Main / Jan1510

Jan 15 10 - Phoenix Era Starting sessions

[BOB] ==== Gaming session started: Fri Jan 15 17:35:48 EST 2010 ====

[BOB] Working away on things here, if I do not respond right away it is becuase I have the chat room minimized or I am working on a character sheet or three.

[BOB] ] Foriso Fairhand moved 2'01".

[BOB] ] Foriso Fairhand moved 3'10".

[BOB] ] For John moved 6'03".

[BOB] ] For Lisa moved 5'10".

[BOB] ] Corporal Antero moved 22'05".

[BOB (to GM only)] ] For future Use moved 6'05".

[BOB] ] For John moved 6'11".

[BOB] ] For Fritz moved 33'05".

[BOB] ] For Fritz moved 34'02".

[BOB] ] Imari moved 9'02".

[BOB] ] Foriso Fairhand moved 1'03".

John] has joined the game on Fri Jan 15 18:24:14 EST 2010

John] is receiving the map Base Map...

John] has received the map Base Map.

[John] ] Roll: (4d6) [4d6=2,1,6,4] 13

[John] ] Roll: (4d6) [4d6=3,5,5,3] 16

[John] ] Roll: (4d6) [4d6=2,6,2,3] 13

[John] ] Roll: (4d6) [4d6=1,3,4,6] 14

[John] ] Roll: (4d6) [4d6=3,6,5,5] 19

[John] ] Roll: (4d6) [4d6=3,3,5,4] 15

[John] shouldI worry that For John has Fritz's notes?

[BOB] no

[BOB] and you get to reroll one of those if you want

[BOB] before you assign them

[BOB] for a priest? you get 12 + 2d6 drop the lowest for Wisdom

[BOB] but you already have the 16 there if you want to keep that instead

[BOB] I just copied and pasted the existing icons earlier today

[John] so if I want a fighter I can re roll Str?

[BOB] nods

[John] so it is one roll, based on what I want to be

[BOB] human? yes

[BOB] primary stat is the 12 + 2d6 drop lowest

[BOB] or if you want to be a paladin or ranger

[BOB] can do that in more than one stat

[BOB] to garantee you get the minimums needed

[BOB] brb

[BOB] b

[John] d4?

[BOB] yeap

[BOB] and splitting

[John] so I can drop the lowest and still reroll my wisdom?

[BOB] yes

[BOB] wait

[BOB] you mean the lowest of the 6?

[John] no the lowest of my 6 current stats?

[BOB] I will let you reroll that 16 (19) to try for a better wisdom

[BOB] and you can take either one you wish, becuase you did not know about it before hand

[BOB] Everyone got the chance to roll this way to start with

[BOB] were you thinking Norse still?

[BOB] ] For John moved 7'03".

[John] keeping an open mind

[BOB] ok

[BOB] just have to know

[BOB] which it will apply to first

[John] saw one of the new ones that lloked good, but not complete

[BOB] ok

[BOB] ask about them

[BOB] I am keepign to the established relegions first

[BOB] then after the group investigates Loosend some more

[BOB] will add in some esoteric cults

[BOB] I have a whole book just on cults

[BOB] grins

[BOB] ] For John moved 17'07".

Death] has joined the game on Fri Jan 15 18:41:11 EST 2010

Death] is receiving the map Base Map...

Death] has received the map Base Map.

[John] before i roll d4, must identify both stats ?

[BOB] no

[John (to GM only)] ] Character sheet for For John modified: Notes - CHANGED.

[BOB] just have to comitt

[John] to the roll

[Death] hello john

[John] hello Mike

[Death] so this will be my first all online character. no books in the making... it's gonna be horrible.

[John] use the notes, its almost like paper

[John] ] Roll #1: (d4) [1d4=4] 4

[Death] but he doesn't have all the books

[Death] his notes suck

[John] thank you

[John] oh, you mean no books? Why restrist your self so much

[Death] i'm not at bob's tonight

[Death] mel kept me home.

[BOB] grins

[BOB] I am tryign ot update the site to include everything

[John (to GM only)] ] Character sheet for For John modified: Notes - CHANGED.

[Death] do or do not. jeeze.

[John] i got the number I wanted, now I have to make the decision

Guy] has joined the game on Fri Jan 15 18:45:44 EST 2010

Guy] is receiving the map Base Map...

Guy] has received the map Base Map.

[John] Hey Guy

[Death] hey guy

[Death] glad you could make it

Kaz] has joined the game on Fri Jan 15 18:46:54 EST 2010

Kaz] is receiving the map Base Map...

Kaz] has received the map Base Map.

[Kaz] Hi guys!

[Guy] howdy all

[Death] there goes the neighborhood

[John] hell Kaz

[John] o

[John] fell off

[Death] i think it was right the first time. ;)

[BOB] ok,

[BOB] grins

[BOB] welcome everyone

[BOB] if you did not see the note on the site the road map for tonight is to have all the characters done by the end of tonight

[BOB] and roleplay out some introductions etc

[BOB] if you did not know

[BOB] Fritz shoudl be here

[Death] non warriors can only go up to +2 hp per level, right?

[BOB] but he has most likely lost several relatives in Haiti

[BOB] I do have word that his favorite Aunt survived

[Kaz] :(

[BOB] beyond that news is sketchy

[Kaz] Well, that's good, anyway

[BOB] Lex lost at least 8 relatives

[BOB] that she knows of in the first 24 hours

[Kaz] I don't know who Lex is, but that's so sad.

[BOB] and still trying to sort out the mess there obviously

[BOB] Lex is one of our older players

[BOB] was here intermittently for a couple of years

[BOB] played Finglas' girlfriend actually

[BOB] and Aleia

[BOB] the girl who died in Trade Wars

[BOB] Melenger's girlfriend

[Death] hehe. she was a real harpy.

[BOB] but tonight is to have happy new thoughts

[BOB] reborn

[BOB] the Phoenix Era

[BOB] Mike your spell list is up on the site

[BOB] do you need help with the importing?

[BOB] or at least please try it

[BOB] and tell me what you think of the directions on teh site for it

[Death] i might

[BOB] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.SpellDataFiles

[Death] okay. i'll try when i get there.

[BOB] take your time

[Death] and preists can only get to plus two hp, right? not up to four?

[BOB] right

[BOB] the number in the parens is for Warriors only

[BOB] and John what other questions did you have for me?

[BOB] Guy and Kaz (and everyone in fact) I added a Will section to the notes on your character sheet

[John] still looking at religons

[Kaz] okay Bob

[BOB] I want everyone to have a note on there about family, etc

[BOB] who should get what, what to do with the body etc

[BOB] you have a Priestess of Partik in the group now

[BOB] one of her duties is to ensure that last rites are held and honored

[BOB] "May the wings of Partick take you"

[Death] so john's gonna be a priest?

[BOB] There is no hurry tonight

[BOB] takign our time to make sure sheets are right

[Death] what are you multi classing as?

[BOB] late in the night will reveal the new story arc etc

[BOB] LOL

[BOB] humans can not multi class

[Death] so john's the halfling?

[Death] paul was multi, was he not?

[BOB] he is prepping for a dual class later on I bet

[BOB] dual class is what humans do

Guy] has left the game on Fri Jan 15 18:57:40 EST 2010

[BOB] first levels as one thing

[BOB] then next levels as another thing

[BOB] etc

[Death] ah. so what's he dual classing as? lol

[Kaz] Guy will be right back, he accidentally closed Klooge

[John] I was looking earlier and saw a god(ess)? that was all about predicting the future

[Death] um, you don't have locked doors numbers on the site

[BOB] nods

[BOB] saw his full restart

[Death] i need locked doors for 18 str

Guy] has joined the game on Fri Jan 15 18:58:40 EST 2010

Guy] is receiving the map Base Map...

Guy] has received the map Base Map.

[BOB] the locked doors is the number in the paren

[BOB] 3 for 18 91

[Death] ah, so none for just 18

[BOB] right

[Death] ok

[Death] 0

[BOB] and the campaign is loading much faster now right?

[BOB] the campaign tree is very short?

[Death] yup

[Death (to GM only)] ] Character sheet for Imari modified: Ability Scores - STR: (S) : CHANGED: 17 (14). STAM: (ST) : CHANGED: 16 (10). Weight Allowance:: CHANGED: 70 (null). MUSC: (MU) : CHANGED: 18 (10). Attack Adjust: (ATK) : CHANGED: +1 (+0). Damage Adjust: (DMG) : CHANGED: +3 (+0). Max Press:: CHANGED: 255 (null). Open Doors:: CHANGED: 11 (null). Bend Bars/Lift Gate:: CHANGED: 16 (null). AIM: (AI) : CHANGED: 12 (10). Missile Attack Adjust: (MATK) : CHANGED: 0 (null). Balance: (BA) : CHANGED: 12 (10). Reaction Adjust: (RA) : CHANGED: 0 (null). Defensive Adjust: (DEF) : CHANGED: 0 (null). CON: (C) : CHANGED: 14 (17). Health: (HE) : CHANGED: 12 (10). System Shock:: CHANGED: 80 (null). Poison Save: (PS) : CHANGED: 0 (null). Fitness: (FI) : CHANGED: 16 (10). Hit Point Adjust: (HPADJ) : CHANGED: +2 (null). Resurrection Survival:: CHANGED: 96 (null). Max Spell Level:: CHANGED: 5 (null). Max Spells/Level:: CHANGED: 7 (null). Illusion Immunity:: CHANGED: 0 (null). Knowledge: (KN) : CHANGED: 12 (10). Add'l Languages:: CHANGED: 3 (8, 11, 17, 14, 12). % Chance Learn Spell:: CHANGED: 55 (null). Intuition: (IU) : CHANGED: 18 (10). Bonus Spells:: CHANGED: 1,1,2,2,3,4 (null). Chance of Spell Failure:: CHANGED: 0 (null). Willpower: (WI) : CHANGED: 14 (10). Magical Defense Adjust: (MDADJ) : CHANGED: 0 (null). Spell Immunity:: CHANGED: 0 (null). Leadership: (LD) : CHANGED: 8 (10). Loyalty Adjust: (LADJ) : CHANGED: -1 (null). Max # of Henchmen:: CHANGED: 3 (null). Appearance: (AP) : CHANGED: 8 (10). Reaction Adjust: (RADJ) : CHANGED: 0 (null).

[Death] we get full die at first level for hp?

[BOB] right

[BOB] and when anyone wants to roll for the chance for a minor magic item let me know

[BOB] and we will talk about your gear, etc also

[Guy (to GM only)] ] Character sheet for Foriso Fairhand modified: Skills/Detections (d100/% based) - CHANGED: Pick Pockets -- Total (% - w/modifier): 35 (15), CHANGED: Pick Pockets -- Note: (null).

[Kaz] How do I get my icon picture up?

[Death] you should put saving throws and thac0 charts on the character creation page

[Guy (to GM only)] ] Character sheet for Foriso Fairhand modified: Skills/Detections (d100/% based) - CHANGED: Pick Pockets -- Total (% - w/modifier): 15 (35),

[Death] what is the roll for teacher again?

[Death] wis?

[BOB] wis and int average

[BOB] lower than that

[Death] (d20) [1d20=15] 15

[Death] nope

[Death] you all can teach your own damn selves this time.

[BOB] and link to saving throws added

[Death] starting thaco is 20?

[BOB] yes

[Death] k

[BOB] and that is weird, there is no page for thac0 on the site, will add that later

[BOB] making a list here fo what I need to add

[John] i think I will stick with my first idea, Priest of Idum ok?

[Death] what did we say for clan names, bob?

[BOB] you can pick just about anything

[BOB] I am going with the woodland cultures out of the book Shardik

[BOB] but you can be apropriate

[Death] so... Treehugger?

[Death] Hillsquatter?

[BOB] not so much

[Death] Brownmud?

[BOB] hillsquatter works

[Death] Blackfeather?

[BOB] brownmud is ok,

[BOB] yes

[BOB] that is nice

[BOB] those ideas

[Death] okay. fitting for her diety i suppose

[BOB] you can add that to her page,

[BOB] will expand on the clans later on

[Death] um... speed?

[Death] default 14?

[BOB] 12

[Death] then add reaction?

[Death] ok.

[BOB] then add

[BOB] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.NormalMovement

[Death] okay, we need that somewhere on the site, and experience tables

[BOB] and experience tables are on each Class page

[Death] i'd say somewhere on the creation page

[Death] since you need it for making the sheet

[Death] i didn't see them

[BOB] ok

[Death] found it

[Death] it has its own page.

[Death] i looked on the priest page for it

[Death] i suppose this is good to see how the site works for creation

[BOB] nods

[John (to GM only)] ] Character sheet for For John modified: Ability Scores - STR: (S) : CHANGED: 9 (17). STAM: (ST) : CHANGED: 9 (16). MUSC: (MU) : CHANGED: 9 (18 10). Attack Adjust: (ATK) : CHANGED: null (+3). Damage Adjust: (DMG) : CHANGED: null (+3). Max Press:: CHANGED: null (280). Open Doors:: CHANGED: null (12). DEX: (D) : CHANGED: 11 (7). AIM: (AI) : CHANGED: 11 (7). Balance: (BA) : CHANGED: 11 (7). CON: (C) : CHANGED: 12 (18). Health: (HE) : CHANGED: null (17). Fitness: (FI) : CHANGED: 12 (19). WIS: (W) : CHANGED: 16 (5). CHR: (CH) : CHANGED: 12 (9). Leadership: (LD) : CHANGED: 12 (9). Appearance: (AP) : CHANGED: 12 (9). Notes - CHANGED.

[Death] western common?

[BOB] goal is 100% able to combine the site and Klooge for creation

[BOB] and yes

[BOB] speaking W Comm for everyone

[Death] okay, what other races are common to the area?

[BOB] pay for reading/writing

[Death] i saw on the site lizzard men

[BOB] elves and halflings

[BOB] for the demi humans

[Death] what inhabit the lands of the tribes?

[BOB] dwarves and gnomes are rarities in the southern and western parts of the Small Kingdoms

[Death] other than humans?

[Guy (to GM only)] ] Character sheet for Foriso Fairhand modified: Armor - DEX Bonus:: CHANGED: -4 (null).

[BOB] standard woodland races

[BOB] west of Jarvis is virgin woodland

[BOB] only very brave adventurers go out that far

[BOB] south is the Great Swamp

[BOB] lizard man, bully wugs

[BOB] yuan ti

[BOB] goblins, orc, bugbears, trolls, etc

[BOB] all the normal humanoid monsters

[BOB] scattered about

[BOB] Giants are rare except around Blackwater

[Death] i'm trying to go with three languages for the most numerous inhabitants of carnak besides the humans

[Death] i assume they don't have unique languages/dialects?

[BOB] for friends woudl be elven

[BOB] for enemies would be lizard man

[BOB] some hill giants in the southern reaches of Carnak

[Death] and how likely would it be that she can read/write?

[Guy (to GM only)] ] Character sheet for Foriso Fairhand modified: Combat - Current Hit Points:: CHANGED: 8 (null). Max Hit Points:: CHANGED: 8 (null).

[BOB] not likely, but she is an adventurer so

[Death (to GM only)] ] Character sheet for Imari modified: Languages - ADDED: Western Common. ADDED: Elven. ADDED: Lizard Man. ADDED: Hill Giant. Saving Throws - Paralysis, Poison or Death:: CHANGED: 10 (16). Rod, Staff or Wand:: CHANGED: 14 (18). Petrification or Polymorph:: CHANGED: 13 (17). Breath Weapon:: CHANGED: 16 (20). Magical Spell:: CHANGED: 15 (19). Personal Information - Name:: CHANGED: Imari Blackfeather (imari). Player:: CHANGED: Mike (null). Class:: CHANGED: Priest (null). Race:: CHANGED: Human (null). Size:: CHANGED: Medium (null). Alignment:: CHANGED: True Neutral (null). Age/Sex:: CHANGED: 18/Female (null). Hair/Eyes:: CHANGED: Black/Brown (null). Speed:: CHANGED: 12 (null). Hit Dice:: CHANGED: 1 (null). Experience:: CHANGED: 0 (null). ExperienceC1:: CHANGED: 0 (null). ExperienceC2:: CHANGED: 0 (null). ExperienceC3:: CHANGED: 0 (null). Next Level:: CHANGED: 1500 (null). Next LevelC1:: CHANGED: 1500 (null). Next LevelC2:: CHANGED: 0 (null). Next LevelC3:: CHANGED: 0 (null). Combat - Current Hit Points:: CHANGED: 10 (null). Max Hit Points:: CHANGED: 10 (null). Class Levels - Cleric: (CL) : CHANGED: 1 (null).

[BOB] she coudl have spent time in Grolnig

[BOB] the pseudo capital

[BOB] d8 for hit points Mike

[John] i think I will stick with my first idea, Priest of Idum from Loosend ok?

[BOB] ok

[Death] i did

[BOB] idum from Norse?

[Death] she got 8+2

[John] yes

[BOB] ahh

[BOB] gotcha

[BOB] and ok John will go update teh site for the correct spell list for you

[John] if it is not too much work

[Death] what would be a common weapon type of the barbarians? i read her first weapon must be dagger

[Death] but are they hunters with bows, a big maul?

[BOB] short sword, spears, basic weapons

[BOB] no maul

[John] just 1st level likly if she survives that long

[BOB] bows or bolas

[BOB] but hunting through forests,

[BOB] some open hills

[BOB] and swamps

[Guy (to GM only)] ] Character sheet for Foriso Fairhand modified: Personal Information - Speed:: CHANGED: 12 (null).

[BOB] so darts would be better than bows in that terrain

[Kaz] Real quick...

[Kaz] I don't understand the -open locked doors- thing on the site. How do I know what to use?

[BOB] what is your strength?

[BOB] opening locked doors is the number in the paren, so not avaialbe except to 19 91+

[BOB] 18 91+

[Kaz] 19

[Kaz] sorry, 18

[Guy (to GM only)] ] Character sheet for Foriso Fairhand modified: Notes - CHANGED.

[Kaz] what is 91+ ?

[Kaz] that's the part I don't get.

[Death] where can i find starting non weapon proficiency numbers?

[Death] found it

[Death] i might also add it to the page for non weapon slots

[Kaz] Okay, Guy explained, never mind.

[BOB] that would be good Mike

[BOB] can you add that link please?

[BOB] and glad for that Kaz

[BOB] and almost done with new Idun page John, then will add in the spell data list

[Kaz (to GM only)] ] Character sheet for For Kaz modified: Ability Scores - Max Press:: CHANGED: 280 (255). Open Doors:: CHANGED: 12 (11). Bend Bars/Lift Gate:: CHANGED: 20 (16). Personal Information - Speed:: CHANGED: 12 (null).

[Death] the automatic pop up descriptions for the proficiencies in klooge are annoying

[Death] and broken

[Death] they don't close with the close button or x

[BOB] ok, will make a note of that too

[BOB] ok, Nyrma just got home, will be right back

[BOB] I am away from the keyboard.

[Guy] hey mike if you get a chance could you take a look at my thief skills they arent loooking right

[Death (to GM only)] ] Character sheet for Imari modified: Weapon Proficiencies - ADDED: Dagger, 1. ADDED: Spear, Long, 1. Weapons - ADDED: Dagger/Dirk, false, , , 0, , --, 1, $atk, , , , , +0, $dmg, , , , , , 1d4, 1d3, 1d6, $thac0, , , , . ADDED: "Spear, Long", false, , , 0, , --, 1, $atk, , , , , +0, $dmg, , , , , , 2d6, 3d6, 1d8, $thac0, , , , . Weapon Proficiencies - ADDED: 2. ADDED: 4. ADDED: -2. Non-Weapon Proficiencies - ADDED: Herbalism, Priest; Wizard, , 2, $kn, -2. ADDED: Healing, Priest, , 2, $wi, -2. ADDED: Swimming, General, , 1, $st, +0. ADDED: Danger Sense - Humanoid races only, General, Humanoids, 2, $wi, +1. Languages - DELETED: Hill Giant. ADDED: Read/Write Western Common. Non-Weapon Proficiencies - ADDED: 3.

[Kaz (to GM only)] ] Character sheet for For Kaz modified: Ability Scores - Weight Allowance:: CHANGED: 135 (110).

[John] ] Roll #1: (d20) [1d20=7] 7

[Death (to GM only)] ] Character sheet for Imari modified: Non-Weapon Proficiencies - DELETED: Swimming, General, , 1, $st, +0.

[John] so she is a teacher

[Death] they should all be 95

[Death] did you assign your points?

[Guy] huh?

[Guy] what points?

[Death] you get... 60 points i think

[Death] to distribute among the skills at level 1

[Death] and i think you can only spend 30 in any one

Lisa] has joined the game on Fri Jan 15 19:34:37 EST 2010

Lisa] is receiving the map Base Map...

Lisa] has received the map Base Map.

[Guy] ok thanks

[Death] hi lisa

[Kaz] Hello, Lisa :)

[Guy] howdy

[BOB] and back

[BOB] I am back at the keyboard.

[Lisa] hello

[John] hello Lisa

[BOB] Hello Lisa, welcome to the Chaos that is the Dragonslayers

[Death] okay, can i edit your char sheet for a few minutes guy?

[BOB] and Guy there is a list on the site about how points for thieves work

[Guy] ok to both

[Guy] and i didnt see much about thieves on the site bob

[BOB] So Lisa

[BOB] you have a character there

[John (to GM only)] ] Character sheet for For John modified: Ability Scores - INT: (I) : CHANGED: 17 (10). Reason: (RE) : CHANGED: 16 (8). Knowledge: (KN) : CHANGED: 18 (12). Add'l Languages:: CHANGED: 7 (null). % Chance Learn Spell:: CHANGED: 85 (null). Intuition: (IU) : CHANGED: 16 (5). Bonus Spells:: CHANGED: 2-1st, 2-2nd (null). Willpower: (WI) : CHANGED: 16 (5). Magical Defense Adjust: (MDADJ) : CHANGED: +2 (null). Saving Throws - Paralysis, Poison or Death:: CHANGED: 10 (16). Rod, Staff or Wand:: CHANGED: 14 (18). Petrification or Polymorph:: CHANGED: 13 (17). Breath Weapon:: CHANGED: 16 (20). Magical Spell:: CHANGED: 15 (19). Notes - CHANGED. Personal Information - ADDED: Miranda. ADDED: John. ADDED: Priestes of Idun. ADDED: ADDED: Loosend. ADDED: ADDED: Human. ADDED: ADDED: ADDED: 18. ADDED: ADDED: ADDED: 12. ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: Combat - Current Hit Points:: CHANGED: 8 (null). Max Hit Points:: CHANGED: 8 (null).

[BOB] ready for you to start with

[BOB] Mike and others will explain how to roll the dice here

[BOB] so you can create your stats for your character

[Lisa] okay

[Lisa] chat docking thing isn't working

[BOB] I am minimizing this window for a moment as I finish the Idun character sheet

[Lisa] box keeps disappearing on me

[BOB] hmmm

[BOB] can someone help Lisa with that?

[BOB] what settings you use

[BOB] I am away from the keyboard.

[Death (to GM only)] ] Character sheet for Foriso Fairhand modified: Skills/Detections (d100/% based) - CHANGED: Pick Pockets -- Total (% - w/modifier): (15), CHANGED: Pick Pockets -- Modifier: 10 racial, 10 agil (+20), CHANGED: Open Locks -- Total (% - w/modifier): (10), CHANGED: Open Locks -- Modifier: 15 agil (+15), CHANGED: Find/remove traps -- Total (% - w/modifier): (5), CHANGED: Find/remove traps -- Modifier: (+5), CHANGED: Move Silently -- Total (% - w/modifier): (10), CHANGED: Move Silently -- Modifier: 10 agil (+10), CHANGED: Hide in Shadows -- Total (% - w/modifier): (5), CHANGED: Hide in Shadows -- Modifier: 5 racial (+15), CHANGED: Detect Noise -- Total (% - w/modifier): (15), CHANGED: Climb Walls -- Total (% - w/modifier): (60), CHANGED: Climb Walls -- Modifier: 10 agil (+10), CHANGED: Read Languages -- Total (% - w/modifier): (0), CHANGED: Bribe -- Total (% - w/modifier): (5), CHANGED: Bribe -- Modifier: 5 racial (+5), CHANGED: Escape bonds -- Total (% - w/modifier): (10), CHANGED: Escape bonds -- Modifier: 10 agil (+10),

[Death] okay, what i did guy was itemize your modifiers

[Death] i put in your racial and agility mods

[Death] i didn't put in no armor modifiers

[Kaz] Lisa, I'll help you in a sec, I just have to double check how you fix it

[Death] are you wearing no armor or are you wearing some?

[Guy] just leather

[Guy] which gives no plus or minus

[Kaz (to Lisa only)] In edit -> Preference there is a Dock Chat option in the top list.

[Death] right. ok

[Death] now, you have 60 points to spread around

[Lisa] it's checked already

[Death] on the total column, put in the points you want to assign, plus the bonuses

[Death] and that'll be your skill

[Kaz] uncheck it and see if that helps

[Guy] ok

[Death] that help?

[Guy] yeah

[Guy] although you forgot the base score on the abillities

[Lisa] okay - all fixed - thanks kaz

[Death] lol. okay.

[Kaz] You're welcome :)

[Death] well put them in and the points and the mods then

[Death] picky picky. =P

[Guy] lol

[Kaz] You can also go pick whatever font colour you like, to help differentiate between you and everyone else (especially the DM)

[Lisa] don't want to get mistaken for him!

[Kaz] Heaven forfend!

[John] ::whistles inocently::

[Kaz] Yeah, John thinks he's special, 'n stuff.

[John] who me?

[Death] rides the short bus special

[Death (to GM only)] ] Character sheet for Imari modified: Magical Abilities - ADDED: 1, 3, 3.

[Death] bob, what does my good luck charm do?

[John] mom won't let me ride the bus

[John] here is a question, if my priest allows staff and slig can I use a staff slig?

[John] staff sling

[Death] not unless you're a kender

[Kaz] That would be a cool weapon

[Kaz] a longstaff with a huge slingshot at the top

[Guy (to GM only)] ] Character sheet for Foriso Fairhand modified: Notes - CHANGED. Skills/Detections (d100/% based) - CHANGED: Pick Pockets -- Total (% - w/modifier): 35 (), CHANGED: Pick Pockets -- Modifier: 10 racial, 10 agil, 15 base (10 racial, 10 agil), CHANGED: Open Locks -- Total (% - w/modifier): 35 (), CHANGED: Open Locks -- Modifier: 15 agil, 10 base, 10 points (15 agil), CHANGED: Find/remove traps -- Total (% - w/modifier): 20 (), CHANGED: Find/remove traps -- Modifier: 5 base, 15 points (), CHANGED: Move Silently -- Total (% - w/modifier): 20 (), CHANGED: Move Silently -- Modifier: 10 agil, 10 points (10 agil), CHANGED: Hide in Shadows -- Total (% - w/modifier): 15 (), CHANGED: Hide in Shadows -- Modifier: 5 racial,. 10 points (5 racial), CHANGED: Detect Noise -- Total (% - w/modifier): 10 (), CHANGED: Detect Noise -- Modifier: 10 points (null), CHANGED: Climb Walls -- Total (% - w/modifier): 70 (), CHANGED: Climb Walls -- Modifier: 10 agil,60 base (10 agil), CHANGED: Bribe -- Total (% - w/modifier): 10 (), CHANGED: Bribe -- Modifier: 5 racial,5 base (5 racial), CHANGED: Escape bonds -- Total (% - w/modifier): 25 (), CHANGED: Escape bonds -- Modifier: 10 agil, 10 base, 5 points (10 agil),

[Guy] there hows that look mike?

[BOB] I am back at the keyboard.

[Death] you're going to find traps the hard way, eh?

[BOB] back

[BOB] ok

[BOB] so scrolling up just a sec

[Death] don't worry, i'll slit your throat as painlessly as possible

[Death] maybe i'll even save your brain for later

[John] if I am arrond I can heal you

[Death] nom nom nom nom

[John] i will be able to tell what hurt you also

[Guy] bah

[BOB] OK, John you get the two weapons only, staff and sling

[John] thought so

[BOB] higher level we will discuss the staff sling as a weapon option

[BOB] having never done that

[BOB] ok

[BOB] now to Lisa

[BOB] first time ever here

[BOB] so you need to know how to roll dice

[Death] just type 6 for rolls

[Death] it'll go better that way.

[BOB] one way is to simply type the sqiggle bracket, the a 4 then D then a 6 then a close squiggle bracket

[John (to GM only)] ] Character sheet for For John modified: Weapon Proficiencies - ADDED: Sling, 1. ADDED: Quarterstaff, 1. Non-Weapon Proficiencies - ADDED: Botany, Priest; Wizard, , 1, $kn, -1. ADDED: Diagnostics, Priest, , 1, $wi, -1. ADDED: Healing, Priest, , 2, $wi, -2. ADDED: Herbalism, Priest; Wizard, , 2, $kn, -2. ADDED: Medicinal Cooking, Priest, Healthy Cooking, 2, $wi, -2. ADDED: Swimming, General, , 1, $st, +0. ADDED: Veterinary Healing, Craft, , 1, $wi, -3. ADDED: Animal Handling, General, , 1, $wi, -1. Notes - CHANGED.

[BOB] looks like this (4d6) [4d6=6,2,5,2] 15

[Lisa] okay

[BOB] when it comes out in the room

[BOB] and nice color thank you

[BOB] I can see that

[BOB] and remember everyone we can change your chat as character color as well

[BOB] just have to let me know what you want it to be

[Guy (to GM only)] ] Character sheet for Foriso Fairhand modified: Skills/Detections (d100/% based) - CHANGED: Find/remove traps -- Total (% - w/modifier): 25 (20), CHANGED: Find/remove traps -- Modifier: 5 base, 20 points (5 base, 15 points), CHANGED: Escape bonds -- Total (% - w/modifier): 20 (25), CHANGED: Escape bonds -- Modifier: 10 agil, 10 base (10 agil, 10 base, 5 points),

[Death] i want mine to be black. black as partik's wings

[John (to GM only)] ] Character sheet for For John modified: Spells - ADDED: Bless/Curse, 1, 1, For 6 rounds, attack rolls and saves vs fear receive a +1 bonus., --, 1, , , , . ADDED: Combine, 1, 1, 3 to 5 priests combine their efforts so that one can cast and turn undead at a higher level., --, 1, , , , . ADDED: Detect Magic - Priest, 1, 1, For 1 turn, I can detect magic in a 10'x30' path., --, 1, , , , . ADDED: Orison, 1, 1, I can create minor effects., --, 1, , , , . ADDED: Purify Food and Drink, 1, 1, Spoiled food and water is made pure again., --, 1, , , , . ADDED: Chant, 2, 2, For as long as I chant, friends in a 30' radius receive a +1 to attack, damage and save rolls while enemies receive a -1 to the same rolls., --, 1, , , , . ADDED: Mystic Transfer, 2, 2, A priest can send me a spell to cast., --, 1, , , , . ADDED: Sanctify, 2, 2, All friendlies within the area get a +1 to fear/charm spells and undead are turned at 1 level higher., --, 1, , , , . ADDED: Dispel Magic - Priest, 3, 3, I dispel {11-(1d20)+$L} level magic., --, 1, , , , . ADDED: Remove Curse - Priest, 3, 3, I remove a curse., --, 1, , , , . ADDED: Focus, 4, 4, Using the prayers of a bunch of faithful I maintain a spell for up to a year., --, 1, , , , . ADDED: Tongues - Priest, 4, 4, I can speak {$L/3} additional languages for 1 turn., --, 1, , , , . ADDED: Uplift, 4, 4, I increase the casting level of a priest, allowing him to cast spells beyond normal ability., --, 1, , , , . ADDED: Atonement, 5, 5, The target is atoned for past regretable deeds., --, 1, , , , . ADDED: Commune, 5, 5, I ask my god yes or no questions., --, 1, , , , . ADDED: Meld, 5, 5, For up to 12 hours, I can take over a willing subject's body., --, 1, , , , . ADDED: Quest, 5, 5, The target must undergo a quest or else suffer a -1 penalty to saves for each day he avoids the quest., --, 1, , , , . ADDED: True Seeing - Priest, 5, 5, For rounds I see things as they are., --, 1, , , , . ADDED: Speak with Monsters, 6, 6, For {$L*2} rounds I can speak with monsters., --, 1, , , , . ADDED: Gate - Priest, 7, 7, I'm aged by 5 years but I create a gate which allows an extraplanar being of great power to appear., --, 1, , , , . ADDED: Animal Friendship, 1, 1, I convince an animal that I want to be friends., --, 1, , , , . ADDED: Calm Animals, 1, 1, {2d4+$L} hit dice worth of animals are calmed for {10+$L} rounds., --, 1, , , , . ADDED: Invisibility to Animals, 1, 1, Up to target creatures are invisible to animals for {10+$L} rounds or until they attack., --, 1, , , , . ADDED: Locate Animals or Plants, 1, 1, For rounds I can detect a specific type of plant or animal in a 20' path in front of me up to {100+(20*$L)} yards distant., --, 1, , , , . ADDED: Charm Person or Mammal, 2, 2, A mammal who fails a save is charmed for a duration based on intelligence., --, 1, , , , . ADDED: Messenger, 2, 2, I tie a message to a bird who delivers it for me., --, 1, , , , . ADDED: Snake Charm, 2, 2, I hypnotise snakes for a duration based on how pissed off they are., --, 1, , , , . ADDED: Speak with Animals, 2, 2, I can speak with animals for {2*$L} rounds., --, 1, , , , . ADDED: Control Animal, 3, 3, I force an animal to do my bidding for rounds., --, 1, , , , . ADDED: Hold Animal, 3, 3, 1-4 animals who fail their saves are frozen for {$L*2} rounds., --, 1, , , , . ADDED: Summon Insects, 3, 3, For rounds a swarm of {1d100[1-30="crawling insects";31-100="flying insects"]} attacks the victim., --, 1, , , , . ADDED: Animal Summoning I, 4, 4, Up to 8 animals of 4 hit dice or less within a 1 mile radius come to my aid., --, 1, , , , . ADDED: Call Woodland Beings, 4, 4, I call to local woodland beings to aid me., --, 1, , , , . ADDED: Giant Insect, 4, 4, I permanently increase the size of insects to giant variety., --, 1, , , , . ADDED: Repel Insects, 4, 4, Normal insects as well as giant ones of {$L/3} hit dice or less are repelled from approaching me for turns., --, 1, , , , . ADDED: Animal Growth - Priest, 5, 5, Up to 8 animals double in size for {$L*2} rounds., --, 1, , , , . ADDED: Animal Summoning II, 5, 5, Up to six animals of 8 HD or less or 12 animals of 4 HD or less come to my aid., --, 1, , , , . ADDED: Commune with Nature, 5, 5, I can learn some information about my surroundings., --, 1, , , , . ADDED: Insect Plague, 5, 5, A thick cloud of insects go forth and attack for {$L*2} rounds., --, 1, , , , . ADDED: Animal Summoning III, 6, 6, Up to 4 animals of 16 HD or less, 8 animals of 8 HD or less or 16 animals of 4 HD or less come to my aid., --, 1, , , , . ADDED: Anti-animal Shell, 6, 6, For turns, I have a 10' radius barrier which keeps out animals and things with animal parts., --, 1, , , , . ADDED: Creeping Doom, 7, 7, A massive cloud of (1d6+4)*100} insects moves forth and bites everything in its way for {$L*4} rounds., --, 1, , , , . ADDED: Reincarnate, 7, 7, The target corpse comes back to life as a {1d100[1-3=badger!;4-8=black bear!;9-12=brown bear!;13-16=wild boar!;17-19=centaur!;20-23=dryad!;24-28=eagle!;29-31=elf!;32-34=satyr!;35-36=fox!;37-40=gnome!;41-44=hawk!;45-58=human!;59-61=lynx!;62-64=owl!;65-68=pixie!;69-70=racoon!;71-75=stag!;76-80=wolf!;81-85=wolverine!;86-100=DM's choice!]}, --, 1, , , , . ADDED: Command, 1, 1, I command the target to follow a single round action. Those with 13 intelligence or more or 6 hit dice or more are entitled saves., --, 1, , , , . ADDED: Remove Fear, 1, 1, I allow {($L+3}/4} target creatures to geta new save vs fear effects., --, 1, , , , . ADDED: Sanctuary, 1, 1, For {2+$L} rounds, people cant attack me unless they save vs spell., --, 1, , , , . ADDED: Enthrall, 2, 2, I enthral those in a 90 radius with my talking., --, 1, , , , . ADDED: Hold Person - Priest, 2, 2, Up to 4 target humanoids are held immobile for {$L*2} rounds unless they make a save vs spell., --, 1, , , , . ADDED: Music of the Spheres, 2, 2, Up to {$L/3} creatures within a 20' diameter circle cannot harm me and are vulnerable to a suggestion for the next {10+$L} rounds., --, 1, , , , . ADDED: Snake Charm, 2, 2, I hypnotise snakes for a duration based on how pissed off they are., --, 1, , , , . ADDED: Dictate, 3, 3, Up to 6 creatures follow a single command for rounds., --, 1, , , , . ADDED: Emotion Control, 3, 3, I alter emotions for rounds., --, 1, , , , . ADDED: Cloak of Bravery, 4, 4, The target recieves a bonus to the next fear saving throw that happens within 8 hours., --, 1, , , , . ADDED: Free Action, 4, 4, The target cannot be stopped by spells or water for turns., --, 1, , , , . ADDED: Imbue with Spell Ability, 4, 4, The target is imbued with a spell which it can cast at a later time., --, 1, , , , . ADDED: Command Monster, 6, 6, A monster does as I command for {$L/2} rounds., --, 1, , , , . ADDED: Confusion - Priest, 7, 7, {1d4+($L/2) creatures act confused., --, 1, , , , . ADDED: Exaction, 7, 7, I demand a service from a powerful extraplanar creature., --, 1, , , , . ADDED: Create Water, 1, 1, I create {$L*4} gallons of water., --, 1, , , , . ADDED: Firelight, 1, 1, A fire burns cooler and brighter with no smoke for {4+($L\2)} hours., --, 1, , , , . ADDED: Log of Everburning, 1, 1, Burning wood remains burning for hours., --, 1, , , , . ADDED: Strength of Stone, 1, 1, For as long as the target touches stone, or {3+$L} rounds, whichever comes first, the target's strength is increased by {1d4} points., --, 1, , , , . ADDED: Wind Column, 1, 1, I summon forth a column of air which slows my decent for {$L*2} rounds., --, 1, , , , . ADDED: Dust Devil, 2, 2, I conjure forth a dust devil for {$L*2} rounds., --, 1, , , , . ADDED: Fire Trap - Priest, 2, 2, I ward a closeable object. Anyone who opens it takes {1d4+$L} points of damage!, --, 1, , , , . ADDED: Flame Blade, 2, 2, I conjure forth a blade of flame which lasts {4+($L/2)} rounds!, --, 1, , , , . ADDED: Heat Metal, 2, 2, Target metal object heats up and burns whoever touches it., --, 1, , , , . ADDED: Produce Flame, 2, 2, I conjure forth balls of flame which I can throw one at a time for the next rounds., --, 1, , , , . ADDED: Soften Earth and Stone, 2, 2, 10' squares of earth or stone become softened., --, 1, , , , . ADDED: Watery Fist, 2, 2, A psuedopod of water rises from a body of water and smashes things for rounds., --, 1, , , , . ADDED: Flame Walk, 3, 3, I can allow other creatures as well as myself the ability to walk through natural fire unharmed for {1+$L} rounds. Magical fire is reduced to half and saves are made at +2., --, 1, , , , . ADDED: Meld into Stone, 3, 3, For {8+1d8} rounds I am one with the stone., --, 1, , , , . ADDED: Protection from Fire, 3, 3, Protection from fire is conferred for up to turns. If I cast it on myself, it lasts until then or until it absorbs {12*$L} points of fire damage. If cast on another it reduces fire damage by half and provides a +4 bonus to saves vs fire attacks. In either case, the target is completely immune to natural fire., --, 1, , , , . ADDED: Stone Shape - Priest, 3, 3, I permanently shape {9+$L} cubic feet of stone., --, 1, , , , . ADDED: Water Breathing, 3, 3, I can breathe for hours and can divide that time among as many other recipients as I wish to a minimum of 30 minutes per recipient., --, 1, , , , . ADDED: Water Walk, 3, 3, I can allow other creatures as well as myself to be able to walk on water for {$L+1} turns., --, 1, , , , . ADDED: Wind Servant, 3, 3, I conjure forth a wind servant for rounds., --, 1, , , , . ADDED: Zone of Sweet Air, 3, 3, Gas can't enter an area of up to 10' cubes for the next turns., --, 1, , , , . ADDED: Adamantite Mace, 4, 4, A cudgel, mace or staff is enchanted for rounds., --, 1, , , , . ADDED: Lower Water - Priest, 4, 4, For turns, a {$L*10} foot square of water is lowered up to {$L*2} feet., --, 1, , , , . ADDED: Produce Fire, 4, 4, A 12' square of flame erupts from the ground, dealing {1d4+$L} points of damage and lighting any combustables on fire., --, 1, , , , . ADDED: Pyrotechnics - Priest, 4, 4, I cause a fire to shoot blinding fireworks or thick black smoke., --, 1, , , , . ADDED: Reflecting Pool, 4, 4, I turn a natural body of water into a scrying device for {$L*2} rounds., --, 1, , , , . ADDED: Windborne, 4, 4, I summon a column of air which allows me to fly or glide., --, 1, , , , . ADDED: Air Walk, 5, 5, For {6+$L} turns, I can walk on air., --, 1, , , , . ADDED: Animate Flame, 5, 5, For rounds, I animate a flame of up to feet in diameter and order it to attack things., --, 1, , , , . ADDED: Cloud of Purification, 5, 5, For rounds, a 20' cube of gas turns all garbage, filth and vermin into pure water., --, 1, , , , . ADDED: Control Winds, 5, 5, For turns, I can control the wind in a {40*$L} ft radius, adjusting the wind by {$L/3} levels., --, 1, , , , . ADDED: Produce Ice, 5, 5, A ft cube turns into ice, dealing {2d4+$L} points of damage to those caught in the area. The ice persists for {$L*2} rounds., --, 1, , , , . ADDED: Spike Stones, 5, 5, For {3d4+$L} turns, stony spikes erupt from the earth in 10' squares. , --, 1, , , , . ADDED: Transmute Rock to Mud - Priest, 5, 5, 20' cubes of earth turn to mud., --, 1, , , , . ADDED: Wall of Fire - Priest, 5, 5, A wall of flame is conjured forth for as long as I concentrate or rounds if I choose not to concentrate., --, 1, , , , . ADDED: Conjure Fire Elemental, 6, 6, For turns, I am aided by {1d100[1-65="a 12 HD fire elemental.";66-85="a 16 HD fire elemental.";86-95="2-4 fire salamanders.";96-98="an efreeti";99-100="a 21-24 HD fire elemental."]}, --, 1, , , , . ADDED: Fire Seeds, 6, 6, I create some exploding acorns or holly berries which lose their magic after turns., --, 1, , , , . ADDED: Part Water - Priest, 6, 6, For turns, I create a trough or tunnel through the water which is feet deep, {$L*30} yards wide and {$L*20} yards long., --, 1, , , , . ADDED: Stone Tell, 6, 6, I speak to stone and ask it what has touched it as well as what is covered, concealed or behind it., --, 1, , , , . ADDED: Transmute Water to Dust, 6, 6, I turn cubic yards of water into dust., --, 1, , , , . ADDED: Whirlwind, 6, 6, I create a powerful cyclone which sticks around for rounds., --, 1, , , , . ADDED: Animate Rock, 7, 7, I animate a boulder of up to {$L*2} cubic feet in size for rounds., --, 1, , , , . ADDED: Antimineral Shell, 7, 7, For turns, animated minerals cannot enter a 10' radius area., --, 1, , , , . ADDED: Chariot of Sustarre, 7, 7, I conjure forth a flying, flaming chariot for up to 12 hours., --, 1, , , , . ADDED: Conjure Air Elemental, 7, 7, For turns, I conjure forth a {1d100[1-60="12 HD air elemental.";61-95="16 HD air elemental.";96-100="21-24 HD air elemental."]}, --, 1, , , , . ADDED: Conjure Earth Elemental, 7, 7, For turns, I conjure forth a {1d100[1-60="12 HD earth elemental.";61-95="16 HD earth elemental.";96-100="21-24 HD earth elemental."]}, --, 1, , , , . ADDED: Conjure Water Elemental, 7, 7, For turns, I conjure forth a {1d100[1-60="12 HD water elemental.";61-95="16 HD water elemental.";96-100="21-24 HD water elemental."]}, --, 1, , , , . ADDED: Earthquake, 7, 7, A ft diameter area is rocked by a powerful earthquake., --, 1, , , , . ADDED: Fire Storm, 7, 7, {$L*2} 10' cubes of area are destroyed by a rain of fire., --, 1, , , , . ADDED: Transmute Metal to Wood, 7, 7, I permanently transmute metal to wood., --, 1, , , , . ADDED: Tsunami, 7, 7, A {$L*2} ft high and {$L*10} ft long wave rises from the water., --, 1, , , , . ADDED: Wind Walk, 7, 7, I and up to {$L\8} other targets turn to mist and are able to move as fast as a movement rate of 60 or as slow as 6. We stay this way for hours or until I choose to release the spell., --, 1, , , , . ADDED: Cure Light Wounds, 1, 1, You're healed {-1d8} points., --, 1, , , , . ADDED: Cure Moderate Wounds, 2, 2, You're healed {-1d10-1} points., --, 1, , , , . ADDED: Slow Poison, 2, 2, Poison doesn't take further effect for the next hours., --, 1, , , , . ADDED: Cure Blindness or Deafness, 3, 3, Blindness or deafness is cured!, --, 1, , , , . ADDED: Cure Disease, 3, 3, Disease is cured., --, 1, , , , . ADDED: Hold Poison, 3, 3, Poison doesn't take further effect for the next days., --, 1, , , , . ADDED: Repair Injury, 3, 3, You're healed {-1d10-1} points., --, 1, , , , . ADDED: Cure Serious Wounds, 4, 4, You're healed {-2d8-1} points., --, 1, , , , . ADDED: Fortify - Healing, 4, 4, The next healing spell cast does maximum healing., --, 1, , , , . ADDED: Neutralize Poison, 4, 4, Poison is neutralized., --, 1, , , , . ADDED: Cure Critical Wounds, 5, 5, You're healed {-3d8-3} points., --, 1, , , , . ADDED: Heal, 6, 6, Disease, blindness, damage, and mental disorders are cured., --, 1, , , , . ADDED: Regenerate, 7, 7, A lost limb is regenerated., --, 1, , , , . ADDED: Dispel Fatigue, 1, 1, The target is no longer fatigued., --, 1, , , , . ADDED: Invisibility to Undead, 1, 1, For 6 rounds, undead cannot see me, though those of 4 hd or more do get a save., --, 1, , , , . ADDED: Aid, 2, 2, For {$L+1} rounds, I gain {1d8} hitpoints and +1 to saves and attack rolls., --, 1, , , , . ADDED: Restore Strength, 2, 2, Lost strength is restored., --, 1, , , , . ADDED: Animate Dead - Priest, 3, 3, Skeletons or zombies are created from corpses., --, 1, , , , . ADDED: Feign Death - Priest, 3, 3, I appear dead for {10+$L} rounds., --, 1, , , , . ADDED: Negative Plane Protection, 3, 3, I am protected from negative energy for turns or until I'm actually struck by a negative attack, whichever comes first., --, 1, , , , . ADDED: Remove Paralysis, 3, 3, {1d4} creatures in a 20' cube are cured of paralysis., --, 1, , , , . ADDED: Speak with Dead, 3, 3, I may speak with the recently deceased and ask a few questions., --, 1, , , , . ADDED: Suspended Animation, 4, 4, A willing target is placed in suspended animation., --, 1, , , , . ADDED: Unfailing Endurance, 4, 4, I'm highly resistant to fatigue for the next days. , --, 1, , , , . ADDED: Raise Dead, 5, 5, A corpse is brought back to life. If reverse, the target must save vs spell or die. Success still indicates {2d8+1} points of damage., --, 1, , , , . ADDED: Restoration, 7, 7, A lost energy level is restored, however, both the caster and the recipient are aged 2 years., --, 1, , , , . ADDED: Resurrection, 7, 7, I bring a corpse back to life and age 3 years., --, 1, , , , . ADDED: Entangle, 1, 1, For 1 turn, a 40' cube of bushes and weeds entangles all in the area., --, 1, , , , . ADDED: Locate Animals or Plants, 1, 1, For rounds I can detect a specific type of plant or animal in a 20' path in front of me up to {100+(20*$L)} yards distant., --, 1, , , , . ADDED: Pass without Trace, 1, 1, For turns, I leave no tracks or scent., --, 1, , , , . ADDED: Shillelagh, 1, 1, For {4+$L} rounds, my staff becomes a magical one., --, 1, , , , . ADDED: Barkskin, 2, 2, For {$L+4} rounds, my skin is stiff as bark, providing an AC of {6-($L/4)}., --, 1, , , , . ADDED: Detect Snares and Pits, 2, 2, for {$L*4} rounds, I can detect snares and pits in a 10'x40' path in front of me., --, 1, , , , . ADDED: Goodberry, 2, 2, I turn {2d4} fresh berries into magical berries that keep me fed and heal 1 point of damage each. They stay good for {$L+1} days., --, 1, , , , . ADDED: Trip, 2, 2, For turns, a long object up to 10' long trips anyone who crosses it., --, 1, , , , . ADDED: Warp Wood, 2, 2, I bend wood out of shape., --, 1, , , , . ADDED: Plant Growth - Priest, 3, 3, I either make plants grow out of control to restrict movement or cause crops to yield more fruit., --, 1, , , , . ADDED: Slow Rot, 3, 3, Fruits, vegetables and grains remain ripe for weeks., --, 1, , , , . ADDED: Snare, 3, 3, I create a magical snare which is 90% undetectable without magical aid. It sticks around until something gets caught., --, 1, , , , . ADDED: Spike Growth, 3, 3, For {3d4+$L} turns the area is laden with hidden, wooden caltrops., --, 1, , , , . ADDED: Tree, 3, 3, I turn into a tree for up to {6+$L} turns., --, 1, , , , . ADDED: Hallucinatory Forest, 4, 4, I create a permanent, illusionary forest., --, 1, , , , . ADDED: Hold Plant, 4, 4, Up to {1d4} plants or plantlike monsters are held for rounds unless they make a save vs spell., --, 1, , , , . ADDED: Plant Door, 4, 4, I can either step into or pass through trees, making a path up to {$L*4} feet wide, {$L*8} feet high, and feet long., --, 1, , , , . ADDED: Speak with Plants, 4, 4, I can talk to intelligent plants or ask nonintelligent ones to do things for me for rounds., --, 1, , , , . ADDED: Sticks to Snakes, 4, 4, For {$L*2} rounds, {1d4+$L} sticks turn into snakes., --, 1, , , , . ADDED: Anti-plant Shell, 5, 5, For turns, a 15' radius barrier stops intelligence plants from passing through., --, 1, , , , . ADDED: Commune with Nature, 5, 5, I can learn some information about my surroundings., --, 1, , , , . ADDED: Pass Plant, 5, 5, I step into one tree and pass to another within a few hundred yards., --, 1, , , , . ADDED: Liveoak, 6, 6, For days, the target tree attacks whenever a specified trigger is met., --, 1, , , , . ADDED: Transport Via Plants, 6, 6, I step into one tree and pass to another any distance away., --, 1, , , , . ADDED: Turn Wood, 6, 6, For rounds, all wooden objects in a {$L*20}'x120' area are pushed back 40' a round., --, 1, , , , . ADDED: Wall of Thorns, 6, 6, For turns, 10' cubes of tough, thorny brush spring into existence., --, 1, , , , . ADDED: Changestaff, 7, 7, I turn a specially prepared staff into a treant., --, 1, , , , . ADDED: Know Age, 1, 1, I know the age of a creature or object., --, 1, , , , . ADDED: Know Time, 1, 1, I know what time it is., --, 1, , , , . ADDED: Hesitation, 2, 2, Up to {2d4} HD worth of creatures suffer a +4 penalty to their initiative for rounds., --, 1, , , , . ADDED: Nap, 2, 2, I sleep a full night's worth of sleep in one hour., --, 1, , , , . ADDED: Accelerate Healing, 3, 3, For the next {1d4} days, I gain twice as much hit points from resting., --, 1, , , , . ADDED: Choose Future, 3, 3, My next attack, initiative or saving throw roll can be rolled twice, and I take the best one., --, 1, , , , . ADDED: Unfailing Premonition, 3, 3, I sense danger for the next {($L*2)+10} rounds. In combat I get a +2 to ac, though there's a 25% chance that I lose my action for the round., --, 1, , , , . ADDED: Age Plant, 4, 4, A plant grows older by up to {$L*10} years., --, 1, , , , . ADDED: Body Clock, 4, 4, I rest better, and hold my breath longer for hours., --, 1, , , , . ADDED: Age Object, 5, 5, The object ages up to {$L*20} years., --, 1, , , , . ADDED: Othertime, 5, 5, I step a few rounds into the future., --, 1, , , , . ADDED: Repeat Action, 5, 5, The target repeats the action of the previous round, with identical results., --, 1, , , , . ADDED: Time Pool, 5, 5, I look into a reflective surface and see some time in the past., --, 1, , , , . ADDED: Age Creature, 6, 6, I age the target years, or reverse magical aging in the target., --, 1, , , , . ADDED: Reverse Time, 6, 6, I reverse the last {1d4} rounds of action for the target., --, 1, , , , . ADDED: Skip Day, 6, 6, Those in 10' radius transport 24 hours into the future!, --, 1, , , , . ADDED: Age Dragon, 7, 7, For rounds, the target dragon gains or loses {$L/5} age categories., --, 1, , , , . ADDED: Faerie Fire, 1, 1, I outline several creatures in magical light for {$L*4} rounds., --, 1, , , , . ADDED: Obscurement, 1, 1, A {$L*10} ft square of fog obscures the area for {$L*4} rounds., --, 1, , , , . ADDED: Call Lightning, 3, 3, I can call down a bolt of lightning which deals {2d8+($L)d8} points of damage. I can summon forth a bolt a turn for the next turns., --, 1, , , , . ADDED: Weather Prediction, 3, 3, I can predict the weather for the next days. , --, 1, , , , . ADDED: Control Temperature, 10' Radius, 4, 4, The temperature around the caster is raised or lowered by up to {$L*10} degrees F for the next {$L+4} turns., --, 1, , , , . ADDED: Protection from Lightning, 4, 4, Someone else or I am protect from electrical attacks., --, 1, , , , . ADDED: Weather Stasis, 4, 4, Current weather conditions stay the same for hours., --, 1, , , , . ADDED: Control Winds, 5, 5, For turns, I can control the wind in a {40*$L} ft radius, adjusting the wind by {$L/3} levels., --, 1, , , , . ADDED: Rainbow, 5, 5, I can either make a rainbow bridge or a rainbow bow., --, 1, , , , . ADDED: Weather Summoning, 6, 6, I summon forth an extreme change in the weather which arrives in {1d12+4} turns., --, 1, , , , . ADDED: Control Weather - Priest, 7, 7, I control the weather for {4d12} hours., --, 1, , , , . ADDED: Analyze Balance, 1, 1, I detect how far from neutral alignment an area or person is., --, 1, , , , . ADDED: Detect Evil - Priest, 1, 1, For {10+($L*5)} rounds, I can detect evil in a 10'x360' path in front of me, though I must concentrate for a round to do it. If the evil is overwhelming, I have a {$L*10}% chance of knowing what kind of evil it is., --, 1, , , , . ADDED: Detect Poison, 1, 1, I hold up a sheet of vellum. If it is placed in front of poison within the next {10+$L} rounds, it will turn black. There is a % chance that I can detect the exact type of poison., --, 1, , , , . ADDED: Augury, 2, 2, I ask a question about a future task and recieve a reply with {70+$L}% certainty., --, 1, , , , . ADDED: Detect Charm, 2, 2, For 1 turn I can detect if one creature per round is under some sort of influence, be it charm or possession or whatnot. I also have a {5*$L}% chance of knowing what that influence is., --, 1, , , , . ADDED: Find Traps, 2, 2, For 3 turns I can detect traps in a 10'x90' path in front of me., --, 1, , , , . ADDED: Detect Spirits, 3, 3, For {1+$L} turns I can detect any spirits in a 10'x60' path in front of me., --, 1, , , , . ADDED: Extradimensional Detection, 3, 3, For rounds, I can detect any extradimensional spaces in a 10'x60' path in front of me., --, 1, , , , . ADDED: Locate Object - Priest, 3, 3, For 8 hours, I can detect the direction to an item of my choosing as long as it is within {60+($L*10)} yards., --, 1, , , , . ADDED: Speak with Dead, 3, 3, I may speak with the recently deceased and ask a few questions., --, 1, , , , .

[Death] and your directions on importing spells makes no sense

[Guy] oh and mike not much i can do with only 60 points and several skills needing toi be raised

[BOB] and there are the limits on how much to put in each one also Guy

[Guy] yeah limit 30

[Guy] the most i put in was 20 in one skill

[BOB] so talk to me Mike

[BOB] what do you not understand

[BOB] John your spell list is up too

[Death] you say we need to copy the info between the brackets marked by the @

[BOB] if you want to try it

[Lisa] (4d6) [4d6=4,1,1,2] 8

[BOB] yes to john

[Death] i see no @ or brackets in my spell list

[BOB] when you click edit

[BOB] on the page you will see them

[Lisa] (4d6) [4d6=3,2,4,5] 14

[John] can someone help or tell me how to set up priests for casting on the fly?

[Lisa] (4d6) [4d6=1,3,1,4] 9

[Lisa] (4d6) [4d6=5,4,4,4] 17

[Death] holy crap

[Death] klooge hates her.

[John] yes to what?

[BOB] sorry that was a yes to Mike

[Death] ok.

[BOB] and Mike and Kaz know how to cast on the fly John they can help

[Lisa] (4d6) [4d6=2,2,3,6] 13

[BOB] and one more Lisa

[BOB] ok

[Lisa] (2d6) [2d6=5,3] 8

[BOB] and so

[Lisa] I suck?

[Death] still no @

[BOB] lets keep that last one for your intelligence

[Guy] i say let her reroll

[Kaz] Hey, my INT is a 6... trust me, you don't suck.

Kaz] goes back to sit in the corner, babbling and drooling

[BOB] I am ok with a re-roll if others are

[BOB] and Mike when you click on edit the page

[John] she is new, and probaly needs all the help she can get

[BOB] you should see a [@ near the top

[John] ;)

[Lisa] definitely

[BOB] ok, so Lisa you can re-roll

[Lisa] might come out worse

[BOB] hard to be worse ;P

[Lisa] (4d6) [4d6=3,6,1,3] 13

[Lisa] (4d6) [4d6=5,5,6,2] 18

[Lisa] (4d6) [4d6=2,3,4,3] 12

[John] mike, got a sec to set up my priests spells

[Lisa] (4d6) [4d6=6,4,3,2] 15

[Death] haha

[BOB] John did you import your list?

[Lisa] (4d6) [4d6=2,5,4,5] 16

[Death] i have better instructions for you bob

[BOB] ok

[Death] go to spell tab

[Lisa] (2d6) [2d6=5,2] 7

[John] yes

[Death] click arrow

[Death] select new (data)

[Death] click spell

[Death] click add

[John] I got the list

[BOB] but you have to do that for each spell

[BOB] the list on the site has all of the spells for your god

[BOB] in one shot

[BOB] John can you help Mike load that please

[John (to GM only)] ] Character sheet for For John modified: Magical Abilities - ADDED: Level 1, 4, 4.

[Death] yes, please do

[Death] in fact, feel free to just load them all on for me

[John] ] For John casts a spell against : Bless/Curse: For 6 rounds, attack rolls and saves vs fear receive a +1 bonus.

[John] ] For John casts a spell against : Bless/Curse: For 6 rounds, attack rolls and saves vs fear receive a +1 bonus.

[Kaz] damn, now I wanna reroll. :D

[BOB] So Lisa has a 17 for intelligence, and then a 12, 16, 10, 13, 14 for the rest

[BOB] this is where you get advice Lisa

[John] thought it was 12+2d6?

[BOB] right

[BOB] so 12 plus 5 is

[Kaz] Yes, she rolled a 7 with the 2d6

[Death] you drop the low

[Kaz] I should say, a 5 and a 2

[John] so it is 12 + 2d6- lowest?

[BOB] yes to John

[Kaz] yes John

[BOB] and lisa did you see how to view your character sheet?

[John] good thing I did not fall for that

[Lisa] just that box?

[BOB] you can right click on your icon and open sheet

[BOB] it is several pages of information

[John] so Mike, I can cast and cast, does not seem to count against max?

[BOB] has its own tab

[BOB] like the Base Map

[Lisa] okay

[BOB] so you put the 17 in Intelligence

[BOB] then you could put the 16 in Dex to help make you harder to hit

[Death] it should tick down current, not max

[Death] and yes, you can cast when your current = 0

[Death] shrug

[Death] at least a 14 in con to get +2 hp/level

[BOB] that last comment from Mike was to you LIsa

[John (to GM only)] ] Character sheet for For John modified: Spells - DELETED: Chant, 2, 2, For as long as I chant, friends in a 30' radius receive a +1 to attack, damage and save rolls while enemies receive a -1 to the same rolls., --, 1, , , , . DELETED: Mystic Transfer, 2, 2, A priest can send me a spell to cast., --, 1, , , , . DELETED: Sanctify, 2, 2, All friendlies within the area get a +1 to fear/charm spells and undead are turned at 1 level higher., --, 1, , , , . DELETED: Dispel Magic - Priest, 3, 3, I dispel {11-(1d20)+$L} level magic., --, 1, , , , . DELETED: Remove Curse - Priest, 3, 3, I remove a curse., --, 1, , , , . DELETED: Charm Person or Mammal, 2, 2, A mammal who fails a save is charmed for a duration based on intelligence., --, 1, , , , . DELETED: Messenger, 2, 2, I tie a message to a bird who delivers it for me., --, 1, , , , . DELETED: Snake Charm, 2, 2, I hypnotise snakes for a duration based on how pissed off they are., --, 1, , , , . DELETED: Speak with Animals, 2, 2, I can speak with animals for {2*$L} rounds., --, 1, , , , . DELETED: Enthrall, 2, 2, I enthral those in a 90' radius with my talking., --, 1, , , , . DELETED: Hold Person - Priest, 2, 2, Up to 4 target humanoids are held immobile for {$L*2} rounds unless they make a save vs spell., --, 1, , , , . DELETED: Music of the Spheres, 2, 2, Up to {$L/3} creatures within a 20' diameter circle cannot harm me and are vulnerable to a suggestion for the next {10+$L} rounds., --, 1, , , , . DELETED: Snake Charm, 2, 2, I hypnotise snakes for a duration based on how pissed off they are., --, 1, , , , . DELETED: Dust Devil, 2, 2, I conjure forth a dust devil for {$L*2} rounds., --, 1, , , , . DELETED: Fire Trap - Priest, 2, 2, I ward a closeable object. Anyone who opens it takes {1d4+$L} points of damage!, --, 1, , , , . DELETED: Flame Blade, 2, 2, I conjure forth a blade of flame which lasts {4+($L/2)} rounds!, --, 1, , , , . DELETED: Heat Metal, 2, 2, Target metal object heats up and burns whoever touches it., --, 1, , , , . DELETED: Produce Flame, 2, 2, I conjure forth balls of flame which I can throw one at a time for the next rounds., --, 1, , , , . DELETED: Soften Earth and Stone, 2, 2, 10' squares of earth or stone become softened., --, 1, , , , . DELETED: Watery Fist, 2, 2, A psuedopod of water rises from a body of water and smashes things for rounds., --, 1, , , , . DELETED: Slow Poison, 2, 2, Poison doesn't take further effect for the next hours., --, 1, , , , . DELETED: Detect Snares and Pits, 2, 2, for {$L*4} rounds, I can detect snares and pits in a 10'x40' path in front of me., --, 1, , , , . DELETED: Goodberry, 2, 2, I turn {2d4} fresh berries into magical berries that keep me fed and heal 1 point of damage each. They stay good for {$L+1} days., --, 1, , , , . DELETED: Trip, 2, 2, For turns, a long object up to 10' long trips anyone who crosses it., --, 1, , , , . DELETED: Warp Wood, 2, 2, I bend wood out of shape., --, 1, , , , . DELETED: Hesitation, 2, 2, Up to {2d4} HD worth of creatures suffer a +4 penalty to their initiative for rounds., --, 1, , , , . DELETED: Augury, 2, 2, I ask a question about a future task and recieve a reply with {70+$L}% certainty., --, 1, , , , . DELETED: Detect Charm, 2, 2, For 1 turn I can detect if one creature per round is under some sort of influence, be it charm or possession or whatnot. I also have a {5*$L}% chance of knowing what that influence is., --, 1, , , , . DELETED: Find Traps, 2, 2, For 3 turns I can detect traps in a 10'x90' path in front of me., --, 1, , , , .

[Lisa] thanks - sorry I am slow

[BOB] chuckles, everyone takes a while to get used to Klooge

[BOB] Kaz, Guy, any recomendations to Lisa?

[Kaz] Lisa I think you're operating faster than I did when I set up my first character. Or even anything after.

[John] i take it she is a mage?

[BOB] yes

[Guy] id say put the 10 in charisma

[Death] make sure she has str enough to carry a spell book

[Death] we've had mages who were too weak for even that

[Kaz] lol

[Lisa] that heavy?

[Guy] 13 for str

[BOB] I was thinking 10 str and 13 wis

[BOB] but Guy has a point too

[BOB] 12 is average so you will be able to carry basic stuff

[BOB] just not a lot of gear

[Guy] 10 in str would make her too weak

[Lisa] how about 12 str. 13 wis, & 10 chr?

[Death] that's what i think.

[Death] that works imo

[Lisa] not too likeable but can't have everything

[Guy] mikes right that does work

[BOB] difference from 10 to 12 str is only 5 pounds

[BOB] not goign to kill you either way

[Guy] ive got a 7 in cha

[BOB] grins

[Kaz] sometimes that 5 pounds can really make a difference

[Kaz] Guy, at least you aren't drooling in a corner.

[Death] but she can split it

[Death] what's the diff between 12 and 14?

[BOB] 14 is 55 pounds rather than 45

[Death] 45 to 55

[BOB] OK

[Guy] 5 ounds can mean the difference between living and dying sometimes

[BOB] so

[Death] that could make a difference

[Death] shrug

[BOB] Lisa you need to hit commit for your character sheet

[Death] up to her.

[Death (to GM only)] ] Character sheet for Imari modified: Spells - ADDED: Bless/Curse, 1, 1, For 6 rounds, attack rolls and saves vs fear receive a +1 bonus., --, 1, , , , .

[BOB] lower left corner

[BOB] and Mike do you really want to add spell by spell?

[Lisa] did 12 str, 16 dex, 14 con, 17 int, 13 wis, 10 chr - looks okay?

[BOB] and I think that looks good Lisa

[Kaz] looks good

[Lisa (to GM only)] ] Character sheet for For Lisa modified: Temporary Modifiers - ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: 12. ADDED: 16. ADDED: 14. ADDED: 17. ADDED: 13. ADDED: 10. ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED:

[Guy] nice

[BOB] Now lisa you get to tweak your stats

[BOB] you can roll 1d4

[Death] no, i want john to add it

[BOB] ok Mike

[Lisa] (1d4) [1d4=3] 3

[BOB] will walk you through that in a moment

[BOB] first Lisa

[BOB] you can now take 3 away from one of your stats

[BOB] and add that 3 to another one

[BOB] BUT it will not be useful for you for the most part

[BOB] you ca not add 3 points to yoru intelligence

[BOB] and you do not want to take 3 points away from anything else really to add it to one of the others

[Lisa] think maybe I should just leave it alone

[BOB] your max intelligence can be 19

[BOB] if you had rolled a 1 or 2 would have been able to

[BOB] OK

[BOB] so now

[BOB] you have your basic stats

[BOB] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.Abilities

[BOB] and you get to split those basic ones into two sides

[BOB] some you will not want to split most likely

[BOB] but you can move one side up 1 or 2 points, and move the other side down the same number

[BOB] and on the Abilies page there explains what the numbers are for each

[BOB] and now back to Mike

Beth] has joined the game on Fri Jan 15 20:25:21 EST 2010

Beth] is receiving the map Base Map...

Beth] has received the map Base Map.

[Death] oooh

[Death] hey lizzie

[BOB] and Welcome TO BE NAME Later

[BOB] grins

[Beth] hello :)

[BOB] Athena spell list is done too

[Kaz] Bethie!!

[BOB] ok, Mike you ready?

[Beth] lol hiya!

[John (to GM only)] ] Character sheet for For John modified: Spells - CHANGED: Bless/Curse -- Expression: "For 6 rounds, attack rolls and saves vs fear receive a +1 bonus." (For 6 rounds, attack rolls and saves vs fear receive a +1 bonus.), CHANGED: Detect Magic - Priest -- Expression: "For 1 turn, I can detect magic in a 10'x30' path." (For 1 turn, I can detect magic in a 10'x30' path.), DELETED: Focus, 4, 4, Using the prayers of a bunch of faithful I maintain a spell for up to a year., --, 1, , , , . DELETED: Tongues - Priest, 4, 4, I can speak {$L/3} additional languages for 1 turn., --, 1, , , , . DELETED: Uplift, 4, 4, I increase the casting level of a priest, allowing him to cast spells beyond normal ability., --, 1, , , , . DELETED: Atonement, 5, 5, The target is atoned for past regretable deeds., --, 1, , , , . DELETED: Commune, 5, 5, I ask my god yes or no questions., --, 1, , , , . DELETED: Meld, 5, 5, For up to 12 hours, I can take over a willing subject's body., --, 1, , , , . DELETED: Quest, 5, 5, The target must undergo a quest or else suffer a -1 penalty to saves for each day he avoids the quest., --, 1, , , , . DELETED: True Seeing - Priest, 5, 5, For rounds I see things as they are., --, 1, , , , . DELETED: Speak with Monsters, 6, 6, For {$L*2} rounds I can speak with monsters., --, 1, , , , . DELETED: Gate - Priest, 7, 7, I'm aged by 5 years but I create a gate which allows an extraplanar being of great power to appear., --, 1, , , , . DELETED: Control Animal, 3, 3, I force an animal to do my bidding for rounds., --, 1, , , , . DELETED: Hold Animal, 3, 3, 1-4 animals who fail their saves are frozen for {$L*2} rounds., --, 1, , , , . DELETED: Summon Insects, 3, 3, For rounds a swarm of {1d100[1-30="crawling insects";31-100="flying insects"]} attacks the victim., --, 1, , , , . DELETED: Animal Summoning I, 4, 4, Up to 8 animals of 4 hit dice or less within a 1 mile radius come to my aid., --, 1, , , , . DELETED: Call Woodland Beings, 4, 4, I call to local woodland beings to aid me., --, 1, , , , . DELETED: Giant Insect, 4, 4, I permanently increase the size of insects to giant variety., --, 1, , , , . DELETED: Repel Insects, 4, 4, Normal insects as well as giant ones of {$L/3} hit dice or less are repelled from approaching me for turns., --, 1, , , , . DELETED: Animal Growth - Priest, 5, 5, Up to 8 animals double in size for {$L*2} rounds., --, 1, , , , . DELETED: Animal Summoning II, 5, 5, Up to six animals of 8 HD or less or 12 animals of 4 HD or less come to my aid., --, 1, , , , . DELETED: Commune with Nature, 5, 5, I can learn some information about my surroundings., --, 1, , , , . DELETED: Insect Plague, 5, 5, A thick cloud of insects go forth and attack for {$L*2} rounds., --, 1, , , , . DELETED: Animal Summoning III, 6, 6, Up to 4 animals of 16 HD or less, 8 animals of 8 HD or less or 16 animals of 4 HD or less come to my aid., --, 1, , , , . DELETED: Anti-animal Shell, 6, 6, For turns, I have a 10' radius barrier which keeps out animals and things with animal parts., --, 1, , , , . DELETED: Creeping Doom, 7, 7, A massive cloud of (1d6+4)*100} insects moves forth and bites everything in its way for {$L*4} rounds., --, 1, , , , . DELETED: Reincarnate, 7, 7, The target corpse comes back to life as a {1d100[1-3=badger!;4-8=black bear!;9-12=brown bear!;13-16=wild boar!;17-19=centaur!;20-23=dryad!;24-28=eagle!;29-31=elf!;32-34=satyr!;35-36=fox!;37-40=gnome!;41-44=hawk!;45-58=human!;59-61=lynx!;62-64=owl!;65-68=pixie!;69-70=racoon!;71-75=stag!;76-80=wolf!;81-85=wolverine!;86-100=DM's choice!]}, --, 1, , , , . CHANGED: Sanctuary -- Expression: For {2+$L} rounds, people can't attack me unless they save vs spell. (For {2+$L} rounds, people can't attack me unless they save vs spell.), DELETED: Dictate, 3, 3, Up to 6 creatures follow a single command for rounds., --, 1, , , , . DELETED: Emotion Control, 3, 3, I alter emotions for rounds., --, 1, , , , . DELETED: Cloak of Bravery, 4, 4, The target recieves a bonus to the next fear saving throw that happens within 8 hours., --, 1, , , , . DELETED: Free Action, 4, 4, The target cannot be stopped by spells or water for turns., --, 1, , , , . DELETED: Imbue with Spell Ability, 4, 4, The target is imbued with a spell which it can cast at a later time., --, 1, , , , . DELETED: Command Monster, 6, 6, A monster does as I command for {$L/2} rounds., --, 1, , , , . DELETED: Confusion - Priest, 7, 7, {1d4+($L/2) creatures act confused., --, 1, , , , . DELETED: Exaction, 7, 7, I demand a service from a powerful extraplanar creature., --, 1, , , , . CHANGED: Strength of Stone -- Expression: "For as long as the target touches stone, or {3+$L} rounds, whichever comes first, the target's strength is increased by {1d4} points." (For as long as the target touches stone, or {3+$L} rounds, whichever comes first, the target's strength is increased by {1d4} points.), DELETED: Flame Walk, 3, 3, I can allow other creatures as well as myself the ability to walk through natural fire unharmed for {1+$L} rounds. Magical fire is reduced to half and saves are made at +2., --, 1, , , , . DELETED: Meld into Stone, 3, 3, For {8+1d8} rounds I am one with the stone., --, 1, , , , . DELETED: Protection from Fire, 3, 3, Protection from fire is conferred for up to turns. If I cast it on myself, it lasts until then or until it absorbs {12*$L} points of fire damage. If cast on another it reduces fire damage by half and provides a +4 bonus to saves vs fire attacks. In either case, the target is completely immune to natural fire., --, 1, , , , . DELETED: Stone Shape - Priest, 3, 3, I permanently shape {9+$L} cubic feet of stone., --, 1, , , , . DELETED: Water Breathing, 3, 3, I can breathe for hours and can divide that time among as many other recipients as I wish to a minimum of 30 minutes per recipient., --, 1, , , , . DELETED: Water Walk, 3, 3, I can allow other creatures as well as myself to be able to walk on water for {$L+1} turns., --, 1, , , , . DELETED: Wind Servant, 3, 3, I conjure forth a wind servant for rounds., --, 1, , , , . DELETED: Zone of Sweet Air, 3, 3, Gas can't enter an area of up to 10' cubes for the next turns., --, 1, , , , . DELETED: Adamantite Mace, 4, 4, A cudgel, mace or staff is enchanted for rounds., --, 1, , , , . DELETED: Lower Water - Priest, 4, 4, For turns, a {$L*10} foot square of water is lowered up to {$L*2} feet., --, 1, , , , . DELETED: Produce Fire, 4, 4, A 12' square of flame erupts from the ground, dealing {1d4+$L} points of damage and lighting any combustables on fire., --, 1, , , , . DELETED: Pyrotechnics - Priest, 4, 4, I cause a fire to shoot blinding fireworks or thick black smoke., --, 1, , , , . DELETED: Reflecting Pool, 4, 4, I turn a natural body of water into a scrying device for {$L*2} rounds., --, 1, , , , . DELETED: Windborne, 4, 4, I summon a column of air which allows me to fly or glide., --, 1, , , , . DELETED: Air Walk, 5, 5, For {6+$L} turns, I can walk on air., --, 1, , , , . DELETED: Animate Flame, 5, 5, For rounds, I animate a flame of up to feet in diameter and order it to attack things., --, 1, , , , . DELETED: Cloud of Purification, 5, 5, For rounds, a 20' cube of gas turns all garbage, filth and vermin into pure water., --, 1, , , , . DELETED: Control Winds, 5, 5, For turns, I can control the wind in a {40*$L} ft radius, adjusting the wind by {$L/3} levels., --, 1, , , , . DELETED: Produce Ice, 5, 5, A ft cube turns into ice, dealing {2d4+$L} points of damage to those caught in the area. The ice persists for {$L*2} rounds., --, 1, , , , . DELETED: Spike Stones, 5, 5, For {3d4+$L} turns, stony spikes erupt from the earth in 10' squares. , --, 1, , , , . DELETED: Transmute Rock to Mud - Priest, 5, 5, 20' cubes of earth turn to mud., --, 1, , , , . DELETED: Wall of Fire - Priest, 5, 5, A wall of flame is conjured forth for as long as I concentrate or rounds if I choose not to concentrate., --, 1, , , , . DELETED: Conjure Fire Elemental, 6, 6, For turns, I am aided by {1d100[1-65="a 12 HD fire elemental.";66-85="a 16 HD fire elemental.";86-95="2-4 fire salamanders.";96-98="an efreeti";99-100="a 21-24 HD fire elemental."]}, --, 1, , , , . DELETED: Fire Seeds, 6, 6, I create some exploding acorns or holly berries which lose their magic after turns., --, 1, , , , . DELETED: Part Water - Priest, 6, 6, For turns, I create a trough or tunnel through the water which is feet deep, {$L*30} yards wide and {$L*20} yards long., --, 1, , , , . DELETED: Stone Tell, 6, 6, I speak to stone and ask it what has touched it as well as what is covered, concealed or behind it., --, 1, , , , . DELETED: Transmute Water to Dust, 6, 6, I turn cubic yards of water into dust., --, 1, , , , . DELETED: Whirlwind, 6, 6, I create a powerful cyclone which sticks around for rounds., --, 1, , , , . DELETED: Animate Rock, 7, 7, I animate a boulder of up to {$L*2} cubic feet in size for rounds., --, 1, , , , . DELETED: Antimineral Shell, 7, 7, For turns, animated minerals cannot enter a 10' radius area., --, 1, , , , . DELETED: Chariot of Sustarre, 7, 7, I conjure forth a flying, flaming chariot for up to 12 hours., --, 1, , , , . DELETED: Conjure Air Elemental, 7, 7, For turns, I conjure forth a {1d100[1-60="12 HD air elemental.";61-95="16 HD air elemental.";96-100="21-24 HD air elemental."]}, --, 1, , , , . DELETED: Conjure Earth Elemental, 7, 7, For turns, I conjure forth a {1d100[1-60="12 HD earth elemental.";61-95="16 HD earth elemental.";96-100="21-24 HD earth elemental."]}, --, 1, , , , . DELETED: Conjure Water Elemental, 7, 7, For turns, I conjure forth a {1d100[1-60="12 HD water elemental.";61-95="16 HD water elemental.";96-100="21-24 HD water elemental."]}, --, 1, , , , . DELETED: Earthquake, 7, 7, A ft diameter area is rocked by a powerful earthquake., --, 1, , , , . DELETED: Fire Storm, 7, 7, {$L*2} 10' cubes of area are destroyed by a rain of fire., --, 1, , , , . DELETED: Transmute Metal to Wood, 7, 7, I permanently transmute metal to wood., --, 1, , , , . DELETED: Tsunami, 7, 7, A {$L*2} ft high and {$L*10} ft long wave rises from the water., --, 1, , , , . DELETED: Wind Walk, 7, 7, I and up to {$L\8} other targets turn to mist and are able to move as fast as a movement rate of 60 or as slow as 6. We stay this way for hours or until I choose to release the spell., --, 1, , , , . DELETED: Cure Moderate Wounds, 2, 2, You're healed {-1d10-1} points., --, 1, , , , . DELETED: Cure Blindness or Deafness, 3, 3, Blindness or deafness is cured!, --, 1, , , , . DELETED: Cure Disease, 3, 3, Disease is cured., --, 1, , , , . DELETED: Hold Poison, 3, 3, Poison doesn't take further effect for the next days., --, 1, , , , . DELETED: Repair Injury, 3, 3, You're healed {-1d10-1} points., --, 1, , , , . DELETED: Cure Serious Wounds, 4, 4, You're healed {-2d8-1} points., --, 1, , , , . DELETED: Fortify - Healing, 4, 4, The next healing spell cast does maximum healing., --, 1, , , , . DELETED: Neutralize Poison, 4, 4, Poison is neutralized., --, 1, , , , . DELETED: Cure Critical Wounds, 5, 5, You're healed {-3d8-3} points., --, 1, , , , . DELETED: Heal, 6, 6, Disease, blindness, damage, and mental disorders are cured., --, 1, , , , . DELETED: Regenerate, 7, 7, A lost limb is regenerated., --, 1, , , , . CHANGED: Invisibility to Undead -- Expression: "For 6 rounds, undead cannot see me, though those of 4 hd or more do get a save." (For 6 rounds, undead cannot see me, though those of 4 hd or more do get a save.), DELETED: Aid, 2, 2, For {$L+1} rounds, I gain {1d8} hitpoints and +1 to saves and attack rolls., --, 1, , , , . DELETED: Restore Strength, 2, 2, Lost strength is restored., --, 1, , , , . DELETED: Animate Dead - Priest, 3, 3, Skeletons or zombies are created from corpses., --, 1, , , , . DELETED: Feign Death - Priest, 3, 3, I appear dead for {10+$L} rounds., --, 1, , , , . DELETED: Negative Plane Protection, 3, 3, I am protected from negative energy for turns or until I'm actually struck by a negative attack, whichever comes first., --, 1, , , , . DELETED: Remove Paralysis, 3, 3, {1d4} creatures in a 20' cube are cured of paralysis., --, 1, , , , . DELETED: Speak with Dead, 3, 3, I may speak with the recently deceased and ask a few questions., --, 1, , , , . DELETED: Suspended Animation, 4, 4, A willing target is placed in suspended animation., --, 1, , , , . DELETED: Unfailing Endurance, 4, 4, I'm highly resistant to fatigue for the next days. , --, 1, , , , . DELETED: Raise Dead, 5, 5, A corpse is brought back to life. If reverse, the target must save vs spell or die. Success still indicates {2d8+1} points of damage., --, 1, , , , . DELETED: Restoration, 7, 7, A lost energy level is restored, however, both the caster and the recipient are aged 2 years., --, 1, , , , . DELETED: Resurrection, 7, 7, I bring a corpse back to life and age 3 years., --, 1, , , , . CHANGED: Entangle -- Expression: "For 1 turn, a 40' cube of bushes and weeds entangles all in the area." (For 1 turn, a 40' cube of bushes and weeds entangles all in the area.), CHANGED: Pass without Trace -- Expression: "For turns, I leave no tracks or scent." (For turns, I leave no tracks or scent.), CHANGED: Shillelagh -- Expression: "For {4+$L} rounds, my staff becomes a magical one." (For {4+$L} rounds, my staff becomes a magical one.), DELETED: Barkskin, 2, 2, For {$L+4} rounds, my skin is stiff as bark, providing an AC of {6-($L/4)}., --, 1, , , , . DELETED: Plant Growth - Priest, 3, 3, I either make plants grow out of control to restrict movement or cause crops to yield more fruit., --, 1, , , , . DELETED: Slow Rot, 3, 3, Fruits, vegetables and grains remain ripe for weeks., --, 1, , , , . DELETED: Snare, 3, 3, I create a magical snare which is 90% undetectable without magical aid. It sticks around until something gets caught., --, 1, , , , . DELETED: Spike Growth, 3, 3, For {3d4+$L} turns the area is laden with hidden, wooden caltrops., --, 1, , , , . DELETED: Tree, 3, 3, I turn into a tree for up to {6+$L} turns., --, 1, , , , . DELETED: Hallucinatory Forest, 4, 4, I create a permanent, illusionary forest., --, 1, , , , . DELETED: Hold Plant, 4, 4, Up to {1d4} plants or plantlike monsters are held for rounds unless they make a save vs spell., --, 1, , , , . DELETED: Plant Door, 4, 4, I can either step into or pass through trees, making a path up to {$L*4} feet wide, {$L*8} feet high, and feet long., --, 1, , , , . DELETED: Speak with Plants, 4, 4, I can talk to intelligent plants or ask nonintelligent ones to do things for me for rounds., --, 1, , , , . DELETED: Sticks to Snakes, 4, 4, For {$L*2} rounds, {1d4+$L} sticks turn into snakes., --, 1, , , , . DELETED: Anti-plant Shell, 5, 5, For turns, a 15' radius barrier stops intelligence plants from passing through., --, 1, , , , . DELETED: Commune with Nature, 5, 5, I can learn some information about my surroundings., --, 1, , , , . DELETED: Pass Plant, 5, 5, I step into one tree and pass to another within a few hundred yards., --, 1, , , , . DELETED: Liveoak, 6, 6, For days, the target tree attacks whenever a specified trigger is met., --, 1, , , , . DELETED: Transport Via Plants, 6, 6, I step into one tree and pass to another any distance away., --, 1, , , , . DELETED: Turn Wood, 6, 6, For rounds, all wooden objects in a {$L*20}'x120' area are pushed back 40' a round., --, 1, , , , . DELETED: Wall of Thorns, 6, 6, For turns, 10' cubes of tough, thorny brush spring into existence., --, 1, , , , . DELETED: Changestaff, 7, 7, I turn a specially prepared staff into a treant., --, 1, , , , . DELETED: Nap, 2, 2, I sleep a full night's worth of sleep in one hour., --, 1, , , , . DELETED: Accelerate Healing, 3, 3, For the next {1d4} days, I gain twice as much hit points from resting., --, 1, , , , . DELETED: Choose Future, 3, 3, My next attack, initiative or saving throw roll can be rolled twice, and I take the best one., --, 1, , , , . DELETED: Unfailing Premonition, 3, 3, I sense danger for the next {($L*2)+10} rounds. In combat I get a +2 to ac, though there's a 25% chance that I lose my action for the round., --, 1, , , , . DELETED: Age Plant, 4, 4, A plant grows older by up to {$L*10} years., --, 1, , , , . DELETED: Body Clock, 4, 4, I rest better, and hold my breath longer for hours., --, 1, , , , . DELETED: Age Object, 5, 5, The object ages up to {$L*20} years., --, 1, , , , . DELETED: Othertime, 5, 5, I step a few rounds into the future., --, 1, , , , . DELETED: Repeat Action, 5, 5, The target repeats the action of the previous round, with identical results., --, 1, , , , . DELETED: Time Pool, 5, 5, I look into a reflective surface and see some time in the past., --, 1, , , , . DELETED: Age Creature, 6, 6, I age the target years, or reverse magical aging in the target., --, 1, , , , . DELETED: Reverse Time, 6, 6, I reverse the last {1d4} rounds of action for the target., --, 1, , , , . DELETED: Skip Day, 6, 6, Those in 10' radius transport 24 hours into the future!, --, 1, , , , . DELETED: Age Dragon, 7, 7, For rounds, the target dragon gains or loses {$L/5} age categories., --, 1, , , , . DELETED: Call Lightning, 3, 3, I can call down a bolt of lightning which deals {2d8+($L)d8} points of damage. I can summon forth a bolt a turn for the next turns., --, 1, , , , . DELETED: Weather Prediction, 3, 3, I can predict the weather for the next days. , --, 1, , , , . DELETED: Control Temperature, 10' Radius, 4, 4, The temperature around the caster is raised or lowered by up to {$L*10} degrees F for the next {$L+4} turns., --, 1, , , , . DELETED: Protection from Lightning, 4, 4, Someone else or I am protect from electrical attacks., --, 1, , , , . DELETED: Weather Stasis, 4, 4, Current weather conditions stay the same for hours., --, 1, , , , . DELETED: Control Winds, 5, 5, For turns, I can control the wind in a {40*$L} ft radius, adjusting the wind by {$L/3} levels., --, 1, , , , . DELETED: Rainbow, 5, 5, I can either make a rainbow bridge or a rainbow bow., --, 1, , , , . DELETED: Weather Summoning, 6, 6, I summon forth an extreme change in the weather which arrives in {1d12+4} turns., --, 1, , , , . DELETED: Control Weather - Priest, 7, 7, I control the weather for {4d12} hours., --, 1, , , , . CHANGED: Detect Evil - Priest -- Expression: "For {10+($L*5)} rounds, I can detect evil in a 10'x360' path in front of me, though I must concentrate for a round to do it. If the evil is overwhelming, I have a {$L*10}% chance of knowing what kind of evil it is." (For {10+($L*5)} rounds, I can detect evil in a 10'x360' path in front of me, though I must concentrate for a round to do it. If the evil is overwhelming, I have a {$L*10}% chance of knowing what kind of evil it is.), CHANGED: Detect Poison -- Expression: "I hold up a sheet of vellum. If it is placed in front of poison within the next {10+$L} rounds, it will turn black. There is a % chance that I can detect the exact type of poison." (I hold up a sheet of vellum. If it is placed in front of poison within the next {10+$L} rounds, it will turn black. There is a % chance that I can detect the exact type of poison.), DELETED: Detect Spirits, 3, 3, For {1+$L} turns I can detect any spirits in a 10'x60' path in front of me., --, 1, , , , . DELETED: Extradimensional Detection, 3, 3, For rounds, I can detect any extradimensional spaces in a 10'x60' path in front of me., --, 1, , , , . DELETED: Locate Object - Priest, 3, 3, For 8 hours, I can detect the direction to an item of my choosing as long as it is within {60+($L*10)} yards., --, 1, , , , . DELETED: Speak with Dead, 3, 3, I may speak with the recently deceased and ask a few questions., --, 1, , , , .

[BOB] on the site on the page for your spell data list

[Guy] hiya beth

[Beth] hiya!

[John] hello Beth

[Beth] Hey John! :)

[Death] how have you been beth?

[BOB] ok, will help Mike after introductions

[BOB] grins

[Beth] eihn... busy, tired, lol

[Beth] I don't close the shop until 5: my time

[Beth] I'm usually fighting sleep from now until whenever :D

[BOB] well the AC of sleep is very high tonight

[BOB] so you need to start rolling your stats

[BOB] grins

[Beth] LOL

[BOB] Kaz, guy you can help her out

[Beth] I'll need help, lol

[Kaz] hehe

[Kaz] What class are you rolling for?

[Beth] I remember nothing since I haven't rolled a character since I rolled Kira

[Beth] Priestess

[Guy] roflmao

[BOB] she is a priestest of Athena

[BOB] spell list is done

[Guy] we must be the special forces of the mercs lol

[John (to GM only)] ] Character sheet for For John modified: Weapons - ADDED: Quarterstaff, false, , , 0, , --, 1, $atk, , , , , +0, $dmg, , , , , , 1d6, 1d6, 1d10, $thac0, , , , . ADDED: Sling Stone, false, , , 0, , --, 1, $atk, , , , , +0, $dmg, , , , , , 1d4, 1d4, 1d4, $thac0, , , , . Personal Information - Class:: CHANGED: Priestesses of Idun (Priestes of Idun). Kit:: CHANGED: none (null). Size:: CHANGED: M (null). Alignment:: CHANGED: NG (null). Height/Weight:: CHANGED: '5'4"/ 190 lbs (null). Hair/Eyes:: CHANGED: Brown/Hazel (null). Hit Dice:: CHANGED: d8 (null). Experience:: CHANGED: 0 (null).

[Kaz] Three priests... omg. LOL

[Beth] heh

[Beth] huh boy...

[John] sorry

[Kaz] Three priests, a mage, a rogue, a fighter and a ranger. HAHAHAHAHA!

[Death] so we have three priestesses?

[Beth] well, we've got the healing down then lol

[Death] snicker

[Death] you think so...

[Kaz] Well, with only two fighters, we're gonna need it.

[John] and Athena is as much a fighter

[Beth] heh, I won't place bets on it

[Beth] true, she is

[Beth] I rather like her for that :D

[Beth] Isn't she the one who cut herself out of Zeus' brain?

[Death] he cut her out, but yeah

[Death] had a headache

[Beth] right

[John] want me to change?

[Death] opened his head

[Death] and lo and behold, there she was

[Beth] I couldn't remember if he did it, or she cut herself out

[Death] nah, i have no healing spells

[Death] so you two could be useful.

[BOB] Ok

[Kaz] lol

[Death] partik seems to be a weird god

[BOB] does anyone have Lisa's sheet open except for me?

[BOB] her stats all just changed

[Kaz] I don't, Bob

[John] not I said the little red head

[Guy] not me

[Death] afk for a bit

[Death] I am away from the keyboard.

[Beth] nor I

[Kaz] so, what, Clerics get the 12+2d6 roll for Wisdom only?

[Guy] hey john who are you a preist of?

[BOB] right

[BOB] and away fixing this on Lisa's sheet

[BOB] brb

[John] Idun

[Kaz] Okay Beth, you roll 2d6 for Wisdom, drop the lower die and add the higher to 12.

[John] 18 year old girl forever

[John] take care of the orphans and crops

[Kaz] lol John

[Kaz] WE're a girl-heavy group, too

[John] you laughing at my priest? ;)

[Kaz] Nope, laughing at you. :D

[Guy] its really going to be interesting

[Kaz (to Beth only)] you with us?

[John] wait til you hear her attitude

[Beth (to Kaz only)] yes, sorta lol

[Kaz] Oh, no thanks. I think I'll play a blind, deaf ranger

[John] \/\/

[Guy] just be glad there are no elves in the group lol

[Beth (to Kaz only)] Earl was talking to me

[BOB] OK

[BOB] back

[Kaz (to Beth only)] Tell him hi!! :)

[BOB] sort of

[BOB] John are you paying attention?

[BOB] ok so tha tis a no

[Beth] ] Roll #1: (d6) [1d6=2] 2, Roll #2: (d6) [1d6=4] 4

[Kaz] 2d6, girlfriend

[Guy] lol

[BOB] brb need batteries for keyboard maybe

[BOB] I am away from the keyboard.

[John] i check in every so often

[Beth] (2d6) [2d6=1,1] 2

[Kaz] umm

[Kaz] wow

[John] ouch

[Guy] nobody saw nothing !

[Guy] beth when are you gonna roll? lol

[Beth] /sigh

[BOB] I am back at the keyboard.

[BOB] OK

[BOB] so

[Beth] I think this is not gonna be my night

[BOB] I am trying to work with everyone at once

[BOB] did anyone help lisa get her stats straightened out

[Kaz] cleric's wisdom requirement is a 9

[BOB] and yes to Beth

[BOB] reroll that

[BOB] you need a 9 or higher

[John (to GM only)] ] Character sheet for Miranda modified: Notes - CHANGED.

[Kaz] Thank you, Bob

[Kaz] I thought you were helping Lisa, sorry Bob.

[Beth] (2d6) [2d6=6,5] 11

[Guy] wooo hoooo

[Kaz] Okay, so 18 for Wisdom

[Beth] much better

[Kaz] nice :)

[John] woot

[Beth] :D

[John] where are you Lisa?

[Beth] I is a smart girl! :D

[Kaz] lol

[John] did you put your stats on a note page?

[Lisa] just got the right stats back on my sheet

[Beth] (4d6) [4d6=1,3,3,1] 8

[Death] I am back at the keyboard.

[Lisa] basic abilities?

[Beth] jeez

[Guy] no u is wise big dif frum bean smart

[Kaz] lol

[Death] did i miss anything?

[John] you should follow the character creation check list from the web site

[BOB] the number are wrong still

[BOB] she is showing a +1212 for strength

[John] you tain bout lisa?

[BOB] yes

[BOB] when I look at the sheet I am seeing double stats

[BOB] John what do you see?

[John (to GM only)] ] Character sheet for For Lisa modified:

[BOB] and john

[John (to GM only)] ] Character sheet for For Lisa modified:

[BOB] ok

[BOB] John you need to let people know

[BOB] she is likely editing it too

[John] same as you

[BOB] what do you mean?

[John] 1212

[BOB] ok

[John] double stats

[BOB] Lisa hit commit again please

[Beth] (4d6) [4d6=6,6,1,2] 15 (4d6) [4d6=1,2,5,1] 9 (4d6) [4d6=4,5,6,6] 21 (4d6) [4d6=2,5,3,1] 11

[Lisa] not in edit mode

[BOB] ok

[BOB] John try again please

[BOB] while I help Mike

[John] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.CharacterCreation

[Beth] ok, 15,9 21 & 11

[John] Mike is an old pro, what help does he need?

[John] let me look Lisa

[Lisa] okay

[Kaz] Okay, so Beth's priest has 18 wisdom, and then 7, 8, 10, 14, and 17 for the rest.

[Lisa] have not gotten into edit mode since Bob said the numbers were wrong

[Kaz] (you drop the lowest die on each roll, Beth)

[John] did you write them down?

[John] Lisa?

[Beth] right, forgot about that

[Lisa] I will

[Lisa] dome

[John] found the prob

[Lisa] what was it?

[John] you entered them in the Temp mod section also

[Guy] i say we reroll any single digit roll we have lol

[Lisa] so I'll erase those

[Lisa] thanks

[John (to GM only)] ] Character sheet for For Lisa modified:

[Kaz] Heh, I wish, Guy.

[John] not sure what they were suposed to be so i could fudge them for you

[Lisa] no worries

[Lisa] now I know where they're supposed to go I can fix

[Lisa] I put them on the wrong side

[Guy] well bob hasnt disagreed lol

[BOB] have not disagreed with what?

[Guy] see he agrees lol

[BOB] please

[BOB] I have 8 windows up righ tnow

[BOB] what?

[Kaz] That we should all re-roll our single-digit stats :D

[BOB] that is a no

[BOB] that is why it is called experience

[Kaz] He was JOKING.

[BOB] sorry

[BOB] juggling too much

[Kaz] we leave you be. *hug*

[Lisa (to GM only)] ] Character sheet for For Lisa modified: Ability Scores - INT: (I) : CHANGED: 17 (null). Reason: (RE) : CHANGED: null (10). WIS: (W) : CHANGED: 13 (null). Temporary Modifiers - STR: (STM) : CHANGED: null (12). DEX: (DXTM) : CHANGED: null (16). CON: (CTM) : CHANGED: null (14). WIS: (WTM) : CHANGED: null (13). CHR: (CHTM) : CHANGED: null (10).

[BOB] is ok

[BOB] HUG

[BOB] almost there with four of the characters already

[John] you including me?

[John] i just need to roll for my item of a little importance

[John] Lisa, what kind of mage do you want to be?

[Kaz] Do we all get a chance to roll for a minor magic item?

[Death (to GM only)] ] Character sheet for Imari modified:

[John] no, just the priests

[BOB] Yes to Kaz everyone will make a roll

[John] busted

[BOB] and good Mike

Death] rolls 1d100: 100!

[Death] what do i get?

[BOB] and I did put a couple of proficiences in Lisa's sheet for her

[Guy] hey beth my suggestion is str 17,con 8 dex 14 int 10 cha 7

[BOB] just to start off with some basics

[Lisa] not sure John - this happened kinda quickly

John] is now controlling Miranda

[John] wish it was that easy

[BOB] Lisa I think you should stick with the generic mage

[BOB] and Laughs at John

[John] Lisa, may I sugest Shiled and Magic Missles

[Kaz] John, that'll be the only time you control Miranda.

[BOB] John, are the stats done first?

[Lisa] no

[BOB] spells last

[BOB] stats first

[John] Lisa made the fix I am sure

[Lisa] taking notes now

[John] How can I help?

[Lisa] trying to read sub-abilities

[John] ::sitting quietly waiting to pounce::

[John] Sub ablities only help if you stats are high enough

[John] if the base number in not 14 then not really worth it

[Kaz] could be if she moves 2 from one sub to the other

[John] if it is 17 then not really worth it unless you have a goal in mind

[Guy] sorry dex 14 con 8 int 10

[Kaz] it's worth looking at

[Death] not ture at all

[Death] 14 to 16 can be a big difference in the right sub stat

[Death] con for instance

[Guy] oi vey

[Death] more hp with no real res chance reduction

[John] I said you need at least a 14 to care

[Death] oh, ok. just making sure.

[Guy] ill just shut up now since i have confused myself lol

[Death] don't want you to steer the newb wrong

[Death] kaz, smack him upside the head. it might help? works for the tv

[John] and if you only high stat is your main stat, most likely best to keep both sides same

[Kaz] I'd say that depends on the player and the stat.

[Kaz] I will, though it never works for me.

[BOB] John I suggest takign it one stat at a time

[BOB] explain that

[BOB] lisa will pick up quickly

[John] so Str not worth it, see above

[Lisa (to GM only)] ] Character sheet for For Lisa modified: Ability Scores - Reason: (RE) : CHANGED: null (10). CHR: (CH) : CHANGED: 10 (null).

[BOB] editing the two icons Kaz emailed

[BOB] brb

[BOB] I am away from the keyboard.

[John] Dex, unless you plan on shooting alot you can up your balance and reduce your aim

[John] take Mike standard Con adjustment and raise the fitness

[Lisa] okay

[John] i would leave the rest alone

[John] too much?

[Lisa] no

[Lisa] much appreciated

[Lisa] just not sure what it means in the real scheme of things

[John] I like to have a character thought out before the numbers, but simetmes you need the numbers to see the character

[John] oh I am sure we will all die befre we figure out what is going on

[John] the only point is to enjoy the time

[Lisa] lol

[John] it's all a roll of the dice

[BOB] ] For Beth moved 8'03".

[Lisa (to GM only)] ] Character sheet for For Lisa modified: Ability Scores - Balance: (BA) : CHANGED: 18 (null). Knowledge: (KN) : CHANGED: null (10).

Kaz] has left the game on Fri Jan 15 21:10:14 EST 2010

[John] let me tell about my first character in BOB's world...........

[John] maybe not

Kaz] has joined the game on Fri Jan 15 21:10:39 EST 2010

Kaz] is receiving the map Base Map...

Kaz] has received the map Base Map.

[Lisa (to GM only)] ] Character sheet for For Lisa modified: Ability Scores - AIM: (AI) : CHANGED: 14 (null). Balance: (BA) : CHANGED: 18 (null).

[BOB] Kaz and Guy added your icons for you

[John] oh I want Kaz's Icon for me too

[BOB] Guy cna you check your name please?

[John] how do I add icons

[BOB] no clue why it does not seem to show for me

[BOB] John added in three possiblities for you

[BOB] of course you can email me any image you want for your icon

[BOB] goign to update Kaz and Guy with borders in a bit

[John] no I'm good now

[Kaz] John, I can look for an icon if you like the one I have.

[John] no, little to glam for my girl

[Guy] sweet

[John] Miranda was chossen from a young age, by her adoptive parents, to be a priestess of Idun. At first it was all she carred for, to give back for the family she finaly had. Growing up in Loosend, it seems everyone has a diffrent religon and it becomes a bit of a job. When she got to 18 and was actualy iniatiated, it felt a little forced. She took the chance to join the DragonSlayers to get away from the constant on slaught of religon.

[John (to GM only)] ] Character sheet for Miranda modified: Notes - CHANGED.

[John] quick starting point

[Kaz] What hair colour? Sounds dumb, but it gives me a parameter

[Kaz] John...

[Lisa (to GM only)] ] Character sheet for For Lisa modified:

[John] I am ok, with what BOB gave me

[Kaz] Oh, okay

[Death] pink

[John] young looking, little frail

[Kaz] Oh, I misread. What I have is too glam for her.

[Lisa (to GM only)] ] Character sheet for For Lisa modified: Ability Scores - Reason: (RE) : CHANGED: null (10). Knowledge: (KN) : CHANGED: null (10).

[John] this one seems a little to happy, so I don't know

[BOB] and Kaz adn Guy have modified icons now

[Kaz] Thank you Bob

[BOB] can tweak them if you like

[Kaz] and who's in Beth's sheet? I'm trying t56o help her with it

[BOB] I am not

[BOB] I have no one's sheet up

[John] i have my hands to myself

[Kaz] and John, I don't think there's anything Glam about my icon.

[John] nice hair though

[Guy] i like my icon

[John] foriso?

[Guy] Ruth Thompson does some awesome art work

[Guy] thats me

[John] verry colorerfull group so far

[Death] kaz has to be different

[Death] blue frame and yellow arrows

[Death] pfeh

[BOB] go edit it Mike

[Guy] my names not showing up under my icon

[BOB] I said that earlier Guy, not sure why

[Lisa] (1d20) [1d20=19] 19

[BOB] ok, so not a teacher

[Lisa] probably a good thing

[Guy] a teacher?

[John] ] Foriso Fairhand moved 4'01".

[BOB] part of the character creation Guy

[BOB] you roll a d20 need under your average wis/int

[Death] i don't need to edit her icon. she can have a blue circle if she wants

[Lisa] that I am not charged with the instruction of others

[Death] i'm just gonna make fun of her for it. =P

[Guy] (d20) [1d20=2] 2

[BOB] so yes you are

[Guy] like that lol

[Kaz] (d20) [1d20=9] 9

[Guy] so kaz is too

[BOB] yes

[BOB] (1d20) [1d20=8] 8

[BOB] I am back at the keyboard.

[Guy] and we roll a d100 for our magic item chance?

[BOB] yes

[Guy] (d100) [1d100=71] 71

[BOB] so none

[Guy] bah

[BOB] anythign else for your character Guy?

[BOB] John and Mike you want to roll?

[John] sure, d100?

[BOB] yes

[John] ] Roll #1: (d100) [1d100=22] 22

[Guy] just got to figure out what little gear he does have is

[BOB] we will do that after everyone is finsihed

[Kaz] (d100) [1d100=17] 17

[BOB] need to get the character sheets done first

[BOB] so far no magic items

[BOB] Mike?

[Death] yeah?

[Death] oh, ok

[Death] 100

[Kaz] wow, whaqt the heck do you have to roll to get a magic item?

[Death] (d100) [1d100=25] 25

[BOB] ok

[BOB] is only a 5% chance to start

[Death] i thought you said i didn't get a magic item, just a good luck charm

[John] we survise by running and hiding

[BOB] Ok, I am helping Lisa get her stats filled in

[Death] the wings of partik keep us safe

[Kaz (to GM only)] ] Character sheet for For Beth modified: Personal Information - ADDED: Aeiria. ADDED: Beth. ADDED: Cleric. ADDED: ADDED: ADDED: ADDED: Human. ADDED: Medium. ADDED: ADDED: 17 / female. ADDED: 5'5" / 135 lb. ADDED: red/green. ADDED: 12. ADDED: 1d8. ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: Class Levels - Cleric: (CL) : CHANGED: 1 (null).

[John] sure sure whatever

[BOB] eveyrone else besides Lisa and Beth is done now right?

[BOB] and that means your will is filled out

[BOB] all your stats are correct

[Death] think so

[Lisa (to GM only)] ] Character sheet for For Lisa modified: Ability Scores - Weight Allowance:: CHANGED: 12 (null).

[Kaz] my will is not filled out yet, but I'm helping Beth

[John (to GM only)] ] Character sheet for Miranda modified: Notes - CHANGED.

[BOB] thank you Kaz

[Guy] my willis filled out for the moment but it will change as play progresses

[Death] i have no will yet

[Death] what do the people make wills for?

[BOB] becaue it is required to have your character sheet complete

[Death] but it's out of character for a barbarian, i would think.

[Guy] and it will save on some of the problems we had before

[BOB] you fill out what you want to happen with your body when you die

[BOB] etc

[John (to GM only)] ] Character sheet for Miranda modified: Ability Scores - Weight Allowance:: CHANGED: 35 (null). Max Press:: CHANGED: 90 (null). Open Doors:: CHANGED: 5 (null). Bend Bars/Lift Gate:: CHANGED: 1 (null).

[Lisa (to GM only)] ] Character sheet for For Lisa modified: Ability Scores - STAM: (ST) : CHANGED: 12 (null). Weight Allowance:: CHANGED: 45 (12). MUSC: (MU) : CHANGED: 12 (null). Attack Adjust: (ATK) : CHANGED: 0 (null). Damage Adjust: (DMG) : CHANGED: 0 (null). Max Press:: CHANGED: 140 (null). Open Doors:: CHANGED: 7 (null). Open Locked Doors:: CHANGED: 0 (null). Bend Bars/Lift Gate:: CHANGED: 4% (null).

[Death (to GM only)] ] Character sheet for Imari modified: Notes - CHANGED.

[Beth] oh, I need to figure out what a priestess of Athena has done with her body?

[John] dont he sound like a parent?

[Beth] heh

[Guy] hey bob mike does have a point though

[Guy] wouldnt a priestess of partik have no need for a will?

[John] it is not necessary a written will he cares arround

[BOB] you might not have a will, as in written down on paper, but you need something on your character sheet expressing what shoudl happen in the unlikely event that somethign bad happens to you

[John] just what he tells us he wants

[John] didn't i just say that ;)

[Death] I am away from the keyboard.

[Lisa (to GM only)] ] Character sheet for For Lisa modified: Ability Scores - Missile Attack Adjust: (MATK) : CHANGED: 0 (null). Reaction Adjust: (RA) : CHANGED: +2 (null). Defensive Adjust: (DEF) : CHANGED: -4 (null). Health: (HE) : CHANGED: 14 (null). System Shock:: CHANGED: 88% (null). Poison Save: (PS) : CHANGED: 0 (null). Fitness: (FI) : CHANGED: 14 (null). Hit Point Adjust: (HPADJ) : CHANGED: 0 (null). Resurrection Survival:: CHANGED: 92% (null).

[Lisa (to GM only)] ] Character sheet for For Lisa modified: Ability Scores - Reason: (RE) : CHANGED: 17 (10). Knowledge: (KN) : CHANGED: 17 (10).

[John (to GM only)] ] Character sheet for Miranda modified: Ability Scores - Bonus Spells:: CHANGED: 2 1st, 2 2nd (2-1st, 2-2nd).

[Guy] Im sorry Lisa I thought you were being helped

[John] i did not see Lisa type anything?

[John] does anybody need help?

[BOB] she was being quiet waiting for someoen

[BOB] I am helpign now

[John] clearly new to the group

[John] that is not how we roll ;)

[Lisa (to GM only)] ] Character sheet for For Lisa modified: Ability Scores - Max Spell Level:: CHANGED: 8 (null). Max Spells/Level:: CHANGED: 14 (null). Add'l Languages:: CHANGED: 6 (null). % Chance Learn Spell:: CHANGED: 75% (null).

[Lisa] I'll learn

[Guy] first lesson if you are having trouble let us know we dont bite at least most of us dont kaz and mike do

[Guy] thought they have both had all their shots lol

[John] so half

[John] and BOB's bark is much worse than his bite

[Death] I am back at the keyboard.

[Death] but he cheats

[John] well duh, he makes the rules

[John] how can you not cheat when you make the rules

[Death] and breaks them

[Kaz (to GM only)] ] Character sheet for For Beth modified: Ability Scores - Weight Allowance:: CHANGED: 70 (null). MUSC: (MU) : CHANGED: 18 (18 10). Attack Adjust: (ATK) : CHANGED: +1 (+3). Max Press:: CHANGED: 255 (280). Open Doors:: CHANGED: 11 (12). Bend Bars/Lift Gate:: CHANGED: 16 (null). DEX: (D) : CHANGED: 8 (7). AIM: (AI) : CHANGED: 8 (7). Missile Attack Adjust: (MATK) : CHANGED: 0 (null). Balance: (BA) : CHANGED: 8 (7). Reaction Adjust: (RA) : CHANGED: 0 (null). Defensive Adjust: (DEF) : CHANGED: 0 (null). CON: (C) : CHANGED: 10 (18). Health: (HE) : CHANGED: 10 (17). System Shock:: CHANGED: 70 (null). Poison Save: (PS) : CHANGED: 0 (null). Fitness: (FI) : CHANGED: 10 (19). Hit Point Adjust: (HPADJ) : CHANGED: 0 (null). Resurrection Survival:: CHANGED: 75 (null). INT: (I) : CHANGED: 14 (10). Reason: (RE) : CHANGED: 12 (8). Max Spell Level:: CHANGED: 6 (null). Max Spells/Level:: CHANGED: 7 (null). Knowledge: (KN) : CHANGED: 16 (12). Add'l Languages:: CHANGED: 5 (null). WIS: (W) : CHANGED: 18 (5). Intuition: (IU) : CHANGED: 18 (5). Bonus Spells:: CHANGED: 4 (null). Chance of Spell Failure:: CHANGED: 0 (null). Willpower: (WI) : CHANGED: 18 (5). Magical Defense Adjust: (MDADJ) : CHANGED: 4 (null). Spell Immunity:: CHANGED: 0 (null). CHR: (CH) : CHANGED: 7 (9). Leadership: (LD) : CHANGED: 7 (9). Loyalty Adjust: (LADJ) : CHANGED: -2 (null). Max # of Henchmen:: CHANGED: 3 (null). Appearance: (AP) : CHANGED: 7 (9). Reaction Adjust: (RADJ) : CHANGED: -1 (null). Personal Information - Alignment:: CHANGED: Lawful Good (null). Combat - Current Hit Points:: CHANGED: 8 (null). Max Hit Points:: CHANGED: 8 (null).

[Lisa (to GM only)] ] Character sheet for For Lisa modified: Ability Scores - Intuition: (IU) : CHANGED: 11 (null). Willpower: (WI) : CHANGED: 15 (null). Magical Defense Adjust: (MDADJ) : CHANGED: +1 (null). Leadership: (LD) : CHANGED: 10 (null). Max # of Henchmen:: CHANGED: 4 (null). Appearance: (AP) : CHANGED: 10 (null).

[Lisa (to GM only)] ] Character sheet for For Lisa modified: Ability Scores - Health: (HE) : CHANGED: 12 (14). System Shock:: CHANGED: 80% (88%). Fitness: (FI) : CHANGED: 16 (14). Hit Point Adjust: (HPADJ) : CHANGED: +2 (0). Resurrection Survival:: CHANGED: 96% (92%).

[BOB] Ok,

[BOB] so have a question you guys need to give Lisa input on

[BOB] she has a 17 intelligence

[Death] slinky, not slutty

[BOB] if she splits that

[John] I say no to splitting a 17

[BOB] is it better to have more proficiency slots? or to have more spells?

[BOB] why John

[BOB] explain

[Death] normally, i'd say prof, but as a mage i'd think spells

[John] unless she has a plan one way or another

[BOB] she needs input to be able to come up with a plan

[BOB] has NEVER seen a character sheet until tonight

[John] too many speels or proficencys will just conduse a new commer

[BOB] please help

[Kaz] hrm

[John] not splitting gives her balance

[BOB] thank you

[BOB] that explains it

[Kaz] I kinda agree with John, it's confusing to split it

[BOB] Lisa any questions?

[Death] i think i agree with john on this one

[Lisa] I'm good

[BOB] ok

[Death] that's a tough split

[Guy] it means she wont be able to learn any 9th lvl spells

[BOB] nods

[Death] though IF she lives, she can do 9th level spells with reason split

[Guy] but her chance to learns spells doesnt goi down either

[BOB] but by the time she gets to that level you can find a magic item to boost the intelligence anyway

[BOB] by 18th level you better find at least two magic items

[BOB] grins

[John] one for me and one for mike?

[BOB] Ok, so done with abilities now

[BOB] Lisa you have some proficiencies on your sheet already

[Guy] thats ok ill just steal them both

[BOB] you get 1 weapon slot

[John] dagger

[John] you can hold or throw in a pinch

[Death] gunblade

Guy] puts a muzzle on mike

[BOB] then you get 4 non-weapon slots plus how many intelligence slots

[BOB] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.Proficiencies

[Lisa] I'm there

[Guy] johns right a dagger is about the best choice for a starting mage

[Death] oh puh-leeze! like you wouldn't jump at a gunblade, guy

[John] but not for a mage

Guy] hides his matched set of gunblades

[BOB] guys

[BOB] help

[Lisa] I like the dagger

[BOB] ok

[BOB] now

[BOB] how many intelligence slots do you have?

[Lisa] 3?

[Lisa] 2?

[BOB] you have an Intelligence of 17 right? so you should have 6 slots

[Guy] 6

[Lisa] okay

[BOB] plus the 4 non weapon slots

[Guy] ] Foriso Fairhand moved 4'09".

[BOB] so 10 total to spend

[John] spellcraft, readng and writting a must

[Death] get brewing

[Death] everyone loves a brewer

[BOB] I already added Cantrip, Reading adn Spellcraft for her

[BOB] so 3 of the 10 slots are gone

[John] single weapond style twice ?

[Lisa] cantrip, reading/writing & spellcraft already written in

[Death] don't do weapon styles for a mage

[BOB] so to look at the list

[BOB] you need to be in edit mode

[BOB] then click on the list

[John] languages?

[Guy] herbalism is a possibility as well

Death] has left the game on Fri Jan 15 22:11:35 EST 2010

Death] has joined the game on Fri Jan 15 22:11:57 EST 2010

Death] is receiving the map Base Map...

Death] has received the map Base Map.

[BOB] Guy and John, good suggestions, but she needs to know where to look to see the list first

[John] right inside Klooge is best

[John] if you like it you can add it

[Death] she could be a sage

[John] the little tab in the upper right corner of section

[Lisa] okay list is insanely long

[BOB] yes

[BOB] grins

[John] well

[Guy] i wish there was a way to edit so only your class proficiencies showed up

[John] there is the web, with much the same issue

[BOB] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.Non-weaponProficiencies

[Guy] no descriptions there though

[Guy] at least not that i could find

[BOB] only for a couple of them

[Lisa] feel like I'm holding you guys up

[John] do you want to be bilingual?

[BOB] have not gotten the chance to create all those pages

[BOB] and no you are not Lisa

[Guy] nope not at all

[John] or do you want to know a lot of diffent things

[BOB] tonight is for creating characters

[Kaz] Beth and I are still working on hers. So don't feel like you're holding anyone up, Lisa

[Guy] besides your first character always seems like it takes forever to create lol

[John] and no time to kill ;)

[BOB] Lisa on that list if you see anything interesting

[BOB] ask

[BOB] John you are all done right?

[BOB] Mike you are all done?

[BOB] Guy you are all done?

[Death] think so

[Lisa] concentration important?

[Guy] yup only thing left is just starting gear

[John] I was going to put down my few possions, not sure what my holly symbol is

[Kaz] Hey Bob, Beth is required to have sword prof, but it doesn't state what kind in particular.

[BOB] could be Lisa, would help you

[Kaz] So, long? Short?

[BOB] and any Kaz

[John] where was I?

[Kaz] k, thanks

[BOB] John Mike? you think about Concentration?

[John] (no one say my funny?)

[BOB] I have your starting gear, you are part of the Company so will automatically get some stuff

[BOB] grins

[BOB] got it now John

[Death] that could work

[John] Lisa, you will always wish you had something you don't have like swimming

[Death] does she have spellcrafting?

[Lisa] lol

[BOB] I did explain a bit about that John

[Lisa] yes

[Guy] yes mike

[BOB] told her the story about the jumping mistake

[BOB] during the battle of gon

[Guy] concentration is both good and bad

[BOB] and yes Lisa swimming might be good too

[Lisa] seriously?

[BOB] if you have swimming you can swim

[BOB] if you do not

[Guy] i think it would be better at a higher level

[BOB] you can't

[BOB] you can dog paddle

[BOB] so if you fall in the swamp

[Death] danger sense

[Death] observation

[BOB] it will help

[BOB] yes Mike

[BOB] Observation

[BOB] and or alterness

[John] please take gem cutting

[BOB] grins,

[BOB] gem cutting appraising

[BOB] you can find about 20 slots worth of stuff

[BOB] then narrow it down to the 10 you really want

[BOB] So to John, Guy, and Mike,

[BOB] just so you can start thinking about this

[BOB] you are part of the Fledgling Squad

[BOB] part of the Dragonslayers Company,

[Lisa] danger sense and observation ?

[BOB] you have a new Corporal that was promoted to take care of you and help orient you new recruits

[BOB] and yes to Lisa

[BOB] Observation

[BOB] danger sense is overrated

[John] tatictic of magic will help too

[John (to GM only)] ] Character sheet for Miranda modified:

[Lisa] saw tactic of magic- so it is good?

[John] it will help you when you don;t know what is the right thing to do

[John] you can always check and get help

[Death (to GM only)] ] Character sheet for Imari modified: Non-Weapon Proficiencies - DELETED: Danger Sense - Humanoid races only, General, Humanoids, 2, $wi, +1.

[Guy] ive got appraising

[Lisa] languages helpful to the group?

[Miranda (John)] looks at Corporal Whoever

[BOB] not roleplaying yet John

[BOB] just letting you think about it

[BOB] the why you are here thing

[Guy] hes not an elf is he?

[BOB] and no

[Guy] good

[BOB] all humans

[John] got it down

[BOB] and yes Lisa

[BOB] right now I do not think anyone speaks anythign but Common

[John] I thought most people here were human

[BOB] yes

[Death] i speak lizard man and elven

[BOB] most are human

[BOB] ok, there you go

[BOB] but if she is not from this immediate area

[John] who taught you lizard man and why?

[BOB] if she is from the north a bit

[Death] common friend and common foe for my people

[Death] one of the old wise men

[John] AH

[John] as long as it make sence

[Lisa] so how would observation, tactics of magic and modern languages work?

[Lisa] or ancient languages better?

[BOB] modern languaes for example

[Death] yeah, because i do things to just randomly pump up my character.

[BOB] you can speak Elven

[BOB] or Halfling

[BOB] or etc etc etc

[John] not you

[BOB] Ancient languages helps with old relic tomes etc

[BOB] each langage you want to speak how ever Lisa

[BOB] you have to spend a slot on

[BOB] an dif you want to read and write in that language

[BOB] that is another slot

[BOB] everyone speaks one languge for free

[BOB] then has to spend a slot on reading and writing

[Lisa] okay

[Lisa] cheesemaking then

[BOB] laughs

[BOB] sure if you like

[BOB] it is good to have some sort of other skill

[John] i like it

[BOB] it is quirky and expalins how you can make a living if the magic thing does not pan out

[Death] that's the problem with being a mage.

[Death] you get so many slots you don't know what to do with them

[Death] mine had brewing just because

[BOB] and Lisa you can hold off on some

[BOB] keep one or two open just in case later on

[BOB] you can train in something later on

[BOB] it does take weeks to learn a skill

[BOB] not an overnight thing

[John] i can teach you a thing or two

[Guy] so can i

[John] yea but only sneaky things

[Guy] not true

[John] do tell

[BOB] what does your list look like now Lisa?

[Death] he could teach her how to pee standing up

[Guy] i can teach her appraising,or rope use

[BOB] you can add them then delete them later

[BOB] just to see what you actually have

[Lisa (to GM only)] ] Character sheet for For Lisa modified: Weapon Proficiencies - ADDED: Dagger, 1.

[Kaz (to GM only)] ] Character sheet for For Beth modified: Weapon Proficiencies - ADDED: Spear, Normal, 1. ADDED: Sword, Long, 1. Weapon Proficiencies - ADDED: 2. ADDED: ADDED: Non-Weapon Proficiencies - ADDED: Healing, Priest, , 2, $wi, -2. ADDED: Herbalism, Priest; Wizard, , 2, $kn, -2. ADDED: Reading/writing, General, , 1, $kn, +1. ADDED: Venom Handling, Priest; Wizard, , 1, $wi, -2. ADDED: Observation, General, , 1, $re, +0. ADDED: Diagnostics, Priest, , 1, $wi, -1. ADDED: Botany, Priest; Wizard, , 1, $kn, -1.

[BOB] so 6 things there so far

[Lisa] cantrip, reading/writing/ spellcraft

[Lisa] observation, tactics of magic & cheese

[John] nice to knw guy

[John] i'm about to fall asleep

[BOB] animal handling

[BOB] and riding land based

[BOB] if you want to ride a horse

[BOB] those are good skills to have

[BOB] handling lets you work with mules, oxen, pack animals, etc.

[Lisa] okay - will swim and not drown

[Lisa] am I done yet?

[BOB] that is a good thing

[BOB] you can take Cantrip again

[BOB] will give you a better modifier

[BOB] you could take alterness

[BOB] to go with observation

[BOB] and have a great night John

[BOB] we will be ready to pick up next week

[Lisa] I'm all set for now

[Beth] BOB, do I get to roll for a minor magical item?

[BOB] ok

[BOB] yes to beth

[BOB] and yes for that also to Lisa

[Guy] night john

[BOB] roll a d100

[Beth] (d100) [1d100=50] 50 (d20) [1d20=17] 17

[John] this I'll wait and see

[BOB] and no item for beth

[BOB] and for Lisa?

[John] come on Lisa

[Beth] bummer

[John] low

[Lisa] (1d100) [1d100=82] 82

[BOB] nope

[John] oh well

[John] night all

[BOB] night

[Beth] night

John] has left the game on Fri Jan 15 22:41:22 EST 2010

[BOB] Ok, so now Lisa

[BOB] you want to take a quick break from creating?

[BOB] and beat up on someone?

[BOB] Mike, can you load the dagger properly on her sheet for her please

[Lisa (to GM only)] ] Character sheet for For Lisa modified: Non-Weapon Proficiencies - DELETED: Cheesemaking, Craft, , 1, $kn, +0.

[Death] shouldn't she learn how?

[Death] go to equiment

[Death] use that arrow/tab thing in the upper right of weapons

[Death] then find dagger/dirk and add it

[BOB] are those right?

[Lisa] that's what I thought I did

[BOB] you did Lisa

[Lisa] what is wrong Bob?

[BOB] on you proficieny page

[BOB] but now you go to your Equipment page

[BOB] and add it there

[BOB] that makes it available to you in combat

[BOB] the things on your equipment page

[Kaz (to GM only)] ] Character sheet for For Beth modified: Magical Abilities - ADDED: 1, 1, 1. Spells - ADDED: Bless/Curse, 1, 1, For 6 rounds, attack rolls and saves vs fear receive a +1 bonus., --, 1, , , , . ADDED: Combine, 1, 1, 3 to 5 priests combine their efforts so that one can cast and turn undead at a higher level., --, 1, , , , . ADDED: Detect Magic - Priest, 1, 1, For 1 turn, I can detect magic in a 10'x30' path., --, 1, , , , . ADDED: Orison, 1, 1, I can create minor effects., --, 1, , , , . ADDED: Purify Food and Drink, 1, 1, Spoiled food and water is made pure again., --, 1, , , , . ADDED: Command, 1, 1, I command the target to follow a single round action. Those with 13 intelligence or more or 6 hit dice or more are entitled saves., --, 1, , , , . ADDED: Remove Fear, 1, 1, I allow {($L+3}/4} target creatures to geta new save vs fear effects., --, 1, , , , . ADDED: Sanctuary, 1, 1, For {2+$L} rounds, people can't attack me unless they save vs spell., --, 1, , , , . ADDED: Magical Stone, 1, 1, 3 stones become +1 rocks., --, 1, , , , . ADDED: Analyze Balance, 1, 1, I detect how far from neutral alignment an area or person is., --, 1, , , , . ADDED: Detect Evil - Priest, 1, 1, For {10+($L*5)} rounds, I can detect evil in a 10'x360' path in front of me, though I must concentrate for a round to do it. If the evil is overwhelming, I have a {$L*10}% chance of knowing what kind of evil it is., --, 1, , , , . ADDED: Detect Poison, 1, 1, I hold up a sheet of vellum. If it is placed in front of poison within the next {10+$L} rounds, it will turn black. There is a % chance that I can detect the exact type of poison., --, 1, , , , . ADDED: Cure Light Wounds, 1, 1, You're healed {-1d8} points., --, 1, , , , . ADDED: Endure Cold/Endure Heat, 1, 1, For {9*$L} turns, I'm immune to natural extremes of heat or cold. Though magical extremes cause this spell to fail., --, 1, , , , . ADDED: Protection from Evil - Priest, 1, 1, For {$L*3} rounds, I am protected from evil attacks and summoned creatures., --, 1, , , , . ADDED: Ring of Hands, 1, 1, For {2d10} rounds, between 2 and 10 priests create a circle of protection which acts like a protection from evil spell., --, 1, , , , . ADDED: Sanctuary, 1, 1, For {2+$L} rounds, people can't attack me unless they save vs spell., --, 1, , , , . ADDED: Courage, 1, 1, The target unit does not need to make morale checks., --, 1, , , , . ADDED: Morale, 1, 1, Target unit's morale is raised or lowered., --, 1, , , , .

[BOB] and yes Mike you have a good point

[BOB] I shoudl not short cut things

[BOB] grins, although she will not be adding any more weapons for a while

[Lisa] done

[Lisa] thank you

[BOB] grins

[BOB] now

[BOB] when you committ

[Lisa (to GM only)] ] Character sheet for For Lisa modified: Weapons - ADDED: Dagger/Dirk, false, , , 0, , --, 1, $atk, , , , , +0, $dmg, , , , , , 1d4, 1d3, 1d6, $thac0, , , , .

[BOB] you can do a small attack

[BOB] ] For Lisa moved 11'03".

[BOB] ] Imari moved 23'11".

[BOB] ok

[BOB] Guy?

[BOB] how would you explain how to target

[Guy] yup

[BOB] and attack

[BOB] I do it differently, I right click

[BOB] how do you do it

[Guy] rofl

[Guy] however kaz tells me

[BOB] LOL

[BOB] Mike do you use the target bit on the icons?

[Guy] you want to make sure youricon is in the upper right corner before you do anything

[Guy] Miranda targets Miranda. Distance: 0'00"

[Guy] Miranda no longer targets Miranda.

[Guy] Foriso Fairhand targets Miranda. Distance: 0'10"

[BOB] ] Miranda moved 8'07".

[BOB] ] Foriso Fairhand moved 3'02".

[Death] alright, i'm wiped, too

[Death] nice to short of meet you lisa

[Guy] night mike

[BOB] night Mike

[Death] hope to see you next week.

[Lisa] goodnight

[Death] night kaz, and guy

[Death] lizzie, don't be a stranger

[Guy] then you right click on your chacter and select the target option

Death] has left the game on Fri Jan 15 22:50:54 EST 2010

[BOB] Imari targets Miranda. Distance: 3'01"

[BOB] ] Imari moved 5'00".

[BOB] Miranda targets Imari. Distance: 1'01"

[BOB] Miranda targets For Lisa. Distance: 4'11"

[BOB] ] Miranda moved 5'09".

[BOB] ] Miranda moved 1'00".

[BOB] will stop movign them now

[Guy] Foriso Fairhand no longer targets Miranda.

[Guy] Foriso Fairhand targets Miranda. Distance: 6'06"

[Guy] then you select what you want to target and then right click on them

[BOB] and by the way Guy, your name is there, it is just in small letters, because it is so long

[Lisa] okay

[BOB] when I zoomed in I could see it

[Guy] and if it still has a line just take it off screen and right click to clear it

[Guy] oh ok

[Guy] and you should be targeting what you want to hit

[BOB] Lisa how I do it is right click on the icon I want to attack with, then click on the icon I want to hit, then I hit esc and it leaves me with the one target

[Lisa] that would be good

[BOB] you can zoom in close to your icon too and see the little target on the left side of it, you can click and drag from that to the person you want to attack

[BOB] brb bathroom break

[Lisa] any opinions if I should be male or female?

[Lisa] too many women in the group maybe?

[BOB] b

[Lisa] is my character finished?

[Guy] used to be there was an actual ability score difference between male and female characters but they did away with that

[BOB] not fully finished Lisa but you are mostly good to go

[Guy] and honestly as gfar as being male or female be whatever your comfortable with

[BOB] we need to polish your stuff and add in spells for you

[BOB] try to see if you can attack miranda

[Lisa] okay thanks

[BOB] if you can target her

[Guy] Foriso Fairhand no longer targets Miranda.

[Lisa] For Lisa targets Miranda. Distance: 3'00"

[BOB] excelelnt

[Guy] awesome you did it faster than i did when i started playing

[BOB] now you can roll an attack

[Lisa] can I?

[BOB] sure

[Lisa] or just telling me

[BOB] please do

[BOB] I will reset it afterwards so she is not damaged

[Lisa] how

[BOB] but this gives you a chance

[BOB] grins

[BOB] guy?

[BOB] ducking over to email brb

[Guy] right click on your icon

[Lisa] ok

[Guy] and at the very top where it says open dice panel click on that

[Lisa] have box open

[Lisa] Attack: Dagger/Dirk:: is now ARMED.

[Lisa] Attack: Dagger/Dirk:: is NO LONGER ARMED.

[Lisa] Attack: Dagger/Dirk:: is now ARMED.

[Guy] click on the dagger

[Guy] and it will roll for you

[Lisa] ] For Lisa: Damage v L: Dagger/Dirk: (1d6) [1d6=3] 3 added to: Miranda

[Lisa] nice sound effects

[Guy (to GM only)] ] Character sheet for Foriso Fairhand modified: Weapons - ADDED: Dagger/Dirk, false, , , 0, , --, 1, $atk, , , , , +0, $dmg, , , , , , 1d4, 1d3, 1d6, $thac0, , , , .

[BOB] good

[Guy] Attack: Dagger/Dirk:: is now ARMED.

[BOB] you do need to attack first

[BOB] then roll for damage if you hit

[Guy] see the axe picture in the very front of the dagger line

[Guy] you click on that to attack

[Lisa] ] For Lisa: Attack: Dagger/Dirk: (20-(d200)) [1d200=74] -54. PROBABLY HITS Miranda (AC FINAL: 10)!!! [CRITICAL HIT Roll Again]

[Guy] ] Foriso Fairhand: Attack: Dagger/Dirk: (20-(d20+0)) [1d20=4] 16

[Guy] ] Foriso Fairhand moved 3'01".

[Guy] Foriso Fairhand targets Miranda. Distance: 3'08"

[Guy] ] Foriso Fairhand: Initiative: (d10+10++2) [1d10=8] 20

[Lisa] ] For Lisa: Damage v L: Dagger/Dirk: (1d6) [1d6=3] 3 added to: Miranda

[Guy] Attack: Dagger/Dirk:: is NO LONGER ARMED.

[Guy] Attack: Dagger/Dirk:: is now ARMED.

[Kaz] *blink*

[Beth] nice one!

[BOB] ] For Beth moved 9'03".

[Lisa] ] For Lisa: Damage v L: Dagger/Dirk: (1d6) [1d6=5] 5 added to: Miranda

[Guy] ] Foriso Fairhand: Attack: Dagger/Dirk: (20-(d20+0)) [1d20=10] 10. PROBABLY HITS Miranda (AC FINAL: 10)!!! NOTE: Not available.

[Lisa] ] For Lisa: Damage v SM: Dagger/Dirk: (1d3) [1d3=1] 1 added to: Miranda

[Guy] hmm somethings not right bob

[BOB] back

[Lisa] ] For Lisa: Initiative: (d10+10++2) [1d10=5] 17

[Lisa] ] For Lisa: Damage v SM: Dagger/Dirk: (1d3) [1d3=1] 1 added to: Miranda

[Lisa] ] For Lisa: Damage v L: Dagger/Dirk: (1d6) [1d6=1] 1 added to: Miranda

[BOB] for who?

[Lisa] am I supposed to do something now?

[Guy] Foriso Fairhand no longer targets Miranda.

[BOB] do you understand what you did Lisa?

[BOB] target, roll attack, if you hit roll damage

Guy] has left the game on Fri Jan 15 23:06:19 EST 2010

Guy] has joined the game on Fri Jan 15 23:06:42 EST 2010

Guy] is receiving the map Base Map...

Guy] has received the map Base Map.

[BOB] Guy and Kaz are frozen they will be back in a bit

[BOB] there we go

[Lisa] am I supposed to do something now?

[Lisa] ] For Lisa: [MAX ROLL] Damage v L: Dagger/Dirk: (1d6) [1d6=6] 6 [ROLL WAS MAXED] added to: Miranda

[Lisa] ] For Lisa: Damage v SM: Dagger/Dirk: (1d3) [1d3=1] 1 added to: Miranda

[Lisa] ] For Lisa: Damage v SM: Dagger/Dirk: (1d3) [1d3=1] 1 added to: Miranda

[BOB] grins

[Guy] ok back

Beth] has left the game on Fri Jan 15 23:07:56 EST 2010

Kaz] has left the game on Fri Jan 15 23:08:02 EST 2010

[Guy] her attack roll was just a bit off

Lisa] has left the game on Fri Jan 15 23:08:28 EST 2010

Kaz] has joined the game on Fri Jan 15 23:08:38 EST 2010

Kaz] is receiving the map Base Map...

Kaz] has received the map Base Map.

[Guy] Foriso Fairhand targets Miranda. Distance: 3'08"

[Guy] Foriso Fairhand no longer targets Miranda.

[Guy] Attack: Dagger/Dirk:: is NO LONGER ARMED.

[Guy] ] Foriso Fairhand: Damage v SM: Dagger/Dirk: (1d3) [1d3=2] 2

[Guy] Attack: Dagger/Dirk:: is now ARMED.

Lisa] has joined the game on Fri Jan 15 23:09:14 EST 2010

[BOB] have to target someone

[Guy] Foriso Fairhand targets Miranda. Distance: 3'08"

[BOB] Miranda has an AC of 10

Lisa] is receiving the map Base Map...

Lisa] has received the map Base Map.

[Guy] once again my weapon is not showing up as being able to attack with

[BOB] what do you have for # of attacks there?

[Guy] not sure

[Kaz] Something looked wacky when Lisa rolled attack

[BOB] ok, now try

[Kaz] namely, she rolled a -54

[Guy (to GM only)] ] Character sheet for Foriso Fairhand modified:

[BOB] you saying she can not get a 54 on a 20 sided dice?

[Guy] ] Foriso Fairhand: Attack: Dagger/Dirk: (20-(d20+0)) [1d20=15] 5. PROBABLY HITS Miranda (AC FINAL: 10)!!!

[Kaz] Oh, Bob, you're right. What was I thinking?

[Guy] ] Foriso Fairhand: Damage v SM: Dagger/Dirk: (1d3) [1d3=2] 2 added to: Miranda

[Kaz] :D

[BOB] ok,

[BOB] so that is fixed now Guy?

[BOB] it seems to be

[Guy] yeah

Beth] has joined the game on Fri Jan 15 23:11:55 EST 2010

Beth] is receiving the map Base Map...

Beth] has received the map Base Map.

[BOB] there was a dash in your number of attacks

[BOB] rather than it beign blank

[BOB] I fixed yours and lisa's

[Guy] all I did was just add the dagger

[BOB] yeah, was why I asked Mike

[BOB] was not sure it was set up right

[Guy] ok lisa try again

[BOB] is ok

[Lisa] ] For Lisa: Damage v SM: Dagger/Dirk: (1d3) [1d3=1] 1 added to: Miranda

[Guy] click on the axe first

[Guy] the axe is the attack roll

[Lisa] ] For Lisa: Initiative: (d10+10++2) [1d10=4] 16

[Lisa] oops

[Lisa] axe is faded out

[BOB] actually that is good

[BOB] that is bad

[BOB] the init was good faded was bad

[Guy] that was the problem i had bob

[BOB] ] For Lisa: Attack: Dagger/Dirk: (20-(d200)) [1d200=71] -51. PROBABLY HITS Miranda (AC FINAL: 10)!!! [CRITICAL HIT Roll Again] NOTE: Not available.

[Lisa] axe worked the first time

[BOB] it is faded becasue it is unavailable

[BOB] grrr

[BOB] maybe i messed it up

[BOB] just a sec

[Guy] its also rolling a d200 lol

[Kaz (to GM only)] ] Character sheet for For Kaz modified: Notes - CHANGED.

[BOB] Ok

[BOB] goign to drop the combat portion for now

[Lisa] pretty good for a dagger?

[Guy] shes got the idea though

[BOB] nods,

[Lisa] yup

[Guy] klooge is just being itself lol

[BOB] we will work on tightening up the character sheets

[BOB] we are just missing something

[BOB] Beth did you have any questions ?

[BOB] I know you are tired there

[Kaz] DId my will! :) It's subject to change as time goes on, but I rather like it right now.

[BOB] I will work with Lisa on Spells

[BOB] if she is not ready to throw the comptuer through the window

[Lisa] lol

[Lisa] you have to work tomorrow

[Kaz] Bob, can I add my weapons to my equipment? Maybe chop off Mike's head... I mean... ummmmmmmm

[BOB] yes you can add your weapons to your equipment

[BOB] and I want to walk Lisa through a bit fo this for the spells

[Guy] Foriso Fairhand no longer targets Miranda.

[BOB] we can do part of it outside fo klooge and some inside

[BOB] will not take too long

[Lisa] For Lisa no longer targets Miranda.

[Guy (to GM only)] ] Character sheet for Foriso Fairhand modified:

[BOB] ok Lisa

[BOB] as to spells

[Guy] Attack: Short Sword:: is now ARMED.

[BOB] for now just use the notes tab

[Guy] Attack: Sling:: is now ARMED.

[BOB] to create a list

[BOB] then we will roll for them individually as we go

[BOB] ok?

[Lisa] ok - lol

[Lisa] was writing ok in my notes

[BOB] grins

[BOB] first off is read magic

[BOB] you have to have that

[Kaz (to GM only)] ] Character sheet for For Kaz modified: Weapons - ADDED: Bill-Guisarme, false, , , 0, , --, 1, $atk, , , , , +0, $dmg, , , , , , 2d4, 1d10, 1d10, $thac0, , , , . ADDED: Long Sword, false, , , 0, , --, 1, $atk, , , , , +0, $dmg, , , , , , 1d8, 1d12, 1d8, $thac0, , , , . ADDED: Long Sword, false, , , 0, , --, 1, $atk, , , , , +0, $dmg, , , , , , 1d8, 1d12, 1d8, $thac0, , , , .

[BOB] next is magic missle

[BOB] that gives you a spell that shoots a little dart out at someone

[Lisa] how do you get it in notes

[BOB] on the note tab

[BOB] you should ahve just a space to write

[Kaz] ] For Kaz moved 12'08".

[BOB] we will add the spell in properly in a bit on the spells page

[BOB] but for now just talking this through

[Kaz] For Kaz targets Imari. Distance: 0'08"

[Lisa] not working

[Kaz] For Kaz no longer targets Imari.

[BOB] ok, on the notes page

[BOB] you need to be in edit mode

[Lisa] ok - got it

[Kaz] For Kaz targets Imari. Distance: 0'08"

[Lisa] I was in view

[Lisa] sorry

[BOB] you can add as many tabs there as you want

[BOB] so Read magic

[Kaz] Attack: Bill-Guisarme:: is now ARMED.

[BOB] Magic Missle

[Kaz] ] For Kaz: Attack: Bill-Guisarme: (20-(d20+3)) [1d20=18] -1. PROBABLY HITS Imari (AC FINAL: 10)!!!

[Lisa] got them both

[Lisa] hello

Lisa] has left the game on Fri Jan 15 23:23:45 EST 2010

[Kaz] ] For Kaz: Damage v SM: Bill-Guisarme: (1d10) [1d10=7] 7 added to: Imari

Lisa] has joined the game on Fri Jan 15 23:24:03 EST 2010

[BOB] you jsut left too fast

[BOB] I was getting a book

[Kaz] Attack: Bill-Guisarme:: is NO LONGER ARMED.

Lisa] is receiving the map Base Map...

Lisa] has received the map Base Map.

[BOB] let me knwo when you are ready for more

[Kaz] Attack: Long Sword:: is now ARMED.

[Kaz] Attack: Long Sword:: is now ARMED.

[Kaz] Attack: Long Sword:: is NO LONGER ARMED.

[Kaz] ] For Kaz: Attack: Long Sword: (20-(d20+3)) [1d20=14] 3. PROBABLY HITS Imari (AC FINAL: 10)!!!

[Kaz] ] For Kaz: Attack: Long Sword: (20-(d20+3)) [1d20=6] 11. Probably MISSES Imari (AC FINAL: 10).

[Kaz] ] For Kaz: Damage v SM: Long Sword: (1d12) [1d12=7] 7 added to: Imari

[Lisa] got both spells on list

[BOB] ok

[Lisa] knocked me out

[BOB] now how many spells can you learn?

[Lisa] massive swordfight behind us

[Kaz] Attack: Long Sword:: is NO LONGER ARMED.

[BOB] grins

[Kaz] For Kaz no longer targets Imari.

[BOB] do you know how to find otu how many spells you can learn?

[Lisa] 14?

[BOB] exactly

[BOB] so this is the thing to consider,

[Lisa] Hey! Is this a test?

[BOB] LOL

[BOB] you can learn 14 first level spells

Beth] has left the game on Fri Jan 15 23:27:14 EST 2010

[BOB] in the rest of your life

Guy] has left the game on Fri Jan 15 23:27:19 EST 2010

[Lisa] out of how many million?

[BOB] so you do not want to use up all 14 slots now

[BOB] exactly

[BOB] approximately 300 something 1st level spells

[BOB] out there somewhere in the world

[BOB] things that I would suggest for you are those two you have

[BOB] then wizard mark

[BOB] hold portal

[BOB] feather fall

[BOB] detect magic

[BOB] charm person

[BOB] change self

[BOB] will stop and let you digest those

[Lisa] I have to hold open doors for people?

[BOB] no, you can use that spell to magically keep them open or closed

[BOB] other spells you might like

[BOB] phantasmal force

[BOB] sleep

[BOB] shocking grasp

[Lisa] Is there a list somewhere?

[BOB] conjure spell component

[Lisa] did not see in Table of Contents

[BOB] nods

[BOB] I have the full list here

[Lisa] that helps :)

[BOB] can email you a pdf

[BOB] is four books

[BOB] just under 1200 pages total

[BOB] you do not get to start with just anything though

[BOB] you start off with a lmited number of spells

[BOB] and we need to come up with a story about how you got them,

[BOB] did you run off with your master spell books?

[BOB] did you learn then legimatley

[BOB] etc

[Lisa] hand buzzers?

[BOB] shocking grasp,

[BOB] you get to electrify someone

[BOB] can kill with that

[Lisa] whoopie cushions available too?

[Lisa] sorry

[BOB] actually there is ventriloquism

[Lisa] been at this a long time

[BOB] nods

[BOB] I think we should take a break

[BOB] we can work on this over the weekend

[Lisa] wrote down all the spells you said

[BOB] but bfore you go

[BOB] make sure you committ your character sheet

[Kaz] Bob, a couple of quick things.

[Lisa] I did

[BOB] yes Kaz

[BOB] and Lisa you can save a local copy if you want

[Kaz] One, when I tested out my weapons, the attack on the Bill-Guisarme looked weird.

[BOB] nods,

[BOB] the weapon stuff is

[BOB] we will check it later

[BOB] apparently Mike did not really finish his character

[BOB] or he would have known it was broken

[Kaz] Two, I put both my name and Beth's name in the character sheet. Our names aren't showing up under our icons, though.

[BOB] you have to rename them

[BOB] but if it is on the sheet

[BOB] I can do that in a sec

[Kaz] Well, as punishment, I say he has to fix all our weapons.

[Kaz] I'll do it, I want to learn.

[Kaz] Sorry to bust in there, Lisa

[BOB] and names fixed

[Kaz] OH, okay. Thank s:D

[BOB] do you like the base map like that Kaz?

[Kaz] Yes

[Kaz] without too much crap on it. That's how I like it. :D

[BOB] chuckles

[Kaz] Lisa, do you need a picture for your Icon, or you have that covered?

[Kaz] Oh

[Lisa] no idea what I was going to do

[Kaz] Guy didn't realise he got logged out. He says goodnight to you guys, and Lisa, it was nice to meet you (saith the Guy)

[Lisa] thanks

[Lisa] are there easy place to find these icons?

[BOB] you can use any jpg image you want

[Kaz] look around online...

[Lisa] okay

[Kaz] Bob, my menue is missing again. The one where the phone is...

[BOB] then we convert them to Klooge

[BOB] I think that is the 2

[Kaz] it is, thank you

[Lisa] so there is only one male character?

[BOB] so far yes

[BOB] no

[Kaz] Lisa, I can give you my email, and help you look for a picture, if you like.

[BOB] Fritz and guy

[Kaz] I don't think we should be the Dragonslayers. I think we should now be called... "The Harem"

[Lisa] that would be great

[Lisa] lol

[Kaz] Look for the ringing telephone :)

[Kaz] did you get it?

[Lisa] yes and sent you mine?

[Lisa] ] A flip of the ol' kLoOge.Coin results in: Tails

[Lisa] ] A flip of the ol' kLoOge.Coin results in: Heads

[BOB] and you can use the measuring tool there to see how far away somethign is

[BOB] Ok,

[BOB] so wrappign this up

[BOB] good progress

[BOB] and we will be ready next week

[Lisa] you must be exhausted from jumping around so much

[BOB] I will work with Lisa

[Lisa] she needs work

[BOB] to polish things

[BOB] laughs

[BOB] it is ok

[BOB] I was frustrated that you had to wait so long

[BOB] but they pitched in and helped

[BOB] so that made up for it

[Lisa] my fault

[Lisa] everyone was great

[Kaz] No, one of us should have realised and helped.

[Kaz] But never be afraid to speak up, or even scream in all caps

[Kaz] and I got your email, thanks.

[BOB] Ok, so good night both of you

[BOB] will save this

[BOB] work on the site tomorrow

[Lisa] goodnight!

[BOB] and work out details for you Kaz

[BOB] on the addign skills

[Kaz] Okay

[BOB] 10 xp per new web page?

[Kaz] Send me the file when you can

[BOB] we shall see

[Kaz] Eh, I'm not doing it for the XP

[BOB] grins

[BOB] ok

[BOB] will get that file to you asap

[Kaz] (Didn't even realise that was an option - I just want a project!!)

[BOB] the file is so big it will not post on the site

[Kaz] Okay, So have a good night, Lisa, and Sweet Dreams :)

[BOB] sweet dreams

[BOB] see you soon

[Kaz] mail it to me, I'll figure it out

[Lisa] Goodnight!

[Kaz] Night Bob, sweet dreams to you, too :)

Lisa] has left the game on Fri Jan 15 23:49:40 EST 2010

Kaz] has left the game on Fri Jan 15 23:49:48 EST 2010