Main / Feb1805

Feb 18 05

[DM] I am away from the keyboard.

John has joined the game

[DM] I am back at the keyboard.

[DM] I put the computer in the DMZ

[DM] which turns off all the router status issues, and exposes everything

[DM] will not want to do that for long but it proves that it is only a setting that I am missing on allowing things

[John] what ever you say

[DM] it works

[DM] obviously

[DM] I just sent you the follower growth chart also

[DM] in your docs on the left

[DM] what does that look like to you there?

[John] looks fine

[DM] great

[DM] I am trying to solve the calendar issue

[DM] up in the tool bar, that shows which day it is

[DM] I have a version that works, kinda

[DM] it shows the correct days in my calendar, but matches them up to a real day, and when I advance a real day it advances the game day alos

[DM] need to see if I can divorce the two of them

[DM] then I can add in events, like training, and moons, etc.

[John] weeeeeeeee

John is receiving the map...

John has received the map.

[DM] will be able to click along and will pop up automatically when someone's spell wears off, or if

[DM] you have a group on patrol that comes back, etc

[DM] I want it to work with Spells first

Kit (John) is now controlling Kit

Paul Elvenstire (John) is now controlling Paul Elvenstire

[DM] is the most important thing for me

[John] I would think so

[DM] I know that expressions can call effects

[DM] and effects can be applied directly to an icon

[DM] in the temporary modifiers

[DM] oh, and I am working on the split stat issues also

[DM] have that one almost done

[DM] then combine the parts together

[DM] we will have new character sheets

[DM] already exported everyting at teh beginning of the night

[DM] so in case of mistakes we can continues

[DM] well, thanks for testing,

[DM] do what you want I am going to be in and out

[John] no biggie, me too

[DM] look at my keyboard indicator

[DM] I am away from the keyboard.

Khan (John) is now controlling Khan

Kazza (John) is now controlling Kazza

mikE has joined the game

[mikE] well, it works.

[John] Weeeeeeee

[mikE] i like this screen.

[mikE] maybe i'll just stay here tonight. with my big screen that fits everything.

[John] where are you?

[mikE] and a computer i can actually run things on.

[mikE] at home still.

[John] you should try it, you might apreciate it more

[DM] I am back at the keyboard.

[DM] if you want to try that Mike

[DM] you can

[mikE] i might. but it's more fun yelling at bob in person.

[DM] it would not be a regular thing, but I can

[DM] sigh

[John] bob can you put up one of my magic items

[DM] oh and by the way I have dates for you

[mikE] what? wouldn't let me stay here every friday bob?

[DM] john, there should be some on the map

[Kazza (John) (to GM only)] Character sheet for Kazza modified: Custom Expressions - DELETED: turn, d20. ADDED: turn1, if {d20[1-6="no effect";7-9="Turn Zombies & Skeletons";10-20="temp"]}.

[DM] on the shild,

[DM] the Left PC

[DM] you should be able to go there

[John] I mean the ones with formulas

[John] I don't have them on this PC

[DM] such as?

[John] Wand of Wonder

[Kazza (John)] Kazza: turn1: if (d20) [6] 6 -- no effect

[John] well maybe I don't need it

[John] my memory is better than I thought

[DM] let me know I will bring it up

[John] k

[DM] but I think your memory is fine

[DM] going back to the Tivo now, reprogramming everyhting in house it seems

[DM] I am away from the keyboard.

[mikE] crazy fool

[mikE] well, i'm gonna finish some things up here and head over. see ya then, john

mikE has left the game

[John] Well any change causes more chane, see you soon

[Kazza (John) (to GM only)] Character sheet for Kazza modified: Custom Expressions - CHANGED: turn1 -- Expression: if {d20[1-6="no effect";7-9="Turn Zombies & Skeletons";10-12="Turn Ghouls & 2 HD or lower";16-18="Turn Shadows 3-4HD & Lower";19="Turn Wights 5HD & lower;20="Turn Ghast & lower"]} (if {d20[1-6="no effect";7-9="Turn Zombies & Skeletons";10-20="temp"]}).

[Kazza (John)] Kazza: Parse Error: kLoOgeWerks.hW: missing quotations in result map

[Kazza (John) (to GM only)] Character sheet for Kazza modified: Custom Expressions - CHANGED: turn1 -- Expression: if {d20[1-6="no effect";7-9="Turn Zombies & Skeletons";10-12="Turn Ghouls & 2 HD or lower";16-18="Turn Shadows 3-4HD & Lower";19="Turn Wights 5HD & lower";20="Turn Ghast & lower"]} (if {d20[1-6="no effect";7-9="Turn Zombies & Skeletons";10-12="Turn Ghouls & 2 HD or lower";16-18="Turn Shadows 3-4HD & Lower";19="Turn Wights 5HD & lower;20="Turn Ghast & lower"]}).

[Kazza (John)] Kazza: turn1: if (d20) [3] 3 -- no effect

[Kazza (John)] Kazza: turn1: if (d20) [7] 7 -- Turn Zombies & Skeletons

[Kazza (John)] Kazza: turn1: if (d20) [7] 7 -- Turn Zombies & Skeletons

[Kazza (John)] Kazza: turn1: if (d20) [8] 8 -- Turn Zombies & Skeletons

[Kazza (John)] Kazza: turn1: if (d20) [14] 14

[Kazza (John) (to GM only)] Character sheet for Kazza modified: Custom Expressions - CHANGED: turn1 -- Expression: if {d20[1-6="no effect";7-9="Turn Skeletons";10-12="Turn Zombies & Skeletons";13-15="Turn Ghouls & 2 HD or lower";16-18="Turn Shadows 3-4HD & Lower";19="Turn Wights 5HD & lower";20="Turn Ghast & lower"]} (if {d20[1-6="no effect";7-9="Turn Zombies & Skeletons";10-12="Turn Ghouls & 2 HD or lower";16-18="Turn Shadows 3-4HD & Lower";19="Turn Wights 5HD & lower";20="Turn Ghast & lower"]}).

[Kazza (John)] Kazza: turn1: if (d20) [17] 17 -- Turn Shadows 3-4HD & Lower

[Kazza (John)] Kazza: turn1: if (d20) [6] 6 -- no effect

[Kazza (John)] Kazza: turn1: if (d20) [9] 9 -- Turn Skeletons

[Kazza (John)] Kazza: turn1: if (d20) [12] 12 -- Turn Zombies & Skeletons

[Kazza (John) (to GM only)] Character sheet for Kazza modified: Custom Expressions - CHANGED: turn1 -- Expression: if {d20[1-6="no effect";7-9="Turn {2d6} Skeletons";10-12="Turn Zombies & Skeletons";13-15="Turn Ghouls & 2 HD or lower";16-18="Turn Shadows 3-4HD & Lower";19="Turn Wights 5HD & lower";20="Turn Ghast & lower"]} (if {d20[1-6="no effect";7-9="Turn Skeletons";10-12="Turn Zombies & Skeletons";13-15="Turn Ghouls & 2 HD or lower";16-18="Turn Shadows 3-4HD & Lower";19="Turn Wights 5HD & lower";20="Turn Ghast & lower"]}).

[Kazza (John)] Kazza: Parse Error: unmatched bracket

[Kazza (John) (to GM only)] Character sheet for Kazza modified: Custom Expressions - CHANGED: turn1 -- Expression: if {d20[1-6="no effect";7-9="Turn [2d6] Skeletons";10-12="Turn Zombies & Skeletons";13-15="Turn Ghouls & 2 HD or lower";16-18="Turn Shadows 3-4HD & Lower";19="Turn Wights 5HD & lower";20="Turn Ghast & lower"]} (if {d20[1-6="no effect";7-9="Turn {2d6} Skeletons";10-12="Turn Zombies & Skeletons";13-15="Turn Ghouls & 2 HD or lower";16-18="Turn Shadows 3-4HD & Lower";19="Turn Wights 5HD & lower";20="Turn Ghast & lower"]}).

[Kazza (John)] Kazza: Parse Error: kLoOgeWerks.hW: missing quotations in result map

[Kazza (John) (to GM only)] Character sheet for Kazza modified: Custom Expressions - CHANGED: turn1 -- Expression: if {d20[1-6="no effect";7-9="Turn" [2d6] " Skeletons";10-12="Turn Zombies & Skeletons";13-15="Turn Ghouls & 2 HD or lower";16-18="Turn Shadows 3-4HD & Lower";19="Turn Wights 5HD & lower";20="Turn Ghast & lower"]} (if {d20[1-6="no effect";7-9="Turn [2d6] Skeletons";10-12="Turn Zombies & Skeletons";13-15="Turn Ghouls & 2 HD or lower";16-18="Turn Shadows 3-4HD & Lower";19="Turn Wights 5HD & lower";20="Turn Ghast & lower"]}).

[Kazza (John)] Kazza: turn1: if (d20"skeletons";10-12="turnzombies&skeletons";13-15="turnghouls&2hdorlower";16-18="turnshadows3-4hd&lower";19="turnwights5hd&lower";20="turnghast&lower"]) [2] -1

[Kazza (John) (to GM only)] Character sheet for Kazza modified: Custom Expressions - CHANGED: turn1 -- Expression: if {d20[1-6="no effect";7-9="Turn (2d6) Skeletons";10-12="Turn Zombies & Skeletons";13-15="Turn Ghouls & 2 HD or lower";16-18="Turn Shadows 3-4HD & Lower";19="Turn Wights 5HD & lower";20="Turn Ghast & lower"]} (if {d20[1-6="no effect";7-9="Turn" [2d6] " Skeletons";10-12="Turn Zombies & Skeletons";13-15="Turn Ghouls & 2 HD or lower";16-18="Turn Shadows 3-4HD & Lower";19="Turn Wights 5HD & lower";20="Turn Ghast & lower"]}).

[Kazza (John)] Kazza: turn1: if (d20) [15] 15 -- Turn Ghouls & 2 HD or lower

[Kazza (John)] Kazza: turn1: if (d20) [16] 16 -- Turn Shadows 3-4HD & Lower

[Kazza (John)] Kazza: turn1: if (d20) [16] 16 -- Turn Shadows 3-4HD & Lower

[Kazza (John)] Kazza: turn1: if (d20) [6] 6 -- no effect

[Kazza (John)] Kazza: turn1: if (d20) [14] 14 -- Turn Ghouls & 2 HD or lower

[Kazza (John)] Kazza: turn1: if (d20) [18] 18 -- Turn Shadows 3-4HD & Lower

[Kazza (John) (to GM only)] Character sheet for Kazza modified: Custom Expressions - DELETED: turn1, if {d20[1-6="no effect";7-9="Turn (2d6) Skeletons";10-12="Turn Zombies & Skeletons";13-15="Turn Ghouls & 2 HD or lower";16-18="Turn Shadows 3-4HD & Lower";19="Turn Wights 5HD & lower";20="Turn Ghast & lower"]}. ADDED: turn undead, if {d20[1-6="no effect";7-9="Turn (2d6) Skeletons";10-12="Turn (2d6) Zombies & Skeletons";13-15="Turn (2D6) Ghouls & 2 HD or lower";16-18="Turn (2D6) Shadows 3-4HD & Lower";19="Turn (2D6) Wights 5HD & lower";20="Turn Ghast & lower"]}.

[Kazza (John)] Kazza: turn undead: if (d20) [13] 13 -- Turn (2D6) Ghouls & 2 HD or lower

[Kazza (John) (to GM only)] Character sheet for Kazza modified: Custom Expressions - ADDED: # of Undead turned, {2d6) undead are tured, starting with lowest level.

[Kazza (John)] Kazza: turn undead: if (d20) [7] 7 -- Turn (2d6) Skeletons

[Kazza (John)] Kazza: turn undead: if (d20) [8] 8 -- Turn (2d6) Skeletons

[Kazza (John)] Kazza: # of Undead turned: {2d6) undead are tured, starting with lowest level

[Kazza (John) (to GM only)] Character sheet for Kazza modified: Custom Expressions - CHANGED: # of Undead turned -- Expression: {2d6} undead are tured, starting with lowest level ({2d6) undead are tured, starting with lowest level).

[Kazza (John)] Kazza: # of Undead turned: (2d6) [(2+2)] 4 undead are tured, starting with lowest level

[Kazza (John) (to GM only)] Character sheet for Kazza modified: Non-Weapon Proficiencies - ADDED: Detect Grade or Slope, , w, +4. ADDED: , , , . ADDED: , , , .

[John] Kazza: Detect Grade or Slope check: (d20) [7] 7. PROBABLY FAILS against (w+4) -1

[John] Kazza: Detect Grade or Slope check: (d20) [9] 9. PROBABLY FAILS against (w+4) -1

[Kazza (John) (to GM only)] Character sheet for Kazza modified: Non-Weapon Proficiencies - CHANGED: Detect Grade or Slope -- Attribute: w$ (w), CHANGED: Detect Grade or Slope -- Modifier: 4 (+4). ADDED: , , , .

[John] Kazza: Detect Grade or Slope check: (d20) [17] 17. PROBABLY FAILS against (w) -1

[DM] I am back at the keyboard.

[DM] back

[Kazza (John) (to GM only)] Character sheet for Kazza modified: Non-Weapon Proficiencies - CHANGED: Detect Grade or Slope -- Attribute: wtm (w$), ADDED: , , , .

[John] Kazza: Detect Grade or Slope check: (d20) [5] 5. PROBABLY FAILS against (wtm4) -1

[Kazza (John) (to GM only)] Character sheet for Kazza modified: Non-Weapon Proficiencies - CHANGED: Detect Grade or Slope -- Attribute: WTM$ (wtm), ADDED: , , , .

[John] Kazza: Detect Grade or Slope check: (d20) [9] 9. PROBABLY FAILS against (wtm) -1

[John] anyone have proficiencies that work?

[DM] sure,

[DM] finglass

[John] so the attribute is the target # not the ablity

[Kazza (John) (to GM only)] Character sheet for Kazza modified: Non-Weapon Proficiencies - CHANGED: Detect Grade or Slope -- Attribute: 14 (WTM$), ADDED: , , , .

[John] Kazza: Detect Grade or Slope check: (d20) [20] 20. PROBABLY SUCCEEDS against (144) [144] 144!!!

[John] Kazza: Detect Grade or Slope check: (d20) [8] 8. PROBABLY SUCCEEDS against (144) [144] 144!!!

[Kazza (John) (to GM only)] Character sheet for Kazza modified: Non-Weapon Proficiencies - CHANGED: Detect Grade or Slope -- Modifier: -4 (4). ADDED: , , , .

[John] Kazza: Detect Grade or Slope check: (d20) [4] 4. PROBABLY SUCCEEDS against (14-4) [14-4] 10!!!

[Kazza (John) (to GM only)] Character sheet for Kazza modified: Non-Weapon Proficiencies - CHANGED: Detect Grade or Slope -- Modifier: +4 (-4). ADDED: , , , .

[John] Kazza: Detect Grade or Slope check: (d20) [15] 15. PROBABLY SUCCEEDS against (14+4) [14+4] 18!!!

[DM] looks good

[John] yea but the mod is backwards I think

[DM] why is that?

[John] The program add the mod to the target, but the rules mean it to add to the dice

[DM] so subtract it from the target

[John] sorry, I think it's rught, looking at the book now

[DM] we should come up with a nice effect one day for these things

[DM] later after we get farther along on stuff

[DM] I am going to take this with me if we go to orlando and work on the Def file there

[John] it's on the list

[DM] then more on the description file that we started

[DM] and more and more

[DM] if you ever get the chance, you should surf the Klooge boards sometime, the program can do so much more than we are attempting right now

[DM] with drop down lists, and displays

[DM] could have the spells dispaly in a list, and click to read the full description

[John] as if I have time

[DM] I understand

[DM] but when you are sitting rocking a little one to sleep and need to read something

John has joined the game

John is receiving the map...

John has received the map.

[DM] sorry for that

[DM] I am away from the keyboard.

[John] Well it is your fault, but I'm sure you didn't do anything wrong

[DM] I am back at the keyboard.

[DM] nods

Kazza (John) is now controlling Kazza

mikE has joined the game

[mikE] hidey ho

[John] Hello again!

[John] Hit Bob for me please

[DM] I am away from the keyboard.

[DM] I am back at the keyboard.

[DM] sorry john

[DM] I guess that you did not save everything?

[John] I was in the middle of working on things, the hard part was saved

[DM] good glad for that

[Kazza (John) (to GM only)] Character sheet for Kazza modified: Ability Scores -

[DM] let me now and I will save the entire campaign

[DM] so it will all be here

[John] what should I do?

[DM] just let me know and I hit save

[John] I commited

[DM] ok

[DM] all the changes are set?

[DM] and saved

[John] for now. I am going to eat and work on it more later

[DM] ok

[John] I am watching but not typing

[John] I am with child at the moment

[John] I am watching but not typing

[John] I am with child at the moment

[John] I am watching but not typing

[John] I am with child at the moment

Paul Elvenstire (John) is now controlling Paul Elvenstire

Kit (John) is now controlling Kit

Khan (John) is now controlling Khan

[Kit (John) (to GM only)] Character sheet for Kit modified: Ability Scores -

[Kit (John) (to GM only)] Character sheet for Kit modified: Custom Expressions - ADDED: Open Locked, Barred or Magicly Held Door, if {d20[1-10="The Door is now Open";11-20="This lock is too strong for me"]}.

[Kit (John)] Kit: Open Locked, Barred or Magicly Held Door: if (d20) [13] 13 -- This lock is too strong for me

[Kit (John)] Kit: Open Locked, Barred or Magicly Held Door: if (d20) [16] 16 -- This lock is too strong for me

[Kit (John)] Kit: Open Locked, Barred or Magicly Held Door: if (d20) [14] 14 -- This lock is too strong for me

[Kit (John)] Kit: Open Locked, Barred or Magicly Held Door: if (d20) [16] 16 -- This lock is too strong for me

[Kit (John)] Kit: Open Locked, Barred or Magicly Held Door: if (d20) [16] 16 -- This lock is too strong for me

[Kit (John)] Kit: Open Locked, Barred or Magicly Held Door: if (d20) [11] 11 -- This lock is too strong for me

[Kit (John)] Kit: Open Locked, Barred or Magicly Held Door: if (d20) [3] 3 -- The Door is now Open

[Kit (John) (to GM only)] Character sheet for Kit modified: Ability Scores -

[John] Kit: Bend Bars/Lift Gate check: (d100) [75] 75. PROBABLY FAILS against (60) [60] 60

mikE is receiving the map...

mikE has received the map.

[Kit (John) (to GM only)] Character sheet for Kit modified: Ability Scores -

[mikE] having fun?

[John] who me, no

[John] you?

[mikE] sure.

[mikE] well, looks like it might be just the two of us for the first while.

[mikE] but, i've got bob's swimsuit issue to play with, so i'm probably better off than you.

[John] AH!

[John] do you need to be alone?

[John] or should I chat as Kit again?

[mikE] i might. but it'll only take a minute

[John] ;0

[mikE] as good a player as you are, john... you'll always be john.

[John] I'm not sure what that means

[mikE] it means i could never do that with kit.

[mikE] that would just be scary

[John] so you can't role play, too bad

[mikE] and nyrma's intentionally making that mop yap

[mikE] bad wifey. bad

[John] well, she does allow him to play

[DM] I am away from the keyboard.

[DM] I am back at the keyboard.

[DM] Friz just came online

[John] tks for the warning

[mikE] hide your women and treasure

[John] :)

Fritz has joined the game

[John] Hello Fritz!

[Fritz] Howza?

[Fritz] I hope everyone had a nice week

[John] Klooge already crashed on me so, so-so

[DM] not klooge the router

[mikE] well, we were doing good till someone logged on and stunk up the network with their noisome b.o.

[DM] we will see what happed

[John] same thing from here

[DM] yeah yeah

[DM] at least it does seem to be faster in the house with the wireless

[mikE] not that any of us are wireless.

[DM] and if we get the same throughput then we will be ok

[John] everything you do is better for the locals, I am feeliong like the red headed step child

[mikE] i have a cable trailing across the room so i'm not wireless

[DM] 2 tivos and nyrma's laptop are

[Fritz] Bob I know this may be a bit troublesome at this point but again all those extra characters everytime I load I have to delete them over and over again from my icon board

[mikE] does that mean we get to beat you like one? ;)

[Fritz] make that 2 redheaded step children :*)

[mikE] so i should get two 2x4's?

[DM] John do you see lots of people on your icon bar?

[DM] do you use that?

[DM] Mike does not use it

[Fritz] Go ahead Mike just get rid of the splinters

[DM] I wonder why they keep popping up for Fritz

[mikE] the way i see it, the icon bar is just an extra tree.

[mikE] you can regroup your tree however is convinient, and roll, target, etc from there

[John] I have the campaign tree below the screen. I only pull it up when I have to

[DM] did you try that Frtiz? on the tree sorting so your characters are all together in one spot? near the top most likley?

[Fritz] I don't use the tree to expand my map if I can

[DM] ok

[DM] 333 to everyone

[John] wooo hoooooo

[Fritz] I only pull up the tree to check lag

[mikE] yaaay!

[John] and run waste collector@

[DM] John's control of Paul Elvenstire has been revoked.

[DM] you can control Paul again now John

Lorie has joined the game

[John] tks master oh master

[John] HEY LORI!!!!!!!!!

Paul Elvenstire (John) is now controlling Paul Elvenstire

[Fritz] Hiya Lorie

[DM] greetings Lorie

[DM] how cold is it there now?

Fritz is receiving the map...

Fritz has received the map.

[mikE] hi lorie

[John] she's not talking to you BOB

[John] She says it's too cold

[John] and she says Hi Mike

[Fritz] Bob I am loading Ailea's character sheet

[Lorie] Hi everyone... it took Klooge a long time to load this evening

[DM] go for it Fritz

[mikE] yup.

[DM] and yes Lorie, I made some changes

[mikE] it happened for me, too

[DM] so it had to reload everything for you

[John] to make it slower for us remotes

[DM] actually it should run faster now

[Ailea Morakenn (Fritz) (to GM only)] Character sheet for Ailea Morakenn modified: Magical Abilities - CHANGED: 1 -- Current: 2 (0). CHANGED: 2 -- Current: 2 (0). Weapons - Ability Scores - Non-Weapon Proficiencies - Spells - CHANGED: Animal Friendship -- Expression: Iam able to show any animal of animal intelligence to semi-intelligence (i.e., Intelligence 1-4) that I desire friendship. If the animal does not roll a successful saving throw vs. spell immediately when the spell is begun, it stands quietly while I finish the spell. Thereafter, it follows me about. The spell functions only if I actually wish to be the animal's friend. If I have ulterior motives, the animal always senses them (for example, I intend to eat the animal, send it ahead to set off traps, etc.). I can teach the befriended animal three specific tricks or tasks for each point of Intelligence it possesses. Typical tasks are those taught to a dog or similar pet. Training for each such trick must be done over a period of one week, and all must be done within three months of acquiring the creature. During the three-month period, the animal will not harm me, but if the creature is left alone for more than a week, it will revert to its natural state and act accordingly. I can use this spell to attract up to {2*$L} Hit Dice of animal(s). This is also the maximum total Hit Dice of the animals that can be attracted and trained at one time: no more than twice the caster's experience level. Only unaligned animals can be attracted, befriended, and trained. (null), CHANGED: Invisibility To Animals -- Expression: Duration: {10+$L+$L/2} rds. Area of Effect: creatures. When an invisibility to animals spell is cast, the creature touched becomes totally undetectable by normal animals with Intelligences under 6. Normal animals includes giant-sized varieties, but it excludes any with magical abilities or powers. The enchanted individual is able to walk among such animals or pass through them as if he did not exist. For example, this individual could stand before the hungriest of lions or a tyrannosaurus rex and not be molested or even noticed. However, a nightmare, hell hound, or winter wolf would certainly be aware of the individual. Any recipient attacking while this spell is in effect ends the spell immediately (for himself only). (null), CHANGED: Locate Animals or Plants -- Expression: Range: {100+ 20$L}yds. Duration: {$L+$L/2} rds. Area of Effect: yds x 20 ft. I can find the direction and distance of any one type of animal or plant I desire. I, facing in a direction, think of the animal or plant, and then knows if any such animal or plant is within range. If so, the exact distance and approximate number present is learned. During each round of the spell's duration,I can face in only one direction (i.e., only a 20-foot-wide path can be known). The spell lasts one round per level of experience of the caster, while the length of the path is 100 yards plus 20 yards per level of experience. (At the DM's option, some casters may be able to locate only those animals [or plants] associated closely with their own mythos.) While the exact chance of locating a specific type of animal or plant depends on the details and circumstances of the locale, the general frequency of the subject can be used as a guideline: common = 50%, uncommon = 30%, rare = 15%, and very rare = 5%. Most herbs grow in temperate regions, while most spices grow in tropical regions. Most plants sought as spell components or for magical research are rare or very rare. The results of this spell are always determined by the DM. Copyright 1999 TSR Inc. (null), DELETED: null, null, null, null, null, null, null, null. CHANGED: Banish Blight -- Expression: I call on the Spirits of Nature to restore you plant back to health. You oh sentient or mobile plant I heal you of{d10+4} points of damage (null), DELETED: null, null, null, null, null, null, null, null. CHANGED: Detect Charm -- Level: 2 (3), CHANGED: Detect Charm -- Cast Level: 2 (3), CHANGED: Detect Charm -- Expression: Ah ha! You are under the effects of a love potion. Now let me see if I can tell if it is Love Potion #9. I have a {5*$L}% chance and the spirits give me {d100} (I can detect if a person or monster is under the influence of a charm spell or similiar control . The creature gets a saving throw if it fails then I can tell further that {5*$L}% the exact type of influence. I can do 1 creature per round and the duration is {1+$L/2} turns), DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: Banish Blight, 2, 2, null, --, 1, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: Detect Charm, 3, 3, I can detect if a person or monster is under the influence of a charm spell or similiar control . The creature gets a saving throw if it fails then I can tell further that {5*$L}% the exact type of influence. I can do 1 creature per round and the duration is {1+$L/2} turns, --, 1, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. Wealth - Saving Throws - Armor - Notes - Personal Information - Magic Item Summary - Combat - Current Hit Points:: CHANGED: 14 (35). Misc. Attributes - Custom Expressions - ADDED: Turn Undead, {d20} For a Priest who is Level {$L[1="10= Turn Skeleton or 1 HD, 13= Turn Zombie, 16= Turn Ghoul or 2 HD, 19= Turn Shadow or 3-4 HD, 20= Turn Wight or 5 HD."; 2="7=Turn Skeleton or 1 HD, 10= Turn Zombie, 13= Turn Ghoul or 2 HD, 16= Turn Shadow or 3-4 HD, 19= Turn Wight or 5 HD, 20= Turn Ghast.";3="4=Turn Skeleton or 1 HD, 7= Turn Zombie, 10= Turn Ghoul or 2 HD, 13= Turn Shadow or 3-4 HD,16= Turn Wight or 5 HD, 19=Turn Ghast, 20= Wraith or 6 HD.";4="Automatic Turn Skeleton or 1 HD, 4= Turn Zombie, 7= Turn Ghoul or 2 HD, 10= Turn Shadow or 3-4 HD,13= Turn Wight or 5 HD, 16=Turn Ghast, 19= Wraith or 6 HD, 20= Mummy or 7 HD.";5="AUTOMATIC Turn Skeleton or 1 HD or Zombie, 4= Turn Ghoul or 2 HD, 7= Turn Shadow or 3-4 HD,10= Turn Wight or 5 HD,13= Turn Ghast, 16= Turn Wraith or 6 HD, 19= Turn Mummy or 7 HD, 20= Turn Spectre or 8 HD.";6="DUST Skeleton or 1 HD, AUTOMATIC TURN Zombie, Ghoul or 2 HD, 4= Turn Shadow or 3-4 HD,7= Turn Wight or 5 HD,10= Turn Ghast, 13= Turn Wraith or 6 HD, 16= Turn Mummy or 7 HD, 19= Turn Spectre or 8 HD, 20=Vampire or 9 HD.";7="DUST Skeleton or 1 HD, Zombie,AUTOMATIC TURN Ghoul or 2 HD, Shadow or 3-4 HD, 4= Turn Wight or 5 HD, 7= Turn Ghast, 10= Turn Wraith or 6 HD, 13= Turn Mummy or 7 HD, 16= Turn Spectre or 8 HD, 19=Vampire or 9 HD, 20=Ghost or 10 HD.]}. Temporary Modifiers - Class Levels - Equipment - DELETED: 11 Goodberries that will alst 8 days, Cast with the Goodberry spell the day before current adventure. ADDED: 27 Goodberries that will alst 8 days, Cast with the Goodberry spell the day before current adventure.

[DM] I deleted some things

[DM] and it looks like that worked fine Fritz

[DM] no Chat issues

[Reginald (mikE) (to GM only)] Character sheet for Reginald modified: Ability Scores - Damage Adjust: (DMG) : CHANGED: +0 (0). Bend Bars/Lift Gate:: CHANGED: 0 (0%). System Shock:: CHANGED: 90 (90%). Resurrection Survival:: CHANGED: 94 (94%). % Chance Learn Spell:: CHANGED: 95 (95%). Chance of Spell Failure:: CHANGED: 0 (0%). Spell Immunity:: CHANGED: 0 (-). Armor - Magic Item Summary - CHANGED: Potion of Healing -- Acquired: (Start), ADDED: Potion of Water Breathing, null, null.

[Kazza (John)] Kazza: turn undead: if (d20) [4] 4 -- no effect

[Fritz] great

[Kazza (John)] Kazza: turn undead: if (d20) [19] 19

[Fritz] What level is kazza?

[John] as far as what?

[mikE] 18!!

[Ailea Morakenn (Fritz) (to GM only)] Character sheet for Ailea Morakenn modified: Spells - CHANGED: Detect Disease -- Expression: I detect disease for {$L+$L/2} rounds and I do {$L+$L/2} creatures per round. (i detct disease for {$L+$L/2} rounds and I do {$L+$L/2} creatures per round.), DELETED: null, null, null, null, null, null, null, null. CHANGED: Banish Blight -- Expression: I call on the Spirits of Nature to restore you plant back to health. You oh sentient or mobile plant I heal you of{d10+4} points of damage (null), DELETED: null, null, null, null, null, null, null, null. CHANGED: Detect Charm -- Level: 2 (3), CHANGED: Detect Charm -- Cast Level: 2 (3), CHANGED: Detect Charm -- Expression: Ah ha! You are under the effects of a love potion. Now let me see if I can tell if it is Love Potion #9. I have a {5*$L}% chance and the spirits give me {d100} (I can detect if a person or monster is under the influence of a charm spell or similiar control . The creature gets a saving throw if it fails then I can tell further that {5*$L}% the exact type of influence. I can do 1 creature per round and the duration is {1+$L/2} turns), DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: Banish Blight, 2, 2, null, --, 1, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: Detect Charm, 3, 3, I can detect if a person or monster is under the influence of a charm spell or similiar control . The creature gets a saving throw if it fails then I can tell further that {5*$L}% the exact type of influence. I can do 1 creature per round and the duration is {1+$L/2} turns, --, 1, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null.

[Fritz] Turning undead

[Kazza (John) (to GM only)] Character sheet for Kazza modified: Custom Expressions - CHANGED: turn undead -- Expression: if {d20[1-6="no effect";7-9="Turn (2d6) Skeletons";10-12="Turn (2d6) Zombies 13-15="Turn (2D6) Ghouls 16-18="Turn (2D6) Shadows 3-4HD"; 19="Turn (2D6) Wights 5HD"; 20="Turn Ghast & lower"]} (if {d20[1-6="no effect";7-9="Turn (2d6) Skeletons";10-12="Turn (2d6) Zombies 13-15="Turn (2D6) Ghouls 16-18="Turn (2D6) Shadows 3-4HD 19="Turn (2D6) Wights 5HD 20="Turn Ghast & lower"]}).

[John] He turns as level 2

[Fritz] Try copying what I did

[John] it's done now

[John] Klooge crashed and I was just fixing the last few

[Fritz] Then as he levels you dont have to worry about changing it

[John] I like my way beter

[Kazza (John)] Kazza: turn undead: if (d20) [15] 15

[John] I am watching but not typing

[John] I am watching but not typing

[John] I am watching but not typing

[DM] new Macro John?

[Fritz] Can I see Kazza?

[John] yes, sorry

[Fritz] Turn off your control

[John] Let me finish, give me a sec

[Fritz] kk

[Kazza (John) (to GM only)] Character sheet for Kazza modified: Custom Expressions - CHANGED: turn undead -- Expression: if {d20[1-6="no effect";7-9="Turn (2d6) Skeletons";10-12="Turn (2d6) Zombies"; 13-15="Turn (2D6) Ghouls"; 16-18="Turn (2D6) Shadows 3-4HD"; 19="Turn (2D6) Wights 5HD"; 20="Turn Ghast & lower"]} (if {d20[1-6="no effect";7-9="Turn (2d6) Skeletons";10-12="Turn (2d6) Zombies 13-15="Turn (2D6) Ghouls 16-18="Turn (2D6) Shadows 3-4HD"; 19="Turn (2D6) Wights 5HD"; 20="Turn Ghast & lower"]}).

Ailea Morakenn (Fritz) has adjusted Ailea Morakenn's hit points...

[DM] Ailea Morakenn's Current Hit Points: adjusted to 30 (16) - Lightly Wounded

Ailea Morakenn (Fritz) has adjusted Ailea Morakenn's hit points...

[DM] Ailea Morakenn's Current Hit Points: adjusted to 38 (8) - Unharmed

[John] final testing stage

[Kazza (John)] Kazza: turn undead: if (d20) [14] 14 -- Turn (2D6) Ghouls

[Kazza (John)] Kazza: turn undead: if (d20) [2] 2 -- no effect

[Kazza (John)] Kazza: turn undead: if (d20) [1] 1 -- no effect

Ailea Morakenn (Fritz) has adjusted Ailea Morakenn's hit points...

[DM] Ailea Morakenn's Current Hit Points: adjusted to 32 (-6) - Lightly Wounded

Ailea Morakenn (Fritz) has adjusted Ailea Morakenn's hit points...

[DM] Ailea Morakenn's Current Hit Points: adjusted to 26 (-6) - Moderately Wounded

[Kazza (John)] Kazza: turn undead: if (d20) [18] 18 -- Turn (2D6) Shadows 3-4HD

[John] I am watching but not typing

[Grug (mikE) (to GM only)] Character sheet for Grug modified: Ability Scores - Weight Allowance:: CHANGED: 185 (74) bonus str (185). Bend Bars/Lift Gate:: CHANGED: 30 (30%). System Shock:: CHANGED: 90 (90%). Resurrection Survival:: CHANGED: 94 (94%).

[Fritz] Bob I can't adjust her hit points

Lorie is receiving the map...

Lorie has received the map.

[mikE] these things happen. maybe he revoked controll like it should be.

[Kazza (John) (to GM only)] Character sheet for Kazza modified: Custom Expressions - CHANGED: turn undead -- Expression: if {d20[1-6="no effect";7-9="Turn (2d6) Skeletons";10-12="Turn (2d6) Zombies & Skeletons"; 13-15="Turn (2D6) Ghouls or lower"; 16-18="Turn (2D6) Shadows 3-4HD or lower"; 19="Turn (2D6) Wights 5HD or lower"; 20="Turn Ghast & lower"]} (if {d20[1-6="no effect";7-9="Turn (2d6) Skeletons";10-12="Turn (2d6) Zombies"; 13-15="Turn (2D6) Ghouls"; 16-18="Turn (2D6) Shadows 3-4HD"; 19="Turn (2D6) Wights 5HD"; 20="Turn Ghast & lower"]}).

[Fritz] No the hit points are wrong this is the old Ailea

[John] I am watching but not typing

[John] soory, I beter stop that

[Kazza (John) (to GM only)] Character sheet for Kazza modified: Custom Expressions -

[Kazza (John)] Kazza: turn undead: if (d20) [6] 6 -- no effect

[Kazza (John)] Kazza: turn undead: if (d20) [17] 17 -- Turn (2D6) Shadows 3-4HD or lower

[Kazza (John)] Kazza: # of Undead turned: (2d6) [(1+6)] 7 undead are tured, starting with lowest level

Kazza (John) is no longer controllingKazza

[Fritz] But then you have to load that at every level correct John?

[mikE] We know what we're doing next?

[John] I have to change it evey level yes

[mikE] Bob suggests we get a plan of action ready for when he comes back from tivo land

[John] but editing it is not that bad

[Fritz] Mine is set so that you don't have to. Bob I need her HP's adjusted to 33 when you get the chance

[John] I think we need to enter this room and deal with the sword

[DM] and back

[DM] ok

[DM] we should be in int then

[DM] Longsword: Initiative:(d10+30) [6+30] 36

[Varn Bjalmgar (mikE) (to GM only)] Character sheet for Varn Bjalmgar modified: Ability Scores - Open Doors:: CHANGED: 17 (17(10)). DEX: (D) : CHANGED: 15 (15 (13/17)). Missile Attack Adjust: (MATK) : CHANGED: +0 (0). CON: (C) : CHANGED: 18 (18 (17/19)). System Shock:: CHANGED: 97 (97%). Resurrection Survival:: CHANGED: 100 (100%). INT: (I) : CHANGED: 13 (13 (11/15)). % Chance Learn Spell:: CHANGED: 65 (65%). Chance of Spell Failure:: CHANGED: 15 (15%). CHR: (CH) : CHANGED: 13 (13 (11/15)). Armor - DEX Bonus:: CHANGED: -3 (+3). Combat -

[DM] go for it everyone

[Fritz] Wait a sec?

[DM] sure

[DM] you can roll, and then we will go from there

[Paul Elvenstire (John)] Paul Elvenstire: Initiative:(d10+10) [4+10] 14

[Kazza (John)] Kazza: Initiative:(d10+10) [7+10] 17

[Kit (John)] Kit: Initiative:(d10+10++0) [5+10+-0] 15

[DM] will not advance it till everyoen is ready

[Fritz] First I need Ailea's HP's changed to 33. Then did we ever find out bout the magic stuff in this room?

[Khan (John)] Khan: Initiative:(d10+20+-2) [1+20-2] 19

[Fritz] like the necklace etc as if that will let us in?

[Kazza (Fritz)] Kazza: Initiative:(d10+10) [7+10] 17

[Ailea Morakenn (Fritz)] Ailea Morakenn: Initiative:(d10(+10-+3)) [9(10-3)] 16

[Kazza (Fritz)] Kazza: Initiative:(d10+10) [10+10] 20

[Moradred (Fritz)] Moradred: Initiative:(d10(+10-+0)) [2(10--0)] 12

[DM] no you have not tried that, but it would be on int anyway

[Wilson (Lorie)] Why would I be rolling for initiative?

[Kazza (Fritz)] Kazza: Initiative:(d10+10) [7+10] 17

[Mobuto (Fritz)] Mobuto: Initiative:(d10(+0-+3)) [9(-0-3)] 6

[Wilson (Lorie)] I'm in a dark hallway

[DM] you do not have to Lorie,

[Fritz] I have no idea why we are rolling for initiative we just killed the zombies

[John] if you might want to do something you will want to

Moradred (Fritz) is now controlling Moradred

[Finglass (mikE)] Finglass: Initiative:(d10(+10+-2)) [8(10-2)] 16

Ailea Morakenn (Fritz) is now controlling Ailea Morakenn

Mobuto (Fritz) is now controlling Mobuto

[mikE] because now we have a demon possessed sword attacking us

[Mobuto (Fritz)] But when did it start attacking us?

[DM] it did not

[mikE] Bob, now that the zombies are dead, anything interesting in the dwarve's remains?

[DM] but if you are going to start investigating things, we should know what order we are going in

[Mobuto (Fritz)] So why are we rolling initiative?

[John] time

[DM] so we know what order we are going in

[John] timming is everything

[Mobuto (Fritz)] ok then who goes first?

[DM] I have not closed Int yet

[Wilson (Lorie)] Oh, great... then I'm going back to what I was doing. Thanks :)

[John] we may need your experience!

[John] I am back at the keyboard.

[Paul Elvenstire (John)] I am ready

[DM] INIT: 6 GOING: Mobuto

[DM] ok, so we are ready to walk through what peopel want to do

[DM] as to the dwarves,

[DM] and the stuff from there,

[DM] the jewled braclet is all that you found

[Paul Elvenstire (John)] and everything is in the PP?

[DM] so no other items in that room

[DM] yes Mike is tracking that

[Mobuto (Fritz)] Wait this is different then before. We were standing in front of the room with laila and we had killed the juju zombies and I was looking in there

[Mobuto (Fritz)] What happened to that map?

[DM] need to reset that encounter then, just a sec

[Patrice (mikE) (to GM only)] Character sheet for Patrice modified: Personal Information - Class Levels - ADDED: 3. ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED:

[DM] there you go that room

[Paul Elvenstire (John)] we were a little diffrent too

[Mobuto (Fritz)] All our character were in different positions except john do you mind if I change them bob?

[DM] feel free to reset your selves just want to be sure

[DM] that we don't get ahead of our selves

[Mobuto (Fritz)] Mobuto no longer follows Ailea Morakenn.

[DM] jess and Sean just came through the front door, they will be online in a moment

[Mobuto (Fritz)] Ok Finglass you were right behind Kit also werent you

[DM] and I am sure they will be ready for what ever you choose

[mikE] Yeah. I was defending her

[mikE] sort of

[Mobuto (Fritz)] Yes do you want to place your character yourself?

[Sadoya (mikE) (to GM only)] Character sheet for Sadoya modified: Ability Scores - Damage Adjust: (DMG) : CHANGED: +3 (3). Bend Bars/Lift Gate:: CHANGED: 16 (16%). Missile Attack Adjust: (MATK) : CHANGED: +0 (0). Defensive Adjust: (DEF) : CHANGED: -2 (2-2). System Shock:: CHANGED: 90 (90%). Resurrection Survival:: CHANGED: 100 (100%). Chance of Spell Failure:: CHANGED: 10 (10%).

[Mobuto (Fritz)] Also Bob Ailea has 33 hit points

[DM] and Lorie where do you want Wilson?

[DM] Ailea Morakenn's Current Hit Points: adjusted to 33 (7) - Lightly Wounded

[Mobuto (Fritz)] Thank you I tried to adjust it myself and couldn't do it without errors occuring

[DM] ok

[Mobuto (Fritz)] Well my characters are ready and I look into the room and at the amulet around the Ju Ju Zombies neck. Are there any other magical eminations or invisible objects or creatures? Also I have a 60% chance to tell what kind of magic is coming from the necklace

[DM] Laila: Initiative:(d10+0+-2) [5+-0-2] 3

[DM] E. L. Fudge: Initiative:(d10+10) [4+10] 14

[Wilson (Lorie)] Sorry... I was off taking my pain meds.

[Wilson (Lorie)] Umm, please put Wilson somewhere he'll be alive later

[Mobuto (Fritz) (to GM only)] Roll #1: (d100) [52] 52

[DM] you can go where you like Lorie

John has left the game

[DM] you are in the back with kazaa right now

[Wilson (Lorie)] Okay... that's fine

[Sebrina (mikE) (to GM only)] Character sheet for Sebrina modified: Weapons - CHANGED: shortsword of backstabbing (backstab) -- Type: $thac0 (null), Ability Scores -

[DM] will give John a chance to log in again

John has joined the game

John is receiving the map...

John has received the map.

[Mobuto (Fritz)] Well my characters are ready and I look into the room and at the amulet around the Ju Ju Zombies neck. Are there any other magical eminations or invisible objects or creatures? Also I have a 60% chance to tell what kind of magic is coming from the necklace

[John] do i need to re roll

[DM] the ammulet is magical, and (1d100) [74] 74

[John] i got disconnected

[mikE] are you putting that in the pack fritz?

[DM] no you do not know what kind of magic it is

[Mobuto (Fritz)] I already rolled bob

[DM] where?

[Mobuto (Fritz)] I sent it to you

[DM] got it

[DM] ok

[DM] you do know that it is protection magic

Sean has joined the game

[Mobuto (Fritz)] I haven't done a thing with it Mike

[Mobuto (Fritz)] I haven't picked it up just looked at it

Kazza (John) is now controlling Kazza

Paul Elvenstire (John) is now controlling Paul Elvenstire

[DM] by the way Jess is sharing computers with Sean and Mike

Kit (John) is now controlling Kit

[mikE] Okay.

Khan (John) is now controlling Khan

[DM] I am away from the keyboard.

[mikE] I'm just doing my pp job.

[Mobuto (Fritz)] NP

[E. L. Fudge (Sean)] ((as Jess)) hello all

[Mobuto (Fritz)] Howdy Jess and Sean

[E. L. Fudge (Sean)] ((as jess)) looks like i'm sharing Sean's computer for the time being

[John] I am with child at the moment

[E. L. Fudge (Sean)] hello child

[mikE] has bob told us anything else in there? or has his teat dried up again?

[E. L. Fudge (Sean)] John, you're pregnant?

[John] playing one handed

[mikE] Don't forget to mind the stepchildren, john.

[Mobuto (Fritz)] When bob gets back I guess I would like to know if a spell craft or research check would help with the amulet to gain more info

[mikE] use both hands.

[Mobuto (Fritz)] He has dried up mike

[DM] I am back at the keyboard.

[DM] yes it would if you handle the item,

[DM] but you have everything you will get by only looking at it

[Mobuto (Fritz)] Ok then I go down and handle the item and make my rolls

[DM] go for it

[Fritz] Mobuto: Spellcraft check: (d20) [17] 17. PROBABLY SUCCEEDS against (19-2) [19-2] 17!!!

[Fritz] Mobuto: Research check: (d20) [3] 3. PROBABLY SUCCEEDS against (19+0) [19+-0] 19!!!

[John] (lots of personal messages) (means Mobuto is possessed)

[DM] no,

[DM] looking for the research info

[Mobuto (Fritz)] I haven't recieved any messages

[DM] I think it takes a while to do that

[DM] want to know how long he will be invovled

[John] :)

[Mobuto (Fritz)] I guess that is what I am spending the next 10 min doing unless I get interrupted.

[John] so did anyone notice me get disconnected?

[Mobuto (Fritz)] yes

[DM] the full description of the amulet is that is a small platimum shield with many pearls (42) that are in a circle aroudn the edge

[DM] just now John? no, I did not, but that is what the auto reconnect is for

[DM] the shield is on a silver chain

[DM] there are small pits around the edge of the shield where there may have been pearls before, but now they are gone

[Mobuto (Fritz)] Ahhh can I deduce that some pearls were consumed when the protection was used?

Jessica has joined the game

[John] I am back at the keyboard.

[Paul Elvenstire (John)] or attacks

[DM] perhaps

[DM] not sure yet

[Jessica] and now i have my own computer

[Jessica] hehehe

[DM] nyrma calls

[Mobuto (Fritz)] Is it like an amulet of shielding that would protect one from magic missle spells?

[Paul Elvenstire (John)] WOOOO HOOOOO

[DM] I am away from the keyboard.

Jessica is receiving the map...

Jessica has received the map.

[Paul Elvenstire (John)] Could be an Amulet of Fireballs

[Mobuto (Fritz)] No it is abjuratioin magic

[Paul Elvenstire (John)] sorry, did not know that

[mikE] nah.

[Mobuto (Fritz)] I believe it is an amulet or broach of shielding

[mikE] the pearls are charges for whatever shield spell it is

[Paul Elvenstire (John)] ci'

[mikE] hence the specific number. and i bet there are spaces where some should be.

[Paul Elvenstire (John)] I wonder if it can be recharged with more pearls

[Mobuto (Fritz)] yes i can agree with that

[Mobuto (Fritz)] yes i can agree with that mike

[Mobuto (Fritz)] good question John

[Patrice (mikE) (to GM only)] Character sheet for Patrice modified: Magical Abilities - ADDED: 1, 4, 4. ADDED: 2, 2, . Ability Scores -

[DM] I am back at the keyboard.

[DM] ok

[DM] so what else while he is spending that turn looking at this

[DM] anyone else have things to do?

[Mobuto (Fritz)] Just the amulet since that is probably all I have time for

[DM] is Paul doing what with that sword

[Laila (Jessica)] not i says the fly

[DM] INIT: 12 GOING: Moradred

[DM] INIT: 14 GOING: Paul Elvenstire

[DM] John

[Paul Elvenstire (John)] I seath my sword, say I'm going in" and step into the room

[DM] ok

[Paul Elvenstire (John)] should I click done?

[DM] next

[DM] yes

[DM] INIT: 14 GOING: E. L. Fudge

[DM] INIT: 15 GOING: Kit

[Paul Elvenstire (John)] pull two sort sword, guarding hall, but will let anyone pass.

[DM] INIT: 16 GOING: Finglass

[DM] INIT: 16 GOING: Ailea Morakenn

[DM] INIT: 17 GOING: Kazza

[DM] INIT: 19 GOING: Khan

[DM] INIT: 36 GOING: Longsword

[DM] Longsword targets Paul Elvenstire. Distance: 10'03"

[DM] Longsword: Attack #1: Attack: (17-(d20+0)) [17-(6+-0)] 11. Probably MISSES Paul Elvenstire (AC FINAL: 1)

[Paul Elvenstire (John)] is it EVIL?

[Mobuto (Fritz)] Wow that sword has a long reach!!

[mikE] he's afk

[Paul Elvenstire (John)] but of course

[Mobuto (Fritz)] of course

Sean is receiving the map...

Sean has received the map.

[Paul Elvenstire (John)] Fritz's we need a sound of whistling

[Paul Elvenstire (John)] to play when we are waiting

[Mobuto (Fritz)] Hiya Sean

[Mobuto (Fritz)] I agree John

Mobuto (Fritz) tweet tweet tweet tweet

[DM] ok, so what happens there is that Paul walks into the room

[E. L. Fudge (Sean)] Hey

[DM] the sword moves slowly towards you,

[mikE] what we need is elevator music

[Paul Elvenstire (John)] the Jepordy theme!

[DM] Paul needs to make a save versus Paralyzatin

[Paul Elvenstire (John)] for final Jepodery

[E. L. Fudge (Sean)] The Girl from Impanema

[DM] what I need is a wife who understands that I play a game on friday nights

[Paul Elvenstire (John)] even when it missed?

[DM] john roll please

[DM] yes

[John] Paul Elvenstire: Paralysis, Poison or Death save: (d20) [5] 5. PROBABLY FAILS against (8) [8] 8

[Mobuto (Fritz)] An item with a protection spell against "Wife Interuption"

[Mobuto (Fritz)] Hmmmmm

[Paul Elvenstire (John)] I do have a +1 protection and protect for evil if it helps

[DM] ok, so you take (2d4) [(3+3)] 6 points of damage and you are paralyzed for (5d4) [(4+3+2+2+4)] 15 rnds

[DM (to GM only)] Longsword's Current Hit Points: adjusted to 26 (-6) - Lightly Wounded

[DM] Paul Elvenstire's Current Hit Points: adjusted to 55 (-6) - Lightly Wounded

[Paul Elvenstire (John)] I hate to see what happens when it hits

[DM (to GM only)] Longsword's Current Hit Points: adjusted to 32 (6) - Unharmed

[DM] Paul Elvenstire's Current Hit Points: adjusted to 61 (6) - Unharmed

[Mobuto (Fritz) (to GM only)] Character sheet for Ailea Morakenn modified: Combat -

[DM] Paul Elvenstire's Current Hit Points: adjusted to 55 (-6) - Lightly Wounded

[DM] ok, that is now correct

[DM] Paul is frozen until round 16

[DM] ROUND: 1

[DM] INIT: 3 GOING: Laila

[Ailea Morakenn (Fritz)] Bob what seemed to make him frozen?

[DM] INIT: 6 GOING: Mobuto

[mikE] awesome

[Paul Elvenstire (John)] remove Parly anyone?

[DM] getting close to the sword, entering the room and he just slowed down and froze

[DM] mobuto is still in research mode untili round 11

Mobuto (Fritz) currently is in the room looking over the item. He does have remove paralyzation but since he asked Paul for 10 min he has no idea that Paul went ahead and entered the room

[DM] INIT: 12 GOING: Moradred

[DM] INIT: 14 GOING: Paul Elvenstire

[DM] INIT: 14 GOING: E. L. Fudge

[DM] INIT: 15 GOING: Kit

[Paul Elvenstire (John)] WAIT It's my go

[Paul Elvenstire (John)] BOB, can you give me a sec

[DM] Paul is frozen, paralyzed, what are you going to do?

[Paul Elvenstire (John)] I can still think right!

[DM] hmmm, yes

[Paul Elvenstire (John)] I am flying, I fly out of the room

[DM] no you don't

[DM] you stay there

[DM] but nice try

Mobuto (Fritz) debatable on the think part

[Paul Elvenstire (John)] Do I feel a barrior>

[DM] you do not feel anything right now you are paralyzed

[Mobuto (Fritz)] Why not bob he doesn't use wings like me?

[DM] you have to feel where you are to fly,

[DM] even if it is just air

[DM] Paul feels nothing right now

[Paul Elvenstire (John)] no we had this debate before, ist like being held

[Mobuto (Fritz)] Paralyzation is not anesthesia bob

[DM] this is

[DM] Mike is asking a question just a sec

[Paul Elvenstire (John)] so I can see myself fly arround

mikE sighs

[DM] ok

[DM] Mike explain

[mikE] Do I need to save him now?

[DM] give them your thoughts on this

[E. L. Fudge (Sean)] Okay, the questions Mike asked ...

[Finglass (mikE)] ((the coin went in the room only just past the barrier. remember how we threw that coin in?))

[E. L. Fudge (Sean)] the coin, how far in did it go?

[Mobuto (Fritz)] yeppers

[Finglass (mikE)] ((paul's hands clunked against it. can't project into it))

[Finglass (mikE)] ((paul flew in, hit barrier, failed save, and stopped just inside. right with the coin.))

[Mobuto (Fritz)] right

[Finglass (mikE)] ((let's keep that in mind on how we deal with this.))

[Finglass (mikE)] Will you all please move out of the way? I'll get him down.

[Paul Elvenstire (John)] So I couldnot feel walking into a barrior

[Paul Elvenstire (John)] sorry flying

[Finglass (mikE)] ((aka just skip your init and get to mine?))

[DM] exactly john, you did not feel anything

Finglass (mikE) pulls out a rope and attaches it to the end of an oddly shaped arrow.

[Paul Elvenstire (John)] BEFORE I WAS PARYLZED?

[DM] you fly in and then stop

[DM] exactly

[Paul Elvenstire (John)] then I should have saved when I walked in

[DM] I was on the phone

[Finglass (mikE)] ((nope. you failed))

[DM] sorry,

[DM] will yell at Nyrma later

[DM] but when teh long sword went it just fine

[DM] no other reactions anyway

[Ailea Morakenn (Fritz)] The long sword is able to attack from 10 feet away?

[DM] yes

[Ailea Morakenn (Fritz)] k

[Ailea Morakenn (Fritz)] It is Kit's turn John

[Finglass (mikE)] Stand aside, Kitten. I'll get him.

[DM] INIT: 16 GOING: Finglass

[Finglass (mikE)] ((okay, bob...

[Finglass (mikE)] ((i'm using a grappel arrow and trick shot.))

[DM] ok

[Finglass (mikE)] ((i'm shooting it just past his head, over his shoulder. Aiming so the graples will hook his shoulder, or if the arrow clears for whatever reason, the rope will lay over his shoulder))

[DM] go for it

[mikE] Finglass: Attack #1: Trick Shot: (12-(d20+7)) [12-(18+7)] -13. PROBABLY HITS Finglass (AC FINAL: -3)!!!

[DM] wow

[Finglass (mikE)] ((so do i succeed?))

[Moradred (Fritz)] That looks painful

[DM] ok, so that works exactly how you wanted it to, make your strength check to pull him backwards now

[Finglass (mikE)] ((no no))

[Kit (John)] I 'll help

Finglass (mikE) hands the end of the rope to kit

[Finglass (mikE)] Here you go, kitten. I'm rather frail, I'm afraid.

[John] Kit: STR check: (d20) [14] 14. PROBABLY SUCCEEDS against (20) [20] 20!!!

[DM] and Paul comes tumbling back into the hall, still paralized, but out of the room

[Kit (John)] and still flying

[DM] yes

[Finglass (mikE)] Now, please, don't go running in there again.

[DM] I am away from the keyboard.

[Finglass (mikE)] If you'll all note, there is a barrier preventing things from getting in.

[Finglass (mikE)] Paralizes people, too.

[Moradred (Fritz)] mmmm sounds like a wise suggestion to me

[DM] I am back at the keyboard.

[Moradred (Fritz)] wow that is a surprise

[Finglass (mikE)] Now, what we want to do about the sword is a different matter.

[Finglass (mikE)] ((it looks like a dead end room, right?))

[DM] yes, looks like a dead end

[Moradred (Fritz)] Finglass advance your init

[DM] INIT: 16 GOING: Ailea Morakenn

Finglass (mikE) unhooks the arrow from Paul, and begins coiling up his rope again.

[Kit (John)] Hey Mo, can you detet the barrior, see how far it goes in?

[DM] he is still in the room with teh amulet

Finglass (mikE) looks up. "Probably as far as the coin, Paul, and the arrow stopped"

[DM] maybe Wilson or fudge

[Moradred (Fritz)] Tells Mobuto what happened who then says that he has remove paralysis but if you all think it will eventually wear off then He will continue to study the item for 10 min like he said. if people don't mind. then he can come out and try telekinesis or something later

[Ailea Morakenn (Fritz)] Tells Mobuto what happened who then says that he has remove paralysis but if you all think it will eventually wear off then He will continue to study the item for 10 min like he said. if people don't mind. then he can come out and try telekinesis or something later

[Kit (John)] no problem, is the swoard still moving?

[DM] INIT: 17 GOING: Kazza

[DM] yes the sword is still moving around

[DM] INIT: 19 GOING: Khan

[DM] it has not moved towards you more than a foot at the most

[DM] INIT: 36 GOING: Longsword

[Ailea Morakenn (Fritz)] Mobuto has telekinesis which might help. lets see if after Mobuto examines the amulet if there is any evidence if it will help with the barrier

[Kit (John)] Longsword?

[DM] ROUND: 2

[DM] INIT: 3 GOING: Laila

[Ailea Morakenn (Fritz)] By the way good shot with that arrow Finglass that was really awesome

[DM] appologine

[DM] INIT: 6 GOING: Mobuto

[DM] INIT: 12 GOING: Moradred

[DM] INIT: 14 GOING: Paul Elvenstire

[DM] INIT: 14 GOING: E. L. Fudge

[DM] INIT: 15 GOING: Kit

Finglass (mikE) nods to the girl. "It was pretty good."

[DM] Kit did that move John

[Kit (John)] Guarding

[DM] Paul is still paralyzed

[DM] nods

[DM] not a problem there at all

[Kit (John)] But he can fly

[DM] no,

[DM] still not able to control

[Kit (John)] it takes no mussles to fly

[Kit (John)] Whatever

[DM] but you need to feel where you are

[Wilson (Lorie)] Bob I would like to move Wilson at the next available opportunity. Thanks.

[DM] INIT: 16 GOING: Finglass

Finglass (mikE) coils his rope and stands against the wall.

[DM] INIT: 16 GOING: Ailea Morakenn

[E. L. Fudge (Sean)] John, can you see?

[DM] Go ahead Wilson and move up

[DM] INIT: 17 GOING: Kazza

[DM] INIT: 19 GOING: Khan

[E. L. Fudge (Sean)] you're paralyized

[E. L. Fudge (Sean)] not brain dead

[DM] INIT: 36 GOING: Longsword

[DM] ROUND: 3

[DM] INIT: 3 GOING: Laila

[Wilson (Lorie)] Thank you

[DM] INIT: 6 GOING: Mobuto

[DM] INIT: 12 GOING: Moradred

[DM] INIT: 14 GOING: Paul Elvenstire

[DM] Wilson: Initiative:(d10+10) [5+10] 15

[Kit (John)] Please move the sword to reflect where it is

[DM] INIT: 14 GOING: E. L. Fudge

[DM] INIT: 15 GOING: Kit

[DM] there you go

[DM] INIT: 15 GOING: Wilson

[DM] Lorie, I added Wilson to the order for you obviously

[Sean] I am away from the keyboard.

[Ailea Morakenn (Fritz)] Lorie if wilson can turn undead and you want to copy ailea's undead turning chart go ahead. I believe I did it for a 7th level character.

[Finglass (mikE) (to GM only)] Character sheet for Brad Johnson modified: Weapons - Ability Scores -

[Kit (John)] BOB, can Khan see over everyone if he is 9 ' tall?

[DM] Lorie is frozen

[DM] just a sec

[DM] John?

[Laila (Jessica)] i'm still up

[DM] everyoen is still up

[John] waiting

[DM] it is ust that the memory usage went really high for a moment

[Finglass (mikE)] ((okay, guys, it's going to take 20 rounds for the sword to get to the barrier

[John] good

[Finglass (mikE)] ((do we wait for that? just wait till motubo's done?

[Finglass (mikE)] ((so can we click off rounds till 16 when Paul's not paralized anymore?

[John] Khan wants to be able to cast if/when the sword comes from the barrior

[John] so I need to know if I can see

[Finglass (mikE)] ((wait, at round 11 mobuto's free. round 16 paul's free

[Finglass (mikE)] ((john, you see what's on the map. an invisible barrier right about at the doorway, and sword 20 feet away, moving 6 inches/round

[John] BUT CAN KHAN see overeveryone!

[DM] yes, he can see somewhat, but he is way way back right now,

[John] so before we click off rounds he wants to move

[DM] go for it John

[DM] you can see how far that is now

[John] 26 feet, in multiple rounds

[DM] yes

[Ailea Morakenn (Fritz) (to GM only)] Character sheet for Ailea Morakenn modified: Custom Expressions - CHANGED: Turn Undead -- Expression: {d20} For a Priest who is Level {$L[1="10= Turn Skeleton or 1 HD, 13= Turn Zombie, 16= Turn Ghoul or 2 HD, 19= Turn Shadow or 3-4 HD, 20= Turn Wight or 5 HD."; 2="7=Turn Skeleton or 1 HD, 10= Turn Zombie, 13= Turn Ghoul or 2 HD, 16= Turn Shadow or 3-4 HD, 19= Turn Wight or 5 HD, 20= Turn Ghast.";3="4=Turn Skeleton or 1 HD, 7= Turn Zombie, 10= Turn Ghoul or 2 HD, 13= Turn Shadow or 3-4 HD,16= Turn Wight or 5 HD, 19=Turn Ghast, 20= Wraith or 6 HD.";4="Automatic Turn Skeleton or 1 HD, 4= Turn Zombie, 7= Turn Ghoul or 2 HD, 10= Turn Shadow or 3-4 HD,13= Turn Wight or 5 HD, 16=Turn Ghast, 19= Wraith or 6 HD, 20= Mummy or 7 HD.";5="AUTOMATIC Turn Skeleton or 1 HD or Zombie, 4= Turn Ghoul or 2 HD, 7= Turn Shadow or 3-4 HD,10= Turn Wight or 5 HD,13= Turn Ghast, 16= Turn Wraith or 6 HD, 19= Turn Mummy or 7 HD, 20= Turn Spectre or 8 HD.";6="DUST Skeleton or 1 HD, AUTOMATIC TURN Zombie, Ghoul or 2 HD, 4= Turn Shadow or 3-4 HD,7= Turn Wight or 5 HD,10= Turn Ghast, 13= Turn Wraith or 6 HD, 16= Turn Mummy or 7 HD, 19= Turn Spectre or 8 HD, 20=Vampire or 9 HD.";7="DUST Skeleton or 1 HD, Zombie,AUTOMATIC TURN Ghoul or 2 HD, Shadow or 3-4 HD, 4= Turn Wight or 5 HD, 7= Turn Ghast, 10= Turn Wraith or 6 HD, 13= Turn Mummy or 7 HD, 16= Turn Spectre or 8 HD, 19=Vampire or 9 HD, 20=Ghost or 10 HD.";8="DUST Skeleton or 1 HD, Zombie, Ghoul or 2 HD, AUTOMATIC TURN Shadow or 3-4 HD, Wight or 5 HD, 4= Turn Ghast, 7= Turn Wraith or 6 HD, 10= Turn Mummy or 7 HD, 13= Turn Spectre or 8 HD, 16=Vampire or 9 HD, 19=Ghost or 10 HD, 20=Lich or 11+ HD."]} ({d20} For a Priest who is Level {$L[1="10= Turn Skeleton or 1 HD, 13= Turn Zombie, 16= Turn Ghoul or 2 HD, 19= Turn Shadow or 3-4 HD, 20= Turn Wight or 5 HD."; 2="7=Turn Skeleton or 1 HD, 10= Turn Zombie, 13= Turn Ghoul or 2 HD, 16= Turn Shadow or 3-4 HD, 19= Turn Wight or 5 HD, 20= Turn Ghast.";3="4=Turn Skeleton or 1 HD, 7= Turn Zombie, 10= Turn Ghoul or 2 HD, 13= Turn Shadow or 3-4 HD,16= Turn Wight or 5 HD, 19=Turn Ghast, 20= Wraith or 6 HD.";4="Automatic Turn Skeleton or 1 HD, 4= Turn Zombie, 7= Turn Ghoul or 2 HD, 10= Turn Shadow or 3-4 HD,13= Turn Wight or 5 HD, 16=Turn Ghast, 19= Wraith or 6 HD, 20= Mummy or 7 HD.";5="AUTOMATIC Turn Skeleton or 1 HD or Zombie, 4= Turn Ghoul or 2 HD, 7= Turn Shadow or 3-4 HD,10= Turn Wight or 5 HD,13= Turn Ghast, 16= Turn Wraith or 6 HD, 19= Turn Mummy or 7 HD, 20= Turn Spectre or 8 HD.";6="DUST Skeleton or 1 HD, AUTOMATIC TURN Zombie, Ghoul or 2 HD, 4= Turn Shadow or 3-4 HD,7= Turn Wight or 5 HD,10= Turn Ghast, 13= Turn Wraith or 6 HD, 16= Turn Mummy or 7 HD, 19= Turn Spectre or 8 HD, 20=Vampire or 9 HD.";7="DUST Skeleton or 1 HD, Zombie,AUTOMATIC TURN Ghoul or 2 HD, Shadow or 3-4 HD, 4= Turn Wight or 5 HD, 7= Turn Ghast, 10= Turn Wraith or 6 HD, 13= Turn Mummy or 7 HD, 16= Turn Spectre or 8 HD, 19=Vampire or 9 HD, 20=Ghost or 10 HD.]}).

[John] I'm waiting for 11, for MO

[DM] checking with Lorie, then will jump to round 11

[Ailea Morakenn (Fritz)] That is what I would prefer

[Ailea Morakenn (Fritz)] afk for a beer...Jess why don't you tell everyone what our mantra to that is...

[Fritz] I am away from the keyboard.

[DM] ROUND: 4

[DM] INIT: 3 GOING: Laila

[DM] ROUND: 5

[DM] INIT: 3 GOING: Laila

[DM] ROUND: 6

[DM] INIT: 3 GOING: Laila

[DM] ROUND: 7

[DM] INIT: 3 GOING: Laila

[DM] ROUND: 8

[DM] INIT: 3 GOING: Laila

[DM] INIT: 6 GOING: Mobuto

[DM] ROUND: 9

[DM] INIT: 3 GOING: Laila

[DM] ROUND: 10

[DM] INIT: 3 GOING: Laila

[DM] ROUND: 11

[DM] INIT: 3 GOING: Laila

[Fritz] I am back at the keyboard.

[Ailea Morakenn (Fritz)] Beer yummm

[DM] Mubuto is up now

[DM] INIT: 6 GOING: Mobuto

[DM] after the amulet is done

[Mobuto (Fritz)] Ok what did I find out

[DM] what I told you earlier

[Mobuto (Fritz)] Nothing else?

[DM] that is what you got out of yoru spell craft roll

[DM] and research

[Kit (John)] Fin we mayneed the personal items we found earlier

[DM] nods, will take addional turns to learn more

[Mobuto (Fritz)] Where is the sword now?

[Paul Elvenstire (John)] Paul Elvenstire no longer targets Paul Elvenstire.

[DM] right there

[Finglass (mikE)] Whatever for, kitten?

[Kit (John)] after 10 rounds

[DM] yeap

[Kit (John)] in case the sword is looking for the previous owne, just a hunch

[Finglass (mikE)] I'm not sure you need such coarse jewels to enhance your beauty.

[Finglass (mikE)] As you wish. I'll get them out.

[Kit (John)] ((blush))

[Kit (John)] sweet talker, how do you taste?

[Mobuto (Fritz)] What do I see when I look at the sword bob and the barrier?

[Finglass (mikE)] Perhaps later tonight you can find out.

[DM] like chicken

[Laila (Jessica)] ew, mushy stuff

Finglass (mikE) gets all the jewelry out of the party pack

[DM] make a wisdom check

[DM] intuition, for Mubuto

[Finglass (mikE)] everybody?

[Fritz] Mobuto: WIS check: (d20) [2] 2. PROBABLY SUCCEEDS against (16) [16] 16!!!

[Kit (John)] way to go !

Mobuto (Fritz) bows to the crowd ... then waits for Bobsdriedupteatofknowledge to begin to dispense

[Finglass (mikE)] ::drip::

[Mobuto (Fritz)] Hmmm this doesn't look like an invisible magic barrier to me but rather a large ... what do they call it here... oh yes gelatinous cube. And I believe those are items within it

[Finglass (mikE)] ((i swear we can meansure bob's dispencing of info in geological terms of time

[Mobuto (Fritz)] If the mage had been patient I could have told him that from the start

Finglass (mikE) snickers

[Finglass (mikE)] well then, get to killing it.

[Mobuto (Fritz)] This is a creature that has swallowed alot of things and that sword appears to be able to move within it...maybe he isusing it as a weapon to help him digest his prey

[Kit (John)] we still need to deal with the sword

[Finglass (mikE)] but this is obviously a special cube

[Mobuto (Fritz)] I must say this is the largest such creature I have ever seen and would hate to destroy such a magnificent specimen

[Finglass (mikE)] shrug

[Kit (John)] We can keep pieces for you

[Finglass (mikE)] I care not. deal with it as you will.

[DM] do we want to advance rounds again till paul is normal?

[Mobuto (Fritz)] Alright if I must

[Finglass (mikE)] If there is a great puzzle, though, we may need something from inside it

Mobuto (Fritz) sighs and pulls out his signature weapon

[Jessica] I am away from the keyboard.

[Finglass (mikE)] And, as for Paul, I think I'll move him to safty.

[Kit (John)] Do we have a plan for the sword?

Finglass (mikE) tows paul into room #4

[Kit (John)] It will be much quicker when the gel is dead

[Wilson (Lorie)] Umm... Wilson can probably remove paralysis

[Kit (John)] Not realy important to waste the spell

[Finglass (mikE)] I think he'll be okay in a few minutes.

[Mobuto (Fritz)] Hmmm I cast that already oh well on to my second favorite spell

[Kit (John)] should we step back?

Finglass (mikE) pushes Paul in, and comes out after a few seconds and closes the door

[Wilson (Lorie)] Okay... never mind.

[Mobuto (Fritz)] Mobuto: Melf's Minute Meteors: By the Stary Sky I call forth 5+1 Melf's Minute Meteors for (d4+2) [2+2] 4, (d4+2) [2+2] 4, (d4+2) [1+2] 3, (d4+2) [1+2] 3, (d4+2) [3+2] 5, (d4+2) [4+2] 6 points of damage (DC=(10+3) [10+3] 13) [ROLL WAS MODIFIED]

[DM] go ahead and target the sword

[Jessica] I am back at the keyboard.

Finglass (mikE) smiles at Wilson.

[Mobuto (Fritz)] I tried but can't so will you target it for me

[Finglass (mikE)] We shouldn't use all our spells if we don't need to, yes?

[Kit (John)] Don't destroy the sword!

[Jessica] I am away from the keyboard.

[DM] theere you go Fritz

[DM] getting food

[Jessica] I am back at the keyboard.

[DM] I am away from the keyboard.

[Mobuto (Fritz)] Mobuto targets Longsword. Distance: 28'03"

[Wilson (Lorie)] :: just shrugs at Finglas and says nothing ::

[Kit (John)] The sword may not be evil

Finglass (mikE) whispers to Wilson

[Mobuto (Fritz)] I am not targetting the sword but the gelly around it

[Kit (John)] I thought BOB was ASUMMING

[Mobuto (Fritz)] the jelly may be using the sword

[Kit (John)] I don't think so, it would be a neet trick

[Kit (John)] I think the sword is intelligent

[Mobuto (Fritz)] Bob there is my damage

[Mobuto (Fritz)] 25 points

[Mobuto (Fritz)] I believe if I added correctly

[Finglass (mikE)] ((you should make that part of the expression.

[DM] I am back at the keyboard.

[DM] ok

[DM (to GM only)] Longsword's Current Hit Points: adjusted to 7 (-25) - Massively Wounded

[Kit (John)] I told you BOB thought that

[DM] ok

[DM] so the goo takes 25 damage

[DM] you did not directly attack the sword I understand that

[Mobuto (Fritz)] Bob can I assume by the reaction as I watch that the sword is being manipulated by this huge variety of gelatinous material?

[DM] yes

[DM] you can assume that

[Mobuto (Fritz)] My thanks mon ami

[Mobuto (Fritz)] Can I assume that Bin Laden is a woman?

[DM] sure

[Mobuto (Fritz)] That is what I thought you would say ;P

[Finglass (mikE)] can i assume the jelly is a physical manifistation of the years of boredom this dugeon has gone through waiting to kill us?

[DM] why not

[DM] INIT: 12 GOING: Moradred

[DM] INIT: 14 GOING: Paul Elvenstire

[Kit (John)] duh

[Finglass (mikE)] good. so we all now know hos useless assumptions are. ;P

[DM] INIT: 14 GOING: E. L. Fudge

[DM] INIT: 15 GOING: Kit

[DM] INIT: 15 GOING: Wilson

[Moradred (Fritz)] Scratch it's eyes out !!!

[Kit (John)] ready to parry

[Wilson (Lorie)] :: watches the rest of the party ::

[DM] INIT: 16 GOING: Finglass

[DM] INIT: 16 GOING: Ailea Morakenn

[DM] INIT: 17 GOING: Kazza

[DM] INIT: 19 GOING: Khan

[DM] INIT: 36 GOING: Longsword

[DM] ROUND: 12

[DM] INIT: 3 GOING: Laila

[DM] INIT: 6 GOING: Mobuto

Mobuto (Fritz) sighs

[Mobuto (Fritz)] Mobuto: Dragon Whirl: By my Arcane magical mystical might I create a 1’ diameter circle of whirling sparks at my feet. The whirl sheds light in a 10’ radius. It shoots out in an arc to a target point designated by myself to a range of (60+10*5+1) [60+10*5+1] 111 yds and explodes into a sphere with a 5’ radius and inflicts (2d4+4) [(3+1)+4] 8 hp damage. Save vs. spell for half. It acts like Melf’s minute meteors in that after the first whirl is created and sent out, subsequent whirls are created automatically for (2*5+1) [2*5+1] 11 rounds thereafter. Each successive whirl is created and fired in the first few seconds of a melee round. I can fire the whirl and then cast another spell that round. I must designate a target each round or the spell stays in place, exploding at the end of the round. I can discontinue the spell before the duration expires naturally. The spell flies out at a rate of 1foot per second. (DC=(10+3) [10+3] 13) [ROLL WAS MODIFIED]

[Mobuto (Fritz)] Hehehehe I love this spell

[DM] Roll #1: (d20) [14] 14

[Mobuto (Fritz)] Automatically will shoot out every round a blast

[Mobuto (Fritz)] Automatically will shoot out every round a blast

[Finglass (mikE)] dude, you have the most bizzare spells ever.

[Mobuto (Fritz)] Why thank you

[Finglass (mikE)] we're totally keeping your spell book when you die.

[DM (to GM only)] Longsword's Current Hit Points: adjusted to 3 (-4) - Massively Wounded

[DM] INIT: 12 GOING: Moradred

[DM] INIT: 14 GOING: Paul Elvenstire

[DM] INIT: 14 GOING: E. L. Fudge

Mobuto (Fritz) sits back and waits for the damage to continue. "Bob I need to roll damage at the start of every round

[DM] INIT: 15 GOING: Kit

[Kit (John)] will I tke damage MO if I get to close?

[Mobuto (Fritz)] Nope only the cube

[Kit (John)] Ok

[Mobuto (Fritz)] Unless I dont target anything

[Kit (John)] ok, holding action

[DM] INIT: 15 GOING: Wilson

[DM] INIT: 16 GOING: Finglass

[DM] INIT: 16 GOING: Ailea Morakenn

[DM] INIT: 17 GOING: Kazza

[DM] INIT: 19 GOING: Khan

[Kit (John)] holding

[DM] INIT: 36 GOING: Longsword

Finglass (mikE) hums a song to himself

[DM] ROUND: 13

[DM] INIT: 3 GOING: Laila

[DM] INIT: 6 GOING: Mobuto

[Finglass (mikE)] Would you like me to help you defeat that thing, Mobuto?

[Mobuto (Fritz)] If you wish go right ahead or just sit back and let my magic work

Finglass (mikE) nods

[Finglass (mikE)] You think that will take care of it? THen i'll just wait

[Mobuto (Fritz)] Roll #1: (d4+4) [3+4] 7, Roll #2: (d4+4) [2+4] 6

[Mobuto (Fritz)] Oh this spell goes off for 10 more rounds

[DM (to GM only)] Longsword's Current Hit Points: adjusted to 0 (-3) - Disabled

[DM] ROUND: 14

[DM] INIT: 3 GOING: Laila

[DM] anyone doing anything?

[Kit (John)] so the sword stopped moving?

[Finglass (mikE)] waiting for paul and the spell to do it's work

[DM] yes

[Kit (John)] can we tell if the cube is dead?

[DM] INIT: 6 GOING: Mobuto

[DM] hard to tell actually

[DM] it does seems to be not quivering

[Mobuto (Fritz)] Roll #1: (d4+4) [2+4] 6, Roll #2: (d4+4) [1+4] 5

[DM (to GM only)] Longsword's Current Hit Points: adjusted to -5 (-5) - Dying

[Finglass (mikE)] yup. it's dead

[Finglass (mikE)] we can tell. hehheh

[Kit (John)] I will wait for mo's spell to end

[Kit (John)] I've been hit by enough today

[Kit (John)] hey MO, does your spell know if the target is dead?

[Mobuto (Fritz)] Ok I end the spell then, no but I can end it when I wish

[DM] INIT: 12 GOING: Moradred

[DM] INIT: 14 GOING: Paul Elvenstire

[DM] INIT: 14 GOING: E. L. Fudge

[DM] INIT: 15 GOING: Kit

[Mobuto (Fritz)] I end the spell by the way...hehehehe

[Kit (John)] When all the fireworks end, I walk up to the cube and cut a section with my sword

[DM] ok,

[DM] ROUND: 15

[DM] INIT: 3 GOING: Laila

[DM] ROUND: 16

[DM] INIT: 3 GOING: Laila

[DM] INIT: 6 GOING: Mobuto

[DM] there we go

[Kit (John)] does it cut easy?

[DM] out of int

[DM] the cube colapses into goo

[DM] a slightly sticky mess

Mobuto (Fritz) sigh

[DM] the sword is laying there

[Mobuto (Fritz)] I wish I had a digital camera

[Kit (John)] Hey Mo are you sure the sword was not magical?

[Mobuto (Fritz)] Oh I believe the sword was magical yes

[DM] along with a dagger, a ring and a vial filled with liquid

[DM] all glow magical

[Kit (John)] did you have to kill it

[Mobuto (Fritz)] I never said they weren't just that there wasn't a magical barrier

[Kit (John)] put it in the PP for further identification

[DM] tell me what you do what you take, where you go etc.

[Finglass (mikE)] ((put what in? the cube goo??

[DM] set up the marching order, etc

[Mobuto (Fritz)] Has that Duke or Earl or what ever he calls himself gotten out of his paralyzation yet?

Finglass (mikE) shrugs. "I just put him away for safe keeping.

[Kit (John)] the dagger ring & vile

[Laila (Jessica)] where are we off to?

[Finglass (mikE)] I do hope he isn't blind. I hear that can be a side effect from magical paralization

[Laila (Jessica)] and would you still like me to lead?

[Finglass (mikE)] ((but not the sword?

[Mobuto (Fritz)] you have done an excellent job so far my dear why don't you continue

[Kit (John)] what is left of the sword?

[Laila (Jessica)] if you say so, Sir Mobuto

[Laila (Jessica)] where are we going?

[DM] it is laying there on teh groud with teh rest of the stuff

[Finglass (mikE)] what other treasure is there?

[Moradred (Fritz)] Moradred no longer follows Ailea Morakenn.

[Kit (John)] but it is no longer magical, other then that in good condition?

[DM] the sword is still magical

[John] I say we take it

[Mobuto (Fritz)] I told you it was magical

[DM] the rest is a pile of disolved goo, no metal, anything non-metal was disolved in the cube

[Moradred (Fritz)] Moradred follows Ailea Morakenn.

[Mobuto (Fritz)] Mobuto follows Moradred.

[Finglass (mikE)] Finglass no longer follows Alastair.

[Laila (Jessica)] i will be happy to lead the group, if the group is ready to be led

[Mobuto (Fritz)] My group is ready

[Finglass (mikE)] Let me go check on our beloved leader.

[Finglass (mikE)] ((who's grabbing the actual treasure?))

[John] I think we need to search for secret doors here. Kazza will search for shiftling walls

[Laila (Jessica)] i wish to check for traps on the sword and other items

Finglass (mikE) slips into the room with Paul

[Laila (Jessica) (to GM only)] Laila: Traps: (1d100) [90] 90 -- Well, either I'm dead, or there's no trap.

[Mobuto (Fritz)] Tap the floors and look for trap doors

[Finglass (mikE)] Sir Paul, are you awake yet?

[Mobuto (Fritz)] Of I did ask before what was it we were coming here to look for again?

[Paul Elvenstire (John)] I believe this is your?

[Paul Elvenstire (John)] We are looking for anyplace we have not yet gone

[Paul Elvenstire (John)] ((hands Fin an Arroe)) Thank you!

[Finglass (mikE)] Yes. I wanted to let you know who saved you. Can you see okay?

[Mobuto (Fritz)] Check to see if his palms have become hairy?

[Finglass (mikE)] I have heard of horrible paralizations spells that leave the person blind as a result

[Paul Elvenstire (John)] I had a feeling it was you, no sorry no feelings

[Mobuto (Fritz)] Check to see if his palms have become hairy?

Laila (Jessica) giggles

[Finglass (mikE)] You can see alright?

[Paul Elvenstire (John)] Not yet but I;m sure it will return shortly

[Mobuto (Fritz)] I have heard of a rare disease as well that is associated in his kind with that kind of blindness and hairy palms but I don't remember what it is

[Finglass (mikE)] Oh, I'm sure. You are sure you don't want to wait in here till you can see again?

[Mobuto (Fritz)] Check to see if his palms have become hairy?

[Laila (Jessica)] is your needle stuck, Sir Mobuto?

[Finglass (mikE)] It could be quite dangerous. I'll leave you this arrow. It's my good luck arrow. Here, hold it.

[Mobuto (Fritz)] I bet his palms have become hairy

[Paul Elvenstire (John)] If you can guild me to Khan he can lead me

[Mobuto (Fritz)] what was that disease?

[Finglass (mikE)] ((by the way, all, i gave him a continual dark arrow to hold to cause his "blindness" heehee

[Mobuto (Fritz)] I am not good with human ailments

[Finglass (mikE)] Well, let me see if I can heal you...

Finglass (mikE) casts some bs mumbo jumbo and sheathes the arrow back in it's sheath.

[Finglass (mikE)] How about now? DId that help?

[Paul Elvenstire (John)] why yes, i am in your debt

Finglass (mikE) smiles and bows to hide the glint in his eye

[Finglass (mikE)] 'Well, glad i could be of service. let's continue, shal we?

[Mobuto (Fritz)] humph and who was it that killed the beast? Fine I guess one must accept this from a normal hedge wizard after all

[Finglass (mikE)] So, who will grab those items? I'll open the scroll here on the wall.

[Laila (Jessica)] ok, i am going to approach the items in this room and attempt to pick up the dagger

Finglass (mikE) opens the scroll of shelter

[Paul Elvenstire (John)] Paul reverts to hims natual form and gets 1d12 point back

[Paul Elvenstire (John)] Paul Elvenstire: (d12) [12] 12

Paul Elvenstire (John) has adjusted Paul Elvenstire's hit points...

[DM] Paul Elvenstire's Current Hit Points: adjusted to 61 (6) - Unharmed

Paul Elvenstire (John) has adjusted Paul Elvenstire's hit points...

[DM] Paul Elvenstire's Current Hit Points: adjusted to 61 (0) - Unharmed

[DM] Paul Elvenstire's Current Hit Points: adjusted to 61 (0) - Unharmed

Mobuto (Fritz) lays back on wolf's back and contemplates the foibles of mankind in general

[Finglass (mikE)] ((center of the pack with wilson, please. did we find stairs down yet?

Laila (Jessica) picks up the dagger

[Sean] I am back at the keyboard.

[Laila (Jessica)] describe this dagger please

Mobuto (Fritz) lays back on wolf's back and contemplates the foibles and weaknesses of human hedge mages in general

[DM] small normal steel dagger laying on the floor, slow magical

[Laila (Jessica)] it

[Laila (Jessica)] 's not on the floor anymore, it's in my hand

[DM] nods

[DM] without appraising or a history check

[Laila (Jessica)] ok, i'm gonna hang onto this and move onto the ring

Laila (Jessica) picks up the ring

[DM] gold ring, looks actually cheap for a magic item

[Laila (Jessica)] hmm

[Laila (Jessica)] but it is magical?

[Finglass (mikE)] I wouldn't use an unidentified magic item.

[E. L. Fudge (Sean)] Presssssssssssssssssssious

[E. L. Fudge (Sean)] My pressssssssssssssssssssssssssious

[Finglass (mikE)] could be cursed, ya know

[Laila (Jessica)] i didnt say i was going to use it, Sir Finglass, i am simply holding it for the moment

Laila (Jessica) holds the dagger out to Finglass

Finglass (mikE) gestures to the scroll.

[Finglass (mikE)] It looks rather... gooey

[Laila (Jessica)] if you say so

Mobuto (Fritz) glances at Paul..."hmmmm" I remember something now...goo, hairy palms...crap it escapes me

[Laila (Jessica)] i will put the dagger and the ring in the room Finglass has opened with the sccrool

[DM] ok

Laila (Jessica) picks up the vial

[Finglass (mikE)] Well now, Kitty, will you walk in front and protect me like you did before?

[DM] are you opening it?

[Laila (Jessica)] um, what kind of vial is it>

[Laila (Jessica)] ?

[E. L. Fudge (Sean)] If the DM *ever* asks if you are opening *something*, say "no"

[DM] crystal, bllue liquid inside

[E. L. Fudge (Sean)] This is *BOB* we're talking about here ...

[Kit (John)] FIn, I think you may be too much of a distractions

[Laila (Jessica)] i dont wish to open the vial, no

Mobuto (Fritz) scoops up some goo and puts it inside one of his pockets. " I think I will examine this later" Hopes the DM is paying attention

[Laila (Jessica)] i dont know enough about potions to just go opening bottles

[Finglass (mikE)] Yes, but I may be able to help you from behind with my spear

[DM] nods

[Laila (Jessica)] i will leave it for a more experienced persone

[DM] chokes on his wine

Laila (Jessica) glances warily at the swoord

[Kit (John)] In the right position, we shall see how well you handle youself

[Paul Elvenstire (John)] Shal I pick it up for you

[Mobuto (Fritz)] /glances at Finglass..."hmmmmm... I am beginning to wonder about him and that spear"

Moradred (Fritz) glances at Kit...I bet given the right position Finglass will show her how to use that spear from behind

[Paul Elvenstire (John)] Laila, a sword is not meant for your delicate hands

Finglass (mikE) hisses at the fremlin, "Don't be jealous. I think the halfling would be more your size"

[Laila (Jessica)] i think you should pick it up, Sir Paul

Lorie has left the game

Moradred (Fritz) wonders why the elf is hissing at the fremlin....humanoids are so weird

[Laila (Jessica)] a weapon that big is too much for me

[Paul Elvenstire (John)] ((Paul picks of the Sword)

[DM] Lorie was asleep, she was shooed on to bed

[Finglass (mikE)] wow, she can sleep compute.

[Finglass (mikE)] awesome

[Fritz] Mike to mistake my characters hehehheehe

[DM] ok, so

[Paul Elvenstire (John)] anything funny when I pcik up the sword?

[DM] oh yeah

[Paul Elvenstire (John) (to GM only)] Character sheet for Kazza modified: Weapon Proficiencies - ADDED: Tight Group Axes. ADDED: Weapond & Shield. ADDED: Lt Cross Bow. ADDED: . Non-Weapon Proficiencies - CHANGED: Detect Grade or Slope -- Slots: 1 (null), DELETED: null, null, null, null. DELETED: null, null, null, null. ADDED: , , , . ADDED: Ambidextrous, , , . ADDED: Ancient History, 1, 10, -1. ADDED: Detect Aproximate Depth, 2, 14, 0. ADDED: Detect New Tunnel or Passage, 1, 14, +4. ADDED: Detect Sliding Wall, 1, 14, +3. ADDED: Detect Stone Work Trap, 1, 14, 0. ADDED: Direction Sence, 1, 14, +1. ADDED: Riding Land Based, , , . ADDED: Speak Dwarf, , , . ADDED: Speak Western Commom, , , . ADDED: Stonemasonry, 1, 17, -1.

[DM] all sort of fun

[Paul Elvenstire (John)] I bet

Laila (Jessica) steps away from Paul

[DM] let me save the game at this point

[Mobuto (Fritz) (to GM only)] Character sheet for Mobuto modified: Notes -

[Laila (Jessica)] oh no

[Fritz] Wonderful time for us to kill the Duke

[Fritz] Again why did we come here?

[DM] ok, now Paul you have a new sword,

[DM] shals we move on

[DM] that is all I will say about it

[Fritz] Put the sword in the hole

[Finglass (mikE)] Put it in here, Paul?

[E. L. Fudge (Sean)] No sexually charged enuendo?

[DM] oh no,

[Fritz] good paul

[E. L. Fudge (Sean)] No cheap shots?

[Finglass (mikE)] And the ring and vial?

[DM] that is such a nice sword, it would be a shame to put it away

[DM] I think that I will keep that right here with me

[Paul Elvenstire (John)] can I at least roll?

[DM] no

[Fritz] It is much larger than his normal one. Why don't you exchange it

[Fritz] cut off your old one and use this one instead

[Paul Elvenstire (John)] I also have Prot form Evil, prevents control

[Fritz] hahahhahahhaha

[Finglass (mikE)] emote looks srewdly at Paul

[Laila (Jessica)] i have put the ring and vial into the scroll room

[Paul Elvenstire] nods,

Finglass (mikE) looks srewdly at Paul

[Paul Elvenstire] yes but this sword is very nice, I think I will try it out

[Paul Elvenstire] then maybe put it away later on

[Paul Elvenstire (John)] BOB, it can not control me!

[Fritz] ok is that shrewdly or rudely with a shrew

[Finglass (mikE)] Can I take a look at it really quickly, then? It looks to be elvevn in manufacture

[DM] it is not

[Finglass (mikE)] Oh? You have knowledge of such things?

[DM] you can give it to finglass if you want

Laila (Jessica) thinks that she is happy she is too small for a sword

[Fritz] Actually I believe you break your barreir of protection when you grasped the sword

[Fritz] that is how ego's come into play

[E. L. Fudge (Sean)] Hey! Leggo my Ego!

[Finglass (mikE)] ::groan::

[Fritz] /rofl

[Finglass (mikE)] ((so is paul moving to hand it over?

[Fritz] be a good boy paul and hand over your sword to finglass. You have been playing with it much to long and it is time to stop playing with yourself and put it away

[Fritz] Let someone else play for awhile

[Fritz] time to share

[John] Unless there is a better fighter, I don't see why I shouldn't use it

[E. L. Fudge (Sean)] Hey, the two of you should get a room!

[Fritz] Finglass wants to have a sword as big as you too

Laila (Jessica) wonders where the calm reasoning of her master is

[Finglass (mikE)] I merely wanted to admire the masterful work done to the sword.

[Fritz] You already have one. You can't play with 2 at the same time. you are only right handed. You are not bi

[Finglass (mikE)] I do not see why you are being so protective of it. Is something wrong with it?

[Laila (Jessica)] LOL

[Fritz] bi manual that is

[E. L. Fudge (Sean)] Don't you mean bi-dexterous?

[Fritz] ((I am having to much fun here tell me when I need to get serious))

[Finglass (mikE)] ((ambidexterous

[DM] everyone is

[Laila (Jessica)] can we please make a decision about this thing so we can move on? i dont wish to stand here and discuss your need to play with each other's swords

Finglass (mikE) glances at Kit.

[Fritz] /rofl

[Paul Elvenstire (John)] Paul puts he new sword on his belt

[Finglass (mikE)] Then you will give me your old one to store? You surely don't need two.

[Paul Elvenstire (John)] Anyone know how to use a Scimitar?

[Laila (Jessica)] it is obvious that you each have one, no one has one better than anyone else's

[Mobuto (Fritz)] May I inspect that item Paul?

[Paul Elvenstire (John)] I think that hould wait until we have more time

Finglass (mikE) nods to paul. "He is rather good at seeing what the magic is"

[Fritz] Besides it really is how well you can use it

[DM] who ever sent me that last message I did not get it I assuem that it was John

[Mobuto (Fritz)] It doesn't take me that long at all Paul

[DM] long sword, I beleive that Paul can use it quite well

[Paul Elvenstire (John)] as good as any long blade

[Mobuto (Fritz)] Let me inspect it for a few minutes and you can have it back if you wish. I don't need it, I am just curious

Finglass (mikE) looks over the longsword

[Finglass (mikE)] ((actually, finglass just might be better. what level is your fighter side?

[Mobuto (Fritz)] While the rest are looking for secret passages

[Paul Elvenstire (John)] Are you sure you can hold it, here I'll hold it while you examine it

[Finglass (mikE)] ((If the sword looks for the stronger fighter, I just might be able to convince it to come to me instead.

[Paul Elvenstire (John)] HA!

[Mobuto (Fritz)] I need to hold it while I examine it. I will give it back since I dont need it

[Mobuto (Fritz)] ::Who has the sword at the moment Bob::

[DM] Paul

[Mobuto (Fritz)] Has Mike ever examined it?

[Paul Elvenstire (John)] I just don't want to break it.

[Paul Elvenstire (John)] I will set it down here while I cast

[Mobuto (Fritz)] dont you dare cast a spell Paul

[DM] no Finglass has not done anything yet

[Paul Elvenstire (John)] (bob can you make it an item we can move?

[Mobuto (Fritz)] Bob if we have to go to initiative do so

[DM] sure just a sec

[Paul Elvenstire (John)] Why not, we need to find a secret passage, I have True seeing

Longsword (John) is now controlling Longsword

[Mobuto (Fritz)] I need to know where the long sword is at this moment and where Paul is

[Paul Elvenstire (John)] at my feet, why are you so anxious MO?

[Mobuto (Fritz)] Bob are you going to do initiative?

[E. L. Fudge (Sean)] Uh oh ... Bob is cackling

[E. L. Fudge (Sean)] this is not good

[Finglass (mikE)] ((i'm assuming i'm close to paul

[DM] Longsword's Current Hit Points: adjusted to 1 (6) - Massively Wounded

[E. L. Fudge (Sean)] you guys are *so* screwed

[Mobuto (Fritz)] put your characters there then

[Finglass (mikE)] ((since i've been trying to get the sword from him.

[Paul Elvenstire (John)] Kazza is searching

[Finglass (mikE)] ((sure... give me an hour...

[DM] ok

[Paul Elvenstire (John)] You guys are acting very wierd. I though we discussed this. I am leading here. You are all here helping me.

[DM] so

[Finglass (mikE)] ((merf. there

[Paul Elvenstire (John)] This is practily in my kingdom

Finglass (mikE) smirks

[Laila (Jessica)] um.....

[E. L. Fudge (Sean)] Pratically?

[Finglass (mikE)] A proud kingdom of... how old?

[Paul Elvenstire (John)] When we are done here I will get a survey done

[Mobuto (Fritz)] I agree Paul, practically speaking

[Finglass (mikE)] Last I said that you were quite adimant it was merely a protectorate

[Mobuto (Fritz)] but at this time we are working to solve a mystery

[Finglass (mikE)] But if you all wish to follow him about, be my guests.

[Paul Elvenstire (John)] yes Protectorate, Kingdom, ie My area of control!

[Mobuto (Fritz)] ::Initiative Bob"

[E. L. Fudge (Sean)] If it weren't for those meddling kids ...

Laila (Jessica) wonders if the entire party has gone mad

[Mobuto (Fritz)] Mobuto: Initiative:(d10(+0-+3)) [4(-0-3)] 1

[Mobuto (Fritz)] Moradred: Initiative:(d10(+10-+0)) [6(10--0)] 16

[Paul Elvenstire (John)] Kit: Initiative:(d10+10++0) [10+10+-0] 20

[Mobuto (Fritz)] Ailea Morakenn: Initiative:(d10(+10-+3)) [8(10-3)] 15

[Finglass (mikE)] Finglass: Initiative:(d10(+10+-2)) [8(10-2)] 16

[Paul Elvenstire (John)] Paul Elvenstire: Initiative:(d10+10) [4+10] 14

[Paul Elvenstire (John)] Kazza: Initiative:(d10+10) [7+10] 17

[E. L. Fudge (Sean)] E. L. Fudge: Initiative:(d10+10) [5+10] 15

[Paul Elvenstire (John)] Khan: Initiative:(d10+20+-2) [5+20-2] 23

[Paul Elvenstire (John)] Longsword: Initiative:(d10+30) [10+30] 40

[Laila (Jessica) (to GM only)] Laila: Initiative:(d10+0+-2) [6+-0-2] 4

[DM] INIT: 1 GOING: Mobuto

[Mobuto (Fritz)] Mobuto targets Longsword. Distance: 22'02"

[Laila (Jessica)] i want to roll, but the dice roller sucks

[Mobuto (Fritz)] Mobuto: Telekinesis:Mobuto raises his staff and with an air of magesty and authority commands it to cast the spell - Telekinesis (25' range) (2 charges): From 25 yds I can telekinesis an object of up to 25 lbs 20 feet per round, or I can hurl objects in a 10 foot cube to a max wt of 200lbs doing 8 points of damage.

[Mobuto (Fritz)] Come to me my little item of confusion

Finglass (mikE) does start combat with a winter blanket, not a weapon in hand

[Mobuto (Fritz)] Mobuto: STAFF OF THE MAGIUS: Off comes a charge from the staff (DC=(10+10) [10+10] 20)

[Mobuto (Fritz)] Mobuto: STAFF OF THE MAGIUS: Off comes a charge from the staff (DC=(10+10) [10+10] 20)

[Mobuto (Fritz)] Moves the sword to my feet

[DM] John?

[Mobuto (Fritz)] There is no save

[Paul Elvenstire (John)] I am waiting for my int,

E. L. Fudge (Sean) grabs some popcorn to watch the ensueing carnage

[Mobuto (Fritz)] I won initiative bob

[Mobuto (Fritz)] it is here with me and he said he wasn't holding it

[DM] I know, the sword was laying there I understand

[Paul Elvenstire (John)] "I will get that back!"

[Mobuto (Fritz)] bob I actually TK it into one of my pockets

[DM] a long sword?

[Mobuto (Fritz)] I have the deep pocket spell in effect

[DM] into a fremlin's pocket?

[DM] hmmm,

[Mobuto (Fritz)] On my robe

Cory has joined the game

[Mobuto (Fritz)] hehehhee

[E. L. Fudge (Sean)] Is that a sword in your pocket or are you just excited?

[Finglass (mikE)] ((he pulls a highlander with it!

[DM] I woudl say no, that ouwld be too fine of an effect

[DM] Hey Cory

[Mobuto (Fritz)] Why bob?

[E. L. Fudge (Sean)] Greetings and Salutations

[Mobuto (Fritz)] Hello Cory

[DM] to pull it from the floor over to you, rotate it in midair, and drop it down your pocket

[Mobuto (Fritz)] No just pull it and drop it

[Laila (Jessica)] hola cory

[DM] the mouth of the pocket is the same size

[DM] it isnly deeper

[DM] you will need to manipulate it

[Finglass (mikE)] ((put it in the scroll. that's a big opening

[Mobuto (Fritz)] why rotate it and yes I do have that kind of control. Is the sword sheathed as before?

[DM] you can move it there, but not in one fell swoop on Int

[Finglass (mikE)] ((and it's a little separate pocket plane

[Cory] hello

[E. L. Fudge (Sean)] And we're inching towards an NC-17 rating here ...

[E. L. Fudge (Sean)] hello?

Cory is receiving the map...

Cory has received the map.

[DM] no there is no sheath

[Mobuto (Fritz)] ok

[Paul Elvenstire (John)] the discription said it was shiethed?

[Cory] how's everyone tonight

[Mobuto (Fritz)] Hmmm my lag is skyrocketting again I see

[DM] it is a lng sword

[DM] and how is michelle (not melissa) doing tonight

[DM] everyoen did fora sec there Fitz

[Paul Elvenstire (John)] BOB read the room disc again!

[Finglass (mikE)] ((i imagine you're looking to seal it to try and break it's hold, yes, fritz?

[Cory] woo lag

[Mobuto (Fritz)] Or just take it very far away yes

[DM] damn, hate when I leave things for you to read

[Finglass (mikE)] ((so the scroll and your pocket do the same thng. just fling it in there to save a big argument

[DM] ok ok, so it is not sheathed, because it disolved in the goo

[Mobuto (Fritz)] I don't actually want you to have access to it either (Mike) trying to protect you both if I need to

[Mobuto (Fritz)] If needed I still can

[Mobuto (Fritz)] Bob move the sword over to me

[DM] INIT: 4 GOING: Laila

[Laila (Jessica)] what am i fighting?

[E. L. Fudge (Sean)] nothing ... you get to watch as three guys beat up on each other

[Mobuto (Fritz)] Our party darling

[Laila (Jessica)] i do not wish to strike Sir Paul, even if he has gone mad, and i dont wish to touch that nasty sword either

[E. L. Fudge (Sean)] in some circles this costs quite a bit of gp to see

[DM] INIT: 14 GOING: Paul Elvenstire

[Finglass (mikE)] (casting here, bob)

[DM] ok

[Paul Elvenstire (John)] I don't compleatly trust you. I will watch as you examine it

[DM] Huge wolf, little fremlin, halfing standing around a sword on the floor, and the elf walks up that is my sword

[DM] INIT: 15 GOING: E. L. Fudge

[DM] INIT: 15 GOING: Ailea Morakenn

[Mobuto (Fritz)] Mobuto no longer follows Moradred.

[Moradred (Fritz)] Moradred no longer follows Ailea Morakenn.

[Mobuto (Fritz)] Guarding

[Laila (Jessica)] excuse me sirs, i dont believe it is a good thing to be attacking each other

[Ailea Morakenn (Fritz)] Ailea Morakenn targets Paul Elvenstire. Distance: 5'07"

[Mobuto (Fritz)] We aren't

[DM] INIT: 16 GOING: Moradred

Finglass (mikE) shoots the halfling a look, but says nothing as he's chanting

[Moradred (Fritz)] Moradred targets Paul Elvenstire. Distance: 7'09"

[Mobuto (Fritz)] Guarding

[DM] INIT: 16 GOING: Finglass

[Finglass (mikE)] casting on paul

[Laila (Jessica)] i was told i was not allowed to use any of my skills against a party member, and if it is ok for you to be fighting and arguing amongst each other, than it shoud be ok for me to use my skills

[Finglass (mikE)] hold person, so it'll be save v. spell at -4

[Mobuto (Fritz)] How did the sword get so far away from me Bob?

[Paul Elvenstire (John)] It certainly looks as if you are trying to keep me from MY sword

[John] Paul Elvenstire: Magical Spell save: (d20) [18] 18. PROBABLY SUCCEEDS against (8) [8] 8!!!

[DM] doh

[Mobuto (Fritz)] Ouch he is good

[Laila (Jessica)] if you want to get technical, it is everyone's sword, we all found it

[Finglass (mikE)] ((well, damn

[Finglass (mikE)] (( that'll do, i suppose... that'll do

[Mobuto (Fritz)] Paul this is not YOUR sword

[Laila (Jessica)] i realize that i have a tiny voice in all of this, but this really is getting ridiculous

[Mobuto (Fritz)] Amen sister amen!!!

[Laila (Jessica)] can we please please stop with all of this madness?

[Cory] oh missed your question there.. she's real good

[DM] glad for that

[Paul Elvenstire (John)] As protectorate and leader of this group, I say it is. I was kind enough to allow you to to examine it, but I do not like your attitude. You are not even a DragonSlayer

[Finglass (mikE)] okay, actually, it was snare, but regardless, he saved

[Laila (Jessica)] Sir Paul, this sword has clearly affected your judgement, perhaps it is a good idea to put it down

[DM] INIT: 17 GOING: Kazza

[DM] INIT: 20 GOING: Kit

Laila (Jessica) stomps her foot

[Laila (Jessica)] I AM A DRAGON SLAYER

[Laila (Jessica)] The Lady Kylia made me one back at the keep

[Paul Elvenstire (John)] As I said before, it is not ment for your hands

[Laila (Jessica)] i dont wish to possess the sword, i already said that

[Laila (Jessica)] but it is clearly not meant for you either

[Mobuto (Fritz)] Back off hedgemage. I don't have to be a dragonslayer to examine it and I didn't vote you as leader. I am here to watch how individuals like Laila so affected my brother that he would sacrifce his life for them which he would never do

[Paul Elvenstire (John)] Do your examination, detections, but that is MY sword

[Laila (Jessica)] it has done bad things to you

[Mobuto (Fritz)] Listen to her Hedgemage she has more wisdom and intelligence in her than you can possibly imagine

Laila (Jessica) smiles

[Finglass (mikE)] who's turn is it???

[Finglass (mikE)] i want to act again!

[Paul Elvenstire (John)] As I said, do your examinations, even myself, but THAT IS MY SWORD!

[Mobuto (Fritz)] Kit

Laila (Jessica) sighs

[DM] INIT: 23 GOING: Khan

[Finglass (mikE)] this conversation is taking ROUNDS

[Laila (Jessica)] IT IS NOT YOUR SWORD

[DM] INIT: 40 GOING: Longsword

[DM] John?

[DM] you are in control of it

[Paul Elvenstire (John)] (it was on the floor last I heard) It is not my action. If it moves past me I should get an attack of opp

[Mobuto (Fritz)] Not unless it can move on its own it is currently in my field of control

[Finglass (mikE)] i think we should let our actions catch up to the conversation??

Longsword (John) is no longer controllingLongsword

[Mobuto (Fritz)] No it moved to fast

[Finglass (mikE)] ((scroll is open about where the sword is, in the hallway, not the room, btw.

[Finglass (mikE)] (( i opened it out there for the items, then had to move in when this things started.

[Mobuto (Fritz)] Now Sir Hedgemage back up a bit and let me do my examine in peace. ((Thanks Mike))

[Laila (Jessica)] ((thanks, i have an idea, i just cant use it yet))

[DM] ****** just to let everyoen know I am having a display issue with private messages, I am not able to see who is sendign them

[Laila (Jessica)] please, Sir Mobuto, make this better

[DM] the sword is laying on the floor at the feet of paul alikean mubuto etc.

[Mobuto (Fritz)] I will Lass I will. I am attempting to save this young inexperience mage here from something

[DM] any of you could attempt to control teh sword

[Mobuto (Fritz)] No I have it suspended in the air bob to put it in my pocket

[DM] it is physically in all of yours reach

[Finglass (mikE)] HURRY UP AND GO!!!

[Mobuto (Fritz)] You said I could pull it up to me but couldn't turn it

[Mobuto (Fritz)] The telkinesis spell is still in effect

[Finglass (mikE)] we are having an alvin and the chipmunks conversation here...

[DM] ROUND: 1

[DM] INIT: 1 GOING: Mobuto

[Mobuto (Fritz)] I am waiting on Bob

[Mobuto (Fritz)] Bob do I have the sword?

[DM] everyone pause for a second

[Mobuto (Fritz)] yes sir

[DM] ok

[Finglass (mikE)] Fritz, I believe the sword was said to be on the floor

[Finglass (mikE)] so no one has it at the moment.

[DM] now the sword is on the floor, but Mubuto is using telekinesis on it

[Mobuto (Fritz)] I said I pulled it up to me to try and put it in my pocket you said I couldn't turn it around

[DM] so he has the ability to move it, and paul has chosen not to physically grab it and move it

[Mobuto (Fritz)] I am 10 feet off the ground

[Finglass (mikE)] now, with the rules what they are for how much can be said in a round, we have 20 rounds to catch up with our debate here

[DM] we are getting too far ahead of our selves

[DM] Finglass wants to cast

[DM] or do an action

[Mobuto (Fritz)] So do I

[Finglass (mikE)] not cast again, but move, yes.

[DM] as this converatoin is going on

[Finglass (mikE)] they stop the chatting and move

[Finglass (mikE)] it's your turn, you have telekinetic controll of the sword

[DM] so Finglass, Mubuto, Fudge, paul each state what actions you want to do

[Mobuto (Fritz)] I need to know if the sword is up here with me as I said before it is part of what I want to do

[DM] then we will see how they mesh with each other

[DM] it is on the ground still, we never went past that point in movement before everyoen did an excellent job in Roleplayig the debate

[Finglass (mikE)] i am going to try and wrap up the sword in the blanket, NOT touching it, and toss it in the scroll while yelling a simple command for kit to close the scroll as i toss it in

[Paul Elvenstire (John)] I will not let the sword leave my sight but I will all Mo to examine it.

[E. L. Fudge (Sean)] casting a spell

[Mobuto (Fritz)] I cast a spell as I reach down and grab the sword

Laila (Jessica) covers her eyes

[Mobuto (Fritz)] Is it my initiative?

[Finglass (mikE)] yes

[DM] ok, so we have Mobuto controling it, that precludes you from casting, you would have to give up contol to cast

[Finglass (mikE)] lok at the box, under the init button

[DM] your choice Fritz

[Mobuto (Fritz)] I just stop concentrating no problem.

[DM] ok

[Mobuto (Fritz)] I am waiting for bob

[DM] how long is your spell?

[Laila (Jessica)] hello?

[Paul Elvenstire (John)] (can't be too long)

[Mobuto (Fritz)] 2, But we did do this stuff before. I had to look it up

[Finglass (mikE)] bob's lagging

[DM] no you were debating

[DM] so no spells at that point

[DM] that is what we are catchign up on now

[DM] so Sean your spell goes on?

[Mobuto (Fritz)] no we never worried about spell times before why all of a sudden are you doing it now is my question

[DM] because we have 4 people who want to do things to the same item at teh same time

[E. L. Fudge (Sean)] it goes at 1

[DM] so we have Sean at 1, Fritz at 2, Finglass would be acting on 3, Paul, what are you doing?

[Mobuto (Fritz)] My spell still goes off on 3 which is before Laila moves

[Finglass (mikE)] he's debating.

[Mobuto (Fritz)] No you can't move before your initiative bob

[Finglass (mikE)] shouting like a bloody idiot. it'll take a while before he lives this one down

Laila (Jessica) snickers

[E. L. Fudge (Sean)] Ooh, you have a snickers?

[Finglass (mikE)] well, we're nog going anywhere

[E. L. Fudge (Sean)] mmmmmmm .. snickers bars ...

[Paul Elvenstire (John)] I have half a Kit Kat Bar!

[Finglass (mikE)] break me off a piece?

[Finglass (mikE)] soooo...

[Laila (Jessica)] gimme a break, gimme a break

[Finglass (mikE)] sean's spell?

[Kit (John)] you want a piece of me?

[Mobuto (Fritz)] I had a kit kat bar earlier

[Laila (Jessica)] Sir Mobuto, it is your turn

[DM] ok, so I show that Mobuto goes, gets his spell off then the rest of the group

[Mobuto (Fritz)] Mobuto: Mirror Image: By my Arcane magical mystical might I befuddle your simple mind and add (d4+5+1/3) [2+5+1/3] 7 images of myself for (6*5+1) [6*5+1] 31 rounds (DC=(10+2) [10+2] 12) [ROLL WAS MODIFIED]

[DM] ok, next

[Mobuto (Fritz)] I grab the sword

[DM] INIT: 4 GOING: Laila

[DM] you can't

[DM] INIT: 14 GOING: Paul Elvenstire

[DM] you cast

[Finglass (mikE)] you can't do both!

[Finglass (mikE)] paul's ranting. i call for no action

[DM] you can not control the sword and cast as te same time

[Finglass (mikE)] scroll up for 20 minute debate between him and laila

[Kit (John)] I knew you were up to no good, I grab the sword

[Laila (Jessica)] sigh

[Kit (John)] (as PAUL)

[Laila (Jessica)] i'm gonna get tramples

[Laila (Jessica)] *trampled

[Mobuto (Fritz)] I am not controling the sword how is that differnet from grabbing the sword?

[Finglass (mikE)] NO NO NO

[Laila (Jessica)] WAIT

[DM] INIT: 15 GOING: E. L. Fudge

[Finglass (mikE)] this is not right. you can't say that now

[DM] you cast Fritz, is your only action for the round

[E. L. Fudge (Sean)] I cast ...

[Laila (Jessica)] Fritz, you cant cast and then grab the sword

[Finglass (mikE)] at the moment you're saying that kylia doesn't matter. she's a peon in comparison.

[Finglass (mikE)] this is why i told you all to stop your chattering and do some rounds.

[Laila (Jessica)] we font need another argument to clutter this up

[Laila (Jessica)] *dont

Longsword (John) is now controlling Longsword

[Finglass (mikE)] hey! says who, john?

Laila (Jessica) polishes her Dragonslayer badge

[Paul Elvenstire (John)] I just said I picked it up

[DM] he can attempt to pick it up,

[DM] INIT: 15 GOING: Ailea Morakenn

[Paul Elvenstire (John)] do I need to roll?

[DM] wait

[Laila (Jessica)] that was an accident

[Mobuto (Fritz)] ?

[Laila (Jessica)] i clicked the advancement by accident

[Laila (Jessica)] it's still Fudge

[DM] ok, so far this is what has happened, Mobuto has cast Mirror Image, then Paul reaches down and picks up the spell,

[DM] sword

[DM] then Fudge casts, and uses it to grasp the sword

[Mobuto (Fritz)] What did fudge cast?

[Paul Elvenstire (John)] uses what? the spell?

[DM] yes

[Mobuto (Fritz)] What?

[Mobuto (Fritz)] What?

[DM] you do not see anything

[Finglass (mikE)] so go alia

[Mobuto (Fritz)] Who has the sword?

[Finglass (mikE)] paul

[Mobuto (Fritz)] That isn't what bob just said

[DM] in paul's hands right now with Fudge and him contesting in a second

[Finglass (mikE)] yes it is

[Finglass (mikE)] read up, fritz

[DM] Paul picked it up

[DM] then Fudge cast on it

[Mobuto (Fritz)] Bob as a DM the Contest happens as the spell goes off so roll the contest now

[DM] now at Ailea

[Finglass (mikE)] you cast a spell, paul grabbed, sean cast a spell, now it's alia's go

[Mobuto (Fritz)] Fine Disarm

[DM] this is nto the time to roll it that comes later,

[DM] ok

[Mobuto (Fritz)] attack

[DM] disarm who?

[Laila (Jessica)] attack who?

[Finglass (mikE)] how are you going to disarm? isn't she bare handed?

[Mobuto (Fritz)] Obviously I have to do paul since I dont know anything about el

[Mobuto (Fritz)] She is a monk

[DM] nods, ok, make that roll

[Finglass (mikE)] she going to just grab the blade?

[Fritz] Ailea Morakenn: Attack #1: Fist: (18-(d20+6)) [18-(13+6)] -1. PROBABLY HITS Paul Elvenstire (AC FINAL: 1)!!!

[Mobuto (Fritz)] -4 so that would be a 3

[Mobuto (Fritz)] I did have time to adjust my sheet

[DM] ok,

[Mobuto (Fritz)] oh wait 2 attacks

[Fritz] Ailea Morakenn: Attack #1: Fist: (18-(d20+6)) [18-(5+6)] 7. Probably MISSES Paul Elvenstire (AC FINAL: 1)

[DM] so lets move along

[DM] INIT: 16 GOING: Moradred

[Paul Elvenstire (John)] With a sword in my hand I am AC 0

[Mobuto (Fritz)] What is your ac without a sword?

[Mobuto (Fritz)] you can not use it to defend

[Paul Elvenstire (John)] 1

[Moradred (Fritz)] Moradred no longer targets Paul Elvenstire.

[DM] INIT: 16 GOING: Finglass

[Finglass (mikE)] so is there any resolve on any of this?

[DM] in a moment yes

[Finglass (mikE)] we have two contests going on at the moment

[Finglass (mikE)] okay, then.

[Mobuto (Fritz)] 3 in a moment

[DM] we have Fudge and paul playing tug of war in a second

[Finglass (mikE)] I'm running up to do my proclamed action

[DM] INIT: 17 GOING: Kazza

[Mobuto (Fritz)] make that 4

[DM] INIT: 20 GOING: Kit

[DM] stop thre

[DM] now,

[DM] this is where we roll for Paul and Fudge in the contest at this point

[Mobuto (Fritz)] What about Mike?

[DM] he is not there yet

[DM] so there is an unseen force tugging on the sword trying to pull it out of Paul's hands

[DM] what are you doing

[Paul Elvenstire (John)] I am grasping it with all my might, two hands if needed

[Fritz] Ok I am just going to say this, this one time. We have never done initiative and rounds this way. This system is not set up to do it this way. Bob this is not a very productive way of doing it.

[DM] because everyone kept running along outside of combat we are trying to catch everyoen up to this

[DM] at this point,

[DM] Paul has control of the sword

[DM] and it is Kits movement

[Jessica] I am away from the keyboard.

[Fritz] I am away from the keyboard.

[Kit (John)] I am just keeping anyone from sneaking up behind Paul, trying to keep the crowd back

[Kit (John)] Give him a sec

[Kit (John)] No one is acting sane at the moment

[DM] ok, so you are?

[DM] INIT: 23 GOING: Khan

[DM] actually Finglass has the completin of his action now

[Kit (John)] yes

[DM] before Kahn goes

[Finglass (mikE)] ((actually, we are all doing quite save actions. we're trying to save paul from an ego posesion...

[Kit (John)] or so you think

[Jessica] I am back at the keyboard.

[DM] now

[Laila (Jessica)] i'm sane

[DM] Finglass drops the blanket over teh sword

[DM] now has to roll against paul to try and move it again

[Finglass (mikE)] do i get a bonus seeing as how my actions are being aided by the unseen servant?

[DM] no

[DM] you do not know it is there

[Fritz] I am back at the keyboard.

[Mobuto (Fritz)] Mobuto can see it bob

[mikE] Finglass: STR check: (d20) [19] 19. PROBABLY FAILS against (11) [11] 11

[Kit (John)] I did not see Fin move

[Finglass (mikE)] i hate klooge

[Fritz] I am away from the keyboard.

[Kit (John)] Kit was trying to keep people off Paul

[Finglass (mikE)] it rolls bloody great when i need it lower

[DM] nods,

[DM] understand that John

[Finglass (mikE)] yeah, but i got up there before her action, it took longer to do the tug of war

[DM] so the blanket is there,

[Kit (John)] ok

[DM] but nothing further

[DM] now Kahn

[Finglass (mikE)] that's why it's being resolved after her action. i was confused, too

[DM] INIT: 40 GOING: Longsword

[DM] ROUND: 2

[DM] INIT: 1 GOING: Mobuto

[DM] Fritz is away from keyboard will pause for a sec for him

[Fritz] I am back at the keyboard.

[Mobuto (Fritz)] I am here

[Mobuto (Fritz)] I reinitiate the telekinesis spell and pull the sword toward me

Cory has left the game

[Mobuto (Fritz)] It was going on for 10 rounds

[Finglass (mikE)] ::sigh:: someone go stand behind him so i can staple him to you. that should slow him down.

[DM] you still get the telek spell,

[DM] so yes you can pull it towards you

[Mobuto (Fritz)] It last 12 rounds

[DM] it is covering in a blanket now

[Mobuto (Fritz)] I mean 10 rounds

[DM] so you are pulling the whole mess towards you

[Paul Elvenstire (John)] is it a contect now or do I go with it?

[Paul Elvenstire (John)] contest?

[DM] you have the sword too Paul,

[DM] it is a contest

[Finglass (mikE)] ((should have used levitate... that moves enough force youcould just lift it and him to the cieling and shake the sword around until he lost his grip

[DM] so Mobuto and paull roll oppesed strength checks

[Paul Elvenstire (John)] (except I am flying)

[Mobuto (Fritz)] I use my intelligence don't i?

[John] Paul Elvenstire: STR check: (d20) [2] 2. PROBABLY SUCCEEDS against (11) [11] 11!!!

[Finglass (mikE)] ((right. damn. would have been a good idea if it weren't for that.

[Fritz] Mobuto: INT check: (d20) [16] 16. PROBABLY SUCCEEDS against (19) [19] 19!!!

[Finglass (mikE)] ((then we could just throw you in there, too. 10 minutes later you'd be passed out from lack of oxygen

[DM] INIT: 4 GOING: Laila

[Paul Elvenstire (John)] I can't believe the party is attacking Paul!

[Laila (Jessica)] i dont think there is anyting i can do, so i will try not to get trampled in all of thiis mess

[DM] INIT: 14 GOING: Paul Elvenstire

[Finglass (mikE)] i can. and we're not, really.

[DM] so Mobuto gets to drag paul along

[Finglass (mikE)] we're trying to disarm you.

[E. L. Fudge (Sean)] I think we need a wookie for that

[Paul Elvenstire (John)] but I still have a hand on it?

[Laila (Jessica)] lol

[Finglass (mikE)] but i've been waiting to kill you off for a long time. I mean for you to tragically die...

[DM] but it stops a short distance later,

[Finglass (mikE)] ::rubs his hands together imagining the loot paul has::

[DM] yes Paul still has a hand on it

[Mobuto (Fritz)] I can see it want me to tell you what it is?

[DM] remember that telek only moves 25 pounds worth of stuff

[Mobuto (Fritz)] I am not moving paul just the sword

BiBo!!! has joined the game

[E. L. Fudge (Sean)] Greetings and Salutations

[Finglass (mikE)] but he's got a hand on it.

[Paul Elvenstire (John)] HEY just in time

[Finglass (mikE)] heya bibo.

[Mobuto (Fritz)] Then I try and tug it out of his hands.

[BiBo!!!] ::bitchslaps paul for falling for the ego possessing sword bit::

[Mobuto (Fritz)] Just wait. Ailea still has a chance

[Paul Elvenstire (John)] I have not attacked anyone yet, unlike others. I think they are possessed

[DM] Ftiz that is what you were tryign to do with the TeleK spell

[Mobuto (Fritz)] Of course if Ailea had any of her spells left it would help.

BiBo!!! is receiving the map...

BiBo!!! has received the map.

[E. L. Fudge (Sean)] hello?

[Mobuto (Fritz)] So I am just tugging/tweaking on it and Paul is holding it till I make a successful Int vs Str check am I correct?

[Laila (Jessica)] we are not the ones who are possessed, Sir Paul

[Mobuto (Fritz)] Otherwise he still has control

[Laila (Jessica)] it's all in your head

[Mobuto (Fritz)] Bad lag

[Finglass (mikE)] i think we sould just kill and loot him and be done with it.

[Paul Elvenstire (John)] We shall see

[Paul Elvenstire (John)] ((good Luck))

[DM] you both are controlling it right now, becasue the TeleK spell can not break him, at least thsi round

[Mobuto (Fritz)] Good. I still have a couple of magic tricks this Hedgewizard has never even heard of

[Alastair (BiBo!!!)] ::taps finglass on the shoulder:: think you could shoot that sword out of his hand?

[Mobuto (Fritz)] It is covered in a blanket at the moment

[DM] finglass is in teh middle of that mess

[Mobuto (Fritz)] That too

[DM] right now we are on paul

[Finglass (mikE)] ((im tug of warring, too

[Mobuto (Fritz)] move on paul

[Finglass (mikE)] ((with a winter blanket! go winter blanket, go!

[Paul Elvenstire (John)] See YA! Poof!

[Mobuto (Fritz)] But don't let go for a second

[DM] and Paul disapears

[Laila (Jessica)] with the sword?

[E. L. Fudge (Sean)] with the sword?

[DM] wth the sword

[Finglass (mikE)] and do i go with him?

[Laila (Jessica)] shit

[DM] yes to Finglass

[DM] not to Mobuto and Fudge

[Finglass (mikE)] awesome!

[Alastair (BiBo!!!)] vanishes as in invisible? or like teleport?

[Paul Elvenstire (John)] Isn't that up to me!

[DM] as in dimension soor

[DM] door

[Alastair (BiBo!!!)] so yes, as in teleport

[Finglass (mikE)] john and i get to go in the other room!

[Alastair (BiBo!!!)] too bad klooge doesn't support other rooms :-P

[Finglass (mikE)] yeah. bad klooge, bad

[DM] you are bringing the sword, he is staying on the sword

[Paul Elvenstire (John)] how much does he weigh?

[Finglass (mikE)] i'm like the leech that crawled up your ass crack and just doesn't want to let go

[DM] 250 pounds of livign matter

[Finglass (mikE)] i'm light enough to go with, i think.

[Alastair (BiBo!!!)] I wouldn't brag about that mike

[DM] ok

[Finglass (mikE)] i'm 112

[DM] so the two of you POOOOF

[Finglass (mikE)] hey, i rolled it random as is proper

[DM] the rest are looking at the empty space

[DM] now,

[E. L. Fudge (Sean)] They joined the Philharmonic Orchestra Of Florida?

[DM] pause here

[Finglass (mikE)] awesome

[DM] and we are going to switch to outside

[Paul Elvenstire (John)] we can do this off line

[DM] and Finglass can you swim?

[DM] just a sec John

[Alastair (BiBo!!!)] lol

[Alastair (BiBo!!!)] nope

[DM] almost done

[Alastair (BiBo!!!)] that's always something you wanna hear

[DM] ok,

[DM] so this is what happens

[Finglass (mikE)] heehee

[DM] Paul pops out flying,

[DM] as finglass is about to drop

[DM] his dimension doors over to the land

[DM] dragging paul with im

[Finglass (mikE)] heeheehee!

[DM] and this is where we end it

[Finglass (mikE)] i too have my sneaky tricksies!

[DM] Paul and Finglass can continue off line in email

[Finglass (mikE)] sounds good.

[DM] and then rejoin the group here

[DM] great game everyone

[Finglass (mikE)] night, all.

[DM] very well sone

[DM] done

[Finglass (mikE)] most fun i've had in a while

[DM] excellent role play

[E. L. Fudge (Sean)] fo shizzle

Fritz has left the game

[Alastair (BiBo!!!)] why is it all the excellent role play sessions happen when I'm not around?

Sean has left the game

[DM] smiles

[John] sorry we did not get much done, hope there was some enjoyment

[Finglass (mikE)] you answer your own question

[DM] everyone had a lot of fun

[DM] was great

[Laila (Jessica)] i was wishing you were here BiBo

[John] Good night all, thank you for not killing me

[Laila (Jessica)] night, you're welcome

Jessica has left the game

mikE has left the game

[DM] have a great night all

BiBo!!! has left the game

John has left the game

John has joined the game

John has left the game