Main / Feb1105

Feb 11 05

BiBo!!! has joined the game

BiBo!!! is receiving the map...

BiBo!!! has received the map.

Jessica has joined the game

[DM] now lets try this out here

[Jessica] hi

[BiBo!!!] 1

[BiBo!!!] 2

[BiBo!!!] 3

[BiBo!!!] 4

[BiBo!!!] 5

[BiBo!!!] 6

[Jessica] this is retarded

[DM] and there we go

[DM] great

[Jessica] klooge sucks, bob

Cory has joined the game

[DM] evertying is back to normal now

[Jessica] hello cory, you missed all the fun

[Cory] hello

[Cory] *aww*

[DM] hey

[Jessica] lol

[DM] back to normal with my chat now to

[DM] too

Cory is receiving the map...

Cory has received the map.

John has joined the game

[DM] ok

[Jessica] all you missed was the system crashing

[DM] anyone who know anyone out there who is logging in tell them to come int

[DM] and great

John is receiving the map...

John has received the map.

[DM] hey Cory, are you by your self or do you have your GF?

[Cory] she's here, she's going to join us

[DM] cool

mikE has joined the game

[Cory] why does the map obscurement keep changing?

mikE is receiving the map...

mikE has received the map.

[DM] we had a major problem with lag and the whole chat issue

[DM] I just fixed it

[Cory] seems to be faster

[DM] so now we are resetting

Paul Elvenstire (John) is now controlling Paul Elvenstire

Khan (John) is now controlling Khan

Kit (John) is now controlling Kit

Kit (John) has adjusted Kit's hit points...

[DM] Kit's Current Hit Points: adjusted to 51 (2) - Unharmed

Fritz has joined the game

[Cory] she's updating kw now...

Sean has joined the game

[DM] great

[DM] ok, I will reset the map for everyone if you just relax for a momet

[Fritz] Uhmmm Jess has major lag

[Cory] brb

Cory has left the game

Slave has joined the game

[John] I always wanted a slave

[Sean] Is'nt that why you got married? 8-P

[John] So I thought

[John] Now I have to wait till the kids can walk

[BiBo!!!] no, you get married to BECOME a slave

Slave is receiving the map...

Slave has received the map.

[Sean] heh

[mikE] we have a gimp?

[BiBo!!!] LOL, bob's attacking his phone

Cory has joined the game

Kylia Wolfslayer (Fritz) is now controlling Kylia Wolfslayer

Cory is receiving the map...

Cory has received the map.

Kylia Wolfslayer (Fritz) is no longer controllingKylia Wolfslayer

[John] beter than us

[Sean] What did his phone ever do to Bob

[BiBo!!!] he's beating it up while screaming obscenities at it

Kylia Wolfslayer (John) is now controlling Kylia Wolfslayer

Fritz is receiving the map...

Fritz has received the map.

[BiBo!!!] well, just one obscenity, but he's repeating it a lot

[John] ::give Paul the keys to the city:: In a trace like state

[Cory] hi all. "slave" is my fianceé. her name is michele :)

[DM] eh

[DM] Hello Michele

[Sean] Greetings and Salutations

[John] Lori is taking care of child

[Slave] Hello

Kylia Wolfslayer (John) is no longer controllingKylia Wolfslayer

[John] too dark Michele

[mikE] awesome. where do i find a girl like that?

[Cory] mike heh :)

[Cory] gonna have to get your own

[DM] welsome guys

[BiBo!!!] easier said than done for him

[DM] we are resttting everyone, laila is at the door way now, she is about to log out and back in

[Cory] elric took off?

[BiBo!!!] we had a bit of a crash, he hasn't come back since

[Sean] a bit of a crash?

[Cory] why so many tecnical problems, i wonder

[Fritz] KLoOge!!!

[Sean] Well ... it could be any number of things really

[John] one word

[DM] ok

[Sean] it could be network problems to/from Bob's house.

[DM] all fixed now

[BiBo!!!] a) klooge sucks, b) bob's computer sucks, c) bob's router sucks, and d) bob's isp sucks

[Cory] heh

[Sean] Bob's router

[Cory] bummer

[Sean] or yeah, what Bibo said.

[Cory] what has happened?

[Fritz] E) all of the above

[DM] ok

[DM] the problem is

[BiBo!!!] they all combine to be the nightmare that is our friday game

[DM] well we are much better now

[DM] all the problems are solved

[DM] adn we are moving along

[Kazza (John) (to GM only)] Character sheet for Kazza modified: Combat -

[DM] is everyoen set in front of th atdoor

[DM] that door

[BiBo!!!] funny how he always says that before/after something catastrophic happens

Jessica has joined the game

[John] I do not see the door?

Jessica has left the game

[Jessica] ok, am i here?

[BiBo!!!] it's kinda hard to see

[Jessica] this seems much better

[BiBo!!!] it's right where laila is

[Sean] Bob also has a larger group of kLoOge users

[Jessica] trying for the map, no

[Jessica] w

[BiBo!!!] in the wall

[Sean] with a variety of operating systems

Jessica is receiving the map...

Jessica has received the map.

[Sean] like me, using Linux

[BiBo!!!] you may confuse it for grafitti

[DM] ok, so move along to the door way

[Sean] oh, and Bob's got people using LAN connections, wireless connections and Inernet connections

[DM] we do push the envelope

[Cory] giid

[DM] this is a brand new door

[Cory] good*

[Cory] am i allowed to point out the door or is that helping? :-)

[John] I am back at the keyboard.

[DM] smiles

[Paul Elvenstire (John)] I thought the door was farther down

[Jessica] ok, i'm gonna check for traps

[Fritz] door

[Laila (Jessica) (to GM only)] Laila: Traps: (1d100) [89] 89 -- Well, either I'm dead, or there's no trap.

[Sean] Is it safe to get the map now?

[Paul Elvenstire (John)] no

[Sean] okay, will wait to get the map now

[Paul Elvenstire (John)] but you might as well

[Sean] well, wait to get the map

[Sean] so I might as well get themap?

[DM] ok, no trap, but withat rool I will give you that you hear noises on the other side

[DM] yes Sean

[DM] sorry

[Fritz] Do it do it do it

Sean is receiving the map...

Sean has received the map.

[Jessica] i did

[Paul Elvenstire (John)] Do what?

[Fritz] Get the map

[Fritz] Bob remove cone effect if you can? What the hell/

[DM] sorry

BiBo!!! is receiving the map...

BiBo!!! has received the map.

[DM] I was trying to delete that cone effect

[DM] and hit the wrong button

[John] who turned off the lights

Cory has left the game

Jessica is receiving the map...

Jessica has received the map.

mikE is receiving the map...

mikE has received the map.

[BiBo!!!] bob did

[Fritz] Alright !!

[John] Reconnect still works

John is receiving the map...

John has received the map.

[John] I am back at the keyboard.

[John] now I have to delete all the icons again

[DM] if you draw

Slave is receiving the map...

Slave has received the map.

[DM] you better delete it

[John] anyone with Clarvoyance?

[DM] ok

Paul Elvenstire (John) is now controlling Paul Elvenstire

Khan (John) is now controlling Khan

Kit (John) is now controlling Kit

[Sean] need to get the map again?

Kazza (John) is now controlling Kazza

[Sean] (sorry, kid problems over here .. sigh)

[DM] anyone can if you want

[Jessica] i hear chewing noises apparently

Cory has joined the game

Sean is receiving the map...

Sean has received the map.

Cory is receiving the map...

Cory has received the map.

[BiBo!!!] ::has clairvoyance::

Fritz is receiving the map...

Fritz has received the map.

[DM] I feel bad that Lorie did not come back

[John] she has kid issues

Mobuto (Fritz) is now controlling Mobuto

[DM] is everyone ready here

Ailea Morakenn (Fritz) is now controlling Ailea Morakenn

Moradred (Fritz) is now controlling Moradred

[DM] the door is about to open

Laila (Jessica) is now controlling Laila

[DM] you like where you are when that happens?

[Fritz] No wait have to get my characters

[Laila (Jessica)] i'm here

[Fritz] You deleted me now I have to get ready

[BiBo!!!] no open doors check?

[John] holding action, ready to cast

[DM] Paul keeps moving away from the door so I guess no one is opening it

[DM] so we site

[John] I am back at the keyboard.

[BiBo!!!] monsters don't have a str score, so they don't have to make open doors checks :)

[DM] sit and wait

[Paul Elvenstire (John)] I never said I was going to open it, you said the door was opening

[Fritz] Ready

[DM] I said you were opening the door, I did not indicate a character because you were standing next to it

[Paul Elvenstire (John)] I asked a question that everyone ignored again

[DM] waiting for you

[DM] Marco said he did

[BiBo!!!] no, I said I had clairvoyance

[Laila (Jessica)] no one said they were opening this door

[Mobuto (Fritz)] Ready

[Paul Elvenstire (John)] Alstair, do you mind casting, at least we know something is there

[mikE] do something already

[Alastair (BiBo!!!)] okie doke ::starts mumbo jumboing::

[Alastair (BiBo!!!)] Alastair: Clairvoyance: Give me sight beyond sight! (DC=(10+3) [10+3] 13)

[Paul Elvenstire (John)] tell me what you see

Mobuto (Fritz) sighs

[Alastair (BiBo!!!)] I see 9 cannibals, possibly undead

[Alastair (BiBo!!!)] they are eating bodies

[Laila (Jessica)] no

[Paul Elvenstire (John)] Human?

[Alastair (BiBo!!!)] demihuman at least

[Laila (Jessica)] you must be joking

[Alastair (BiBo!!!)] the bodies that is

[Laila (Jessica)] tell me you're joking

[Alastair (BiBo!!!)] the creatures are gray skinned, so possibly undead I suppose

[Laila (Jessica)] ew

[Mobuto (Fritz)] My dear he doesn't appear to be the joking type

[Laila (Jessica)] you're not joking

[Mobuto (Fritz)] I gather these are ghouls again

[Paul Elvenstire (John)] ok Alstair to one side, Kit to the other

Mobuto (Fritz) sighs

[Alastair (BiBo!!!)] possibly

[Finglass (mikE)] Well, seeing as how this dungeon is filled with undead...

[Laila (Jessica)] i think we should not go into this room

[Laila (Jessica)] but that is just my small and humble opinion

[Mobuto (Fritz)] You definitely my dear would be an hourderve

[Paul Elvenstire (John)] anyone else vote not to go in?

[Laila (Jessica)] i do not wish to be a snack, sir Motubo

E. L. Fudge (Sean) votes NOT to go in

[Laila (Jessica)] ah, i said the wrong name

[Laila (Jessica)] sorry

[Mobuto (Fritz)] That was my brother

[Laila (Jessica)] yes

[Paul Elvenstire (John)] Anything other than bodies Alstair?

Mobuto (Fritz) sighs

[Laila (Jessica)] i got confused for a moment, my apologies

[Mobuto (Fritz)] accepted it isn't the first time

[Laila (Jessica)] ((Bob, i'm gonna back up more))

Laila (Jessica) smiles at Mobuto

[Paul Elvenstire (John)] Alstair? anything other than bodies?

[Finglass (mikE)] test

[DM] (Marco is stuck for a sec)

[Paul Elvenstire (John)] I can wait, I'm used to it

[DM] and no he saw only the 9 figures, eating three figures

[DM] we can move on

[Laila (Jessica)] i do not wish to open this door

[Finglass (mikE)] We are going to leave those things to be at our backs?

[Paul Elvenstire (John)] we must defeat the evil

BiBo!!! has left the game

[Laila (Jessica)] we are not openign that door, if i have any say, Sir Finglass

[Paul Elvenstire (John)] Laila stay back while we dispatch these things

[Laila (Jessica)] should you like to go and kill them, i will not stand in your way

[Laila (Jessica)] i will be wherever they arent

BiBo!!! has joined the game

[Paul Elvenstire (John)] Kit: (d20) [1] 1

[Finglass (mikE)] Well, good thing you don't, prisoner.

[BiBo!!!] sorry, i laggged out, we go into the room yet?

BiBo!!! is receiving the map...

BiBo!!! has received the map.

[DM] what was that roll for Kit?

[Paul Elvenstire (John)] yes

[BiBo!!!] so where's the fighting?

[Laila (Jessica)] i believe i have a little say, Sir Finglass, but only a little

[DM] so is Kit opening the door?

[Paul Elvenstire (John)] yes

[Finglass (mikE)] wait

[Finglass (mikE)] are you going to position yourselves so we don't have a repeat of the last debacle?

[Paul Elvenstire (John)] That is why I moved kit and Alstair

[Finglass (mikE)] ((remember how anal bob is about distances))

[Paul Elvenstire (John)] we are on top of each other

Fritz has left the game

[Finglass (mikE)] ((zoom in so bob can't be an ass with his pain in the ass distancing system. god i miss the dwarven forge))

[Paul Elvenstire (John)] OK, does the door open in or out?

[Paul Elvenstire (John)] to the left or right?

Fritz has joined the game

Fritz is receiving the map...

Fritz has received the map.

[DM] ok, so now that everyone is back and ready?

[Laila (Jessica)] yes

Mobuto (Fritz) is now controlling Mobuto

[DM] Paul roll that open doors

[Paul Elvenstire (John)] as ever

Ailea Morakenn (Fritz) is now controlling Ailea Morakenn

Moradred (Fritz) is now controlling Moradred

[Mobuto (Fritz)] What ever go ahead

[Paul Elvenstire (John)] Paul Elvenstire: (d20) [11] 11

[Mobuto (Fritz)] Stand under me Laila

[DM] why not just roll your open doors instead of a d20?

[DM] but that work I guess

[Laila (Jessica)] i am under you Sir Mobuto

[DM] and so hold on everyone

[Cory] (ooh. action.)

[DM] Ghoul #6: Initiative:(d10+10) [4+10] 14

[DM] Ghoul #3: Initiative:(d10+10) [7+10] 17

[DM] Ghoul #2: Initiative:(d10+10) [1+10] 11

[DM] Ghoul #5: Initiative:(d10+10) [7+10] 17

[DM] Ghoul #4: Initiative:(d10+10) [6+10] 16

[DM] Ghast #3: Initiative:(d10+10) [1+10] 11

[DM] Ghast #2: Initiative:(d10+10) [6+10] 16

[DM] Ghoul #1: Initiative:(d10+10) [1+10] 11

[DM] Ghast #1: Initiative:(d10+10) [10+10] 20

[DM] go ahead

[Paul Elvenstire (John)] Paul Elvenstire: Initiative:(d10+10) [4+10] 14

[DM] Paul, Kit Alasatari

[DM] roll along

[Finglass (mikE)] Finglass: Initiative:(d10(+10+-2)) [7(10-2)] 15

[Mobuto (Fritz)] Moradred: Initiative:(d10(+10-+0)) [3(10--0)] 13

[Paul Elvenstire (John)] Kit: Initiative:(d10+10++0) [5+10+-0] 15

[Mobuto (Fritz)] Ailea Morakenn: Initiative:(d10(+10-+3)) [8(10-3)] 15

[Mobuto (Fritz)] Mobuto: Initiative:(d10(+0-+3)) [3(-0-3)] 0

[Finglass (mikE)] Alastair: Initiative:(d10+10+0) [9+10+-0] 19

[Paul Elvenstire (John)] ready?

[DM] anyone else roling int?

[Laila (Jessica)] nope

[Laila (Jessica)] not i

[Mobuto (Fritz)] Roll incase you have to do something

BiBo!!! has left the game

[Laila (Jessica)] Laila: Initiative:(d10+0+-2) [2+-0-2] 0

[Paul Elvenstire (John)] Khan: Initiative:(d10+20+-2) [6+20-2] 24

[Paul Elvenstire (John)] Kazza: Initiative:(d10+10) [8+10] 18

[Cory] heh

[DM] ok, and I am closing it off now

BiBo!!! has joined the game

[DM] INIT: 0 GOING: Laila

[DM] INIT: 0 GOING: Mobuto

[DM] INIT: 11 GOING: Ghoul #2

BiBo!!! is receiving the map...

BiBo!!! has received the map.

[DM] Ghoul #2 targets Paul Elvenstire. Distance: 7'05"

[DM] Ghoul #2: Attack #1: Claw: (19-(d20+0)) [19-(16+-0)] 3. Probably MISSES Paul Elvenstire (AC FINAL: 1)

[DM] Ghoul #2: Attack #1: Claw: (19-(d20+0)) [19-(6+-0)] 13. Probably MISSES Paul Elvenstire (AC FINAL: 1)

[DM] Ghoul #1: Attack #1: Bite: (19-(d20+0)) [19-(3+-0)] 16

[Paul Elvenstire (John)] agaist evil without a mele Paul is -2 FYI

[Jessica] I am away from the keyboard.

[DM] INIT: 11 GOING: Ghoul #1

[Paul Elvenstire (John)] Paul Elvenstire targets Ghoul #2. Distance: 7'05"

[Paul Elvenstire (John)] Paul Elvenstire targets Ghoul #1. Distance: 9'08"

[Paul Elvenstire (John)] Paul Elvenstire targets Ghast #2. Distance: 10'00"

[Paul Elvenstire (John)] Paul Elvenstire no longer targets Ghoul #1.

[Paul Elvenstire (John)] Paul Elvenstire targets Ghoul #3. Distance: 12'07"

[Paul Elvenstire (John)] Paul Elvenstire targets Ghoul #4. Distance: 14'06"

[Paul Elvenstire (John)] Paul Elvenstire targets Ghoul #5. Distance: 14'09"

[Paul Elvenstire (John)] Paul Elvenstire targets Ghoul #6. Distance: 15'03"

[Paul Elvenstire (John)] Paul Elvenstire targets Ghast #3. Distance: 11'11"

[Paul Elvenstire (John)] Paul Elvenstire targets Ghast #1. Distance: 10'07"

[DM] Ghoul #1 targets Paul Elvenstire. Distance: 9'08"

[Paul Elvenstire (John)] Paul Elvenstire targets Paul Elvenstire. Distance: 0'00"

[Mobuto (Fritz)] Do you three think you will need my assistance at all?

[DM] Ghoul #1: Attack #1: Claw: (19-(d20+0)) [19-(17+-0)] 2. Probably MISSES Paul Elvenstire (AC FINAL: 1)

[DM] Ghoul #1: Attack #1: Claw: (19-(d20+0)) [19-(4+-0)] 15. Probably MISSES Paul Elvenstire (AC FINAL: 1)

[DM] Ghoul #1: Attack #1: Bite: (19-(d20+0)) [19-(16+-0)] 3. Probably MISSES Paul Elvenstire (AC FINAL: 1)

[Paul Elvenstire (John)] Not likely

[DM] INIT: 11 GOING: Ghast #3

[DM] INIT: 13 GOING: Moradred

[DM] INIT: 14 GOING: Ghoul #6

[DM] INIT: 14 GOING: Paul Elvenstire

[Paul Elvenstire (John)] how many can attack through a door way?

[DM] two

[Mobuto (Fritz)] Then I shall save myself for something important like protecting Laila and the others

[Paul Elvenstire (John)] This is going left to right

[Jessica] I am back at the keyboard.

[Mobuto (Fritz)] Bob I have a spell on hold

[Paul Elvenstire (John)] Paul Elvenstire: Lightning Bolt: "Zapped for (9d6) [(5+2+1+3+5+5+5+4+6)] 36 save for half and knockdonw rolls (d12) [1] 1" (DC=(10+3) [10+3] 13)

[DM] gotcha

[Paul Elvenstire (John)] show be two saves and a knock down save

[Paul Elvenstire (John)] should be

[DM] Roll #1: (d20) [4] 4

[DM] that is a save

[Mobuto (Fritz)] How long is your lightning bolt joh?

[DM] Roll #1: (d20) [3] 3

[DM] that is a save

[Paul Elvenstire (John)] saves are high

[DM (to GM only)] Ghoul #2's Current Hit Points: adjusted to -10 (-18) - Dead

[DM (to GM only)] Ghoul #1's Current Hit Points: adjusted to -15 (-18) - Dead

[DM (to GM only)] Ghast #2's Current Hit Points: adjusted to 4 (-18) - Massively Wounded

[DM (to GM only)] Ghoul #3's Current Hit Points: adjusted to -6 (-18) - Dying

[DM (to GM only)] Ghoul #4's Current Hit Points: adjusted to -9 (-18) - Dying

[DM (to GM only)] Ghoul #5's Current Hit Points: adjusted to -10 (-18) - Dead

[DM (to GM only)] Ghoul #6's Current Hit Points: adjusted to -10 (-18) - Dead

[DM (to GM only)] Ghast #1's Current Hit Points: adjusted to 0 (-18) - Disabled

[DM (to GM only)] Ghast #3's Current Hit Points: adjusted to 10 (-18) - Heavily Wounded

[BiBo!!!] ::does the undead killing dance::

[Finglass (mikE)] not too shabby, i suppose.

[Paul Elvenstire (John)] 40 ' two save for 1/2 dammage, two saves for knockdoen

[DM (to GM only)] Ghast #2's Current Hit Points: adjusted to -32 (-36) - Dead

[DM (to GM only)] Ghast #3's Current Hit Points: adjusted to -26 (-36) - Dead

[Mobuto (Fritz)] Except for his rebound which will be worse than my sphere of damage f rom before

[DM] and there you go

[Paul Elvenstire (John)] no I went left to right

[BiBo!!!] yay

[Mobuto (Fritz)] ?

[Mobuto (Fritz)] bob does angles?

[Paul Elvenstire (John)] oh yea!

[Mobuto (Fritz)] Suwheet!!!

[Laila (Jessica)] nice job, Paul

[DM] and so

[Finglass (mikE)] yay pinball king

[DM] deaf dumb and blind kid

[BiBo!!!] do the dwarven bodies look fresh?

[Mobuto (Fritz)] He's the Pinball Wizard

[Paul Elvenstire (John)] wish I had another one of those

[DM] Cory and Mellisa you can ask questions now if you like

[Paul Elvenstire (John)] Motubo can you look for magic?

Mobuto (Fritz) Nods his head in an approving manner

[DM] about what happened or how

[Mobuto (Fritz)] Mobuto no longer follows Ailea Morakenn.

[Paul Elvenstire (John)] Not that I realy want to search that mess

[Finglass (mikE)] Finglass follows Alastair.

[Slave] Cory is explaining things for me fairly well....btw...it's Michele, not Melissa

[DM] yes the bodies look fairly fresh

[DM] ooops,

[Finglass (mikE)] do we know any of them?

[DM] sorry, must be Corys' girlfriend

[DM] smiles

[DM] a joke

[DM] laugh

[Cory] hehe

[Slave] :)

[Paul Elvenstire (John)] ::slap BOB::

[Finglass (mikE)] but it's not funny, bob

Fritz has left the game

[Paul Elvenstire (John)] Laila, next door please

[BiBo!!!] so do any of the bodies look familiar in any way? perhaps kazza recognizes one?

Fritz has joined the game

[Laila (Jessica)] i will move on if you like

[Fritz] I examine the room

Mobuto (Fritz) is now controlling Mobuto

[Mobuto (Fritz)] I examine the room

Fritz is receiving the map...

Fritz has received the map.

[Finglass (mikE)] anything interesting in the carnage?

[DM] ok, when you look in the room, you see fried bodies, and yes the bodies are fairly fresh

Ailea Morakenn (Fritz) is now controlling Ailea Morakenn

Moradred (Fritz) is now controlling Moradred

[DM] you do find a jeweld braclet in the pile of garbage

[Laila (Jessica)] shiny

[BiBo!!!] magic?

[Mobuto (Fritz)] yes dear a shiny

[DM] Kazza does not know any of them

[Cory] kinda like when you cook that hamburger that's been out a little too long

[Mobuto (Fritz)] Any magic?

[BiBo!!!] you get jeweled bracelets when you cook a hamburger that's been out too long? wow, I didn't know that

[DM] no

[Paul Elvenstire (John)] I still think we will find an undead queen looking for her lewlery

[BiBo!!!] probably

[BiBo!!!] and we'll probably have to give it all up to kill her too

[Paul Elvenstire (John)] Laila?

[Moradred (Fritz)] Bob I check to see if there sent can be tracked from where we came or where we are going

[BiBo!!!] oh well, into the pp it goes

[DM] hmmmm, the whole place smells damp and rotting

[DM] so I would say no real tracking way

[DM] unless somethign was really fresh

[Moradred (Fritz)] From a wolf?

[DM] nods,

[BiBo!!!] oh and btw people, I've been keeping a list of this dungeon's treasure in the general notes section, under edit

[Moradred (Fritz)] He is used to damp and rotting

[DM] not this kind,

[DM] this is water logged for centuries

[DM] etc.

[E. L. Fudge (Sean)] Notes is greyed out under Edit

[E. L. Fudge (Sean)] at least here

[E. L. Fudge (Sean)] on my computer

[Laila (Jessica)] sorry, i was frozen for a bit

[E. L. Fudge (Sean)] with this instance of kLoOge

[E. L. Fudge (Sean)] as I talk

[BiBo!!!] well you saw it last week :-P

Moradred (Fritz) looks at the DM with the notion that he obviously has no conception of how good a canines ability really is

[DM] under which character sheet Sean?

[E. L. Fudge (Sean)] like William

[E. L. Fudge (Sean)] Shatner

[E. L. Fudge (Sean)] overact-

[E. L. Fudge (Sean)] ing.

[DM] I do Frtiz, I will let you know if something fresh comes up

Moradred (Fritz) wonders who the DM is talking to?

[DM] but the overall overlay of the play

[Mobuto (Fritz)] Mobuto follows Ailea Morakenn.

[DM] takes a can of red pepper and sprinkles over that dogs nose for that comment

Moradred (Fritz) sneezes a slobbery booger all over the DM's computer screen

[Mobuto (Fritz)] move on

[Paul Elvenstire (John)] maybe we need to look at the opening first

[Paul Elvenstire (John)] just to make sure it is clear

Mobuto (Fritz) heavy sigh

[Mobuto (Fritz)] sure if you wish

[Cory] (stepdaughters'bird just died :-(

[Mobuto (Fritz)] 8*(

[Paul Elvenstire (John)] not a good omen

[BiBo!!! (to GM only)] Roll #1: (d100) [3] 3

[DM] that is a sad thing Cory

[Mobuto (Fritz)] Walking Longswords are not a good omen

[Finglass (mikE)] bad omens are definately not good omens

[Mobuto (Fritz)] Yo fighter types this is your area, go and investigate or engage or oil it what ever

[Mobuto (Fritz)] make it a sheath I don't care

[Mobuto (Fritz)] Oh it is sheathed

[Paul Elvenstire (John)] I will put the point of my blade to the floor to try and stop it

[BiBo!!!] waiting for laila to tell us if there's a trap

[Mobuto (Fritz)] hmmm better omen

[Mobuto (Fritz)] /rofl

[Mobuto (Fritz)] /rocl

[Mobuto (Fritz)] (rolls on ceiling laughing)

[Mobuto (Fritz)] I think we found the evil chaotic thing!!!

[Mobuto (Fritz)] Weapons icck

[Mobuto (Fritz)] the sign of weakness

[Mobuto (Fritz)] and chaos

[Paul Elvenstire (John)] (waiting)

[Mobuto (Fritz)] Well melee types git along and melee

[Cory] (ok. icky.. bird remains taken care of)

Jessica has left the game

[DM] I am waiting on you guys

[DM] I am ready on my end

Mobuto (Fritz) taps staff on ceiling waiting on DM

[Paul Elvenstire (John)] I was looking down the hall

[Paul Elvenstire (John)] Does the sword get to me?

[Mobuto (Fritz)] He put his sword tip on the ground in front of it

Jessica has joined the game

[BiBo!!!] lets check out this door anyway

[Mobuto (Fritz)] What is the movement speed and do I see any invisible wires....? hmmm looks for a hint of an illusion

Jessica is receiving the map...

Jessica has received the map.

[DM] no you do not see any movement towards you at this point

[DM] the sword is almost quivering there in place

[DM] movement that way

[DM] not as in down the hall

[Finglass (mikE)] cool. a new sword.

[BiBo!!!] so it stopped moving when we stopped moving?

[Paul Elvenstire (John)] OK, I say again to the group, I'll like to check out the open passage before we open the door, but check for traps if you like

[BiBo!!!] it's one of those mirror creatures that does the opposite of what you do!

[BiBo!!!] like in zelda!

[Finglass (mikE)] shoot an arrow and make it walk into it!

[BiBo!!!] no, a bomb

[Paul Elvenstire (John)] I float closer

[Mobuto (Fritz)] so move already (geez) these fighter types...is it an illusion?

[BiBo!!!] sorry, I thought everyone was checking out this door ya'll passed

[Mobuto (Fritz)] The doors look tatoos

[Mobuto (Fritz)] there is a sword quivering in sexual anticipation!!!!

[DM] quivering there yes

[Jessica] the doors do look like tattoos

[BiBo!!!] bob, I detect evil towards the room

[DM] no evil

[Mobuto (Fritz)] Bob I look for invisible

[BiBo!!!] magic?

[Mobuto (Fritz)] Naaaa

[Paul Elvenstire (John)] I cast Spectral hand and attempt to pick up the sword

[BiBo!!!] well if the sword is a creature, it wouldn't show as magical ;)

[DM] yes to magic no to invisble

[Mobuto (Fritz)] I don't sense any magic? ( geez a sword moves on it's own)!!!

[Mobuto (Fritz)] Ameture

[Mobuto (Fritz)] woops sorry about the spelling

[Paul Elvenstire (John)] can I?

[BiBo!!!] so what all is magic?

[DM] yes the sword is magical, there is a dagger near teh rear corner that glows,

[DM] and a gold ring

[Jessica] ooh, pretty

[Jessica] but i'm not goin in

[Mobuto (Fritz)] bob can I do a danger sense check

[DM] Paul you reach in and seem to hit a barrirer

[BiBo!!!] nice pretties, and no evil on any of em?

[DM] DING DING DING

[DM] no evil

[Mobuto (Fritz)] 8*)

[DM] yeah there is danger

[Paul Elvenstire (John)] actual noise?

[DM] no not you Paul

[Mobuto (Fritz)] Do I see any glyphs anywhere bob?

[Paul Elvenstire (John)] but my spectal hand cannot grab it? How about the dagger?

[DM] no glyphs

[BiBo!!!] why would a barrier stop spectral hands? they just poof wherever?

[DM] no spectral hand does not reach into teh room

[BiBo!!!] I'm not sure spectral hands can actually pick up stuff

[Mobuto (Fritz)] Let's see if there is a key behind door # 4

[Jessica] i'm gonna detect noise on this door i'm standing in front of

[Mobuto (Fritz)] Hey Johnny what do we have behind Door #4?

[Paul Elvenstire (John)] go ahead, I'm watching this room

[Mobuto (Fritz)] Good idea laila

[Laila (Jessica) (to GM only)] Laila: Detect Noice: (1d100) [28] 28 -- There's a noise over there!

[Jessica] i have them from time to time

[Paul Elvenstire (John)] So BOB my "hands" did not materalise in the room? they are next to me instead?

[DM] yes

[DM] to Pual

[BiBo!!!] ::takes a copper piece and chucks it into the room::

[Jessica] i hear a sound like fire crackling in there

[BiBo!!!] it go in bob?

[Jessica] but i dont hear any people

[Paul Elvenstire (John)] ::khan takes a step back

[Mobuto (Fritz)] Probably an elemental or something

[DM] it goes partially into the room and then hangs in mid air

[BiBo!!!] or you know.... a fire crackling

[Jessica] lol

[Mobuto (Fritz)] Naaa to easy

[BiBo!!!] hang as in absolutely stiff in the air or does it sway a little? like if it was floating in 0 G?

[Mobuto (Fritz)] How about a elf with alluminum foil in his hands

[Paul Elvenstire (John)] Alstair, I got this, you work with Laila open the door, Kit will back you up

[DM] floating

[BiBo!!!] ::shrugs:: have fun

[Jessica] i'm gonna check for traps on this door

[Laila (Jessica) (to GM only)] Laila: Traps: (1d100) [50] 50 -- Well, either I'm dead, or there's no trap.

[Jessica] ooh, guess i did that already

[Jessica] is the door locked?

[BiBo!!!] it's on fire, hence the crackling

[Laila (Jessica)] noo

Mobuto (Fritz) (whispers when he gets tired I can always try and telekinesis something out of the room Alastair but don't tell him that)

[DM] open doors check no not locked

[Laila (Jessica)] (ooh, i like that)

[Laila (Jessica)] who is opening this door?

[BiBo!!!] thought kit was supposed to be here

[Paul Elvenstire (John)] ok

[BiBo!!!] pop it kit

[Kit (John)] your cute and strong too

Mobuto (Fritz) snickers

[Kit (John)] We should stand closer together

[BiBo!!!] ::can't really get much closer

[Mobuto (Fritz)] bob do I see any glyphs on the door?

[BiBo!!!] ::would be frisking kit if he was any closer::

[DM] no glyphs

[Mobuto (Fritz)] or magical writings?

[Kit (John)] (which way does the door open?

[DM] our

[DM] out

[Mobuto (Fritz)] How about unusual magic?

[DM] not that you see

[Kit (John)] Any doorbell?

[Mobuto (Fritz)] Can I roll to see what kind of magic I see in the room with Kemosabee?

[Mobuto (Fritz)] Can I roll to see what kind of magic I see in the room which Kemosabee is working on? the one with the sword/

[DM] not close enough

[Mobuto (Fritz)] I can see fron120 feet

[Kit (John) (to GM only)] Character sheet for Kit modified: Ability Scores -

[Mobuto (Fritz)] I am 80 feet from the back wall

[DM] you see several magic glows in there, you need to be closer to seperate them into individal objects

[Kit (John)] Ready for me to open the door and hold wile you look Alstair?

[BiBo!!!] sure thing

[John] Kit: Open Doors check: (d20) [10] 10. PROBABLY SUCCEEDS against (17) [17] 17!!!

Mobuto (Fritz) hmmmm she is strong

[Kit (John)] all in the breeding

[BiBo!!!] I swear, every room in this building is a guard post

[Laila (Jessica)] no more of these nasties

[DM] Ju Ju Zombie #4: Initiative:(d10+10) [1+10] 11

[DM] Ju Ju Zombie #1: Initiative:(d10+10) [6+10] 16

[DM] Ju Ju Zombie #3: Initiative:(d10+10) [7+10] 17

[DM] Ju Ju Zombie #2: Initiative:(d10+10) [2+10] 12

[Cory] (i swear i'm gonna change that sound effect)

[DM] heh, I like it

[Mobuto (Fritz)] Moradred: Initiative:(d10(+10-+0)) [9(10--0)] 19

[Kit (John)] we stand so can both attack but no one can get through

[Alastair (BiBo!!!)] Alastair: Initiative:(d10+10+0) [7+10+-0] 17

[Mobuto (Fritz)] Ailea Morakenn: Initiative:(d10(+10-+3)) [10(10-3)] 17

[Kit (John)] Kit: Initiative:(d10+10++0) [4+10+-0] 14

[Kit (John)] Paul Elvenstire: Initiative:(d10+10) [1+10] 11

[Mobuto (Fritz)] Mobuto: Initiative:(d10(+0-+3)) [10(-0-3)] 7

[Laila (Jessica) (to GM only)] Laila: Initiative:(d10+0+-2) [10+-0-2] 8

[Cory] (not every combat is an epic war though.. it kinda ruins the mood)

[Kit (John)] Khan: Initiative:(d10+20+-2) [7+20-2] 25

[Laila (Jessica) (to GM only)] Laila: Initiative:(d10+0+-2) [2+-0-2] 0

[Finglass (mikE)] Finglass: Initiative:(d10(+10+-2)) [8(10-2)] 16

[Kit (John)] Kazza: Initiative:(d10+10) [2+10] 12

[BiBo!!!] it's one bob set, not default

[DM] INIT: 0 GOING: Laila

[Cory] bibo.. i hear the default

[DM] INIT: 7 GOING: Mobuto

[BiBo!!!] you hear the horn?

[Cory] yeah

[Mobuto (Fritz)] prepare to cast spell next round

[BiBo!!!] ah, didn't realize that was default, thought bob said he'd set it that way

[BiBo!!!] guess I was mistaken

[Mobuto (Fritz)] no it is De fault of Bob we have to hear it all de time

[DM] so hit next then Fritz

[DM] INIT: 11 GOING: Ju Ju Zombie #4

[Kit (John)] I have no speakers

[DM] Ju Ju Zombie #4 targets Kit. Distance: 2'00"

[Mobuto (Fritz)] sorry dat was de fault of mine

[DM] Ju Ju Zombie #4: Attack #1: Fists: (15-(d20+0)) [15-(9+-0)] 6. Probably MISSES Kit (AC FINAL: 0)

[Cory] well, i assume that replacing that sound in the kw directory would fix the problem. i'm pretty sure kw doesn't care what sound it is

[DM] Ju Ju Zombie #4: Attack #1: Fists: (15-(d20+0)) [15-(6+-0)] 9. Probably MISSES Kit (AC FINAL: 0)

[DM] exactly Cory, you can have any sound, I tried a few out

[DM] INIT: 11 GOING: Paul Elvenstire

[Kit (John)] watching this room

[DM] INIT: 12 GOING: Ju Ju Zombie #2

[DM] Ju Ju Zombie #2 targets Kit. Distance: 5'07"

[Mobuto (Fritz)] ooh magic necklace. magic room...????? could there be a connection????

[DM] Ju Ju Zombie #2: Attack #1: Fists: (15-(d20+0)) [15-(11+-0)] 4. Probably MISSES Kit (AC FINAL: 0)

[DM] Ju Ju Zombie #2: Attack #1: Fists: (15-(d20+0)) [15-(12+-0)] 3. Probably MISSES Kit (AC FINAL: 0)

[Finglass (mikE)] ::whips out the spear and sets up position behind kit to parry attacks for her::

[Kit (John)] Oh is that a spear or are you just happy to see me?

[DM] INIT: 12 GOING: Kazza

[DM] INIT: 14 GOING: Kit

[DM] sorry that was my fault

[Kit (John)] Kit targets Ju Ju Zombie #4. Distance: 2'00"

[John] Kit: Attack #1: claw: (-(d20+3)) [-(12+3)] -15. PROBABLY HITS Ju Ju Zombie #4 (AC FINAL: 7)!!!

[Finglass (mikE)] You'll have to figure that one out yourself, Kit

[John] Kit: Attack #1: claw: (-(d20+3)) [-(11+3)] -14. PROBABLY HITS Ju Ju Zombie #4 (AC FINAL: 7)!!!

[Mobuto (Fritz)] John are your claws magical?

[Kit (John)] Kit: Damage v SM: claw: (d6+8) [1+8] 9 [ROLL WAS MODIFIED]

[Kit (John)] Kit: Damage v SM: claw: (d6+8) [6+8] 14 [ROLL WAS MODIFIED]

[Kit (John)] Kit targets Kit. Distance: 0'00"

[Kit (John)] Kit no longer targets Kit.

[BiBo!!!] he's 8th level, they count as +2 for purposes of what they hit

[Mobuto (Fritz)] Nope not for NPC's Or PC's

[Mobuto (Fritz)] Only animals

[DM] John I am uncontroling Kits sheet

[DM] youhave a mistake there

[DM] John's control of Kit has been revoked.

[BiBo!!!] actually the term they use is monster, and she's a half dragon so I'd call that a monster

[Kit (John)] ok

[Mobuto (Fritz)] These Hit Dice equivalents apply only to monsters. Player characters and NPCs cannot benefit from this. Copyright 1999 TSR Inc.

[DM] smiles, yes Fritz that is right,

[DM] but Marco is right also

[Kit (BiBo!!!) (to GM only)] Character sheet for Kit modified: Weapons - CHANGED: Short Sword -- Type: $thac0 (null), CHANGED: Short Sword -- Type: $thac0 (null), CHANGED: claw -- Type: $thac0 (null), ADDED: Short Sword, null, null, +1, +10, d6, d8, null, $thac0, null, null, null, null. Ability Scores -

[Mobuto (Fritz)] So when Mobuto reaches 6th level he is considered a +2 magic creature?

[DM] no,

[DM] Fremlins are not

[DM] Dragon's are

[Mobuto (Fritz)] How about Reign he is a Minotaur?

[DM] nope,

[Mobuto (Fritz)] That is a monstar

[DM] nothign out of the humanoid book

[Mobuto (Fritz)] half dragons are considered humanoids

[Mobuto (Fritz)] but go ahead

[DM] no, they have a lot of different rules for them, council of wyrms book if you have it

[DM] INIT: 16 GOING: Ju Ju Zombie #1

[DM] lots of other restrictions on him

[DM] INIT: 16 GOING: Finglass

[Mobuto (Fritz)] Be careful finglass

[DM] INIT: 17 GOING: Ju Ju Zombie #3

[DM] did you re-roll your attacks now Kit?

[BiBo!!!] kit should be fixed

[Kit (John)] Do I need to re-roll, ok

[John] Kit: Attack #1: claw: (11-(d20+3)) [11-(6+3)] 2. PROBABLY HITS Ju Ju Zombie #4 (AC FINAL: 7)!!!

Sean has left the game

[DM] one more john

[John] Kit: Attack #1: claw: (11-(d20+3)) [11-(11+3)] -3. PROBABLY HITS Ju Ju Zombie #4 (AC FINAL: 7)!!!

[Kit (John)] and the dammage?

[DM] yeap

[Kit (John)] Kit: Damage v SM: claw: (d6+8) [2+8] 10 [ROLL WAS MODIFIED]

[Kit (John)] Kit: Damage v SM: claw: (d6+8) [2+8] 10 [ROLL WAS MODIFIED]

[DM (to GM only)] Ju Ju Zombie #4's Current Hit Points: adjusted to 16 (-20) - Heavily Wounded

[DM] INIT: 17 GOING: Alastair

[DM] lets try to finish up the zombie fight at least tonight please

[Kit (John)] yes please

[DM] at least lets see how long it takes

[Alastair (BiBo!!!)] Alastair targets Ju Ju Zombie #2. Distance: 7'06"

[Alastair (BiBo!!!)] Alastair targets Ju Ju Zombie #1. Distance: 10'05"

[Alastair (BiBo!!!)] Alastair targets Ju Ju Zombie #3. Distance: 7'00"

[Alastair (BiBo!!!)] Alastair: Lightning Bolt: (10d6) [(6+3+5+5+2+4+6+2+3+2)] 38 points of zotting to you! (DC=(10+3) [10+3] 13)

[Mobuto (Fritz)] Mobuto targets Kit. Distance: 12'11"

[Laila (Jessica)] why?

[DM] Ju Ju Zombie #1 targets Ju Ju Zombie #2. Distance: 3'00"

[DM] Ju Ju Zombie #2 targets Ju Ju Zombie #2. Distance: 0'00"

[DM] Ju Ju Zombie #1 targets Ju Ju Zombie #3. Distance: 7'04"

[DM] Ju Ju Zombie #2 targets Ju Ju Zombie #3. Distance: 4'11"

[Laila (Jessica)] oh, too many ppl in your way

[DM (to GM only)] Ju Ju Zombie #3's Current Hit Points: adjusted to -2 (-38) - Dying

[DM (to GM only)] Ju Ju Zombie #2's Current Hit Points: adjusted to -2 (-38) - Dying

[DM (to GM only)] Ju Ju Zombie #1's Current Hit Points: adjusted to -2 (-38) - Dying

[Kit (John) (to GM only)] Character sheet for Kit modified: Weapons - ADDED: Short Sword, null, null, +1, +10, d6, d8, null, $thac0, null, null, null, null. Ability Scores -

[DM] INIT: 17 GOING: Ailea Morakenn

[DM] INIT: 19 GOING: Moradred

[DM] INIT: 25 GOING: Khan

[DM] ROUND: 1

[DM] INIT: 0 GOING: Laila

[DM] INIT: 7 GOING: Mobuto

[DM] INIT: 11 GOING: Ju Ju Zombie #4

[DM] Ju Ju Zombie #4: Attack #1: Fists: (15-(d20+0)) [15-(4+-0)] 11. Probably MISSES Kit (AC FINAL: 0)

[DM] Ju Ju Zombie #4: Attack #1: Fists: (15-(d20+0)) [15-(4+-0)] 11. Probably MISSES Kit (AC FINAL: 0)

[DM] INIT: 11 GOING: Paul Elvenstire

[DM] INIT: 12 GOING: Kazza

[DM] INIT: 14 GOING: Kit

[John] Kit: Attack #1: claw: (11-(d20+3)) [11-(7+3)] 1. PROBABLY HITS Ju Ju Zombie #4 (AC FINAL: 7)!!!

[Kit (John)] Kit: Damage v SM: claw: (d6+8) [2+8] 10 [ROLL WAS MODIFIED]

[DM (to GM only)] Ju Ju Zombie #4's Current Hit Points: adjusted to 6 (-10) - Massively Wounded

[John] Kit: Attack #1: claw: (11-(d20+3)) [11-(17+3)] -9. PROBABLY HITS Ju Ju Zombie #4 (AC FINAL: 7)!!!

[Kit (John)] Kit: Damage v SM: claw: (d6+8) [4+8] 12 [ROLL WAS MODIFIED]

[DM (to GM only)] Ju Ju Zombie #4's Current Hit Points: adjusted to -6 (-12) - Dying

[Mobuto (Fritz)] I tell them what all is magic quickly

[Finglass (mikE)] Well, that one went better.

[BiBo!!!] ::plays the final fantasy victory theme::

[Kit (John)] I think the bolt may have been over undead kill

[Kit (John)] but thanks

[DM] anything else people want to do tonight?

[Kit (John)] Sleep?

[DM] you did get just about as far as I thought you would

[BiBo!!!] wanted to get it done fast ;)

[Kit (John)] I have a big day planed

[Mobuto (Fritz)] List the magic quickly

[DM] sorry for that John

[Laila (Jessica)] i'm not doin anyting else right now

[DM] you want help at 630 when I get off?

[Mobuto (Fritz)] I have a long day planned

[DM] Cory want to help lay a floor

[Kit (John)] not your fault

[Finglass (mikE)] okay, i'm leaving. night people

[Cory] night all.. we have a movie to go to :)

[DM] putting down a wood floor at John's house

mikE has left the game

[BiBo!!!] nighty nite

[Kit (John)] Take care all, post on line

[Cory] thanks for letting us watch

BiBo!!! has left the game

[DM] any time

[Laila (Jessica)] bye all

[DM] talk to you later on

[Cory] ttyl

Jessica has left the game

John has left the game

[Mobuto (Fritz)] Buh bye,

Cory has left the game

[DM] hope you guys had fun

[Slave] thanks for letting us watch! Bye y'all!

[DM] any time you

[DM] come on by

[Mobuto (Fritz)] Bob I have one question

[Slave] we will...thank you so much!

[DM] sure Fritz

[DM] what is up?

[Mobuto (Fritz)] is it possible to remove the characters we aren't using to clean up the tree at all?

[DM] no

[DM] you can sort the things the way you want

Slave has left the game

[DM] but for me to have them available to me

[DM] they need to be in the tree

[Mobuto (Fritz)] ok just curious. I wondered if that may slow things down

[DM] I can have them not show in your tree maybe

[DM] but they do not take up memory

[DM] unless they are on the loaded map

[DM] they will be there anyway

[Mobuto (Fritz)] ok at least if they didn't show that would be nice

[DM] I will look at that for you guys then

[DM] Mike mentioned it here also

[Mobuto (Fritz)] they load in the icon box and it takes alot to delete them every time

[DM] hmmm, thought that wehn you deleted them they stayed away?

[Mobuto (Fritz)] It isn't easy

[DM] sorry for that

[Mobuto (Fritz)] Nope you have to do it every time you log on

[DM] sorry,

[Mobuto (Fritz)] so I had to do it 4 times tonight

[DM] did you look at the calendar stuff?

[Mobuto (Fritz)] I could not figure out the calandar grid

[DM] how so?

[Mobuto (Fritz)] I see a bunch of percentile numbers and stuff it is greek to me

[DM] ahhh

[DM] three months in a section

[DM] nubered one to 28

[DM] two moons in the sky

[DM] O for old and Y for young

[DM] percentage is how much of each is showing

[DM] so on day 1 of month 12

[DM] both are at 100%

[DM] on day 27 of month 12

[DM] O is at 86% and Y is at 67%

[Mobuto (Fritz)] How do I know what month is which?

[DM] listed at teh top

[DM] the first block of dates is for month 12, 3, 6 & 9

[DM] same moon configurations for each of those months

[DM] and each of the three blocks represents a season

[DM] spring is 12, 1, 2

[DM] summer is 3,4,5,

[DM] etc.

[Mobuto (Fritz)] Could you put an explanation of that in the sheet. That would make it really clear.

[Mobuto (Fritz)] I understand now

[DM] it will not be soon, but yes I can

[DM] will have to re-create the web page to do that

[DM] but will put it on the list

[Mobuto (Fritz)] Just in a corner or in another sheet so people like me would be able to remember it

[DM] not a problem

[Mobuto (Fritz)] great.

[DM] have a great night

[Mobuto (Fritz)] You too

[DM] you guys are trhough what I thought would be two + nights,

[Mobuto (Fritz)] And did your chat clear up.

[DM] so not bad

[DM] yeah,

[DM] after you reset those sheets

[DM] not sure why

[Mobuto (Fritz)] I really don't know why?

[Mobuto (Fritz)] Ask Kevin

[DM] we shoudl try to log in together later on during the week to test again

[Mobuto (Fritz)] Yes when?

[DM] might be that you and john had soo many sheets open with expressions rolling

[Mobuto (Fritz)] I work late every night as you know.

[DM] but after we ficxed them and I reset then everything worked

[DM] we will se

[DM] it will get done

[DM] you can zip them and send them to me too

[Mobuto (Fritz)] Maybe I should send it to you via email and you can check it out individually

[Mobuto (Fritz)] 8*)

[Mobuto (Fritz)] will do

[DM] talk to you later

[DM] go get some sleep

[Mobuto (Fritz)] nite

Fritz has left the game