This is the list of items that the group has at home rather than carrying around in the party pack.
These items may or may not be not owned by any one individual in the group and those that are individually owned are noted as being transferred to that character's possession and character sheet.
Ruby (Fancy) - 100 gp |
Quartz worth 10 gp |
blue quartz 10 gp |
Turquoise, worth 10 gp |
Zircon (Semi-precious) - 5 gp |
Tiger Eye Agate (Ornamental) - 10 gp |
Hematite (Ornamental) - 10 gp |
Rhodochrosite (Ornamental) - 10 gp |
Rhodochrosite (Ornamental) - 10 gp |
Chalcedony (Semi-precious) - 50 gp |
Pearl - 15 gp |
Pearl - 50 gp |
13 ornamental gems, - 10 gp |
rock crystal – 10 gp |
obsidian – 50 gp |
star rose quartz – 10 gp |
sardonyx – 50 gp |
hematite 10 gp |
dusty rose color gem - 50 gp |
Ruby - ornamental - 10 gp |
Moonstone (Semi-precious)- 50 gp |
Banded agate, brown, 50 gp |
Moonstone 500 gp |
Ruby worth 750 gp |
Emerald 4,000 gp |
Black Opal worth 1000 gp |
Rock Crystal, worth 50 gp |
Peridot – 100 gp |
Small Freshwater Coral - 1,000 gp |
Oriental Topaz (Gem) - 400 gp |
Pearl, 1,000 gp |
Peridot (Precious)300 gp |
45 semi-precious gems 50 gp each - 2,250 gp |
13 gems, 100 gp each |
21 precious gems, 500 gp each - 10,500 gp |
8 gems, 1,000 gp each - 8,000 gp |
2 gems, 5,000 gp each |
1 gem, 25 gp |
11 gems - DM value hidden |
5 gems at 500 gp each |
41 gems at 100 gp each |
13 gems at 500 gp each |
8 gems at 1,000 gp each |
Hematite, Gray-black – 10 gp - scrag |
Carnelian: Orange to red-brown - 50 gp - Lich |
Azurite: Opaque, mottled deep blue - 10 gp - Lich |
Moonstone: White with pale blue hue - 50 gp - Lich |
Rhodochrosite - 10 gp |
Rock Crystal - 50 gp |
Hematite, worth 10 gp |
1,100 gp - gambling winnings |
3,000 gp - rich trolls |
500 gp - from home |
4 gems at 100 gp each |
Small Coffer: 17 pieces of 500 g.p. jewelry |
4-foot long magical giant dagger "Mick Giagger" +1, may be used as a long sword - N'laea holding |
Magic Mace +1 - 5,000 gp |
Magic mace +1 - 5,000 gp |
human-size magic chain mail of floating - it does not count as metal when immersed in water |
Crossbow of Speed - magic - 20,000 gp |
Spear of Healing - magical - damage done with the spear heals the wielder - Zayden holding |
Large shield - +1 shield of arrow attracting |
human-size field plate armor +3 - Talwin holding |
Mace non-magical 3,000 gp |
Short spear glowing with a magical light, +1 and +2 against Bullywugs - 1,000 gp - Craigh holding |
Magical ancient net with small silver badges at the intersections, with unrecognised heraldric images - gladiator style net used in ancient times for fighting (use in combat confined to humanoids) - +1 - 10,000 gp |
Bolas |
20 spears and 4 battle axes - pirates - put into ship's hold (sell?) |
Potions: |
Healing Potions - 8 |
Ointment of Far Seeing, works on the Elemental plane of Ice, in a large, bluish-white crystal box with an inscription on the lid that reads ICE; contents are a bluish-white salve that had no effect on Branwyn's finger or on the wooden table |
Potion of Certain Death, honey-scented liquid in a plain fired-clay bottle with a wood stopper; if someone were to drink the full potion, it would be instant death with the person's soul ripped out and transported to some unknown place destroy for XP? |
Potion of Vitality - lasts 7 days |
Potion of Giant Control, Frost Giants - made 2 |
Oil of Elemental Invulnerability - 1 |
Ointment of Mage Smelling - made 2 |
Potion of Dragon Control III - made 2 |
Potion of Elemental Control - 1 |
Potion of Mirrored Eyes - made 2 |
Potion of Undead Control - not sure which - need Identify |
Potions of Health - 7 |
Oil of Animation - would cover about 2 sq ft - made 2 |
Potion of Yellow Dragon's Breath, in a yellow crystal vial |
Oil of Anger - made 2 |
Potion of Spirit Lifting - feel lighter than the physical body - made 2 |
Potion of ESP - 2 of Them |
Potion of Ventriloquism - made 2 |
Oil of Armour - covers skin in armour-like toughness, enough to cover one person |
Potion of Blindness - made 2 |
Potion of Animal Control (mammals/marsupials) |
Potion of Zombie Control |
Potion of Enlarged Muscles |
Potion of Humanoid Control |
Aleese's Philter of Overwhelming Love - made 2 |
Potion of Worm Calling - made 2 |
Mojo liquid - made 2 |
Potion of Climbing - made 2 |
Potion of Rainbow Hues - made 2 |
Cordial of Kindness - 1 |
Skunk Water - made 2 |
Potion of Crystal Dragon Breath |
Potion of Bronze Dragon Breath |
Potion of Thievery - made 2 |
Potion of Red Dragon Breath - made 2 |
Potion of Explosions |
Potion of Mercury Dragon Breath |
Potion of Comprehension - 1 |
Cordial of Glitz - made 2 |
Hypnotic Oil - made 2 |
Perfume Aroma of Dreams - made 2 |
Potion of Willpower - made 2 |
Potion of Diminution - made 2 |
Potion of Pain Suppression - made 2 |
Oil of Elasticity - made 2 |
Potion of Regeneration - made 2 |
Cordial of Physical Enhancement - made 2 |
Oil of Stone Giant Strength |
Oil of Slipperiness - made 2 |
Potion of Protection from Magic |
Elixir of Heroic Action – not for fighters - made 2 |
Potion of Water Breathing - 6 -- gave 1 each to Youtargim, Akilah, Craigh, Raelynn, Licornah, Bixi |
Ring of Spell Storing – need command word |
Small cast iron potion pot - put potion & equal part pure water to get two potions - kept in Branwyn's Laboratory |
pouch with graveyard dirt - taken at midnight during full moon |
Set of magical Hinges for man-sized door {adds 3 pounds of space} |
Ring of Male Control - only works when a woman places it on a man's hand then she has the power of Charm over him |
Jar of ointment used for True Seeing 6th lvl mage or 5th lvl priest spell component - black priestess |
Jotun Magical Ring – Wearer can speak in giant language |
139 Greek Church scrolls |
Purple bloody altar cloth with insignia pulled off |
White altar cloth with ram's head on it |
Pinchers - magical - meant to be used in forges to create magical items, immune to fire |
Large magical crystal sphere - can see and send messages but can't hear subjects |
Wand - Control Undead - Less than 12 charges - Command Word: o mortui oboedite |
Large magical crystal sphere - Branwyn - can see and send messages but can't hear subjects |
Wand - Control Undead - Less than 12 charges - Command Word: o mortui oboedite |
Medallion with Continual Darkness spell cast on it |
Fire gem |
Magical tiny statue of shrew - Conjuration, Xanthippe of Annoyance |
**Command word spoken, item turns into a giant shrew & makes a saving throw vs. spell. If the throw is successful, shrew immediately flees at its maximum movement rate. If the saving throw fails, shrew understands and obeys the user of the statue. If touched & second command word spoken, shrew returns to statue form. Otherwise, dispel magic is needed to return the creature to its normal inanimate state; remove curse does not affect it. A third command word turns the statue into an ethereal being resembling a human female. This being is immune to all attacks and has no attack forms itself. When created, however, it immediately begins loudly criticizing the user. All within 60 ft. understand the words. This speech can continue for any duration but the being returns to statue form on command of the user or if dispel magic is applied. |
Magic Monocle to Identify - need to know Identify spell I believe but takes away the prep and recovery times and costs |
Amulet of the Planes - to and from the Planes - Branwyn |
Spyglass, worth 2,000 gp {carried separately in its tube} Carried by Indigo |
Chalice of Charon the boatman, used to drink the waters of the river Lethe; carved from tooth of Tiamat (priceless artifact) |
Collection of Maps |
A dozen sheets of magical origami paper in a flat wooden box, possibly from Kara Tur |
Map of Lake around Rivers Bend |
Goblet -- 5 gp |
Book - "Mastering the Art of Seduction" |
Book - "Gardening Secrets of the Dark Forest" |
Book - Calibrating Entry into the Planes via Amulets |
Book - Tulip Varieties and where you can find them |
Book - Domville family history, from when Duke thought his daughter was going to be new Prince of Dryads Lair |
Mirror - 15 gp |
Small silver bracelet – with brooms engraved on it – 500 gp |
Set of six-sided platinum dice 2,400 gp |
Silver adorned dress boots typically worn by The Brotherhood – 200 gp |
Cup (art object) – 600 gp |
Bone dagger with gem infused into it - 1,200 gp |
pipe carved of red dragon's tooth - 8,000 gp |
Gold goblet with figures on it - 600 gp |
Fancy Chair - 4 gp |
Scepter - 100 gp |
Gold plated large chest - 594 gp |
Bracelet with inlaid jewels - junk, not worth anything |
Diadem – 110 gp |
Hourglass wood – from a mythical tree on another plane of existence |
Plan for goblins to kidnap Demitrius and take him to the goblin city where Black Cloak would come to retrieve him |
Journal starts: In the year 341 the queen grants the Quellcon family the rights to stead in the Craniate Wastes |
Accounting book of the history of Dragon Fen - Near the end there is a picture of Branwyn on a X cross with no hands or feet with some symbols written on the page facing it – tries to charm person that looks at it. Need to cut the pages out of the book and burn them |
Book listing parishioners who have been in the church over the last year - Check mark next to most of them and a second check mark next to most of the ones with a single check |
Plans and cost estimates for the Black Cloak's moat; dealt with goblin called Gagilkop to get his slave labor |
Scrolls for a new Quest - Aman al-Raqib is saying that he researching into the past have unraveled the mystery of MarRek who died at least 10 centuries ago and it says that his prophesy has merit and the land might be spared the devastation that awaits it if a party of heroes can recover the Sphere of Power. It continues to implore that adventurers come to Bralizzar to undertake a quest to stop the Evil One from breaching his bonds. Place the 5 gold cubes in a particular pentagram arranged in a specific order to create a gateway. |
5 Gold Cubes in an oblong box |
Thistle holding +1 magic dagger |
Thistle has Ring of Fire Resistance |
Branwyn holding silver dagger worth 2000 gold and could be made into a magic item |
Branwyn holding +2 Magic dagger |
Branwyn given locket by Thyme |
Branwyn bought silver bracelet just because it was pretty |
Ilero - Polished steel shield in a beautiful blue color and is very light – lighter than any metal shield should be – Ilero took it for the moment |
Ilero - Magic gauntlet and steel hand – you put your hand in the gauntlet to control the steel hand |
Ilero - Oil of Unlocking |
Branwyn's secret library - Thin red leather volume with crossed spears on the front, Title: A Counting of the Northern Armies and Their Leaders |
Indigo & Shur each have a small bronze replicas of the Cowles shield |
Marisu - Gold and silver worked ring -- 2 gp doesksin signet - Marisu |
Marisu - Four silk scrolls in a wooden box, possibly from Kara Tur The scrolls are long silk rolls wound on ornate teak spools. The spools fit tightly into matching carved boxes, inset with gems and brass chasings. There are four scrolls per box and each scroll is a treatise, diary, notebook and spellbook - Marisu |
Kel - using a magic bow that gives +0 to hit/+ STR Damage bonus to arrow damage found in the Bugbear Keep magical weapons room during War By Art campaign |
Shi'Nynze - Ellidor's Bow; elven and magical +1 to hit & +1 damage |
Shi'Nynze - 10 +1 arrows (started with) |
Shi'Nynze - Wand of Wonder - 57 charges (started with) |
Jilly has a large carving knife found in Medusa's Keep |
Shi'Nynze - Arrow of Adhesion |
Hugh Pack: Empty Book, Two Scrolls of Vellum Parchment, Charcoal Stick, Ink and Pens, Small wooden box, Canvas bag (medium), Leather water bag, Fist sized rock, Oilskin blanket, 2 glass vials in leather pouch, small cloth rag, string, however much obsidian I can carry with me on the way out of the city. |
Ilero - 4 emeralds - currently stashed in a hidden place in the embassy/his pockets? |
Marisu - small crossbow with 4 magic bolts - Marisu |
Hugh - magical long sword +2 - Hugh |
Ilero - Ring of Thief Negation - Ilero |
Wu Sen Chu - Wand of Rust - with gold at both ends - Alteration have command word, but only Wu Jen can use |
Mara exchanged a +1 mace for a Magic Mace +3 |
Mara - took Broken bracelet to keep and fix |
Neith - Light spell cast on Large Quartz, transparent pale blue, worth 50gp |
Miranda - Given to her by Hoffman Gold ring with large sapphire - non-magic, not appraised |
N'laea - Flaming Long Sword - possessed - can find any gem anywhere within 20 yards, type of gem at 50 paces - flame turns on and off in combat - Branwyn currently has control - must make d20 ego roll |
Craigh - Dice of Certain Wagering – They roll whatever number you want them to |
Ink - 2 bottles - worth 400 gp each -- Split Emerald and Bixi |
Spells for Howard and Branwyn - 6,100 gp |
Gems for pearls for 2 Identify spells - 200 gp |
Ring of Undead Control, glowing as an evil item or cursed - given to Drayven |
Gave gypsies 1,000 gp for 2 barges |
Spent 15,724 gp on 1st round of building |
Spent 13,000 gp on library maintenance |
Spent 13,200 gp on training |
Spent 25,000 gp on spellbooks - 3 for dreams, 1 for Branwyn and 1 for Miranda |
Spent 600 gp on Miranda spell research |
Spent 500 gp on Potion of Health; Branwyn made an extra one |
Spent 300 gp pearl on Identify spell |
Spent 203,000 gp on final building effort - used writ, platinum pieces & yarn ball |
Spent 62 gp worth of daggers, darts, silver arrowheads, leather armor, and art supplies |
Spent 800 gp to repair Branwyn's lab after recent "mishap" |
Spent XXX gp on latest training |
Garnet (Fancy) - 500 gp - Craigh scrolls |
Gown of the elven goddess Sehanine Moonbow's avatar – Acts like a Gown of Displacement. Returned to goddess |
Teleport Dart - whoever is hit with this dart gets teleported to a random location with a 45% chance of landing safely - Talwin - Lost |
Talwin - Broadsword - magical - +2 - 8,000 gp - destroyed |