Mar 05 10 - Digging Deeper
[BOB] ==== Gaming session started: Fri Mar 05 18:21:16 EST 2010 ====
[BOB] ] Time of Day: 11:15 AM. Day 20 Trall ___ se, Ze {Mid Summer} 20th, 338 SKR.
Kaz] has joined the game on Fri Mar 05 18:22:26 EST 2010
Kaz] is receiving the map FOREST WITH RUINS...
Kaz] has received the map FOREST WITH RUINS.
[BOB] Welcome
Guy] has joined the game on Fri Mar 05 18:23:01 EST 2010
Guy] is receiving the map FOREST WITH RUINS...
Guy] has received the map FOREST WITH RUINS.
[BOB] and Kristelle is on the map for you
[Kaz] hey there
[Kaz] thanks
[BOB] no John tonight
[BOB] Beth Mike and Lisa are all expected
[Guy] wheee
[Kaz] still having computer issues?
[BOB] no word from Fritz at all this week
[BOB] yeah, John is having issues still
[Kaz] shame
[Kaz] I hope fritz is okay
[Kaz] and why is Kristelle's icon so huge?
[BOB] I hope so too, but I would guess
[BOB] it is the same size as everyone else
[Kaz] hrm
[Guy] the map is bigger this week
[BOB] or are you saying Guy's "icon" is so huge?
[Kaz] it's showing as huge and I can't click on it
[Kaz] LOL Bob
[BOB] just resent the map to everyone
[BOB] ] Kristelle moved 2'01".
[Kaz] thanks, much better
[BOB] ok, I need drinks and food
[BOB] just walked in the door
[BOB] will be back in a short bit
[BOB] I am away from the keyboard.
[BOB] I am back at the keyboard.
[BOB] and back
[BOB] we got a nice compliment on the Klooge boards today
[Guy] oh what was that?
[BOB] Thanks for the help A grateful Celticblade P.S. I was really impressed with your website and the detail of your campaign world.. great work
[Guy] cool
[BOB] yeah
[Guy] glad they didnt comment too much on the fighting and whining lol
[BOB] chuckles, I think that most people are just amazed or overwhelmed by the ammount of info we have there
[BOB] no one has the extensive chat logs that we do
[Guy] im glad we do its easier to keep up with whats going on if you miss a night
[BOB] definately
[BOB] is why Voice is nice but not quite right for our group
[BOB] and by the way as you two have a few extra minutes here
[BOB] go create your character pages!
[BOB] kick
[Guy] lol
[BOB] there are links on your personal pages now for them
[Kaz] I will when I'm inspired. It'll come to me.
[BOB] I thought that was Guy's job to come for you?
[BOB] sorry just wandering all over tonight
[BOB] will behave now
[Guy] since when? lol
[BOB] grins
[Kaz] Behave? Who are you and what have you done with Bob?
[BOB] going to Orlando to see Julie and Robert tommorrow
[BOB] they have a new bike trail near their house
[BOB] goign to try it out
[BOB] has some hills and such to get a feel for that
[BOB] rather than just the flat land we have here
[Guy] there ya go bob
[BOB] I started the work on the Treant pages
[Guy] treants yuck lol
[BOB] putting in more info for future use
[BOB] OH Guy
[BOB] you need to work on your 2nd level stuff
[Guy] rofl
[BOB] you updated your Hit Points
[BOB] but did you update your experience goal
[Kaz] Ooh, I do, too, don't I?
[Guy] most of what i have left is going to require training
[BOB] and mark on your notes page
[BOB] or create a new note tab
[BOB] about how many points you have
[BOB] to train for etc
[BOB] so that everyone can talk about that after this story arc
[BOB] and on the OOC pages
[Guy (to GM only)] ] Character sheet for Foriso Fairhand modified: Notes - CHANGED.
[BOB] about what to do for the training needs
[BOB] learning new spells for the mage, and priests, thief skils, etc
[BOB] all the weapon proficiencies are updated now too Kaz
[Kaz] okay
[BOB] for your next level when you might want to take one of those
[Kaz] well, I'm not sure how to level a ranger. You don't have a ranger page, and I don't have a PM
[BOB] the Experience charts are there
[Guy (to GM only)] ] Character sheet for Foriso Fairhand modified: Notes - CHANGED.
[BOB] on the Leveling page is a link to them
[Guy] there i put it under my misc notes
Mike] has joined the game on Fri Mar 05 18:46:31 EST 2010
Mike] is receiving the map FOREST WITH RUINS...
Mike] has received the map FOREST WITH RUINS.
[Guy] Hola Mike
[Mike] hello
[BOB] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.ExperienceCharts
[BOB] there you go for the XP chart
[BOB] and howdy mike
[BOB] missing out on Empenadas tonight
[Mike] bummer
[Mike] but mel made some awesome baked ziti
[BOB] and next Saturday is Circ
[BOB] we need to talk during the week about where and what time to meet for that
[Mike] nod
[Guy] you dont get much extra at lvl 2 for a ranger
[BOB] no, just the HP for most classes
[BOB] at third though things start to change
[BOB] new proficiency slots, etc.
[Mike] i'm almost at 3 already
[BOB] I think there should be some talk about what to do for training for everyone
[BOB] so you have a plan,
[Guy] umm unless you changed it ranger do actually get hide in shadows and move silently
[BOB] I will check but I think those come at higher level
[Guy] starts at lvl 1
[BOB] but that is a reason to have a Ranger page like Kaz said
[Guy] they just dont have any points to put into it like a thief
[BOB] and yes it does
[BOB] so Kaz you can update that
[Kaz] hey Mike, how you doing?
[BOB] sorry for that
[Guy] at lvl 2 your Hide in Shadows is 15% and your Move Silently is 21%
[Guy] BUT its only that high in a natural setting
[BOB] and based on Armor
[Mike] i'm okay
[Guy] studded leather armor or lighter
[Kaz] (1d10) [1d10=5] 5
[Mike] just being pissed off at lazy game dev teams
[BOB] for?
[Kaz (to GM only)] ] Character sheet for Kristelle modified: Combat - Current Hit Points:: CHANGED: 15 (10). Max Hit Points:: CHANGED: 15 (10).
[Mike] they've gotten into the habbit of releasing games with glaring screw ups to be patched later
[Mike] so i just got a new game, that half the time you try and join an online session, the game reboots on you
[Kaz (to GM only)] ] Character sheet for Kristelle modified: Skills/Detections (d100/% based) - CHANGED: Move Silently -- Total (% - w/modifier): 21 (15), CHANGED: Hide in Shadows -- Total (% - w/modifier): 15 (10),
[Kaz] oh, what fun
[Kaz] so, should I have NOT updated those states to my Hide and Move?
[Kaz] You guys should know better than to confuse me.
[BOB] which game Mike
[Guy] what armour are you wearing?
[BOB] and yes Kaz you should have updated those stats
[Kaz] leather
[Kaz] (gator, actually :D )
[Guy] then you can use them
[Mike] bad company 2
[BOB] and I need to update the leveling page to reflect that
[Kaz] I have to go throw some food in to heat, back in a few
[Kaz (to GM only)] ] Character sheet for Kristelle modified: Personal Information - Next Level:: CHANGED: 4500 (2250).
[Kaz] I am away from the keyboard.
[BOB] and the leveling page did reflect that
[BOB] wry grin, at least I was planning right
[BOB] have not heard of that game Mike
[BOB] is that a FPS?
[BOB] like Call of Duty?
[Mike] yup
[BOB] ok
[BOB] oh and had an idea to try later on too about the chat on map problem
[BOB] might go away if we start a new campaign here in Klooge
[Mike] no map?
[BOB] will have to try it out on the weekend
[BOB] wry grin
[BOB] ok, so 333, each
[Mike] almost there!!!!
[BOB] and are you ready to go into the goblin lair? do you have a plan for this?
[BOB] talking? fighting?
[Mike] let the fighter go first
[BOB] the goal is for you to get them to leave the forest
[BOB] ] Pending XP award: 333.
[BOB] ] Pending XP award: 333.
[BOB] ] Pending XP award: 333.
[BOB] ] XP award: 333. Next level in 147.
[BOB] ] XP award: 333. Level-up!
[BOB] ] XP award: 333. Next level in 1707.
[Guy] huh????
[BOB] you did not change the XP for your next level
[Guy] ii did though
[BOB] on the first page of yoru character
[BOB] shows 1250 still
[BOB] for next level
[BOB] Kaz changed hers
[BOB] you did not change yours
[Guy (to GM only)] ] Character sheet for Foriso Fairhand modified: Personal Information - Next Level:: CHANGED: 2500 (1250). Class Levels - Character Level: (L) : CHANGED: 2 (1). Thief: (RGL) : CHANGED: 2 (1).
[BOB] there you go
[Kaz] I am back at the keyboard.
[Guy] i changed it last week though
[Kaz] back
[BOB] maybe you missed a comitt
[BOB] do you have a problem with comittment?
[Guy] ill have to say no comment especially since my wife is here lol
[Kaz] afk again until Guy figures out how to answre that
[Kaz] hehe
[BOB] lol
[BOB] Mike did you have a preference for training?
[Guy] hey hun you need to change your AC
[Kaz] I don't have to worry about training, do I?
[BOB] You and Lisa are the two that will have the most issues, Guy will need to find someone just about anywhere
[BOB] when you get to third level you will Kaz
[Mike] as in..?
[Mike] i assume we get training from the first people we can when we need it
[BOB] but you need to worry about finding someone to train you in X where as Mike and Lisa need specific trainers
[BOB] someone of their religion for Mike
[BOB] or a mage for Lisa
[BOB] there is a court mage at the Jistelle Estates
[BOB] so that will help for 2nd level spells for her
[BOB] but for Imari
[BOB] you need someone of the right religion
[Mike] well that's easy, i go back to the barbarians
[Guy (to GM only)] ] Character sheet for Kristelle modified: Armor - Armor Bonus:: CHANGED: 8 (null). DEX Bonus:: CHANGED: 1 (null). AC FINAL:: CHANGED: 7 (10).
[Mike] i know exactly where my trainer is.
[BOB] yes
[BOB] but how you want to handle that
[BOB] click off time? everyone travel tehre with you?
[BOB] have adventures on teh way there?
[BOB] things to discuss on teh OOC pages
[Guy (to GM only)] ] Character sheet for Kristelle modified: Class Levels - Character Level: (L) : CHANGED: 2 (1). Ranger: (RL) : CHANGED: 2 (1).
[BOB] so that you will be able to work that into the roleplaying after this story arc is finished
[BOB] ok, so you three have your sheets all updated now
[BOB] and are ready to go into the tunnel?
[BOB] any last minute planning?
[Mike] let the fighter go first
[Guy] actually ill go first
Lisa] has joined the game on Fri Mar 05 19:13:22 EST 2010
Lisa] is receiving the map FOREST WITH RUINS...
Lisa] has received the map FOREST WITH RUINS.
[Mike] hi lisa
[Guy] even better our mage is here
[Mike] yeah. fighter.
[Guy] hi lisa
[Lisa] hello!
[Mike] because in my mind, you're my meat shield
[Kaz] Hiya Lisa :)
[Guy] since our mage is here how bout we ring the bell and when a group comes out Lisa hits them with her sleep spell
[BOB] Hey Lisa
[Branwyn (Lisa)] hello!
[BOB] not a bad idea Guy, but you might want to plan it a slight bit better than that
[BOB] grins
[BOB] at least know how long it takes, etc
[Mike] that's a great idea. OR, we can ring the bell and have lisa hit them with her sleeping spell.
[Guy] how long does it take to cast a sleep spell?
[BOB] if you do delayed casting you can have it go off exactly when you want it to
[Lisa] how does that work?
[BOB] but the mage can not do anything else then, just wait there with the spell on the tip of her tounge
[BOB] you declare delayed casting, you wait till the end of the round
[BOB] then you can cast yoru spell when ever you want
[BOB] BUT it is there and ready to cast,
[BOB] if you get hit by someone, they make you amke a save, someone trips you etc
[BOB] you blow the spell
[BOB] and lose it
[Lisa] so better to just cast it?
[Kaz] I am back at the keyboard.
[Guy] the other problem is we dont know how long it will take for them to come out or even if there is anybody else down there
[BOB] it is just the juggling act
[BOB] and that is something to consider
[Kristelle (Kaz)] I'd say it depends on the situation, Lisa
[BOB] have the spell ready and only one goblin comes out
[BOB] or 20 goblins come out
[BOB] understanding how many can be effected matters too
[Lisa] 2d4
[Lisa] no save
[Guy] so anywhere from 2-8 depending on the roll of the dice
[Lisa] yes
[BOB] and only once today
[BOB] right?
[Lisa] so 20 goblins we're still in trouble
[Lisa] yes
[BOB] so are you goign to try to draw some out here? or are you going in and casting it inside?
[Guy] lisa what lvl are you?
[Lisa] M?
[Guy] level sorry
[Lisa] 2
[Kaz] hehe, it DOES look like an M
[Kaz] M lvl M lvl
[Lisa] those are not M's?
[Lisa] all confused now :)
[Guy] do you have the spell burning hands
[Lisa] yes but not today
[Guy] i just abbreviated level into l v l
[Lisa] ahhh - feel better now
[Guy] burning hands would actually work better for my idea but sleeps not a bad choice either
[Guy] I am back at the keyboard.
[Lisa] hard for me to know which to pick
[Foriso Fairhand (Guy)] Ill go into the tunnel and try to scout it out
[Foriso Fairhand (Guy)] (( going to try to move silently))
[Foriso Fairhand (Guy) (to GM only)] ] Foriso Fairhand: Move Silently check:(d100) [1d100=81] 81 - ROLL FAILED against 20!!
[Imari (Mike)] i like casting burning hands on someone with protection from fire, then have them run around killing everyone
[Branwyn (Lisa)] (lol)
[BOB] so you have your plan ready? and then Foriso is going in?
[Branwyn (Lisa)] (what is the plan?)
[BOB] one last question, what is Foriso using for a light source?
[Foriso Fairhand (Guy)] (( infravision))
[Kaz] I suggest energizer batteries in his flashlight
[Imari (Mike)] but that leaves the rest of us in the dark
[Branwyn (Lisa)] we're not supposed to use fire, right?
[Foriso Fairhand (Guy)] (( im scouting the tunnel didnt think everybody was going to follow))
[Branwyn (Lisa)] ancien will step on us
[Imari (Mike)] ok.
[Imari (Mike)] have fun
[Imari (Mike)] storming the castle. =P
[Foriso Fairhand (Guy)] (( thats the fun of having a rogue))
[Foriso Fairhand (Guy)] ((think itll work?))
[BOB] and you have a plan to either run in after him? or what happens if he runs back out with them chasing?
[BOB] I am ready to go when you are
[Imari (Mike)] we point and laugh
[Foriso Fairhand (Guy)] ((just be ready to start casting sleep if i run out with a bunch of stuff following me))
[BOB] not trying to make you plan for everything, just want you to be ready to think on your feet
[BOB] ok
[Foriso Fairhand (Guy)] (mike what kind of damage spells can you cast?))
[BOB] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.ExtraordinarySenses
[BOB] and jsut so everyone knows Foriso has Ultravision, he is not cold blooded
[Imari (Mike)] zip
[Imari (Mike)] i'm more utility
[Foriso Fairhand (Guy)] ((ok)
[Imari (Mike)] i can command one to "die"
[Imari (Mike)] so it'll sleep for a round or something crappy like that.
[Foriso Fairhand (Guy)] ((nice ))
[Imari (Mike)] i'd rather just stab it and make it die for real
[Foriso Fairhand (Guy)] ok im going into the tunnel
[Branwyn (Lisa)] Good Luck!
[Foriso Fairhand (Guy)] ] Foriso Fairhand moved 21'08".
[BOB] so Guy sees that
[BOB] Foriso sees that sorry
[BOB] what are you doing?
[Imari (Mike)] kiss it!
[Foriso Fairhand (Guy)] ((they close enough to try to hit with a rock?))
[BOB] yes
[BOB] 6 feet away
[BOB] what are you doing then we roll for surprise
[Foriso Fairhand (Guy)] ((im going to head back out))
[BOB] ok
[BOB] ] Roll #1: (d12) [1d12=6] 6, Roll #2: (d12) [1d12=10] 10
[BOB] OK, so neither of you are surprised
[BOB] Foriso comes hurrying back out of the tunnel
[BOB] ] Branwyn moved 13'06".
[BOB] ] Imari moved 25'01".
[BOB] ] Kristelle moved 23'10".
[BOB] ] Foriso Fairhand moved 11'00".
[Foriso Fairhand (Guy)] (are they following?))
[BOB] you do not know yet
[BOB] you get a quick action to let your group know what is up
[Branwyn (Lisa)] What did you see?
[BOB] the group outside sees Foriso come back up out of the tunnel quickly
[Imari (Mike)] "You were seen?"
[Foriso Fairhand (Guy)] 2 bullywugs, and at least a dozen goblins and i dont know if they saw me for sure
[Foriso Fairhand (Guy)] ] Foriso Fairhand moved 12'10".
[BOB] and you hear noises coming out of the tunnel now, some sort of talking
[BOB] getting closer
[Foriso Fairhand (Guy)] get ready everybody
[Imari (Mike)] ::motions to the sides of the tunnel::
[Imari (Mike)] where IS the tunnel hole?
[BOB] Combat has begun!
[BOB] ] ROUND: 0
[BOB] so you see them appear
[Branwyn (Lisa)] (so I can cast now?)
[Kristelle (Kaz)] ] Kristelle: Initiative: (d10+10+0) [1d10=8] 18
[Foriso Fairhand (Guy)] ] Foriso Fairhand: Initiative: (d10+10++2) [1d10=2] 14
[BOB] yes to Lisa
[Branwyn (Lisa)] ] Branwyn: Initiative: (d10+10+-2) [1d10=1] 9
[Imari (Mike)] ] Imari: Initiative: (d10+10+0) [1d10=9] 19
[BOB] ] Goblin #31: Initiative: (d10+10+) [1d10=5] 15
[BOB] ] Goblin #33: Initiative: (d10+10+) [1d10=2] 12
[BOB] ] Goblin #32: Initiative: (d10+10+) [1d10=4] 14
[BOB] ] Goblin #34: Initiative: (d10+10+) [1d10=2] 12
[BOB] ] Goblin #25: Initiative: (d10+10+) [1d10=10] 20
[BOB] ] Goblin #26: Initiative: (d10+10+) [1d10=3] 13
[BOB] ] Bullywug #1: Initiative: (d10+10+) [1d10=1] 11
[BOB] ] Bullywug #2: Initiative: (d10+10+) [1d10=1] 11
[Imari (Mike)] sigh. last again...
[Kristelle (Kaz)] ((WHY is my initiative such CRAP?))
[Imari (Mike)] better'n mine. lol
[Kristelle (Kaz)] Attack: Long Sword:: is now ARMED.
[BOB] ] ROUND: 1
[BOB] ] INIT: 9 GOING: Branwyn
[Imari (Mike)] and fin was able to go on fast
[Kristelle (Kaz)] Attack: Long Sword:: is now ARMED.
[Kristelle (Kaz)] Attack: Bill-Guisarme:: is NO LONGER ARMED.
[Imari (Mike) (to GM only)] ] Character sheet for Imari modified: Weapons - DELETED: "Spear, Long", true, null, null, 0, null, --, --, $atk, +0, +0, +0, +0, +0, $dmg, null, +0, +0, +0, +0, 2d6, 3d6, 1d8, $thac0, null, null, null, null. Spells - CHANGED: Zone of Sweet Air -- Expression: Gas can't enter an area of up to 10' cubes for the next turns. (Gases are kept out of a {$L*10} ft cube for turns.),
[Foriso Fairhand (Guy)] ((nows the time for your sleep spell ))
[BOB] checking Lisa
[Branwyn (Lisa)] (I know - can't see spells)
[BOB] found it
[BOB] # memorized was at zero
[BOB] change that and then will be able to see them
[Branwyn (Lisa) (to GM only)] ] Character sheet for Branwyn modified: Spells - CHANGED: Sleep -- # Memorized: 1 (+0), CHANGED: Lightning Bug -- # Memorized: 1 (+0),
[Branwyn (Lisa)] (sorry - thought I fixed that before)
[Branwyn (Lisa)] ] Branwyn casts a spell against : Sleep: (2d4) [2d4=1,2] 3 hit dice worth of creatures fall asleep, no save.
[BOB] it is ok
[BOB] ] INIT: 11 GOING: Bullywug #2
[BOB] so those front three fall asleep
[BOB] Bullywug #2 targets Foriso Fairhand. Distance: 4'10"
[BOB] Bullywug #2 targets Kristelle. Distance: 4'11"
[BOB] Bullywug #2 targets Branwyn. Distance: 4'09"
[Kristelle (Kaz)] ((and the rest trip over them :D ))
[BOB] ] Bullywug #2 moved 9'08".
[Imari (Mike)] Zzzzz
[BOB] ] Bullywug #2: Attack: Claw: (20-(d20+0)) [1d20=2] 18. Probably MISSES Foriso Fairhand (AC FINAL: 4).
[BOB] ] Bullywug #2: Attack: Claw: (20-(d20+0)) [1d20=20] 0. PROBABLY HITS Foriso Fairhand (AC FINAL: 4)!!! [CRITICAL HIT Roll Again]
[BOB] ] Bullywug #2: Attack: Bite: (20-(d20+0)) [1d20=12] 8. Probably MISSES Foriso Fairhand (AC FINAL: 4).
[BOB] ] Bullywug #2: Attack: Claw: (20-(d20+0)) [1d20=4] 16. Probably MISSES Foriso Fairhand (AC FINAL: 4).
[BOB] ] Bullywug #2: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Foriso Fairhand
[BOB] ] Foriso Fairhand's Current Hit Points: adjusted to 14 (-1) - Lightly Wounded
[Foriso Fairhand (Guy)] rofl
[BOB] he JUMPS over the goblin and attacks
[BOB] ] INIT: 11 GOING: Bullywug #1
[BOB] ] INIT: 12 GOING: Goblin #34
[BOB] ] INIT: 12 GOING: Goblin #33
[BOB] Goblin #33 targets Foriso Fairhand. Distance: 1'07"
[BOB] Goblin #33 targets Kristelle. Distance: 3'04"
[BOB] Goblin #33 targets Branwyn. Distance: 4'05"
[BOB] ] Goblin #33 moved 6'03".
[Kristelle (Kaz)] ((I didn't see a dex roll there, Bob))
[BOB] ] Goblin #33: Attack: Short Sword: (20-(d20+0)) [1d20=18] 2. PROBABLY HITS Foriso Fairhand (AC FINAL: 4)!!!
[BOB] ] Goblin #33: Damage v SM: Short Sword: (1d6) [1d6=4] 4 added to: Foriso Fairhand
[BOB] bullywugs can jump up to 30 feet
[BOB] ] Foriso Fairhand's Current Hit Points: adjusted to 10 (-4) - Moderately Wounded
[BOB] ] INIT: 13 GOING: Goblin #26
[BOB] ] Goblin #26 moved 3'09".
[BOB] ] Goblin #26 moved 8'03".
[BOB] ] INIT: 14 GOING: Foriso Fairhand
[Guy] Foriso Fairhand targets Bullywug #2. Distance: 0'08"
[Kristelle (Kaz)] ((yeah, but he just had three bodies fall down unexpectedly in front of him.))
[Kristelle (Kaz)] ((Sorry, I'm channeling Mike and Fritz :D ))
[Foriso Fairhand (Guy)] ] Foriso Fairhand: Attack: Short Sword Ear: (20-(d20+0)) [1d20=18] 2. PROBABLY HITS Bullywug #2 (AC FINAL: 6)!!!
[Foriso Fairhand (Guy)] ] Foriso Fairhand: Damage v SM: Short Sword Ear: (1d8) [1d8=3] 3 added to: Bullywug #2
[BOB] (nods but they are chasing Foriso, and caught him, and now he gets back at them)
[BOB] ] INIT: 14 GOING: Goblin #32
[BOB (to GM only)] ] Bullywug #2's Current Hit Points: adjusted to 5 (-3) - Moderately Wounded
[BOB] Goblin #32 targets Kristelle. Distance: 5'00"
[BOB] Goblin #32 targets Imari. Distance: 4'10"
[BOB] ] Goblin #32 moved 10'03".
[BOB] ] Goblin #32: Attack: Short Sword: (20-(d20+0)) [1d20=12] 8. Probably MISSES Kristelle (AC FINAL: 7).
[BOB] ] INIT: 15 GOING: Goblin #31
[BOB] Goblin #31 targets Kristelle. Distance: 5'00"
[BOB] Goblin #31 targets Imari. Distance: 4'11"
[BOB] Goblin #31 targets Branwyn. Distance: 4'10"
[BOB] ] Goblin #31 moved 10'07".
[BOB] ] Goblin #31: Attack: Short Sword: (20-(d20+0)) [1d20=10] 10. Probably MISSES Imari (AC FINAL: 8).
[BOB] ] INIT: 18 GOING: Kristelle
[BOB] ?
[Kristelle (Kaz)] sorry, crappy mouse
[Kaz] Kristelle targets Goblin #32. Distance: 0'02"
[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (20-(d20+3)) [1d20=17] 0. PROBABLY HITS Goblin #32 (AC FINAL: 6)!!!
[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (20-(d20+3)) [1d20=14] 3. PROBABLY HITS Goblin #32 (AC FINAL: 6)!!!
[Kristelle (Kaz)] ] Kristelle: Damage v SM: Long Sword: (1d12) [1d12=3] 3 added to: Goblin #32
[Kristelle (Kaz)] ] Kristelle: Damage v SM: Long Sword: (1d12) [1d12=6] 6 added to: Goblin #32
[BOB (to GM only)] ] Goblin #32's Current Hit Points: adjusted to -2 (-9) - Dying
[BOB] ] INIT: 19 GOING: Imari
[Imari (Mike)] my hero!
[Imari (Mike)] so brave
[Imari (Mike)] me love you long time!
[Mike] Imari targets Goblin #31. Distance: 0'02"
[Foriso Fairhand (Guy)] roflmao
[Imari (Mike)] ] Imari moved 2'03".
[Imari (Mike)] ] Imari: Attack: Mr. Pointy, Spear, Long: (20-(d20+3)) [1d20=13] 4. PROBABLY HITS Goblin #31 (AC FINAL: 6)!!!
[Kristelle (Kaz)] ((*snerk*))
[Imari (Mike)] ] Imari: Damage v SM: Mr. Pointy, Spear, Long: (3d6) [3d6=2,5,6] 13 added to: Goblin #31
[BOB] ] INIT: 20 GOING: Goblin #25
[BOB (to GM only)] ] Goblin #31's Current Hit Points: adjusted to -9 (-13) - Dying
[BOB] and I shoudl have pointed that out before that attack so I let it go, Mike you can not attack someone in base to base with you with that spear, you need space to use it
[BOB] they need to be at least 5 feet away
[Kristelle (Kaz)] ((I have to apologise, the mouse I'm using likes to flutter off from whatever I've got it pointed to))
[BOB] ] Goblin #25 moved 4'09".
[BOB] that one is running back down the tunnel
[BOB] ] ROUND: 2
[BOB] ] INIT: 9 GOING: Branwyn
[Branwyn (Lisa)] ] Branwyn moved 1'11".
[Lisa] Branwyn targets Goblin #33. Distance: 2'01"
[Branwyn (Lisa)] ] Branwyn: Attack: Pointy: (20-(d20+0)) [1d20=8] 12. Probably MISSES Goblin #33 (AC FINAL: 6).
[BOB] ] INIT: 11 GOING: Bullywug #2
[BOB] ] Roll #1: (d20) [1d20=7] 7
[BOB] Bullywug #2 no longer targets Kristelle.
[BOB] Bullywug #2 no longer targets Branwyn.
[BOB] Bullywug #2 no longer targets Foriso Fairhand.
[BOB] ] Bullywug #2 moved 17'05".
[BOB] he leaps over and away
[BOB] Foriso gets an attack of opportunity on him
[Foriso Fairhand (Guy)] ] Foriso Fairhand: Attack: Short Sword Ear: (20-(d20+0)) [1d20=1] 19. Probably MISSES Bullywug #2 (AC FINAL: 6).
[BOB] as he flees
[BOB] that is a miss
[BOB] even with the bonus
[BOB] ] INIT: 11 GOING: Bullywug #1
[BOB] ] INIT: 12 GOING: Goblin #34
[Foriso Fairhand (Guy)] ((yeah))
[BOB] ] INIT: 12 GOING: Goblin #33
[BOB] ] Roll #1: (d20) [1d20=14] 14
[BOB] Goblin #33 no longer targets Kristelle.
[BOB] Goblin #33 no longer targets Branwyn.
[BOB] Goblin #33 no longer targets Foriso Fairhand.
[BOB] ] Goblin #33 moved 15'03".
[BOB] he is fleeing also
[BOB] Branwyn gets an AOO on him
[BOB] but Foriso does not
[BOB] Lisa that means you get a free attack on him
[BOB] becuase you were in melee combat with him and he fled without attacking you this round
[Branwyn (Lisa)] ] Branwyn: Attack: Pointy: (20-(d20+0)) [1d20=9] 11. Probably MISSES Goblin #33 (AC FINAL: 6).
[BOB] that is a hit
[BOB] you get a +4 for the rear attack
[BOB] ooop
[BOB] sorry no
[BOB] my math is off
[BOB] that is still a miss
[BOB] 11-4 is 7 not 6
[BOB] grins
[BOB] ] INIT: 13 GOING: Goblin #26
[BOB] ] INIT: 14 GOING: Foriso Fairhand
[Guy] Foriso Fairhand no longer targets Bullywug #2.
[BOB] so out of combat
[BOB] Combat has finished.
[Branwyn (Lisa)] (can't we attack the sleepers?)
[BOB] yes you can
[Foriso Fairhand (Guy)] ((the 3 sleeping monsters we can just cut their throats ))
[BOB] but this is where you need to consider Fatigue
[BOB] remember every action you take is a point of fatigue until you take a full round to rest and recover
[BOB] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.Fatigue
[BOB] the quick number is your hit die +1 except for Kaz
[Imari (Mike)] well after slitting throats we can rest a round
[Branwyn (Lisa)] sounds good to me
[Kristelle (Kaz)] Me, too
[Foriso Fairhand (Guy)] kill them
[BOB] so Branwyn can take 4+1 = 5 actions before needing to either rest or have a negative because she is fatigued
[Kristelle (Kaz)] ((What can Kristelle take?))
[BOB] 10+2
[BOB] hit die + level for warriors
[Kristelle (Kaz)] ahh
[Kristelle (Kaz)] ((do we need to actually roll attack?
[BOB] Oh, forgot that Branwyn has a con bonus she gets 2 extra, so actually 7 for her
[Imari (Mike)] i can cut throats real gud
[BOB] your fighting machine of a mage
[Imari (Mike)] i'm all practiced at it
[BOB] and you just say you cut them, no need to actually roll
[Kristelle (Kaz)] ((I'm getting that frog s.o.b. Slice and dice! Frog legs for dinner!))
[Branwyn (Lisa)] ] Branwyn moved 5'06".
Branwyn (Lisa)] walks slowly over, bends down and slits goblin 26's throat
[Kristelle (Kaz)] ] Kristelle moved 3'10".
Branwyn (Lisa)] watches blood gush from slimy goblin neck
Kristelle (Kaz)] strides over to the sleeping Bullywug and swipes his neck with her sword.
Branwyn (Lisa)] wipes blood off dagger on goblin and stands up again
[Kristelle (Kaz)] They sure bleed a lot.
[BOB (to GM only)] ] Goblin #26's Current Hit Points: adjusted to -13 (-20) - Dead
[BOB (to GM only)] ] Bullywug #1's Current Hit Points: adjusted to -12 (-20) - Dead
[Foriso Fairhand (Guy)] ] Foriso Fairhand moved 7'11".
Foriso Fairhand (Guy)] slices the throat of the last goblin
[BOB (to GM only)] ] Goblin #34's Current Hit Points: adjusted to -13 (-20) - Dead
[BOB] (brb refill)
[BOB] I am away from the keyboard.
[BOB] I am back at the keyboard.
[BOB] (you do get credit for those that fled the scene, just so you know, you get them to leave anyway you want and it counts)
[Foriso Fairhand (Guy)] ((not bad 5 kills and only 5 damage done))
[BOB] 7 taken care of
[Branwyn (Lisa)] (but all to you unfortunately)
[BOB] now what? you know that one ran back down
[BOB] you are taking a quick round to regroup?
[BOB] and then?
[BOB] light source again?
[Imari (Mike)] loot the bodies
[Imari (Mike)] loot the hidey hole
[BOB] there are short swords on each of the goblins, nothign on the bullywug
[BOB] the bullywug has (1d4) [1d4=2] 2 silver pieces on him though
[BOB] which makes him very rich
[Foriso Fairhand (Guy)] wow
[Kristelle (Kaz)] ((that's a lot, especially for a goblin))
[Branwyn (Lisa)] so the goblins were down there in the dark? they had no light for themselves?
[BOB] they have ultravision, they do not need light
[Foriso Fairhand (Guy)] You will need some light to see down there
[Kristelle (Kaz)] ((we know one ran back, no clue how many more are down there.))
[Foriso Fairhand (Guy)] That was all the bullywugs I saw down there and maybe half of the goblins.
[Foriso Fairhand (Guy)] The cave ran farther back than I could see though
[Branwyn (Lisa)] I can cantrip some fire, but do we want to go dpown there?
[Imari (Mike)] i can do orisson or farie fire, but neither are great light sources
[Branwyn (Lisa)] Foriso said he only saw two bullywugs so hopefully only goblins are left down there
[Foriso Fairhand (Guy) (to BOB only)] faerie fire would improve my ultravision wouldnt it?
[BOB (to Guy only)] no would not hinder it but not help it either
[Mike] I am away from the keyboard.
[Kristelle (Kaz)] I'm sure we can handle the goblins, if there are only six or seven goblins down there, but it's up to you if you want to go in.
[Branwyn (Lisa)] Should we rest and then try to keep drawing them out in small batches again?
[Kristelle (Kaz)] That should work. Foriso, what do you think?
[BOB] you are rested, this counts a full round of resting, your hurried conversation
[BOB] has been 3 rounds that the goblin ran back down, starting round 4 of that now
[Foriso Fairhand (Guy)] I didnt see all the way in so its possible there a lot more in there
[Foriso Fairhand (Guy)] we need to get ready for things to start coming out of that hole though
[Branwyn (Lisa)] (no more sleep)
[Kristelle (Kaz)] ] Kristelle moved 9'00".
[Branwyn (Lisa)] ] Branwyn moved 6'07".
[Foriso Fairhand (Guy)] Save your spells for when you really need it
[Kristelle (Kaz)] ((Bob, where I am now, would that be fairly hidden from the creatures running out of the hole?))
[BOB] yes to Kaz
[Foriso Fairhand (Guy)] ] Foriso Fairhand moved 8'10".
[Foriso Fairhand (Guy)] im going to hide in the shadows
[BOB] ok
[Foriso Fairhand (Guy)] ((i hope)
[Branwyn (Lisa)] ] Branwyn moved 3'00".
[Foriso Fairhand (Guy)] ] Foriso Fairhand: Hide in Shadows check:(d100) [1d100=81] 81 - ROLL FAILED against 15!!
[BOB] you can reroll that so it goes to me
[BOB] you do not know if you succeed or not
[Foriso Fairhand (Guy)] ((ok i was going to ask)
[Foriso Fairhand (Guy) (to GM only)] ] Foriso Fairhand: Hide in Shadows check:(d100) [1d100=61] 61 - ROLL FAILED against 15!!
[BOB] open locks you know
[BOB] after you find traps, disarming them you know
[BOB] climbinb walls, you know, grins
[BOB] you make it or SPLAT
[BOB] so you hide over there
[BOB] pokes his head out
[BOB] sees the pile of dead bodies
[BOB] and turns to run back down
[Kristelle (Kaz)] ((can we attack it as it turns away?))
[Foriso Fairhand (Guy)] ?dm is he close enough for a backstab attempt?
[BOB] you can try, would be Init
[BOB] and no on the backstab
[BOB] need to surprise him for that
[BOB] Combat has begun!
[BOB] ] ROUND: 0
[BOB] ] Goblin #25: Initiative: (d10+10+) [1d10=5] 15
[BOB] ] Goblin #25: Initiative: (d10+10+) [1d10=1] 11
[BOB] ] Initiative changed from 15 to 11.
[Foriso Fairhand (Guy)] ] Foriso Fairhand: Initiative: (d10+10++2) [1d10=6] 18
[Mike] I am back at the keyboard.
[Imari (Mike)] ] Imari: Initiative: (d10+10+0) [1d10=5] 15
[Imari (Mike)] just in time, apparently
[BOB] and Branwyn and Kristelle?
[Imari (Mike)] i swear, one of these days i need to get a little chinese man to live in my closet
[Branwyn (Lisa)] ] Branwyn: Initiative: (d10+10+-2) [1d10=6] 14
[Kristelle (Kaz)] ] Kristelle: Initiative: (d10+10+0) [1d10=9] 19
[BOB] ok
[BOB] Combat has finished.
[Kristelle (Kaz)] ((SHEESH))
[BOB] so he ducks back down before anyone can go
[BOB] unless you are chasing after him into the dark
[BOB] anyone?
[BOB] ok, so what do you do?
[Foriso Fairhand (Guy)] ((ring the alarm bell lol))
[Imari (Mike)] wait, i guess
[Kristelle (Kaz)] Foriso, can you follow him and see if they send more?
[Foriso Fairhand (Guy)] Sure
[Kristelle (Kaz)] Be careful!
[Foriso Fairhand (Guy)] Im always careful Muscles.
[Foriso Fairhand (Guy)] ] Foriso Fairhand moved 6'06".
[BOB] ] Goblin #25 moved 11'02".
[BOB] ] Human moved 3'07".
[Foriso Fairhand (Guy)] ((back into the cave i go))
[BOB] ] Goblin #20 moved 11'09".
[BOB] ] Goblin #22 moved 11'11".
[BOB] ] Goblin #21 moved 12'08".
[BOB] Goblin #24 targets Foriso Fairhand. Distance: 4'07"
[BOB] ] Goblin #24 moved 4'09".
[BOB] ] Goblin #24: Attack: Short Sword: (20-(d20+0)) [1d20=13] 7. Probably MISSES Foriso Fairhand (AC FINAL: 4).
[Imari (Mike)] dead thief, coming up
[Foriso Fairhand (Guy)] ((ya might be right))
[BOB] as you start down the tunnel a short sword comes flying out at yhou
[Guy] I am back at the keyboard.
[BOB] adn THUNKS into the wooden post
[Foriso Fairhand (Guy)] Look out
[BOB] one of the support beams holding things up
[Foriso Fairhand (Guy)] I back out of the cave
[BOB] ok
[Foriso Fairhand (Guy)] theres more down there
[Imari (Mike)] wuss
[Foriso Fairhand (Guy)] and they are waiting
[Foriso Fairhand (Guy)] ((hey Lisa does your spark spell need an actual target?
[Branwyn (Lisa)] How many did you see?
[Foriso Fairhand (Guy)] ((yeah Bob how many did i see?)
[Branwyn (Lisa)] spark? you mean cantrip for fire or my lightning bug spell?
[Foriso Fairhand (Guy)] ((the lightning bug
[BOB] Foriso saw 6 goblins and
[BOB] make an observation roll
[Branwyn (Lisa)] (needs a target I think)
[Foriso Fairhand (Guy)] dont have it
[BOB] ok
[BOB] so you saw 6 goblins and heard voices
[Branwyn (Lisa) (to GM only)] ] Character sheet for Branwyn modified:
[Foriso Fairhand (Guy)] theres 6 more goblins and i heard some voices
[BOB] ok
[Kristelle (Kaz)] Well, six definite goblins and at least one who-knows-what
[Kristelle (Kaz)] Maybe better if we could collapse the tunnel.
[Imari (Mike)] "We took the others easily enough.
[Imari (Mike)] "How will we go back to the Great Spirit without definite news?"
[Foriso Fairhand (Guy)] I wonder if theres another way out of that cave
[Foriso Fairhand (Guy)] everybody start setting branches and things like we are going to build a fire to smoke them out
[Kristelle (Kaz)] That's a good idea
[Foriso Fairhand (Guy)] Make sure they can see what we are doing
Kristelle (Kaz)] goes to gather some fallen branches and drag them to the opening of the tunnel.
Player] has joined the game on Fri Mar 05 20:50:00 EST 2010
Player] is receiving the map FOREST WITH RUINS...
Player] has received the map FOREST WITH RUINS.
[Foriso Fairhand (Guy)] Get plenty of leaves too
[Imari (Mike)] ] Imari moved 9'01".
[Imari (Mike)] ::grabs shit::
Foriso Fairhand (Guy)] gathers lots of twigs and leaves
[Imari (Mike)] ] Imari moved 9'05".
[Imari (Mike)] "How are we smoking them out?"
[Imari (Mike)] "Can you make a fireless smoke?"
[Foriso Fairhand (Guy)] No thats where the leaves come in
[Branwyn (Lisa)] I can cantrip smoke
[Foriso Fairhand (Guy) (to BOB only)] Im acting more like a ranger than a thief lol
[BOB (to Guy only)] grins, what ever works
[Player] I am back at the keyboard.
[Aeiria (Player)] Hello, everyone
[Branwyn (Lisa)] Let me know when you are ready and I can create smoke over the pile
[Foriso Fairhand (Guy)] ((Howdy))
[Branwyn (Lisa)] (Hello! :))
[Kristelle (Kaz)] ((Hi there!))
[Aeiria (Beth)] :D
[Imari (Mike)] hey lizzie
[Foriso Fairhand (Guy)] Ok somebody light a torch
[Aeiria (Beth)] Didn't even get a chance to log in from work, but, I'm not going to complain about having customers
[Foriso Fairhand (Guy)] ((customers are always good for a business))
[Branwyn (Lisa)] You want a real fire or just smoke?
[Imari (Mike)] "We can't."
[Imari (Mike)] "No fire."
[Branwyn (Lisa)] I know
[Aeiria (Beth)] I get so few, I'm happy with any and all any time
Foriso Fairhand (Guy)] whispers to Branwyn when I say now use smoke on the pile
[Branwyn (Lisa)] I am going to cantrip a puff of grey smoke over the pile of leaves and branches
[Branwyn (Lisa)] ] Branwyn: Cantrip Proficiency check: (d20) [1d20=4] 4 - ROLL SUCCEEDED against 15!!
[Foriso Fairhand (Guy)] Now
[BOB] ok
[Imari (Mike)] ::frowns at Foriso::
[BOB] smoke appears over the pile of branches
[Imari (Mike) (to BOB only)] imari is watching to make sure foriso doesn't do anything screwy
[BOB (to Mike only)] ok
[Foriso Fairhand (Guy)] ((now thats cool))
[BOB] there you go on the map, a little fire to show
[BOB] no actual flame, just smoke for now
[Aeiria (Beth)] LOL nice effect
[Foriso Fairhand (Guy)] ((I hadnt forgotten about the no fire command but the goblins dont know about it))
[BOB] so after a round or two, you have smoke but no goblins yet
Kristelle (Kaz)] gets a leafy branch, and starts fanning the smoke so it goes into the tunnel
Aeiria (Beth)] joins Kristelle in fanning smoke
[BOB] ] Kristelle moved 15'00".
[BOB] ] Aeiria moved 17'09".
[Kristelle (Kaz)] Foriso, do you see any goblins in the tunnel?
[BOB] they can probably see you they are looking from dark to light so you would be siloetted against the backdrop
[Aeiria (Beth)] hhmmm, this is true
[Foriso Fairhand (Guy)] start tossing branches and twigs into the mouth of the tunnel
[Human (BOB)] Hey Hey, help, help
Aeiria (Beth)] looks up
[Kristelle (Kaz)] Where did that come from?
[BOB] the tunnel
[Kristelle (Kaz)] ((that was i.c.))
[BOB] in W Common, not goblin
[Foriso Fairhand (Guy)] Come out or burn
Aeiria (Beth)] backs off
[Human (BOB)] you have to help us
[Human (BOB)] save us
[Kristelle (Kaz)] Why are you with goblins?
[Human (BOB)] help
[Aeiria (Beth)] who? help who?
[Human (BOB)] HURMROeummm
[Foriso Fairhand (Guy)] Come on out then
[BOB] and the voice is cut off
[Imari (Mike)] "Captive?"
[Kristelle (Kaz)] Captive or a trick
[Aeiria (Beth)] Sounds like maybe a captive
[Kristelle (Kaz)] He said 'us', so more than one
[Branwyn (Lisa)] So collapsing the tunnel would kill them too
[Aeiria (Beth)] or only one being told to say "us"
Foriso Fairhand (Guy)] keeps throwing branches and twigs into the mouth of the tunnel
[Kristelle (Kaz)] Unless there is another entrance
Kristelle (Kaz)] backs off and acts as though she is leaving the area, then goes back to hiding in the corner
[Imari (Mike)] "Why keep piling up branches if we aren't setting any fire?"
[Kristelle (Kaz)] ] Kristelle moved 14'11".
[Aeiria (Beth)] ] Aeiria moved 8'03".
[Foriso Fairhand (Guy)] No flame in the forest nothing was said about no flame in the tunnel
Foriso Fairhand (Guy)] pushes the pile into the tunnel
[Imari (Mike)] "The tunnel is part of the forest."
[BOB] ] brush moved 3'11".
[Imari (Mike)] "That is reaching quite far."
[Foriso Fairhand (Guy)] Branwyn can you use your magic to bring up a flame?
[Branwyn (Lisa)] I could....
Aeiria (Beth)] shakes head "I'm not sure we should do that"
[Branwyn (Lisa)] I am not sure I want the wrath of Ancien coming down on me either
[Foriso Fairhand (Guy)] way i see it you got 2 choices you can either fight down there or let the fir do the work
[Branwyn (Lisa)] But if there's another exit they will go in that direction wouldn't they?
[Kristelle (Kaz)] Or we could just pretend to leave
[Foriso Fairhand (Guy)] maybe but the digging wil be stopped
[Kristelle (Kaz)] Maybe they would then come out to check, and we could take them by surprise
[Aeiria (Beth)] Kristelle's idea has merit
[Foriso Fairhand (Guy)] fire would be easier
[BOB] it has been at least 10 minutes that your smoke/fire has been going
[BOB] a full turn
[Aeiria (Beth)] not if the ancient is angered
[BOB] ] Time of Day: 11:35 AM. Day 20 Trall ___ se, Ze {Mid Summer} 20th, 338 SKR.
[Branwyn (Lisa)] I would be willing to light individual torches inside the tunnel for us see and fight
[Foriso Fairhand (Guy)] since I have no plans on seeing that one again im not too worried
[Branwyn (Lisa)] But I won't start a fire outside
[Branwyn (Lisa)] He might have plans to see you though!
[Kristelle (Kaz)] you don't need to have a plan to see the treant. Break your oath, though, and you will.
[BOB] gmta
[Foriso Fairhand (Guy)] Im not breaking my oath
Aeiria (Beth)] looks up
[Kristelle (Kaz)] I say we go in with torches
[Aeiria (Beth)] what was that?
[Kristelle (Kaz)] ((gmta?))
[BOB] great minds think alike
Kristelle (Kaz)] looks around
[Aeiria (Beth)] ((yes))
[Kristelle (Kaz)] ((ahhhh))
[Imari (Mike)] "I will not hold a fire, I will not light a fire."
[Imari (Mike)] "The Great Spirit was clear. No fire."
[Foriso Fairhand (Guy)] trust me I have no wish to see that tree again
[Aeiria (Beth)] (oh, lol))
[Aeiria (Beth)] I will have no part in oath-breaking
[Branwyn (Lisa)] We can't fight in the dark and they will wait us out
[Kristelle (Kaz)] Down in the tunnel, where there is naught to burn... I do not see why we shouldn't have a torch.
[Foriso Fairhand (Guy)] No fire in the forest that tunnel is not forest
[Aeiria (Beth)] It is IN the forest and therefore a part of it
[Imari (Mike)] ::sighs:: "If you must argue such semantics, then it is clear it is wrong."
[Foriso Fairhand (Guy)] has all that praying made your brains leak out of your heads?
[Foriso Fairhand (Guy)] Its a perfectly good plan
[Kristelle (Kaz)] I'm waiting to hear your plan, Imari
[Foriso Fairhand (Guy)] ((brb need a drink))
[Imari (Mike)] ::shrugs:: "We could wait, or try calling down."
[Imari (Mike)] "The Corporal told us to listen to Mosskin. Mosskin told us to listen to the Great Spirit. The Great Spirit said no fire. I do not see what is unclear."
[BOB] ] Time of Day: 11:50 AM. Day 20 Trall ___ se, Ze {Mid Summer} 20th, 338 SKR.
[Kristelle (Kaz)] You have some sort of spell for light?
[Foriso Fairhand (Guy)] What great spirit? that was a talking tree and trees are just paranoid about fires
[Kristelle (Kaz)] Let it go, Tiptoes
[Kristelle (Kaz)] Well, Imari? You have something to create light?
[Aeiria (Beth)] I'm afraid I have no spell for light, do you, Imari?
[Branwyn (Lisa)] There's a bee hanging around
[Branwyn (Lisa)] I can cantrip a bee to go up to 10 feet from me
[Branwyn (Lisa)] what if I stand in front of tunnel and call bee to go in there
[Branwyn (Lisa)] might get them upset?
[Kristelle (Kaz)] Can you get it to sting goblins?
[Branwyn (Lisa)] you guys just have to stay away from me
[Kristelle (Kaz)] Even if it stings one and flies around the others, it might bother them
[Imari (Mike)] "I can make a low light magic, but it will be of small help."
[Branwyn (Lisa)] 90% chance it stings a creature
[Imari (Mike)] "Perhaps we should call out."
[Imari (Mike)] "Maybe one will speak common and be willing to leave after we butchered so many of it's comrades."
[BOB] so you have been here at this farmhouse for about 45 minutes now
[Kristelle (Kaz)] Go ahead, Imari, it's your plan. If that doesn't work, we send in the bee.
[Imari (Mike)] ::nods::
[Imari (Mike)] "Goblins!"
[Imari (Mike)] "Or whatever else may be down there, do you speak the common tongue?"
[Human (BOB)] yes ouch
[Branwyn (Lisa)] You must come out so we can help you
[Human (BOB)] ufff they uff go away
[Human (BOB)] Help
[Human (BOB)] haolammd
[Imari (Mike)] "They go away?"
[Imari (Mike)] "If they left, then come out."
[Imari (Mike)] "We will not hurt you."
[BOB] muffled sounds then silence again
[Kristelle (Kaz)] They haven't left, I guess.
[Foriso Fairhand (Guy)] ok enough talk lets burn them out!
[Kristelle (Kaz)] Branwyn, the bee?
[Imari (Mike)] "Wait."
[Imari (Mike)] "The bee, there is a hive nearby."
[Branwyn (Lisa)] yes
[Imari (Mike)] "Perhaps we can get it to lead the hive down there."
[Imari (Mike)] "Or maybe I can convince them."
[Imari (Mike)] we think animal friendship works on insects?
[BOB] no
[Aeiria (Beth)] drat
[BOB] animals and insects are two seperate thigns, sorry
[Branwyn (Lisa)] I know I can call one but I don't know if any will follow
[Kristelle (Kaz)] Go ahead, even if it's just one, maybe it will start a panic.
[Kristelle (Kaz)] Or we could at least have the satisfaction of stinging one of the little runts
[Branwyn (Lisa)] okay, Foriso you need to step back from the entrance
[Branwyn (Lisa)] I don't want it to sting you
[Branwyn (Lisa)] ] Branwyn moved 12'09".
[Foriso Fairhand (Guy)] ] Foriso Fairhand moved 14'01".
[Branwyn (Lisa)] Looks deep into the tunnel can summons a bee
[Branwyn (Lisa)] ] Branwyn: Cantrip Proficiency check: (d20) [1d20=2] 2 - ROLL SUCCEEDED against 15!!
[BOB (to GM only)] ] Goblin #21's Current Hit Points: adjusted to 0 (-2) - Disabled
[BOB] a bloody scream
[BOB] from the tunnel
[Branwyn (Lisa)] ] Branwyn moved 4'03".
[Imari (Mike)] "I wonder if it got the human."
[Imari (Mike)] "We can do this all day!"
[Imari (Mike)] "We will let you live if you leave."
[Imari (Mike)] "The Great Spirit of the forest sent us to remove you, not kill you."
[Human (BOB)] grunts, wethey can leave in peace?
[Branwyn (Lisa)] Yes! But you must come out!
[Kristelle (Kaz)] And not come back
Kristelle (Kaz)] mutters in a low voice, 'Wethey? We/they?'
[Imari (Mike)] "Be on your guard. This one talking is not normal."
Kristelle (Kaz)] nods to Imari
[Kristelle (Kaz)] Human voice, not human speech.
Kristelle (Kaz)] presses into her hiding spot, hoping for a chance to surprise any troublemakers
[Kristelle (Kaz)] ] Kristelle moved 0'11".
Kristelle (Kaz)] motions for Branwyn to move away from the entrance
[Aeiria (Beth)] ] Aeiria moved 2'07".
[Branwyn (Lisa)] ] Branwyn moved 5'05".
[Imari (Mike)] ] Imari moved 3'03".
[Imari (Mike)] "Come out!"
Aeiria (Beth)] is ready if attacked
[BOB] a gnome and a halfing both gagged and chained come up out of the tunnel with a goblin behind each of them
[BOB] holding them like shields
[BOB] ] brush moved 2'02".
[BOB] goblin kicks the brush away
[Imari (Mike)] "Goblins, you should also leave the little people."
[Imari (Mike)] "The Great Spirit just wants you gone from his woods. And not to return under penalty of death."
[Halfling (BOB)] shakes head back and forth eyes wide
[BOB] ] Gnome, Goblin #25, Goblin #46 and Halfling moved 2'01".
[BOB] Gnome targets Branwyn. Distance: 4'11"
[BOB] ] Gnome and Goblin #25 moved 1'03".
[BOB] two more goblins slide up behind them, creating a wall blocking the tunnel
[BOB] ] Time of Day: 12:00 PM. Day 20 Trall ___ se, Ze {Mid Summer} 20th, 338 SKR.
[BOB] Goblin #46 targets Branwyn. Distance: 3'10"
[BOB] ] Goblin #46, Goblin #25, Gnome, Goblin #20, Goblin #45 and Halfling moved 2'11".
[BOB] Combat has begun!
[BOB] ] ROUND: 0
[Branwyn (Lisa)] ] Branwyn: Initiative: (d10+10+-2) [1d10=7] 15
[BOB] ] Goblin #45: Initiative: (d10+10+) [1d10=8] 18
[BOB] ] Goblin #25: Initiative: (d10+10+) [1d10=6] 16
[BOB] ] Goblin #20: Initiative: (d10+10+) [1d10=5] 15
[BOB] ] Goblin #46: Initiative: (d10+10+) [1d10=9] 19
[Imari (Mike)] "Back up, Branwyn."
[Kristelle (Kaz)] ] Kristelle moved 14'02".
[Foriso Fairhand (Guy)] ] Foriso Fairhand: Initiative: (d10+10++2) [1d10=8] 20
[Imari (Mike)] ] Imari: Initiative: (d10+10+0) [1d10=5] 15
[Aeiria (Beth)] ] Aeiria: Initiative: (d10+10+0) [1d10=7] 17
[Branwyn (Lisa)] ] Branwyn moved 2'06".
[Kristelle (Kaz)] ] Kristelle: Initiative: (d10+10+0) [1d10=6] 16
[BOB] ] Goblin #35: Initiative: (d10+10+) [1d10=8] 18
[BOB] ] Goblin #37: Initiative: (d10+10+) [1d10=3] 13
[BOB] ] Goblin #36: Initiative: (d10+10+) [1d10=6] 16
[BOB] ] Goblin #24: Initiative: (d10+10+) [1d10=8] 18
[BOB] ] Goblin #23: Initiative: (d10+10+) [1d10=10] 20
[BOB] ] Goblin #21: Initiative: (d10+10+) [1d10=9] 19
[BOB] ] Goblin #22: Initiative: (d10+10+) [1d10=4] 14
[BOB] ] ROUND: 1
[BOB] ] INIT: 13 GOING: Goblin #37
[BOB] ] INIT: 14 GOING: Goblin #22
[Kristelle (Kaz) (to Beth only)] Go back where I was, just in case
[BOB] ] INIT: 15 GOING: Imari
[Imari (Mike)] holding, i guess
[Aeiria (Beth) (to Kaz only)] kk
[Imari (Mike)] until they do something first
[BOB] ] INIT: 15 GOING: Goblin #20
[BOB] Goblin #20 targets Kristelle. Distance: 1'09"
[BOB] ] Goblin #20: Attack: Short Sword: (20-(d20+0)) [1d20=20] 0. PROBABLY HITS Kristelle (AC FINAL: 7)!!! [CRITICAL HIT Roll Again]
[BOB] ] Goblin #20: Attack: Short Sword: (20-(d20+0)) [1d20=18] 2. PROBABLY HITS Kristelle (AC FINAL: 7)!!!
[BOB] ] Goblin #20: Damage v SM: Short Sword: (1d6) [1d6=5] 5 added to: Kristelle
[BOB] ] Goblin #20: Damage v SM: Short Sword: (1d6) [1d6=4] 4 added to: Kristelle
[Imari (Mike)] okay, thess i'll take my action now
[BOB] ] Kristelle's Current Hit Points: adjusted to 6 (-9) - Heavily Wounded
[BOB] ok
[Imari (Mike)] ] Imari moved 12'07".
[Mike] Imari targets Goblin #20. Distance: 6'01"
[Imari (Mike)] ] Imari: Attack: Mr. Pointy, Spear, Long: (20-(d20+3)) [1d20=8] 9. Probably MISSES Goblin #20 (AC FINAL: 6).
[BOB] ] INIT: 15 GOING: Branwyn
[Imari (Mike)] damn
[Branwyn (Lisa)] ] Branwyn moved 1'07".
[Beth] Aeiria targets Goblin #25. Distance: 7'10"
[Lisa] Branwyn targets Goblin #20. Distance: 3'09"
[Branwyn (Lisa)] ] Branwyn: Attack: Pointy: (20-(d20+0)) [1d20=9] 11. Probably MISSES Goblin #20 (AC FINAL: 6).
[BOB] ] INIT: 16 GOING: Goblin #25
[Beth] Aeiria no longer targets Goblin #25.
[Beth] Aeiria targets Goblin #25. Distance: 7'10"
[BOB] PUSHES the gnome in front towards Kristelle (you can not hit the goblin without risking hitting the gnome)
[BOB] ] INIT: 16 GOING: Kristelle
[Mike] I am away from the keyboard.
[Beth] Aeiria no longer targets Goblin #25.
[Beth] Aeiria targets Goblin #37. Distance: 6'01"
Kristelle (Kaz)] picks up the dead bullywug and throws it at the group of goblins
[BOB] open doors check to see if you hit them in a way to cause damage
[Kristelle (Kaz)] looking for it
[BOB] hard to miss them from here, but you will be able to do something to them
[Branwyn (Lisa)] (Foriso doesn't call you muscles for nothing!)
[Kristelle (Kaz)] ] Kristelle: Open Doors check: (d20) [1d20=8] 8 - ROLL SUCCEEDED against 12!!
[Foriso Fairhand (Guy)] ((rofl))
[Kristelle (Kaz)] (( :-D ))
[BOB] ] Goblin #22: Breath Weapon save: (d20) [1d20=12] 12 - ROLL FAILED against 20!!
[BOB] ] Bullywug #1: Breath Weapon save: (d20) [1d20=17] 17 - ROLL FAILED against 20!!
[BOB] ] Goblin #25: Breath Weapon save: (d20) [1d20=20] 20 - ROLL SUCCEEDED against 20!!
[BOB] ] Gnome: Breath Weapon save: (d20) [1d20=11] 11 - ROLL FAILED against 20!!
[BOB] ] Goblin #37: Breath Weapon save: (d20) [1d20=11] 11 - ROLL FAILED against 20!!
[BOB] ] Goblin #20: Breath Weapon save: (d20) [1d20=16] 16 - ROLL FAILED against 20!!
[BOB] ] Goblin #45: Breath Weapon save: (d20) [1d20=3] 3 - ROLL FAILED against 20!!
[BOB] ] Goblin #46: Breath Weapon save: (d20) [1d20=2] 2 - ROLL FAILED against 20!!
[BOB] ] Halfling: Breath Weapon save: (d20) [1d20=3] 3 - ROLL FAILED against 20!!
[BOB (to GM only)] ] Goblin #46: No adjustments made.
[BOB (to GM only)] ] Goblin #45: No adjustments made.
[BOB (to GM only)] ] Goblin #20: No adjustments made.
[BOB (to GM only)] ] Goblin #37: No adjustments made.
[BOB (to GM only)] ] Goblin #22: No adjustments made.
[Foriso Fairhand (Guy)] ((nice))
[BOB] (1d6) [1d6=3] 3
[BOB (to GM only)] ] Goblin #46's Current Hit Points: adjusted to 4 (-3) - Moderately Wounded
[BOB (to GM only)] ] Goblin #45's Current Hit Points: adjusted to 3 (-3) - Moderately Wounded
[BOB (to GM only)] ] Goblin #20's Current Hit Points: adjusted to 1 (-3) - Heavily Wounded
[BOB (to GM only)] ] Goblin #37's Current Hit Points: adjusted to 1 (-3) - Heavily Wounded
[BOB (to GM only)] ] Goblin #22's Current Hit Points: adjusted to 0 (-3) - Disabled
[Mike] I am back at the keyboard.
[Imari (Mike)] cool
[BOB] ] INIT: 16 GOING: Goblin #36
[BOB] ] Goblin #25: Breath Weapon save: (d20) [1d20=18] 18 - ROLL FAILED against 20!!
[BOB] ] Goblin #46: Breath Weapon save: (d20) [1d20=13] 13 - ROLL FAILED against 20!!
[Kristelle (Kaz)] ((so, everyone who failed got knocked over? Or still standing?}}
[BOB] Everyone who failed got knocked down and took damage
[BOB] the two holding the captives lost their hold on their captives
[BOB] the other one is still standing
[Kristelle (Kaz)] ((I mean, sorry for hurting the gnome and the halfling, but it's better than them meeting sharp, pointy things))
[BOB] ] Halfling: Initiative: (d10+10+) [1d10=2] 12
[BOB] ] Gnome: Initiative: (d10+10+) [1d10=10] 20
[Aeiria (Beth)] Grab them
[BOB] ] INIT: 17 GOING: Aeiria
[BOB] Halfling targets Branwyn. Distance: 0'03"
[BOB] Halfling targets Kristelle. Distance: 1'04"
[BOB] Halfling targets Imari. Distance: 4'02"
[BOB] ] Halfling moved 2'06".
[BOB] ] Halfling moved 3'01".
[Aeiria (Beth)] ] Aeiria moved 6'06".
[BOB] the halfling manages to roll over and away from the goblin captor
[Kristelle (Kaz)] Aeiria, see if you can get that gnome to safety!
Aeiria (Beth)] grabs gnome and moves back
[Aeiria (Beth)] ] Aeiria moved 5'10".
Aeiria (Beth)] places gnome behind her
[BOB] Gnome targets Kristelle. Distance: 0'06"
[BOB] Gnome targets Imari. Distance: 4'00"
[BOB] Gnome targets Aeiria. Distance: 4'09"
[BOB] Gnome no longer targets Branwyn.
[BOB] Gnome no longer targets Imari.
[BOB] Gnome no longer targets Kristelle.
[BOB] ] Gnome moved 11'00".
[BOB] ] INIT: 18 GOING: Goblin #35
[BOB] ] Goblin #35 moved 2'05".
[Aeiria (Beth)] I be a dead priest
[BOB] ] Bullywug #1 moved 2'01".
[BOB] ] INIT: 18 GOING: Goblin #45
[BOB] Goblin #45 targets Branwyn. Distance: 4'09"
[BOB] Goblin #45 targets Kristelle. Distance: 2'03"
[BOB] Goblin #45 targets Imari. Distance: 4'10"
[BOB] Goblin #45 targets Aeiria. Distance: 2'08"
[BOB] Goblin #45 no longer targets Branwyn.
[BOB] ] Goblin #45 moved 7'03".
[BOB] ] Goblin #45: Attack: Short Sword: (20-(d20+0)) [1d20=5] 15. Probably MISSES Aeiria (AC FINAL: 4).
[BOB] ] INIT: 18 GOING: Goblin #24
[BOB] ] INIT: 19 GOING: Goblin #46
[BOB] Goblin #46 targets Kristelle. Distance: 1'05"
[BOB] Goblin #46 targets Imari. Distance: 4'10"
[BOB] ] Goblin #46 moved 1'05".
[BOB] ] Goblin #46: Attack: Short Sword: (20-(d20+0)) [1d20=8] 12. Probably MISSES Kristelle (AC FINAL: 7).
[Beth] Aeiria no longer targets Goblin #37.
[BOB] ] INIT: 19 GOING: Goblin #21
[BOB] ] INIT: 20 GOING: Goblin #23
[Beth] Aeiria targets Goblin #45. Distance: 0'01"
[Beth] Aeiria no longer targets Goblin #45.
[BOB] ] INIT: 20 GOING: Foriso Fairhand
[Beth] Aeiria targets Goblin #45. Distance: 0'01"
[Guy] Foriso Fairhand targets Goblin #23. Distance: 11'10"
[Foriso Fairhand (Guy)] ] Foriso Fairhand: Attack: Sling: (20-(d20+0)) [1d20=10] 10. Probably MISSES Goblin #23 (AC FINAL: 6).
[BOB] ] INIT: 20 GOING: Gnome
[BOB] Gnome no longer targets Aeiria.
[BOB] ] Gnome moved 4'05".
[BOB] rolling away into a corner
[BOB] ] ROUND: 2
[BOB] ] INIT: 12 GOING: Halfling
[BOB] ] INIT: 13 GOING: Goblin #37
[BOB] Goblin #37 targets Aeiria. Distance: 4'09"
[BOB] ] Goblin #37 moved 6'00".
[BOB] ] Goblin #37: Attack: Short Sword: (20-(d20+0)) [1d20=14] 6. Probably MISSES Aeiria (AC FINAL: 4).
[BOB] ] INIT: 15 GOING: Imari
[Imari (Mike)] guh, so messy
[Beth] Aeiria targets Goblin #37. Distance: 0'04"
[Imari (Mike)] ] Imari: Attack: Mr. Pointy, Spear, Long: (20-(d20+3)) [1d20=8] 9. Probably MISSES Goblin #20 (AC FINAL: 6).
[BOB] ] INIT: 15 GOING: Goblin #20
[BOB] Goblin #20 targets Branwyn. Distance: 3'01"
[BOB] Goblin #20 targets Imari. Distance: 4'04"
[BOB] ] Goblin #20 moved 3'09".
[BOB] ] Goblin #20: Attack: Short Sword: (20-(d20+0)) [1d20=16] 4. PROBABLY HITS Branwyn (AC FINAL: 6)!!!
[BOB] ] Goblin #20: Damage v SM: Short Sword: (1d6) [1d6=6] 6 added to: Branwyn
[BOB] ] Branwyn's Current Hit Points: adjusted to 4 (-6) - Heavily Wounded
[BOB] ] INIT: 15 GOING: Branwyn
[Lisa] Branwyn no longer targets Goblin #20.
[Lisa] Branwyn targets Goblin #20. Distance: 0'02"
[Branwyn (Lisa)] ] Branwyn casts a spell against Goblin #20: Lightning Bug: a missile of electrical energy shoots forth, doing (1d6+1) [1d6=6] 7 points of damage +1 per level of the caster up to +10. It's damage can be transferred through any conductor that touches the body.
[BOB (to GM only)] ] Goblin #20's Current Hit Points: adjusted to -6 (-7) - Dying
[Branwyn (Lisa)] (sick of missing with my dagger)
[BOB] ] INIT: 16 GOING: Goblin #25
[BOB] Goblin #25 targets Branwyn. Distance: 3'02"
[BOB] Goblin #25 targets Kristelle. Distance: 0'11"
[BOB] Goblin #25 targets Imari. Distance: 4'10"
[BOB] ] Goblin #25 moved 1'05".
[BOB] ] Goblin #25: Attack: Short Sword: (20-(d20+0)) [1d20=5] 15. Probably MISSES Kristelle (AC FINAL: 7).
[BOB] ] INIT: 16 GOING: Kristelle
[Kaz] Kristelle targets Goblin #46. Distance: 0'05"
[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (20-(d20+3)) [1d20=15] 2. PROBABLY HITS Goblin #46 (AC FINAL: 6)!!!
[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (20-(d20+3)) [1d20=19] -2. PROBABLY HITS Goblin #46 (AC FINAL: 6)!!!
[Imari (Mike)] kill something! lol
[Kristelle (Kaz)] ] Kristelle: Damage v SM: Long Sword: (1d12) [1d12=6] 6 added to: Goblin #46
[Kristelle (Kaz)] ] Kristelle: Damage v SM: Long Sword: (1d12) [1d12=8] 8 added to: Goblin #46
[Kristelle (Kaz)] ((I will, dammit!!))
[BOB (to GM only)] ] Goblin #46's Current Hit Points: adjusted to -10 (-14) - Dead
[Imari (Mike)] lol
[Kristelle (Kaz)] ((Two somethings, had I been able to use a sword on two differentgovlins))
[Aeiria (Beth)] nice!
[BOB] (Kaz get in the habit of hitting, then damage then seeing if you need to attack something else )
[Foriso Fairhand (Guy)] ((just like that she will))
[Imari (Mike)] six more... sigh
[BOB] ] INIT: 16 GOING: Goblin #36
[Kristelle (Kaz)] ((good point, thank you Bob))
[BOB] ] INIT: 17 GOING: Aeiria
[Kristelle (Kaz)] ((to be honest, I'm not used to actually hitting anything...))
[Aeiria (Beth)] Attack: Long Sword:: is now ARMED.
[BOB] (grins, now you are the killing machine)
[Aeiria (Beth)] ] Aeiria: Attack: Long Sword: (20-(d20+3)) [1d20=9] 8. Probably MISSES Goblin #37 (AC FINAL: 6).
[Aeiria (Beth)] ] Aeiria: Attack: Long Sword: (20-(d20+3)) [1d20=16] 1. PROBABLY HITS Goblin #37 (AC FINAL: 6)!!!
[Aeiria (Beth)] ] Aeiria: Damage v SM: Long Sword: (1d12) [1d12=10] 10 added to: Goblin #37
[BOB] you only get one attack Beth
[Aeiria (Beth)] crap
[Aeiria (Beth)] oh well. as I said before, I be a dead priest sorry about that
[BOB] only Kristelle can get more than one attack,
[BOB] nah
[BOB] ] INIT: 18 GOING: Goblin #35
[Aeiria (Beth)] I got two attacks last time
[Foriso Fairhand (Guy)] ((not yet you aint))
[Aeiria (Beth)] that's why I thought I did again
[BOB] you had a critical hit last time
[BOB] you rolled a 20
[Aeiria (Beth)] ah, ok
[BOB] Goblin #35 targets Kristelle. Distance: 4'05"
[BOB] Goblin #35 targets Aeiria. Distance: 5'00"
[BOB] Goblin #35 targets Branwyn. Distance: 5'00"
[BOB] Goblin #35 targets Imari. Distance: 5'00"
[BOB] Goblin #35 targets Foriso Fairhand. Distance: 4'10"
[BOB] ] Goblin #35 moved 10'11".
[Aeiria (Beth)] didn't see what I rolled, I can't keep this screen up
[BOB] ] Goblin #35: Attack: Short Sword: (20-(d20+0)) [1d20=1] 19. Probably MISSES Imari (AC FINAL: 8).
[BOB] ] INIT: 18 GOING: Goblin #45
[BOB] ] Goblin #45: Attack: Short Sword: (20-(d20+0)) [1d20=18] 2. PROBABLY HITS Aeiria (AC FINAL: 4)!!!
[BOB] ] Goblin #45: Damage v SM: Short Sword: (1d6) [1d6=1] 1 added to: Aeiria
[BOB] ] Aeiria's Current Hit Points: adjusted to 7 (-1) - Lightly Wounded
[BOB] ] INIT: 18 GOING: Goblin #24
[BOB] Goblin #24 targets Branwyn. Distance: 4'02"
[BOB] Goblin #24 targets Kristelle. Distance: 2'00"
[BOB] Goblin #24 targets Imari. Distance: 5'00"
[BOB] ] Goblin #24 moved 3'11".
[BOB] ] Goblin #24: Attack: Short Sword: (20-(d20+0)+2) [1d20=15] 7 [MODIFIED BY FLANKING (+2)]. PROBABLY HITS Kristelle (AC FINAL: 7)!!!
[Kristelle (Kaz)] ((omfg))
[BOB] ] Goblin #24: Damage v SM: Short Sword: (1d6) [1d6=4] 4 added to: Kristelle
[Kristelle (Kaz)] ((MEDIC!!!!!!))
[BOB] ] Kristelle's Current Hit Points: adjusted to 2 (-4) - Massively Wounded
[BOB] ] INIT: 20 GOING: Goblin #23
[Foriso Fairhand (Guy)] (((told ya we should have burned them out
[Imari (Mike)] and then fight a treant?
[BOB] Goblin #23 targets Kristelle. Distance: 4'11"
[BOB] Goblin #23 targets Aeiria. Distance: 4'11"
[BOB] Goblin #23 targets Branwyn. Distance: 4'09"
[Kristelle (Kaz)] ((shut up and kill something, lol))
[BOB] Goblin #23 targets Imari. Distance: 3'07"
[BOB] Goblin #23 targets Foriso Fairhand. Distance: 4'11"
[BOB] Goblin #23 no longer targets Aeiria.
[BOB] ] Goblin #23 moved 12'01".
[Aeiria (Beth)] ((not when it involves breaking oath with a treant))
[BOB] ] Goblin #23: Attack: Short Sword: (20-(d20+0)) [1d20=11] 9. Probably MISSES Foriso Fairhand (AC FINAL: 4).
[BOB] ] INIT: 20 GOING: Foriso Fairhand
[Guy] Foriso Fairhand no longer targets Goblin #23.
[Imari (Mike)] i garautee you bob would make him mad at us
[Guy] Foriso Fairhand targets Goblin #23. Distance: 0'01"
[Foriso Fairhand (Guy)] ] Foriso Fairhand: Attack: Short Sword Ear: (20-(d20+0)) [1d20=5] 15. Probably MISSES Goblin #23 (AC FINAL: 6).
[BOB] ] ROUND: 3
[Foriso Fairhand (Guy)] ((and i guarantee you I can outrun a treant lol))
[BOB] ] INIT: 13 GOING: Goblin #37
[BOB] ] Goblin #37: Attack: Short Sword: (20-(d20+0)) [1d20=1] 19. Probably MISSES Aeiria (AC FINAL: 4).
[Aeiria (Beth)] ((maybe YOU can))
[BOB] ] INIT: 15 GOING: Imari
[Imari (Mike)] ] Imari moved 7'00".
[Mike] Imari targets Goblin #23. Distance: 3'11"
[Imari (Mike)] ] Imari moved 2'09".
[Imari (Mike)] ] Imari: Attack: Mr. Pointy, Spear, Long: (20-(d20+3)) [1d20=15] 2. PROBABLY HITS Goblin #23 (AC FINAL: 6)!!!
[Imari (Mike)] ] Imari: Damage v SM: Mr. Pointy, Spear, Long: (3d6) [3d6=6,4,2] 12 added to: Goblin #23
[BOB] ] INIT: 15 GOING: Branwyn
[BOB (to GM only)] ] Goblin #23's Current Hit Points: adjusted to -5 (-12) - Dying
[Imari (Mike)] wooty woot
[Foriso Fairhand (Guy)] ((about time mike lol))
[Lisa] Branwyn targets Goblin #24. Distance: 1'00"
[Branwyn (Lisa)] ] Branwyn: Attack: Pointy: (20-(d20+0)) [1d20=9] 11. Probably MISSES Goblin #24 (AC FINAL: 6).
[BOB] ] INIT: 16 GOING: Goblin #25
[BOB] ] Goblin #25: Attack: Short Sword: (20-(d20+0)) [1d20=8] 12. Probably MISSES Kristelle (AC FINAL: 7).
[BOB] ] INIT: 16 GOING: Kristelle
[Kaz] Kristelle targets Goblin #24. Distance: 0'01"
[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (20-(d20+3)) [1d20=15] 2. PROBABLY HITS Goblin #24 (AC FINAL: 6)!!!
[Kristelle (Kaz)] ] Kristelle: Damage v SM: Long Sword: (1d12) [1d12=4] 4 added to: Goblin #24
[BOB (to GM only)] ] Goblin #24's Current Hit Points: adjusted to -1 (-4) - Dying
[Kristelle (Kaz)] ((not enough to kill him, I take it
[Branwyn (Lisa)] (looks dead to me)
[BOB] he falls over with a gaping chest wound
[Kaz] Kristelle targets Goblin #25. Distance: 0'03"
[Kristelle (Kaz)] ((took a minute to register, hehe))
[Imari (Mike)] i call for a moralle check!
[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (20-(d20+3)) [1d20=11] 6. PROBABLY HITS Goblin #25 (AC FINAL: 6)!!!
[Kristelle (Kaz)] ] Kristelle: Damage v SM: Long Sword: (1d12) [1d12=2] 2 added to: Goblin #25
[BOB (to GM only)] ] Goblin #25's Current Hit Points: adjusted to 1 (-2) - Heavily Wounded
[Imari (Mike)] they are now stepping over their dead friends to get at us
[BOB] when they get a chance they will,
[BOB] just like the first group did
[BOB] ] INIT: 16 GOING: Goblin #36
[BOB] ] Goblin #36 moved 5'06".
[BOB] ] INIT: 17 GOING: Aeiria
[Aeiria (Beth)] ] Aeiria: Attack: Long Sword: (20-(d20+3)) [1d20=14] 3. PROBABLY HITS Goblin #37 (AC FINAL: 6)!!!
[Aeiria (Beth)] ] Aeiria: Damage v SM: Long Sword: (1d12) [1d12=12] 12 added to: Goblin #37
[BOB (to GM only)] ] Goblin #37's Current Hit Points: adjusted to -11 (-12) - Dead
[Aeiria (Beth)] that helps
[BOB] ] INIT: 18 GOING: Goblin #35
[BOB] Goblin #35 no longer targets Foriso Fairhand.
[BOB] ] Goblin #35 moved 19'10".
[BOB] he is running for the trees
[BOB] Foriso you can have an AOO on him if you want
[Foriso Fairhand (Guy)] ] Foriso Fairhand: Attack: Short Sword Ear: (20-(d20+0)) [1d20=2] 18
[BOB] ] INIT: 18 GOING: Goblin #45
[Foriso Fairhand (Guy)] ] Foriso Fairhand: Attack: Short Sword Ear: (20-(d20+0)) [1d20=7] 13
[BOB] Goblin #45 no longer targets Aeiria.
[BOB] ] Goblin #45 moved 18'01".
[Foriso Fairhand (Guy)] should i target him? lol
[BOB] Aeiria can have an Attack on that one as he runs
[BOB] no need to with rolls like that guy ;)
[Aeiria (Beth)] ] Aeiria: Attack: Long Sword: (20-(d20+3)) [1d20=4] 13. Probably MISSES Goblin #45 (AC FINAL: 6).
[BOB] ] INIT: 20 GOING: Foriso Fairhand
[Guy] Foriso Fairhand targets Goblin #35. Distance: 16'06"
[Aeiria (Beth)] dang it, wrong weapon
[BOB] still one there Guy
[Guy] Foriso Fairhand targets Goblin #25. Distance: 7'01"
[Guy] Foriso Fairhand no longer targets Goblin #25.
[BOB] and the one that ran back into the tunnel
[Guy] Foriso Fairhand targets Goblin #25. Distance: 7'01"
[Foriso Fairhand (Guy)] ] Foriso Fairhand: Attack: Sling: (20-(d20+0)) [1d20=11] 9. Probably MISSES Goblin #25 (AC FINAL: 6).
[Aeiria (Beth)] protect the little ones, there's still one in the tunnel too
[BOB] ] ROUND: 4
[Imari (Mike) (to GM only)] ] Character sheet for Aeiria modified:
[BOB] ] INIT: 15 GOING: Imari
[Mike] Imari targets Goblin #25. Distance: 13'09"
[Imari (Mike)] ] Imari moved 5'02".
[Imari (Mike)] ] Imari: Attack: Mr. Pointy, Spear, Long: (20-(d20+3)) [1d20=4] 13. Probably MISSES Goblin #25 (AC FINAL: 6).
[BOB] ] INIT: 15 GOING: Branwyn
[Branwyn (Lisa)] ] Branwyn moved 2'09".
[Lisa] Branwyn targets Goblin #25. Distance: 0'01"
[Branwyn (Lisa)] ] Branwyn: Attack: Pointy: (20-(d20+0)) [1d20=17] 3. PROBABLY HITS Goblin #25 (AC FINAL: 6)!!!
[Branwyn (Lisa)] ] Branwyn: Damage v SM: Pointy: (1d3) [1d3=1] 1 added to: Goblin #25
[BOB (to GM only)] ] Goblin #25's Current Hit Points: adjusted to -1 (-2) - Dying
[BOB] ] INIT: 16 GOING: Kristelle
[BOB] Combat has finished.
[Foriso Fairhand (Guy)] I told you we should have just burned them out
Kristelle (Kaz)] picks up the halfling and carries him over by the gnome, then collapses beside them
[BOB] Halfling targets Branwyn. Distance: 0'08"
[BOB] Halfling targets Aeiria. Distance: 3'09"
[BOB] Halfling no longer targets Branwyn.
[BOB] Halfling targets Kristelle. Distance: 3'03"
[Kristelle (Kaz)] ] Kristelle moved 10'08".
[Branwyn (Lisa)] ] Branwyn moved 3'02".
[BOB] ] Halfling moved 17'09".
[Beth] Aeiria targets Kristelle. Distance: 1'02"
[Branwyn (Lisa)] ] Branwyn moved 13'03".
[Aeiria (Beth)] methinks it's time for some healing
[Kristelle (Kaz)] Foriso, can you help them out of their chains, please? And someone remove the gags.
[Foriso Fairhand (Guy)] I can try
[Kristelle (Kaz)] Please Aeiria, I'll be your friend forever. Or at least until I die.
[BOB (to Guy only)] no locks just tied up
Foriso Fairhand (Guy)] removes the chains
[Aeiria (Beth)] ] Aeiria casts a spell against Kristelle: Cure Light Wounds: You're healed (-1d8) [1d8=3] -3 points.
[Foriso Fairhand (Guy)] There you go
[BOB] ] Kristelle's Current Hit Points: adjusted to 5 (3) - Heavily Wounded
[BOB] ] Foriso Fairhand moved 11'09".
[Imari (Mike)] isn't aeiria dying?
[Aeiria (Beth)] ] Aeiria casts a spell against Kristelle: Cure Light Wounds: You're healed (-1d8) [1d8=1] -1 points.
[BOB] ] Kristelle's Current Hit Points: adjusted to 6 (1) - Heavily Wounded
[Kristelle (Kaz)] ((No, she's down one hp))
[Imari (Mike)] oh, took the -1 for her hp
[Kristelle (Kaz)] Thank you Aeiria
[Kristelle (Kaz)] ((can't tell you how many times I've done that Mike))
[Aeiria (Beth)] I'm not doing very well, but it's something
[Branwyn (Lisa)] better than me!
[Aeiria (Beth)] you are most welcome
[Beth] Aeiria targets Branwyn. Distance: 1'07"
[Kristelle (Kaz)] It's better than death, my friend. Please, do you have any aid for Branwyn?
[Aeiria (Beth)] how many times can I do this? I forget
[Kristelle (Kaz)] ((umm... until we're all at full health! Yeah, that's the ticket...))
[Branwyn (Lisa)] (how many times can she do this? Better you than me if we need fighting done!)
[Aeiria (Beth)] ::chuckles::
[BOB] you get two first level spells so that is all for today
[Imari (Mike)] ::holds her spear ready, watching the trees and hole::
[Aeiria (Beth)] dang, I was hoping I had one more :(
[BOB] ] Time of Day: 12:10 PM. Day 20 Trall ___ se, Ze {Mid Summer} 20th, 338 SKR.
Kristelle (Kaz)] gently removes the gags from the gnome and halfling
[BOB] so ten minutes has gone by from the point they came up out of the tunnel
[Kristelle (Kaz)] Do you know how many more of them there are?
[Branwyn (Lisa)] felt like a lot longer
Aeiria (Beth)] kneels by the little ones, checking them over
[Halfling (BOB)] there is about a dozen I would say
[Aeiria (Beth)] ] Aeiria moved 3'04".
Kristelle (Kaz)] sighs
[Aeiria (Beth)] "A dozen more?"
[Foriso Fairhand (Guy)] more or all total?
[black shirt (BOB)] two frogs and a dozen is my guess
[Kristelle (Kaz)] A dozen more... we should move to someplace safe for a while.
[Gnome (BOB)] and the ants, don't forget the horrible ants
[Kristelle (Kaz)] How long have you been their captives?
[Aeiria (Beth)] ::nods:: yes. I can do no more for you with magic today
[Foriso Fairhand (Guy)] ants
[black shirt (BOB)] you and the ants, they ain't never bit no one
[Aeiria (Beth)] "ants?"
[black shirt (BOB)] the gobs,
[black shirt (BOB)] they are using a couple of ants to dig for them
[Foriso Fairhand (Guy)] why?
[Aeiria (Beth)] "ah, I see."
[black shirt (BOB)] the gobs chop down trees for supports
[black shirt (BOB)] the ants do the digging
[black shirt (BOB)] the frogs showed up ummmm,
[Imari (Mike)] "We will need to finish the job."
[black shirt (BOB)] two days?
[black shirt (BOB)] it is a little hazy
[black shirt (BOB)] they nabbed me a week ago
[black shirt (BOB)] made me dig
[Kristelle (Kaz)] What are your names?
[black shirt (BOB)] till they got the ants
[Indigo (BOB)] Indigo
[Indigo (BOB)] Like the color
[Indigo (BOB)] my ma said it matches my eyes
[Foriso Fairhand (Guy)] Weve done enough for that blasted tree
[Branwyn (Lisa)] What are they digging for?
Kristelle (Kaz)] smiles faintly
[Kristelle (Kaz)] Foriso, if you wish to leave, you may. I mean to finish the job we accepted.
[Cleftinsonhul (BOB)] Cleftinsonhul at your service
[Foriso Fairhand (Guy)] everybody but you is hurt Feathers you want to play with the goblins some more go right ahead
[Cleftinsonhul (BOB)] or at least i will be if I can get my fingers working again
[Kristelle (Kaz)] Well, I am pleased to meet you both, although I wish the circumstances were better.
[Kristelle (Kaz)] Your fingers?
[Kristelle (Kaz)] are they numb?
[Cleftinsonhul (BOB)] anythign is better than those Gobs
[Cleftinsonhul (BOB)] *crack*
[Foriso Fairhand (Guy) (to BOB only)] a rogue?
[Cleftinsonhul (BOB)] they broke one of them
[Aeiria (Beth)] "good to meet you both."
[Cleftinsonhul (BOB)] holds up his right hand
[Cleftinsonhul (BOB)] two broken fingers dangle on it
Kristelle (Kaz)] winces
[Cleftinsonhul (BOB) (to Guy only)] niether is wearing armor
[Aeiria (Beth)] I can splint them for you
[Kristelle (Kaz)] I wish I could fix them for you. Aeiria, is there anything you could do? Splints or whatnot?
Aeiria (Beth)] nods
[Indigo (BOB)] are you planning on going back in there?
[Indigo (BOB)] you give me a sword and I will be right there with you
[Kristelle (Kaz)] We need to clean them out
[Aeiria (Beth)] We may have no choice but to go in there
[Imari (Mike)] "Perhaps a night in the Spirit's grove and we can finish the job tomorrow."
[Indigo (BOB)] let me spill a bit of their blood for a change
[Kristelle (Kaz)] Perhaps so, Imari.
[Imari (Mike)] "Maybe they will leave during the night. We have killed half their number with no losses of our own."
[Imari (Mike)] "That should make them think."
[Kristelle (Kaz)] Indigo, Cleftinsonhul, you are welcome to join us to rest, recouperate a bit, and then see about getting rid of the rest of them in the morning.
[Imari (Mike)] "Then the elf can ask the Great Spirit about fire in the tunnel."
[Branwyn (Lisa)] Is this the only exit from the tunnel, Indigo?
[Indigo (BOB)] yes as far as I can tell
[Indigo (BOB)] they are digging chambers
[Indigo (BOB)] like they were planning on moving in
[Indigo (BOB)] must have been at it for a couple of weeks now
[Aeiria (Beth)] making a burrow, huh?
[Imari (Mike)] "Mm. That would explain the why, I suppose."
[Branwyn (Lisa)] so not digging for treasures?
[Kristelle (Kaz)] Well, we will need to collapse the tunnel then, when it is clear.
[Cleftinsonhul (BOB)] I was captured yesterday, by the frogs adn brought down there,
[Kristelle (Kaz)] Otherwise they will just come back.
[Cleftinsonhul (BOB)] I have not done anything yet
[Cleftinsonhul (BOB)] if you give me a dagger I can try to hold my own
[Aeiria (Beth)] I agree. Collapsing the tunnel is necessary
[Cleftinsonhul (BOB)] I can help with that, mine the supports, help with a trip wire
[Kristelle (Kaz)] Were there any other captives?
[Cleftinsonhul (BOB)] there are more
[Aeiria (Beth)] ((I need to go, guys Sorry))
[Cleftinsonhul (BOB)] I heard a gnomish prayer last night
[Cleftinsonhul (BOB)] (night Beth)
[Foriso Fairhand (Guy)] ((night beth))
[Kristelle (Kaz)] ((night Bethie! *hug*))
[Imari (Mike)] nighty
[Cleftinsonhul (BOB)] and there is at least one human down there
[Branwyn (Lisa)] (goodnight Beth!)
[Cleftinsonhul (BOB)] the Gobs used him to talk to the frogs
[Cleftinsonhul (BOB)] he was the go between
[Aeiria (Beth)] ((:D see you all next week)) :D
[Cleftinsonhul (BOB)] a captive too I think
[Imari (Mike)] "Mayhaps we will even find some willing to be recruits for our decimated company."
Beth] has left the game on Fri Mar 05 22:50:29 EST 2010
[Cleftinsonhul (BOB)] he was tied up when they found me
[Kristelle (Kaz)] So, there are at least two more people down there that we must be careful not to hurt.
[Kristelle (Kaz)] Did the man speak goblish, or did they somehow control him?
[BOB] The man in the red cloak spoke with the Frogs and the Gobs
[Indigo (BOB)] (Indigo says)
[Imari (Mike)] a readcloak, eh? he's not gonna live
[Kristelle (Kaz)] Okay
[Indigo (BOB)] Cleft here was knocked out
[Kristelle (Kaz)] Let's get to a place of safety and rest for a while.
[Kristelle (Kaz)] And Imari can explain the red cloak to me.
[Imari (Mike)] like redshirt
[Foriso Fairhand (Guy)] ((on star trek the red shirts always died))
[Kristelle (Kaz)] ((DOH!!! LOL))
[Kristelle (Kaz)] ((that's right - red = expendable))
[Imari (Mike)] except in tng
[BOB] OK
[BOB] so it is just after Noon
[Imari (Mike)] then they changed the bridge officers to red.
[Imari (Mike)] and picard is not expendable
[BOB] what are you going to actually do?
[Branwyn (Lisa)] Mr Scott never dies
[BOB] with the dead bodies, etc
[Imari (Mike)] leave them
[Imari (Mike)] as a warning
[Kaz] Should we pile them in the entrance?
[Branwyn (Lisa)] pile them up in front of the entrance so the rest can't escape?
[Imari (Mike)] not like we can take them away for burrial
[Branwyn (Lisa)] smiles
[Imari (Mike)] we should pose them
[Kaz] LOL
[Kaz] Like Calvin and Hobbes, making snowmen.
[Imari (Mike)] perhaps with expressions of mild surprise
[Imari (Mike)] hehehe
[Kaz] :D
[Kaz] mild surprise...I like that.
[Kaz] How delightfully macabre
[Imari (Mike)] i learned from the best
[BOB] and the other question is are you going to wait here? camp out till tomorrow morning? or go back to the Estate?
[Foriso Fairhand (Guy)] (( he studied with the viet cong))
[Imari (Mike)] i studied richard
[Branwyn (Lisa)] I think we should go back to the estate
[Imari (Mike)] that's pretty far, isn't it?
[Branwyn (Lisa)] most of us won't be healed even tomorrow
[Imari (Mike)] maybe the ent can help us
[BOB] couple hour walk to the keep
[Branwyn (Lisa)] not really - we started in morning and it's just past noon now
[Imari (Mike)] oh, ok.
[Imari (Mike)] maybe mossman will send more troops then
[Kaz] Don't they have healers at the estate?
[Imari (Mike)] we can spin him a tale of woe and destruction
[Branwyn (Lisa)] was thinking ancien might have some nice herbs or something though
[BOB] there are the stories of Treants and their brews
[Imari (Mike)] make yer hair curlier
[Foriso Fairhand (Guy)] (( i vote for the keep no more tree))
[Branwyn (Lisa)] it's early still we can visit Ancien first and decide?
[Imari (Mike)] we've got to at least tell him what happened
[BOB] sure
[Branwyn (Lisa)] I like the tree!
[Imari (Mike)] and that we'll be back
[BOB] you four will be here next week?
[Branwyn (Lisa)] yes
[Imari (Mike)] should be
[Imari (Mike)] barring anything drastic
[Foriso Fairhand (Guy)] ill be late but ill be here
[Kaz] I'll be here
[BOB] Ok, so we can pick up next week with visiting the Treant, telling him what happened, then see where you go from there
[Branwyn (Lisa)] sounds good
[BOB] if you do want to take one of these as a henchman you can
[BOB] they are both fighters
[Kaz] nice
[BOB] will let you talk about that on the site during the week
[BOB] and you can talk in teh OOC about training issues
[BOB] traveling etc
[BOB] going to add in the XP for these goblins etc now
[Imari (Mike)] woohoo
[Kaz] cool
[Guy] mike for rp
[Branwyn (Lisa)] I agree
[Kaz] Yes
[Imari (Mike)] bows
[BOB] ok
[Imari (Mike)] i'd like to thank all the little people for this award
[Branwyn (Lisa)] Indigo and Clefty?
[Imari (Mike)] because without them, this just wouldn't be possible
[Kaz] I'd like to kick you in the nuts.
[Imari (Mike)] and my hair stylist and makeup artist
[Kaz] We don't always get what we want
[Imari (Mike)] for keeping me so beautiful
[Guy] too bad they failed
[Imari (Mike)] and for all the judges who i'll see at the after party
[Kaz] Okay, that's it. You never get the rp award again.
[Kaz] It just goes to your hips.
[BOB] ] XP award: 71. Next level in 1069.
[BOB] ] XP award: 71. Next level in 76.
[BOB] ] XP award: 71. Next level in 1636.
[BOB] ] XP award: 71. Next level in 836.
[BOB] ] XP award: 71. Next level in 749.
[Imari (Mike)] and my personal trainer, who will keep me thin!
[Imari (Mike)] failing that, my plastic surgeon
[BOB] ] XP award: 150. Next level in 919.
[BOB] ] XP award: 150. Level-up!
[BOB] ] XP award: 150. Next level in 1486.
[BOB] ] XP award: 150. Next level in 686.
[BOB] ] XP award: 150. Next level in 599.
[Kaz] I think your brain needs lipsocution...
[BOB] ] XP award: 150. Level-up!
[Guy] woo
[Guy] grats
[Imari (Mike)] ding
[Imari (Mike)] i guess i'll handle that crap before next game.
[Kaz] Nice
[Imari (Mike)] okay, time to get ready for faire tomorrow
[Imari (Mike)] night all
[Imari (Mike)] see you next week
Mike] has left the game on Fri Mar 05 23:09:26 EST 2010
[Branwyn (Lisa)] night
[BOB] night
[BOB] sorry
[Kaz] Night all!
[Branwyn (Lisa)] going to head out too and make some dinner
[BOB] have a great night all
[Guy] night
[Kaz] bon appetit
[Branwyn (Lisa)] bye!
Lisa] has left the game on Fri Mar 05 23:10:25 EST 2010
[BOB] doing good,
[BOB] the danger knob is set just right I think
[Kaz] It's going pretty well
[Guy] its been fun
[Kaz] night...
[BOB] night you two
Kaz] has left the game on Fri Mar 05 23:11:41 EST 2010
[Guy] ill start on the ranger stuff after work tomorrow
[BOB] ok
[BOB] I am off to Orlando in the morning
[BOB] will be back Sunday afternoon
[BOB] plan on being here on the computer most of the evening
[Guy] ok
[BOB] to work on misc things
[Guy] cool
[Guy] how do you want to handle the rangers handbook stuff?
[BOB] ned to put in the first parts about what rangers are
[BOB] there is the example of the Kits already on teh site
[BOB] Mike put in a bunch of Elven ones
[Guy] ok
[BOB] we will play with it and see how it goes
[BOB] I started teh Paladin one
[BOB] it needs more work too
[Guy] ill send you an email with what 2nd edition stuff i have
[BOB] and if you have the Viking book
[BOB] the runecaster and Berserker out of there
[Guy] no viking just celtic
[BOB] those two have nothign on the site yet
[BOB] ok
[BOB] will have to email you a book or six,
[BOB] grins
[Guy] youre going to have to add space to the site at this rate
[BOB] nah we take up very little, less than 1% of my allowance so far
[BOB] I planned big
[Guy] cool
[Guy] ok im off so you can save and post
[Guy] have a good night
[BOB] night
Guy] has left the game on Fri Mar 05 23:17:19 EST 2010
Experience Awarded: Mike, Lisa, Guy, Kaz, Beth: 150 each for Roleplay, Mike 150 Roleplayer of the night