Feb 26 10 - Digging Deeper
[BOB] ] Time of Day: 05:15 AM. Day 20 Trall ___ se, Ze {Mid Summer} 20th, 338 SKR.
Guy] has joined the game on Fri Feb 26 17:55:46 EST 2010
Guy] is receiving the map Base Map...
Guy] has received the map Base Map.
[Guy] now this will be a first lol
[BOB] I am away from the keyboard.
[Guy] afk
Death] has joined the game on Fri Feb 26 18:12:11 EST 2010
Death] is receiving the map Base Map...
Death] has received the map Base Map.
[Imari (Death)] testing
[Death] testing
[Guy] back to your red Mike?
[Death] death with red is the craptop, white mike is the pc
[Death] death was waaaaay back and i just never changed it. weird.
[Death] in between finglas 1 and finglas 2
[Guy] kaz wont be in at all tonight shes sick in bed
[Death] i played a mage who had a chance to go schizo with every spell, and i made 8 different personalities, one was a priestess of hel who thought she was the actual death
[BOB] darn sorry for that
[Death] that's what laptops are for.
[Death] we need our leader
[Death] i guess lisa can be second in command.
[Death] 'cuz i ain't following that pointy eared bastard.
[Guy] she says we can have WWKD
[Guy] rofl
[BOB] We can wait till next week to make sure that Kaz has Kristelle's sheet updated
[BOB] she did make level
[BOB] Mike needs to finish his
[Guy] lisa and john going to make it in?
[BOB] Lisa will have not heard from John
[Guy] oh and kaz says hello and sorry she cant be in
[Death (to GM only)] ] Character sheet for Imari modified: Personal Information - Next Level:: CHANGED: 3000 (1500). Next LevelC1:: CHANGED: 3000 (1500). Class Levels - Character Level: (L) : CHANGED: 2 (1). Cleric: (CL) : CHANGED: 2 (1).
[BOB] have not heard from Beth either
[Death] poor kazzy.
[Guy] shes trying to keep it from becoming bronchitis
[Death] you know what prevents bronchitis?
[Death] no bronchial tube.
[BOB] hot tea
[Death] tell her richard would agree with me.
[Guy] lol
[BOB] Guy cna you take a look at the Leveling page and see if you can find anythign I missed
[BOB] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.Leveling
[BOB] is it part of Chapter 1
[Guy] I take it you read looking for group as well
[Guy] all right bob
[BOB] yes he does
[BOB] Mike and Kaz both do
[Guy] so do i
[Guy] the only thing i can see is attack per round, you have it for the warrior but not anybody else
[BOB] becaue no one else gets it
[BOB] only warriors get more than one attack per round
[Death] because otherwise they'd be completely useless rather than mostly.
[Guy] ok so you changed that for your game?
[BOB] no
[BOB] double double checking now
[BOB] yeah I am right
[BOB] only warriors get multiple attacks per round
[BOB] and only fighters get to specialize
[BOB] on teh Weapon Proficiency page there is a list of the various types of skill levels
[BOB] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.WeaponProficiencies
[Death] untrue, specialty priests or custom priests/thieves can specialize.
[Guy] rangers and pallys used to get multiple attacks as well
[BOB] yes
[BOB] Warriors - fighters, paladins, rangers, berserkers all get multiple attacks per round
[Guy] im not used to playing a non ranger lol
[BOB] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.Warrior
[BOB] grins
[BOB] and thieves do not get to specialize
[Death] rangers are the baby version of specialty priests
[Guy] in that case looks like you got it all
[BOB] and only very specific priests get the weapon specialiazation
[Death] we want to fight, but want kinda want spells, too.
[BOB] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.Warrior
[Death] except they never get any useful spells because they are gimped on that front
[Guy] most of my rangers tend to avoid the spell side of it
[Death] so they're just fighters with some parlor tricks at high levels
[Death] priests can do it all, baby.
[Death] just pick the god that works best.
[Guy] did you see what they did to the rangers when 3rd edition first came out?
[BOB] yeah another reason I did not change
[BOB] they tried to make every class to everything
[Guy] well they got enough complaints that they had to come out with 3.5
[Death] the monks were like a demigod class
[Guy] rangers, barbarians, bards all got major upgrades
[Death] i don't know why you'd play any other fighter. their fists did more damage and status problems than most magic weapons
[BOB] grins, I have a monestary nearby
[BOB] but totally different type of monk
[Guy] 3rd edition is when everybody can get more than 1 attack per round
[Death] because the game is just a combat monster build.
[Death] char gen was very formulaic or you couldn't fight the big monsters.
[Death] no random sages of astronomy
[Death] or brewmeisters
[Death] because those proficiency slots were needed for combat related proficiencies
[Guy] now i never had that problem
[Guy] but then I always played rangers and i always came up with something non combat
[BOB] and I am trying hard with our new start to provide lots of non-combat venues
[BOB] for the characters that survive this and the next story arc they should be 3rd level, maybe fourth
[BOB] will be fun
[Death] fun he says
[Guy] oh great Mike start planning your next character Bobs gonna kill us all lol
[BOB] lots of possiblities
[BOB] grins
[BOB] ] Pending XP award: 500.
[BOB] ] Pending XP award: 500.
[BOB] ] XP award: 500. Next level in 250.
[BOB] ] XP award: 500. Next level in 590.
[Death] woo woo
[Guy] i think im the only lvl 1 left lol
[Death] half the party is still 1
Lisa] has joined the game on Fri Feb 26 19:04:05 EST 2010
Lisa] is receiving the map Base Map...
Lisa] has received the map Base Map.
[Death] hey lisa
[Guy] Hi Lisa
[Lisa] hi!
[BOB] hey there
[Guy] Mike elected you as second in command
[BOB] missed the early bonus by 4 minutes,
[BOB] and Kaz being out means you are in command
[BOB] will let you settle in
[BOB] then we will move towards the forest
[Lisa] in command?
[Guy] your the boss tonight
[Lisa] wonderful! :)
[Lisa] that's what I get for being late?
[Death] well, technically, you've got seniority in this campaign so far. lol
[BOB] chuckles
[Guy] hey you survived a bob combat solo that makes you leader material
[Death] it's fun being leader. everyone questions your actions and motives and say they would have done better.
[Branwyn (Lisa)] can't wait!
[Death] why are you waiting?
[Death] if i was waiting i'd wait better
[Death] n00b
[Branwyn (Lisa)] this is going to be fun
[Guy] I am back at the keyboard.
[Foriso Fairhand (Guy)] you say that now but just wait
[Branwyn (Lisa)] but I don't wait as good as Mike
[Death] no one does.
[Branwyn (Lisa)] lol
[Foriso Fairhand (Guy)] mike only acts like hes waiting
[BOB] ok, so ready to get started?
[Branwyn (Lisa)] we're waiting
[Foriso Fairhand (Guy)] ((rofl))
[Jilly (BOB)] (oh man)
[Jilly (BOB)] Hey Guys!
[Jilly (BOB)] so
[Jilly (BOB)] where are you from?
[Jilly (BOB)] picks up a leaf and twirls it in her fingers
[Foriso Fairhand (Guy)] A place far far away twinkles
[Imari (Death)] "Carnak."
[Jilly (BOB)] is that the far far away place that my mom threatens to send my brothers?
[Foriso Fairhand (Guy)] no thats even farther away,I used to get threatened to be sent there too
[Imari (Death)] ::chuckles::
[Jilly (BOB)] and how come you are with a bunch of girls tip toes?
[Jilly (BOB)] none of my brothers want to hang out with my sisters
[Imari (Death)] because they thought he was a girl when he signed up =P
[Foriso Fairhand (Guy)] well Im letting them protect me
[Jilly (BOB)] that is nice of them to do that
[Foriso Fairhand (Guy)] Hey I keep telling you that I was wearing a robe not a dress!
[Jilly (BOB)] so you are going to be soliders here for a while?
[Foriso Fairhand (Guy)] for a little while at least
[Jilly (BOB)] (she is leading you out along a path through the farm fields towards a smudge in the distance
[Foriso Fairhand (Guy)] (( hey what happened to our fearless second in command?))
[Imari (Death)] "What is that smudge there, Jully?"
[Imari (Death)] nah, she's just still waiting back there
[Imari (Death)] but i'm so good i can wait while we go.
[Imari (Death)] that's why i'm the best
[Jilly (BOB)] that is the Valoris Wood
[Jilly (BOB)] it is a pretty big place
[Foriso Fairhand (Guy)] any spiders?
[Jilly (BOB)] tons of huge hairy ones
[Jilly (BOB)] my brotgher told me that they come out at night
[Jilly (BOB)] and take away little boys and girls
Foriso Fairhand (Guy)] hides behind Imari
[Foriso Fairhand (Guy)] ok im ready for the forest
[Imari (Death)] ::sighs::
Jilly (BOB)] pulls a sling out of her belt and picks up a stone
[Jilly (BOB)] idely twirling her sling with a stone in it
[Jilly (BOB)] chatting away as you walk through the fields
[Jilly (BOB)] so you know Ancien? you are going to help him?
[Imari (Death)] "We were told to go see him. But I have never met him."
[Foriso Fairhand (Guy)] We dont know Ancien yet but yes we are going to try and help him
[Branwyn (Lisa)] What kind of trouble is he in?
[Jilly (BOB)] I don't know I know that there was a bird that went by to the Laird
[Jilly (BOB)] was a raven I think
[Jilly (BOB)] maybe a crow
[Jilly (BOB)] like you, points to Imari
[Jilly (BOB)] can you fly?
[Jilly (BOB)] I thought maybe you were walking back rather than flying or somethin'
[Branwyn (Lisa)] Right up your alley Imari
[Imari (Death)] "No, I cannot fly."
[Foriso Fairhand (Guy)] Unfortunately Feathers here is like a chicken,neither one can fly
[Jilly (BOB)] do I have to feel sorry about hitting birds now?
[Imari (Death)] "How do you know the bird was visiting the lord?"
[Jilly (BOB)] whirling her sling around her hand
[Foriso Fairhand (Guy)] Maybe someday She will be able to fly though but a chicken never will.
[Imari (Death)] "Elf, I have tried to be polite. Use my name."
[Jilly (BOB)] well my brother who is working for the smith at the Lairds stables
[Jilly (BOB)] she saw a bird flying into a window there
[Jilly (BOB)] and no one ate it
[Jilly (BOB)] and it flew away
[Imari (Death)] "You do not have the right to name me in any manner, let alone a familiar one."
[Imari (Death)] "Did your brother see a message on it?"
[Jilly (BOB)] he didn't say
[Jilly (BOB)] I guess it coudl be one of those magical birds
[Jilly (BOB)] that becomes a beautiful woman
[Imari (Death)] "I doubt the lord is a believer to warrent a messanger from Partik."
[Jilly (BOB)] from who?
[Jilly (BOB)] Particcc?
[Foriso Fairhand (Guy)] Would Partik be the only one to use a bird like that as a messenger?
[Jilly (BOB)] Oh lots of famous people use birds like messengers
[Jilly (BOB)] and she quickly rattles off four nursery story characters
[Imari (Death)] "Partik is my god."
[Jilly (BOB)] and don't forget that raven that stole the grapes from the fox
[Imari (Death)] "The raven. He flies souls to the beyond."
[Jilly (BOB)] he was a pretty smart one
[Jilly (BOB)] souls?
[Imari (Death)] ::smiles:: "Yes. Ravens are smart."
[Jilly (BOB)] I guess they aren't very heavy for a Raven to carry them
[Imari (Death)] ::chuckles:: "No, child. Not heavy at all."
[Jilly (BOB)] do little people's souls weigh less than big people's?
[Foriso Fairhand (Guy)] hmm
[Imari (Death)] "No, a soul's weight depends on what a person has done over their life time."
[Jilly (BOB)] so if they aint done anything then they are light and easy to carry?
[Jilly (BOB)] so the Lairds soul must weigh a whole lot
[Imari (Death)] "Have you ever done something that makes you feel so good inside you feel as if you could fly?"
[Jilly (BOB)] sure
[Jilly (BOB)] twirls on her toes
[Imari (Death)] "That is what makes your soul light."
[Imari (Death)] "Goodness and joy."
[Jilly (BOB)] if I spin really really fast I get dizzy and it feels like I am flying
[Jilly (BOB)] is that what you do?
[Jilly (BOB)] (the forest is getting closer as she rambles on)
[Imari (Death)] ::chuckles:: "When you grow up, different things make you feel that way."
[Jilly (BOB)] and then CRACK
[Foriso Fairhand (Guy)] like teasing someone you trust
[Jilly (BOB)] the stone flys from her sling and knocks a hedgehog dead next to a bush
[Jilly (BOB)] she runs over to pick it up
[Imari (Death)] "And what will you do with that?"
[Foriso Fairhand (Guy)] Nice shot
[Jilly (BOB)] this will be lunch
[Jilly (BOB)] my brothers always say to watch out for lunch and dinner
[Jilly (BOB)] you can never have it too early
[Branwyn (Lisa)] You know how to cook that thing?
[Foriso Fairhand (Guy)] I bet you dont miss very often either do you Twinkles?
[Jilly (BOB)] shoves it into a large belt pouch
[Jilly (BOB)] I guess so, cooking is just putting stuff on a fire
[Jilly (BOB)] I can make a fire
[Jilly (BOB)] most times at least
[Imari (Death)] "You would do well in Carnak."
[Imari (Death)] "Perhaps you should go instead of your brothers."
[Jilly (BOB)] (and the forest is clear now you can tell there are trees)
[Jilly (BOB)] are my brothers going to Carnak?
[Jilly (BOB)] I thought only barbarians lived there
Foriso Fairhand (Guy)] chuckles
[Jilly (BOB)] but my brothers are barbarians
[Jilly (BOB)] at least that is what my older sister says
[Foriso Fairhand (Guy)] People sometimes say things that dont make much sense
[Imari (Death)] "Yes, only we live there. Though we do not consider ourselves barbaric."
[Foriso Fairhand (Guy)] Carnak is more civilized than any elven city
[Jilly (BOB)] (brb, restroom then we arrive)
[BOB] I am back at the keyboard.
[BOB] I am away from the keyboard.
[BOB] I am back at the keyboard.
[Jilly (BOB)] as you get closer to the forest Jilly looks around
[Jilly (BOB)] Ok, so here you are, I guess I will see you later on,
[Jilly (BOB)] will you be at the feast?
[Foriso Fairhand (Guy)] Good Hunting Twinkles
[Jilly (BOB)] (first day of every month is a feast)
[Imari (Death)] to recap: we walk into the woods to get to this dude's city?
[Foriso Fairhand (Guy)] We might be but we will have to wait and see
[BOB] you were told to go visit Ancien in the Valoris wood
[Branwyn (Lisa)] You are not going to take us to him?
[Jilly (BOB)] Me? no
[Jilly (BOB)] I am not allowed in teh Wood
[Branwyn (Lisa)] How then shall we find him?
Jilly (BOB)] shruges
[Jilly (BOB)] I guess if you call out fo rhim
[Jilly (BOB)] my ma told me to bring you here
[Jilly (BOB)] and she told me to be quiet and don't to nothing foolish
[Foriso Fairhand (Guy)] thats right leave the foolish stuff to me.
Foriso Fairhand (Guy)] winks at Jilly
Jilly (BOB)] giggles
Jilly (BOB)] twirls
[Jilly (BOB)] see you soon I hope
[Jilly (BOB)] waves
Foriso Fairhand (Guy)] waves
[Jilly (BOB)] and starts off towards the farmstead again, looking along the path spinning her sling
[Foriso Fairhand (Guy)] thats a good kid
[Imari (Death)] does the road keep going?
[Branwyn (Lisa)] Guess we won't be having hedgehog for lunch
[Foriso Fairhand (Guy)] Anything happens to her on her walk home and i swear by Partik I will hunt down and kill whoever did it.
[BOB] there is the path
[BOB] it goes into the Wood
[BOB] and also along the outside fo it
[BOB] skirting the edge where the fields meet the trees
[Foriso Fairhand (Guy)] So do we go into the woods or stay outside?
[Imari (Death)] i bet bob wants us to go in, but he lives along the edge
[Foriso Fairhand (Guy)] ((lol))
[Branwyn (Lisa)] I say we enter if we want to find this Ancien
[Imari (Death)] ::nods:: "Very well."
[BOB] ] Kristelle and Aeiria moved 8'05".
[BOB] ] Jilly moved 15'06".
[BOB] ] Foriso Fairhand moved 8'08".
[BOB] ] Branwyn moved 13'09".
[BOB] ] Imari moved 8'01".
[BOB] you start into the Wood
[BOB] the path winds a bit is more of a game trail
[BOB] it goes in for a couple hundred yards and then reaches a small pool by a stream
[Imari (Death)] is it a magical pool by a stream?
[Imari (Death)] where faries dance in the moonlight?
[BOB] there is a small stone altar, or what might be an alter,
[BOB] worked stone in a square shape
[BOB] three foot on a side cube
[Imari (Death)] markings?
[Foriso Fairhand (Guy)] I dont remember anything about an altar being mentioned
[BOB] no carvings
[BOB] (observation if you want)
[Imari (Death)] ] Imari: Observation check: (d20) [1d20=16] 16 - ROLL FAILED against 10!!
[BOB] your ranger can tell you ..... oh she is not here, sorry
[Branwyn (Lisa)] ] Branwyn: Observation check: (d20) [1d20=1] 1 - ROLL SUCCEEDED against 17!!
[Imari (Death)] not the most observant thing on earth
[Foriso Fairhand (Guy) (to BOB only)] can i use int or wis?
[BOB (to Guy only)] no, those just give you the general things
[BOB (to Lisa only)] Branwyn notices that the top of the square is very clean like it has been swept off or polished and the sides have not
[BOB (to Lisa only)] and you see deep gouges in the earth around the stone
[Branwyn (Lisa)] It appears that the top of the altar has been polished
[Branwyn (Lisa)] There are also deep gouges in the ground around the altar
[Branwyn (Lisa)] From spears or torches maybe?
[Branwyn (Lisa)] Some sort of ritual must take place here
[Foriso Fairhand (Guy)] yeah but is that a good thing or a bad thing?
[Branwyn (Lisa)] I don't see any blood
[Branwyn (Lisa)] That could be a good sign
[Imari (Death)] "If this is a place of the gods, we would be best if we don't disturb it."
[BOB] huuuurrummmmmmm
[BOB] huuuurrrrrruuuummmmm
[Foriso Fairhand (Guy)] I dont know much about the Gods but I do know that .... What was that??
Foriso Fairhand (Guy)] draws his sword.
[Imari (Death)] ::looks at the cube::
[Imari (Death)] is it buzzing?
[BOB] you hear a grinding noise through the trees around you,
[Imari (Death)] is it the first cellphone of the gods set on vibrate?
[BOB] make an intuition check for that Imari
[Foriso Fairhand (Guy)] ((rofl))
[Imari (Death)] ] Imari: INU check: (d20) [1d20=1] 1 - ROLL SUCCEEDED against 18!!
[BOB] (deep rumbling voice) Who visits Valoris?
[BOB] /mike the cube seems to be still
[Imari (Death)] it's a little man in the cube
[Imari (Death)] pay no attention to the man in the cube
[Branwyn (Lisa)] ((lol))
[Imari (Death)] "We come from Lord Mosskin."
[BOB] huuurrrummmm,
[BOB (to GM only)] ] Valoris Onod Ancien moved 21'01".
[BOB] ] Valoris Onod Ancien moved 4'05".
[BOB] and who are you little ones?
[BOB] as suddenly one of the large oaks overlooking the pool moves to block your path back out
[Imari (Death)] ::blinks and looks up, then bows::
[Imari (Death)] "I am Imari Blackwing."
[Foriso Fairhand (Guy)] ummm Imari that tree just moved?
[Branwyn (Lisa)] We are from the Dragonslayer Company and we are here to lend assistance to Ancien
[BOB] the top of the tree rustles and you hear the cries of several birds
[BOB] I have no dragons to slay today
[BOB] welcome Blackwing
[BOB] and a branch moves over your heads
[BOB] who are you hasty people? to come into Valoris?
Foriso Fairhand (Guy)] shudders but doesnt try to hide
[BOB] Ancien is I, and I am Valoris
[Imari (Death)] "A great spirit of the forest."
[Foriso Fairhand (Guy)] Nobody said anything about talking and moving trees
[BOB] you say Arahael quick bow, long stride, far seeing, Mosskin sent you?
[Branwyn (Lisa)] Lord Mosskin said you needed our help. We do not mean to intrude upon your Wood.
[BOB] well that is good
[BOB] I can use someone who is a bit hasty
[BOB] I have a problem in the roots of the forest
[BOB] and I need someone small and quick to go in
[BOB] Arahael said he would come
[Death] I am away from the keyboard.
[BOB] he is always quick on his feet
[Branwyn (Lisa)] Your roots?
[Foriso Fairhand (Guy)] Wh what k kind of trouble?
[BOB] Have you replaced your trees?
[BOB] You can't take my flock, you need to replace any you steal
[Death] I am back at the keyboard.
[BOB] hurrrrummmm
[Foriso Fairhand (Guy)] I dont understand
[Branwyn (Lisa)] I am sure we won't take your trees
[Imari (Death)] "I do not think Mosskin is going to be hasty anymore, Great Spirit."
[BOB] A branch passes over Branwyn, leaves tangling into her hair,
Branwyn (Lisa)] stands still
[BOB] Arahael quick bow, long stride, far seeing, Mosskin is coming?
[BOB] Or are you here for Arahael quick bow, long stride, far seeing, Mosskin sent you?
[Foriso Fairhand (Guy)] he sent us
[BOB] a large branch sweeps over the square stone and a large wooden bowl is left on the top
[BOB] you must be thirsty, all the small little ones are always thirsty
[BOB] the top of the three twists a slight bit
[BOB] Hurrrrummm,
[Imari (Death)] "Is drink from the pool not permited?"
[Imari (Death)] ::drinks from the bowl::
[BOB] You can drink from the pool
[BOB] (the bowl is empty)
[BOB] (just a large wooden bowl)
[BOB] So when you are ready to help call out to me and I will come
[Imari (Death)] ::fills it in the pool and drinks::
[Foriso Fairhand (Guy)] Ladies Im sorry,I can handle seeing a lot of strange things but trees that walk and talk are too much.
Branwyn (Lisa)] scoops up some water from the pool and drinks
[Imari (Death)] "Afraid of trees? And you join a fighting company?"
[Imari (Death)] "Partik save us from fools."
[Foriso Fairhand (Guy)] I grew up in the hills and never saw any trees like that
[Branwyn (Lisa)] Neither have I but I think we should help him
[Branwyn (Lisa)] I didn't understand how we are to enter his roots though
[Imari (Death)] "The Corporal told us to do as Mosskin bid us, and he told us to come here and help Ancien."
[Imari (Death)] "He said the roods of the forest. Perhaps not his actual roots."
[Foriso Fairhand (Guy)] I may act the fool, and annoy you with the nicknames but no matter how scared I am Ill not run away.
[Branwyn (Lisa)] Good!
[Branwyn (Lisa)] So shall we call him?
[Imari (Death)] ::nods::
[Foriso Fairhand (Guy)] maybe the roots of the forest is where the forest first sprang from?
[Branwyn (Lisa)] He said he was the forest
[Branwyn (Lisa)] I guess we shall find out
[Branwyn (Lisa)] Ancien! We are here for you
[Valoris Onod Ancien (BOB)] The tree above you sways and bends
[Valoris Onod Ancien (BOB)] huuuuurrrrummmm
[Valoris Onod Ancien (BOB)] so hasty
[Valoris Onod Ancien (BOB)] you are here to help me
[Valoris Onod Ancien (BOB)] Arahael quick bow, long stride, far seeing, Mosskin will be proud of you?
[Branwyn (Lisa)] We hope to make him proud
[Valoris Onod Ancien (BOB)] gggrrrooooannn groooaaaannn
[Valoris Onod Ancien (BOB)] very true young quick branwyn long hair quick tongue
[Foriso Fairhand (Guy)] see Im not the only one who likes nicnames
[Valoris Onod Ancien (BOB)] Ancien creaks a bit more as he slides to the side of the pool again
[Imari (Death)] "If you could understand the difference, I would try and explain it to you."
[Valoris Onod Ancien (BOB)] the path out of the forest is open again now
[Imari (Death)] ::sits down at the waters edge and touches the pool with her finger tips::
[Foriso Fairhand (Guy)] Youre just jealous that you didnt get a nickname like Sparks did
[Branwyn (Lisa)] (rolls observation on Ancien)
[Branwyn (Lisa)] ] Branwyn: Observation check: (d20) [1d20=12] 12 - ROLL SUCCEEDED against 17!!
[Valoris Onod Ancien (BOB) (to Lisa only)] there must be at least half a dozen birds nests in his upper branches that all seem to have young birds in them
[Imari (Death)] "If the Great Spirit of this forest deigned to name me, I would be honored."
[BOB (to Lisa only)] and there seem to be no scars on his trunk like most other trees
[Branwyn (Lisa)] You are most kind Ancien to let so many birds nest in your branches
[Branwyn (Lisa)] Do you care for them?
[BOB] huuurrrmmmm I can not enter the deep forest till the young ones have left the nest
[BOB] but I must tend to my roots before they damage them too much
[Foriso Fairhand (Guy)] who damages them?
[BOB] young quick branwyn long hair quick tongue sharp eye sees the problem Ancien must crumble in his roots
[BOB] the slippery goblins are digging deeper in my roots
[BOB] and with the frogs now I must do something
[BOB] or theyere will be fire and axes
[BOB] before I can reach them
[Imari (Death)] ::nods:: "In the deep forest are goblins and the frog people. But you will not endanger the young ones in your branches?"
[BOB] Imari blackwing cautious one sees the problem of protecting the weak ones
[Foriso Fairhand (Guy)] hmmm how long have the goblins been there?
[Imari (Death)] "And why?"
[BOB] not long timid shy one, only a year or so
Branwyn (Lisa)] reaches out to touch the remarkably smooth bark on Ancien's trunk, thinks better of it and pulls her hand back
[Branwyn (Lisa)] Are there many goblins in the deep woods?
[Foriso Fairhand (Guy)] so it may not be a full camp yet
[BOB] Imari blackwing cautious one young quick branwyn long hair quick tongue sharp eye timid shy one will you go to fix my rots?
[BOB] roots
[Imari (Death)] "I will, Great Spirit."
[BOB] there are fewer than the leaves of the birch in winter
[Foriso Fairhand (Guy)] gladly will i help remove the goblins
[Branwyn (Lisa)] As will I
[BOB] Ok
[Imari (Death)] ::traces the shape of a raven in the pool:: "And may Partik watch over us and lend us the swiftness of his wings."
[BOB] have to go get more water, if anyone else needs a quick drink
[BOB] then we dive ito the forest
[BOB] if you have any questions for Ancien before you head off think of them now
[BOB] brb
[BOB] I am away from the keyboard.
[Foriso Fairhand (Guy)] (( what about asking why they suddenly started this))
[Branwyn (Lisa)] ((the goblins?))
[Foriso Fairhand (Guy)] (yeah))
[Branwyn (Lisa)] ((do you just kill goblins or talk to them first?))
[Foriso Fairhand (Guy)] ((usuallu kill them))
[Foriso Fairhand (Guy)] ((and its like i thought goblins dont normally live in the forest))
[Branwyn (Lisa)] ((poor Kaz keeps missing the fighting nights! :( ))
[Foriso Fairhand (Guy)] ((shes sick right now trying to avoid bronchitis))
[Branwyn (Lisa)] ((that sucks!)
[Branwyn (Lisa)] ((hope she feels better soon))
[Foriso Fairhand (Guy)] ((ill tell her tomorrow when i talk to her))
[Imari (Death)] i'm going to ask what we need to do to clear the roots
[Imari (Death)] kill gobs and frogs or just one faction?
[BOB] I am back at the keyboard.
[BOB] sorry a coughing attadck
[BOB] better now
[Foriso Fairhand (Guy)] ((you getting sick again Bob?))
[BOB] and he is still here to ask any questions
[BOB] nah, just getting better
[BOB] coughing up the last of the congestion
[Branwyn (Lisa)] ((lovely))
[BOB] ready with questions?
[Valoris Onod Ancien (BOB)] Huurummm
[Imari (Death)] "Great Spirit, what do we have to do to clear your roots? Should we kill the goblins and the frogmen both?"
[Valoris Onod Ancien (BOB)] (birds singing in his branches) Huruarumrrm,
[Foriso Fairhand (Guy)] and why are goblins in the deep forest now?
[Valoris Onod Ancien (BOB)] the slippery goblins should be gotten rid of
[Valoris Onod Ancien (BOB)] if you wish to kill them I leave that to you
[Valoris Onod Ancien (BOB)] they have not used axes or fire yet, so I have let them live
[Valoris Onod Ancien (BOB)] but they are multiplying now and the frogs were there last moon
[Valoris Onod Ancien (BOB)] there is an old human shelter I crushed
[Valoris Onod Ancien (BOB)] when I moved the forest south
[Valoris Onod Ancien (BOB)] that is where they are now
[Valoris Onod Ancien (BOB)] under there
[Imari (Death)] "Perhaps searching for something of value left behind."
[Valoris Onod Ancien (BOB)] only small hard things, nothign of value
[Foriso Fairhand (Guy)] or being forced to search for something
[Imari (Death)] "I wish I knew more of the history of this area, then."
[Foriso Fairhand (Guy)] small hard things? you mean like colored stones
[Valoris Onod Ancien (BOB)] some stones, some rocks, several human things,
[Valoris Onod Ancien (BOB)] all blades and axes are rusted away
[Valoris Onod Ancien (BOB)] buried deep
Foriso Fairhand (Guy)] holds up Ear
[Valoris Onod Ancien (BOB)] nothign of value
[Foriso Fairhand (Guy)] like this stone here?
[Valoris Onod Ancien (BOB)] RUMBLING YOU WILL NOT USE THAT EDGE IN MY WOOD
[Foriso Fairhand (Guy)] ((ear has a gem in the hilt right?))
[Valoris Onod Ancien (BOB)] (yes a ruby)
[Foriso Fairhand (Guy)] I dont use my blade on innocents
[Imari (Death)] ::places a hand consolingly on Ancien's roots::
[Valoris Onod Ancien (BOB)] IF YOU CUT ONE OF MY FLOCK I WILL SPLIT YOU OPEN LIKE A FROST RIVEN STONE
[Foriso Fairhand (Guy)] I dont harm living trees nor do I hunt animals
[Imari (Death)] "May we take the fallen branches if night falls? Or should we make no fire in your wood, Great Spirit?"
[Valoris Onod Ancien (BOB)] no flame
[Imari (Death)] ::bows her head:: "As you wish."
[Imari (Death)] "And we should not need to hunt. We have brough food of our own."
[Valoris Onod Ancien (BOB)] Haaaruuummm
[Valoris Onod Ancien (BOB)] goood good
[Foriso Fairhand (Guy)] I use my blade to defend myself and others and only then.
[Imari (Death)] what time is it really?
[Valoris Onod Ancien (BOB)] if you travel this path, then take the right fork it will lead you near the old ruin
[BOB] ] Time of Day: 09:15 AM. Day 20 Trall ___ se, Ze {Mid Summer} 20th, 338 SKR.
[Imari (Death)] "We will try to move the goblins without violence, Great Spirit, but I doubt they will go peacefully."
[Imari (Death)] "We will most likely need to kill the hasty beasts. We may use our weapons in that case?"
[Valoris Onod Ancien (BOB)] Haarrrruummmm, slippery gobls are hasty nasty quick
[Valoris Onod Ancien (BOB)] they are not part of me, Valoris needs no goblins
Foriso Fairhand (Guy)] sheathes his sword
[BOB] ok
[BOB] any other questions?
[Branwyn (Lisa)] ((nope))
[Imari (Death)] to battle!
[Foriso Fairhand (Guy)] ((lets fight and die!!!! lol))
[Branwyn (Lisa)] (Hmmm, where was that fork again?)
[Foriso Fairhand (Guy)] ((by the knife))
[BOB] so you have a map
[BOB] you can see partially through the trees
[BOB] and you can see someting through a clearing up ahead
[Foriso Fairhand (Guy)] ((nice map))
[BOB] scale on the map is correct
[BOB] what do you want to do?
[Imari (Death)] geeze, guy. everyone knows the fork goes by itself on the other side of the plate from the knife and spoon.
[Imari (Death)] raised in a barn?
[Imari (Death)] win the fight and get the lewts
[Imari (Death)] do we see any movement?
[Foriso Fairhand (Guy)] ((Ill use Basement cat for the win!!))
[BOB] no it is mornign
[BOB] nothing moving that you can see, at least nothign large
[Foriso Fairhand (Guy)] ((ill try moving silently ahead a little bit))
[BOB] make that roll to me only Guy
[Foriso Fairhand (Guy)] ((awesome, Metal Shop is playing a lot of Maiden tonight))
[Foriso Fairhand (Guy) (to GM only)] ] Foriso Fairhand: Move Silently check:(d100) [1d100=29] 29 - ROLL FAILED against 20!!
[Foriso Fairhand (Guy)] ok
[BOB] so you move through the woods a bit
[BOB] ] Foriso Fairhand moved 29'03".
[BOB] are you goign straight to the ruins?
[BOB] or?
[BOB] grins, looking for some guidence and planning here
[Foriso Fairhand (Guy)] (((just scouting ahead))
[Imari (Death)] i'm thinking we stop at a starbucks on the way
[Imari (Death)] there's gotta be one around here somewhere.
[Imari (Death)] we should move ourselves now, bob?
[BOB] yes
[Branwyn (Lisa)] Do you see anything Foriso?
[BOB] letting you figure out how to proceed
[Branwyn (Lisa)] ] Branwyn moved 17'07".
[Branwyn (Lisa)] They're probably all underground
[Foriso Fairhand (Guy)] maybe maybe not
[Imari (Death)] maybe they went home
[Imari (Death)] there was no punch or pie
Death] has left the game on Fri Feb 26 21:10:46 EST 2010
Death] has joined the game on Fri Feb 26 21:11:20 EST 2010
Death] is receiving the map FOREST WITH RUINS 2...
Death] has received the map FOREST WITH RUINS 2.
[Branwyn (Lisa)] ((can you keep sneaking up closer or do we just have to go in and check it out?)
[Foriso Fairhand (Guy)] ((both))
[BOB] he made his roll to move silently, you can just move forward at your pace
[Foriso Fairhand (Guy)] ((youre joking I made that roll?????)
[Branwyn (Lisa)] (oh - so he sneaks and we stomp) :)
[Foriso Fairhand (Guy)] ] Foriso Fairhand moved 28'11".
[BOB] you rolled your move silently and you can now move, I will tell you if you actually make sound etc. grins
[Foriso Fairhand (Guy)] ((kaz says thank you Lisa))
[Imari (Death)] ] Imari moved 19'10".
[Branwyn (Lisa)] ((smiles))
[Foriso Fairhand (Guy)] ((i can make that roll but i cant make a higher percentage roll))
[Imari (Death)] tap tap tap
[BOB] waiting on you
[Branwyn (Lisa)] ((You're doing good - keep going O Silent One))
[Foriso Fairhand (Guy)] ] Foriso Fairhand moved 24'01".
Death] has left the game on Fri Feb 26 21:17:03 EST 2010
[BOB] (he wll be right back)
Death] has joined the game on Fri Feb 26 21:17:22 EST 2010
Death] is receiving the map FOREST WITH RUINS 2...
Death] has received the map FOREST WITH RUINS 2.
[Foriso Fairhand (Guy)] ((mike having trouble?))
[BOB] and now all is good?
[Death] hopefully
[BOB] so moving forward
[Imari (Death)] ] Imari moved 24'08".
[BOB] quiet ruins in the forest
[Branwyn (Lisa)] ] Branwyn moved 22'01".
[BOB] birds and squirrels active around you
[BOB] no smoke or other signs of life here
[Branwyn (Lisa)] ] Branwyn moved 31'02".
[Foriso Fairhand (Guy)] ((i wait for the others to catch up))
[Imari (Death)] ] Imari moved 31'03".
Foriso Fairhand (Guy)] whispers "It seems peaceful right now"
[Branwyn (Lisa)] Good - then we should get closer
[Branwyn (Lisa)] ] Branwyn moved 37'10".
[Foriso Fairhand (Guy)] ((she wins 1 fight and suddenly shes Cynthia Rothrock lol))
Branwyn (Lisa)] looks around cautiously
[Foriso Fairhand (Guy)] ] Foriso Fairhand moved 33'09".
[Branwyn (Lisa)] observation on the ruins
[Branwyn (Lisa)] ] Branwyn: Observation check: (d20) [1d20=3] 3 - ROLL SUCCEEDED against 17!!
[Imari (Death)] ] Imari: Observation check: (d20) [1d20=9] 9 - ROLL SUCCEEDED against 10!!
[Imari (Death)] ] Imari: Observation check: (d20) [1d20=9] 9 - ROLL SUCCEEDED against 10!!
[Imari (Death)] yay! i made it
[Imari (Death)] twice!
[Imari (Death)] ] Imari: Initiative: (d10+10+0) [1d10=7] 17
[Imari (Death)] ] Imari: Attack: Dagger/Dirk: (20-(d20+3)) [1d20=6] 11
[Imari (Death)] ] Imari: Observation check: (d20) [1d20=10] 10 - ROLL SUCCEEDED against 10!!
[Branwyn (Lisa)] (does this mean you're seeing double?)
[BOB (to Lisa only)] you smell something a bit rancid and you spot a small pile of feathers and bones near the base of the wall of the ruins
[Imari (Death)] two boobs are better than one
[Branwyn (Lisa)] What is that hideous stench?
[BOB (to Death only)] you hear a distant buzzing of bees but they do not seem to be closing in near you
[Imari (Death)] you've discovered princes?
[Imari (Death)] ::sniffs::
[Imari (Death)] do i smell anything?
[Branwyn (Lisa)] ?me walks around to see a pile of rotting bones and feathers from the carcass of a dead bird
[Branwyn (Lisa)] Imari you probably don't want to see this
[BOB] Branwyn can make an intuition roll
[Imari (Death)] ] Imari moved 39'05".
[Imari (Death)] "It is a dead bird. It happens to all creatures."
[Imari (Death)] "Probably eaten by the goblins or frogs."
[BOB] Imari can make an Intuition roll too
[Branwyn (Lisa)] ] Branwyn: INU check: (d20) [1d20=7] 7 - ROLL SUCCEEDED against 11!!
[BOB (to Lisa only)] looks like an owl pellet, (regurgitated leftovers) but it would need to be a 5 fot tall owl to have that much in it
[Imari (Death)] ] Imari: INU check: (d20) [1d20=16] 16 - ROLL SUCCEEDED against 18!!
[Imari (Death)] ] Imari: INU check: (d20) [1d20=14] 14 - ROLL SUCCEEDED against 18!!
[BOB (to Death only)] that looks like owl pellets (regurgitated bones) bout would have to be a giant owl, at least 6 foot tall
[Branwyn (Lisa)] The more I look at this the more I don't want to.
[Foriso Fairhand (Guy)] Something wrong?
[Branwyn (Lisa)] It looks like some giant owl vomited its dinner by this wall here
[Imari (Death)] "Giant owl."
[Imari (Death)] "Not vomit, just an owl pellet."
[Branwyn (Lisa)] It must be some big owl to leave this kind of a mess
[Imari (Death)] "Natural, but still not something I wish to encounter."
[Branwyn (Lisa)] ((Even worse))
[Branwyn (Lisa)] But no sign of goblins
[Foriso Fairhand (Guy)] Could the goblins have tamed an giant owl?
[Imari (Death)] ::shrugs::
[Branwyn (Lisa)] Then we most definitely need to handle this situation before nightfall and the owls emerge
[Imari (Death)] "I do not know enough of them to have an answer."
[Imari (Death)] "Then I would guess we need to go in."
[Foriso Fairhand (Guy)] We need to be very careful going in
[Branwyn (Lisa)] (Is there a door to this shelter or just a hole in the ground?)
[BOB] just what you see there, crumbling roof and walls
[BOB] gaping hole in the wall
[Foriso Fairhand (Guy)] wish me luck Im going in
[Foriso Fairhand (Guy)] ] Foriso Fairhand moved 26'03".
[BOB] ] Foriso Fairhand moved 6'11".
[Branwyn (Lisa)] ] Branwyn moved 34'08".
[BOB] Owl targets Foriso Fairhand. Distance: 0'08"
[BOB] Owl targets Branwyn. Distance: 5'00"
[BOB] Owl no longer targets Branwyn.
[BOB] Owl targets Branwyn. Distance: 4'06"
[BOB] Owl no longer targets Foriso Fairhand.
[BOB] Owl no longer targets Branwyn.
[BOB] Owl targets Branwyn. Distance: 4'00"
[BOB] Owl no longer targets Branwyn.
[BOB] Owl targets Foriso Fairhand. Distance: 1'11"
[BOB] Owl no longer targets Foriso Fairhand.
[BOB] Owl targets Branwyn. Distance: 3'07"
[BOB] Owl no longer targets Branwyn.
[BOB] Owl targets Branwyn. Distance: 0'02"
[BOB] Owl no longer targets Branwyn.
[BOB] ] Owl moved 76'04".
[BOB] HOOHOOOO
[Imari (Death)] whee
[BOB] as you enter the darkened area
[Imari (Death)] ] Imari moved 32'03".
[BOB] a giant 6 foot tall, 8 foot wingspan owl suddenly flys out of the rafters
[BOB] circles you quickly
[BOB] then glides off into the forest
[BOB] as your eyes adjust to the dim light inside
[BOB] you see three walls still standing holding part of the roof up
[BOB] but the upper floor is all sagging down
[BOB] and the ground is littered with droppings, bones, and broken branches
[Foriso Fairhand (Guy)] ((oh did it ever get settled as to exactly how infravision works?))
[BOB] yes it is on the site
Death] has left the game on Fri Feb 26 21:37:21 EST 2010
Death] has joined the game on Fri Feb 26 21:37:34 EST 2010
Death] is receiving the map FOREST WITH RUINS 2...
Death] has received the map FOREST WITH RUINS 2.
[BOB] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.ExtraordinarySenses
[BOB] a quick look around inside shows that if there is anything under this ruin no one has gone there in many years
[Branwyn (Lisa)] Doesn't seem like much of a goblin hideout
[Foriso Fairhand (Guy)] ould it be the owl thats causing the trouble?
[Death] "If the Great Spirit said goblins, I am sure there are goblins."
[Death] "Perhaps they are under there somewhere? A basement?"
[Branwyn (Lisa)] ] Branwyn: Observation check: (d20) [1d20=1] 1 - ROLL SUCCEEDED against 17!!
[Death] "With numbers and not bothering the owl overmuch, they might not raise it's ire. It did not attack us, after all."
[BOB (to Lisa only)] you are fairly certain nothing has been moved around in here recently, only the piles added too
[Branwyn (Lisa)] It doesn't seem like anything's has been moved here
[Foriso Fairhand (Guy)] ((now I remember a proficieny you forgot Bob))
[BOB] (oh?)
[Foriso Fairhand (Guy)] ((search))
[BOB] (there is looting)
[Death] so is the a visible way down?
[BOB] no
[Foriso Fairhand (Guy) (to BOB only)] how does the looking for secret or concealed doors work for half-elves in your campaign?
[Death] ] Imari moved 27'04".
[Death] is that a cellar door?
[BOB (to Guy only)] is an automatic roll if they are in the area, or if you are looking specificly for htem you have a better chance
[Foriso Fairhand (Guy) (to BOB only)] I want to search for one
[BOB] no to Mike, that is just a fallen part of wall
[BOB] ok to Guy
[BOB] and that is a no
[Foriso Fairhand (Guy)] ok
[Death] "Perhaps there are different ruins?"
[BOB] Reason check Imari
[Branwyn (Lisa)] (I knew we missed that fork in the road!)
[BOB] grins there you go
[BOB] you never got to the fork in the path yet
[BOB] this is just on teh path
[Foriso Fairhand (Guy)] (((roflmao)))
[Foriso Fairhand (Guy)] ((brb))
[Foriso Fairhand (Guy)] /afk
[Branwyn (Lisa)] so onward then
[BOB] ] Bee moved 184'10".
[Branwyn (Lisa)] there doesn't seem to be anything here of value
Lisa] has left the game on Fri Feb 26 21:48:43 EST 2010
Lisa] has joined the game on Fri Feb 26 21:49:06 EST 2010
Lisa] is receiving the map Base Map...
Lisa] has received the map Base Map.
[Death] okay... that was weird
[BOB] and there you are
[BOB] at the fork in the road
[Death] at a new house?
[BOB] you can see how it goes to the right there
[BOB] and continues through the trees to the top (sort of see that part)
[Death] so the fork doesn't go to that house
[BOB] there is a clump of large bees in a tree nearby
[Death] it goes past it?
[Death] to a different map?
[BOB] yes it goes along side of it there
[BOB] farther into the forest now
[Foriso Fairhand (Guy)] ((ok back))
Guy] is receiving the map FOREST WITH RUINS 2...
Guy] has received the map FOREST WITH RUINS 2.
[BOB] looks to be a similar type of dwelling like you saw before
[BOB] but this is definately a different place
[Death] okay... go thief boy
[Foriso Fairhand (Guy)] ((ok lets try again with the sneaking))
[Foriso Fairhand (Guy) (to GM only)] ] Foriso Fairhand: Move Silently check:(d100) [1d100=2] 2 - ROLL SUCCEEDED against 20!!
[BOB] ] Foriso Fairhand moved 170'04".
[BOB (to Guy only)] you sneak up to the side wall and you hear two what must be goblins bickering back and forth in quiet grumbling tones
[Death] are you supposed to run when sneaking? lol
[Foriso Fairhand (Guy) (to BOB only)] any clue as to how many? or at least an approximate number
[BOB (to Guy only)] you only hear two voices
[Foriso Fairhand (Guy)] ((when I sneak I sneak fast))
[Branwyn (Lisa)] ((lol))
[BOB] ] Time of Day: 11:15 AM. Day 20 Trall ___ se, Ze {Mid Summer} 20th, 338 SKR.
[Death] are we safe to move up?
[Foriso Fairhand (Guy) (to BOB only)] can i combine hide in shadows with move silently?
[BOB (to Guy only)] yes
[Foriso Fairhand (Guy)] ((sorry looking up some info right quick))
[Foriso Fairhand (Guy) (to BOB only)] ok i try it
[Foriso Fairhand (Guy) (to GM only)] ] Foriso Fairhand: Hide in Shadows check:(d100) [1d100=62] 62 - ROLL FAILED against 15!!
[BOB (to Guy only)] ok so you flatten your self up against the wall
[Foriso Fairhand (Guy) (to BOB only)] im wanting to try to peek in and see exactly what we are facing
[Branwyn (Lisa)] ((btw - I am working with sleep & lightning bug spells today))
[Foriso Fairhand (Guy)] ((thanks Lisa I had forgotten what spells you had))
[BOB (to Guy only)] ok, you get to peek around/through a crack and can see two goblins sitting on the ground in front of a hole that slopes down into the ground
[Foriso Fairhand (Guy) (to BOB only)] ok i move silently back to the others
[BOB (to Guy only)] ok
[Foriso Fairhand (Guy)] ((roll again bob?))
[BOB] no need
[Foriso Fairhand (Guy)] ] Foriso Fairhand moved 168'10".
[BOB] and suddenly Foriso pops out of the bushes right in front of Branwyn and Imari
[Death] stab
[Death] reroll a new char
[Foriso Fairhand (Guy)] shhh keep the noise down
[Branwyn (Lisa)] What did you see up there?
[Foriso Fairhand (Guy)] I saw 2 goblins for sure but there could be more down the hole
[Death] ::nods::
[Foriso Fairhand (Guy)] if we stay quiet we might be able to sneak up on them
[Imari (Death)] "Then our task is at hand."
[Foriso Fairhand (Guy)] They were arguing about something
[Branwyn (Lisa)] Sounds like a good plan though I cannot move as quietly as you
[Branwyn (Lisa)] I think we can handle two goblins
[Foriso Fairhand (Guy)] Its the goblins you dont see that are the trouble
[Foriso Fairhand (Guy)] ] Foriso Fairhand moved 127'08".
[Imari (Death)] "Let us deal with these two, then."
[Branwyn (Lisa)] ] Branwyn moved 132'00".
Foriso Fairhand (Guy)] readies his sling
[Branwyn (Lisa)] Can you sneak up close enough to hear what they're arguing about?
[Foriso Fairhand (Guy)] it was too low wheni was here last
[BOB (to Guy only)] you don't speak goblin either wry grin
[Foriso Fairhand (Guy) (to BOB only)] how do i know what language it was? you said it was low grumbling tones
[BOB (to Guy only)] was not in w comm which is what you speak
[Foriso Fairhand (Guy) (to BOB only)] i just figured i could make out the words just the tone
[Foriso Fairhand (Guy) (to BOB only)] couldnt
[Foriso Fairhand (Guy)] is Imari coming?
[Imari (Death)] ] Imari moved 130'06".
[Branwyn (Lisa)] Then we probably cannot reason with them to leave
[BOB (to Guy only)] right only a general tone no real words, but you don't speak goblin anyway
[Foriso Fairhand (Guy)] Somehow I dont think that will be an option
[BOB] (and remember you are only 70 feet away from the house right now as you are talking quietly among your selves)
[Foriso Fairhand (Guy)] ((ok moving silently again to get to a spot where i can use my sling))
[BOB] make that roll
[Foriso Fairhand (Guy)] ((i was afraid you were gonna say that))
[Foriso Fairhand (Guy) (to GM only)] ] Foriso Fairhand: Move Silently check:(d100) [1d100=31] 31 - ROLL FAILED against 20!!
[BOB] ok, and the other two?
[BOB] ] Foriso Fairhand moved 79'07".
[Branwyn (Lisa)] ] Branwyn moved 42'03".
[Imari (Death)] ] Imari moved 38'04".
[Branwyn (Lisa)] ] Branwyn moved 40'11".
[Branwyn (Lisa)] ] Branwyn moved 11'02".
[Imari (Death)] ] Imari moved 52'02".
[Foriso Fairhand (Guy)] ((too bad i dont speak goblin i could have tried using ventriloquism and got them fighting each other lol)))
[Guy] Foriso Fairhand targets Goblin #2. Distance: 20'10"
[Imari (Death)] or lure them out here so guy could backstab one
[BOB] it is your move right now
[BOB] you can decide what you want to do then we roll Surprise and Init
[Branwyn (Lisa)] ((I can throw my dagger so I don't have to get so close))
[Foriso Fairhand (Guy)] ((backstab is only for melee weapons right?))
[BOB] dagger can be thrown about 30 feet, and yes only melee weapons
[Branwyn (Lisa)] ] Branwyn moved 2'09".
[BOB] you can see that Foriso;s target is about 20 feet away
[Branwyn (Lisa)] (I'm close enough)
[Foriso Fairhand (Guy)] ((ok im gonna attack with my sling))
[BOB] nods
[BOB] both of you at once?
[BOB] what is Imari doing?
[Branwyn (Lisa)] sure
[Imari (Death)] holding action if they suck it up and the gobs come out
[Foriso Fairhand (Guy)] ((we aiming at the same goblin?))
[Branwyn (Lisa)] (should I target the other one?)
[Branwyn (Lisa)] (which is better?)
[Imari (Death)] i'd say one each? maybe you get lucky and take them both down.
[Lisa] Branwyn targets Goblin #1. Distance: 26'07"
[Imari (Death)] and i'll run in and attack whatever is standing to finish the surprise round
[Foriso Fairhand (Guy)] ((umm my sling damage is wrong))
[BOB] Ok, so we roll surprise on both sides,
[BOB] oh?
[Foriso Fairhand (Guy)] (1d1-1)
[BOB] that is because it is the sling
[BOB] are you using a Sling stone? or Sling Bullet?
[Foriso Fairhand (Guy)] bullets
[BOB] those are on the weapon list as well
[BOB] Mike will help you with that with setting it up for how many you have
[BOB] a small belt pouch holds 6 bullets or 12 stones
[Imari (Death)] you need to add sling bullet/stone to your equipment
[Imari (Death)] attack with sling, do damage with stone/bullet
[BOB] ] Roll #1: (d12) [1d12=6] 6
[BOB] Their surprise roll is 6 so they are surprised
[BOB] ] Roll #1: (d12) [1d12=3] 3
[Foriso Fairhand (Guy) (to GM only)] ] Character sheet for Foriso Fairhand modified:
[Foriso Fairhand (Guy)] Attack: Sling Bullet:: is now ARMED.
[BOB] your surprise roll is 3 and you are not surprised
[Foriso Fairhand (Guy)] ] Foriso Fairhand: Attack: Sling: (20-(d20+0)) [1d20=13] 7. Probably MISSES Goblin #2 (AC FINAL: 6).
[BOB] so you each get one attack
[Branwyn (Lisa)] ] Branwyn: Attack: Pointy: (20-(d20+0)) [1d20=12] 8. Probably MISSES Goblin #1 (AC FINAL: 6).
[BOB] then we go to Init
[BOB] and Imari
[Branwyn (Lisa)] ] Branwyn: Initiative: (d10+10+-2) [1d10=10] 18
[Foriso Fairhand (Guy)] ] Foriso Fairhand: Initiative: (d10+10++2) [1d10=2] 14
[BOB] Combat has begun!
[BOB] ] ROUND: 0
[Imari (Death)] ] Imari: Initiative: (d10+10+0) [1d10=4] 14
[BOB] ] Goblin #1: Initiative: (d10+10+) [1d10=9] 19
[BOB] ] Goblin #2: Initiative: (d10+10+) [1d10=2] 12
[Foriso Fairhand (Guy)] ((i thought there was a bonus to hit with surprise?))
[BOB] now guy and lisa you can rol Init
[BOB] have to wait for combat to start for it to count sorry
[Branwyn (Lisa)] ] Branwyn: Initiative: (d10+10+-2) [1d10=5] 13
[Foriso Fairhand (Guy)] ] Foriso Fairhand: Initiative: (d10+10++2) [1d10=7] 19
[BOB] ] ROUND: 1
[BOB] ] INIT: 12 GOING: Goblin #2
[BOB] ] Goblin #2 moved 6'02".
[BOB] jumps up and looks around, then sees the half elf standing there and moves to attack
[BOB] Goblin #2 targets Foriso Fairhand. Distance: 4'04"
[BOB] Goblin #2 targets Branwyn. Distance: 4'07"
[BOB] ] Goblin #2 moved 13'01".
[BOB] ] Goblin #2: Attack: Short Sword: (20-(d20+0)) [1d20=3] 17. Probably MISSES Foriso Fairhand (AC FINAL: 4).
[BOB] ] INIT: 13 GOING: Branwyn
[Lisa] Branwyn targets Goblin #2. Distance: 4'02"
[Branwyn (Lisa)] ] Branwyn: Attack: Pointy: (20-(d20+0)) [1d20=19] 1. PROBABLY HITS Goblin #2 (AC FINAL: 6)!!!
[Branwyn (Lisa)] ] Branwyn: Damage v SM: Pointy: (1d3) [1d3=2] 2 added to: Goblin #2
[BOB (to GM only)] ] Goblin #2's Current Hit Points: adjusted to 5 (-2) - Moderately Wounded
[BOB] ] INIT: 14 GOING: Imari
[Death] Imari targets Goblin #2. Distance: 12'03"
[Imari (Death)] ] Imari moved 4'03".
[Imari (Death)] ] Imari: Attack: "Spear, Long": (20-(d20+3)) [1d20=15] 2. PROBABLY HITS Goblin #2 (AC FINAL: 6)!!!
[Imari (Death)] ] Imari: Damage v SM: "Spear, Long": (3d6) [3d6=4,2,2] 8 added to: Goblin #2
[BOB] ] INIT: 19 GOING: Foriso Fairhand
[BOB (to GM only)] ] Goblin #2's Current Hit Points: adjusted to -3 (-8) - Dying
[Guy] Foriso Fairhand targets Goblin #1. Distance: 25'04"
[Foriso Fairhand (Guy)] ] Foriso Fairhand: Attack: Sling: (20-(d20+0)) [1d20=16] 4. PROBABLY HITS Goblin #1 (AC FINAL: 6)!!!
[Foriso Fairhand (Guy)] ] Foriso Fairhand: Damage v SM: Sling Bullet: (1d6+1) [1d6=4] 5 added to: Goblin #1
[BOB (to GM only)] ] Goblin #1's Current Hit Points: adjusted to 2 (-5) - Heavily Wounded
[Foriso Fairhand (Guy)] ] Foriso Fairhand: Damage v SM: Sling Bullet: (1d6+1) [1d6=3] 4 added to: Goblin #1
[Foriso Fairhand (Guy)] huh
[BOB] ] INIT: 19 GOING: Goblin #1
[BOB] discarded that second damge
[Foriso Fairhand (Guy)] ((hmm if you hit enter after rolling dmg you roll it again))
[BOB] heads he flees tails he attacks
[BOB] ] A flip of the ol' kLoOge.Coin results in: Tails
[BOB] Goblin #1 targets Foriso Fairhand. Distance: 4'11"
[BOB] Goblin #1 targets Branwyn. Distance: 5'00"
[BOB] ] Goblin #1 moved 25'00".
[BOB] ] Goblin #1: Attack: Short Sword: (20-(d20+0)) [1d20=8] 12. Probably MISSES Foriso Fairhand (AC FINAL: 4).
[BOB] ] ROUND: 2
[Foriso Fairhand (Guy)] stupid goblin
[BOB] ] INIT: 13 GOING: Branwyn
[Branwyn (Lisa)] ] Branwyn: Attack: Pointy: (20-(d20+0)) [1d20=7] 13. Probably MISSES Goblin #1 (AC FINAL: 6).
[BOB] ] INIT: 14 GOING: Imari
[Imari (Death)] ] Imari moved 8'00".
[Death] Imari targets Goblin #1. Distance: 4'09"
[Imari (Death)] ] Imari: Attack: Dagger/Dirk: (20-(d20+3)) [1d20=9] 8. Probably MISSES Goblin #1 (AC FINAL: 6).
[BOB] ] INIT: 19 GOING: Foriso Fairhand
[Foriso Fairhand (Guy)] dropping sling and drawing sword
[Foriso Fairhand (Guy)] ] Foriso Fairhand: Attack: Short Sword Ear: (20-(d20+0)) [1d20=10] 10. Probably MISSES Goblin #1 (AC FINAL: 6).
[BOB] ] INIT: 19 GOING: Goblin #1
[BOB] ] Goblin #1: Attack: Short Sword: (20-(d20+0)) [1d20=11] 9. Probably MISSES Foriso Fairhand (AC FINAL: 4).
[BOB] ] ROUND: 3
[BOB] ] INIT: 13 GOING: Branwyn
[Branwyn (Lisa)] ] Branwyn: Attack: Pointy: (20-(d20+0)) [1d20=5] 15. Probably MISSES Goblin #1 (AC FINAL: 6).
[BOB] ] INIT: 14 GOING: Imari
[Imari (Death)] ] Imari: Attack: "Spear, Long": (20-(d20+3)) [1d20=20] -3. PROBABLY HITS Goblin #1 (AC FINAL: 6)!!! [CRITICAL HIT Roll Again]
[Imari (Death)] ] Imari: Damage v SM: "Spear, Long": (3d6) [3d6=1,2,3] 6 added to: Goblin #1
[Imari (Death)] ] Imari: Attack: "Spear, Long": (20-(d20+3)) [1d20=10] 7. Probably MISSES Goblin #1 (AC FINAL: 6).
[BOB] ] INIT: 19 GOING: Foriso Fairhand
[BOB (to GM only)] ] Goblin #1's Current Hit Points: adjusted to -4 (-6) - Dying
[BOB] Combat has finished.
[Foriso Fairhand (Guy)] ((sweet we rocked lol))
[Foriso Fairhand (Guy)] ((has anybody noticed that i have the lowest HP but the best AC? lol))
[Branwyn (Lisa)] (can we search the bodies?)
[BOB] sure
[Branwyn (Lisa)] (do I just do it or is it observation?)
[BOB] you can just do it
Foriso Fairhand (Guy)] wipes off his sword and puts it away, then picks up his sling
Branwyn (Lisa)] leans down and looks at dead goblins to see if they were carrying anything
[BOB] There is a large metal cow bell, likely some sort of alarm, and each of them has a short sword and a small belt pouch with some dead mice in it, and one also has (1d4) [1d4=1] 1 copper pieces in his pouch
Death] has left the game on Fri Feb 26 22:42:52 EST 2010
[Foriso Fairhand (Guy)] ((thats major wealth for a goblin))
Branwyn (Lisa)] picks up pouch with dead mice
[Branwyn (Lisa)] In case we run into that owl again?
Death] has joined the game on Fri Feb 26 22:43:49 EST 2010
Death] is receiving the map Base Map...
Death] has received the map Base Map.
[Death] or just get hungry
[Foriso Fairhand (Guy)] ((do we wantto stop here before we go into the hole?))
[BOB] yes
[BOB] good point to pause
[BOB] and head down next session
[Branwyn (Lisa)] yes
[BOB] you three will all be here?
[Foriso Fairhand (Guy)] I dont want to push my lukc with my rolls anymore lol
[BOB] plus Kaz? maybe Beth?
[Branwyn (Lisa)] should be
[Foriso Fairhand (Guy)] I will be here for sure and Kaz is hoping to be here
[BOB] sounds good
[BOB] RP award for the night?
[Branwyn (Lisa)] Mike or Guy
[Death] lol. give it to guy. he needs the xp. =P
[Branwyn (Lisa)] how much does a pouch full of dead mice weigh?
[BOB] half a pound at the most
[Guy] i was gonna say maybe a tie between us mike
[BOB] ok, so to Guy for tonight
[BOB] good job all
[Guy] its fun playing a CN character
[BOB] Guy you need to start your character page !
[Death] night all.
Death] has left the game on Fri Feb 26 22:48:42 EST 2010
[Guy] I did I thought
[BOB] and you can post in the In character section as well
[Guy] or do you mean on the wesite
[BOB] on the website
[BOB] grins
[Guy] Kaz is the writer im just the crazy person lol
[Branwyn (Lisa)] and pouch weighs?
[Guy] but we will get something up there
[Branwyn (Lisa)] trying to be responsible
[Branwyn (Lisa)] Kaz did all my weights before
[BOB] half a pound total pouch and mice
[Branwyn (Lisa)] thank you
[Branwyn (Lisa) (to GM only)] ] Character sheet for Branwyn modified: Encumbrance Totals - Wealth:: CHANGED: 35.98 (35.48). Total Weight:: CHANGED: 38.98 (38.48).
[Guy] and you didnt have to use your spells Lisa
[Branwyn (Lisa)] can I pick up that dagger I tossed next week or is it lost since I missed?
[BOB] you can pick it up next week
[BOB] or try to at least
[BOB] just remember that
[Branwyn (Lisa)] I'm glad - think we will run into a bigger group below
[Branwyn (Lisa)] okay
[Guy] if we dont ill be surpriseed
[Branwyn (Lisa)] will John be back?
[Guy] hopefully we will have our ranger next week
[Branwyn (Lisa)] that will be very good!
[BOB] I have no clue on John
[BOB] I am sure he will be reading this though
[Guy] in that case
[Guy] John get your butt back here!!!!!!
[Branwyn (Lisa)] lol!
[BOB] ] XP award: 100. Next level in 150.
[BOB] ] XP award: 100. Next level in 490.
[BOB] ] XP award: 100. Next level in 1150.
[Guy] 2 fights and no deaths Bob
[Branwyn (Lisa)] can you explain how creatures choose to attack who?
[Guy] most creatures tend to attack the closest target
[Branwyn (Lisa)] how come they kept picking on Foriso?
[Branwyn (Lisa)] bad luck?
[BOB] ] XP award: 10. Next level in 140.
[BOB] ] XP award: 10. Next level in 480.
[BOB] ] XP award: 10. Next level in 1140.
[Guy] the more intelligent ones use better tactics
[BOB] they hate elves
[Branwyn (Lisa)] but they had to move up to us
[BOB] so the first one saw him and attacked him
[BOB] then got over whelemed
[Guy] I was closest to them and yeah they have the same feelings towards elves that foriso does lol
[BOB] the other one was going to run adn warn the others
[BOB] but then he got hit
[Branwyn (Lisa)] okay
[BOB] so I flipped a coin to see if he would attack or run away
[BOB] and he chose to attack for revenge
[Branwyn (Lisa)] glad he stuck around
[BOB] goblins are not very smart
[Guy] that coin toss really helped us
[Branwyn (Lisa)] so I just need to always stand behind Guy
[Guy] if it had been orcs or hobgoblins one would have attacked and the other would have sounded the alarm and then attacked
[BOB] or in front of Imari
[BOB] she has the polearm that can reach right past you and hit them
[Guy] of course if we face orcs ill be getting attacked again beofre the rest of you
[BOB] but at the mage most of the time you do not want to be on the front line
[Branwyn (Lisa)] another elf thing?
[Guy] yup
[Branwyn (Lisa)] but without fighters I have to be there
[Guy] orcs and elves hate each other worse than arabs hate the jews
[Branwyn (Lisa)] not good
[Branwyn (Lisa)] was a fun night
[Guy] and everybody but elves consider half-elves to be elves
[Branwyn (Lisa)] I consider you an elf
[Branwyn (Lisa)] so proves your point
[BOB] ] XP award: 150. Level-up!
[Guy] which makes foriso's hatred of elves to be fun to play
[BOB] and congrats to Guy
[Guy] oooh
[Branwyn (Lisa)] Yay!
[Branwyn (Lisa)] Very good
[BOB] by one goblin's worth of XP
[Guy] lol
[BOB] you can add your HP now if you want
[BOB] then deal with the rest later
[BOB] or do it all later
[BOB] at the beginning of next week
[Guy] d8?
[BOB] nods
[BOB] no
[BOB] d6
[Guy] (1d8) [1d8=1] 1
[BOB] so re roll that
[Guy] ouch
[Guy] (1d8) [1d8=4] 4
[Guy] oh d6?
[Guy] ooops
[BOB] no re roll for a d6
[Guy] (1d6) [1d6=5] 5
[BOB] chuckles
[Guy] even better lol
[Branwyn (Lisa)] Okay - going to take my dead mice and call it a night
[Guy (to GM only)] ] Character sheet for Foriso Fairhand modified: Combat - Current Hit Points:: CHANGED: 15 (8). Max Hit Points:: CHANGED: 15 (8).
[Branwyn (Lisa)] goodnight!
[BOB] night
[Guy] night Lisa
Lisa] has left the game on Fri Feb 26 23:05:32 EST 2010
[Guy] that helps on the HP side
[BOB] yeah
[Guy] im up to 15 now
[Guy] i forgot i actually had a con bonus to my HP
[BOB] is a good thing
[Guy] and i cant do anything else really until i can train my thief abilities
[BOB] nods
[Guy] i cant believe i made all those rolls tonight
[BOB] grins wait till you read the log,
[BOB] you really only made one key one
[BOB] you flubbed up a couple
[Guy] i feel better now i think lol
[Guy] ok im off now have a good night Bob and see you next week
[BOB] night see you during the week
[BOB] hope she feels better
[Guy] same here
Guy] has left the game on Fri Feb 26 23:09:13 EST 2010
Experience Awards: Mike, Lisa, Guy: 100 each for roleplaying Guy 150 for roleplayer of the night