Main / Jan2910

Jan 29 10 - Born in Fire

[BOB] ] ROUND: 3

[BOB] ==== Gaming session started: Fri Jan 29 17:32:13 EST 2010 ====

Kaz] has joined the game on Fri Jan 29 17:59:56 EST 2010

Kaz] is receiving the map map three...

Kaz] has received the map map three.

[Kaz] Hallo!

Death] has joined the game on Fri Jan 29 18:07:56 EST 2010

Death] is receiving the map map three...

Death] has received the map map three.

[Kaz] Heya Mike

[Death] hey kaz

[Death] how goes?

John] has joined the game on Fri Jan 29 18:09:10 EST 2010

John] is receiving the map map three...

John] has received the map map three.

[Death] hey john

[John] Hello Mike and Kaz

[John] what no one wants to be last

[John] this is a little early

[John] for three players

[Death] mel and i were hungry

[Death] so we came over early to get food

[John] ah

[John] and with guy working, what else would Kaz be doing?

[Kaz] Hi John

[Kaz] sorry, stepped away.

[Kaz] I'm hungry, whatcha eatin'?

[John] np, happend to me all the time

[BOB] and in theory we were going to make italian empendas

[BOB] but Nyrma is not home yet

[BOB] so we have resorted to ordering out

[John] isn't that an oxy moron

[Kaz] aww

[Kaz] what have you ordered?

[Kaz] we don't have anyone here who delivers, so please allow me to wallow in your luckiness.

[Death] and i wanted pizza empanada things

[BOB] I agree with Mike

[John] pizza rolls?

[BOB] I just am not sure about cooking method

[BOB] they would either be HUGE pizza rolls

[BOB] or small calzones

[BOB] I know that Beth and Lisa are both planning on being here,

[John] so it is all about size

[BOB] Beth after 8 our time, no clue on LIsa

[BOB] and it is all about cooking method John

[BOB] pizza rolls would deep fry

[BOB] calzones would bake

[BOB] Nyrma knows how to cook the dough right

[BOB] her mom too, but not so sure I could communicate that to her

[BOB] so we will experiemnt another time

[Kaz] You men. Why is it always about size?

[John] clearly I was wrong

[BOB] so everyone saw that I posted XP totals at the bottom of the chat log last week?

[BOB] and in fact that you all do have XP totals on your sheets now?

[John] noticed

[Kaz] yesh

[BOB] Ok, food is ordered

[BOB] things are all set up

[BOB] does anyone questions about what happened last session? and or stuff on the site?

[John] did we see anybody else before the dragon

[BOB] the normal Dragonslayer Company people

[BOB] everyone was getting ready for battle just like you were

[BOB] you do not know anyone else personally

[BOB] there was a recruitment, you were introduced to the Corporal

[John] we were not getting ready for battle, but before that, how far away were they

[BOB] how far away was who? the rest of the Company?

[John] yes, there was 100 people, any one within 100 yds?

[BOB] I would say yes people within 100 yards

[BOB] when you were running from the dragon

[BOB] you know that people died

[John] well i was speaking before the dragon

[John] or right before

[John] the dragon appeared close to us

[BOB] yes the dragon was definately hitting your company

[BOB] there were other mercenary units out there in teh field as well

[BOB] but it appears that the dragon was heading towards your company

[John] our company but it sounded like our squad, if many were 100 yds away

[BOB] not your squad, a dragon in dive/swoop mode can cover 1200 yards in a single round

[BOB] you can not be certain that it was going for your Fledgling Squad

[BOB] but you can say it was attacking your Company

[Death] i'd like to know why such an old dragon is even being bothered to be bribed by mercs to fight

[John] ok, and , sorry if I was late last week, but was there any other buildings in sight

[BOB] yes a couple of other buildings in town

[BOB] a blacksmith

[BOB] another inn

[BOB] and a windmill

[BOB] on a millers house

[John] but close, within feet ?

[BOB] within 50 yards

[BOB] but the Corporal told you to run towards this inn because it had a cellar

[BOB] at least as far as you know right now

[John] "as far as we know" great

[John] ok, god to go

[John] good to go

[BOB] he went back to try and save more

[BOB] he implied he was coming back

[BOB] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.PhoenixEra

[BOB] on there I put up two Theme sections

[BOB] did you like that? agree with them? disagree? feel free to add more

[John] how about hopelessly overmatched

[BOB] not hopelessly

[BOB] wry grin

[BOB] off to get drinks then we will be ready

[BOB] I am away from the keyboard.

[John] if we score the last point of damage on a red dragon do we get full xp

[Miranda (John)] nice rat, sweet rat, do you mind if we pass through

[Death] haha

[Death] you missed it last week

[Death] when it was my turn to run away i stopped and went "let's see what i have"

[Death] bob freaked out. "what do you have? what can youdo? what are you planning?"

[Death] he thought i'd kill the dragon, all i was looking for was a spell to help us run away better

[BOB] I am back at the keyboard.

[Miranda (John)] (I almost disbelieved, that is funny)

[BOB] was afraid of people dying on a shake down cruise

[BOB] I do not think people will die here on Born in Fire

[BOB] but the next story arc you can

[Miranda (John)] then don't put us up against a red dragon

[BOB] might

[Kaz] LOL

[Miranda (John)] ::petting rat::

[BOB] ok

[BOB] so

[BOB] Kaz and John you are ready?

[Miranda (John)] been

[Kaz] yes

[BOB] ok, Beth understands one round behind, Lisa does too I think

[BOB] so

[BOB] ] INIT: 14 GOING: Rat, small

[BOB] ] Rat, small moved 51'11".

[BOB] ] INIT: 14 GOING: Rat, small

[BOB] ] Rat, small moved 53'01".

[BOB] ] INIT: 15 GOING: Imari

[Kaz] Bob, please refresh my memory. Was this map to scale?

[Imari (Death)] ] Imari moved 27'08".

[Death] Imari targets Rat, small. Distance: 8'03"

[BOB] yes

[Imari (Death)] ] Imari: Attack: "Spear, Long": (20-(d20+3)) [1d20=6] 11. Probably MISSES Rat, small (AC FINAL: 10).

[BOB] all indoor maps are

[Kaz] I am back at the keyboard.

[BOB] ] INIT: 15 GOING: Kristelle

[Kristelle (Kaz)] ((thank you))

[BOB] only the outside one is not

[Kristelle (Kaz)] ((Gah. How far can I move and still melee attack?))

[BOB] 60

[Kristelle (Kaz)] ((k))

[Kristelle (Kaz)] ] Kristelle moved 23'02".

[Kristelle (Kaz)] ] Kristelle moved 24'03".

[Kaz] Kristelle targets Rat, small. Distance: 0'10"

[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (20-(d20+3)) [1d20=4] 13. Probably MISSES Rat, small (AC FINAL: 10).

[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (20-(d20+3)) [1d20=20] -3. PROBABLY HITS Rat, small (AC FINAL: 10)!!! [CRITICAL HIT Roll Again]

[Kristelle (Kaz)] ] Kristelle: Damage v SM: Long Sword: (1d12) [1d12=8] 8 added to: Rat, small

[BOB] ] Rat, small's Current Hit Points: adjusted to -7 (-8) - Dying

[BOB] are you done?

[Kristelle (Kaz)] ((Do I get another hit? And if so, can I target the other rat?))

[BOB] no, two a round

[Kristelle (Kaz)] ((Just asking, it said Crit))

[BOB] ] INIT: 18 GOING: wriggly

[Kaz] Kristelle no longer targets wriggly.

[Miranda (John)] it's ok

[BOB] (good point, the Crit means you get to roll again

[Miranda (John)] your my friend

[Kaz] Kristelle targets Rat, small. Distance: 0'11"

[BOB] but you have to roll against the same creatuer

[BOB] so not a new attack against someone else

[BOB] door brb

[BOB] I am away from the keyboard.

[Kristelle (Kaz)] ((if it's dying or dead, there's no point.))

[Kaz] Kristelle no longer targets Rat, small.

[Miranda (John)] (it's like seeing how serious the other hit was, if it is enough to do more damage)

[BOB] wriggly no longer targets Branwyn.

[BOB] wriggly targets Branwyn. Distance: 5'00"

[BOB] wriggly no longer targets Branwyn.

[BOB] wriggly targets Miranda. Distance: 2'02"

[BOB] wriggly no longer targets Miranda.

[BOB] ] wriggly moved 9'00".

[BOB] I am back at the keyboard.

[BOB] squuek

[BOB] totally unsure where to run to

[BOB] but not attacking

[BOB] ] INIT: 18 GOING: Rat, small

[BOB] Rat, small no longer targets Kristelle.

[BOB] ] Rat, small moved 86'09".

[BOB] ] INIT: 19 GOING: Rat, small

[BOB] Rat, small no longer targets Kristelle.

[BOB] ] Rat, small moved 89'05".

[BOB] ] INIT: 20 GOING: Miranda

[Miranda (John)] (still casting, talking to my friend and tossing food)

[BOB] ] ROUND: 4

[BOB] ] INIT: 14 GOING: Rat, small

[BOB] ] Rat, small moved 40'00".

[BOB] ] INIT: 14 GOING: Rat, small

[BOB] ] Rat, small moved 57'05".

[BOB] ] INIT: 15 GOING: Imari

[BOB] are we out of combat? are you chasing the rate?

[Imari (Death)] ] Imari moved 12'07".

[BOB] ] INIT: 15 GOING: Kristelle

[Imari (Death)] i'm not chasing them, but there's only one way to go

[Imari (Death)] and i'm ready for them if they turn around and attack us again

[BOB] Ok, so I would say you are out of combat then

Kristelle (Kaz)] watches the rats run off into the darkness, but stays put.

[BOB] and back into combat if they come back

[Kristelle (Kaz)] ((yeah, I'm not going after them, either))

[BOB] Combat has finished.

Lisa] has joined the game on Fri Jan 29 19:09:28 EST 2010

Lisa] is receiving the map map three...

Lisa] has received the map map three.

[Miranda (John)] i am still casting for 30 min total

[Imari (Death)] hi lisa

[Lisa] (hello all!)

[Kristelle (Kaz)] ((Hi Lisa!))

[Miranda (John)] (hello lisa)

[BOB] ok, so out of combat and I will tell you when 30 mins expires john

[BOB] ] Time of Day: 04:23 PM. Day 17 Ko ___ tre, Ze {Mid Summer} 17th, 338 SKR.

[John] Miranda no longer targets wriggly.

[BOB] So lisa caught up?

[Lisa] guess so - rats are gone?

[BOB] and what do you want to do as a group moving forward if Miranda is still casting

[BOB] they ran away on their turn, the group decided not to pursue into the darkness

[Imari (Death)] ::looks down the hallway, then back at the people sitting behind::

[BOB] how long will your torches last John?

[Miranda (John)] 4 hrs i think

[BOB] you have been down here for 3 mintues so far

[Miranda (John)] 4 + 1 for every 2 levels

[BOB] ok so 5 hours total

[BOB] so at roughly 9 30 PM

[Miranda (John)] No one is going to hurt you or your friends, we undererstand you are just HUNGRY

[Miranda (John)] Maybe one of my friends will get your friends some more food

[BOB] ] Branwyn moved 0'11".

[Miranda (John)] and get some of this light away so you don't feel so scard, my liitle harry friend

[Miranda (John)] can I call you harry?

[BOB] squeek

[Miranda (John)] (I marvel at your roleplaying skill)

[BOB] grins, thank you

[Kristelle (Kaz)] ((squeak, squeaker squeakin' squeak))

[Miranda (John)] (see mike he does have nice NPC's as long as you cast on them)

[Imari (Death)] lol

[BOB] ok, so what are you doing?

[Kristelle (Kaz)] ((wondering why the rats attacked us instead of running away immediately))

[Miranda (John)] (trained)

[Imari (Death)] because it's what rats in inn basements do.

[Imari (Death)] they attack adventurers

[Imari (Death)] everyone knows that.

[BOB] so moving forward? who is in front? etc

[Kristelle (Kaz)] ((specially bred, I believe, Mike. You have to pay a small fortune for a nest of them.))

[Kristelle (Kaz)] ((Kristelle in front, still))

[Kristelle (Kaz)] ] Kristelle moved 6'08".

[Miranda (John)] (i have something to do when I am done)

[BOB] you can be done anytime you want

[Branwyn (Lisa)] ] Branwyn moved 26'11".

[Miranda (John)] Did you HAVE to Kill them

[Miranda (John)] did you not understand what I was doing and saying

[Miranda (John)] they are poor defenseless rats

[Kristelle (Kaz)] That breed and spread disease.

[Branwyn (Lisa)] the only good rat is a dead rat

[Imari (Death)] ::blinks slowly at Miranda::

[Miranda (John)] do'nt listen to him harry

[Kristelle (Kaz)] Him, who?

[Imari (Death)] "I believe the defenseless rats caused injury to Kristelle."

[Miranda (John)] her

[Kristelle (Kaz)] Gads, I hope they aren't plaguey. I don't need to be ill.

[Miranda (John)] I think we need to get more food, in case we find more hunngy animals

[Miranda (John)] oh, sory you are hurt

[Imari (Death)] "You may give your food to rats, but I will keep mine for myself. As I understand it, good food is not common as a soldier."

[Miranda (John)] Harry, wait here, I am going to check on my other friend

[Kristelle (Kaz)] Do you know how hard it is to get nice pears like this in the swamp?

[Miranda (John)] ] Miranda: Herbalism check: (d20) [1d20=7] 7 - ROLL SUCCEEDED against 16!!

[Miranda (John)] ] Miranda: Healing check: (d20) [1d20=12] 12 - ROLL SUCCEEDED against 14!!

[Miranda (John)] On Kristelle

[BOB] no deisese

[BOB] just a clean bit

[Miranda (John)] ::i do what I can::

[BOB] cna not heal at the moment without a spell

[BOB] but when you rest for the night you can

[Miranda (John)] if it was sooner I could

[Miranda (John)] and I was going to ask on Orison, what is the time limit from start to finsih

[BOB] one turn

[Miranda (John)] so if I had not been casting, I could have healed one point

[BOB] yes

[Miranda (John)] thought so, sorry

[Miranda (John)] Can you ladies wait for me to get more food, if you are planning on going further

[Kristelle (Kaz)] ((I don't mind. Kristelle might be a little pissy... lol))

[Imari (Death)] "The torches will go out."

[Imari (Death)] "You would risk us for the sake of a rat?"

[Miranda (John)] yes eventually

[Miranda (John)] if we had more food, we would have less trouble with the rats and anything else we might find here

[Kristelle (Kaz)] If they know we have food, they'll inundate us.

[Miranda (John)] but if you think 2 minutes is too much, please lead the way

[Imari (Death)] "I think we should press on. If you wish to go back, you can catch up."

[Miranda (John)] I see your point. Harry enjoy it while you can, we are moving apparently

[Kristelle (Kaz)] Wanting it all, so they can eat it and take it back to their nests. In any case, there may be hardly anything to this undercellar, so let's see how much further we can go.

[Miranda (John)] Harry I know you don't understand but please tell your friends to stay out of their way ::motions to the rest of the party::

[Miranda (John)] go ahead

[Miranda (John)] I'll bring up the rear

[Kristelle (Kaz)] ] Kristelle moved 68'06".

[Kristelle (Kaz)] ((Bob, can you remove the targets?))

[Miranda (John)] ] Miranda moved 42'09".

[Imari (Death)] ] Imari moved 60'05".

[Miranda (John)] ] Miranda moved 3'10".

[Death] Imari no longer targets Rat, small.

[Branwyn (Lisa)] ] Branwyn moved 64'04".

[Miranda (John)] come on harry

[BOB] wriggly targets Miranda. Distance: 4'11"

[BOB] ] wriggly moved 44'06".

[Miranda (John)] ] Miranda moved 15'04".

[BOB] ] wriggly moved 8'05".

[BOB] wriggly follows Miranda.

[BOB] ] Miranda and wriggly moved 2'01".

[BOB] ] Rat, small moved 28'05".

[BOB] ] Rat, small moved 5'11".

[BOB] ] Rat, small moved 8'03".

[Miranda (John)] ] Miranda and wriggly moved 16'06".

[BOB] you see a few rats revealed in your torchlight as you approach the intersection

[BOB] a couple run away

[BOB] some stand their ground

Kristelle (Kaz)] looks at the rats that don't run.

[Kristelle (Kaz)] That's odd, that they should be so defiant. I wonder what the story is, there.

[Imari (Death)] "Kristelle, I will stay behind you and attack around you like in the drills."

[Miranda (John)] maybe they are protecting young

[Kristelle (Kaz)] I don't know, rats not running is unnatural.

[Branwyn (Lisa)] Can't we just go the way that doesn't have rats?

[Kristelle (Kaz)] They'd only stand like that when they were backed to their nests, Miranda.

[Miranda (John)] giggles

[BOB] ] Time of Day: 04:38 PM. Day 17 Ko ___ tre, Ze {Mid Summer} 17th, 338 SKR.

[Kristelle (Kaz)] We can, Branwyn. It's just weird for tem to be so... I don't know. Miranda, can you understand what they say at all?

[Miranda (John)] ] Miranda and wriggly moved 21'05".

[Miranda (John)] I don;t speak rat, no, sorry

[Miranda (John)] in the city, they ran unless they were hungy or protecting a yong one

[Imari (Death)] "I think we should go both ways to see where we are."

[Kristelle (Kaz)] Let me see if I can approach without them attacking.

Kristelle (Kaz)] slowly gets closer to the two rats

[BOB] Combat has begun!

[BOB] ] ROUND: 0

[Kristelle (Kaz)] ] Kristelle moved 9'11".

[BOB] Rat, small targets Kristelle. Distance: 0'10"

[BOB] ] Rat, small moved 2'02".

[BOB] Rat, small targets Kristelle. Distance: 2'06"

[BOB] ] Rat, small moved 2'03".

[BOB] ] Rat, small: Initiative: (d10+10+) [1d10=1] 11

[BOB] ] Rat, small: Initiative: (d10+10+) [1d10=3] 13

[Kristelle (Kaz)] ((WOOHOO! I started combat!))

[Kristelle (Kaz)] ] Kristelle: Initiative: (d10+10+0) [1d10=6] 16

[Imari (Death)] ] Imari: Initiative: (d10+10+0) [1d10=1] 11

[Branwyn (Lisa)] ] Branwyn: Initiative: (d10+10+-2) [1d10=2] 10

Kristelle (Kaz)] mutters, "Like you said, Imari, like they taught us. Stay behind me."

[Miranda (John)] ] Miranda: Initiative: (d10+10+) [1d10=8] 18

[BOB] (you can all talk about this too, figure out how you want to deal with combat situations at players and characters etc. )

[BOB] ] INIT: 10 GOING: Branwyn

[BOB] (you are all learning each other's strengths and weaknesses)

[Branwyn (Lisa)] ] Branwyn moved 10'01".

[Lisa] Branwyn targets Rat, small. Distance: 10'00"

[Lisa] Branwyn no longer targets Rat, small.

[Lisa] Branwyn targets Rat, small. Distance: 10'00"

[BOB] what are you using Lisa?

[BOB] you are 10 feet away from it

[BOB] throwing your dagger?

[Lisa] Branwyn targets Branwyn. Distance: 0'00"

[BOB] or ?

[Branwyn (Lisa)] (sorry - wish I wasn't going first)

[Branwyn (Lisa)] ] Branwyn moved 7'03".

[BOB] (no problem, this is what I mean by everyoen getting used to things)

[Lisa] Branwyn no longer targets Rat, small.

[BOB] when you are within 5 feet you can use any weapon in hand

[Lisa] Branwyn targets Rat, small. Distance: 2'08"

[Lisa] Branwyn no longer targets Rat, small.

[BOB] longer reach ones like the long spear that Mike has

[Kristelle (Kaz)] ((You can also hold until the end of the round, Lisa))

[Branwyn (Lisa)] (havin trouble targeting - how do I release again?)

[BOB] esc when you are over another part of the map

[Lisa] Branwyn targets Rat, small. Distance: 2'08"

[Lisa] Branwyn no longer targets Rat, small.

[BOB] or click on the other part fo the map

[BOB] any empty spot on the map

[Lisa] Branwyn targets Rat, small. Distance: 2'08"

[Lisa] Branwyn no longer targets Branwyn.

[BOB] and then you can roll your attack

[Branwyn (Lisa)] ] Branwyn: Attack: Pointy: (20-(d20+0)) [1d20=13] 7. PROBABLY HITS Rat, small (AC FINAL: 10)!!!

[BOB] and damage

[Branwyn (Lisa)] ] Branwyn: Damage v SM: Pointy: (1d3) [1d3=3] 3 added to: Rat, small

[BOB] ] Rat, small's Current Hit Points: adjusted to -2 (-3) - Dying

[BOB] adn then done on the combat tracker

[BOB] ] INIT: 11 GOING: Imari

[Death] Imari targets Rat, small. Distance: 19'11"

[Imari (Death)] ] Imari moved 10'08".

[Imari (Death)] ] Imari: Attack: "Spear, Long": (20-(d20+3)) [1d20=17] 0. PROBABLY HITS Rat, small (AC FINAL: 10)!!!

[Imari (Death)] ] Imari: Damage v SM: "Spear, Long": (3d6) [3d6=3,2,6] 11 added to: Rat, small

[BOB] ] INIT: 11 GOING: Rat, small

[BOB] ] Rat, small's Current Hit Points: adjusted to -10 (-11) - Dead

[BOB] Combat has finished.

[BOB] and so?

[Miranda (John)] sorry harry, I wish you could understand

[Miranda (John)] ::pats Harry::

[Kristelle (Kaz)] Well, then. Shall we take the non-rat passageway?

[Branwyn (Lisa)] There are still more rats ahead

[BOB] blood thirsty mage

[Miranda (John)] Maybe we stay away from them now

[Kristelle (Kaz)] Yes, I can't even imagine how many more are where they are.

[Branwyn (Lisa)] Yes please

[Miranda (John)] we could go this way ::looks down right passage:

[Miranda (John)] ] Miranda and wriggly moved 18'05".

[BOB] wriggly targets Imari. Distance: 4'09"

[BOB] ] wriggly moved 4'07".

[Miranda (John)] harry, come here please

[BOB] ] Time of Day: 04:42 PM. Day 17 Ko ___ tre, Ze {Mid Summer} 17th, 338 SKR.

[Miranda (John)] she is dangerous

[Miranda (John)] at lest to rats

[Miranda (John)] ] Miranda and wriggly moved 4'06".

[Kristelle (Kaz)] ] Kristelle moved 41'04".

[Miranda (John)] ] Miranda and wriggly moved 20'04".

[BOB] now to be clear to everyone

[Kristelle (Kaz)] ] Kristelle moved 7'01".

[BOB] as you are moving forward here

[Branwyn (Lisa)] ] Branwyn moved 30'07".

[BOB] if you had a thief up front

[Kristelle (Kaz)] ] Kristelle moved 1'00".

[BOB] they would be checking for traps, etc

[BOB] Kristelle can find traps too

[Imari (Death)] ] Imari moved 28'10".

[Kristelle (Kaz)] ((yes, but he's worrrrrkkkkking))

[Miranda (John)] yea, gotcha

[Kristelle (Kaz)] ((What, Kristelle can find them the hard way? Is THAT what you're saying, Bob?))

[BOB] grins

[BOB] that is a door in front of you

[Kristelle (Kaz)] ] Kristelle moved 15'00".

[John] ] Miranda and wriggly moved 12'11".

Kristelle (Kaz)] looks at the door, then back at her companions.

[Branwyn (Lisa)] ] Branwyn moved 17'04".

[Imari (Death)] ] Imari moved 22'11".

[Kristelle (Kaz)] ((closed, I assume?))

[John] this is someone's inn

[John] I am not sure what we are looking for

[Imari (Death)] pft. not anymore. now it's someone's pile of burning rubble

[Kristelle (Kaz)] Another way out, or a place to be safe from the dragon, from the inn collapsing.

[Miranda (John)] i'll remmer thta as I pilpher your dead body

[Kristelle (Kaz)] ] Kristelle moved 6'06".

[Imari (Death)] we should check it at least.

[Miranda (John)] if the whole ground colapses, being inside a room will not help

[Kristelle (Kaz)] We don't know if it's a room. It could be a way out, for all we know.

Kristelle (Kaz)] reaches out to check the doorknob, to see if it's locked.

[Miranda (John)] (btw there is no smoke from our torches)

[BOB] door is not locked

Kristelle (Kaz)] opens the door

[Branwyn (Lisa)] Shouldn't we knock first?

[Imari (Death)] "This is an emergency situation."

[Imari (Death)] "Your peoples' priorities are very skewed."

[BOB] and you see a room 20 foot wide by 30 foot long with a door on the other corner

[Imari (Death)] and green goo on the floor?

[BOB] the room is filled with a gree fog vapor

[Kristelle (Kaz)] ((Bob, I'm assuming we can tell there's a fog hanging in the air?))

[BOB] green

[Miranda (John)] Do yu think anything we find is going to help if a dragon comes down to get you?

Kristelle (Kaz)] swings the door shut again.

[Imari (Death)] "Why are you against any actions we take, Miranda?"

Kristelle (Kaz)] rolls her eyes.

[Miranda (John)] no, but to what end

[Imari (Death)] "I don't understand your suggestions."

[Imari (Death)] "That door could have held an alternate way out."

[Kristelle (Kaz)] Maybe we should go back upstairs and make friends with the dragon. We can give it fruit.

[Imari (Death)] "Or an ancient mage researching spells to kill dragons."

[Miranda (John)] you sugest that anything is allowed because we were attaced by a dragon

[Imari (Death)] "Or a suspicious green fog."

[Miranda (John)] who would have been more helpfull if we knocked

[Imari (Death)] "What have we done that is not allowed?"

[Kristelle (Kaz)] Yeah, I think I'll pass on the suspicious green fog. Let's go check the other corridor.

[Branwyn (Lisa)] Or we could just go back to killing rats

[Kristelle (Kaz)] Miranda, we're doing exactly what the Corporal told us to do.

[Imari (Death)] "We could throw the rat in the room and see what happens to it."

[Branwyn (Lisa)] sorry Harry

[Imari (Death)] "Perhaps it is just a decoy?"

[Miranda (John)] smiles

[Kristelle (Kaz)] ] Kristelle moved 50'08".

[Miranda (John)] Harry, see, not all of them hate rats

[Kristelle (Kaz)] I don't hate rats. I just don't like being attacked by them.

[Miranda (John)] ] Miranda and wriggly moved 14'11".

[Miranda (John)] ] Miranda and wriggly moved 12'08".

[Imari (Death)] ] Imari moved 51'04".

[Branwyn (Lisa)] ] Branwyn moved 42'02".

[Imari (Death)] "Rats are not really worth the effort of hating. They are simply what they are. And often to us, a nuisance."

[Kristelle (Kaz)] ] Kristelle moved 21'08".

[Miranda (John)] (the real Miranda says hello)

[BOB] ] Rat, small moved 66'04".

[Imari (Death)] "I do not understand using our limited food to befriend them, but everyone has their strange customs."

[BOB] ] Rat, small moved 72'04".

[Miranda (John)] ] Miranda and wriggly moved 14'11".

[Kristelle (Kaz)] ] Kristelle moved 36'07".

[BOB] and yes

[BOB] there is a square in that corner

[BOB] a large stone cover of some sort

[Kristelle (Kaz)] ((Hello, real Miranda :) ))

[Miranda (John)] how long do you expect us to be trapped? We are part of DragonSlayer Company

[Branwyn (Lisa)] (was wondering)

[BOB] (wondering what Lisa?)

[Branwyn (Lisa)] (about square)

[Miranda (John)] ] Miranda and wriggly moved 33'06".

[Branwyn (Lisa)] ] Branwyn moved 30'10".

[Imari (Death)] ] Imari moved 52'00".

[Branwyn (Lisa)] ] Branwyn moved 20'01".

[Branwyn (Lisa)] ] Branwyn moved 12'09".

[Kristelle (Kaz)] I wonder what it is.

[Branwyn (Lisa)] looks to see if there is any writing on stone

[BOB] large plain square stone cover, no writing, no handle, no visible way of making it move

[Imari (Death)] ::taps around with the butt of her spear::

[BOB] definately hollow underneath

[Miranda (John) (to Kaz only)] Miranda wants to know if you like feathers

[Imari (Death)] ::shrugs::

[Miranda (John)] ] Miranda and wriggly moved 12'09".

[Kristelle (Kaz) (to John only)] I like bird feathers.

[Kristelle (Kaz)] I guess I could try to open it, but do we really need to?

[Imari (Death)] this is where our thief would be handy

[Miranda (John) (to Kaz only)] thanks that made her day

[Imari (Death)] i say we move on

[Kristelle (Kaz)] I say we see what is down the line.

[Imari (Death)] i bet we need him for the fog room and this

[Kristelle (Kaz) (to John only)] :) Glad to hear it

[Miranda (John)] I though we were supoesd to go deeper

[Branwyn (Lisa)] Follow the rats

[Kristelle (Kaz)] Well, it could be a well, or a way to go further down, but I'd rather look for stairs, first.

[Kristelle (Kaz)] ] Kristelle moved 32'02".

[Miranda (John)] so would I actualy

[BOB] Rat, small targets Kristelle. Distance: 3'08"

[BOB] ] Rat, small moved 15'07".

[Imari (Death)] i'd guess we're looking for an alternate exit personally

[BOB] Rat, small targets Kristelle. Distance: 2'09"

[BOB] ] Rat, small moved 14'03".

[BOB] Combat has begun!

[BOB] ] ROUND: 0

[Miranda (John)] ] Miranda and wriggly moved 9'11".

[BOB] ] Rat, small: Initiative: (d10+10+) [1d10=5] 15

[BOB] ] Rat, small: Initiative: (d10+10+) [1d10=9] 19

[Branwyn (Lisa)] ] Branwyn moved 2'03".

[Miranda (John)] don't look harry

[Miranda (John)] ] Miranda: Initiative: (d10+10+) [1d10=4] 14

[Imari (Death)] ] Imari: Initiative: (d10+10+0) [1d10=10] 20

[Branwyn (Lisa)] ] Branwyn: Initiative: (d10+10+-2) [1d10=6] 14

[Imari (Death)] ] Imari moved 31'08".

[Kristelle (Kaz)] ] Kristelle: Initiative: (d10+10+0) [1d10=8] 18

[BOB] ] INIT: 14 GOING: Branwyn

[Branwyn (Lisa)] ] Branwyn moved 31'10".

[Lisa] Branwyn targets Rat, small. Distance: 0'10"

[Lisa] Branwyn targets Branwyn. Distance: 0'00"

[Lisa] Branwyn no longer targets Branwyn.

[Branwyn (Lisa)] ] Branwyn: Attack: Pointy: (20-(d20+0)) [1d20=10] 10. PROBABLY HITS Rat, small (AC FINAL: 10)!!!

[Branwyn (Lisa)] ] Branwyn: Damage v SM: Pointy: (1d3) [1d3=1] 1 added to: Rat, small

[BOB] ] INIT: 14 GOING: Miranda

[Miranda (John)] run little rats, run for your lives (holding action)

[BOB] ] INIT: 15 GOING: Rat, small

[BOB] ] Rat, small's Current Hit Points: adjusted to 0 (-1) - Disabled

[BOB] ] Rat, small: (d20) [1d20=18] 18

[BOB] ] INIT: 18 GOING: Kristelle

[Miranda (John) (to BOB only)] so i can heal it next round?

[BOB] (yes)

[Kaz] Kristelle targets Rat, small. Distance: 0'04"

[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (20-(d20+3)) [1d20=8] 9. PROBABLY HITS Rat, small (AC FINAL: 10)!!!

[Kristelle (Kaz)] ] Kristelle: Damage v SM: Long Sword: (1d12) [1d12=3] 3 added to: Rat, small

[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (20-(d20+3)) [1d20=18] -1. PROBABLY HITS Rat, small (AC FINAL: 10)!!!

[BOB] ] Rat, small's Current Hit Points: adjusted to -2 (-3) - Dying

[Kristelle (Kaz)] ] Kristelle: Damage v SM: Long Sword: (1d12) [1d12=5] 5

[Miranda (John)] ::runs up to rat::

[BOB] Combat has finished.

[Miranda (John)] ] Miranda: Veterinary Healing check: (d20) [1d20=19] 19 - ROLL FAILED against 13!!

[Miranda (John)] sniff sniff

[Miranda (John)] sorry harry

[BOB] Miranda targets wriggly. Distance: 2'05"

[BOB] Miranda no longer targets wriggly.

[BOB] Miranda targets wriggly. Distance: 3'02"

[BOB] Miranda no longer targets wriggly.

[BOB] Miranda targets wriggly. Distance: 1'06"

[BOB] ] Miranda and wriggly moved 31'05".

[Imari (Death)] in my professional opinion, this rat died due to stabbing to death by dagger.

[Imari (Death)] don't need a check for that.

[Miranda (John)] (that would be diagnostic, got that too)

[Kristelle (Kaz)] ] Kristelle moved 17'02".

[Imari (Death)] great, we have a peta member in our party

[BOB] yes that is a door

[Imari (Death)] look out, she'll paint your leather armor red

[BOB] very tiny hole in the bottom corner

[Kristelle (Kaz)] ((People for the Eating of Tasty Animals? Yep, I'm a PETA member, too, then.))

[Miranda (John)] (LOL)

[Kristelle (Kaz)] ((HOW tiny?))

[BOB] gold piece sized

[Imari (Death)] in the immortal words of akbar, it's a trap!

[Miranda (John)] eurpoen gold piece or USA gold piece?

[Branwyn (Lisa)] (bet a rat would fit)

[Kristelle (Kaz)] ((How about a giant rat? Would a three-foot rat actually fit through that?))

[BOB] (hard to tell, but you would not be terribly surprised)

[Miranda (John)] can I check for residue poison?

[Branwyn (Lisa)] (rats are squishy - they could aqueeze through)

[BOB] and yes john

[Miranda (John)] ] Miranda: Herbalism check: (d20) [1d20=14] 14 - ROLL SUCCEEDED against 16!!

[BOB] make an intuition check

[Miranda (John)] ] Miranda: INU check: (d20) [1d20=16] 16 - ROLL SUCCEEDED against 16!!

[BOB (to John only)] you can smell something like decay

[Imari (Death)] rats bodies can fit anywhere their heads can get through.

[Miranda (John)] sniff, sniff - you do not want to go in there

[Miranda (John)] bad meat or dead body , not sure which

[Kristelle (Kaz)] ((I know. But I'd think a 3-foot rat's head is bigger than a gold piece.))

[Miranda (John)] what about a staff?

[Branwyn (Lisa)] Send Harry in

[Miranda (John)] I don't thik Harry wants to

[Kristelle (Kaz)] All we'd be doing is sending him home.

[Miranda (John)] harry, does that smell like someting you want?

[Miranda (John)] you can go if you want

[BOB] ] Miranda and wriggly moved 13'08".

[BOB] ] wriggly moved 2'02".

[BOB] wriggly no longer targets Miranda.

[BOB] ] wriggly moved 7'01".

[Imari (Death)] ::twirls her spear around, watching the feathers on it flutter::

[Miranda (John)] you will alway be my friend

[BOB] ] wriggly moved 22'08".

[BOB] ] Time of Day: 04:57 PM. Day 17 Ko ___ tre, Ze {Mid Summer} 17th, 338 SKR.

[Miranda (John)] i missed it, what way did he go?)

[BOB] through the hole into the room

[Miranda (John)] so down or into the rats nest?

[Imari (Death)] is the door locked?

[BOB] two doors and the stone cover

[BOB] no one has checked

[Imari (Death)] ] Imari moved 20'01".

[Miranda (John)] I'll check while I am here

[Kristelle (Kaz)] Or ((or do we run through the fog with our breath held?))

[BOB] make a dex check Miranda

[Miranda (John)] ] Miranda: DEX check: (d20) [1d20=13] 13 - ROLL FAILED against 11!!

[BOB] ] Miranda moved 6'10".

[BOB] Combat has begun!

[BOB] ] ROUND: 0

[BOB] ] Zombie #5: Initiative: (d10+10+) [1d10=2] 12

[BOB] ] Zombie #6: Initiative: (d10+10+) [1d10=4] 14

[BOB] ] Zombie #7: Initiative: (d10+10+) [1d10=6] 16

[BOB] ] Zombie #2: Initiative: (d10+10+) [1d10=8] 18

[BOB] ] Zombie #4: Initiative: (d10+10+) [1d10=10] 20

[BOB] ] Zombie #3: Initiative: (d10+10+) [1d10=5] 15

[Kristelle (Kaz)] OH, my.

[Miranda (John)] ] Miranda: Initiative: (d10+10+) [1d10=3] 13

[Imari (Death)] zooooombieeeeees!!!!!

[Kristelle (Kaz)] ] Kristelle: Initiative: (d10+10+0) [1d10=9] 19

[Imari (Death)] ] Imari: Initiative: (d10+10+0) [1d10=5] 15

[Miranda (John)] did I fall?

[Branwyn (Lisa)] ] Branwyn: Initiative: (d10+10+-2) [1d10=5] 13

[BOB] so Miranda tries to test the lock, but it turns out the door was not locked or closed very well as the door just suddenly falls open

[BOB] Miranda stumbles to her knees just inside the door

[Branwyn (Lisa)] ] Branwyn moved 20'05".

[Branwyn (Lisa)] pulls miranda back

[BOB] ] Initiative changed from 18 to 38.

[BOB] ] Initiative changed from 15 to 35.

[BOB] ] Initiative changed from 20 to 30.

[BOB] ] Initiative changed from 12 to 32.

[BOB] ] Initiative changed from 14 to 34.

[BOB] ] Initiative changed from 16 to 36.

[BOB] you can do that on Init Branwyn

[BOB] ] INIT: 13 GOING: Branwyn

[BOB] which for you is now

[BOB] you need to make a to hit roll to grab Miranda

[BOB] target her and then attack

[BOB] but no damage

[BOB] if you hit then you can drag her back

[Branwyn (Lisa)] (okay)

[BOB] Or you can attack the zombies

[Lisa] Branwyn targets Miranda. Distance: 2'10"

[BOB] or or or

[Lisa] Branwyn no longer targets Miranda.

[Lisa] Branwyn targets Miranda. Distance: 2'10"

[Miranda (John) (to GM only)] ] Character sheet for Miranda modified: Custom Expressions - ADDED: Turn Undead, {d20} and the undead run in fear (i hope).

[Branwyn (Lisa)] (do attack with what? don't want to use dagger do I?)

[BOB] yes

[BOB] use the dagger

[Branwyn (Lisa)] ] Branwyn: Attack: Pointy: (20-(d20+0)) [1d20=4] 16. Probably MISSES Miranda (AC FINAL: 10).

[BOB] ok so you miss being able to grab her and pull her back

[Branwyn (Lisa)] (great, so I am done?)

[BOB] yes

[BOB] ] INIT: 13 GOING: Miranda

[BOB] Now Miranda can stand up

[Miranda (John)] can I stand and turn or just turn from here

[BOB] have to stand up, you can not be threatening to them while you are on your knees infront of them

[BOB] but yes you can stand and turn

[Miranda (John)] so I stand and turn

[Miranda (John)] ] Miranda: Turn Undead: (d20) [1d20=18] 18 and the undead run in fear (i hope)

[Miranda (John)] still pulling up chart

[BOB] checking to see how many that is, have it here

[Miranda (John)] 2d 12?

[BOB] 2d6

[Miranda (John)] been a long time sence I was a priest

[Miranda (John)] (2d6) [2d6=1,2] 3

[Miranda (John)] (practaly minimum)

[BOB] ] INIT: 15 GOING: Imari

[Imari (Death)] ] Imari moved 14'00".

[Imari (Death)] turning the others

[Imari (Death)] (d20) [1d20=17] 17

[Imari (Death)] (2d6) [2d6=5,6] 11

[Imari (Death)] woo.

[Imari (Death)] got 'em all

[Imari (Death)] wish i controlled undead

[Imari (Death)] then i could have them hunt down the rats for us

[BOB] ] wriggly moved 2'00".

[BOB] and you see a pile of rags in the upper corner there where mr wriggly is hiding

[BOB] so you have the 6 of them turned

[Imari (Death)] "Come destroy them!"

[BOB] Lisa that means that a priest used a holy symbol to strike fear into them and force them to stay away from you

[Imari (Death)] "Partik send you fleeing undead abominations."

[Imari (Death)] in this case, it's imari's face

[BOB] (brb restroom)

[BOB] I am away from the keyboard.

[Imari (Death)] the sight of her face is enough to send zombies fleeing in terror

[Imari (Death)] she's a reall catch.

[Kristelle (Kaz)] ((brb, need tea))

Death] has left the game on Fri Jan 29 20:43:56 EST 2010

[Branwyn (Lisa)] (so was that equipment or a spell priests have?)

[Miranda (John)] (special skill some priests have)

[BOB] I am back at the keyboard.

[Miranda (John)] (like detect traps for thiefs)

Death] has joined the game on Fri Jan 29 20:44:49 EST 2010

Death] is receiving the map map three...

Death] has received the map map three.

[Branwyn (Lisa)] (nice)

[BOB] but not all thieves

[BOB] I mean priest, laughs

[BOB] So are you up for killing them ? or are you locking them in here?

[Branwyn (Lisa)] should check out Harry and his dirty rag first

[Death] kill them!

[Death] you can single them out one at a time

[Death] hell, john can even drop turning and attack too, since i've got them all.

[Miranda (John)] does mike have mine turned also so i can attack?

Beth] has joined the game on Fri Jan 29 20:46:52 EST 2010

Beth] is receiving the map map three...

Beth] has received the map map three.

[Death] hey beth

[Miranda (John)] hello beth

[BOB] and yes to John

[Death] fo shizzle mah lizzle

[Beth] hello, John :)

[John] Miranda targets Zombie #3. Distance: 12'05"

[Miranda (John)] ] Miranda: Attack: Quarterstaff: (20-(d20+0)) [1d20=20] 0. PROBABLY HITS Zombie #3 (AC FINAL: 8)!!! [CRITICAL HIT Roll Again]

[Miranda (John)] ] Miranda: Damage v SM: Quarterstaff: (1d6) [1d6=4] 4 added to: Zombie #3

Beth] has left the game on Fri Jan 29 20:47:54 EST 2010

[BOB] ] Miranda moved 13'01".

[BOB] Combat has finished.

[BOB] ] Zombie #3's Current Hit Points: adjusted to 11 (-4) - Moderately Wounded

[BOB] I ended combat

[BOB] so that Beth can log back in

[BOB] if that is a problem

Beth] has joined the game on Fri Jan 29 20:48:39 EST 2010

Beth] is receiving the map map three...

Beth] has received the map map three.

[BOB] then we will restart it

[BOB] but the zombies only get to attack if they are atacked first and they always go last

[Beth] Try this again, lol

[BOB] and welcome back Beth

[Beth] Hiya, Mikey

[Beth] ty, BOB

[Branwyn (Lisa)] Hi Beth

[Beth] hi, Lisa :D

[Miranda (John)] so attack the same one i am attacking

[BOB] so who else is going to attack/

[BOB] it will attack back at the end of the round

[Branwyn (Lisa)] (unless it's dead)

[BOB] (this is true)

[BOB] (or dead again so to speak)

[Branwyn (Lisa)] (lol yes)

[Kristelle (Kaz)] ((sorry, I'm back))

[BOB] Kaz? Lisa? you can both attack

[Kristelle (Kaz)] ((HIya Bethie!!))

[BOB] beth you can attack also

[Beth] I am back at the keyboard.

[Aeiria (Beth)] hi, Kaz! :D

[Aeiria (Beth)] Um... getting my bearings here

[Kristelle (Kaz)] ((Yes, I'm going to attack, too)

[Aeiria (Beth)] We have attacking rats, and 2 of our group in with them?

[Miranda (John) (to GM only)] ] Character sheet for Miranda modified: Custom Expressions - CHANGED: Turn Undead -- Expression: {1d20[1-9=”no undead turned”;10-12=”Only Skeletons turned”;13-15=”Zombies and Skeletons turned”;16-18=”Ghouls, Zombies and Skeletons turned”;19=”Shadows, Ghouls, Zombies and Skeletons turned”;20=”Wight, Shadows, Ghouls, Zombies and Skeletons turned”]} ({d20} and the undead run in fear (i hope)).

[Death] I'll um... stand here and scare them i suppose

[Miranda (John)] (this is only a test)

[Branwyn (Lisa) (to GM only)] ] Character sheet for Branwyn modified:

[Kristelle (Kaz)] ((No, one rat huddled in his little rag nest, and a bunch of zombies, turned.))

[BOB] (beth you have zombies to attack, they are currently turned, but as soon as someone attacks one you "unturn' them

[Death] back, back evil zombies of lameness

[Miranda (John)] ] Miranda: Parse Error: com.kLoOge.Werks.A.C: invalid label assignment

[Kristelle (Kaz)] ((Ooh, that was interesting!))

[BOB] Aeiria, Kristeele and Branwyn can all attack

[BOB] just move into the room

[BOB] then attack

[BOB] or declare what you are doing

[Kristelle (Kaz)] ] Kristelle moved 26'05".

[Kaz] Kristelle targets Zombie #3. Distance: 0'11"

[BOB] then the zombie if it can will attack

[Miranda (John) (to GM only)] ] Character sheet for Miranda modified: Custom Expressions - CHANGED: Turn Undead -- Expression: {1d20 [ 1-9=”no undead turned”;10-12=”Only Skeletons turned”;13-15=”Zombies and Skeletons turned”;16-18=”Ghouls, Zombies and Skeletons turned”;19=”Shadows, Ghouls, Zombies and Skeletons turned”;20=”Wight, Shadows, Ghouls, Zombies and Skeletons turned”]} ({1d20[1-9=”no undead turned”;10-12=”Only Skeletons turned”;13-15=”Zombies and Skeletons turned”;16-18=”Ghouls, Zombies and Skeletons turned”;19=”Shadows, Ghouls, Zombies and Skeletons turned”;20=”Wight, Shadows, Ghouls, Zombies and Skeletons turned”]}).

[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (20-(d20+3)) [1d20=2] 15. Probably MISSES Zombie #3 (AC FINAL: 8).

[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (20-(d20+3)) [1d20=3] 14. Probably MISSES Zombie #3 (AC FINAL: 8).

[Kristelle (Kaz)] ((daaaaammnnn))

[BOB] a 2 adn a 3 is pretty bad

[Aeiria (Beth)] ((wow))

[Miranda (John) (to GM only)] ] Character sheet for Miranda modified: Custom Expressions - CHANGED: Turn Undead -- Expression: {1d20(1-9=”no undead turned”;10-12=”Only Skeletons turned”;13-15=”Zombies and Skeletons turned”;16-18=”Ghouls, Zombies and Skeletons turned”;19=”Shadows, Ghouls, Zombies and Skeletons turned”;20=”Wight, Shadows, Ghouls, Zombies and Skeletons turned”)} ({1d20 [ 1-9=”no undead turned”;10-12=”Only Skeletons turned”;13-15=”Zombies and Skeletons turned”;16-18=”Ghouls, Zombies and Skeletons turned”;19=”Shadows, Ghouls, Zombies and Skeletons turned”;20=”Wight, Shadows, Ghouls, Zombies and Skeletons turned”]}).

[Kristelle (Kaz)] ((YHeah, it's crappy-roll-for-Kaz Day

[Miranda (John)] ] Miranda: Turn Undead: (1d20(1-9=”noundeadturned”;10-12=”onlyskeletonsturned”;13-15=”zombiesandskeletonsturned”;16-18=”ghouls,zombiesandskeletonsturned”;19=”shadows,ghouls,zombiesandskeletonsturned”;20=”wight,shadows,ghouls,zombiesandskeletonsturned”)) [1d0=] -1

[Kristelle (Kaz)] ((THAT is bizarre.))

[Miranda (John) (to GM only)] ] Character sheet for Miranda modified: Custom Expressions - CHANGED: Turn Undead -- Expression: {1d20 (1-9=”no undead turned”;10-12=”Only Skeletons turned”;13-15=”Zombies and Skeletons turned”;16-18=”Ghouls, Zombies and Skeletons turned”;19=”Shadows, Ghouls, Zombies and Skeletons turned”;20=”Wight, Shadows, Ghouls, Zombies and Skeletons turned”)} ({1d20(1-9=”no undead turned”;10-12=”Only Skeletons turned”;13-15=”Zombies and Skeletons turned”;16-18=”Ghouls, Zombies and Skeletons turned”;19=”Shadows, Ghouls, Zombies and Skeletons turned”;20=”Wight, Shadows, Ghouls, Zombies and Skeletons turned”)}).

[Miranda (John)] not really, Klooge has changed so much I have no idea what is right

[Branwyn (Lisa)] (should I use my spell to try to kill this thing or save it for later?)

[BOB] save it for later

[Branwyn (Lisa)] (sigh)

[Branwyn (Lisa)] ] Branwyn moved 15'07".

[Lisa] Branwyn targets Zombie #3. Distance: 1'10"

[Lisa] Branwyn no longer targets Zombie #3.

[Lisa] Branwyn targets Zombie #3. Distance: 1'10"

[Death (to GM only)] ] Character sheet for Imari modified: Custom Expressions - ADDED: Turn Undead, {1d20} Roll Results: 10 - Skeleton or 1 HD; 13 - Zombie; 16 - Ghould or 2 HD; 19 - Shadow or 4 HD; 20 - Wight or 5 HD.

[Miranda (John) (to GM only)] ] Character sheet for Miranda modified: Notes - CHANGED.

[Branwyn (Lisa)] ] Branwyn: Attack: Pointy: (20-(d20+0)) [1d20=13] 7. PROBABLY HITS Zombie #3 (AC FINAL: 8)!!!

[Branwyn (Lisa)] ] Branwyn: Damage v SM: Pointy: (1d3) [1d3=3] 3 added to: Zombie #3

[BOB] ] Zombie #3's Current Hit Points: adjusted to 8 (-3) - Moderately Wounded

[Death (to GM only)] ] Character sheet for Imari modified: Custom Expressions - CHANGED: Turn Undead -- Expression: {1d20} Roll Results: 10 - Skeleton or 1 HD; 13 - Zombie; 16 - Ghoul or 2 HD; 19 - Shadow or 4 HD; 20 - Wight or 5 HD ({1d20} Roll Results: 10 - Skeleton or 1 HD; 13 - Zombie; 16 - Ghould or 2 HD; 19 - Shadow or 4 HD; 20 - Wight or 5 HD).

[Kristelle (Kaz)] ((Yay, Lisa!))

[BOB] beth?

[Death] ] Imari: Turn Undead: (1d20) [1d20=14] 14 Roll Results: 10 - Skeleton or 1 HD; 13 - Zombie; 16 - Ghoul or 2 HD; 19 - Shadow or 4 HD; 20 - Wight or 5 HD

[Aeiria (Beth)] woohoo!

[Aeiria (Beth)] ok, in for a penny, in for a pound

[Aeiria (Beth)] ] Aeiria moved 25'07".

[Aeiria (Beth)] ] Aeiria moved 2'08".

[BOB] you can stab around Branwyn with your spear form there

[Miranda (John) (to GM only)] ] Character sheet for Miranda modified: Custom Expressions - CHANGED: Turn Undead -- Expression: {1d20} Undead be turned (or not) ({1d20 (1-9=”no undead turned”;10-12=”Only Skeletons turned”;13-15=”Zombies and Skeletons turned”;16-18=”Ghouls, Zombies and Skeletons turned”;19=”Shadows, Ghouls, Zombies and Skeletons turned”;20=”Wight, Shadows, Ghouls, Zombies and Skeletons turned”)}).

[Death (to GM only)] ] Character sheet for Imari modified: Custom Expressions - CHANGED: Turn Undead -- Expression: {1d20} Roll Results: 10 - Skeleton or 1 HD; 13 - Zombie; 16 - Ghoul or 2 HD; 19 - Shadow or 4 HD; 20 - Wight or 5 HD. If successful, turns {2d6} creatures. ({1d20} Roll Results: 10 - Skeleton or 1 HD; 13 - Zombie; 16 - Ghoul or 2 HD; 19 - Shadow or 4 HD; 20 - Wight or 5 HD).

[Death] ] Imari: Turn Undead: (1d20) [1d20=12] 12 Roll Results: 10 - Skeleton or 1 HD; 13 - Zombie; 16 - Ghoul or 2 HD; 19 - Shadow or 4 HD; 20 - Wight or 5 HD. If successful, turns (2d6) [2d6=4,3] 7 creatures.

[Branwyn (Lisa)] (i'll duck)

[Aeiria (Beth)] oh, for crying out loud

[Aeiria (Beth)] I've forgotten how to target

[BOB] lisa?

[Miranda (John)] (mind if I look and copy Mike?)

[BOB] want to explian?

[Death] go for it

[Beth] Aeiria targets Zombie #3. Distance: 1'07"

[Miranda (John)] so just text, what was I thinking

[Beth] Aeiria no longer targets Zombie #3.

[Beth] Aeiria targets Zombie #3. Distance: 1'07"

[Beth] Aeiria no longer targets Zombie #3.

[Miranda (John) (to GM only)] ] Character sheet for Imari modified:

[Aeiria (Beth)] grrr

[Miranda (John) (to GM only)] ] Character sheet for Miranda modified: Custom Expressions - CHANGED: Turn Undead -- Expression: {1d20} Roll Results: 10 - Skeleton or 1 HD; 13 - Zombie; 16 - Ghoul or 2 HD; 19 - Shadow or 4 HD; 20 - Wight or 5 HD. If successful, turns {2d6} creatures. ({1d20} Undead be turned (or not)).

[Beth] Aeiria targets Zombie #3. Distance: 1'07"

[Beth] Aeiria no longer targets Zombie #3.

[Kristelle (Kaz) (to Beth only)] After you target, move the pointer to a blank place on the map, click, and hit esc

[Miranda (John) (to GM only)] ] Character sheet for Miranda modified: Custom Expressions - DELETED: number turned, {2d6} lowest hit die first.

[Aeiria (Beth)] ] Aeiria: Attack: "Spear, Long": (20-(d20+3)) [1d20=16] 1

[Aeiria (Beth) (to Kaz only)] thanks

[BOB] have to be targeted first

[BOB] but that is a hit

[Aeiria (Beth)] dammit

[BOB] Aeiria targets Zombie #3. Distance: 1'07"

[BOB] so roll for damage

[Aeiria (Beth)] I've been trying to target it

[BOB] did it for you

[Aeiria (Beth)] ] Aeiria: Damage v SM: "Spear, Long": (3d6) [3d6=1,4,1] 6 added to: Zombie #3

[BOB] ] Zombie #3's Current Hit Points: adjusted to 2 (-6) - Massively Wounded

[Aeiria (Beth)] so, what am I doing wrong on targeting?

[BOB] and now it gets to attack back

[BOB] Zombie #3 targets Miranda. Distance: 0'04"

[BOB] ] Zombie #3: Attack: Claw: (19-(d20+0)) [1d20=5] 14. Probably MISSES Miranda (AC FINAL: 10).

[BOB] and your side goes again

[Miranda (John)] ] Miranda: Attack: Quarterstaff: (20-(d20+0)) [1d20=2] 18. Probably MISSES Zombie #3 (AC FINAL: 8).

[Kristelle (Kaz)] ((just any time? Or in some order?))

[Aeiria (Beth) (to Kaz only)] so I go to a blank area of the map and hit esc and it untargets :(

[BOB] you can take turns, so you don't waste an attack on it

[Kristelle (Kaz) (to Beth only)] click on the blank area, then hit esc

[Branwyn (Lisa)] (kristelle can take two whacks at it)

[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (20-(d20+3)) [1d20=11] 6. PROBABLY HITS Zombie #3 (AC FINAL: 8)!!!

[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (20-(d20+3)) [1d20=16] 1. PROBABLY HITS Zombie #3 (AC FINAL: 8)!!!

[Kristelle (Kaz)] ] Kristelle: Damage v SM: Long Sword: (1d12) [1d12=1] 1 added to: Zombie #3

[Kristelle (Kaz)] ] Kristelle: Damage v SM: Long Sword: (1d12) [1d12=10] 10 added to: Zombie #3

[Branwyn (Lisa)] (sweet)

[Aeiria (Beth)] nice!

[Kristelle (Kaz)] ((yay! decent dicies))

[BOB] ] Zombie #3's Current Hit Points: adjusted to -9 (-11) - Dying

[BOB] now Branwyn and Aeiria can move to a different one

[Branwyn (Lisa)] Do we wish to kill all these zombies?

[BOB] as long as Imari keeps her turning attempt going they will cower in fear

[Aeiria (Beth)] ] Aeiria moved 6'07".

[Miranda (John)] do we get pluses if they are defense less?

[Branwyn (Lisa)] ] Branwyn moved 15'07".

[BOB] no

[Lisa] Branwyn targets Zombie #6. Distance: 1'02"

[Kristelle (Kaz)] I think we should kill them all.

[Beth] Aeiria targets Zombie #6. Distance: 0'11"

[BOB] you two can roll your attacks on it

[Kristelle (Kaz)] If nothing else, it will prevent them from going up when we're gone, and killing innocent people.

[Lisa] Branwyn targets Branwyn. Distance: 0'00"

[Branwyn (Lisa)] ] Branwyn: Attack: Pointy: (20-(d20+0)) [1d20=11] 9. Probably MISSES Zombie #6 (AC FINAL: 8).

[Aeiria (Beth)] ] Aeiria: Attack: "Spear, Long": (20-(d20+3)) [1d20=16] 1. PROBABLY HITS Zombie #6 (AC FINAL: 8)!!!

[Aeiria (Beth)] ] Aeiria: Damage v SM: "Spear, Long": (3d6) [3d6=3,6,2] 11 added to: Zombie #6

[BOB] ] Zombie #6's Current Hit Points: adjusted to -2 (-11) - Dying

[Lisa] Branwyn no longer targets Miranda.

[Lisa] Branwyn no longer targets Branwyn.

[Kristelle (Kaz)] ((Nice roll, Beth!!))

[Aeiria (Beth)] woohoo!

[BOB] Ok, so they are both dead

[Kristelle (Kaz)] ] Kristelle moved 21'04".

[Death] yay long spears

[BOB] the rest are still cowering

[Kaz] Kristelle targets Zombie #7. Distance: 0'01"

[BOB] so you can all go again

[Miranda (John)] ] Miranda: Attack: Quarterstaff: (20-(d20+0)) [1d20=1] 19

[Aeiria (Beth)] ] Aeiria moved 11'00".

[BOB] do need to target john

[John] Miranda targets Zombie #7. Distance: 22'03"

[Miranda (John)] ] Miranda: Damage v SM: Quarterstaff: (1d6) [1d6=1] 1 added to: Zombie #7

[Beth] Aeiria targets Zombie #7. Distance: 0'07"

[John] Miranda no longer targets Zombie #7.

[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (20-(d20+3)) [1d20=7] 10. Probably MISSES Zombie #7 (AC FINAL: 8).

[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (20-(d20+3)) [1d20=8] 9. Probably MISSES Zombie #7 (AC FINAL: 8).

[Aeiria (Beth)] ] Aeiria: Attack: "Spear, Long": (20-(d20+3)) [1d20=1] 16. Probably MISSES Zombie #7 (AC FINAL: 8).

[BOB] Miranda targets wriggly. Distance: 4'07"

[BOB] ] Miranda moved 25'04".

[Kristelle (Kaz)] ((LOL! Sheesh.))

[Aeiria (Beth)] darn

[BOB] ] Zombie #7's Current Hit Points: adjusted to 15 (-1) - Lightly Wounded

[Branwyn (Lisa)] ] Branwyn moved 10'05".

[Lisa] Branwyn targets Zombie #7. Distance: 2'00"

[Death] ] Imari moved 10'06".

[Death] ] Imari moved 5'01".

[Lisa] Branwyn targets Branwyn. Distance: 0'00"

[Branwyn (Lisa)] ] Branwyn: Attack: Pointy: (20-(d20+0)) [1d20=8] 12. Probably MISSES Zombie #7 (AC FINAL: 8).

[BOB] Zombie #7 targets Aeiria. Distance: 0'07"

[BOB] ] Zombie #7: Attack: Claw: (19-(d20+0)) [1d20=1] 18. Probably MISSES Aeiria (AC FINAL: 10).

[BOB] ok

[BOB] your side again

[Miranda (John)] ] Miranda: Attack: Quarterstaff: (20-(d20+0)) [1d20=8] 12. Probably MISSES wriggly (AC FINAL: 10).

[Aeiria (Beth)] ::dances backward away from the rats claws::

[Branwyn (Lisa)] (why are you attacking Harry?)

[Miranda (John)] i did not want to attack my friend the rat

[BOB] zombie, rat is in the corner

[Aeiria (Beth)] ::and back to the rat for another attack::

[Miranda (John)] BOB targeted me for some reason

[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (20-(d20+3)) [1d20=16] 1. PROBABLY HITS Zombie #7 (AC FINAL: 8)!!!

[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (20-(d20+3)) [1d20=5] 12. Probably MISSES Zombie #7 (AC FINAL: 8).

[Aeiria (Beth)] I mean zombie, lol

[Kristelle (Kaz)] ] Kristelle: Damage v SM: Long Sword: (1d12) [1d12=8] 8 added to: Zombie #7

[BOB] ] Miranda moved 1'05".

[BOB] Miranda targets Zombie #7. Distance: 0'09"

[Aeiria (Beth)] ] Aeiria: Attack: "Spear, Long": (20-(d20+3)) [1d20=11] 6. PROBABLY HITS Zombie #7 (AC FINAL: 8)!!!

[Aeiria (Beth)] ] Aeiria: Damage v SM: "Spear, Long": (3d6) [3d6=6,4,3] 13 added to: Zombie #7

[BOB] ] Zombie #7's Current Hit Points: adjusted to -6 (-21) - Dying

[BOB] and just so you know Beth you actually need to be farther back to attack with that spear, you can not attack anything inside of 5 feet of you

[BOB] and now your turn again

[Branwyn (Lisa)] ] Branwyn moved 17'07".

[Miranda (John)] ] Miranda: Attack: Quarterstaff: (20-(d20+0)) [1d20=7] 13

[BOB] as you killed the only one that could attack

[Aeiria (Beth)] ah, thanks. wasn't sure how far away I had to be

[Miranda (John)] ] Miranda: Damage v SM: Quarterstaff: (1d6) [1d6=4] 4

[Aeiria (Beth)] ] Aeiria moved 13'09".

[Lisa] Branwyn targets Zombie #2. Distance: 1'10"

[BOB] you did not have anything targeted Miranda

[Aeiria (Beth)] so, about there?

[BOB] yea[

[Branwyn (Lisa)] ] Branwyn: Attack: Pointy: (20-(d20+0)) [1d20=5] 15. Probably MISSES Zombie #2 (AC FINAL: 8).

[Beth] Aeiria targets Zombie #2. Distance: 2'08"

[Branwyn (Lisa)] (I suck)

[BOB] when you target it will tel you exactly how far away you are

[Kristelle (Kaz)] ] Kristelle moved 18'03".

[Aeiria (Beth)] ] Aeiria: Attack: "Spear, Long": (20-(d20+3)) [1d20=16] 1. PROBABLY HITS Zombie #2 (AC FINAL: 8)!!!

[Aeiria (Beth)] ] Aeiria: Damage v SM: "Spear, Long": (3d6) [3d6=3,3,5] 11 added to: Zombie #2

[BOB] ] Zombie #2's Current Hit Points: adjusted to 0 (-11) - Disabled

[Kristelle (Kaz)] ] Kristelle moved 13'08".

[Kaz] Kristelle targets Zombie #4. Distance: 0'04"

[Aeiria (Beth)] ] Aeiria moved 9'04".

[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (20-(d20+3)) [1d20=8] 9. Probably MISSES Zombie #4 (AC FINAL: 8).

[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (20-(d20+3)) [1d20=4] 13. Probably MISSES Zombie #4 (AC FINAL: 8).

[Branwyn (Lisa)] ] Branwyn moved 13'02".

[Beth] Aeiria targets Zombie #4. Distance: 1'08"

[Miranda (John)] ] Miranda moved 24'00".

[Kristelle (Kaz)] ((Hrm, I always seem to miss after I've just moved))

[John] Miranda targets Zombie #4. Distance: 0'08"

[BOB] ] Aeiria moved 5'00".

[Aeiria (Beth)] ] Aeiria: Attack: "Spear, Long": (20-(d20+3)) [1d20=7] 10. Probably MISSES Zombie #4 (AC FINAL: 8).

[Miranda (John)] ] Miranda: Attack: Quarterstaff: (20-(d20+0)) [1d20=9] 11. Probably MISSES Zombie #4 (AC FINAL: 8).

[Kristelle (Kaz)] ((Coincidence? Or CONSPIRACY? ... on the NEXT Geraldo.))

[Aeiria (Beth)] LOL

[BOB] Zombie #4 targets Kristelle. Distance: 0'04"

[BOB] ] Zombie #4: Attack: Claw: (19-(d20+0)) [1d20=1] 18. Probably MISSES Kristelle (AC FINAL: 10).

[BOB] and your side goes again now

[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (20-(d20+3)) [1d20=2] 15. Probably MISSES Zombie #4 (AC FINAL: 8).

[Miranda (John)] ] Miranda: Attack: Quarterstaff: (20-(d20+0)) [1d20=20] 0. PROBABLY HITS Zombie #4 (AC FINAL: 8)!!! [CRITICAL HIT Roll Again]

[Miranda (John)] ] Miranda: Damage v SM: Quarterstaff: (1d6) [1d6=5] 5 added to: Zombie #4

[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (20-(d20+3)) [1d20=19] -2. PROBABLY HITS Zombie #4 (AC FINAL: 8)!!!

[Miranda (John)] ] Miranda: Attack: Quarterstaff: (20-(d20+0)) [1d20=2] 18. Probably MISSES Zombie #4 (AC FINAL: 8).

[Kristelle (Kaz)] ] Kristelle: Damage v SM: Long Sword: (1d12) [1d12=5] 5 added to: Zombie #4

[Death] turn

[Death] turn

[BOB] ] Zombie #4's Current Hit Points: adjusted to -4 (-10) - Dying

[Death] turn

[Branwyn (Lisa)] ] Branwyn moved 18'08".

[Aeiria (Beth)] ] Aeiria moved 20'03".

[Miranda (John)] ] Miranda moved 11'00".

[Lisa] Branwyn targets Zombie #5. Distance: 2'09"

[Beth] Aeiria targets Zombie #5. Distance: 3'01"

[John] Miranda targets Zombie #5. Distance: 1'08"

[Miranda (John)] ] Miranda: Attack: Quarterstaff: (20-(d20+0)) [1d20=10] 10. Probably MISSES Zombie #5 (AC FINAL: 8).

[Lisa] Branwyn no longer targets Branwyn.

[Aeiria (Beth)] ] Aeiria: Attack: "Spear, Long": (20-(d20+3)) [1d20=12] 5. PROBABLY HITS Zombie #5 (AC FINAL: 8)!!!

[Aeiria (Beth)] ] Aeiria: Damage v SM: "Spear, Long": (3d6) [3d6=5,5,1] 11 added to: Zombie #5

[BOB] ] Zombie #5's Current Hit Points: adjusted to 1 (-11) - Massively Wounded

[Lisa] Branwyn no longer targets Zombie #5.

[Lisa] Branwyn targets Zombie #5. Distance: 2'09"

[Kristelle (Kaz)] ] Kristelle moved 21'10".

[Kaz] Kristelle targets Zombie #5. Distance: 0'09"

[Branwyn (Lisa)] ] Branwyn: Attack: Pointy: (20-(d20+0)) [1d20=15] 5. PROBABLY HITS Zombie #5 (AC FINAL: 8)!!!

[Branwyn (Lisa)] ] Branwyn: Damage v SM: Pointy: (1d3) [1d3=2] 2 added to: Zombie #5

[BOB] ] Zombie #5's Current Hit Points: adjusted to -1 (-2) - Dying

[BOB] and the mage kills the last zombie

[Kristelle (Kaz)] Nice finish, Branwyn!

[Branwyn (Lisa)] I do better with rats

[Kristelle (Kaz)] Well, Miranda, the rat is your friend. Are you going to make sure he's okay?

[Miranda (John)] no damage on our side?

[BOB] Ok, so you have that other door to deal with, and the stone cover

[Miranda (John)] ::checks on Harry::

[BOB] friendship is over

[BOB] he runs away

[Branwyn (Lisa)] Oh no!

[BOB] ] Time of Day: 05:12 PM. Day 17 Ko ___ tre, Ze {Mid Summer} 17th, 338 SKR.

[Imari (Death)] "Why does this inn have zombies locked in the cellars?

[Branwyn (Lisa)] Is there anything under that pile of rags?

[Miranda (John)] so they can't get out

[Miranda (John)] I told you this was a test

[Kristelle (Kaz)] ] Kristelle moved 42'03".

[BOB] you can go look under the rage if you want

[Imari (Death)] "But why are they here in the first place. Razing an inn just to test us?"

[Imari (Death)] "Seems expensive."

Kristelle (Kaz)] uses her sword to move the rags around

[BOB] part of an arm

[BOB] looks like a childs arm

[Kristelle (Kaz)] Ugh!

[BOB] mostly knawed on

[Miranda (John)] wait

[Aeiria (Beth)] ::gags::

[Kristelle (Kaz)] Miranda, your little rat pal was eating a child.

[Miranda (John)] ] Miranda: Diagnostics check: (d20) [1d20=17] 17 - ROLL FAILED against 15!!

[Aeiria (Beth)] ::says a prayer::

[Miranda (John)] it's to damaged to say for sure what killed them

[Miranda (John)] and you eat dead meat too I am sure

Kristelle (Kaz)] shrugs.

[Imari (Death)] "And people say we are barbarians."

[Aeiria (Beth)] ] Aeiria: Diagnostics check: (d20) [1d20=7] 7 - ROLL SUCCEEDED against 17!!

Kristelle (Kaz)] moves the rags around more, scattering them completely.

[BOB (to Beth only)] the arm looks like it was alive when they started eating it, was not from a zombie

[Aeiria (Beth)] So, what do I discern from this?

[BOB (to Beth only)] but can not tell what killed it

[Aeiria (Beth)] ::gags again::

[Aeiria (Beth)] This child was alive when the rats started eating it

[Aeiria (Beth)] ::choke::

[Miranda (John)] but the zombies left it alone, surly you must be mistaken

Kristelle (Kaz)] grimaces

[Aeiria (Beth)] what actually killed it is not certain

[Kristelle (Kaz)] I wonder why people were even down here.

[Aeiria (Beth)] no, I know this child was alive

[Aeiria (Beth)] ::chokes back tears::

Kristelle (Kaz)] looks around the room, searching for some clue as to what it was used for.

[Miranda (John)] at some point, sure

[BOB] anyone can make an observation roll

[Imari (Death)] ::looks at the zombies::

[Imari (Death)] ] Imari: Observation check: (d20) [1d20=20] 20 - ROLL FAILED against 10!!

[Aeiria (Beth)] ::firmly:: This child was alive when the rats stareted on it. See how the flesh is around the teeth marks?

[Aeiria (Beth)] Blood flowed freely, it did not seep and drip

[Miranda (John)] ::walks away in thought::

[Miranda (John)] ] Miranda moved 9'06".

[Branwyn (Lisa)] ] Branwyn: Observation check: (d20) [1d20=8] 8 - ROLL SUCCEEDED against 17!!

[BOB (to Lisa only)] you think that this was an old storage room, you can see the marks on the floor where crates usedto be

[Kristelle (Kaz)] ((if I can find it))

[Imari (Death)] "Has it been dead long?"

[BOB (to Lisa only)] they must have been moved outt somewhere else

[Miranda (John) (to BOB only)] just so you know the spell is permenant, but is actualy 1 hr casting time, sorry

[BOB (to John only)] oh sorry

[Branwyn (Lisa)] This was an old storage room

[Branwyn (Lisa)] There used to be crates in here but they were moved out

[Miranda (John) (to BOB only)] I let him go but we are still friends

[Branwyn (Lisa)] Probably so the zombies wouldn't destroy them

[Miranda (John)] to set up this trap, for the test

[Aeiria (Beth)] That we can tell anything at all about it means it hasn't been that long

[Branwyn (Lisa)] Killing a child as part of a test?

[Miranda (John)] i know it is sad

[Branwyn (Lisa)] There are marks on the floor from where they moved the crates

[Imari (Death)] ::stares at Miranda:: "You actually believe your words, don't you?"

[Aeiria (Beth)] it is beyond sad, ::angrily::

[Imari (Death)] "Is your god as insane as you are?"

[Imari (Death)] "Then I could understand it."

[Miranda (John)] why else would there be zombies in a cellar

[Branwyn (Lisa)] So you think the corporal set this up?

[Imari (Death)] "Indeed. But as a test? I doubt it. We were in the midst of a war."

[Kristelle (Kaz)] Well, they're dead, and there's nothing we can do about the poor child.

[Kristelle (Kaz)] I doubt they would try to get a red dragon to attacke the company, killing members of it, just to set up a test for us.

[Imari (Death)] "I wonder about the other buildings now. Perhaps we should return to the upper cellar and see if anything has changed."

[Miranda (John)] there is always a war, and solders must be trained

[Aeiria (Beth)] ::soft words of prayer over the child::

[Aeiria (Beth)] or what's left of it :p

[Imari (Death)] "The price for getting the dragon to attack, and destroying a building would not be worth any soldiers' test. That is not an intelligent idea."

[Branwyn (Lisa)] ] Branwyn moved 44'05".

[Kristelle (Kaz)] It won't hurt anything, now that we know the limitations of this subcellar.

[Aeiria (Beth)] ] Aeiria moved 35'10".

[Kristelle (Kaz)] I agree with going back up, to check.

[Imari (Death)] "Partik take you, child."

[Branwyn (Lisa)] Picks up rags

[Imari (Death)] are they child sized?

[Branwyn (Lisa)] I'm taking these in case we need to start another fire later

[Kristelle (Kaz)] ] Kristelle moved 43'05".

[Miranda (John)] ] Miranda moved 37'09".

[Aeiria (Beth)] ] Aeiria moved 29'02".

[Aeiria (Beth)] ] Aeiria moved 46'06".

[Branwyn (Lisa)] ] Branwyn moved 34'03".

[BOB] ok Branwyn, and no Imari, not whole cloth, scraps

[Kristelle (Kaz)] ] Kristelle moved 80'09".

[Imari (Death)] but are the rags child sized, bob?

[Aeiria (Beth)] ] Aeiria moved 95'03".

[Branwyn (Lisa)] (lol)

[Branwyn (Lisa)] ] Branwyn moved 25'08".

[BOB] not child sized as in a child torn up something into rag?

[BOB] just rips, tears, shreds

[Kristelle (Kaz)] Branwyn, there are bolts of cloth in the upper cellar. We can cut up cloth if we absolutely need to.

[Aeiria (Beth)] rags as in remainders of a child's clothing?

[Kristelle (Kaz)] ] Kristelle moved 73'01".

[BOB] can not tell

[Branwyn (Lisa)] You don't want these?

[Branwyn (Lisa)] ] Branwyn moved 44'03".

[Aeiria (Beth)] ] Aeiria moved 132'08".

[Kristelle (Kaz)] It's up to you, take them if you wish. I'm just saying.

[Branwyn (Lisa)] ] Branwyn moved 129'08".

[BOB] so ignoring the door?

[BOB] you have explored what you can so far

[BOB] stairs back up?

[BOB] door?

[BOB] stone cover

[Imari (Death)] i'd say for now, forget green room, check upstairs

[Kristelle (Kaz)] ((we're going to the cellar, to see if there is anyone else up there, if there have been any situational changes))

[BOB] those are the three options

[BOB] ok

[BOB] just want to be clear

[Kristelle (Kaz)] ((we can always come back down.))

[Imari (Death)] we can come back to the cover and door if there's nothing changed up above

[Kristelle (Kaz)] ] Kristelle moved 65'06".

[Aeiria (Beth)] ] Aeiria moved 72'10".

[Branwyn (Lisa)] ] Branwyn moved 69'02".

[Miranda (John)] ] Miranda moved 128'00".

[Miranda (John)] any long term rations, bread or dried meat?

[Branwyn (Lisa)] Looks the same to me

[Kristelle (Kaz)] ((There is dried meat, yes. We've taken some of it. At least, I did.))

[Branwyn (Lisa)] ] Branwyn moved 13'07".

[Miranda (John)] takes some more

[Branwyn (Lisa)] I gave mine to Harry

[Miranda (John)] pokes trap door with staff, does it feel solid

[Imari (Death)] "Should we try the way up?"

[BOB] ] Pending XP award: 15.

[BOB] ] Pending XP award: 15.

[BOB] ] Pending XP award: 15.

[BOB] ] Pending XP award: 15.

[Branwyn (Lisa)] takes some food from crate

[Miranda (John)] ] Miranda moved 25'09".

[Aeiria (Beth)] ::also takes food::

Kristelle (Kaz)] watches Miranda poke the trap door.

[Kristelle (Kaz)] I guess we should at least try.

[Kristelle (Kaz)] ] Kristelle moved 29'10".

[Aeiria (Beth)] ::looks over at Miranda and at trap door::

[BOB] ] Pending XP award: 15.

[BOB] ] Pending XP award: 15.

[BOB] ] Pending XP award: 15.

[BOB] ] Pending XP award: 15.

[Miranda (John)] pokes trap door with staff, does it feel solid

[BOB] yes

[BOB] trap door seems to have something on top of it

[Miranda (John)] ladder?

[Imari (Death)] does it feel warm in here? like a huge fire is above us warm?

[Kristelle (Kaz)] Aeiria, there are also empty wineskins, and barrels of ale and water.

[Miranda (John)] ::grabs bottle of wine::

[Aeiria (Beth)] Would be good to have a skin of water

[Aeiria (Beth)] ::fills an empty skin with water::

[Miranda (John)] ::grabs skin of water::

Kristelle (Kaz)] breaks apart another crate lid, for more torches.

[Aeiria (Beth)] Hey! get your own!

[Aeiria (Beth)] ::grabs back skin of water::

[BOB] ] Pending XP award: 80.

[BOB] ] Pending XP award: 80.

[BOB] ] Pending XP award: 80.

[BOB] ] Pending XP award: 80.

[BOB] ] Pending XP award: 80.

[Aeiria (Beth)] ((grin))

[BOB] ] XP award: 110. Next level in 1290.

[BOB] ] XP award: 80. Next level in 0.

[BOB] ] XP award: 110. Next level in 2190.

[BOB] ] XP award: 110. Next level in 0.

[BOB] ] XP award: 110. Next level in 1290.

[Miranda (John)] sorry I have to go, ggod night all

[Imari (Death)] ::ignores the squabbling and gets her own skin of water::

[Kristelle (Kaz)] ((Night John!!))

[Aeiria (Beth)] lol, night John

John] has left the game on Fri Jan 29 21:48:54 EST 2010

[Branwyn (Lisa)] ] Branwyn moved 10'01".

[Aeiria (Beth)] ::fills another empty skin with ale::

[Branwyn (Lisa)] fills skin with ale and ignores water

[Branwyn (Lisa)] so if we can't get out we should probably go back down then?

Kristelle (Kaz)] checks to make sure she already had plenty of ale and water in skins, in her makeshift 'pack'

[Kristelle (Kaz)] Probably. See if there's another way up.

[Kristelle (Kaz)] I know I'm the only one who took a cloak. You all might want to consider it.

[Aeiria (Beth)] ::takes a cloak::

[Branwyn (Lisa)] thanks Kristelle I forgot they were here

[Kristelle (Kaz)] Maybe even two - one to cover ourselves and faces with, if and when we go through that fog, and one to ward off cold after we have to get rid of the outer ones.

[BOB] no other way up out of this part of the cellar

[Aeiria (Beth)] ::finds makings for a makeshift pack::

[Branwyn (Lisa)] ::takes two cloaks::

[Aeiria (Beth)] Ok, I'll take another cloak then

[Imari (Death)] told you we should have thrown in the rat. now we have to test the green fog room

[Aeiria (Beth)] anything else we can use?

[Kristelle (Kaz)] ((Bob, when we looked in the room, was it filled from ceiling to floor with the fog?))

[Branwyn (Lisa)] (I can try an observation check?)

[BOB] it seemed to be filled with fog yes

[BOB] and observation on what Lisa?

[Aeiria (Beth)] Like fruit or veggies? Maybe they'd wilt or something

[Branwyn (Lisa)] (fog)

[BOB] when you are looking at it sure,

[Imari (Death)] maybe, though i'd guess you have to breathe it in for it to work.

[Kristelle (Kaz)] That is worth a try, Aeiria.

[Branwyn (Lisa)] (I meant when we got back there)

[BOB] sure

[Kristelle (Kaz)] Well, we can see if the fog kind of goes to the fresh fruit. Fogs around here are strange.

[BOB] ] Aeiria moved 4'00".

[BOB] ] Kristelle moved 28'04".

[Kristelle (Kaz)] ] Kristelle moved 34'04".

[Kristelle (Kaz)] Are we ready to go back down?

[Aeiria (Beth)] lol looks that way

[BOB] questions? problems? solutions?

[Branwyn (Lisa)] ] Branwyn moved 49'11".

[Kristelle (Kaz)] ] Kristelle moved 82'11".

[Branwyn (Lisa)] ] Branwyn moved 87'08".

Kristelle (Kaz)] makes sure she has both cloaks on, one covering the other, hood up.

[Imari (Death)] ] Imari moved 91'04".

Kristelle (Kaz)] takes a fresh pear, and waits to open the door and throw it in.

[Imari (Death)] ::wraps her cloak around her mouth and nose::

[Aeiria (Beth)] ::follows Kristelle's example::

[BOB] ] Aeiria moved 76'06".

[BOB] ] Kristelle moved 18'08".

[BOB] ] Aeiria moved 2'09".

[BOB] ] Branwyn moved 18'04".

[BOB] ] Imari moved 6'03".

[BOB] is that how you want to be?

[Kristelle (Kaz)] Maybe one person should watch the fog in the rest of the room, and one person focus on the pear.

[Branwyn (Lisa)] ::covers face with cloak::

[Imari (Death)] ] Imari moved 14'07".

[Aeiria (Beth)] face covered with cloak

Kristelle (Kaz)] takes a deep breath and holds it.

[Aeiria (Beth)] :;holds breath::

Kristelle (Kaz)] opens the door, throws in the pear, steps back (one step), and pulls the cloak over most of her face.

[Kristelle (Kaz)] ((or someone else could be nice and pull the door open!))

[Aeiria (Beth)] ::steps back as Kristelle does::

[Kristelle (Kaz)] ] Kristelle moved 1'02".

[Branwyn (Lisa)] ] Branwyn moved 1'10".

[Branwyn (Lisa)] :opens door:

[BOB] so who is watching what?

[Aeiria (Beth)] I su lol, nvm

[BOB] and make those checks

[Imari (Death)] i'll watch the fog

[Imari (Death)] from back here

[Aeiria (Beth)] ] Aeiria moved 1'11".

[Imari (Death)] ] Imari: Observation check: (d20) [1d20=6] 6 - ROLL SUCCEEDED against 10!!

[Branwyn (Lisa)] I'll watch the pear

[Branwyn (Lisa)] ] Branwyn: Observation check: (d20) [1d20=11] 11 - ROLL SUCCEEDED against 17!!

[Aeiria (Beth)] I'm watching Kristelle and Branwyn

[BOB] and the pear lands on the floor and rolls over towards the wall

[Aeiria (Beth)] as I'm backing up lol

[Branwyn (Lisa)] (lol)

[BOB] no immediate reaction to the pear when it is in the fog

[BOB] the fog does not seem to be moving, just floating in the air there

[Aeiria (Beth)] ((figures))

[BOB] no swirling, no sign of movement

[BOB] ] Time of Day: 05:28 PM. Day 17 Ko ___ tre, Ze {Mid Summer} 17th, 338 SKR.

[Aeiria (Beth)] hhmm

[Kristelle (Kaz)] ((is it reaching the floor?))

[BOB] for the most part yes, only a couple of inches along any wall, ceiling or floor

Kristelle (Kaz)] moves to push the door closed, slowly letting her breath out.

[BOB] ok

[BOB] door is closed

[BOB] and you are all on this side, breathing normal

[Imari (Death)] "Perhaps it is fake."

[Kristelle (Kaz)] Perhaps.

[Aeiria (Beth)] How close to I have to be to the fog to "detect poison"?

[Kristelle (Kaz)] Or perhaps it needs to be breathed in.

[Imari (Death)] "Open the door again."

[Aeiria (Beth)] ::looks at Imari::

[Aeiria (Beth)] You have an idea?

[Imari (Death)] ::gestures for the door to be opened::

[Branwyn (Lisa)] It didn't hurt us the last time we opened the door

[Imari (Death)] ] Imari moved 21'11".

[Branwyn (Lisa)] the first time I mean

[Imari (Death)] ::opens the door::

[Imari (Death)] ] Imari casts a spell against : Detect Magic - Priest: For 1 turn, I can detect magic in a 10'x30' path.

[Imari (Death)] from me to the other door

[BOB] yes the fog glows magical

[Imari (Death)] do i get what school/sphere off of this spell?

[BOB] Illusion

[Imari (Death)] ::smirks::

[Imari (Death)] ] Imari moved 9'01".

[Kristelle (Kaz)] ((nice job :) ))

[Aeiria (Beth)] Imari!

[Imari (Death)] "It is an illusion."

[Kristelle (Kaz)] /mw watches Imari carefully

[Imari (Death)] "To keep the nosey out."

[Kristelle (Kaz)] Well, that explains, then.

[Imari (Death)] ] Imari moved 12'06".

[Kristelle (Kaz)] ] Kristelle moved 21'07".

[Imari (Death)] ::nods and checks the door::

[Aeiria (Beth)] ] Aeiria moved 25'03".

[Branwyn (Lisa)] ] Branwyn moved 17'01".

[Imari (Death)] anything else in the room?

[BOB] locked

[BOB] nothign in this room

[Kristelle (Kaz)] Thanks, Imari.

[Aeiria (Beth)] ::picks up the fruit::

[Imari (Death)] "I cannot open this."

[Aeiria (Beth)] Nor can I

[Kristelle (Kaz)] I can try to bust it open, I guess. ((Can't I?))

[Branwyn (Lisa)] (can I observe lock to see if it is simple?)

[Imari (Death)] is it locked from this side, or that side?

[BOB] yes you can try to just break the door open, and yes it is a simple lock

[Aeiria (Beth)] ::looks around for a rock::

[Branwyn (Lisa)] I shall try a cantrip to open the lock

[Kristelle (Kaz)] ((I'd rather not have to break it. Oh, well, damn them for making Guy work.))

[Imari (Death)] sweet. you read the books and shit

[Branwyn (Lisa)] ] Branwyn: Cantrip Proficiency check: (d20) [1d20=16] 16 - ROLL FAILED against 15!!

[Imari (Death)] bummer.

[Branwyn (Lisa)] (argh!!)

[BOB] and yes that cantrip would work,

[BOB] maybe next time

[Aeiria (Beth)] aw, darn it :(

[Kristelle (Kaz)] Are the hinges on this side?

[BOB] you can roll again when you have gone up one level

[Imari (Death)] next time i have a spell that would boost your chances

[Imari (Death)] so i would have to cast on you before you try to do something

[Kristelle (Kaz)] ((Bob, are the hinges on our side? And if so, can we try to undo the hinges instead of breaking the door or lock?))

[Branwyn (Lisa)] (good to know - thanks)

[BOB] hinges are hidden in the wall

[BOB] will have to do damage to the door/lock

[BOB] using yoru sword will work, but it might damage your sword as well

[Kristelle (Kaz)] ((you're just a rotten bastard. :D ))

[BOB] bows, thank you

[Imari (Death)] were there any axes upstairs?

[Aeiria (Beth)] ((what about my spear?))

[Branwyn (Lisa)] I didn't see any weapons

[BOB] same thing with the spear

[BOB] and no no weapons upstairs that you saw

[Imari (Death)] ] Imari moved 8'03".

[Imari (Death)] because i want to know what is in crate #5

[Imari (Death)] okay, i guess we can try looking at the stone hatch?

[Imari (Death)] before mucking up the door

[Kristelle (Kaz)] Yes, let's try that, then.

[Imari (Death)] ] Imari moved 96'05".

[Kristelle (Kaz)] ] Kristelle moved 111'02".

[Branwyn (Lisa)] ] Branwyn moved 106'00".

[Imari (Death)] no seams?

[Aeiria (Beth)] ] Aeiria moved 184'02".

[Kristelle (Kaz)] ((Is it a raised square? Or flush with the floor?))

[BOB] it looks like it is a large stone block just laying on top of the floor

[Imari (Death)] so we could pick it up?

[Aeiria (Beth)] ] Aeiria moved 7'09".

[BOB] slightly raised but no gaps

[BOB] and yes you can pick it up

[BOB] need a bend bars check

[BOB] and a lever of some sort

[Imari (Death)] okay. might as well i suppose.

[Imari (Death)] we have spears

[Imari (Death)] they are levers

[BOB] nods

[Imari (Death)] would that give us a better check?

[Branwyn (Lisa)] they would not break?

[BOB] no, it allows you to try

[Imari (Death)] okay.

[BOB] they might break

[Imari (Death)] pft. no way.

[BOB] who is going to try ?

[BOB] best %

[Imari (Death)] you'd have to have the str to break the spear

[Branwyn (Lisa)] maybe we could try to lift it together?

[Aeiria (Beth)] I guess I can

[BOB] two people can try

[Imari (Death)] spears are big enough to put two or three people on?

[BOB] who has the highest %?

[Imari (Death)] i have 16

[Kristelle (Kaz)] ((Mine is 20))

[Aeiria (Beth)] 17

[Imari (Death)] lol. have fun.

[BOB] ok, so Kristelle

[Imari (Death)] i'll sit back here and watch.

[BOB] and Aeiria can add half her chance

[BOB] ] Branwyn moved 6'10".

[Kristelle (Kaz)] Ready, Aeiria?

[BOB] so Kristella roll your bend bars

[Aeiria (Beth)] Lets do it

[Kristelle (Kaz)] ] Kristelle: Bend Bars/Lift Gate check: (d100) [1d100=63] 63 - ROLL FAILED against 20!!

[BOB] not low enough

[Aeiria (Beth)] dang

[BOB] even with the help

[Kristelle (Kaz)] ((*snerk*))

[Imari (Death)] well, i can still try by myself, right?

[BOB] yes

[Imari (Death)] hoopah

[BOB] and you can get the help form Branwyn if you want

[Imari (Death)] ok

[Imari (Death)] that didn't count as her chance?

[BOB] once per level

[Imari (Death)] (d100) [1d100=64] 64

[BOB] Aeiria and Kristelle when

[Imari (Death)] i made it

[Imari (Death)] ] Imari: Bend Bars/Lift Gate check: (d100) [1d100=61] 61 - ROLL FAILED against 16!!

[BOB] and so that is a fail

[Aeiria (Beth)] wow!

[Imari (Death)] welp. i'd say we're stuck at this point.

[Kristelle (Kaz)] Phew. That's a tough one.

[Aeiria (Beth)] yep, nothing to do and nowhere to go

[Imari (Death)] no dwarf, no thief

[Corporal Antero (BOB)] Halllooooo

[Imari (Death)] i guess we can try going back up and hope the fire's dead.

[Kristelle (Kaz)] ((I'm trying to remember all the things that were upstairs. The wooden wine cups, how solid are they?))

[Corporal Antero (BOB)] Hallooooo

[Branwyn (Lisa)] We're down here!!!

[Aeiria (Beth)] who the... ?

[Branwyn (Lisa)] Corporal?

[BOB] ] Corporal Antero moved 31'00".

[Kristelle (Kaz)] All present and accounted for, Corporal!

[Corporal Antero (BOB)] Fledglings?

[Kristelle (Kaz)] ] Kristelle moved 122'09".

[Imari (Death)] "We are here, sir."

[Aeiria (Beth)] ah

[Branwyn (Lisa)] ] Branwyn moved 146'08".

[Corporal Antero (BOB)] Gather round

[Kristelle (Kaz)] ] Kristelle moved 46'00".

[Branwyn (Lisa)] ] Branwyn moved 4'05".

[Imari (Death)] ] Imari moved 144'04".

Kristelle (Kaz)] salutes

[Aeiria (Beth)] ] Aeiria moved 143'11".

[Corporal Antero (BOB)] I found Miranda upstairs

[Imari (Death)] "There are questions raised by our searching down here."

[Corporal Antero (BOB)] told her to stand guard with the others I gathered

[Corporal Antero (BOB)] talk to me

[Corporal Antero (BOB)] what questions?

[Kristelle (Kaz)] Dire questions, Corporal.

[Imari (Death)] "There were zombies closed into a room here."

[Kristelle (Kaz)] Why were there zombies down here?

[Corporal Antero (BOB)] and how big is this place?

[Corporal Antero (BOB)] zombies?

[Corporal Antero (BOB)] what kind of zombies?

[Corporal Antero (BOB)] how fresh?

[Imari (Death)] "We bested them. In the room there was the remains of a child. Gnawed on by rats, not the zombies."

[Kristelle (Kaz)] And partial remains of a child.

[Aeiria (Beth)] yes, Zombies

[Corporal Antero (BOB)] what sort of ?

[Kristelle (Kaz)] We can show you, Corporal.

[Corporal Antero (BOB)] any clothing on them?

[Corporal Antero (BOB)] uniforms?

[Imari (Death)] "Also a room filled with illusionary fog, guarding a locked door."

[Imari (Death)] ::guestures::

[Imari (Death)] "This way."

[Corporal Antero (BOB)] and what is behind the door?

[Corporal Antero (BOB)] lets stay right here

[Corporal Antero (BOB)] fill me in

[Imari (Death)] "Also, there is a false floor covering something."

[Corporal Antero (BOB)] we have others upstairs that can come down later (next week grins)

[Kristelle (Kaz)] We were not able to get into the door without destroying the lock.

[Imari (Death)] "We cannot open the door or get under the floor."

[Corporal Antero (BOB)] what did you actually find down here

[Imari (Death)] "The zombies were wearing rags. Nothing distinct."

[Kristelle (Kaz)] We were attacked by rats of several sizes.

[Imari (Death)] "We found rats."

[Aeiria (Beth)] Zombies and a rat eaten arm of a child

[Branwyn (Lisa)] a child's gnawed up arm

[Corporal Antero (BOB)] so they must be old zombies?

[Corporal Antero (BOB)] only an arm?

[Corporal Antero (BOB)] nothing else from a child?

[Kristelle (Kaz)] Only the arm, Corporal.

[Corporal Antero (BOB)] I saw some supplies upstairs

[Aeiria (Beth)] ::shudders:: only the arm

[Corporal Antero (BOB)] any more down here?

[Branwyn (Lisa)] what sort on innkeeper is this?

[Imari (Death)] "There were signs of crates in the zombie room."

[Kristelle (Kaz)] Well, there may be some sort of supplies in the locked room.

[Corporal Antero (BOB)] who in the hell is Old Man Miller working with?

[Imari (Death)] "But they were moved at some point."

[Imari (Death)] "Can anyone upstairs open locks?"

[Corporal Antero (BOB)] never thought him to be someone who would put up with zombies

[Imari (Death)] "Or pry up the flooring?"

[Branwyn (Lisa)] That would be our question to you corporal

[Corporal Antero (BOB)] I am sure someone upstairs will be able to come down to help out (next session, hint hint Guy)

[Imari (Death)] lol

[Corporal Antero (BOB)] so what do you think happened here?

[Imari (Death)] ::shrugs::

[Corporal Antero (BOB)] Zombies running around?

[Corporal Antero (BOB)] attacked you?

[Imari (Death)] "There appears to be no other way out of the cellar."

[Corporal Antero (BOB)] ok

[Imari (Death)] "No, enclosed in a room."

[Corporal Antero (BOB)] guarding something?

[Imari (Death)] "We turned them and picked them off one at a time."

[Corporal Antero (BOB)] good work

[Branwyn (Lisa)] Miranda seemed to think this was some kind of test for us?

[Imari (Death)] "The room was empty as far as we could tell."

[Corporal Antero (BOB)] don't let them live

[Imari (Death)] "other than the arm."

[Kristelle (Kaz)] There was a small hole at the bottom of the door. It seems as though the rats laired there as well.

[Corporal Antero (BOB)] life is a test, and if you fail you do not get another chance

[Corporal Antero (BOB)] you all just got thrown into the stew pot

[Imari (Death)] "Could Miler have been in contact with one of the vampire lords?"

[Aeiria (Beth)] No, if yoiu fail, you have to come back and repeat it

[Aeiria (Beth)] over and over and over again, until you get it right

[Imari (Death)] "Could this be the start of a scouting post?"

[Aeiria (Beth)] :D

[Kristelle (Kaz)] Here is a curious thing.

[Imari (Death)] too bad we didn't have a warlock's head to ask us questions three to open the door.

[Kristelle (Kaz)] The crates were only recently moved out of the room, yet yout believe the zombies may have been old zombies.

[Kristelle (Kaz)] Which either means someone was able to safely move several crates out of that room with zombies in it, or old zombies were recently brought here.

[Kristelle (Kaz)] ((lmao Mike - that's been KILLING me!!))

[Aeiria (Beth)] And why would you assume that zombies you knew nothing of were old zombies?

[Imari (Death)] "Rags"

[Corporal Antero (BOB)] you re tellingme that they are zombies

[Imari (Death)] "Who dresses a zombie?"

[Corporal Antero (BOB)] old rags fits, old zombies

[Corporal Antero (BOB)] if they were recent in the last week or so

[Corporal Antero (BOB)] would have a uniform on

[Corporal Antero (BOB)] or some sort of clothing

[Imari (Death)] ::nods::

[Corporal Antero (BOB)] dead child,

[Corporal Antero (BOB)] hmmm

[Corporal Antero (BOB)] a spell of some sort?

[Imari (Death)] "Is it over up top?"

[Corporal Antero (BOB)] witches use children don't they?

[Corporal Antero (BOB)] Broanwyn

[Kristelle (Kaz)] Aeiria was able to tell us that the child was being eaten while it was alive.

[Corporal Antero (BOB)] you use children in your spells?

[Imari (Death)] "Eaten alive by the rats."

[Branwyn (Lisa)] No I do not!

[Aeiria (Beth)] Branwyn is a mage, not a witch

[Kristelle (Kaz)] Yes Imari, I didn't mean by the zombies.

[Branwyn (Lisa)] Is the innkeeper missing a child?

[Imari (Death)] "We have an ancient dragon meddling in the minor affairs of lesser creatures, zombies in an inn cellar, and dead children."

[Imari (Death)] "This does not seem to be a normal squabble between bored rich men."

[Corporal Antero (BOB)] well if he is, he is missing all of his children

[Corporal Antero (BOB)] the inn is mostly destroyed

[Corporal Antero (BOB)] I ahve some of the other fleglings in the upper cellar

[Corporal Antero (BOB)] watchign for the way up

[Corporal Antero (BOB)] still pretty hot up there

[Kristelle (Kaz)] How bad are our casualties?

[Corporal Antero (BOB)] whole town is burned down

[Corporal Antero (BOB)] Libellula is gone

[Corporal Antero (BOB)] thank the gods for that

[Imari (Death)] "Then we can't search the other buildings for more undead?"

[Corporal Antero (BOB)] but there was a flood of bullywugs and lizard men afterwards

[Imari (Death)] "Could it be the undead that caused the dragon to rouse itself and attack the town?"

[Corporal Antero (BOB)] I think we should hunker down here for the night

[Corporal Antero (BOB)] and then in day light try to move out

[Corporal Antero (BOB)] moving in the night would be an option

[Corporal Antero (BOB)] but the damn frogs can see in the night

[Corporal Antero (BOB)] daylight we are on equal footing

[Kristelle (Kaz)] There is plenty of food and drink in the upper cellar, Corporal. Including what we brought with us, not knowing how far we'd go or where we'd end up.

[Corporal Antero (BOB)] there is a safe place maybe 7 8 hours away

[Corporal Antero (BOB)] the Jistille Estates

[Corporal Antero (BOB)] Old Arahael, he would help out

[Corporal Antero (BOB)] he can likely use a hand or two defendign the place

[Corporal Antero (BOB)] until we figure out where the rest of the Dragonslayers scattered to

[Imari (Death)] "We are allowed to do this without a contract?"

[Corporal Antero (BOB)] we will sign a new contract

[Imari (Death)] ::nods:: "Do we need to wait the cancelation time?"

[Corporal Antero (BOB)] will buy us at least a day or two

[Imari (Death)] ::nods:: "I understand."

[Corporal Antero (BOB)] no, as long as he is not the one who hired that dragon

[Corporal Antero (BOB)] we need to keep an eye out

[Corporal Antero (BOB)] Sergent Snowfoot was alive the last I saw her

[Imari (Death)] so is guy supposed to be here next week?

[Corporal Antero (BOB)] she was on the opposite side of a gulley

[Kristelle (Kaz)] I believe so, yes

[Corporal Antero (BOB)] she dove to the west we dove to the east

[Corporal Antero (BOB)] if you lose me, you find her

[Corporal Antero (BOB)] she will know who is left, who to contact

[Kristelle (Kaz)] Yes, Corporal.

[Corporal Antero (BOB)] ok,

[Corporal Antero (BOB)] so

[Corporal Antero (BOB)] zombies, put here by the inn keeper

[Corporal Antero (BOB)] or by his permission

[Corporal Antero (BOB)] dead child

[Corporal Antero (BOB)] fresher than the zombies

[Corporal Antero (BOB)] rats are in every inn

[Corporal Antero (BOB)] magical fog huh?

[Corporal Antero (BOB)] what does it do?

[Corporal Antero (BOB)] strangle you?

[Imari (Death)] ::nods:: "Nothing. It is an illusion only."

[Kristelle (Kaz)] Nothing, it's an illusion.

[Corporal Antero (BOB)] ok

[Corporal Antero (BOB)] so they want you to stay away from there for some reason

[Corporal Antero (BOB)] door on the other side you say?

[Kristelle (Kaz)] Yes, locked.

[Imari (Death)] ::nods::

[Corporal Antero (BOB)] OK

[Corporal Antero (BOB)] SMACKS his hands together

[Kristelle (Kaz)] A simple enough lock, but I was hesitent to break it, not knowing what the situation was with the landlord.

[Corporal Antero (BOB)] no landlord,

[Corporal Antero (BOB)] salvage rights now

[Imari (Death)] ::grins::

[Corporal Antero (BOB)] Calls up the ladder

[Kristelle (Kaz)] Then we should feel free to open it.

[Imari (Death)] "So ours."

[Corporal Antero (BOB)] FLEDGLINGS

[Corporal Antero (BOB)] TO ME

Kristelle (Kaz)] grins at Imari.

[BOB] and break

[Aeiria (Beth)] ::grins::

[Imari (Death)] whee.

[BOB] we can pick this up next week

[Imari (Death)] good going gals

[BOB] hope you have a thief

[Imari (Death)] me too

[BOB] no Lisa next week?

[Branwyn (Lisa)] ((I won't be here next week))

[Imari (Death)] have a good week, see you next friday

[Branwyn (Lisa)] no will be on a plane

[Kaz] Rats. :(

[Imari (Death)] bummer.

[Aeiria (Beth)] toodles

[Kaz] Night, Mike

Death] has left the game on Fri Jan 29 22:48:32 EST 2010

[Aeiria (Beth)] darn :(

[Aeiria (Beth)] bye all

[Kaz] Night Beth

[Branwyn (Lisa)] bye

Beth] has left the game on Fri Jan 29 22:48:49 EST 2010

[Kaz] We'll miss you next week, Lisa.

[Kaz] Bob, I don't think Guy and I will be here on the 12th.

[Branwyn (Lisa)] Thanks! so I am in cellar when I get back?

[Kaz] We'll have just driven from Illinois to South Carolina.

[Branwyn (Lisa)] and will have to catch up?

[BOB] right

[BOB] or where it is

[Branwyn (Lisa)] that's a long drive!

[BOB] and yes he told me that

[Kaz] supposedly 14 hours, but I'm betting longer than that.

[Branwyn (Lisa)] will have to stop some

[Kaz] exactly

[BOB] next week if Guy is here should be able to finish the cellar

[Kaz] Good!

[BOB] that is the 4th

[Branwyn (Lisa)] 5th

[Kaz] 5th

[BOB] then on the 12 would be getting to the estates

[BOB] yeah yeah

[Branwyn (Lisa)] smiles

[BOB] like I have a calendar

[Kaz] okay

[BOB] so they can hope to get to that part earlier

[Kaz] Does the company/squad/whatever have carts and donkeys and such?

[BOB] and have you here for it

[BOB] not anymore

[Kaz] damn it

[Kaz] How the heck are we supposed to get all this lovely food and stuff out of here? :D

[Branwyn (Lisa)] these boots were made for walking...

[BOB] chuckes

[Branwyn (Lisa)] we'll find more food at estates hopefully

[BOB] by t wy did you see tthnk you note fro Barb?

[Kaz] Yes, I did.

[Branwyn (Lisa)] so I am going to log out

[Kaz] She's been sounding (on FB) like she's doing okay, I'm glad.

[Branwyn (Lisa)] goodluck next week!

[Kaz] Good night Lisa, see you in a few weeks!

[Branwyn (Lisa)] bye!

Lisa] has left the game on Fri Jan 29 22:55:13 EST 2010

[Kaz] Okay, logging. Night Bob :)

Kaz] has left the game on Fri Jan 29 22:55:40 EST 2010


Experience awarded: John, Kaz, Mike, Beth, Lisa: 100 each for roleplaying
John: 100 roleplayer of the night
Kaz: 125 for NWP input