Feb 04 05 - Chaos Dungeon
mikE has joined the game
BiBo!!! has joined the game
BiBo!!! is receiving the map...
BiBo!!! has received the map.
mikE is receiving the map...
mikE has received the map.
Lorie has joined the game
Fritz has joined the game
[Fritz] Ola
[mikE] hi
Lorie is receiving the map...
Lorie has received the map.
Fritz is receiving the map...
Fritz has received the map.
Ailea Morakenn (Fritz) is now controlling Ailea Morakenn
[BiBo!!!] heyo... don't mind me I'ma just be catching up on e-mails for the next couple of minutes, if someone needs me tell mike or bob to yell at me
[Fritz] Bob may I load my modified character sheets?
Mobuto (Fritz) is now controlling Mobuto
[DM] yes
[Mobuto (Fritz) (to GM only)] Character sheet for Mobuto modified: Magical Abilities - CHANGED: 3 -- Maximum: 5 (4), CHANGED: 3 -- Current: 5 (4). Weapons - ADDED: Roman Candle multiple, null, 6, +3, null, 10, 10, null, 13, null, null, null, null. ADDED: Roman Candle single, null, 1, +3, null, 10, 10, null, 13, null, null, null, null. ADDED: Sepia Snake Sigil, null, 1, +0, null, null, null, null, 15, null, null, null, null. Ability Scores - Weapon Proficiencies - Initial Slots:: CHANGED: 12 (0). Add'l Slots/Level:: CHANGED: 1/3 (0). Non-Weapon Proficiencies - ADDED: Spellcraft, 1, $I, -2. ADDED: Sage Knowlege Schools of Magic, 2, $I, -2. ADDED: Danger Sense, 2, $W, +1. ADDED: Signature Spell: Roman Candle, 2, null, null. ADDED: WCommon Speak, Read/Write, 2, $I, +0. ADDED: Alquadim Speak, Read/Write, 2, $I, +0. ADDED: Research, 1, $I, +0. Spells - CHANGED: Read Magic -- Expression: I can now read magical inscriptions for {2*(2*$L)} rounds (null), CHANGED: Comprehend Languages -- Expression: I understand what you are saying for {2*(5*$L)} rounds (I understand what you are saying for {2*5*$L} rounds), CHANGED: Find Familiar -- Expression: I summon a familiar to be my aide and companion (null), CHANGED: Magic Missile -- # Memorized: 2 (3), CHANGED: Phantasmal Force -- Expression: By my Arcane magical mystical might I befuddle your simple mind with an illusion purely of visual affect. Range {60+(10*$L)} yds, area of effect {400+(100*$L)} sq feet (By my Arcane magical mystical might I befuddle your simple mind with an illusion purely of visual affect), DELETED: Feather Fall, 1, 1, By the power Ephemereal Halt thy swift decent {200+200*$L}lbs in a 10 foot cube for {2*$L} rounds, 0, 1, null, null. CHANGED: Unseen Servant -- Expression: Arise my unseen servant and do my bidding for {2*(60+$L)} turns (null), CHANGED: Grease -- Expression: I conjure up a slippery, greasy, fatty material in a 10x10 ft area at a range of 10 yds. Save vs spell or slip, skid and fall. If you save you move out of the area at the END of the round. I can end it at will or it lasts for {2*(3+$L)} rounds. (null), CHANGED: Burning Hands -- Expression: By the Flames of Aronkabar take {d3+2+(2*$L)} points of fire damage (By the Flames of Aronkabar take {d3+2+2*$L} points of fire damage), CHANGED: Improved Phantasmal Force -- Expression: By my Arcane magical mystical might I befuddle your simple mind with an illusion of visual and minor auditory affect, but not discernible speech. It will last for 4 rounds after I stop concentrating and I can move at half normal speed (but not cast spells). Range is {60+(10*$L)} yds, and the area of effect is {200+(50*$L)} sq feet (null), CHANGED: Improved Phantasmal Force -- # Memorized: 0 (1), CHANGED: Mirror Image -- # Memorized: 1 (0), DELETED: Summon Swarm, 2, 2, null, 0, 1, null, null. CHANGED: Invisibility -- Expression: By my Arcane magical mystical might this creature vanishes from sight and is undetectable by normal vision or even infravison until it attacks or 48 hours have passed. (null), CHANGED: Continual Light -- Expression: I create a permanent light as bright as daylight with a 60 foot radius area of effect, range 60 yards (null), CHANGED: Wizard Lock -- Expression: By my Arcane magical mystical might I place an unbreakable lock on this device. (null), CHANGED: Protection From Paralysis -- Expression: By the power of the magic I surround myself with a barrier against paralysis for {2*$L} turns (null), CHANGED: Protection From Paralysis -- # Memorized: 0 (1), CHANGED: Sepia Snake Sigil -- Expression: I conjure a small written symbol in the text of any written work. when read, the so-called sepia snake springs into being and strikes at the nearest living creature (not me) as a monster of $L hitdice. If it strikes the victim is engulfed in an amber field of force until realesed by my command, dispel magic, {d4+$L} days have passed (null), CHANGED: Wraithform -- # Memorized: 0 (1), CHANGED: Spectral Force -- Expression: By my Arcane magical mystical might I befuddle your simple mind with an illusion of visual and auditory, olfactory, and thermal affect. It will last for 5 rounds after I stop concentrating and I can move at half normal speed (but not cast spells). Range is {60+($L)} yds, and the area of effect is {40+(10*$L)} foot cube (null), CHANGED: Leomund'sTiny Hut -- Expression: For {2*(4+$L)} hours a 15 foot diameter sphere in which 7 man sized creatures can fit into an unmoving, opaque sphere of force with me is created using my arcane mystical might. (null), ADDED: Firecraker, 1, 1, With this spell, I create small, firecracker-type explosions within the 10 foot radius area of effect. "string" of 10 firecrackers is created 10 seconds after each other. The firecrackers appear in a 10’ radius and inflict hp damage to all in the area. The firecrackers are loud and create a bit of acrid smoke that, unless dispersed by a strong wind, remains in the area for {d3} rounds after the spell is finished. Any creatures in the area must save vs. poison, or the smoke makes their eyes smart and water, giving them -1 on attack rolls. If the spell is used in a surprise situation, the party being surprised has a +4 penalty to the die roll., 1, 1, null, null. ADDED: Sparkler, 1, 1, I create a sparkler effect that can originate from any metal object. It creates an intensely bright light at the end of the object, which throws off harmless sparks in a 2’ radius. The sparkler does not harm the object upon which it is cast. The effect sheds light in a 10’ radius similar to torchlight. If the sparkler is touched to exposed flesh , it inflicts hp damage to a maximum of 10 hp. This causes the spell to end and the effect to go out. Dispel magic, darkness, and cold-generating magic does extinguish this spell, but ordinary water does not. This spell can light a torch or tinder in 3 rounds, but it cannot directly light oil. Sparkler works normally underwater., 0, 1, null, null. ADDED: Deeppockets, 2, 2, I create pockets in my robe that hold 100 lbs in each pocket of 5 cubic feet in volume as if it were 10 lbs for {2*(12+$L)} hours, 0, 1, null, null. ADDED: Flare, 2, 2, By the magic Arcane I create a flare of light that shoots up into the air from my brass tube. The ball of light is only 1 inch in diameter when shot but bursts with a 10’ radius upon attaining the desired range. The ball slowly drifts to the ground at 20’ per round. The flare continues to shed light in a spherical area whose diameter is equal to its maximum range of {180+30*$L} feet throughout the {2*(9+2$L)} rounds duration regardless of its location. The brightness is equal in intensity to a light spell. Environmental light conditions affect the illuminatory effects of the flare, although the flare itself can be seen even in bright daylight. The flare is not hot and cannot set combustible objects on fire. It can be shot at any angle up, down, or across provided it can travel at least 90’. If the spell effect hits any object before traveling 90’, it automatically fails. The flare can be fired at a living target and, if used in this manner, acts as a light spell., 0, 1, null, null. ADDED: Goblin Chaser, 2, 2, By the magic Arcane I cast the Goblin Chaser and send a 3 foot diameter ball of light whistling along the ground. The ball of light can travel either in a straight line ("shoot and forget") or any course ("actively directed") by myself. The goblin chaser travels 100 yards per round. At the end of the spell’s duration, on impact, or sooner if so designated by me, the ball explodes with a brilliant flash of light inflicting hp damage to any creature within a 5’ radius. The ball must ravel along a solid surface or it fails. As the ball travels, it emits a shrill, downward glissando whistle., 1, 1, null, null. ADDED: Spark Fountain, 2, 2, By the power Arcane I create a shower of brilliant, multi-colored sparks that shoot up in a fountain 8’ high. The fountain illuminates an area with a 20’ radius with the brightness of torchlight. Anyone in a 5’ radius centered on the base of the fountain suffers 2 hp damage per round from the falling sparks. If the fountain is restricted in height, say through a low ceiling, the sparks fall outward 1’ further for each 1’ of height it is restricted. It can be created only on a solid, nonliving surface at least the consistency of mud., 0, 1, null, null. ADDED: Bakarapper, 3, 3, By my Arcane magical mystical might I cast the deadly Bakarapper creating a 1 foot ball of light that shoots into the sky much like a flare. Upon reaching the designated target point, however, the ball disappears. Six seconds later, the ball explodes into balls of light that fly out in random directions from the center and then explode inward six seconds after that. The initial explosion causes no damage; the second explosion inflicts {2*$L} hp damage to any creature within a 20’ radius from the initial explosion. When casting the spell, the I can add a thunderclap sound that increases the casting time to 4. The thunderclap deafens all in the area of effect causing them a penalty of 2 on die rolls. This spell must be cast so that the initial ball of light is fired at a minimum of a 45 degrees angle from the horizontal plane. It can be triggered at any distance beyond 3 foot up to {120+20*$L}yds., 0, 1, null, null. ADDED: Dragon Whirl, 3, 3, By my Arcane magical mystical might I create a 1’ diameter circle of whirling sparks at my feet. The whirl sheds light in a 10’ radius. It shoots out in an arc to a target point designated by myself to a range of {60+10*$L} yds and explodes into a sphere with a 5’ radius and inflicts {2d4+4} hp damage. Save vs. spell for half. It acts like Melf’s minute meteors in that after the first whirl is created and sent out, subsequent whirls are created automatically for {2*$L} rounds thereafter. Each successive whirl is created and fired in the first few seconds of a melee round. I can fire the whirl and then cast another spell that round. I must designate a target each round or the spell stays in place, exploding at the end of the round. I can discontinue the spell before the duration expires naturally. The spell flies out at a rate of 1foot per second., 1, 1, null, null. ADDED: Roman Candle, 3, 3, By my Arcane magical mystical might I cast the Roman candle spell and fire small balls of light in a brightly colored array from a silver tube for {2(1+2+$L)} rounds. The balls shoot out a rate of fire determined by me, but they cannot be fired faster than one ball every 20 seconds nor slower than one per round. I can target each ball separately. The balls are shot as if missile weapons fired by a warrior of level. Upon impact, each ball inflicts {$L+2+2} hp damage. If the ball misses, it travels to its range limit (unless it hits another object in the line of fire) and explodes, inflicting {1+2} hp damage on anyone within a 5’ radius. I must continue to direct the silver tube or (unless I discontinues the spell) the balls go off in the direction the tube is facing until the spell expires. If cast at a rate of one per round, the I can place the tube in a safe place and cast another spell as with Melf’s minute meteors. The rate of fire cannot be changed once the spell is cast., 1, 1, null, null. Wealth - Saving Throws - Armor - Notes - Personal Information - Magic Item Summary - ADDED: Wizard Robe AC 7, null, null. Combat - Misc. Attributes - Custom Expressions - DELETED: Continual Light (1), null. DELETED: Featherfall (1), By the power Ephemereal Halt thy swift decent {200+200*$L}lbs in a 10 foot cube for {2*$L} rounds. DELETED: Darkness 15' Radius (1), null. DELETED: Hold Portal (1), null. DELETED: Detect Magic (1), Ahh the spirits of Nature tell me that magic lies over here and that I have a 80% chance to determine the sphere and I roll a {d100}. DELETED: Protection vs Evil/Good (1), null. DELETED: Enlarge (1), You are now 80% larger so you do 1.8 times the damage as before. DELETED: Strike at Double Damage (1), null. DELETED: Entangle (2), Save for half but in this 40 foot cube for the next 2 turns the plants obey me. Entangle there feet my children.. DELETED: Gust of Wind (2), null. DELETED: Jump (2), null. DELETED: Magic Misslex3 (2), By the mystic power of the Ancients take {d4+2+1}, {d4+2+1}, {d4+2+1} points of mystical damage.. DELETED: Knock (2), Knock knock!! Who's there? Mobuto the Great!!. DELETED: Spiderclimb (2), null. DELETED: Levitate (2), null. DELETED: Telekinesis (25' range) (2), null. DELETED: Dispel Magic (4), I have to make a con check or become exhausted for {6d6} rounds, suffer -2 on all rolls and move at half-rate. DELETED: Lightning Bolt (4), I cast a Bolt of lightning for {6d6+12} points of damage. I have to make a con check or become exhausted for {6d6} rounds, suffer -2 on all rolls and move at half-rate. DELETED: Feign Death (4), I have to make a con check or become exhausted for {6d6} rounds, suffer -2 on all rolls and move at half-rate. DELETED: Locate Object (4), I have to make a con check or become exhausted for {6d6} rounds, suffer -2 on all rolls and move at half-rate. DELETED: Fire Shield (4), I have to make a con check or become exhausted for {6d6} rounds, suffer -2 on all rolls and move at half-rate. DELETED: Paralyze (4), I have to make a con check or become exhausted for {6d6} rounds, suffer -2 on all rolls and move at half-rate. DELETED: Invisibility (4), I have to make a con check or become exhausted for {6d6} rounds, suffer -2 on all rolls and move at half-rate. DELETED: Summon Swarm (4), I have to make a con check or become exhausted for {6d6} rounds, suffer -2 on all rolls and move at half-rate. ADDED: Continual Light:Mobuto raises his staff and with an air of magesty and authority commands it to cast the spell - Continual Light (1 charge), I create a permanent light as bright as daylight with a 60 foot radius area of effect, range 60 yards. ADDED: Feather Fall:Mobuto raises his staff and with an air of magesty and authority commands it to cast the spell - Featherfall (1charge), By the power Ephemereal Halt thy swift decent {200+200*$L}lbs in a 10 foot cube for {2*$L} rounds. ADDED: Darkness:Mobuto raises his staff and with an air of magesty and authority commands it to cast the spell - Darkness 15' Radius (1charge), By the power of the mystic night I cast total, impenetrable darkness for 36 rounds at a range of 80 yards. ADDED: Hold Portal:Mobuto raises his staff and with an air of magesty and authority commands it to cast the spell - Hold Portal (1charge), By the power of my mystic might I magically close and hold the portal fast for 16 rounds in a 320 sq ft area and range of 160 yds. Any extraplanar creature or wizard with 4 or more HD/levels can open the portal.. ADDED: Detect Magic:Mobuto raises his staff and with an air of magesty and authority commands it to cast the spell - Detect Magic (1charge), Ahh the spirits of Nature tell me that magic lies over here and that I have a 80% chance to determine the sphere and I roll a {d100}. ADDED: Protection vs evil:Mobuto raises his staff and with an air of magesty and authority commands it to cast the spell - Protection vs Evil/Good (1charge), By the power of light I cast a barrier of protection that makes all evil/evilly enchanted creatures -2 to attack, and gives a bonus to save of +2. Protection against possession and mental charm or control and bodily contact by extraplanar or conjured creatures.. ADDED: Enlarge:Mobuto raises his staff and with an air of magesty and authority commands it to cast the spell - Enlarge (1charge), You are now 80% larger so you do 1.8 times the damage as before. ADDED: Strike DD:Mobuto raises his staff and with an air of magesty and authority commands it to cast the spell - Strike at Double Damage (1charge), null. ADDED: Entangle:Mobuto raises his staff and with an air of magesty and authority commands it to cast the spell - Entangle (2 charges), Save for half but in this 40 foot cube for the next 2 turns the plants obey me. Entangle there feet my children.. ADDED: Gust of Wind:Mobuto raises his staff and with an air of magesty and authority commands it to cast the spell - Gust of Wind (2 charges), For 2 rounds I conjure forth the magic properties of wind at a burst of 30mph. Strong enough to extinguish unprotected flames, force back small flying creatures{d6*10} yds, man-sized cratures held motionless, larger-than-man-sized slowed by 50% for 2 rounds. Disperses most vapors, and forces away gaseous or unsecured levitating creaures in a 10 x 80 yard path.. ADDED: Jump:Mobuto raises his staff and with an air of magesty and authority commands it to cast the spell - Jump (2 charges), I grantyou the power to leap once per round 30 feet forward or straight up, or 10 feet back for {2*(d3+8)} rounds. ADDED: Magic Missle:Mobuto raises his staff and with an air of magesty and authority commands it to cast the spell - Magic Misslex3 (2 charges), By the mystic power of the Ancients take {d4+2+1}, {d4+2+1}, {d4+2+1} points of mystical damage.. ADDED: Knock:Mobuto raises his staff and with an air of magesty and authority commands it to cast the spell - Knock (2 charges), Knock knock!! Who's there? Mobuto the Great!!. ADDED: Spiderclimb:Mobuto raises his staff and with an air of magesty and authority commands it to cast the spell - Spiderclimb (2 charges), For the next 22 rounds you can climb and travel upon vertical surfaces as well as a giant spider, or even hang upside down from ceilings.. ADDED: Levitate:Mobuto raises his staff and with an air of magesty and authority commands it to cast the spell - Levitate (2 charges), For the next 16 turns I levitate up to 800lbs at a movement rate of 2/round. ADDED: Telekinesis:Mobuto raises his staff and with an air of magesty and authority commands it to cast the spell - Telekinesis (25' range) (2 charges), From 25 yds I can telekinesis an object of up to 25 lbs 20 feet per round, or I can hurl objects in a 10 foot cube to a max wt of 200lbs doing 8 points of damage.. ADDED: Dispel Magic:Mobuto raises his staff and with an air of magesty and authority commands it to cast the spell - Dispel Magic (4 charges), I dispel this magic by use of my greater arcane might {d20}. I have to make a con check {d20[<$C="I am ok";$C="I am ok";>$C="I become exhausted for (6d6) rounds, suffer -2 on all rolls and move at half-rate"]}. ADDED: Lightning Bolt:Mobuto raises his staff and with an air of magesty and authority commands it to cast the spell - Lightning Bolt (4 charges), I cast a Bolt of Lightning for {6d6+12} points of damage.I have to make a con check {d20[<$C="I am ok";$C="I am ok";>$C="I become exhausted for (6d6) rounds, suffer -2 on all rolls and move at half-rate"]}. ADDED: Feign Death:Mobuto raises his staff and with an air of magesty and authority commands it to cast the spell - Feign Death (4 charges), This creature has been placed in a cataleptic state impossible to distiguish from death for 140 turns. Any damage to the body is only half that of normal. I have to make a con check {d20[<$C="I am ok";$C="I am ok";>$C="I become exhausted for (6d6) rounds, suffer -2 on all rolls and move at half-rate"]}. ADDED: Locate Object:Mobuto raises his staff and with an air of magesty and authority commands it to cast the spell - Locate Object (4 charges), For 18 rounds I can sense when I am facing the direction of of a known or familiar object within 160 yds. I have to make a con check {d20[<$C="I am ok";$C="I am ok";>$C="I become exhausted for (6d6) rounds, suffer -2 on all rolls and move at half-rate"]}. ADDED: Fire sheild:Mobuto raises his staff and with an air of magesty and authority commands it to cast the spell - Fire Shield (4 charges), For 20 rounds I surround myself with shield of fire. Chill shield gives me +2 bonus vs fire-based attackes, and Warm shield is +2 bonus vs cold based attacks. I suffer double damage should I fail my saving throw. Physical attacks against me are returned to the creature who makes them.I have to make a con check {d20[<$C="I am ok";$C="I am ok";>$C="I become exhausted for (6d6) rounds, suffer -2 on all rolls and move at half-rate"]}. ADDED: Paralyze:Mobuto raises his staff and with an air of magesty and authority commands it to cast the spell - Paralyze (4 charges), At a range of 120 yards 1-4 humanoids are held for 32 rounds in a 20 foot cube or at my will. 1 creature at -2 save, 2 creatures at -1 save, 3 or more creatures at normal save. I have to make a con check {d20[<$C="I am ok";$C="I am ok";>$C="I become exhausted for (6d6) rounds, suffer -2 on all rolls and move at half-rate"]}. ADDED: Invisibility:Mobuto raises his staff and with an air of magesty and authority commands it to cast the spell - Invisibility (4 charges), By my Arcane magical mystical might this creature vanishes from sight and is undetectable by normal vision or even infravison until it attacks or 48 hours have passed. I have to make a con check {d20[<$C="I am ok";$C="I am ok";>$C="I become exhausted for (6d6) rounds, suffer -2 on all rolls and move at half-rate"]}. ADDED: Summon Swarm:Mobuto raises his staff and with an air of magesty and authority commands it to cast the spell - Summon Swarm (4 charges), At a range of 60 yds and in a 10 foot cube {d100 [01-40="I summon a swarm of rats.";41-70="I summon a swarm of Bats.";71-80="I summon a swarm of Spiders.";81-90="I summon a swarm of Centipedes/beetles.";91-100="I summon a swarm of Flying insects."]} You suffer 1 point of damage for each round spent in the swarm if you actively defend yourself. If you take other actions including leaving the swarm you receive {d4+2+8} points of damage each round. I have to make a con check {d20[<$C="I am ok";$C="I am ok";>$C="I become exhausted for (6*d6) rounds, suffer -2 on all rolls and move at half-rate"]}. ADDED: Cap of Teleportation going, I whisper quietly "Here's off to ---". ADDED: Cap of Teleportation return, I whisper quietly "Here's off back to ---". Temporary Modifiers - Class Levels - Character Level: (L) : CHANGED: 5 (6). Equipment - ADDED: 50' Silk Rope, null. ADDED: 6 Pitons, null. ADDED: 8 Flasks of Oil, null. ADDED: Small Metal Mirror, null. ADDED: 4 Pieces of Chalk, null. ADDED: 2 Flasks of Wine, null. ADDED: 2 Torches, null. ADDED: 4 Empty Scroll Cases, null. ADDED: Bar of Soap, null. ADDED: 2 Candles, null. ADDED: Beeswax, null. ADDED: Pen, Ink and Writing Material, null. ADDED: Traveling Spell Book, null. ADDED: Caltrops, null. ADDED: Glass Beads, null. ADDED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null.
[Ailea Morakenn (Fritz) (to GM only)] Character sheet for Ailea Morakenn modified: Magical Abilities - Weapons - Ability Scores - Non-Weapon Proficiencies - Spells - CHANGED: Entangle -- Expression: Save for half but in this 40 foot cube for the next 2 turns the plants obey me. Entangle there feet my children. (null), CHANGED: Shillelagh -- Expression: I've got the magic stick!! For {4+$L}rounds it will be a +1 weapon and do 2d4 points to man-sized and d4+1 to larger than mansized (null), CHANGED: Sanctuary -- Expression: Don't touch me please don't touch mefor {2+$L}rounds unless you save vs spell to directly attack me (null), CHANGED: Banish Blight -- Expression: I call on the Spirits of Nature to restore you plant back to health. You oh sentient or mobile plant I heal you of{d10+4} points of damage (null), CHANGED: Detect Disease -- Expression: i detct disease for rounds and I do creatures per round. (null), CHANGED: Detect Evil -- Cast Level: 1 (3), CHANGED: Analyze Balance -- Cast Level: 1 (3), CHANGED: Analyze Balance -- # Memorized: -- (null), CHANGED: Analyze Balance -- Cost: 1 (null), CHANGED: Detect Poison -- Cast Level: 1 (3), CHANGED: Detect Untruth -- Cast Level: 1 (3), CHANGED: Detect Untruth -- # Memorized: -- (null), CHANGED: Detect Untruth -- Cost: 1 (null), CHANGED: Evade Truth -- Cast Level: 1 (3), CHANGED: Evade Truth -- # Memorized: -- (null), CHANGED: Evade Truth -- Cost: 1 (null), CHANGED: Detect Charm -- Cast Level: 2 (3), CHANGED: Detect Charm -- # Memorized: -- (null), CHANGED: Detect Charm -- Cost: 1 (null), CHANGED: Undetectable Charm -- Cast Level: 2 (3), CHANGED: Undetectable Charm -- # Memorized: -- (null), CHANGED: Undetectable Charm -- Cost: 1 (null), CHANGED: Augury -- Cast Level: 2 (3), DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. ADDED: Banish Blight, 2, 2, null, --, 1, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. Wealth - Saving Throws - Armor - Notes - Personal Information - Magic Item Summary - DELETED: null, null, null. ADDED: null, null, null. Combat - Misc. Attributes - Custom Expressions - Class Levels - Equipment -
[Fritz] Bob is there anyway you could put my characters on the tree close together so that I can see them on the icon bar close together?
[DM] On the icon bar you control who you see, just click on the icon and hit delete to remove anyone you do not want to see
[mikE] bob, is there a way we can throw away all the useless icons on the tree?
[DM] as to the campaign tree I can move those up and down
John has joined the game
[Fritz] Cool I didn't know that
[John] didn't know what?
[DM] to remove an icon from your icon bar
Fritz is receiving the map...
Fritz has received the map.
[DM] you can control who shows up there
[DM] I assume that John, lorie, Fritz will have a handful of people there
[Wilson (Lorie)] Evening John!
[DM] that you are concerned about
[DM] and a one
[mikE] that boys have the outtie parts and girls have the innie parts.
[DM] and a two
[DM] and a
[DM] happy birthday
[mikE] and he calls himself a doctor...
[Fritz] Happy bday John
[DM] happy birthday
[John] so how do you choose?
[mikE] who's birthday?
[John] tks
[Wilson (Lorie)] :O) Happy Birthday...you and your evil twin ;O)
[mikE] congrats, john. another year, another bunch of grey hairs
[DM] click on the icon and hit delete to get rid of it
Fritz is receiving the map...
Fritz has received the map.
[Wilson (Lorie)] or are you the evil twin?
[John] heeee heee the world may never know
[DM] by the way I set up the icons
[DM] Rob says hello by the way
[DM] he is on the phone
[John] from where?
[Fritz] Barb will be joining us tonight
[BiBo!!!] hands raised, who thinks this two initiative thing will work in any way, shape or form?
[DM] very cool
John is receiving the map...
John has received the map.
[John] :x
[Fritz] Bob I can not delete "John or Lorie, Right, Left"
[DM] those are NPCs under my control for testing
[Ailea Morakenn (Fritz)] Can you remove them?
Khan (John) is now controlling Khan
[DM] no
[DM] I need them
THE Sebrina (Barb) has joined the game
[Ailea Morakenn (Fritz)] Well can you make them in such a way that I can remove them from my icon bar?
[DM] welcme Barb
[DM] ok
John is receiving the map...
John has received the map.
[Ailea Morakenn (Fritz)] Hiya Barb. Cool you can tell who you are talking as in the icon bar because it gives you a little symbol too
[DM] hmmmm
John is receiving the map...
John has received the map.
Kit (John) is now controlling Kit
[THE Sebrina (Barb)] evening
Alastair (BiBo!!!) is now controlling Alastair
Paul (John) is now controlling Paul
Kazza (John) is now controlling Kazza
[DM] by the way
THE Sebrina (Barb) is receiving the map...
THE Sebrina (Barb) has received the map.
[Alastair (BiBo!!!)] judging from the lack of hands I'd say no one?
[DM] I do not see it but there is the new chat bubble feature
[Ailea Morakenn (Fritz)] Oh sorry I didn't respond. Will take some time and adjustment
[John] : )
[mikE] huh. lookit that. it's barb
[mikE] ::pokes at barb::
[John] I am back at the keyboard.
[Alastair (BiBo!!!)] testing
[Paul (John)] All hail Sabrina
[THE Sebrina (Barb)] hiya mike.....
[mikE] tweedledee and tweedledum are testing.
[mikE] tweedledum asked me to tell you all that
[Alastair (BiBo!!!)] which one's which?
[Kit] now you have a little bubble
[Kit] on your icon when you chat as that person
[Alastair (BiBo!!!)] yay
[Kit] but nothing shows in the bubble,
[Alastair (BiBo!!!)] ya
[DM] nothing more up my sleeve that I know of
[Alastair (BiBo!!!)] though if you have chat stuff showing up on the map you get to see icons next to people who's chatting, though that's nothing new
[DM] we are almost ready to start
[DM] sorry for the delay
[Alastair (BiBo!!!)] lies! he lies!
[DM] got home from work late, at 10 to 7
[DM] but it seems that the update works fine for everyone
[DM] there is the new preference option to please check on
[DM] to auto re-connect
[DM] to see if that helps out at all
[DM] please do so
[DM] will be back in a sec, goign for drinks, bathroom, etc.
[DM] I am away from the keyboard.
[Mobuto (Fritz)] Hey Bibo could you change your color a bit you look to much like bob and I know you are pretty cool and all but I am confused reading who is whom
[Kit (John)] who is putting words in my mouth
[Alastair (BiBo!!!)] better?
[mikE] does this look different?
[mikE] nope. bob's a liar.
[Mobuto (Fritz)] Still pretty close
[Mobuto (Fritz)] gonna have to take the dog out soon
[Alastair (BiBo!!!)] blip
[Alastair (BiBo!!!)] bob's gonna bitch about this color I bet
[Mobuto (Fritz)] Better and what is now cool is if you use the icon chat delay you actually see an icon appear of the character on the map with his words next to it
[Alastair (BiBo!!!)] I just said that :-P
[Mobuto (Fritz)] oh sorry
[Kit (John)] so is our fearless leader here yet?
[Paul (John)] who me?
[Khan (John)] I think she was asking about Aleia
[John] I am back at the keyboard.
[mikE] don't make me shoot you john.
[Paul (John)] sorry
[mikE] and you john.
[mikE] you too, job.
[mikE] john
[John] just getting into character, killing time
[mikE] i feel bad for time.
[mikE] it's always getting waisted and killed.
[mikE] it keeps running out, too.
[Alastair (BiBo!!!)] isn't it the job of chronomancers to be killing time?
[mikE] it totally gets the short end of the stick
[DM] I am back at the keyboard.
[DM] ok
[DM] and so
[John] be at least it's alway alive and kicking
[Mobuto (Fritz)] Everyone tries to save it but no one does
[Alastair (BiBo!!!)] why save time when there's always more?
[DM] if anyone has a particular place on the tree to the left they want to be I can put them there, will now sort Fritz's characters together at the bottom for him
[John] I want all my characters in the middle so they won't get killed
[Alastair (BiBo!!!)] I want all my characters to be imortal so they won't get killed
[THE Sebrina (Barb)] probably a good idea john
[Alastair (BiBo!!!)] welcome back btw barb, what's the occasion?
[DM] and I will be sure to use only the delayed floor traps
[THE Sebrina (Barb)] a friday night that i am actually home, without company and awake past 6pm
[Paul (John) (to GM only)] Character sheet for Paul modified: Spells - CHANGED: Shield -- # Memorized: 1 (0), CHANGED: Dimensional Blade -- # Memorized: 1 (0), CHANGED: True Sight -- # Memorized: 1 (0),
[Paul (John)] WOW
[Alastair (BiBo!!!)] coolness, keep it up :)
[DM] glad you are here Barb, and for that fact glad to see everyone tonight
[DM] I am away from the keyboard.
[DM] I am back at the keyboard.
[DM] ok
[DM] so Jess and Sean are setting up, downloading
Lorie has left the game
[DM] does anyone have any problems
[DM] and I wonder if Lorie has teh auto connect set up
[Mobuto (Fritz) (to GM only)] Character sheet for Ailea Morakenn modified: Spells - CHANGED: Banish Blight -- Expression: I call on the Spirits of Nature to restore you plant back to health. You oh sentient or mobile plant I heal you of{d10+4} points of damage (null), DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. ADDED: Banish Blight, 2, 2, null, --, 1, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null.
[Paul (John)] well my back is sore
[Alastair (BiBo!!!)] yeah, lots of em
[DM] what happened there John
[DM] and what cool things did you get for your birthday
[mikE] yes.
[Paul (John)] A lap top
[mikE] i'm working 40 hours a week and not getting paid.
[mikE] that's my main one.
[DM] oh man
[DM] what kind?
[Paul (John)] Hey you should try raising twins mike
[mikE] hell no
[mikE] i don't want any damn kids.
[Paul (John)] del, refurbished, Insp 1100
[mikE] i have everybody elses.
[Paul (John)] ah, then you know what it's like
[mikE] hey, they're great when you know they're going home at 2 *; )
[Alastair (BiBo!!!)] well, what it's like after they learn to walk and talk as opposed to just cry
[DM] very cool John how fast? mem?
[Alastair (BiBo!!!)] as babies they're little more than crying, pooping paperweights
[DM] Did Lorie say anythign to anyone before disapearing?
[John] don't have it in front of me, was not that critical. It does play DVD's
[DM] that is a nice bonus
Alastair (BiBo!!!) has adjusted Alastair's hit points...
[DM] Alastair's Current Hit Points: adjusted to -1 (-51) - Dying
Alastair (BiBo!!!) has adjusted Alastair's hit points...
[DM] Alastair's Current Hit Points: adjusted to 50 (51) - Unharmed
[John] I jsut saw you life pass before my eyes
[DM] the reason we are waiting is for Jess & Sean to finish to investigate the room
[John] So Barb, how caught up are you? Read the list latley?
[Alastair (BiBo!!!)] and sebrina suddenly teleports into the dungeon with us. hey, it IS a dungeon of chaos after all...
[THE Sebrina (Barb)] i feel like i am totally in the dark.... been reading some.... i'll catch up at some point
[John] Well All she would have to do is step into the pool
[John] Let me explain, not time to explain, let me sum up... with an accent
[Alastair (BiBo!!!)] we're in a new dungeon, no real story to it other than it raised from some lake and has something to do with dwarves and chaos
[Alastair (BiBo!!!)] just started it really, so you haven't missed much
Sean has joined the game
[mikE] which totally go hand in hand
[THE Sebrina (Barb)] chaos in bobs world?????? never
[John] it's like a soap opera, you'll catch up in no time
[Alastair (BiBo!!!)] exactly
[John] but there are always stories
[Mobuto (Fritz) (to GM only)] Character sheet for Ailea Morakenn modified: Spells - CHANGED: Banish Blight -- Expression: I call on the Spirits of Nature to restore you plant back to health. You oh sentient or mobile plant I heal you of{d10+4} points of damage (null), DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. ADDED: Banish Blight, 2, 2, null, --, 1, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null.
[mikE] and better than that, we've got cheeze its
[John] " Where did we leave that Floating castle?
[DM] grins,
Jessica has joined the game
[Mobuto (Fritz)] Ok gonna go and walk my puppy. Be back in a few.
[Sean] in the air if I recall
[DM] John just found out abgout that last night
[John] don't eat it M
[Jessica] hello everybody
Jessica is receiving the map...
Jessica has received the map.
[John] Hello Everyboday else
[mikE] quick, let's go leave fritz here while we go to thedd!
[John] now now, I want to be here
[DM] ok,
Sean is receiving the map...
Sean has received the map.
[mikE] are we there yet?
[DM] so everyone please go to preferences and check the Auto connect
[DM] to see if that helps
[DM] and then we will get moving along with Laila investigating the room
[John] hopefully we won't get disconected
[Paul Elvenstire (John)] Laila, let me catch up
Lorie has joined the game
[Paul Elvenstire (John)] She's Back!
[Paul Elvenstire (John)] shhh
[mikE] buggerit!
[mikE] there goes our plans.
Laila (Jessica) is now controlling Laila
Lorie is receiving the map...
Lorie has received the map.
[Laila (Jessica)] you can catch up, Sir Paul, i am not going anywher
[Laila (Jessica)] e
E. L. Fudge (Sean) is now controlling E. L. Fudge
[DM] Lorie did you change settings to auto connect
[Paul Elvenstire (John)] Or Auto Disconnect?
[Paul Elvenstire (John)] do you have a drum snar sound yet?
[DM] I can do that if you want
[DM] rim shot
[Paul Elvenstire (John)] no sound here at the moment
[DM] there you go john, sound
[Paul Elvenstire (John)] need wireless card for Lap top then I can play from the couch
[Paul Elvenstire (John)] with sound
[Mobuto (Fritz)] back
[Laila (Jessica)] i wanna check for traps at the entrance to this room
[Wilson (Lorie)] I modifed the preferences as you requested Bob.
[DM] thank you Lorie
[DM] let us know if that helps
[Kazza (John)] While I am waiting in back I am examining the walls more
[DM] nods Kazza
[Kazza (John)] looking at all the picturees
[DM] slime and crud on teh walls
[DM] will tell you if you see anyting unusual
[Kazza (John)] damp I guess
[Laila (Jessica) (to GM only)] Laila: Traps: (1d100) [33] 33 -- Well, either I'm dead, or there's no trap.
[DM] you do not see anyting other than the room description
[mikE] going to get food.
[mikE] I am away from the keyboard.
[Moraleodred (Fritz)] Moraleodred follows Ailea Morakenn.
[Laila (Jessica)] ok, then i will slowly enter the room, and look at the pile of stuff
[Laila (Jessica)] who wants to come with me?
[Mobuto (Fritz)] Mobuto follows Moradred.
[Moradred (Fritz)] Moradred follows Ailea Morakenn.
[Paul Elvenstire (John)] I'm floating in slowly, watching for anything
[Paul Elvenstire (John) (to GM only)] Character sheet for Kazza modified: Ability Scores - ADDED: 17. ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: 12. ADDED: ADDED: ADDED: ADDED: 12. ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: 10. ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: 14. ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: Saving Throws - ADDED: 9. ADDED: 12. ADDED: 11. ADDED: 12. ADDED: 13.
[DM] go ahead and move where you wish
[Fritz] John mind if I ask you how you are floating? is it the fly spell?
[Paul Elvenstire (John)] yes
[Mobuto (Fritz)] Cool
[DM] by the way please notice that I turned off the DM approve moves,
[DM] please be careful how far and when you move
[Paul Elvenstire (John)] don't forget I currently look like a SpiderFiend
[Fritz] Pssst does that mean he looks better than usual?
[DM] nods
[John] of you like spiders
[Laila (Jessica)] ok, so have i stumbled upon anythihg since i moved this fa?
[Laila (Jessica)] *far
[DM] not yet,
[Laila (Jessica)] ok
[Laila (Jessica)] moving a bit close
[Laila (Jessica)] r
[DM] and
[DM] Seaweed Pile 1 targets Laila. Distance: 4'02"
[John] bob I am stuck on the 7
[Laila (Jessica)] motherfucker
[DM] Seaweed Pile 2 targets Laila. Distance: 4'02"
[Alastair (BiBo!!!)] sucks to be you
[E. L. Fudge (Sean)] it's Sigmund the Seamonster!
[Laila (Jessica)] indeed
[John] ok now
[Laila (Jessica)] now what did i trip on/
[Laila (Jessica)] ?
[DM] just got too close to them is all
[DM] Seaweed Pile 2: Initiative:(d10+10) [1+10] 11
[DM] Seaweed Pile 1: Initiative:(d10+10) [2+10] 12
[E. L. Fudge (Sean)] Squid eyeballs!
[Paul Elvenstire (John)] looks like living seaweed
[Fritz] See weed it is attacking. Hehehehe
E. L. Fudge (Sean) is no longer controllingE. L. Fudge
[Alastair (BiBo!!!)] Alastair: Initiative:(d10+10+0) [8+10+0] 18
[DM] go ahead and roll for INT
[Paul Elvenstire (John)] Paul Elvenstire: Initiative:(d10+10) [8+10] 18
[Mobuto (Fritz)] Mobuto: Initiative:(d10(+0-+3)) [7(0-3)] 4
[Mobuto (Fritz)] Mobuto: Initiative:(d10(+0-+3)) [2(0-3)] -1
[Mobuto (Fritz)] Moradred: Initiative:(d10(+10-+0)) [5(10-0)] 15
[Laila (Jessica)] Laila: Initiative:(d10+0+-2) [1+0-2] -1
[Wilson (Lorie)] Wilson: Initiative:(d10+10) [3+10] 13
[Paul Elvenstire (John)] Kit: Initiative:(d10+10++0) [4+10+0] 14
[E. L. Fudge (Sean)] E. L. Fudge: Initiative:(d10+10) [1+10] 11
[Paul Elvenstire (John)] Kazza: Initiative:(d10+10) [8+10] 18
[Paul Elvenstire (John)] Kazza: Initiative:(d10+10) [6+10] 16
[Paul Elvenstire (John)] Khan: Initiative:(d10+20+-2) [9+20-2] 27
[DM] is that everyone?
[Mobuto (Fritz)] Bob you have moraleodred as an npc
[Mobuto (Fritz)] I cant roll him
[Paul Elvenstire (John)] mike?
[Alastair (BiBo!!!)] everyone that isn't a round behind and sebrina
[Alastair (BiBo!!!)] he's doin a food run
[DM] I show him as a PC
[Mobuto (Fritz)] Moraleodred: Initiative:(d10(+10-+0)) [1(10-0)] 11
[Mobuto (Fritz)] ok done
[DM] Barb did you roll?
[Sebrina (THE Sebrina (Barb))] Sebrina: Initiative:(d10-1) [10-1] 9
[THE Sebrina (Barb)] sorry.... taking me a whileto find everything
[DM] it is ok
[Paul Elvenstire (John)] it is to be expected
[DM] INIT: 9 GOING: Sebrina
[DM] ok
[DM] Mubuto and Laila go
[DM] then Sebrina
[Laila (Jessica)] ok, well, i have insufferable lag and apparently we arent seeing when the initiative counts off, so what should i be doing?
[Mobuto (Fritz)] Waiting here
[Paul Elvenstire (John)] Lailia back away!
[Laila (Jessica)] im the closest, so if it's ok with Bob, i'm gonna run away
[DM] Seaweed Pile 1: Initiative:(d10+10) [2+10] 12
[DM] Laila: Initiative:(d10+0+-2) [10+0-2] 8
[DM] Seaweed Pile 2: Initiative:(d10+10) [9+10] 19
[Laila (Jessica)] i cant go anywhere cuz it's not registering that it's my turn
[DM] Seaweed Pile 2: Initiative:(d10+10) [5+10] 15
[DM] Seaweed Pile 1: Initiative:(d10+10) [4+10] 14
[Jessica] I am away from the keyboard.
[Jessica] I am back at the keyboard.
Sean has left the game
Fritz has left the game
[DM] can anyone read this?
[Paul Elvenstire (John)] yes
[Laila (Jessica)] yes
[DM] ok
[Alastair (BiBo!!!)] indeed
[DM] please do not log out because you think you have lag
Sean has joined the game
[Paul Elvenstire (John)] I was just trying to be paitent
[DM] we will not be able to fix anything if we don't know what is happening
[DM] thank you John
[DM] ok,
[DM] I corected a problem with teh movement
[DM] Now Lilla can move
[Laila (Jessica)] ok, i'm gettin the hell away from the seeweed
Sean is receiving the map...
Sean has received the map.
[Paul Elvenstire (John)] Thank you
Fritz has joined the game
[Fritz] ok I think I am back but the lag is horrendous
[DM] yes Lag is bad
[Alastair (BiBo!!!)] we're even getting lag at the table
[DM] but do not log out because of it
[Laila (Jessica)] nasty lag
[DM] we need to track down what is happening
Fritz is receiving the map...
Fritz has received the map.
[Paul Elvenstire (John)] Onlything diffrent is BARB!
[Paul Elvenstire (John)] ;)
[DM] heh
[THE Sebrina (Barb)] hides in the corner
[THE Sebrina (Barb)] :)
[DM] Sebrina is nto doing anyting I assume
[Paul Elvenstire (John)] maybe it's the seaweed, always bogs thing down
[DM] so barb please hit the done buttone
[DM] INIT: 11 GOING: Moraleodred
[THE Sebrina (Barb)] which is wherere?
[Fritz] nada
[Laila (Jessica)] i got it for you Barb
Moradred (Fritz) is now controlling Moradred
[Alastair (BiBo!!!)] did mobuto do anything?
[Laila (Jessica)] but for the future, it's the red button at the top of your screen
Ailea Morakenn (Fritz) is now controlling Ailea Morakenn
[Laila (Jessica)] where the initiative counter is
Mobuto (Fritz) is now controlling Mobuto
[Alastair (BiBo!!!)] it doesn't look like a button
[Alastair (BiBo!!!)] it's that pentagon with a red circle in it next to init
[Laila (Jessica)] yeah
[Paul Elvenstire (John)] looks like a beacon?
[Alastair (BiBo!!!)] I guess so
[DM] Fritz antying from Moraleodred?
[Mobuto (Fritz)] no
[DM] then hit done
[Mobuto (Fritz)] no
[DM] INIT: 11 GOING: E. L. Fudge
[DM] INIT: 13 GOING: Wilson
[DM] INIT: 14 GOING: Kit
[DM] INIT: 15 GOING: Moradred
[DM] INIT: 16 GOING: Kazza
[DM] INIT: 18 GOING: Alastair
Jessica has left the game
[Paul Elvenstire (John)] she just doesn;t want to die
[Paul Elvenstire (John)] I go on 18?
[Paul Elvenstire (John)] Can I cast?
[DM] not yet
[DM] as soon as Alastair
[DM] INIT: 18 GOING: Paul Elvenstire
[DM] yes
[Paul Elvenstire (John)] Paul Elvenstire: Magic Missile: "5 missiles hit for (d4+1) [4+1] 5, (d4+1) [4+1] 5, (d4+1) [1+1] 2, (d4+1) [4+1] 5, (d4+1) [3+1] 4" (DC=(10+1) [10+1] 11)
Fritz is receiving the map...
Fritz has received the map.
Fritz is receiving the map...
Fritz has received the map.
Fritz is receiving the map...
Fritz has received the map.
[Paul Elvenstire (John)] I would like 3 and 2 but I am not sure how in this program
[DM] understood john
[mikE] I am back at the keyboard.
[DM] just a sec testing something then will apply that correctly for you
[mikE] well, glad i didn't miss anything important
[Paul Elvenstire (John)] hey, we almost died
[Paul Elvenstire (John)] or atleast almost got disconnected
[DM] Seaweed Pile 2: Initiative:(d10+10) [7+10] 17
[DM] Seaweed Pile 1: Initiative:(d10+10) [8+10] 18
[DM] John which to which?
[Paul Elvenstire (John)] watch out there is a new icon somewhere
[DM] ok
[DM] John waiting to know how much to assign to each one
[DM] I have 12 points, and 9 points but whcih to which?
[Mobuto (Fritz)] Marco will you uncontrol your icon for a sec? I am trying to delete it from my toolbox.
Alastair (BiBo!!!) is no longer controllingAlastair
[Mobuto (Fritz)] Thanks
[Mobuto (Fritz)] youcan control it again
[DM] john, one last time
[Paul Elvenstire (John)] testing, testing
Moraleodred (Fritz) is now controlling Moraleodred
[Paul Elvenstire (John)] sorry, 12 to 1, 9 to 2
[DM (to GM only)] Seaweed Pile 1's Current Hit Points: adjusted to 28 (-12) - Moderately Wounded
[DM (to GM only)] Seaweed Pile 2's Current Hit Points: adjusted to 31 (-9) - Lightly Wounded
[Paul Elvenstire (John)] chance for knock down?
[DM] no
[DM] click on done
[Alastair (BiBo!!!)] good luck knocking down seaweed
[DM] INIT: 27 GOING: Khan
[DM] ROUND: 1
[Mobuto (Fritz)] Bob my screen is all messed up
[DM] just stay still
[DM] stay on target
[DM] stay on target
[Paul Elvenstire (John)] you the force Fritz
[DM] will get to you
[Paul Elvenstire (John)] use
[Alastair (BiBo!!!)] they're firing at us!
[DM] the cannons have stopped
[Alastair (BiBo!!!)] we gotta pull out!
[DM] john still you
[DM] Kahn
[DM] INIT: 27 GOING: Khan
[Mobuto (Fritz)] Ok fixed it
[DM] ROUND: 2
[DM] INIT: 27 GOING: Khan
[DM] ROUND: 3
[Paul Elvenstire (John)] oops
[DM] ok,
[DM] INIT: 27 GOING: Khan
[DM] ROUND: 4
[mikE] are we dead yet?
[DM] INIT: 27 GOING:
[DM] ROUND: 5
[DM] ROUND: 6
[DM] okj
[DM] someting is very wrong there
[DM] INIT: 27 GOING: Khan
[DM] I know what it is I think
[DM] stop john
[DM] and stop Frit
[DM] I will advance
[Alastair (BiBo!!!)] yeah, it's klooge
[DM] just a sec
[Paul Elvenstire (John)] hands off mouse
[Alastair (BiBo!!!)] reroll mobuto's init
[mikE] klooge is the debil
[DM] Mobuto: Initiative:(d10(+0-+3)) [2(0-3)] -1
[Paul Elvenstire (John)] but BOB worships Klooge?
[DM] Mobuto: Initiative:(d10(+0-+3)) [7(0-3)] 4
[Mobuto (Fritz)] I liked -1
[DM] ROUND: 7
[DM] INIT: 4 GOING: Mobuto
[Mobuto (Fritz)] hehehehee
[DM] there we go
[DM] fixed
[DM] made a note to turn in as a bug
[Alastair (BiBo!!!)] that's okay, it's not like anyone else is faster than very fast anyway :-P
[DM] INIT: 8 GOING: Laila
[mikE] are we dead yet?
[Paul Elvenstire (John)] Not I
[DM] INIT: 9 GOING: Sebrina
[mikE] damn.
[DM] ok
[DM] back to normal
[mikE] one of these days, john. i'll get your stuff...
[DM] everyone do what you need/want to on your number and then hit done
[Paul Elvenstire (John)] SNAFU?
[DM] Barb
[DM] your turn, you can hit done I assume
[THE Sebrina (Barb)] i have to be going......
[DM] INIT: 11 GOING: Moraleodred
[DM] INIT: 11 GOING: E. L. Fudge
[DM] INIT: 13 GOING: Wilson
[DM] sorry Barb
[DM] INIT: 14 GOING: Kit
[DM] I know you have an early morning
[DM] INIT: 15 GOING: Moradred
[DM] INIT: 16 GOING: Kazza
[DM] but thank you everyone for this round
[DM] looks like it should be
[DM] very nice
[DM] INIT: 17 GOING: Seaweed Pile 2
[Paul Elvenstire (John)] miss miss miss
[DM] the water starts to rise from the corner
[Alastair (BiBo!!!)] oh well good
[Alastair (BiBo!!!)] fast?
[Alastair (BiBo!!!)] or like seeping
[Mobuto (Fritz)] Is someone going to kill the seaweed or are you big fighter types going to make us mages do all the work?
[DM] fast as in some sort of effect
[mikE] i can't do anything because klooge sucks.
[Alastair (BiBo!!!)] well... don't open THAT door
[DM] coming in under the door
[Paul Elvenstire (John)] ok, next
[DM] keep going everyone, I am also testing
[DM] ceiling is 15 feet
[Paul Elvenstire (John)] did you hit done?
[Mobuto (Fritz)] no he did not
[DM] and we found the lag problem here also
[Paul Elvenstire (John)] is it Mike?
[DM] I am not done
[Paul Elvenstire (John)] oh
[DM] that is why
[DM] I am askign what you are doing as you see the water rising
[mikE] why do i always get blamed for everything
[Finglass (mikE)] Finglass: Initiative:(d10(+10+-2)) [9(10-2)] 17
[Paul Elvenstire (John)] I am floating waiting to cast.
[DM] no IP addy conflict on the laptop, nyrma's
[Finglass (mikE)] Finglass: Initiative:(d10(+10+-2)) [3(10-2)] 11
[Paul Elvenstire (John)] what else can I do?
[THE Sebrina (Barb)] night guys....see ya next time
[Fritz] Well my group is getting ready to run backwards since we can't cast lower water.
[DM] see you Barb
[Paul Elvenstire (John)] ta ta
[Fritz] By Barb
[Alastair (BiBo!!!)] night barb
[THE Sebrina (Barb)] someone take me with you
[DM] ok, for that John
THE Sebrina (Barb) has left the game
[DM] INIT: 18 GOING: Seaweed Pile 1
Jessica has joined the game
Jessica is receiving the map...
Jessica has received the map.
Laila (Jessica) is now controlling Laila
[DM] INIT: 18 GOING: Alastair
[DM] ok
[Alastair (BiBo!!!)] how high is the water?
[DM] so now that pile of seaweed is under water
[DM] the water is about 1-2 feet deep
[DM] and is covering the room
[Alastair (BiBo!!!)] and can we see the seaweed under the water?
[Paul Elvenstire (John)] i knew this was going to happen - plan A
[DM] Paul is floatign about 2 feet above it
E. L. Fudge (Sean) starts imitating Canute
[Mobuto (Fritz)] While the water is still low go in there and hack it up so I don't have to waste my spell saving the day again
[Alastair (BiBo!!!)] plan 1, try and kill the seaweed and see if that's enough
Mobuto (Fritz) sighs
[Alastair (BiBo!!!)] first 2 to most injured, and other 3 to the least injured
[Alastair (BiBo!!!)] Alastair: Magic missile: I cast Magic Missile at the darkness!!! (5d4+5) [(1+2+2+4+3)+5] 17 pts of damage! (DC=(10+1) [10+1] 11)
[Paul Elvenstire (John)] so can we see the sea weed
[DM] yes to John
[Paul Elvenstire (John)] I see
[Alastair (BiBo!!!)] so 5 to one 12 to the other
[E. L. Fudge (Sean)] "I see," said the blind man, as he picked up his hammer and saw.
[DM (to GM only)] Seaweed Pile 1's Current Hit Points: adjusted to 23 (-5) - Moderately Wounded
[DM (to GM only)] Seaweed Pile 2's Current Hit Points: adjusted to 19 (-12) - Heavily Wounded
[mikE] i see said the blind man peeing into the wind. "it's all coming back to me"
[DM] INIT: 18 GOING: Paul Elvenstire
[Paul Elvenstire (John)] Paul Elvenstire: Magic Missile: "5 missiles hit for (d4+1) [4+1] 5, (d4+1) [4+1] 5, (d4+1) [1+1] 2, (d4+1) [4+1] 5, (d4+1) [3+1] 4" (DC=(10+1) [10+1] 11)
[Paul Elvenstire (John)] 3 and 2
[DM] numbers to which?
[Paul Elvenstire (John)] 3 to 1 2 to 2
[DM (to GM only)] Seaweed Pile 2's Current Hit Points: adjusted to 10 (-9) - Heavily Wounded
[DM (to GM only)] Seaweed Pile 1's Current Hit Points: adjusted to 11 (-12) - Heavily Wounded
[Alastair (BiBo!!!)] curse you resilient seaweed!
[DM] waiting on John
Mobuto (Fritz) sighs
[DM] INIT: 27 GOING: Khan
[DM] ROUND: 8
[DM] INIT: 4 GOING: Mobuto
[Mobuto (Fritz)] Mobuto: Lightning Bolt:Mobuto raises his staff and with an air of magesty and authority commands it to cast the spell - Lightning Bolt (4 charges): I cast a Bolt of Lightning for (6d6+12) [(1+1+6+1+3+3)+12] 27 points of damage.I have to make a con check (d20) [8] 8 -- I am ok
[DM] no
[Alastair (BiBo!!!)] oh god we're gonna die
[Paul Elvenstire (John)] just me
[E. L. Fudge (Sean)] Is this salt water? Not that I want to check *right now*
[Mobuto (Fritz)] it will act like a fire ball in the water area only
[DM] not done
[Alastair (BiBo!!!)] not the way bob does it
[Alastair (BiBo!!!)] last time we did this it came outa the water
[Mobuto (Fritz)] Reall y why?
[Alastair (BiBo!!!)] it's magic
[Paul Elvenstire (John)] it's in the rules
[DM] you are 75 feet away with how many people inbewteen you? and you are how tall?
[Mobuto (Fritz)] that isn't how the bok read it
[Mobuto (Fritz)] I am 10 feet in the air bob
[DM] the ceiling is ten feet tall
[DM] you can do that to see over I agree
[DM] not a problem there
[DM] Fritz's control of Mobuto has been revoked.
[DM] go ahead and regain control Fritz
Mobuto (Fritz) is now controlling Mobuto
[Mobuto (Fritz)] Mobuto: STAFF OF THE MAGIUS: Off comes a charge from the staff (DC=(10+10) [10+10] 20)
[Mobuto (Fritz)] Mobuto: STAFF OF THE MAGIUS: Off comes a charge from the staff (DC=(10+10) [10+10] 20)
[Mobuto (Fritz)] Mobuto: STAFF OF THE MAGIUS: Off comes a charge from the staff (DC=(10+10) [10+10] 20)
[Mobuto (Fritz)] Mobuto: STAFF OF THE MAGIUS: Off comes a charge from the staff (DC=(10+10) [10+10] 20)
[DM] remember to target Fritz,
[DM] will take off those points
[DM (to GM only)] Seaweed Pile 2: No adjustments made
[DM (to GM only)] Seaweed Pile 2: No adjustments made
[E. L. Fudge (Sean)] hello?
[DM] ok
Jessica has left the game
[DM] damagis done
[Paul Elvenstire (John)] hello EL
[DM] or what appears to be your damage,
[Alastair (BiBo!!!)] ::bets these things are probably immune to electricity just to add insult to injury::
[Mobuto (Fritz)] I directed it at the back of the room
[DM] yes but it bounces Frtiz
[DM] INIT: 8 GOING: Laila
[Paul Elvenstire (John)] I bet the water heals them!
[Alastair (BiBo!!!)] that'd at the least get paul
[DM] Paul and Fudge
[Paul Elvenstire (John)] yes
[Mobuto (Fritz)] Or at worse makes them grow
[Mobuto (Fritz)] I did it in the water
[Mobuto (Fritz)] acts like a fireball in water bob
[DM] only Paul is affected
[Mobuto (Fritz)] They should be in the area of affect
[DM] they are
[DM] or were, and so is Paul
[DM] roll a save Paul
[Paul Elvenstire (John)] so do i get a save as if fire?
[John] Paul Elvenstire: Magical Spell save: (d20) [7] 7. PROBABLY FAILS against (8) [8] 8
[Mobuto (Fritz)] Bob how does it bounce or get out of the water?
[Alastair (BiBo!!!)] that's gotta sting
[DM] no, eletric
[Mobuto (Fritz)] Save vs rod staff wand
[Paul Elvenstire (John)] oh I'm immune
[DM] it balls up, like a fireball
[Paul Elvenstire (John)] just kidding
[Mobuto (Fritz)] But only in water
[DM] still has to expand out in area
[DM] so it hits paul above the water
[DM] John you rolled versus Spell, not staff, re-roll
[Mobuto (Fritz)] Sorry John didn't realize he would play it that way
[John] Paul Elvenstire: Rod, Staff or Wand save: (d20) [10] 10. PROBABLY SUCCEEDS against (7) [7] 7!!!
[DM] Paul Elvenstire's Current Hit Points: adjusted to 48 (-13) - Lightly Wounded
[Mobuto (Fritz)] I thought it would only stay in the water
[DM] ok, so that is where we are now
[Alastair (BiBo!!!)] reading it now fritz, says it forms a sphere nothing about staying underwater
[Paul Elvenstire (John)] And you call yourself a mage ;)
[Alastair (BiBo!!!)] that's how we've been playing it, but I just checked to make sure ;)
[Mobuto (Fritz)] Hey bob could I have used my now weapon prof skill to know it would do that?
[DM] you mean spell craft?
[Mobuto (Fritz)] no Sage knowlege scholls of magic
[DM] yes now after seeing the spell effect you can
[DM] oh, then no
[DM] this is a specific effect of this particular spell
[DM] now he knows better
[Mobuto (Fritz)] I believe that is one of the things it is for
[DM] and we are on movement for laila
[Alastair (BiBo!!!)] just like john's guy who blew everyone away with a fireball in a dungeon ;)
[Paul Elvenstire (John)] HEY!
[Alastair (BiBo!!!)] ::snicker::
[Paul Elvenstire (John)] I just thought the room was bigger
[DM] sage knowledge works on schools, as in how a spell in a school can be assumed to work, but this is an unusual enviroment for it
Jessica has joined the game
[Paul Elvenstire (John)] Laila, move back
Jessica is receiving the map...
Jessica has received the map.
[DM] INIT: 9 GOING: Sebrina
[DM] INIT: 11 GOING: Moraleodred
[Mobuto (Fritz)] nope that is tactics of magic sorry
[DM] INIT: 11 GOING: E. L. Fudge
Laila (Jessica) is now controlling Laila
[DM] INIT: 11 GOING: Finglass
[DM] INIT: 13 GOING: Wilson
[DM] INIT: 14 GOING: Kit
[DM] sorry Lorie, assumed you were not paying attention there, and moved on to Kit
[DM] INIT: 15 GOING: Moradred
[DM] INIT: 16 GOING: Kazza
[DM] INIT: 17 GOING: Seaweed Pile 2
[Wilson (Lorie)] I was paying attention, was going to heal Paul. Thanks
[DM] oh, sorry
[DM] you are moving forward?
[Wilson (Lorie)] Not important of course. Keep moving.
[Wilson (Lorie)] Not now. Thanks
[Paul Elvenstire (John)] i do not see #2
[DM] and there you go
[Alastair (BiBo!!!)] or 1 for that matter
[DM] out of combat
[Paul Elvenstire (John)] and the water?
[Mobuto (Fritz)] Bob Ailea doesn't have an init I just realized for some reason?
[DM] still there
[DM] and no
[DM] no one does now, I turned it off
[Mobuto (Fritz)] oh ok is combat over?
[DM] but she might have been missed on the original roll
[Paul Elvenstire (John)] is it still rising?
[DM] the water is still there, slowly going down
[Alastair (BiBo!!!)] through the door?
[Paul Elvenstire (John)] gotcha
[DM] yes
[DM] gone enough now
[Alastair (BiBo!!!)] so, with the water gone, we see corpses?
[DM] no sign of seaweed at all
[Alastair (BiBo!!!)] coins?
[DM] you do find some scattered coins and gems
[DM] along with a nice diadem
[Paul Elvenstire (John)] a what?
[DM] small type of crown
[DM] holds a woman;s hair back
[DM] like galadrial in LoTR
[mikE] not just for women
[Laila (Jessica)] they usually have some sort of jewel in them
[Alastair (BiBo!!!)] ah... well does one of our many detect magickers wanna see if there's magic?
[Paul Elvenstire (John) (to GM only)] Character sheet for Paul Elvenstire modified: Combat - Equipment - ADDED: bracelet from Dwarf chaos dungeon, .
[Paul Elvenstire (John)] Lets just trow in PP with everything else
[Fritz] 2 more feet and you would have been out of the area of effect of the lightning blast john.
[Alastair (BiBo!!!)] detect first
[mikE] so far nothing has been thrown in the party pack, john
[Mobuto (Fritz)] Let me look at them
[Paul Elvenstire (John)] So put all the stuff we got so far
[mikE] let's keep track of who has what, shall we?
[Alastair (BiBo!!!)] and what we have for that matter
[Mobuto (Fritz)] Anything down there magical Bob?
[DM] no
[DM] no magic
[Mobuto (Fritz)] lag is bad again.Anyway away from keyboard to get something to eat.
[Fritz] I am away from the keyboard.
[Paul Elvenstire (John)] so we can safly add to PP and move on?
[Paul Elvenstire (John)] Wilson (snap snap)
[DM] Is wilson going to heal Paul by the way?
[Paul Elvenstire (John)] Pleeeeeeese
[Wilson (Lorie)] :: looks around :: Are you talking to me?
[Wilson (Lorie)] Healing? Buy Lord Finglass is more skilled than I.
Laila (Jessica) gives the necklace to Finglass to put in the party pack
[Paul Elvenstire (John)] The Archer?
[Paul Elvenstire (John)] ;)
[mikE] Yes yes, hold on.
[Alastair (BiBo!!!)] didn't momomo say he could see invisible things?
[mikE] ::opens up the party pack and rummages around, then hands two potions to paul:: Here. take two of these and call me in the morning
[Alastair (BiBo!!!)] he see anything in this room?
[DM] he said no magic already
[mikE] Roll #1: (d8) [5] 5, Roll #2: (d8) [7] 7
[mikE] +1 to each of those rolls
[Paul Elvenstire (John)] Are these the new potions?
[DM] no no to invis also
[Alastair (BiBo!!!)] not magic, incis
[Alastair (BiBo!!!)] right
[Alastair (BiBo!!!)] kay
[mikE] yes. these are my potions.
[Alastair (BiBo!!!)] door between 9 and 7 then?
[Paul Elvenstire (John)] BOB please take note
[Laila (Jessica)] shall i take the lead again, or would someone else like to?
[Alastair (BiBo!!!)] since you're there, check for traps
[Alastair (BiBo!!!)] and don't suck at it
[Paul Elvenstire (John)] You did fine so far
[Laila (Jessica)] ok
[DM] what to take note of?
[Patrice (Jessica)] checking for traps Bob
[DM] to heal you?
[Patrice (Jessica) (to GM only)] Laila: Traps: (1d100) [51] 51 -- Well, either I'm dead, or there's no trap.
[Paul Elvenstire (John)] yes
[DM] Paul Elvenstire's Current Hit Points: adjusted to 61 (13) - Unharmed
[DM] and no trap
[DM] and teh door is not locked
[mikE] Now while I have this open does anyone want to put anything in it?
[Paul Elvenstire (John)] and the passage way stops?
[Alastair (BiBo!!!)] ::points to the lute on the ground::
[DM] the coins and gems he means
[mikE] how much do i write down?
[Alastair (BiBo!!!)] it's ph4t l3wt j0
[DM] after you scrounge around for them you find 60 PP, 130 GP and lots of SP you do not pick up,
[DM] two gems, and the Diadem
[Patrice (Jessica)] niice
[Laila (Jessica)] sorry, that was odd
[DM] if you spend the time
[DM] 250 SP
[DM] everyone should move to where you are
[Laila (Jessica)] yeah, is there a trap on the door here, Bob?
[DM] no,
[Paul Elvenstire (John)] Before I move is this the end of the hall except for the door outside?
[DM] yes, as far as you can tell
[Paul Elvenstire (John)] I will guard here
[Sean] E. L. Fudge: appraising check: (d20) [13] 13. PROBABLY SUCCEEDS against (100) [100] 100!!!
[DM] that will be a fail
[DM] for now
[Laila (Jessica)] are we moving through this door, or not?
[Paul Elvenstire (John)] Fritz's can you move your characters up?
[Fritz] I am back at the keyboard.
[Paul Elvenstire (John)] there you are!
[mikE] paul, you giving me those bracelets?
[DM] set your selves up ow you want to
[Paul Elvenstire (John)] the one for the webs yes, the invisible ones no
[mikE] invisible ones?
[Paul Elvenstire (John)] ;)
[mikE] i want the invisible ones.
[mikE] they sound like fun. no thief would ever steal them
[Alastair (BiBo!!!)] ::hands mike invisible bracelets::
[mikE] they'd be like the emporer's new waredrobe
[DM] you go on and set up to enter the room, while I am in the bathroom
[DM] I am away from the keyboard.
[Laila (Jessica)] ok, i'm standing at this door, with no traps,(or so i think) and no locks
[Laila (Jessica)] what should we do?
[Paul Elvenstire (John)] Open the door and stand back
[Laila (Jessica)] and on top of that, i am being totally squished by a wolf, a lion, a fremlin, and a naked chcik
[Laila (Jessica)] or i was
[Laila (Jessica)] ok, open door and move
[Mobuto (Fritz)] I didn't realize that was the door
[Laila (Jessica)] it's ok
[Paul Elvenstire (John)] Alstair you ok to lead for a moment
[DM] I am back at the keyboard.
[Alastair (BiBo!!!)] sure
[Alastair (BiBo!!!)] guess that means I'm opening?
[Paul Elvenstire (John)] EL might want to take a step back
[DM] is wilson kit, etc. where you want,
[Paul Elvenstire (John)] hold the door, hole the door
[DM] everyone ready before who ever makes thier open doors check?
[E. L. Fudge (Sean)] Like to there?
[Paul Elvenstire (John)] I was trying to see if Fritzs was going to move first
[Alastair (BiBo!!!)] if there's a trap here, I'm docking your pay laila
[Laila (Jessica)] i gave it my best shot, master
[Alastair (BiBo!!!)] everyone ready?
[Mobuto (Fritz)] yes
[Laila (Jessica)] ready
[BiBo!!!] Alastair: Open Doors check: (d20) [10] 10. PROBABLY SUCCEEDS against (10) [10] 10!!!
[Alastair (BiBo!!!)] lookie, it's open
[Paul Elvenstire (John)] what no description?
[Alastair (BiBo!!!)] live men?
[Alastair (BiBo!!!)] I take that as no...
[Laila (Jessica)] ummm?
[Paul Elvenstire (John)] Human?
[Alastair (BiBo!!!)] that looks like more than 4 bob
[Laila (Jessica)] zombies?!?!?!?!
[Mobuto (Fritz)] Anybody have a Star of David?
[DM] Ju Ju Zombie #5: Initiative:(d10+10) [4+10] 14
[DM] Ju Ju Zombie #6: Initiative:(d10+10) [2+10] 12
[DM] Ju Ju Zombie #3: Initiative:(d10+10) [1+10] 11
[DM] Ju Ju Zombie #4: Initiative:(d10+10) [1+10] 11
[DM] Ju Ju Zombie #1: Initiative:(d10+10) [10+10] 20
[DM] Ju Ju Zombie #2: Initiative:(d10+10) [2+10] 12
[DM] Alastair: Initiative:(d10+10+0) [10+10+0] 20
[Paul Elvenstire (John)] You calling for help?
[Alastair (BiBo!!!)] Alastair: Initiative:(d10+10+0) [4+10+0] 14
[DM] and now roll
[Mobuto (Fritz)] No they are Juwish Zombies
[Paul Elvenstire (John)] Paul Elvenstire: Initiative:(d10+10) [5+10] 15
[Paul Elvenstire (John)] Khan: Initiative:(d10+20+-2) [7+20-2] 25
[Paul Elvenstire (John)] Kit: Initiative:(d10+10++0) [3+10+0] 13
[Laila (Jessica) (to GM only)] Laila: Initiative:(d10+0+-2) [8+0-2] 6
[Mobuto (Fritz)] Ailea Morakenn: Initiative:(d10(+10-+3)) [6(10-3)] 13
[Paul Elvenstire (John)] Kazza: Initiative:(d10+10) [4+10] 14
[Mobuto (Fritz)] Ailea Morakenn: Initiative:(d10(+10-+3)) [1(10-3)] 8
[Mobuto (Fritz)] Mobuto: Initiative:(d10(+0-+3)) [9(0-3)] 6
[Mobuto (Fritz)] Ailea Morakenn: Initiative:(d10(+10-+3)) [3(10-3)] 10
[Mobuto (Fritz)] Moradred: Initiative:(d10(+10-+0)) [5(10-0)] 15
[Finglass (mikE)] Finglass: Initiative:(d10(+10+-2)) [1(10-2)] 9
[Laila (Jessica)] my int went to Bob only cuz my dice roller is stupid
[Mobuto (Fritz)] Moraleodred: Initiative:(d10(+10-+0)) [6(10-0)] 16
[E. L. Fudge (Sean)] E. L. Fudge: Initiative:(d10+10) [9+10] 19
[DM] Fritz you keep re-rolling your numbers why?
[Alastair (BiBo!!!)] because he doesn't like the ints he got :-P
[Alastair (BiBo!!!)] duh!
[Mobuto (Fritz)] different characters
[Wilson (Lorie)] Wilson: Initiative:(d10+10) [10+10] 20
[Alastair (BiBo!!!)] I see 2 aliea
[Alastair (BiBo!!!)] 3
[DM] no, I see two for Aiela
[DM] heh
[DM] I think you are double clicking or something
[DM] anyone else?
[DM] why are you mvoing Paul?
[Wilson (Lorie)] (( I have at least a 25 -30 second delay))
[Paul Elvenstire (John)] measuring
[Paul Elvenstire (John)] sorry
[DM] thank you for letting us Know Lorie
[Mobuto (Fritz)] Probably due to lag bob
[DM] there is a measureing tool John, up on the tool bar
[DM] and ready?
[DM] INIT: 6 GOING: Laila
[Paul Elvenstire (John)] I know, I clicked on it then me. I know better now
[DM] INIT: 6 GOING: Mobuto
[Mobuto (Fritz)] Mobuto no longer follows Moradred.
[Mobuto (Fritz)] Holding a spell ready Bob
[DM] ok
[DM] INIT: 9 GOING: Finglass
[DM] INIT: 10 GOING: Ailea Morakenn
[Mobuto (Fritz)] can she turn from here?
[Alastair (BiBo!!!)] can't turn and move at the same time
[DM] no Alastair is in the way at teh moment also
[DM] INIT: 11 GOING: Ju Ju Zombie #4
[DM] Ju Ju Zombie #4 targets Alastair. Distance: 1'11"
[Mobuto (Fritz)] guarding sorry bob
[DM] Ju Ju Zombie #4: Attack #1: Fists: (-(d20+0)) [-(6+0)] -6. PROBABLY HITS Alastair (AC FINAL: -2)!!!
[Alastair (BiBo!!!)] yaaaaaay
[Wilson (Lorie)] :: unsheaths his sword ::
[DM] Ju Ju Zombie #4: Attack #1: Fists: (-(d20+0)) [-(16+0)] -16. PROBABLY HITS Alastair (AC FINAL: -2)!!!
[Mobuto (Fritz)] Uhm bob you are forgetting your thaco
[DM] yeah
[Alastair (BiBo!!!)] bob, BAD
[DM] Ju Ju Zombie #4: Attack #1: Fists: (-(d20+0)) [-(19+0)] -19. PROBABLY HITS Alastair (AC FINAL: -2)!!!
[Mobuto (Fritz)] So who has the star of david? We need to turn these Juwish zombies
[Alastair (BiBo!!!)] doesn't take much to turn em, just run circles around em and watch em turn after you
[mikE] throw a copper piece in the back corner and close the door
[DM] Ju Ju Zombie #11 targets Alastair. Distance: 2'09"
[DM] Ju Ju Zombie #11: Attack #1: Fists: (15-(d20+0)) [15-(6+0)] 9. Probably MISSES Alastair (AC FINAL: -2)
[DM] Ju Ju Zombie #11: Attack #1: Fists: (15-(d20+0)) [15-(9+0)] 6. Probably MISSES Alastair (AC FINAL: -2)
[DM] INIT: 13 GOING: Kit
[Mobuto (Fritz)] 7 sec lag here bob
[Wilson (Lorie)] :: whispers to Finglas:: A Flame Blade might encourage them to go back from whence they came, no?
[DM] INIT: 14 GOING: Kazza
[DM] Ju Ju Zombie #12: Initiative:(d10+10) [5+10] 15
[DM] Ju Ju Zombie #10: Initiative:(d10+10) [4+10] 14
[DM] Ju Ju Zombie #11: Initiative:(d10+10) [3+10] 13
[DM] Ju Ju Zombie #8: Initiative:(d10+10) [9+10] 19
[DM] Ju Ju Zombie #9: Initiative:(d10+10) [8+10] 18
[DM] Ju Ju Zombie #7: Initiative:(d10+10) [8+10] 18
[DM] Alastair: Initiative:(d10+10+0) [9+10+0] 19
[DM] INIT: 14 GOING:
[DM] INIT: 14 GOING: Ju Ju Zombie #10
[DM] Ju Ju Zombie #10 targets Alastair. Distance: 4'01"
[DM] Ju Ju Zombie #10: Attack #1: Fists: (15-(d20+0)) [15-(13+0)] 2. Probably MISSES Alastair (AC FINAL: -2)
[DM] Ju Ju Zombie #10: Attack #1: Fists: (15-(d20+0)) [15-(12+0)] 3. Probably MISSES Alastair (AC FINAL: -2)
[DM] INIT: 14 GOING: Kazza
[DM] INIT: 15 GOING: Ju Ju Zombie #12
[DM] Ju Ju Zombie #12 targets Alastair. Distance: 3'03"
[DM] Ju Ju Zombie #12: Attack #1: Fists: (15-(d20+0)) [15-(10+0)] 5. Probably MISSES Alastair (AC FINAL: -2)
[Alastair (BiBo!!!)] ::says as he stands mindlessly awaiting his initiative:: so guys.... zombies
[DM] Ju Ju Zombie #12: Attack #1: Fists: (15-(d20+0)) [15-(2+0)] 13. Probably MISSES Alastair (AC FINAL: -2)
[DM] INIT: 15 GOING: Moradred
[DM] Ju Ju Zombie #7 targets Alastair. Distance: 5'04"
[DM] INIT: 15 GOING: Paul Elvenstire
[DM] Ok, everyone pause for one moment please, lets see if we get rid of lag by not moving
[DM] ok, contnue Paul
[Paul Elvenstire (John)] let me know when to go
[DM] go now
[Paul Elvenstire (John)] still lag
[Mobuto (Fritz)] Bob there is a 21 sec lag bbetween me and sean there is never that bad a lag. it is at least 5 secs between you and me
[DM] Sean is off teh charts right now
[DM] INIT: 16 GOING: Moraleodred
[Mobuto (Fritz)] Can I move or not?
[DM] I want everyoen to turn off the auto connect now please
[Wilson (Lorie)] I'm up to nearly 1 .5 minutes of lag
[DM] yes Fritz you can move
[Paul Elvenstire (John)] step back Alstair, unless you want to take them all on
[Alastair (BiBo!!!)] I'd love to ::glances at his initiative watch::
[DM] I want to see if that new thing is causing some of this
[Alastair (BiBo!!!)] ZOMBIES are going better than me!!!
[Paul Elvenstire (John)] finglass are you joining us?
[DM] INIT: 18 GOING: Ju Ju Zombie #9
[DM] INIT: 18 GOING: Ju Ju Zombie #7
[Mobuto (Fritz)] Ok sean is now reasonable but you aren't
[DM] Ju Ju Zombie #7: Attack #1: Fists: (15-(d20+0)) [15-(9+0)] 6. Probably MISSES Alastair (AC FINAL: -2)
[DM] Ju Ju Zombie #7: Attack #1: Fists: (15-(d20+0)) [15-(3+0)] 12. Probably MISSES Alastair (AC FINAL: -2)
[E. L. Fudge (Sean)] woot
[E. L. Fudge (Sean)] I'm back
[DM] I am not good on my own machine, have to pause on menus
[DM] INIT: 19 GOING: Ju Ju Zombie #8
[mikE] I can't get in there, john. There's no room.
[DM] INIT: 19 GOING: Alastair
[DM] INIT: 19 GOING: E. L. Fudge
[DM] INIT: 20 GOING: Wilson
[DM] INIT: 25 GOING: Khan
[Alastair (BiBo!!!)] ::feels like he's in that steam roller scene from austin powers::
[DM] Alastair go
[DM] ROUND: 1
[DM] INIT: 6 GOING: Laila
[mikE] how am i supposed to shoot through a doorway with 5 people in the way?
[Laila (Jessica)] who keeps clicking the done button?
[Alastair (BiBo!!!)] ::sigh::
[Alastair (BiBo!!!)] Alastair targets Ju Ju Zombie #11. Distance: 2'09"
[Mobuto (Fritz)] Good job alastair
[BiBo!!!] Alastair: Attack #1: Colada: (17-(d20+6)) [17-(17+6)] -6. PROBABLY HITS Ju Ju Zombie #11 (AC FINAL: 7)!!!
[Alastair (BiBo!!!)] Alastair: Damage v SM: Colada: (1d8+6) [7+6] 13 [ROLL WAS MODIFIED]
[Alastair (BiBo!!!)] so, swing and back up so everyone else can get at em, that's what I did
[E. L. Fudge (Sean)] everybody might want to stop until Bo's computer catches up
[DM] testing
[DM] ok, I am going to send out a list of numbers trying to be 1 sec apart,
[E. L. Fudge (Sean)] like 1mississippi
[DM] 1
[E. L. Fudge (Sean)] 2 mississippi
[DM] 1
[DM] 1
[DM] 2
[DM] 3
[DM] 4
[DM] 5
[DM] 6
[DM] 7
[DM] 8
[DM] 9
[DM] I saw lag on that,
[DM] did everyoen else?
[E. L. Fudge (Sean)] I did
[Mobuto (Fritz)] yes
[Alastair (BiBo!!!)] a little, not much
[E. L. Fudge (Sean)] 1
[Paul Elvenstire (John)] some, I say we proceede just slower
[E. L. Fudge (Sean)] 2
[E. L. Fudge (Sean)] 3
[E. L. Fudge (Sean)] 4
[E. L. Fudge (Sean)] 5
[E. L. Fudge (Sean)] 6
[E. L. Fudge (Sean)] 7
[E. L. Fudge (Sean)] 8
[E. L. Fudge (Sean)] 9
[E. L. Fudge (Sean)] 1
[DM] no lag at all
[DM] ok, seems better
[DM] moving along
[DM] back to Lail
[Laila (Jessica)] well, since i cant really do a lot, i'm not gonna do anything
[DM] INIT: 6 GOING: Mobuto
[Mobuto (Fritz)] Nope big lag here just so you know
[Wilson (Lorie)] I'm still lagging.... I just got your count down.]
[Mobuto (Fritz)] Holding spell
[DM] whose count down?
[DM] mine or Sean?
[Mobuto (Fritz)] Moving only 5 feet
[Mobuto (Fritz)] bob you are at 5 secs
[Mobuto (Fritz)] you lag bob not sean
[Mobuto (Fritz)] wait actually on both
[DM] INIT: 9 GOING: Finglass
[DM] INIT: 10 GOING: Ailea Morakenn
[Mobuto (Fritz)] john is at 2 secs
[Wilson (Lorie)] I got both count downs at once. And all of Fritz's subsequent text at once.
[DM] go Ailea
[Ailea Morakenn (Fritz)] Turning
[DM] ok, roll that
[Ailea Morakenn (Fritz)] Roll #1: (d20) [19] 19
[Paul Elvenstire (John)] yea!
[DM] looking up things now
[Paul Elvenstire (John)] 2d12
[Ailea Morakenn (Fritz)] wraith or 6 hd
[Laila (Jessica)] she can turn?
[Laila (Jessica)] that is soo cool
[Paul Elvenstire (John)] so Zombies might be dust?
[Ailea Morakenn (Fritz)] They are Ju ju zombies not regualar zombies
[Alastair (BiBo!!!)] doubt it
[Paul Elvenstire (John)] don't they turn as same
[Ailea Morakenn (Fritz)] Bob what happened your lag just dropped?
[DM] I waited a minute withotu doing anything
[DM] and no they are not affected
[DM] INIT: 13 GOING: Ju Ju Zombie #11
[Alastair (BiBo!!!)] don't think she's high enouhg level to be dusting them
[DM] Ju Ju Zombie #11 targets Ailea Morakenn. Distance: 1'10"
[DM (to GM only)] Ju Ju Zombie #11's Current Hit Points: adjusted to 23 (-13) - Moderately Wounded
[Ailea Morakenn (Fritz)] Moradred gets an attack
[Ailea Morakenn (Fritz)] He was guarding
[Paul Elvenstire (John)] of opp
[DM] yes
[DM] go
[Moradred (Fritz)] Moradred targets Ju Ju Zombie #11. Distance: 3'03"
[Fritz] Moradred: Attack #1: BITE: (-(d20+0)) [-(8+0)] -8. PROBABLY HITS Ju Ju Zombie #11 (AC FINAL: 7)!!!
[Ailea Morakenn (Fritz)] welll just call me bob
[Fritz] Moradred: Attack #1: BITE: (-(d20+0)) [-(9+0)] -9. PROBABLY HITS Ju Ju Zombie #11 (AC FINAL: 7)!!!
[DM] No damage Fritz
[Ailea Morakenn (Fritz)] His thaco is in there
[Fritz] Moradred: Attack #1: BITE: (-(d20+0)) [-(16+0)] -16. PROBABLY HITS Ju Ju Zombie #11 (AC FINAL: 7)!!!
[Ailea Morakenn (Fritz)] Moradred: Damage v SM: BITE: (2d4) [(2+1)] 3
[Fritz] Moradred: Attack #1: BITE: (-(d20+0)) [-(12+0)] -12. PROBABLY HITS Ju Ju Zombie #11 (AC FINAL: 7)!!!
[Ailea Morakenn (Fritz)] go ahead
[Ailea Morakenn (Fritz) (to GM only)] Character sheet for Moradred modified: Weapons - CHANGED: BITE -- Type: $THAC0 ($MTHAC0),
[Ailea Morakenn (Fritz) (to GM only)] Character sheet for Moradred modified: Weapons -
[DM] ok, so the bite and claws do not seem to affect the Zombie
[DM] Ju Ju Zombie #11: Attack #1: Fists: (15-(d20+0)) [15-(17+0)] -2. PROBABLY HITS Ailea Morakenn (AC FINAL: 6)!!!
[DM] Ju Ju Zombie #11: Attack #1: Fists: (15-(d20+0)) [15-(16+0)] -1. PROBABLY HITS Ailea Morakenn (AC FINAL: 6)!!!
[DM] Ju Ju Zombie #11: Damage v SM: Fists: (3d4+0) [(1+2+3)+0] 6 [ROLL WAS MODIFIED]
[DM] Ju Ju Zombie #11: Damage v SM: Fists: (3d4+0) [(3+4+3)+0] 10 [ROLL WAS MODIFIED]
[Paul Elvenstire (John)] bob we have used creatures hit die to qualify as Magic plusses to hit?
[DM] yes
[Ailea Morakenn (Fritz)] What level does a creature have to be to have it's attacks be magic?
[Alastair (BiBo!!!)] every 4 is a +1
[Ailea Morakenn (Fritz)] So it should have hit bob
[Alastair (BiBo!!!)] assuming they only need +1
[Ailea Morakenn (Fritz)] if it requires a +1 or less
[DM] they missed, I checked
[Paul Elvenstire (John)] I was just reminding
[DM] yes thank you for that
[DM] Ailea Morakenn's Current Hit Points: adjusted to 22 (-16) - Moderately Wounded
[DM] INIT: 13 GOING: Kit
[Alastair (BiBo!!!)] these must be like 10 hd super zombies of DOOM
[DM] INIT: 14 GOING: Ju Ju Zombie #10
[DM] Ju Ju Zombie #10 targets Moraleodred. Distance: 2'08"
[DM] Ju Ju Zombie #10: Attack #1: Fists: (15-(d20+0)) [15-(17+0)] -2. PROBABLY HITS Moraleodred (AC FINAL: 5)!!!
[DM] Ju Ju Zombie #10: Attack #1: Fists: (15-(d20+0)) [15-(17+0)] -2. PROBABLY HITS Moraleodred (AC FINAL: 5)!!!
[DM] Ju Ju Zombie #10: Damage v SM: Fists: (3d4+0) [(3+3+2)+0] 8 [ROLL WAS MODIFIED]
[DM] Ju Ju Zombie #10: Damage v SM: Fists: (3d4+0) [(3+1+2)+0] 6 [ROLL WAS MODIFIED]
[DM] Moraleodred's Current Hit Points: adjusted to 23 (-14)
[DM] INIT: 14 GOING: Kazza
[DM] I am away from the keyboard.
[DM] INIT: 15 GOING: Ju Ju Zombie #12
[Paul Elvenstire (John) (to GM only)] Character sheet for Kit modified: Weapons - CHANGED: Short Sword -- Damage v SM: d6 (null), CHANGED: Short Sword -- Damage v L: d8 (null), CHANGED: Short Sword -- Damage v SM: d6 (null), CHANGED: Short Sword -- Damage v L: d8 (null), CHANGED: claw -- Damage v L: d6 (null), ADDED: Short Sword, null, null, null, null, d6, d8, null, null, null, null, null, null.
[Alastair (BiBo!!!)] bob's begging nyrma to let us play a little late
[Alastair (BiBo!!!)] gotta stay up past bedtime for this one
[Paul Elvenstire (John)] just cause he is winning
[DM] I am back at the keyboard.
[Ailea Morakenn (Fritz)] The lag is horrendous still but I still need my lion made into a PC when he can.
[DM] Ju Ju Zombie #12 no longer targets Alastair. Distance: 1'08"
[Ailea Morakenn (Fritz)] Sean is off the charts again
[Paul Elvenstire (John) (to GM only)] Character sheet for Kit modified: Weapons - CHANGED: Short Sword -- Atk Adj: +1 (null), CHANGED: Short Sword -- Damage Adj: +10 (null), CHANGED: Short Sword -- Atk Adj: +1 (null), CHANGED: Short Sword -- Damage Adj: +10 (null), ADDED: Short Sword, null, null, +1, +10, d6, d8, null, null, null, null, null, null.
[DM] Kit: Attack #1: claw: (-(d20+3)) [-(9+3)] -12
[DM] Ju Ju Zombie #12: Attack #1: Fists: (15-(d20+0)) [15-(3+0)] 12
[DM] Ju Ju Zombie #12: Attack #1: Fists: (15-(d20+0)) [15-(7+0)] 8
[DM] Ju Ju Zombie #12 targets Alastair. Distance: 1'08"
[DM] Ju Ju Zombie #12 no longer targets Alastair. Distance: 1'08"
[DM] Ju Ju Zombie #12 targets Alastair. Distance: 1'08"
[DM] INIT: 15 GOING: Moradred
[Ailea Morakenn (Fritz)] Sure use all the bad rolls on people with great AC's
[Moraleodred (Fritz)] Moraleodred targets Ju Ju Zombie #11. Distance: 3'11"
[Alastair (BiBo!!!)] :)
[Alastair (BiBo!!!)] keep complainin and he'll start rollin 20's on yer chump arse
[Ailea Morakenn (Fritz) (to GM only)] Character sheet for Moraleodred modified: Weapons - CHANGED: CLAW -- Type: $THAC0 ($MTHAC0), CHANGED: CLAW -- Type: $THAC0 ($MTHAC0), CHANGED: BITE -- Type: $THAC0 ($MTHAC0), ADDED: CLAW, null, 1, null, null, d4, d4, null, $THAC0, null, null, null, null. ADDED: RAKE, null, 1, null, null, d6+1, d6+1, null, null, null, null, null, null. Combat -
[Ailea Morakenn (Fritz)] I am waiting to roll attack something is wrong with my attack ability
[Moradred (Fritz)] Moradred no longer targets Ju Ju Zombie #11.
[Moradred (Fritz)] Moradred targets Ju Ju Zombie #11. Distance: 3'02"
[Fritz] Moradred: Attack #1: BITE: (15-(d20+0)) [15-(3+0)] 12. Probably MISSES Ju Ju Zombie #11 (AC FINAL: 7)
[DM] INIT: 15 GOING: Paul Elvenstire
[Paul Elvenstire (John)] Paul Elvenstire targets Ju Ju Zombie #11. Distance: 5'02"
[John] Paul Elvenstire: Attack #1: Scimitar +3/+5 vs Spirits: (-(d20+3)) [-(15+3)] -18. PROBABLY HITS Ju Ju Zombie #11 (AC FINAL: 7)!!!
[Paul Elvenstire (John)] Paul Elvenstire: Damage v SM: Scimitar +3/+5 vs Spirits: (d8+3) [5+3] 8 [ROLL WAS MODIFIED]
[Paul Elvenstire (John)] Paul Elvenstire: (d8) [4] 4
[Paul Elvenstire (John)] no kockdown
[DM] INIT: 16 GOING: Moraleodred
[Paul Elvenstire (John)] did you record the dammage?
[DM (to GM only)] Ju Ju Zombie #11's Current Hit Points: adjusted to 15 (-8) - Heavily Wounded
[Paul Elvenstire (John)] tks
[Paul Elvenstire (John)] sorry
[Moraleodred (Fritz)] Moraleodred no longer targets Ju Ju Zombie #11.
[Moraleodred (Fritz)] Moraleodred targets Ju Ju Zombie #11. Distance: 3'11"
[Paul Elvenstire (John) (to GM only)] Character sheet for Kazza modified: Custom Expressions - ADDED: turn, d20.
[DM] what is hapening Fritz
[DM] wating on you
[Ailea Morakenn (Fritz)] Bob can you roll an attack for me I cant
[DM] checking your sheet now
Moraleodred (Fritz) is no longer controllingMoraleodred
[Ailea Morakenn (Fritz)] I can't even see the map
[E. L. Fudge (Sean)] woot
[E. L. Fudge (Sean)] my kLoOge came back
[Paul Elvenstire (John)] maybe you should play the piano?
[Mobuto (Fritz)] There is a pill for that.
[Paul Elvenstire (John)] LOL
[DM] fixed fritz
[Alastair (BiBo!!!)] ::idly plays the entertainer on a piano::
[DM] go ahead and roll your attacks
[Fritz] Moraleodred: Attack #1: CLAW: (15-(d20+0)) [15-(8+0)] 7. PROBABLY HITS Ju Ju Zombie #11 (AC FINAL: 7)!!!
[Fritz] Moraleodred: Attack #1: CLAW: (15-(d20+0)) [15-(17+0)] -2. PROBABLY HITS Ju Ju Zombie #11 (AC FINAL: 7)!!!
[Fritz] Moraleodred: Attack #1: BITE: (15-(d20+0)) [15-(5+0)] 10. Probably MISSES Ju Ju Zombie #11 (AC FINAL: 7)
[Mobuto (Fritz)] Moraleodred: Damage v SM: CLAW: (d4+0) [2+0] 2 [ROLL WAS MODIFIED]
[Mobuto (Fritz)] Moraleodred: Damage v SM: CLAW: (d4+0) [1+0] 1 [ROLL WAS MODIFIED]
[Mobuto (Fritz)] Moraleodred: Damage v SM: RAKE: (d6+1+0) [1+1+0] 2 [ROLL WAS MODIFIED]
[Mobuto (Fritz)] Moraleodred: Damage v SM: RAKE: (d6+1+0) [5+1+0] 6 [ROLL WAS MODIFIED]
[DM] ok
[DM] INIT: 18 GOING: Ju Ju Zombie #9
[DM] Ju Ju Zombie #9 targets Moradred. Distance: 2'10"
[DM] Ju Ju Zombie #9: Attack #1: Fists: (15-(d20+0)) [15-(20+0)] -5 [CRITICAL HIT]
[Mobuto (Fritz)] did you apply the damage?
[DM] Ju Ju Zombie #9: Attack #1: Fists: (15-(d20+0)) [15-(6+0)] 9. Probably MISSES Moradred (AC FINAL: 6)
[Mobuto (Fritz)] friga frack
[DM] yes I did apply all damage that affects them
[DM] Ju Ju Zombie #9: Damage v SM: Fists: (3d4+0) [(1+3+1)+0] 5 [ROLL WAS MODIFIED]
[DM] Moradred's Current Hit Points: adjusted to 31 (-5) - Lightly Wounded
[DM] INIT: 18 GOING: Ju Ju Zombie #7
[Mobuto (Fritz)] So even though it attacks as a +1 monster it still has no affect?
[DM] Ju Ju Zombie #7 targets Moradred. Distance: 4'00"
[DM] correct Fritz,
[Mobuto (Fritz)] OUCH
[DM] so far the only thing to do damage to them is the +5 defender from Alastair and the +3/+5 from Paul
[DM] Ju Ju Zombie #7: Attack #1: Fists: (15-(d20+0)) [15-(13+0)] 2. PROBABLY HITS Moradred (AC FINAL: 6)!!!
[DM] Ju Ju Zombie #7: Attack #1: Fists: (15-(d20+0)) [15-(4+0)] 11. Probably MISSES Moradred (AC FINAL: 6)
[DM] Ju Ju Zombie #7: Damage v SM: Fists: (3d4+0) [(3+3+1)+0] 7 [ROLL WAS MODIFIED]
[DM] Moradred's Current Hit Points: adjusted to 24 (-7) - Moderately Wounded
[DM] INIT: 19 GOING: Ju Ju Zombie #8
[DM] Ju Ju Zombie #8 targets Kit. Distance: 1'07"
[DM] Ju Ju Zombie #8: Attack #1: Fists: (15-(d20+0)) [15-(3+0)] 12. Probably MISSES Kit (AC FINAL: 0)
[Paul Elvenstire (John)] "Someone get this walking carpet out of my way"
[DM] Ju Ju Zombie #8: Attack #1: Fists: (15-(d20+0)) [15-(12+0)] 3. Probably MISSES Kit (AC FINAL: 0)
[DM] INIT: 19 GOING: Alastair
[Alastair (BiBo!!!)] Alastair targets Kit. Distance: 2'03"
[Alastair (BiBo!!!)] Alastair no longer targets Kit.
[Alastair (BiBo!!!)] Alastair targets Ju Ju Zombie #12. Distance: 1'08"
[Alastair (BiBo!!!)] Alastair: Attack #1: Colada: (17-(d20+6)) [17-(20+6)] -9 [CRITICAL HIT]
[BiBo!!!] Alastair: Attack #1: Colada: (17-(d20+6)) [17-(18+6)] -7. PROBABLY HITS Ju Ju Zombie #12 (AC FINAL: 7)!!!
[Alastair (BiBo!!!)] Alastair: Damage v SM: Colada: (1d8+6) [6+6] 12 [ROLL WAS MODIFIED]
[Alastair (BiBo!!!)] Alastair: Damage v SM: Colada: (1d8+6) [3+6] 9 [ROLL WAS MODIFIED]
[DM (to GM only)] Ju Ju Zombie #12's Current Hit Points: adjusted to 15 (-21) - Heavily Wounded
[DM] INIT: 19 GOING: E. L. Fudge
[DM] INIT: 20 GOING: Wilson
[DM] you still with us Lorie?
[DM] yes she is
[DM] INIT: 25 GOING: Khan
[DM] ROUND: 2
[DM] INIT: 6 GOING: Laila
[DM] INIT: 6 GOING: Mobuto
[Mobuto (Fritz)] Mobuto: Roman Candle: By my Arcane magical mystical might I cast the Roman candle spell and fire small balls of light in a brightly colored array from a silver tube for (2(1+2+5+1)) [(1+2+5+1)] -1 rounds. The balls shoot out a rate of fire determined by me, but they cannot be fired faster than one ball every 20 seconds nor slower than one per round. I can target each ball separately. The balls are shot as if missile weapons fired by a warrior of (5+1) [5+1] 6 level. Upon impact, each ball inflicts (5+1+2+2) [5+1+2+2] 10 hp damage. If the ball misses, it travels to its range limit (unless it hits another object in the line of fire) and explodes, inflicting (1+2) [1+2] 3 hp damage on anyone within a 5’ radius. I must continue to direct the silver tube or (unless I discontinues the spell) the balls go off in the direction the tube is facing until the spell expires. If cast at a rate of one per round, the I can place the tube in a safe place and cast another spell as with Melf’s minute meteors. The rate of fire cannot be changed once the spell is cast. (DC=(10+3) [10+3] 13) [ROLL WAS MODIFIED]
[Mobuto (Fritz)] Mobuto targets Ju Ju Zombie #7. Distance: 26'09"
[DM (to GM only)] Ju Ju Zombie #7's Current Hit Points: adjusted to 31 (-5) - Lightly Wounded
[Mobuto (Fritz)] Mobuto: Attack #1: Roman Candle multiple: (13-(d20+3)) [13-(1+3)] 9 [CRITICAL MISS]
[DM] ok, applied that damage to the targeted one
[Fritz] Mobuto: Attack #1: Roman Candle multiple: (13-(d20+3)) [13-(17+3)] -7. PROBABLY HITS Ju Ju Zombie #7 (AC FINAL: 7)!!!
[Mobuto (Fritz)] Mobuto: Attack #1: Roman Candle multiple: (13-(d20+3)) [13-(1+3)] 9 [CRITICAL MISS]
[Mobuto (Fritz)] Bob this lag is bad
[DM] how many are you firing this round Friz?
[Mobuto (Fritz)] 5
[DM] ok,
slave_Angel has joined the game
[DM] This is Angel
[DM] she is visiting
[Paul Elvenstire (John)] so I see
[Laila (Jessica)] hi
[DM] watching
[mikE] are we ded yet?
[DM] not yet
[Paul Elvenstire (John)] almost
[Mobuto (Fritz)] 3 this round bob
[DM] so I have one hit and two misses on those rolls
[Wilson (Lorie)] How much longer are we going this evening?
[DM] and I applied the damage for one
[Mobuto (Fritz)] yes
[DM] if you need to leave lorie, it is ok, we understand,
[DM] sorry it is taking longer than normal
[DM] but if you can stay to defeat them
[E. L. Fudge (Sean)] (that would be swell)
[BiBo!!!] I am away from the keyboard.
[DM] and Fritz done?
[DM] INIT: 9 GOING: Finglass
[DM] INIT: 10 GOING: Ailea Morakenn
[mikE] welp, still can't see anything past the press
[mikE] and i only have regular arrows, so i doubt i could even hurt them
[Mobuto (Fritz)] lag
[DM] you can go with Ailea Fritz
[Mobuto (Fritz)] Ailea Morakenn: Attack #1: Fist: (18-(d20+6)) [18-(14+6)] -2
[Ailea Morakenn (Fritz)] Ailea Morakenn targets Ju Ju Zombie #11. Distance: 1'10"
[Fritz] Ailea Morakenn: Attack #1: Fist: (18-(d20+6)) [18-(16+6)] -4. PROBABLY HITS Ju Ju Zombie #11 (AC FINAL: 7)!!!
[Fritz] Ailea Morakenn: Attack #1: Fist: (18-(d20+6)) [18-(6+6)] 6. PROBABLY HITS Ju Ju Zombie #11 (AC FINAL: 7)!!!
[BiBo!!!] I am back at the keyboard.
[Mobuto (Fritz)] Ailea Morakenn: Damage v SM: Fist: (d2+5) [2+5] 7 [ROLL WAS MODIFIED]
[Mobuto (Fritz)] Ailea Morakenn: Damage v SM: Fist: (d2+5) [2+5] 7 [ROLL WAS MODIFIED]
[Mobuto (Fritz)] Fist are magical bob act as +4
[DM] I don't see that on your sheet, where is that from?
[DM] why +4?
[Mobuto (Fritz)] Fist act as continous adamantine mace spell.
[DM] got it
[DM] ok
[DM (to GM only)] Ju Ju Zombie #11's Current Hit Points: adjusted to 1 (-14) - Massively Wounded
[Mobuto (Fritz)] Spell granted power
[DM] INIT: 13 GOING: Ju Ju Zombie #11
[DM] Ju Ju Zombie #11: Attack #1: Fists: (15-(d20+0)) [15-(13+0)] 2. PROBABLY HITS Ailea Morakenn (AC FINAL: 6)!!!
[DM] Ju Ju Zombie #11: Attack #1: Fists: (15-(d20+0)) [15-(9+0)] 6. PROBABLY HITS Ailea Morakenn (AC FINAL: 6)!!!
[DM] Ju Ju Zombie #11: Damage v SM: Fists: (3d4+0) [(2+4+4)+0] 10 [ROLL WAS MODIFIED]
[Mobuto (Fritz)] ouch that hurt
[DM] Ju Ju Zombie #11: Damage v SM: Fists: (3d4+0) [(3+1+3)+0] 7 [ROLL WAS MODIFIED]
[DM] Ailea Morakenn's Current Hit Points: adjusted to 5 (-17) - Massively Wounded
[Ailea Morakenn (Fritz)] Alot
[mikE] and that hurt more
[DM] INIT: 13 GOING: Kit
[mikE] you can always fall back and get healed
[Paul Elvenstire (John)] Kit: Attack #1: claw: (-(d20+3)) [-(10+3)] -13
[DM] Angel if you have questions about the program Mike adn Marco are the best to ask
[Paul Elvenstire (John)] Kit: Attack #1: claw: (-(d20+3)) [-(2+3)] -5
[Kit (John)] Kit targets Ju Ju Zombie #8. Distance: 1'07"
[Paul Elvenstire (John)] Kit: Attack #1: claw: (-(d20+3)) [-(1+3)] -4 [CRITICAL MISS]
[Paul Elvenstire (John)] Kit: Damage v SM: claw: (d6+8) [6+8] 14 [ROLL WAS MODIFIED]
[John] Kit: Attack #1: claw: (-(d20+3)) [-(10+3)] -13. PROBABLY HITS Ju Ju Zombie #8 (AC FINAL: 7)!!!
[Paul Elvenstire (John)] so 2 attacks one miss
[DM] INIT: 14 GOING: Ju Ju Zombie #10
[DM (to GM only)] Ju Ju Zombie #8's Current Hit Points: adjusted to 22 (-14) - Moderately Wounded
[Ailea Morakenn (Fritz) (to GM only)] Character sheet for Mobuto modified: Spells - CHANGED: Roman Candle -- Expression: By my Arcane magical mystical might I cast the Roman candle spell and fire small balls of light in a brightly colored array from a silver tube for {2(1+2+$L)} rounds. The balls shoot out a rate of fire determined by me, but they cannot be fired faster than one ball every 20 seconds nor slower than one per round. I can target each ball separately. The balls are shot as if missile weapons fired by a warrior of {$L+2} level. Upon impact, each ball inflicts {$L+2+2} hp damage. If the ball misses, it travels to its range limit (unless it hits another object in the line of fire) and explodes, inflicting {1+2} hp damage on anyone within a 5’ radius. I must continue to direct the silver tube or (unless I discontinues the spell) the balls go off in the direction the tube is facing until the spell expires. If cast at a rate of one per round, the I can place the tube in a safe place and cast another spell as with Melf’s minute meteors. The rate of fire cannot be changed once the spell is cast. (By my Arcane magical mystical might I cast the Roman candle spell and fire small balls of light in a brightly colored array from a silver tube for {2(1+2+$L)} rounds. The balls shoot out a rate of fire determined by me, but they cannot be fired faster than one ball every 20 seconds nor slower than one per round. I can target each ball separately. The balls are shot as if missile weapons fired by a warrior of level. Upon impact, each ball inflicts {$L+2+2} hp damage. If the ball misses, it travels to its range limit (unless it hits another object in the line of fire) and explodes, inflicting {1+2} hp damage on anyone within a 5’ radius. I must continue to direct the silver tube or (unless I discontinues the spell) the balls go off in the direction the tube is facing until the spell expires. If cast at a rate of one per round, the I can place the tube in a safe place and cast another spell as with Melf’s minute meteors. The rate of fire cannot be changed once the spell is cast.),
[DM] Ju Ju Zombie #10: Attack #1: Fists: (15-(d20+0)) [15-(7+0)] 8. Probably MISSES Moraleodred (AC FINAL: 5)
[Kit (John)] Kit no longer targets Ju Ju Zombie #8.
[DM] Ju Ju Zombie #10: Attack #1: Fists: (15-(d20+0)) [15-(14+0)] 1. PROBABLY HITS Moraleodred (AC FINAL: 5)!!!
[DM] Ju Ju Zombie #10: Damage v SM: Fists: (3d4+0) [(2+4+2)+0] 8 [ROLL WAS MODIFIED]
[DM] Moraleodred's Current Hit Points: adjusted to 15 (-8) - Heavily Wounded
[DM] INIT: 14 GOING: Kazza
[slave_Angel] veryone. nice to meet you.
[Paul Elvenstire (John)] casting spirtitual hammer, think it take a round
[Alastair (BiBo!!!)] ::waves::
[Laila (Jessica)] nice to meet you too
slave_Angel has left the game
[Laila (Jessica)] welcome to the clusterfuck
[DM] INIT: 15 GOING: Ju Ju Zombie #12
[DM] Ju Ju Zombie #12: Attack #1: Fists: (15-(d20+0)) [15-(9+0)] 6. Probably MISSES Alastair (AC FINAL: -2)
[DM] Ju Ju Zombie #12: Attack #1: Fists: (15-(d20+0)) [15-(18+0)] -3. PROBABLY HITS Alastair (AC FINAL: -2)!!!
[DM] Ju Ju Zombie #12: Damage v SM: Fists: (3d4+0) [(4+4+4)+0] 12 [ROLL WAS MODIFIED]
[DM] Alastair's Current Hit Points: adjusted to 38 (-12) - Lightly Wounded
[Alastair (BiBo!!!)] ow, quit it
[DM] INIT: 15 GOING: Moradred
[DM] INIT: 15 GOING: Paul Elvenstire
slave_Angel has joined the game
[Paul Elvenstire (John)] Paul Elvenstire no longer targets Ju Ju Zombie #11.
[Paul Elvenstire (John)] Paul Elvenstire targets Ju Ju Zombie #11. Distance: 2'10"
[John] Paul Elvenstire: Attack #1: Scimitar +3/+5 vs Spirits: (-(d20+3)) [-(2+3)] -5. PROBABLY HITS Ju Ju Zombie #11 (AC FINAL: 7)!!!
[Paul Elvenstire (John)] Paul Elvenstire: Attack #1: Scimitar +3/+5 vs Spirits: (-(d20+3)) [-(20+3)] -23 [CRITICAL HIT]
[Ailea Morakenn (Fritz)] Thank you
[Paul Elvenstire (John)] Paul Elvenstire: Damage v SM: Scimitar +3/+5 vs Spirits: (d8+3) [1+3] 4 [ROLL WAS MODIFIED]
[DM (to GM only)] Ju Ju Zombie #11's Current Hit Points: adjusted to -3 (-4) - Dying
[Paul Elvenstire (John)] If the first attack kills it I have a second swing
[DM] go for it
[Paul Elvenstire (John)] Paul Elvenstire targets Ju Ju Zombie #9. Distance: 5'01"
[Paul Elvenstire (John)] Paul Elvenstire: Damage v SM: Scimitar +3/+5 vs Spirits: (d8+3) [1+3] 4 [ROLL WAS MODIFIED]
[DM] how about a to hit first?
[Paul Elvenstire (John)] Paul Elvenstire: Attack #1: Scimitar +3/+5 vs Spirits: (-(d20+3)) [-(1+3)] -4 [CRITICAL MISS]
[Paul Elvenstire (John)] I already rolled
[DM] INIT: 16 GOING: Moraleodred
[DM] you rolled a 20 got a second attack roll
[DM] there we go
[DM] Fritz?
[DM] INIT: 18 GOING: Ju Ju Zombie #9
[DM] Ju Ju Zombie #9: Attack #1: Fists: (15-(d20+0)) [15-(2+0)] 13. Probably MISSES Moradred (AC FINAL: 6)
[DM] Ju Ju Zombie #9: Attack #1: Fists: (15-(d20+0)) [15-(11+0)] 4. PROBABLY HITS Moradred (AC FINAL: 6)!!!
[DM] Ju Ju Zombie #9: Damage v SM: Fists: (3d4+0) [(2+3+1)+0] 6 [ROLL WAS MODIFIED]
[DM] Moradred's Current Hit Points: adjusted to 18 (-6) - Moderately Wounded
[DM] INIT: 18 GOING: Ju Ju Zombie #7
[Moradred (Fritz)] Miss me you bugger
[DM] Ju Ju Zombie #7: Attack #1: Fists: (15-(d20+0)) [15-(3+0)] 12. Probably MISSES Moradred (AC FINAL: 6)
[DM] Ju Ju Zombie #7: Attack #1: Fists: (15-(d20+0)) [15-(17+0)] -2. PROBABLY HITS Moradred (AC FINAL: 6)!!!
[DM] Ju Ju Zombie #7: Damage v SM: Fists: (3d4+0) [(2+4+1)+0] 7 [ROLL WAS MODIFIED]
[DM] Moradred's Current Hit Points: adjusted to 11 (-7) - Heavily Wounded
[DM] INIT: 19 GOING: Ju Ju Zombie #8
[Paul Elvenstire (John) (to GM only)] Character sheet for Kazza modified: Weapons - ADDED: Spirtit Hammer, , , +1, , d4+2, d4+1, , , , , , . Spells - ADDED: , , , hammer swings {d20}, , , , .
[DM] Ju Ju Zombie #8: Attack #1: Fists: (15-(d20+0)) [15-(16+0)] -1. PROBABLY HITS Kit (AC FINAL: 0)!!!
[DM] Ju Ju Zombie #8: Attack #1: Fists: (15-(d20+0)) [15-(6+0)] 9. Probably MISSES Kit (AC FINAL: 0)
[DM] Ju Ju Zombie #8: Damage v SM: Fists: (3d4+0) [(4+4+4)+0] 12 [ROLL WAS MODIFIED]
[DM] Kit's Current Hit Points: adjusted to 39 (-12) - Lightly Wounded
[DM] INIT: 19 GOING: Alastair
[BiBo!!!] Alastair: Attack #1: Colada: (17-(d20+6)) [17-(4+6)] 7. PROBABLY HITS Ju Ju Zombie #12 (AC FINAL: 7)!!!
[Alastair (BiBo!!!)] Alastair: Damage v SM: Colada: (1d8+6) [7+6] 13 [ROLL WAS MODIFIED]
[DM (to GM only)] Ju Ju Zombie #12's Current Hit Points: adjusted to 2 (-13) - Massively Wounded
[Paul Elvenstire (John)] Paul Elvenstire targets Paul Elvenstire. Distance: 0'00"
[DM] INIT: 19 GOING: E. L. Fudge
[DM] INIT: 20 GOING: Wilson
[Paul Elvenstire (John)] Paul Elvenstire no longer targets Paul Elvenstire.
[DM] INIT: 25 GOING: Khan
[Khan (John)] Khan targets Ju Ju Zombie #8. Distance: 14'00"
[Khan (John)] Khan: Magic Missle: " 3 missles hit doing (d4+1) [3+1] 4 (d4+1) [4+1] 5 (d4+1) [4+1] 5" (DC=(10+1) [10+1] 11)
[DM] ROUND: 3
[DM] INIT: 6 GOING: Laila
[DM] INIT: 6 GOING: Mobuto
[DM] no effect from those missles Kahn
[Wilson (Lorie)] Sorry all, but it's 11:30. I need to get some sleep. Good night.
[John] right
[Alastair (BiBo!!!)] greaaaaaaaaat
[DM] night Lor
[E. L. Fudge (Sean)] Good night
[DM] sweet dreams
Lorie has left the game
[Fritz] Mobuto: Attack #1: Roman Candle multiple: (13-(d20+3)) [13-(17+3)] -7. PROBABLY HITS Ju Ju Zombie #7 (AC FINAL: 7)!!!
[Khan (John)] Khan targets Khan. Distance: 0'00"
[DM] roll damage Mobuto
[Moradred (Fritz)] 10 points bob is it still alive?
[Moradred (Fritz)] Auto 10 points no save
[DM] ok
[DM (to GM only)] Ju Ju Zombie #7's Current Hit Points: adjusted to 21 (-10) - Moderately Wounded
[DM] still up
[Fritz] Mobuto: Attack #1: Roman Candle multiple: (13-(d20+3)) [13-(14+3)] -4. PROBABLY HITS Ju Ju Zombie #7 (AC FINAL: 7)!!!
[DM (to GM only)] Ju Ju Zombie #7's Current Hit Points: adjusted to 11 (-10) - Heavily Wounded
[DM] another 10 and still up
[Fritz] Mobuto: Attack #1: Roman Candle multiple: (13-(d20+3)) [13-(3+3)] 7. PROBABLY HITS Ju Ju Zombie #7 (AC FINAL: 7)!!!
[DM] you do not think you are doing as much as you think it should
[DM (to GM only)] Ju Ju Zombie #7's Current Hit Points: adjusted to 6 (-5) - Massively Wounded
[Moradred (Fritz)] 3rd attack then
[DM] got that
[DM] anyting else?
[DM] INIT: 9 GOING: Finglass
[Moradred (Fritz)] Lag is really bad for me bob
[DM] ok
[DM] INIT: 10 GOING: Ailea Morakenn
[Laila (Jessica)] Fritz, if you can, i would suggest getting her out of there
[Laila (Jessica)] she's really really hurt
[Moradred (Fritz)] Trying
[John] don't move just heal herself
[DM] Fritz's control of Moradred has been revoked.
[Moradred (Fritz)] Ailea Morakenn: Cure Moderate Wounds: By the power of the Ancients be healed for (1d10+1) [8+1] 9 points of damage (DC=(10+2) [10+2] 12)
[DM] Ailea Morakenn's Current Hit Points: adjusted to 14 (9) - Heavily Wounded
[DM] done Fritz?
[DM] INIT: 13 GOING: Kit
[Kit (John)] Kit targets Ju Ju Zombie #8. Distance: 1'07"
[John] Kit: Attack #1: claw: (-(d20+3)) [-(17+3)] -20. PROBABLY HITS Ju Ju Zombie #8 (AC FINAL: 7)!!!
[John] Kit: Attack #1: claw: (-(d20+3)) [-(14+3)] -17. PROBABLY HITS Ju Ju Zombie #8 (AC FINAL: 7)!!!
[Paul Elvenstire (John)] Kit: Damage v SM: claw: (d6+8) [1+8] 9 [ROLL WAS MODIFIED]
[Paul Elvenstire (John)] Kit: Damage v SM: claw: (d6+8) [5+8] 13 [ROLL WAS MODIFIED]
[DM] INIT: 14 GOING: Ju Ju Zombie #10
[DM (to GM only)] Ju Ju Zombie #8's Current Hit Points: adjusted to 0 (-22) - Disabled
[Kit (John)] Kit targets Kit. Distance: 0'00"
[DM (to GM only)] Ju Ju Zombie #8's Current Hit Points: adjusted to 11 (11) - Heavily Wounded
[DM] sorry
[DM] took that one down too far
[DM] it is not dead
[Paul Elvenstire (John)] ok
[DM] Ju Ju Zombie #10: Attack #1: Fists: (15-(d20+0)) [15-(11+0)] 4. PROBABLY HITS Moraleodred (AC FINAL: 5)!!!
[DM] Ju Ju Zombie #10: Attack #1: Fists: (15-(d20+0)) [15-(14+0)] 1. PROBABLY HITS Moraleodred (AC FINAL: 5)!!!
[DM] Ju Ju Zombie #10: Damage v SM: Fists: (3d4+0) [(3+2+4)+0] 9 [ROLL WAS MODIFIED]
[DM] Ju Ju Zombie #10: Damage v SM: Fists: (3d4+0) [(4+3+4)+0] 11 [ROLL WAS MODIFIED]
[DM (to GM only)] Moraleodred's Current Hit Points: adjusted to -5 (-20) - Dying
Fritz has left the game
[DM] INIT: 14 GOING: Kazza
[Kazza (John)] Kazza targets Kit. Distance: 17'04"
Fritz has joined the game
[John] Kazza: Attack #1: Spirtit Hammer: (-(d20+1)) [-(19+1)] -20. PROBABLY HITS Kit (AC FINAL: 0)!!!
Fritz is receiving the map...
Fritz has received the map.
[DM] did you mean to hit Kit?
[Kazza (John)] Kazza no longer targets Kit.
[DM] or the zombie?
[Kazza (John)] Kazza targets Kit. Distance: 17'04"
[Paul Elvenstire (John)] trying
[DM] nods
Mobuto (Fritz) is now controlling Mobuto
[Paul Elvenstire (John)] won't hit anyway I guess
Ailea Morakenn (Fritz) is now controlling Ailea Morakenn
[Finglass (mikE) (to GM only)] Character sheet for Finglass modified: Equipment - DELETED: null, Grapling Arrow. DELETED: 5 Cure Light Potions, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. ADDED: null, Grapling Arrow. ADDED: 3 Cure Light Potions, null. ADDED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null.
Moradred (Fritz) is now controlling Moradred
[Alastair (BiBo!!!)] ya rolled a 19, that doesn't hit?
[Fritz] Why is moraleodred dead?
[Kazza (John)] Kazza targets Ju Ju Zombie #8. Distance: 17'10"
[John] Kazza: Attack #1: Spirtit Hammer: (-(d20+1)) [-(3+1)] -4. PROBABLY HITS Ju Ju Zombie #8 (AC FINAL: 7)!!!
[DM] the zombie attack
[Fritz] Is he dead dead or just dying?
[Paul Elvenstire (John)] Kazza: Damage v SM: Spirtit Hammer: (d4+2) [1+2] 3
[DM] hit twice, 20 points of damage, this round
[DM] INIT: 15 GOING: Ju Ju Zombie #12
[DM (to GM only)] Ju Ju Zombie #8's Current Hit Points: adjusted to 10 (-1) - Heavily Wounded
[DM] Ju Ju Zombie #12: Attack #1: Fists: (15-(d20+0)) [15-(3+0)] 12. Probably MISSES Alastair (AC FINAL: -2)
[DM] Ju Ju Zombie #12: Attack #1: Fists: (15-(d20+0)) [15-(19+0)] -4. PROBABLY HITS Alastair (AC FINAL: -2)!!!
[Finglass (mikE) (to GM only)] Character sheet for Finglass modified: Equipment - DELETED: null, Grapling Arrow. DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. ADDED: null, Grapling Arrow. ADDED: null, 2x Holy Water. ADDED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null.
[DM] Ju Ju Zombie #12: Damage v SM: Fists: (3d4+0) [(3+2+4)+0] 9 [ROLL WAS MODIFIED]
[DM] Alastair's Current Hit Points: adjusted to 29 (-9) - Moderately Wounded
[DM] INIT: 15 GOING: Moradred
[DM] INIT: 15 GOING: Paul Elvenstire
[DM] Ju Ju Zombie #9 targets Paul Elvenstire. Distance: 5'06"
[DM] Ju Ju Zombie #7 targets E. L. Fudge. Distance: 2'08"
[Paul Elvenstire (John)] Paul Elvenstire no longer targets Ju Ju Zombie #9.
[Fritz] I am away from the keyboard.
[DM] John?
[Paul Elvenstire (John)] can I adjust to the other side of him and aim a 5' lance down the hall so it does not hit anyone?
[DM] at who? the one attacking you?
[DM] or the one attackign fudge?
[mikE] Would anyone mind if I took this Frost Brand from the pack?
[Paul Elvenstire (John)] take a step south and shoot WNW
[Paul Elvenstire (John)] Paul Elvenstire targets Paul Elvenstire. Distance: 0'00"
[Paul Elvenstire (John)] Paul Elvenstire no longer targets Paul Elvenstire.
[Paul Elvenstire (John)] Paul Elvenstire targets Ju Ju Zombie #8. Distance: 15'01"
[Paul Elvenstire (John)] can you see that
[Finglass (mikE) (to GM only)] Character sheet for Finglass modified: Weapons - DELETED: Long Sword, 5, 1, +5, +0, 1d8, 1d12, null, $thac0, null, null, null, null. ADDED: Frost Brand +3/+6 Fire, 5, 1, +8, +3, 1d8, 1d12, null, $thac0, null, null, null, null.
[DM] yes, as long as you know that one is attacking you in your face
[DM] go for what you want to
[Paul Elvenstire (John)] I should get them all, starting with the one in front of me through to the one in front of Kit,
[Paul Elvenstire (John)] Paul Elvenstire targets Paul Elvenstire. Distance: 0'00"
[Paul Elvenstire (John)] Paul Elvenstire no longer targets Ju Ju Zombie #8.
[Paul Elvenstire (John)] Paul Elvenstire targets Kit. Distance: 14'06"
[Paul Elvenstire (John)] Paul Elvenstire targets Ju Ju Zombie #10. Distance: 9'00"
[Paul Elvenstire (John)] Paul Elvenstire targets Ju Ju Zombie #9. Distance: 2'10"
[Paul Elvenstire (John)] Paul Elvenstire no longer targets Kit.
[DM] John when you target, right click, select target, then left click on the icon you want to target, you get the confirmation, then hit escape
[Paul Elvenstire (John)] Paul Elvenstire no longer targets Paul Elvenstire.
[Fritz] I am back at the keyboard.
[DM] unless you want to target more than one
[Paul Elvenstire (John)] Paul Elvenstire targets Ju Ju Zombie #12. Distance: 12'06"
[DM] you are trying to hit zombies 8 & 9
[Paul Elvenstire (John)] Like I said I should be able to hit all 4
[Fritz] What is in the pack Mike?
[DM] how wide is it going to be?
[Paul Elvenstire (John)] 5'
[mikE] 2 vials of holy water and a frost brand
[Paul Elvenstire (John)] Paul Elvenstire targets Ju Ju Zombie #11. Distance: 5'04"
[DM] you can hit all four but hit kit too
[mikE] i have them. the +3 frostbrand should be able to hurt these things
[Paul Elvenstire (John)] that is what I thought
[Fritz] Go for it if you can use it I say
[mikE] i have the proficiencey
[Paul Elvenstire (John)] Paul Elvenstire: Lance of disruption: " Lance hits for (5d4+20) [(3+3+1+2+4)+20] 33 and rolls (d10) [4] 4 for knockdown" (DC=(10+2) [10+2] 12)
[mikE] we may need the holy water at the end to keep them down or something so i'd rather not use that
[DM] INIT: 18 GOING: Ju Ju Zombie #9
[mikE] and i can't reach your lion.
[DM (to GM only)] Ju Ju Zombie #9's Current Hit Points: adjusted to 18 (-18) - Moderately Wounded
[DM (to GM only)] Ju Ju Zombie #10's Current Hit Points: adjusted to 18 (-18) - Moderately Wounded
[DM (to GM only)] Ju Ju Zombie #12's Current Hit Points: adjusted to -16 (-18) - Dead
[DM (to GM only)] Ju Ju Zombie #8's Current Hit Points: adjusted to -8 (-18) - Dying
[mikE] so attacking with the sword is the only thing i see to do
[DM] Kit's Current Hit Points: adjusted to 21 (-18) - Heavily Wounded
[DM] Ju Ju Zombie #9: Attack #1: Fists: (15-(d20+0)) [15-(10+0)] 5. Probably MISSES Paul Elvenstire (AC FINAL: 1)
[Fritz] Go for it if you can use it I say
[Alastair (BiBo!!!)] duuuuuuuuude..... sweeeeeet
[DM] Ju Ju Zombie #9: Attack #1: Fists: (15-(d20+0)) [15-(11+0)] 4. Probably MISSES Paul Elvenstire (AC FINAL: 1)
[Fritz] Suwheet
[DM] is that your AC when casting too?
[Paul Elvenstire (John)] was trying to get in possition
[Paul Elvenstire (John)] yea all magic no dex
[DM] sigh
[Fritz] Suwheet
[DM] INIT: 18 GOING: Ju Ju Zombie #7
[Alastair (BiBo!!!)] :)
[DM] Ju Ju Zombie #7: Attack #1: Fists: (15-(d20+0)) [15-(12+0)] 3. PROBABLY HITS E. L. Fudge (AC FINAL: 8)!!!
[DM] Ju Ju Zombie #7: Attack #1: Fists: (15-(d20+0)) [15-(16+0)] -1. PROBABLY HITS E. L. Fudge (AC FINAL: 8)!!!
[E. L. Fudge (Sean)] ow! Quit it!
[DM] Ju Ju Zombie #7: Damage v SM: Fists: (3d4+0) [(2+2+4)+0] 8 [ROLL WAS MODIFIED]
[E. L. Fudge (Sean)] Ow! quite it!
[DM] Ju Ju Zombie #7: Damage v SM: Fists: (3d4+0) [(3+1+2)+0] 6 [ROLL WAS MODIFIED]
[DM] E. L. Fudge's Current Hit Points: adjusted to 19 (-14) - Moderately Wounded
[DM] INIT: 19 GOING: Alastair
[Paul Elvenstire (John)] Paul Elvenstire no longer targets Ju Ju Zombie #9.
[Alastair (BiBo!!!)] Alastair targets Ju Ju Zombie #10. Distance: 3'09"
[Alastair (BiBo!!!)] Alastair no longer targets Ju Ju Zombie #10.
[Alastair (BiBo!!!)] Alastair targets Ju Ju Zombie #10. Distance: 3'09"
[Alastair (BiBo!!!)] $@$@
[BiBo!!!] Alastair: Attack #1: Colada: (17-(d20+6)) [17-(17+6)] -6. PROBABLY HITS Ju Ju Zombie #10 (AC FINAL: 7)!!!
[Alastair (BiBo!!!)] Alastair: Damage v SM: Colada: (1d8+6) [5+6] 11 [ROLL WAS MODIFIED]
[Jessica] I am away from the keyboard.
[slave_Angel] to all i must go while i can catch some zzzzzzz....
[DM] night Angel
[Alastair (BiBo!!!)] Roll #1: (d12) [9] 9
[Fritz] buh bye
[Alastair (BiBo!!!)] so, it fall down?
[slave_Angel] was nice to meet everyone and good night til morrow...
[Paul Elvenstire (John) (to GM only)] Character sheet for Paul Elvenstire modified: Weapons - ADDED: punch, , 2, , , 1d2, , , , , , , .
[E. L. Fudge (Sean)] Bye
[DM (to GM only)] Ju Ju Zombie #10's Current Hit Points: adjusted to 7 (-11) - Massively Wounded
[DM] and it is stunned for the round
[Paul Elvenstire (John)] nice
[Jessica] I am back at the keyboard.
[DM] INIT: 19 GOING: E. L. Fudge
slave_Angel has left the game
[Ailea Morakenn (Fritz)] Ailea Morakenn targets Ju Ju Zombie #9. Distance: 3'07"
[Ailea Morakenn (Fritz)] Ailea Morakenn no longer targets Ju Ju Zombie #9.
[Ailea Morakenn (Fritz)] Ailea Morakenn targets Moraleodred. Distance: 3'08"
[DM] Finglass targets Finglass. Distance: 0'00"
[DM] Ju Ju Zombie #7 targets Finglass. Distance: 15'01"
[Alastair (BiBo!!!)] (doing an attack of opportunity for mike cuz his puter sucks)
[Finglass (BiBo!!!)] Finglass targets Ju Ju Zombie #7. Distance: 2'01"
[Finglass (BiBo!!!)] Finglass no longer targets Ju Ju Zombie #7.
[Finglass (BiBo!!!)] Finglass targets Ju Ju Zombie #7. Distance: 2'01"
BiBo!!! has left the game
[DM] Finglass no longer targets Ju Ju Zombie #7. Distance: 15'01"
[DM] Finglass: Attack #1: Frost Brand +3/+6 Fire: (14-(d20+8)) [14-(6+8)] 0. Probably MISSES Finglass (AC FINAL: -3)
[DM] INIT: 20 GOING: Wilson
[DM] INIT: 25 GOING: Khan
[DM] ROUND: 4
[DM] INIT: 6 GOING: Laila
[DM] INIT: 6 GOING: Mobuto
[Mobuto (Fritz)] Mobuto targets Ju Ju Zombie #10. Distance: 20'10"
[Mobuto (Fritz)] Mobuto: Attack #1: Roman Candle multiple: (13-(d20+3)) [13-(20+3)] -10 [CRITICAL HIT]
[DM (to GM only)] Moraleodred's Current Hit Points: adjusted to -7 (-2) - Dying
[DM (to GM only)] Ju Ju Zombie #10's Current Hit Points: adjusted to -3 (-10) - Dying
[Mobuto (Fritz)] Mobuto: Damage v SM: Roman Candle multiple: (10) [10] 10
[DM (to GM only)] Ju Ju Zombie #10's Current Hit Points: adjusted to 2 (5) - Massively Wounded
[Fritz] Mobuto: Attack #1: Roman Candle multiple: (13-(d20+3)) [13-(8+3)] 2. PROBABLY HITS Ju Ju Zombie #7 (AC FINAL: 7)!!!
BiBo!!! has joined the game
[DM] that is the actual damage
[DM (to GM only)] Ju Ju Zombie #10's Current Hit Points: adjusted to -3 (-5) - Dying
[DM] there you go
[DM] dead
[BiBo!!!] STUPID #@!%ING PIECE OF CRAP KLOOGE!!!
[DM] one on Paul, one on Finglass
[Kit (John)] tks
[BiBo!!!] @^@$ING BLOODY @$@! TARGETING SYSTEM FROM HELL!
[DM (to GM only)] Ju Ju Zombie #7's Current Hit Points: adjusted to -4 (-10) - Dying
BiBo!!! is receiving the map...
BiBo!!! has received the map.
[DM] ooops the one on Finglass falls over too
[Mobuto (Fritz)] Mobuto targets Ju Ju Zombie #9. Distance: 27'03"
[DM] one left
[Fritz] Mobuto: Attack #1: Roman Candle multiple: (13-(d20+3)) [13-(4+3)] 6. PROBABLY HITS Ju Ju Zombie #9 (AC FINAL: 7)!!!
Alastair (BiBo!!!) is now controlling Alastair
[DM (to GM only)] Ju Ju Zombie #9's Current Hit Points: adjusted to 13 (-5) - Heavily Wounded
[DM] INIT: 9 GOING: Finglass
[Kit (John)] (wispers under breath:: Mother Pucker Paul did that on purposes)
[Mobuto (Fritz)] Now bob just 1 hit point of magic healing will put Moraleodred at how many hitpoints?
[Ailea Morakenn (Fritz)] Now bob just 1 hit point of magic healing will put Moraleodred at how many hitpoints?
[DM] none
[DM] cure light wounds will help
[Ailea Morakenn (Fritz)] It will stop the dying process?
[Finglass (BiBo!!!)] Finglass targets Ju Ju Zombie #9. Distance: 3'01"
[Ailea Morakenn (Fritz)] kk
[BiBo!!!] Finglass: Attack #1: Frost Brand +3/+6 Fire: (14-(d20+8)) [14-(18+8)] -12. PROBABLY HITS Ju Ju Zombie #9 (AC FINAL: 7)!!!
[Alastair (BiBo!!!)] Finglass: Damage v SM: Frost Brand +3/+6 Fire: (1d8+3) [4+3] 7 [ROLL WAS MODIFIED]
[DM (to GM only)] Ju Ju Zombie #9's Current Hit Points: adjusted to 6 (-7) - Massively Wounded
[DM] INIT: 10 GOING: Ailea Morakenn
[Ailea Morakenn (Fritz)] Ailea Morakenn: Cure Light Wounds: By the power of the Ancient spirits be healed for (1d8) [3] 3 points of damage (DC=(10+1) [10+1] 11)
[DM (to GM only)] Moraleodred's Current Hit Points: adjusted to 1 (8) - Massively Wounded
[DM] now walking wounded
[DM] INIT: 13 GOING: Kit
[Kit (John)] aaaaaaaaaah
[DM] so he can walk, but not attack or anything
[John] Kit: Attack #1: claw: (-(d20+3)) [-(11+3)] -14. PROBABLY HITS Kit (AC FINAL: 0)!!!
[Ailea Morakenn (Fritz)] MoraLEODRED is considered an NPC bob
[DM] so?
[John] Kit: Attack #1: claw: (-(d20+3)) [-(18+3)] -21. PROBABLY HITS Kit (AC FINAL: 0)!!!
[Ailea Morakenn (Fritz)] He is a PC
[DM] oh I see what you mean
[Ailea Morakenn (Fritz)] my pc
[mikE] yes, well...
[Kit (John)] Kit: Damage v SM: claw: (d6+8) [2+8] 10 [ROLL WAS MODIFIED]
[DM] there you go
[Ailea Morakenn (Fritz)] gratzi
[mikE] it doesn't take much skill to hit yourself
[Kit (John)] Kit: Damage v SM: claw: (d6+8) [1+8] 9 [ROLL WAS MODIFIED]
[Kit (John)] Kit targets Ju Ju Zombie #9. Distance: 2'00"
[mikE] john, stop, please. you're killing me here
[DM] well those should be on the other one I hope
[DM (to GM only)] Ju Ju Zombie #9's Current Hit Points: adjusted to -13 (-19) - Dead
[Alastair (BiBo!!!)] I've heard of berserker rages.... but this is a bit much
[mikE] or should i say, you're killing yourself
[Kit (John)] should I re roll
[DM] nahhh
[DM] thre you go
[mikE] no. bob just wants this done with
[DM] everyone stops and breaths heavily
[DM] as you look around at the carnage
[Alastair (BiBo!!!)] not really, that was only what, 3 rounds?
[DM] 4
[DM] total
[Alastair (BiBo!!!)] oooooh
[Kit (John)] If I was Berserking I would be attacking Paul
[Alastair (BiBo!!!)] :-P
[mikE] hardly carnage. they were dead to start w
[mikE] ith
[DM] almost to start the 5th
[Ailea Morakenn (Fritz) (to GM only)] Character sheet for Moraleodred modified: Combat -
[DM] ok,
[Kit (John)] ALstair should have kept them in the room
[DM] really over the time limit here
[Alastair (BiBo!!!)] okay, well I'm going to start dragging the bodies into the room they were in and decapitating them
[mikE] okay, i'm gonna go now. i'll email my thoughts on tonight later.
[DM] lol
[DM] lol
[Alastair (BiBo!!!)] hey, YOU were the one that told me to back up :-P
[Kit (John)] Kit no longer targets Kit.
[DM] ok, so I will set it so you drag the bodies into the room, and close the door?
[Kit (John)] I know but you gave them too much space
[Alastair (BiBo!!!)] decapitating them bob
[DM] yes that too
mikE has left the game
[Ailea Morakenn (Fritz)] After we search. does Mobuto see anything magical?
[DM] nothing magical on them at all
[Kit (John)] will talk to you all again
[Ailea Morakenn (Fritz)] How about when he looks in the room?
[Alastair (BiBo!!!)] doing some last rights or something
[DM] nothing magical in the room either
[Ailea Morakenn (Fritz)] And nothing invisible either?
[DM] ope
[Alastair (BiBo!!!)] shutting the door and telling laila to lock the bloody thing
[Kit (John)] anything evil or etherrial?
[Ailea Morakenn (Fritz)] That was great Bob
[DM] how would you know?
[DM] but no
[Ailea Morakenn (Fritz)] The first Decent fight we had but the lag was aweful
[DM] some things to work out but went better and better
[DM] the lag we will work on again, but we think it was Bellsouth
[Alastair (BiBo!!!)] okay, so who's hurt?
[Kit (John)] I never got Disconnected?! WOW
[DM] took over a minute to get to Google
[DM] that is a good thing John
[DM] did you have your auto recononect set?
[Laila (Jessica)] gnight everyone, i'll talk to you all at game next week, being as i dont have internet where i am stayign yet
[Laila (Jessica)] *staying
[Kit (John)] yes, just like you insisted
[Alastair (BiBo!!!)] or we gonna wait till next week to do healing?
[DM] good
[DM] thank you
[Ailea Morakenn (Fritz)] Wait till next week I think
[DM] next week healing
[Kit (John)] yea cause I need to talk on line about spells
[Alastair (BiBo!!!)] k
[Kit (John)] see ya
John has left the game
[DM] see everyone later on
Jessica has left the game
[DM] get some sleep
BiBo!!! has left the game
Sean has left the game
[DM] night Fritz
[Ailea Morakenn (Fritz)] Night bob
Fritz has left the game