Jan 22 10 - Born in Fire
[BOB] ] Time of Day: 07:00 AM. Day 17 Ko ___ tre, Ze {Mid Summer} 17th, 338 SKR.
[BOB] Organizing things and will be back up
[BOB] I am away from the keyboard.
Kaz] has joined the game on Fri Jan 22 18:24:05 EST 2010
Kaz] is receiving the map Base Map...
Kaz] has received the map Base Map.
[Kaz] Hello!
Death] has joined the game on Fri Jan 22 18:33:27 EST 2010
Death] is receiving the map Base Map...
Death] has received the map Base Map.
[Death] hi
[Kaz] Heya Mike, how's your today?
[Death] don't ask
[Death] i feel like punching half my children in the face.
[Death] repeatedly
[Death] so much hate
[Death] although my shooting people in the head has been going well.
[Death] i swear, violent games don't make people violent, life does. games give us an outlet
[Kaz] No kidding
[Death] hehehe. one guy in the party.
[Kaz] What grade do you teach?
[Death] fifth
[Kaz] AUGH
[Kaz] What an awful age. I don't blame you feeling that way.
[Death] it didn't used to be thisi bad... hell, last year was fine.
[Death] just this group of kids. totally insane.
[BOB] I am back at the keyboard.
[BOB] OK
[BOB] getting settled in
[BOB] food to order but other than that good
[BOB] talked to John today, he should be in
[Kaz] Hey Bob, thanks for fixing those tables. I was getting so frustrated.
[Kaz] Oh, good. How about Fritz? Beth? Lisa?
[BOB] no worries
[BOB] Lisa is a yes
[Death] saw all that work you did on the site. go you.
[BOB] what about Guy?
[BOB] reminded Beth that this is Friday, grins
[BOB] Fritz is in Haiti,
[BOB] on a relief mission
[BOB] at least I think he is there, I know he is in the middle of a big effort,
[BOB] organizing and working and planning, getting people over there, etc
[Kaz] Guy is working until 11 tonight.
[Death] boo
[Kaz] Wow, go Fritzie.
[BOB] that does stink
[Death] we need a gay elf here to fully round out the party.
[BOB] and just heard from Beth that she will be in
[BOB] when she gets home
[Kaz] Yeah, Guy's kinda irked. He's got off tomorrow, too bad they didn't switch those days.
[BOB] soon as John is in we can start,
[BOB] BUT
[BOB] I do want to have you and mike (and john) test otu the character sheets
[BOB] Guy and Lisa had an issue last week with attacks
[BOB] want to make sure they are all fixed please
[Death] ] Imari moved 6'05".
[Death] Imari targets Kristelle. Distance: 7'01"
[Death] ] Imari: Initiative: (d10+10+0) [1d10=8] 18
[Kaz] I had a bit of an issue, too. Once I'd attacked with each weapon once, they all became unavailable.
[Death] ] Imari: Initiative: (d10+10+0) [1d10=10] 20
[Death] ] Imari: Initiative: (d10+10+0) [1d10=5] 15
[Death] ] Imari: Attack: Dagger/Dirk: (20-(d20+3)) [1d20=20] -3. PROBABLY HITS Kristelle (AC FINAL: 10)!!! [CRITICAL HIT Roll Again]
[BOB] I will start up combat just to test that
[BOB] Combat has begun!
[BOB] ] ROUND: 0
[Death] ] Imari: Damage v SM: Dagger/Dirk: (1d3) [1d3=3] 3 added to: Kristelle
[Death] ] Imari: Attack: Dagger/Dirk: (20-(d20+3)) [1d20=11] 6. PROBABLY HITS Kristelle (AC FINAL: 10)!!! NOTE: Not available.
[Death] ] Imari: Attack: "Spear, Long": (20-(d20+3)) [1d20=8] 9. PROBABLY HITS Kristelle (AC FINAL: 10)!!!
[Death] Attack: Dagger/Dirk:: is now ARMED.
[Death] Attack: "Spear, Long":: is now ARMED.
[Kaz] ] Kristelle: Initiative: (d10+10+0) [1d10=3] 13
[Kaz] Kristelle targets Imari. Distance: 7'01"
[Kaz] Attack: Bill-Guisarme:: is now ARMED.
[Kaz] ] Kristelle: Attack: Bill-Guisarme: (20-(d20+3)) [1d20=1] 16. Probably MISSES Imari (AC FINAL: 10). NOTE: Not available.
[BOB] Mike thinks he might know
[Kaz] yeah, none of my weapons are available
[Death] i got it
[Death] the column that has #
[Death] needs to be --
[Death] it starts at 1, so when you use it, it goes to 0
[Death] but melee have infinite uses. that # comulmn is really only good for non-reusable or ranged stuff.
[Death (to GM only)] ] Character sheet for Imari modified: Weapons - CHANGED: Dagger/Dirk -- #: -- (+0), CHANGED: "Spear, Long" -- #: -- (+0),
[Kaz] you mean the # Atks column?
[Death (to GM only)] ] Character sheet for Miranda modified: Weapons - CHANGED: Quarterstaff -- #: -- (1), CHANGED: Sling Stone -- #: -- (1),
[Death] no. just #
[Death] 8th column
[Kaz] oh, gotcha
[Kaz (to GM only)] ] Character sheet for Kristelle modified: Weapons - CHANGED: Bill-Guisarme -- #: -- (+0), CHANGED: Long Sword -- #: -- (+0), CHANGED: Long Sword -- #: -- (+0),
[Kaz] ] Kristelle: Attack: Bill-Guisarme: (20-(d20+3)) [1d20=8] 9. PROBABLY HITS Imari (AC FINAL: 10)!!!
[Kaz] ] Kristelle: Attack: Bill-Guisarme: (20-(d20+3)) [1d20=8] 9. PROBABLY HITS Imari (AC FINAL: 10)!!!
[Kaz] Attack: Bill-Guisarme:: is NO LONGER ARMED.
[Kaz] Attack: Long Sword:: is now ARMED.
[Kaz] Attack: Long Sword:: is now ARMED.
[Kaz] ] Kristelle: Attack: Long Sword: (20-(d20+3)) [1d20=19] -2. PROBABLY HITS Imari (AC FINAL: 10)!!!
[Kaz] ] Kristelle: Attack: Long Sword: (20-(d20+3)) [1d20=17] 0. PROBABLY HITS Imari (AC FINAL: 10)!!!
[Kaz] ] Kristelle: Attack: Long Sword: (20-(d20+3)) [1d20=20] -3. PROBABLY HITS Imari (AC FINAL: 10)!!! [CRITICAL HIT Roll Again]
[Kaz] ] Kristelle: Attack: Long Sword: (20-(d20+3)) [1d20=20] -3. PROBABLY HITS Imari (AC FINAL: 10)!!! [CRITICAL HIT Roll Again]
[Kaz] okay
[Kaz] Thank you. I'll fix Guy's sheet, too.
[Death (to GM only)] ] Character sheet for Foriso Fairhand modified: Weapons - CHANGED: Short Sword -- #: -- (1), CHANGED: Sling -- #: -- (1),
[Kaz] or did you already?
[Death] did
[Kaz (to GM only)] ] Character sheet for Foriso Fairhand modified:
[Death (to GM only)] ] Character sheet for Branwyn modified: Weapons - CHANGED: Dagger/Dirk -- #: -- (+0),
[Kaz] thank you
[Kaz] Beth's too?
[Death] yup
[Death] nope
[Death] she has no weapons
[Death] other than her, yup
[Kaz] never mind, I thought I'd gotten her weapon in there, but didn't. I'll take care of it.
[Death] so everyone on the table with weapons is ready to go
[Death] ok. you know what she's using?
[Death] what i need is armor
[Death] i'm thinking some +3 leathers.
[BOB] standard leather is perfectly fine
[BOB] although you can keep that +3 in mnind
[Kaz (to GM only)] ] Character sheet for Aeiria modified: Weapons - ADDED: Long Sword, false, , , 0, , --, --, $atk, , , , , +0, $dmg, , , , , , 1d8, 1d12, 1d8, $thac0, , , , . ADDED: Spear; one hand, false, , , 0, , --, 1, $atk, , , , , +0, $dmg, , , , , , 1d6, 1d8, 1d6, $thac0, , , , .
[Kaz] how does a level 1 get +3 armour?
[Death (to GM only)] ] Character sheet for Imari modified: Armor - Armor Bonus:: CHANGED: -2 (null). Shield Bonus:: CHANGED: -0 (null). DEX Bonus:: CHANGED: -0 (null). Magic Bonus:: CHANGED: -0 (null). AC FINAL:: CHANGED: 8 (10). Magic Resistance:: CHANGED: 0 (null). Equipment - ADDED: Leather, 5 gp, 15 lbs., AC 8.
[Death] showing my tits
[Kaz] lol
[Kaz] Would a swamp-dweller be wearing leather, Bob?
[BOB] and you can have leather Kaz
[BOB] you are from Blackwater? or Drillian?
[Kaz] Because I'm thinking a nice, stylish gator suit should do the same.
[BOB] Drillian right?
[Kaz] Gah, I don't remember.
[BOB] ok, then it is Drillian
[Death] i'm gonna go with the skin tight leathers like in underworld.
[Kaz] Seriously Bob, that was two weeks ago.
[Death] mmmm.... kate's ass.... ::drool::
[BOB] and yes, leather armor made of aligator skin
[Kaz] I think that whatever I had chosen, there was very little already written about it.
[BOB] yes you are from Drillian
[BOB] I have it in my mind again now
[BOB] you are from southeastern
[BOB] where the mist is heavier than it is here where you currently are
[BOB] the Mist
[Kaz] Yes, it is Drillian. I went and checked. :)
[BOB] sorry capitalized
[BOB] and not this week but starting next week, the standard early bonus goes back into effect
[BOB] 1,000 XP divided by the number of people at the table, if 3 or under
[BOB] and then we start play
[BOB] looks like Lisa and Beth will rarely be here for that
[BOB] but Kaz, Mike, John, and perhaps Guy and or Fritz
[BOB] all the character sheets set up for weapons now?
[Kaz (to GM only)] ] Character sheet for Kristelle modified: Equipment - ADDED: Leather - Alligator skin, 5 gp, 15 lbs., AC 8.
[Kaz] I don't know if Lisa's is set up with weapons.
[BOB] she only has a dagger
[Kaz] All she's got is a dagger, then?
[Death (to GM only)] ] Character sheet for Branwyn modified: Spells - CHANGED: Read Magic -- # Memorized: 1 (0), CHANGED: Magic Missile -- # Memorized: 1 (0), CHANGED: Detect Magic - Wizard -- # Memorized: 1 (0), CHANGED: Detect Secret Passages and Portals -- # Memorized: 1 (0), CHANGED: Burning Hands -- # Memorized: 1 (0), CHANGED: Comprehend Languages -- # Memorized: 1 (0), CHANGED: Feather Fall -- # Memorized: 1 (0), CHANGED: Grease -- # Memorized: 1 (0), CHANGED: Sleep -- # Memorized: 1 (0), CHANGED: Spook -- # Memorized: 1 (0), CHANGED: Unseen Servant -- # Memorized: 1 (0),
[Kaz] okay, she's done, then.
[BOB] thanks
[Death] ] Branwyn casts a spell against : Read Magic: I can read magical writing for (1*2) 2 rounds
[Kaz] Kristelle no longer targets Imari.
[Death] ] Branwyn casts a spell against : Detect Magic - Wizard: For (2*1) 2 rounds I can detect magic in a 10'x60' path in front of me.
[Death] ] Branwyn casts a spell against : Burning Hands: A 5' 120 degre arc of flame bursts from my hands dealing (1d3+(1*2)) [1d3=3] 5 points of damage! Save for half.
[Death] ] Branwyn casts a spell against : Magic Missile: Magical bolts shoot forth, each doing 1d4+1 points of damage. The caster fires forth 1 at first level and an additional one for every second level after that until he fires 5 at 9th level.
[Kaz] I put a one-handed spear for Beth.
[Death] Branwyn targets Miranda. Distance: 3'07"
[Kaz] I thought that seemed Athena-ish. But tell me if it should be something else.
[Death] ] Branwyn casts a spell against Miranda: Detect Secret Passages and Portals: I can search (1) 1 10'x10' areas. If they contain any secret doors or passages they glow for a turn.
[Death] ] Branwyn casts a spell against Miranda: Comprehend Languages: For the next (5*1) 5 rounds I can understand any one creature or text that I touch.
[Death] ] Branwyn casts a spell against Miranda: Feather Fall: For (1) 1 rounds the target falls gently so as not to go splat.
[Death] ] Branwyn casts a spell against Miranda: Grease: I make a 10'x10' square or 1 item slippery for (3+1) 4 rounds.
[BOB] I do believe it is spear
[Death] ] Branwyn casts a spell against Miranda: Sleep: (2d4) [2d4=3,3] 6 hit dice worth of creatures fall asleep, no save.
[Death] ] Branwyn casts a spell against Miranda: Spook: If it fails its save, the target flees as fast as possible from the caster.
[Death] ] Branwyn casts a spell against Miranda: Unseen Servant: A little unseen force does stuff for me for (6+1) 7 turns.
[Kaz] Yes, she gets a spear and a sword
[BOB] ok, then long spear and long sword
[Kaz] I meant a one handed spear instead of a two handed or long spear
[Kaz] okay
[BOB] or standard spear
[BOB] do you know which she wanted?
[Death] i took a long spear, myself
[Kaz (to GM only)] ] Character sheet for Aeiria modified: Weapons - DELETED: Spear; one hand, false, , , 0, , --, 1, $atk, +0, +0, +0, +0, +0, $dmg, , +0, +0, +0, +0, 1d6, 1d8, 1d6, $thac0, , , , .
[Kaz] I don't know, and frankly, she was so exhausted that night that I doubt she could have decided.
[Kaz] I changed it to a long spear, and if she wants something different when she gets here, I'll help her change it.
[BOB] long spear makes good sense escpeiclaly with two characters having them
[Death] the long spear is more damage, but less versitile
[Death] with a standard spear, she can have a shield
[BOB] but can be used from the second rank
[BOB] so you can stand behind a fighter/ranger
[BOB] and both of you get to attack the same target
[Kaz] I'm just comparing her spell list to what you have on the site, Bob.
[BOB] ok
[BOB] it should be identical
[BOB] there is an Athena spell data list that you just import
[BOB] and it handles it all
[Kaz] Really? I just took all the spheres listed under her name.
[BOB] oh
[BOB] that works too
[BOB] but it is much easier now with the total lists
[BOB] you copy and paste from the site
[BOB] save it as a txt file
[BOB] then import directly into klooge
[BOB] all the spells in one click
[BOB] no double checking the minor sphere and erasing those over 3rd level, etc
[BOB] Combat has finished.
[Kaz] sanctuary is in there twice
[Kaz] and I think command is, too
[BOB] ok
[Kaz (to GM only)] ] Character sheet for Aeiria modified:
[BOB] you can erase all of them over 1st level is you want
[BOB] but that might be a bit of overkill
[Kaz] I only put in the 1st level spells
[BOB] ok
[Kaz] but command and sanctuary are in two different spheres, so they appear twice. I removed the duplicates from her sheet.
[BOB] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.Carnak
[BOB] and there is Imari's family
[Death] yay, we get xp
[Death] we're 1/3 of the way to second level
[BOB] the Blackwing clan in the Swiftwing tribe
[BOB] and I said that was next week mike
[BOB] sory
[Kaz] lol
[BOB] I wonder where John is
[BOB] you two both feel good about the stats/mechanics for your characters
[Kaz] I bet he didn't make that left at Albuquerque...
[BOB] laughs
[BOB] I do believe you even spelled that right
[Kaz] I'll be irked if I didn't!!
[Kaz] And no, I'm a bit peeved about my 6 in Int. But I'll deal.
[BOB] that is ok
[BOB] story line?
[BOB] you feel ok about the backstory?
[Kaz] I don't really have one.
[Kaz] Do I?
[BOB] you are from a small village in the middle of the swamps
[BOB] have to take a small boat to get there?
[Kaz] I like it
[BOB] you are used to the Mist
Lisa] has joined the game on Fri Jan 22 19:27:17 EST 2010
Lisa] is receiving the map Base Map...
Lisa] has received the map Base Map.
[Kaz] Hiya Lisa :)
[Death] i lisa
[Kaz] Have you done a write up about The Mist?
[BOB] only the bits in Drillian
[Kaz] k
[BOB] but for your purposes, actually your's and lisa's characters are both from Drillian so you live with it
[BOB] and hello Lisa
[BOB] the Mist is thicker and worse the deeper into the swamp you go
[BOB] it bocks the stars even where Branwyn is from
[BOB] and deeper in where Kristell is from only near full moons shine through
[BOB] letting Lisa get settled in
[Kaz] wow
[BOB] the Mist blocks teleportation/traveling magics
[Lisa] hello all!
[BOB] and divination magics
[BOB] Lisa, mike and kaz double checked your sheet
[BOB] now you just have to add in your new Lightning bug spell
[BOB] and will be all finished
[Lisa] that will be nice
[BOB] Mike has the book here to help you
[BOB] as I work on a couple of other things
[BOB] and you can test casting spells as well
[Death] okay, so go to your char sheet
[Lisa] I'm there - I entered the spell name
[Lisa] with level 1, cast level 1
[Death] okay.
[Kaz (to BOB only)] you have a village name for me, or am I on my own for that?
[Death] let me figure out the best way to type this up.
Fritz] has joined the game on Fri Jan 22 19:33:41 EST 2010
Fritz] is receiving the map Base Map...
Fritz] has received the map Base Map.
[Lisa] okay - thanks mike
[Kaz] Hey, Fritz! Hi :)
[Fritz] Hi. gonna be AFK for a bit.
[Fritz] I am away from the keyboard.
[Lisa (to GM only)] ] Character sheet for Branwyn modified:
[Death] a missile of electrical energy shoots forth, doing (1d6) [1d6=1] 1+1 points of damage +1 per level of the caster up to +10. It's damage can be transferred through any conductor that touches the body.
[Death] i think that's pretty good for a desc.
[Death] so copy and paste that into the expression column.
[Death] and 0 memorized, cost 1
[Kaz] should be ... Its damage
[Kaz] not It's damage
[Death] hey fritz
[Kaz] ((sorry)
[Death] no no, it's
[Kaz] It is damage can be transferred?
[Death] ignore kaz. she's stoopid
[Kaz] LOL
[Death] in russia it is can be beating you to a pulp
[Kaz] Mike, dude, you're a TEACHER!!!
[Death] meh
[Kaz] lol
[Death] i still have to think about its v. it's
[Death] hell, i'm still not solid on who v. whom.
[Kaz] who v. whom is a little more murky. I keep trying to find an easy trick for remembering that one. Have yet to find it.
[Death] well, it's whom when the direct object, right?
[Lisa (to GM only)] ] Character sheet for Branwyn modified: Spells - CHANGED: Lightning Bug -- Expression: a missile of electrical energy shoots forth, doing (1d6) [1d6=1] 1+1 points of damage +1 per level of the caster up to +10. It's damage can be transferred through any conductor that touches the body.a missile of electrical energy shoots forth, doing (1d6) [1d6=1] 1+1 points of damage +1 per level of the caster up to +10. It's damage can be transferred through any conductor that touches the body. (), CHANGED: Lightning Bug -- # Memorized: +0 (), CHANGED: Lightning Bug -- Cost: 1 (),
[Lisa] I am done - thank you
[BOB] ok
[BOB] now to work on your casting
[Kaz] here you go Mike
[Kaz] As a ready check in such sentences, simply substitute the personal pronoun “he/him” or “she/her” for “who/whom.” If he or she would be the correct form, the proper choice is who.” If “him” or “her” would be correct, use “whom.”
[Death (to GM only)] ] Character sheet for Branwyn modified: Spells - CHANGED: Lightning Bug -- Expression: a missile of electrical energy shoots forth, doing {1d6}+1 points of damage +1 per level of the caster up to +10. It's damage can be transferred through any conductor that touches the body.a missile of electrical energy shoots forth, doing (1d6) [1d6=1] 1+1 points of damage +1 per level of the caster up to +10. It's damage can be transferred through any conductor that touches the body. (a missile of electrical energy shoots forth, doing (1d6) [1d6=1] 1+1 points of damage +1 per level of the caster up to +10. It's damage can be transferred through any conductor that touches the body.a missile of electrical energy shoots forth, doing (1d6) [1d6=1] 1+1 points of damage +1 per level of the caster up to +10. It's damage can be transferred through any conductor that touches the body.),
[Kaz] Maybe I'll actually remember this one.
[Death (to GM only)] ] Character sheet for Branwyn modified: Spells - CHANGED: Magic Missile -- Expression: Magical bolts shoot forth, each doing {1d4}+1 points of damage. The caster fires forth 1 at first level and an additional one for every second level after that until he fires 5 at 9th level. (Magical bolts shoot forth, each doing 1d4+1 points of damage. The caster fires forth 1 at first level and an additional one for every second level after that until he fires 5 at 9th level.),
[Death] heh
[Death] so for the most part, in the predicate
[Kaz] http://web.ku.edu/~edit/whom.html
[Kaz] They have three basic rules
[Death] to whom does this belong? because it belongs to him
[BOB] so lisa the info on how to cast
[BOB] you have to have your spells set up
[Kaz] He went with me. Who went with me? I went with him. I went with whom?
[BOB] meaning put in a number that you have memorized
[BOB] for now you can just put in 2 2 2 right down the list
[Death] that's the most easy to remember rule i've heard yet
[BOB] to see what it looks like
[Lisa] huh?
[BOB] mike
[BOB] can you exmplain my ramblings
[Death] under # memorized
[Death] put 2 for everything
[Lisa] mine is not to question why
[Death] oh, you'll die
[Death] never fear
[Kaz] Oh, it is, trust me.
[Lisa] that's a good reason
[BOB] this is just a test
[Death] yeah, i'd say that is one quote that totally doesn't work in bob's game
[BOB] then we will reset you for normal play
[Death] question why on everything
[Death] and then you die anyway
[BOB] so now that you have memorized your spells for the day
[Kaz] and more spectacularly
[BOB] you can target someone
[BOB] and then cast away at them
[Death] consider this game like the x files
[Death] question everything
[BOB] Mike or Kaz are better at explaining how to cast
[Lisa (to GM only)] ] Character sheet for Branwyn modified: Spells - CHANGED: Read Magic -- # Memorized: 2 (+0), CHANGED: Magic Missile -- # Memorized: 2 (+0), CHANGED: Detect Magic - Wizard -- # Memorized: 2 (+0), CHANGED: Detect Secret Passages and Portals -- # Memorized: 2 (+0), CHANGED: Burning Hands -- # Memorized: 2 (+0), CHANGED: Comprehend Languages -- # Memorized: 2 (+0), CHANGED: Feather Fall -- # Memorized: 2 (+0), CHANGED: Grease -- # Memorized: 2 (+0), CHANGED: Sleep -- # Memorized: 2 (+0), CHANGED: Spook -- # Memorized: 2 (+0), CHANGED: Unseen Servant -- # Memorized: 2 (+0),
[Lisa] trust no one?
[Death] well, only target someone if you're doing a damage spell
[Death] trust no one but me
[Kaz] ESPECIALLY not him.
[Death] shhh....
[Lisa] lol
[Death] ignore the voice in your head
[Death] listen to me. i'm your friend
[Kaz] which one?
[Death] would i stear you wrong?
[Kaz] all the time.
[Death] quiet down from the peanut gallery
[Lisa] how would I know?
[Kaz] So, Lisa, you target your victim...
[Death] because i told you so.
[Lisa] For Fritz targets For Fritz. Distance: 0'00"
[Lisa] For Fritz targets Branwyn. Distance: 13'00"
[Lisa] For Fritz no longer targets For Fritz.
[Lisa] oops
[Kaz] Sorry, you click on yourself, then target the other person
[Death] the spells will all deal the first number in the expression as damage
[Lisa] got carried away there
[Lisa] For Fritz no longer targets Branwyn.
[Lisa] Branwyn targets For Fritz. Distance: 13'00"
[Death] so even non damage spells that say for 5 rounds will end up dealing 5 damage to what you are targeting
[Death] it's half handy, half annoying
[Lisa] Branwyn targets Branwyn. Distance: 0'00"
[Lisa] Branwyn no longer targets Branwyn.
[Kaz] Are you having a hard time getting rid of the targetting arrow after you've targetted someone?
[BOB] I hit esc after I target someone to stop that arrow
[Lisa] yes - keep targeting wherever I go
[Kaz] yep
[Lisa] okay
[Lisa] Branwyn no longer targets For Fritz.
[BOB] now you bring up your dice panel
[Kaz] click on your target, move the arrow to a blank area, and hit escape
[Lisa] Branwyn targets For Fritz. Distance: 13'00"
[Lisa] Branwyn targets Branwyn. Distance: 0'00"
[BOB] it is ok to target your self to
[BOB] you might need to for a spell
[Lisa] I hit escape but kept doing it
[Kaz] click it onto a blank part of the map, and hit escape
[Kaz] Kristelle targets Foriso Fairhand. Distance: 1'10"
[Death] Imari targets Kristelle. Distance: 7'01"
[Lisa] Branwyn no longer targets Branwyn.
[Kaz] you actually have to click it to a blank area.
[Death] i right click an empty map space
[Kaz] Kristelle targets Imari. Distance: 7'01"
[Lisa] okay that worked
[Death] it makes the arrow go away
[Kaz] Kristelle targets Miranda. Distance: 2'09"
[BOB] then on your dice panel is the little wizard tab to see your spells
[Death] Imari no longer targets Kristelle.
[Kaz] All targets for Kristelle removed.
[BOB] and then click on a spell to cast it
[Lisa] how do I get dice panel up?
[Death] unless you're a mac user and have no right click
[Death] than i'll just be sad for you
[Lisa] no macs
[Kaz] right click on yourself and choose Roll Dice
[Kaz] rather, Open Dice Panel
[Lisa] got it
[BOB] dobule click on yoru self works too
[BOB] or clicking on the little dice tab on the icon if you are zoomed in close enough to see it
[Death] or when you have your character selected, on the bottom bar there are three icons, the red d20 at the top is for your dice rolling pane
[Death] the bottom one is to bring up your char sheet
[Death] the middle is for effects
[Lisa] okay
[Death] which as a mage you'll need eventually, but we'll cover that when we get there
[Death] if you survive....
[BOB] and Beth just sent word she can not make it tonight
[Death] .........................................
[Kaz] Dun dun DUUUUUUUUUUUNNNNNNNNNNN
[Kaz] aww, man
[Death] ............................................................................................
[Kaz] :(
[Lisa] was waiting for evil laugh or something
[Death] lots of dots means very ominous
[BOB] ok, so lets see Branwyn cast
[Lisa] so dice panel is up - initiative next?
[Death] like a shrivelled, hawk nosed old man in a smoking jacket sitting in a wing back leather chair in front of a lit fireplace just staring at you over his steepled fingers
[BOB] nope
[Death] scary
[BOB] just spells for now
[Lisa] so little wizard guy?
[BOB] yews
[Lisa] ] Branwyn casts a spell against For Fritz: Magic Missile: Magical bolts shoot forth, each doing (1d4) [1d4=2] 2+1 points of damage. The caster fires forth 1 at first level and an additional one for every second level after that until he fires 5 at 9th level.
[Death (to GM only)] ] Character sheet for Branwyn modified: Spells - CHANGED: Magic Missile -- Expression: Magical bolts shoot forth, each doing ({1d4}+1) points of damage. The caster fires forth 1 at first level and an additional one for every second level after that until he fires 5 at 9th level. (Magical bolts shoot forth, each doing {1d4}+1 points of damage. The caster fires forth 1 at first level and an additional one for every second level after that until he fires 5 at 9th level.),
[Death] try that one again for me?
[Lisa] ] Branwyn casts a spell against For Fritz: Magic Missile: Magical bolts shoot forth, each doing ((1d4) [1d4=4] 4+1) points of damage. The caster fires forth 1 at first level and an additional one for every second level after that until he fires 5 at 9th level.
[Death] damnit
[Death] bob, help me out
[Death] what brackets need to be around the full expression?
[Death (to GM only)] ] Character sheet for Branwyn modified: Spells - CHANGED: Magic Missile -- Expression: Magical bolts shoot forth, each doing {1d4}+1 points of damage. The caster fires forth 1 at first level and an additional one for every second level after that until he fires 5 at 9th level. (Magical bolts shoot forth, each doing ({1d4}+1) points of damage. The caster fires forth 1 at first level and an additional one for every second level after that until he fires 5 at 9th level.),
[BOB] (1d4+1) [1d4=3] 4+10
[BOB] try a differeent spell Lisa
[Death (to GM only)] ] Character sheet for Branwyn modified: Spells - CHANGED: Magic Missile -- Expression: Magical bolts shoot forth, each doing {1d4+1} points of damage. The caster fires forth 1 at first level and an additional one for every second level after that until he fires 5 at 9th level. (Magical bolts shoot forth, each doing {1d4}+1 points of damage. The caster fires forth 1 at first level and an additional one for every second level after that until he fires 5 at 9th level.),
[BOB] so you can see how they look
[Lisa] ] Branwyn casts a spell against For Fritz: Burning Hands: A 5' 120 degre arc of flame bursts from my hands dealing (1d3+(1*2)) [1d3=3] 5 points of damage! Save for half.
[Death (to GM only)] ] Character sheet for Branwyn modified: Spells - CHANGED: Burning Hands -- # Memorized: 2 (+1), CHANGED: Lightning Bug -- Expression: a missile of electrical energy shoots forth, doing {1d6+1} points of damage +1 per level of the caster up to +10. It's damage can be transferred through any conductor that touches the body.a missile of electrical energy shoots forth, doing (1d6) [1d6=1] 1+1 points of damage +1 per level of the caster up to +10. It's damage can be transferred through any conductor that touches the body. (a missile of electrical energy shoots forth, doing {1d6}+1 points of damage +1 per level of the caster up to +10. It's damage can be transferred through any conductor that touches the body.a missile of electrical energy shoots forth, doing (1d6) [1d6=1] 1+1 points of damage +1 per level of the caster up to +10. It's damage can be transferred through any conductor that touches the body.),
[Death] try your lightning bug one for me
[Lisa] not on list
[Lisa] just noticed
[Death (to GM only)] ] Character sheet for Branwyn modified: Spells - CHANGED: Lightning Bug -- # Memorized: 2 (+0),
[Death] try that.
[Death] you didn't make it memorized
[Death] it had a 0
[Lisa (to GM only)] ] Character sheet for Branwyn modified: Spells - CHANGED: Magic Missile -- # Memorized: 2 (+0),
[Lisa] ] Branwyn casts a spell against For Fritz: Lightning Bug: a missile of electrical energy shoots forth, doing (1d6+1) [1d6=1] 2 points of damage +1 per level of the caster up to +10. It's damage can be transferred through any conductor that touches the body.a missile of electrical energy shoots forth, doing (1d6) [1d6=1] 1+1 points of damage +1 per level of the caster up to +10. It's damage can be transferred through any conductor that touches the body.
[BOB] excelelnt
[BOB] and you see that as you cast them
[BOB] they disapear from your list
[BOB] so now just cast away
[BOB] to get them all back to zero
[Death (to GM only)] ] Character sheet for Branwyn modified:
[Lisa] which list?
[BOB] the list of spells available to you
[BOB] on the dice panel
[BOB] just cast cast cast cast
[Lisa] they are still there
[BOB] and they will go away
[Lisa] ] Branwyn casts a spell against For Fritz: Magic Missile: Magical bolts shoot forth, each doing (1d4+1) [1d4=2] 3 points of damage. The caster fires forth 1 at first level and an additional one for every second level after that until he fires 5 at 9th level.
[Lisa] ] Branwyn casts a spell against For Fritz: Magic Missile: Magical bolts shoot forth, each doing (1d4+1) [1d4=3] 4 points of damage. The caster fires forth 1 at first level and an additional one for every second level after that until he fires 5 at 9th level.
[BOB] you have two of each memorized so far
[Death] ] Imari casts a spell against : Bless/Curse: For 6 rounds, attack rolls and saves vs fear receive a +1 bonus.
[Lisa] ] Branwyn casts a spell against For Fritz: Burning Hands: A 5' 120 degre arc of flame bursts from my hands dealing (1d3+(1*2)) [1d3=3] 5 points of damage! Save for half.
[Lisa] ] Branwyn casts a spell against For Fritz: Burning Hands: A 5' 120 degre arc of flame bursts from my hands dealing (1d3+(1*2)) [1d3=2] 4 points of damage! Save for half.
[Lisa] ] Branwyn casts a spell against For Fritz: Sleep: (2d4) [2d4=1,3] 4 hit dice worth of creatures fall asleep, no save.
[Lisa] ] Branwyn casts a spell against For Fritz: Sleep: (2d4) [2d4=4,4] 8 hit dice worth of creatures fall asleep, no save.
[Lisa] okay - I need to keep going?
[Lisa] I'm thinking I get it now
[BOB] ok
[BOB] so you can reset them all to zero
[Lisa] ] Branwyn casts a spell against For Fritz: Lightning Bug: a missile of electrical energy shoots forth, doing (1d6+1) [1d6=3] 4 points of damage +1 per level of the caster up to +10. It's damage can be transferred through any conductor that touches the body.a missile of electrical energy shoots forth, doing (1d6) [1d6=1] 1+1 points of damage +1 per level of the caster up to +10. It's damage can be transferred through any conductor that touches the body.
[Lisa] so I have none?
[BOB] then pick the one spell you want to memorize for the day
[Lisa] and put in 1, correct?
[BOB] exactly
[Lisa] I'm so smart
[BOB] magic missle or lighting bug would be the two combat choices
[BOB] grins
[Lisa] Branwyn no longer targets For Fritz.
[Lisa] no idea what to pick
[BOB] Kaz? Mike? suggestions
[Death (to GM only)] ] Character sheet for Branwyn modified: Spells - CHANGED: Lightning Bug -- Expression: a missile of electrical energy shoots forth, doing {1d6+1} points of damage +1 per level of the caster up to +10. It's damage can be transferred through any conductor that touches the body. (a missile of electrical energy shoots forth, doing {1d6+1} points of damage +1 per level of the caster up to +10. It's damage can be transferred through any conductor that touches the body.a missile of electrical energy shoots forth, doing (1d6) [1d6=1] 1+1 points of damage +1 per level of the caster up to +10. It's damage can be transferred through any conductor that touches the body.),
[Lisa] we are going to kill something tonight?
[Death] lightnint bug does more damage than magic missile at level 1
[Death] plus, it has some interesting possibly uses
[Death] but it's combat
[Lisa] but only works on one target
[Death] day to day, maybe read magic?
[Death] so does a level 1 magic missile.
[Death] you only shoot one until level 3
[Death] and it is d4 as opposed to d6 for the bug
[Lisa] missed that detail
[Death] at level 3 you shoot 2
[Death] at 5 you shoot 4, ect
[Kaz] Do you lean more to healing or to combat?
[Lisa] me?
[BOB] Mages do almost zero healing
[Kaz] wait, you're a mage... nevermind.
[BOB] grins
[Kaz] Sorry, I'm all confused.
[Lisa] with 3 clerics shouldn't I be more interested in killing? :)
[Kaz] Well, we have a cleric with little to no healing, I think.
[Death] that's me
[Death] no healing
[Kaz] But yes, you should be more interested in killing.
[Death] i just put you out of your missery
[Lisa] last rites for everyone
[Kaz] I think Beth is leaning more toward being a healer
[BOB] yes
[BOB] and John is too
[Kaz] Oh, he doesn't bother with last rites. He'll just put you down like a rabid dog, Lisa.
[Death] i'll slit your throat when you get hurt.
[Death] then you can be raised without any boo-boos
[BOB] Ok, so you all have your basic stuff that you have on, your armor, carrying yoru weapons
[Lisa] good to know
[Lisa (to GM only)] ] Character sheet for Branwyn modified: Spells - CHANGED: Read Magic -- # Memorized: +0 (2), CHANGED: Detect Magic - Wizard -- # Memorized: +0 (2), CHANGED: Detect Secret Passages and Portals -- # Memorized: +0 (2), CHANGED: Comprehend Languages -- # Memorized: +0 (2), CHANGED: Feather Fall -- # Memorized: +0 (2), CHANGED: Grease -- # Memorized: +0 (2), CHANGED: Spook -- # Memorized: +0 (2), CHANGED: Unseen Servant -- # Memorized: +0 (2), CHANGED: Lightning Bug -- # Memorized: +1 (+0),
[BOB] Branwyn who is a bit obsessive about it, carries her spell book in a large backpack
[Lisa] who's obsessive?
[BOB] you are all out in the field to form up and meet with new head of your squad
[Kaz] I am back at the keyboard.
[BOB] so you can see where you are
[Death] in giant grass
[BOB] that area is where your Mercenary unit, the Dragonslayers Company is formed up
[BOB] to the south where that symbol is
[BOB] the swamps get much worse
[BOB] there is a small hamlet near by
[BOB] shown by the tavern on the map
[Death] great, always a tragedy.
[Death] now we know we're all gonna die.
[BOB] so now
[Kristelle (Kaz)] Yeah, get Mike into a tavern, and it's alllll over.
[BOB] the chat as feature comes into play
[BOB] anyone want to change colors?
[BOB] to make it easier?
[Imari (Death)] yes. i want to be black text on white background
[BOB] you can tell me and we can add it to your icon for you
[Imari (Death)] then no one will miss it
[Lisa] I'm confused
[BOB] Mike is set
[BOB] he will demonstrate
[Death] asdf
[Imari (Death)] asdf
[Imari (Death)] she's got pink text, because she's a girl.
[Imari (Death)] and girls like pink.
[Imari (Death)] and ponies
[Imari (Death)] and ribbons in their hair.
[BOB] in any case
[Kristelle (Kaz)] ewww
[BOB] the blue you have Lisa works well
[BOB] for Lisa
[Imari (Death)] tee hee hee. i'm a girl. my name is imari. i should be barefoot, pregnant, and in the kitchen.
[BOB] if you want a different shade to show when you are speaking as Branwyn we can set that
[BOB] or you can keep the same
[Imari (Death)] now lisa, the way i usually do it just so you know is me, mike types in all lowercase with no quotes
[Lisa] how do I switch to the character talking?
[BOB] click on your icon
[Kristelle (Kaz)] Tee hee hee. my name is Mike. I'm a dead man, I just don't know exactly when Kaz will actually plunge the knife in.
[Imari (Death)] "In character I use capitalization, punctuation, and quotes."
[BOB] then the chat bubble on the toolbar up above
[Branwyn (Lisa)] ] Branwyn: Initiative: (d10+10+-2) [1d10=1] 9
[Imari (Death)] because i'm too lazy to switch chat as on and off, and i like to make a lot of comments as we play.
[Branwyn (Lisa)] oops
[Kristelle (Kaz)] Bob, how do I show you what colour I want?
[Imari (Death)] so quotes and caps means in char
[BOB] Mike will have to help,
[Imari (Death)] you don't. just hope he gets it right. lol
[Imari (Death)] what colour do you want?
[Imari (Death)] snot green?
[Branwyn (Lisa)] anything is fine
[Branwyn (Lisa)] you took the girl color
[Imari (Death)] puss yellow?
[BOB] test that Lisa
[Kristelle (Kaz)] Mike, it's a light purple. 204, 153, 255
[Branwyn (Lisa)] thank you
[Imari (Death)] bob and i decided lisa will be lilac
[Kristelle (Kaz)] Bob, do you use a black background?
[Imari (Death)] yes he does
[Imari (Death)] black like his soul
[Kristelle (Kaz)] Oh, maybe I should pick another colour. This is too close to Lisa.
[Fritz] I am back at the keyboard.
[Imari (Death)] black like the color fox won't allow the screen to fade to
[BOB] so now each of you can chose
[BOB] test and we can alter as you wish
[Fritz] Hello all. Sorry I haven't been on. I am PURTY busy.
[BOB] grins, I told them Fritz
[Imari (Death)] we can altar, also. we got enough priests
[BOB] doing very good things
[BOB] just don't lose my maps!
[Kristelle (Kaz)] Okay, mike, change mine please? 204, 204, 204. It's a silvery grey.
[Kristelle (Kaz)] Welcome back Fritz
[Fritz] LOL...I won't I have to look for them but I haven't taken the time. I am 90% positive I have them (just like you are)
[BOB] grins
[BOB] I know
[BOB] jsut stay safe your self
[Fritz (to GM only)] ] Character sheet for For Fritz modified: Personal Information - ADDED: Van Gorsen. ADDED: Fritz. ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED:
[BOB] and I think all three characters are set now
Fritz] is receiving the map Base Map...
Fritz] has received the map Base Map.
[Imari (Death)] yeah. hope you took the improved evasion talent fritz
[Imari (Death)] avoid those area affect tremmors
[BOB] brb bathroom break
Fritz] is receiving the map overland map...
Fritz] has received the map overland map.
[Kristelle (Kaz)] Lisa, when I'm in character, I usually type without quotes. When I want to say something out of character, I usually do as such: ((hey, my dice are rolling badly))
[Fritz] Ok Night all.
[Kristelle (Kaz)] I haven't been doing that right now, because... frankly, I'm too lazy at the moment.
[Imari (Death)] night fritz
[Kristelle (Kaz)] Night Fritz, be safe
Fritz] has left the game on Fri Jan 22 20:23:21 EST 2010
[Imari (Death)] yeah, you'll have to get used to our little ways
[Branwyn (Lisa)] sounds good
[Imari (Death)] an old player bibo and i used quotes, everyone else uses parentheses to be ooc
[Branwyn (Lisa)] was thinking changing with icons would be a hassle
[Imari (Death)] and bibo is like my gaming god. i do what he does.
[Kristelle (Kaz)] lol
[Imari (Death)] he exploits every game he plays to death.
[Imari (Death)] sometimes, he literally breaks the games with his exploitations.
[Imari (Death)] it happened more than once.
[Kristelle (Kaz)] hahaha
[BOB] ok
[BOB] so we have a nice color scheme for everyone?
[Kristelle (Kaz)] Yes
[Kristelle (Kaz)] Guy will have to do his next week
[BOB] and away we go
[Kristelle (Kaz)] but I like the dusky colours
[BOB] you are out on the edge of the campsite
[Imari (Death)] i still think kaz should go with 153, 183, 0
John] has joined the game on Fri Jan 22 20:26:05 EST 2010
John] is receiving the map Base Map...
John] has received the map Base Map.
[BOB] the distances on the map are not to scale
[Branwyn (Lisa)] I hope the grass isn't either
[Imari (Death)] hi john
[BOB] this is just an overland
[Imari (Death)] honey, we been shrunk
[Kristelle (Kaz)] Hey there John :)
[John] hello all
[Branwyn (Lisa)] hi John
[BOB] and someone has their point up
[Imari (Death)] bwahahahaha
[Imari (Death)] i will speak in bold from now on.
[Imari (Death)] BOLD CAPS FTW
[Miranda (John)] so diffrent than the city
[BOB] Ok, so starting off
[Imari (Death)] HEAR ME PEOPLE, I AM DOOM. WORSHIP ME IN MY DOOMY GOODNESS
[Imari (Death)]
[BOB] &&&&&&&
[Corporal Antero (BOB)] FLEDGLINGS
[Corporal Antero (BOB)] Line up
[Imari (Death)] oh noes! the &'s of doom
[Miranda (John)] ::lines up::
[Corporal Antero (BOB)] Corporal ANtero calls out to your group
Kristelle (Kaz)] walks to her place in line, eyes darting about as she tries to take stock of her companions
[Imari (Death)] ::walks into line calmly::
[Corporal Antero (BOB)] Now I am your new squad leader for you fledglings
[Imari (Death)] ::leans on her spear, watching the black feathers tied under it's tip flutter in the breeze::
[Corporal Antero (BOB)] I thought we should get to know each other a bit, find how who we have in our little group
[Corporal Antero (BOB)] I am Corporal Antero Hortswaff
[Corporal Antero (BOB)] I come from a small town in Blackwater
[Corporal Antero (BOB)] the same town in fact that our Segent Snowfoot comes from
[Corporal Antero (BOB)] I want you to know that she assigned you to me
[Corporal Antero (BOB)] so that we could work together and find out just how well you will fit in Dragonslayer Company
[Death] I am away from the keyboard.
Kristelle (Kaz)] tilts her head to the side, watching the Corporal as he talks.
[Corporal Antero (BOB)] as you know we have been hired by a local Earl here in Drillian to help fight an outbreak of bully wugs
[Corporal Antero (BOB)] Now I am sure that not all of you knwo what bully wugs are
[Corporal Antero (BOB)] but that is ok
[Corporal Antero (BOB)] you follow order and everythign will work out
[Corporal Antero (BOB)] first I want to hear what each of your names is, where you come from
[Corporal Antero (BOB)] and to make this interesting
[Corporal Antero (BOB)] I want you to tell me two things,
[Corporal Antero (BOB)] one the truth and one a lie,
[Corporal Antero (BOB)] points at the ranger
[Miranda (John)] besides ouor name and where we come from?
[Corporal Antero (BOB)] so you
[Corporal Antero (BOB)] no you
[Corporal Antero (BOB)] points that cleric
[Corporal Antero (BOB)] what is your name?
[Miranda (John)] Miranda
[Corporal Antero (BOB)] and where are you from Miranda?
[Death] I am back at the keyboard.
[Miranda (John)] Looseend
[Corporal Antero (BOB)] very well, I see you are a priest of some sort,
[Corporal Antero (BOB)] who do you worship?
[Miranda (John)] You expect me to lie about that?
[Corporal Antero (BOB)] wry grin, I hope you can tell us the truth first
[Corporal Antero (BOB)] then you can give us two facts about your self, one true one a lie
[Miranda (John)] Idun, but then you know when I will be lying
[Corporal Antero (BOB)] nods, good point
[Corporal Antero (BOB)] glad to know you can think through a problem
[Corporal Antero (BOB)] it will help you go far with this Company
[Miranda (John)] I have an older brother name Michael
[Corporal Antero (BOB)] so now two things about your self,
[Corporal Antero (BOB)] ok
[Corporal Antero (BOB)] and something else
[Miranda (John)] I like animals
[Miranda (John)] and plants
[Corporal Antero (BOB)] veyr well
[Corporal Antero (BOB)] looks over at the ranger
[Corporal Antero (BOB)] what is your story?
[Kristelle (Kaz)] My name is Kristelle, I'm from a village deep in the swamp.
[Corporal Antero (BOB)] do you specialize in anyting Kristelle
[Corporal Antero (BOB)] yoru armor looks unique
Kristelle (Kaz)] smiles.
[Kristelle (Kaz)] It's alligator.
[Corporal Antero (BOB)] a good sized one I take it,
[Corporal Antero (BOB)] nice work, should serve you well here in the wet
[Kristelle (Kaz)] It was. Fed us for a while.
[Corporal Antero (BOB)] nods,
[Kristelle (Kaz)] Thank you.
[Corporal Antero (BOB)] so two things Kristelle
[Kristelle (Kaz)] Well, I'm not very fond of reptiles.
[Miranda (John)] clearly
[Imari (Death)] and she's a lesbian. which one's the lie?
[Kristelle (Kaz)] I've seen some lovely sunsets, back home.
[Corporal Antero (BOB)] chuckles
[Kristelle (Kaz)] ((oh, shut it. :-P))
[Imari (Death)] bow chika bow wow
[Corporal Antero (BOB)] well , looking around at the Mist, I can guess which of those is which
[Corporal Antero (BOB)] looks over at the mage
[Corporal Antero (BOB)] what is your name?
[Imari (Death)] tim! go with tim!
[Branwyn (Lisa)] Branwyn from Roppenmere
[Branwyn (Lisa)] ((lol))
[Corporal Antero (BOB)] good to have you on board Branwyn
[Corporal Antero (BOB)] Roppenmere is where?
[Branwyn (Lisa)] thank you sir
[Branwyn (Lisa)] in Drillian
[Corporal Antero (BOB)] nods, good so you might know some of the locals
[Corporal Antero (BOB)] (you won't, you are from a day or three east of here )
[Branwyn (Lisa)] perhaps
[Corporal Antero (BOB)] so two things from you Branwyn
[Branwyn (Lisa)] I love swamps and my master was a great wizard
[Corporal Antero (BOB)] nods, very good
[Corporal Antero (BOB)] and how are your spells?
[Corporal Antero (BOB)] you more of a tinker mage? or a combat wizard?
[Imari (Death) (to GM only)] ] Character sheet for Imari modified: Spells - CHANGED: Zone of Sweet Air -- Expression: Gas can't enter an area of up to 10' cubes for the next turns. (Gases are kept out of a {$L*10} ft cube for turns.), Notes - CHANGED.
[Branwyn (Lisa)] I do not tinker
[Corporal Antero (BOB)] very well
[Corporal Antero (BOB)] looks over at the priest
[Corporal Antero (BOB)] I can see you are from Carnak
[Imari (Death)] ::nods::
[Corporal Antero (BOB)] what is your name and which of the spirits do you favor?
[Imari (Death)] "I am Imari Blackwing, of the Swiftwing tribe. I follow Partik, the Raven."
[Corporal Antero (BOB)] nods,
[Corporal Antero (BOB)] keep your dagger to yoru self, unless you are damn sure Imari
[Imari (Death)] ::smiles slightly and nods::
[Imari (Death)] "I will let the other priest look at them first."
[Corporal Antero (BOB)] nods, I served with another Raven
[Corporal Antero (BOB)] he was a good man
[Corporal Antero (BOB)] looks around
[Corporal Antero (BOB)] so
[Corporal Antero (BOB)] Imari
[Corporal Antero (BOB)] what are your two things
[Imari (Death)] "Well, now they seem silly as you know. But I do not know how to read or write, and I eat brains."
[Corporal Antero (BOB)] smiles, impressive
[Corporal Antero (BOB)] looks around at the group of you
[Corporal Antero (BOB)] I know you might be thinking that you are all assigned to my squad because you are females
[Corporal Antero (BOB)] and Sergant Snowfoot being a woman
[Corporal Antero (BOB)] let me tell you
[Corporal Antero (BOB)] Dragonslayer Company does not care
[Corporal Antero (BOB)] we all bleed the same
[Corporal Antero (BOB)] we all heal the same
[Imari (Death)] except the elf. he bleeds flower petals.
[Corporal Antero (BOB)] we will overcome
[Corporal Antero (BOB)] and we will all drink
[Imari (Death)] s/he i should say
[Corporal Antero (BOB)] do you have any questions before we start training today?
[Corporal Antero (BOB)] the Earl expects us to be ready to fight this afternoon
[Corporal Antero (BOB)] of course the Fledglings will be on the outskirts of this
[Imari (Death)] ::straightens up at that::
[Corporal Antero (BOB)] we will run errands, etc. but we are a key part
[Corporal Antero (BOB)] and we need to be ready
[Kristelle (Kaz)] No questions yet, Corporal
[Miranda (John)] i'm not exactly hear to fight
[Corporal Antero (BOB)] Branwyn, what spells do you have prepared today?
[Imari (Death)] sir, no sir is the correct way of addressing him.
[Corporal Antero (BOB)] looks at Miranda
[Miranda (John)] I was thinking more the patch up when you all are done fighting
[Corporal Antero (BOB)] that is a key thing too Miranda
[Branwyn (Lisa)] lightning bug, sir
[Corporal Antero (BOB)] very good,
[Corporal Antero (BOB)] what exactly is lighning bug Branwyn? for those of us with less arcane knowledge?
[Imari (Death) (to GM only)] ] Character sheet for Imari modified: Magical Abilities - CHANGED: 1 -- Current: 3 (+2). Spells - CHANGED: Zone of Sweet Air -- Expression: Gas can't enter an area of up to 10' cubes for the next turns. (Gases are kept out of a {$L*10} ft cube for turns.),
[Miranda (John)] ::looks on with curiosity::
[Branwyn (Lisa)] it is a missile of electrical energy
[Corporal Antero (BOB)] nods, impressive
[Corporal Antero (BOB)] I take it I should stay out of any water?
[Corporal Antero (BOB)] (he is wearing Chain Mail)
[Branwyn (Lisa)] that would probably be a good idea
[Corporal Antero (BOB)] ok
[Corporal Antero (BOB)] so you know our redevous point is Old Millers tavern
[Corporal Antero (BOB)] Old Man Miller invited us there, Captain Lukincha knows him from long ago
[Corporal Antero (BOB)] you do know your chain of command right?
[Corporal Antero (BOB)] you report to me
[Corporal Antero (BOB)] then to Segent Snowfoot
[Corporal Antero (BOB)] then to Captin Lukincha
[Corporal Antero (BOB)] then of course to the old dragon himself Cornell Floyfish
[Corporal Antero (BOB)] if at any time in the battle you need assistance you call out to me
[Corporal Antero (BOB)] we are a team
[Corporal Antero (BOB)] we stick together
[Corporal Antero (BOB)] we will get through this togther
[Corporal Antero (BOB)] all good?
[Imari (Death)] huzzaaaaah......
[Branwyn (Lisa)] yes sir
[Imari (Death)] ::nods::
[Miranda (John)] sure sure
[Kristelle (Kaz)] Yes, indeed.
[Corporal Antero (BOB)] ok
[BOB] and so
[Miranda (John) (to GM only)] ] Character sheet for Miranda modified: Magical Abilities - CHANGED: Level 1 -- Maximum: 3 (4), CHANGED: Level 1 -- Current: 3 (4).
[BOB] over the next hour or two he leads you through some basic commands
[BOB] teaches you the general history of the Dragonslayer Company
[BOB] you are here to serve the Earl in a fight with Bullywug
[BOB] any questions?
[Branwyn (Lisa)] what's a bullywug?
[BOB] mansized frog like things
[BOB] head of a frog on a small mans body
[BOB] can leap like a frog
[Imari (Death) (to GM only)] ] Character sheet for Imari modified:
[Imari (Death)] leap buildings in a single bound?
[BOB] and sorry just realized something is missing, need to add it
[Imari (Death)] who has the pointer?
[Imari (Death)] whoever's mouse is a pointer, hit p
[Branwyn (Lisa)] I think I do
[Imari (Death)] click on map and hit p, that is
[Imari (Death)] otherwise you just type in the chat pane
[Branwyn (Lisa)] sorry - don't know how I did it
[Imari (Death)] it happens
[Imari (Death)] it's like the klooge right of passage. screw up the targeting and get stuck on the pointer.
[Imari (Death)] kaz still does it. =P
[Kristelle (Kaz)] ((almost every session, yep!!))
[Miranda (John)] so anyone here think were missing a fighter or two?
[Miranda (John)] no offence ranger
[Miranda (John)] sorry Kristle was it?
[Kristelle (Kaz)] Kristelle
[Kristelle (Kaz)] and no offense taken.
[Kristelle (Kaz)] The swamps are not a place to be taken lightly.
[BOB] (sorry back)
[Kristelle (Kaz)] ((brb))
[Miranda (John)] i thought I'd be traveling with a buch of big strong men
[Branwyn (Lisa)] maybe you'll find one in the tavern
[Kristelle (Kaz)] ((back))
[BOB] ok
[Miranda (John)] fining them not a problem, keeping them on the path, that's another story
[BOB] so you all have a better idea now
[Branwyn (Lisa)] true
[BOB] any more questions?
[BOB] ] Branwyn moved 118'10".
[BOB] ] Imari moved 150'05".
[BOB] ] Kristelle moved 148'10".
[BOB] ] Miranda moved 216'01".
[BOB] ] Corporal Antero moved 58'09".
[Miranda (John)] (can I change my character now?)
[BOB] no
[Miranda (John)] (moving on then)
[BOB] so
[BOB] as the afternoon wears on
[BOB] Corporal Antero mutters something about it taking too long
[Corporal Antero (BOB)] normally we are moving by now
[Corporal Antero (BOB)] we should be moving into the swamps
[Corporal Antero (BOB)] wonder what is happening
[Miranda (John)] how many more people are here besides us
[Corporal Antero (BOB)] (everyone have their sound turned on?)
[Miranda (John)] not yet
[Kristelle (Kaz)] ((yes))
[Corporal Antero (BOB)] Corporal says, there are about 300 total troops involved
[Miranda (John)] ] Roll #1: (d2) [1d2=2] 2
[Corporal Antero (BOB)] on both sides
[Corporal Antero (BOB)] if the numbers of bully wugs are to be beleived
[Corporal Antero (BOB)] but they almost always just fade into the swamps after a few good wacks
Lisa] has left the game on Fri Jan 22 21:08:37 EST 2010
[Kristelle (Kaz)] 'Scuse me, Corporal?
Lisa] has joined the game on Fri Jan 22 21:09:06 EST 2010
Lisa] is receiving the map overland map...
Lisa] has received the map overland map.
[Corporal Antero (BOB)] ok
[BOB] Combat has begun!
[BOB] ] ROUND: 0
[Miranda (John)] ] Miranda: Initiative: (d10+10+) [1d10=4] 14
[Kristelle (Kaz)] ] Kristelle: Initiative: (d10+10+0) [1d10=5] 15
[Corporal Antero (BOB)] so Init from everyone please
[Lisa] ] Branwyn: Initiative: (d10+10+-2) [1d10=8] 16
[Imari (Death)] ] Imari: Initiative: (d10+10+0) [1d10=6] 16
[Corporal Antero (BOB)] ok
[BOB] ] Red Dragon moved 134'05".
[Corporal Antero (BOB)] and a loud roar, then lots of screaming
[Corporal Antero (BOB)] as suddenly from over a small hill
[Corporal Antero (BOB)] a huge ancient red dragon appears
[Corporal Antero (BOB)] dwarving all those around it
[Corporal Antero (BOB)] it flys up
[Corporal Antero (BOB)] pauses in mid air
[Corporal Antero (BOB)] then starts its plumett towards your group
[Corporal Antero (BOB)] Corporal Antero screams at you
[Corporal Antero (BOB)] RUN RUN
[Corporal Antero (BOB)] GET TO THE TAVERN
[BOB] ] Red Dragon moved 198'03".
[BOB] ] Corporal Antero moved 298'06".
[Corporal Antero (BOB)] and as I click off
[BOB] ] INIT: 14 GOING: Miranda
[Corporal Antero (BOB)] if you are goign to run to the tavern you can move to that icon
[Corporal Antero (BOB)] if you want to do something else
[Miranda (John)] ] Miranda moved 241'05".
[Corporal Antero (BOB)] let me knwo
[BOB] ] Miranda moved 579'10".
[Corporal Antero (BOB)] and John click done please
[Miranda (John)] i can only run 240
[BOB] if you are
[BOB] not to scale
[BOB] ] INIT: 15 GOING: Kristelle
[Kristelle (Kaz)] ] Kristelle moved 554'09".
[BOB] ] INIT: 16 GOING: Imari
[Imari (Death)] ] Imari moved 515'04".
[Kristelle (Kaz)] ((maybe someone should give that dragon some directions... he's gotta be lost))
[BOB] ] INIT: 16 GOING: Branwyn
[Lisa] ((what do I do?))
[Imari (Death)] run to the tavern, apparently
[Imari (Death)] click and drag your icon
[Kristelle (Kaz)] ((If you want to run to the tavern, you click on your icon and drag it there))
[Miranda (John)] clearly this is a test
[Lisa] ] Branwyn moved 544'04".
[Lisa] ((thanks))
[Lisa] ((and our corporal is stuck in the grass?))
Kristelle (Kaz)] looks out the door of the tavern at the Corporal, wondering why he isn't following
[BOB] ] Kristelle moved 1'02".
Kaz] is receiving the map Old Man Millers tavern...
Kaz] has received the map Old Man Millers tavern.
[John] I am back at the keyboard.
[BOB] ok,
[BOB] so teh Corporal pushes you inside
[BOB] then runs towards the back room
[BOB] YANKS up a trap door
[BOB] and yells at you to get down
[Miranda (John)] ::hurries to trap door::
[BOB] you all pile down into the cellar
[BOB] it is dark
[BOB] looking around
[BOB] the corporal quietly calls out
[BOB] anyone have a torch?
[BOB] a light?
[Miranda (John)] can I cast faries fire if i can't see?
[BOB] SHit, I can not beleive that someone got old Libellula Saturata out there
[BOB] (yes to John)
[BOB] (on your self or touch)
[Corporal Antero (BOB)] (and you hear a WHOOOOOSH
[Corporal Antero (BOB)] DAMN it
[Corporal Antero (BOB)] I bet that is the roof of the tavern
[Corporal Antero (BOB)] shit
[Corporal Antero (BOB)] looking around
[Miranda (John)] maybe we should stay quiet
[Corporal Antero (BOB)] anyone have a light
[Corporal Antero (BOB)] or a way of making light?
[Corporal Antero (BOB)] Ranger you have a flint?
[Miranda (John)] I can make you glow?
[Corporal Antero (BOB)] Mage can you do anything?
[Miranda (John)] come closer
[Imari (Death)] this is where you can use cantrip
[Imari (Death)] cantrip up a little light or something
[Lisa] ((how do I do that?))
[Lisa] ((pretty poor excuse for mage))
[Corporal Antero (BOB)] (just say what you want to do, then we see if you need a check to make it happen)
[Kristelle (Kaz)] ((you'll get the hang of it))
[Corporal Antero (BOB)] (nah, you are learning)
[Lisa] ((just don't know mechanics))
[Lisa] I want to use cantrip to bring a light to the room
[Lisa] ((Okay - what are the magic words?))
[Corporal Antero (BOB)] Ok, so now you just roll a proficiency check
[Miranda (John)] right click on your charater name to bring up the dice panne;)
[Miranda (John)] pannel
[Lisa] ] Branwyn: Cantrip Proficiency check: (d20) [1d20=4] 4 - ROLL SUCCEEDED against 15!!
[Corporal Antero (BOB)] you get 4 per day plus one per level, then each one after that is a -1 to your check, so you could do somewhere around 20 of them a day
[Corporal Antero (BOB)] and there you go
[Lisa] let there be light
[BOB] ] Branwyn moved 2'00".
[Corporal Antero (BOB)] so branwyn has a small glow about her hand now
[Corporal Antero (BOB)] shows out about five feet
[Corporal Antero (BOB)] similar to what a magic weapon would be
[BOB] ] Pending XP award: 100.
[BOB] ] XP award: 100. Next level in 2400.
[Corporal Antero (BOB)] and 100 XP for first skill use
[Corporal Antero (BOB)] so you can now see a bit around you in the cellar
[Corporal Antero (BOB)] Corporal Antero says, "check around, lets see what is down here"
[Miranda (John)] ::looks arround for torch or scrap of wood:;
[Corporal Antero (BOB)] who would want to hire her to come after us
[Corporal Antero (BOB)] (there are some crates you can see on the edge of yoru light and that doorway
[Miranda (John)] You know that dragon?
[Corporal Antero (BOB)] yeah
[Corporal Antero (BOB)] or at least know of her
[Corporal Antero (BOB)] she is a legend
[Corporal Antero (BOB)] Libellula Saturata must be a couple hundred years old
[Corporal Antero (BOB)] or more
[Lisa] tries to open crate
[Corporal Antero (BOB)] I find it hard to belive the Cornell would let us get into a battle with her
[Corporal Antero (BOB)] someone double crossed us
Kristelle (Kaz)] goes to help Branwyn open crates
[Imari (Death)] "What are we looking for?"
[Lisa] something to have better light here
[BOB] ] Corporal Antero moved 8'03".
[BOB] the Corporal climbs the ladder
[BOB] looking down at you
[Kristelle (Kaz)] ] Kristelle moved 2'00".
[BOB] I am goign to check on teh rest of the squad
[BOB] I will send them down to you if I find them
[BOB] I will be back
[BOB] stay safe
[Lisa] bring a torch
[Miranda (John)] sure sure
[BOB] get deeper under ground if you cna
[BOB] see if there is another cellar,
[BOB] find some supplies
[BOB] climbs the ladder
[BOB] opens
[Lisa] ] Branwyn moved 9'11".
[Lisa] ] Branwyn moved 12'07".
[BOB] the trap door adn a wave of heat comes down
[Lisa] ] Branwyn moved 16'10".
[Kristelle (Kaz)] ] Kristelle moved 11'11".
[BOB] he covers his face and slips out
[Imari (Death)] "May Partik cary you on swift wings."
[Lisa] ] Branwyn moved 6'07".
[Kristelle (Kaz)] ((ks this an open crate?))
[Imari (Death)] ::begins opening what crates she can see
[BOB] you see those crates
[BOB] and yes to Kristelle
[Miranda (John)] I can make wood burn longer if someone can light it
[Lisa] ] Branwyn moved 1'06".
[Miranda (John)] ] Miranda moved 2'02".
[Miranda (John)] ] Miranda moved 5'06".
[Lisa] ((So I can use cantrip again on the crate?))
Kristelle (Kaz)] looks in the open crate and finds... ??
[BOB] (if you think you need to yes, you can always talk it out with each other)
[Miranda (John)] ::tries to open own crate::
[Lisa] ] Branwyn moved 3'11".
[BOB] Kristelle has an open crate
[BOB] looks like fruit inside
[Lisa] ] Branwyn moved 4'06".
[Kristelle (Kaz)] ((are those pears?))
[BOB] Miranda has a sealed crate in front of her
[BOB] Combat has finished.
Kristelle (Kaz)] turns to the closed crate and goes to open that one.
[Kristelle (Kaz)] ] Kristelle moved 2'05".
[BOB] and Miranda what do you have to open it with?
[Miranda (John)] nothing good, quarterstaff if need be
[Miranda (John)] ::shakes case::
[Kristelle (Kaz)] ((are they sealed, or just covered?))
[BOB] closed crates are sealed
[Kristelle (Kaz)] okay
[BOB] largish iron nails
[Imari (Death)] ::pries into one with her dagger::
[BOB] which one?
Kristelle (Kaz)] uses the blade of her polearm to pry open a lid.
[Imari (Death)] ] Imari moved 1'10".
[BOB] Kristelle and Imari open their crate
[BOB] to uncover salt pork
[Kristelle (Kaz)] Well, it'll help if we're stuck down here a while.
[Miranda (John)] ::taps on floor with staff::
[Imari (Death)] ::sighs::
[Kristelle (Kaz)] ] Kristelle moved 8'06".
[Imari (Death)] ] Imari moved 7'01".
Kristelle (Kaz)] moves to another crate and uses the same method of opening.
[Miranda (John)] ] Miranda moved 7'00".
[Lisa] ] Branwyn moved 9'07".
[BOB] Imari opens that crate to find empty wine skins
[Lisa] uses dagger to open crate
[BOB] Kristelle opens hers to find onions
[Miranda (John)] ::taps floor in here::
[BOB] Branwyn finds flour
[Kristelle (Kaz)] ] Kristelle moved 15'04".
[BOB] Miranda you think this is a solid flor around here fo far
[Imari (Death)] ] Imari moved 5'11".
[Imari (Death)] ::moves on to the next one
Kristelle (Kaz)] moves on to another crate
[BOB] Kristelle finds wooden wine cups in that crate
[Lisa] ] Branwyn moved 5'01".
[Lisa] opens crate if not opened already
[Miranda (John)] (stone or wood floor?)
[BOB] Imari finds some cloaks in that casket
[BOB] stone floor through here
[BOB] branwyn finds some leeks
[BOB] now remember if you are not within 5 feet of branwyn you are in the dark
Kristelle (Kaz)] pulls out some of the wooden wine cups and puts them in the center of the floor, then puts a wooden lid in the middle of another part of the floor.
[Kristelle (Kaz)] Can someone light these up?
[Lisa] ] Branwyn moved 7'07".
[Miranda (John)] Can someone light the wood from the crates? after I cast on it
[Kristelle (Kaz)] In fact, Branwyn, can you make these cups glow? Then we can each have our own light.
[Lisa] I'll use cantrip on the cups to light them
[BOB] ok
[Miranda (John)] Let's not light up right under the trapdoor please
[Lisa] ] Branwyn: Cantrip Proficiency check: (d20) [1d20=3] 3 - ROLL SUCCEEDED against 15!!
[BOB] one check per cup you want to make
[Kristelle (Kaz)] Thank you.
[Lisa] ((3 more?))
[BOB] that light lasts for (1d8) [1d8=4] 4 rounds
[BOB] yes to LIsa
[Lisa] ] Branwyn: Cantrip Proficiency check: (d20) [1d20=16] 16 - ROLL FAILED against 15!!
Kristelle (Kaz)] picks up the glowing cup and moves to another crate.
[BOB] so one failed
[BOB] you can try again
[Lisa] ] Branwyn: Cantrip Proficiency check: (d20) [1d20=14] 14 - ROLL SUCCEEDED against 15!!
[Kristelle (Kaz)] ] Kristelle moved 12'11".
[Lisa] ] Branwyn: Cantrip Proficiency check: (d20) [1d20=8] 8 - ROLL SUCCEEDED against 15!!
[Kristelle (Kaz)] ] Kristelle moved 9'07".
[Lisa] hands cups to Miranda and Imari
[BOB] anyone carrying a cup can change thier light radius to 5
[BOB] (does everyone know how to do that?)
[Lisa] (no)
[Kristelle (Kaz)] ((no))
[BOB] (I did Bronwyn, but it is on the character sheet, first page
[BOB] lower right section
[Imari (Death) (to GM only)] ] Character sheet for Imari modified: Misc. Attributes - Light Radius:: CHANGED: 5 (1.0).
[Miranda (John)] (i'll continue without a light)
[Imari (Death)] ] Imari moved 13'11".
[Miranda (John)] ] Miranda moved 4'03".
[BOB] Imari and branwyn
[Imari (Death)] ] Imari moved 10'07".
[BOB] you see those barrles there
[Miranda (John)] (feeling arround the wall, tapping staff)
[BOB] and behind them is a set of stairs
[BOB] that goes down
[Imari (Death)] ] Imari moved 4'09".
[Lisa] ] Branwyn moved 11'08".
[Lisa] ] Branwyn moved 20'00".
[Miranda (John)] ] Miranda moved 3'02".
Kristelle (Kaz)] tries to open the last crate
[Lisa] ] Branwyn moved 9'07".
[BOB] has several large bolts of cloth
[Lisa] ] Branwyn moved 1'02".
Kristelle (Kaz)] examines the casks to see what is in them
[Imari (Death)] "There are stairs here, going down."
[BOB] the look like water, or ale
[Miranda (John)] Where are you?
[BOB] in the other area where Miranda is are some wine bottles
[Lisa] ] Branwyn moved 27'11".
[Lisa] should we go down the stairs?
[Miranda (John)] that's what the corporal said
[Miranda (John)] ] Miranda moved 10'08".
Kristelle (Kaz)] fills some empty wineskins with water and ale, snatches a cloak and wraps up some food in it, using loose ends to tie it around her back
[Miranda (John)] moves towards light
[Lisa] ] Branwyn moved 3'11".
[Lisa] ] Branwyn moved 15'06".
[Miranda (John)] ] Corporal Antero moved 2'07".
[Miranda (John)] ] Miranda moved 14'05".
[Lisa] it's dark down the stairs
Kristelle (Kaz)] gives the white bags a quick check
Death] has left the game on Fri Jan 22 21:53:31 EST 2010
[BOB] ] Branwyn moved 11'08".
[Miranda (John)] anything I can help with
[BOB] Pause there Lisa
[BOB] Mike needs to catch up
[BOB] and the general paranoia of venturing down a strange set of stairs
[Kristelle (Kaz)] ((in the meantime, you can tell me what's in the white bags))
[BOB] the white bags contain oats
[BOB] and another full of walnuts
Death] has joined the game on Fri Jan 22 21:54:44 EST 2010
Death] is receiving the map Old Man Millers tavern...
Death] has received the map Old Man Millers tavern.
[Kristelle (Kaz)] Anyone else want to grab some stuff? We don't know where we
[Kristelle (Kaz)] 're going.
[Miranda (John)] ::gets 1 cubic foot of wood from crates::
[Death] i think i'm back
[Kristelle (Kaz)] ((welcome back)
Kristelle (Kaz)] shrugs, then grabs another cloak, again fills it with some food and loaded wineskins of water and/or ale, and ties it up so there are loose ends.
[Lisa] anything you want me to take Kristelle?
[Kristelle (Kaz)] You want to tie this on so it's on your back?
[Lisa] sure
[Kristelle (Kaz)] If we don't need it, we can always bring it back.
[Death] ::also wraps supplies in a cloak::
[Lisa] takes wrapped up cloak
[Miranda (John)] (BOB, can I light a few boards with Orison as one fire then cast Firelight on whole fire, then divide into torches?)
Kristelle (Kaz)] grabs another cloak and drapes it over her shoulders.
[Kristelle (Kaz)] And if we do use it, well, we'll pay for it.
[Lisa] with what?
[Miranda (John)] ::gathers boards from crate top into fire
[Kristelle (Kaz)] With what we earn?
[Kristelle (Kaz)] There's always a way.
[BOB (to GM only)] ] No Name #8 moved 4'10".
[BOB (to GM only)] ] No Name #7 moved 4'06".
[BOB (to GM only)] ] No Name #6 moved 6'00".
[BOB (to GM only)] ] No Name #5 moved 4'05".
[BOB (to GM only)] ] No Name #4 moved 3'04".
[Lisa] I hope we're getting paid for this
[BOB (to GM only)] ] No Name #3 moved 3'06".
[BOB (to GM only)] ] No Name #2 moved 3'05".
[BOB (to GM only)] ] No Name #1 moved 2'00".
[Lisa] I'm broke
[BOB] and yes to John
[BOB] on the torches
[Miranda (John) (to GM only)] ] Character sheet for Miranda modified:
[Miranda (John)] ] Miranda casts a spell against : Orison: I can create minor effects.
[Miranda (John)] ] Miranda casts a spell against : Log of Everburning: Burning wood remains burning for (1) 1 hours.
[Miranda (John)] sorry wrong one
[BOB] and by the way the name of this story arc is up now
[BOB] Born in Fire
[Miranda (John)] ] Miranda casts a spell against : Log of Everburning: Burning wood remains burning for (1) 1 hours.
[Miranda (John)] ] Miranda casts a spell against : Firelight: A fire burns cooler and brighter with no smoke for (4+(1\2)) -1 hours.
[BOB] so how bright is that now John? what is the radius?
[Miranda (John)] so we each have a torch like light
[BOB] ok
[BOB] torches have a 15 foot radius
[Miranda (John)] twice normal radius
[BOB] how many?
[BOB] so 30 foot
[BOB] not bad at all
[BOB] 4 of them?
[Kristelle (Kaz)] ((do we change our light effect?))
[Miranda (John)] sure
[BOB] yes you can do that your selves
[Miranda (John) (to GM only)] ] Character sheet for Miranda modified: Misc. Attributes - Light Radius:: CHANGED: 30 (1.0).
[Miranda (John)] ] Miranda moved 23'02".
[Kristelle (Kaz) (to GM only)] ] Character sheet for Kristelle modified: Misc. Attributes - Light Radius:: CHANGED: 30.0 (1.0).
[Death (to GM only)] ] Character sheet for Imari modified: Misc. Attributes - Light Radius:: CHANGED: 15 (5).
[Lisa (to GM only)] ] Character sheet for Branwyn modified: Misc. Attributes - Light Radius:: CHANGED: 30 (1.0).
[Kristelle (Kaz)] ] Kristelle moved 17'08".
[Miranda (John)] Come on Kristelle, I'm not leaving without you
[BOB] so who is going up front?
[BOB] and what order down the stairs?
[Kristelle (Kaz)] I'm here.
[Death (to GM only)] ] Character sheet for Imari modified: Misc. Attributes - Light Radius:: CHANGED: 30 (15).
[Death] I guess I'll lead.
[Miranda (John)] don't you ranger times like to lead?
[Kristelle (Kaz)] ((I was going to say, I probably should))
[Miranda (John)] types
[Kristelle (Kaz)] ] Kristelle moved 8'10".
[Miranda (John)] i bring up rear
[BOB] ] No Name #6, No Name #1, Rat, small, No Name #2, No Name #5, No Name #4, No Name #3, No Name #7 and No Name #8 moved 5'05".
[BOB] you hear noises in the hall ahead of you
[Kristelle (Kaz)] ] Kristelle moved 25'09".
[Lisa] ] Branwyn moved 27'03".
[Death] yeeeehaw
[Death] killing rats in the inn cellar
[BOB] ok,
[Death] we're real level 1's now
[BOB] ] No Name #6, No Name #1, Rat, small, No Name #2, No Name #5, No Name #4, No Name #3, No Name #7 and No Name #8 moved 5'06".
[BOB] Combat has begun!
[BOB] ] ROUND: 0
[BOB] ] Kristelle moved 8'10".
[BOB] Ok, letting everyone catch up again
[BOB] there seems to be some lag
[Lisa] ((so this would be dagger time?))
[Lisa] ] Branwyn moved 11'11".
[BOB] Mike and John you can both move to the corner there
Kaz] has left the game on Fri Jan 22 22:13:37 EST 2010
[Miranda (John)] your pretty agressive for a mage
[Miranda (John)] ] Miranda moved 37'04".
[Death] ] Imari moved 33'11".
[Miranda (John)] you don't have to kill them, just scare them away
[Lisa] can't let Kristelle fight rats by herself
[Miranda (John)] ::yells: SHOO SHOO
[Miranda (John)] ] Miranda: Initiative: (d10+10+) [1d10=10] 20
[BOB] (leting Kaz get her self back in, but yes everyone can roll Init)
[Miranda (John)] ::waves big stick::
[Death] ] Imari: Initiative: (d10+10+0) [1d10=5] 15
Kaz] has joined the game on Fri Jan 22 22:15:47 EST 2010
Kaz] is receiving the map map three...
Kaz] has received the map map three.
[Lisa] ] Branwyn: Initiative: (d10+10+-2) [1d10=8] 16
[Kaz] ] Kristelle: Initiative: (d10+10+0) [1d10=5] 15
[Miranda (John)] Wave fire at them, it should scare them off
[Miranda (John)] (this is a roomy cellar)
[BOB] ] No Name #1: Initiative: (d10+10+) [1d10=8] 18
[BOB] ] Rat, small: Initiative: (d10+10+) [1d10=7] 17
[BOB] ] No Name #2: Initiative: (d10+10+) [1d10=4] 14
[BOB] ] No Name #5: Initiative: (d10+10+) [1d10=3] 13
[BOB] ] No Name #4: Initiative: (d10+10+) [1d10=4] 14
[BOB] ] No Name #6: Initiative: (d10+10+) [1d10=4] 14
[BOB] ] Rat, giant: Initiative: (d10+10+) [1d10=8] 18
[BOB] ] No Name #3: Initiative: (d10+10+) [1d10=3] 13
[BOB] ] No Name #7: Initiative: (d10+10+) [1d10=9] 19
[BOB] ] No Name #8: Initiative: (d10+10+) [1d10=4] 14
[BOB] ] Rat, giant #1: Initiative: (d10+10+) [1d10=1] 11
[BOB] ] INIT: 11 GOING: Rat, giant #1
[BOB] ] Rat, giant #1 moved 26'06".
[BOB] ] INIT: 13 GOING: No Name #5
[BOB] ] No Name #5 moved 5'06".
[BOB] ] INIT: 13 GOING: No Name #3
[BOB] ] No Name #3 moved 10'08".
[BOB] ] INIT: 14 GOING: No Name #6
[BOB] ] No Name #6 moved 4'11".
[BOB] ] INIT: 14 GOING: No Name #4
[BOB] ] No Name #4 moved 9'09".
[BOB] ] INIT: 14 GOING: No Name #2
[Miranda (John)] how big are the rats?
[BOB] ] No Name #2 moved 6'05".
[BOB] ] INIT: 14 GOING: No Name #8
[BOB] ] No Name #8 moved 9'09".
[BOB] ] INIT: 15 GOING: Imari
[BOB] there are two giant rats ( over 2 foot long) and the rest are normal rats, about 6 inches long
[Death] ] Imari casts a spell against : Anti-vermin Barrier: For (1) 1 hours, vermin are repelled from an area consisting of a (1) 1 ft cube.
[Death] nevermind
[Lisa] ((so can I cantrip a loud noise to scare them away?))
[Death] clicked wrong spell, then realized the spell i want is sixth level
[Death] arg.
[Kaz] I am back at the keyboard.
[Kristelle (Kaz)] lol
[BOB] (and yes you can try that Lisa)
[Death] i guess i'll just hold action.
[BOB] ] INIT: 15 GOING: Kristelle
[Miranda (John)] (I only added 1st level spells)
[BOB] and Lisa you have several options
[BOB] when it is your turn
[Death (to GM only)] ] Character sheet for Imari modified: Magical Abilities - CHANGED: 1 -- Current: +3 (+2).
[BOB] you can cast a spell you can attack you can move, you can use a proficiency like Cantrip
[Lisa] ((tell me when it is my turn))
[BOB] you can talk it out what you would like to do when your turn comes
[BOB] right now is kristelle
[Kristelle (Kaz)] ((just a sec, I'm having issues.))
[BOB] you see the counter near the top?
[BOB] and why should now be any different Kaz? :P
[Kaz] Kristelle targets No Name #2. Distance: 19'02"
[Miranda (John)] (personal or Klooge?)
[BOB] that is 19 feet away Kaz what are you attackign with?
[Kaz] Kristelle targets No Name #4. Distance: 18'10"
[Kristelle (Kaz)] ((going to run up))
[BOB] ok
[BOB] you can move up to half your movement and still attack
[BOB] so only 20 feet
[Miranda (John)] ::shudders in fear, thinking f the ants::
[BOB] for ease of use you can just use the sword you have on yoru sheet
[Kristelle (Kaz)] ] Kristelle moved 19'04".
[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (20-(d20+3)) [1d20=18] -1. PROBABLY HITS No Name #2 (AC FINAL: 10)!!!
[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (20-(d20+3)) [1d20=3] 14. Probably MISSES No Name #2 (AC FINAL: 10).
[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (20-(d20+3)) [1d20=14] 3. PROBABLY HITS No Name #2 (AC FINAL: 10)!!!
[Kristelle (Kaz)] that was NOT what I wanted to do.
[Kristelle (Kaz)] One at one, one at the other.
[BOB] you only get one attack a round
[BOB] unless you have two weapons
[BOB] are you swiging a sword and a torch?
[Kristelle (Kaz)] I have two weapons
[Kristelle (Kaz)] yes
[BOB] ok
[BOB] so we will go with the first two attacks then
[BOB] a hit with the sword
[BOB] and a miss with the torch
[Kristelle (Kaz)] okay
[BOB] roll damage
[Kristelle (Kaz)] ((b ut you can't tell me that fire wouldn't scare him a little))
[Kristelle (Kaz)] ] Kristelle: Damage v SM: Long Sword: (1d12) [1d12=2] 2 added to: No Name #2
[BOB] ] No Name #2's Current Hit Points: adjusted to -1 (-2) - Dying
[BOB] and next
[BOB] ] INIT: 16 GOING: Branwyn
[Lisa] do you think if I cantrip a loud noise I would scare them away?
[Lisa] or should I just attack with my dagger?
[Lisa] or just decide myself and see what happens?
[Death] you don't have many hp
[Miranda (John)] (c) works good
[Kristelle (Kaz)] ((you could try either one. The loud noise might work, and it keeps you away from them.))
[Miranda (John)] but (a) is more advisable
[Lisa] ((do I need to get closer?))
[BOB] (to attack yes, for antrip no)
[Lisa] ] Branwyn moved 0'11".
[Miranda (John)] (I am going to blow my last spell for the day, so who knows)
[Lisa] I will cantrip a loud frightening noise
[BOB] anyting in particular?
[Lisa] ] Branwyn: Cantrip Proficiency check: (d20) [1d20=3] 3 - ROLL SUCCEEDED against 15!!
[Lisa] (I was supposed to be specific?))
[Miranda (John)] (pst say large cat)
[BOB] (it helps)
[Miranda (John)] (or BOOOOOOM)
[Lisa] go with large cat
[Lisa] ((roll again?))
[BOB] (no, it just helps for the overall feel if you can desribe thigns well)
[BOB] ] No Name #1: Magical Spell save: (d20) [1d20=19] 19 - ROLL SUCCEEDED against 19!!
[BOB] ] No Name #2: Magical Spell save: (d20) [1d20=6] 6 - ROLL FAILED against 19!!
[BOB] ] No Name #5: Magical Spell save: (d20) [1d20=5] 5 - ROLL FAILED against 19!!
[BOB] ] No Name #4: Magical Spell save: (d20) [1d20=6] 6 - ROLL FAILED against 19!!
[BOB] ] No Name #6: Magical Spell save: (d20) [1d20=9] 9 - ROLL FAILED against 19!!
[BOB] ] No Name #3: Magical Spell save: (d20) [1d20=19] 19 - ROLL SUCCEEDED against 19!!
[BOB] ] No Name #8: Magical Spell save: (d20) [1d20=13] 13 - ROLL FAILED against 19!!
[Kristelle (Kaz)] Good work, Branwyn!
[BOB] ] No Name #6, No Name #2, No Name #5, No Name #4 and No Name #8 moved 20'05".
[Kaz] Kristelle no longer targets No Name #4.
[BOB] and Lisa you click done on the combat tracker
[BOB] ] INIT: 17 GOING: Rat, small
[BOB] ] Rat, small moved 8'05".
[BOB] ] INIT: 18 GOING: Rat, giant
[BOB] ] Rat, giant moved 29'04".
[BOB] ] INIT: 18 GOING: No Name #1
[BOB] No Name #1 targets Kristelle. Distance: 4'11"
[BOB] ] No Name #1 moved 11'09".
[BOB] ] Roll #1: (d20) [1d20=5] 5
[BOB] ] INIT: 19 GOING: No Name #7
[BOB] No Name #7 targets Kristelle. Distance: 4'03"
[BOB] ] No Name #7 moved 15'09".
[BOB] ] Roll #1: (d20) [1d20=13] 13
[BOB] ] INIT: 20 GOING: Miranda
[Miranda (John)] the ones that ran are off the board?
[BOB] not yet but they will be
[Miranda (John)] can a take a step adjustment and still cast
[BOB] small step yes
[Miranda (John)] just out of range
[BOB] no more than a foot or two, what spell/
[Miranda (John)] animal frendship on the giant rat infront of Kristelle
[BOB] ok
[Miranda (John)] 30 ft range, save or has to listen to me for 30 min
[John] Miranda targets Rat, giant. Distance: 31'09"
[Miranda (John)] ] Miranda casts a spell against Rat, giant: Animal Friendship: I convince an animal that I want to be friends.
[BOB] ] Rat, giant: Magical Spell save: (d20) [1d20=6] 6 - ROLL FAILED against 19!!
[Miranda (John)] I want to make this cut rat here my friends, no one is going to hurt you
[BOB] ] ROUND: 1
[BOB] Ok, so everyone knows where we are? what is happening?
[BOB] Mike did you want your action before the next round starts?
[Death] i'll just wait if he's trying ot make friends
[BOB] ] INIT: 11 GOING: Rat, giant #1
[BOB] Rat, giant #1 targets Kristelle. Distance: 4'03"
[BOB] ] Rat, giant #1 moved 19'01".
[BOB] ] Rat, giant #1: Attack: Bite: (20-(d20+0)) [1d20=1] 19. Probably MISSES Kristelle (AC FINAL: 10).
[BOB] ] INIT: 13 GOING: No Name #5
[BOB] No Name #5 targets Kristelle. Distance: 4'05"
[BOB] ] No Name #5 moved 20'06".
[BOB] ] INIT: 13 GOING: No Name #3
[BOB] No Name #3 targets Kristelle. Distance: 4'05"
[BOB] No Name #3 no longer targets Kristelle.
[BOB] No Name #3 targets Kristelle. Distance: 5'00"
[BOB] ] No Name #3 moved 10'00".
[BOB] ] Roll #1: (d2) [1d2=1] 1
[BOB] ] Roll #1: (d20) [1d20=13] 13
[BOB] ] INIT: 14 GOING: No Name #6
[BOB] No Name #6 targets Kristelle. Distance: 4'11"
[BOB] ] No Name #6 moved 20'03".
[BOB] ] INIT: 14 GOING: No Name #4
[BOB] ] No Name #4 moved 18'06".
[BOB] ] INIT: 14 GOING: No Name #8
[BOB] ] No Name #8 moved 19'01".
[BOB] ] INIT: 15 GOING: Imari
[Death] " I guess they don't want to be friends."
[Death] ] Imari moved 8'04".
[BOB] (they are attack Kristelle but just missing her)
[BOB] it is a called shot to hit a rat with a missle weapon
[BOB] if you are next to her with a melee weapon
[BOB] it is still a caled shot
[Death] Imari targets No Name #3. Distance: 8'00"
[BOB] but not as bad
[Death] Imari no longer targets No Name #3.
[Death] ] Imari moved 9'06".
[Death] Imari targets wriggly. Distance: 11'08"
[Death] Imari targets Imari. Distance: 0'00"
[Death] ] Imari moved 2'09".
[Death] Imari no longer targets Imari.
[Death] Imari no longer targets wriggly.
[Miranda (John)] you named my rat already?
[Death] ] Imari moved 7'04".
[Death] Imari targets Rat, giant #1. Distance: 4'01"
[Death] ] Imari: Attack: Dagger/Dirk: (20-(d20+3)) [1d20=4] 13. Probably MISSES Rat, giant #1 (AC FINAL: 10).
[BOB] ] INIT: 15 GOING: Kristelle
[Kaz] Kristelle targets Rat, giant #1. Distance: 0'00"
[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (20-(d20+3)) [1d20=6] 11. Probably MISSES Rat, giant #1 (AC FINAL: 10).
[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (20-(d20+3)) [1d20=9] 8. PROBABLY HITS Rat, giant #1 (AC FINAL: 10)!!!
[Kristelle (Kaz)] ] Kristelle: Damage v SM: Long Sword: (1d12) [1d12=5] 5 added to: Rat, giant #1
[BOB] ] Rat, giant #1's Current Hit Points: adjusted to -3 (-5) - Dying
Kristelle (Kaz)] mutters, 'Try to bite me, will you..."
[BOB] ] INIT: 16 GOING: Branwyn
[Lisa] I'm going to cantrip my large feline again to make them back off a bit if not for good
[Lisa] ] Branwyn: Cantrip Proficiency check: (d20) [1d20=14] 14 - ROLL SUCCEEDED against 15!!
[BOB] ] No Name #1: Magical Spell save: (d20) [1d20=9] 9 - ROLL FAILED against 19!!
[BOB] ] Rat, small: Magical Spell save: (d20) [1d20=4] 4 - ROLL FAILED against 19!!
[BOB] ] No Name #5: Magical Spell save: (d20) [1d20=6] 6 - ROLL FAILED against 19!!
[BOB] ] No Name #6: Magical Spell save: (d20) [1d20=17] 17 - ROLL FAILED against 19!!
[BOB] ] wriggly: Magical Spell save: (d20) [1d20=8] 8 - ROLL FAILED against 19!!
[BOB] ] No Name #3: Magical Spell save: (d20) [1d20=14] 14 - ROLL FAILED against 19!!
[BOB] ] No Name #7: Magical Spell save: (d20) [1d20=2] 2 - ROLL FAILED against 19!!
[BOB] ] Rat, giant #1: Magical Spell save: (d20) [1d20=18] 18 - ROLL FAILED against 19!!
[BOB] ] Rat, small, No Name #1, No Name #5, No Name #6, wriggly, No Name #3, No Name #7 and Rat, giant #1 moved 17'03".
[BOB] (click next)
[BOB] ] INIT: 17 GOING: Rat, small
[Kristelle (Kaz)] Good job! Rotten little pests...
[BOB] ] Rat, small moved 17'10".
[BOB] ] INIT: 18 GOING: wriggly
[BOB] ] wriggly moved 1'06".
[Miranda (John)] come here
[BOB] unsure where to go
[BOB] ] wriggly moved 21'00".
[BOB] ] INIT: 18 GOING: No Name #1
[BOB] ] No Name #1 moved 19'00".
[BOB] ] INIT: 19 GOING: No Name #7
[BOB] ] No Name #7 moved 23'10".
[BOB] ] INIT: 20 GOING: Miranda
[Miranda (John)] you don't want to hurt us,I'll get you some good food
[BOB] ] ROUND: 2
[BOB] everyone set? any questions?
[BOB] the cantrip is scaring them away, but it only lasts for the round, just not that powerful, but it is keeping them at bay for the most part
[Miranda (John)] not I
[Kristelle (Kaz)] ((just waiting for the big shoe to drop))
[BOB] ] INIT: 13 GOING: No Name #5
[BOB] No Name #5 targets Imari. Distance: 4'10"
[BOB] ] No Name #5 moved 18'09".
[BOB] ] Roll #1: (d20) [1d20=20] 20
[Miranda (John)] (some one go get some food)
[BOB] ] Roll #1: (d2) [1d2=1] 1
[BOB] ] Roll #1: (d20) [1d20=11] 11
[BOB] ] Kristelle's Current Hit Points: adjusted to 9 (-1) - Lightly Wounded
[Kristelle (Kaz)] ((Aren't you carrying some? DIdn't you take provisions?))
[Death] rats die easier in video games
[BOB] Lisa just so you know if you roll a natural 20 on an attack you get to roll again
[Lisa] I have food wrapped up in the cloak Kristelle gave me
[BOB] is why that rat attacked twice
[BOB] ] INIT: 13 GOING: No Name #3
[Miranda (John)] (I figure we would go get some when we needed it)
[BOB] No Name #3 targets Imari. Distance: 4'09"
[BOB] ] No Name #3 moved 12'11".
[BOB] ] Roll #1: (d20) [1d20=17] 17
[BOB] ] INIT: 14 GOING: No Name #6
[BOB] No Name #6 targets Imari. Distance: 4'05"
[BOB] ] No Name #6 moved 18'09".
[BOB] ] Roll #1: (d20) [1d20=20] 20
[BOB] ] Roll #1: (d20) [1d20=1] 1
[BOB] ] Roll #1: (d2) [1d2=1] 1
[BOB] ] Kristelle's Current Hit Points: adjusted to 8 (-1) - Lightly Wounded
[BOB] ] INIT: 14 GOING: No Name #4
[BOB] ] No Name #4 moved 16'03".
[BOB] ] INIT: 14 GOING: No Name #8
[BOB] ] No Name #8 moved 16'11".
[BOB] ] INIT: 15 GOING: Imari
[Death] Imari targets No Name #5. Distance: 4'03"
[Death] ] Imari moved 7'08".
[Death] ] Imari: Attack: "Spear, Long": (20-(d20+3)) [1d20=18] -1. PROBABLY HITS No Name #5 (AC FINAL: 10)!!!
[Death] ] Imari: Damage v SM: "Spear, Long": (3d6) [3d6=2,6,4] 12 added to: No Name #5
[BOB] ] No Name #5's Current Hit Points: adjusted to -11 (-12) - Dead
[Death] hopefully they don't have more than 12 hp's
[BOB] ] INIT: 15 GOING: Kristelle
[Kaz] Kristelle targets No Name #6. Distance: 0'02"
[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (20-(d20+3)) [1d20=1] 16. Probably MISSES No Name #6 (AC FINAL: 10).
[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (20-(d20+3)) [1d20=8] 9. PROBABLY HITS No Name #6 (AC FINAL: 10)!!!
[Kristelle (Kaz)] ] Kristelle: Damage v SM: Long Sword: (1d12) [1d12=12] 12 added to: No Name #6
[BOB] ] No Name #6's Current Hit Points: adjusted to -11 (-12) - Dead
[BOB] ] INIT: 16 GOING: Branwyn
[Lisa] ] Branwyn moved 19'03".
[BOB] No Name #3 targets Branwyn. Distance: 2'05"
[Lisa] Branwyn targets No Name #3. Distance: 2'05"
[Lisa] Branwyn no longer targets No Name #3.
[Lisa] Branwyn targets No Name #3. Distance: 2'05"
[Lisa] Branwyn no longer targets No Name #3.
[Lisa] Branwyn targets No Name #3. Distance: 2'05"
[Lisa] Branwyn targets Branwyn. Distance: 0'00"
[Lisa] Branwyn no longer targets Branwyn.
[Lisa] ] Branwyn: Attack: Dagger/Dirk: (20-(d200)) [1d200=182] -162. PROBABLY HITS No Name #3 (AC FINAL: 10)!!! [CRITICAL HIT Roll Again]
[Lisa] ] Branwyn: Damage v SM: Dagger/Dirk: (1d3) [1d3=1] 1 added to: No Name #3
[Miranda (John)] woot
[Miranda (John)] oh well
[Kristelle (Kaz)] ((nice!))
[BOB] LOL
[Death] looks good to me.
[Miranda (John)] d200 helps
[BOB] I will count that as a hit
[BOB] Mike will check that
[Kristelle (Kaz)] ((I thought that had been fixed, lol))
[BOB] ] No Name #3's Current Hit Points: adjusted to 0 (-1) - Disabled
[Lisa] why did it do that?
[Death (to GM only)] ] Character sheet for Branwyn modified:
[BOB] ] INIT: 17 GOING: Rat, small
[BOB] ] Branwyn: Attack: Dagger/Dirk: (20-(d200)) [1d200=112] -92
[Kristelle (Kaz)] ((it's set up wrong. It's supposed to be a d20, not a d200))
[BOB] ] Rat, small moved 16'10".
[BOB] ] INIT: 18 GOING: wriggly
[Miranda (John)] ] Miranda: Attack: Quarterstaff: (20-(d20+0)) [1d20=7] 13. Probably MISSES wriggly (AC FINAL: 10).
[Miranda (John)] ] Miranda: Attack: Sling Stone: (20-(d20+0)) [1d20=10] 10. PROBABLY HITS wriggly (AC FINAL: 10)!!!
[Miranda (John)] just checking
[Miranda (John)] not hitting
[Miranda (John)] let me get you some food
[Miranda (John)] points to cloak
[Lisa] hands Miranda some food from her cloak
[Lisa] wish we found cheese up there
Kristelle (Kaz)] shrugs.
[Kristelle (Kaz)] They're scavengers. They'll eat anything.
[Death] ] Imari: Attack: Dagger/Dirk: (20-(d20+3)) [1d20=19] -2
[Death] ] Imari: Attack: "Spear, Long": (20-(d20+3)) [1d20=13] 4
[Death] ] Imari: Attack: "Spear, Long": (20-(d20+3)) [1d20=10] 7
[Death] ] Imari: Attack: Dagger/Dirk: (20-(d20+3)) [1d20=13] 4
[Death] ] Branwyn: Attack: Dagger/Dirk: (20-(d200)) [1d200=72] -52
[Death] ] Branwyn: Attack: Dagger/Dirk: (20-(d200)) [1d200=71] -51
[Miranda (John)] magic drk?
[Kristelle (Kaz)] ((hehe))
[Lisa] ((Bob won't tell me how to fix it))
[Death] ] Branwyn: Attack: Dagger/Dirk: (20-(d200)) [1d200=179] -159
[Miranda (John)] just roll d20 for now
[Death] ] Branwyn: Attack: Dagger/Dirk: (20-(d200)) [1d200=128] -108
[Lisa] ((okay - will for next turn))
[BOB] you did roll yoru attack already and you hit and killed it
[BOB] Mike and I are looking at what in the world is going on
[Death (to GM only)] ] Character sheet for Branwyn modified:
[BOB] and wriggly moves forward slowly towards Miranda
[Death (to GM only)] ] Character sheet for Branwyn modified: Weapons - CHANGED: Dagger/Dirk -- # Atks: $atk (1), CHANGED: Ankus -- #: -- (1),
[BOB] nose twitching
[Death] ] Branwyn: Attack: Ankus: (20-(d200)) [1d200=62] -42
[Miranda (John)] take out knockdown
[BOB] wriggly targets Kristelle. Distance: 4'07"
[BOB] wriggly targets Imari. Distance: 4'09"
[BOB] wriggly targets Branwyn. Distance: 4'09"
[BOB] wriggly no longer targets Branwyn.
[BOB] wriggly targets Branwyn. Distance: 4'08"
[BOB] ] wriggly moved 13'03".
[BOB] ] INIT: 18 GOING: No Name #1
[BOB] ] No Name #1 moved 13'10".
[BOB] ] INIT: 19 GOING: No Name #7
[Miranda (John)] ::gives food from cloak, throws some to other rats too::
[BOB] ] No Name #7 moved 11'10".
[Lisa (to GM only)] ] Character sheet for Branwyn modified: Notes - CHANGED.
[BOB] ] INIT: 20 GOING: Miranda
[Miranda (John) (to GM only)] ] Character sheet for Branwyn modified: Weapons - CHANGED: Dagger/Dirk -- Knockdown: ($thac0), CHANGED: Ankus -- Knockdown: ($thac0), Notes - CHANGED.
[Miranda (John)] ] Branwyn: Attack: Ankus: (20-(d200)) [1d200=56] -36
[Miranda (John)] ] Branwyn: Attack: Dagger/Dirk: (20-(d200)) [1d200=99] -79
[BOB] John anything with Miranda?
[Miranda (John)] throwing food
[Death] i need to drive home.
[Death] night all.
[Death] stupid klooge.
[BOB] ok
[Miranda (John)] choq
Death] has left the game on Fri Jan 22 23:09:47 EST 2010
[BOB] wry grin
[BOB] ] ROUND: 3
[BOB] and we can pause here for the night
[Lisa] ((did the food do anything?))
[BOB] pick up next week here in the middle of combat
[BOB] and you will find out when wriggly moves again
[Lisa] smiles
[BOB] first Miranda thoows it
[Lisa] tune in next week
[BOB] grins exactly
[Kristelle (Kaz)] hehe
[Miranda (John)] night all
[Kristelle (Kaz)] Night John
[Lisa] goodnight!
John] has left the game on Fri Jan 22 23:11:24 EST 2010
[Kaz] Lisa, having fun?
[Lisa] kinda sorta
[Kaz] :)
[Lisa] will be better when I know more what I am doing
[Kaz] When you get into the swing of things, it's a real blast
[BOB] you did just fine Lisa
[Kaz] I thought so, too.
[BOB] the attack thing is a crazy unknown
[BOB] it is not affecting anyone else
[Lisa] just feel kinda stupid - had all this food and was stabbing rat with 200d dagger :)
[BOB] grins, you live and learn
[BOB] or die and learn
[Lisa] yes
[BOB] and you made it through your first night
[BOB] both Marco and John had characters die the first night they ran them
[Lisa] there's always next week!
[BOB] this is more of a shake down cruise for the group anyway
[BOB] simple creatures to test out how things work
[BOB] then tougher challenges to come
[Kaz] Well, most people don't just feed rats, you know.
[Lisa] lol
[BOB] of course, starting with an ancient red dragon
[BOB] grins
[Lisa] good idea though
[Kaz] I lol'd when I saw that, Bob
[BOB] good
[BOB] was sure guy woudl say I was trying to kill everyone
[Kaz] Was really tempted to stand my ground and try to talk to it. HAHAHAHAHAHA!
[BOB] Mike wanted to disbelieve
[Kaz] I thought that, too. That it might be an illusion.
[BOB] shrugs you will not know
[BOB] but you are starting off well
[BOB] two rat bites so far
[Kaz] Yeah
[Kaz] *sigh*
[Kaz] I can't imagine why I could just kick the little shits into a wall.
[BOB] you can try
[BOB] any hit on them kills them
[Kaz] eh
[Kaz] I'll see you next week Lisa. Good night, both of you. :)
[BOB] night Kaz
[Kaz] I'll let Guy know what happened tonight.
[Lisa] goodnight!
[Kaz] :)
Kaz] has left the game on Fri Jan 22 23:17:58 EST 2010
[Lisa] so can we fix my dagger?
[BOB] I want to save and close out
[BOB] then bring it back up later on to test that
[Lisa] okay
[BOB] might just be a quirk
[Lisa] bye then
[BOB] or it is somethign on your character sheet's first page
[BOB] nods
[Lisa] was doing it last week too
[BOB] ok
[BOB] good to know
Lisa] has left the game on Fri Jan 22 23:19:02 EST 2010
Experience Awarded
Mike, Lisa, John, Kaz : 100 each for roleplaying
Kaz: 125 for NWP input