Main / Leadership
Charisma - Leadership
see Appearance
A character with a high Leadership often may be a group’s leader, or at least its spokesman. Generals and those who can calm or incite a mob with a few words all have good Leadership scores.
Loyalty Base: This modifier is applied to henchmen’s loyalty scores. This modifier can be crucial during battles, where good morale is vital.
Max. # of Henchmen: This is the maximum number of permanent allies and retainers a character can attract. This does not affect the number of hirelings, mercenaries, or other servitors a character can have.
Leadership | Loyalty Base | # of Henchmen |
1 | -8 | 0 |
2 | -7 | 1 |
3 | –6 | 1 |
4 | –5 | 1 |
5 | –4 | 2 |
6 | –3 | 2 |
7 | –2 | 3 |
8 | –1 | 3 |
9 | 0 | 4 |
10 | 0 | 4 |
11 | 0 | 4 |
12 | 0 | 5 |
13 | 0 | 5 |
14 | +1 | 6 |
15 | +3 | 7 |
16 | +4 | 8 |
17 | +6 | 10 |
18 | +8 | 15 |
19 | +10 | 20 |
20 | +12 | 25 |
21 | +14 | 30 |
22 | +16 | 35 |
23 | +18 | 40 |
24 | +20 | 45 |
25 | +20 | 50 |