Chapter 1 - Class - Character Kits - Dwarven Kits
Ghetto Fighter
Ghetto Fighters live in the ghettos of nondwarven towns or cities. Generally frompoor families, they have had to look after themselves from an early age. The typical
Ghetto Fighter has a hardbitten, self-centered attitude, developed in order to survive the
rigors of the ghetto.
Ghetto Fighters may come from dwarf strongholds. In such cases they would be from
poor clans with bad reputations. Such characters are always suspect to other dwarves, and
they find it difficult to make a living by honest means.
Role: The Ghetto Fighter never forgets his lowly origins and may harbor resentments
against dwarves who are better off. However, he stays true to his roots, and will try to
better the lives of ghetto children.
Secondary Skills: A Ghetto Fighter may have any secondary skill.
Weapon Proficiencies: Weapon proficiencies available to Ghetto Fighters are
determined by the campaign background. If the Ghetto Fighter is from a repressive city,
most weapons may be forbidden to citizens, and dwarves may be especially restricted. It
may be illegal for dwarves to possess any weapons within the city, with stiff fines or
imprisonment the usual punishments. In such a city, a Ghetto Fighter would be restricted
to concealed weapons; daggers or darts. In other societies, Ghetto Fighters may be
allowed to be proficient in any weapon.
Bonus Nonweapon Proficiencies: Alertness, Disguise, Endurance.
Recommended Nonweapon Proficiencies: Blind-fighting, Forgery, Gaming, Local
History, Lip Reading, Sign Language, Tumbling, Ventriloquism.
Equipment: Ghetto Fighters should start play with thief's picks and a rope.
Otherwise, they may equip themselves as they see fit.
Distinctive Appearance: Ghetto Fighters do not have a distinctive appearance, but
many bear scars or have amputated fingers from street fighting. Some wear an eyepatch.
Special Benefits: A Ghetto Fighter gains a +1 bonus to attack and damage when
using a dagger or knife. When attacking with two weapons, he does not suffer any
penalty with his primary weapon, and only a -2 attack penalty with his secondary weapon
(see the Players Handbook, page 96). If his secondary weapon is a dagger or knife, he
still gains the +1 to attack and damage.
He gains a +5% modifier to his Pick Pockets and Hide in Shadows skills.
Special Hindrances: Ghetto Fighters have bad reputations with the authorities of the
town, city, or stronghold in which they live. Law enforcement agents of the same town,
city, or stronghold react at -3 to a Ghetto Fighter.
He suffers a -5% penalty to his chance to Find/Remove Traps.
Wealth Options: A Ghetto Fighter starts with only 3d4x10 gp