenstire (John)] for Kylia to cast 4 times

x[Alastair (BiBo!!!)] yeah, but do you have a dealer in said potions?

x[Paul Elvenstire (John)] no wish for it

x[Paul Elvenstire (John)] d12 years off

x[Paul Elvenstire (John)] then kylia restore

x[Paul Elvenstire (John)] beter deal

x[Paul Elvenstire (John)] then i wesh for 1 level

x[Alastair (BiBo!!!)] :-P

[mikE] see, wishing for that would make sense.

[mikE] but i think that a wish should be able to restore me

x[Paul Elvenstire (John)] and if I can get the formula, we can make more

[mikE] after all, LIMITED wish could change it so the vamp didn't touch me

x[Paul Elvenstire (John)] wel this is BOB's world.

[mikE] so i'd think a full fledged wish should be able to do that, and more

x[Paul Elvenstire (John)] certainly more than one

[DM] ok, so the wish will take the place of the restore, or that it never happened,

[DM] with prpper wording

x[Alastair (BiBo!!!)] so mike, get wording

[mikE] alrighty

x[Alastair (BiBo!!!)] submit for our approval

[DM] you can type here

[DM] just make sure you specify before you make the actual wish

[mikE] i wish that the lizard man vampire had never touched me

[mikE] short sweet and simple enough?

x[Alastair (BiBo!!!)] well no

x[Alastair (BiBo!!!)] cuz that could be perverted into having him hit someone else

x[Alastair (BiBo!!!)] wish that he missed you

[mikE] i wish that the lizard man vampire had missed me

[mikE] twice?

x[Paul Elvenstire (John)] every time?

[mikE] every time.

x[Paul Elvenstire (John)] i did not see him hit you

[mikE] "i wish that the lizard man had missed me with every attack"?

[mikE] lizard man vampire

x[Alastair (BiBo!!!)] sounds good to me, so long as you don't forget the vampire part when you type it for real :-P

[mikE] sean? lorie?

x[Paul Elvenstire (John)] yea!

[mikE] any suggestions?

[Lorie] I agree wtih marco's suggestion

x[Paul Elvenstire (John)] but i would rather have the potion

[mikE] well then, here goes nothing: "I wish that the lizard man vampire had missed me with every attack."

[DM] ok, that works

[mikE] woot!

[DM] all 4 levels back

x[Paul Elvenstire (John)] wooooo

[mikE] and that's why we love our well

x[Paul Elvenstire (John)] time for a new well or a new lg character

[DM] al and juniper are left

[mikE] we've got two still

x[Alastair (BiBo!!!)] yep, neither of us have used our wishes and we're both lg

[mikE] pluss all of kylia and fin's followers who are

x[Paul Elvenstire (John)] Al, dude, buddy

x[Alastair (BiBo!!!)] and claw technically has never made a wish neither

x[Paul Elvenstire (John)] out of all my foloowers and farmers what percentage is LG

x[Alastair (BiBo!!!)] only need one

x[Paul Elvenstire (John)] (is BOB rolling his eyes yet?)

[DM] it is in teh doc section John

x[Paul Elvenstire (John)] "I wish that Paul Elvenstire is one level higher x 10 wishes

x[Paul Elvenstire (John)] WOO HOOO!

[DM] why would they do that?

x[Paul Elvenstire (John)] I am joking, I have them all charmed?

[DM] if I was a follower and just wished, "I wish I was the ruler instead of Paul"

[DM] suuuuurrrrreeee

[DM] ok

[DM] so 15 mintues,

[DM] anything else before we stoe

[mikE] stoe?

[DM] are we are certain to go on next week back to the inn?

[DM] start there again?

[DM] or have you had enough of the mist wars

[mikE] dunno. do we want to continue with the vampires?

x[Paul Elvenstire (John)] I am done for the night, Paul will re evaluate spells

x[Alastair (BiBo!!!)] well, even if we don't get into the whole mist wars, I think we should at least check in with the paladins and let them know what we did

[mikE] who gets level drained next?

[DM] what do you want to do next week

[DM] we can do the paladin visit

[DM] that is not a problem

x[Alastair (BiBo!!!)] I'm sure they'll be happy to at least know we did that

x[Alastair (BiBo!!!)] one less is one less

x[Paul Elvenstire (John)] don;t all his sub vamps go free now?

[DM] that was a sub vamp

x[Paul Elvenstire (John)] ah

[DM] that was a realtively weak one

x[Alastair (BiBo!!!)] after that, we can see what we want to do. since they've been fighting vamps for so long, maybe they have a better way to restore lost levels or avoid losing them in the first place

x[Paul Elvenstire (John)] does the head vamp know it was us?

[DM] I mentioned that I found one that does a random 1d6 levels of drainign each touch

x[Paul Elvenstire (John)] yea for you

x[Paul Elvenstire (John)] good night, I'm tired

x[Alastair (BiBo!!!)] if they have something that might be useful, it might be worth staying

x[Alastair (BiBo!!!)] otherwise we can always leave

x[Paul Elvenstire (John)] Merry X mas or what ever to you all!

[Lorie] Merry christmas John

[Lorie] :)

x[Alastair (BiBo!!!)] merry christmas everyone

[mikE] happy christmas

x[Alastair (BiBo!!!)] to the batmobile!!!

[DM] what time Sunday John?

x[Paul Elvenstire (John)] 10 am!

[DM] ok

mikE has left the game on Fri Dec 23 22:50:58 EST 2005

x[Alastair (BiBo!!!) (to GM only)] Character sheet for Juniper modified: Personal Information -

John has left the game on Fri Dec 23 22:51:07 EST 2005

[Lorie] Okay... merry Christmas everyone

BiBo!!! has left the game on Fri Dec 23 22:51:10 EST 2005

Lorie has left the game on Fri Dec 23 22:51:14 EST 2005