Main / Jan0810

Jan 08 10 - Phoenix Era Start

[BOB] ==== Gaming session started: Fri Jan 08 18:21:32 EST 2010 ====

[BOB] OK, when we get in the few people we will have tonight we will chat and organize exactly where we are going.

[BOB] I am going for food drinks and warm clothes so will be back shortly before 7

[BOB] I am away from the keyboard.

Kaz] has joined the game on Fri Jan 08 18:39:52 EST 2010

Kaz] is receiving the map Base Map Trade Wars...

Kaz] has received the map Base Map Trade Wars.

[Kaz] Hello, here and "away"...

[Kaz] I am away from the keyboard.

Death] has joined the game on Fri Jan 08 18:48:22 EST 2010

Death] is receiving the map Base Map Trade Wars...

Death] has received the map Base Map Trade Wars.

[BOB] I am back at the keyboard.

[BOB] Hey Mike and Kaz

[BOB] we will get all three of us here at the same time and then get going

[Death] hey

[BOB] I do not think John will be here, Guy will be in after Kaz picks him up

[BOB] want to talk about where we are going with this make sure we are all clear

[BOB] Kaz did respond you your post on the site mike

[Death] nowhere

[BOB] if you want to go check it out

[Death] i didn't see.

[Death] ok

[BOB] Mike did you ask Mel about the tickets?

[BOB] and what happened to the access at work? just too busy right now for that?

[Death] yeah. busy busy

[Death] i thought i said we were cool with the tickets

[Death] looking forward to something nice.

[BOB] grins

[BOB] gave them to Nyrma for Three Kings Day

[BOB] she liked the idea

[BOB] I have tickets on Sat Feb 13th to the Broward Center

[BOB] Laughing Matterz

[BOB] dinner and comedy show

[Death] huh. not sure if we can do that. that's rebekah's wedding. don't know how late it and all else goes

[Kaz] I am back at the keyboard.

[Kaz] HEy, back.

[Kaz] Hiya Mike

[BOB] grins, I ddi not get you tickets for that, it is valentines day afterall

[Death] lol. oh, okay

[Death] hi kaz

[BOB] OK

[BOB] &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

[BOB] I will delete everything between the &&& tonight

I deleted everything in the middle of this chat log so that every player could speak openly to each other and about others with no fear of words or phrases taken out of context coming back later to haunt them.

The group decided that with the high level campaign seeming to flounder a bit with some players it would be best to freeze that campaign and start again at first level with new characters and in a new location. We discussed options and I determined where and how to proceed.

[BOB] and start us off on the campaign start again

[BOB] &&&&&&&&&&&&&&&&

[BOB] and so after much discussion, it was decided to restart the campaign at level one

[BOB] Mike, Kaz and Guy will all create characters to start

[BOB] then we will add in new characters and players as they rejoin the game

[BOB] The new campaign will still be called the Dragonslayers

[BOB] and I will post an staring story on the site to get everyone's appetities whetted

[BOB] So

[BOB] Guy you said you wanted to be a half elf

[BOB] Kaz and Mike are going to be human

[BOB] I was thinking of having Kaz be a fighter or ranger

[BOB] and Mike be a cleric of some sort

[Death] hoo-mon

[Guy] not sure how well kaz will like that

[BOB] Guy what were you leaning towards?

[Kaz] I wanna be a lolcat!

[Kaz] I'd rather be a ranger than a fighter

[BOB] warrior

[BOB] encompasses paladin ranger and fighter

[Guy] a rogue of some type

[BOB] so yes a ranger is fine

[BOB] of a thief

[BOB] did you want to be single class thief?

[BOB] or multi class something?

[Guy] single class

[Kaz] how do you multi-class at first level?

[BOB] non-humans can

[Kaz] ahh

[BOB] humans are single classed

[BOB] so Kaz as a Ranger

[BOB] Guy as a half elf thief

[Kaz] It frightens me that I'm "the" warrior.

[BOB] and Mike as a Cleric

[Guy] and mike is a monkey lover lol

[Kaz] lol

[Kaz] Let's hope my dice are better for this character's combat.

[BOB] as to religions

[Guy] and yes i kept it PG LOL

[BOB] Mike you can pick any of the major ones

[BOB] and I mean any

[BOB] one bit of broad stroke knowledge you would have

[Death] i want to worship testicles!

[Kaz] LMAO

[BOB] is that Loosend is peculiar

[Guy] yeah weve heard that about you mike lol

[Kaz] IT's role-playing, not supposed to be like real life!!

[BOB] in that they are extremely adament about the sanctity of holy ground

[BOB] it is inviolte

[Guy] so i guess no stealing from the shrines then

[BOB] so almost every religion has some sort of shrine/temple there

[Death] testicles, pronounced test-i-kleez, was a fake greek god robert made up in school

[Kaz] lol

[BOB] a thief running through the streets might suddenly jump into a 10 by 10 colored rug on the street that is a shrine to an obscure god of fishermen

[Guy] swet

[BOB] and be totally safe from anyone pursuing him

[Guy] sweet

[BOB] of course he woudl need to make an offering to that shrine, etc

[Kaz] lol

[Guy] i think i will like loosend

[Death] except for the fact that they can completely surround said 10 x 10 shrine... lol

[BOB] grins

[Death] okay, but what is the base religious panthenon?

[Death] i want to be on "home turf"

[BOB] in the Small Kingdoms

[BOB] Suomi, Shardik, Kayugan are the three big ones

[BOB] there is some Greek, and Norse in spots

[Death] for odin!

[Death] odin's beard!

[BOB] Shardik is from Carnak

[Death] by odin's one eye!

[BOB] Suomi is from Blackwater

[BOB] Drillian is Kayugan

[Guy] by odins left testicle

[Kaz] by the testicles of Testicles!

[BOB] but because of the craziness in Loosend

[Death] we're talking norse, not greek.

[Kaz] Nobody loves me.

[BOB] you can be Norse if you wish Mike

[Death] by the way, if you like norse check out brat-halla.com

[BOB] you would not be the dominant religion

[Guy] used to be an awesome comic but it got stuppid

[Death] are the first three the dominants?

[BOB] yes

[Death] did it? haven't read it in some time.

[Death] not since the god olympics

[Death] are they on the website?

[BOB] yes and no

[BOB] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.Priests

[BOB] like I said 90% of where you are is not on the website

[Kaz] It got really bad after the god olympics.

[BOB] as the players have not ventured into this area except twice in the far distant past

[BOB] by the way Suomi is the semi equivilent of modern world Finish

[Death] i see no spell schools. and i know you made up shardik

[Death] so i can't dig out my books from the closet and look it up

[BOB] exactly

[BOB] you tell me what you are envisioning

[BOB] and I will give you a god similar to that

[BOB] Kaz Rangers have a good standing in the Small Kingdoms

[BOB] well respected

[BOB] wilderness is a big thing here

[BOB] civilization is much more contained

[BOB] do you want to deal with the forests? or the swamps?

[Death] well, we're fighting the undead

[Death] i want to be able to turn for one. lol

[Kaz] mmmm

[BOB] ok, turning is high on the list

[Death] in fact, i think i'm going to be like a more priestly version of van helsing

[BOB] never saw it

[Kaz] Which is more prevalent? Swamp or forest?

[BOB] describe it to me

[Death] uh... seriously?

[Death] you're a librarian

[Death] he hunted dracula

[Death] bram stoker's dracula?

[Death] the old school one?

[BOB] there is swamp that takes up thousands of square miles, then north of that thousands of square miles of forest, east is thousands of square miles of open grass land, (but you can not be from there) and there are two moutainou areas

[Death] hell, wasn't he the model for van richten?

[BOB] and yes I know WHO he is

[Death] lol

[BOB] but I want your vision of who he is

[Death] well, i'll be younger, but an undead hunter

[Death] expert on their ways

[Death] stakes, holy water, coming up with other tools to vanquish evil

[Death] turning is a must, necromantic high priority.

[Death] gotta understand your enemy, after all.

[Death] i could be a priestess of hel... muahahaha

[BOB] thinking through this for you,

[BOB] and by teh way Lisa is thinking of being a mage

[Kaz] Bob, to be honest, I don't know enough about being a ranger to understand the advantages and disadvantes of either

[BOB] so that would fill that spot for you

[Kaz] *disadvantages

[BOB] Rangers know the lay of the land, get advantages against creatures in that area

[BOB] can track, live, survive better

[BOB] your two choices are forest or Swamp

[BOB] can you envision the okeefenokee or everglades?

[BOB] huge swamp areas

[BOB] trackless unless you are an expert

[BOB] lizardmen and bully wugs and other horrible creatures

[Kaz] okay, so I'm giving it some thought

[Death] if you were a swamp ranger you could be like billy bob on the bayou

[BOB] nods take your time

[BOB] looking at resources for mike

[Kaz] lmao Mike

[Kaz] okay, I'm going swamp.

[Kaz] Do I get a slingblade?

[Death] no, but you get a funny accent

[Death] and a penchant for skinning small furry creatures

[Kaz] good thing everyone opted out of being a halfling!

[Death] lol

[Death] ] A flip of the ol' kLoOge.Coin results in: Tails

[Death] i think i'll be a chick this time

[Guy] oh will we be starting at max HP or rolling?

[BOB] ok, so I think that Mike wants to be either Ukko from the Suomi or Belinos from Kayugan or Partik from Shardik

[BOB] those are the three primary religions

[BOB] Ukko and Belinos are the greater gods in charge of their pantheons

[BOB] Partick is the interesting one from Shardik

[BOB] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.PartikTheRaven

[BOB] and yes everyone gets max hit points to start with

[BOB] and because we are picking the classes first

[BOB] I am adjusting the rolls for you

[Death] yeah, read about him.

[BOB] you get an automic double sixes to start in teh primary stat then roll two more d6

[BOB] and drop the lowest

[BOB] Partik would be tricky

[BOB] Necromantic but no healing

[BOB] or is it minor healing only

[Death] what about the other two? what are their main characteristics?

[BOB] will have to check my notes

[BOB] both are typical Odin like gods

[BOB] you get turning and healing and necro

[BOB] the pantheons are slightly different

[Death] okay, so strong forefront gods?

[BOB] yes

[BOB] one note is that Kayugan is from Terraguardc

[Death] hmmm... i like the idea of the bird one in attitude, but not in spells exactly

[BOB] so that is a slight ding agains you

[BOB] as Terraguard trades with the Small Kingdoms

[BOB] but is suspected of wanting more

[BOB] Partik does get some decent spells

[BOB] turns

[Death] you know what, i'll do partik.

[BOB] and that crazy power of eating people's brains

[Death] just for something different.

[BOB] that is a ways off

[BOB] but still

[Death] yeah. read that. crazy. literally. lol

[BOB] and by the way that is a custom you would honor

[BOB] even though you gain nothing from it

[BOB] part of your culture would be to eat teh brains of a respected enemy

[BOB] and of course being a raven eyeballs are a delicacy

[Guy] mikes gonna be a mind flayer lol

[Guy] or a corax

[Death] snicker

[Death] and this is accepted behavior?

[BOB] yes

[BOB] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.Carnak

[BOB] so you will be from there

[BOB] Carnak

[BOB] a Swamp ranger for Kaz

[BOB] would be from Drillian

[BOB] which is so nebulous it does not even have its own page yet

[BOB] grins

[BOB] and finally Guy

[Kaz] hehe

[BOB] I think you will be from the hills between Blackwater and Gold Hills

[BOB] Gold Hills is the only country in teh world that has a majority population of Halflings

[BOB] think Shire for ease of reference

[BOB] Blackwater is where Suomi religion is

[BOB] think harsh mountains, rugged forests

[BOB] russia/finland/capathian mountains

[BOB] so your human family comes from one of the two countries

[BOB] you can choose

[Guy] gold hills

[BOB] ok

[BOB] did everyone see where Mike's character is from?

[BOB] as that is the only real page on teh site so far

[Guy] carnak

[BOB] if you can read that

[BOB] to get an idea

[BOB] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.Loosend

[BOB] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.RiversBend

[BOB] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.SmallKingdoms

[Death] so are these tribes i'm from tribal like african, barbarian?

[BOB] and just to be clear this is NOT Mist Wars again, you are no where near high enough level to get infolved in this

[Death] do i wear clothes?

[BOB] tribal like barbarian, not really african

[BOB] and yes

[BOB] you wear clothes,

[Guy] mist wars?

[BOB] just no metal armor

[BOB] Mist Wars was an older Dragonslayer Era

[Guy] ahh

[BOB] the group went off to help fight against a senior vampire

[BOB] dropped the adventure fairly quickly

[BOB] was late 2005 early 2006

[Death] it was an era in the way that kamikazee fighters were an era of war

[Guy] so when do we create our characters?

[BOB] right now

[BOB] we can roll the dice now

[BOB] and next week will complete them

[Guy] i will be here in time next week

[BOB] you will each need a reason you joined the Dragonslayer Regiment

Death] rolls 2 d6: 6, 1

[Death] woot. 18!

[BOB] no

[Death] no?

[BOB] roll right

[BOB] (2d6) [2d6=4,4] 8

[Death] woot! 20!

[BOB] LOL

[BOB] ok, starting from scratch

[BOB] Mike your prime stat is Wis

[BOB] so you get 4d6 drop the lowest for the other five

[Death] well, my CHARACTER'S is anyway....

[BOB] then 2d6 drop the lowest for wisdom

[BOB] Guy will be Dex

[Death] can you pop up blank sheets quick?

[BOB] sure

[BOB (to GM only)] ] For John #11 moved 189'04".

[BOB (to GM only)] ] For John #10 moved 199'08".

[BOB (to GM only)] ] For John #9 moved 210'04".

[Guy] (2d6) [2d6=3,4] 7

[Guy] yeas i do remember how to roll lol

[BOB] Ok, so in the Wolfspack circle

[BOB] is one blank for each of you

[BOB] and so that is a 16 dex for you guy

[BOB] not too bad

[Guy] I am back at the keyboard.

[Guy] i was just trying to make sure i remembered ho

[Guy] how

[BOB] ok

[BOB] you can reroll if you want

[Guy] before i asked kaz lol

[BOB] LOL

[Death] [2d6]

[Death] (2d6) [2d6=1,4] 5

[BOB] ok

[BOB] remember the other five you roll then can assign

[Death] (4d6) [4d6=2,3,1,3] 9

[BOB] then the d4

[Guy] (2d6) [2d6=6,3] 9

[Death] nice

Guy] does a happy dance

[Death] (4d6) [4d6=4,3,4,2] 13

[Guy] (4d6) [4d6=5,3,5,3] 16

[Death] (4d6) [4d6=6,6,5,4] 21

[Death] hah. now that's what i need for wis

[Death] (4d6) [4d6=3,1,5,6] 15

[Death] (4d6) [4d6=1,3,4,5] 13

[Guy] (4d6) [4d6=3,4,5,5] 17

[BOB] at least you will have something to be able to subtract

[BOB] Kaz you ok there with your rolls?

[Guy] (4d6) [4d6=6,6,3,4] 19

[Kaz] What's my main stat?

[Guy] (4d6) [4d6=4,2,1,1] 8

[BOB] stre

[Guy] ouch

[Guy] (4d6) [4d6=6,4,6,1] 17

[Kaz] Eww, hon. :(

[BOB] your thief is very weak? or lacks stamina?

[Death (to GM only)] ] Character sheet for For Mike modified: Ability Scores - STR: (S) : CHANGED: 14 (10). DEX: (D) : CHANGED: 12 (10). CON: (C) : CHANGED: 17 (10). INT: (I) : CHANGED: 11 (10). Add'l Languages:: CHANGED: 8, 11, 17, 14, 12 (null). WIS: (W) : CHANGED: 16 (10). CHR: (CH) : CHANGED: 8 (10).

[BOB] Kaz you need to get decent numbers in several

[BOB] so first off roll 2d6

[Death] your thief is very dumb?

[BOB] just to see what we add that to

[Death] or lacks basic features and manners which mark it as human?

[Death] lol

[Kaz] (2d6) [2d6=3,6] 9

[Death] damn! hate you both. lol

[BOB] ok, so that will be in your strength an 18

[BOB] next 2d6

[Kaz] (2d6) [2d6=3,4] 7

[BOB] ok so that is a 16 in wis

[BOB] now 6 + 3d6

[Kaz] (6+3d6) [3d6=4,3,3] 16

[BOB] so 13 in dex

[BOB] and again 6 = 3d6

[Kaz] (6+3d6) [3d6=2,4,2] 14

[BOB] and 14 in con

[BOB] then 4d6 for charisma and for inteligence

[Kaz] (4d6) [4d6=2,4,4,1] 11

[Kaz] (4d6) [4d6=1,1,4,1] 7

[BOB] 10 and 6

[Kaz] omfg

[BOB] just wow

[Death] whew. at least i don't have the low stat.

[Guy] can we all reroll 1 time?

[Kaz] LOL

[BOB] so I would put that 6 in at inteligence

[Guy] guess thats a no then lol

[Kaz] well, a swamp dweller probably wouldn't have muchy "schooling"

[Guy] i mean we wouldnt tell that you were nice bob lol

[BOB] inteligence covers memory reasoning and learning ability

[BOB] will be interesting to see how this plays out

[BOB] it could be in charisma

[BOB] but will have a negative reaction adjustment from everyone you meet

[Death] you could wear a mask..?

[BOB] at least in intelligence you only have fewer slots to learn skills with

[BOB] could be living in teh swamps you have developed an certain odor?

[Kaz] Or am just butt ugly

[Kaz] or extremely shy

[BOB] could be

[Kaz] Or just hate people, lol

[Death] lost your ear and nose to a gator

[Kaz] Wait - that would be too much like real life.

[BOB] grins

[BOB] yes there are gators

[Kaz] do we get an additional stat point every five or so levels like 3rd Ed does?

[BOB] no

[Kaz] ugh

[BOB] BUT

[Kaz] this do sucketh mightily

[BOB] after you set yoru 6 stats

[BOB] you get to roll a d4

[BOB] and take that ammount away from one and give it to another one

[Death] (d4) [1d4=4] 4

[BOB] Rangers need a Str of 13 a dex of 14 a con of 14 anc a wis of 14

[Death] darn. i only really wanted 2. lol

[BOB] so as long as you stay in that guideline you are ok Kaz

[Kaz] I already don't have a dex of 14. It's only 13.

[BOB] you could lower your strength from 18 to give to somehting else

[BOB] sorry

[BOB] dex is 13

[BOB] 13 13 14 14

[Death] i assume we can't go above 18 with that?

[BOB] and maybe for Mike

[Death] well my prime got set at 16. lol

[Death] so if i allocated 4 it'd go up to 20

[BOB] ok

[BOB] let me check think 19 is the msx

[Kaz] (d4) [1d4=4] 4

[BOB] actually 18 is the highest for wis

[BOB] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.CharacterCreation

[Death] ok, then i won't do the re-allocation

[BOB] has the list of un-obtainable numbers

[Kaz] man

[Kaz] *sigh*

[BOB] is ok Kaz

[Kaz] I hate electronic dice

[BOB] think it over

[BOB] take yoru time

[Kaz] I don't want to move four whole points

[BOB] you do not have to move any

[BOB] I know what you mean

[BOB] same as happened to Mike

[BOB] Mike have you ever read Shardik? the book by Adams?

[Kaz] Skill point-wise, Bob, what's the difference between having Intel of 6 or of 10?

[Death] half of it. it was too slow

[BOB] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.Knowledge

[BOB] 1 profiecency

[BOB] you get 1 at 6 adn 2 at 10

[Guy (to GM only)] ] Character sheet for For Guy modified: Ability Scores - STR: (S) : CHANGED: 14 (10). STAM: (ST) : CHANGED: 14 (10). Weight Allowance:: CHANGED: 55 (null). MUSC: (MU) : CHANGED: 14 (10). Max Press:: CHANGED: 170 (null). Open Doors:: CHANGED: 8 (null). Bend Bars/Lift Gate:: CHANGED: 7 (null). DEX: (D) : CHANGED: 18 (10). AIM: (AI) : CHANGED: 18 (10). Missile Attack Adjust: (MATK) : CHANGED: +2 (null). Balance: (BA) : CHANGED: 18 (10). Reaction Adjust: (RA) : CHANGED: +2 (null). Defensive Adjust: (DEF) : CHANGED: -4 (null). CON: (C) : CHANGED: 16 (10). Health: (HE) : CHANGED: 16 (10). System Shock:: CHANGED: 99 (null). Poison Save: (PS) : CHANGED: 0 (null). Fitness: (FI) : CHANGED: 16 (10). Hit Point Adjust: (HPADJ) : CHANGED: +2 (null). Resurrection Survival:: CHANGED: 96 (null). INT: (I) : CHANGED: 16 (10). Reason: (RE) : CHANGED: 16 (10). Knowledge: (KN) : CHANGED: 16 (10). Add'l Languages:: CHANGED: 5 (null). WIS: (W) : CHANGED: 13 (10). Intuition: (IU) : CHANGED: 13 (10). Willpower: (WI) : CHANGED: 13 (10). CHR: (CH) : CHANGED: 7 (10). Leadership: (LD) : CHANGED: 7 (10). Loyalty Adjust: (LADJ) : CHANGED: -2 (null). Max # of Henchmen:: CHANGED: 3 (null). Appearance: (AP) : CHANGED: 7 (10).

[BOB] ok Mike, for names think along the lines of scandanavian then

[Guy] wel i wont be carrying much

[Death] sweedish shef?

[Death] bjork?

[BOB] chuckles, or classic norse

[BOB] but just giving ideas

[BOB] you can go with just about anything you want

[Death] jane doe.

[BOB] Jank Doe would work

[BOB] think of a clan name

[BOB] then a given name

[BOB] each tribe is made up of several clans

[BOB] there are five large tribes and seven small ones

[BOB] Kaz you would be out of some town in southern drillian

[BOB] medium sized place about 10 buildings/families or so

[Guy (to GM only)] ] Character sheet for For Guy modified: Personal Information - ADDED: Foriso Fairhand. ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED:

[BOB] Guy your homestead would be a place similar to Bree

[BOB] half human half halfing

[Guy] got my name already

[Death] okay, then what would be one of the smaller clan names

[BOB] great

[BOB] and you can change that on the icon as well

[BOB] or I can

[BOB] and do not forget you can split yoru stats if you like

[BOB] and there is a small chance that you have a minor magic item as a family heirloom for you Kaz and Guy

[Guy] not me im happy with them

[BOB] Mike you will get a good luck totem

[BOB] it is not worth any real bonus

[BOB] but it does count as helping your holy symbol

[BOB] will make the spell list for you and post it as soon as I can

[BOB] over the weekend or monday at the latest

[Death] ok

[Kaz] Bob, I don't remember how to do the sub-abilities, either.

[Death (to GM only)] ] Character sheet for Imari modified: Personal Information - ADDED: imari. ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED:

[BOB] you can move one up by one or two

[Kaz] sorry

[BOB] and then have to move the other side down by the same ammount

[Kaz] so, you put in the number of the main ability, into both sub abilities

[BOB] right

[Kaz] and then can adjust those either way

[Kaz] okay

[BOB] exactly

[BOB] if you wait till after you roll your strength

[BOB] can shift 10% or 20%

[BOB] because you can not move your strength directly to 19

[Kaz] (d100) [1d100=15] 15

[BOB] ok

[BOB] so just 18 15 in each side then

[BOB] as moving it up to 30 will not help

[BOB] Mike any questions?

[BOB] Guy you seem to be farther along any questions?

[BOB] still have skills to work out etc

[Kaz] I didn't understand a thing you just said

[BOB] proficiency slots,

[BOB] LOL

[BOB] ok Kaz

[BOB] your strength is 18

[Guy] just have to work out my skills and proficiecys

[BOB] with a 15 in teh percentage space

[BOB] for both side of the equation

[BOB] you will not be adjusting either up or down

[Kaz] okay

[BOB] now what is yoru dex?

[BOB] or hit committ on your character sheet

[Kaz] 13

[BOB] and I can look at it

[Kaz] I'm still working on it

[Kaz] give me a sec

[BOB] take your time

[BOB] Mike are you call Imari?

[Death] yup.

[BOB] ok fixed that now

[Kaz (to GM only)] ] Character sheet for For Kaz modified: Ability Scores - STR: (S) : CHANGED: 18 (10). Exceptional STR: (XSTR) : CHANGED: 15 (null). STAM: (ST) : CHANGED: 18 (10). Weight Allowance:: CHANGED: 110 (null). MUSC: (MU) : CHANGED: 18 (10). Attack Adjust: (ATK) : CHANGED: +1 (+0). Damage Adjust: (DMG) : CHANGED: +3 (+0). Max Press:: CHANGED: 255 (null). Open Doors:: CHANGED: 11 (null). Bend Bars/Lift Gate:: CHANGED: 16 (null). DEX: (D) : CHANGED: 13 (10). AIM: (AI) : CHANGED: 13 (10). Balance: (BA) : CHANGED: 13 (10). CON: (C) : CHANGED: 14 (10). Health: (HE) : CHANGED: 14 (10). Fitness: (FI) : CHANGED: 14 (10). INT: (I) : CHANGED: 6 (10). Reason: (RE) : CHANGED: 6 (10). Knowledge: (KN) : CHANGED: 6 (10). WIS: (W) : CHANGED: 16 (10). Intuition: (IU) : CHANGED: 16 (10). Willpower: (WI) : CHANGED: 16 (10). Personal Information - ADDED: Kristelle. ADDED: Kaz. ADDED: Ranger. ADDED: ADDED: ADDED: ADDED: Human. ADDED: Medium. ADDED: Neutral Good. ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED:

[BOB] after we are done I will be creating a new campaign

[BOB] will export the current one to save it just as is

[Kaz] I may yet switch Bob, between the low intel or low charisma

[BOB] nods

[Kaz] although I think I'd rather be ugly than stupid...

[BOB] Ok

[BOB] wis

[BOB] you can move up or down

[BOB] as you need a minimum of 14

[BOB] and you have a 16

[BOB] Str Dex Con will all stay equal

[BOB] wisdom you could change if you like

[BOB] higher willpower will give you bonuses to saves

[BOB] and intuition is good for spells

[Kaz] How would I change my wisdom?

[BOB] it is a 16

[Kaz] and I rolled a 4

[Kaz] so if I took the 4 away, I'd only have 12.

[Death] how's the best way to get an icon on here bob?

[BOB] so you can move intuition down by 1 or 2 then willpower up by the same ammount

[BOB] the 4 is somethign else

[BOB] talking splits right now

[Kaz] oih, I'm not up to that yet. You're confusing me, lol

[Kaz] I'm only on Dex

[BOB] and the 4 will not work with any of your primary stats

[Kaz] It would, actually. I could take it from strenght.

[BOB] unless you decide to lower your strength from 18 to 14

[Kaz] But seriously, that would be stupid.

[BOB] most people would agree with that

[BOB] wry grin

[BOB] brb

[BOB] b

[Guy] hey bob any chance of running a kit?

[BOB] so my advice would be to lower your intuition and raise your will power

[BOB] depends on what it is

[BOB] going to go get that now Mike

[Guy] never minf no swashbuckler kit for the rogue

[BOB] and there you go Mike

[Death] whee. thanks

[Death] the klooge icons are too small.

[BOB] and you can help Kaz and Guy with images

[BOB] that is the map scale

[Death] you loose what's on her face.

[BOB] new maps will be different

[BOB] you want to make a new Base map for me Mike?

[BOB] you still have that image handy?

[BOB] I want to cover up the four outer circles

[Death] maybe once we have a few regular areas

[BOB] leaving only the center on with no name

[BOB] to get us started

[Death] kaz and guy, since you may like it, that's a pic from the female crow.

[Death] instead of the clown make-up, she's got a crow on her face, the wing is over her eye there, tail feathers on the nose, and head on the forehead

[Guy] nice

[BOB] and are you female Mike?

[Death] yes.

[BOB] cool

[Death] i flipped the coin. it said tail. lol

[BOB] grins

[Kaz] that's cool Mike

[Kaz] About the crow. The tail comment, well, that's a different story.

[Death] okay, i'm getting wiped. this week i'l try and dig out my books from the BOTTOM of the closet and set up the char.

[Kaz] hehe

[BOB] Mike everything should be either on the site or here in Klooge

[BOB] if you do need someting out of a book let me know

[BOB] I want to try to have all the character creation stuff up here

[Death] ok. night all.

[BOB] night Mike

[Kaz] Night Mike

[Guy] night mike

[Death] this should be fun. see you two next week. if you need help with making icons im me

[Death] as you saw, it's not too bad if you have photoshop.

[Kaz] I do, definitely. Will grab you another day.

[Death] just made that one tonight.

[Death] scottish festival tomorrow

[Kaz (to GM only)] ] Character sheet for For Kaz modified: Ability Scores - AIM: (AI) : CHANGED: 11 (13). Missile Attack Adjust: (MATK) : CHANGED: 0 (null). Balance: (BA) : CHANGED: 15 (13). Reaction Adjust: (RA) : CHANGED: 0 (null). Defensive Adjust: (DEF) : CHANGED: -1 (null). System Shock:: CHANGED: 88 (null). Poison Save: (PS) : CHANGED: 0 (null). Hit Point Adjust: (HPADJ) : CHANGED: 0 (null). Resurrection Survival:: CHANGED: 92 (null). Max Spell Level:: CHANGED: 0 (null). Max Spells/Level:: CHANGED: 0 (null). Illusion Immunity:: CHANGED: 0 (null). Add'l Languages:: CHANGED: 0 (null). % Chance Learn Spell:: CHANGED: 0 (null).

[Death] not sure if they'll wear their kilts in the cold though. lol

[Death] wave

Death] has left the game on Fri Jan 08 22:52:57 EST 2010

[BOB] brb restroom break

[BOB] b

[Guy] ok got my proficiencies :)

[BOB] ok

[BOB] did you enter them on the sheet?

[BOB] hit comit?

[Guy] not yet just about to

[Guy (to GM only)] ] Character sheet for Foriso Fairhand modified: Notes - ADDED.

[Guy] ok all commited

[BOB] ok, and you know how to choose those off the list

[Guy] you mean the list on the site?

[BOB] nods

[BOB] go to non weapon proiciences

[BOB] and hit the asterisk to add from the data list

[BOB] only shows up when you are in edit mode

[Kaz (to GM only)] ] Character sheet for For Kaz modified: Ability Scores - Intuition: (IU) : CHANGED: 14 (16). Bonus Spells:: CHANGED: 1st (null). Chance of Spell Failure:: CHANGED: 0 (null). Willpower: (WI) : CHANGED: 18 (16). Magical Defense Adjust: (MDADJ) : CHANGED: +4 (null). Spell Immunity:: CHANGED: - (null). Leadership: (LD) : CHANGED: 12 (10). Loyalty Adjust: (LADJ) : CHANGED: 0 (null). Max # of Henchmen:: CHANGED: 5 (null). Appearance: (AP) : CHANGED: 8 (10). Reaction Adjust: (RADJ) : CHANGED: 0 (null).

[Guy (to GM only)] ] Character sheet for Foriso Fairhand modified: Weapon Proficiencies - ADDED: Dagger, 1. ADDED: Sling, 1. ADDED: Sword, Short, 1. Non-Weapon Proficiencies - ADDED: Ambidexterity, General, , 1, N/A, +0. ADDED: Appraising, Rogue, , 1, $re, +0. ADDED: Escape, Rogue, , 2, $ai, +0. ADDED: Reading/writing, General, , 1, $kn, +1. ADDED: Rope Use, General, , 1, $ai, +0. ADDED: Ventriloquism proficiency, Rogue, , 1, $re, -2. Notes - CHANGED.

[Guy] ok

[Guy] all done

[Guy] had to lose 1 non weapon darnit

[BOB] you will go up in level and earn that

[BOB] eventually

[BOB] now did you take your thief skills?

[Guy] yeah

[BOB] you did not add them to the sheet yet

[Kaz (to GM only)] ] Character sheet for For Kaz modified: Personal Information - Hair/Eyes:: CHANGED: brown/green (null). Hit Dice:: CHANGED: d10 (null). Combat - Current Hit Points:: CHANGED: 10 (null). Max Hit Points:: CHANGED: 10 (null).

[Guy] umm theres a lot more of them in klooge that arent on the site

[BOB] such as?

[Guy] i think i may have missed reading something

[Guy] detect illusion tunneling detect magic

[Kaz (to GM only)] ] Character sheet for For Kaz modified: Class Levels - Ranger: (RL) : CHANGED: 1 (null).

[BOB] no detect magic

[BOB] but the tunneling and escape bonds yes

[BOB] no detect illusion

[Guy] escape bonds was on the ds site

[BOB] ok, the list on the site is fully updated

[BOB] the two detects and the tunnelign are not there sorry

[BOB] those are higher level character things

[Guy (to GM only)] ] Character sheet for Foriso Fairhand modified: Skills/Detections (d100/% based) - ADDED: Pick Pockets, 15, +20, . ADDED: Open Locks, 10, +15, . ADDED: Find/remove traps, 5, +5, . ADDED: Move Silently, 10, +10, . ADDED: Hide in Shadows, 5, +15, . ADDED: Detect Noise, 15, , . ADDED: Climb Walls, 60, +10, . ADDED: Read Languages, 0, , . ADDED: Bribe, 5, +5, . ADDED: Escape bonds, 10, +10, . ADDED: Tunneling, 15, , .

[BOB] and your modifiers for dex and race of course are there as well

[Guy] so i dont get tuinneling?

[Guy (to GM only)] ] Character sheet for Foriso Fairhand modified: Skills/Detections (d100/% based) - DELETED: Tunneling, 15, , .

[Guy] ok skills are done i think then

[BOB] no

[BOB] no tunneling

[Guy] fine with me

[Kaz (to GM only)] ] Character sheet for For Kaz modified: Skills/Detections (d100/% based) - ADDED: Move Silently, 15, , . ADDED: Hide in Shadows, 10, , .

[Guy] the modifier is both raciall and dex bonuses

[BOB] yes

[BOB] and in teh notes you can list each seperately

[BOB] plus if you want the armor bonus, you can put that in the notes as well

[BOB] and remember to add it when appropriate

[Guy] leather is under no armour ?

[BOB] you will start off with leahter armor but in the future if you want to drop that you can

[BOB] no leather is the base

[Guy] ok so if i wear leather i get no extra bonuises or penalties?

[BOB] right

[Guy] cool

[Guy (to GM only)] ] Character sheet for Foriso Fairhand modified: Personal Information - Class:: CHANGED: Rogue (null). Hometown:: CHANGED: Gold HIlls (null). Race:: CHANGED: Half Elf (null). Size:: CHANGED: M (null). Alignment:: CHANGED: CN (null). Age/Sex:: CHANGED: 19 M (null). Height/Weight:: CHANGED: 5' 6" 175 (null). Hair/Eyes:: CHANGED: Black/Green (null). Hit Dice:: CHANGED: d6 (null).

[Guy] ok i think its almost all done now

[Guy] just equipment left

[BOB] ok

[BOB] that will be spur of the moment for you actually

[BOB] after you see the story on how you start off

[BOB] if you know of anyone you think would be a good fit for our game Guy feel free to steer them our way

[Guy (to GM only)] ] Character sheet for Foriso Fairhand modified: Personal Information - Experience:: CHANGED: 0 (null). Class Levels - Thief: (RGL) : CHANGED: 1 (null).

[BOB] I will reach out to the older players

[Guy] i see if i can come up with anybody

[Guy] this is gonna be fun

[BOB] should be

[Guy] ok im of for now the shower is calling me

[BOB] waves

[BOB] see you next week if not beofre

[Guy] i am off next week so i will be here from the start

[Guy] night

Guy] has left the game on Fri Jan 08 23:29:47 EST 2010

[Kaz (to GM only)] ] Character sheet for For Kaz modified: Non-Weapon Proficiencies - ADDED: Tracking, Warrior, , 2, $wi, +0. ADDED: Survival - Swamp, Warrior, , 2, $re, +0. ADDED: Swimming, General, , 1, $st, +0. ADDED: Boating - Small Craft, General, , 1, $wi, +1.

[Kaz (to GM only)] ] Character sheet for For Kaz modified: Non-Weapon Proficiencies - CHANGED: Tracking -- Slots: 0 (2), CHANGED: Survival - Swamp -- Slots: 0 (2),

[Kaz (to GM only)] ] Character sheet for For Kaz modified: Weapon Proficiencies - ADDED: Sword, Long, 1. ADDED: Polearm, Bill-Guisarme, 1.

[Kaz (to GM only)] ] Character sheet for For Kaz modified:

[Kaz (to GM only)] ] Character sheet for For Kaz modified: Personal Information - Age/Sex:: CHANGED: 16 / female (null). Height/Weight:: CHANGED: 5'7" / 136 lb (null).

[Kaz] sorry sorry sorry!!

[Kaz] NIght Bob

Kaz] has left the game on Fri Jan 08 23:56:12 EST 2010