Main / Jul1307

Jul 13 07 - Taxes are Evil

[DM] ROUND: 7

[DM] ==== Gaming session started: Fri Jul 13 18:25:59 EDT 2007 ====

mikE has joined the game on Fri Jul 13 18:32:06 EDT 2007

John has joined the game on Fri Jul 13 18:35:02 EDT 2007

mikE is receiving the map Explored after first battle...

mikE has received the map Explored after first battle.

John is receiving the map Explored after first battle...

John has received the map Explored after first battle.

[John] I am back at the keyboard.

[John] well one fresh body

[mikE] i'm running away, you kidding me?

BiBo!!!!!!!!! has joined the game on Fri Jul 13 18:37:26 EDT 2007

[John] we are all trying to, I hope

[John] but i did not get any votes either way

BiBo!!!!!!!!! is receiving the map Explored after first battle...

BiBo!!!!!!!!! has received the map Explored after first battle.

[mikE] okay, here's what happens: i stoneskin myself, lance of distruption through the wall, then go in there, teleport out.

[John] why do you think the demons are still here?

[mikE] by my escape, you all can reroll characters at half xp, and not suffer a total party wipe.

[BiBo!!!!!!!!!] well, they can't be completely blocked from teleporting because they're gating in others

[BiBo!!!!!!!!!] if they can gate, then we can teleport

[BiBo!!!!!!!!!] just not necessarily right here

[John] one way gate?

[BiBo!!!!!!!!!] well, from what bob's said it seems like there's non teleportation zones and teleportation zones throughout this place

[John] maybe we can go to another dimention, just not within this dimention

[BiBo!!!!!!!!!] we just gotta figure out which is which and their gating seems as good as any way to test it

[BiBo!!!!!!!!!] extradimensional travel is extradimensional travel

[John] just tell me what to do , when and where

[mikE] go inside and distract the devils so i can escape

[BiBo!!!!!!!!!] well...stand guard for the possible devil attacks while we try and heal as much as we can I guess

[John] I was going to attack them through the wall

[BiBo!!!!!!!!!] they're regenerating as we speak, so there's no point in waiting unless we're healing ourselves

[John] did you not read my post?

[BiBo!!!!!!!!!] or otherwise fortifying our defenses

[mikE] nope

[BiBo!!!!!!!!!] which post?

[John] from last Sat or Sun

[John] listing all my spells

[John] possible stratgies

[BiBo!!!!!!!!!] hrm... don't think I saw it, lemme check

[John] and one I did not mention, I have Divination Rod

[John] it should let me find the area we can teleport from

[mikE] and i say we kill this weird khan off and pretend we never heard of his problems and let his dimension be screwed.

[mikE] maybe they won't follow him in here. hehheh

[BiBo!!!!!!!!!] hrm... doubt you can attack with the spectral hands through the wall

[John] as long as i can see the hands

[BiBo!!!!!!!!!] actually....

[BiBo!!!!!!!!!] maybe you can

[BiBo!!!!!!!!!] it doesn't say you even have to see them

[BiBo!!!!!!!!!] obviously you have to see what you're hitting to effectively hit it

[John] but it only lasts for one spell or one attack?

[mikE] blind fighting!

[BiBo!!!!!!!!!] spectral hands?

[BiBo!!!!!!!!!] no, says you can do as many touch attacks as you want for the spell's duration

[John] cool, so vampiric touch it is

[John] my normal to hit & #of attacks?

[BiBo!!!!!!!!!] you get a +2 to hit

[BiBo!!!!!!!!!] though I wouldn't expect them to stick around for more than 1 attack

[BiBo!!!!!!!!!] since they have magical attacks that they can use to blast the hands

[BiBo!!!!!!!!!] and the hands can be targetted with a magical attack

[John] we do what we can do

[BiBo!!!!!!!!!] yep, you can at least hurt them a little and regain some hp. though I'd heal yourself a little bit more before doing that as you'll take 1d4 damage if the hands are destroyed

[BiBo!!!!!!!!!] which is enough to kill you

[BiBo!!!!!!!!!] since you have 1 hp

[John] good to know

[BiBo!!!!!!!!!] yeah, just in case you don't hit them before they blow up the hands

[John] but are we running away? do we have a plan for that

[BiBo!!!!!!!!!] well... if more of us were here, maybe.

[John] well one one more has the power or skills needed

[BiBo!!!!!!!!!] well, the easiest way out would be to clear the rubble trapping us here

[BiBo!!!!!!!!!] stone shape or rock to mud or some similar spell would work beautifully for that

[BiBo!!!!!!!!!] just gotta figure out how much rubble we gotta get through

[BiBo!!!!!!!!!] I've got stone to flesh, move earth, and passwall

[BiBo!!!!!!!!!] though move earth will probably be useless in this instance. that earth elemental you mentioned might be helpful

[mikE] hell yeah

[mikE] summon that thing up and it'll probably get us out in a jiffy

[BiBo!!!!!!!!!] hey bob, about how much rubble is blocking us in?

[BiBo!!!!!!!!!] we're about 50' underground

[BiBo!!!!!!!!!] well... with stone to flesh, I can tunnel 10' up

[John] i think dig only works with dirt right?

[BiBo!!!!!!!!!] dunno. lemme check

[mikE] earth, sand or mud

[BiBo!!!!!!!!!] what he said

[BiBo!!!!!!!!!] passwall would get us another 10 feet

[BiBo!!!!!!!!!] so... that's 2/5's the way :)

[BiBo!!!!!!!!!] actually, I have 2 of them

[BiBo!!!!!!!!!] so that's 30' :)

[John] while your in the d's, can I cast disnetional blade on someone elses sword?

[BiBo!!!!!!!!!] oh wait. I have 2 stone to fleshes too. so that's 40'

[BiBo!!!!!!!!!] only need 10 more feet!

[mikE] we gotta be able to come up with 10 feet

[mikE] c'mon, john.

[John] well Kit has speed, maybe just a little extra str and she should be good for at least 10'

[mikE] bob reminded us sweetums is charmed

[mikE] but i think i can counter charm him.

[mikE] i can alter self into a female form and use seduce on him.

[John] i have a scroll of reduce resistance if you think you need help

[John] actualy two

[BiBo!!!!!!!!!] I thought you said you had conjure earth elemental?

[BiBo!!!!!!!!!] I see air

[John] and the next one

[John] i have both currently

[John] i know overkill

[BiBo!!!!!!!!!] I don't see it, but okay

[mikE] can air elementals fly people?

[John] I thought we were going to the other necromancer

[mikE] who has the ring of djini?

[John] not through stone

[John] i have a scroll of efritti

[mikE (to GM only)] Character sheet for Mal modified: Spells - DELETED: Ivisibility, 2, 11, a, 1, 1, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. ADDED: Invisibility, 2, 11, a, 1, 1, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null.

[John] but I can't go on offensive, defencive and movment at the same time

[John] if you want an elemental, I should start soon

[BiBo!!!!!!!!!] well, lemme look up earth elemental and see if it has any abilities that could get us out

[mikE] well, we're not starting yet

[John] I know

[mikE] bob doesn't want to start until we hav emore poeple

[mikE] which looks like we're not having.

[John] no one wants to show up so they can't die

[mikE] sean is a no, lorie is a no, hans and christy are no's

[John] I want to die, out in a blaze of glory

[mikE] meh, this is kinda a fizzle of glory

[mikE] we're collecting taxes, not saving the world.

[mikE] not a suitable death for paul.

[John] if I can save the DS that is good enough

[John] if the other room was water we might have it easy

[John] we know it's not water though

[mikE] we can dig through the last ten feet

[mikE] bob said the top ten feet would be dirt, not rock.

[mikE] so you can use dig and get us bloody out of here.

[John] ok, we do thusly

[mikE] so bibo can stone to flesh 20 feet, makes a mess and kinda gross, but it works

[mikE] then he can passwall for another 20 feet.

[mikE] and then dig the remaining 10 feet.

[mikE] but, the problem is we're still in combat. awesome.

[John] Kit is all set, Paul can work his mojo while waiting

[John] what can Mal do to help hold them off

[mikE] well, mal's not casting escapy spells, so i'll blast away as long as i can.

Lorie has joined the game on Fri Jul 13 19:27:09 EDT 2007

[mikE] nothing to really hold them off. i didn't memorize a wall of stone today

[John] can I cast clarvoyance on mal?

[BiBo!!!!!!!!!] bob says that wall keeping us safe will last like a round. I can throw up something more substantial

[mikE] what would that do?

[John] you can blast them before they get through the wall

[mikE] i can?

[BiBo!!!!!!!!!] oh you mean casting it so he sees instead of you?

[mikE] well, my lance of distruption would blast through the wall anyway.

[John] yes

[John] not sure on lance

Lorie is receiving the map Explored after first battle...

Lorie has received the map Explored after first battle.

[BiBo!!!!!!!!!] nah, says the wizard casting sees

[John] i know aganozier comes from your finger, lance is simmilar

[BiBo!!!!!!!!!] yeah

[John] we don't want the wall down

[BiBo!!!!!!!!!] then how about I put up a wall of force?

[John] that would be impressive

[mikE] but i have three lightningbolts, too

[mikE] so i can blast the hell out of them through the wall

[John] but no clarvoyance

[John] I would rather wait

[John] if we can get out before they can attack us, that is the goal

[John] if they get through the wall then blast them

[John] Hi Lori!

[Lorie] hi

[mikE] so what we're doing lor is tunneling straight up.

[mikE] bob said we're 50 feet down.

[mikE] we're got spells lined up to do so in about 5 rounds.

[John] follow the hall way

[Lorie] good luck

[mikE] the problem is, that's 5 rounds of combat.

[BiBo!!!!!!!!!] so should I put up the wall of force or should I just get started tunneling?

[John] for sure

[mikE] can you put up a wall of stone lor?

[BiBo!!!!!!!!!] okay, up goes the wall

[BiBo!!!!!!!!!] Ramone: Wall of Force: Denied!

[BiBo!!!!!!!!!] so I reinforce the wall of stone with a wall of force behind it

[Lorie] no

[Lorie] At least I don't think so

[mikE] have anything to get us through stone/dirt or flying out of a hole?

[mikE] or to get sweetums uncharmed?

[BiBo!!!!!!!!!] dispel magic?

[BiBo!!!!!!!!!] probably very iffy as they're likely high level casters

[BiBo!!!!!!!!!] not to mention the magic resistance

[Lorie] i do have wall of stone

[John] I have two scroll that can reduce his resistance

[BiBo!!!!!!!!!] his resistance isn't high, one should be enough

[John] hold off on the wall of stone

[John] Bilo's should last

[John] what we need know is a plan for Sweet

[John] I would think the Druid could if she were here

[BiBo!!!!!!!!!] well, if we have dispel magic then I'd give the lower resistance/dispel magic thing a go

[mikE] well, i can always do the seduction thing

Beth has joined the game on Fri Jul 13 19:42:13 EDT 2007

[John] right, you do that while Rambo puts up the wall

[BiBo!!!!!!!!!] only problem with that is it lasts rounds

[mikE] then let's just kill him and raise him later.

[BiBo!!!!!!!!!] not to mention the stripping and him wanting to sex you...

[mikE] yes, well, he'd hold on tight as i flew out of here. =P

[Beth] huh?

[John] well, there can be some forplay

[BiBo!!!!!!!!!] ::snicker::

[Beth] jeez what did I walk into?

[BiBo!!!!!!!!!] heya beth

[John] planning

[Beth] lol

[John] it can be scarry

[mikE] we're getting out of here in a creative way.

[John] how do you want to help?

[DM] don't want to frustrate anyone

[DM] want to be sure that things are good as can be, then start

[John] ready when you are

[DM] we have that wall of force goign up first thing when we restart counting so not a problem

[John] are we sticking in combat mode?

[BiBo!!!!!!!!!] yep

[DM] need to

[John] so I can do somthing this round also

[DM] just to be clear

[BiBo!!!!!!!!!] anyone can, I'm just first in the initiative line :)

[John] i see that now

[BiBo!!!!!!!!!] ::wonders if the initiative line is anything like a congo line and suddenly has a mental image of demons and hags forming a congo line::

[Beth] sorry, I'm late guys, but I had an impromtu meeting with a store owner and the store is going to carry my jewelry :D

[John] yea!

[DM] want to point out that you have something obviously major happening here, adn that if you just BLIP back home you are leaving devils loose to attack teh peopel here in Hallstatt

[DM] and very good news Beth

Beth is receiving the map Explored after first battle...

Beth has received the map Explored after first battle.

[John] the devils were already here

[DM] are you sure John?

[John] we did not summon them

[DM] you know there were at least two gate attempts if not more AFTER you saw this room

[DM] not saying you summoned them

[Beth] I'm getting the impression that devils are popping in

[Beth] dunno from where, but it seems that it's an ongoing thing...

[Beth] we kill one or two and there's another or a couple more...

[Beth] that's just how it seems to me, anyway

[BiBo!!!!!!!!!] most demons can gate in more x times a day

[mikE] its what they do

[Beth] ah

[John] and they call two more and they call two more

[John] and so on and so on

[John] it can be a carreer killing demonds

[John] demons

[John] or devils

[DM] debating what is the possible futures here sorry

[John] used to it

[John] let me know what you decide

[DM] I am ready

[Beth] ::chuckles:: yes... I'm getting ready to go on a demon hunt on another game >:D

[DM] I am just considering how to go through that wall of force

[mikE] bob is hinting if we leave the devils will take over the town in our absence

[John] how ever the devils got here, that might have happened

[John] even if we set off a trap

[Beth] probably the hag summoned them?

[John] and if we die it will happen the same if we run away

[John] i have no issue making a stand

[Beth] Dragonslayers run away?

[John] all the time

[John] stratgy

[Beth] :D

[mikE] think jack sparrow.

[mikE] without the drugs

[Beth] heheh... I rather like him... he is the rogue of rogues :)

[Beth] he does drugs?

[mikE] have you WATCHED any of the movies?

[John] i had a character just like him with a bit of Kit

[Beth] well... yes

[mikE] he's totally hopped up on something

[mikE] i mean, he's patterned after a huge druggie

[Beth] I thought that was just natural :)

[mikE] so yes. jack is on all kinds of substances

[John] do we know if this is us

[John] I would hate to wait just to wait

[mikE] i'm willing to bet this is it john

[mikE] i think we should figure out what to do with sweetums and get going

[John] you do your thing, you charm with negate the other charm

[John] they will have to recharm him

[BiBo!!!!!!!!!] their charm lasts much longer is the issue though

[BiBo!!!!!!!!!] his will wear off in rounds

[John] you cannot be charmed by more then one charm

[John] once he is charmed by malorie, he is no longer charmed by red boys

[John] we have done this before

[mikE] so after the rounds wear off he's back to normal?

[DM] so ready set

[DM] go

[DM] INIT: 11 GOING: Ramone

[DM] INIT: 12 GOING: Devil #4

[BiBo!!!!!!!!!] actually, it's up to the dm according to the spell descrip

[John] boc

[BiBo!!!!!!!!!] could do any number of fun and/or annoying things

[mikE] Mal: Initiative:(d10-+2+10) [3-2+10] 11

[DM] Mal go first if you w

[DM] want

[mikE] holding

[BiBo!!!!!!!!!] split personalities, negate charm, one just overpowers the other, etc etc etc

[John] click done ramone

[DM] ok, so not knowing there is a wall of force on the other side of that stone shape he blasts at it with a lightning bolt

[DM] he is done

[BiBo!!!!!!!!!] I'm done, it's demon turn

[DM] onto Devil in the next room

[John] sorry

[BiBo!!!!!!!!!] sweet :)

[BiBo!!!!!!!!!] eat it demon!

[DM] working out details on how much damage they just did to themelkves

[BiBo!!!!!!!!!] er devil

[mikE] hahahahaha

[mikE] suck it!

[DM] (10d6) [(4+4+3+5+3+3+2+6+2+2)] 34 points of damage save for half

[BiBo!!!!!!!!!] offensive wall of force baby :-D

[John] it might bounce off the stone wall

[mikE] it would blast through the stone

[mikE] it's bouncing off the force

[John] the wall makes a save right

[BiBo!!!!!!!!!] no, just depends on the thickness

[John] ok, shutting up now

[BiBo!!!!!!!!!] the lightning bolt can pierce through 1/2 an inch per caster level

[DM] Devil #4: Magical Spell save: (d20) [5] 5 - ROLL FAILED against 14!!

[DM] Devil #3: Magical Spell save: (d20) [7] 7 - ROLL FAILED against 14!!

[DM] Devil #2: Magical Spell save: (d20) [5] 5 - ROLL FAILED against 14!!

[BiBo!!!!!!!!!] woot

[DM] those are if they fail their MR

[mikE] haha

[Beth] YAY!

[DM] (1d100) [5] 5 (1d100) [44] 44 (1d100) [40] 40

[DM] so one failed its MR and Save

[BiBo!!!!!!!!!] I think this is probably the most damage a wall of force has ever made :)

[DM (to GM only)] Devil #4's Current Hit Points: adjusted to 16 (-34) - Heavily Wounded

[DM] the one who blasted it takes a bit of damage

[DM] adn the stone shape skin drops

[DM] Devil #4 moved 1'06".

[DM] Devil #3 moved 1'01".

[DM] INIT: 14 GOING: Enya

[DM] INIT: 14 GOING: Kylia Wolfslayer

[DM] Effect impr str for Paul Elvenstire has expired.

[DM] INIT: 17 GOING: Devil #3

[DM] checkin on that John

[John] seems short

[DM] Lorie are you doing anything?

[Lorie] right now...crying

[DM] HUGS

[DM] will do the heal for you

[BiBo!!!!!!!!!] Kylia Wolfslayer targets Ramone. Distance: 10'08"

[BiBo!!!!!!!!!] Kylia Wolfslayer no longer targets Ramone.

[BiBo!!!!!!!!!] Kylia Wolfslayer moved 5'01".

John has left the game on Fri Jul 13 20:20:20 EDT 2007

mikE has left the game on Fri Jul 13 20:20:35 EDT 2007

Lorie has left the game on Fri Jul 13 20:20:35 EDT 2007

Beth has left the game on Fri Jul 13 20:20:35 EDT 2007

BiBo!!!!!!!!! has left the game on Fri Jul 13 20:20:58 EDT 2007

BiBo!!!!!!!!! has joined the game on Fri Jul 13 20:21:15 EDT 2007

BiBo!!!!!!!!! is receiving the map Explored after first battle...

BiBo!!!!!!!!! has received the map Explored after first battle.

mikE has joined the game on Fri Jul 13 20:21:28 EDT 2007

mikE is receiving the map Explored after first battle...

mikE has received the map Explored after first battle.

John has joined the game on Fri Jul 13 20:23:32 EDT 2007

John is receiving the map Explored after first battle...

John has received the map Explored after first battle.

[mikE] answer the phone john

Lorie has joined the game on Fri Jul 13 20:24:37 EDT 2007

[mikE] at work.

[John] not ringing here?

[mikE] he called your old work number

[John] who BOB?

[mikE] yup

[mikE] he's smrt

Lorie is receiving the map Explored after first battle...

Lorie has received the map Explored after first battle.

[DM] INIT: 17 GOING: Paul Elvenstire

[John] look out

[DM] ok

[DM] so he attempts to claw through it and fails

[John] casting

[DM] Paul's turn

[BiBo!!!!!!!!!] suppose that spectral hands thing is about as good a thing to try as any right now

[John (to GM only)] Character sheet for modified: Spells - CHANGED: Min Globe Invulnerablity -- Expression: "globle of invulnerablity" (null), Temporary Modifiers -

[John] defence first

[John] it does not come up on my list but I want to cast Minor globe of invunerablity

[DM] INIT: 18 GOING: Kira

[John] how did kit fall off the int?

[BiBo!!!!!!!!!] ((bob has said the spectral hands won't work through the wall of force apparently))

[John] not that she can do much this round

[John] i was thinking that might be true

[DM] roll for Kit again then John

[John] Kit: Initiative:(d10+10++0) [7+10+0] 17

[DM] did you want to do anythign for Kit John?

[John] nothing i can do, hold action

[DM] INIT: 19 GOING: Devil #1

[DM] Devil #1 moved 28'06".

[DM] Devil #1 moved 1'00".

[DM] INIT: 22 GOING: Devil #2

[DM] Devil #2 moved 8'07".

[DM (to GM only)] Devil #2's Current Hit Points: adjusted to 60 (2) - Lightly Wounded

Beth has joined the game on Fri Jul 13 20:38:17 EDT 2007

[DM (to GM only)] Devil #1's Current Hit Points: adjusted to 47 (1) - Lightly Wounded

[DM (to GM only)] Devil #4's Current Hit Points: adjusted to 17 (1) - Heavily Wounded

[DM (to GM only)] Devil #3's Current Hit Points: adjusted to 41 (1) - Lightly Wounded

Beth is receiving the map Explored after first battle...

Beth has received the map Explored after first battle.

[DM] Devil #2 moved 64'04".

[DM] ok

[DM] that is his action

[John] how did he do that

[DM] he teleports PAST the room that is blocking it and into the entrance area

[BiBo!!!!!!!!!] well... we can teleport there then. that's something

[John] so now kit can move and attack

[DM] but htat i sall he can do this round

[DM] INIT: 22 GOING: Sweetums

[John] so now kit can move and attack?

[DM] yes

[mikE] can i cast?

[John] Kit moved 41'01".

[DM] Mal adn kit go

[DM] Sweetums is still charmed so staying there

[John] Kit targets Devil #2. Distance: 2'04"

[John] Kit: Attack #1: claw: (12-(d20+6)) [12-(10+6)] -4. PROBABLY HITS Devil #2 (AC FINAL: -2)!!!

[John] Kit: Attack #1: claw: (12-(d20+6)) [12-(12+6)] -6. PROBABLY HITS Devil #2 (AC FINAL: -2)!!!

[John] Kit: Attack #1: claw: (12-(d20+6)) [12-(1+6)] 5. Probably MISSES Devil #2 (AC FINAL: -2)

[John] Kit: Attack #1: claw: (12-(d20+6)) [12-(9+6)] -3. PROBABLY HITS Devil #2 (AC FINAL: -2)!!!

[John] Kit: Attack #1: claw: (12-(d20+6)) [12-(11+6)] -5. PROBABLY HITS Devil #2 (AC FINAL: -2)!!!

[John] Kit: Damage v SM: claw: (d6+7) [3+7] 10 [ROLL WAS MODIFIED] added to: Devil #2

[John] Kit: Damage v SM: claw: (d6+7) [4+7] 11 [ROLL WAS MODIFIED] added to: Devil #2

[John] Kit: Damage v SM: claw: (d6+7) [3+7] 10 [ROLL WAS MODIFIED] added to: Devil #2

[DM (to GM only)] Devil #2's Current Hit Points: adjusted to 29 (-31) - Heavily Wounded

[John] Kit: Damage v SM: claw: (d6+7) [5+7] 12 [ROLL WAS MODIFIED] added to: Devil #2

[DM (to GM only)] Devil #2's Current Hit Points: adjusted to 17 (-12) - Massively Wounded

[John] and I breather

[John] fire

[mikE] don' tbother

[mikE] weren't they immune to the scorcher?

[BiBo!!!!!!!!!] no, fire don't hurt no demon or devil

[mikE] Mal targets Devil #2. Distance: 5'02"

[BiBo!!!!!!!!!] even the weakest ones are immune to fire

[John] right

[DM] actually John, what + are those claws?

[DM] lvl 9 = +2

[DM] gotcha

[John] i thought at 9th they are the equilivent of +2

[mikE] Mal: Lance of Disruption: I create a concussive blast 5' wide and 60' long which deals (5d4+(*2)) [(4+3+4+2+2)+(*2)] 17 points of damage! Save vs spell for half.

[John] slow typist kids just returned

[DM] Devil #2: Magical Spell save: (d20) [6] 6 - ROLL FAILED against 11!!

[DM] Roll #1: (d100) [63] 63

[DM] failed teh resistance adn save wow

[BiBo!!!!!!!!! (to GM only)] Character sheet for Mal modified: Spells - DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null, null. Class Levels - Character Level: (L) : CHANGED: 11 (null).

[Beth] heheh

[DM (to GM only)] Devil #2's Current Hit Points: adjusted to -20 (-37) - Dead

[DM] ROUND: 8

[DM] INIT: 11 GOING: Mal

[DM] INIT: 11 GOING: Ramone

[mikE] (d100) [74] 74

[BiBo!!!!!!!!!] ::holding action::

[DM] INIT: 12 GOING: Devil #4

[DM] Devil #4 moved 47'08".

[DM] teleport behind Kit

[BiBo!!!!!!!!!] what size is the devil?

[John] marco, can you set up a globe for me?

[DM] man sized, 6 foot tall

[DM] INIT: 14 GOING: Kylia Wolfslayer

[BiBo!!!!!!!!!] hrm?

[BiBo!!!!!!!!!] just to be sure you realize, globe of invulnerability is immobile

[BiBo!!!!!!!!!] Ramone targets Devil #4. Distance: 22'01"

[John] I would hope to last until I can get healed

[BiBo!!!!!!!!!] well.... the globe might stop healing too :-P

[BiBo!!!!!!!!!] Ramone: Hold Person: Hold still a minute!

[BiBo!!!!!!!!!] Kylia Wolfslayer targets Paul Elvenstire. Distance: 3'04"

[BiBo!!!!!!!!!] Kylia Wolfslayer: Cure Serious Wounds: Let your wounds be cured (-2d8-1) [-(3+3)-1] -7

[DM] Devil #4: Magical Spell save: (d20) [1] 1 - ROLL FAILED against 14!!

[DM] Roll #1: (d100) [35] 35

[DM] damn

[DM] 30%

[BiBo!!!!!!!!!] score!

[John] bling

[BiBo!!!!!!!!!] scratch one devil

[DM] INIT: 17 GOING: Kit

[John] can I just say kill shot?

[DM] Paul Elvenstire's Current Hit Points: adjusted to 8 (7) - Massively Wounded

[John] for kit

[BiBo!!!!!!!!!] I'd wait a second for the next demon coming

[mikE] i'd hold action for the next one

[BiBo!!!!!!!!!] this one is held for a long time

[John] think you, not thinking straight

[John] hold action

[John] turns arround

[DM] INIT: 17 GOING: Devil #3

[DM] Devil #3 moved 52'04".

[DM] INIT: 17 GOING: Paul Elvenstire

[John] now Kit will go

[John] Kit targets Devil #3. Distance: 3'04"

[John] Kit: Attack #1: claw: (12-(d20+6)) [12-(10+6)] -4. PROBABLY HITS Devil #3 (AC FINAL: 1)!!!

[John] Kit: Attack #1: claw: (12-(d20+6)) [12-(8+6)] -2. PROBABLY HITS Devil #3 (AC FINAL: 1)!!!

[John] Kit: Attack #1: claw: (12-(d20+6)) [12-(11+6)] -5. PROBABLY HITS Devil #3 (AC FINAL: 1)!!!

[John] Kit: Attack #1: claw: (12-(d20+6)) [12-(17+6)] -11. PROBABLY HITS Devil #3 (AC FINAL: 1)!!!

[John] Kit: Attack #1: claw: (12-(d20+6)) [12-(12+6)] -6. PROBABLY HITS Devil #3 (AC FINAL: 1)!!!

[John] Kit: Damage v SM: claw: (d6+7) [5+7] 12 [ROLL WAS MODIFIED] added to: Devil #3

[John] Kit: Damage v SM: claw: (d6+7) [6+7] 13 [ROLL WAS MODIFIED] added to: Devil #3

[John] Kit: Damage v SM: claw: (d6+7) [4+7] 11 [ROLL WAS MODIFIED] added to: Devil #3

[John] Kit: Damage v SM: claw: (d6+7) [2+7] 9 [ROLL WAS MODIFIED] added to: Devil #3

[John] Kit: Damage v SM: claw: (d6+7) [6+7] 13 [ROLL WAS MODIFIED] added to: Devil #3

[DM (to GM only)] Devil #3's Current Hit Points: adjusted to -17 (-58) - Dead

[Beth] wow

[John] now paul take off his ring and casts vampire touch

Lorie has left the game on Fri Jul 13 20:59:19 EDT 2007

[John] then puts ring back on, i think that takes two rounds

[DM] INIT: 18 GOING: Kira

[Beth] holding action

[DM] you can move Kira

[DM] INIT: 19 GOING: Devil #1

[DM] to be closer

[John] or farther

[DM] to Kylia or someone if you want

[Beth] Kira moved 16'00".

[Beth] Kira moved 12'00".

[Beth] I am back at the keyboard.

[Beth] ok,

[Beth] first I have to FIND kylia on this thing

[Beth] Kira moved 18'00".

[DM] Devil #1 moved 11'06".

[DM] INIT: 22 GOING: Sweetums

[DM] the devil disapears into the darkness, you do not know where it is

[BiBo!!!!!!!!!] so long as it's not here, that's something

[Beth] yeah... gone for more of it's friends?

[BiBo!!!!!!!!!] probably not

[BiBo!!!!!!!!!] but you never know

[DM] ROUND: 9

[DM] INIT: 11 GOING: Mal

[mikE] how about we just go in and kill it?

[DM] INIT: 11 GOING: Ramone

[BiBo!!!!!!!!!] guess I'll go slice up the held guy

[BiBo!!!!!!!!!] Ramone moved 16'04".

[mikE] so what are we doing? i don't think we can uncharm sweetums

[BiBo!!!!!!!!!] Ramone: Damage v L: Black Death (invis and charged): (1d3*20+(5++0)*20) [1*20+(5+0)*20] 120 [ROLL WAS MODIFIED] added to: Devil #4

[DM (to GM only)] Devil #4's Current Hit Points: adjusted to -103 (-120) - Dead

[John] well if his charmer is dead?

[BiBo!!!!!!!!!] well, he's still charmed even if the charmer is dead... how he acts while still charmed on the other hand is up to the dm

[mikE] i still say we kill and raise him. charms don't work past death.

[BiBo!!!!!!!!!] since charm just makes you want to help out the charmer, he might seek revenge or he might just be sad or something

[John] we must go find your friends

[John] so when Kit come up she slows down

[Beth] brb

[Beth] I am away from the keyboard.

[DM] INIT: 14 GOING: Kylia Wolfslayer

[John (to GM only)] Roll #1: (d3) [3] 3

[BiBo!!!!!!!!!] Kylia Wolfslayer: Cure Serious Wounds: Let your wounds be cured (-2d8-1) [-(6+2)-1] -9

[John] so kit is resting

[DM] INIT: 17 GOING: Kit

[DM] INIT: 17 GOING: Paul Elvenstire

[DM] Paul Elvenstire's Current Hit Points: adjusted to 17 (9) - Heavily Wounded

[John] so I think I will tyr clairvoyance

[DM] will not go through wall of force if that is what you are thinking

[John] what about arround

[John] how big is the wall

[DM] not around

[DM] it blocks all spells

[John] but not teleport?

[John] I am sorry I am still getting my ring back on this round

[DM] INIT: 18 GOING: Kira

[DM] the spell descriptions states Spells can not pass through althoguht Dimension door, teleport and similar spells can bypass the barrier

[mikE] i can try crystal balling it

[John] np

[John] moving along

[DM] Jon

[John] yes?

[DM] your idea on if clairvoyance woudl work in that room?

[John] well we can wait until/if we need it

[John] but it is not a directional spell

[John] it is like a sub space sensor

[John] does not take the physical world in to effect

[Beth] I am back at the keyboard.

[John] but I bet mal and ramo takes him out before it matters

[mikE] well, kit was the one killing these off ya know

[DM] any ideas on what to do before i take you out fo combat?

[DM] it will be a long time for that wall of force to go down

[BiBo!!!!!!!!!] essentially heal as much as we can and wait for the wall of force to come down. should take about 22 rounds for it to do that

[DM] Combat has finished.

[DM] ok

[John] I thouhgt you were going to use the crystal ball

[DM] so if you want to burn up how many rounds tell me cast away and I will tick that time off the clock

[John] can't you cast throught that too?

[John] or can't the caster take it down if he wishes?

[BiBo!!!!!!!!!] nah

[John] hate to get that close to a victory and still look like we are running

[John] I bet Kylia can take it down, but with Kit resting, I'll follow your lead

[BiBo!!!!!!!!!] well, I suppose we can burn off the time casting 2 orisons?

[BiBo!!!!!!!!!] her high level spells aren't healing that much and I think they'd be better suited with other purposes. ya'll okay with 2 orisons?

[John] so what do you want Paul to do?

[John] summon or wait

[BiBo!!!!!!!!!] get ready to go all gangbusters with the vampiric touch :)

[BiBo!!!!!!!!!] with kit as backup

[BiBo!!!!!!!!!] the orisons can go to kit

[John] i don't want to cast spectal hands until I see the red of their eyes

[DM] No john

[BiBo!!!!!!!!!] well you could just touch him when the wall comes down ;)

[BiBo!!!!!!!!!] don't even need spectral touch

[BiBo!!!!!!!!!] er hands

[DM] heal someone, then use the vampiric tought to deal them some damage to heal up

[BiBo!!!!!!!!!] no bob

[BiBo!!!!!!!!!] that's counterproductive

[John] i won't do that

[DM] is a crazy way around it

[BiBo!!!!!!!!!] we could just heal paul directly at that rate

[John] yea if the troll was here

[John] maybe

Kaz has joined the game on Fri Jul 13 21:22:45 EDT 2007

[John] I do a lot more damage then healing

[BiBo!!!!!!!!!] so 18 points of healing to kit then kit and paul go kill the last one

[BiBo!!!!!!!!!] kit first to take any initial attack the demon might have waiting

[BiBo!!!!!!!!!] then paul to mop up

[Kaz] *whispers* Hi everyone! *crawls into a corner to watch*

[Beth] KAZ!!!! :D

[BiBo!!!!!!!!!] howdy

[BiBo!!!!!!!!!] Kylia Wolfslayer no longer targets Paul Elvenstire.

[John] hello?

[BiBo!!!!!!!!!] Kylia Wolfslayer targets Paul Elvenstire. Distance: 3'04"

[DM] Kaz was at Sleuth Con John

[BiBo!!!!!!!!!] Kylia Wolfslayer: Orison: "Range: 10 yds The most humble of priestly spells is the orison, a brief prayer or invocation of a minor nature. Because an orisons is not even on par with other 1st-level magic, I memorize a number of individual orisons equal to (3+13) [3+13] 16:9 when I devote a 1st-level spell slot to orison. Unlike cantrip, an orison must have a specific effect, although I need not decide which incantation I will use until I actually cast the spell. Regardless of the prayer chosen, the orison’s duration is never more than (13) [13] 13 unless otherwise specified."

[BiBo!!!!!!!!!] Kylia Wolfslayer: Orison: "Range: 10 yds The most humble of priestly spells is the orison, a brief prayer or invocation of a minor nature. Because an orisons is not even on par with other 1st-level magic, I memorize a number of individual orisons equal to (3+13) [3+13] 16:9 when I devote a 1st-level spell slot to orison. Unlike cantrip, an orison must have a specific effect, although I need not decide which incantation I will use until I actually cast the spell. Regardless of the prayer chosen, the orison’s duration is never more than (13) [13] 13 unless otherwise specified."

[BiBo!!!!!!!!!] Kylia Wolfslayer no longer targets Paul Elvenstire.

[DM] Kit's Current Hit Points: adjusted to 58 (18) - Moderately Wounded

[John] well maybe I should teleport in there and take care of the devil now?

[BiBo!!!!!!!!!] well see if you do that, it gets a round of attacks to beat you to a pulp

[BiBo!!!!!!!!!] which it probably will, see how it worked for us?

[John] i do not think it can touch me through my prot form evil until I attack

Kaz is receiving the map Explored after first battle...

Kaz has received the map Explored after first battle.

[BiBo!!!!!!!!!] doesn't mean it can't hurt you

[John] it is extra planner

[John] but it does not know it can not hurt me

[John] it is a little foolish

[BiBo!!!!!!!!!] I wouldn't trust that logic though. that'll get you killed

[John] if I took someone with me

[John] like Arilyn?

[BiBo!!!!!!!!!] um... I'm not sure

[BiBo!!!!!!!!!] well, arilyn is a round behind :-P

[John] I know, IF

[John] Mal is no good in a physical combat

[BiBo!!!!!!!!!] I suppose technically you could teleport in with kit

[BiBo!!!!!!!!!] and kit could then attack

[BiBo!!!!!!!!!] but

[BiBo!!!!!!!!!] if the devil goes first in init, it might blast you both with a spell

[BiBo!!!!!!!!!] which is why I wanted kit to walk in first when the wall comes down and then you follow after

[DM] Effect Charge for Ramone has expired.

[DM] Time of Day: 10:01 AM. Day 6 Pen ___ de, Sin {Late Summer} 6th, 1259.

[John] i was just wondering if Mal saw anythin with his ball so we could know

[mikE] no, he didn't see anything with his ball

[DM] anytingmore for the next 5 runds?

[DM] then the wall drops

[BiBo!!!!!!!!!] so... the wall's about to come down soon. you good for that plan john?

[BiBo!!!!!!!!!] kit's been healed enough to take a very solid attack

[John] two round before it comes done I cast improved str on kit, then i cast spectal hands the round before it comes down

[DM (to GM only)] Barbazu's Current Hit Points: adjusted to 50 (3) - Unharmed

[John] Kit is in position to run in

[BiBo!!!!!!!!!] sounds good

[John] great, now it has a name

[DM] you can cast

[BiBo!!!!!!!!!] and a face too :)

[DM] hye hey, suspension of beielf there

[BiBo!!!!!!!!!] Kit moved 39'01".

[DM] Kit moved 11'02".

[DM] you see the library

[John] Paul Elvenstire: Spectral Hand: let these hads work for me

[John] Paul Elvenstire moved 17'01".

[John] Paul Elvenstire moved 4'03".

[John] does int start when we enter the room or can we keep moving?

[DM] the books are in tact

[John] Kit moved 6'11".

[mikE] good. i would hate for them to be untactful.

[DM] Barbazu moved 5'11".

[DM] adn Kit sees in the corner a young woman crawling out of a secret door

[mikE] kill it

[DM] into the room

[John] I run up and try and kill it

[mikE] kill it ded

[mikE] lots n lots of ded

[Barbazu] Help

[Barbazu] Help

[Barbazu] Barbazu moved 1'01".

[John] Kit moved 14'00".

[John] I can bring you back if I am wrong

[John] slash slash

[John] do you want me to roll int?

[Barbazu] you can just attack

[Barbazu] she is on her hands and knees

John has edited Kit's effects.

[John] Kit targets Barbazu. Distance: 1'10"

[John] Kit targets Kit. Distance: 0'00"

[John] Kit no longer targets Kit.

[John] Kit: Attack #1: claw: (12-(d20+6)) [12-(20+6)] -14. PROBABLY HITS Barbazu (AC FINAL: 1)!!! [CRITICAL HIT x2]

[John] Kit: Attack #1: claw: (12-(d20+6)) [12-(2+6)] 4. Probably MISSES Barbazu (AC FINAL: 1)

[BiBo!!!!!!!!!] woot

[John] Kit: Attack #1: claw: (12-(d20+6)) [12-(7+6)] -1. PROBABLY HITS Barbazu (AC FINAL: 1)!!!

[John] Kit: Attack #1: claw: (12-(d20+6)) [12-(7+6)] -1. PROBABLY HITS Barbazu (AC FINAL: 1)!!!

[John] first I forgot to roll my added str

[John] Roll #1: (d8+4) [3+4] 7

[John] sorry this is slow

[Barbazu] is ok

[Barbazu] do it right

[John] I will roll my dammage if someone can comfirm my additional plusse

[Barbazu] they are

[BiBo!!!!!!!!!] 25 str

[Barbazu] Str of 25

[mikE] 25 str! woot!

[Barbazu] sighs

[mikE] wewt even!

[John] so i go from +3 to +8?

[BiBo!!!!!!!!!] str bonus is +7/+14

[John] but the one miss was too far to matter right

[Barbazu] is a hit

[BiBo!!!!!!!!!] yeah, your bonus increases by 4 and you missed by 3

[John (to GM only)] Character sheet for Kit modified: Weapons - CHANGED: claw -- Damage Adj: +16 (+7), Combat -

[mikE] tear it to shreds!

[BiBo!!!!!!!!!] which means you hit by 1

[mikE] it's a witch!

[John] Kit: Damage v SM: claw: (d6+16) [4+16] 20 [ROLL WAS MODIFIED] added to: Barbazu

[John] Kit: Damage v SM: claw: (d6+16) [5+16] 21 [ROLL WAS MODIFIED] added to: Barbazu

[John] Kit: Damage v SM: claw: (d6+16) [1+16] 17 [ROLL WAS MODIFIED] added to: Barbazu

[John] Kit: Damage v SM: claw: (d6+16) [1+16] 17 [ROLL WAS MODIFIED] added to: Barbazu

[Barbazu (to GM only)] Barbazu's Current Hit Points: adjusted to -25 (-75) - Dead

[mikE] cheer

[mikE] huzzah

[John] does it poof?

[John] or change shape?

[mikE] woop woop

[BiBo!!!!!!!!!] score. poof goes the demon girl

[Barbazu] disapears

[mikE] Mal moved 61'11".

[Barbazu] sweetums is on the new map

[John] can I put the kids down now?

[Barbazu] if you want to see a better view

[mikE] we are so needing to take these home.

[BiBo!!!!!!!!!] no fool! you'll damn us all!!!

[Barbazu] adn teh movie is there too

[DM] for the 3d effects

[mikE] i keep telling you, you're doing it wrong. you should only need to put something down once.

[John] ok, put to sleep?

[John] er rock to sleep?

[John] lay with?

mikE is receiving the map Library one door smashed...

mikE has received the map Library one door smashed.

[John] Mike is so qute when he says dad and pats the seat next to him

Kaz is receiving the map Library one door smashed...

Kaz has received the map Library one door smashed.

[John] I hope you all have fun

[John] good night all

[DM] night John

[John] I wil give Marco a share of my xp if he can fix all my spells

mikE is receiving the map Explored after first battle...

mikE has received the map Explored after first battle.

John has left the game on Fri Jul 13 21:48:34 EDT 2007

Kaz is receiving the map Explored after first battle...

Kaz has received the map Explored after first battle.

[DM] any ideas?

[mikE] what's magic?

[mikE] rings? amulets?

[Ramone (BiBo!!!!!!!!!)] "Hey Kira?"

[DM] none of the books them selves are actually magic

[mikE] spoons?

[Beth] Yes, Ramone?

[DM] but there are lots of research books for magic

[Ramone (BiBo!!!!!!!!!)] "Mind being a dear and checking this room for potential traps?" ::motions to the library::

[mikE] so nothing at all in this room is magical?

[DM] adn there is some equipment

[DM] not a full lab, but some minor things

[Beth] oh... yes, of course

[DM] and Kira can just roll

[DM] twice for the entire room please

[DM] Time of Day: 10:23 AM. Day 6 Pen ___ de, Sin {Late Summer} 6th, 1259.

[DM] Time of Day: 10:38 AM. Day 6 Pen ___ de, Sin {Late Summer} 6th, 1259.

[Beth] Kira: Find/Remove Traps check:(d100) [50] 50 - ROLL SUCCEEDED against 95!!

[DM] and again

[Beth] Kira: Find/Remove Traps check:(d100) [63] 63 - ROLL SUCCEEDED against 95!!

[Beth] Kira moved 33'02".

[DM] so you know where there are 6 trapped books

[DM] they are set to explode into flame

[Beth] ::grins:: oops

[DM] and take out a section of books if moved

[DM] you can make your roll if you want

[DM] or wait

[Beth] ok... so... do I want to try to disarm, guys?

[Ramone (BiBo!!!!!!!!!)] can we remove the books around them without setting it off?

[Beth] we could lose it all

[Beth] Bob?

[DM] not without possibly setting off the trap

[DM] you can take some of them

[Beth] can I tell how many?

[DM] but they would liekly jostle or move

[DM] 6

[DM] so 6 remove traps

[Beth] no

[Ramone (BiBo!!!!!!!!!)] well take away as many as safely possible then disarm the traps

[Beth] I mean how many books could be moved without setting it off

[DM] ahh

[DM] maybe 30% of the library

[Ramone (BiBo!!!!!!!!!)] well, that's 30% we don't have to risk unnecessarily :)

[Beth] I'll be running a risk of burning myself

[Ramone (BiBo!!!!!!!!!)] so we'll move those to the next room, the teleport proof one

[Beth] unless someone can dowse me with anti-inflammables

[mikE] you're replacable, books aren't

[Beth] you're number one, Mal

[Ramone (BiBo!!!!!!!!!)] "I'm nonflammible. I can hug you while you work if you like." ::smirks::

[mikE] that's not mal

[mikE] not chatting as or using quotes

[Beth] ((go ahead and get another thief who has a 95% chance of finding traps ))

[Beth] :D

[Beth] ::sighs:: Ramone... bite me

[Beth] no

[Beth] I take that back... you would

[Ramone (BiBo!!!!!!!!!)] ::grins and makes biting motions::

[mikE] oh, any thief we make at our level would have that.

[Beth] :;chuckles::

[mikE] heck, at 95% you're slouching. our last thief had something like 110%

[Beth] uh huh

[Ramone (BiBo!!!!!!!!!)] so we remove the 30% that are safe then kira get's crackin.

[DM] so click off an hour for the three fo you to carry the books

[Kira (Beth)] ::sighs:: at this point, Ramone... I'd almost accept that if I thought I could work around you without setting anything off... I'm not fond of the idea of being burned... I could lose use of my hands

[DM] then you go to your removes

[DM] Time of Day: 11:00 AM. Day 6 Pen ___ de, Sin {Late Summer} 6th, 1259.

[Ramone (BiBo!!!!!!!!!)] "Oh you have to actually be in the game to get burned."

[Ramone (BiBo!!!!!!!!!)] ::grins and dodges::

[DM] I will say 40% rather than 30 sorry

[Kira (Beth)] ::eye::

[DM] make the math easier

[DM] 6 traps left

[Ramone (BiBo!!!!!!!!!)] uh. k so each trap is 10% then?

[DM] 10% of the library on each

[Kira (Beth)] we have the books moved?

[DM] the first 40% yes

[DM] of course you do realize that you ahve that unexplored room there ?

[DM] that other smashed door?

[DM] just pointing out

[Ramone (BiBo!!!!!!!!!)] we have several unexplored rooms

[Kira (Beth)] alright, we have any water? if nothing else I could be soaked down before attempting it

[Ramone (BiBo!!!!!!!!!)] "We do, but you might not live it."

[Kira (Beth)] live it???

[Ramone (BiBo!!!!!!!!!)] "It sort of drowns whoever touches it."

[Kira (Beth)] um... no

[Ramone (BiBo!!!!!!!!!)] "Not that a dousing of water would help you much."

[Ramone (BiBo!!!!!!!!!)] "Get going then. You should do fine."

[Kira (Beth)] ::sighs:: probably not

[Kira (Beth)] alright... here goes

[Kira (Beth)] Kira: Find/Remove Traps check:(d100) [58] 58 - ROLL SUCCEEDED against 95!!

[Kira (Beth)] Kira: Find/Remove Traps check:(d100) [42] 42 - ROLL SUCCEEDED against 95!!

[Kira (Beth)] Kira: Find/Remove Traps check:(d100) [20] 20 - ROLL SUCCEEDED against 95!!

[Kira (Beth)] Kira: Find/Remove Traps check:(d100) [59] 59 - ROLL SUCCEEDED against 95!!

[Kira (Beth)] Kira: Find/Remove Traps check:(d100) [22] 22 - ROLL SUCCEEDED against 95!!

[Kira (Beth)] Kira: Find/Remove Traps check:(d100) [89] 89 - ROLL SUCCEEDED against 95!!

[DM] very nice

[mikE] yaaay

[Kira (Beth)] "Whew"

[DM] grand total of 50K worth of books total

[Kira (Beth)] wow!

[Ramone (BiBo!!!!!!!!!)] can we stack them all into the scroll of shelter easily enough?

[Kira (Beth)] Very nice!

[DM] no

[DM] would have to empty it of the other stuff in there,

[Ramone (BiBo!!!!!!!!!)] k fine, how about with the bag of holding?

[Ramone (BiBo!!!!!!!!!)] and the portable hole?

[DM] let me check the number of books, but I think it will be hard to pull off in one swoop

[Ramone (BiBo!!!!!!!!!)] I dunno.... those shelves don't look like all that much. I'd think stacking floor to ceiling it should fit into a 10x10 room

[DM] the issus is the scroll of shelter

[Ramone (BiBo!!!!!!!!!)] well we still have a bag of holding and a portable hole

[DM] ((15d10)) [((10+1+8+7+7+7+10+3+7+7+8+10+2+4+1))] 92

[DM] working out math here Beth

[DM] tryig nto see how many books that really is

[Kira (Beth)] ok

[DM] (50d10) [(5+2+3+4+4+10+2+3+6+5+7+3+1+4+2+6+6+10+10+7+9+5+7+9+9+10+9+3+8+9+7+10+1+9+1+5+4+4+3+7+7+10+5+5+10+4+10+1+2+5)] 288

[DM] 288 books

[DM] each at #5 of encumbrance, and about two cubic foot

[DM] if you empty everything out of the scroll of shelter

[DM] they woudl fill up the rest of the room

[DM] stacked on teh beds and chairs, table etc

[Ramone (BiBo!!!!!!!!!)] okay, so whatever is in there can go in the bag of holding

[DM] nods, the scroll and potoins you have there

[DM] and that should do it

[DM] Marco can add that value to your sheet for now

[DM] then figure out later which library gets the boost

[Ramone (BiBo!!!!!!!!!)] guess I'll put it in my sheet then

[Ramone (BiBo!!!!!!!!!) (to GM only)] Character sheet for Ramone modified: Equipment - DELETED: null, null, null, null. ADDED: 50k worth of wizard research books, null, null, null.

[DM] anything else tonight?

[Ramone (BiBo!!!!!!!!!)] how much did he owe again?

[Ramone (BiBo!!!!!!!!!)] 250k?

[Kira (Beth)] ok

[DM] nods

[Ramone (BiBo!!!!!!!!!)] well, we're a fifth of the way there if you don't count the damages we've done to the place

[DM] but they are counting him paid after your visit

[Ramone (BiBo!!!!!!!!!)] servants killed, entrance buried....

[DM] there is that

[Kira (Beth)] and we still have rooms to investigate? or should we call it good?

[mikE] doesn't count

[Ramone (BiBo!!!!!!!!!)] well... there's no pressing matter right this second right?

[Ramone (BiBo!!!!!!!!!)] no no, were exploring everything

[DM] no tthis second no

[Ramone (BiBo!!!!!!!!!)] however

[mikE] property damage is a whole 'nother bag of red tape

[DM] you have one door out of the library

[Ramone (BiBo!!!!!!!!!)] we're pretty beat up, might do us well to tunnel back to the surface to regroup

[DM] one door across the now ruined bride

[mikE] if he wants that to be held against his accounts he'll need to get an official survey team out here to assess damages and liability

[DM] and one on the other side of the entrance room

[Kira (Beth)] I agree that we need to regroup and heal up

[DM] it is apparent that the square rooms are where the blocks on teleports/gates are in place

[Ramone (BiBo!!!!!!!!!)] if we come up against another fight like that last one, we wouldn't stand a chance

[Kira (Beth)] and figure out how to help Sweetums

[Kira (Beth)] exactly

[Ramone (BiBo!!!!!!!!!)] well, short of waiting it out (which will be days to weeks) dispel magic is our only real option for that

[Kira (Beth)] right... and I don't have that spell

[DM] ok, think this is the end fo the night

[DM] and hope that during the week you come up with some ideas

[DM] night all

[Ramone (BiBo!!!!!!!!!)] well, I say we go with the tunnelling idea we came up with prior to the demon fight

[Ramone (BiBo!!!!!!!!!)] rest then come back down

[DM] lets wait to to that at the beginning next week though

[Ramone (BiBo!!!!!!!!!)] k

[Ramone (BiBo!!!!!!!!!)] nighty

BiBo!!!!!!!!! has left the game on Fri Jul 13 22:30:28 EDT 2007

[Kira (Beth)] are we done for the night then?

[DM] yeah

[DM] start off on edge

[DM] adn slowly ease down from there

[DM] grins

[Kira (Beth)] ok... your IM is off, but I read some through that file you sent...

[Kira (Beth)] LOL

[mikE] night lizzie

mikE has left the game on Fri Jul 13 22:31:12 EDT 2007

[Kira (Beth)] night night, Mikie

[Kira (Beth)] lol

[DM] ok

[DM] looks like it might be your IM

[DM] but ok

[Kira (Beth)] so, I will see you later...

[Kira (Beth)] no, I'm talking to others on it

[Kira (Beth)] ah, there you are

[Kira (Beth)] k

[Kira (Beth)] night

Beth has left the game on Fri Jul 13 22:32:10 EDT 2007

Kaz has left the game on Fri Jul 13 22:32:23 EDT 2007