Main / Jul2310

Jul 23 10 - Ophioglossum

[BOB] ==== Gaming session started: Mon Jul 19 17:57:00 EDT 2010 ====

[BOB] ==== Gaming session started: Fri Jul 23 14:35:05 EDT 2010 ====

BOB's laptop has joined the game on Fri Jul 23 16:22:16 EDT 2010

BOB's laptop is receiving the map Farmhouse...

BOB's laptop has received the map Farmhouse.

[BOB's laptop] I am still at work but the game is up for people to work on things. I will be home intime to check on things before we start.

BOB's laptop has left the game on Fri Jul 23 16:23:33 EDT 2010

[BOB] ==== Gaming session started: Fri Jul 23 18:20:52 EDT 2010 ====

[BOB] I am home now

[BOB] I will get my self situated and be back up very soon

Kaz has joined the game on Fri Jul 23 18:31:03 EDT 2010

Kaz is receiving the map Farmhouse...

Kaz has received the map Farmhouse.

[Kaz] Hiya Bob

[BOB] hey

[BOB] on the phone be right back

[Kaz] ok

[Kaz] When you get back... I was going to add the Expertise prof to Kristelle, but I'm not really sure where to find it. Do I just create it myself?

[Kaz (to GM only)] Character sheet for Miranda modified:

[Kaz (to GM only)] Character sheet for Miranda modified: Magical Abilities - CHANGED: Level 1 -- Current: 0 (5). CHANGED: Level 2 -- Current: 0 (4). Spells - CHANGED: Bless/Curse -- Expression: For 6 rounds, attack rolls and saves vs fear receive a +1 bonus. ("For 6 rounds, attack rolls and saves vs fear receive a +1 bonus."), CHANGED: Bless/Curse -- Subtley: (null), CHANGED: Bless/Curse -- Rarity: (null), CHANGED: Bless/Curse -- Sound: (null), CHANGED: Bless/Curse -- Effect: (null). CHANGED: Combine -- Subtley: (null), CHANGED: Combine -- Rarity: (null), CHANGED: Combine -- Sound: (null), CHANGED: Combine -- Effect: (null). CHANGED: Detect Magic - Priest -- Expression: For 1 turn, I can detect magic in a 10'x30' path. ("For 1 turn, I can detect magic in a 10'x30' path."), CHANGED: Detect Magic - Priest -- Subtley: (null), CHANGED: Detect Magic - Priest -- Rarity: (null), CHANGED: Detect Magic - Priest -- Sound: (null), CHANGED: Detect Magic - Priest -- Effect: (null). CHANGED: Orison -- Expression: I can create minor effects. (I can create minor effects. (currently 6)), CHANGED: Orison -- Subtley: (null), CHANGED: Orison -- Rarity: (null), CHANGED: Orison -- Sound: (null), CHANGED: Orison -- Effect: (null). CHANGED: Purify Food and Drink -- Subtley: (null), CHANGED: Purify Food and Drink -- Rarity: (null), CHANGED: Purify Food and Drink -- Sound: (null), CHANGED: Purify Food and Drink -- Effect: (null). CHANGED: Animal Friendship -- Subtley: (null), CHANGED: Animal Friendship -- Rarity: (null), CHANGED: Animal Friendship -- Sound: (null), CHANGED: Animal Friendship -- Effect: (null). CHANGED: Calm Animals -- Subtley: (null), CHANGED: Calm Animals -- Rarity: (null), CHANGED: Calm Animals -- Sound: (null), CHANGED: Calm Animals -- Effect: (null). CHANGED: Invisibility to Animals -- Subtley: (null), CHANGED: Invisibility to Animals -- Rarity: (null), CHANGED: Invisibility to Animals -- Sound: (null), CHANGED: Invisibility to Animals -- Effect: (null). CHANGED: Command -- Subtley: (null), CHANGED: Command -- Rarity: (null), CHANGED: Command -- Sound: (null), CHANGED: Command -- Effect: (null). CHANGED: Remove Fear -- Subtley: (null), CHANGED: Remove Fear -- Rarity: (null), CHANGED: Remove Fear -- Sound: (null), CHANGED: Remove Fear -- Effect: (null). CHANGED: Sanctuary -- Expression: For {2+$L} rounds, people can't attack me unless they save vs spell. ("For {2+$L} rounds, people can't attack me unless they save vs spell."), CHANGED: Sanctuary -- Subtley: (null), CHANGED: Sanctuary -- Rarity: (null), CHANGED: Sanctuary -- Sound: (null), CHANGED: Sanctuary -- Effect: (null). CHANGED: Create Water -- Subtley: (null), CHANGED: Create Water -- Rarity: (null), CHANGED: Create Water -- Sound: (null), CHANGED: Create Water -- Effect: (null). CHANGED: Firelight -- Subtley: (null), CHANGED: Firelight -- Rarity: (null), CHANGED: Firelight -- Sound: (null), CHANGED: Firelight -- Effect: (null). CHANGED: Log of Everburning -- Subtley: (null), CHANGED: Log of Everburning -- Rarity: (null), CHANGED: Log of Everburning -- Sound: (null), CHANGED: Log of Everburning -- Effect: (null). CHANGED: Strength of Stone -- Expression: For as long as the target touches stone, or {3+$L} rounds, whichever comes first, the target's strength is increased by {1d4} points. ("For as long as the target touches stone, or {3+$L} rounds, whichever comes first, the target's strength is increased by {1d4} points."), CHANGED: Strength of Stone -- Subtley: (null), CHANGED: Strength of Stone -- Rarity: (null), CHANGED: Strength of Stone -- Sound: (null), CHANGED: Strength of Stone -- Effect: (null). CHANGED: Wind Column -- Subtley: (null), CHANGED: Wind Column -- Rarity: (null), CHANGED: Wind Column -- Sound: (null), CHANGED: Wind Column -- Effect: (null). CHANGED: Cure Light Wounds -- Subtley: (null), CHANGED: Cure Light Wounds -- Rarity: (null), CHANGED: Cure Light Wounds -- Sound: (null), CHANGED: Cure Light Wounds -- Effect: (null). CHANGED: Dispel Fatigue -- Subtley: (null), CHANGED: Dispel Fatigue -- Rarity: (null), CHANGED: Dispel Fatigue -- Sound: (null), CHANGED: Dispel Fatigue -- Effect: (null). CHANGED: Invisibility to Undead -- Expression: For 6 rounds, undead cannot see me, though those of 4 hd or more do get a save. ("For 6 rounds, undead cannot see me, though those of 4 hd or more do get a save."), CHANGED: Invisibility to Undead -- Subtley: (null), CHANGED: Invisibility to Undead -- Rarity: (null), CHANGED: Invisibility to Undead -- Sound: (null), CHANGED: Invisibility to Undead -- Effect: (null). CHANGED: Entangle -- Expression: For 1 turn, a 40' cube of bushes and weeds entangles all in the area. ("For 1 turn, a 40' cube of bushes and weeds entangles all in the area."), CHANGED: Entangle -- Subtley: (null), CHANGED: Entangle -- Rarity: (null), CHANGED: Entangle -- Sound: (null), CHANGED: Entangle -- Effect: (null). CHANGED: Locate Animals or Plants -- Subtley: (null), CHANGED: Locate Animals or Plants -- Rarity: (null), CHANGED: Locate Animals or Plants -- Sound: (null), CHANGED: Locate Animals or Plants -- Effect: (null). CHANGED: Pass without Trace -- Expression: For turns, I leave no tracks or scent. ("For turns, I leave no tracks or scent."), CHANGED: Pass without Trace -- Subtley: (null), CHANGED: Pass without Trace -- Rarity: (null), CHANGED: Pass without Trace -- Sound: (null), CHANGED: Pass without Trace -- Effect: (null). CHANGED: Shillelagh -- Expression: For {4+$L} rounds, my staff becomes a magical one. ("For {4+$L} rounds, my staff becomes a magical one."), CHANGED: Shillelagh -- Subtley: (null), CHANGED: Shillelagh -- Rarity: (null), CHANGED: Shillelagh -- Sound: (null), CHANGED: Shillelagh -- Effect: (null). DELETED: Know Age, 1, 1, I know the age of a creature or object., --, 1, null, null, null, null. DELETED: Know Time, 1, 1, I know what time it is., --, 1, null, null, null, null. CHANGED: Faerie Fire -- Subtley: (null), CHANGED: Faerie Fire -- Rarity: (null), CHANGED: Faerie Fire -- Sound: (null), CHANGED: Faerie Fire -- Effect: (null). CHANGED: Obscurement -- Subtley: (null), CHANGED: Obscurement -- Rarity: (null), CHANGED: Obscurement -- Sound: (null), CHANGED: Obscurement -- Effect: (null). CHANGED: Analyze Balance -- Subtley: (null), CHANGED: Analyze Balance -- Rarity: (null), CHANGED: Analyze Balance -- Sound: (null), CHANGED: Analyze Balance -- Effect: (null). CHANGED: Detect Evil - Priest -- Expression: For {10+($L*5)} rounds, I can detect evil in a 10'x360' path in front of me, though I must concentrate for a round to do it. If the evil is overwhelming, I have a {$L*10}% chance of knowing what kind of evil it is. ("For {10+($L*5)} rounds, I can detect evil in a 10'x360' path in front of me, though I must concentrate for a round to do it. If the evil is overwhelming, I have a {$L*10}% chance of knowing what kind of evil it is."), CHANGED: Detect Evil - Priest -- Subtley: (null), CHANGED: Detect Evil - Priest -- Rarity: (null), CHANGED: Detect Evil - Priest -- Sound: (null), CHANGED: Detect Evil - Priest -- Effect: (null). CHANGED: Detect Poison -- Expression: I hold up a sheet of vellum. If it is placed in front of poison within the next {10+$L} rounds, it will turn black. There is a % chance that I can detect the exact type of poison. ("I hold up a sheet of vellum. If it is placed in front of poison within the next {10+$L} rounds, it will turn black. There is a % chance that I can detect the exact type of poison."), CHANGED: Detect Poison -- Subtley: (null), CHANGED: Detect Poison -- Rarity: (null), CHANGED: Detect Poison -- Sound: (null), CHANGED: Detect Poison -- Effect: (null).

[Kaz (to GM only)] Character sheet for Miranda modified: Magical Abilities - CHANGED: Level 1 -- Current: 5 (0). CHANGED: Level 2 -- Current: 4 (0).

[Kaz] Oh crud - I have to run out for a few minutes. I'll be afk.

[Kaz] I am away from the keyboard.

Lisa has joined the game on Fri Jul 23 18:51:01 EDT 2010

Lisa is receiving the map Farmhouse...

Lisa has received the map Farmhouse.

[BOB] and back

[Lisa] okay

[Lisa] let's get this spell done before people come in and I feel bad about lagging

[BOB] no worries

[Lisa] roll d100 to learn or does traing let me learn automatically?

[BOB] first is to roll to know the spell

[BOB] you automatically get 1 3rd level spell

[BOB] you can use the dice pane to roll

[BOB] Branwyn: Learn Spell check: (d100) [1d100=1] 1 [MODIFIED (+)] - ROLL FAILED against -1!!

[BOB] hmmm that is wrong

[Lisa] you can't roll and fail for me

[BOB] I am not

[BOB] was testing

[BOB] you can roll

[BOB] just to the d100 thing

[BOB] get a 75 or lower

[Lisa] Roll #1: (d100) [1d100=22] 22

[Lisa] yay

[Lisa] so pages now?

[BOB] and so that is whip of pain on your list

[BOB] right

[Lisa] 1d4 +3?

Mike has joined the game on Fri Jul 23 19:04:23 EDT 2010

Mike is receiving the map Farmhouse...

[Lisa] Roll #1: (d4+3) [1d4=2] 5

[BOB] level +1d6-1

[BOB] sorry

Mike has received the map Farmhouse.

[BOB] my num lock switched on me

[BOB] was sending me all over instead of typing

[BOB] and hello Mike

[Mike] hey guys

[Lisa] Hi Mike

[Mike] so where are we training wise?

[Mike] everyone up to snuff?

[BOB] Kristelle XP award: 500. Next level in 17008.

[BOB] Branwyn XP award: 500. Next level in 18543.

[BOB] almost yes

[Imari (Mike) (to GM only)] Character sheet for Imari modified: Magical Abilities - CHANGED: 1 -- Current: 5 (+4). CHANGED: 2 -- Current: 5 (+0).

[BOB] you have your 3rd level spells for Imari

[Mike] I am back at the keyboard.

[Imari (Mike)] wewt

[BOB] you have one non weapon or one weapon slot filled with what you want

[BOB] the other is still open

[Imari (Mike)] yeah. not sure what to take with either.

[Imari (Mike)] can imari use a bow?

[BOB] sure

[BOB] that or the falconry you wanted

[Imari (Mike)] ok. what is the common bow type of the barbarians?

[Lisa] 3+(1d6-1) [1d6=3] 2

[Imari (Mike)] are bows used widely by them?

[BOB] short bow, they are best for hunting in forests

[BOB] so that is 5 pages Lisa

[Kaz] I am back at the keyboard.

[Kaz] sorry, I'm here again

[BOB] welcome back Kaz

[Kaz] Thank you

[Lisa] spells I get are never on list

[Lisa] Hi Kaz

[Kaz] I had a question for you above, Bob

[Kaz] Hey Lisa and Mike :)

[BOB] Yes to Kaz

[BOB] we need to put that in the Proficiency section that you spent a slot on that

[Kaz (to GM only)] Character sheet for Kristelle modified:

[Kaz] I know I have to put it in, I'm just not sure where.

[Lisa] Bob, you are going to have to help me decipher what to put in for my S&M spell

[BOB] then you put that bonus for your weapon in the skill sectoin as a plus 1

[BOB] yes to lisa

[Imari (Mike)] what is knockdown on a bow?

[BOB] is on the list Mike

[BOB] you need to pick the arrow

[Imari (Mike)] which list?

[Imari (Mike)] yeah. when you do that it lists it as thac0

[Imari (Mike)] which i'm guessing is wrong.

[BOB] yeah

[Imari (Mike) (to GM only)] Character sheet for Imari modified: Weapon Proficiencies - DELETED: null, null.

[BOB] ok, and off the phone with John, he is not goign to make it tonight

[BOB] checking on Mike's Kaz did you understand what/where I meant for you to add that?

[BOB] Mike can help you with that if you need it

[BOB] Short Bow, flight arrows knockdown is d6

[BOB] and Lisa

[BOB] first is to create the new weapon listing

[Lisa (to GM only)] Character sheet for Branwyn modified:

[BOB] easiest way to do that is to go to your current weapon listing

[Imari (Mike) (to GM only)] Character sheet for Imari modified: Weapons - CHANGED: Short Bow -- Knockdown: d6 (),

[BOB] when you are editing it there is the drop down on the far right

[BOB] pick export

[BOB] save the file

[Imari (Mike)] I think Imari might try for flying mount next non weap.

[Lisa (to GM only)] Character sheet for Branwyn modified: Spells - DELETED: Accelrate Plant Growth, 2, 2, , 0, 1, , , , .

[Imari (Mike)] she's rather taken with being in the air now

[BOB] LOL Mike

[BOB] you have one slot open

[BOB] so next time you earn one can go for it

[Imari (Mike)] yeah. that's what i said.

[Lisa] save where?

[BOB] desktop, my documents, anywhere

[Lisa] then?

[Kaz] Sorry I didn't answer Bob. I'm checking something in the profs list on the site.

[BOB] go and Import that same file

[BOB] and apend it to the end

[BOB] will end up with two of the same weapon on your list

[Lisa] huh?

[Kaz] Okay, I think you're thinking of something different, re: Expertise. There's no attack or bonus damage, it's just one extra attack every other round.

[BOB] Oh

[BOB] then you just list it

[Kaz] and track it manually?

[BOB] right

[Kaz (to GM only)] Character sheet for Kristelle modified:

[Lisa (to GM only)] Character sheet for Branwyn modified: Weapons - CHANGED: Pointy -- Damage v SM: 4d4 (1d4),

[Lisa (to GM only)] Character sheet for Branwyn modified: Weapons - CHANGED: Whip o' Pain -- Knockdown: 1d1 (1d6),

[Imari (Mike)] chinese tonight.

[Kaz] Would it bother anyone if I logged Guy in? That way, when we get home, he can doesn't have to take all the time to log in.

[Imari (Mike)] yum yum

[BOB] is great

[BOB] good idea Kaz

[Imari (Mike)] i object.

[Kaz] Ooh, I'm jealous, if it's good chinese.

[Kaz] What? You're an object?

[Imari (Mike)] when i see guy's name in the list, but he isn't here it will make my sad.

[Kaz] awwww

Guy has joined the game on Fri Jul 23 19:25:54 EDT 2010

Guy is receiving the map Farmhouse...

Guy has received the map Farmhouse.

[BOB] Ok

[Kaz] I'd put him on afk, but he doesn't have that toolbar.

[BOB] so Lisa is finishing her new spell

[BOB] Mike you are all set?

[BOB] Kaz you are all set?

[Kaz] I think I am

[BOB] then we can do the time we skipped over analyze magic items, etc

[BOB] spend some roleplay time on a normal day

[BOB] and then when others are here move off into the swamps

[Imari (Mike)] i'm ready

[BOB] you three can organize the trip

[Imari (Mike)] trip where?

[BOB] want to guess what your next adventure is?

[Imari (Mike)] swamp?

[BOB] because I take it you di dnot read the site

[Imari (Mike)] nope

[Imari (Mike)] we flying again?

[BOB] the name of this story arc is Ophioglossum

[Kaz] brb

[Kaz] I am away from the keyboard.

[BOB] you are going deep into the swamp

[BOB] to assassinate a head priest of the Yuan-Ti

[Imari (Mike)] sweet

[BOB] at the request of one of his assistant priests

[Lisa (to GM only)] Character sheet for Branwyn modified: Spells - CHANGED: Whip of Pain -- Expression: Strikes opponents up to 10 ft distant. Target makes saving throw vs. spell & CON check. If succeeds saving throw, creature takes half damage. If CON check succeeds, creature suffers -1 penalty to its next attack roll. Failure wracks creature with pain until end of next round, lowering its Armor Class by 1, imposing a -2 penalty to attack rolls, and making spellcasting impossible. (),

[Lisa] I lost the window at left screen with everyone's names on it

[Lisa] how do I get it back?

[BOB] I think that is a 1

[BOB] hit the 1 on your keyboard I mean

[BOB] to hide or unhide the Campaign Tree

[Imari (Mike)] so that guy just wants to be promoted?

[BOB] that is what it is called

[Imari (Mike)] do we know that we want that guy in charge instead of the current guy?

[BOB] you actually do not know

[BOB] this is a mission from Foriso's mentor

[Lisa] Branwyn is not happy

[BOB] who wants him to go get a particular dagger

[Imari (Mike)] oooooh.

[Imari (Mike)] then imari isn't happy either

[Lisa (to GM only)] Character sheet for Branwyn modified: Spells - DELETED: Whip of Pain, 3, 3, Strikes opponents up to 10 ft distant. Target makes saving throw vs. spell & CON check. If succeeds saving throw, creature takes half damage. If CON check succeeds, creature suffers -1 penalty to its next attack roll. Failure wracks creature with pain until end of next round, lowering its Armor Class by 1, imposing a -2 penalty to attack rolls, and making spellcasting impossible., 0, 1, , , , .

[Imari (Mike)] we're doing a job for a dirty thief just to get help from an even more dirty thief?

[Imari (Mike)] not to mention it isn't right to go assassinating heads of temples.

[Lisa] can I test spell to see what it looks like with text?

[BOB] yes

[Imari (Mike)] she wouldn't want someone going to kill her mentor just because.

[Lisa] I know - killing priests

[Lisa] very bad karma

[BOB] go on and cast

[Lisa] Branwyn casts a spell against : Whip o' Pain: Strikes opponents up to 10 ft distant. Target makes saving throw vs. spell & CON check. If succeeds saving throw, creature takes half damage. If CON check succeeds, creature suffers -1 penalty to its next attack roll. Failure wracks creature with pain until end of next round, lowering its Armor Class by 1, imposing a -2 penalty to attack rolls, and making spellcasting impossible.

[BOB] and now roll for your attack

[Lisa] Branwyn: Attack: Whip o' Pain: ((19-(d20+0))+2) [1d20=20] 1 [MODIFIED (+2)]

[BOB] and for damage

[Lisa] Branwyn: Damage v SM: Whip o' Pain: (4d4) [4d4=3,3,3,1] 10

[BOB] not bad

[BOB] how long does it last?

[Lisa] I like this spell

[Lisa] duration 1 rd per level

[BOB] ok

[BOB] goign to try somehting

[Lisa] so I can keep using whip for 5 rounds?

[BOB] right

[Imari (Mike)] hot damn. nice spell

[BOB] now what I want you to try

[BOB] is to target someone

[Kaz] I am back at the keyboard.

[Lisa (to GM only)] Character sheet for Branwyn modified: Spells - CHANGED: Whip o' Pain -- # Memorized: 1 (+0), Notes - CHANGED.

[BOB] and then attack 5 times, roll attack then if you hit damage

[Kaz] I'm sorry about that - back now

[BOB] is ok Kaz

[Lisa] Branwyn targets Foriso Fairhand. Distance: 1'08"

[BOB] I want to see if the whip will disapear from your dice panel after 5 attacks now

[Lisa] Branwyn: Attack: Whip o' Pain: ((19-(d20+0))+2) [1d20=17] 4 [MODIFIED (+2)]. HITS Foriso Fairhand (AC FINAL: 4)!!!

[Lisa] Branwyn: Damage v SM: Whip o' Pain: (4d4) [4d4=2,3,4,4] 13 added to: Foriso Fairhand

[Lisa] damage too or just keep hitting him?

[BOB] is up to you, grins

[Lisa] sorry Guy wherever you are!

[Kaz] lol

[Lisa] Branwyn: Attack: Whip o' Pain: ((19-(d20+0))+2) [1d20=18] 3 [MODIFIED (+2)]. HITS Foriso Fairhand (AC FINAL: 4)!!!

[Lisa] Branwyn: Attack: Whip o' Pain: ((19-(d20+0))+2) [1d20=9] 12 [MODIFIED (+2)]. MISSES Foriso Fairhand (AC FINAL: 4).

[Lisa] Branwyn: Attack: Whip o' Pain: ((19-(d20+0))+2) [1d20=2] 19 [MODIFIED (+2)]. MISSES Foriso Fairhand (AC FINAL: 4).

[Lisa] Branwyn: Attack: Whip o' Pain: ((19-(d20+0))+2) [1d20=18] 3 [MODIFIED (+2)]. HITS Foriso Fairhand (AC FINAL: 4)!!!

[Lisa] looks like it works

[BOB] did it stop you from using it again?

[Lisa] It's still in the panel

[Lisa] Branwyn: Attack: Whip o' Pain: ((19-(d20+0))+2) [1d20=4] 17 [MODIFIED (+2)]. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] ok

[Lisa] I can personally restrain myself after 5

[BOB] Ok, lets try that again

[Lisa] Branwyn: Attack: Whip o' Pain: ((19-(d20+0))+2) [1d20=1] 20 [MODIFIED (+2)]. MISSES Foriso Fairhand (AC FINAL: 4).

[Lisa] Branwyn: Attack: Whip o' Pain: ((19-(d20+0))+2) [1d20=2] 19 [MODIFIED (+2)]. MISSES Foriso Fairhand (AC FINAL: 4).

[Lisa] Branwyn: Attack: Whip o' Pain: ((19-(d20+0))+2) [1d20=20] 1 [MODIFIED (+2)]. HITS Foriso Fairhand (AC FINAL: 4)!!! [CRITICAL HITRoll Again]

[Lisa] Branwyn: Attack: Whip o' Pain: ((19-(d20+0))+2) [1d20=9] 12 [MODIFIED (+2)]. MISSES Foriso Fairhand (AC FINAL: 4).

[Lisa] Branwyn: Attack: Whip o' Pain: ((19-(d20+0))+2) [1d20=4] 17 [MODIFIED (+2)]. MISSES Foriso Fairhand (AC FINAL: 4).

[Lisa] there we go

[Lisa] now it is gone

[Lisa] Attack: Whip o' Pain:: is now ARMED.

[Lisa] Attack: Whip o' Pain:: is NO LONGER ARMED.

[BOB] and you would now go to the # collom of your weapon

It's me has joined the game on Fri Jul 23 19:42:38 EDT 2010

It's me is receiving the map Farmhouse...

It's me has received the map Farmhouse.

[BOB] what you want o put there Lisa is the $and an L

[BOB] that will automatically fill in your level for you

[It's me] ((Evening all ))

[BOB] and then count it down correctly

[Lisa (to GM only)] Character sheet for Branwyn modified: Weapons - CHANGED: Whip o' Pain -- #: +5 (+0), Notes - CHANGED.

[BOB] and hello there Lor

[Kaz] Heya Lorie

[Lisa] Hi Lorie

[BOB] and now

[Lisa] Is that right Bob?

[BOB] looks to be

[BOB] no

[BOB] you put a 5 in there

[BOB] you put the dollar sign L in there

[BOB] to auto compute your level for you

[Lisa (to GM only)] Character sheet for Branwyn modified: Weapons - CHANGED: Whip o' Pain -- #: $l (+5),

[Lisa] ok

[BOB] exactly

[BOB] so Kaz you just have to remember that on Odd numbered rounds you get an extra attack

[BOB] so if you are using two swords

[BOB] on round 1 you get two attacks

[BOB] then on round 2 you get three

[BOB] then on round 3 you get two

[BOB] and on round 4 you get two

[BOB] three

[BOB] DOH

[BOB] sorry

[Kaz] okay

[BOB] two three two three, etc

[Kaz] actually Even numbered rounds

[BOB] which ever you like to remember it by

[BOB] I always think of it as the Next round

[BOB] but ignore my strange ways

[Kaz] lol

[Kaz] I usually do, if I can get away with it. :-p

[BOB] Lor did you think about anything? feeling good about anything/one in particular?

[BOB] I am thinking of it as a blank NPC sort to bring in when you are ready

[Lisa] Mike - what nwp or wp are you taking?

[It's me] ((Thnking about what?

[BOB] a character to play when you are ready

[It's me] ((My potential new character?))

[It's me] ((Yes, but I need one more week to polish))

[BOB] no worries on that at all

[BOB] will be able to insert in and then roleplay and put details on next time

[Imari (Mike)] i'm going to get flying riding

[BOB] and you do all have some things to still do

[Imari (Mike)] imari is a priestess of the raven god and has recently become a fan of flying through an airship ride last

[Lisa] what does that mean? Pegasus?

[Lisa] you need a flying creature to make it happen?

[Imari (Mike)] yeah.

[Imari (Mike)] and a giant raven would be awesome. =D

[BOB] and Branwyn is the proud owner of a new Standard Spell book worth 5,000 gp with one new spell in it "whip of pain" presented at the end of your training with Yullote

[Lisa] gotta find one of those

[Kaz] SWEET! Yay, Branwyn :)

[Lisa] Yullotte not so bad after all

[Lisa] but do not want to discuss closed door sessions with Yulotte and his whip o' pain

[BOB] he gives it to her, it is bound with lizardman skin, and is called Vasyugan

[BOB] that is the name of your new spell book

[Imari (Mike)] why does the book have a name?

[Imari (Mike)] is it sentient?

[BOB] and Yulotte indicates that he will be in contact with you later on about how to help repay his generosity

[Lisa] I'm sure he will

[BOB] after your training he goes off to his new castle in the sky

[BOB] all spell books have names

[Kaz] I hope he falls out the window

[Branwyn (Lisa)] lol

[BOB] Lisa just did not write the name of her first spell book down yet

[Imari (Mike)] that's retarded

[Branwyn (Lisa)] (It's Guido)

[BOB] the second one you found

[BOB] is called Serpa's book of Gardening

[Kaz] I'm off to get Guy

[Kaz] back in a bit

[Kaz] I am away from the keyboard.

[Imari (Mike)] Titling books is one thing. naming them is retarded.

[Imari (Mike)] unless they're sentient.

[Branwyn (Lisa)] (Does help to differentiate them)

[Branwyn (Lisa)] (I'm the only one that needs to keep track of them)

[Branwyn (Lisa)] (and Indigo who will carry them for me and guard them with his life)

[BOB] all magic weapons and most magic items have a name and history

[BOB] and I put the names on your library page for you Lisa

[BOB] except for Guido

[BOB] you can make it what you wish later

[Branwyn (Lisa)] (even Guido the killer spellbnook?)

[Imari (Mike)] yeah. magic weapons get names, but just random books? meh.

[BOB] spell books are not random books

[Branwyn (Lisa)] (these are not random books - they are my life)

[Branwyn (Lisa)] (anyway - get scroll reading and potion tasting out of the way?)

[Branwyn (Lisa)] (so we can get going when Guy and Kaz come back?)

[Branwyn (Lisa)] (or wait for them?)

[Imari (Mike)] your life is in a book?

[Imari (Mike)] nerd

[BOB] yes playing out the week or so prior to the start of the adventure

[Branwyn (Lisa)] (yes waiting or yes getting it over with? :)

[BOB] you have three potions two scrolls and a cloak that you never quite figured out

[BOB] and yes playing

[BOB] you also have a third scroll in a bone case

[Branwyn (Lisa)] (can't wait for that one)

[BOB] that Foriso said there was no trap on but you have not opened

[BOB] and you have 5 unknown value gems for when foriso goes up in level to check again

[Branwyn (Lisa)] (Mike you want to share in the taste testing?)

[BOB] as you sort out what yu want to do

[BOB] and Lisa if you want to copy spells over

[BOB] so you only have to carry one book

[BOB] that takes some time and money

[Imari (Mike)] testing what?

[BOB] brb need to add and subtract liquids

[BOB] I am away from the keyboard.

[Branwyn (Lisa)] (we don't have the cash for that at the moment - think I'll let Indigo handle the books until we get some more cash)

[Branwyn (Lisa)] (we have 3 potions to test)

[Imari (Mike)] how did you decide to split treasure, btw?

[Branwyn (Lisa)] (do I have to cast read magic and comprehend languages now before we start?)

[Branwyn (Lisa)] (we had huge pile of loot and enough for everyone training so just paid it)

[Imari (Mike)] but i didn't have to pay for training

[Branwyn (Lisa)] (Guy and Kaz approved my request for 1st level spell library to start so did that too - whatever's left is in the party pack)

[Branwyn (Lisa)] (we allocated yours)

[Imari (Mike)] to me?

[Branwyn (Lisa)] yes

[Imari (Mike)] ok. is it on my sheet?

[Branwyn (Lisa)] (we paid for your priest and nwp training)

[BOB] I am back at the keyboard.

[BOB] and back

[Branwyn (Lisa)] (don't know about your sheet)

[Imari (Mike)] but i don't think i had to pay for priest training, did i bob?

[Imari (Mike)] imari is going to need her share of money for a mount in a couple levels.

[BOB] you did not pay for priest training, you paid for the weapon training and for Inidgo's training

[BOB] he went with you to Shardik

[Imari (Mike)] but why did i pay for him?

[Imari (Mike)] he's not my henchman

[BOB] that is the money spent on that side of training

[BOB] you did not pay for him

[Branwyn (Lisa) (to GM only)] Character sheet for Indigo modified:

[BOB] the money came out of the general fund

[BOB] no one divided up the remaining funds yet

[Branwyn (Lisa)] (we haven't decided how to allocate leftover cash yet)

[BOB] they were waiting for everyone to be here

[Imari (Mike)] are we going to keep it one big fund?

[BOB] it is up to the group

[Branwyn (Lisa)] (we did at start cuz so many people needed training - now we have to re-evaluate)

[BOB] pervailing thought was some in a general fund and some split to everyone

[Imari (Mike)] i think if we split it up it should go by shares like xp

[BOB] that is a good thought Mike

[BOB] or just divide up by main characters

[Branwyn (Lisa)] (I like it)

[BOB] after all they pay for their henchmen

[Imari (Mike)] so what was the total gp of all the treasure we got?

[BOB] should it be two shares to branwyn, one share to indigo or one share to branwyn to spend how she wants

[BOB] just over 10,000 Gp Mike

[Imari (Mike)] i think it should be 2 to bran, 1 to indigo

[Imari (Mike)] he as a character does his job

[Imari (Mike)] and if he gives it to branwyn, that's their arrangement

[BOB] the difference is if Lisa goes and creates two more henchmen

[Branwyn (Lisa)] I'll be saving up for his next training session, etc

[BOB] then she gets 5 shares of the treasure

[Branwyn (Lisa)] I won't be doing that anytime soon most likely

[BOB] not saying she will

[BOB] but you see how I am trying to anticipate problems

[Imari (Mike)] so that's 1000gp/share

[BOB] want something that everyone is happy with

[Imari (Mike)] four main characters, and two henchies, right?

[BOB] roughly yes

[BOB] don't add any money yet

[Imari (Mike)] and how much was my bow training?

[BOB] you spent quite a bit

[BOB] Kaz put it on the site on the party pack page

[BOB] your current totals

[BOB] it is divided up by the games, coins, etc

[Kaz] I am back at the keyboard.

[Kaz] back, and Guy will be here in a sec

Branwyn (Lisa) casts read magic and comprehend languages

[Branwyn (Lisa)] Hi Kaz

[Guy] I is here

Branwyn (Lisa) picks up magic scroll and reads it

[Branwyn (Lisa)] Hi Guy!

[Guy] howdy all

[BOB] Mike can you give me a d1000 please

[BOB] and hey there Guy

[Imari (Mike)] (d1000) [1d1000=396] 396

[Branwyn (Lisa)] (tried to do this scroll potion stuff while you were gone but got sidetracked)

[BOB] first scroll is "protection from acid"

[Imari (Mike)] in the party pack i see no coinage

[Imari (Mike)] didn't we get a butt load of platinum and silver?

[Branwyn (Lisa)] (not at the castle - only gold)

[Imari (Mike)] i see it

[BOB] and that is the scroll that ws in the bone case if you are tracking things Lisa and Kaz

[BOB] two more scrolls

[BOB] one is Protection from Divination

[Imari (Mike)] imari is going to want to make sure that she has gold to do what she wants to in the future.

[Branwyn (Lisa)] (another one?)

[BOB] the other is a magic users spell Acid Arrow

[Imari (Mike)] she knows that gaining flight through any method is going to cost money.

[Guy] ok all caught up

[Branwyn (Lisa)] (thought we only had 2 scrolls)

[Imari (Mike)] since that is all the barbarians care about.

[BOB] you had two scrolls and the one in teh bone scroll case

[Guy] I am back at the keyboard.

[Branwyn (Lisa)] (one blew up in Kristelle's face remember - only 2 listed in party pack)

[Foriso Fairhand (Guy)] ((hey mike guess what i found out when i did my training last week))

[Kaz] Mike, to clarify - because that whole paying for training conversation was a muddle to me - the group paid for Imari to learn a NWP. If you choose to not have learned it, then that money can go back in the pot.

[BOB] Kaz he learned a WP rather than a NWP

[BOB] so that is the same

[Kaz] Lisa, we had two unknown scrolls and two in bone cases, and one of the bone cases blew up

[Kaz] and that's fine, I just wanted to say that it was paid for, and only that.

[Imari (Mike)] just as long as the pot will also buy a mount.

[BOB] I need two more d1000 for determining what thigns are please

[Imari (Mike)] (2s1000) -1

[Imari (Mike)] (2d1000) [2d1000=722,66] 788

[Branwyn (Lisa)] (thought you just told us)

[BOB] and again please Mike

[BOB] and this is the last one Lisa

[BOB] doing Potions and misc magic now

[Imari (Mike)] i did two up there

[BOB] you had a -1

[Imari (Mike)] you need a third?

[BOB] you really want tht?

[Imari (Mike)] i had a 722, 66

[BOB] OH

[BOB] ok

[BOB] I took that as a 788

[BOB] need one more roll please

[Imari (Mike)] (2d1000) [2d1000=26,75] 101

[BOB] ok

[BOB] so I have all the things you have found accounted for now

[Kaz] wait

[BOB] you know what the scrolls are

[Kaz] we have three unknown potions

[BOB] yes

[Kaz] okay

[BOB] you have three unknown potions

[Lisa] I am away from the keyboard.

[BOB] and an unknown cloak

[BOB] that you gave to Foriso

[Kaz] Foriso has the unknown cloak

[Kaz] yeah

[Imari (Mike)] hope it's not a cloak of blending

[Kaz] It make Kristelle's fingers feel... sticky? when she put it on.

[Imari (Mike)] prolly spider climb at least

[Imari (Mike)] good thing imari isn't a spider priest or she's cut him for it. lol

[Kaz] lol

[Kaz] He'd cut her back, I'm sure

[BOB] anyone testing the other three vials?

[Imari (Mike)] hahaha. you obviously don't have many mexicans/cubans where you live.

[Kaz] We had plenty in Arizona

[Imari (Mike)] cut you 'esse doesn't usually imply life after.

[Foriso Fairhand (Guy)] ((ahh but i grew up dealing with mexicans))

[Branwyn (Lisa) (to GM only)] Character sheet for Branwyn modified: Magical Abilities - DELETED: null, null, null. Spells - CHANGED: Read Magic -- # Memorized: 0 (+1), CHANGED: Comprehend Languages -- # Memorized: 0 (1), CHANGED: Spook -- # Memorized: 1 (+0), CHANGED: Unseen Servant -- # Memorized: 0 (+1), CHANGED: Lightning Bug -- # Memorized: 2 (+0), CHANGED: Maximillian's Stony Grasp -- # Memorized: 0 (1),

[BOB] and Lor any questions or thoughts?

[Kaz] I am back at the keyboard.

[Lisa] I am back at the keyboard.

[Foriso Fairhand (Guy)] ((wheeeeeeeeeee))

[Imari (Mike)] see, then you get it.

Kristelle (Kaz) uncaps the reddish brown oil from the lab, and rubs a small amount on one finger.

[Imari (Mike)] i swear, that's about the only thing they stop leaning against the wall for.

[Branwyn (Lisa)] (think that is a plant one)

[Branwyn (Lisa)] (vague memory)

[Kristelle (Kaz)] ((could be. Let's see if I grow roots. :D ))

[BOB] you feel more in tune with the wooden coffee table

[Branwyn (Lisa)] (LOL!)

[Kristelle (Kaz)] ((... starts flirting with the coffee table... ))

[Imari (Mike)] barkskin i'd guess

[Kristelle (Kaz)] Hmm

[BOB] you know it has something to do with controling

[BOB] but not sure quite what

Branwyn (Lisa) takes next bottle and looks to see if it is an oil

[BOB] one is an oil one is a liquid to drink

Branwyn (Lisa) dips finger in drinkable potion and tastes

Kristelle (Kaz) recaps the oil and examines her finger to see if there is any tangible difference

[BOB] you feel like you might want to sing, is right on the tip of your tongue and you know you would be really good at it

[BOB] and Kristelle has no lingering effects

[Branwyn (Lisa)] (starts round of I'm a lumberjack and I'm okay)

[BOB] chuckles

[BOB] branwyn has never felt she was particularly good at singing before

[Imari (Mike)] but father, i want to sing!

[Foriso Fairhand (Guy)] ((spam spam spam spam spamity spam))

[Imari (Mike)] no! no! none of that! we'll have no singing in here

[Kristelle (Kaz)] ((she's got huge... tracts of land!))

[Branwyn (Lisa)] (lol!)

Branwyn (Lisa) fights urge to break out into song in front of the others

Kristelle (Kaz) looks at Branwyn quizzically. "Are you okay?"

Foriso Fairhand (Guy) examines his new cloak

Branwyn (Lisa) coughs slightly and tries to maintain a normal voice

[BOB (to Lisa only)] and branwyn also feels slightly "smarter" as an effect

[Branwyn (Lisa)] Yes, I'm fine.

[Branwyn (Lisa)] I feel like singing but I don't know why.

[BOB] the cloak is grey with a very fine weave

[Branwyn (Lisa)] Also maybe a bit smarter but I don't know how that fits in

[BOB] with a black silk thread hem

[Imari (Mike)] "Perhaps you are ill from trying so many unknown mixtures."

[Kristelle (Kaz)] Well, it doesn't sound like they are ill effects.

Branwyn (Lisa) can't help herself and sings to Imari, "Would you like to try the next potion?"

[Kristelle (Kaz)] Hopefully, the urge to sing will lessen.

[Kristelle (Kaz)] Or not...

Kristelle (Kaz) grins at Branwyn.

[Imari (Mike)] "No. I don't want anything to happen to me."

Foriso Fairhand (Guy) puts on the cloak

[Kristelle (Kaz)] Coward.

Kristelle (Kaz) unstoppers the last oil and smooths some onto a different finger.

[BOB] foriso feels like his hands grip really well

[Foriso Fairhand (Guy)] hmmm

Foriso Fairhand (Guy) goes outside and tries to climb the wall of the house

[BOB] Kristelle does not notice anything different about her self, but the oil does seem to cover really well, a fine thin layer, like it could be rubbed over a larger surface area

[BOB] and Foriso is able to climb the wall with no problems at all

[BOB] Cloak of Arachnida

[BOB] spider climb and imunity to webs

[BOB] plus some other things

[BOB] is in the DMG guy if you want to look it up

[Foriso Fairhand (Guy) (to GM only)] Character sheet for Foriso Fairhand modified: Magic Item Summary - DELETED: cloak of sticky fingers, null, null.

[Kristelle (Kaz)] ((he already is, Bob))

[Branwyn (Lisa)] (changes color of her finger?)

[BOB] Foriso Fairhand XP award: 3000. Level-up!

[BOB] and no color of her finger does not change

[Foriso Fairhand (Guy)] ((very sweet))

[Branwyn (Lisa)] (not getting the "covering" aspect or is that the point?)

[BOB] and the XP award for teh cloak pushed him up in level too

[Branwyn (Lisa)] (very nice!)

[Kristelle (Kaz)] ((sweet!))

[BOB] the covering aspect meaning that the oil is a fine coat, the vial looks to be meant to cover a large surface area

[BOB] you could guess the size of a person

[Kristelle (Kaz)] ((but we have no clue what for))

[BOB] right

[BOB] Mike any guesses?

[Imari (Mike)] she feels like she can grip better?

[BOB] no that was Foriso and his cloak

[Branwyn (Lisa)] (hmm sounds useless to me - won't know what it really does until we waste it throwing it on something or someone)

[BOB] Or it is something like the oil of etherealness you gave away because it did not work in the Mist area

[Foriso Fairhand (Guy)] (d6) [1d6=4] 4

[BOB] the effect of this oil might only work on certain people/things/etc

[Foriso Fairhand (Guy) (to GM only)] Character sheet for Foriso Fairhand modified: Saving Throws - Paralysis, Poison or Death:: CHANGED: 12 (13). Rod, Staff or Wand:: CHANGED: 12 (14). Petrification or Polymorph:: CHANGED: 11 (12). Breath Weapon:: CHANGED: 15 (16). Magical Spell:: CHANGED: 13 (15). Combat - Max Hit Points:: CHANGED: 31 (25). Melee THAC0: (THAC0) : CHANGED: 18 (19). Class Levels - Character Level: (L) : CHANGED: 5 (4).

[Kristelle (Kaz)] ((when did I take 5 points of damage?))

[BOB] so you have the one positive effect potoin, the one unknown effect oil, and the one "plant" effect oil

[Branwyn (Lisa)] (you should have healed by now)

[BOB] will heal that Kaz

[BOB] Kristelle: No adjustments made.

[BOB] Kristelle's Current Hit Points: adjusted to 27 (5) - Unharmed

[BOB] Foriso Fairhand's Current Hit Points: adjusted to 31 (6) - Unharmed

[BOB] and now Imari and your thief have the most hitpoints

[BOB] so you can put them up front

[Branwyn (Lisa)] (lol - sounds good to me)

[Foriso Fairhand (Guy)] lol

[BOB] so did you want to do anything more with those three vials?

[Foriso Fairhand (Guy)] ((especially since my thief skills are fixed))

[BOB] and now you need more training, grins

[Kristelle (Kaz)] ((well, I"m sure Foriso will take a spot up front, but Imari is a coward, so she'll stay in the back.))

[Foriso Fairhand (Guy)] ((whimpers at the thought of dealing with the mentor some more))

[Imari (Mike)] no no, the cowards stay in the center

[Kristelle (Kaz)] ((LOL))

[Imari (Mike)] because when you get attacked from behind, the behind IS the front

[Branwyn (Lisa)] (if she keeps laying down the spiritual hammer - she can stay in the back)

[Kristelle (Kaz)] ((whatever... Imari does that 'protect myself and screw everyone else' thing really well))

[Imari (Mike)] lol. if she was a wizard i'd make that a signature spell

[Imari (Mike)] she uses a spear

[Imari (Mike)] she's not a front liner.

[Branwyn (Lisa)] (Imari should have some fun new spells now too)

[Kristelle (Kaz)] ((she uses a dagger, too))

[Imari (Mike)] spears were made to use from the second row.

[Imari (Mike)] nah. that's just for ritual killings

[Imari (Mike)] daggers aren't real combat weapons

[Branwyn (Lisa)] (tell me about it!)

[Kristelle (Kaz)] ((they are in close quarters!))

[BOB] so next on the adjenda was to outfit the group to head into the swamps

[BOB] you know you have at least 4 days in and 4 days back

[BOB] you are to meet up with your aquaintance on the 22nd

[BOB] and the temple is beyond that meeting point by a day

[BOB] you need to figure out some sort of boat/canoe

[BOB] multiple ones most likely

[Indigo (Lisa)] (so have to change to leather armor now? he can't change back and forth can he?)

[BOB] can change back and forth if you want to take the chain with

[Foriso Fairhand (Guy)] I only use leather so my armor is good

[BOB] but would be best to travel in leather

[BOB] in case of dunking

[BOB] etc

Indigo (Lisa) changes into leather armor

Kristelle (Kaz) changes into her leather armour

Kristelle (Kaz) carefully packs her chain armour to bring with.

[Kristelle (Kaz) (to GM only)] Character sheet for Kristelle modified:

[Kristelle (Kaz)] ((son of a...))

[Kristelle (Kaz)] ((my armour was set up with my leather stats instead of my chain stats, the whole time I was wearing chain. Dman it...))

[Imari (Mike)] btw, i'll be stopping about 10 tonight.

[Indigo (Lisa)] (so was Indigo's - sigh)

[BOB] nods just saw that on Indigos

[BOB] and sorry for that Mike

[Kristelle (Kaz)] ((okay Mike))

[BOB] so prep before leaving into the swamps?

[BOB] you still have a couple of days to work on things

[Imari (Mike)] imari is good to go as she is.

[Foriso Fairhand (Guy)] ((id say at least 3 boats 2 people to a boat))

[Foriso Fairhand (Guy)] that way we can pack a little bit more stuff

[Indigo (Lisa)] (can we arrange for boats from Mosskin at the keep?)

[BOB] they can help you with that yes

[Branwyn (Lisa)] (Medoro will help - he's a good guy)

[BOB] Medoro will help you get three flat fishing skiffs

[BOB] (lol)

[Branwyn (Lisa)] (wonderful)

[BOB] it will cost 2 silver pieces each

[BOB] for a week

[Kristelle (Kaz)] ((I'd say we need them for two weeks, if it's 4 days in and 4 days out.))

[Kristelle (Kaz)] ((so, 12 silver for 3 skiffs.))

[Imari (Mike)] that's not bad.

[Imari (Mike)] one week is 10 days in bob land

[Imari (Mike)] so we only need one week

[Imari (Mike)] unless we spend many days killing one guy

[Kristelle (Kaz)] ((ahh, right))

[BOB] 9 days

[Imari (Mike)] which i'm pretty sure would make us ebil

[Foriso Fairhand (Guy)] i can try to appraise the sgems now

[Branwyn (Lisa)] (If we need longer - we'll pay late the fees)

[BOB] hold off on that Guy

[Branwyn (Lisa)] (will skiffs be able to carry all the loot back?)

[BOB] you might want to spend the time preparing things to leave you just earned those XP

[BOB] you can take the gems with you

[BOB] and do it while you are travelign if you like

[Branwyn (Lisa)] (we need sacks)

[Foriso Fairhand (Guy)] wasnt there some stuff i needed to check for traps or unlock?

[Kristelle (Kaz)] ((we should still have sacks, we brought several with us last time))

[BOB] that was done

[BOB] guy

[BOB] when you are ready, I will move you to the appropriate map

[Imari (Mike)] i'm ready

[BOB] do not want to hurry you, want to give you the time

[BOB] grins

[BOB] been accused of pushing too fast the last tranistion times

[BOB] brb

[BOB] I am away from the keyboard.

[Imari (Mike)] i'm ready.

[Imari (Mike)] and no one else speaks

[Imari (Mike)] let's go

[Branwyn (Lisa)] (I have some clean-up with equipment shifting between Branwyn and Indigo but that can be done later)

[Branwyn (Lisa)] (I think I'm ready - spells set, unless someone wants to chime in that)

[BOB] I am back at the keyboard.

[BOB] any ideas on water proofing things?

[BOB] or are you putting things in large sacks and setting them in the bottom of the boat?

[Kristelle (Kaz)] ((Ooh, I wonder if that oil is a waterproofing thing))

[Branwyn (Lisa)] (jeez bob - scotchguard?)

[BOB] ok

[Imari (Mike)] seriously.

[Imari (Mike)] well i guess with a new bow and arrows oilskin?

[Imari (Mike)] and try not to drop them.

[BOB] that would be appropriate for Imari

[BOB] who knows how to swim? and more importantly who does not

[Branwyn (Lisa)] (Bran and Indigo do)

[Branwyn (Lisa)] (So anyone who does not should ride with a swimmer)

[Foriso Fairhand (Guy)] no swimming here

[Imari (Mike)] imari does!!!!

[Imari (Mike)] hahaha

[Imari (Mike)] and she has swimmable armor. wewt

[Imari (Mike)] finally, a character who doesn't sink like a rock

[Imari (Mike)] but anterias had water breathing. hehe

[Foriso Fairhand (Guy)] ill swing from vines lol

[Branwyn (Lisa)] (Imari and Foriso should ride together so she can save him if he falls overboard)

[Kristelle (Kaz)] ((Kristelle can swim))

[Kristelle (Kaz)] ((Miranda can swim, too))

[Imari (Mike)] ....seriously?

[Imari (Mike)] that was a joke, right?

[Branwyn (Lisa)] (of course not - would like to see that scene)

[Foriso Fairhand (Guy)] be more like who droowns who

[Imari (Mike)] Oh noes! you fell! i'll come rescue you!

[Imari (Mike)] oh darn, the current caught me

[Imari (Mike)] i can't turn around

[Kristelle (Kaz)] ((Indigo should go with Imari, because she actually likes him. She wouldn't put herself out for anyone else.))

[Imari (Mike)] why ccouldn't i just steer the canoe right?

[Imari (Mike)] why lord, why?

[Branwyn (Lisa)] (LOL)

[Imari (Mike)] she likes branwyn and kristelle

[Imari (Mike)] forsio is a jerk and won't use her real name, miranda was a whiner.

[Kristelle (Kaz)] ((Indigo should go with Imari, and Miranda should go with Branwyn. That leaves Foriso with Kristelle, who has boating as well as swimming.))

[Foriso Fairhand (Guy)] yeah but when yall get back to the keep and try to explain why you lost foriso his mentor will find the real reason and then feathers will never have a peaceful nights sleep again

[Branwyn (Lisa)] (works for me as long as Miranda doesn't start crying again)

[Imari (Mike)] why even bother going back to explain to the guy?

[Foriso Fairhand (Guy)] because branwyns library will still be at the farmhouse

[Imari (Mike)] imari isn't married to the farmhouse.

[Imari (Mike)] the crazy lady is, well... crazy.

[Branwyn (Lisa)] (I hope we get to meet this mentor after we're done with all this)

[BOB] so three skiffs

[BOB] two in each

[Foriso Fairhand (Guy)] enough food for a month split between all 3 skiffs

[Foriso Fairhand (Guy)] i know it wont take that long but its better to be safe than sorry

[Kristelle (Kaz)] ((Don't forget that Kristelle can hunt for food))

[Branwyn (Lisa)] (Bob is talking to me about waterproofing for spellbooks - any thoughts?)

[Foriso Fairhand (Guy)] `there ar waterproof cases for spellbooks

[Imari (Mike)] don't drop it in the water

[Branwyn (Lisa)] that is the plan

[BOB] and the plan is to not fall in the water either, but you still need to know how to swim just in case

[Branwyn (Lisa)] (so you said wax seals - I can bring a bunch of candles?)

[Branwyn (Lisa)] (and cover once before we go)

[BOB] you could take candles so you can reseal if you need to break open the container with the books in it

[BOB] which is likely to happen

[Foriso Fairhand (Guy)] and of course i cant find the book i want

[Branwyn (Lisa)] (I will - we will be there many days and will need to re-set my spells. need books for that, right? why I carry them?)

[BOB] exactly

[BOB] or leave some at home, only take what you know you will need

[BOB] is a hard choice

Branwyn (Lisa) covers books in wax and grabs a bunch of candles from the kitchen pantry)

[BOB] for ease of game play lets say it takes two candles worth of wax to cover one book

[BOB] and you have a dozen candles

[Branwyn (Lisa)] (sounds good)

[Branwyn (Lisa)] (until I consolidate I don't want to leave stuff behind and wish I had it)

[BOB] ok, any other supplies?

[BOB] I am ready for your first swamp encounters this afternoon,

[BOB] ready when you are

[BOB] do not want to hurry you

[Imari (Mike)] of course stuff gets going when i get going.

[Branwyn (Lisa)] (I can't think of anything else)

[BOB] several weeks of this Mike no worries there

[Kristelle (Kaz)] ((I think we're ready))

[BOB] Ok

[Imari (Mike)] okay.

[Imari (Mike)] i should actually be social with the company before we go to bed.

[Foriso Fairhand (Guy)] why start now lol

[BOB] company in bed

[Imari (Mike)] night all.

[Imari (Mike)] don't fall in tonight

[Foriso Fairhand (Guy)] night mike

[Branwyn (Lisa)] goodnight Mike!

[Imari (Mike)] i'll see you all next week.

[Kristelle (Kaz)] ((night Mike))

Mike has left the game on Fri Jul 23 21:50:09 EDT 2010

[BOB] and no pressure on you three to move forward

[BOB] you can work out other things

[Foriso Fairhand (Guy)] im up for it

[BOB] I know that lisa wanted to do a new spell book

[BOB] but the money is an issue

[Kristelle (Kaz)] a big issue, right now

[BOB] are you all in agreement with how to split the money now?

[Branwyn (Lisa)] (can't do that til I have some cash - I am not worried at the moment)

[Kristelle (Kaz)] ((I don't think I caught what the final decision was))

[Foriso Fairhand (Guy)] hey lisa when you are ready for your lab let me know i can get a listing of prices

[Foriso Fairhand (Guy)] straight from Auroras catalog lol

[BOB] grins

[Kristelle (Kaz)] ((one share per main?))

[Branwyn (Lisa)] more money though :(

[Branwyn (Lisa)] we need to start robbing banks or something

[BOB] there is a generic listing on the website Guy

[Kristelle (Kaz)] ((what we need to do is start utilising our NWP skills to make money))

[BOB] and can use Aurora's to flesh it out

[Foriso Fairhand (Guy)] well i had been looking for auroras to se if they had any waterproof bags or coverings for spellbooks

[Kristelle (Kaz)] ((So Bob, Guy and I weren't here. What was the decision on the split?))

[BOB] just like we can now figure otu just how many books are actually in the library rather than just the overall value of it

[BOB] and Mike seemed to indicate he was ok with splitting things along shares like XP, so 2 to mains 1 to hench etc

[Kristelle (Kaz)] ((Oh, Bob, you also didn't really answer me last week about Missus helping Kristelle with hiring a farm manager. Did she do that?))

[BOB] yes they will

[BOB] is a cost of 1 gp per month

[Kristelle (Kaz)] ((I guess that's fine until someone has multiple henchmen))

[Kristelle (Kaz)] ((okay, if everyone else is okay with it. But this way, the farm can produce and be harvested, thus paying the taxes and, I think, also paying a little money to us? Or at least covering some living costs?))

[Branwyn (Lisa)] (or we can split to main characters and they have to deal with their own henchmen)

[Foriso Fairhand (Guy)] im cool with it

[BOB] with a farm manager the place will take care of its self, give you enough to live off of there

[Kristelle (Kaz)] ((That's fine too, Lisa. That way, the main gets to decide what to give the hench.))

[BOB] all normal living expenses covered but no additional income

[Kristelle (Kaz)] ((okay Bob. And if the farm makes enough for us to live off, then the money we make withour NWP skills is additional income.))

[Foriso Fairhand (Guy)] ok ive got a few things ill have to get

[Kristelle (Kaz)] ((before we go?))

[Foriso Fairhand (Guy)] ((like lockpicks!))

[Kristelle (Kaz)] ((DOH!))

[BOB] you have a basic set of thieves tools for Foriso

[BOB] the lockpicks that give a bonus to your skill are not available in this area

[Kristelle (Kaz)] ((so not DOH))

[BOB] or at least not yet

[BOB] but you have the tools needed to use your skills

[Foriso Fairhand (Guy)] rather have theones that give a bonus

[BOB] you can start your search for those then

[BOB] most of those things are available as finds in a treasure or as part of thieves guild training

[Foriso Fairhand (Guy)] how good is the sense opf smell for a yuan ti or lizard man?

[BOB] not a big enough populatoin for a guild in jistille

[BOB] you think they can smell pretty well

[Foriso Fairhand (Guy)] can i get a couple vials of aniseed?

[BOB] I would say yes, something like it at least

[BOB] to attempt to cover your scent

[Foriso Fairhand (Guy)] you can tell im sure what im looking for right bob

[BOB] and anything else?

[BOB] moving out onto the water?

[BOB] Imari one round behind

It's me has left the game on Fri Jul 23 22:04:49 EDT 2010

[Foriso Fairhand (Guy)] ok i want to get a total of 3 vials of aniseed or soimilar substance and a bag of caltrops

[Branwyn (Lisa)] (what are caltrops?)

[BOB] Oh and by the way Guy, if you wish to enter the story about your new Cloak onto the Magic Item page please do so, or I can create one for you

[BOB] the who created it etc

[Kristelle (Kaz)] ((they're like jacks, but sharp, I think. You spread them out and people step on them and get owwies.))

[Foriso Fairhand (Guy)] you can go ahead bob

[Branwyn (Lisa)] (fun)

[BOB] caltrops are larger too, about 4 inches across

[Foriso Fairhand (Guy)] also 3 flasks of oil

[BOB] all easy to come by

[Foriso Fairhand (Guy)] i dont think i can get sleep gas correct bob

[BOB] corect not available

[Foriso Fairhand (Guy)] didnt think so

[BOB] does Branwyn have all the spell components she needs?

[BOB] Miranda?

[Foriso Fairhand (Guy)] maybe ill have to have foriso make a side trip after this adventure and try to find some of this stuff

[Branwyn (Lisa)] (I've been catching crickets for a while now and can prick myself to get blood any ol' time)

[BOB] ok, anything new for the Whip of Pain?

[Branwyn (Lisa)] (would need carved hand to use stony grasp - was not sure if I could get that before we go)

[Branwyn (Lisa)] (need my own blood and hair for the whip)

[BOB] carved out of anything in particular?

[Kristelle (Kaz)] I think Miranda has all her spell components

[BOB] you did have several weeks, you could have had one done

[Branwyn (Lisa)] (that would be nice - especially if high priest has stone floors)

[Branwyn (Lisa)] (carved from stone)

[Kristelle (Kaz)] Miranda's got her holy symbol, of course... I'll have to check her spells if there's anything extraordinary

[Branwyn (Lisa)] (not hard actually, but I am not a sculptor)

[BOB] simple carving you can get, artistic quality would cost more, but you can get a simple one for 5 gp

[BOB] carved of local stone

[Branwyn (Lisa)] (okay - I'll take one please)

[Kristelle (Kaz)] ((In general, I'd say Miranda is unable to cast augury. There is no way she's got gem-inlaid sticks or dragon bones worth 1000 gp.))

[BOB] correct

[Kristelle (Kaz)] ((I can't believe they made such a requirement for a level 2 spell!))

[Branwyn (Lisa)] (Guy - if priest is on stony ground and he fails saving throw could lock him in place and give him AC penalties, penalties to attack, etc)

[Foriso Fairhand (Guy)] nice

[Foriso Fairhand (Guy)] and once per day i can cast a double size web spell

[BOB] kaz the idea is that you cast that in the temple, and the temple has those things to use

[BOB] and Guy you can add that to your spell tab

[Kristelle (Kaz)] ahh

[Branwyn (Lisa)] (don't think it affects spell casting though - he is a high priest so will have some major spells shouldn't he?)

[Foriso Fairhand (Guy)] ummm ok i think

[BOB] and depends lisa on how they rank their priests

[BOB] if you look at the human religions

[BOB] some are based on level of spell you can cast

[Foriso Fairhand (Guy)] no clue how to do that though which i why i dont play spell casters lol

[BOB] some are based on political rankings

[BOB] no worry guy, lisa is a pro at it

[BOB] can help you set it up

[Branwyn (Lisa)] (but if he is high priest and worth killing for his job, he has to be pretty powerful I would think)

[Branwyn (Lisa)] huh?

[Foriso Fairhand (Guy) (to GM only)] Character sheet for Foriso Fairhand modified: Spells - ADDED: Web, 2, 2, For {2*$L} turns, 8 10' cubes of webby goo hold everyone in the area in place., 0, 1, , , , .

[Kristelle (Kaz)] ((is there a master potter in Jistille?))

[BOB] there is a potter or three

[BOB] what do you need made?

[Branwyn (Lisa) (to GM only)] Character sheet for Foriso Fairhand modified:

[Kristelle (Kaz)] ((As a spell component - a bit of slip (wet clay) from the wheel of a master potter.

[BOB] sure you can have that

[BOB] just have to keep it wet

[Branwyn (Lisa)] Guy's spell looks fine - just have to put 1 in memorized to use it (or however many you can cast per day)

[BOB] grins, thank you

[Foriso Fairhand (Guy) (to GM only)] Character sheet for Foriso Fairhand modified: Spells - CHANGED: Web -- Expression: For {2*$L} turns, 16 10' cubes of webby goo hold everyone in the area in place. (For {2*$L} turns, 8 10' cubes of webby goo hold everyone in the area in place.), CHANGED: Web -- # Memorized: 1 (0), Notes - CHANGED.

[Foriso Fairhand (Guy)] ok like that?

[BOB] nods

[BOB] go on and cast it once just to see how you do it

[Branwyn (Lisa)] You should see it when you open the dice panel to double check

[Kristelle (Kaz)] ((things like... a sprig of mistletoe or sumac leaves, etc - those are just normal components that we'd have?))

[BOB] yes kaz

[Foriso Fairhand (Guy)] Foriso Fairhand casts a spell against : Web: For (2*5) 10 turns, 16 10' cubes of webby goo hold everyone in the area in place.

[Branwyn (Lisa)] You are going to carry posion oak with you?

[Branwyn (Lisa)] isn't that sumac?

[BOB] handle with care

[Foriso Fairhand (Guy) (to GM only)] Character sheet for Foriso Fairhand modified: Spells - CHANGED: Web -- # Memorized: +2 (+0),

[BOB] grins

[Branwyn (Lisa)] nice spell!

[Branwyn (Lisa)] don't forget to put the one back in so you can use it for real. I hate when that happens! :)

[Kristelle (Kaz)] ((I fixed it, but I'll have to remind him to do it when the day rolls over))

[Branwyn (Lisa)] (I'll try too when I re-do my spells each day)

[Foriso Fairhand (Guy) (to GM only)] Character sheet for Foriso Fairhand modified: Spells - CHANGED: Web -- # Memorized: +1 (+2),

[Kristelle (Kaz)] ((and yes Lisa, you'll learn, sometimes you hve to carry things around that are better off wrapped up and handled carefully, if you want to be able to cast your spells.))

[Branwyn (Lisa) (to GM only)] Character sheet for Branwyn modified:

[Branwyn (Lisa)] (I have been trying to pick low maintenance spells for materials so far)

[Kristelle (Kaz) (to GM only)] Character sheet for Miranda modified:

[Foriso Fairhand (Guy) (to GM only)] Character sheet for Foriso Fairhand modified:

[Foriso Fairhand (Guy)] ok added my new gear as well before i forget

[Branwyn (Lisa) (to GM only)] Character sheet for Branwyn modified: Equipment - CHANGED: Stone Head for Stony Grasp Spell -- Weight: 1 (),

[Kristelle (Kaz)] I just want to test something with my spells

[Kristelle (Kaz)] Miranda casts a spell against : Animal Friendship: I convince an animal that I want to be friends.

[Kristelle (Kaz)] nope, it still doesn't come off the sheet. I'll track it manually, Bob, until we fix it.

[BOB] ok

[Branwyn (Lisa) (to GM only)] Character sheet for Indigo modified: Wealth - ADDED: Travelling Spellbook, 25 lbs, . ADDED: Food - Assorted fruits, vegetables, meat, filled wineskins, 10 lbs worth, . ADDED: , , .

[Foriso Fairhand (Guy)] im scared this is more planning than we ever did with out high lvl dsers

[Kristelle (Kaz)] lol

[Kristelle (Kaz)] Bob's being stricter with us, in a way. I don't mind it.

[Branwyn (Lisa) (to GM only)] Character sheet for Branwyn modified: Wealth - DELETED: Travelling Spellbook, 25 lbs, null.

[BOB] it is a good thing

[BOB] being more careful about things

[Branwyn (Lisa)] is good - if I lost spellbooks might as well drown myself too

[Kristelle (Kaz)] well, stuff like components and care of spellbooks is not something we dealt with in the higher level DS group. I like it, it's more like life.

[Foriso Fairhand (Guy)] i like that we have not 1 but 2 different places we can call home at such a low level

[Branwyn (Lisa)] Bob - I can't find weights of spellbooks on website

[Branwyn (Lisa)] how much does th partial and the full one weigh please?

[BOB] will find that in a bit

[BOB] checking something righ tnow

[Branwyn (Lisa)] no worries - just a lull so I was trying to get organized

[BOB] ok

[BOB] have my list

[BOB] will check that spell book weight now

[Foriso Fairhand (Guy) (to GM only)] Character sheet for Foriso Fairhand modified: Non-Weapon Proficiencies - DELETED: null, Rogue, null, 1, $ai, +0. Skills/Detections (d100/% based) - CHANGED: Open Locks -- Total (% - w/modifier): 55 (45), CHANGED: Open Locks -- Modifier: 15 agil, 10 points, 10points, 10 base,10 locksmith (15 agil, 10 points, 10points, 10 base),

[Foriso Fairhand (Guy)] ill have to ad to detect noise the next time i train

[Foriso Fairhand (Guy)] and pick pocket i think

[Foriso Fairhand (Guy)] i got 5 skills over 50% right now

[Kristelle (Kaz) (to GM only)] Character sheet for Miranda modified: Personal Information - Player:: CHANGED: Kaz (John).

[BOB] ok Traveling Spellbooks weigh 15 pounds and standard spell books weight 25 pounds

[Kristelle (Kaz)] ((Bob, what's the current date? Day month and year. I can't see it all in the window.))

[BOB] Time of Day: 08:00 AM. Day 18 See ___ tre, Lec {Early Summer} 18th, 338 SKR.

[Kristelle (Kaz)] thank you :)

[Branwyn (Lisa)] so partial we'll say 10?

[BOB] sure

[Foriso Fairhand (Guy)] what we need to get is a magical spellbook for branwyn

[Branwyn (Lisa) (to GM only)] Character sheet for Indigo modified: Wealth - DELETED: Travelling Spellbook, 25 lbs, .

[BOB] and added to the spell books page now for you too

[Branwyn (Lisa) (to GM only)] Character sheet for Branwyn modified: Wealth - DELETED: , , null.

[Branwyn (Lisa)] website?

[Branwyn (Lisa)] I need to do some serious work on that

[BOB] it is updated now

[BOB] grins

[Branwyn (Lisa) (to GM only)] Character sheet for Branwyn modified: Spells - CHANGED: Accelerate Plant Growth -- Expression: The caster can accelerate the growth of plant life up to one month per level. Aging occurs at a rate of 1 month per tum. This does not allow them to grow beyond their natural size. (),

[Foriso Fairhand (Guy)] grrrrr

[BOB] sorry working on calendar stuff with Kaz

[BOB] she wants to be sure not to get cheated otu of any birthday presents

[Foriso Fairhand (Guy)] oh no im trying to figure out how many gp are in a pound

[BOB] is on the Coins page Guy

[Kristelle (Kaz)] LOL Bob!

[Kristelle (Kaz)] I want an actual birthdate this time. Moirra didn't have one.

[Branwyn (Lisa) (to GM only)] Character sheet for Indigo modified: Carrying Capacity - ADDED: Belt Pouch, Small (4"×6"×2"), 12, 0. ADDED: Belt Pouch, Large (6"×8"×2"), 24, 0. ADDED: Sack, Large (2'×2'×1'), 600, 0. ADDED: Sack, Large (2'×2'×1'), 600, 0. ADDED: Backpack (3'×2'×1'), 1000, 0.

[BOB] Miranda XP award: 281. Next level in 4321.

[Branwyn (Lisa) (to GM only)] Character sheet for Indigo modified: Carrying Capacity - DELETED: Belt Pouch, Large (6"×8"×2"), 24, 0.

[Foriso Fairhand (Guy)] hmm somethings not right somewhere

[Kristelle (Kaz)] please check my math, someone

[Branwyn (Lisa) (to GM only)] Character sheet for Branwyn modified: Personal Information - Alignment:: CHANGED: Chaotic Good (Chaotic).

[Kristelle (Kaz)] if one coin weighs .02 pounds, then it takes 50 coins to make 1 pound. Is that right?

[BOB] Branwyn XP award: 523. Next level in 18020.

[BOB] yes to kaz

[Kristelle (Kaz)] okay. So, Guy's book says the traveling spellbook is approximately the weight of 30 gold pieces, and encmbrance of roughly 60.

[BOB] Foriso Fairhand XP award: 602. Level-up!

[Kristelle (Kaz)] That means the spellbook weighs less than a pound. (From Unearthed Arcana)

[BOB] yeah that is wrong sorry

[BOB] Arcana had some really screwy things in it

[Foriso Fairhand (Guy)] tell me about

[Foriso Fairhand (Guy)] it

[BOB] afn Foriso needs to go fix his Xp goal

[Branwyn (Lisa)] I don't want to change my character sheet again

[Kristelle (Kaz)] If you know that, then why are you looking at it? LOL

[Kristelle (Kaz)] And he just did.

[Foriso Fairhand (Guy)] a travelling spell book that weighs litlle over a pound

[Foriso Fairhand (Guy)] i did twice now

[Foriso Fairhand (Guy) (to GM only)] Character sheet for Foriso Fairhand modified: Personal Information - Next Level:: CHANGED: 20000 (10000). Class Levels - Thief: (RGL) : CHANGED: 5 (4).

[BOB] Indigo XP award: 253. Next level in 1066.

[Foriso Fairhand (Guy)] xp and theif lvl didnt change yet everything else did

[BOB] Indigo is getting there

[Branwyn (Lisa)] I can't do any more tonight

[Branwyn (Lisa)] see you next week I hope

[Branwyn (Lisa)] goodnight!

[Kristelle (Kaz)] Night night!!

[Foriso Fairhand (Guy)] night lisa i wont bein unfortunately

[BOB] Imari XP award: 532. Next level in 7808.

[BOB] night

[Branwyn (Lisa)] ack! but this is your time to shine!

[Branwyn (Lisa)] your adventure - that sucks

Lisa has left the game on Fri Jul 23 23:18:15 EDT 2010

[BOB] Ok, so the bonus Xp is all caught up for all the characters now

[Foriso Fairhand (Guy)] cool

[BOB] Ok, so lets close and save this

[Kristelle (Kaz)] bleah

[BOB] and we pick up next week in the boats

[BOB] traveling though the swamps

[Foriso Fairhand (Guy)] i wont be in a boat

[Kristelle (Kaz)] I'M ON A BOAT!

[Foriso Fairhand (Guy)] ill be stuck at mchell lol

[Kristelle (Kaz)] sorry

[Kristelle (Kaz)] night...

[BOB] chuckles

[Foriso Fairhand (Guy)] night bob

[BOB] and laughs at Kaz

Kaz has left the game on Fri Jul 23 23:20:45 EDT 2010

Guy has left the game on Fri Jul 23 23:20:56 EDT 2010


XP awarded: Mike, Guy, Lisa, Kaz - 150 roleplay