Main / Jul0607

Jul 06 07 - Taxes are Evil

[DM] ==== Gaming session started: Fri Jul 06 12:02:32 EDT 2007 ====

[DM] ==== Gaming session started: Fri Jul 06 18:21:43 EDT 2007 ====

BiBo!!!!!!!!! has joined the game on Fri Jul 06 18:39:25 EDT 2007

John has joined the game on Fri Jul 06 18:40:07 EDT 2007

[John] hello!

[DM] Howdy John

[John] What is happening today

[DM] right now waiting for some others to start

[DM] but the end of last week was good

[DM] how much did you see?

[John] what did i miss?

[John] i think we were still getting over the water

[BiBo!!!!!!!!!] bob's head. but your aim is improving

[DM] no water

[John] :{

[DM] the bridge you mean?

[DM] they did not cross

[DM] they went to the left

[DM] opened the door

[John] bridge over troubbled watter

[DM] and were attacked

[DM] by an old woman

[DM] adn then by another old woman

[BiBo!!!!!!!!!] oh and john, in light of my current lacking of a car, this tuesday's game is on again

[John] with canes?

[DM] and the opposite door was smashed open from the other side

[John] I did not know it was off

[DM] and when sweetums poked his halberd inside

[John] I left kinda quick

[DM] it was pulled out of his hands

[DM] and into the room

[DM] and we stopped there

[BiBo!!!!!!!!!] oh yeah, I said next game was off. but it's not now so no worries :)

[John] sounds like we have worries here

[BiBo!!!!!!!!!] nah. we kicked them old ladies' butts

John is receiving the map Entrance area...

John has received the map Entrance area.

[John] I am back at the keyboard.

[John] ya think

[DM] chuckles

[BiBo!!!!!!!!!] old ladies of the world fear us

[DM] Paul Elvenstire moved 23'11".

[DM] Pepe moved 12'03".

[John] next you will say you killed a cat

[BiBo!!!!!!!!!] we should change our name from the dragonslayers to the old lady slayers

[DM] no one brought up Henin and his old lady episode

BiBo!!!!!!!!! is receiving the map Entrance area...

BiBo!!!!!!!!! has received the map Entrance area.

[John] yes, that is a name to flant

[John] did you just wait for them to die

[John] did they look like they were grandmas?

[John] or just old maids

SPC has joined the game on Fri Jul 06 18:53:56 EDT 2007

Bunny has joined the game on Fri Jul 06 18:54:03 EDT 2007

[DM] Lorie is finishing a bit in WOW and will be here shortly

[DM] Hello Bunny and Sean

[SPC] Greetings and Salutations

[DM] Mike will not be here tonight according to Lorie

[DM] so as soon as she logs in we will be complete

[DM] you can all get teh current map you are on

[John] Hello Sean!

[DM] will move you to the next room as apprpriate

[DM] but befroe we start will send it to you each

[John] so sweetie is in a seperate room and one of the old ladies is in the water

[DM] and you can load it

[Bunny] Hello to all.

[John] Hello Bunny

Bunny is receiving the map Entrance area...

Bunny has received the map Entrance area.

[Enya (Bunny)] Is the old lady in the water drowning, or just floatin' around?

[DM] is dead

[BiBo!!!!!!!!!] I thought she disappeared?

[Enya (Bunny)] Oh. The one with the big red X. D'oh.

[Enya (Bunny)] Where's the other one?

[Enya (Bunny)] The other X?

[DM] doorway

[DM] the one in the water

[DM] is actually not visible

[DM] she is under the water and did not reemerge

[John] does Paul see it

[John] maybe the old lady gets her strength from the water like substance

[Enya (Bunny)] As I recall, Sweetums was thinking about charging through that door with his sword. Can he do that now?

[BiBo!!!!!!!!!] maybe she IS the water

[DM] not yet

[DM] but very s

[DM] soon

[BiBo!!!!!!!!!] why not?

[John] but no

[John] brb

[Bunny] I am away from the keyboard.

[Bunny] I am back at the keyboard.

[John] tick tick tick

[DM] ok

[DM] sorry

[DM] ordering food etc

[DM] sending the map to john now

[DM] then will to sean and bunny

[DM] Marco has it already

[John] drinks?

[DM] you have that john?

[John] what room is this?

[DM] the next one

[John] I did it in the library

[John] with the candlestick

[DM] sending to Sean now

[John] but whom did i lill

[Enya (Bunny)] Where the halberd is?

[John] i'm not going in there

[SPC] Nice room.

[SPC] Although I see I"m not actually *in* said room.

[DM] and now to bunny

[DM] and after you get it you can jump back to the other map

[DM] or download that movie

[DM] and look around the room

[DM] adn there will be more in just a moment

[Enya (Bunny)] Last time I tried to download the movie, it froze everything up bigtime. Maybe I'll wait for the description...

[John] there is a candlestick

[Enya (Bunny)] Is this where the halberd is? If so, who took it?

[John] it is a movie file

[John] just for efects

[DM] yes it is a movie file

[John] not editted for actual events

[DM] you can download it to your system and play if or associate it in klooge

[DM] adn yes the halberd is in there

[John] it lets us say, I want to look at the blue book on the top shelf

[DM] right

[Enya (Bunny)] Uh, so, who took it? I don't see any beings...

[John] that will be on the flat map, when we enter

[DM] because I am trying to wait for Lorie

[DM] and there will be plenty on there when you go in

[John] IF

[DM] trying to get the loading out of hte way while we waited

[John] we go in

[Enya (Bunny)] I'm not doin' the movie. Messed me up too much last time.

[BiBo!!!!!!!!!] not much to see that you can't otherwise see anyway

[Enya (Bunny)] As I thought.

[BiBo!!!!!!!!!] it's pretty though :)

[John] i would hope there is a beter reason for it then its pretty

[Enya (Bunny)] Yeah, it's a pretty map, too.

[BiBo!!!!!!!!!] but it's no Bemused Smirk

[John] I have a move I was going to use in a simmilar game

[Enya (Bunny)] Nor am I.... sigh.....

[John] one version is in a made up language and one in english

[DM] ok

[BiBo!!!!!!!!!] I remember you used wingdings or something for a letter once

[John] I was going to send the one f you spoke the languare and one if you did not

[DM] so ready?

[John] oh yea

[Enya (Bunny)] Uh huh.

[DM] Sweetums gets the halberd yanked out of his hand

[John] did he try and hold on?

[SPC] and on the next round, I rush into the room

[DM] you all get a bit of a shocked look and he readies to go into the room to restrieve it

[SPC] no, I dropped it.

[SPC] drew my sword, and am going in after it.

[DM] adn teh earth shakes

[John] did it drop and slide or fly

[DM] shuddering around you

[DM] everyone make a save versus paralyzation

[BiBo!!!!!!!!!] did I make the earth move for you too?

[John] Kit: Paralysis, Poison or Death save: (d20) [18] 18 - ROLL SUCCEEDED against 8!!

[Enya (Bunny)] Yeah, baby!

[John] Paul Elvenstire: Paralysis, Poison or Death save: (d20) [20] 20 - ROLL SUCCEEDED against 8!!

[John] wow for me

[BiBo!!!!!!!!!] Ramone: Paralysis, Poison or Death save: (d20) [1] 1 - ROLL FAILED against 11!!

[John] OUCH

[BiBo!!!!!!!!!] I've never made a save in this character's life

[John] arn't you flying

[DM] Sweetums moved 3'00".

[BiBo!!!!!!!!!] not currently

[Sweetums (SPC)] Sweetums: Paralysis, Poison or Death save: (d20) [10] 10 - ROLL SUCCEEDED against 10!!

[Enya (Bunny)] Enya: Paralysis, Poison or Death save: (d20) [5] 5 - ROLL FAILED against 7!!

[DM] Sweetums moved 2'01".

[Ramone (BiBo!!!!!!!!!)] course, the save could be to avoid falling debris

Bunny is receiving the map Entrance area...

Bunny has received the map Entrance area.

[Ramone (BiBo!!!!!!!!!)] which wouldn't be avoided by flying

SPC is receiving the map Entrance room after quake...

SPC has received the map Entrance room after quake.

Bunny is receiving the map Entrance room after quake...

Bunny has received the map Entrance room after quake.

[DM] Mal moved 1'07".

Lorie has joined the game on Fri Jul 06 19:21:09 EDT 2007

[DM] Sweetums is actually in the next room

[Sweetums (SPC)] well, *put* me in the other room then ...

Lorie has left the game on Fri Jul 06 19:21:29 EDT 2007

[DM] I will

[DM] grabbed you as an extra

[DM] Sweetums moved 2'09".

SPC is receiving the map Entrance area...

SPC has received the map Entrance area.

[DM] so there are three maps to deal with here, just to be clear

Lorie has joined the game on Fri Jul 06 19:22:15 EDT 2007

[DM] this is the modified entrance area

[DM] Paul Elvenstire moved 2'09".

[DM] Percival moved 3'04".

[DM] the wall of stone across the trap is still in place

Lorie is receiving the map Entrance room after quake...

Lorie has received the map Entrance room after quake.

[Kylia Wolfslayer (Lorie)] hola all

[John] HELLO!

[DM] so we are about to start combat again

[Kylia Wolfslayer (Lorie)] again?

[Kylia Wolfslayer (Lorie)] what are we killing?

[John] what room?

[Kylia Wolfslayer (Lorie)] One sec...grabbing a sandwich

[DM] those that failed their saves are stunned for (1d2) [2] 2 rounds

[Ramone (BiBo!!!!!!!!!)] we're killing an earthquake

[DM] so that is Ramone and Enya at this point

[DM] with Kylia and the rest needing to save

[Enya (Bunny)] Which room are we in, in relation to where Sweetums is?

[DM] I will roll for everyone esle

[DM] he is just through that open door to your left

[DM] Lorie can you roll a save please

[DM] Arilyn: Paralysis, Poison or Death save: (d20) [2] 2 - ROLL FAILED against 10!!

[DM] Percival: Paralysis, Poison or Death save: (d20) [11] 11 - ROLL SUCCEEDED against 8!!

[Enya (Bunny)] He's not in the same room with his halberd, I take it.

[DM] NO

[DM] has not moved yet

[DM] Mal: Paralysis, Poison or Death save: (d20) [5] 5 - ROLL FAILED against 10!!

[Enya (Bunny)] But the debris isn't between us and him.

[DM] Kira: Paralysis, Poison or Death save: (d20) [13] 13 - ROLL SUCCEEDED against 11!!

[DM] so jsut waiting on Kylia now

John is receiving the map Entrance room after quake...

John has received the map Entrance room after quake.

[Enya (Bunny)] Eeep! So whatever we're gonna fight is in that farther room, past Sweetums...?

[DM] yes

[John] BOB you should see my contigency

[Enya (Bunny)] 'K.

[DM] which is john?

[John] if i am stunnedm teleport me home

[DM] then it fails

[John] from the mf adventure

[DM] you failed your save?

[John] it does not go off

[John] no

[John] just would have been funny

[DM] so far we have Sweetums and Paul who are not stunned

[DM] of the people here right now

[John] and kit

[DM] Kit was not here last week

Beth has joined the game on Fri Jul 06 19:28:59 EDT 2007

[Enya (Bunny)] Hi, Beth! You're not stunned!

[Kylia Wolfslayer (Lorie)] Kylia Wolfslayer: Paralysis, Poison or Death save: (d20) [20] 20 - ROLL SUCCEEDED against 5!!

[DM] Kit moved 15'10".

[Beth] I'm here

[DM] there you go you can roll that save now John

[Beth] on laptop on wireless so a little slow

[John] i did

[John] for both

[DM] you couldn't have rolled for Kit

[DM] she was not even in the adventure

[John] check the log

Beth is receiving the map Entrance room after quake...

Beth has received the map Entrance room after quake.

[Enya (Bunny)] Beth, some stuff fell on a lot of us. Not you, though.

[John] she rolled an 18

[John] she was here last week

[DM] bizare, she was not on the map at all

[John] just did not do much

[DM] I just added her

[DM] ok

[DM] done now

[DM] so about to start combat on round 3 those stunned will be able to do things

[Beth] why did stuff fall on you?

[DM] Combat has begun!

[DM] ROUND: 0

[DM] earthquake

[Ramone (BiBo!!!!!!!!!)] earthquake

[Beth] oh

[DM] you can see that the stairs down now are totally blocked

[John] Kit: Initiative:(d10+10++0) [3+10+0] 13

[DM] you are trapped

[John] Paul Elvenstire: Initiative:(d10+10) [7+10] 17

[Kylia Wolfslayer (Lorie)] Kylia Wolfslayer: Initiative:(d10(+10-+0)) [4(10-0)] 14

[Sweetums (SPC)] Sweetums: Initiative:(d10+20-+3) [5+20-3] 22

[DM] Old woman: Initiative:(d10+10) [4+10] 14

[DM] Devil #3: Initiative:(d10+10) [7+10] 17

[DM] Devil #1: Initiative:(d10+10) [9+10] 19

[DM] Devil #2: Initiative:(d10+10) [8+10] 18

[DM (to GM only)] Devil #2 moved 3'06".

[DM] Devil #2: Initiative:(d10+20) [2+20] 22

[Kylia Wolfslayer (Lorie)] Bob am I in the right room?

[DM] yes Lorie

[Kylia Wolfslayer (Lorie)] okies

[DM] to be clear for everyone

[DM] you are in the entrance area EXCEPT for Sweetums

[DM] he is in the small room just past that door

[Enya (Bunny)] Enya: Initiative:(d10+10-+0) [4+10-0] 14

[DM] if you want to go to that map he is on you can, wanted you to see the modified entrance

[DM] he is about to go into the room

[DM] so any other questions?

[DM] ROUND: 1

[John] why me?

[Kylia Wolfslayer (Lorie)] nope...thanks for the clarification

[DM] INIT: 13 GOING: Kit

[DM] Effect Halberd for Devil #2 has expired.

[DM] Effect Halberd for Devil has expired.

[John] can Paul see into the room where Sweetums is?

[John] i assume we know somthing is happening in there?

[DM] yes to john

John is receiving the map Entrance area...

John has received the map Entrance area.

[DM] yes you know the halberd was yanked intot hat other room

[DM] sweetums is about to run in

[DM] and

[Enya (Bunny)] I have a couple of spells that will change rock to mud or soften it, if we need to beat feet.

[DM] Devil #2 moved 2'02".

[Enya (Bunny)] But two rounds from now......

[DM] Sweetums sees the point of the halberd being pointed back at him now

[DM] before you charge in

[DM] so Kit is up

[DM] Kira: Initiative:(d10+10-+2) [10+10-2] 18

[John] I run up behinde sweetum

[DM] ok

[DM] INIT: 14 GOING: Enya

[DM] Sweetums moved 1'01".

[DM] Kit moved 2'05".

[DM] INIT: 14 GOING: Old woman

[DM] Kit is right behind him now i fyou want that map

[DM] Old woman moved 13'06".

John has edited Kit's effects.

[John] Kit moved 4'04".

[DM] an old woman appears in the doorway with the halberd just over her shoulder

[DM] she points at Sweetums with a wand

[Sweetums (SPC)] is she carrying the halbard? Or is someone else behind her holding it?

[DM] someone else behind her is

[Beth] this could be not very good

[John] they are very evil

[DM] Magic Resistance for Sweetums, then save verus wand

[John] so no good

[Sweetums (SPC)] Sweetums: Magic Resistant check:(d100) [38] 38 - ROLL FAILED against 15!!

[Enya (Bunny)] Been clickin' that red button, but nothing happens...

[Sweetums (SPC)] Sweetums: Rod, Staff or Wand save: (d20) [13] 13 - ROLL SUCCEEDED against 12!!

[John] this is bad

[DM] you are done Enya

[John] and is getting worse

[DM] it clicked to nec

[DM] next

[DM] it only shows you the peopel on your map

[DM] I am being careful to not skip anyone

[John] can paul see past Sweetums?

[DM] around him yes

[Sweetums (SPC)] I still see it as Enya's initiative.

[DM] it only shows you the people on your map

[John] into the library?

[DM] adn you can barely see forms moving in the library

[DM] but not enough to know who or what

[Kylia Wolfslayer (Lorie)] I still show Enya at 14 BOB

[John] thank you

[Enya (Bunny)] I see it as Enya, too.

[John] you are so kind

[DM] brb

[DM] I am away from the keyboard.

[Kylia Wolfslayer (Lorie)] okies

[John] We are in deep dodo

[John] looks like I picked the wrong week to show up

[Ramone (BiBo!!!!!!!!!)] it shows enya is currently in the init, but she' s not. basically you can't see the npc that is currently up so klooge defaults you to seeing enya

[John] ;{)

[Kylia Wolfslayer (Lorie)] interesting Marco...thanks for the heads up :D

[Ramone (BiBo!!!!!!!!!)] so, in conclusion, enya isn't currently up even though klooge is telling you otherwise

[Bunny] I am away from the keyboard.

[Ramone (BiBo!!!!!!!!!)] it did make bob explode a little though. so that was cool :)

[Ramone (BiBo!!!!!!!!!)] he went to go drink

[Beth] :P)

[John] oh great

[John] BOB does his best cheating and killing when he is drinking

[Ramone (BiBo!!!!!!!!!)] told me to explain while he makes sure he doesn't come back sober

[Beth] heheh

[Kylia Wolfslayer (Lorie)] ha ha ha

[Kylia Wolfslayer (Lorie)] Poor BOB... we were just making sure we were on the same page

[Ramone (BiBo!!!!!!!!!)] so if there's slurred dming, you'll know it's not just bob spelling

[Kylia Wolfslayer (Lorie)] It wasn't "explode-worthy"

[DM] I am back at the keyboard.

[DM] smiles

[DM] ok

[Beth] did ya have one for me?

[DM] nothing happens when the little sparks fly out of the wand and into sweetums

[DM] just diet soda for now

[John] whew

[DM] savign the wine for the next issue that comes up

[DM] grins

[DM] INIT: 14 GOING: Kylia Wolfslayer

[DM] now you shoudl see Kylia as up next

[John] ci

[Kylia Wolfslayer (Lorie)] :: bob bob :: Yup

[Bunny] I am back at the keyboard.

[Kylia Wolfslayer (Lorie)] Okay... I'm in a funky position, but hear enough to move...

[Kylia Wolfslayer (Lorie)] Kylia Wolfslayer moved 5'11".

[DM] nods

[Enya (Bunny)] Maybe s0mebody should transmute those rocks so we can run like......

Lorie is receiving the map Entrance area...

Lorie has received the map Entrance area.

[DM] and she is on that map for you Lorie

[Kylia Wolfslayer (Lorie)] Kylia Wolfslayer moved 21'02".

[DM] INIT: 17 GOING: Devil #3

[DM] SUMMONING

[DM] you hear chanting from the library like some sort of summoning ritual is taking place

[DM] INIT: 17 GOING: Paul Elvenstire

[John] casting into the library

[DM] ok, what?

[John] Paul Elvenstire: Monster Summoning IV: say hello to my little friends Paul Summons (1d3) [2] 2 (1d20) [5] 5 -- Gargoyle

[Enya (Bunny)] Bob, why don't the NPC's show up on the list on the left?

[DM] you do have sweetums and Kit blocking line of sight but that will work

[DM] becasue you are not on teh same map

[John] that is why i asked earlier

[DM] INIT: 18 GOING: Kira

[Enya (Bunny)] I thought you were talking about the combat list.

[John] can they attack this round?

[Sweetums (SPC)] I assume the ones *not* summoning can attack

[DM] Gargoyle moved 4'01".

[DM] yes to Sean

[DM] adn John they can not attack this round,

[DM] but they are now PC's and in that room

[DM] if you want to look there at them now

[Enya (Bunny)] After round 2, we stunned ones are ok, yes?

[DM] and Kira

[Beth] yes?

[John] they are not on the list to click on

[DM] the stunned people will do things on Rnd 3

Bunny is receiving the map Entrance area...

Bunny has received the map Entrance area.

[John] so you get to live a little longer

[John (to DM only)] thank you

[Enya (Bunny)] So, three NPC's who can attack?

[DM] Sent the map to John for his gargoyles

[DM] at least 3 and maybe more

[John] Gargoyle #1's initiative changed from 0 to 18

[DM] is Kira doing anythign this round?

[John] Gargoyle: Initiative:(d10+10) [1+10] 11

[Beth] not sure what to do

[DM] ok

[Beth] will take suggestions

[John] can you dig out the rock?

[Sweetums (SPC)] Get in here, use your arrows to shoot into the other room

[John] that works

[Sweetums (SPC)] hopefully to disrupt the summoning

[Beth] omw then

[DM] there you go Kira

Beth is receiving the map Entrance area...

Beth has received the map Entrance area.

[DM] adn teh old lady is there to target at teh doorway

[DM] or you can shoot into the room at a minus to try and hit something

[Enya (Bunny)] If we can make it to round 3, I'll try to worry about the rocks while you guys do what you do best.

[Sweetums (SPC)] well, I'd rather have her shoot past the old woman into the other room

[Beth] then I will shoot past her

[Ramone (BiBo!!!!!!!!!)] just shoot the old lady

[Ramone (BiBo!!!!!!!!!)] if there's demons in there, the arrow ain't doin nothin

[Beth] or I will shoot her

[Beth] which is it lol

[Sweetums (SPC)] okay, defer to Bibo then

[John] so do i

[Ramone (BiBo!!!!!!!!!)] no point in taking a harder shot against something that'll be immune to it

[Beth] well, here's hoping I hit her then

[John] OH MASTER OH MASTER

[DM] go for it Kira

[Beth] Kira targets Old woman. Distance: 20'09"

[Beth] Kira: Attack #1: Shortbow: (19-(d20++2)) [19-(12+2)] 5. Probably MISSES Old woman (AC FINAL: 0)

[Beth] Kira: Attack #1: Shortbow: (19-(d20++2)) [19-(6+2)] 11. Probably MISSES Old woman (AC FINAL: 0)

[Beth] well... I tried

[Enya (Bunny)] Nuts!

[DM] INIT: 18 GOING: Devil #2

[DM] Devil #2 targets Sweetums. Distance: 4'02"

[DM] Devil #2: Attack #1: Claw: (13-(d20)) [13-(6)] 7. Probably MISSES Sweetums (AC FINAL: -2)

[DM] Devil #2 no longer targets Sweetums. Distance: 4'02"

[DM] Devil #2 targets Devil #2. Distance: 0'00"

[SPC] Sweetums targets Devil #2. Distance: 4'02"

[DM] Devil #2 targets Sweetums. Distance: 4'02"

[DM] Devil #2: Attack #1: Claw: (13-(d20)) [13-(7)] 6. Probably MISSES Sweetums (AC FINAL: -2)

[DM] Devil #2: Attack #1: Tail: (13-(d20)) [13-(20)] -7. PROBABLY HITS Sweetums (AC FINAL: -2)!!! [CRITICAL HIT x2]

[Beth] crap

[DM] Devil #2: Attack #1: Tail: (13-(d20)) [13-(5)] 8. Probably MISSES Sweetums (AC FINAL: -2)

[Sweetums (SPC)] Ah, tis a flesh wound

[Enya (Bunny)] Ow! That's gotta hurt.

[John] that is through the old woman?

[DM] Devil #2: Damage v L: Tail: (1d4+1) [2+1] 3 added to: Sweetums

[Beth] sorry, sweetums... I did try

[Sweetums (SPC)] That's okay.

[DM] flew over her and the point of the halberd into the room

[John] on wrong map apparently

[Enya (Bunny)] Looks close enough, Sweetums oughta be able to step on im.

[John] I have characters on all three

[DM] ok, double checked, adn this one does not have anything special when the tail hits, just extra damage

[John] yea!

[DM] INIT: 19 GOING: Devil #1

[DM] Devil #1 targets Gargoyle #1. Distance: 5'09"

[DM] Devil #1: Attack #1: Claw: (13-(d20)) [13-(17)] -4. PROBABLY HITS Gargoyle #1 (AC FINAL: 5)!!!

[DM] Devil #1: Attack #1: Claw: (13-(d20)) [13-(18)] -5. PROBABLY HITS Gargoyle #1 (AC FINAL: 5)!!!

[DM] Devil #1: Attack #1: Tail: (13-(d20)) [13-(15)] -2. PROBABLY HITS Gargoyle #1 (AC FINAL: 5)!!!

[DM] Devil #1: Damage v SM: Claw: (1d4) [4] 4 added to: Gargoyle #1

[DM] Devil #1: Damage v SM: Claw: (1d4) [1] 1 added to: Gargoyle #1

[DM] Devil #1: Damage v SM: Tail: (1d4+1) [1+1] 2 added to: Gargoyle #1

[DM] Gargoyle #1: No adjustments made

[DM] Sweetums's Current Hit Points: adjusted to 59 (-3) - Lightly Wounded

[DM] INIT: 22 GOING: Devil #2

[John] debating?

[John] or eating

[DM] Gargoyle #1's Current Hit Points: adjusted to 29 (-7)

[DM] had to fix the HP for the gargoyles

[Ramone (BiBo!!!!!!!!!)] the gargoyles had none

[DM] the halberd retreats for a moment

[John] what if you cast stone to flesh on a gargoyle?

[DM] Devil #2 targets Gargoyle. Distance: 14'00"

[DM] Devil #2: Attack #1: Tail: (11-(d20+3)) [11-(7+3)] 1. PROBABLY HITS Gargoyle (AC FINAL: 5)!!!

[Ramone (BiBo!!!!!!!!!)] well... their flesh isn't technically stone. just looks stone

[John] so stone to flesh would stone them

[John] err reverse that

[DM] Devil #2: Damage v SM: Giant-kin halberd of Speed +2: (2*(d12)+7) [2*(3)+7] 13 [ROLL WAS MODIFIED] added to: Gargoyle

[DM] Gargoyle's Current Hit Points: adjusted to 19 (-13) - Moderately Wounded

[Ramone (BiBo!!!!!!!!!)] flesh to stone would yes

[DM] INIT: 22 GOING: Sweetums

[Beth] I have a puppy trying to crawl into my lap

[John] aaaaaaaah

[Ramone (BiBo!!!!!!!!!)] decided to kill the cats finally then?

[DM] bad Marco, get out of her lap

[Ramone (BiBo!!!!!!!!!)] but I liiike it there

[Beth] ::chuckles::

[DM] so Sweetums is up

[Kit (John)] go sweetie, go sweetie

[Sweetums (SPC)] Sweetums: Attack #1: Giant-kin 2handed sword: (13-(d20+3+2)) [13-(10+3+2)] -2. PROBABLY HITS Devil #2 (AC FINAL: 1)!!!

[Sweetums (SPC)] Sweetums: Attack #1: Giant-kin 2handed sword: (13-(d20+3+2)) [13-(16+3+2)] -8. PROBABLY HITS Devil #2 (AC FINAL: 1)!!!

[Sweetums (SPC)] Sweetums: Damage v SM: Giant-kin 2handed sword: (2*(d10)++7+3) [2*(2)+7+3] 14 [ROLL WAS MODIFIED] added to: Devil #2

[Sweetums (SPC)] Sweetums: Damage v SM: Giant-kin 2handed sword: (2*(d10)++7+3) [2*(10)+7+3] 30 [ROLL WAS MODIFIED] added to: Devil #2

[Sweetums (SPC)] knowndown: (2d20) [(10+13)] 23

[DM] ROUND: 2

[DM] those are two misses

[DM] need a magical weapon to hit them

[Bunny] I am away from the keyboard.

[DM] is still knocked back/down

John is receiving the map Entrance area...

John has received the map Entrance area.

[DM] but can get up on its turn next round

[DM] INIT: 11 GOING: Gargoyle

[DM] and John you can go now

[Beth] I don't think I have a magical weapon

[Ramone (BiBo!!!!!!!!!)] an oversight we must rectify soon

[Kit (John)] I want to activate my new profficeny Speed

[Kit (John)] is that an attack or half a move?

[Beth] we were talking about that at one time, but we've not found one yet lol

[DM] a half move

[Ramone (BiBo!!!!!!!!!)] well that is true, but we do technically have a resident priest who can make one

[Kit (John)] so then I can put on my cold steel gauntlets

[DM] yes

[Kit (John)] then I do thusly

[DM] INIT: 13 GOING: Kit

[DM] INIT: 14 GOING: Enya

[DM] JOhn

[DM] you missed your gargoyle attack

[Ramone (BiBo!!!!!!!!!)] they have enough hd to hit as a +1

John is receiving the map Library one door smashed...

John has received the map Library one door smashed.

[Ramone (BiBo!!!!!!!!!)] so, depending on the devil, they may be able to actually hurt

[Kit (John)] which one is going

[Beth] brb need to trade loads in washer and dryer

[Ramone (BiBo!!!!!!!!!)] trade? why would you put the dryer load in the washer again?

[John] Gargoyle #1 targets Devil #1. Distance: 5'09"

Lorie has left the game on Fri Jul 06 20:12:16 EDT 2007

Bunny has left the game on Fri Jul 06 20:12:16 EDT 2007

[DM] the other one actually goes first John,

John has left the game on Fri Jul 06 20:12:17 EDT 2007

Beth has left the game on Fri Jul 06 20:12:33 EDT 2007

BiBo!!!!!!!!! has left the game on Fri Jul 06 20:13:20 EDT 2007

[John] i am back

SPC has left the game on Fri Jul 06 20:13:26 EDT 2007

BiBo!!!!!!!!! has joined the game on Fri Jul 06 20:13:27 EDT 2007

BiBo!!!!!!!!! is receiving the map Entrance room after quake...

BiBo!!!!!!!!! has received the map Entrance room after quake.

John has joined the game on Fri Jul 06 20:13:44 EDT 2007

[John] ok lets try again

John is receiving the map Library one door smashed...

John has received the map Library one door smashed.

John is receiving the map Library one door smashed...

John has received the map Library one door smashed.

[DM] JOhn are you back up and normal?

[John] same as before

[John] so normal is relitive

[DM] good

[DM] she downloaed a video downstairs

Beth has joined the game on Fri Jul 06 20:16:31 EDT 2007

[DM] overwhelemed us

[John] AH

[DM] letting everyone log back in

SPC has joined the game on Fri Jul 06 20:16:46 EDT 2007

[John] the gargoyle is an old sheet

[John] I swear there was hit pts and attacks

[DM] marco and I were talkign botu that

SPC is receiving the map Entrance area...

SPC has received the map Entrance area.

[John] Roll #1: (d20) [2] 2, Roll #2: (d20) [5] 5, Roll #3: (d20) [4] 4

[John] probaly three misses anyway

[DM] yes

Beth is receiving the map Entrance area...

Beth has received the map Entrance area.

[SPC] I am back at the keyboard.

[Sweetums (SPC)] hello?

[DM] yes Sean

[John] HEY Sean!

[Sweetums (SPC)] I can't get the map

[DM] the router got overwhelmed by something she did downstairs

[Sweetums (SPC)] ah

[DM] which map do you want?

[Sweetums (SPC)] I would think the map that I'm on

[DM] that is what I just sent you

[Sweetums (SPC)] well then ... I see the map in the icon toolbar

[Sweetums (SPC)] but that's it.

[DM] hmm

[DM] Beth? John? you have no issues with your map?

[Beth] not as far as I can tell

[John] I have the libray mao

Bunny has joined the game on Fri Jul 06 20:21:52 EDT 2007

[John] devil 2 is no longer inside the circle but no big deal

Bunny is receiving the map Entrance area...

Bunny has received the map Entrance area.

SPC has left the game on Fri Jul 06 20:22:41 EDT 2007

[Bunny] I have the entrance area map that shows both rooms.

[DM] ok

[DM] great

SPC has joined the game on Fri Jul 06 20:23:32 EDT 2007

[Beth] hi

[Beth] lol, that was my son

[DM] smiles

[DM] waves

[Beth] my baby granddaughter just showed up

Lorie has joined the game on Fri Jul 06 20:24:10 EDT 2007

SPC is receiving the map Entrance area...

SPC has received the map Entrance area.

[Sweetums (SPC)] there we go

[Sweetums (SPC)] sheesh

Lorie is receiving the map Entrance area...

Lorie has received the map Entrance area.

[Bunny] Still shows Enya "going" right now, is that right? Red button notwithstanding..... 8-(

[Beth] there is a tiny little dark haired sleeping princess setting next to my laptop

[Bunny] Better you than me..... 8-)

[DM] adn yes to Bunny, enya is the current person in the init order,

[DM] INIT: 14 GOING: Old woman

[Bunny] But...but... I keep pressing that button!

[DM] grins

[DM] you are not on the same map, no worries, I will let you know

[DM] it is the old woman next

[DM] and she points and shoots her wand at sweetums again

[DM] so MR and Save please

[Kit (John)] duck big guy

[Sweetums (SPC)] Sweetums: Magic Resistant check:(d100) [8] 8 - ROLL SUCCEEDED against 15!!

[Bunny] Cool!

[BiBo!!!!!!!!!] uh oh. we're in trouble now

[DM] more little sparks harmless against his chest

[DM] INIT: 14 GOING: Kylia Wolfslayer

[DM] and now Kylia

[Lorie] Kylia Wolfslayer moved 1'09".

[BiBo!!!!!!!!!] Bob has said, "I will forgo the wine and just go straight to drugs"

[BiBo!!!!!!!!!] we're all doomed

[Lorie] Kylia Wolfslayer targets Old woman. Distance: 28'04"

[Bunny] Little yellow pills?

[DM] Skelazin for my back

[Bunny] Yeah, right.

[Sweetums (SPC)] So, because I'm a giant, and because of my strength, am *I* considered a magical weapon if I hit the thing with my fist?

[Lorie] Kylia Wolfslayer: Agannazar's Scorcher: (3d6) [(4+4+2)] 10 Damage. "Tag! You're it and while you're at take that! For the next (2) [2] 2 rounds a jet 2 feet wide and 60 feet long burns you for points of dmge no save, others in the path save vs spell or take (2d8) [(8+1)] 9 save for half"

[DM] INIT: 17 GOING: Devil #3

[DM] yes to Sweetums

[BiBo!!!!!!!!!] last I checked, medicinal pills don't have smilie faces on them

[Sweetums (SPC)] Okay, so where's "Fist" on the master list of weapons?

[Sweetums (SPC)] hello?

[DM] natural attack Sean

[DM] checking on that for Lorie

[Sweetums (SPC) (to GM only)] Character sheet for Sweetums modified: Weapons - ADDED: Natural Attack, 0.00, , 0, 0, $atk, $dmg, 1d6, 1d6, 1d6, $thac0, , , .

[DM] so that hits sweetums too

[Bunny] ::grin:: Smiley faces? Yellow? Hold tight, it's gonna be a fun ride!

[DM] he needs to make a MR and save again for that

[DM] Devil #2: Magical Spell save: (d20) [5] 5 - ROLL FAILED against 14!!

[Sweetums (SPC)] Sweetums: Magic Resistant check:(d100) [20] 20 - ROLL FAILED against 15!!

[Beth] heh... I need some of those

[Kit (John)] and the devil?

[DM] Roll #1: (d100) [79] 79

[Sweetums (SPC)] Sweetums: Magical Spell save: (d20) [1] 1 - ROLL FAILED against 13!!

[Kit (John)] woo hoo

[BiBo!!!!!!!!!] acid works so much better on demons

[DM] ok, so aganizers goes through Sweetums through the devil and into the old woman

[DM] Sweetums adn the old woman take damage, the devil seems to ignore it

[DM (to GM only)] Old woman's Current Hit Points: adjusted to 55 (-10) - Lightly Wounded

[Kit (John)] not Kylia's fault her god likes fire

[DM] Sweetums's Current Hit Points: adjusted to 49 (-10) - Lightly Wounded

[DM] and tha twill happen again next round

[Lorie] My deity likes Blacksmiths... my wish for magey spells loves Fires

[Lorie] ((Sorry SPC))

[Sweetums (SPC)] eh ...

[DM] stll summoning

[Kit (John)] (I know, shhhhh)

[DM] INIT: 17 GOING: Paul Elvenstire

[Sweetums (SPC)] (pretty much par for course for today ... )

[DM] and Paul

[Kit (John)] I will use this round to get into the room

[DM] ok

[Lorie] ((C''mon...that Customer Service Rep sounded really friendly in your post ))

[SPC] I am back at the keyboard.

[Sweetums (SPC)] Now, on the dice panel, my natural at

[DM] Paul is on that map now

[DM] INIT: 18 GOING: Kira

[Sweetums (SPC)] i swear i'm going to delete klooge

John is receiving the map Entrance area...

John has received the map Entrance area.

[Kit (John)] Paul Elvenstire moved 8'06".

[Kit (John)] Paul Elvenstire moved 3'05".

[DM] you can change the damage to be appropriate, but the rest should work fine

[Sweetums (SPC)] Now, on the dice panel, my natural attack is crossed out.

[Sweetums (SPC)] is there anything I should know about that?

[DM] is it listed as zero attacks?

[Sweetums (SPC)] ???

[BiBo!!!!!!!!!] number

[BiBo!!!!!!!!!] of attacks

[DM] just like weapons, number of attacks

[Sweetums (SPC)] #1 (+3) REM-0

[Sweetums (SPC)] is what it says

[BiBo!!!!!!!!! (to GM only)] Character sheet for Sweetums modified: Weapons - Combat -

[Sweetums (SPC)] but it's crossed out.

[DM] checking

John is receiving the map Library one door smashed...

John has received the map Library one door smashed.

[BiBo!!!!!!!!!] in your char sheet

[BiBo!!!!!!!!!] where it says # attacks

[Beth] ok, shall I try shooting her again?

[BiBo!!!!!!!!!] that's usually used for say number of arrows left

[BiBo!!!!!!!!!] so, it ticks down

[DM] yes to Kira

[BiBo!!!!!!!!!] when it's at 0, you can't attack

[BiBo!!!!!!!!!] so change the sheet to -- and it'll all be good.

[Kit (John)] bibo, think you can fix a gargoly for it's attackes

[BiBo!!!!!!!!!] I'll fix ya sweets

[BiBo!!!!!!!!! (to GM only)] Character sheet for Sweetums modified: Weapons - CHANGED: Natural Attack -- #: -- (0), CHANGED: Natural Attack -- # Atks: (0),

[Sweetums (SPC)] where on this horrid excuse for a character sheet is "number of attacks"?

[Sweetums (SPC)] Thanks.

[DM] you can roll your attack Kira

[Beth] Kira: Attack #1: Shortbow: (19-(d20++2)) [19-(6+2)] 11. Probably MISSES Old woman (AC FINAL: 0)

[BiBo!!!!!!!!!] sure I can fix the gargoy

[BiBo!!!!!!!!!] if you commit

[Beth] Kira: Attack #1: Shortbow: (19-(d20++2)) [19-(6+2)] 11. Probably MISSES Old woman (AC FINAL: 0)

[DM] john is afraid to committ

[Beth] I am back at the keyboard.

[Kit (John)] YEA

[DM] look where it got hm last time

[Beth] jeez

[Bunny] Rats! She's a tough one to hit!

[Kit (John)] that is my issue

[Beth] I can't hit anything

[DM] INIT: 18 GOING: Gargoyle #1

[BiBo!!!!!!!!! (to GM only)] Character sheet for Gargoyle modified: Weapons - CHANGED: Claw -- Atk Adj: +0 (null), CHANGED: Claw -- Damage Adj: +0 (null), CHANGED: Bite -- Atk Adj: +0 (null), CHANGED: Bite -- Damage Adj: +0 (null), CHANGED: Horn -- Atk Adj: +0 (null), CHANGED: Horn -- Damage Adj: +0 (null),

[BiBo!!!!!!!!!] Gargoyle: Attack #1: Claw: (15-(d20+0)) [15-(11+0)] 4

[BiBo!!!!!!!!!] Gargoyle: Attack #1: Bite: (15-(d20+0)) [15-(17+0)] -2

[Kit (John)] you have to target first

[Kit (John)] ;)

[DM] works fine

[BiBo!!!!!!!!!] was just testing the rolls :-P

[DM] go ahead and attack john, it is targeted

[John] Gargoyle targets Devil #2. Distance: 14'00"

[DM] INIT: 18 GOING: Devil #2

[Kit (John)] Gargoyle: Attack #1: Claw: (15-(d20+0)) [15-(8+0)] 7. Probably MISSES Devil #2 (AC FINAL: -2)

[Kit (John)] Gargoyle: Attack #1: Claw: (15-(d20+0)) [15-(9+0)] 6. Probably MISSES Devil #2 (AC FINAL: -2)

[Kit (John)] Gargoyle: Attack #1: Bite: (15-(d20+0)) [15-(19+0)] -4. PROBABLY HITS Devil #2 (AC FINAL: -2)!!!

[Kit (John)] mansized?

[BiBo!!!!!!!!! (to GM only)] Character sheet for Gargoyle #1 modified: Weapons - CHANGED: Claw -- Atk Adj: +0 (null), CHANGED: Claw -- Damage Adj: +0 (null), CHANGED: Bite -- Atk Adj: +0 (null), CHANGED: Bite -- Damage Adj: +0 (null), CHANGED: Horn -- Atk Adj: +0 (null), CHANGED: Horn -- Damage Adj: +0 (null),

[DM] yes

[Kit (John)] Gargoyle: Damage v SM: Bite: (d6) [1] 1 added to: Devil #2

[DM (to GM only)] Devil #2's Current Hit Points: adjusted to 75 (-1) - Lightly Wounded

[DM] Gargoyle moved 11'02".

[DM] and moved him up there

[DM] Devil #2: Attack #1: Claw: (13-(d20)) [13-(4)] 9. Probably MISSES Sweetums (AC FINAL: -2)

[DM] Devil #2: Attack #1: Claw: (13-(d20)) [13-(20)] -7. PROBABLY HITS Sweetums (AC FINAL: -2)!!! [CRITICAL HIT x2]

[DM] Devil #2: Attack #1: Tail: (13-(d20)) [13-(8)] 5. Probably MISSES Sweetums (AC FINAL: -2)

[DM] Devil #2: Damage v L: Claw: (1d4) [1] 1 added to: Sweetums

[DM] Sweetums's Current Hit Points: adjusted to 48 (-1) - Lightly Wounded

[DM] INIT: 19 GOING: Devil #1

[DM] Devil #1: Attack #1: Claw: (13-(d20)) [13-(1)] 12. Probably MISSES Gargoyle #1 (AC FINAL: 5)

[DM] Devil #1: Attack #1: Claw: (13-(d20)) [13-(17)] -4. PROBABLY HITS Gargoyle #1 (AC FINAL: 5)!!!

[DM] Devil #1: Attack #1: Tail: (13-(d20)) [13-(15)] -2. PROBABLY HITS Gargoyle #1 (AC FINAL: 5)!!!

[DM] Devil #1: Damage v SM: Claw: (1d4) [1] 1 added to: Gargoyle #1

[DM] Devil #1: Damage v SM: Tail: (1d4+1) [4+1] 5 added to: Gargoyle #1

[DM] Devil #1: Attack #1: Tail: (13-(d20)) [13-(18)] -5. PROBABLY HITS Gargoyle #1 (AC FINAL: 5)!!!

[DM] Devil #1: Damage v SM: Tail: (1d4+1) [3+1] 4 added to: Gargoyle #1

[DM] Gargoyle #1's Current Hit Points: adjusted to 19 (-10) - Moderately Wounded

[DM] INIT: 22 GOING: Devil #2

[DM] Devil #2 no longer targets Gargoyle. Distance: 3'10"

[DM] Devil #2 targets Gargoyle. Distance: 3'10"

[DM] Devil #2: Attack #1: Claw: (11-(d20+3)) [11-(8+3)] 0. PROBABLY HITS Gargoyle (AC FINAL: 5)!!!

[Bunny] How can I see what a spell does on my list?

[DM] Devil #2: Attack #1: Claw: (11-(d20+3)) [11-(9+3)] -1. PROBABLY HITS Gargoyle (AC FINAL: 5)!!!

[DM] Devil #2: Attack #1: Bite: (11-(d20+3)) [11-(12+3)] -4. PROBABLY HITS Gargoyle (AC FINAL: 5)!!!

[DM] Devil #2: Attack #1: Tail: (11-(d20+3)) [11-(9+3)] -1. PROBABLY HITS Gargoyle (AC FINAL: 5)!!!

[BiBo!!!!!!!!!] if you look at it on your sheet (as opposed to the dice panel) you can right click it and it'll give a descrip

[DM] Devil #2: Damage v SM: Claw: (1d4+7) [2+7] 9 [ROLL WAS MODIFIED] added to: Gargoyle

[DM] Devil #2: Damage v SM: Claw: (1d4+7) [2+7] 9 [ROLL WAS MODIFIED] added to: Gargoyle

[DM] Devil #2: Damage v SM: Bite: (1d4+1+7) [3+1+7] 11 [ROLL WAS MODIFIED] added to: Gargoyle

[DM] Devil #2: Damage v SM: Tail: (1d3+7) [1+7] 8 [ROLL WAS MODIFIED] added to: Gargoyle

[DM] Gargoyle's Current Hit Points: adjusted to -18 (-37) - Dead

[DM] INIT: 22 GOING: Sweetums

[Kit (John)] better it then us

[Sweetums (SPC)] Sweetums: Attack #1: Natural Attack: (13-(d20+3)) [13-(9+3)] 1. PROBABLY HITS Devil #2 (AC FINAL: 1)!!!

[Sweetums (SPC)] Sweetums: Attack #1: Natural Attack: (13-(d20+3)) [13-(16+3)] -6. PROBABLY HITS Devil #2 (AC FINAL: 1)!!!

[Sweetums (SPC)] Sweetums: Damage v SM: Natural Attack: (1d6+7) [4+7] 11 [ROLL WAS MODIFIED] added to: Devil #2

[Sweetums (SPC)] Sweetums: Damage v SM: Natural Attack: (1d6+7) [5+7] 12 [ROLL WAS MODIFIED] added to: Devil #2

John is receiving the map Entrance area...

John has received the map Entrance area.

[Sweetums (SPC)] And do I get knock down rolls for using my fists?

[DM] you have too much damage there, should be 1d2 per fist, plus the strength bonue, but will just take out 8 points off these rolls

[DM] and yes to knockdown

[BiBo!!!!!!!!!] probably a 1d6 which'd never knock down anything of human size

[DM] and yes to Marco, fists are 1d6,

[DM] but you also get to check on the punching table

[Beth] even giant fists?

[DM] checking those now

[Kit (John)] size mod should make it d8

[DM] you get a 2% and a 10% chance to knock him out

[Sweetums (SPC)] Hey, I just picked off the "natural attacks" from the list ... I didn't mistype the values

[Bunny] I can see descriptions of evrything except Stone Shape, which is what I wanted to see. How much stone?

[Sweetums (SPC)] um?

[DM] yes Sean, that is the basic for natural attacks

[Kit (John)] yea, my claws do d6

[DM] punching does 1d2

[DM] a tail might do 2d4 etc

[Sweetums (SPC)] wait a second ... even with a d2 don't I get strength bonus?

[DM] yes you get your strenth bonus

[DM] I am giving you the 2 points plus your strenth on thsoe two attacks for this round

[DM (to GM only)] Devil #2's Current Hit Points: adjusted to 50 (0) - Unharmed

[Sweetums (SPC)] so that's 9 points each

[Sweetums (SPC)] if I'm not mistaken

[DM (to GM only)] Devil #2's Current Hit Points: adjusted to 32 (-18) - Moderately Wounded

[Sweetums (SPC)] And what's the knockdown? Percentage dice?

[Sweetums (SPC)] That's weird.

[DM] knockOUT not knockdown

[Sweetums (SPC)] oh.

[DM] like boxing

[Sweetums (SPC)] no knowndown, but a knockout

[Sweetums (SPC)] okay

[Sweetums (SPC)] (d100) [13] 13

[Sweetums (SPC)] (d100) [19] 19

[Sweetums (SPC)] nope.

[Kit (John)] d8

[DM] yes you get a knockdown chance as well, but just not a high enough hit die to affect this size creature

[Kit (John)] sorry

[Sweetums (SPC)] um, Bob said it was 2% and 10%

[DM] and done

[Sweetums (SPC)] it's man sized, right?

[DM] yes to Sean

[DM] yes

[Sweetums (SPC)] what's the knockdown for mansized?

[Kit (John)] Kit moved 6'09".

[DM] 7 or higher

[John] Kit targets Devil #2. Distance: 2'05"

[DM] you only have a d6

[BiBo!!!!!!!!!] those are the % for knockout, not knockdown. don't get confused

[Sweetums (SPC)] John is saying I get a d8 for that, because I"m a giant, right?

[DM] no

[DM] John is wrong

[Kit (John)] if I were DM

[DM] normal fists are a D4

[Kit (John)] Kit: Attack #1: Cold Iron Guantlet: (12-(d20+3)) [12-(5+3)] 4. Probably MISSES Devil #2 (AC FINAL: 1)

[DM] sweetums gets a d6

[Kit (John)] Kit: Attack #1: Cold Iron Guantlet: (12-(d20+3)) [12-(4+3)] 5. Probably MISSES Devil #2 (AC FINAL: 1)

[DM] still not enough

[Sweetums (SPC)] ah.

[Kit (John)] Kit: Attack #1: Cold Iron Guantlet: (12-(d20+3)) [12-(18+3)] -9. PROBABLY HITS Devil #2 (AC FINAL: 1)!!!

[Sweetums (SPC)] okay.

[DM] ROUND: 3

[Kit (John)] Kit: Attack #1: Cold Iron Guantlet: (12-(d20+3)) [12-(10+3)] -1. PROBABLY HITS Devil #2 (AC FINAL: 1)!!!

[Kit (John)] Kit: Attack #1: Cold Iron Guantlet: (12-(d20+3)) [12-(6+3)] 3. Probably MISSES Devil #2 (AC FINAL: 1)

[Kit (John)] Kit: Damage v SM: Cold Iron Guantlet: (2d6+8) [(3+2)+8] 13 [ROLL WAS MODIFIED] added to: Devil #2

[Kit (John)] Kit: Damage v SM: Cold Iron Guantlet: (2d6+8) [(1+3)+8] 12 [ROLL WAS MODIFIED] added to: Devil #2

[Kit (John)] just trying to keep thing moving

[DM] and no apparent effect

[BiBo!!!!!!!!!] Ramone: Initiative:(d10+10-+3-2) [6+10-3-2] 11

[BiBo!!!!!!!!!] guess you need silver ones

[DM] ok, everyone is unstunned

[DM] and we are on normal int still

[DM] INIT: 11 GOING: Ramone

[DM] and Ramone is up

[DM] Ramone moved 2'00".

BiBo!!!!!!!!! is receiving the map Entrance area...

BiBo!!!!!!!!! has received the map Entrance area.

[Beth] brb pizza is here

[DM] ramone is thinking

[BiBo!!!!!!!!!] (1d10) [9] 9

[DM] INIT: 13 GOING: Kit

[DM] INIT: 14 GOING: Enya

[DM] INIT: 14 GOING: Old woman

[DM] Kit make a save versus wand please

[Kit (John)] Kit: Rod, Staff or Wand save: (d20) [18] 18 - ROLL SUCCEEDED against 10!!

[DM] fizzles against her chest

[DM] INIT: 14 GOING: Kylia Wolfslayer

[DM] I am away from the keyboard.

[Kylia Wolfslayer (Lorie)] Moving up to heal Sweetums next roun

[Kylia Wolfslayer (Lorie)] round

[Lorie] Kylia Wolfslayer no longer targets Old woman.

[Kylia Wolfslayer (Lorie)] Kylia Wolfslayer moved 9'03".

[DM] INIT: 17 GOING: Devil #3

[BiBo!!!!!!!!!] ((he's in the pot, I'll take over for the devil))

[Kit (John)] (yea!)

[Kit (John)] (er oh no)

[Kit (John)] i bet I have to leave before this combat is over

[Kit (John) (to GM only)] Character sheet for Kit modified: Temporary Modifiers -

[DM] I am back at the keyboard.

[DM] Kylia can not do that

[DM] she is still pointing for aganizer

[DM (to GM only)] Devil #3's Current Hit Points: adjusted to 40 (-10) - Lightly Wounded

[DM (to GM only)] Old woman's Current Hit Points: adjusted to 45 (-10) - Moderately Wounded

[DM] Sweetums's Current Hit Points: adjusted to 38 (-10) - Moderately Wounded

[DM] sorry you can move

[DM] but not do anyting else yet

[DM] summons (1d3) [2] 2 friends

[DM] Devil: Initiative:(d10+10) [8+10] 18

[DM] Devil #5: Initiative:(d10+10) [10+10] 20

[DM] Devil: Initiative:(d10+10) [10+10] 20

[DM] Devil #4: Initiative:(d10+10) [2+10] 12

[DM] INIT: 17 GOING: Paul Elvenstire

[Kit (John)] casting lightning bolt on old woman and into room

[Kit (John)] hoping to get something else

[John] Paul Elvenstire targets Old woman. Distance: 15'06"

[DM] ok

BiBo!!!!!!!!! has edited Ramone's effects.

[Kit (John)] Paul Elvenstire: Lightning Bolt: "Zapped for (9d6) [(4+1+5+4+3+3+4+6+4)] 34 save for half and knockdonw rolls (d12) [2] 2"

[DM] you hit the movie!!!!

[DM] how long? 40 feet?

[Kit (John)] yes

BiBo!!!!!!!!! has edited Ramone's effects.

[Bunny] It's those little yellow pills!

[BiBo!!!!!!!!!] with the smilie faces

[DM] INIT: 18 GOING: Kira

[Bunny] Did the lightning at least zap the old crone?

[DM] Roll #1: (d100) [55] 55

[DM] Old woman: Magical Spell save: (d20) [13] 13 - ROLL SUCCEEDED against 13!!

[DM (to GM only)] Old woman's Current Hit Points: adjusted to 28 (-17) - Heavily Wounded

[Bunny] Heh. She should be a pile of cinders.

[DM] not yet she is not

[Kit (John)] kira, finiah her

[DM] Devil #2: Magical Spell save: (d20) [17] 17 - ROLL SUCCEEDED against 11!!

[DM (to GM only)] Devil #2's Current Hit Points: adjusted to 58 (-17) - Lightly Wounded

[Beth] back

[DM] and you hear a bellow from in the room as the lightening bolt hits someone

[DM] Kira can make her two attack rools

[Beth] shooting arrows

[Beth] Kira: Attack #1: Shortbow: (19-(d20++2)) [19-(9+2)] 8. Probably MISSES Old woman (AC FINAL: 0)

[Bunny] Bob, which map is Enya on?

[Beth] ::sighs:: I SO suck

[DM] the one wth after the quake

[Beth] Kira: Attack #1: Shortbow: (19-(d20++2)) [19-(6+2)] 11. Probably MISSES Old woman (AC FINAL: 0)

[BiBo!!!!!!!!!] well, at least you have 2 attacks to suck on

[DM] I can move you to the other map if you like

[DM] Enya moved 9'07".

[DM] there you go

[DM] same map as most of them now

[DM] INIT: 18 GOING: Gargoyle #1

[Bunny] Thanks.

John is receiving the map Library one door smashed...

John has received the map Library one door smashed.

[DM] John your last gargoyls attacks

[John] Gargoyle #1 no longer targets Devil #1.

[John] Gargoyle #1 targets Devil #1. Distance: 5'09"

[Kit (John)] Gargoyle #1: Attack #1: Claw: (15-(d20+0)) [15-(7+0)] 8. Probably MISSES Devil #1 (AC FINAL: 1)

[Bunny] I'm waiting to see what transpires, before I do something, anything with those rocks.

[Kit (John)] Gargoyle #1: Attack #1: Claw: (15-(d20+0)) [15-(18+0)] -3. PROBABLY HITS Devil #1 (AC FINAL: 1)!!!

[Kit (John)] Gargoyle #1: Attack #1: Bite: (15-(d20+0)) [15-(13+0)] 2. Probably MISSES Devil #1 (AC FINAL: 1)

[Kit (John)] Gargoyle #1: Damage v SM: Claw: (d3) [1] 1 added to: Devil #1

[DM] INIT: 18 GOING: Devil #2

[DM (to GM only)] Devil #1's Current Hit Points: adjusted to 49 (-1) - Lightly Wounded

[Bunny] Like reshape them into a clown sculpture...

[DM] Devil #2: Attack #1: Tail: (13-(d20)) [13-(5)] 8. Probably MISSES Sweetums (AC FINAL: -2)

[DM] Devil #2: Attack #1: Claw: (13-(d20)) [13-(4)] 9. Probably MISSES Sweetums (AC FINAL: -2)

[DM] Devil #2: Attack #1: Claw: (13-(d20)) [13-(1)] 12. Probably MISSES Sweetums (AC FINAL: -2)

[DM] INIT: 19 GOING: Devil #1

[DM] Devil #1: Attack #1: Claw: (13-(d20)) [13-(9)] 4. PROBABLY HITS Gargoyle #1 (AC FINAL: 5)!!!

[DM] Devil #1: Attack #1: Claw: (13-(d20)) [13-(14)] -1. PROBABLY HITS Gargoyle #1 (AC FINAL: 5)!!!

[DM] Devil #1: Attack #1: Tail: (13-(d20)) [13-(10)] 3. PROBABLY HITS Gargoyle #1 (AC FINAL: 5)!!!

[DM] Devil #1: Damage v SM: Claw: (1d4) [2] 2 added to: Gargoyle #1

[DM] Devil #1: Damage v SM: Claw: (1d4) [1] 1 added to: Gargoyle #1

[DM] Devil #1: Damage v SM: Tail: (1d4+1) [4+1] 5 added to: Gargoyle #1

[DM] Gargoyle #1's Current Hit Points: adjusted to 11 (-8) - Heavily Wounded

[DM] INIT: 20 GOING: Devil

[DM] INIT: 20 GOING: Devil #5

[DM] Devil #5 moved 12'07".

[DM] INIT: 22 GOING: Devil #2

John is receiving the map Entrance area...

John has received the map Entrance area.

[DM] Devil #2 moved 1'03".

[DM] ok, so you see another of the same devils that is attacking sweetums in the doorway behind the old woman

[DM] adn the halberd tip appears again over her shoulder

[DM] INIT: 22 GOING: Sweetums

[Sweetums (SPC)] Sweetums: Attack #1: Natural Attack: (13-(d20+3)) [13-(15+3)] -5. PROBABLY HITS Devil #2 (AC FINAL: 1)!!!

[Sweetums (SPC)] Sweetums: Attack #1: Natural Attack: (13-(d20+3)) [13-(12+3)] -2. PROBABLY HITS Devil #2 (AC FINAL: 1)!!!

[Sweetums (SPC)] Sweetums: Damage v SM: Natural Attack: (1d6+7) [4+7] 11 [ROLL WAS MODIFIED] added to: Devil #2

[Sweetums (SPC)] Sweetums: Damage v SM: Natural Attack: (1d6+7) [6+7] 13 [ROLL WAS MODIFIED] added to: Devil #2

[DM] Devil #5 moved 1'02".

[Sweetums (SPC)] And is it the same percentages for knockout?

[Sweetums (SPC)] And klooge is laggy again

[BiBo!!!!!!!!! (to GM only)] Character sheet for Sweetums modified: Weapons - CHANGED: Natural Attack -- Damage v SM: 1d2 (1d6), CHANGED: Natural Attack -- Damage v L: 1d2 (1d6), Combat -

[Sweetums (SPC)] I swear ...

[Beth] lol

[DM (to GM only)] Devil #2's Current Hit Points: adjusted to 23 (-9) - Heavily Wounded

[DM] no is is based on what number your roll

[BiBo!!!!!!!!!] the % is based on your to hit roll

[BiBo!!!!!!!!!] unarmed fighting is weird

[Sweetums (SPC)] okay ... formua?

[BiBo!!!!!!!!!] it's a chart

[Sweetums (SPC)] target numbers?

[DM] 5% and 65 this time

[Kit (John)] just roll low

[DM] 6%

[BiBo!!!!!!!!!] based on the specific number you roll on the d20

[Sweetums (SPC)] (d100) [22] 22

[Sweetums (SPC)] (d100) [24] 24

[Sweetums (SPC)] woot!

[BiBo!!!!!!!!!] what ac you hit doesn't matter

[Sweetums (SPC)] okay, second punch was enough ...

[BiBo!!!!!!!!!] well, beyond the fact that you do hit

[DM] ROUND: 4

[BiBo!!!!!!!!!] he meant to type 6% not 65

[BiBo!!!!!!!!!] as he corrected

[Sweetums (SPC)] Against Bob: (d20) [17] 17

[DM] nods to Marco

[DM] lol

[DM] lol

[BiBo!!!!!!!!!] the highest % you can get is like 10% I think

[DM] so start of round 4

[DM] INIT: 11 GOING: Ramone

[BiBo!!!!!!!!!] Ramone moved 7'01".

[BiBo!!!!!!!!!] Ramone targets Devil #2. Distance: 10'07"

[BiBo!!!!!!!!!] Ramone: Attack #1: Black Death (charged): (15-(d20+5++0)) [15-(4+5+0)] 6. Probably MISSES Devil #2 (AC FINAL: 1)

[BiBo!!!!!!!!!] Ramone: Attack #1: Black Death (charged): (15-(d20+5++0)) [15-(15+5+0)] -5. PROBABLY HITS Devil #2 (AC FINAL: 1)!!!

Darkla has joined the game on Fri Jul 06 21:20:32 EDT 2007

John has left the game on Fri Jul 06 21:20:39 EDT 2007

[BiBo!!!!!!!!!] Ramone: Damage v SM: Black Death (charged): (1d4*4+(5++0)*4) [1*4+(5+0)*4] 24 [ROLL WAS MODIFIED] added to: Devil #2

[DM (to GM only)] Devil #2's Current Hit Points: adjusted to -1 (-24) - Dying

John has joined the game on Fri Jul 06 21:20:58 EDT 2007

[John] must have been me

[DM] INIT: 12 GOING: Devil #4

John is receiving the map Entrance area...

John has received the map Entrance area.

Darkla is receiving the map Entrance area...

Darkla has received the map Entrance area.

[DM] Devil #4 moved 13'01".

[DM] and behind that doorway you can see other figures there

[DM] INIT: 13 GOING: Kit

[John] Kit moved 9'04".

[John] Kit targets Old woman. Distance: 2'00"

[DM] old lady still pointing that wand

[DM] then the devil behind her and teh halberd there

[DM] so I get to attack Kit withteh halberd first

[John] can I attack anyone else?

[DM] as you move into range

[DM] if you do move up to attack her like that

[John] well I want to plow trough her into the room, breathing fire as I run

[DM] Devil #2 moved 1'07".

[John] I'll take the hit

[DM] you will have to go through her adn at least one other devil

[DM] if not two

[DM] you can try, just making sure you know the situation

[John] I am hoping the fire takes out the old woman

[DM] go for it

[DM] Devil #2 targets Kit. Distance: 14'10"

[John] Kit targets Devil #5. Distance: 4'03"

[DM] Devil #2: Attack #1: Giant-kin halberd of Speed +2: (11-(d20+3)) [11-(10+3)] -2. PROBABLY HITS Kit (AC FINAL: 0)!!!

[DM] but you stop right there at her

[DM] Devil #2: Damage v SM: Giant-kin halberd of Speed +2: (2*(d12)+7) [2*(3)+7] 13 [ROLL WAS MODIFIED] added to: Kit

[John] Kit: Damage v SM: Breath Fire: (3d6) [(3+3+3)] 9 added to: Old woman, Devil #5

[DM] Kit's Current Hit Points: adjusted to 83 (-13) - Lightly Wounded

[DM (to GM only)] Old woman's Current Hit Points: adjusted to 19 (-9) - Heavily Wounded

[John] Kit: Attack #1: Cold Iron Guantlet: (12-(d20+3)) [12-(1+3)] 8. Probably MISSES Old woman (AC FINAL: 0)

[DM] you breathe on her she takes damage, you get stabbed with the end of the halberd and are in the doorway right there

[DM] you can finish your attacks on her, but can not get past her

[DM (to GM only)] Devil #5's Current Hit Points: adjusted to 41 (-9) - Lightly Wounded

[John] Kit: Attack #1: Cold Iron Guantlet: (12-(d20+3)) [12-(17+3)] -8. PROBABLY HITS Old woman (AC FINAL: 0)!!!

[DM (to GM only)] Devil #5's Current Hit Points: adjusted to 50 (9) - Unharmed

[Bunny] Enya moved 19'01".

[John] Kit: Damage v SM: Cold Iron Guantlet: (2d6+8) [(4+5)+8] 17 [ROLL WAS MODIFIED] added to: Old woman

[John] do i need more

[DM (to GM only)] Old woman's Current Hit Points: adjusted to 2 (-17) - Massively Wounded

[DM] grins, yes

[Bunny] ::Peers through doorway::

[John] Kit: Attack #1: Cold Iron Guantlet: (12-(d20+3)) [12-(2+3)] 7. Probably MISSES Old woman (AC FINAL: 0)

[John] Kit: Attack #1: Cold Iron Guantlet: (12-(d20+3)) [12-(10+3)] -1. PROBABLY HITS Old woman (AC FINAL: 0)!!!

[John] Kit: Attack #1: Cold Iron Guantlet: (12-(d20+3)) [12-(14+3)] -5. PROBABLY HITS Old woman (AC FINAL: 0)!!!

[John] Kit: Damage v SM: Cold Iron Guantlet: (2d6+8) [(5+5)+8] 18 [ROLL WAS MODIFIED] added to: Old woman

[DM (to GM only)] Old woman's Current Hit Points: adjusted to -16 (-18) - Dead

[John] Kit: Damage v SM: Cold Iron Guantlet: (2d6+8) [(5+5)+8] 18 [ROLL WAS MODIFIED] added to: Devil #5

[DM] INIT: 14 GOING: Enya

[DM] so the devil is standing there

[Beth] daring mrs. jones?

[DM] Devil #4 moved 1'03".

[Enya (Bunny)] Still watching...

[Beth] oh,... that's mr jones

[DM] the old woman goes down

[BiBo!!!!!!!!!] eeeeew

[DM] the devil behind is still up

[BiBo!!!!!!!!!] eeeeeew

[DM] and there is another behind that one

[Beth] ROFL

[BiBo!!!!!!!!!] eeeeeeeeew

[DM] and teh halberd sticking through over their heads

[Enya (Bunny)] Lemme in on it?

[DM] INIT: 14 GOING: Kylia Wolfslayer

[Lorie] Sweetums targets Sweetums. Distance: 0'00"

[Lorie] Sweetums no longer targets Sweetums.

[Lorie] Kylia Wolfslayer targets Sweetums. Distance: 3'07"

[Kylia Wolfslayer (Lorie)] Kylia Wolfslayer: Cure Serious Wounds: Let your wounds be cured (-2d8-1) [-(2+1)-1] -4

[DM] INIT: 17 GOING: Devil #3

[DM] Sweetums's Current Hit Points: adjusted to 42 (4) - Moderately Wounded

[Kylia Wolfslayer (Lorie)] ((:: Shakes head and the ugly dice of Klooge ))

[DM] Devil #3 moved 23'04".

[DM] Devil #3 targets Gargoyle #1. Distance: 4'01"

[DM] Devil #3: Attack #1: Tail: (13-(d20)) [13-(12)] 1. PROBABLY HITS Gargoyle #1 (AC FINAL: 5)!!!

[DM] Devil #3: Damage v SM: Tail: (1d4+1) [2+1] 3 added to: Gargoyle #1

[DM] Devil #3: Attack #1: Claw: (13-(d20)) [13-(15)] -2. PROBABLY HITS Gargoyle #1 (AC FINAL: 5)!!!

[DM] Devil #3: Damage v SM: Claw: (1d4) [4] 4 added to: Gargoyle #1

[DM] Gargoyle #1's Current Hit Points: adjusted to 4 (-7) - Massively Wounded

[DM] Devil #3: Attack #1: Claw: (13-(d20)) [13-(14)] -1. PROBABLY HITS Gargoyle #1 (AC FINAL: 5)!!!

[DM] Devil #3: Damage v SM: Claw: (1d4) [2] 2 added to: Gargoyle #1

[DM] Gargoyle #1's Current Hit Points: adjusted to 2 (-2) - Massively Wounded

[DM] INIT: 17 GOING: Paul Elvenstire

[DM] that gargoyle si STILL standing

[John] casting improved str on myself

[Enya (Bunny)] Enya moved 9'04".

[DM] INIT: 18 GOING: Kira

[Beth] ok, so I get to suck once... no twice more lol

[John (to GM only)] Character sheet for Paul Elvenstire modified: Spells - CHANGED: Improved Strength -- Expression: makes you strong (null),

[John] Paul Elvenstire: Improved Strength: makes you strong

[BiBo!!!!!!!!!] well, I wouldn't waste the arrows on a devil

[Beth] oh, except I have nothing that will work against devils

[Enya (Bunny)] Always look on the bright side.. blah blah

[Beth] I'll hold action for now

[Beth] heh

[Beth] at least I can't suck so bad

[DM] INIT: 18 GOING: Gargoyle #1

John is receiving the map Library one door smashed...

John has received the map Library one door smashed.

[John] I am back at the keyboard.

[John] switching maps

[John] marco can you set up the temp mods for Paul? Please

[John] Gargoyle #1 no longer targets Devil #1.

[John] Gargoyle #1 targets Devil #1. Distance: 5'09"

[BiBo!!!!!!!!!] how much str did you get?

[BiBo!!!!!!!!!] I didn't see you roll

[John] Gargoyle #1: Attack #1: Claw: (15-(d20+0)) [15-(14+0)] 1. PROBABLY HITS Devil #1 (AC FINAL: 1)!!!

[John] Gargoyle #1: Attack #1: Claw: (15-(d20+0)) [15-(1+0)] 14. Probably MISSES Devil #1 (AC FINAL: 1)

[John] Gargoyle #1: Attack #1: Bite: (15-(d20+0)) [15-(2+0)] 13. Probably MISSES Devil #1 (AC FINAL: 1)

[John] Gargoyle #1: Damage v SM: Claw: (d3) [3] 3 added to: Devil #1

[DM (to GM only)] Devil #1's Current Hit Points: adjusted to 46 (-3) - Lightly Wounded

[John] that is not set up yet either

[John] Roll #1: (d8) [3] 3

[BiBo!!!!!!!!!] okay. I'll look up the chart then

[BiBo!!!!!!!!!] one sec

[DM] gargoyle is done?

[DM] INIT: 19 GOING: Devil #1

[John] that is a waste, never mind

[John] I do not know what I was thinking

John is receiving the map Entrance area...

John has received the map Entrance area.

[DM] Devil #1: Attack #1: Claw: (13-(d20)) [13-(19)] -6. PROBABLY HITS Gargoyle #1 (AC FINAL: 5)!!!

[DM] Devil #1: Damage v SM: Claw: (1d4) [3] 3 added to: Gargoyle #1

[DM] Gargoyle #1's Current Hit Points: adjusted to -1 (-3) - Dying

[DM] INIT: 20 GOING: Devil

[BiBo!!!!!!!!!] uh... so did you cast it or not?

[DM] INIT: 20 GOING: Devil #5

[DM] Devil #5 targets Kit. Distance: 3'08"

[DM] Devil #5: Attack #1: Claw: (13-(d20)) [13-(5)] 8. Probably MISSES Kit (AC FINAL: 0)

[DM] Devil #5: Attack #1: Claw: (13-(d20)) [13-(18)] -5. PROBABLY HITS Kit (AC FINAL: 0)!!!

[DM] Devil #5: Attack #1: Tail: (13-(d20)) [13-(11)] 2. Probably MISSES Kit (AC FINAL: 0)

[John] it could have had an effect

[John] so yea

[DM] Devil #5: Damage v SM: Claw: (1d4) [3] 3 added to: Kit

[DM] Kit's Current Hit Points: adjusted to 80 (-3) - Lightly Wounded

[DM] INIT: 22 GOING: Devil #2

[BiBo!!!!!!!!!] okay. back to lookin up the str chart then

[John] I am stronger

[DM] Devil #2 targets Kira. Distance: 32'08"

[DM] Devil #2 targets Enya. Distance: 33'09"

[DM] Devil #2 targets Kylia Wolfslayer. Distance: 31'07"

[DM] Devil #2 targets Sweetums. Distance: 28'01"

[John] just not enough to matter

[DM] Devil #2 targets Ramone. Distance: 26'06"

[DM] Devil #2 targets Paul Elvenstire. Distance: 27'06"

[John] oh boy, here we go

[DM] Devil #2: Lightning Bolt: I create a 10'x40' or 5'x80' lightning bolt which deals (()d6) 0 points of damage, save for half.

[DM] Kylia Wolfslayer: Lightning Bolt: "From the heavens above, let the thunder move you! Upon casting this spell, I releases a powerful stroke of electrical energy that inflicts (10d6) [(2+4+1+5+3+1+4+2+2+3)] 27 points of damage to each creature within its area of effect. Range: (40+10*13) [40+10*13] 170 yds. A successful saving throw vs. spell reduces this damage to half. The bolt begins at a range and height decided by me and streaks outward in a direct line from me. The lightning bolt may set fire to combustibles, sunder wooden doors, splinter up to a half-foot thickness of stone, and melt metals with a low melting point (lead, gold, copper, silver, bronze). Saving throws must be rolled for objects that withstand the full force of a stroke (see the fireball spell). If the damage caused to an interposing barrier shatters or breaks through it (i.e., the saving throw fails), the bolt continues. A bolt can breach (113) [113] 113 inch of wood or (0.513) [0.513] 0 an inch of stone, up to a maximum of 1 foot of wood or half a foot of stone. The lightning bolt's area of effect is chosen by me: either a forked bolt 10 feet wide and 40 feet long or a single bolt 5 feet wide and 80 feet long. If a bolt cannot reach its full length, because of an unyielding barrier (such as a stone wall), the lightning bolt rebounds from the barrier toward me, ending only when it reaches its full length."

[DM] Paul Elvenstire: Lightning Bolt: "Zapped for (9d6) [(2+4+2+5+4+3+2+1+2)] 25 save for half and knockdonw rolls (d12) [5] 5"

[John] paul has a scroll of efreete

[SPC] Sweetums targets Devil #5. Distance: 16'11"

[SPC] Sweetums no longer targets Devil #5.

[BiBo!!!!!!!!!] doesn't raise damage or attack at least

[SPC] Sweetums targets Devil #5. Distance: 16'11"

[SPC] Sweetums no longer targets Devil #5.

[SPC] Sweetums targets Devil #5. Distance: 16'11"

[DM] everyone makes their saves versus spell, and or MR

[Sweetums (SPC)] Sweetums: Magic Resistant check:(d100) [30] 30 - ROLL FAILED against 15!!

[Sweetums (SPC)] Sweetums: Magical Spell save: (d20) [19] 19 - ROLL SUCCEEDED against 13!!

[John] Paul Elvenstire: Magical Spell save: (d20) [1] 1 - ROLL FAILED against 8!!

[Kylia Wolfslayer (Lorie)] Kylia Wolfslayer: Magical Spell save: (d20) [3] 3 - ROLL FAILED against 10!!

[BiBo!!!!!!!!!] Ramone: Magical Spell save: (d20) [15] 15 - ROLL SUCCEEDED against 11!!

[BiBo!!!!!!!!!] Ramone: Magical Spell save: (d20) [5] 5 - ROLL FAILED against 11!!

[DM] if you made your save then save again

[Enya (Bunny)] Ramone: Magical Spell save: (d20) [8] 8 - ROLL FAILED against 11!!

[Enya (Bunny)] Paul Elvenstire: Magical Spell save: (d20) [1] 1 - ROLL FAILED against 11!!

[Enya (Bunny)] Kira: Magical Spell save: (d20) [16] 16 - ROLL SUCCEEDED against 11!!

[Enya (Bunny)] Kylia Wolfslayer: Magical Spell save: (d20) [6] 6 - ROLL FAILED against 11!!

[Enya (Bunny)] Sweetums: Magical Spell save: (d20) [12] 12 - ROLL SUCCEEDED against 11!!

[DM] as teh bolt is bouncing from the north wall to the south wall and back up again

[Enya (Bunny)] Ramone: Magical Spell save: (d20) [10] 10 - ROLL FAILED against 11!!

[Enya (Bunny)] Paul Elvenstire: Magical Spell save: (d20) [8] 8 - ROLL FAILED against 11!!

[Enya (Bunny)] Kira: Magical Spell save: (d20) [20] 20 - ROLL SUCCEEDED against 11!!

[Enya (Bunny)] Kylia Wolfslayer: Magical Spell save: (d20) [17] 17 - ROLL SUCCEEDED against 11!!

[Enya (Bunny)] Sweetums: Magical Spell save: (d20) [2] 2 - ROLL FAILED against 11!!

[DM] only take damage once

[DM] did anyone make both saves?

[SPC] Sweetums no longer targets Devil #5.

[Enya (Bunny)] OOOOOPS!!! Button stuck!

[SPC] Sweetums targets Devil #5. Distance: 16'11"

[SPC] Sweetums no longer targets Devil #5.

[SPC] Sweetums targets Devil #5. Distance: 16'11"

[BiBo!!!!!!!!!] blame bob :)

[Beth] sorry, I got distracted for a minute

[DM] everyone needs to roll a save verus spell

[DM] then if you make it

[DM] another one

[DM] you only take damage once, but two chances to fail

[Darkla] Hi Guys and gals

[DM] Hey Darkla

[Sweetums (SPC)] um ... we all make *two* rolls?

[DM] yes

[BiBo!!!!!!!!!] aka, lightning bolt is bouncing around and hitting us twice

[BiBo!!!!!!!!!] which is what bob is neglecting to explain

[Sweetums (SPC)] Sweetums: Magical Spell save: (d20) [9] 9 - ROLL FAILED against 13!!

[John] i failed so i only have to make one

[Enya (Bunny)] How many did I make?

[Kylia Wolfslayer (Lorie)] Kylia Wolfslayer: Magical Spell save: (d20) [7] 7 - ROLL FAILED against 10!!

[John] he said it

[John] just a lot of text flying by

[DM] you never rolled your own saves Enya

[BiBo!!!!!!!!!] lol. you rolled everyone's save but your own :)

[Enya (Bunny)] I'm so confused. I clicked on Magical Spell. Isn't that right?

[DM] yes

[DM] but becauseof the selction

[DM] it hit for everyone else

[DM] I cleared that

[Enya (Bunny)] So how did I get about twelve rolls?

[DM] you just have to make your own save now

[Enya (Bunny)] Ramone: Magical Spell save: (d20) [15] 15 - ROLL SUCCEEDED against 11!!

[Enya (Bunny)] Paul Elvenstire: Magical Spell save: (d20) [17] 17 - ROLL SUCCEEDED against 11!!

[Enya (Bunny)] Kira: Magical Spell save: (d20) [10] 10 - ROLL FAILED against 11!!

[Enya (Bunny)] Kylia Wolfslayer: Magical Spell save: (d20) [19] 19 - ROLL SUCCEEDED against 11!!

[Enya (Bunny)] Sweetums: Magical Spell save: (d20) [4] 4 - ROLL FAILED against 11!!

[Enya (Bunny)] Okay, here goes.

[BiBo!!!!!!!!!] click the map first

[Enya (Bunny)] Fixed, it huh?

[BiBo!!!!!!!!!] bob forced you to select everyone

[BiBo!!!!!!!!!] due to his attack and klooge weirdness

[BiBo!!!!!!!!!] which is why you're rolling saves for everyone

[Enya (Bunny)] Ramone: Magical Spell save: (d20) [17] 17 - ROLL SUCCEEDED against 11!!

[BiBo!!!!!!!!!] if you click the map, you deselect them

[Beth] I apparently made both of mine?

[BiBo!!!!!!!!!] then select enya, right click and roll normally

[Enya (Bunny)] I DID click the map.

[DM] you need to make your own rolls

[DM] or I can roll them for you

[Sweetums (SPC)] She apparently doesn't have Save vs. Magic

[DM] ok

[Enya (Bunny)] (d20) [16] 16

[Enya (Bunny)] (d20) [16] 16

[Sweetums (SPC)] There, those are her two saves.

[BiBo!!!!!!!!!] ah. I can put one in

[BiBo!!!!!!!!!] please hold

[Sweetums (SPC)] AAAaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah!

[BiBo!!!!!!!!!] ::plays the girl from ipanema::

[DM] Kira: Magical Spell save: (d20) [19] 19 - ROLL SUCCEEDED against 12!!

[Sweetums (SPC)] JUST ACCEPT THE FUCKING DICE ROLL ALREADY BOB!

[Enya (Bunny)] Sometimes it's there..... sheesh....

[Sweetums (SPC)] JESUS CHRIST!

[DM] Kira: Magical Spell save: (d20) [18] 18 - ROLL SUCCEEDED against 12!!

[DM] Kira's Current Hit Points: adjusted to 54 (-13) - Lightly Wounded

[DM] Enya's Current Hit Points: adjusted to 44 (-13) - Lightly Wounded

[BiBo!!!!!!!!!] oh he accepted it, I'm just putting it in for future reference :-P

[Beth] :D

[DM] Sweetums's Current Hit Points: adjusted to 16 (-26) - Heavily Wounded

[DM] Kylia Wolfslayer's Current Hit Points: adjusted to 49 (-26) - Moderately Wounded

[DM] Paul Elvenstire's Current Hit Points: adjusted to 36 (-26) - Moderately Wounded

[DM] Ramone's Current Hit Points: adjusted to 43 (-26) - Moderately Wounded

[DM] ok and that resolves the Lightning bolt attack

[DM] INIT: 22 GOING: Sweetums

[Sweetums (SPC)] Sweetums moved 13'10".

[Sweetums (SPC)] Sweetums: Attack #1: Natural Attack: (13-(d20+3)) [13-(2+3)] 8. Probably MISSES Devil #5 (AC FINAL: 1)

[Sweetums (SPC)] Sweetums: Attack #1: Natural Attack: (13-(d20+3)) [13-(11+3)] -1. PROBABLY HITS Devil #5 (AC FINAL: 1)!!!

[Sweetums (SPC)] Sweetums: Damage v SM: Natural Attack: (1d2+7) [1+7] 8 [ROLL WAS MODIFIED] added to: Devil #5

[DM (to GM only)] Devil #5's Current Hit Points: adjusted to 42 (-8) - Lightly Wounded

[Sweetums (SPC)] (d100) [14] 14

[BiBo!!!!!!!!! (to GM only)] Character sheet for Enya modified: Saving Throws - Magical Spell:: CHANGED: 12 (null). Combat -

[DM] Devil #2 targets Sweetums. Distance: 14'04"

[BiBo!!!!!!!!!] it's in now

[DM] Devil #2: Attack #1: Giant-kin halberd of Speed +2: (11-(d20+3)) [11-(3+3)] 5. Probably MISSES Sweetums (AC FINAL: -2)

[John] sorry

[John] I am away from the keyboard.

[Enya (Bunny)] Thanky.

[BiBo!!!!!!!!!] no prob

[DM] ROUND: 5

[Enya (Bunny)] Enya moved 10'00".

[DM] INIT: 11 GOING: Ramone

[DM] no room there to get in, man sized in teh doorway, sweetums and kit attacking him

[DM] and behind that other devil

[DM] from the other side, you have two man sized devils blocking the doorway with teh halberd poking out over their shoulders

[BiBo!!!!!!!!!] Ramone: Mirror Image: There's (1d4+1) [4+1] 5 more of me now.

[DM] INIT: 12 GOING: Devil #4

[DM] ng

[DM] casting

[DM] on that pooor dead devil

[DM (to GM only)] Devil #2's Current Hit Points: adjusted to 50 (51) - Unharmed

Darkla has left the game on Fri Jul 06 21:56:10 EDT 2007

[Beth] brb swapping laundry loads

[Enya (Bunny)] ???

[DM] ok so he raises the devil in the room behind you

[DM] it is NOT a devil again

[DM] but a ZOMBIE DEVIL

[DM] ooooooo

[BiBo!!!!!!!!!] well..... technically.... is there a body when it dies?

[DM] so it has no special powers, but lots of hitpoints

[BiBo!!!!!!!!!] I thought it just poofs back to it's home plane when you kill it away from it's home plane

[Sweetums (SPC)] This is Bob, consumate cheater, we're fighting against.

[DM] checking

[DM] thinking that Summoned creatures poof back to the plane, Gated creatures do not

[Enya (Bunny)] Silly me. I thought they were all summoned by the old women.

[DM] ok, it is not there to animate

[DM (to GM only)] Devil #2's Current Hit Points: adjusted to -1 (-51) - Dying

[Sweetums (SPC)] Ha ha.

[BiBo!!!!!!!!!] I'm alive! wait... no I'm not

[Enya (Bunny)] Yeah, Ramone!

[BiBo!!!!!!!!!] defeated in a puff of logic!

[Enya (Bunny)] More little yellow pills are called for.....

[DM] but on the other hand

[DM (to GM only)] Old woman #2's Current Hit Points: adjusted to 65 (67) - Unharmed

[BiBo!!!!!!!!!] he CAN undead the old lady

[DM] she does have a body to reanimate

[DM] INIT: 13 GOING: Kit

[DM] Kit: Attack #1: Cold Iron Guantlet: (12-(d20+3)) [12-(10+3)] -1. PROBABLY HITS Devil #5 (AC FINAL: 1)!!!

[DM] Kit: Attack #1: Cold Iron Guantlet: (12-(d20+3)) [12-(7+3)] 2. Probably MISSES Devil #5 (AC FINAL: 1)

[DM] Kit: Attack #1: Cold Iron Guantlet: (12-(d20+3)) [12-(10+3)] -1. PROBABLY HITS Devil #5 (AC FINAL: 1)!!!

[DM] doh, sorry can not hit it

[DM] INIT: 14 GOING: Enya

[DM] so Enya

[DM] you have the zombie woman behind Kylia

[Bunny] Enya targets Sweetums. Distance: 11'01"

[BiBo!!!!!!!!!] not close enough to heal him if that's what you're about to do btw

[Bunny] Enya targets Enya. Distance: 0'00"

[DM] if you are trying to heal Seetums

[Enya (Bunny)] Yeah?

[DM] might want to do it to your self?

[DM] you have to touch the person to heal them

[BiBo!!!!!!!!!] yeah, it's a touch spell, so within 5'

[DM] go on and touch your self

[Enya (Bunny)] Not close enough? We need him more than me.

[Enya (Bunny)] So, I can't move AND heal in the same round?

[DM] you would have to walk over to him and cast next round

[BiBo!!!!!!!!!] correct

[DM] can not move and cast

[Bunny] Enya no longer targets Sweetums.

[Enya (Bunny)] Enya moved 6'10".

[DM] INIT: 14 GOING: Kylia Wolfslayer

[Lorie] Sweetums no longer targets Devil #5.

[Lorie] Kylia Wolfslayer no longer targets Sweetums.

[Lorie] Kylia Wolfslayer targets Kylia Wolfslayer. Distance: 0'00"

[Enya (Bunny)] I figure it's about all I'm good for, at this point, and Sweetums needs to be strong. Especially without that big sword.

[Kylia Wolfslayer (Lorie)] Kylia Wolfslayer: Cure Serious Wounds: Let your wounds be cured (-2d8-1) [-(6+1)-1] -8

[DM] INIT: 17 GOING: Devil #3

[DM] Kylia Wolfslayer's Current Hit Points: adjusted to 57 (8) - Lightly Wounded

[Enya (Bunny)] What are the walls made of?

[DM] Devil #3 moved 32'00".

[DM] INIT: 17 GOING: Paul Elvenstire

[DM] INIT: 18 GOING: Kira

[DM] Old woman #2 moved 1'09".

[Enya (Bunny)] Kira's doing laundry.

[Beth] back

[Enya (Bunny)] Hah! Just in time!

[DM] ok, so you have the Zombie old woman behind Kylia

[Beth] sorry, I'm at my mother's and people keep coming in and wanting to talk to me

[DM] don't they want you to save Kylia from the Zombie?

[DM] where are their priorities!!!!

[Beth] I have a zombie woman behind Kylia?

[BiBo!!!!!!!!!] you can actually hurt that :)

[Beth] they want to save me from myself lol

[Enya (Bunny)] Walls, Bob?

[Beth] I can hurt the zombie woman?

[DM] what walls?

[BiBo!!!!!!!!!] ya

[Enya (Bunny)] What are they made of??

[Beth] yeah... right... I'll give it a shot

[DM] stone

[DM] couple feet thick, sorry

[DM] well at least 12 inches

[DM] Kira targets Old woman #2. Distance: 9'03"

[DM] there is your target Beth

[Beth] Kira: Attack #1: Shortbow: (19-(d20++2)) [19-(20+2)] -3. PROBABLY HITS Old woman #2 (AC FINAL: 10)!!! [CRITICAL HIT x2]

[DM] and crit

[DM] roll two more times

[BiBo!!!!!!!!!] go kira, it's your birthday

[Beth] same attack? or roll a d something?

[DM] same attack

[Beth] Kira: Attack #1: Shortbow: (19-(d20++2)) [19-(20+2)] -3. PROBABLY HITS Old woman #2 (AC FINAL: 10)!!! [CRITICAL HIT x2]

[DM] DAMN again!

[Beth] Kira: Attack #1: Shortbow: (19-(d20++2)) [19-(17+2)] 0. PROBABLY HITS Old woman #2 (AC FINAL: 10)!!!

[DM] and one more

[DM] you had two crits in a row!

[Beth] holy crap! what the hell?

[Beth] Kira: Attack #1: Shortbow: (19-(d20++2)) [19-(11+2)] 6. PROBABLY HITS Old woman #2 (AC FINAL: 10)!!!

[DM] wow

[DM] ok all those hit

[DM] roll for damage on all

[BiBo!!!!!!!!!] go kira it's your birthday

[Beth] ok... so I made up for lost time? or bad rolls or something?

[DM] karma

[DM] you are protecting Kylia

[DM] from the zombie woman

[BiBo!!!!!!!!!] your karma just ran over his old lady

[Beth] Kira: Damage v SM: Shortbow: (1d6++2) [2+2] 4 [ROLL WAS MODIFIED] added to: Old woman #2

[Beth] Kira: Damage v SM: Shortbow: (1d6++2) [2+2] 4 [ROLL WAS MODIFIED] added to: Old woman #2

[Beth] Kira: Damage v SM: Shortbow: (1d6++2) [6+2] 8 [ROLL WAS MODIFIED] added to: Old woman #2

[DM] and one more

[Beth] Kira: Damage v SM: Shortbow: (1d6++2) [2+2] 4 [ROLL WAS MODIFIED] added to: Old woman #2

[DM (to GM only)] Old woman #2's Current Hit Points: adjusted to 45 (-20) - Moderately Wounded

[John] I am back at the keyboard.

[Beth] ok that must have been it... protecting Kylia

[DM] and done

[John] did not miss much?

[Beth] I had 2 crit hits

[Beth] in a row

[DM] missed an animate dead

[John] ok so I missed history

[BiBo!!!!!!!!!] you missed plenty cuz you have cold iron instead of silver claws

[Beth] O.o

[DM] INIT: 19 GOING: Devil #1

[DM] SUMMONING

[DM] INIT: 20 GOING: Devil

[DM] INIT: 20 GOING: Devil #5

[DM] Devil #5: Attack #1: Claw: (13-(d20)) [13-(15)] -2. PROBABLY HITS Kit (AC FINAL: 0)!!!

[John] ramone, you want to get in there?

[DM] Devil #5: Attack #1: Claw: (13-(d20)) [13-(13)] 0. PROBABLY HITS Kit (AC FINAL: 0)!!!

[DM] Devil #5: Attack #1: Tail: (13-(d20)) [13-(4)] 9. Probably MISSES Kit (AC FINAL: 0)

[DM] Devil #5: Damage v SM: Claw: (1d4) [4] 4 added to: Kit

[BiBo!!!!!!!!!] would be nice I suppose

[DM] Devil #5: Damage v SM: Claw: (1d4) [1] 1 added to: Kit

[DM] Kit's Current Hit Points: adjusted to 75 (-5) - Lightly Wounded

[DM] INIT: 22 GOING: Devil #2

[John] think you want me to cast blink on you?

[John] might get lucky?

[DM] Devil #2 targets Ramone. Distance: 26'06"

[BiBo!!!!!!!!!] well 1 that only works on caster, and 2 improved blink would be intensely more useful :)

[DM] Devil #2 targets Paul Elvenstire. Distance: 27'06"

[DM] Devil #2 targets Sweetums. Distance: 14'04"

[John] how big is the opening?

[DM] Devil #2 targets Kit. Distance: 14'10"

[DM] Devil #2 targets Enya. Distance: 18'03"

[John] might be last chance

[DM] Devil #2: Lightning Bolt: I create a 10'x40' or 5'x80' lightning bolt which deals (()d6) 0 points of damage, save for half.

[DM] Paul Elvenstire: Lightning Bolt: "Zapped for (9d6) [(3+1+6+4+5+2+4+5+5)] 35 save for half and knockdonw rolls (d12) [9] 9"

[John] Paul Elvenstire: Magical Spell save: (d20) [12] 12 - ROLL SUCCEEDED against 8!!

[Sweetums (SPC)] Sweetums: Magic Resistant check:(d100) [12] 12 - ROLL SUCCEEDED against 15!!

[DM] John go back adn put two more lightening bolts on your sheet

[John] Kit: Magical Spell save: (d20) [4] 4 - ROLL FAILED against 11!!

[DM] and Lorie you need to put one on

[Kylia Wolfslayer (Lorie)] one on what?

[Kylia Wolfslayer (Lorie)] sorry...not following

[DM] ligthening bolt

[Enya (Bunny)] Enya: Magical Spell save: (d20) [3] 3 - ROLL FAILED against 12!!

[BiBo!!!!!!!!!] Ramone: Magical Spell save: (d20) [16] 16 - ROLL SUCCEEDED against 11!!

[BiBo!!!!!!!!!] Ramone: Magical Spell save: (d20) [2] 2 - ROLL FAILED against 11!!

[John] i do not think I had that many

[DM] earlier I accidently took off one of yours

[DM] check john

[DM] when I cast mine it took one from Paul I think this past time

[Kylia Wolfslayer (Lorie)] umm...on my character sheet there aren't any lightning bolts missing, but I am missing 5 and 6 levels

[John (to GM only)] Character sheet for Paul Elvenstire modified: Combat -

[Kylia Wolfslayer (Lorie) (to GM only)] Character sheet for Kylia Wolfslayer modified: Combat -

[DM] Kits save John please

[DM] Enya's Current Hit Points: adjusted to 9 (-35) - Massively Wounded

[DM] Ramone's Current Hit Points: adjusted to 8 (-35) - Massively Wounded

[DM] Paul Elvenstire's Current Hit Points: adjusted to 1 (-35) - Massively Wounded

[John (to GM only)] Character sheet for Paul Elvenstire modified: Magical Abilities - CHANGED: 1 -- Current: 5 (6). CHANGED: 2 -- Current: 10 (11). CHANGED: 3 -- Current: 5 (6). CHANGED: 4 -- Current: 3 (5). CHANGED: 5 -- Current: 4 (5). CHANGED: 6 -- Current: 1 (3). Spells - CHANGED: Lightning Bolt -- # Memorized: 1 (0), Combat -

[DM] waiting on Kit's save

[John] did Paul go this round?

[DM] yes

[DM] waiting for Kits save to finish this spell

[John] already rolled and failed

[John] sorry

[DM] Kit's Current Hit Points: adjusted to 40 (-35) - Heavily Wounded

[DM] INIT: 22 GOING: Sweetums

[DM] and set

[DM] Sweetums

[Sweetums (SPC)] Sweetums: Attack #1: Natural Attack: (13-(d20+3)) [13-(13+3)] -3

[Sweetums (SPC)] Sweetums: Attack #1: Natural Attack: (13-(d20+3)) [13-(7+3)] 3

[SPC] Sweetums targets Devil #5. Distance: 3'06"

[Sweetums (SPC)] Sweetums: Attack #1: Natural Attack: (13-(d20+3)) [13-(9+3)] 1. PROBABLY HITS Devil #5 (AC FINAL: 1)!!!

[Sweetums (SPC)] Sweetums: Attack #1: Natural Attack: (13-(d20+3)) [13-(1+3)] 9. Probably MISSES Devil #5 (AC FINAL: 1)

[Sweetums (SPC)] Sweetums: Damage v SM: Natural Attack: (1d2+7) [1+7] 8 [ROLL WAS MODIFIED] added to: Devil #5

[Sweetums (SPC)] (d100) [77] 77

[DM (to GM only)] Devil #5's Current Hit Points: adjusted to 34 (-8) - Moderately Wounded

[DM] INIT: 30 GOING: Old woman #2

[DM] Old woman #2 targets Kylia Wolfslayer. Distance: 3'07"

[DM] Old woman #2: Attack #1: Natural Attack: (13-(d20)) [13-(1)] 12. Probably MISSES Kylia Wolfslayer (AC FINAL: -3)

[DM] ROUND: 6

[Kylia Wolfslayer (Lorie)] Just a reminder about my evil girdle ward ;)

[DM] nods

[DM] ok, ready for one more round tonight?

[DM] INIT: 11 GOING: Ramone

[Enya (Bunny)] OH, yeah!

[Beth] okie doke

John is receiving the map Library one door smashed...

John has received the map Library one door smashed.

[BiBo!!!!!!!!!] Ramone moved 8'09".

[BiBo!!!!!!!!!] Ramone targets Old woman #2. Distance: 10'05"

[BiBo!!!!!!!!!] Ramone: Attack #1: Black Death (charged): (15-(d20+5++0)) [15-(3+5+0)] 7. PROBABLY HITS Old woman #2 (AC FINAL: 10)!!!

[BiBo!!!!!!!!!] Ramone: Attack #1: Black Death (charged): (15-(d20+5++0)) [15-(11+5+0)] -1. PROBABLY HITS Old woman #2 (AC FINAL: 10)!!!

[BiBo!!!!!!!!!] Ramone: Damage v SM: Black Death (charged): (1d4*4+(5++0)*4) [2*4+(5+0)*4] 28 [ROLL WAS MODIFIED] added to: Old woman #2

[BiBo!!!!!!!!!] Ramone: Damage v SM: Black Death (charged): (1d4*4+(5++0)*4) [4*4+(5+0)*4] 36 [ROLL WAS MODIFIED] added to: Old woman #2

John is receiving the map Entrance area...

John has received the map Entrance area.

[DM (to GM only)] Old woman #2's Current Hit Points: adjusted to -19 (-64) - Dead

[DM] INIT: 12 GOING: Devil #4

[DM] Devil #4 targets Sweetums. Distance: 5'06"

[DM] casting on Sweetums

[DM] MR and Save please

[Sweetums (SPC)] Sweetums: Magic Resistant check:(d100) [95] 95 - ROLL FAILED against 15!!

[Sweetums (SPC)] Sweetums: Magical Spell save: (d20) [10] 10 - ROLL FAILED against 13!!

[Sweetums (SPC)] hurry up and kill me bob.

[Sweetums (SPC)] okay?

[Sweetums (SPC)] I'm tired

[DM] and Sweetums, you think that these poor sad misunerstood creatures need some love

[Sweetums (SPC)] I want this over, one way or another.

[DM] you are doing to back off to the corner and talk with ome

[Beth] ::chokes::

[DM] Sweetums moved 6'04".

[DM] (charm person)

[DM] INIT: 13 GOING: Kit

[John] i thrown down the guantlest and attack naturaly

[John] Kit no longer targets Devil #5.

[John] Kit targets Kit. Distance: 0'00"

[John] Kit no longer targets Kit.

[John] Kit targets Devil #5. Distance: 3'08"

[John] Kit: Attack #1: claw: (12-(d20+6)) [12-(16+6)] -10. PROBABLY HITS Devil #5 (AC FINAL: 1)!!!

[John] Kit: Attack #1: claw: (12-(d20+6)) [12-(17+6)] -11. PROBABLY HITS Devil #5 (AC FINAL: 1)!!!

[John] Kit: Attack #1: claw: (12-(d20+6)) [12-(11+6)] -5. PROBABLY HITS Devil #5 (AC FINAL: 1)!!!

[John] Kit: Attack #1: claw: (12-(d20+6)) [12-(17+6)] -11. PROBABLY HITS Devil #5 (AC FINAL: 1)!!!

[John] Kit: Attack #1: claw: (12-(d20+6)) [12-(15+6)] -9. PROBABLY HITS Devil #5 (AC FINAL: 1)!!!

[DM] those are all hits yes

[John] Kit: Damage v SM: claw: (d6+7) [4+7] 11 [ROLL WAS MODIFIED] added to: Devil #5

[John] Kit: Damage v SM: claw: (d6+7) [5+7] 12 [ROLL WAS MODIFIED] added to: Devil #5

[John] Kit: Damage v SM: claw: (d6+7) [1+7] 8 [ROLL WAS MODIFIED] added to: Devil #5

[John] Kit: Damage v SM: claw: (d6+7) [1+7] 8 [ROLL WAS MODIFIED] added to: Devil #5

[John] Kit: Damage v SM: claw: (d6+7) [4+7] 11 [ROLL WAS MODIFIED] added to: Devil #5

[DM] INIT: 14 GOING: Enya

[DM (to GM only)] Devil #5's Current Hit Points: adjusted to -16 (-50) - Dead

[DM] and Poof

[DM] disapears in a burst of brimstone

[John] marco, it does matter

[Sweetums (SPC)] Bunny is having problems with klOoge.

[DM] ok

[John] that improved str was d8 +4

[Enya (Bunny)] Bob, I want to do something!

[Sweetums (SPC)] she's going to type here on mine

[BiBo!!!!!!!!!] ooooh

[DM] you can try to remove the chamr from sweetums

[DM] dispel magic roll

[John] i have a temp str of 18

[DM] you can heal Kit

[DM] two best options right now I think

[Sweetums (SPC)] Gonna cast Stone Shape to make the walls close up

[DM] ok

[DM] that is also a valid optoin

[Sweetums (SPC)] They will close around the halberd, but they'll seal in the critters.

[DM] stop them up there

[John (to GM only)] Character sheet for Paul Elvenstire modified: Temporary Modifiers - ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: +7. ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED:

[Sweetums (SPC)] What should I do, since I'm not on my computer?

[DM] looking now

[DM] think it will work to seal them in but not fast enugh to capture the halbeard too

John has edited Paul Elvenstire's effects.

[Sweetums (SPC)] Chat room is dead on mine.

[DM] the spell takes a full round, so it technially happens at the end of the round

[DM] but there si no one in this room with ou anymor

[Sweetums (SPC)] I could try casting spell from my computer?

[John] sorry, Sweetums is casting stone shape?

[DM] so you can get it up

[DM] Enya is casing it

[John] or is that channeling

[Sweetums (SPC)] Enya's chat room DIED!

[John] heal kit, do not give them the chance to summon more

[BiBo!!!!!!!!!] Enya: Stone Shape: a

[BiBo!!!!!!!!!] nooooooooooooooooooooooooooooooooooo

[BiBo!!!!!!!!!] those bastards!

[DM] INIT: 14 GOING: Kylia Wolfslayer

[DM] Kylia anything?

[Sweetums (SPC)] What happened?

[DM] the wall goes up

[DM] Devil #4 moved 5'06".

[DM] Devil #2 moved 10'01".

[DM] Devil #4 moved 10'00".

[Lorie] Kylia Wolfslayer no longer targets Kylia Wolfslayer.

[Lorie] Kylia Wolfslayer targets Ramone. Distance: 10'04"

[DM] Sweetums is still charmed

[DM] but is not aobut to attack the wall just yet

[Kylia Wolfslayer (Lorie)] Kylia Wolfslayer: Cure Serious Wounds: Let your wounds be cured (-2d8-1) [-(1+8)-1] -10

[DM] INIT: 17 GOING: Devil #3

[DM] it is not hurting the poor sadly misunderstood devils, that only need a hug

[DM] Ramone's Current Hit Points: adjusted to 18 (10) - Heavily Wounded

[DM] Devil #4 moved 1'00".

[DM] INIT: 17 GOING: Paul Elvenstire

[DM] Devil #4 moved 4'02".

[DM] Devil #3 moved 15'09".

[John] Paul Elvenstire: Blink: gone, but not for long

[Sweetums (SPC)] Is there one still in the room?

[DM] no

[Beth] heh... Ramone looks a little worse for wear too

[DM] INIT: 18 GOING: Kira

[Sweetums (SPC)] I don't understand what's going on.

[BiBo!!!!!!!!!] lighting will do that

[DM] INIT: 19 GOING: Devil #1

[DM] INIT: 22 GOING: Devil #2

[DM] INIT: 22 GOING: Sweetums

[DM] ROUND: 7

[Beth] I need to look at my spells and see if I can help Sweetums

[DM] Ok, end of the ronds

[DM] round

[DM] DAMN

[DM] sorry forgot Beth

[DM] you can cast yes

[Sweetums (SPC)] Enya's outa here for tonight. Bye!

[DM] as of right now

[Beth] uh huh

[John] tata

[Sweetums (SPC)] Sean here

Bunny has left the game on Fri Jul 06 22:42:57 EDT 2007

[DM] no devils or bad guys on your side

[DM] Sweetums is charmed

[John (to GM only)] Character sheet for Paul Elvenstire modified: Temporary Modifiers -

[DM] most are still very beat up

[Beth] looking to see if I have a spell to uncharm him

[DM] dispel magic

Bunny has joined the game on Fri Jul 06 22:43:31 EDT 2007

[DM] or charm person

[DM] to try and override it

[BiBo!!!!!!!!!] dispel charm I think is a spell, but I doubt you have it

[John] i think we need to get the heck out of dodge

[DM] so we pause here, so you can talk for a short bit, then decide waht to do

[DM] the entrance is blocked

[Beth] I don't seem to have dispel magic either

[John] if they leave us alone for a turn i can summon an earth elemental

[Bunny] I was planning to do something about those rocks earlier. Tunnel, maybe? But I used up the spell on the walls.

[John] I think he can handle it

[BiBo!!!!!!!!!] you've got another

[DM] not likley to go a full ten rounds

[DM] but we will see

[Bunny] Could still change the rocks to mud and we could slog up the stairs. But Sweetums needs his halberd...

[DM] get Percy Mal and Arylin in here

[John] he also needs to be alive

[Beth] so... suggestions for what I should do?

[John] heal if you can

[DM] do you have charm person?

[DM] if not heal

[BiBo!!!!!!!!!] I have something LIKE charm person. it's called knock the charmed person out.

Bunny is receiving the map Entrance area...

Bunny has received the map Entrance area.

[John] HA!

[John] I am going to bed, i screwed up enough for one night

[BiBo!!!!!!!!!] lol

[DM] ok, so we discuss on the list

[DM] and pick up here next week

[BiBo!!!!!!!!!] see you tuesday!

[DM] good battle everyone

[DM] very well matched

[Beth] ok

[John] yea

[Beth] bye

[BiBo!!!!!!!!!] nighty all

John has left the game on Fri Jul 06 22:47:31 EDT 2007

Beth has left the game on Fri Jul 06 22:47:32 EDT 2007

[Bunny] G'night.

SPC has left the game on Fri Jul 06 22:47:40 EDT 2007

Bunny has left the game on Fri Jul 06 22:47:43 EDT 2007

[DM] have a great night Lorie

BiBo!!!!!!!!! has left the game on Fri Jul 06 22:49:02 EDT 2007

Lorie has left the game on Fri Jul 06 22:49:10 EDT 2007