Jul 30 10 - Ophioglossum
[BOB] ==== Gaming session started: Fri Jul 30 18:21:48 EDT 2010 ====
[BOB] ==== Gaming session started: Fri Jul 30 18:25:04 EDT 2010 ====
Mike has joined the game on Fri Jul 30 18:26:40 EDT 2010
Mike is receiving the map Farmhouse...
Mike has received the map Farmhouse.
[Mike] okay, let's go!
[Mike] i don't need no stinkin' party
[BOB] You are here moved 55'09".
[BOB] and that is the map from the Yuan-Ti
[BOB] to track your progress across the swamps
[BOB] and back to the farmhouse
[BOB] will show everyone else when they log in later
[BOB] have to get drinks, eat, change, etc. be back up in a short bit
[BOB] I am away from the keyboard.
Lisa has joined the game on Fri Jul 30 18:32:24 EDT 2010
Lisa is receiving the map Farmhouse...
Lisa has received the map Farmhouse.
[Mike] hey lisa
[Lisa] Hi!
Kaz has joined the game on Fri Jul 30 18:34:53 EDT 2010
Kaz is receiving the map Farmhouse...
Kaz has received the map Farmhouse.
[Mike] evening kaz
[Lisa] Hi Kaz!
[Kaz] Heya Mike, Hi Lisa :)
[Kaz] Hewwo Bob
[BOB] I am back at the keyboard.
[BOB] and Hey everyone
[Kaz] Guy is closing tonight, so no Foriso. :(
[BOB] sending out the new map to everyone
[Lisa] I'm kinda on call for the next couple hours so if I have to go, I am dealing with a crazy client but will be back
[BOB] just imagine how crazy he will be when you tell him Please hold I have to go cast a pain whip spell, be right back
[Lisa] smiles
[BOB] so this is the map from the Yuan-Ti
[Lisa] so high tech :)
[BOB] Kristelle knows that the rock formation on the left is about half a day from the Estates
[Mike] that's a hell of a map
[Lisa] oh - it came from snake man
[BOB] you get to that point, then cross the first river
[BOB] then you get to a lake and cross that
[BOB] then at the large pile of skulls you continue to the lizard man village
[BOB] then there is the island in the second river
[BOB] and then the three temples
[Kaz] I wonder what 'old one' is
[BOB] like the little snake fangs as arrows?
[BOB] he did not tell you
[BOB] scale is just to let you see that it is a long way
[BOB] I will move your marker for You are Here along the path
[BOB] or to where you think you are if you fail your traveling checks
[BOB] wry grin
[Mike] heh
[Kaz] As I'm sure we will
[Mike] don't we have a ranger?
[Lisa] lol
[Kaz] Yeah, one with lousy dice.
[BOB] and the other question for you is how do you want me to show the boats?
[BOB] do you want them as items on the map? or drawings that do not move? or just "imaginary boats"?
[Mike] i guess it depends on what encounters we have
[Mike] for now imaginary boats are fine
[Mike] but if we have a fight they might be needed as icons
[BOB] so WHEN you have a fight
[BOB] you want icons
[BOB] ?
[Kaz] we probably should, you think, guys?
[Mike] if the boats are important in the fight
[Mike] our needs are very fluid, you know.
[Mike] how about we tell you when we need them
[Lisa] I want miniatures of the javelin type ships drifting down the river. Can you make those please?
[BOB] grins
[BOB] I can do both of those
[Mike] i want miniature knife ships. javelins suck
[BOB] I have several ship maps actually but holding off for the Pirate Queens story arc to unfurl all of them
[Mike] pbthththth
[BOB] ok, so getting started
[BOB] as we are all here, Lorie shoudl be in but later
[BOB] leaving early in the morning? or taking time to gather more supplies?
[BOB] you only have the months food and the three boats at this point
[BOB] embarkation into the swamps is 45 mnutes away
[Kaz] I thought we had gotten together our potions and scrolls and whatnot already.
[BOB] Imari XP award: 333. Next level in 7400.
[BOB] Branwyn XP award: 333. Next level in 17587.
[BOB] Kristelle XP award: 333. Next level in 16575.
[BOB] that is part of your stuff yes
[BOB] you always have those with you, we roleplayed out what you know so far
[Kaz] Kristelle and Indigo both packed up their chain to bring, as I recall.
[Lisa] yes
[BOB] Ok, so we can move out then
[Kaz] I hope I perk up after I eat something, because I feel like I'm going to fall on my face right now. Bleah.
[BOB] I would liek a list of what is in each skiff, like "large sack with Indigo's armor, Large sack with Branwyn's spell books, saddle bag with food, "
[BOB] etc
[BOB] puts a pillow over the keyboard
[Lisa] some big ol' thing attacking us in the swamp should wake you up
[BOB] so she can land in that
[BOB] and away we go!
[BOB] chances of random encounter
[BOB] Lisa has never done this
[Mike] i'd say in our boat should be indigo and imari's food
[Mike] then indigo's extra stuff
[Mike] imar carries all she needs on her back
[Mike] the proper way to live
[BOB] every 3 hours of travel you have a chance of having a random encounter of some sort, that means something significant for the party to deal with
[BOB] so at 9 12 3 6 for traveling times
[BOB] Lisa can roll the first days worth
[BOB] you roll a d12
[Kaz] In Kristelle's skiff, a large sack with her chain, food for her and Foriso. I don't think Foriso had anything particular extra to bring, but Guy will have to correct me next week.
[BOB] and I see what is on the chart
[Branwyn (Lisa)] Roll #1: (d12) [1d12=2] 2
[BOB] Time of Day: 09:00 AM. Day 18 See ___ tre, Lec {Early Summer} 18th, 338 SKR.
[BOB] and starting out busy
[BOB] need to know who is in what boat please
[Branwyn (Lisa)] (Miranda and I are only carrying food and my two spellbooks I guess - we can't carry much. Indigo has the big book)
[BOB] Miranda moved 6'07".
[BOB] Imari moved 5'06".
[Kristelle (Kaz)] ((I think Kristelle and Foriso in front))
[BOB] ok, can foriso swim?
[Branwyn (Lisa)] nope
[Kristelle (Kaz)] ((no, that's why he's with Kristelle))
[Kristelle (Kaz)] ((If you dump my skiff over, I'll cry. I swear, Bob.))
[BOB] so those three set like that?
[BOB] in the channel?
[Kristelle (Kaz)] Yes
[BOB] Ok
[Branwyn (Lisa)] (the dreaded "ok" before the axe falls)
[BOB] grrr
[BOB] apparently the Encounters icon is broken
[BOB] sorry
[Branwyn (Lisa)] (tis a shame - no encounters for us)
[Branwyn (Lisa)] (and well all arrive safely and in good health)
[BOB (to GM only)] Bullywug #12 targets Indigo. Distance: 4'07"
[BOB (to GM only)] Bullywug #12 targets Imari. Distance: 4'03"
[BOB (to GM only)] Bullywug #12 moved 16'00".
[BOB (to GM only)] Bullywug #11 targets Imari. Distance: 3'06"
[BOB (to GM only)] Bullywug #11 targets Indigo. Distance: 4'09"
[BOB (to GM only)] Bullywug #11 no longer targets Indigo.
[BOB (to GM only)] Bullywug #11 moved 27'11".
[BOB (to GM only)] Bullywug #10 targets Branwyn. Distance: 4'11"
[BOB (to GM only)] Bullywug #10 targets Imari. Distance: 4'08"
[BOB (to GM only)] Bullywug #10 moved 15'03".
[Kristelle (Kaz)] ((Yay! I mean... Awwwww.))
[BOB (to GM only)] Bullywug #9 targets Branwyn. Distance: 3'03"
[BOB (to GM only)] Bullywug #9 targets Miranda. Distance: 4'05"
[BOB (to GM only)] Bullywug #9 no longer targets Miranda.
[BOB (to GM only)] Bullywug #9 targets Imari. Distance: 4'10"
[BOB (to GM only)] Bullywug #9 no longer targets Branwyn.
[BOB (to GM only)] Bullywug #9 no longer targets Imari.
[BOB (to GM only)] Bullywug #9 moved 24'04".
[BOB (to GM only)] Bullywug #8 targets Miranda. Distance: 3'10"
[BOB (to GM only)] Bullywug #8 targets Branwyn. Distance: 4'02"
[BOB (to GM only)] Bullywug #8 no longer targets Miranda.
[BOB (to GM only)] Bullywug #8 no longer targets Branwyn.
[BOB (to GM only)] Bullywug #8 moved 27'03".
[BOB (to GM only)] Bullywug #7 targets Miranda. Distance: 4'11"
[BOB (to GM only)] Bullywug #7 targets Branwyn. Distance: 4'01"
[BOB (to GM only)] Bullywug #7 no longer targets Branwyn.
[BOB (to GM only)] Bullywug #7 targets Kristelle. Distance: 4'11"
[BOB (to GM only)] Bullywug #7 no longer targets Miranda.
[BOB (to GM only)] Bullywug #7 no longer targets Kristelle.
[BOB (to GM only)] Bullywug #7 targets Miranda. Distance: 4'10"
[BOB (to GM only)] Bullywug #7 moved 24'04".
[BOB (to GM only)] Bullywug #6 targets Miranda. Distance: 4'10"
[BOB (to GM only)] Bullywug #6 moved 16'08".
[BOB (to GM only)] Bullywug #5 targets Kristelle. Distance: 4'07"
[BOB (to GM only)] Bullywug #5 moved 24'08".
[Mike] lol
[BOB] Combat has begun!
[BOB] ROUND: 0
[BOB] Int please
[Branwyn (Lisa)] Indigo: Initiative: ((d10+10++2)-10) [1d10=5] 7 [MODIFIED (-10)]
[Branwyn (Lisa)] Branwyn: Initiative: (d10+10+-2) [1d10=10] 18
[BOB] Bullywug #7: Initiative: (d10+10+) [1d10=7] 17
[BOB] Bullywug #8: Initiative: (d10+10+) [1d10=6] 16
[BOB] Bullywug #9: Initiative: (d10+10+) [1d10=4] 14
[BOB] Bullywug #10: Initiative: (d10+10+) [1d10=1] 11
[BOB] Bullywug #11: Initiative: (d10+10+) [1d10=7] 17
[BOB] Bullywug #12: Initiative: (d10+10+) [1d10=9] 19
[BOB] Bullywug #6: Initiative: (d10+10+) [1d10=7] 17
[BOB] Bullywug #5: Initiative: (d10+10+) [1d10=7] 17
[Kristelle (Kaz)] Kristelle: Initiative: (d10+10+0) [1d10=4] 14
[BOB] Kaz miranda please
[BOB] Mike Imari please
[Mike] sorry
[Indigo (Lisa)] (my little 2 did all that?)
[Mike] Imari: Initiative: (d10+10+0) [1d10=2] 12
[Kristelle (Kaz)] Miranda: Initiative: (d10+10+) [1d10=8] 18
[Kristelle (Kaz)] ((Sorry about that))
[Mike] how deep is the water at this point?
[BOB] Ok, so as you are going along the channel and Kristelle warns you about a large area of open water up ahead, out of the side reeds and under the water jump a bunch of Bullywugs
[BOB] the water is at least 4 to 5 feet deep
[Indigo (Lisa)] (so how does Indigo attack with a short sword from the skiff?)
[BOB] yoru skiffs need 2 foot of water
[BOB] if anyone attacks you you can always attack back
[BOB] if your turn has not passed already
[Indigo (Lisa)] (he is first up of course)
[BOB] they are jumping at you, luckily for you and your roll you are not surprised and you did not surprise them
[BOB] normally they would get first attacks
[BOB] but you are in the standard initiative this combat
[BOB] ROUND: 1
[BOB] INIT: 7 GOING: Indigo
[Mike] are the skiffs stable enough to fight in?
[BOB] you can hold attack until someone comes at you
[Mike] or are they pretty tipable?
[BOB] if you make an attack you need to make a dex check or fall in
[BOB] if you take damage the HP you take is the percentage you fall in
[BOB] the skiffs are sturdy
[BOB] but no one has boating
[Indigo (Lisa)] (so Indigo has to pass? I'm sorry - not getting how to do this)
[Mike] okay.
[BOB] Indigo Holds attack to see if something attacks him
[Kristelle (Kaz)] ((I believe the skiffs are fairly flat-bottomed, so they should be rather stable))
[BOB] you click next
[BOB] and when someone attacks you you get to attack first
[BOB] before their attack on him
[Indigo (Lisa)] (so he can attack later this round?)
[Kristelle (Kaz)] ((I do have boating, Bob.))
[BOB] yes
[BOB] INIT: 11 GOING: Bullywug #10
[Indigo (Lisa)] (thanks)
[BOB] ok so Kaz if it comes up about falling in, etc you get to make a check first
[BOB] before the rest of the rolls
[BOB] Bullywug #10: Attack: Claw: (20-(d20+0)) [1d20=3] 17. MISSES Branwyn (AC FINAL: 6).
[Mike] kaz, if you have boating, your action should be to get your skiff to land so you can jump out and not tip over
[BOB] Bullywug #10: Attack: Claw: (20-(d20+0)) [1d20=12] 8. MISSES Branwyn (AC FINAL: 6).
[BOB] Bullywug #10: Attack: Bite: (20-(d20+0)) [1d20=18] 2. HITS Branwyn (AC FINAL: 6)!!!
[BOB] Bullywug #10: Damage v SM: Bite: (1d4+1) [1d4=3] 4 added to: Branwyn
[BOB] Bullywug #10 targets Miranda. Distance: 4'10"
[Kristelle (Kaz)] ((good point, Mike))
[BOB] Bullywug #10 moved 3'11".
[Mike] at least, that's what i'd do
[BOB] ok so Branwyn rolls a d100 and needs higher than a 4 to not fall in
[BOB] Branwyn's Current Hit Points: adjusted to 17 (-4) - Lightly Wounded
[Indigo (Lisa)] Roll #1: (d100) [1d100=84] 84
[BOB] INIT: 12 GOING: Imari
[BOB] and Branwwyn can not cast this round now
[Mike] Imari moved 7'06".
[Mike] Imari moved 6'00".
[Mike] first, i jump out
[Mike] do i stand?
[Mike] or do i swim?
[BOB] you can stand up
[BOB] it is up to your upper chest
[Mike] okay. penalties to fighting like this?
[BOB] movement is cut to 1/6
[BOB] -4 to all attacks and to AC
[Mike] then i swim to shore
[Mike] Imari moved 6'09".
[Mike] is that my round?
[BOB] yes
[BOB] INIT: 14 GOING: Kristelle
[BOB] INIT: 14 GOING: Bullywug #9
[Mike] sorry.
[BOB] INIT: 14 GOING: Kristelle
[Kristelle (Kaz)] ((Okay, I'm going to try to land the boat Bob. Boating check?))
[BOB] right
[Kristelle (Kaz)] Kristelle: Boating - Small Craft check: (d20) [1d20=4] 4 [MODIFIED (+1)] - ROLL SUCCEEDED against 20!!
[BOB] excelelnt
[BOB] so you have it grounded, Foriso can not fall out
[Kristelle (Kaz)] ((So, that is landing and getting out? Or just landing?))
[BOB] and you are on land to fight if they attack you, but you do not have any attacks left
[Kristelle (Kaz)] ok
[BOB] Kristelle targets Bullywug #7. Distance: 4'11"
[BOB] INIT: 14 GOING: Bullywug #9
[BOB] Kristelle moved 5'01".
[BOB] Bullywug #9 targets Imari. Distance: 2'07"
[BOB] Bullywug #9 moved 3'06".
[BOB] Bullywug #9: Attack: Claw: (20-(d20+0)) [1d20=13] 7. MISSES Imari (AC FINAL: 4).
[BOB] Bullywug #9: Attack: Claw: (20-(d20+0)) [1d20=6] 14. MISSES Imari (AC FINAL: 4).
[BOB] Bullywug #9: Attack: Bite: (20-(d20+0)) [1d20=16] 4. HITS Imari (AC FINAL: 4)!!!
[BOB] Bullywug #9: Damage v L: Bite: (1d4+1) [1d4=4] 5 added to: Imari
[BOB] Imari's Current Hit Points: adjusted to 34 (-5) - Lightly Wounded
[BOB] INIT: 16 GOING: Bullywug #8
[BOB] Bullywug #8 targets Branwyn. Distance: 4'11"
[BOB] Bullywug #8 targets Miranda. Distance: 4'04"
[BOB] Bullywug #8 moved 5'03".
[BOB] Bullywug #8: Attack: Claw: (20-(d20+0)) [1d20=9] 11. MISSES Miranda (AC FINAL: 5).
[BOB] Bullywug #8: Attack: Claw: (20-(d20+0)) [1d20=15] 5. HITS Miranda (AC FINAL: 5)!!!
[BOB] Bullywug #8: Attack: Bite: (20-(d20+0)) [1d20=13] 7. MISSES Miranda (AC FINAL: 5).
[Mike] bastard
[BOB] Bullywug #8: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Miranda
[BOB] Miranda's Current Hit Points: adjusted to 24 (-1) - Lightly Wounded
[Mike] okay, at this point
[BOB] so a 1% chance Mirand falls out
[BOB] INIT: 17 GOING: Bullywug #6
[BOB] Bullywug #6 targets Branwyn. Distance: 4'08"
[BOB] Bullywug #6 moved 3'11".
[Mike] i suggest if you are fighting from the boat, fight the ones on the west side first
[BOB] Bullywug #6: Attack: Claw: (20-(d20+0)) [1d20=13] 7. MISSES Miranda (AC FINAL: 5).
[BOB] Bullywug #6: Attack: Claw: (20-(d20+0)) [1d20=14] 6. MISSES Miranda (AC FINAL: 5).
[BOB] Bullywug #6: Attack: Bite: (20-(d20+0)) [1d20=18] 2. HITS Miranda (AC FINAL: 5)!!!
[BOB] Bullywug #6: Damage v SM: Bite: (1d4+1) [1d4=3] 4 added to: Miranda
[Mike] if i can kill them quick enough i can walk down the east side
[BOB] Miranda's Current Hit Points: adjusted to 20 (-4) - Lightly Wounded
[Mike] if you're jumping off, jump to the west side frist
[BOB] and a 4% c hance she falls out
[Mike] get at least one person on each shore
[BOB] Kaz can you roll those please
[BOB] INIT: 17 GOING: Bullywug #11
[Kristelle (Kaz)] ((d100?))
[BOB] Bullywug #11: Attack: Claw: (20-(d20+0)) [1d20=4] 16. MISSES Imari (AC FINAL: 4).
[BOB] Bullywug #11: Attack: Claw: (20-(d20+0)) [1d20=4] 16. MISSES Imari (AC FINAL: 4).
[BOB] Bullywug #11: Attack: Bite: (20-(d20+0)) [1d20=18] 2. HITS Imari (AC FINAL: 4)!!!
[BOB] Bullywug #11: Damage v SM: Bite: (1d4+1) [1d4=1] 2 added to: Imari
[BOB] Imari's Current Hit Points: adjusted to 32 (-2) - Lightly Wounded
[BOB] INIT: 17 GOING: Bullywug #7
[BOB] Bullywug #7 targets Kristelle. Distance: 3'09"
[BOB] Bullywug #7 no longer targets Miranda.
[BOB] Bullywug #7 moved 3'08".
[BOB] Bullywug #7: Attack: Claw: (20-(d20+0)) [1d20=6] 14. MISSES Kristelle (AC FINAL: 7).
[BOB] Bullywug #7: Attack: Claw: (20-(d20+0)) [1d20=9] 11. MISSES Kristelle (AC FINAL: 7).
[BOB] Bullywug #7: Attack: Bite: (20-(d20+0)) [1d20=20] 0. HITS Kristelle (AC FINAL: 7)!!! [CRITICAL HITRoll Again]
[BOB] Bullywug #7: Attack: Bite: (20-(d20+0)) [1d20=18] 2. HITS Kristelle (AC FINAL: 7)!!!
[BOB] Bullywug #7: Damage v SM: Bite: (1d4+1) [1d4=1] 2 added to: Kristelle
[BOB] Bullywug #7: Damage v SM: Bite: (1d4+1) [1d4=1] 2 added to: Kristelle
[Branwyn (Lisa)] (yes to Kaz)
[Kristelle (Kaz)] ((thank you Lisa))
[BOB] Kristelle's Current Hit Points: adjusted to 23 (-4) - Lightly Wounded
[Kristelle (Kaz)] (1d100) [1d100=70] 70
[Kristelle (Kaz)] (1d100) [1d100=95] 95
[Branwyn (Lisa)] (Bob is in serious attack mode)
[BOB] INIT: 17 GOING: Bullywug #5
[BOB] Bullywug #5 moved 6'09".
[Kristelle (Kaz)] ((yes))
[BOB] Bullywug #5: Attack: Claw: (20-(d20+0)) [1d20=19] 1. HITS Kristelle (AC FINAL: 7)!!!
[BOB] Bullywug #5: Attack: Claw: (20-(d20+0)) [1d20=16] 4. HITS Kristelle (AC FINAL: 7)!!!
[BOB] Bullywug #5: Attack: Bite: (20-(d20+0)) [1d20=19] 1. HITS Kristelle (AC FINAL: 7)!!!
[Mike] i'm no tactical genius, but i have been playing a lot of starcraft lately...
[BOB] Bullywug #5: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Kristelle
[BOB] Bullywug #5: Damage v SM: Claw: (1d2) [1d2=2] 2 added to: Kristelle
[BOB] Bullywug #5: Damage v SM: Bite: (1d4+1) [1d4=4] 5 added to: Kristelle
[BOB] Kristelle's Current Hit Points: adjusted to 15 (-8) - Moderately Wounded
[BOB] INIT: 18 GOING: Branwyn
[BOB] grins at Mike
[Branwyn (Lisa)] (I don't think I'm going to waste a turn getting out of boat - is 10 close enough to attack from here?)
[Lisa] Branwyn targets Bullywug #10. Distance: 0'04"
[BOB] yes
[BOB] is only 4 inches away, grins
[Branwyn (Lisa)] Branwyn: Attack: Pointy: (19-(d20+0)) [1d20=18] 1. HITS Bullywug #10 (AC FINAL: 6)!!!
[Branwyn (Lisa)] (small or large?)
[BOB] small
[Branwyn (Lisa)] Branwyn: Damage v SM: Pointy: (4d4) [4d4=2,1,4,2] 9 added to: Bullywug #10
[BOB] again the vicious mage stabs rather than casts
[BOB (to GM only)] Bullywug #10's Current Hit Points: adjusted to -5 (-9) - Dying
[Branwyn (Lisa)] (you said I couldn't cast!!)
[BOB] INIT: 18 GOING: Miranda
[BOB] grins, yes you could not cast
[BOB] but you stab things to death anyway
[Branwyn (Lisa)] (but yes I am a vicious mage)
[Branwyn (Lisa)] (I like it)
[Kaz] Miranda targets Bullywug #6. Distance: 0'06"
[Mike] is there a rule that no mage in our groups can be normal?
[Branwyn (Lisa)] (what is normal?)
[BOB] Kaz?
[Kristelle (Kaz)] ((not us))
[Kristelle (Kaz)] ((working on it BOb, Mmy mind is very slow right now.))
[Kristelle (Kaz)] Miranda: Attack: Quarterstaff: (18-(d20+0)) [1d20=8] 10. MISSES Bullywug #6 (AC FINAL: 6).
[BOB] INIT: 19 GOING: Bullywug #12
[BOB] Bullywug #12 moved 2'04".
[BOB] Bullywug #12: Attack: Claw: (20-(d20+0)) [1d20=20] 0. HITS Indigo (AC FINAL: 4)!!! [CRITICAL HITRoll Again]
[BOB] Bullywug #12: Attack: Claw: (20-(d20+0)) [1d20=15] 5. MISSES Indigo (AC FINAL: 4).
[BOB] Bullywug #12: Attack: Claw: (20-(d20+0)) [1d20=17] 3. HITS Indigo (AC FINAL: 4)!!!
[BOB] Bullywug #12: Attack: Bite: (20-(d20+0)) [1d20=17] 3. HITS Indigo (AC FINAL: 4)!!!
[BOB] Bullywug #12: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Indigo
[BOB] Bullywug #12: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Indigo
[BOB] Bullywug #12: Damage v SM: Bite: (1d4+1) [1d4=3] 4 added to: Indigo
[BOB] Indigo's Current Hit Points: adjusted to 17 (-6) - Moderately Wounded
[BOB] 6% he falls in
[BOB] and he gets his attack right now
[BOB] at teh same time this is happening
[Indigo (Lisa)] (so he can attack now?)
[Indigo (Lisa)] Roll #1: (d100) [1d100=58] 58
[Indigo (Lisa)] (for round 1?)
[BOB] right
[Lisa] Indigo targets Bullywug #12. Distance: 0'07"
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((18-(d20+1))-2-2) [1d20=16] -3 [MODIFIED (-2)]. HITS Bullywug #12 (AC FINAL: 6)!!!
[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=2] 5 [MODIFIED (+3)] added to: Bullywug #12
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((18-(d20+1))-2-2) [1d20=13] 0 [MODIFIED (-2)]. HITS Bullywug #12 (AC FINAL: 6)!!!
[BOB (to GM only)] Bullywug #12's Current Hit Points: adjusted to 3 (-5) - Heavily Wounded
[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=4] 7 [MODIFIED (+3)] added to: Bullywug #12
[BOB (to GM only)] Bullywug #12's Current Hit Points: adjusted to -4 (-7) - Dying
[BOB] ROUND: 2
[BOB] and so start of the new round
[BOB] 1d20
[BOB] (1d20) [1d20=4] 4
[BOB] they stick it out
[BOB] INIT: 7 GOING: Indigo
[Indigo (Lisa)] (so now if he goes to help Imari, he can't attack too, right?)
[BOB] if he dives/swims and makes his check he can be there at the combat,
[BOB] and still get one of his attacks
[BOB] if he fails his check he does not get an attack
Indigo (Lisa) swims over to bank where Imari is
[Indigo (Lisa)] Indigo: Swimming check: (d20) [1d20=6] 6 [MODIFIED (+1)] - ROLL SUCCEEDED against 17!!
[Indigo (Lisa)] Indigo moved 10'08".
[BOB] gets one attack on one of them
[Indigo (Lisa)] (even though he was entitled to 3 this turn?)
[Lisa] Indigo targets Bullywug #11. Distance: 0'10"
[BOB] right
[BOB] loses one for the swimming
[BOB] and loses one for the standing up
[Indigo (Lisa)] (lol)
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((18-(d20+1))-2-2) [1d20=5] 8 [MODIFIED (-2)]. MISSES Bullywug #11 (AC FINAL: 6).
[BOB] INIT: 11 GOING: Bullywug #10
[BOB] INIT: 12 GOING: Imari
[Kristelle (Kaz)] ((Kristelle gets her 3 this turn though?))
[BOB] by the way because he has swimming he can actually attack in the water while swimming
[BOB] and yes to Kaz
[Mike] Imari targets Bullywug #11. Distance: 1'09"
[Mike] Imari: Attack: Mr. Pointy, Spear, Long: (18-(d20+1)) [1d20=1] 16. MISSES Bullywug #11 (AC FINAL: 6).
[BOB] INIT: 14 GOING: Kristelle
[Mike] booo
[Mike] i don't like one attack a round
[Mike] it's too restrictive
[Mike] i prefer five...
[BOB] lol
[Kristelle (Kaz)] Kristelle: Attack: Long Sword: (16-(d20+1)) [1d20=13] 2. HITS Bullywug #7 (AC FINAL: 6)!!!
[Kristelle (Kaz)] Kristelle: Damage v SM: Long Sword: ((1d8)+3) [1d8=7] 10 [MODIFIED (+3)] added to: Bullywug #7
[BOB (to GM only)] Bullywug #7's Current Hit Points: adjusted to -9 (-10) - Dying
[BOB] and your next attack on the other one
[Mike] so i watched dark city last night. anyone else see that?
[Kaz] Kristelle targets Bullywug #5. Distance: 0'03"
[Kristelle (Kaz)] Kristelle: Attack: Long Sword: (16-(d20+1)) [1d20=9] 6. HITS Bullywug #5 (AC FINAL: 6)!!!
[Kristelle (Kaz)] Kristelle: Damage v SM: Long Sword: ((1d8)+3) [1d8=4] 7 [MODIFIED (+3)] added to: Bullywug #5
[BOB (to GM only)] Bullywug #5's Current Hit Points: adjusted to -6 (-7) - Dying
[Kristelle (Kaz)] ((so, can I move and attack another one? I get my third attack still.))
[BOB] no had to move earlier
[Kristelle (Kaz)] ((That was last round))
[BOB] you did as good as you could
[BOB] killed two this round
[BOB] blood thirsty ranger
[Kristelle (Kaz)] I didn't move this round.
[BOB] you move then attack
[Kristelle (Kaz)] Confused...
[BOB] not the other way around
[Kristelle (Kaz)] meh
[BOB] INIT: 14 GOING: Bullywug #9
[BOB] Bullywug #9: Attack: Claw: (20-(d20+0)) [1d20=10] 10. MISSES Imari (AC FINAL: 4).
[BOB] Bullywug #9: Attack: Claw: (20-(d20+0)) [1d20=2] 18. MISSES Imari (AC FINAL: 4).
[BOB] Bullywug #9: Attack: Bite: (20-(d20+0)) [1d20=11] 9. MISSES Imari (AC FINAL: 4).
[Kristelle (Kaz)] that's right. Steal my extra attack.
[BOB] INIT: 16 GOING: Bullywug #8
[BOB] Bullywug #8: Attack: Claw: (20-(d20+0)) [1d20=16] 4. HITS Miranda (AC FINAL: 5)!!!
[BOB] Bullywug #8: Attack: Claw: (20-(d20+0)) [1d20=6] 14. MISSES Miranda (AC FINAL: 5).
[BOB] Bullywug #8: Attack: Bite: (20-(d20+0)) [1d20=11] 9. MISSES Miranda (AC FINAL: 5).
[BOB] Bullywug #8: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Miranda
[BOB] Miranda's Current Hit Points: adjusted to 19 (-1) - Lightly Wounded
[BOB] INIT: 17 GOING: Bullywug #6
[Mike] wiff wiff wiff wiff
[BOB] Bullywug #6: Attack: Claw: (20-(d20+0)) [1d20=10] 10. MISSES Miranda (AC FINAL: 5).
[BOB] Bullywug #6: Attack: Claw: (20-(d20+0)) [1d20=7] 13. MISSES Miranda (AC FINAL: 5).
[BOB] Bullywug #6: Attack: Bite: (20-(d20+0)) [1d20=15] 5. HITS Miranda (AC FINAL: 5)!!!
[BOB] Bullywug #6: Damage v SM: Bite: (1d4+1) [1d4=3] 4 added to: Miranda
[BOB] so 5% she falls out
[BOB] Miranda's Current Hit Points: adjusted to 15 (-4) - Moderately Wounded
[BOB] OH
[BOB] forgot to make Branwyn make that check last round
[BOB] my bad you get a pass on that
[Kristelle (Kaz)] (1d100) [1d100=27] 27
[Indigo (Lisa)] Roll #1: (d100) [1d100=37] 37
[BOB] INIT: 17 GOING: Bullywug #11
[BOB] no worries Lisa would be a dex check but I forgot
[BOB] Bullywug #11: Attack: Claw: (20-(d20+0)) [1d20=12] 8. MISSES Imari (AC FINAL: 4).
[Branwyn (Lisa)] (can do that too)
[BOB] Bullywug #11: Attack: Claw: (20-(d20+0)) [1d20=14] 6. MISSES Imari (AC FINAL: 4).
[BOB] Bullywug #11: Attack: Bite: (20-(d20+0)) [1d20=15] 5. MISSES Imari (AC FINAL: 4).
[BOB] INIT: 17 GOING: Bullywug #7
[BOB] INIT: 17 GOING: Bullywug #5
[BOB] INIT: 18 GOING: Branwyn
[BOB] INIT: 18 GOING: Miranda
[BOB] INIT: 19 GOING: Bullywug #12
[BOB] ROUND: 3
[Kristelle (Kaz)] woooowwwwwwwww
[BOB] (1d20) [1d20=12] 12
[BOB] DOH
[BOB] sorry Mirand
[Kristelle (Kaz)] lol
[BOB] want to attack?
[BOB] and Branwyn
[BOB] so sorry
[BOB] you can go
[Branwyn (Lisa)] (yes I would thank you)
[BOB] they are fleeing
[Kristelle (Kaz)] Yes, give me a second, too
[BOB] both of you get your attacks on them
[Lisa] Branwyn targets Bullywug #8. Distance: 1'05"
[Mike] Imari: Attack: Mr. Pointy, Spear, Long: (18-(d20+1)) [1d20=6] 11. MISSES Bullywug #11 (AC FINAL: 6).
[Branwyn (Lisa)] Branwyn: Attack: Pointy: (19-(d20+0)) [1d20=6] 13. MISSES Bullywug #8 (AC FINAL: 6).
[BOB] and while you are at it Lisa you can roll for Indigo also
[BOB] he can attack as they try to run away
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((18-(d20+1))-2-2) [1d20=20] -7 [MODIFIED (-2)]. HITS Bullywug #11 (AC FINAL: 6)!!! [CRITICAL HITRoll Again]
[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=6] 9 [MODIFIED (+3)] added to: Bullywug #11
[BOB (to GM only)] Bullywug #11's Current Hit Points: adjusted to -8 (-9) - Dying
[Indigo (Lisa)] (two attacks?)
[BOB] yes you can attack that other one
[Lisa] Indigo targets Bullywug #9. Distance: 2'09"
[Kristelle (Kaz)] ((rats, I wanted to use the mace, but I forgot to add it.))
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((18-(d20+1))-2-2) [1d20=6] 7 [MODIFIED (-2)]. MISSES Bullywug #9 (AC FINAL: 6).
[Kristelle (Kaz) (to GM only)] Character sheet for Miranda modified:
[Kristelle (Kaz)] Kristelle: Attack: Footman's Mace: ((16-(d20+3))-2) [1d20=6] 5 [MODIFIED (-2)]
[Indigo (Lisa)] (you took it back from Miranda?)
[Kristelle (Kaz)] no
[Kristelle (Kaz)] Miranda: Attack: Footman's Mace: (18-(d20+0)) [1d20=15] 3. HITS Bullywug #6 (AC FINAL: 6)!!!
[Kristelle (Kaz)] Miranda: Damage v SM: Footman's Mace: ((1d6)1d6+1) [1d6=4; 4.01d6=6,2,3,3; 1d0.05999999999999872=] 15 [MODIFIED (1d6+1)] added to: Bullywug #6
[Kristelle (Kaz)] *blink*
[Mike] cooooool
[Indigo (Lisa)] (seems to work better for her!)
[BOB] Kristelle XP award: 130. Next level in 16445.
[BOB] Miranda XP award: 65. Next level in 4231.
[BOB] Branwyn XP award: 130. Next level in 17457.
[BOB] Imari XP award: 130. Next level in 7270.
[BOB] Indigo XP award: 65. Next level in 976.
[BOB] that was 4 points of damage
[BOB] not sure what happened there
[Kristelle (Kaz)] No one else thinks that looks weird?
[BOB (to GM only)] Bullywug #6: No adjustments made.
[BOB (to GM only)] Bullywug #6's Current Hit Points: adjusted to 4 (-4) - Moderately Wounded
[BOB] ROUND: 4
[BOB] and they run away
[BOB] Combat has finished.
[BOB] and the calendar and combat tracker are now in sync! finally
[BOB] as I click off rounds it ticks them off on the calendar for you
[BOB] so any mop up?
[Mike] yaaaaay. we are teh winner
[BOB] or just moving to the next encounter?
[Kristelle (Kaz)] a bit of healing, maybe
[Kristelle (Kaz)] Miranda will orison 6 hp to Kristelle, 6 to Indigo
[BOB] Kristelle's Current Hit Points: adjusted to 21 (6) - Lightly Wounded
It's me has joined the game on Fri Jul 30 19:42:12 EDT 2010
It's me is receiving the map Marsh Area 1...
[BOB] Indigo's Current Hit Points: adjusted to 23 (6) - Unharmed
It's me has received the map Marsh Area 1.
[Kristelle (Kaz)] Hi Lorie
[BOB] You are here moved 47'02".
[Mike] hey lor!
[Indigo (Lisa)] Hi!
[BOB] and so you are at that point on the map
[BOB] the Big Rock Balls as he wrote
[Indigo (Lisa)] (can't wait!)
[BOB] it is a rock formation in the swamps, a large pillar of stone
[BOB] natural
[BOB] about 100 or more yards across
[It's me] ((Evening all... how are things?))
[BOB] then a large flat rock perched on top of that
[BOB] also natural
[Indigo (Lisa)] (are we landing there?)
[BOB] up on top of that , from your angle looks like two large works stone spheres
[BOB] you can see it in the near distance so you know you are on track
[BOB] is up to you if you want to try to explore that or not
[BOB] Time of Day: 10:00 AM. Day 18 See ___ tre, Lec {Early Summer} 18th, 338 SKR.
[Indigo (Lisa)] (so big rock balls can fall on our heads)
[Mike] 'e's got balls o' sollid stone!
[Mike] maybe on our way back
[BOB] and hello Lor hope you found good things at the market
[It's me] ((sadly, not as much as we hoped...but Bubba got a sno cone, so she's happy)
[BOB] grins
[BOB] so moving on bast big rock balls?
[BOB] to the river crossing?
[BOB] Lisa roll another d12 to see what you encounter there please
[BOB] You are here moved 18'08".
[Indigo (Lisa)] Roll #1: (d12) [1d12=11] 11
[Indigo (Lisa)] (sure - make it my fault)
[BOB] Kristelle moved 61'06".
[BOB] Miranda, Imari, Indigo and Branwyn moved 59'04".
[BOB] goign to use the same map for ease of loading
[BOB] that spot where kristelle is is a large slow flowing river
Lisa is receiving the map Marsh Area 1...
[BOB] is esentially a space in the marshes wehre the water is flowing form north to south slightly more vigerously
Lisa has received the map Marsh Area 1.
[BOB] Kristelle moved 13'07".
[BOB] Kristelle moved 30'10".
[BOB] Branwyn and Miranda moved 18'00".
[BOB] Branwyn moved 22'08".
[BOB] Indigo and Imari moved 53'08".
[BOB] Imari moved 2'03".
[BOB] and there you go
[Indigo (Lisa)] (nice of you to keep us near shore)
[BOB] Kristelle warns you that open water like this is prone to larger fish or predators
[BOB] you have to cross that large open area next
[BOB] there are the small islands,
[BOB] then the other side
[BOB] everyone clear?
[BOB] is like 175 feet across
[Indigo (Lisa)] (but we could hug the shoreline could we not?)
[BOB] you have to get across somehow
[BOB] this is the narrow point
[BOB] you can go island hopping
[BOB] is 75 feet or so to that first island
[Indigo (Lisa)] (but you see what I'm saying go along the west side of that larger piece to move downwards?)
[Indigo (Lisa)] (not just straight up the middlle?)
[BOB] yes I see what you are talkign about but no need to cross the large open water part, there is the larger island and the coupld of smaller islands, but staying on the west side is not an option
[Indigo (Lisa)] (would ruin sea monster attack?)
[BOB] sorry did not make a specific cross water map
[Indigo (Lisa)] (okay)
[BOB] this is your attempt at that
[BOB] the river is wider in other spots
[BOB] and fewer islands
[Indigo (Lisa)] (okay)
[Indigo (Lisa)] (did everyone else go away?)
[Kristelle (Kaz)] I'm here
[BOB] Mike
[BOB] ?
[BOB] and do you want to take all three skiffs across at once? or go one at a time?
[Mike] all three i guess
[Mike] let imari be in the middle
[Mike] i'd bet that if anything attacks it'll be first or last
[Mike] then she can spiritual hammer
[Mike] maybe chase it off at least
[Indigo (Lisa)] (sounds good to me)
[BOB] Kristelle moved 33'09".
[BOB] Indigo and Imari moved 41'01".
[BOB] Miranda and Branwyn moved 13'02".
[Indigo (Lisa)] (and doesn't leave any two stranded somewhere by themselves)
[BOB] Kristelle moved 6'04".
[BOB] Kristelle, Miranda, Imari, Indigo and Branwyn moved 18'08".
[BOB] like that?
[Indigo (Lisa)] sure
[BOB] alertness anyone?
[BOB] be alert, america needs more lerts
[Indigo (Lisa)] (who has alertness?)
[Mike] i have obs
[Kristelle (Kaz)] I don't, just survival, boating, tracking, swimming... apparently tracking and survival don't require one to be alert. :- [Indigo (Lisa)] (is that same thing?)
[Indigo (Lisa)] (lol)
[BOB] no, alertness helps against surprise attacks
[BOB] so
[BOB] (1d12) [1d12=5] 5 for you and (1d12) [1d12=8] 8 for them
[BOB] and neither side is surprised
[BOB] giant dragonfly buzzing in to take a bite
[BOB] Combat has begun!
[BOB] ROUND: 0
[BOB] Dragonfly #2: Initiative: (d10+10+-3) [1d10=3] 10
[Indigo (Lisa)] Indigo: Initiative: ((d10+10++2)-10) [1d10=3] 5 [MODIFIED (-10)]
[Indigo (Lisa)] Branwyn: Initiative: (d10+10+-2) [1d10=2] 10
[BOB] Dragonfly #2 targets Indigo. Distance: 114'11"
[Kristelle (Kaz)] Kristelle: Initiative: (d10+10+0) [1d10=7] 17
[Kristelle (Kaz)] Miranda: Initiative: (d10+10+) [1d10=2] 12
[BOB] and Imari
[Mike] Imari: Initiative: (d10+10+0) [1d10=4] 14
[BOB] ROUND: 1
[Indigo (Lisa)] (and he targets the middle boat!)
[BOB] INIT: 5 GOING: Indigo
[Kristelle (Kaz)] LOL
[Mike] it's a dragonfly.
[Mike] can't we just ignore it?
[Mike] it's what, three inches?
[BOB] is still over 100 feet away but is buzzing around and looks like it is diving towards you
[Mike] oh noes!
[Indigo (Lisa)] (so too far away - can I hold until it attacks me?)
[BOB] is like 6 feet across
[BOB] yes to Indigo
[BOB] INIT: 10 GOING: Branwyn
[Mike] someone's got good eyes to see a dragonfly in a swamp 100 feet away.
[Mike] i mean, the icon just says dragonfly.
[BOB] Branwyn remembers what these are like
[Branwyn (Lisa)] (and too far away for spells at the moment - holding too)
[Branwyn (Lisa)] Damn bugs!
[BOB] INIT: 10 GOING: Dragonfly #2
[BOB] Dragonfly #2 targets Imari. Distance: 4'02"
[BOB] Dragonfly #2 moved 119'04".
[BOB] Ok, Indigo and Branwyn can go
[BOB] Dragonfly #2: Attack: Bite: (13-(d20+0)) [1d20=18] -5. HITS Indigo (AC FINAL: 4)!!!
[Lisa] Indigo targets Dragonfly #2. Distance: 0'10"
[Indigo (Lisa)] (do I wait for damage?)
[BOB] nope
[BOB] you just attack
[BOB] or it carries him off
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((18-(d20+1))-2-2) [1d20=14] -1 [MODIFIED (-2)]. HITS Dragonfly #2 (AC FINAL: 3)!!!
[Indigo (Lisa)] large right?
[BOB] yes
[Indigo (Lisa)] Indigo: Damage v L: Goblin Sword: ((1d8)+3) [1d8=1] 4 [MODIFIED (+3)] added to: Dragonfly #2
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((18-(d20+1))-2-2) [1d20=20] -7 [MODIFIED (-2)]. HITS Dragonfly #2 (AC FINAL: 3)!!! [CRITICAL HITRoll Again]
[BOB (to GM only)] Dragonfly #2's Current Hit Points: adjusted to 52 (-4) - Lightly Wounded
[Indigo (Lisa)] Indigo: Damage v L: Goblin Sword: ((1d8)+3) [1d8=5] 8 [MODIFIED (+3)] added to: Dragonfly #2
[BOB (to GM only)] Dragonfly #2's Current Hit Points: adjusted to 44 (-8) - Lightly Wounded
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((18-(d20+1))-2-2) [1d20=12] 1 [MODIFIED (-2)]. HITS Dragonfly #2 (AC FINAL: 3)!!!
[BOB] and Branwyn?
[Indigo (Lisa)] Indigo: Damage v L: Goblin Sword: ((1d8)+3) [1d8=7] 10 [MODIFIED (+3)] added to: Dragonfly #2
[BOB (to GM only)] Dragonfly #2's Current Hit Points: adjusted to 34 (-10) - Moderately Wounded
[Lisa] Branwyn targets Dragonfly #2. Distance: 12'04"
[Branwyn (Lisa)] Branwyn casts a spell against Dragonfly #2: Lightning Bug: a missile of electrical energy shoots forth, doing (1d6+1+1*5) [1d6=3] 9 points of damage up to +10. It's damage can be transferred through any conductor that touches the body.
[BOB (to GM only)] Dragonfly #2's Current Hit Points: adjusted to 25 (-9) - Heavily Wounded
[BOB] click done
[Branwyn (Lisa)] (dot is not on me)
[BOB] sorry
[BOB] is on me
[BOB] (1d20) [1d20=13] 13
[BOB] and he attempts to flee
[BOB] Dragonfly #2 targets Imari. Distance: 0'02"
[BOB] Dragonfly #2 no longer targets Indigo.
[BOB] Dragonfly #2 no longer targets Imari.
[BOB] Dragonfly #2 moved 28'09".
[BOB] INIT: 12 GOING: Miranda
[BOB] Miranda Imari and Kristelle if you have ranged attacks
[BOB] or else it just flies off wounded and bobbling along
[Kaz] Miranda targets Dragonfly #2. Distance: 26'02"
[Mike] i have distance attacks, too
[Mike] but i'll just let it go
[Mike] i'd rather not flub the dex check
[BOB] Kristelle XP award: 350. Next level in 16095.
[BOB] Miranda XP award: 175. Next level in 4056.
[BOB] Branwyn XP award: 350. Next level in 17107.
[BOB] Imari XP award: 350. Next level in 6920.
[BOB] Indigo XP award: 175. Next level in 801.
[Branwyn (Lisa)] (do Indigo and I need to make dex checks?)
[BOB] Time of Day: 12:01 PM. Day 18 See ___ tre, Lec {Early Summer} 18th, 338 SKR.
[Mike] wo hoo
[BOB] yes to both of you
[Branwyn (Lisa)] Branwyn: DEX check: (d20) [1d20=15] 15 [MODIFIED (+1)] - ROLL SUCCEEDED against 17!!
[Kristelle (Kaz)] I was going to cast, but everything seems like overkill.
[Indigo (Lisa)] Indigo: DEX check: (d20) [1d20=7] 7 [MODIFIED (+1)] - ROLL SUCCEEDED against 17!!
[Indigo (Lisa)] and we stay afloat
[BOB] very well
[BOB] and now Lisa your random encounter chance
[BOB] another d12 please
[Branwyn (Lisa)] Roll #1: (d12) [1d12=10] 10
[BOB] and no encounter at noon
[BOB] next is the 3 o'clock encounter please
[Branwyn (Lisa)] Roll #1: (d12) [1d12=11] 11
[BOB] You are here moved 31'11".
[BOB] and none again
[BOB] a quiet day after a busy morning
[Kristelle (Kaz)] wasn't the first encounter at 9?
[BOB] and again please
[Branwyn (Lisa)] Roll #1: (d12) [1d12=8] 8
[BOB] and none
[BOB] so movign to the lake shore
[BOB] You are here moved 47'07".
[Branwyn (Lisa)] (rolling well today I guess)
[BOB] so you have make it about one third of the way to the meeting place
[BOB] you have a large lake to cross
[BOB] you see to the North that marking you commented on
[BOB] the south edge will take you several extra hours to make it to
[Mike] joy. more open water
[BOB] so your optoins are cross the lake here
[BOB] or go north or south
[Mike] brb
[BOB] but if you so you have more encounters and will have to move through the night to try and make up time
[BOB] forced marches so to speak
[Branwyn (Lisa)] (could old one mean an old snakeman?)
[It's me] ((ugh))
[Kristelle (Kaz)] it could
[Branwyn (Lisa)] (living there?)
[Branwyn (Lisa)] (we really don't have any business there - I'd be up for passing on it and just crossing the lake)
[Kristelle (Kaz)] I don't care which way we go. Lake is fine.
[BOB] Time of Day: 07:01 PM. Day 18 See ___ tre, Lec {Early Summer} 18th, 338 SKR.
[Branwyn (Lisa)] (so if we don't detour we don't have to fight at night?)
[BOB] you don't have to march and fight at night, still a chance of encounters during the night's camp
[Branwyn (Lisa)] (okay still sounds better not to take a side trip)
[Mike] let's kill it!
[Mike] what did we find?
[Branwyn (Lisa)] (Miranda and I would probably like to sleep enough to replenish our spells if possible)
[Branwyn (Lisa)] (at least try)
[BOB] Ok, so crossing the lake in the evening
[Kristelle (Kaz)] If we're going to camp, then Miranda will heal first.
[BOB] Combat has finished.
[BOB] Kristelle moved 45'03".
[Mike] but an old snake guy might mean treasure
[Branwyn (Lisa)] (you want to detour?)
[BOB] do you want to camp early and cross the lake in the morning, need tomake up the time tomorrow
[BOB] or cross now then camp
[BOB] or detour and need to force march through the night to make up time
[Branwyn (Lisa)] (I would like to have rest before lizrd village if possible but will visit old one if you guys want to)
[Mike] let's cross
[Mike] then camp
[Branwyn (Lisa)] (sounds good)
[Mike] evening/early morning, both are equally bad for animal activity
[BOB] so going with that then and moving you across the lake
[BOB] as you start to cross
[BOB] the water stirs nearby
[BOB] (1d12) [1d12=7] 7
[BOB] you are not surprised at least
[BOB] Kristelle, Imari, Miranda, Indigo and Branwyn moved 13'04".
[BOB (to GM only)] Fish moved 81'05".
[BOB] a large carp emerges from the water and tries to take a bite out of one of the skiffs
[BOB] 1,2 front, 3,4 middle, 5,6 back
[BOB] (1d6) [1d6=3] 3
[BOB] so the middle boat with Imari and Indigo
[BOB] Fish targets Imari. Distance: 2'08"
[BOB] Fish targets Miranda. Distance: 3'05"
[BOB] Fish targets Kristelle. Distance: 4'02"
[BOB] Fish targets Indigo. Distance: 4'11"
[BOB] Fish moved 7'03".
[BOB] Fish targets Branwyn. Distance: 4'11"
[BOB] Combat has begun!
[BOB] ROUND: 0
[Branwyn (Lisa)] (didn't know carp were so destructive)
[Branwyn (Lisa)] Branwyn: Initiative: (d10+10+-2) [1d10=5] 13
[Kristelle (Kaz)] Kristelle: Initiative: (d10+10+0) [1d10=4] 14
[Branwyn (Lisa)] Indigo: Initiative: ((d10+10++2)-10) [1d10=2] 4 [MODIFIED (-10)]
[Kristelle (Kaz)] Miranda: Initiative: (d10+10+) [1d10=3] 13
[Mike] Imari: Initiative: (d10+10+0) [1d10=2] 12
[BOB] ROUND: 1
[BOB] Ok
[Mike] i didn't know carp went after anything they couldn't just swallow whole
[Mike] bob should watchmore fishing shows
[BOB] so you see it surfacing and attacking the middle skiff
[BOB] this is about 20 feet long
[BOB] mouth is about 6 feet wide
[BOB] it can swallow a human whole
[Indigo (Lisa)] dinner
[BOB] or two haflings
Indigo (Lisa) gulps
[BOB] and is attackign the center skiff
[Mike] so how does such a large fish even survive in anything but the open ocean?
[BOB] on bullywug snacks
[Mike] i have some issues with this swamp's ecology.
[Indigo (Lisa)] (are carps freshwater or sewater fish?)
[BOB] brackish, but mostly fresh
[Indigo (Lisa)] (so it works)
[BOB] they dislike swift movign water
[BOB] INIT: 4 GOING: Indigo
[Mike] but the logistics
[Mike] it would be stuck in a very small area
[Mike] not able to swim through the shallower channels
[BOB] it is the only one in this lake
[Indigo (Lisa)] (can't target for some reason)
[BOB] carp grow to fit the size of their pond
[Mike] it would be like nessie actually living in the loch ness.
[Mike] not enough room/food.
[Lisa] Imari targets Kristelle. Distance: 2'08"
[Mike] i want to make a disproof roll
[Indigo (Lisa)] that's why - sorry
[BOB] there you go Lisa
[BOB] try now
[Mike] i disproof the carp with my logic!
[BOB] sara palin wants to disproof? or to disprove?
[Indigo (Lisa)] still not working
[BOB] Indigo targets Giant Carp. Distance: 3'06"
[Indigo (Lisa)] thank you
[BOB] I think it is the overlap of the icons
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((18-(d20+1))-2-2) [1d20=1] 12 [MODIFIED (-2)]. MISSES Giant Carp (AC FINAL: 6).
[BOB] will move the fish slightly away to make it easier
[BOB] Giant Carp no longer targets Indigo.
[BOB] Giant Carp no longer targets Kristelle.
[BOB] Giant Carp no longer targets Miranda.
[BOB] Giant Carp moved 4'03".
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((18-(d20+1))-2-2) [1d20=7] 6 [MODIFIED (-2)]. HITS Giant Carp (AC FINAL: 6)!!!
[Indigo (Lisa)] Indigo: Damage v L: Goblin Sword: ((1d8)+3) [1d8=1] 4 [MODIFIED (+3)] added to: Giant Carp
[BOB (to GM only)] Giant Carp's Current Hit Points: adjusted to 68 (-4) - Lightly Wounded
[BOB] INIT: 12 GOING: Imari
[Mike] Imari: Attack: Mr. Pointy, Spear, Long: (18-(d20+1)) [1d20=18] -1. HITS Kristelle (AC FINAL: 7)!!!
[Mike] Imari: Damage v L: Mr. Pointy, Spear, Long: ((3d6)+3) [3d6=1,4,5] 13 [MODIFIED (+3)] added to: Kristelle
[BOB] chuckles
[Mike] sigh
[BOB] Kristelle: No adjustments made.
[Mike] map is too zoomed out
[BOB] Imari targets Giant Carp. Distance: 4'05"
[Mike] although i clicked on the middle of the carp
[Mike] how does that even think it's any character?
[Kristelle (Kaz)] you didn't say where it said Target Kristelle twice?
[Kristelle (Kaz)] lol
[BOB] you are targeted now
[Mike] i have the chat in a separate window
[Mike] when i'm on the map, i dont' see the window.
[Mike] i have to re-roll?
[BOB] Imari can attack the Carp now
[BOB] yes
[Mike] if this were a table game this would never happen.
[Mike] i hate klooge
[Mike] Imari: Attack: Mr. Pointy, Spear, Long: (18-(d20+1)) [1d20=6] 11. MISSES Giant Carp (AC FINAL: 6).
[BOB] INIT: 13 GOING: Branwyn
[Mike] this is stupid
[BOB] if this were a table game we would not be playing
[BOB] boring with only one player
[BOB] but moving on
[BOB] Branwyn
[Mike] but the roll is the roll. it's not like i'm lobying for a second chance.
[Branwyn (Lisa)] (having same target problem)
[BOB] Branwyn targets Giant Carp. Distance: 8'11"
[Branwyn (Lisa)] Branwyn casts a spell against Giant Carp: Lightning Bug: a missile of electrical energy shoots forth, doing (1d6+1+1*5) [1d6=5] 11 points of damage up to +10. It's damage can be transferred through any conductor that touches the body.
[BOB] Kristelle targets Giant Carp. Distance: 6'03"
[BOB] INIT: 13 GOING: Miranda
[BOB (to GM only)] Giant Carp's Current Hit Points: adjusted to 57 (-11) - Lightly Wounded
[BOB] Miranda targets Giant Carp. Distance: 5'08"
[Kristelle (Kaz)] ((the carp is not underwater, is it?))
[BOB] semi
[BOB] is up enough to attack with a sword
[BOB] but mostly underwater
[Kristelle (Kaz)] Miranda casts a spell against Giant Carp: Watery Fist: A psuedopod of water rises from a body of water and smashes things for (4) 4 rounds.
[Kristelle (Kaz)] ((according to the spell, it can capture and constrict.))
[Kristelle (Kaz)] ((which is what I was going for))
[BOB] Ok then
[BOB] huh
[BOB] will double check that spell righ tnow
[BOB] INIT: 14 GOING: Kristelle
[Kristelle (Kaz)] ((Kristelle close enough for melee?))
[BOB] INIT: 26 GOING: Giant Carp
[Kristelle (Kaz)] ???
[BOB] sorry that was me
[BOB] dropping someting on the keyboard
[BOB] Miranda needs to make a to hit roll
[Kristelle (Kaz)] You... you drop things?
[BOB] grins
[Kristelle (Kaz)] any weapon?
[BOB] yes
[Kristelle (Kaz) (to GM only)] Character sheet for Miranda modified: Weapons - CHANGED: Footman's Mace -- #: -- (+0),
[Kristelle (Kaz)] Miranda: Attack: Footman's Mace: (18-(d20+0)) [1d20=14] 4. HITS Giant Carp (AC FINAL: 6)!!!
[BOB] ok
[BOB] so you have it grasped
[BOB] adn do (1d3) [1d3=2] 2 poitns of damage this round
[Indigo (Lisa)] (and it can't move?)
[BOB (to GM only)] Giant Carp's Current Hit Points: adjusted to 55 (-2) - Lightly Wounded
[Kristelle (Kaz)] ((shouldn't be able to))
[BOB] now it is a check from Miranda's wisdom and teh Carp's strength
[Kristelle (Kaz)] Miranda: WIS check: (d20) [1d20=1] 1 [MODIFIED (+1)] - ROLL SUCCEEDED against 17!!
[BOB] and she holds it for 1 rnd per level and each round does 1more point of damage so on round two is a plus 2 on round three is a plus 3 etc
[BOB] and that is a bad check for Miranda
[BOB] opposed rolls go to the higher roll that does not go over
[BOB] BUT
[BOB] you do still have it in your grasp just not controlling it
[Kristelle (Kaz)] I'm confused, but that's okay
[BOB (to GM only)] Giant Carp's Current Hit Points: adjusted to 54 (-1) - Lightly Wounded
[Kristelle (Kaz)] Is Kristelle close enough for melee?
[BOB] you have it wrapped up in a fist of water, you do 1d3 points of damage plus the round number each round to it for up to the rounds of your level and each round you can try to control it by making the wisdom check
[BOB] and yes to Kristelle
[Kristelle (Kaz)] Kristelle: Attack: Bill-Guisarme: (16-(d20+1)) [1d20=4] 11. MISSES Giant Carp (AC FINAL: 6).
[Kristelle (Kaz)] geez
[BOB] and so the Carp's mouth GAWPS open to swollow Imari or Indigo
[Indigo (Lisa)] (that carp better have some good stuff in its belly)
[BOB] Imari is <4 over 4 or 6 is Indigo 7+ is somethign else in the boat (1d10) [1d10=5] 5
[BOB] and Indigo is the target
[BOB] Giant Carp: Attack: Bite: (11-(d20+0)) [1d20=10] 1. HITS Imari (AC FINAL: 4)!!!
[Indigo (Lisa)] first ankhegs - now carp
[BOB] Giant Carp targets Indigo. Distance: 7'08"
[BOB] Giant Carp: Attack: Bite: (11-(d20+0)) [1d20=3] 8. MISSES Indigo (AC FINAL: 4).
[BOB] Oh well, see it happens Mike
[BOB] ROUND: 2
[BOB] but it does slam into the boat
[BOB] Indigo and Imari have to make Dex checks at a -6
[Indigo (Lisa)] in append?
[BOB] you cna just roll and then we will see what you get
[Indigo (Lisa)] Indigo: DEX check: (d20) [1d20=8] 8 [MODIFIED (+1)] - ROLL SUCCEEDED against 17!!
[BOB] Indigo succeeds
[BOB] Imari?
[Mike] (d20) [1d20=20] 20
[BOB] and that is a fail
[BOB] so Imari falls into the water
[BOB] now the skiff, under a 10 and it tips over (1d20) [1d20=20] 20
[BOB] and no
[BOB] so Imari falls out of the skiff into the lake
[BOB] but the skiff keeps Indigo and the stuff inside
[BOB] INIT: 4 GOING: Indigo
[BOB] Carp is there to try to pluck Imari out of hte water
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((18-(d20+1))-2-2) [1d20=11] 2 [MODIFIED (-2)]. HITS Giant Carp (AC FINAL: 6)!!!
[Indigo (Lisa)] Indigo: Damage v L: Goblin Sword: ((1d8)+3) [1d8=1] 4 [MODIFIED (+3)] added to: Giant Carp
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((18-(d20+1))-2-2) [1d20=1] 12 [MODIFIED (-2)]. MISSES Giant Carp (AC FINAL: 6).
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((18-(d20+1))-2-2) [1d20=4] 9 [MODIFIED (-2)]. MISSES Giant Carp (AC FINAL: 6).
[BOB (to GM only)] Giant Carp's Current Hit Points: adjusted to 50 (-4) - Moderately Wounded
[BOB] INIT: 12 GOING: Imari
[BOB] Imari is swimming
[BOB] can use a small weapon
[BOB] no spear
[Indigo (Lisa)] (or get back in boat!)
[Mike] can i get in the boat?
[BOB] you can attempt that too
[BOB] is a dex check
[Mike] (d20) [1d20=6] 6
[BOB] INIT: 13 GOING: Branwyn
[Indigo (Lisa)] Branwyn casts a spell against Giant Carp: Whip o' Pain: Strikes opponents up to 10 ft distant. Target makes saving throw vs. spell & CON check. If succeeds saving throw, creature takes half damage. If CON check succeeds, creature suffers -1 penalty to its next attack roll. Failure wracks creature with pain until end of next round, lowering its Armor Class by 1, imposing a -2 penalty to attack rolls, and making spellcasting impossible.
[Indigo (Lisa)] Attack: Whip o' Pain:: is now ARMED.
[Indigo (Lisa)] Branwyn: Attack: Whip o' Pain: ((19-(d20+0))+2) [1d20=17] 4 [MODIFIED (+2)]. HITS Giant Carp (AC FINAL: 6)!!!
[Indigo (Lisa)] Branwyn: Damage v L: Whip o' Pain: (4d4) [4d4=3,4,1,3] 11 added to: Giant Carp
[BOB] INIT: 13 GOING: Miranda
[BOB] Giant Carp: Magical Spell save: (d20) [1d20=3] 3 [MODIFIED (+1)] - ROLL FAILED against 20!!
[BOB (to GM only)] Giant Carp's Current Hit Points: adjusted to 39 (-11) - Moderately Wounded
[Kristelle (Kaz)] (wis check again?)
[BOB] Giant Carp: CON check: (d20) [1d20=19] 19 [MODIFIED (+2)] - ROLL FAILED against 12!!
[Indigo (Lisa)] (doesn't fish need to make a CON check?)
[BOB] wow
[Indigo (Lisa)] (oops)
[Kristelle (Kaz)] sweet
[BOB] Ok, so took damage is at a -1 next round
[BOB] and NOW Miranda does more damage to it (1d3) [1d3=3] 3+2
[BOB (to GM only)] Giant Carp's Current Hit Points: adjusted to 44 (5) - Moderately Wounded
[BOB (to GM only)] Giant Carp's Current Hit Points: adjusted to 34 (-10) - Heavily Wounded
[BOB] and now is the wisdom check for Miranda
[Indigo (Lisa)] (and should be at -2 for it to attack)
[Kristelle (Kaz)] Miranda: WIS check: (d20) [1d20=1] 1 [MODIFIED (+1)] - ROLL SUCCEEDED against 17!!
[BOB] grins
[BOB] rolling really low
[BOB] too bad you need high
[BOB] but you still have it
[BOB] INIT: 14 GOING: Kristelle
[BOB] Kristelle
[Kristelle (Kaz)] Thank goodness I wasn't rolling the random encounter dice!!
[Kristelle (Kaz)] Kristelle: Attack: Long Sword: (16-(d20+1)) [1d20=10] 5. HITS Giant Carp (AC FINAL: 6)!!!
[Kristelle (Kaz)] ((large?))
[BOB] very
[Kristelle (Kaz)] Kristelle: Damage v L: Long Sword: ((1d12)+3) [1d12=10] 13 [MODIFIED (+3)] added to: Giant Carp
[Kristelle (Kaz)] Kristelle: Attack: Long Sword: (16-(d20+1)) [1d20=13] 2. HITS Giant Carp (AC FINAL: 6)!!!
[Kristelle (Kaz)] Kristelle: Damage v L: Long Sword: ((1d12)+3) [1d12=3] 6 [MODIFIED (+3)] added to: Giant Carp
[BOB (to GM only)] Giant Carp's Current Hit Points: adjusted to 15 (-19) - Massively Wounded
[Kristelle (Kaz)] Kristelle: Attack: Long Sword: (16-(d20+1)) [1d20=16] -1. HITS Giant Carp (AC FINAL: 6)!!!
[Kristelle (Kaz)] Kristelle: Damage v L: Long Sword: ((1d12)+3) [1d12=10] 13 [MODIFIED (+3)] added to: Giant Carp
[BOB (to GM only)] Giant Carp's Current Hit Points: adjusted to 2 (-13) - Massively Wounded
[Kristelle (Kaz)] Stupid fish
[BOB] INIT: 26 GOING: Giant Carp
[BOB] Giant Carp moved 7'05".
[BOB] parting shots
[BOB] as it is bleeding profusely and trying to swim away
[Kristelle (Kaz)] Kristelle: Attack: Long Sword: (16-(d20+1)) [1d20=7] 8. MISSES Giant Carp (AC FINAL: 6).
[BOB] one attack each
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((18-(d20+1))-2-2) [1d20=19] -6 [MODIFIED (-2)]. HITS Giant Carp (AC FINAL: 6)!!!
[Indigo (Lisa)] Indigo: Damage v L: Goblin Sword: ((1d8)+3) [1d8=7] 10 [MODIFIED (+3)] added to: Giant Carp
[BOB (to GM only)] Giant Carp's Current Hit Points: adjusted to -8 (-10) - Dying
[BOB] and it goes belly up
[Kristelle (Kaz)] I say we tow it to shore. Fresh fish for dinner
[Indigo (Lisa)] yup
[BOB] checking for what happens when you cut it open
[BOB] but you do make it to the other side
[BOB] at least
[BOB] You are here moved 42'01".
[Indigo (Lisa)] (btw - nice spell there for Miranda)
[Kristelle (Kaz)] ((we cut it open, only to find two little men in a mechanical apparatus in the fish's belly - it's actually a submarine!))
[Indigo (Lisa)] (lol)
[Kristelle (Kaz)] (She got some nice spells for 2nd level)
[Indigo (Lisa)] (will be good)
[BOB] OK, so you manage to rip open the belly and you find..... 18 gold pieces, 4 platinum pieces 10 gems and 2 magic items
[BOB] shakes my head
[BOB] just amazing
[Indigo (Lisa)] (you wanted a tin can and a license plate?)
[Kristelle (Kaz)] ((LOL))
[Indigo (Lisa)] (tis a good day for dragonslayers)
[Kristelle (Kaz)] ((Hey, we need to start putting money back into the training fund, and Bran needs a lab. Cut us swome slack, Bob.))
[BOB] OK<
[BOB] so
[BOB] need a d100 twice
[Indigo (Lisa)] Roll #1: (d100) [1d100=26] 26
[Indigo (Lisa)] Roll #1: (d100) [1d100=47] 47
[BOB] scroll
[BOB] misc book
[BOB] ok
[BOB] so first the scroll
[BOB] d1000 please
[Indigo (Lisa)] (1d1000) [1d1000=868] 868
[BOB] did someone load the dice tonight?
[BOB] is a scroll with 6 wizard spells on it
[Indigo (Lisa)] (I'm feeling lucky)
[BOB] you do not know what they are yet
[BOB] nor if it is trapped
[Indigo (Lisa)] sweeet!
[Indigo (Lisa)] (they can wait)
[BOB] but you can mark it down that way
[BOB] next the book
[Indigo (Lisa)] (d1000) [1d1000=705] 705
[Indigo (Lisa)] (101 ways to cook carp)
[BOB] sorry double checking I have never heard of this one
[Kristelle (Kaz)] ((Better than 101 ways to cook crap))
[Indigo (Lisa)] lol
[BOB] ok
[BOB] need you to reroll the book please
[Indigo (Lisa)] (1d1000) [1d1000=469] 469
[Kristelle (Kaz)] (you didn't like the book it gave us?
[BOB] you do not want a book that automaticaly makes one of you into a war priest
[BOB] and attracks the enemy army to you
[BOB] is not fair at your level
[Kristelle (Kaz)] Okay, no more dice for Lisa.
[Indigo (Lisa)] guess so
[BOB] it was worth 30,000 XP
[BOB] if that helps
[BOB] or 250,000 gp
[Indigo (Lisa)] (the cash would have been nice)
[BOB] Ok, so you find a spell book, large standard spell book with a black cover and the name "Tenser" on the cover with the word "WILL" etched below it into the black metal
[BOB] it glows with a dull shine
[Kristelle (Kaz)] ((You're rackin it up, Lisa!!))
[BOB] even after being pulled from the carp's belly
[BOB] Combat has finished.
[Indigo (Lisa)] (fun stuff for when we get home)
[BOB] for the notes you can just put "Tenser's Will"
[BOB] and when you take the time to explore it later can find out what is inside
[Indigo (Lisa)] (sounds good)
[BOB] so setting up camp on the far side of the lake
[BOB] who is on which watch?
[Branwyn (Lisa)] I am in desperate need of sleep for spell rejuvenation
[Branwyn (Lisa)] Indigo can do a watch
[Kristelle (Kaz)] Kristelle will take second watch
[BOB] Spell casters need 8 hours
[BOB] so they are on first or third watch
[Branwyn (Lisa)] (will I still get my 8?)
[Kristelle (Kaz)] Miranda will take 1st watch
[Kristelle (Kaz)] Branwyn can be on first, too
[BOB] Kristelle XP award: 1000. Next level in 15095.
[BOB] Indigo XP award: 500. Next level in 301.
[BOB] Imari XP award: 1000. Next level in 5920.
[BOB] Branwyn XP award: 1000. Next level in 16107.
[BOB] Miranda XP award: 500. Next level in 3556.
[Kristelle (Kaz)] Indigo and Imari can do third
[Branwyn (Lisa)] (Does Miranda have any healing left before bedtime?)
[Kristelle (Kaz)] yes
[BOB] Miranda moved 7'01".
[Branwyn (Lisa)] (glad for that - Miranda could probably do with some herself)
[Kristelle (Kaz)] orisons - 6 hp each to Imari, Kristelle, and Miranda
[Kristelle (Kaz)] rather... 2 to Miranda and 4 to Bran
[BOB] Imari's Current Hit Points: adjusted to 38 (6) - Lightly Wounded
[BOB] Kristelle's Current Hit Points: adjusted to 27 (6) - Unharmed
[BOB] Miranda's Current Hit Points: adjusted to 21 (6) - Lightly Wounded
[Kristelle (Kaz)] and then I'll do a cure mod to Miranda
[Kaz] Miranda targets Miranda. Distance: 0'00"
[BOB] Miranda's Current Hit Points: adjusted to 15 (-6) - Moderately Wounded
[Kristelle (Kaz)] Miranda casts a spell against Miranda: Cure Moderate Wounds: You're healed (-1d10-1) [1d10=2] -3 points.
[BOB] Branwyn's Current Hit Points: adjusted to 21 (4) - Unharmed
[BOB] Miranda's Current Hit Points: adjusted to 18 (3) - Moderately Wounded
[BOB] Miranda's Current Hit Points: adjusted to 20 (2) - Lightly Wounded
[BOB] and there you go
[Kristelle (Kaz)] I can use a level 2 spell slot for a level 1 spell, can't I?
[BOB] no
[Kristelle (Kaz)] meh
[Kristelle (Kaz)] Miranda casts a spell against Miranda: Cure Moderate Wounds: You're healed (-1d10-1) [1d10=4] -5 points.
[BOB] Miranda's Current Hit Points: adjusted to 25 (5) - Unharmed
[Kaz] Miranda no longer targets Miranda.
[BOB] and there you go
[BOB] so who is going to roll for the night encounters?
[BOB] Lisa?
[BOB] or move to a different player
[Kristelle (Kaz)] Yeah, keep it going, Lisa
[Branwyn (Lisa)] are you sure? someone else should go now
[BOB] Ok, so each hour you have a chance of an encounter total of 12 chances roll a d12 for each you have an encounter on any 4 or less
[BOB] do you have a fire to cook your fish?
[Branwyn (Lisa)] I can make one
[It's me] It feels more primative
Indigo (Lisa) gathers wood and kindling for a fire
Branwyn (Lisa) attempts to cantrip fire for cooking
[Branwyn (Lisa)] Branwyn: Cantrip Proficiency check: (d20) [1d20=14] 14 [MODIFIED (+1)] - ROLL SUCCEEDED against 16!!
[BOB] no need to roll you can do that
[Branwyn (Lisa)] just in case
[Branwyn (Lisa)] want to know the dice are still with me
[BOB] grins
[BOB] Ok, so lets see those 12 d12 rolls
[Kristelle (Kaz)] Hey, don't waste all the good rolls!
[BOB] can you avoid 4 or lower?
[Branwyn (Lisa)] Roll #1: (d12) [1d12=5] 5
[Branwyn (Lisa)] yup
[BOB] 11 more to go
[BOB] sorry 7
[Branwyn (Lisa)] Roll #1: (d12) [1d12=5] 5
[BOB] total of 8
[BOB] 6 more
[Branwyn (Lisa)] Roll #1: (d12) [1d12=4] 4
[BOB] and wait
[BOB] so first watch is?
[Kristelle (Kaz)] Miranda and Branwyn
[Kristelle (Kaz)] I think
[Kristelle (Kaz)] yes
[BOB] Ok
[BOB] so the rest are asleep
[BOB] AFTER the encounter starts you can make a Con check to see if you wake up
[BOB] (this is all on the site by the way)
[Branwyn (Lisa)] (lol - thank you)
[BOB] if someone who is awake kicks them etc to wake them up they get a bonus to wake up
[BOB] but if you are asleep I get to automatically hit hou
[BOB] so nighty night
[Branwyn (Lisa)] (does kicking someone take up your turn?)
[BOB] Miranda moved 3'11".
[BOB] Kristelle moved 4'04".
[BOB] Indigo moved 2'04".
[BOB] Imari moved 3'02".
[BOB] Miranda moved 4'08".
[BOB] Branwyn moved 3'09".
[BOB] yes
[BOB (to GM only)] Zombie #5 moved 10'11".
[BOB (to GM only)] Zombie #4 moved 6'08".
[BOB (to GM only)] Zombie #3 moved 3'11".
[BOB (to GM only)] Zombie #2 moved 5'11".
[BOB] Combat has begun!
[BOB] ROUND: 0
[Kristelle (Kaz)] After this encounter I'm going to call it a night. Just fair warning.
[BOB] Zombie #2: Initiative: (d10+10+) [1d10=2] 12
[BOB] Zombie #4: Initiative: (d10+10+) [1d10=4] 14
[BOB] Zombie #3: Initiative: (d10+10+) [1d10=7] 17
[BOB] Zombie #5: Initiative: (d10+10+) [1d10=7] 17
[Branwyn (Lisa)] Branwyn: Initiative: (d10+10+-2) [1d10=7] 15
[Kristelle (Kaz)] Miranda: Initiative: (d10+10+) [1d10=2] 12
[Kristelle (Kaz)] Kristelle: Initiative: (d10+10+0) [1d10=8] 18
[Indigo (Lisa)] Indigo: Initiative: ((d10+10++2)-10) [1d10=3] 5 [MODIFIED (-10)]
[BOB] Initiative changed from 12 to 27.
[BOB] Initiative changed from 17 to 27.
[BOB] Initiative changed from 14 to 28.
[BOB] Initiative changed from 17 to 28.
[BOB] ROUND: 1
[Kristelle (Kaz)] ((Mike, you alive?))
[Indigo (Lisa)] (shoot! still have a spell to try to turn them?)
[BOB] Time of Day: 10:04 PM. Day 18 See ___ tre, Lec {Early Summer} 18th, 338 SKR.
[BOB] INIT: 5 GOING: Indigo
[BOB] snore snore snore
[Indigo (Lisa)] (CON check?)
[Mike] Imari: Initiative: (d10+10+0) [1d10=6] 16
[BOB] not yet, no one has yelled etc
[BOB] INIT: 12 GOING: Miranda
[BOB] water soaked zombies come up out of the nearby swamp to attack
[Kristelle (Kaz)] I'm not sure how to turn.
[BOB] should be on your dice panel
[Kristelle (Kaz)] do I have to target?
[BOB] no
[BOB] This is the Thick Mist so a -2
[BOB] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.TurnUndead
[Kristelle (Kaz)] I could swear Miranda can turn, but I can't find it.
[Kristelle (Kaz)] nm, got it
[Kristelle (Kaz)] Miranda: Turn Undead: (1d20) [1d20=3] 3 Roll Results: 4 - Skeleton or 1 HD; 7 - Zombie; 10 - Ghoul or 2 HD; 13 - Shadow or 4 HD; 16 - Wight or 5 HD 19 - Ghast; 20 - Wraith. If successful, turns (2d6) [2d6=6,5] 11 creatures.
[BOB] INIT: 15 GOING: Branwyn
[Kristelle (Kaz)] (guessing that was a fail)
[BOB] yes
[Kristelle (Kaz) (to Lisa only)] these low rolls are why you don't want me rolling encounters!!
[BOB] you need a 6 or higher with the modifiers and rolled a 3
[Kristelle (Kaz)] too many words
[Branwyn (Lisa)] (can she still yell on her turn? and does my yell equal 1 turn?)
[BOB] she turned so she is done, branwyn can yell and attack or can cast your choice
[Kristelle (Kaz)] (deidn't think I could yell and turn, is why I didn't yell)
[BOB] correct Kaz
[Branwyn (Lisa)] (just a sec - need to check if spell will work on undead)
[Branwyn (Lisa)] (damn! both spells I have left don't work on undead)
[Branwyn (Lisa)] Branwyn moved 6'06".
[Lisa] Branwyn targets Zombie #5. Distance: 2'02"
Branwyn (Lisa) yells loudly for the others to wake up
[Branwyn (Lisa)] Attack: Pointy:: is now ARMED.
[Branwyn (Lisa)] Attack: Whip o' Pain:: is NO LONGER ARMED.
[Branwyn (Lisa)] Branwyn: Attack: Pointy: (19-(d20+0)) [1d20=13] 6. HITS Zombie #5 (AC FINAL: 8)!!!
[Branwyn (Lisa)] small?
[BOB] man sized yes
[Branwyn (Lisa)] Branwyn: Damage v SM: Pointy: (4d4) [4d4=4,3,1,2] 10 added to: Zombie #5
[BOB] INIT: 16 GOING: Imari
[BOB] they look like men
[BOB (to GM only)] Zombie #5's Current Hit Points: adjusted to -1 (-10) - Dying
[Kristelle (Kaz)] nice!
[Mike] (d20) [1d20=7] 7
[BOB] so Imari can wake up this round
[BOB] and attack next
[BOB] INIT: 18 GOING: Kristelle
[BOB] con check
[Kristelle (Kaz)] Kristelle: CON check: (d20) [1d20=5] 5 [MODIFIED (+1)] - ROLL SUCCEEDED against 14!!
[BOB] and she is awake and can attack next round
[BOB] INIT: 27 GOING: Zombie #3
[BOB] Zombie #3 targets Miranda. Distance: 4'11"
[BOB] Zombie #3 targets Kristelle. Distance: 4'08"
[BOB] Zombie #3 targets Imari. Distance: 4'11"
[BOB] Zombie #3 targets Indigo. Distance: 4'10"
[BOB] Zombie #3 moved 8'10".
[BOB] Zombie #3: Attack: Claw: (19-(d20+0)) [1d20=13] 6. MISSES Miranda (AC FINAL: 5).
[BOB] INIT: 27 GOING: Zombie #2
[BOB] Zombie #2 targets Miranda. Distance: 4'09"
[BOB] Zombie #2 targets Kristelle. Distance: 4'11"
[BOB] Zombie #2 targets Imari. Distance: 4'11"
[BOB] Zombie #2 no longer targets Imari.
[BOB] Zombie #2 no longer targets Kristelle.
[BOB] Zombie #2 targets Kristelle. Distance: 4'11"
[BOB] Zombie #2 no longer targets Kristelle.
[BOB] Zombie #2 moved 12'04".
[BOB] Zombie #2: Attack: Claw: (19-(d20+0)) [1d20=10] 9. MISSES Miranda (AC FINAL: 5).
[BOB] INIT: 28 GOING: Zombie #5
[BOB] INIT: 28 GOING: Zombie #4
[BOB] Zombie #4 targets Branwyn. Distance: 4'10"
[BOB] Zombie #4 targets Kristelle. Distance: 4'08"
[BOB] Zombie #4 moved 5'04".
[BOB] Zombie #4: Attack: Claw: (19-(d20+0)) [1d20=12] 7. MISSES Branwyn (AC FINAL: 6).
[BOB] ROUND: 2
[BOB] INIT: 5 GOING: Indigo
[BOB] indigo can make his con check
[Indigo (Lisa)] Indigo: CON check: (d20) [1d20=9] 9 [MODIFIED (+1)] - ROLL SUCCEEDED against 15!!
[BOB] INIT: 12 GOING: Miranda
[BOB] so can attack next round
[BOB] Miranda has one in her face
[Kaz] Miranda targets Zombie #2. Distance: 0'04"
[Kristelle (Kaz)] Miranda: Attack: Footman's Mace: (18-(d20+0)) [1d20=18] 0. HITS Zombie #2 (AC FINAL: 8)!!!
[Kristelle (Kaz)] Miranda: Damage v SM: Footman's Mace: ((1d6)1d6+1) [1d6=3; 3.01d6=6,2,3; 1d0.05999999999999872=] 12 [MODIFIED (1d6+1)] added to: Zombie #2
[BOB (to GM only)] Zombie #2's Current Hit Points: adjusted to 10 (-4) - Moderately Wounded
[Branwyn (Lisa)] (what's up with those rolls?)
[BOB] INIT: 15 GOING: Branwyn
[BOB] will check that later
[Kristelle (Kaz)] ((I don't know, aren't they bizarre?))
[Lisa] Branwyn targets Zombie #4. Distance: 0'01"
[Branwyn (Lisa)] Branwyn: Attack: Pointy: (19-(d20+0)) [1d20=17] 2. HITS Zombie #4 (AC FINAL: 8)!!!
[BOB] you have an extra period somewhere that is acting as a decimal dice
[Branwyn (Lisa)] Branwyn: Damage v SM: Pointy: (4d4) [4d4=4,3,1,1] 9 added to: Zombie #4
[BOB] Sean used to do things like 2.3d4.5
[Kristelle (Kaz)] ohh
[BOB] INIT: 16 GOING: Imari
[BOB (to GM only)] Zombie #4's Current Hit Points: adjusted to -3 (-9) - Dying
[BOB] Imari can attack
[Branwyn (Lisa)] (like killing zombies)
[Mike] Imari targets Zombie #3. Distance: 3'00"
[Mike] Imari: Attack: Mr. Pointy, Spear, Long: (18-(d20+1)) [1d20=19] -2. HITS Zombie #3 (AC FINAL: 8)!!!
[Mike] Imari: Damage v SM: Mr. Pointy, Spear, Long: ((2d6)+3) [2d6=2,4] 9 [MODIFIED (+3)] added to: Zombie #3
[BOB] INIT: 18 GOING: Kristelle
[BOB (to GM only)] Zombie #3's Current Hit Points: adjusted to -2 (-9) - Dying
[Kaz] Kristelle targets Zombie #2. Distance: 5'00"
[Kristelle (Kaz)] Kristelle moved 9'00".
[Kristelle (Kaz)] Kristelle: Attack: Long Sword: (16-(d20+1)) [1d20=12] 3. HITS Zombie #2 (AC FINAL: 8)!!!
[Kristelle (Kaz)] Kristelle: Damage v SM: Long Sword: ((1d8)+3) [1d8=5] 8 [MODIFIED (+3)] added to: Zombie #2
[BOB (to GM only)] Zombie #2's Current Hit Points: adjusted to 2 (-8) - Massively Wounded
[BOB] Combat has finished.
[Kristelle (Kaz)] Kristelle: Attack: Long Sword: (16-(d20+1)) [1d20=4] 11. MISSES Zombie #2 (AC FINAL: 8).
[Kristelle (Kaz)] Kristelle: Attack: Long Sword: (16-(d20+1)) [1d20=8] 7. HITS Zombie #2 (AC FINAL: 8)!!!
[Kristelle (Kaz)] Kristelle: Damage v SM: Long Sword: ((1d8)+3) [1d8=4] 7 [MODIFIED (+3)] added to: Zombie #2
[Branwyn (Lisa)] (get those extra hits in!)
[Kristelle (Kaz)] lol
[Kristelle (Kaz)] He didn't look dead. I was just making sure.
[Kaz] Kristelle no longer targets Zombie #2.
[BOB] Miranda XP award: 33. Next level in 3523.
[BOB] Kristelle XP award: 66. Next level in 15029.
[BOB] Indigo XP award: 33. Next level in 268.
[BOB] Branwyn XP award: 66. Next level in 16041.
[BOB] Imari XP award: 66. Next level in 5854.
[BOB] Ok,
[BOB] so still have 4 more rolls
[BOB] now on the second watch
[Kristelle (Kaz)] I'm sorry, I have to pack it in.
[BOB] ok
[BOB] night Kaz
[Kristelle (Kaz)] meh
[Kristelle (Kaz)] second watch was Kristelle by herself
[BOB] feel better
[BOB] ok
[BOB] so Lisa roll high
[Mike] night kaz
[Kristelle (Kaz)] night gang. Sorry
[Branwyn (Lisa)] (will Guy be in next week?)
Kaz has left the game on Fri Jul 30 22:03:46 EDT 2010
[Branwyn (Lisa)] it will be a surprise
[BOB] she says yes he will be
[Branwyn (Lisa)] Mike, you want to roll some?
[BOB] she saw that as she logged out
[Mike] you keep going
[Branwyn (Lisa)] good news - he should be there for meeting)
[Branwyn (Lisa)] ok - here goes
[Branwyn (Lisa)] Roll #1: (d12) [1d12=11] 11
[Branwyn (Lisa)] Roll #1: (d12) [1d12=11] 11
[Branwyn (Lisa)] Roll #1: (d12) [1d12=3] 3
[BOB] ok
[BOB] so that is the third watch
[Branwyn (Lisa)] grrr
[BOB] that was Imari and Indigo
[BOB] Branwyn moved 9'04".
[BOB] Kristelle moved 3'02".
[BOB] Imari moved 14'00".
[BOB] Indigo moved 7'07".
[BOB (to GM only)] Lizardman #3 moved 7'04".
[BOB (to GM only)] Lizardman #2 moved 5'05".
[BOB (to GM only)] Lizardman #1 moved 11'02".
[BOB] do eithe rof them have obervatoin?
[BOB] observatoin even
[BOB] sigh
[Mike] yes
[BOB] roll it
[Mike] Imari: Observation check: (d20) [1d20=2] 2 [MODIFIED (+1)] - ROLL SUCCEEDED against 11!!
[BOB (to Mike only)] Imari notices that the frogs have stopped making sounds on the far side of that stream,
[Mike] does branwyn need this sleep for spells?
[BOB] yes
[Branwyn (Lisa)] yes
[Mike] "Indigo, something is on the other side. We must take care of it or Branwyn will not get her spells."
[BOB] and miranda also
[Indigo (Lisa)] I am ready. Can you see what it is?
[Mike] "Not yet."
[BOB] and you are not surprised lets see if they are (1d12) [1d12=3] 3
[BOB] and no
[BOB] Combat has begun!
[BOB] ROUND: 0
[BOB] Lizardman #2: Initiative: (d10+10+) [1d10=7] 17
[BOB] Lizardman #3: Initiative: (d10+10+) [1d10=8] 18
[BOB] Lizardman #1: Initiative: (d10+10+) [1d10=6] 16
[Indigo (Lisa)] Indigo: Initiative: ((d10+10++2)-10) [1d10=7] 9 [MODIFIED (-10)]
[Indigo (Lisa)] Branwyn: Initiative: (d10+10+-2) [1d10=7] 15
[Mike] Imari: Initiative: (d10+10+0) [1d10=2] 12
[BOB] Time of Day: 03:05 AM. Day 18 See ___ tre, Lec {Early Summer} 18th, 338 SKR.
[BOB] Time of Day: 03:05 AM. Day 19 Fin ___ tre, Lec {Early Summer} 19th, 338 SKR.
[BOB] ROUND: 1
[BOB] INIT: 9 GOING: Indigo
[BOB] Primitive Lizard men no armor or weapons
[Indigo (Lisa)] (so can Indigo swim to other side to keep them there? he has no missile weapons)
[BOB] he can yes
[BOB] can move up to 30 and still attack
[Indigo (Lisa)] Indigo moved 26'00".
[Lisa] Indigo targets Lizardman #1. Distance: 1'04"
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((18-(d20+1))-2-2) [1d20=9] 4 [MODIFIED (-2)]. HITS Lizardman #1 (AC FINAL: 5)!!!
[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=6] 9 [MODIFIED (+3)] added to: Lizardman #1
[BOB (to GM only)] Lizardman #1's Current Hit Points: adjusted to 0 (-9) - Disabled
[Lisa] Indigo targets Lizardman #3. Distance: 3'04"
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((18-(d20+1))-2-2) [1d20=17] -4 [MODIFIED (-2)]. HITS Lizardman #3 (AC FINAL: 5)!!!
[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=4] 7 [MODIFIED (+3)] added to: Lizardman #3
[BOB (to GM only)] Lizardman #3's Current Hit Points: adjusted to 4 (-7) - Heavily Wounded
[BOB] INIT: 12 GOING: Imari
[Mike] lisa, you willing to make a bluff with me?
[Mike] if it doesn't work you'll be at a slight disadvantage in combat
[Indigo (Lisa)] (what's on your mind?)
[Mike] i'm gonna cast farie fire on you and tell the lizard men off
[Mike] since they're obviously primitive i'm hoping they get spooked
[Indigo (Lisa)] (I trust you - just don't kill me)
[Mike] Imari casts a spell against : Faerie Fire: I outline several creatures in magical light for (5*4) 20 rounds.
[Mike] so that's on indigo
[BOB] ok
[BOB] Lizardman #3: Magical Spell save: (d20) [1d20=6] 6 [MODIFIED (+1)] - ROLL FAILED against 20!!
[BOB] Lizardman #2: Magical Spell save: (d20) [1d20=17] 17 [MODIFIED (+1)] - ROLL FAILED against 20!!
[Mike] and i yell at them in lizard man "Begone from here lizard men, or I the Queen of Death will have my demon kill you."
[BOB] INIT: 15 GOING: Branwyn
[BOB] INIT: 16 GOING: Lizardman #1
[BOB] INIT: 17 GOING: Lizardman #2
[BOB] Lizardman #2 moved 95'09".
[BOB] INIT: 18 GOING: Lizardman #3
[BOB] Lizardman #3 moved 121'01".
[Indigo (Lisa)] (nice work!)
[BOB] Combat has finished.
[Indigo (Lisa)] Indigo moved 22'03".
[Mike] yay for random languages
[Indigo (Lisa)] That's one less lizardman that will be at the village
[Indigo (Lisa)] Hopefully the others will tell their friends what they saw
[BOB] Indigo XP award: 39. Next level in 229.
[BOB] Branwyn XP award: 79. Next level in 15962.
[BOB] Imari XP award: 79. Next level in 5775.
[Mike] and they'll come worship me
[BOB] two more chances at encounters before morning
[Indigo (Lisa)] still me?
[BOB] sure
[Indigo (Lisa)] Roll #1: (d12) [1d12=7] 7
[Indigo (Lisa)] Roll #1: (d12) [1d12=6] 6
[BOB] and morning comes
[BOB] Time of Day: 08:06 AM. Day 19 Fin ___ tre, Lec {Early Summer} 19th, 338 SKR.
[BOB] so now you can memorize spells Lisa
[BOB] but remember any spell book you crack open
[Indigo (Lisa) (to GM only)] Character sheet for Branwyn modified: Spells - CHANGED: Lightning Bug -- # Memorized: 2 (+0), CHANGED: Whip o' Pain -- # Memorized: 1 (+0),
[BOB] takes 2 of the 12 candles
[BOB] to remelt and recover
[Branwyn (Lisa)] (that is fine - I took my new spells for the day)
[BOB] ok so 4 candles gone
[Branwyn (Lisa)] (do we get to village today or tomorrow?)
[BOB] you can make it there tonight if you push
[BOB] or wait till the next day to make it there
[Branwyn (Lisa)] (I mean game days)
[BOB] but without your ranger to keep you on the path right now
[BOB] (nods in game days)
[Branwyn (Lisa)] (okay)
[BOB] Lorie you want to talk about your potential character?
[Mike] i could wait at this point for kaz to be back next week
[BOB] roll some dice?
[Mike] i'd rather stay on track
[BOB] I am just guessing that Branwyn is waiting for Foriso to check those things before she opens those spell books?
[BOB] or ?
[Branwyn (Lisa)] (that sounds fine)
[Branwyn (Lisa)] (I didn't memorize read magic and don't want anything blowing up in my face)
[Branwyn (Lisa)] I can wait for Foriso
[It's me] ((I'll wait until next week, I haven't decided what route i'm going honestly still... ))
[BOB] ok
[BOB] you can talk about it see if any ideas stick
[BOB] bounce things around
[BOB] but want everyone to be comfortable
[BOB] or at least as comfortable as sleepign in teh swamps with giant frogs and bugs can be
[BOB] Ok
[BOB] so
[BOB] thoughts, problems, solutions
[BOB] any ideas on the lizard man village yet?
[Branwyn (Lisa)] everything going well so far
[Mike] nope
[Branwyn (Lisa)] they seem pretty easy to kill
[BOB] lol
[Branwyn (Lisa)] Indigo got one with one whack
[BOB] Ok, so is that calling it a night?
[Branwyn (Lisa)] think so
[Mike] okay. night all
[BOB] noight Mike
Mike has left the game on Fri Jul 30 22:30:00 EDT 2010
[Branwyn (Lisa)] good night tonight! good to be back to killing things
[It's me] night all
[BOB] grins
It's me has left the game on Fri Jul 30 22:30:40 EDT 2010
[Branwyn (Lisa)] goodnight!
[BOB] will copy this all etc
[Branwyn (Lisa)] since we haven't done anything today - can I change one spell?
[BOB] sure
[Branwyn (Lisa)] what is the intelligence level of lizardmen?
[BOB] low
[BOB] medium at best
[BOB] you could guess 12 at teh highest
[Branwyn (Lisa)] doesn't matter - wrong spell
[Branwyn (Lisa)] sorry
[BOB] oh?
[Branwyn (Lisa) (to GM only)] Character sheet for Branwyn modified: Spells - CHANGED: Sleep -- # Memorized: 2 (1), CHANGED: Spook -- # Memorized: 0 (1),
[BOB] Miranda XP award: 75. Next level in 3448.
[BOB] Kristelle XP award: 150. Next level in 14879.
[BOB] Indigo XP award: 75. Next level in 154.
[BOB] Branwyn XP award: 150. Next level in 15812.
[BOB] Imari XP award: 150. Next level in 5625.
[Branwyn (Lisa)] okay - got it
[BOB] ok
[Branwyn (Lisa)] thanks
[BOB] and XP awarded for the night
[BOB] Indigo is getting close again
[Branwyn (Lisa)] guess I will head out too
[Branwyn (Lisa)] is a good thing
[BOB] night
[Branwyn (Lisa)] goodnight
Lisa has left the game on Fri Jul 30 22:36:43 EDT 2010
XP awarded