Main / Leadership

Chapter 1 - Abilities

Charisma - Leadership

A character with a high Leadership often may be a group’s leader, or at least its spokesman. Generals and those who can calm or incite a mob with a few words all have good Leadership scores.

Loyalty Base: This modifier is applied to henchmen’s loyalty scores. This modifier can be crucial during battles, where good morale is vital.

Max. # of Henchmen: This is the maximum number of permanent allies and retainers a character can attract. This does not affect the number of hirelings, mercenaries, or other servitors a character can have.

LeadershipLoyalty Base# of Henchmen
1-80
2-71
3–61
4–51
5–42
6–32
7–23
8–13
904
1004
1104
1205
1305
14+16
15+37
16+48
17+610
18+815
19+1020
20+1225
21+1430
22+1635
23+1840
24+2045
25+2050