Feb 25 05
Jessica has joined the game
[Jessica] I am away from the keyboard.
John has joined the game
[DM] hey
[John] it must be my laptop
[DM] why?
[DM] did you try with the laptop again?
[John] i'm on my pc
[DM] I did log off and change a setting
[John] i will try again now
JohnA has joined the game
[JohnA] hey
[DM] oj
[DM] so it works from both
[DM] and I obviously have the laptop updated and signed in
JohnA is receiving the map...
JohnA has received the map.
[JohnA] I am back at the keyboard.
[JohnA] so far no sound
[DM] A flip of the ol' kLoOge Coin results in: Tails
[DM] how is that?
[DM] I am away from the keyboard.
[DM] I am back at the keyboard.
[JohnA] wow, it makes it so real to hear dice rollong when you flip a coin
[DM] cool
[Khan (JohnA)] Khan: Magic Missle: " 3 missles hit doing (d4+1) [1+1] 2 (d4+1) [2+1] 3 (d4+1) [1+1] 2" (DC=(10+1) [10+1] 11)
[JohnA] lame
[DM] sounds can be anything you want
[JohnA] can we talk about the sword in front of jessica? or is that the lap top
[DM] I just need that
[DM] that is the laptop
[DM] she is not here
[JohnA] telephone
[DM] ok
[DM] by the way you are logged in with both systems
[DM] brb
[DM] I am away from the keyboard.
[JohnA] so, maybe Michal wants to play
[DM] I am back at the keyboard.
[DM] phonr with fritz right now, brb
[DM] I am away from the keyboard.
Khan (JohnA) is now controlling Khan
Kit (JohnA) is now controlling Kit
Kazza (JohnA) is now controlling Kazza
Paul Elvenstire (JohnA) is now controlling Paul Elvenstire
Longsword (JohnA) is now controlling Longsword
JohnA is receiving the map...
JohnA has received the map.
[DM] I am back at the keyboard.
[DM] still on phone with him, he is tried to get on the internet in the hotel room
[DM] I am away from the keyboard.
Jessica is receiving the map...
Jessica has received the map.
John has left the game
[DM] I am back at the keyboard.
[JohnA] so can we talk about the sword
[DM] sure
[DM] what do you want to know
[JohnA] all I know is I want to use it beyond anything else?
[DM] yes
[JohnA] but I can cast spells out of combat
[DM] yes
[JohnA] how is that not control
[DM] you do know that if someone tries to take it from you you feel nausious
[DM] you get to choose your actions, you do not have to use only the the sword
[DM] the only effect so far is that you do not want to let it go
[JohnA] and I don't know of any magical properties, but I think it's magcal but not intelligent
[DM] to give to someone else
[DM] it is not intelligent
[DM] you know that
[JohnA] so at this point I don't know if I can cast in combat, can I sheath the sword?
[DM] yes you can
[DM] sheath it
[JohnA] you got my e-mail about Kylia
[DM] yes, as soon as she logs in we can do that
[DM] or at least comes online
[JohnA] it's not going to damage the time line
[DM] no, she is actually visiting the Druids in Hallstatt at this point, doing some training
[DM] so as long as she does not break out of that she is fine
[DM] if she breaks it, then the training is all messed up, etc.
[DM] but she can talk to you, examine you, cast on you, etc.
[JohnA] ci'
[DM] by the way did you want the swimsuit issue of sports illustrated?
[DM] or should I pass it off to one of the guys here
[DM] did you look at the calendar events document on the left?
[DM] and did you want to set in motion a group of followers?
[JohnA] no on SI, no on the calander, not yet on followers
[DM] ok
[DM] the calendar events lists the current date, when things are in the timeline etc.
[JohnA] I need to work on my tracking spreadsheet and I think we should test it
[DM] sure
[DM] we can do a dry run of a few months to see how it works out, I did do the math with the numbers and it seems to be ok
[JohnA] I need to move a buch of thing to my lap top, noe that it will be my main pc
[DM] sure
[DM] I will be around, roll dice to catch my attention
[DM] I am away from the keyboard.
[JohnA] no woory , the kids will be awake soon and need food
JohnA has left the game
JohnA has joined the game
[JohnA] back
JohnA is receiving the map...
JohnA has received the map.
Paul Elvenstire (JohnA) is now controlling Paul Elvenstire
Longsword (JohnA) is now controlling Longsword
Kazza (JohnA) is now controlling Kazza
[JohnA] bob can you make the sword I can add to my character?
Kit (JohnA) is now controlling Kit
Khan (JohnA) is now controlling Khan
[DM] I am back at the keyboard.
[DM] ok
[DM] must have been you then
[DM] just jeckted
[DM] everything is ok
[JohnA] otay
BiBo!!! has joined the game
[DM] and Mike is updating also
[JohnA] weeeeeeee
[JohnA] take his time 10 min and Marco and I get 500
[BiBo!!!] :-P
[JohnA] I am back at the keyboard.
[JohnA] what's happening Marco?
[BiBo!!!] nothing much, I'm pacifying the dog so we don't get headaches
[BiBo!!!] I think I broke my toe yesterday
[DM] cookie gets loud
[JohnA] good plan dependingon what you have to do?
[JohnA] ouch
[DM] petting is all that is needed
[BiBo!!!] I was trying to climb a wall during the agility test and my toe ended up hurting a lot
[BiBo!!!] so I'm assuming it's broken
[BiBo!!!] or sprained
[BiBo!!!] or fractured
[BiBo!!!] something
[JohnA] could be a strain...
[JohnA] did you pass?
JohnA is receiving the map...
JohnA has received the map.
mikE has joined the game
[BiBo!!!] no, I was 10 seconds over time because of the stupid wall
[JohnA] that does not seem right, oh I forgot you no longer have climb walls
BiBo!!! is receiving the map...
BiBo!!! has received the map.
[BiBo!!!] yeah, I need to train a few levels in thief to be a cop
[mikE] okay, who's got lorie's number?
[mikE] John, i'm not gonna be able to do anything if Lorie doesn't show up.
[JohnA] well we can work aound it if you want
[mikE] you and your damn ego possesion.
[JohnA] I am not possessed, If I was posseed you would all bedead by now
[mikE] snicker
[mikE] not me.
[mikE] i can run away with the best of them now.
[JohnA] BOB I was never clear, now that we are back outside is the front door closed?
Client has joined the game
[DM] hello there
[DM] and this is?
[mikE] is that our pain in the ass?
[mikE] i mean, doctor?
[Client] THe one the only the most awesome!!!
[mikE] yup. it's him.
[Client] but of course
[JohnA] hello doctor
[Client] howdy
[mikE] good to see you.
[JohnA] BOB is the front door open?
[Fritz] lets see how this works
[DM] to what?
[BiBo!!!] so fritz, the article says you are an internist, that mean you specialise on interns?
[JohnA] the dungeon
[DM] no,
[Fritz] Only the sexy ones
[mikE] ::bah dump, crash!::
Fritz is receiving the map...
Fritz has received the map.
[BiBo!!!] ::snicker::
[Fritz] 8*)
[BiBo!!!] time to look for doors I suppose
Mobuto (Fritz) is now controlling Mobuto
Ailea Morakenn (Fritz) is now controlling Ailea Morakenn
Moradred (Fritz) is now controlling Moradred
Moraleodred (Fritz) is now controlling Moraleodred
[Fritz] I am away from the keyboard.
[BiBo!!!] casting
[Alastair (BiBo!!!)] Alastair: Stoneskin: I like it when swords can't hurt me. (1d4+4) [4+4] 8 hits blocked. (DC=(10+4) [10+4] 14)
[JohnA] Bob, Paul flys Fin over to the other doorway where we found the seaweed
[DM] ok
[JohnA] then he dives into the lake and poof s home
[DM] ok then
[JohnA] I am back at the keyboard.
[mikE] wait wait.
[mikE] that wasn't the plan, man.
[Kit (JohnA)] What happened?
[mikE] we were gonna do our thing.
[mikE] and if lorie doesn't show, that means kylia's indespensable.
[DM] actually Finglass is on the other side of the dungeon right now
[mikE] then i suggest we return
[DM] and you were gone about 15 rounds or so I would say
mikE is receiving the map...
mikE has received the map.
[DM] to give them a chance to look for secret doors, etc.
[BiBo!!!] ::goes into room 5 and starts checking for secret doors::
[Kit (JohnA)] oh
Alastair (BiBo!!!) is now controlling Alastair
[Kit (JohnA)] Kazza is searching room 6
[Alastair (BiBo!!!) (to GM only)] Roll #1: (d12) [10] 10
[DM] ok, so Alastair and Kazza do not find any secret doors in those rooms
[Alastair (BiBo!!!)] ::checks in room 4::
[Alastair (BiBo!!!) (to GM only)] Roll #1: (d12) [10] 10
[DM] is Kazza goig along behind him?
[DM] and rechecking? or checking new areas?
[DM] and that is 21 rounds total now, and no secret doors so far
[mikE] Still here, I see.
[JohnA] yes, he is in no hurry, You understand I am using my dwaf ablity, not searching for secret doors per se
[DM] yes I know,
[Kit (JohnA)] Fin, you back!
[DM] I will ask for a roll in a minute
[DM] after you all catch up
[mikE] yes, kitten. I am back.
[Alastair (BiBo!!!)] kitten? your eyes going bad finglass?
[Kit (JohnA)] see I knew he wouldn't kill you
[Alastair (BiBo!!!)] She's a mite big for a kitten
[mikE] not yet, at any rate.
[mikE] i sent him to see lady kylia
[mikE] he decided that I'm trustworthy.
[Kit (JohnA)] ah!
[mikE] He did seem to have his reservations about the rest of you.
[Kit (JohnA)] not me......?
[DM] ordering,
[DM] I am away from the keyboard.
[Alastair (BiBo!!!)] why now? I was busy studying some wall back up the way, what was all that clanging about for?
[Finglass (mikE)] Although, after our conversation, i'm more convinced than ever that he is being controlled on some level by the sword
[Kit (JohnA)] what makes you say that
[Finglass (mikE)] For one he refused to release the sword at all.
[Finglass (mikE)] I suggested that he put it in the scroll of shelter, close it, and open it if we find a new room.
[DM] I am back at the keyboard.
[Finglass (mikE)] but he refused to part with it for even a minute.
[Finglass (mikE)] he says it's too powerful a sword not to use.
[Alastair (BiBo!!!)] sounds like a typical warrior if you ask me
[Kit (JohnA)] oh boy
Finglass (mikE) nods
[Finglass (mikE)] So you see why I think that.
[Alastair (BiBo!!!)] ::shrugs:: we will cross that bridge when he comes back
[Finglass (mikE)] But he is at the moment away. I'm not sure how long it will take for him to get back.
[Finglass (mikE)] I suggest we move to solve this before he does and pray we don't actually need the sword
[Kit (JohnA)] I was trying to make a plan, can anyone revove curse or charm?
[Finglass (mikE)] Not I.
[Alastair (BiBo!!!)] I can, but not now
[Kit (JohnA)] how about detect secret doors?
[DM] fill in here what and where and how you are checking in this area of the three rooms, etc. will brb
[Kit (JohnA)] (check the pp)
[DM] I am away from the keyboard.
[Alastair (BiBo!!!)] that's what we have finglass for no?
[Finglass (mikE)] ((okay, hang on.))
[Kazza (JohnA)] Once I am convinced there is nothing in this room I will move on
[Finglass (mikE)] Would you like me to look in them?
[Alastair (BiBo!!!)] there is really no more on to move unless you can find some doors that we can't, would you mind then?
[Khan (JohnA)] I would think if there is nothing at this dead end then maybe at one of the frount rooms
[Kazza (JohnA)] ((getts out of the way))
[Alastair (BiBo!!!)] we should check each room since we can
[Alastair (BiBo!!!)] we've nothing but time
[Finglass (mikE) (to GM only)] Roll #1: (d6) [6] 6
[Kazza (JohnA)] as you wiiiiiiiiiiish
[DM] I am back at the keyboard.
[Finglass (mikE)] Roll #1: (d12) [11] 11
[Finglass (mikE) (to GM only)] Roll #1: (d12) [12] 12
[Finglass (mikE) (to GM only)] Roll #1: (d12) [4] 4
[DM] ok, Kazza and Kit?
[Kazza (JohnA)] yes?
[DM] checking where ?
[Kazza (JohnA)] did we finish room 6?
[DM] yes
[Kazza (JohnA)] I think the party said 5 next
[DM] ok, so roll your check for that room john
[JohnA] Kazza: Detect Sliding Wall check: (d20) [10] 10. PROBABLY SUCCEEDS against (14+3) [14+3] 17!!!
[DM] and so there you go
[Kazza (JohnA)] Here you go
[Alastair (BiBo!!!)] figures it'd take a dwarf to find a dwarven secret door
[Fritz] I am back at the keyboard.
[Kit (JohnA)] So Alstair Are you ok upfront?
[Fritz] Bob I saved my characters in an extra area but I did some previous changes can I load my characters?
[Alastair (BiBo!!!)] I'm not exactly a warrior, but I don't fear the front
[DM] yes
[DM] go ahead and do that Fritz
[Kit (JohnA)] Well If you want I can, I'm just not as experienced in a group
[DM] you see the change on teh map?
[DM] the secret door they found?
[Ailea Morakenn (Fritz) (to GM only)] Character sheet for Ailea Morakenn modified: Magical Abilities - Weapons - Ability Scores - Non-Weapon Proficiencies - Spells - CHANGED: Silence 15' Radius -- Level: 2 (1), CHANGED: Silence 15' Radius -- Cast Level: 2 (1), CHANGED: Silence 15' Radius -- Expression: Range: 120 yds. Copyright 1999 TSR Inc.Duration: 2 rds./level Copyright 1999 TSR Inc.Area of Effect: 15-ft.-radius Copyright 1999 TSR Inc.Upon casting this spell, complete silence prevails in the affected area. All sound is stopped: Conversation is impossible, spells cannot be cast (or at least not those with verbal components, if the optional component rule is used), and no noise whatsoever issues from or enters the area. The spell can be cast into the air or upon an object, but the effect is stationary unless cast on a mobile object or creature. The spell lasts two rounds for each level of experience of the priest. The spell can be centered upon a creature, and the effect then radiates from the creature and moves as it moves. An unwilling creature receives a saving throw against the spell. If the saving throw is successful, the spell effect is centered about 1 foot behind the position of the subject creature at the instant of casting. This spell provides a defense against sound-based attacks, such as harpy singing, horn of blasting, etc. Copyright 1999 TSR Inc. (null), CHANGED: Detect Disease -- Expression: i detct disease for {$L+$L/2} rounds and I do {$L+$L/2} creatures per round. (I detect disease for {$L+$L/2} rounds and I do {$L+$L/2} creatures per round.), CHANGED: Invisibility to Undead -- Expression: Duration: 6 rds Copyright 1999 TSR Inc.This spell causes affected undead to lose track of and ignore the warded creature for the duration of the spell. Undead of 4 or fewer Hit Dice are automatically affected, but those with more Hit Dice receive a saving throw vs. spell to avoid the effect. Note that a priest protected by this spell cannot turn affected undead. The spell ends immediately if the recipient makes any attack, although casting spells such as cure light wounds, augury, or chant does not end the ward. The material component is the priest's holy symbol. Copyright 1999 TSR Inc. (null), CHANGED: Endure Heat/Cold -- Expression: Duration: 1 ½ hrs./level Copyright 1999 TSR Inc.he creature receiving this spell is protected from normal extremes of cold or heat (depending on which application the priest selects at the time of casting). The creature can stand unprotected in temperatures as low as -30 F. or as high as 130 F. (depending on application) with no ill effect. Temperatures beyond these limits inflict 1 point of damage per hour of exposure for every degree beyond the limit. The spell is immediately cancelled if the recipient is affected by any non-normal heat or cold, such as magic, breath weapons, and so on. The cancellation occurs regardless of the application and regardless of whether a heat or cold effect hits the character (for example, an endure cold spell is cancelled by magical heat or fire as well as by magical cold). The recipient of the spell does not suffer the first 10 points of damage (after any applicable saving throws) from the heat or cold during the round in which the spell is broken. The spell ends instantly if either resist fire or resist cold is cast upon the recipient. Copyright 1999 TSR Inc. (null), CHANGED: Protection From Evil -- Expression: Duration: 3 rds./level Copyright 1999 TSR Inc.When this spell is cast, it creates a magical barrier around the recipient at a distance of 1 foot. The barrier moves with the recipient and has three major effects: First, all attacks made by evil or evilly enchanted creatures against the protected creature receive a penalty of -2 to each attack roll, and any saving throws caused by such attacks are made by the protected creature with a +2 bonus. Second, any attempt to exercise mental control over the protected creature (if, for example, it has been charmed by a vampire) or to invade and take over its mind (as by a ghost's magic jar attack) is blocked by this spell. Note that the protection does not prevent a vampire's charm itself, nor end it, but it does prevent the vampire from exercising mental control through the barrier. Likewise, an outside life force is merely kept out, and would not be expelled if in place before the protection was cast. Third, the spell prevents bodily contact by creatures of an extraplanar or conjured nature (such as aerial servants, elementals, imps, invisible stalkers, salamanders, water weirds, xorn, and others). This causes the natural (body) weapon attacks of such creatures to fail and the creature to recoil if such attacks require touching the protected creature. Animals or monsters summoned or conjured by spells or similar magic are likewise hedged from the character. This protection ends if the protected character makes a melee attack against or tries to force the barrier against the blocked creature. To complete this spell, the priest uses holy water or burning incense. This spell can be reversed to become protection from good, with the second and third benefits remaining unchanged. Copyright 1999 TSR Inc. (null), CHANGED: Pass without Trace -- Expression: Duration: 1 turn/level Copyright 1999 TSR Inc.When this spell is cast, the recipient can move through any type of terrain--mud, snow, dust, etc.--and leave neither footprints nor scent. The area that is passed over radiates magic for 1d6 turns after the affected creature passes. Thus, tracking a person or other creature covered by this spell is impossible by normal means. Of course, intelligent tracking techniques, such as using a spiral search pattern, can result in the trackers picking up the trail at a point where the spell has worn off. Copyright 1999 TSR Inc. (null), DELETED: null, null, null, null, null, null, null, null. CHANGED: Messenger -- Expression: Range: 20 yds./level Copyright 1999 TSR Inc.Duration: 1 day/level Copyright 1999 TSR Inc.This spell enables the priest to call upon a tiny (size T) creature of at least animal intelligence to act as his messenger. The spell does not affect giant animals and it does not work on creatures of low (i.e., 5) Intelligence or higher. If the creature is within range, the priest, using some type of food desirable to the animal as a lure, can call the animal to come. The animal is allowed a saving throw vs. spell. If the saving throw is failed, the animal advances toward the priest and awaits his bidding. The priest can communicate with the animal in a crude fashion, telling it to go to a certain place, but directions must be simple. The spellcaster can attach some small item or note to the animal. If so instructed, the animal will then wait at that location until the duration of the spell expires. (Note that unless the intended recipient of a message is expecting a messenger in the form of a small animal or bird, the carrier may be ignored.) When the spell's duration expires, the animal or bird returns to its normal activities. The intended recipient of a message gains no communication ability. Copyright 1999 TSR Inc. (null), CHANGED: Speak with Animals -- Expression: Duration: 2 rds./level Copyright 1999 TSR Inc.Area of Effect: 1 animal within 30 ft. Copyright 1999 TSR Inc.This spell empowers the priest to comprehend and communicate with any warm- or cold-blooded normal or giant animal that is not mindless. The priest is able to ask questions of and receive answers from the creature, although friendliness and cooperation are by no means assured. Furthermore, terseness and evasiveness are likely in basically wary and cunning creatures (the more stupid ones will instead make inane comments). If the animal is friendly or of the same general alignment as the priest, it may do some favor or service for the priest (as determined by the DM). Note that this spell differs from the speak with monsters spell, for this spell allows conversation only with normal or giant nonfantastic creatures such as apes, bears, cats, dogs, elephants, and so on. Copyright 1999 TSR Inc. (null), CHANGED: Trip -- Expression: Duration: 1 turn/level Copyright 1999 TSR Inc.This magic must be cast upon a normal object--a length of vine, a stick, a pole, a rope, or a similar object. The spell causes the object to rise slightly off the ground or floor it is resting on to trip most creatures crossing it, if they fail their saving throws vs. spell. Note that only as many creatures can be tripped as are actually stepping across the enchanted object. Thus, a 3-foot-long piece of rope could trip only one man-sized creature. Creatures moving at a very rapid pace (running) when tripped suffer 1 point of damage and are stunned for 1d4+1 rounds if the surface they fall upon is very hard (if it is turf or other soft material, they are merely stunned for the rest of that round). Very large creatures, such as elephants, are not affected at all by a trip spell. The object continues to trip all creatures passing over it, including the spellcaster, for as long as the spell duration lasts. A creature aware of the object and its potential adds a +4 bonus to its saving throw roll when crossing the object. The enchanted object is 80% undetectable unless a means that detects magical traps is employed or the operation of the spell is observed. This spell does not function under water. Copyright 1999 TSR Inc. (null), CHANGED: Warp Wood -- Expression: Range: 10 yds./level Copyright 1999 TSR Inc.When this spell is cast, the priest causes a volume of wood to bend and warp, permanently destroying its straightness, form, and strength. The range of a warp wood spell is 10 yards for each level of experience of the caster. It affects approximately a 15-inch shaft of wood of up to 1-inch diameter per level of the caster. Thus, at 1st level, a caster might be able to warp a hand axe handle or four crossbow bolts; at 5th level, he could warp the shaft of a typical spear. Note that boards or planks can also be affected, causing a door to be sprung or a boat or ship to leak. Warped missile weapons are useless; warped melee weapons suffer a -4 penalty to their attack rolls. Enchanted wood is affected only if the spellcaster is of higher level than the caster of the prior enchantment. The spellcaster has a 20% cumulative chance of success per level of difference (20% if one level higher, 40% if two levels higher, etc.). Thus, a door magically held or wizard locked by a 5th-level wizard is 40% likely to be affected by a warp wood spell cast by a 7th-level priest. Wooden magical items are considered enchanted at 12th level (or better). Extremely powerful items, such as artifacts, are unaffected by this spell. The reversed spell, straighten wood, straightens bent or crooked wood, or reverses the effects of a warp wood spell, subject to the same restrictions. Copyright 1999 TSR Inc. (null), CHANGED: Banish Blight -- Expression: I call on the Spirits of Nature to restore you plant back to health. You oh sentient or mobile plant I heal you of{d10+4} points of damage (null), DELETED: null, null, null, null, null, null, null, null. CHANGED: Detect Charm -- Level: 2 (3), CHANGED: Detect Charm -- Cast Level: 2 (3), CHANGED: Detect Charm -- Expression: Ah ha! You are under the effects of a love potion. Now let me see if I can tell if it is Love Potion #9. I have a {5*$L}% chance and the spirits give me {d100} (I can detect if a person or monster is under the influence of a charm spell or similiar control . The creature gets a saving throw if it fails then I can tell further that {5*$L}% the exact type of influence. I can do 1 creature per round and the duration is {1+$L/2} turns), DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: Banish Blight, 2, 2, null, --, 1, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: Detect Charm, 3, 3, I can detect if a person or monster is under the influence of a charm spell or similiar control . The creature gets a saving throw if it fails then I can tell further that {5*$L}% the exact type of influence. I can do 1 creature per round and the duration is {1+$L/2} turns, --, 1, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. Wealth - Saving Throws - Armor - Notes - Personal Information - Magic Item Summary - Combat - Misc. Attributes - Custom Expressions - CHANGED: Turn Undead -- Expression: {d20} For a Priest who is Level {$L[1="10= Turn Skeleton or 1 HD, 13= Turn Zombie, 16= Turn Ghoul or 2 HD, 19= Turn Shadow or 3-4 HD, 20= Turn Wight or 5 HD."; 2="7=Turn Skeleton or 1 HD, 10= Turn Zombie, 13= Turn Ghoul or 2 HD, 16= Turn Shadow or 3-4 HD, 19= Turn Wight or 5 HD, 20= Turn Ghast.";3="4=Turn Skeleton or 1 HD, 7= Turn Zombie, 10= Turn Ghoul or 2 HD, 13= Turn Shadow or 3-4 HD,16= Turn Wight or 5 HD, 19=Turn Ghast, 20= Wraith or 6 HD.";4="Automatic Turn Skeleton or 1 HD, 4= Turn Zombie, 7= Turn Ghoul or 2 HD, 10= Turn Shadow or 3-4 HD,13= Turn Wight or 5 HD, 16=Turn Ghast, 19= Wraith or 6 HD, 20= Mummy or 7 HD.";5="AUTOMATIC Turn Skeleton or 1 HD or Zombie, 4= Turn Ghoul or 2 HD, 7= Turn Shadow or 3-4 HD,10= Turn Wight or 5 HD,13= Turn Ghast, 16= Turn Wraith or 6 HD, 19= Turn Mummy or 7 HD, 20= Turn Spectre or 8 HD.";6="DUST Skeleton or 1 HD, AUTOMATIC TURN Zombie, Ghoul or 2 HD, 4= Turn Shadow or 3-4 HD,7= Turn Wight or 5 HD,10= Turn Ghast, 13= Turn Wraith or 6 HD, 16= Turn Mummy or 7 HD, 19= Turn Spectre or 8 HD, 20=Vampire or 9 HD.";7="DUST Skeleton or 1 HD, Zombie,AUTOMATIC TURN Ghoul or 2 HD, Shadow or 3-4 HD, 4= Turn Wight or 5 HD, 7= Turn Ghast, 10= Turn Wraith or 6 HD, 13= Turn Mummy or 7 HD, 16= Turn Spectre or 8 HD, 19=Vampire or 9 HD, 20=Ghost or 10 HD.]} ({d20} For a Priest who is Level {$L[1="10= Turn Skeleton or 1 HD, 13= Turn Zombie, 16= Turn Ghoul or 2 HD, 19= Turn Shadow or 3-4 HD, 20= Turn Wight or 5 HD."; 2="7=Turn Skeleton or 1 HD, 10= Turn Zombie, 13= Turn Ghoul or 2 HD, 16= Turn Shadow or 3-4 HD, 19= Turn Wight or 5 HD, 20= Turn Ghast.";3="4=Turn Skeleton or 1 HD, 7= Turn Zombie, 10= Turn Ghoul or 2 HD, 13= Turn Shadow or 3-4 HD,16= Turn Wight or 5 HD, 19=Turn Ghast, 20= Wraith or 6 HD.";4="Automatic Turn Skeleton or 1 HD, 4= Turn Zombie, 7= Turn Ghoul or 2 HD, 10= Turn Shadow or 3-4 HD,13= Turn Wight or 5 HD, 16=Turn Ghast, 19= Wraith or 6 HD, 20= Mummy or 7 HD.";5="AUTOMATIC Turn Skeleton or 1 HD or Zombie, 4= Turn Ghoul or 2 HD, 7= Turn Shadow or 3-4 HD,10= Turn Wight or 5 HD,13= Turn Ghast, 16= Turn Wraith or 6 HD, 19= Turn Mummy or 7 HD, 20= Turn Spectre or 8 HD.";6="DUST Skeleton or 1 HD, AUTOMATIC TURN Zombie, Ghoul or 2 HD, 4= Turn Shadow or 3-4 HD,7= Turn Wight or 5 HD,10= Turn Ghast, 13= Turn Wraith or 6 HD, 16= Turn Mummy or 7 HD, 19= Turn Spectre or 8 HD, 20=Vampire or 9 HD.";7="DUST Skeleton or 1 HD, Zombie,AUTOMATIC TURN Ghoul or 2 HD, Shadow or 3-4 HD, 4= Turn Wight or 5 HD, 7= Turn Ghast, 10= Turn Wraith or 6 HD, 13= Turn Mummy or 7 HD, 16= Turn Spectre or 8 HD, 19=Vampire or 9 HD, 20=Ghost or 10 HD.";8="DUST Skeleton or 1 HD, Zombie, Ghoul or 2 HD, AUTOMATIC TURN Shadow or 3-4 HD, Wight or 5 HD, 4= Turn Ghast, 7= Turn Wraith or 6 HD, 10= Turn Mummy or 7 HD, 13= Turn Spectre or 8 HD, 16=Vampire or 9 HD, 19=Ghost or 10 HD, 20=Lich or 11+ HD."]}). Temporary Modifiers - Class Levels - Equipment -
[Kit (JohnA)] and some one needs to protect Khan and Kazza
[Kit (JohnA)] and explain to Paul when he came back
[Kit (JohnA)] comes
[Alastair (BiBo!!!)] well I have stoneskin going right now, so I suppose I'll take the front for the moment
[Kit (JohnA)] must be nice
[Finglass (mikE)] John, do you have any objections to getting your unused characters off the tree?
[Finglass (mikE)] ie: stephon
[Kit (JohnA)] no me
[DM] Kylia's by the wya
[DM] Brad is the only one by him
[Kit (JohnA)] not me
[Moradred (Fritz)] Moradred follows Ailea Morakenn.
[Kit (JohnA)] and you can take Brad off
[Finglass (mikE)] oh. okay.
[Mobuto (Fritz)] Mobuto targets Moradred. Distance: 10'10"
[Mobuto (Fritz)] Mobuto no longer targets Moradred.
[Mobuto (Fritz)] Mobuto follows Moradred.
[Alastair (BiBo!!!)] since our thieves are busy at the moment, I'll play trapspringer ;)
[Finglass (mikE)] ((snickers))
[Finglass (mikE)] A flip of the ol' kLoOge Coin results in: Tails
[Fritz] ok I am ready. I think I am going to change the resolution real fast though give me a sec
[Alastair (BiBo!!!)] looks like there's a wall here ::examines it::
[Alastair (BiBo!!!) (to GM only)] Roll #1: (d12) [7] 7
[Finglass (mikE)] Well, knock it down or something.
[Alastair (BiBo!!!)] mind seeing if there's another door here kazaa?
[Kazza (JohnA)] Did I see how it worked?
[Kazza (JohnA)] Maybe I sould be second for a while
[JohnA] Kazza: Detect Sliding Wall check: (d20) [2] 2. PROBABLY SUCCEEDS against (14+3) [14+3] 17!!!
[DM] you find somehting let me draw it out correctly for you
[JohnA] Kazza: Detect Stone Work Trap check: (d20) [8] 8. PROBABLY SUCCEEDS against (140) [140] 140!!!
[Kazza (JohnA)] oh up here
[Fritz] I have to leave to go and eat. Be back in a bit. If you need me call me
[Kazza (JohnA)] AHHHHHHHHHHHH
[Finglass (mikE)] ((so that statue's about to attack us
[Fritz] I am away from the keyboard.
[Finglass (mikE)] ((cuz it's got an icon.
[Alastair (BiBo!!!)] yep
[Finglass (mikE)] ((what's it look like it's made out of?
[Finglass (mikE)] ((brass? Iron? I kneed to know what to look up.
[Kazza (JohnA)] some one behind me please!
[Kazza (JohnA)] Maybe it only attackes non drawfs?
[Alastair (BiBo!!!)] beats me, we'll see when bob gives us a room desc
[Kazza (JohnA)] Fritz!!!!!!!
[Kazza (JohnA)] Paul!!!!!!!!
[Alastair (BiBo!!!)] so what's the story about this statue? what's it look like? made of? etc
[Kazza (JohnA)] IS IT MOVING?
[DM] no the statue is not moving it is made of black stone and stands about 10 feet tall
[Kazza (JohnA)] Dwarf like?
[DM] it is holding a two handed sword in its hands that is about 8 feet tall
[Alastair (BiBo!!!)] shiny stone like obsidion or muted stone like pumice?
[DM] yes dwarven warriors
[DM] shiny stone
[JohnA] Kazza: Ancient History check: (d20) [20] 20. PROBABLY FAILS against (10-1) [10-1] 9
[Alastair (BiBo!!!)] Alastair: Detect Magic: Sniff Sniff. I smell magic! Where's the magic? (DC=(10+1) [10+1] 11)
[DM] nope
[Alastair (BiBo!!!)] well, it's at least not magical
[Kazza (JohnA)] SURE
[Kazza (JohnA)] I am already in the "room"
[Finglass (mikE)] ((not magic my ass
[Alastair (BiBo!!!)] ::examines the statue closer::
[Finglass (mikE)] ((well, if it's not magic, who has stone cutting? we can steal it
[Kazza (JohnA)] wait for the rest of the party
[Kazza (JohnA)] Finn, Finn? Kit?
[Finglass (mikE)] What, Dwarf?
[Kit (JohnA)] comming, get theses fur balls out of my way
[Kazza (JohnA)] you might want to see this
[Kazza (JohnA)] (it's just us three?)
[Finglass (mikE)] So what is it? Besides the obvious?
[Kazza (JohnA)] I have no clue
[Finglass (mikE)] Is it magic?
[Alastair (BiBo!!!)] nope
[Kazza (JohnA)] ((Once Alstair spends a round next to it with nothing happening Kazza will aproach)
[Kazza (JohnA)] checking the bace for stone work traps and shifting floors
[JohnA] Kazza: Detect Stone Work Trap check: (d20) [16] 16. PROBABLY SUCCEEDS against (140) [140] 140!!!
[Kazza (JohnA)] oops
[Jessica] hi everyone
[JohnA] Kazza: Detect Sliding Wall check: (d20) [5] 5. PROBABLY SUCCEEDS against (14+3) [14+3] 17!!!
[Kazza (JohnA)] hey
[DM] almost done with my revealing areas for you, letting jess and sean catch up
[Alastair (BiBo!!!)] ::calls back:: hey Laila? Fudge? Mind seeing if this statue has any traps on it?
[Kazza (JohnA)] BOB did I find anythning?
[Laila (Jessica)] i will check the statue, master
[Kazza (JohnA)] OH BOB?
[Laila (Jessica)] ok, checking for traps on the statue
[Laila (Jessica) (to GM only)] Laila: Traps: (1d100) [47] 47 -- Well, either I'm dead, or there's no trap.
[Jessica] Laila: Rod, Staff or Wand save: (d20) [18] 18. PROBABLY SUCCEEDS against (8) [8] 8!!!
[Laila (Jessica)] that was a test
[Laila (Jessica)] i'm having issues
[Kazza (JohnA)] WOW I JUST FOUND HOW TO VIEW IM HISTORY
[Finglass (mikE)] okay, not find the caps button
[Kazza (JohnA)] I was not sure if anyone was paying attanetion. I rolled a check
[Finglass (mikE)] are we there yet?
Sean has joined the game
[Kazza (JohnA)] waiting
Sean is receiving the map...
Sean has received the map.
[Laila (Jessica)] did find a trap on the statue?
[Finglass (mikE)] are we ded yet?
[Finglass (mikE)] or just bob?
[E. L. Fudge (Sean)] We are *so* dead
[Kazza (JohnA)] You are there? What is BOB doing?
[Alastair (BiBo!!!)] talking about the new dog being stupid
[E. L. Fudge (Sean)] Yeah, he's planning on having us fight a puppy
[E. L. Fudge (Sean)] Oh, and the new puppy is Hooch reincarnated
[DM] ok,
[DM] so
[DM] the statue there
[DM] no traps,
[DM] nothing new
[DM] a large statue
[Finglass (mikE)] Hey, look.
[Kit (JohnA)] Lead on Alstair
[Finglass (mikE)] A door
[Finglass (mikE)] why don't you go check it?
[DM] ok, so I am grabbing food now, then we move along, and there is a description by the way if you look in your tree
[DM] I am away from the keyboard.
[Finglass (mikE)] yay for crap on the floor
[E. L. Fudge (Sean)] cleaning up after a puppy
[Finglass (mikE)] the floor is the new toilet
[Alastair (BiBo!!!)] I think it would have been funnier to not tell him and watch him step in it while bringing up the food
[Finglass (mikE)] heeheehee
[Laila (Jessica)] lol
[Finglass (mikE)] and funnier yet if he didn't notice and track it all over
[Alastair (BiBo!!!)] yeah, but then we'd have to dodge it
[Laila (Jessica)] and smell it more
[Finglass (mikE)] nah. just track it further and wipe it on the grass
[Kit (JohnA)] So where to?
[Laila (Jessica)] you tell me
[Laila (Jessica)] and i will lead the way
[Finglass (mikE)] door
[Alastair (BiBo!!!)] over here, check this door
[Finglass (mikE)] look
[Laila (Jessica)] unless Fudge wants to lead now
[Finglass (mikE)] like i said
[Kit (JohnA)] Alstair is the leader till Paul returns
[Alastair (BiBo!!!)] unless we wanna go see that furry body....
[Kit (JohnA)] I cannot read the description, where do you see it?
[Alastair (BiBo!!!)] lookit ne of me on the map
[Alastair (BiBo!!!)] there's a icon there
[Alastair (BiBo!!!)] furry body ;)
[Kit (JohnA)] ok see that, but no discription?
[Laila (Jessica)] apparently not
[Fritz] I am back at the keyboard.
[Fritz] u guys dead yet?
[Kit (JohnA)] we are not sure
[E. L. Fudge (Sean)] I think we are
[E. L. Fudge (Sean)] braaaaaaaaaaaaiiiiiiiiiiiiiinnnnnnnns
E. L. Fudge (Sean) checks door for traps
[Fritz] Bob do I see any magic?
[DM] I am back at the keyboard.
[E. L. Fudge (Sean) (to GM only)] E. L. Fudge: Traps: (1d100) [70] 70 -- Traps don't bother me!
[DM] no magic out of the ordinary, remember all the walls and ceilign and floor glow
[Fritz] The statue?
[DM] the statue did glow with the normal background magic, but nothign new and special, they did a check on that
Fritz has left the game
[DM] ok, locked door, Fudge says no traps
Fritz has joined the game
Fritz is receiving the map...
Fritz has received the map.
E. L. Fudge (Sean) picks the lock
[Fritz] hello?
[E. L. Fudge (Sean) (to GM only)] E. L. Fudge: Pick locks: (1d100) [35] 35 -- Click-it's open now!
[Kit (JohnA)] yes?
[Laila (Jessica)] hi
[DM] just a sec, let me relook at things in the room description as you gather around that doorway
Fritz has left the game
Finglass (mikE) shoots light arrow
Fritz has joined the game
[Fritz] stupid computer
Fritz is receiving the map...
Fritz has received the map.
[Finglass (mikE)] interesting
[Finglass (mikE)] hey alistair, you might want to look at this
[Kit (JohnA)] Ok EL step back before we open this door
[E. L. Fudge (Sean)] the door is unlocked.
[Alastair (BiBo!!!)] sure, inna a minute, dealing with this door right now
[Kit (JohnA)] OK, WHat is it now Fin?
[Finglass (mikE)] take a look, kitten
[Kit (JohnA)] Ready Alstair?
[Alastair (BiBo!!!)] ::nods::
[Kit (JohnA)] WHere arew you
[Finglass (mikE)] where you left me.
Mobuto (Fritz) is now controlling Mobuto
[Finglass (mikE)] I think we have dead dwarves.
Ailea Morakenn (Fritz) is now controlling Ailea Morakenn
[Finglass (mikE)] or some other furry people
Moradred (Fritz) is now controlling Moradred
[E. L. Fudge (Sean)] or dead werethings
Moraleodred (Fritz) is now controlling Moraleodred
[Kit (JohnA)] well then they are not going anywhere
[Finglass (mikE)] In plain sight, though.
[DM] by the way to further clarify, there is a dim glow coming off the walls down there now also, so no infravision at all any more
[Alastair (BiBo!!!)] ::pulls the door::
[BiBo!!!] Alastair: Open Doors check: (d20) [19] 19. PROBABLY FAILS against (10) [10] 10
[Alastair (BiBo!!!)] it's stuck
[Kit (JohnA)] here let me
[JohnA] Kit: Open Doors check: (d20) [19] 19. PROBABLY FAILS against (17) [17] 17
[Kit (JohnA)] maybe together :)
[JohnA] Kit: Open Doors check: (d20) [1] 1. PROBABLY SUCCEEDS against (17) [17] 17!!!
[Alastair (BiBo!!!)] yeah. 1 2 3 PULL!
[Mobuto (Fritz)] ha should I?
[Alastair (BiBo!!!)] there it goes
[Alastair (BiBo!!!)] a what with the what now?
[Laila (Jessica)] oh fun
Lorie has joined the game
[Finglass (mikE)] Lorie!!!
[E. L. Fudge (Sean)] Greetings and Salutatoins
[Finglass (mikE)] sigh
[E. L. Fudge (Sean)] just in time for tea with a beholder
[Alastair (BiBo!!!)] ::says to the beholder:: greetings?
[DM] so you can se a dim flickering beam from the far wall that strikes the beholder
[Kit (JohnA)] ((holds herself back))
[Lorie] Evening
[DM] the beholder remains stationary
[Mobuto (Fritz)] Hiya Lorie
[Kit (JohnA)] Hey Lori
[Lorie] Bob, please add Wilson to the tree
[Laila (Jessica)] hey Lorie
[Kit (JohnA)] Alstair, turn off the light for a moment
[DM] ok, so you see the Beholder appears, as you open the door
[Alastair (BiBo!!!)] I don't actually have a light
[DM] as you are standing and looing, you can now see a bean from the far wall behind the beholder focused on it
Lorie is receiving the map...
Lorie has received the map.
[DM] so you would have no idea if the beam came into being at the same time the beholder did
[E. L. Fudge (Sean)] You couldn't wait till we hit a bathroom?
[Kit (JohnA)] Think we should close the door?
[DM] or if the beholer appears and then the beam behind it
[Mobuto (Fritz)] let me take a look guys it may an illusion or something similiar
[Mobuto (Fritz)] Mobuto no longer follows Moradred.
[Kit (JohnA)] The beholder is facing us?
[Alastair (BiBo!!!)] go for it
[Alastair (BiBo!!!)] Roll #1: (d100) [6] 6
[Mobuto (Fritz)] What do I see bob. I have bonuses for illusions
[DM] ok, so
[DM] Al sees a small crystal spehre about 3 inches in the middle of the beholder image
[Alastair (BiBo!!!)] is the beam focusing on it?
[Kit (JohnA)] but does he tell anyone?
[DM] the beholder remains focused on the doorway, with its central eye
[DM] yes the beam is focused on it
[Mobuto (Fritz)] What do I see bob. I have bonuses for illusions
[DM] and Mo says it is an illusion by the way
[Alastair (BiBo!!!)] ::feels like doing something dumb and takes the gem::
[Kit (JohnA)] HA!
[Mobuto (Fritz)] wait block the beam first
[Kit (JohnA)] ((ducks))
[DM] the gem is 6 feet off the ground
[Mobuto (Fritz)] wait block the beam first
[Kit (JohnA)] Is this the size of the room?
[DM] yes that is the size of the room
E. L. Fudge (Sean) does his best General Akbar imitation: It's a trap!
[DM] and alastair reaches in to grasp the sphere
[Alastair (BiBo!!!)] ::thinks it's too late and gets ready for an indiana jones-esk moment::
[Alastair (BiBo!!!)] ::in which alistair plays the part of a nazi::
[DM] make your to hit roll
[Alastair (BiBo!!!)] Roll #1: (d20) [19] 19
[Mobuto (Fritz)] wait block the beam first
[Finglass (mikE)] ((so... he gets his ass wipped))
[DM] he did hear you fritz, but you said it after he decalred
[Kit (JohnA)] With What MO, my hand?
[Mobuto (Fritz)] yes or your body
[DM] and you hit it
[Kit (JohnA)] easy for you to say
[DM] you hold it in your hand, 3 inch crystal sphere,
[Kit (JohnA)] and.....
[DM] and that is it for now
[Alastair (BiBo!!!)] so do I melt because I picked the wrong cup? or does a buzz saw chop my head off? or does a big rock fall down?
[Alastair (BiBo!!!)] or snakes, I hate snakes
[Kit (JohnA)] MO gets hit with a beam of light?
[E. L. Fudge (Sean)] Tune in same Bat time!
[E. L. Fudge (Sean)] Same Bat Channel!
[Kit (JohnA)] the Eye still there? The Beam?
[Finglass (mikE)] WAM!!!
[Finglass (mikE)] BOOM!!!
[Finglass (mikE)] SMASH!!!
[Finglass (mikE)] BOP!!!
[DM] beam does not change
[Kit (JohnA)] How did Alstair leave the room so fast
[DM] he did not leave the room yet
[DM] the beholder is still there
[Kit (JohnA)] we need a thief in here, I'll make room
[Alastair (BiBo!!!)] ::shows the gem to mobuto:: this magical?
[Kit (JohnA)] excuse me, excuse me
[DM] he nods yes
[E. L. Fudge (Sean)] What do we need a thief for?
[Mobuto (Fritz)] who nods?
[DM] Mo
[Kit (JohnA)] I smell a trap
[Alastair (BiBo!!!)] what kind?
[Kit (JohnA)] delayed
[Alastair (BiBo!!!)] illusion by any chance?
[DM] on close examinatin of the spehre a smal crescent of metal can be seen embedded withint the tiny sphere
[DM] the crescent has four holes spaced evenly on it outer rim
[DM] and a quarter inch shaft funning throug it
[Kit (JohnA)] weeeeeeee
[DM] Mo says it is protective magic
[Alastair (BiBo!!!)] no, it's supposed to be 5 ft
[DM] running through it
[E. L. Fudge (Sean)] I slowly apprach the door and look in at the beam
[Alastair (BiBo!!!)] 6 minus 1
[Finglass (mikE)] does he now?
[Mobuto (Fritz)] I can see it
[Finglass (mikE)] i see green text. not blue.
[Alastair (BiBo!!!)] otherwise we dig in the wrong spot
[Kit (JohnA)] QUE?
[E. L. Fudge (Sean)] The beam comes out of the far wall?
[Alastair (BiBo!!!)] ::sighs as his indiana jones humor is lost::
[Finglass (mikE)] You guys need me in there?
[DM] yes to the beam
[E. L. Fudge (Sean)] I examine the wall where the beam comes out
[Kit (JohnA)] Oh I get it now
[DM] the beholder goes out as you block the beam
[E. L. Fudge (Sean)] Is there a hole where the beam is coming out?
[E. L. Fudge (Sean)] Or what is on the wall where the beam is?
[DM] no a small spot on the wall, about two inches across,
[E. L. Fudge (Sean)] Is it coming out of a hole?
[Kit (JohnA)] Hey FIn, go check for secret doors please
[E. L. Fudge (Sean)] Or the wall itself?
[DM] no on the wall
[E. L. Fudge (Sean)] I check for secret doors then
[Wilson (Lorie)] ::cant' really see in the room, but hears a lot of commotion::
[E. L. Fudge (Sean)] (d12) [10] 10
[Finglass (mikE)] They've gone in there, Wilson.
[DM] no door
[Finglass (mikE)] I'm reasonably sure it's safe where I am if you wish to come up at all
[Kit (JohnA)] Fin please come closer, tell me of your adventure with Paul
[Kit (JohnA)] Any idea when he will return
[Jessica] I am back at the keyboard.
[Wilson (Lorie)] Umm :: looking around :: Where are you Finglass? I don't see you
[DM] he is back in the secret room
[DM] Morlaeodred is out in the main hall still too
[Finglass (mikE) (to GM only)] Character sheet for Finglass modified: Weapons - DELETED: Composite Long Bow of Heartseeking, 5, 2, +11, +6, 1d6, 1d6, null, $mthac0, null, null, null, null. ADDED: Cleathalas, Composite Long Bow of Heartseeking, 5, 2, +11, +6, 1d6, 1d6, null, $mthac0, null, null, null, null.
[Alastair (BiBo!!!)] ::shrugs and leaves::
[Kit (JohnA)] NEXT!
[Mobuto (Fritz)] Mobuto follows Moradred.
[Finglass (mikE) (to GM only)] Character sheet for Finglass modified: Weapons - DELETED: Frost Brand +3/+6 Fire, 5, 1, +8, +3, 1d8, 1d12, null, $thac0, null, null, null, null. ADDED: Thillithiln, Frost Brand +3/+6 Fire, 5, 1, +8, +3, 1d8, 1d12, null, $thac0, null, null, null, null.
E. L. Fudge (Sean) does rabit ears hind the image of the beholder
[Alastair (BiBo!!!)] ::hands the gem to finglass:: put that with the others
[DM] I am away from the keyboard.
[Finglass (mikE)] So what is in the rest of the room?
[E. L. Fudge (Sean)] Nothing
[Mobuto (Fritz)] Wait check and see if there is a spot on the statue that fits the gem
[Finglass (mikE)] Surely you've checked it more than just looking about?
[E. L. Fudge (Sean)] well, not *nothing*
[Jessica] I am away from the keyboard.
[Jessica] I am back at the keyboard.
[E. L. Fudge (Sean)] there's some air. The stonework of the walls
[Finglass (mikE)] 'It looks like there is a lot more room to fit behind what you saw.
[Kit (JohnA)] So Kit will escort Kazza to the bodies to look at them, anyine else?
[Mobuto (Fritz)] Sure take alilea
[DM] I am back at the keyboard.
[Finglass (mikE)] I will cover you from here.
[Kit (JohnA)] What do we see from here?
[Ailea Morakenn (Fritz)] What do I see?
[Furry Body] Mooooannnns
[Laila (Jessica)] eew
Finglass (mikE) sighs
[Alastair (BiBo!!!)] like pain moans or zombie moans, or sex moans?
[Furry Body] pain moans
[Kit (JohnA)] Anybody have Healing?
Finglass (mikE) knocks an arrow and aims.
[Finglass (mikE)] Yes, kitten.
[JohnA] I am back at the keyboard.
Moradred (Fritz) sniffs is this animal alive?
[Kazza (JohnA)] Without wasting a spell?
[Furry Body] yes,
[Furry Body] furry like a seal
[Furry Body] female
[Furry Body] weak moan again,
[Moradred (Fritz)] yes it is alive?
[Furry Body] her breathing seems to be shallow
[Finglass (mikE)] Yes, Kitten.
[Moradred (Fritz)] It is alive
[Finglass (mikE)] But do we want it healed?
Moradred (Fritz) nuzzles it over
[Furry Body] she rolls over
[Moradred (Fritz)] what does it look like?
[Furry Body] the eyes flutter
[Kazza (JohnA)] never mind
[Furry Body] she looks up at your group
[Ailea Morakenn (Fritz)] I give it a good berry
[Alastair (BiBo!!!)] sanka? you dead mon?
[Furry Body] she swallows it
Finglass (mikE) decides to fit a second arrow, too.
[Laila (Jessica)] berry?
[Kazza (JohnA)] I bend down and offer to cast
[Finglass (mikE)] ((ya mon.
[Furry Body] stronger groan
[Ailea Morakenn (Fritz)] That gives it one hit point what is it?
[Furry Body] a selkie
[Furry Body] seal person
[Furry Body] fur
[Kazza (JohnA)] Bob, Kazza cast cure light wounds
[Laila (Jessica)] ooh, under all that fur she could be a very pretty lady
[Ailea Morakenn (Fritz)] What are you doing here?
[Furry Body] my family lives in this lake
[Finglass (mikE)] ((furry!
[Furry Body] we came in to investigate
[Finglass (mikE)] ((laila's a furry!
[Laila (Jessica)] no!
[Furry Body] winces
[Laila (Jessica)] i am not fury
[Laila (Jessica)] *furry
[Kazza (JohnA)] This is a dangerous place
[Furry Body] we encountered some undead creatures
[Furry Body] and we
[Alastair (BiBo!!!)] how''d you manage to get past them?
[Furry Body] hangs her head, we didn't
[Laila (Jessica)] do you have a name?
[Furry Body] we came down these stairs
[Alastair (BiBo!!!)] so you live upstairs?
[Finglass (mikE)] 'Then where are the undead now?
[Kazza (JohnA)] No they live in the lake
[Furry Body] Perconius
[Furry Body] is my name
[Ailea Morakenn (Fritz)] hello Perconius
[Furry Body] that was the lake
[Furry Body] we
[Laila (Jessica)] that is a nice ame
[Finglass (mikE)] And where are the rest of your family members?
[Laila (Jessica)] *name
[Alastair (BiBo!!!)] so those stairs go outside then?
[Furry Body] shudders at the bodies scattered around
[Kazza (JohnA)] (did we see multiple fur bodies?)
[Furry Body] could you heal me please?
[Alastair (BiBo!!!)] room desc says 5
[Finglass (mikE)] This is all of them?
[Ailea Morakenn (Fritz)] I am sorry about your dead family
[Kazza (JohnA)] I check all bodys to see if they are ok
Finglass (mikE) decides to aim down the other end of the hall.
[Ailea Morakenn (Fritz)] Kazza roll your heal spell
[Furry Body] all the other bodies are dead
[Kazza (JohnA)] Kazza: (d8) [3] 3
JohnA has left the game
JohnA has joined the game
[JohnA] sorry
JohnA is receiving the map...
JohnA has received the map.
[Kit (JohnA)] Anything else we can do for you?
[Fritz] Mobuto: Danger Sense check: (d20) [8] 8. PROBABLY SUCCEEDS against (16+1) [16+1] 17!!!
[Furry Body] I could use some more healing if possible
[Ailea Morakenn (Fritz)] I give her 4 more good berries
[Furry Body] ok
[Kit (JohnA)] What will you do now? Return home? Do you have anyone who can help you?
[Furry Body] I do not know
[Furry Body] I will see if anyone is left in my clan
[Ailea Morakenn (Fritz)] What is upstarirs?
[Furry Body] there were 7 of us that came here
[Furry Body] the way out
[Furry Body] my sister is up there
[Ailea Morakenn (Fritz)] do you think you could help us?
[Furry Body] I can try
[Laila (Jessica)] is your sister hurt?
[Furry Body] she is dead
[Laila (Jessica)] oh,
[Laila (Jessica)] i am very sorry for your loss
[Kit (JohnA)] So the undead are still up there?
[Furry Body] I do not know
[Alastair (BiBo!!!)] we should probably check out the rest of this floor before we go upstairs, though if you wish to leave I believe most if not all of the undead down here have been dispatched
[Kit (JohnA)] Maybe we shoould around here first
[Furry Body] we did find one more thing,
[Alastair (BiBo!!!)] so feel free to go back to your lake if you wish
[Furry Body] I should give you
[Furry Body] it is a small quartz arrow
[Finglass (mikE)] How small?
[Kit (JohnA)] where did you find it?
[Furry Body] one of the warriors found it,
Finglass (mikE) moves to take it from her.
[Alastair (BiBo!!!)] ::waits for mobuto to tell us if it's magic or not::
[Furry Body] she hands it over
[Furry Body] he came running back to us here on the stairs saying to beware the living statue
[Finglass (mikE)] Mobuto? ::looks it over carefully::
[Furry Body] and then we were attacked by the undead
Mobuto (Fritz) looks at the arrow
[Furry Body] they drained the warriors of thier strength
Finglass (mikE) looks back at the statue.
Finglass (mikE) mutters.
[Furry Body] we wanted to try and destroy this shrine so my people could live in peace
[Kit (JohnA)] which statue?
[Finglass (mikE)] Which statue was the one it was talking about?
[Furry Body] I do not know
[Kazza (JohnA)] Sorry
[Kazza (JohnA)] Destory so you could live in peace
[Ailea Morakenn (Fritz)] where is this warriors body?
[Furry Body] gestures to the pile of bodies
[Furry Body] and the arrow does glow magical
[Kazza (JohnA)] What happend when the Dungeon rose?
[Ailea Morakenn (Fritz)] Ailea Morakenn: Despite the cold and frigid air sweat drips from her lithe, and half naked body: Ghostly images of people of all ages, animals and things you can't describe appear and disappear from your view as you witness this bizarre ritual. (d100) [79] 79
[Ailea Morakenn (Fritz)] Bob it takes one round for the spirits to show themselves and to speak out of my body
[Furry Body] speak with dead? one turn
[Ailea Morakenn (Fritz)] No spirits as the shaman power
[Furry Body] ok,
[Furry Body] so your question is?
[Ailea Morakenn (Fritz)] The spirits enter my body if they are willing and people can ask them questions
[Ailea Morakenn (Fritz)] so you speak out of me
[Kazza (JohnA)] i'm still talking to the living
[Ailea Morakenn (Fritz)] Others have to ask the questions I cant
[Ailea Morakenn (Fritz)] I am in a trance
[Alastair (BiBo!!!)] lets wait for bob, he's lookin somethin up
[Kazza (JohnA)] i am one handed at the moment
[Alastair (BiBo!!!)] then we ask where is the moving statue
[Furry Body] fritz, what is the page number for that one
[Kit (JohnA)] i bet he took the stone from one of the status
[Mobuto (Fritz)] It is called commune with spirits under shaman powers it is the kit
[Mobuto (Fritz)] spiritualist
[Mobuto (Fritz)] look in my notes
[Alastair (BiBo!!!)] he's cursing because you didn't give a page
[Mobuto (Fritz)] It is in the shaman book I am not at home so I dont have the book
[Mobuto (Fritz)] shaman hand book, not magic book
[Mobuto (Fritz)] spiritualist kit
[Alastair (BiBo!!!)] he's sighing
[Alastair (BiBo!!!)] and reading
[Alastair (BiBo!!!)] and largely not paying attention
[Mobuto (Fritz)] read it off my notes is the best I can do from here
[Mobuto (Fritz)] when does he ever pay attention
[Furry Body] ok, have it now
[Alastair (BiBo!!!)] when we aren't here?
[Mobuto (Fritz)] ahhh that would be it
[Furry Body] first line of it says, seeking otu a quiet and secluded area away from prying mortal eyes
[Mobuto (Fritz)] If possible but that isn[t possible
[DM] they only speak with you,
[DM] not through you
[DM] only you can ask questions
[Mobuto (Fritz)] ok my smistake then. sorry
[DM] and they come seperatly, not enmasse
[Mobuto (Fritz)] Correct
[Mobuto (Fritz)] That is why I was looking for the warriors body
[Mobuto (Fritz)] To try and call him if possible
[DM] but the spirits control who comes and when,
[DM] and there are lots and lots of spirits here
[DM] the first one is a dwarf
[Alastair (BiBo!!!)] can I be the ghost of christmas presents?
[Kit (JohnA)] I try and escort P away so she does not see
[Mobuto (Fritz)] I want a puppy
[DM] gazes upon you with sad eyes adn says something in dwarven
[Finglass (mikE)] i wanna be the ghost of christmas past!
[Mobuto (Fritz)] I speak all languages
[Mobuto (Fritz)] I have a ring of tongues
[Mobuto (Fritz)] so pooh on you Bob
[Kit (JohnA)] (of course)
[DM] nods, just letting you know the langauge
[DM] he asks why you are here,
[Finglass (mikE)] Plunder! Yar...
[Mobuto (Fritz)] we are here to defeat the chaos
[Ailea Morakenn (Fritz)] we are here to defeat the chaos
[DM] that is a bad thing, and he leaves
[Finglass (mikE)] we are here for all your base.
[Finglass (mikE)] all your base are belong to us!
[Ailea Morakenn (Fritz)] (that is correct isn't it?)
[DM] next round another spirit arises from the floor, of a grey skinned ghoul
[DM] it leers at you
[DM] smacking its lips
[Kazza (JohnA)] Uh I thin k the Dwarfs worshiped a god of chas
[Finglass (mikE)] thiiiiiiiiiiighs....
[Ailea Morakenn (Fritz)] Wait a second remember I asked for a recap. why are we here?
[Ailea Morakenn (Fritz)] go away ghoul
[Kazza (JohnA)] we do not know why it rose
[Ailea Morakenn (Fritz)] Kazza why are we here?
[Finglass (mikE)] we're here just to have a look see
[Kazza (JohnA)] To find out why it rose
[Ailea Morakenn (Fritz)] What was the dream again bob?
[DM] the lords of chaos return. THe lost shrine aries again from the depths, the fat of What Is is now in your hands
[DM] seek the Chaos key, beware the Sign of Chaos
[DM] that is what you have
[Mobuto (Fritz)] describe that gem again please
[DM] which one?
[Mobuto (Fritz) (to GM only)] Character sheet for Ailea Morakenn modified: Notes -
[Mobuto (Fritz)] The one with the beholder
[Kazza (JohnA)] can I make another roll for ancient history?
[DM] DM] on close examinatin of the spehre a smal crescent of metal can be seen embedded withint the tiny sphere [DM] the crescent has four holes spaced evenly on it outer rim [DM] and a quarter inch shaft funning throug it
[DM] running through it
[Finglass (mikE)] so who knows what the sign of evil is?
[Kazza (JohnA)] from hole to hole?
[Mobuto (Fritz)] like a key?
[Kazza (JohnA)] Chaos? not evil
[Alastair (BiBo!!!)] I know the sign of evil ::gives the bird::
[Finglass (mikE)] whatever. whatever the bloody sign we have to watch for.
[DM] like a key how?
[Mobuto (Fritz) (to GM only)] Character sheet for Ailea Morakenn modified: Notes -
[DM] it is a piece of metal inside of a crystal ball
[Mobuto (Fritz)] Could the metal be a key?
[DM] it does not look like a key now
[Mobuto (Fritz)] ok thanks
[Ailea Morakenn (Fritz)] next
[Finglass (mikE)] yeah, but neither does smoke
[Finglass (mikE)] or butterflies
[Finglass (mikE)] or snow flakes
[Alastair (BiBo!!!)] I think we need the 3 other gems in the 3 other rooms
[DM] make an Int check Fin
[Kazza (JohnA)] Does Fur girl know what statues her friend got the arrow from?
[Ailea Morakenn (Fritz)] how about the arrow?
[DM] she said no
[mikE] Finglass: INT check: (d20) [18] 18. PROBABLY FAILS against (11) [11] 11
[DM] nothing there Fin
[Mobuto (Fritz)] how about the arrow?
[Finglass (mikE)] have i mentioned that i hate klooge
[Finglass (mikE)] yeah, what's the magic in the arrow?
[DM] Mo can make an Int check
[Finglass (mikE)] exactly how big is it?
[Fritz] Mobuto: INT check: (d20) [4] 4. PROBABLY SUCCEEDS against (19) [19] 19!!!
[Finglass (mikE)] does it have fletching made out of whatever stone it is?
[DM] between the two of you, you look at the arrow, and it looks like it might fit in one of those holes on that bar of metal
[Finglass (mikE)] okay. so it's tiny.
[DM] but there is no way to put it in there, inside of that crystral
[Mobuto (Fritz)] but is it completely encaset in the crystal
[Kazza (JohnA)] yet
[Mobuto (Fritz)] ahh ok
[Finglass (mikE)] this is a tiny crossbow
[Ailea Morakenn (Fritz)] next spirit
[DM] another dwarf
[DM] comes to you
[Finglass (mikE)] where exactly was this arrow found?
[DM] you should leave,
[DM] the dead warrior brought it
[Ailea Morakenn (Fritz)] how do I open the crystal?
[DM] he brought it from here
[DM] the dwarf says which crystal?
[Kazza (JohnA)] the chaos key?
[Ailea Morakenn (Fritz)] the one that Finglass is now taking from the scroll and handing to me
[Finglass (mikE)] i am?
[Ailea Morakenn (Fritz)] 8*)
[Finglass (mikE)] sure. whatever he says
[DM] the dwarf looks at it
[DM] there are twelve parts to that key
[DM] when you have them all you will see
[DM] and he leaves
[Ailea Morakenn (Fritz)] boyashaka
[Finglass (mikE)] well, we have either two or three or four parts
[Ailea Morakenn (Fritz)] next spirit
[Finglass (mikE)] i'm hoping for four
[DM] the next spirit is another dwarf
[DM] he looks at you with anger
[Ailea Morakenn (Fritz)] I smile
[Alastair (BiBo!!!)] unless the jewelery happens to be parts of it
[Kazza (JohnA)] Ask how the dungein rose or why
[DM] why are you here and why are you taunting us?
[DM] leave us in peace
[DM] we have failed
[DM] starts to leave
[Ailea Morakenn (Fritz)] I dont wish to taunt you. Tell me how the temple/dungeon arose or why it arose and we shall try and help you
[DM] anyone else doing anything?
[Ailea Morakenn (Fritz)] in your task
[Ailea Morakenn (Fritz)] that you say you failed in
[DM] we have failed, the temple rose again
[Kazza (JohnA)] can i speak to him?
[DM] he fades out
[DM] no,
[Ailea Morakenn (Fritz)] how or why did it arise and maybe we can help
[DM] next is a selkie
[DM] it looks at you with sad eyes
[Ailea Morakenn (Fritz)] greetings do you know which statue attacked and can you show me what you did to cause it to attack you?
[DM] no, I do not know I was standing watch at the top of the stairs when the scout came running back
[DM] he shouted about a living statue,
[DM] but nothing followed him
[Ailea Morakenn (Fritz)] Will you go and get the scout for me?
[DM] a moment or two later, we were attacked by the grey skined ones
[Ailea Morakenn (Fritz)] yes we have saved one of your kind
[Ailea Morakenn (Fritz)] peroncious (sp)
[DM] he fades away, looking around
[E. L. Fudge (Sean)] That's not how you spell percocious
[E. L. Fudge (Sean)] (which I can't seem to spell either)
[Finglass (mikE)] persephone?
[E. L. Fudge (Sean)] periscope
[Ailea Morakenn (Fritz)] percopius
[E. L. Fudge (Sean)] scorpious
[Finglass (mikE)] precipitation
[Ailea Morakenn (Fritz)] fuzzybody
[DM] while all this is going on for rounds,
[DM] what is every one else doing?
[Finglass (mikE)] making sure the statue doesn't live
[Alastair (BiBo!!!)] watching the crazy lady talk to herself I suppose
[Finglass (mikE)] so fuzzy, this stair goes directly up to the outside?
[Finglass (mikE)] no side rooms or levels/
[Ailea Morakenn (Fritz)] Crazy naked 15 year old girl
[DM] yes
[DM] up stairs
[Alastair (BiBo!!!)] okay so the crazy naked wife material
[Laila (Jessica)] i am watching the crazy naked lady til someone gives me something better to do
[Alastair (BiBo!!!)] getting towards the old side for marriage
[Finglass (mikE)] and why are you here? are you a warrior?
[DM] at the top of the stairs, you find a dead slekie
[Alastair (BiBo!!!)] I think we should check out the other 3 rooms real quick
[Kazza (JohnA)] agreed
[DM] says that she is tired, but would like to follow along with you, to protect her if possible
[Finglass (mikE)] do you know magic?
[DM] shakes her head
[DM] ok, bathroom break, just a sec
[DM] I am away from the keyboard.
[Laila (Jessica)] i agree with Alastair, we should see what is down here before we go upstairs
[Mobuto (Fritz)] Sounds wise Laila
[Mobuto (Fritz)] So now we know there are 12 parts to the key
[Alastair (BiBo!!!)] lets try this door ::hopes that the jewlery we've been getting are parts of this key and that the sword paul ran off with isn't::
[Mobuto (Fritz)] We could always go after paul and kill him if we must
[Kazza (JohnA)] I am taking care of one of my children( probably Miranda)
[Kazza (JohnA)] one handed
[Finglass (mikE)] can't tell which one?
Mobuto (Fritz) glad you are able to tell the difference
[Finglass (mikE)] see, the boy has the outie part, and the girl doesn't.
[Kazza (JohnA)] macro
[Finglass (mikE)] polo
[E. L. Fudge (Sean)] fish out of water!
[Wilson (Lorie)] :: scratches head :: Umm, Alyssa has an outie, does that make her a boy?
[Wilson (Lorie)] Kristen has an innie... and I know she's a girl
[Finglass (mikE)] does she have the outie PART?
[Wilson (Lorie)] :: ponders::
[Wilson (Lorie)] PART? Oh, I was talking Belly button
[Wilson (Lorie)] :: giggles::
[Finglass (mikE)] no no. boys have the outie part
[Finglass (mikE)] like with computer cables.
[Finglass (mikE)] you have the male end and the female end
[DM] I am back at the keyboard.
[DM] back, I do not see anything new?
[Ailea Morakenn (Fritz)] Waiting to check out a room while I wait for the selkie scout
[Alastair (BiBo!!!)] yeah but computer cables can plug into themselves
[Mobuto (Fritz)] Mobuto no longer follows Moradred.
[DM] which room?
[E. L. Fudge (Sean)] so that makes cables hermaphroditic?
[DM] I do not see anyone moved?
[Kazza (JohnA)] I am taking care of one of my children( probably Miranda)
[E. L. Fudge (Sean)] probably? You have more than one?
[Ailea Morakenn (Fritz)] Where did you go Al?
[Mobuto (Fritz)] Where did you go Al?
[Alastair (BiBo!!!)] over by the door, waiting for you people
[Alastair (BiBo!!!)] northwest one
[Mobuto (Fritz)] okey doke I am by AL
[DM] ok, this door looks like the other one, better full description here now
[Kazza (JohnA)] move kit to the door
[Mobuto (Fritz)] Jess want me to move u?
[DM] made of a red metal that is warm to the touch, and has a small hole in the middle of the seam going down the middle of the doorway
[Laila (Jessica)] i can move me
[Alastair (BiBo!!!)] does the hole have any particular shape or just round?
[Mobuto (Fritz)] Fin u gonna join us?
[DM] it looks like you could insert the arrow into it
[Mobuto (Fritz)] E.L?
[Finglass (mikE)] You don't think i shoudl watch over the girl?
[Alastair (BiBo!!!)] check for traps first
[Alastair (BiBo!!!)] then pop it in
[Mobuto (Fritz)] The wolf will
Finglass (mikE) sighs
[Alastair (BiBo!!!)] the wolf can check for traps?
[Mobuto (Fritz)] No watch Ailea
[Finglass (mikE)] i'll be right there.
[Mobuto (Fritz)] Besides Fin has the arrow
[Laila (Jessica)] i'll check for traps
[Laila (Jessica) (to GM only)] Laila: Traps: (1d100) [64] 64 -- Well, either I'm dead, or there's no trap.
[Mobuto (Fritz)] Stand in front of the door
[DM] you do not find any trap
[Kazza (JohnA)] Ok Michael is asleep amd I need to make two new macros
[Finglass (mikE)] not quite.
[Finglass (mikE)] almost there
[Mobuto (Fritz)] Still waiting on Fin
[Kazza (JohnA)] Kazza will stay with Po girl
[Finglass (mikE)] Oh, do you need me?
[Mobuto (Fritz)] Yes you have the key. And what about EL?
[Laila (Jessica)] ok, is the door locked?
Finglass (mikE) sighs
[Mobuto (Fritz)] Yes and Fin has the key which appears to be the arrow
[Alastair (BiBo!!!)] yes, we have the key, pop the arrow in there
[Finglass (mikE)] here
[Alastair (BiBo!!!)] ::pops the arrow in there::
[DM] ok, the arrow goes in the doors open
[JohnA] I am back at the keyboard.
[Paul Elvenstire (JohnA)] boo
[Alastair (BiBo!!!)] ::eeek::
[Laila (Jessica)] ::aah::
[Kit (JohnA)] what ?
[Alastair (BiBo!!!)] I walk up to a mirror and touch it
[Kit (JohnA)] (ducks)
[DM] a thousand images of you bounce around the room
[Kit (JohnA)] Oh hi Paul
[Mobuto (Fritz)] and out comes an evil image
[Paul Elvenstire (JohnA)] Everything is OK, Kylia gave me her blessing
[Mobuto (Fritz)] let me see the sword
[Alastair (BiBo!!!)] ::isn't gonna be satisfied until he's set off a major trap tonight::
[Paul Elvenstire (JohnA)] Not now, we have thing to do
[Laila (Jessica)] Sir Paul, are you still crazy?
[Alastair (BiBo!!!)] okay I put my hands up to the mirror and try and look through it
[Paul Elvenstire (JohnA)] No, never was. Lady Kylia agrees
mikE has left the game
Mobuto (Fritz) mutters :: obviously ::
[Wilson (Lorie)] ::perks:: Oh, you saw Lady Kylia... did she say I could go home yet?
[Paul Elvenstire (JohnA)] No she wants me to look after you
Mobuto (Fritz) ponders if he should cast a light spell in there?
[Paul Elvenstire (JohnA)] so I guess you need to stay here
[DM] you do not see anything different Al
[Laila (Jessica)] Sir Paul, where sit the sword?
[Wilson (Lorie)] :: frowns and sighs ::
[Alastair (BiBo!!!)] are the mirrors glass or silver or what?
Mobuto (Fritz) looks in the room and attemps to see if any mirror looks different?
[Paul Elvenstire (JohnA)] (pats his side arm now in a scabard)
[Laila (Jessica)] You still have it!?!?!
[Paul Elvenstire (JohnA)] What do we have in there Alstair
[Alastair (BiBo!!!)] mirrors
[Mobuto (Fritz)] From outside the room first bob
[Alastair (BiBo!!!)] lots of mirrors
[Paul Elvenstire (JohnA)] Don't break any
[DM] from there you do not see anything but mirrors and relections upon reflections of Alastair
[Alastair (BiBo!!!)] that was my next plan
[Paul Elvenstire (JohnA)] that's the last thing we need a curse
[Mobuto (Fritz)] First touch them do not break any
[Paul Elvenstire (JohnA)] (snicker sniker)
[Alastair (BiBo!!!)] though probably I should do it while I'm not being reflected a million times...
[Alastair (BiBo!!!)] hey mobuto? these mirrors magical?
[Mobuto (Fritz)] magic bob?
[DM] no, none of the mirrors glow magical
[Mobuto (Fritz)] now that means it is a trap
[Fritz] Mobuto: Danger Sense check: (d20) [18] 18. PROBABLY FAILS against (16+1) [16+1] 17
[Alastair (BiBo!!!)] ::thinks this dungeon resembles a much less interesting version of his chaos dungeon that he created a few years back for guest dm::
[Mobuto (Fritz)] But then again I have no idea
[Paul Elvenstire (JohnA)] close your eyes and see if you can feel thme all
[Alastair (BiBo!!!)] come back later I suppose, we probably need something here that will reflect off the mirrors
[Alastair (BiBo!!!)] next door
[Paul Elvenstire (JohnA)] Anyone mind if I enter?
[Alastair (BiBo!!!)] nope
Mobuto (Fritz) ::hoped u would::
[Laila (Jessica)] checking traps on this door
[Kit (JohnA)] Kit goes in and turns off all the lights
[Laila (Jessica) (to GM only)] Laila: Traps: (1d100) [36] 36 -- Well, either I'm dead, or there's no trap.
[Kit (JohnA)] Looks for heat
[Kit (JohnA)] feels all the walls
[DM] the wals glow
[Alastair (BiBo!!!)] (bob already said infravision doesn't work here)
[DM] the door was warm to the touch
[DM] and what Marco just said
[Kit (JohnA)] but I can see diffrences, all the same
[Laila (Jessica)] traps?
[DM] no no traps
[Alastair (BiBo!!!)] ::puts the arrow in the door::
[E. L. Fudge (Sean) (to GM only)] E. L. Fudge: Traps: (1d100) [11] 11 -- Traps don't bother me!
[DM] nothing happens
[DM] does not unlock
[Kit (JohnA)] Can I feel all the walls?
[Mobuto (Fritz)] Wait does it look like it fits first?
[Alastair (BiBo!!!)] okie doke, try and pick it
[DM] same as the first two doors
[Mobuto (Fritz)] Some one pick the lock
[Laila (Jessica)] ok, picking the lock
[Mobuto (Fritz)] U have to move close to the door
[Laila (Jessica)] Laila: Move Silent: (1d100) [77] 77 -- You are the wind. You are the shadows
[Laila (Jessica)] sorry, wrong one
[Laila (Jessica)] Laila: Pick locks: (1d100) [38] 38 -- SNAP! There go my lock picking tools!
[Laila (Jessica)] ew
[Alastair (BiBo!!!)] fudge?
[E. L. Fudge (Sean)] Yes?
[Alastair (BiBo!!!)] mind trying your luck on this lock?
[E. L. Fudge (Sean)] But how are we talking? We're on other sides of the complex?
[Alastair (BiBo!!!)] yelling
[Alastair (BiBo!!!)] it's not that far
E. L. Fudge (Sean) yelling back "Just a second ... "
[Mobuto (Fritz)] Besides Laila tried to pick the lock from 16 feet away
[Kit (JohnA)] still searching blindly
[Alastair (BiBo!!!)] she's just THAT good :-P
[Alastair (BiBo!!!)] or bad...
[DM] Kit hits something with her shin
[Mobuto (Fritz)] Good
mikE has joined the game
[E. L. Fudge (Sean)] Welcome back
[Alastair (BiBo!!!)] unless this is the 90's when bad was good
[Mobuto (Fritz)] Hi mike welcome to the game
[Laila (Jessica)] (( i have a really hard time judging where i am distance wise))
[Alastair (BiBo!!!)] I'm glad pop culture grew out of that, it led to too many awkward conversations
[Kit (JohnA)] can I pick it up? or is it a perisatl with a gem on it?
mikE is receiving the map...
mikE has received the map.
[Laila (Jessica)] a what?
[E. L. Fudge (Sean)] He's on second base
[DM] it is something on the floor Kit, and no you can not pick it up, but thank you for trying to, will get back to you in a moment
[Alastair (BiBo!!!)] please try your call again later
[DM] door in front of Al is still closed and locked
[Alastair (BiBo!!!)] this is a recording
[Mobuto (Fritz)] EL fudge come and pick this lock
[DM] ok, so here w are, Fudge disapears
[DM] Kit, make a roll against poison please
[Alastair (BiBo!!!)] damn you all!! I've been trying SO hard to set off traps and you all do it without even trying!!! some people have ALL the luck....
[JohnA (to GM only)] Kit: Paralysis, Poison or Death save: (d20) [1] 1. PROBABLY FAILS against (11) [11] 11
[Kit (JohnA)] you only
[Mobuto (Fritz)] It's cause u are gonna be a pig, pigs dont set off traps
[Mobuto (Fritz)] They set them
E. L. Fudge (Sean) is whistling in the dark
[Alastair (BiBo!!!)] no, it's dogs that never set off traps, because dogs never die unless it's the last scene in a movie that stars them
[Kit (JohnA)] "I found something, ow"
[Mobuto (Fritz)] roll already
[DM] Kit's Current Hit Points: adjusted to 45 (-6) - Lightly Wounded
[DM] now back to the group by the door way
[DM] what are the three of you doing?
[DM] and then, Wilson, Finglass and the rest?
[Alastair (BiBo!!!)] waiting for fudge
[Mobuto (Fritz)] Waiting on EL crap ola
[DM] Fudge is gone
[E. L. Fudge (Sean)] That's funny, I'm waiting for me too
[Alastair (BiBo!!!)] we dont know that
[E. L. Fudge (Sean)] I don't know that either
[Wilson (Lorie)] Better than waiting for Godot...
[Wilson (Lorie)] :: shrugs ::
[DM] ok, so anyone else before I deal with Sean?
[Mobuto (Fritz)] EL we are losing our patience
[E. L. Fudge (Sean)] Gee Bob, make it sould like I'm going to die a horrible death ...
[E. L. Fudge (Sean)] Hey, take it up with Bob ...
[Alastair (BiBo!!!)] you're sure taking your sweet time fudge
[Laila (Jessica)] fudge?
[E. L. Fudge (Sean)] yeah?
[Alastair (BiBo!!!)] the comedy relief guy always gets it first
[DM] ok, going to physically tell Sean what is happening, then will be back
[DM] I am away from the keyboard.
[Laila (Jessica)] sean gets to go in the other rooom
[Laila (Jessica)] that is never good
[Mobuto (Fritz)] EL hurry the heck up... friggin thieves can't count on them when you need them and when you don't need them they are stealing you blind...no offence dear laila you are the gem of all rogues
[Laila (Jessica)] well, unless you're me in BiBo's game and it gives you a chance to fuck with the other player's head
[Laila (Jessica)] hehehe
[Mobuto (Fritz)] 8*)
[Alastair (BiBo!!!)] thats generally the case with ALL "going in the other room" situations
[Laila (Jessica)] and thank you for your compliment, Sir mobuto
[Kit (JohnA)] Kit: (d10) [9] 9
[E. L. Fudge (Sean)] Thanks Bob. Sweet deal.
[Moradred (Fritz)] Sex I bet they are going in there to have sex!!!
[Laila (Jessica)] lol
[Alastair (BiBo!!!)] it was a quickie if that was the case
[Laila (Jessica)] a really quickie
[E. L. Fudge (Sean) (to GM only)] E. L. Fudge: Traps: (1d100) [8] 8 -- Traps don't bother me!
[mikE] no, you didn't fuck with my head, just fucked my character up.
[Alastair (BiBo!!!)] what took you so long?
[E. L. Fudge (Sean)] I was checking something out ... we can go back
[Laila (Jessica)] i did nothing of the sort, mike
[E. L. Fudge (Sean)] later if you want
[Alastair (BiBo!!!)] think you can get this lock?
[Paul Elvenstire (JohnA)] Kit you ok in there?
[Laila (Jessica)] i couldnt get it, you might have a better shot
[E. L. Fudge (Sean) (to GM only)] E. L. Fudge: Pick locks: (1d100) [99] 99 -- SNAP! There go my lock picking tools!
[DM] I am back at the keyboard.
[DM] nope,
[E. L. Fudge (Sean)] So, I failed at picking the lock?
[Mobuto (Fritz)] Later possibly just open the door if you can. Laila's tools were rusted and they broke
[E. L. Fudge (Sean)] well ...
[Paul Elvenstire (JohnA)] Stand back Wilson, I am opening the door (next round)
[Laila (Jessica)] my poor tools
[E. L. Fudge (Sean)] well, I found a door into a room that needs investigation
[Laila (Jessica)] we already opened that one John
[DM] John, fill them in on Kit
[Paul Elvenstire (JohnA)] Fin I need the key back
[Mobuto (Fritz)] ?
[DM] Paul and Wilson that is
[mikE] don't have any key
[Mobuto (Fritz)] Fine I will open this door
[Laila (Jessica)] what room, Sir Fudge
[mikE] it was used to open the door, john
[Alastair (BiBo!!!)] ::gives the key to paul::
[E. L. Fudge (Sean)] down towards the stairs
[Paul Elvenstire (JohnA)] I'm at this door does it lock automaticly?
[E. L. Fudge (Sean)] around the corner from where we saw the image of the beholder
[Mobuto (Fritz)] Al u aren't part of that conversation
[Laila (Jessica)] master, can i go with Fudge and look at his room?
[DM] it is open now that it is unlocked
[Alastair (BiBo!!!)] sure, lets go
[E. L. Fudge (Sean)] well ... it's best if someone like Alistair or Mobobo go check it out ...
[Paul Elvenstire (JohnA)] ok
[Mobuto (Fritz)] fine I will follow
[Mobuto (Fritz)] lets all go
[Mobuto (Fritz)] Wail all
[Laila (Jessica)] i want to see
[Paul Elvenstire (JohnA)] Kit: (d10) [4] 4
mikE sits on the step
[E. L. Fudge (Sean)] You might want to watch out for the five statues
[Paul Elvenstire (JohnA)] Wilson, Kit is just standing there confused. I am going to lead her out. can you check on her
[Paul Elvenstire (JohnA)] (Paul trys to guild Kit out of the rood
[Paul Elvenstire (JohnA)] room}
[Mobuto (Fritz)] What 5 statues?
[E. L. Fudge (Sean)] inside the door here
[Mobuto (Fritz)] What door?
[Alastair (BiBo!!!)] mind opening it?
E. L. Fudge (Sean) points out the secret door
E. L. Fudge (Sean) cracks open the door
[Paul Elvenstire (JohnA)] Wilson, you have healing/herbalism right?
[Mobuto (Fritz)] What door?
[Alastair (BiBo!!!)] ((it's a secret door))
[DM] when you look inside
[Mobuto (Fritz)] What door?
[Wilson (Lorie)] ::nods at Paul::
[Laila (Jessica)] it's invisible to us Sir Mobuto
[Alastair (BiBo!!!)] ((the secret one you don't see yet because it's secret))
[Laila (Jessica)] only Fudge can see it
[E. L. Fudge (Sean)] the one I'm standing in front of ... this door label "SECRET---AUTHORIZED PERSONEL ONLY"
[Paul Elvenstire (JohnA)] (oh no Fudge in seeing things)
[DM] and in here
[DM] 5 people standing thre
[DM] there
[Laila (Jessica)] ew
[DM] looking around
[Alastair (BiBo!!!)] (seeing things is good, it means you're not blind))
[Laila (Jessica)] what kind of ppl
[DM] three obvious fighter types,
[DM] a cleric of some sort and a mage
[Paul Elvenstire (JohnA)] oh chit
[mikE] sucks for you all
[Mobuto (Fritz)] Al want to move closer and look?
[Laila (Jessica)] eek
[Alastair (BiBo!!!)] sure
[DM] we are pausing at that point
[DM] and back to Paul and Kit
[Alastair (BiBo!!!)] ::hits start::
Mobuto (Fritz) :: I have a feeling someone has been charmed::
[Paul Elvenstire (JohnA)] While Kit was standing confued Paul pulled her out of the room to Wilson to check her out
[DM] ok,
[DM] so Wilson, Paul,
[Wilson (Lorie)] ;: looks at Kit and frowns :: Umm... isn't she evil Sir Paul?
[Paul Elvenstire (JohnA)] at this point we don't know
[Wilson (Lorie)] :: frowns more:: Okay...
[Wilson (Lorie)] :: does healing/herbalism checks::
[DM] you can explain John,
[Paul Elvenstire (JohnA)] does she detect the poison?
[DM] yes
[Kit (JohnA)] I hit something then I felt kinfd of funny
[Kit (JohnA)] Confused if you will
[Kit (JohnA)] can you cure me?
[DM] ok, and so back to Ailea now
[DM] after a few more dwarves
[DM] finaly another selkie comes
[Ailea Morakenn (Fritz)] Hail. Are you the scout that found the statue that was alive?
[DM] no, but I was with him
[Ailea Morakenn (Fritz)] And where was this statue?
[DM] that one in the south
[Ailea Morakenn (Fritz)] And what did you or he do to make it come to life?
[DM] we went near it
[DM] and it came after us saying we did not have the key
[DM] we ran
[DM] and it stopped following us
[DM] after it sliced my friend up
[DM] he dragged himself back to the stairs
[DM] then we were attacked by the grey skinned creatures
[Ailea Morakenn (Fritz)] what did it attack with? And where did the ghouls come from?
[DM] the statue had a sword in its hands,
[DM] I do not know what a ghoul is
[Kit (JohnA)] (everyone looks at Paul)
[DM] the grey things attacked from around the stairs here
[Ailea Morakenn (Fritz)] Ahh do you know where this key is and the ghoul is the grey skinned ones. ok
[Ailea Morakenn (Fritz)] Where are the grey skined noes now?
[DM] no, we only found a small arrow that we kept because it seemed important
[DM] I do not know they killed all of us
[Ailea Morakenn (Fritz)] where did you find the arrow?
[DM] on the stairs,
[Ailea Morakenn (Fritz)] My thanks. May your spirit rest in peace. Is there anything else you think may help?
[DM] save my people
[Ailea Morakenn (Fritz)] We shall.
[DM] find a way to destroy this temple
[DM] he leave
[DM] leaves
[Ailea Morakenn (Fritz)] I stop dancing
[DM] ok, so anything else from the rest before we go back to that group of people in that room?
[Kit (JohnA)] are we done?
[DM] I think so, I think we are at a good point to pause
[DM] and then pick up here first thing
mikE has left the game
[DM] Alastair and Mo and Fudge in the doorway of that room
[DM] Laila behind them
[DM] the rest where you are
[E. L. Fudge (Sean)] hey, Ijust pointed out where the door *is*
[Alastair (BiBo!!!)] we need a larry, curly and shemp
[DM] and I will give out a full room description in email to eveyone
[DM] everyone ok?
[E. L. Fudge (Sean)] okay
[Alastair (BiBo!!!)] no, but we pretend
[Kit (JohnA)] can you un fade kit?
[E. L. Fudge (Sean)] no, it's larry, curly and MOE
[DM] is she cured?
[Alastair (BiBo!!!)] we already have mo
[Alastair (BiBo!!!)] we're missing larry, curly and shemp
[Kit (JohnA)] i just asked that, wilson?
[E. L. Fudge (Sean)] nyuck nyuck nyuck
[Alastair (BiBo!!!)] woo woo woo woo
[Wilson (Lorie)] Umm... :: frowns and hesitates::
[Wilson (Lorie)] Umm... you want me to purge her poison?
[Laila (Jessica)] welp, til next week
Jessica has left the game
[Ailea Morakenn (Fritz)] There must be a further passage behind the statue to the south
[Kit (JohnA)] please
BiBo!!! has left the game
Sean has left the game
[DM] ok,
[Wilson (Lorie)] :: casts remove poison::
[DM] John hang out please
[DM] do not leave
[Kit (JohnA)] ok
[Kit (JohnA)] see, I'm cured
[Ailea Morakenn (Fritz)] Do u need me bob ?
[DM] no thanks though Fritz
[Wilson (Lorie)] Okay... bye
[Ailea Morakenn (Fritz)] OK good night all.
[Kit (JohnA)] sniker sniker
[DM] just want to test a connection really quick afterwards
[Kit (JohnA)] ttfn
[Kit (JohnA)] sure
[DM] have a great night guys
Lorie has left the game
Fritz has left the game
[DM] John, will IM you ina sec to log you back in
[Kit (JohnA)] ok
JohnA has left the game