Mar 07 08 - Overdue Fines
[DM] ==== Gaming session has been running for 0 days, 0 hours, 0 minutes and 19 seconds ====
[DM] I am away from the keyboard.
Kaz has joined the game on Fri Mar 07 18:21:07 EST 2008
[Kaz] Hello :)
[DM] I am back at the keyboard.
[DM] smiles
[DM] sending you a map
[Kaz] okay
[DM] then you can go back to the one that you are on
[DM] I know that is dark
[Kaz] lol
[DM] because you have not been there yet
[Kaz] understatement
[DM] but now you can go back to section two
[DM] on your own
Kaz is receiving the map Section two...
Kaz has received the map Section two.
[Kaz] I am back at the keyboard.
[DM] and you have loaded both of them now
[Kaz] why did we do that?
[DM] faster load time later for you
[Kaz] aha
[Kaz] thank you
[Kaz] Ramone: (b) -1
[Kaz] sorry
[Kaz] not sure how I did that
[DM] grins
[DM] no worries
[Kaz] Ooh, I know how
[Kaz] Didn't click in the chat box first
[DM] yeah I do that a lot
[Kaz] anyway, was going to say that I should grab some food
[DM] go
[Kaz] brb
[DM] see you later
[Kaz] OH!!
[Kaz] no, FIRST I was going to say
[Kaz] that I think I'm missing some of the buttons on the hotbar
[DM] ok
[Kaz] for example, don't have the coin toss button
[DM] huh
mikE has joined the game on Fri Mar 07 18:24:47 EST 2008
[Kaz] everyone else seems to have it, but not me
[Kaz] Hi Mike :)
[DM] we will have to look into that
Lorie has joined the game on Fri Mar 07 18:24:59 EST 2008
[Kaz] Hi Lorie!
[mikE] hey you two
[Kaz] yeah, I'm pretty sure I have it when I'm on my own computer, but that has to go in to the shop. Again.
[mikE] just doing more follower growth
[DM] and you can load yoru normal map now Lorie
[Kaz] Fun fun fun, Mike
[mikE] on month 2 of 11 or something like that.
Kaz is receiving the map Section two...
Kaz has received the map Section two.
Lorie is receiving the map Section two...
Lorie has received the map Section two.
[Kaz] I am back at the keyboard.
[Kaz] okay, brb
[DM] so you will have a faster load time later Lor
[Kaz] I am away from the keyboard.
[Lorie] Evening all
[Lorie] is today over yet?
[DM] yes
[DM] it is the weekend
[Lorie] good
[Lorie] so glad
[Lorie] what a TERRIBAD week
[DM] very sorry
[Lorie] and the weather is threatening to ruin the weekend as well
[DM] how so?
[Lorie] But ran into an old college friend on the way home
[DM] that is cool
[Lorie] Right now rain.. tomorrow rain turns to ice / snow and then gets worse from there
[mikE] Roll #1: (d100) [57] 57
[DM] there is worse than snow?
[Lorie] :: Nods :: he actually helped Paul and I meet
[Lorie] Ice is MUCH MUCH worse than snow
[DM] chuckles
[Kaz] I am back at the keyboard.
[Kaz] back
[DM] not to remind of last weekends troubles, but who did end up winning that game by the way?
[Kaz] ooh, Lorie, I wonder if you're getting what we had
[Lorie] My high school
[Lorie] :D
[Lorie] As expected
[Kaz] Yay :)
[Kaz] we've been getting all these little hit-and-run storms. You know, drop a fraction of an inch, and run away.
[Kaz] Then, earlier this week, we went from a day with snow to a day in the 50's - and the day after that it was in the 60's!
[Kaz] and then, the day after that - an ice/snow/hail storm.
[Lorie] Well my sister is supposed to get 12-16 inches of snow between now and tomorrow
[Lorie] and then have 35 mi / hour winds
[Kaz] oh, UGH
[Lorie] she called me to complain
[DM] sounds like a commercial for Florida
[DM] on why to come
[mikE] and you told her to live in the south, right?
[mikE] live up there, you get what you deserve
[Lorie] That's a bit extreme, even for Erie County
Vicki has joined the game on Fri Mar 07 18:32:58 EST 2008
[Vicki] hi
[Kaz] hiya Vicki
[Lorie] Hi Vicki
[Vicki] hey y'all
Vicki makes a mental note not to call the men in here "gentlemen"
[Kaz] Oh, not EVER.
[Lorie] why not?
[Vicki] i gathered that much from last week's reading
[Vicki] lol
[Kaz] They never know who you're talking about, that's why.
[Kaz] :-)
[Lorie] :: puzzled :: okay
[Vicki] and she got told to watch her language by one
[Kaz] yes
[Kaz] can you imagine? *huff*
[mikE] i don't like being called names
[DM] chuckles, early last week Lor, before you came
Vicki is receiving the map Base Map...
Vicki has received the map Base Map.
[DM] Victoriana moved 1'05".
[Vicki] I better not still be on the carpet
[Lorie] There was name calling?
[mikE] yeah.
[Vicki] "gentlemen"
[Lorie] and language watching?
[DM] and you can load the correct map now Vicki
[Lorie] Wow... I missed that
Vicki is receiving the map Section two...
Vicki has received the map Section two.
mikE is receiving the map Section two...
mikE has received the map Section two.
[Lorie] Mike you take offense to being called a gentleman if I'm summing things up correctly?
[Kaz] *sulk* I never called no one no bad names!
[mikE] that's right
[Kaz] How about "smoochielips", can I call you that?
Vicki comforts Kaz
[DM] lol
[mikE] only if you've smooched me
[mikE] so no, no one here can call me that
[DM] not volunteering
[Lorie] Okay... got it.
[Kaz] hrm.
[Vicki] lol
[Lorie] Still confused, but smoochiepoo and gentleman are out. Got it
[Kaz] How about cuddlepants?
[mikE] have you cuddled with my pantalones?
[DM] and by the way you might want to form a plan of action against that golem
[mikE] was i in them at the time?
[DM] in the other room
[Kaz] I think I hugged Marco once. does that count?
[Lorie] NO
[Lorie] Mike and Marco take affection differently
[Vicki] lol
[mikE] how about we tell it it's shoes are untied and then push him over
[mikE] everyone knows that a golem can't get back up
[Lorie] What kind of Goelm?
[DM] you do not know yet
[Kaz] That sounds like a pretty good plan, actually. If it's supid enough to fall for it.
[Kaz] I GOT IT!!
[mikE] what's the golem made out of?
[Kaz] I'll call you..........
[Kaz] Mike
[Kaz] what do you think?
[mikE] sigh. if you must.
[DM] is a statue, dressed in normal if large clothing
[Kaz] Hah! I win. :)
[mikE] okay, so the statue i smade of cloth?
[Kaz] A dressed statue? That's kinda different.
[DM] but it is on guard duty
[DM] more like pottery, or stone
[DM] could be a clay, could be stone painted
[mikE] terra cotta golem!
[DM] not sure
[DM] but is obviously on guard for anyone who comes into the room
[Lorie] I like the concept of the Adobe goem better
[mikE] well, clay golems are priestly
[Lorie] golem
[mikE] stone golems are wizardly
[mikE] we know she's got a priest somewhere on staff
[Vicki] sorry, I'm still catching up on last week
[DM] plenty fo time
[Vicki] I've only gotten to the part where Moirra tries to kill off the DM for mentioning getting married to Finglass
[DM] not starting till 7 at the earliest
[mikE] he did?
[mikE] when did he mention that?
[DM] plot and plan, it apparently is not moving until you enter
[DM] I will go grab drinks and food, brb
[DM] I am away from the keyboard.
[mikE] i hate golems.
[Kaz] he said something about maybe I forgot marrying Finglass and promising to have his child
[Kaz] and I said rocks fall, the DM dies
[Kaz] okay, so... golem.
[Kaz] pottery golem? Maybe we can plant flowers in it.
[Vicki] lol
[mikE] clay golems can only be hurt by magical blunt weapons
[mikE] besides that i forget the rules for golems
[Kaz] oh, how precious
[mikE] except that for some reason cloth golems aren't hurt by fire attacks.
[mikE] so.. go get him kaz.
[mikE] we'll cheer you on
[mikE] oh, and clay golems can haste themselves.
[mikE] and might just go berzerk
[Vicki] does Moirra have spells again?
[mikE] nope
[Vicki] oh ok
[mikE] gotta sleep
[Vicki] I'm still working on that
[mikE] i want to heal myself up
[Vicki] reading thing
[Vicki] oh, i'm not as bad off as some others now...
John has joined the game on Fri Mar 07 18:48:51 EST 2008
[Vicki] hi John
[Vicki] long time no see...
[Kaz] Yeah, cheer on the chick who can't hit the bad guy who just fell at her feet
[DM] I am back at the keyboard.
[Kaz] that'll work
[mikE] wow. it's john.
[DM] faints
[Kaz] Hi John!
[mikE] it's amazing
[John] hello all
[mikE] stupendous
[mikE] i simply can't believe it's not butter
[DM] was just saying a half hour ago that John shows up 4 or 5 times a year, to make things fun
[DM] glad you could make it
[Vicki] I was just asking about John too
[Lorie] JOHN!!!!!! :: hugs ::
[DM] you think Paul is up for shoving a reciept in someone's hands?
[John] ::hugs::
[DM] or would that be a Kit thing?
[John] Kit
[John] please
[DM] and Kit is on the map
[John] what is my average over the last 5 years?
[John] I know you know
[DM] chuckles,
[DM] lol
[DM] I htink 4-5
[Vicki] (looks to be a full night tonight)
[DM] everyone saw the website stats I emailed earlier this week?
John is receiving the map Section two...
John has received the map Section two.
[Lorie] My day just got better.
[Vicki] no?
[John] I am back at the keyboard.
[Lorie] Great to see you John and how tell me how are the kids
[Vicki] um... lag...
[John] has Lori caught up to total sessions yet?
[John] what did i miss
Vicki sighs
[Lorie] No John
[Lorie] That is still your record
[Lorie] Gary died this week
[Vicki] a new character...
[John] kids are good, almost four
[Lorie] :: shakes head :: Time is flying by
[Lorie] A late Happy Birthday to you :D
[John] it was not one we are counting ;)
[Lorie] LOL
[DM] grins
[John] so is it a big mess or just the standard mess?
[Lorie] Standard mostly
[DM] ummm, not even standard
[DM] Marco has only died twice in this adventure
[Vicki] lol
[Vicki] finglass is back...
[John] he has died that fast before
[DM] that is mypoint
[DM] let me explain
[DM] no, no time let me sum up
[Vicki] lol
[DM] you were getting a book for the library in wolfspack
[Vicki] explain in 4 minutes? wow... you got a quick way with explaining
[DM] you have to get the book, put the recipt in teh hands of the woman
[John] do you think Kit cares?
[DM] you foudn the book
[DM] now you get to shove the reciept in her hands
[DM] are now looking for said woman
[John] does it have to be attached to her body?
[DM] and have found a golem statue, dressed like a human guarding the next room
[Lorie] ((Princess Bride reference there... "Let me explain...no... not time, let me sum up"
[DM] there you go, the last 4 months summed up in 5 lines
[Vicki] Hey...
[Kaz] lol
[DM] and actually John, at the beginning of the year, you had 431 session, Lorie had 409 out of 672 total
[John] i should retire while I am on top
[Vicki] lol
[Lorie] Ha!
[Lorie] You should most certainly not
[mikE] so, who's going to go fight the giant?
[mikE] Finglass: Orison: So many boo-boos, so little magic. Casts 9 of 'em. Casts Alleviate, Calm, Clarity, Courage, Guidance, Healing, Magic Sense, Memory, Resistance to Magic, Resistance to Poison
[John] does it have to be one on one
[DM] Finglass's Current Hit Points: adjusted to 49 (9) - Moderately Wounded
[mikE] Finglass: Orison: So many boo-boos, so little magic. Casts 9 of 'em. Casts Alleviate, Calm, Clarity, Courage, Guidance, Healing, Magic Sense, Memory, Resistance to Magic, Resistance to Poison
[DM] Finglass's Current Hit Points: adjusted to 58 (9) - Lightly Wounded
[mikE] Finglass: Orison: So many boo-boos, so little magic. Casts 9 of 'em. Casts Alleviate, Calm, Clarity, Courage, Guidance, Healing, Magic Sense, Memory, Resistance to Magic, Resistance to Poison
[DM] Finglass's Current Hit Points: adjusted to 67 (9) - Lightly Wounded
[John] i still have notes from the damage I took from the last golum
[Vicki] I am back at the keyboard.
[Vicki] I think I remember that one
[DM] you are fully healed
[DM] she was always at 96
[John] just friendly reminder
[DM] ahh
[DM] well you can pass that along
[DM] as not everyone know what it is like to fight a golem
[Vicki] didn't someone take severe damage from a clay golem?
[John] so lori, how is your side of the world?
[John] it just does not heal easy
[DM] she was telling us abouto how much she loves the ice
[John] yea, that soulds like Lori
[Lorie] :: giggles ::
[Lorie] It's been a rough week but we're surviving over here
[Vicki] better you than me Lorie
[Lorie] Girls and getting big and bad
[Vicki] I hate the ice
[DM] Percival moved 1'09".
[Vicki] brb
[John] have they teamed up yet?
[Vicki] I am away from the keyboard.
[Lorie] so far it's against each other ...but Webkinz unite them
[John] god bless the internet
[DM] good thing there is not a Thomas Webkinz
[DM] or we would never see Michael again
[Lorie] :: smiles :: Wonder Pets are pretty important for Alyssa...Kristen hates them
[John] oh he is a monster, he is already beter than Laura at Donkey Kong
[mikE] i want a webkinz if you can fight them
[Kaz] Kira: Initiative:(d10+10-+2) [9+10-2] 17
[Kaz] Paul Elvenstire: Initiative:(d10+10) [10+10] 20
[Kaz] Kit: Initiative:(d10+10++0) [9+10+0] 19
[Kaz] Antarias: Initiative:(d10(+10-1)) [5(10-1)] 14
[Kaz] Victoriana: Initiative:(d10+10) [9+10] 19
[Kaz] Moirra: Initiative:(d10+10) [5+10] 15
[Kaz] Finglass: Initiative:(d10(+10+-2)) [8(10-2)] 16
[Kaz] Valedianna: Initiative:(d10+10++2) [1+10+2] 13
[Kaz] Ramone: Initiative:(d10+10-+3-2) [9+10-3-2] 14
[Kaz] Percival: Initiative:(d10+10-+2) [5+10-2] 13
[Kaz] Arilyn: Initiative:(d10+10-+0) [6+10-0] 16
[Kaz] Kylia Wolfslayer: Initiative:(d10(+10-+0)) [8(10-0)] 18
[mikE] i want to pwn 7 year olds
[Kaz] GAH
[Kaz] I Hate that!!!
[Lorie] I explained that do you Mike.... only on the runway or in the kitchen
[mikE] woot!
[Kaz] was going to say, Lorie... this is sewious!
[John] so that is how you spell that
[John] what's gona work?
[Kaz] I have many issues with the Wonder Pets
[Lorie] TEAM WORK!
[Kaz] *dies*
[Lorie] CELEWRY!
[Kaz] Noooooo!
[Kaz] Rocks fall... wonderpets die
[DM] lol
[Kaz] nothing like teaching kids to speak with a lisp
[John] they were swallowed by a whale?
[Vicki] I am back at the keyboard.
[Vicki] I'm back
[mikE] what are wonder pets?
[DM] ok
[Lorie] actually the girl doesn't talk that way...but the ratings went up when she did
[mikE] should i get into wonder pets instead?
[DM] so what is the plan?
[Lorie] Three preschool animals that rescue other pets
[Kaz] No, Mike, really.
[Kaz] Killing them, maybe.
[John] have we opended the door?
[Lorie] they live in cages and get "help" calls via a pencil cup
[mikE] awesome
[DM] yes to John
[mikE] sounds quality
[Kaz] I love that they teach the value of teamwork
[DM] Val opened it and closed it
[John] did the golum activtate?
[DM] just after finding it
[DM] no
[DM] This area is obviously a guard room. The first thing that gives it away is the large golem standing in the center of the room blocking the path.
[mikE] i bet we can talk our way past it
[mikE] or challenge it to a game of twister
[John] I forgot if I can do dammage to then
[John] has anyone walked into the room?
[DM] no
BiBo!!!!!!!!! has joined the game on Fri Mar 07 19:13:18 EST 2008
[John] Mike, you are still so funny
[DM] Val shut the door right away
[Vicki] BIBO!!
[DM] Hey Marco
[mikE] i am hi-larious
[John] hello man of the East
[BiBo!!!!!!!!!] morning
[Kaz] Heya Marco!
[John] how many magic arrows does Fin have?
[BiBo!!!!!!!!!] as many as we wanna make him have :)
[mikE] not too many. besides, clay golems can only behurt by blunt
[Lorie] Marco :D
[mikE] he carries mainly regular arrows, then one quiver of assorted stuff
[Kaz] Wow, maybe I won't be completely useless, then. :)
[John] I did not get that it was clay, ok
[Vicki] If my memory serves me correctly, I have one blunt weapon...
[mikE] gotta be magic
[Kaz] we're not positive it's clay, are we?
[mikE] of course it could be weird
[BiBo!!!!!!!!!] clay golem? yuck
[mikE] we should go ask it
[Vicki] Bob, what type of golem is this?
[John] I am sure a wizard like ramono has lance
[John] maybe Lady Kylia?
[John] so vic is the "rouge"?
[Lorie] I believe I have one memorize
[BiBo!!!!!!!!!] yep, nice red makeup all over
[Lorie] memorized
[Lorie] and you mock the French
[DM] you do not know exactly what type
[Lorie] and I do not have a lance memorized
[BiBo!!!!!!!!!] clays suck. they are specifically designed to be fought by priests
[DM] Val (run by Mike) is the trap checker
[BiBo!!!!!!!!!] cuz priests are the only people who ever carry magic blunt weapons
[John] i have two
[Lorie] :: whistles innocently ::
[mikE] who mocks the french?
[mikE] we should give them an xp award
[DM] Victoriana is run by Vicki, a half orc fighter
[Lorie] rouge = red in French
[John] and that is old school priests
[mikE] oh. i figured he meant the makeup
[DM] the list of Gods on the website now is over 125+
[John] i was just thinking val should start on the door as soon as the golum is distracted
[mikE] am i on it yet?
[John] no but fin is
[mikE] he's not a god
[mikE] yet
[DM] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.Gods
[John] you are no myth
[John] (unfortunatly)?
[DM] so you know there is the door to the south
[DM] that is apparently the only way out of the room other than the one you come in
[Kit (John)] ready to do your bidding, lady Kylia
[mikE] so we probably need to head south
[Vicki] What if it's something other than clay?
[Kit (John)] Kit moved 14'07".
[mikE] then goodie?
[Kaz] we'll all shout yay
[mikE] neither of mine have blunt weapons
[Lorie] Hmmm...
[Lorie] Okay... :: ponders ::
[Lorie] What are the thoughts that my fire elemental could distract the golem whilst we sneak past?
[mikE] it might..?
[mikE] maybe we can trick it?
[mikE] lorie, you got any stone shapes?
[Kit (John)] Distract? I would think it either kill or not
[mikE] we can probably pull a stone shape short cut around the room
[Kit (John)] I can distract it if you want
[BiBo!!!!!!!!!] oh... even better
[BiBo!!!!!!!!!] we could wall the thing off with a wall of stone
[mikE] could try that, too
[Lorie] wall of ice...stone... fire... sure
[mikE] it'll walk through fire, i bet
[mikE] maybe if we don't do anything to it it won't activate
[Kit (John)] i see a curve in the south wall, is that something?
[Victoriana (Vicki)] won't fire melt ice?
[mikE] it's just there to fight adventurers who jump the gun
[BiBo!!!!!!!!!] well, wanna try wall of stoning it off then?
[mikE] everybody must get stoned
[Victoriana (Vicki)] huh?
[DM] what curve John?
[DM] that?
[Kit (John)] yes
[Lorie] :: cheers for the Beatles ::
[BiBo!!!!!!!!!] it doesn't activate with the door open at least, must be something when we enter the room or something, the wall should keep it preocupied at least long enough to go through if it is somehow able to break it.
[DM] was just a remnent of the previous reveals
[Kit (John)] sorry
[mikE] beatles..?
[mikE] it's bob dylan
[Kit (John)] should i open the door
[Lorie] The Beatles did a cover... much better than Dylan
[DM] stone her stone her, shes a witch
[Lorie] :D
[BiBo!!!!!!!!!] the door has been opened hasn't it?
[Kit (John)] it was
[DM] door has been opened and closed
[Lorie] Or was I sniffing the happy glue?
[DM] so you could plan
[Lorie] :: ponders :: quite possible
[BiBo!!!!!!!!!] oh, well open it, I'll cast wall of stone
[Kit (John)] so plan a step one, open door
[mikE] Valedianna moved 29'06".
[Kit (John)] I open the door
[BiBo!!!!!!!!!] Ramone moved 47'01".
[Kit (John)] Kit moved 9'07".
[BiBo!!!!!!!!!] ready? one... two... three
[Kit (John)] i resist pinching ramone
[Kaz] lol
[BiBo!!!!!!!!!] I don't resist pinching kit
[Kaz] why resist? He's so cute when he yelps.
[mikE] you might catch something
[DM] so it is open and cast wall of stone just to the right of the open door? to create a little 10 by 5 foot room with two doors?
[Kit (John)] he seems to die easily
[Ramone (BiBo!!!!!!!!!)] basically yes
[Kit (John)] (to me or him?)
[DM] ok
[Ramone (BiBo!!!!!!!!!)] Ramone: Wall of Stone: And up a wall goes
[mikE] if we had paul we could deep freeze it
[Kit (John)] IF you were a god.......
[DM] guard room moved 11'11".
[Ramone (BiBo!!!!!!!!!)] tada! defeated.
[Kaz] how long does this wall last?
[Ramone (BiBo!!!!!!!!!)] ::plays victory music::
[mikE] good. now go check that door
[DM] dimensions on that wall of stone?
[Ramone (BiBo!!!!!!!!!)] as long as no one dispells or destroys it
[Kaz] ok
[Kit (John)] yea right
[DM] 10 foot wide by 10 foot tall by how thick?
[Victoriana (Vicki)] Do we want to check the stability of this wall now?
[Ramone (BiBo!!!!!!!!!)] looking to see if extra area can be used to make it thicker
[Ramone (BiBo!!!!!!!!!)] but it's at least 3 inches
[Kit (John)] we are going to be quick and expect the wall to break
[Victoriana (Vicki)] ok...
[Kit (John)] I would say either I break down the next door qucik or hodl up the wall
[Victoriana (Vicki)] who's going first?
[Ramone (BiBo!!!!!!!!!)] doesn't look like it. so 3 inches
[Victoriana (Vicki)] a few of us can help hold up a wall
[Victoriana (Vicki)] maybe...
[DM] sighs, Canada is calling the Wonderpets
[DM] so Mike informs me
[mikE] there's an animal in twouble!
[Ramone (BiBo!!!!!!!!!)] well, if it's an emergency, I have wall of force. doesn't last as long, but is nigh indestructable
[Kaz] GAH!!!
[mikE] Valedianna moved 35'00".
[Victoriana (Vicki)] Victoriana moved 10'08".
[mikE (to GM only)] Valedianna: Find/Remove Traps check:(d100) [85] 85 - ROLL SUCCEEDED against 95!!
[John] I am back at the keyboard.
[Kit (John)] so I take it I am palying guard
[Kaz] *blink*
[Ramone (BiBo!!!!!!!!!)] did someone get popped off the map?
[Victoriana (Vicki)] Bob, would I be able to help John?
[mikE] what's gonna work? team work!
[Kaz] that whole room just disappeared.
[DM] Guard room moved 13'09".
[Lorie] There's an animal in trouble.... There's an animal in trouble, it's a baby elephant, stuck in the mud.. We gotta help them...
mikE is receiving the map Section three...
mikE has received the map Section three.
[Victoriana (Vicki)] I take it Wonder Pets is on right now?
[Kit (John)] i follow
[Kaz] just kill me
[Kit (John)] Kit moved 5'00".
[Lorie] No... Alyssa just watches it enough that I have it memorized
[Victoriana (Vicki)] ok
[Victoriana (Vicki)] ((my siblings grew out of that stage))
[DM] Moirra's Current Hit Points: adjusted to -1 (-35) - Dying
[Ramone (BiBo!!!!!!!!!)] nice
[Kaz] thanks Bob
[DM] ask and thou shalt receive
[DM] Moirra's Current Hit Points: adjusted to 34 (35) - Unharmed
[Ramone (BiBo!!!!!!!!!)] what happened then?
[Kit (John)] there two there four there six there eight
[Ramone (BiBo!!!!!!!!!)] oh
[Kaz] I was talking about ME, not Moirra
[Ramone (BiBo!!!!!!!!!)] heh
[DM] Valedianna moved 1'10".
[Ramone (BiBo!!!!!!!!!)] aaaaaaaaah
[Ramone (BiBo!!!!!!!!!)] it's dark
[Kaz] Ack! I'm missing!
[Ramone (BiBo!!!!!!!!!)] aaaaaaah
[DM] Ramone moved 7'05".
[Kaz] lol
[Ramone (BiBo!!!!!!!!!)] shoulda gotten some energizers for our continual lights
[Victoriana (Vicki)] ok... who else?
[DM] Val and Kit are on the new map
John is receiving the map Section three...
John has received the map Section three.
[Ramone (BiBo!!!!!!!!!)] they keep going and going and going
[Kaz] *snerk*
[DM] the rest are on this map
[Kaz] Moirra moved 35'07".
[DM] as you make your way past the walled off golem
[mikE] yar har fiddle dee dee!
[DM] waiting for them to move forward so you can join them
[mikE] being a pirate is alright with me!
[Victoriana (Vicki)] ok, not sure how long this wall is going to last...
[mikE] do what you want cuz a pirate is free!
[mikE] you are a pirate!
[Victoriana (Vicki)] Victoriana moved 10'04".
[Kaz] Moirra moved 10'04".
[Victoriana (Vicki)] only ramone's in my way of getting through the door
[Ramone (BiBo!!!!!!!!!)] should last more than long enough for us to get through if it's just a golem punching it
[Kit (John)] so nothing happened, it's just a diffrent map?
[mikE] i don't think the golem is even trying to get through it
[Ramone (BiBo!!!!!!!!!)] well, I am moving through the room, just don't see the where on themap to move through
[DM] nods, new map John
[Victoriana (Vicki)] oh
[Victoriana (Vicki)] Ramone moved 5'08".
[Victoriana (Vicki)] there
[DM] waiting for Val to move forward
[Kit (John)] you scared some of the straights
[DM] Valedianna moved 18'06".
[Victoriana (Vicki)] am guessing ramone's moving
[DM] Kit moved 15'05".
[mikE] man, a wizard who has a priest on staff to do golems shouldn't be using bugbears as guards
[DM] Ramone moved 1'04".
[Victoriana (Vicki)] Victoriana moved 9'08".
[Moirra (Kaz)] Moirra moved 13'02".
[Ramone (BiBo!!!!!!!!!)] bugbears are cheap
[mikE] she can afford better
[Moirra (Kaz)] Moirra moved 1'07".
[DM] Finglass moved 28'04".
[Kit (John)] do your think Val
[mikE (to GM only)] Valedianna: Find/Remove Traps check:(d100) [96] 96 - ROLL FAILED against 95!!
[Ramone (BiBo!!!!!!!!!)] they are better. the economy wizard would use goblins or kobolds
[DM] Kylia Wolfslayer moved 50'04".
[DM] Victoriana moved 3'07".
[mikE] she should use undead drow assassins
Vicki is receiving the map Section three...
Vicki has received the map Section three.
[DM] Moirra moved 1'04".
[mikE] or bound dracoliches
[Victoriana (Vicki)] Victoriana moved 5'04".
[mikE] now THAT would be security
[DM] so only Finglas and Kylia on the old map
Kaz is receiving the map Section three...
Kaz has received the map Section three.
[Ramone (BiBo!!!!!!!!!)] nah, drow are a pain to make undead cuzza their magic resistence
[mikE] don't bother us, we're smooching
[Ramone (BiBo!!!!!!!!!)] not to mention she'd have to actually go and collect bodies
[mikE] once their dead, what do they care?
[Moirra (Kaz)] Moirra moved 2'02".
[Kit (John)] Kit moved 4'07".
[mikE] like i said, no gumption in these wizards these days
[Moirra (Kaz)] Moirra moved 1'10".
[mikE] back in my day we would have fought through several bloodthirsty legions by now.
[Victoriana (Vicki)] Victoriana moved 4'11".
[Moirra (Kaz)] Moirra moved 6'10".
[DM (to mikE only)] no traps
[Victoriana (Vicki)] what do we do now?
[Valedianna (mikE)] Valedianna moved 21'06".
[Kit (John)] next door
[Valedianna (mikE)] open the door
BiBo!!!!!!!!! is receiving the map Section three...
BiBo!!!!!!!!! has received the map Section three.
[DM] brb as you shift around there
[DM] I am away from the keyboard.
[Victoriana (Vicki)] ok...
[Ramone (BiBo!!!!!!!!!)] brb, potty
[BiBo!!!!!!!!!] I am away from the keyboard.
[Valedianna (mikE)] don't hit the button that says shower!
[Victoriana (Vicki)] ((wow, that i didn't need to know))
[Victoriana (Vicki)] lol
[Valedianna (mikE)] so don't hit that one!
[Moirra (Kaz)] Lol
[Moirra (Kaz)] maybe he wants a shower
[Kit (John)] I forgot to ask bob if the water foes down the oppsite way in New Zeland
[Victoriana (Vicki)] lol
[Kit (John)] the Simpsons could make it up
Dorothy Mantooth has joined the game on Fri Mar 07 19:46:19 EST 2008
[Victoriana (Vicki)] hi Dave
[Kit (John)] (shakes off Wiggles reffrence)
Dorothy Mantooth is receiving the map Section three...
Dorothy Mantooth has received the map Section three.
[Moirra (Kaz)] Hiya Dave
[Victoriana (Vicki)] ((wiggles?))
[Victoriana (Vicki)] ((oh... DOROTHY))
[Lorie] ((The Wiggles..Greg, Anthony, Jeff and Murray))
[Kit (John)] wouldn't you like to dance with me
[Valedianna (mikE)] sparkling wiggles!
[Victoriana (Vicki)] ((I know who they are, but the reference I didn't catch on right away))
[DM] I am back at the keyboard.
[Kit (John)] did not know who dave wqas
[Lorie] Rosy Posy Cozy Tea!
[Lorie]
[Victoriana (Vicki)] ((Siblings watched that for the longest time, and still remember the songs even though they don't watch it anymore))
[Victoriana (Vicki)] ((dave is dorothy mantooth))
[Kit (John)] is
[DM] Dave is a friendly lurker,
[Dorothy Mantooth] sorry for the delay, hi all
[DM] so is Kit opening that door?
[Victoriana (Vicki)] ((he's watching like I used to when I first started here))
[Kit (John)] no such thing as a freindly lurker in D&D
[DM] after Val says, "no traps" then runs tot he back of th egroup?
[Victoriana (Vicki)] do we know what's behind that dor?
[Victoriana (Vicki)] door*
[Kit (John)] do not guard the rear when there is only three inches between us and a golum
[Lorie] Of course we know behind it...
[Kit (John)] (pats Val on the but to get her going faster)
[DM] and so Kit opens it?
[Valedianna (mikE)] "It's clean. Open it up."
[Kit (John)] I open the door
[DM] This room has a large box along one wall that has two doors on the front of it.
[Valedianna (mikE)] Valedianna moved 36'02".
[DM (to GM only)] Other door moved 3'05".
[Kit (John)] what side is the front?
[Kit (John)] Kit moved 19'06".
[Victoriana (Vicki)] Victoriana moved 7'08".
[Moirra (Kaz)] Moirra moved 4'01".
[DM] It looks like a tall storage box, 6 foot tall, two doors that open vertically in the middle
[DM] like an amoire
[Kit (John)] ah that's amorie
[Valedianna (mikE) (to GM only)] Valedianna: Detect Noise check:(d100) [72] 72 - ROLL FAILED against 25!!
[Victoriana (Vicki)] Why do I not like this "box"
[DM] Finglass moved 7'10".
[Lorie] it's probably full of gnome parts
[Lorie] we really should not open it
[Lorie] and should run run run away
[Lorie] FAST
[DM (to mikE only)] no noise
[Valedianna (mikE) (to GM only)] Valedianna: Find/Remove Traps check:(d100) [10] 10 - ROLL SUCCEEDED against 95!!
[DM (to mikE only)] no traps
[Valedianna (mikE)] "It's clean."
[DM] not locked
Christy has joined the game on Fri Mar 07 19:55:53 EST 2008
[Valedianna (mikE)] "I think."
[Valedianna (mikE)] "Wanna open it?"
[DM] Hey Christy
[Victoriana (Vicki)] ((hi christy))
[DM] get your boxes counted?
[DM] Finglass moved 6'09".
[DM] Kylia Wolfslayer moved 3'02".
[Valedianna (mikE)] Valedianna moved 16'09".
[Kit (John)] not realy, i think we need to ask Lady Kylia first
[Kit (John)] Kit moved 13'11".
[Christy] got the $ straightened out
[Victoriana (Vicki)] Victoriana moved 25'07".
[Lorie] Welcome Christy
John has edited Kit's effects.
[Arilyn (Christy)] hey there!
[Kit (John)] hey stranger
[Arilyn (Christy)] how are you?
[Kit (John)] tired and you?
[Moirra (Kaz)] Hiya Christy
[Kit (John)] Lady Kylia said no Val, next door
[Arilyn (Christy)] tired too
[Victoriana (Vicki)] What is going on with Kit?
[Lorie] ((OOC Does this look like the gnome box in any shape or form ))
[Lorie] ((Why can't I see anything))
[DM] not at all Lorie
[Kit (John)] too big
Christy is receiving the map Section three...
Christy has received the map Section three.
[Kit (John)] though gnomes could be inside
[Moirra (Kaz)] Lorie, we're on another map
[Victoriana (Vicki)] gotta go through the doors
[Valedianna (mikE)] who opened it?
[Lorie] We can open it ...after traps are checked
[Valedianna (mikE)] someone has to open it
[Valedianna (mikE)] she said it's clean
[Kit (John)] the doors on the box or the door to the next room?
[DM] Val has not checked the door you are in front of Kit
[DM] only the ones on the box on the wall
[BiBo!!!!!!!!!] I am back at the keyboard.
[Ramone (BiBo!!!!!!!!!)] ooh box
[Victoriana (Vicki)] Do we want to know what is in the box?
[Kit (John)] then I am waiting for LK
[Arilyn (Christy)] brb-gonna cath up
[Christy] I am away from the keyboard.
[Kit (John)] Lady Kylia said to run away from it
[Kit (John)] I am just waiting for Val to check the door for me
[Lorie] Yes...let's examine the box
[Victoriana (Vicki)] Victoriana moved 5'05".
[Ramone (BiBo!!!!!!!!!)] it's fairly boxy as boxes go
[DM] well Val is not even in teh room currently
[Kit (John)] i always think beter outside the box
[Victoriana (Vicki)] she checked and ran again?
[DM] it is a large stoneish colored box, but obviously made of wood
[Kit (John)] thush the waiting
[Valedianna (mikE)] i'm waiting for the box to be opened
[Valedianna (mikE)] open the box.
[Valedianna (mikE)] it might be a trap
[Kit (John)] until someone higher rank enters
[Valedianna (mikE)] go fighter go!
[Victoriana (Vicki)] nuh uh mike... I'm not wanting to lose tori that easy
[Valedianna (mikE)] well, if it is a trap it's not trapped
[Valedianna (mikE)] so it's prefectly safe. just open it up
[Victoriana (Vicki)] i'll wait for LK like Kit said
[Valedianna (mikE)] lk?
[Valedianna (mikE)] little kids?
[Victoriana (Vicki)] Lady Kylia
[Valedianna (mikE)] lurching kaytedids?
[Valedianna (mikE)] lunch and karaoke?
[Kit (John)] me thinks you do protest too much
[DM] lusty ko-eds
[Lorie] I'm waiting for the box to be opened.
[Valedianna (mikE)] see? open the box
[Victoriana (Vicki)] oh well in that case...
[Kit (John)] Kit moved 11'03".
[Moirra (Kaz)] Go ahead, Tori
[DM] Valedianna moved 2'02".
[DM] Moirra moved 3'05".
[DM] Finglass moved 4'01".
[DM] Kylia Wolfslayer moved 3'05".
[Kit (John)] if you insist
[DM] Arilyn moved 4'01".
[Victoriana (Vicki)] Kit, you or me?
[John] I am back at the keyboard.
[Kit (John)] you stand back
[Kit (John)] Kit moved 2'07".
[Victoriana (Vicki)] Victoriana moved 7'05".
[Kit (John)] I open the right door
[Valedianna (mikE)] eeny, meeny, miny, moe
[Valedianna (mikE)] catch a hydra by the toe
[Valedianna (mikE)] if it eats you let it go
[Kit (John)] does it help that I am imune to fire?
[Victoriana (Vicki)] um... bob, what happened?
[Valedianna (mikE)] my mother says to cut off the heads until it grows so many it passes out from low blood pressure then steal it's treasure.
[Moirra (Kaz)] LOL
[DM] Combat has begun!
[DM] ROUND: 0
[Victoriana (Vicki)] what's that?
[DM] Skeleton #12: Initiative:(d10+10) [10+10] 20
[DM] Skeleton #13: Initiative:(d10+10) [6+10] 16
[DM] Animal Skeleton #18: Initiative:(d10+0) [8+0] 8
[DM] Animal Skeleton #19: Initiative:(d10+0) [7+0] 7
[DM] Animal Skeleton #16: Initiative:(d10+0) [7+0] 7
[DM] Animal Skeleton #17: Initiative:(d10+0) [10+0] 10
[DM] Skeleton #2: Initiative:(d10+10) [2+10] 12
[DM] Skeleton #3: Initiative:(d10+10) [2+10] 12
[DM] Animal Skeleton #20: Initiative:(d10+0) [7+0] 7
[DM] Skeleton #6: Initiative:(d10+10) [9+10] 19
[DM] Skeleton #7: Initiative:(d10+10) [2+10] 12
[DM] Skeleton #4: Initiative:(d10+10) [7+10] 17
[DM] Skeleton #5: Initiative:(d10+10) [6+10] 16
[DM] Skeleton #10: Initiative:(d10+10) [3+10] 13
[DM] Skeleton #11: Initiative:(d10+10) [3+10] 13
[DM] Skeleton #8: Initiative:(d10+10) [8+10] 18
[DM] Skeleton #9: Initiative:(d10+10) [3+10] 13
[DM] Animal Skeleton #2: Initiative:(d10+0) [10+0] 10
[DM] Animal Skeleton #3: Initiative:(d10+0) [3+0] 3
[DM] Animal Skeleton #1: Initiative:(d10+0) [4+0] 4
[DM] Animal Skeleton #6: Initiative:(d10+0) [5+0] 5
[DM] Animal Skeleton #7: Initiative:(d10+0) [1+0] 1
[DM] Animal Skeleton #4: Initiative:(d10+0) [8+0] 8
[DM] Animal Skeleton #5: Initiative:(d10+0) [4+0] 4
[DM] Animal Skeleton #10: Initiative:(d10+0) [5+0] 5
[DM] Animal Skeleton #11: Initiative:(d10+0) [8+0] 8
[DM] Animal Skeleton #8: Initiative:(d10+0) [3+0] 3
[DM] Animal Skeleton #9: Initiative:(d10+0) [9+0] 9
[DM] Animal Skeleton #14: Initiative:(d10+0) [10+0] 10
[DM] Animal Skeleton #15: Initiative:(d10+0) [2+0] 2
[DM] Animal Skeleton #12: Initiative:(d10+0) [4+0] 4
[DM] Animal Skeleton #13: Initiative:(d10+0) [5+0] 5
[Moirra (Kaz)] good heavens
[Valedianna (mikE)] someone had some skeletons in their closet....
[Valedianna (mikE)] Finglass: Initiative:(d10(+10+-2)) [1(10-2)] 9
[Kit (John)] he he
[Valedianna (mikE) (to GM only)] Valedianna: Initiative:(d10+10++2) [2+10+2] 14
[Moirra (Kaz)] Moirra: Initiative:(d10+10) [2+10] 12
[Victoriana (Vicki)] holy cow
[Victoriana (Vicki)] Victoriana: Initiative:(d10+10) [4+10] 14
[Valedianna (mikE) (to GM only)] Valedianna: Initiative:(d10+10++2) [10+10+2] 22
[Kit (John)] can I go to herroic battle?
[DM] Skeleton #13 moved 3'07".
[Ramone (BiBo!!!!!!!!!)] Ramone: Initiative:(d10+10-+3-2) [8+10-3-2] 13
[DM] Skeleton #4 moved 2'06".
[DM] Skeleton #12 moved 2'01".
[DM] Animal Skeleton #11 moved 0'11".
[DM] Skeleton #2 moved 1'07".
[DM] Animal Skeleton #15 moved 1'02".
[Ramone (BiBo!!!!!!!!!)] heroic fray? I say we just fireball the room.
[Valedianna (mikE) (to GM only)] Character sheet for Valedianna modified: Ability Scores - Reaction Adjust: (RA) : CHANGED: -2 (+2).
[DM] Kit moved 1'08".
[Valedianna (mikE) (to GM only)] Valedianna: Initiative:(d10+10+-2) [4+10-2] 12
[DM] ok, so I am goign to start off the counting now
[DM] ROUND: 1
[Victoriana (Vicki)] and kill kit and myself in the process?
[DM] INIT: 1 GOING: Animal Skeleton #7
[DM] Animal Skeleton #7 moved 7'08".
[DM] Animal Skeleton #7 targets Victoriana. Distance: 2'08"
[Arilyn (Christy)] Arilyn: Initiative:(d10+10-+0) [1+10-0] 11
[DM] Animal Skeleton #7: Attack #1: bite: (20-(d20+0)) [20-(5+0)] 15. Probably MISSES Victoriana (AC FINAL: 4)
[DM] INIT: 2 GOING: Animal Skeleton #15
[Kit (John)] I doubt I would die
[DM] Animal Skeleton #15 moved 9'02".
[DM] Animal Skeleton #15 targets Victoriana. Distance: 2'03"
[Ramone (BiBo!!!!!!!!!)] you should survive a fireball
[Lorie] Kylia Wolfslayer: Initiative:(d10(+10-+0)) [8(10-0)] 18
[DM] Animal Skeleton #15: Attack #1: bite: (20-(d20+0)) [20-(1+0)] 19. Probably MISSES Victoriana (AC FINAL: 4)
[DM] INIT: 3 GOING: Animal Skeleton #3
[DM] Skeleton #8 moved 1'01".
[Lorie] ...no more Kit? :: ponders silently ::
[DM] Animal Skeleton #13 moved 9'00".
[DM] Skeleton #7 moved 3'00".
[DM] Skeleton #3 moved 1'08".
[DM] Skeleton #6 moved 2'06".
[DM] Skeleton #3 moved 1'04".
[DM] Animal Skeleton #3 moved 6'10".
[DM] INIT: 3 GOING: Animal Skeleton #8
[Victoriana (Vicki)] at this point there's so many i can't see kit
[DM] Animal Skeleton #8 moved 6'11".
[Ramone (BiBo!!!!!!!!!)] if I roll 10 6's then I do 60 damage. realistically it will do half that. you have 54 hp and you get a save for half. so you'll probably live.
[DM] INIT: 4 GOING: Animal Skeleton #1
[DM] Animal Skeleton #1 moved 3'08".
[DM] Animal Skeleton #1 targets Victoriana. Distance: 2'08"
[DM] Animal Skeleton #1: Attack #1: bite: (20-(d20+0)) [20-(19+0)] 1. PROBABLY HITS Victoriana (AC FINAL: 4)!!!
[DM] Animal Skeleton #1: Damage v SM: bite: (1d4) [3] 3 added to: Victoriana
[Ramone (BiBo!!!!!!!!!)] otherwise we will be in this fight for the next 3 games
[DM] gettign to that point Marco
[DM] a bunch that I moved are just piled onto Kit
[DM] will roll for all of them for attacks and damage
[Kit (John)] Kit can take it, not sure about Vic?
[Victoriana (Vicki)] Like ramone said, Vic can take it
[DM] Animal Skeleton #19 targets Kit. Distance: 3'05"
[DM] Animal Skeleton #16 targets Kit. Distance: 4'03"
[DM] Animal Skeleton #17 targets Kit. Distance: 3'09"
[DM] Skeleton #6 targets Kit. Distance: 4'09"
[DM] Skeleton #7 targets Kit. Distance: 6'01"
[DM] Skeleton #5 targets Kit. Distance: 1'10"
[DM] Skeleton #10 targets Kit. Distance: 3'05"
[DM] Skeleton #11 targets Kit. Distance: 2'11"
[DM] Skeleton #9 targets Kit. Distance: 2'04"
[DM] Animal Skeleton #2 targets Kit. Distance: 2'07"
[DM] Animal Skeleton #5 targets Kit. Distance: 3'02"
[DM] Animal Skeleton #12 targets Kit. Distance: 3'11"
[Victoriana (Vicki)] Saves are pretty good
[Victoriana (Vicki)] for the most part
[DM] Skeleton #7: Attack #1: rusty scimitar: (20-(d20+0)) [20-(9+0)] 11. Probably MISSES Kit (AC FINAL: 0)
[Christy] I am back at the keyboard.
[DM] Animal Skeleton #2: Attack #1: bite: (20-(d20+0)) [20-(16+0)] 4. Probably MISSES Kit (AC FINAL: 0)
[DM] Animal Skeleton #5: Attack #1: bite: (20-(d20+0)) [20-(14+0)] 6. Probably MISSES Kit (AC FINAL: 0)
[Kit (John)] oh not not rusty weaponds
[DM] Animal Skeleton #12: Attack #1: bite: (20-(d20+0)) [20-(10+0)] 10. Probably MISSES Kit (AC FINAL: 0)
[Kit (John)] please fireball me now!
[DM] Animal Skeleton #16: Attack #1: bite: (20-(d20+0)) [20-(17+0)] 3. Probably MISSES Kit (AC FINAL: 0)
[Arilyn (Christy)] we'll be here all night if we don't kill in quantity
[DM] Animal Skeleton #17: Attack #1: bite: (20-(d20+0)) [20-(6+0)] 14. Probably MISSES Kit (AC FINAL: 0)
[DM] Animal Skeleton #19: Attack #1: bite: (20-(d20+0)) [20-(17+0)] 3. Probably MISSES Kit (AC FINAL: 0)
[DM] Skeleton #5: Attack #1: rusty scimitar: (20-(d20+0)) [20-(14+0)] 6. Probably MISSES Kit (AC FINAL: 0)
[Kit (John)] I did not want to open the box!
[DM] Skeleton #6: Attack #1: rusty scimitar: (20-(d20+0)) [20-(13+0)] 7. Probably MISSES Kit (AC FINAL: 0)
[Victoriana (Vicki)] ok... Ramone, fireballs please
[DM] Skeleton #9: Attack #1: rusty scimitar: (20-(d20+0)) [20-(17+0)] 3. Probably MISSES Kit (AC FINAL: 0)
[Kylia Wolfslayer (Lorie)] I'm happy to oblige (hopes her number comes up before Ramone )
[DM] Skeleton #10: Attack #1: rusty scimitar: (20-(d20+0)) [20-(4+0)] 16. Probably MISSES Kit (AC FINAL: 0)
[Kit (John)] know I know who borrowed the book
[DM] Skeleton #11: Attack #1: rusty scimitar: (20-(d20+0)) [20-(13+0)] 7. Probably MISSES Kit (AC FINAL: 0)
[Arilyn (Christy)] I can fireball too if ya need
[DM] INIT: 4 GOING: Animal Skeleton #5
[DM] INIT: 4 GOING: Animal Skeleton #12
[Kit (John)] Pandora
[DM] INIT: 5 GOING: Animal Skeleton #6
[DM] INIT: 5 GOING: Animal Skeleton #10
[DM] INIT: 5 GOING: Animal Skeleton #13
[DM] INIT: 7 GOING: Animal Skeleton #19
[DM] INIT: 7 GOING: Animal Skeleton #16
[DM] INIT: 7 GOING: Animal Skeleton #20
[DM] INIT: 8 GOING: Animal Skeleton #18
[DM] INIT: 8 GOING: Animal Skeleton #4
[DM] INIT: 8 GOING: Animal Skeleton #11
[DM] INIT: 9 GOING: Finglass
[Victoriana (Vicki)] or whoever...
[Arilyn (Christy)] go Finny
[Kit (John)] I thought Ramone's fire ball was weaker
[Victoriana (Vicki)] We'll take some damage from LK's fireball
[Ramone (BiBo!!!!!!!!!)] well, regardless of the strenght of the fireball, these guys are like 1 hd at most
[Victoriana (Vicki)] Then she can heal after that
[Victoriana (Vicki)] oh and arilyns too
[Ramone (BiBo!!!!!!!!!)] so any fireball should be more than sufficient
[Arilyn (Christy)] you go ahead
[Kit (John)] that is the point, a weak fireball would be better
[Kit (John)] for US!
[Victoriana (Vicki)] true
[Kylia Wolfslayer (Lorie)] I think marco and I have the same level Fireball 10d6...so pain is pain at that point
[Ramone (BiBo!!!!!!!!!)] I'm not really shoved to the side like that am I bob? I said I was heading in the hall at least.
Victoriana (Vicki) sits here twidding thumbs while she's getting attacked by skeletons
[Kit (John)] gnawing a bones
[Victoriana (Vicki)] getting gnawed on here...
[Kit (John)] anything else in the box?
[DM] Ramone moved 16'01".
[Arilyn (Christy)] Bob, was the final determination that I DID go up a level? and was it fighter, mage or both?
[DM] that would have been how far
[DM] I never looked sorry
[Kit (John)] i did, it was one of each
[Arilyn (Christy)] i'm lazy
[Ramone (BiBo!!!!!!!!!)] finnnny
[Arilyn (Christy)] i went up in both?
[Kit (John)] he is waiting for us to open the box
[Arilyn (Christy)] or are you just saying that?
[Kit (John)] I am just saying it, hopping to will it to be so
[Arilyn (Christy)] mmm, okay
[DM] (2d8) [(4+6)] 10
[DM (to GM only)] Skeleton #3's Current Hit Points: adjusted to -2 (-10) - Dying
[DM (to GM only)] Skeleton #7's Current Hit Points: adjusted to -2 (-10) - Dying
[DM (to GM only)] Skeleton #6's Current Hit Points: adjusted to -2 (-10) - Dying
[DM (to GM only)] Skeleton #11's Current Hit Points: adjusted to -2 (-10) - Dying
[DM (to GM only)] Skeleton #5's Current Hit Points: adjusted to -2 (-10) - Dying
[DM (to GM only)] Animal Skeleton #17's Current Hit Points: adjusted to -6 (-10) - Dying
[DM (to GM only)] Animal Skeleton #14's Current Hit Points: adjusted to -6 (-10) - Dying
[DM (to GM only)] Animal Skeleton #6's Current Hit Points: adjusted to -6 (-10) - Dying
[DM (to GM only)] Skeleton #8's Current Hit Points: adjusted to -2 (-10) - Dying
[DM (to GM only)] Animal Skeleton #12's Current Hit Points: adjusted to -6 (-10) - Dying
mikE has left the game on Fri Mar 07 20:19:33 EST 2008
[Arilyn (Christy)] uh-oh
[Kit (John)] now what happened?
mikE has joined the game on Fri Mar 07 20:19:50 EST 2008
[Victoriana (Vicki)] at least kit can move in one direction
mikE is receiving the map Section three...
mikE has received the map Section three.
[DM] ok, so Finglas shot in a fireseed arrow into the mess
[Victoriana (Vicki)] or at least see
[DM] BLOOM of fire
[DM] and Kit needs a save versus spell
[mikE] she's immune to fire
[DM] ok
[Kit (John)] Kit: Magical Spell save: (d20) [13] 13 - ROLL SUCCEEDED against 11!!
[mikE] yay, i'm back
[DM] INIT: 9 GOING: Animal Skeleton #9
[DM] INIT: 10 GOING: Animal Skeleton #2
[DM] INIT: 11 GOING: Arilyn
[Victoriana (Vicki)] yay welcome back
[DM] and so next up is Arylin
[DM] Victoriana's Current Hit Points: adjusted to 51 (-3) - Moderately Wounded
[Arilyn (Christy)] okay-I'll send in the fireball if no one objects. as of this second, it's only 8d6
[Victoriana (Vicki)] um... that came from?
[DM] I am back at the keyboard.
[DM] jsut to make it clearer to see
[DM] that was from earlier that I did nto see on Tori
[Victoriana (Vicki)] oh
[mikE] um... no
[mikE] it'll fill the both rooms and the hallway
[Ramone (BiBo!!!!!!!!!)] go ahead. fire away :)
[mikE] fireballs inside are bad
[Ramone (BiBo!!!!!!!!!)] we'll all survive
[mikE] bad bad bad
[Arilyn (Christy)] wait- votes for yes, votes for no.
[mikE] they're only skeletons?
[Kit (John)] vote no
[Ramone (BiBo!!!!!!!!!)] yeah, but there's a lot and I don't wanna spend the next eternity fighting them
[mikE] they'll do less damage than the fireball
[Arilyn (Christy)] let's go kill em then
[Moirra (Kaz)] Just for the record, and not that it should matter, but I have absolutely NO spells and cannot heal.
[mikE] well i'm not taking lots of damage for your laziness
[Arilyn (Christy)] i'm going in. please don't fireball me
[mikE] especially since you can't heal me back up
[Arilyn (Christy)] Arilyn moved 38'01".
[Ramone (BiBo!!!!!!!!!)] it's not THAT much. it's like 20 damage
[Ramone (BiBo!!!!!!!!!)] half that if you save
[Moirra (Kaz)] Did you just call me lazy?
[Christy] Arilyn targets Skeleton #13. Distance: 2'00"
[mikE] no, i'm calling bibo lazy
[Moirra (Kaz)] Or were you calling someone else lazy?
[Kit (John)] he did call someone lazy
[Moirra (Kaz)] Ahh, okay.
[Ramone (BiBo!!!!!!!!!)] no, I'm just not wanting to waste time with a stupid fight :-P
[Ramone (BiBo!!!!!!!!!)] I am economical
[Victoriana (Vicki)] bob, what weapon will work with tori?
[Arilyn (Christy)] i don't have a blunt weapon so how do I hit with the flat of the blade?
[mikE] okay, we'll close the door, then you can fireball
[Kit (John)] -2 to hit
[DM] you roll with yoru normal weapon
[Kit (John)] like a called shot
[mikE] how's that work?
[DM] you can put a -4 in the temp modifiers on your character sheet
[Ramone (BiBo!!!!!!!!!)] by the time we do that, they will stream into the hall with us
[Arilyn (Christy)] Arilyn: Attack #1: +2 Longsword Elaris: (13-(d20++0+2+1)) [13-(8+0+2+1)] 2. PROBABLY HITS Skeleton #13 (AC FINAL: 7)!!!
[DM] and it will handle it all for you
[DM] or you can just hope you roll high enough like that
[Arilyn (Christy)] Arilyn: Damage v SM: +2 Longsword Elaris: (1d8++0+2) [4+0+2] 6 [ROLL WAS MODIFIED] added to: Skeleton #13
[DM (to GM only)] Skeleton #13's Current Hit Points: adjusted to 2 (-6) - Heavily Wounded
[DM] INIT: 12 GOING: Moirra
[Arilyn (Christy)] this is going to take forever
[DM] you can swing your mace Moirra
[DM] actually will not christy,
[Ramone (BiBo!!!!!!!!!)] yeah, that's why I say fireball
[Moirra (Kaz)] Moirra moved 9'07".
[Kaz] Moirra targets Animal Skeleton #8. Distance: 1'09"
[Ramone (BiBo!!!!!!!!!)] if this was at a table it would take forever, on klooge it will take sessions
[mikE] i can just fireseed them
[Moirra (Kaz)] Moirra: Attack #1: Footman's Mace: (16-(d20+2)) [16-(11+2)] 3. PROBABLY HITS Animal Skeleton #8 (AC FINAL: 8)!!!
[mikE] group them and get out of the way
[mikE] it's not that big a thing.
[Kit (John)] ramone, take a momnet to see what you are going to do, call it plan C
[Moirra (Kaz)] Moirra: Damage v SM: Footman's Mace: (1d6+1+2+2) [5+1+2+2] 10 [ROLL WAS MODIFIED] added to: Animal Skeleton #8
[DM (to GM only)] Animal Skeleton #8's Current Hit Points: adjusted to -6 (-10) - Dying
[Arilyn (Christy)] let me know and i'll move
[mikE] hell, if you all are so content with taking damage, i don't even need to wait for you all tomove
[John] Kit targets Skeleton #9. Distance: 2'03"
[John] Kit targets Skeleton #10. Distance: 3'05"
[Moirra (Kaz)] ((WOW! I actually didn't miss! Someone call the news...))
[John] Kit targets Animal Skeleton #2. Distance: 2'07"
[DM] INIT: 12 GOING: Skeleton #2
[DM] INIT: 13 GOING: Ramone
[Ramone (BiBo!!!!!!!!!)] these are basically 5' squares right?
[DM] do remember that those are 5 foot squares, the scale on teh map is right
[DM] gmta
[Kit (John)] ya right
[Victoriana (Vicki)] actually where arilyn is right now, she could do some damage and we'd basically be done
[Victoriana (Vicki)] lol
[Victoriana (Vicki)] but... as I'm not sure which of my weapons will work with these darned things...
[Kit (John)] flat of the blade?
[Ramone (BiBo!!!!!!!!!)] alright I'm gonna put a wall of fire in the middle of the room, walling off the big majority on the lower half of the room. since they are undead they'll take double damage
[DM] any of them work, best is a blunt weapon
[DM] wall of?
[Ramone (BiBo!!!!!!!!!)] everyone else, well it doesn't do so much damage
[Victoriana (Vicki)] well... i have long sword, short bow, dagger and halberd
[Kit (John)] thank you
[Kit (John)] lg sword
[Ramone (BiBo!!!!!!!!!)] Ramone: Wall of Fire: There's a wall of fire. If you're too close to the hot side, you take (2d4) [(4+2)] 6 damage. If you walk through it, you take (4d4+12) [(2+3+2+1)+12] 20 points of damage. If you're undead you take double damage.
[Victoriana (Vicki)] ok
[Ramone (BiBo!!!!!!!!!)] so basically the skeletons take 12 damage
[Ramone (BiBo!!!!!!!!!)] any non skeleton takes 6
[Kit (John)] what if they fly through the wall?
[Ramone (BiBo!!!!!!!!!)] on the south side of the wall
[Ramone (BiBo!!!!!!!!!)] then they take 40
[Ramone (BiBo!!!!!!!!!)] or 20 if its not a skeleton
[Ramone (BiBo!!!!!!!!!)] no, it's a horizontal wall
[Ramone (BiBo!!!!!!!!!)] not vertical
[Kit (John)] you mean sideways?
[Victoriana (Vicki)] pray tell which side is south if the wall seems to go north and south?
[Kylia Wolfslayer (Lorie)] afk
[Lorie] I am away from the keyboard.
[Ramone (BiBo!!!!!!!!!)] well I am assuming north is up
[Kit (John)] buy
[Ramone (BiBo!!!!!!!!!)] since I don't have a rose to tell me otherwise
[Kit (John)] are you sure
[Moirra (Kaz)] ((that's what I've been going by, Marco))
[Lorie] I am back at the keyboard.
[Ramone (BiBo!!!!!!!!!)] um.... what the heck is wit that wall?
[Victoriana (Vicki)] more damage to tori
[DM] Marco you want it parralel to the floor?
[Victoriana (Vicki)] needs healing after all this...
[Ramone (BiBo!!!!!!!!!)] uh... I can do that?
[Kit (John)] that would be neat
[DM] nods
[DM] I beleive will check
[Kit (John)] THAT is what takes so long
[DM] otherwise placing it in teh middle fo most of the skeletons for largest effect
[Victoriana (Vicki)] hey... that works
[Victoriana (Vicki)] just tori gets the damage being south of the wall
[Ramone (BiBo!!!!!!!!!)] by horizontal I mean it was parallell with the south door
[Ramone (BiBo!!!!!!!!!)] it has to be vertical with regards to my facing
[DM] no must be vertical to the caster
[Ramone (BiBo!!!!!!!!!)] so technically if I was on the ground I could make it go along the floor
[DM] so if you were laying down could have done it
[Ramone (BiBo!!!!!!!!!)] but at any rate, I wouldn't wanna do that cuz that'd do 20 damage to everyone
[Ramone (BiBo!!!!!!!!!)] I want them to only take the 6
[Ramone (BiBo!!!!!!!!!)] the skeletons take the 12
[Ramone (BiBo!!!!!!!!!)] and that should kill them
[Victoriana (Vicki)] one would think...
[Ramone (BiBo!!!!!!!!!)] all the onese south of kit
[Ramone (BiBo!!!!!!!!!)] as that's more or less where I am putting the wall
[Ramone (BiBo!!!!!!!!!)] north of kit no damage
[DM (to GM only)] Animal Skeleton #18's Current Hit Points: adjusted to -16 (-20) - Dead
[DM (to GM only)] Skeleton #2's Current Hit Points: adjusted to -12 (-20) - Dead
[DM (to GM only)] Animal Skeleton #11's Current Hit Points: adjusted to -16 (-20) - Dead
[DM (to GM only)] Animal Skeleton #10's Current Hit Points: adjusted to -16 (-20) - Dead
[DM (to GM only)] Skeleton #12's Current Hit Points: adjusted to -12 (-20) - Dead
[DM (to GM only)] Animal Skeleton #4's Current Hit Points: adjusted to -16 (-20) - Dead
[DM (to GM only)] Skeleton #4's Current Hit Points: adjusted to -12 (-20) - Dead
[DM (to GM only)] Animal Skeleton #7's Current Hit Points: adjusted to -2 (-6) - Dying
[DM (to GM only)] Animal Skeleton #1's Current Hit Points: adjusted to -2 (-6) - Dying
[DM (to GM only)] Animal Skeleton #15's Current Hit Points: adjusted to -2 (-6) - Dying
[Victoriana (Vicki)] thanks ramone
[DM (to GM only)] Skeleton #13's Current Hit Points: adjusted to -8 (-10) - Dying
[DM (to GM only)] Animal Skeleton #2's Current Hit Points: adjusted to -6 (-10) - Dying
[DM (to GM only)] Skeleton #9's Current Hit Points: adjusted to -2 (-10) - Dying
[DM (to GM only)] Skeleton #10's Current Hit Points: adjusted to -2 (-10) - Dying
[Victoriana (Vicki)] and how long does this wall of fire last?
[Ramone (BiBo!!!!!!!!!)] as long as I concentrate on it or some rounds if I don't wanna
[Ramone (BiBo!!!!!!!!!)] so I'll just concentrate on it for the round
[DM] Arilyn's Current Hit Points: adjusted to 61 (-6) - Lightly Wounded
[Ramone (BiBo!!!!!!!!!)] since I don't want ya'll taking more damage from it
[Kit (John)] i thought you had a int for kit?
[DM] Animal Skeleton #9 moved 2'04".
[DM] Animal Skeleton #16 moved 2'05".
[John] Kit targets Kit. Distance: 0'00"
[DM] Animal Skeleton #5 moved 1'08".
[Ramone (BiBo!!!!!!!!!)] so basically, end of the round I'll let it down. don't walk through it in the mean time. that's owies
[DM (to GM only)] Animal Skeleton #20's Current Hit Points: adjusted to -2 (-6) - Dying
[DM] Victoriana's Current Hit Points: adjusted to 45 (-6) - Moderately Wounded
[DM] INIT: 14 GOING: Victoriana
[DM] there you go
[Victoriana (Vicki)] can i move?
[Kit (John)] Kit: Damage v SM: claw: (d6+7) [2+7] 9 [ROLL WAS MODIFIED]
[DM] a handful still left
[John] Kit targets Animal Skeleton #5. Distance: 2'06"
[John] Kit targets Animal Skeleton #16. Distance: 3'11"
[John] Kit targets Animal Skeleton #9. Distance: 2'03"
[DM] you can move Tori, but if you do you will take damage from the wall fo fire that is technically still there
[Victoriana (Vicki)] then i'll wait
[DM] INIT: 18 GOING: Kylia Wolfslayer
[Kit (John)] Kit: Attack #1: claw: (12-(d20+6)) [12-(12+6)] -6
[DM] Lor?
[Kylia Wolfslayer (Lorie)] I'm here and studying
[Kit (John)] Kit: Attack #1: claw: (12-(d20+6)) [12-(13+6)] -7
[Kylia Wolfslayer (Lorie)] And the monsters are all dead
[DM] not all
[John] Kit no longer targets Kit.
[DM] but 90%
[John] Kit no longer targets Animal Skeleton #5.
[Kylia Wolfslayer (Lorie)] Kylia Wolfslayer moved 19'01".
[DM] 4 little ones still yapping at Kit
[John] Kit targets Kit. Distance: 0'00"
[John] Kit no longer targets Kit.
[Lorie] Kylia Wolfslayer targets Animal Skeleton #13. Distance: 3'01"
[John] Kit no longer targets Animal Skeleton #16.
[John] Kit targets Kit. Distance: 0'00"
[Kylia Wolfslayer (Lorie)] Kylia Wolfslayer: Attack #1: Faithful Balance: (9-(d20+3+3)-2) [9-(2+3+3)-2] -1 [ROLL WAS MODIFIED]. PROBABLY HITS Animal Skeleton #13 (AC FINAL: 8)!!!
[Kylia Wolfslayer (Lorie)] Kylia Wolfslayer: Damage v SM: Faithful Balance: (d10+7+4) [9+7+4] 20 [ROLL WAS MODIFIED] added to: Animal Skeleton #13
[John] Kit no longer targets Kit.
[Kylia Wolfslayer (Lorie)] Roll #1: (d12) [3] 3
[DM (to GM only)] Animal Skeleton #13's Current Hit Points: adjusted to -16 (-20) - Dead
[DM] INIT: 22 GOING: Valedianna
[John] Kit targets Animal Skeleton #5. Distance: 2'06"
[DM] ROUND: 2
[DM] INIT: 3 GOING: Animal Skeleton #3
[Kit (John)] Kit: Attack #1: claw: (12-(d20+6)) [12-(13+6)] -7
[DM] INIT: 4 GOING: Animal Skeleton #5
[DM] Animal Skeleton #5: Attack #1: bite: (20-(d20+0)) [20-(1+0)] 19. Probably MISSES Kit (AC FINAL: 0)
[DM] INIT: 7 GOING: Animal Skeleton #19
[DM] INIT: 7 GOING: Animal Skeleton #16
[Kit (John)] who broke my character sheet
[DM] Animal Skeleton #16: Attack #1: bite: (20-(d20+0)) [20-(20+0)] 0. PROBABLY HITS Kit (AC FINAL: 0)!!! [CRITICAL HIT x2]
[Ramone (BiBo!!!!!!!!!)] I did
[DM] Animal Skeleton #16: Attack #1: bite: (20-(d20+0)) [20-(13+0)] 7. Probably MISSES Kit (AC FINAL: 0)
[DM] Animal Skeleton #16: Damage v SM: bite: (1d4) [2] 2 added to: Kit
[DM] Kit's Current Hit Points: adjusted to 94 (-2) - Lightly Wounded
[DM] INIT: 9 GOING: Finglass
[DM] INIT: 9 GOING: Animal Skeleton #9
[DM] Animal Skeleton #9: Attack #1: bite: (20-(d20+0)) [20-(17+0)] 3
[mikE] you all can take it at this point
[DM] Animal Skeleton #9 targets Kit. Distance: 2'02"
[DM] Animal Skeleton #9: Attack #1: bite: (20-(d20+0)) [20-(2+0)] 18. Probably MISSES Kit (AC FINAL: 0)
[DM] INIT: 11 GOING: Arilyn
[John] Kit targets Animal Skeleton #16. Distance: 3'11"
[John] Kit no longer targets Animal Skeleton #5.
[John] Kit targets Animal Skeleton #5. Distance: 2'06"
[Kaz] Moirra targets Animal Skeleton #16. Distance: 6'00"
[Kaz] Animal Skeleton #5 targets Animal Skeleton #16. Distance: 1'06"
[Christy] Arilyn targets Animal Skeleton #9. Distance: 3'03"
[Kit (John)] Kit: Damage v SM: Breath Fire: (3d6) [(4+1+5)] 10 added to: Animal Skeleton #16, Animal Skeleton #5
[Arilyn (Christy)] Arilyn: Attack #1: +2 Longsword Elaris: (13-(d20++0+2+1)) [13-(17+0+2+1)] -7. PROBABLY HITS Animal Skeleton #9 (AC FINAL: 8)!!!
[Arilyn (Christy)] Arilyn: Damage v SM: +2 Longsword Elaris: (1d8++0+2) [6+0+2] 8 [ROLL WAS MODIFIED] added to: Animal Skeleton #9
[Kit (John)] there, won't let me attack with my fists
[DM (to GM only)] Animal Skeleton #9's Current Hit Points: adjusted to -4 (-8) - Dying
[DM (to GM only)] Animal Skeleton #16's Current Hit Points: adjusted to -6 (-10) - Dying
[DM (to GM only)] Animal Skeleton #5's Current Hit Points: adjusted to -6 (-10) - Dying
[DM] INIT: 12 GOING: Moirra
[Kit (John)] BOB still ignores me
[DM] Combat has finished.
[DM] not ignoring you just lettign it work it self out
[Arilyn (Christy)] ok-so not quite forever
[Victoriana (Vicki)] much better
[DM] doors are closed
[DM] are you opening them again?
[Victoriana (Vicki)] no?
[Kit (John)] NO
[Kit (John)] I will bar them closed, with Fin's rod if need be
[Victoriana (Vicki)] lol
[Kit (John)] I must go now
[DM] there is no lock on the front
[mikE] why not open it up again?
[mikE] we emptied it
[DM] but you could try to work otu something
[Ramone (BiBo!!!!!!!!!)] the box is closed?
[mikE] there's nothing bad in there now
[DM] nods
[mikE] we should see if they were guarding anything
[mikE] we already let them out
[Ramone (BiBo!!!!!!!!!)] well, could be some sorta magic box
[DM] can you make it back tonight John?
[Kit (John)] they did just apear right BOB
[Victoriana (Vicki)] aww
[DM] yes
[mikE] if that's the case, we need to find a way to take it hope
[DM] you opened the door they appeared
[mikE] home
[mikE] we need this
[Kit (John)] did I see anything else
[mikE] we NEED this
[mikE] i want it
[mikE] we can put it in the room with the door to door salesman traps
[Victoriana (Vicki)] what for?
[DM] a blue mist poured out as you opened the door, but that might be the skeletons appearing
[DM] is likely that
[mikE] i mean, how can you not want a cabinet that makes vicious skelletons appear?
[DM] because Val said there were no traps on this
[mikE] you open the door, i can blow them all up if they reappear
[Moirra (Kaz)] well, when used in conjunction with door to door salesmen, I agree, Mike
[Kit (John)] good night all, I'll catch up with you as I can
[Christy] I am away from the keyboard.
[Moirra (Kaz)] Good seeing you John :)
[Victoriana (Vicki)] ok night John
[mikE] let's try it again. ramone's immune to fire, right?
[mikE] i can blow him up safely?
John has left the game on Fri Mar 07 20:48:51 EST 2008
[Ramone (BiBo!!!!!!!!!)] well, not immune, but pretty close
[Victoriana (Vicki)] no, let's not try it again
[mikE] oh, we're so trying that again.
[Victoriana (Vicki)] no...
[Victoriana (Vicki)] we're gonna move on
[Ramone (BiBo!!!!!!!!!)] normal fire doesn't affect him, magical has a greatly reduced effect
[mikE] says who?
[Victoriana (Vicki)] i'll walk through the next door, trap or no trap
[mikE] if i have an arrow knocked and drawn i can release before they can spread out
[Moirra (Kaz)] I say go for it, but let me get out of the way first. If I get hit by fire, you'll be looking for my will.
[mikE] let's do it!
[Moirra (Kaz)] Moirra moved 11'09".
[mikE] you have any magic items?
[Victoriana (Vicki)] Victoriana moved 9'10".
[Victoriana (Vicki)] me?
[Victoriana (Vicki)] only a couple
[mikE] if so, stay close. we'll find the will. =P
[mikE] no, kaz
[mikE] you up for it bibo?
[Victoriana (Vicki)] bob...i'm goin through
[Ramone (BiBo!!!!!!!!!)] sure, why not.
[mikE] woot!
[Ramone (BiBo!!!!!!!!!)] close the doors and everyone out just in case
[Ramone (BiBo!!!!!!!!!)] so I can fireball without bellyaching
[DM] Victoriana moved 3'04".
[mikE] Finglass moved 18'09".
[Moirra (Kaz)] Wait, let Arilyn get out of harm's way
[Victoriana (Vicki)] thanks
[Victoriana (Vicki)] Victoriana moved 2'06".
[mikE] this'll be fun.
[Ramone (BiBo!!!!!!!!!)] Ramone moved 16'05".
[DM] Arilyn moved 12'01".
[Moirra (Kaz)] ((Thanks DM))
[DM] is Kylia staying in the room? or leaving?
[Victoriana (Vicki)] and Kylia?
[DM (to GM only)] Skeletons out of a box moved 1'03".
[mikE (to GM only)] Character sheet for Finglass modified: Weapons - ADDED: Fire Seed Arrow, , , --, , , , 2d8, , , , , , . Temporary Modifiers -
[Kylia Wolfslayer (Lorie)] Bob, I'm leaving...
[Kylia Wolfslayer (Lorie)] Kylia Wolfslayer moved 22'03".
[Victoriana (Vicki)] Victoriana moved 1'11".
[Victoriana (Vicki)] Arilyn moved 2'05".
[DM] Kylia Wolfslayer moved 3'09".
[DM] Arilyn moved 3'01".
[DM] Victoriana moved 1'08".
[DM] ok, so the three in the next hallway
[DM] the two in that room
[DM] the rest back in the other hall
[mikE] wonder if the different doors make different stuff appear
[DM] Moirra moved 4'04".
[mikE] who closed the door, anyway?
[DM] Percival moved 4'05".
[Moirra (Kaz)] good question
[Moirra (Kaz)] ((How did those doors close, DM?))
[mikE] let's doo iiiit!
[DM] after the battle ended the doors were closed
[DM] things were a little chaotic there
[Moirra (Kaz)] ((so, by themselves? Or one of the skeletons could have knocked them closed, I guess))
[mikE] got rope? you can even open it from affar
[DM] so what is happening,
[mikE] i'm nocking two arrows, just in case, fyi
[DM] Ramone opens the door?
[DM] Finglas shoots?
[mikE] yup
[DM] marco?
[mikE] if they appear
[Ramone (BiBo!!!!!!!!!)] sounds good
[mikE] if they don't there's not a whole lot of reason to shoot
[Ramone (BiBo!!!!!!!!!)] gonna mirror image first
[Ramone (BiBo!!!!!!!!!)] Ramone moved 6'05".
[Ramone (BiBo!!!!!!!!!)] Ramone: Mirror Image: There's (1d4+1) [4+1] 5 more of me now.
[mikE] a pond this time?
[Victoriana (Vicki)] lol
[DM] Skeleton #14 moved 1'07".
[DM] Skeleton #19 moved 1'10".
[DM] Skeleton #15 moved 2'00".
[mikE] okay. now one arrow at each corner of the cabinet, bob
[DM] ok, so now
[Ramone (BiBo!!!!!!!!!)] oh... they're skeletons this time
[Ramone (BiBo!!!!!!!!!)] not animal skeletons
[DM] lol
[mikE] Finglass: Attack #1: Double Arrow Shot: (10-+0-(d20+9)-2.0) [10-0-(2+9)-2] -3 [ROLL WAS MODIFIED]
[DM] there are both
[DM] like last time
[Victoriana (Vicki)] there were both last time...
[Ramone (BiBo!!!!!!!!!)] didn't notice normal ones last time, but it was a mosh
[Victoriana (Vicki)] that's why i was getting out...
[mikE] and i'm watching for the door to close
[DM] your arrow hits the cabinet
[Moirra (Kaz)] ((There were fewer regular and more animal, I think))
[mikE] both, then
[mikE] one at each corner
[mikE] as i said i was shooting.
[DM] ok
[DM] what is Ramone doing?
[mikE] so two 10' circles, centered on those spots
[DM] being clawed at by lots of skeletons
[DM] ok
[mikE] getting his eyebrows singed off
[Ramone (BiBo!!!!!!!!!)] pretty much, got the mirror image to help against some of the attacks
[mikE] Finglass: Damage v SM: Fire Seed Arrow: (2d8) [(8+3)] 11
[mikE] Finglass: Damage v SM: Fire Seed Arrow: (2d8) [(4+2)] 6
[DM (to GM only)] Skeleton #24's Current Hit Points: adjusted to 0 (-8) - Disabled
[mikE] this could take a while...
Percival has joined the game on Fri Mar 07 20:59:16 EST 2008
[DM (to GM only)] Animal Skeleton #22's Current Hit Points: adjusted to -4 (-8) - Dying
[DM (to GM only)] Skeleton #25's Current Hit Points: adjusted to 0 (-8) - Disabled
[DM (to GM only)] Animal Skeleton #37's Current Hit Points: adjusted to -4 (-8) - Dying
[DM (to GM only)] Animal Skeleton #30's Current Hit Points: adjusted to -4 (-8) - Dying
[mikE] hey hans
[DM (to GM only)] Animal Skeleton #39's Current Hit Points: adjusted to -4 (-8) - Dying
[DM (to GM only)] Skeleton #20's Current Hit Points: adjusted to 0 (-8) - Disabled
[DM] Ramone's Current Hit Points: adjusted to 61 (-8) - Lightly Wounded
[DM (to GM only)] Skeleton #19's Current Hit Points: adjusted to 0 (-8) - Disabled
[DM (to GM only)] Skeleton #15's Current Hit Points: adjusted to 0 (-8) - Disabled
[Victoriana (Vicki)] PERCY!!!
[DM (to GM only)] Skeleton #14's Current Hit Points: adjusted to 0 (-8) - Disabled
[DM (to GM only)] Skeleton #16's Current Hit Points: adjusted to 0 (-8) - Disabled
[DM (to GM only)] Animal Skeleton #21's Current Hit Points: adjusted to -4 (-8) - Dying
[DM (to GM only)] Animal Skeleton #25's Current Hit Points: adjusted to -4 (-8) - Dying
[DM (to GM only)] Animal Skeleton #35's Current Hit Points: adjusted to -4 (-8) - Dying
[DM (to GM only)] Animal Skeleton #26's Current Hit Points: adjusted to -4 (-8) - Dying
[DM (to GM only)] Skeleton #22's Current Hit Points: adjusted to 0 (-8) - Disabled
[DM (to GM only)] Skeleton #21's Current Hit Points: adjusted to 0 (-8) - Disabled
[DM (to GM only)] Animal Skeleton #29's Current Hit Points: adjusted to -4 (-8) - Dying
[DM (to GM only)] Skeleton #18's Current Hit Points: adjusted to 0 (-8) - Disabled
[DM (to GM only)] Animal Skeleton #31's Current Hit Points: adjusted to -4 (-8) - Dying
[DM (to GM only)] Animal Skeleton #28's Current Hit Points: adjusted to -4 (-8) - Dying
[Moirra (Kaz)] Hiya Hans!
Percival is receiving the map Section three...
Percival has received the map Section three.
[Percival] I am back at the keyboard.
[mikE] and ramone went invisible
[Percival] Howdy, Kaz!
[Victoriana (Vicki)] hmm... ok
[BiBo!!!!!!!!!] I did?
[mikE] well, you aren't there anymore
[DM (to GM only)] Skeleton #24's Current Hit Points: adjusted to 0 (-8) - Disabled
[DM] well I hit Delete all
[BiBo!!!!!!!!!] bob probably accidently removed me from the map
[Kylia Wolfslayer (Lorie)] Hey there Hans!
[Kylia Wolfslayer (Lorie)] :D
[DM] wish it was remove
[BiBo!!!!!!!!!] or deleted me, even better
[Victoriana (Vicki)] no... bob deleted ramone
[Victoriana (Vicki)] moving on...
[DM] tghere is the backup
[Percival] Hello, Lorie!
[DM] Ramone moved 3'11".
[Percival] Hey, everybody!
[mikE] i guess he'll have to reinput that 100,000xp you had
[DM (to GM only)] Section three: No adjustments made
[DM (to GM only)] Skeleton #17's Current Hit Points: adjusted to 0 (-8) - Disabled
[DM (to GM only)] Skeleton #24's Current Hit Points: adjusted to -8 (-8) - Dying
[DM (to GM only)] Animal Skeleton #34's Current Hit Points: adjusted to -4 (-8) - Dying
[DM (to GM only)] Animal Skeleton #32's Current Hit Points: adjusted to -4 (-8) - Dying
[DM (to GM only)] Animal Skeleton #38's Current Hit Points: adjusted to -4 (-8) - Dying
[DM (to GM only)] Animal Skeleton #36's Current Hit Points: adjusted to -4 (-8) - Dying
[Ramone (BiBo!!!!!!!!!)] they need an undo delete option in klooge
[DM (to GM only)] Animal Skeleton #40's Current Hit Points: adjusted to -4 (-8) - Dying
[DM (to GM only)] Animal Skeleton #20's Current Hit Points: adjusted to -10 (-8) - Dead
[DM (to GM only)] Animal Skeleton #23's Current Hit Points: adjusted to -4 (-8) - Dying
[DM (to GM only)] Animal Skeleton #27's Current Hit Points: adjusted to -4 (-8) - Dying
[DM (to GM only)] Animal Skeleton #24's Current Hit Points: adjusted to -4 (-8) - Dying
[DM (to GM only)] Animal Skeleton #9's Current Hit Points: adjusted to -12 (-8) - Dead
[DM] it does warn you there is no undo
[mikE] do you realize what we just found?
[mikE] we need to take this.
[mikE] we found our xp well
[DM] Hey Hans
[DM] groans
[mikE] we can kill these things in home, with no real danger as much as we want
[Percival] Hey, Bob-
[mikE] we will be GODS!!!!
[Moirra (Kaz)] How very... dull.
[mikE] how very uber
[Victoriana (Vicki)] bob, how heavy is that "box"?
[mikE] uber is the word you were looking for
[Moirra (Kaz)] ((nah))
[DM (to GM only)] Skeleton #23's Current Hit Points: adjusted to 0 (-8) - Disabled
[DM (to GM only)] Animal Skeleton #33's Current Hit Points: adjusted to -4 (-8) - Dying
[mikE] well, i can be uber. you can stay at level 8
[DM] just putting the last two out of their misery
[Moirra (Kaz)] ((fine. I'd rather be level 8 and adventure!))
[mikE] you can still adventure at level 20
[Moirra (Kaz)] ((So, are the doors closed again?))
[mikE] but you move up from the lame old prime up to the realms of the gods
[DM] adn the doors are closed
[mikE] now how's that strike you?
[Moirra (Kaz)] ((It doesn't))
[mikE] ramone could get his grove on with lloth if he's smooth enough
[Moirra (Kaz)] ((ROFL))
[Moirra (Kaz)] Moirra moved 27'03".
[Ramone (BiBo!!!!!!!!!)] :-P
[Victoriana (Vicki)] ok, can we move on now?
[Ramone (BiBo!!!!!!!!!)] is this box moveable at all?
[Christy] I am back at the keyboard.
[Victoriana (Vicki)] preferably without the box
[Arilyn (Christy)] so is that a bottomless box of skeletons?
[DM] not that you can tell
[DM] and seems to be Chrsity
[mikE] we could level up our followers to have an army of level 9 people
[mikE] how cool would that be?
[DM] ok, moving on
[DM] Tori and Arylin opening that door?
[Arilyn (Christy)] I don't even know where we are
[Victoriana (Vicki)] i can't check for traps unless i go through them
[DM] Arilyn moved 1'03".
[Victoriana (Vicki)] arilyn we're in the south hallway
[Arilyn (Christy)] ah, there we are
[mikE] well, that's what happens when you get impatient and rush ahead dearie
[Arilyn (Christy)] i didn't. i was afk
[Victoriana (Vicki)] i didn't want to be trapped with skeletons
[Ramone (BiBo!!!!!!!!!)] Ramone moved 12'00".
[Victoriana (Vicki)] ok... moving on...
[mikE] go ahead
[Victoriana (Vicki)] open the door please bob
[Kylia Wolfslayer (Lorie)] Okay... are we at a good stopping point for a moment?
[Victoriana (Vicki)] with tori
[DM] This area looks like a tornado came through and cleaned up the mess after a landslide. Clothing, armor, leather bits are strewn everywhere. Then one of the piles moves.
[Kylia Wolfslayer (Lorie)] Okay...nevermind
[DM] you can Lorie
[DM] sorry
[DM] what did you want
[DM] was highlighting as you were typing
[Arilyn (Christy)] and a cute little hamster scurries out
[Victoriana (Vicki)] i didn't go through yet
[DM] what did you want
[Kylia Wolfslayer (Lorie)] It's fine...we'll continue along
[Kylia Wolfslayer (Lorie)] doesn't matter
[Moirra (Kaz)] LOL Christy
[mikE] it rises up to be one of the old wrinkley dudes from the dark crystal
[Arilyn (Christy)] er, a NORMAL hamster
[Moirra (Kaz)] Doh!
[mikE] a miniature giant space hamster
[DM] just a sec,
[Victoriana (Vicki)] now that it's open...
[DM] something broke on the encounter, have to do it by hand now
[Victoriana (Vicki)] can i safely go in there or will i be swallowed up?
[Kylia Wolfslayer (Lorie)] Vicki, we can't tell you that
[Percival] Percival moved 15'11".
[Percival] Percival moved 6'07".
[Kylia Wolfslayer (Lorie)] This is the fun of AD&D
[Victoriana (Vicki)] ok... going through
[Victoriana (Vicki)] Victoriana moved 4'03".
[Kylia Wolfslayer (Lorie)] Not knowing what is behind the next door
[Percival] Percival moved 5'06".
[Percival] Percival moved 14'01".
[Mongrelman #3] who are you
[Kylia Wolfslayer (Lorie)] usually a rogue scouts ahead for traps and other baddies
[Percival] Percival moved 3'11".
[Percival] Percival moved 7'09".
[Victoriana (Vicki)] the rest of you will stay please?
[Kylia Wolfslayer (Lorie)] but that doesn't mean they charge into battle without the plate wearing good guys behind them
[Victoriana (Vicki)] A half-orc
[mikE] it's spring
[Victoriana (Vicki)] and you are?
[Mongrelman #3] why are you here
[Kylia Wolfslayer (Lorie)] So if you're going to charge ahead of us...you're not going to have a character for long
[mikE] we seek the holy grail
[Victoriana (Vicki)] sorry lor... the hall doesn't appear to be big enough for all
[Mongrelman #3] don't come here
[Mongrelman #3] Mongrelman #3 targets Victoriana. Distance: 7'02"
[Victoriana (Vicki)] i can move aside... but first i gotta answer questions
[Mongrelman #3] waving a stick at you
[Victoriana (Vicki)] *sigh*
[Victoriana (Vicki)] why not?
[Mongrelman #3] go home
[Victoriana (Vicki)] we're looking for someone
[Mongrelman #3] leave us alone
[mikE] well, if you're going to get cranky about a couple of players experimenting and having fun with an encounter like the skeletons in a box and charge ahead you're not gonna have much fun
[Mongrelman #3] are you looking for me?
[Victoriana (Vicki)] US?
[Percival] So can somebody sum up the mission for me?
[Mongrelman #3] same one percy, put the reciept in the person's hand
[mikE] we seek the holy grail. have you been gone taht long hans?
[Arilyn (Christy)] i think we're still on the book thing?
[Moirra (Kaz)] ((we got the book, now we're trying to find the chick to give her the receipt))
[Arilyn (Christy)] in whose hand?
[Percival] No, we got that...
[mikE] we found the book. were you here for that?
[mikE] i think you were
[Arilyn (Christy)] some of it
[Percival] Whatever.
[mikE] now we gotta put the reciept in the hand of the wizard lady who owns this place
[Victoriana (Vicki)] who are you?
[Percival] A-ha.
[mikE] it's part b of our contract
[Arilyn (Christy)] so she knows we're taking it?
[Victoriana (Vicki)] and what are you waving at me?
[Mongrelman #3] nods to christy and hans
[Ramone (BiBo!!!!!!!!!)] or something
[mikE] and then bibo and i plan to promptly kill her for our aggrivation
[mikE] not to mention death of him and val twice and once
[Moirra (Kaz)] ((Ooh, I hope to have my spells by then - I'll even help!))
[Arilyn (Christy)] i doubt she's gonna like us coming in and taking the book
[Ramone (BiBo!!!!!!!!!)] oh, I am quite happy now that the apprentice is dead
[Mongrelman #2] just leave us alone
[Victoriana (Vicki)] we're looking for a wizard
[Victoriana (Vicki)] female wizard at that
[Mongrelman #2] I am not a wizard
[mikE] well, i still want the main lady dead
[Mongrelman #2] go home
[Victoriana (Vicki)] I won't
[Mongrelman #3] go
[Mongrelman #3] leave
[Mongrelman #3] why do you come to torture us
[Arilyn (Christy)] everyone is just so friendly here
[Victoriana (Vicki)] who are you and why are you blocking the path?
[mikE] well, we are invaders
[Mongrelman #3] why are you in our space
[Ramone (BiBo!!!!!!!!!)] "Isn't that what mongrelmen are for?"
[mikE] though if they had cooperated from the get go we wouldn't be
[Victoriana (Vicki)] ((if this is torture, i don't wanna know what pain is to them))
[mikE] so i feel no qualms about killing all her toadies
[Percival] "We need an audience with the wizard of this place"
[Mongrelman #3] Mongrelman #3: Random Causality: Weapon is enchanted to deal damage to one of the weilder's allies instead of who he attacks for (3+) [3+] -1 rounds.
[Mongrelman #3] and it casts something upon Tori
[Mongrelman #3] but you do not know exactly what
[Mongrelman #3] and there is no damage
Mathis has joined the game on Fri Mar 07 21:17:00 EST 2008
[Victoriana (Vicki)] lovely
Mathis has left the game on Fri Mar 07 21:17:07 EST 2008
[Mongrelman #3] why do you want to see the wizard?
[Mongrelman #3] why are you coming to us
[Mongrelman #3] and not her
[Mongrelman #3] go see her
[Mongrelman #3] leave us alone
[mikE] to look behind the curtain
[Victoriana (Vicki)] do you know where she is?
[Victoriana (Vicki)] ((lol Mike))
[Mongrelman #3] fine I will go get her
[Mongrelman #3] Mongrelman #3 moved 5'01".
[Arilyn (Christy)] just to give her a, uh, note. yeah, that's it, a note
[Percival] "Thank you"
[Victoriana (Vicki)] ((stubbornness pays))
[Mongrelman #3] and the door opens and closes
[Victoriana (Vicki)] Victoriana moved 2'10".
[Mongrelman #3 (to GM only)] Mongrelman #2 targets Victoriana. Distance: 1'07"
[Victoriana (Vicki)] i've moved so the next one can see
[Mongrelman #3] Mongrelman #2: Attack #1: Shortsword: (19-(d20+0)) [19-(7+0)] 12. Probably MISSES Victoriana (AC FINAL: 4)
[Mongrelman #3] and the one you just about stepped on swings at you
[Victoriana (Vicki)] Victoriana moved 1'00".
[Victoriana (Vicki)] ok
[Victoriana (Vicki)] hello
[Victoriana (Vicki)] sorry about that
[Mongrelman #2] go
[Victoriana (Vicki)] can't you all just appear at once?
[Mongrelman #2] pushes Tori
[Mongrelman #2] get away
[mikE] Valedianna moved 27'06".
[Mongrelman #2] we are all here
[Mongrelman #2] you can't see?
[mikE] Finglass moved 16'05".
[Mongrelman #2] are you blind?
Victoriana (Vicki) firmly stands ground
[Mongrelman #2] why are you being mean
[Victoriana (Vicki)] i can only see you, how many others are there?
[Victoriana (Vicki)] because I'm half-orc
[Victoriana (Vicki)] and it's in my nature
[Mongrelman #2] you should be nicer
[Mongrelman #2] leave us
[Mongrelman #2] go home
[Victoriana (Vicki)] am also half human so i do have a heart
[Arilyn (Christy)] believe me, you haven't seen mean yet
[Victoriana (Vicki)] but I do not take kindly to being shoved about
[Mongrelman #2] then don't step on me
[Victoriana (Vicki)] She's right you know...
[Mongrelman #2] Time of Day: 01:06 PM. Day 14 Be ___ tre, Eap {Late Fall} 14th, 1259.
[Mongrelman #2] Time of Day: 01:21 PM. Day 14 Be ___ tre, Eap {Late Fall} 14th, 1259.
[Mongrelman #2] Time of Day: 01:36 PM. Day 14 Be ___ tre, Eap {Late Fall} 14th, 1259.
[Mongrelman #2] so after a half hour or more
[Victoriana (Vicki)] *sigh*
[Mongrelman #2] still no sign from the other one that left
[Percival] "Excuse me! We need to get past here. PLease move out of the way."
[Mongrelman #2] Mongrelman #3 moved 3'03".
[Arilyn (Christy)] just go get the wizard already
[Victoriana (Vicki)] what's taking the other one so long?
[Arilyn (Christy)] and, um, please.
[Victoriana (Vicki)] where is the wizard we asked about?
[Arilyn (Christy)] nice enough for ya?
[Percival] "Excuse me, pardon me..."
[Percival] Percival moved 3'11".
[Percival] Percival moved 3'10".
[Percival] Percival moved 2'10".
[Percival] Percival moved 2'00".
[Percival] Percival moved 8'01".
[Mongrelman #2] She left to go tell her
[Percival] Percival moved 2'03".
[Mongrelman #2] what more do you want/
[Victoriana (Vicki)] careful percy
[Mongrelman #2] ?
[Mongrelman #2] always wanting more
[Mongrelman #2] demanding
[Percival] "Mongrelman, you need to move out of the way. We need to pass."
[Mongrelman #2] (you can go to the opposite door
[Percival] "This waiting does not suit me or the Dragonslayers."
[Victoriana (Vicki)] we have to give her something
[Percival] Percival moved 5'09".
[Percival] did I bump into anyone?
[Mongrelman #2] no
[Victoriana (Vicki)] ((whew))
[Percival] May I open the door that the Mongelman just opened, DM?
[Valedianna (mikE)] "I know someone who knows someone who could devour their souls..."
[Percival] "I don't think that will be necessary, Valedianna."
[Percival] Percival moved 2'01".
[Percival] Who's our rogue in the party?
[Valedianna (mikE)] ::pouts:: "Percy, you never let me have any fun. Don't you know how to treat a girl?"
[Victoriana (Vicki)] watch your step percy
[Arilyn (Christy)] mustn't step on any toes here.
[Valedianna (mikE)] "You act like Anterias."
[Percival] "I have the utmost respect for the female species."
[Kylia Wolfslayer (Lorie)] No.
[Ramone (BiBo!!!!!!!!!)] species?
[Valedianna (mikE)] "He's even more uptight than Finnie."
[Moirra (Kaz)] ((Val is our rogue))
[Kylia Wolfslayer (Lorie)] You watch your step Victoriana
[Ramone (BiBo!!!!!!!!!)] that explains a lot
[Kylia Wolfslayer (Lorie)] This has gone far enough
[Percival] "I just don't think anybody's souls need 'devouring'."
[Valedianna (mikE)] "Not that there's anything wrong with Finnie. Luv you brother!"
[Kylia Wolfslayer (Lorie)] Your leading will get us no where good
[Kylia Wolfslayer (Lorie)] We need to slow down
[Kylia Wolfslayer (Lorie)] Your injured.
[Percival] ::chuckles::
BiBo!!!!!!!!! has left the game on Fri Mar 07 21:25:15 EST 2008
[Kylia Wolfslayer (Lorie)] We have another caster out of spells and having a war of words with a mongrelman does none of us any good
[Percival] Okay. Thanks for the update, Lorie...
[Victoriana (Vicki)] ok...
[Victoriana (Vicki)] can we move now?
[Arilyn (Christy)] they just keep calling us a bunch of meanies
[Finglass (mikE)] "Yes, Val. I know. Though much more of these aggrivations and I wouldn't mind feeding someone to a demon. This wizard is more trouble than she's worth."
[Kylia Wolfslayer (Lorie)] No
[Percival] Do you want to stop here for a while, then?
[Kylia Wolfslayer (Lorie)] What part of STOP did you not get
[Victoriana (Vicki)] ok what would you like to do now?
[Percival] ::aggravations?::
[Kylia Wolfslayer (Lorie)] Back up slowly out of the room please
[Arilyn (Christy)] pardon me, mongrelman, do you mind if we just stop for a snooze here? don't kill us now, eh?
[Percival] "I agree that this wizard is probably more trouble than she's worth. But a quest is a quest, after all. And we are Dragonslayers!"
[Victoriana (Vicki)] lol
[Percival] should we leave?
[Percival] and come back later
[Kylia Wolfslayer (Lorie)] ((LOL Christy ... not quite what I had in mind but someone that's almost 30 HP down shouldn't be in the lead ))
[Finglass (mikE)] "Yes. We usually leave things burning in our wake."
BiBo!!!!!!!!! has joined the game on Fri Mar 07 21:27:51 EST 2008
[Arilyn (Christy)] i would agree with that assessment
[Victoriana (Vicki)] ((welcome back bibo))
[Arilyn (Christy)] who is out of spells?
[Finglass (mikE)] kaz
[Victoriana (Vicki)] moirra is out of spells
[Finglass (mikE)] she got all wonkey when it was just her and me
[DM] the time is correct
[DM] Time of Day: 01:51 PM. Day 14 Be ___ tre, Eap {Late Fall} 14th, 1259.
[Percival] Well, let's stop then and rest. Right?
[Finglass (mikE)] lost a few hours.
[Arilyn (Christy)] anyone else?
[Kylia Wolfslayer (Lorie)] No...Moirra
[Finglass (mikE)] it was a fun conversation
[DM] will not gain new spells till the morning
[Arilyn (Christy)] and Vic is down a bunch of HP
[Kylia Wolfslayer (Lorie)] Between that and Tori being down nearly 30 points ... we need to be a bit more cautious unless people want to reroll characters
[Kylia Wolfslayer (Lorie)] Percy is fine to lead
[Percival] That's fine. We can wait 'til morning. We can leave and then come back. Whatever we gotta do.
[Kylia Wolfslayer (Lorie)] He's a tin can
[Kylia Wolfslayer (Lorie)] :D
[Percival] "What do you recommend, Lady Kylia?"
[Victoriana (Vicki)] he's further along than i am at this point
[Kylia Wolfslayer (Lorie)] Mongrelmen aren't designed for conversating
[Finglass (mikE)] i'd rathernot leave
[Arilyn (Christy)] too teur
[Arilyn (Christy)] true
[Finglass (mikE)] then we'll have to trapse all the way back here
BiBo!!!!!!!!! is receiving the map Section three...
BiBo!!!!!!!!! has received the map Section three.
[Arilyn (Christy)] traipse
[Percival] Well, we have to agree on something as a party, eh?
[Kylia Wolfslayer (Lorie)] Victoriana ... move back farther in the party, closer to Finglass and Moirra
[Kylia Wolfslayer (Lorie)] and we'll continue along
[Finglass (mikE)] yeah. hanging around bob for too long afecets my typing
[Victoriana (Vicki)] Victoriana moved 7'04".
[Finglass (mikE)] much like that
[Victoriana (Vicki)] Victoriana moved 2'10".
[Arilyn (Christy)] let's let the tin man take the lead
[Victoriana (Vicki)] Victoriana moved 1'09".
[Percival] Yeah, I've got full HP and -7 AC...
[Kylia Wolfslayer (Lorie)] Arilyn can you move up where she was?
[Kylia Wolfslayer (Lorie)] and I'll follow you
[Victoriana (Vicki)] that's as far as i'm going
[DM] Percival moved 5'01".
[DM] Arilyn moved 11'03".
[DM] Kylia Wolfslayer moved 10'10".
[Kylia Wolfslayer (Lorie)] I'd appreciate you not bleeding on my robes
[DM] Victoriana moved 3'00".
[DM] Moirra moved 1'10".
[DM] Finglass moved 12'02".
[DM] Ramone moved 1'07".
[Kylia Wolfslayer (Lorie)] They were a gift
[Victoriana (Vicki)] i prefer not to be near the fireball twins
[Percival] ::ROFL::
[Kylia Wolfslayer (Lorie)] triplets
[Kylia Wolfslayer (Lorie)] Arilyn, Kylia and Ramone all can fireball
[Finglass (mikE)] crazy ass mages
[Kylia Wolfslayer (Lorie)] Finglass has arrows
[Arilyn (Christy)] we like to blow stuff up
[Victoriana (Vicki)] i meant those 2
[Kylia Wolfslayer (Lorie)] what two?
[Victoriana (Vicki)] Ramone and Fin
[Moirra (Kaz)] She means Trouble and More Trouble
[Percival] Exactly...
[Finglass (mikE)] "Is there something wrong with us, orc?"
[Moirra (Kaz)] Oh Tori, it's just part of their charm.
[Kylia Wolfslayer (Lorie)] Ramone and Fin aren't down 30 hit points and in a rough battle, they are perfect to have your backside
Moirra (Kaz) grins
[Kylia Wolfslayer (Lorie)] I'd be worried about being near me when I cast
[Kylia Wolfslayer (Lorie)] The party usually ends up more than just signed
[Finglass (mikE)] nah, you don't usually blow yourself up.
[Kylia Wolfslayer (Lorie)] err singed
[Victoriana (Vicki)] they wanted to set more skeletons while she was still in the room
[Finglass (mikE)] it's bad to be in front of you when you cast
[Kylia Wolfslayer (Lorie)] :: shakes head :: Ramone likes to have fun
BiBo!!!!!!!!! has left the game on Fri Mar 07 21:33:06 EST 2008
[Kylia Wolfslayer (Lorie)] Finglass wouldn't have tolerated that for long. Not in his breeding
[BiBo!!!!!!!!!] "I do like having backsides."
BiBo!!!!!!!!! has joined the game on Fri Mar 07 21:33:26 EST 2008
[Kylia Wolfslayer (Lorie)] Now then... let's continue and let's be done with this quest
[Finglass (mikE)] "We were testing a potentially magic item. Perhaps a simple fighter can't understand that. We'll point you at what to swing your sword at."
BiBo!!!!!!!!! is receiving the map Section three...
BiBo!!!!!!!!! has received the map Section three.
[Kylia Wolfslayer (Lorie)] Sir Percival...lead on if you will. Let us find the mage and leave...
[Arilyn (Christy)] puh-lease
[Percival] "I will do thusly, Lady Kylia."
[Kylia Wolfslayer (Lorie)] It is appreciated.
[Percival] um, who's our rogue...
[Kylia Wolfslayer (Lorie)] Ramone, Finglass mind the rear
[Valedianna (mikE)] "Peeercyyyy, wait for me!"
[Kylia Wolfslayer (Lorie)] Ummm... you
[Percival] anybody with Find Traps?
[Kylia Wolfslayer (Lorie)] ;D
[Kylia Wolfslayer (Lorie)] In this dungeon? Assume it's all trapped
[Victoriana (Vicki)] she's in the far back...
[Valedianna (mikE)] Valedianna moved 24'01".
Percival waiting patiently
[Valedianna (mikE)] "I can't have our cute tin can man getting hurt."
[Percival] "I am in no rush, my dear lady."
Moirra (Kaz) rolls her eyes.
[DM] Mongrelman #2 targets Percival. Distance: 10'10"
[Valedianna (mikE)] ::hugs Percy around his neck and smooches his helmet::
[Percival] "This is a dangerous place."
[Arilyn (Christy)] alright, alright...
[DM] Mongrelman #2: Random Causality: Weapon is enchanted to deal damage to one of the weilder's allies instead of who he attacks for (3+) [3+] -1 rounds.
Percival stiffens
[DM] jsut leave
Moirra (Kaz) mutters, "Like a cat in heat"
[Mongrelman #2] just leave
Percival a tad bit uncomfortable
[Valedianna (mikE)] "And you with your big muscles will protect me, right?"
[Valedianna (mikE)] "Oh shush. Just because I like to have fun."
[Percival] "I will protect you with my life."
[Arilyn (Christy)] um, er...uh, anyone notice that mongrelman doing weird stuff there?
[Valedianna (mikE)] "Okay, then. I'm betting the next door is safe since the other guy went through it."
[Percival] "No harm will come to you if I can do anything to help it."
[Valedianna (mikE)] "So stop him."
[Valedianna (mikE)] "I'm not really much of a fighter."
[Percival] Percival moved 16'08".
[Arilyn (Christy)] is there some reason why we are still talking to these guys?
[Percival] opening door as told
[Valedianna (mikE)] "Hey mongrelman, don't cast stuff at us."
[Victoriana (Vicki)] Victoriana moved 3'03".
[Arilyn (Christy)] yeah, what he said!
[Valedianna (mikE)] "We're just passing through."
[Percival] I can sap him if we need to...
[DM] This apparently used to be a labratory of some sort, before an experiment went obviously wrong. The shattered glass and semi-melted bits of metal and other gunk are stuck to the walls, the floor, the ceiling. The area looks very sticky and wet, you can see drops of almost dried blood on the floor.
[DM] Lab? moved 3'11".
[Valedianna (mikE)] "Be a sweetie, eh?"
[Valedianna (mikE)] Valedianna moved 15'01".
[Percival] "Yes?"
[Percival] Percival moved 5'08".
[Percival] moving out of way
[Valedianna (mikE)] "Oh. Fun."
[Percival] making way for the rogue.
[Valedianna (mikE)] Finglass moved 22'07".
[BiBo!!!!!!!!!] hey guys, my internet is being ten kinds of wonky and I have some papers to be grading, so I should get going.
[Percival] See ya, Bibo!!!!!1
[Kylia Wolfslayer (Lorie)] :: waves :: Take care
[Arilyn (Christy)] so who's got our backs once we pass the mongrels?
[Kylia Wolfslayer (Lorie)] Good luck with the grading :D
[Victoriana (Vicki)] bye bibo
[Finglass (mikE)] "Creature, if you don't bother us, I will let you live. If you do, I will fill you with arrows before you can blink. Is that understood?"
[Victoriana (Vicki)] night night
[BiBo!!!!!!!!!] see yas, thanks
[Arilyn (Christy)] bye!
[Percival] Gonna miss you, bud-
[Finglass (mikE)] like a fork in the eye
[Moirra (Kaz)] Have a good day Marco
BiBo!!!!!!!!! has left the game on Fri Mar 07 21:40:02 EST 2008
[Moirra (Kaz)] Moirra moved 3'07".
[Finglass (mikE)] Valedianna moved 20'02".
[Percival] "I'd take the deal to not bother us, Mongelman!"
[Finglass (mikE)] Valedianna moved 20'05".
John has joined the game on Fri Mar 07 21:40:37 EST 2008
[Arilyn (Christy)] Mongrelman...deal or no deal?
[Finglass (mikE) (to GM only)] Valedianna: Find/Remove Traps check:(d100) [81] 81 - ROLL SUCCEEDED against 95!!
[Percival] YEAY!!!!!!!!!!!!!
[John] please tell me you did not open the box
[Finglass (mikE)] we did
John is receiving the map Section three...
John has received the map Section three.
[Finglass (mikE)] twice
[Percival] Dunno. Wasn't there...
[Finglass (mikE)] wanna open it again?
[Victoriana (Vicki)] Hi John
[Finglass (mikE)] it's like an xp farm
[John] and...
[Arilyn (Christy)] JOHN!
[Percival] Glad to see you, John! I was sorry to have missed you earlier...
[Finglass (mikE)] open the door, skeletons pop out. blow them up. rince. repeat.
[John] sorry I missed your earlier
[Moirra (Kaz)] ((Heya John))
[Arilyn (Christy)] hey Mike, what do you teach?
[Finglass (mikE)] 3rd
[Arilyn (Christy)] just checking
[DM (to mikE only)] and no ttraps
[Valedianna (mikE)] "Open it up, big guy."
[Valedianna (mikE)] Valedianna moved 12'07".
[Arilyn (Christy)] we'll have a 3rd grader next year
[DM] Arilyn moved 22'01".
[DM] Kylia Wolfslayer moved 20'00".
[Valedianna (mikE)] Finglass moved 30'05".
[DM] Victoriana moved 21'00".
[DM] Moirra moved 23'10".
[John] what! no one healed me?
[John] snicker snicker
[Arilyn (Christy)] we haven't healed anyone yet
[Valedianna (mikE)] nah. you're not worth the spells. =P
[Victoriana (Vicki)] ((when you left, kit left the map))
[DM] Percival moved 32'09".
[Moirra (Kaz)] Moirra moved 5'04".
[Percival] Um, opening door?
[DM] ok, is Percy openign that door?
[John] and I missed the big battle, shucks
[John] guess I can go to bed
[Valedianna (mikE)] it wasn't a battle so much as blowing up skeletons.
[Percival] "Rogue, would you kindly check for traps?"
[Arilyn (Christy)] yeah, big skeleton battle...yawn
[DM] she said there are none
[Valedianna (mikE)] "I did. Sheesh."
[John] that is all I missed
[Valedianna (mikE)] "Pay attention."
[Percival] Opening door...
[Valedianna (mikE)] ::smacks him upside the helm::
[Arilyn (Christy)] and the chatting with the mongrelmen who said we were mean
[DM] A sign on the door here says: BUSY
[Percival] Can't read all this chat going *all over the place*
[Percival] Percival moved 5'03".
[Victoriana (Vicki)] other than val shamelessly flirting with percy
[Valedianna (mikE)] "Maybe we shouldn't go in? They're busy." ::snickers;:
[John] Kit moved 5'04".
[Percival] Can't read.
[Percival] "There is a big card with words on it here."
[DM] Valedianna moved 14'06".
[Percival] "Or letters"
[Valedianna (mikE) (to GM only)] Valedianna: Find/Remove Traps check:(d100) [26] 26 - ROLL SUCCEEDED against 95!!
[Percival] "I can't make it out."
[Arilyn (Christy)] blah, blah blah...
[DM (to mikE only)] no traps
[Valedianna (mikE)] "You can't read?"
[Victoriana (Vicki)] Victoriana moved 1'11".
[Percival] "I just can't read that word."
[Valedianna (mikE)] "I can teach you."
[Arilyn (Christy)] if I only had a brain...
[Kylia Wolfslayer (Lorie)] :: blinks ::
[Kit (John)] It says buy me
[Percival] "And most others."
[Arilyn (Christy)] wait, that was the scarecrow not the tin man
[Moirra (Kaz)] Moirra moved 2'10".
[Valedianna (mikE)] "It says open"
[Percival] "I focused on *other* things in paladin school."
[Valedianna (mikE)] "So go ahead and open it."
[Valedianna (mikE)] Valedianna moved 5'10".
[Moirra (Kaz)] Moirra moved 39'04".
[Percival] "I will certainly open it."
[Kylia Wolfslayer (Lorie)] Kylia Wolfslayer moved 24'04".
[Percival] ::opening door::
Moirra (Kaz) peeks over Percy's shoulder
[Moirra (Kaz)] No!
[Kylia Wolfslayer (Lorie)] Arilyn moved 25'07".
[Victoriana (Vicki)] Victoriana moved 15'00".
[Moirra (Kaz)] Val, why did you tell him that?
[Kylia Wolfslayer (Lorie)] Christy I moved you...but if you want to move back up...go ahead
[Moirra (Kaz)] Moirra moved 8'11".
[Valedianna (mikE)] "Because there's no traps."
[DM] This room has several large pots boiling away, with steam and noxious smells filling the air. This could be another labratory but the tall woman with a large ladle stiring one of the pots has an apron on and is tossing some sort of veggetable into the water.
[Arilyn (Christy)] so if we have determined that there is no trap...let's open it. unles you want to put a glass to the door first
[Cook] Hello?
[Valedianna (mikE)] "Oh god, what is that stench?"
[Percival] Oh, Mike Mike Mike...
[Cook] WHAT DID YOU SAY?!?!
[Cook] Cook moved 3'10".
[Moirra (Kaz)] No, I meant why did you tell him the sign on the door said open, when it clearly didn't!
[Cook] pointing at Val
[Percival] Percival moved 8'11".
[Cook] Get in here right this instant young lady
[Valedianna (mikE)] "Um. I said 'will that stretch?'"
[Moirra (Kaz)] ((*snerk*))
[Arilyn (Christy)] she said, what's that tantalizing aroma?
[Valedianna (mikE)] "Because, y'know, there's a lot of people to feed."
[Cook] BANGS her spoon on a caldron
[Percival] ::chuckles::
[Percival] "MMMMmmmm. Smells good!"
[Valedianna (mikE)] "Though less since we've killed them all."
[Percival] wAIT A SEC.
[Percival] it says "noxious"
[Arilyn (Christy)] Arilyn moved 11'00".
[Valedianna (mikE)] "With kindness. We slayed them with kindness. They're just all busy playing with the new toys we gave them."
[Kit (John)] Kit moved 15'07".
[Valedianna (mikE)] "You want a new toy?"
[Cook] Cook targets Valedianna. Distance: 202'02"
[Kit (John)] ::wanders across room::
[Valedianna (mikE)] "I'm sure we have something here for a good cook."
[Percival] "Um, I think I'll pass. I'm not hungry."
[Cook] Cook: Mirror Image: For (8*3) [8*3] 24 rounds, (1d4+(8/3)) [3+(8/3)] 5 additional images of me surround me which you might hit.
[Kit (John)] sniff sniff
[Percival] especially after smelling *this*
[Arilyn (Christy)] :whispers: she may be a little sensitive, you know, bad cooks never know they are bad
[Cook] and there are multiples of her
[Valedianna (mikE)] "I think she's angry."
[Cook] all banging on a pot now
[Valedianna (mikE)] Finglass moved 22'08".
[Percival] so is *this* the lady wizard we're here for?
[Cook] Get BACK here
[Kit (John)] Kit moved 11'04".
[Kylia Wolfslayer (Lorie)] Kylia Wolfslayer moved 10'03".
[Percival] "I think we have something to give you, Madam."
[Cook] you little inpertinant snipp of an elf
[Percival] "Please, give me the receipt to give it to her!"
[Percival] "No, wait!"
[Percival] "She's with us. She's, um, troubled."
[Cook] yes she is
[Cook] and I know just how to fix her
[Valedianna (mikE)] "I'm not all elf. And I can at least cook better than you."
[Cook] get her in here now
[Moirra (Kaz)] Sir Percival, I cannot imagine that the wizard would be cooking.
[Percival] "We need to give a receipt to you for a book."
[Arilyn (Christy)] lost all sense of smell, that one
[Cook] I have plenty fo carrots for her to peel
[Percival] "She's more into sassiness than cooking."
[Valedianna (mikE)] "I'm not peeling carrots! That would be hell on my nails."
[Cook] all of the images point a Spoon at Percy
[Cook] you get her in here right now
[Finglass (mikE)] Finglass moved 16'09".
[Kit (John)] can we go to combat?
[Cook] or I will show you what that tin suit of yours is good for cooking in
[Percival] "We'll deal with her ourselves. We need to give you something."
[Finglass (mikE)] "Excuse me, good woman."
[Percival] No combat necessary, I think...
[Finglass (mikE)] "I have a question for you."
[Cook] what are you doing in my kitchen and not working!>!>!>!
[Cook] points to KIT
[Finglass (mikE)] "Do you know where the master of this place is?"
[Percival] "Please give her the receipt like we are supposed to."
[Cook] you go scrub those pots
[Arilyn (Christy)] say, madame chef, are you the chief wizard here in addition to being the maker of fine cuisine?
[Kit (John)] BOB, I breathe fire on as many immages as I can
[Cook] I am the master of this place
[Moirra (Kaz)] The entire place, or just this room?
[Arilyn (Christy)] and by "this place, do you mean kitchen?
[Cook] like that John?
[Percival] "Then we need to give you *this*" ...handing her the receipt
[Finglass (mikE)] "Oh gods. Anterias doesn't act this rash. It must be her drow blood. Nothing good ever comes from a drow."
[Kit (John)] sure
[Cook] and how much damage?
[Percival] We *are* in possession of this so-called receipt, right?
[Kit (John)] Kit: Damage v SM: Breath Fire: (3d6) [(6+4+1)] 11
[Percival] "STOP!!!!"
[Cook] you hit her on a 6 (1d6) [1] 1
[Arilyn (Christy)] ::sure, we'll kill the cook and leave some good take-out menus:
[Cook] so one image gone
[Kit (John) (to GM only)] Roll #1: (d6) [4] 4
[Percival] "Is our mission not to give her a receipt and then begone?"
[Cook] Cook targets Kit. Distance: 8'00"
Percival looking at the Dragonslayers.
[Finglass (mikE)] i doubt this is who we're looking for
[Kit (John)] just making sure it's the one cook
[Cook] Cook: Alternate Reality: Reroll a single die roll from last round.
[Arilyn (Christy)] we're supposed to give it to the wizard.
[Kit (John)] I won't kill her
[Moirra (Kaz)] Our mission is to give the receipt to the wizard who owns this manor
[Moirra (Kaz)] ((what an interesting cook))
[Cook] sorry wrong spell
[Finglass (mikE)] "I don't think she's listening anymore."
[Percival] well I don't have a problem with consider *her* the wizard who owns this manor. How would we know differently?
[Arilyn (Christy)] the one who checked out the book right?
[Finglass (mikE)] "Let's just end this."
[Kit (John)] HOw would we know
[Cook] Cook: Hold Person - Wizard: I freeze 1 to 4 humanoids, save to avoid.
[Cook] there you go
[Kit (John)] do we have a phoo id
[Cook] save verus spell Kit
[Finglass (mikE)] "Put the reciept on one of my arrows and I'll put it in her hand."
[Kit (John)] Kit: Magical Spell save: (d20) [19] 19 - ROLL SUCCEEDED against 11!!
[Arilyn (Christy)] the arrow or the receipt?
[Finglass (mikE)] "Yes."
[Arilyn (Christy)] got 'cha
[Moirra (Kaz)] Both, knowing him
[Cook] I want you all to get to work
[Cook] or get otu of my kitchen
[Kit (John)] is there a reaason we are not in rounds, she started casting first
[Cook] she cast mirror image
[Cook] when you came into the room
[Cook] then talking
[Kit (John)] I know
[Finglass (mikE)] but now she's casting offensive
[Cook] then you cast on her
[Cook] she cast back at you
[Kit (John)] well breathed
[Cook] we can go to combat now if you want to keep track of things
[Cook] Combat has begun!
[Cook] ROUND: 0
[Kit (John)] I was trying to knock out immages
[Kylia Wolfslayer (Lorie)] Kylia Wolfslayer: Initiative:(d10(+10-+0)) [7(10-0)] 17
[Finglass (mikE) (to GM only)] Valedianna: Initiative:(d10+10+-2) [4+10-2] 12
[Percival] Man, I love that sound!
[Finglass (mikE)] Finglass: Initiative:(d10(+10+-2)) [5(10-2)] 13
[Kit (John)] area of effct, should have gotten rid of a few
[Moirra (Kaz)] Moirra: Initiative:(d10+10) [3+10] 13
[Victoriana (Vicki)] Victoriana: Initiative:(d10+10) [8+10] 18
[Arilyn (Christy)] Arilyn: Initiative:(d10+10-+0) [6+10-0] 16
[Kit (John)] Kit: Initiative:(d10+10++0) [2+10+0] 12
[Cook] Cook: Initiative:(d10+10) [2+10] 12
[Percival] Percival: Initiative:(d10+10-+2) [1+10-2] 9
[Cook] ROUND: 1
[DM] INIT: 9 GOING: Percival
[Percival] Holding action.
[Percival] "Stop!"
[Percival] Waving hands all about.
[DM] the breath is only 5 foot wide at the end,
[Percival] "This is not necessary!"
[DM] INIT: 12 GOING: Kit
[Kit (John)] Kit moved 5'10".
[Kit (John)] if I just try and grab her, I will know if it's an immage right
[John] Kit targets Cook. Distance: 2'01"
[DM] nods
[DM] if it goes poof an image
[Kit (John)] Kit: Attack #1: claw: (12-(d20+6)) [12-(13+6)] -7. PROBABLY HITS Cook (AC FINAL: 8)!!!
[DM] 1 on a d5 is her (1d5) [3] 3
[DM] so nope
[DM] poof
[Victoriana (Vicki)] Is this Cook the Wizard lady we're looking for?
[Kit (John)] one less
[DM] INIT: 12 GOING: Cook
[Kit (John)] I have three attackes
[DM] Cook targets Kit. Distance: 2'01"
[Kit (John)] Kit: Attack #1: claw: (12-(d20+6)) [12-(6+6)] 0
[John] Kit no longer targets Cook.
[DM] Cook: Attack #1: Heavy Spoon: (14-(d20)) [14-(19)] -5. PROBABLY HITS Kit (AC FINAL: 0)!!!
[John] Kit targets Cook. Distance: 2'01"
[DM] Cook: Damage v SM: Heavy Spoon: (1d2) [2] 2 added to: Kit
[DM] Kit's Current Hit Points: adjusted to 92 (-2) - Lightly Wounded
[Kit (John)] Kit: Attack #1: claw: (12-(d20+6)) [12-(16+6)] -10. PROBABLY HITS Cook (AC FINAL: 8)!!!
[Kit (John)] Kit: Attack #1: claw: (12-(d20+6)) [12-(6+6)] 0. PROBABLY HITS Cook (AC FINAL: 8)!!!
[Kit (John)] so d 4 & d3?
[DM] 1 on a d4 (1d4) [4] 4
[DM] (1d3) [3] 3
[DM] so two images left
[DM] and Kit makes a save versus paralyzation
[Finglass (mikE)] wow. that food must be naaaasty
[Moirra (Kaz)] ((one is an image and one is the cook, yes?))
[DM] right
[Kit (John)] Kit: Paralysis, Poison or Death save: (d20) [15] 15 - ROLL SUCCEEDED against 8!!
[DM] so Kit is woozy from the spoon hitting her in the head, but stays on her feet
[DM] INIT: 12 GOING: Valedianna
[Finglass (mikE)] Valedianna moved 19'02".
[mikE] Valedianna targets Cook. Distance: 200'08"
[Finglass (mikE)] Valedianna: Attack #1: Bola: (17-(d20+2)) [17-(9+2)] 6. PROBABLY HITS Cook (AC FINAL: 8)!!!
[Finglass (mikE)] Valedianna: Damage v SM: Bola: (d3+7) [3+7] 10 [ROLL WAS MODIFIED] added to: Cook
[DM] ok, so on a 1 hits the cook, a two hits Kit and 3 an image (1d3) [1] 1
[DM (to GM only)] Cook's Current Hit Points: adjusted to 42 (-10) - Lightly Wounded
[Kit (John)] woot
[Percival (to DM only)] test
[Kit (John)] does she get tangled up?
[DM (to Percival only)] yes
[DM] Cook: Paralysis, Poison or Death save: (d20) [12] 12 - ROLL SUCCEEDED against 11!!
[Kit (John)] ah
[Kit (John)] sh
[DM] and makes
[Percival (to DM only)] Never mind, I don't want to go against party members.
[DM] INIT: 13 GOING: Moirra
[Moirra (Kaz)] holding
[DM] INIT: 13 GOING: Finglass
[DM (to Percival only)] is ok, you can if you want, it is in character, she has only done defensive spells so far
[Finglass (mikE) (to GM only)] Character sheet for Valedianna modified: Weapons -
[mikE] Finglass targets Cook. Distance: 22'06"
[Finglass (mikE)] Finglass: Attack #1: Cleathalas, Composite Long Bow of Heartseeking: (10-+0-(d20+10)-2.0) [10-0-(19+10)-2] -21 [ROLL WAS MODIFIED]. PROBABLY HITS Cook (AC FINAL: 8)!!!
[DM] (1d3) [1] 1
[Finglass (mikE)] that's an arrow of light
[Finglass (mikE)] not a regular arrow
[DM] so makes teh room light?
[DM] no damage?
[Finglass (mikE)] well, and blinds the person it hits
[Finglass (mikE)] so if i hit her, she's blind
[Finglass (mikE)] if i hit her immage, it's gone
[Finglass (mikE)] if i hit kit, she's blind
[DM] Cook: Magical Spell save: (d20) [14] 14 - ROLL SUCCEEDED against 14!!
[DM] and makes her save
[Percival] nice save!
[Kit (John)] Perci, only four hads left, put it in one and see if it sticks
[Percival] ::I'm a little upset, team, that we are so aggressive.::
[DM] INIT: 16 GOING: Arilyn
[Percival] ::I just don't think all of this is necessary every time::
[DM] so the room is really light
[Arilyn (Christy)] is she blind?
[DM] nope
[DM] no one is
[Finglass (mikE)] Finglass: Attack #1: Cleathalas, Composite Long Bow of Heartseeking: (10-+0-(d20+10)-2.0) [10-0-(7+10)-2] -9 [ROLL WAS MODIFIED]. PROBABLY HITS Cook (AC FINAL: 8)!!!
[DM] (1d3) [1] 1
[Arilyn (Christy)] alright, she ca't target all of us, right? let's sneak past her while sh'e distracted
[Finglass (mikE)] not done yet
[DM] hits her
[Finglass (mikE)] Finglass: Damage v SM: Cleathalas, Composite Long Bow of Heartseeking: (1d6+6) [3+6] 9 [ROLL WAS MODIFIED] added to: Cook
[Finglass (mikE)] Finglass: Attack #1: Cleathalas, Composite Long Bow of Heartseeking: (10-+0-(d20+10)-2.0) [10-0-(7+10)-2] -9 [ROLL WAS MODIFIED]. PROBABLY HITS Cook (AC FINAL: 8)!!!
[DM] (1d3) [3] 3
[DM] hits an image
[Arilyn (Christy)] Now is she blind?
[DM] no
[Finglass (mikE)] done now
[DM] that was a normal arrow
[DM (to GM only)] Cook's Current Hit Points: adjusted to 33 (-9) - Moderately Wounded
[Arilyn (Christy)] Arilyn moved 36'03".
[DM] so just Kit and Her there now
[Finglass (mikE)] i tried one non lethal attack
[Kit (John)] i am not hurting her
[Arilyn (Christy)] I'm just watching and waiting to see if anyone needs killing
[DM] INIT: 17 GOING: Kylia Wolfslayer
[Finglass (mikE)] she doesa
[Kylia Wolfslayer (Lorie)] Kylia Wolfslayer moved 25'06".
[Arilyn (Christy)] she's a bad cook, but that doesn't mean we should kill her
[Kylia Wolfslayer (Lorie)] hold casting....
[DM] INIT: 18 GOING: Victoriana
[Victoriana (Vicki)] Victoriana moved 21'06".
[Finglass (mikE)] she did attack kit
[Victoriana (Vicki)] i'm actually going to wait with moirra
[Cook] ROUND: 2
[DM] INIT: 9 GOING: Percival
[Percival] "STOP!!!!!!!!!"
[DM] actually she cast hold person on Kit after she breathed fire on her
[Percival] "ENOUGH!!!!!!"
[Finglass (mikE)] the proper responce from her would have been, "How may I serve, my master"
[Percival] holding action
[Finglass (mikE)] hit her with a spoon, too
[Arilyn (Christy)] but as far as she knows, we're just people who wandered in
[Kit (John)] Blame me, kick me out of the DS's
[Percival] Percival moved 7'06".
[Percival] Percival moved 1'05".
[Percival] Grabbing Kit.
[Finglass (mikE)] nah. you were the perfect catalyst for our chaotic violence
[Percival] Moving Kit so I'm in between her and the mage.
[Percival] Kit moved 4'08".
[Percival] Percival moved 1'05".
[DM] INIT: 12 GOING: Kit
[DM] John?
[Arilyn (Christy)] hey, is anyone hungry?
[Finglass (mikE)] not in this room
[DM] you allowing? or resisting
[Finglass (mikE)] yuck
[Percival] Is Kit held?
[DM] no
[Percival] Kit moved 5'07".
[Percival] Kit moved 0'11".
[Kit (John)] I would say no
[Arilyn (Christy)] wow, we sure are famished. i think it's been a while since we've eaten...
[Kit (John)] try to still be able to grab her
[Percival] Okay. I am doing THACO to get in between Kit and the mage.
[Percival] How do we do that?
[Finglass (mikE)] good. i might actually miss you.
[DM] just make a tohit on Kit
[DM] if you succeed you block her
[Percival] Percival targets Kit. Distance: 2'07"
[Percival] Percival: Attack #1: Long Sword, +3: (13-(d20+3+3+1)-2) [13-(5+3+3+1)-2] -1 [ROLL WAS MODIFIED]. PROBABLY HITS Kit (AC FINAL: 0)!!!
[DM] ok, so you can get inbetween no damage to Kit
[Percival] K
[Percival] Kit moved 2'03".
[DM] Kit can push back on her turn
[Percival] Percival moved 2'04".
[DM] with is now
[Percival] Right
[Kit (John)] so that is one block, I still have two attacks?
[DM] to get back into poistion
[Percival] Yes
[Finglass (mikE)] he's body blocking you.
[Kit (John)] I have to attck Perci ?
[Finglass (mikE)] physically in between you and her, right?
[DM] you have to hit percy to push him out of the way
[Percival] that's fine
[DM] no damage
[Kit (John)] I can not do it, he is not possesed, this is his normal self
[Kit (John)] I just move back
[Kit (John)] Kit moved 12'03".
[DM] INIT: 12 GOING: Cook
[DM] Cook targets Percival. Distance: 2'03"
[DM] Cook: Attack #1: Heavy Spoon: (14-(d20)) [14-(4)] 10. Probably MISSES Percival (AC FINAL: -7)
[DM] CLANG
[Arilyn (Christy)] you're gonna get the spanking spoon
[Percival] ::chuckles::
[DM] bounces the spoon off of Percy's helmet
[Moirra (Kaz)] ((lol))
[Percival] I deserve the spanking spoon.
[DM] WHAT ARE YOU DOING HERE!!!!!
[DM] get out of my kitchen
[Victoriana (Vicki)] ((lol))
[DM] or get to work!!!!
[Arilyn (Christy)] we're HUNGRY!
[DM] INIT: 12 GOING: Valedianna
[Finglass (mikE)] "We're going to kill you if you don't stop."
[Finglass (mikE)] called shot, bob
[Arilyn (Christy)] the mistress sent us to get her some soup or something
[Finglass (mikE) (to GM only)] Valedianna: Attack #1: Bola: (17-(d20+2)) [17-(17+2)] -2. PROBABLY HITS Cook (AC FINAL: 8)!!!
[Arilyn (Christy)] so give us the soup and tell us how to get to her room
[Arilyn (Christy)] please
[Victoriana (Vicki)] ((wonders if something hit arilyn too))
[DM] that is a hit
[Finglass (mikE)] so the bola pins her arms to her sides
[Percival] "Yes, our team gets really upset if they are interrupted during a mission."
[DM] and her arms are pinned
[DM] she struggles
[DM] then sags,
[DM] FINE
[DM] you don't have to scrub the pots
[DM] you don't ahve to be so violent about it
[DM] Combat has finished.
[Arilyn (Christy)] yeah, we've heard that before
[Percival] "We just really need to give something to the lead wizard of this place."
[Victoriana (Vicki)] Victoriana moved 1'04".
[Kit (John)] who is the mistress of the place?
[Finglass (mikE)] "Is everyone in this damnable place crazy?
[Moirra (Kaz)] Moirra moved 33'01".
[Victoriana (Vicki)] Victoriana moved 21'11".
[Finglass (mikE)] "Woman, where is your master?"
[Kit (John)] Kit moved 9'05".
[Kit (John)] val!
[Arilyn (Christy)] i have noticed that people here could use a lesson in manners
[Kit (John)] while they interigate her, lets keep moving
[DM] Kit moved 2'00".
[Moirra (Kaz)] Please, madam, if you could just tell us how to find the mistress of this manor, we will be gone from your kitchen.
[Percival] "Gently. Not everyone we encounter is worthy of slave treatment!"
[DM] Kit moved 4'11".
[DM] You can go look for her if you like
[Percival] "We are not "The Masters of the Universe." We are the Dragonslayers."
[DM] through those doors
[DM] and to the left
[DM] past the pit of doom
[DM] she is somewhere down there
[Finglass (mikE)] "Good. Now take us there."
[Kit (John)] not dispare?
[Finglass (mikE)] "You will walk in front."
[DM] wriggling to get out of the bolas
[Finglass (mikE)] "Sit still or we kill you."
[Kit (John)] Val!
[Finglass (mikE)] "I think you know we can."
[Percival] "We will follow your directions. Thank you. Do not resist, please."
[Percival] "Nice, Finglass."
[Percival] "Be 'nice'."
[Finglass (mikE)] "I am."
[DM] I will not let my soup burn!!!!
[Arilyn (Christy)] define nice
[DM] now begone
Moirra (Kaz) gently untangles the cook.
[Finglass (mikE)] "I have given her the choice to help us peacefully."
[DM] and let me get back to work
[Moirra (Kaz)] Go tend your work then, madam.
[Percival] "Please retrieve your bolas, Finglass."
[Finglass (mikE)] "It's no wonder we're not done here yet."
[Kit (John)] how do we know she is not her?
[Finglass (mikE)] "Leave the elf eating monster to wander free."
[Percival] "It takes time to pursue our mission without scorching the earth."
[Finglass (mikE)] "Let the mongrelmen boss us around."
[Victoriana (Vicki)] we don't?
[Finglass (mikE)] "Let the crazy cook who can take us to our goal cook her rancid soup."
[Christy] I am away from the keyboard.
[Victoriana (Vicki)] Victoriana moved 8'08".
[Kit (John)] Val, pit finder, come hither
[Percival] "I think everyone who comes into contact with you knows better than to 'boss you around', Finglass."
[Valedianna (mikE)] "You can find a pit just as well as I can."
[Percival] "That was not a nice thing to say. Different people and creatures have different cultures with different standards."
[Victoriana (Vicki)] kylia, while they're bickering, would you do the honors now?
[Percival] [DM] through those doors x[DM] and to the left x[DM] past the pit of doom x[DM] she is somewhere down there
[Percival] We go *that* way...
[Victoriana (Vicki)] can we be sure it's not a wild goose chase?
[Kylia Wolfslayer (Lorie)] Ummm... are we in an area that won't cause problems to cast
[Kit (John)] Kit moved 10'01".
[Percival] "We *can't* be sure that we have the truth from this creature. But we need to operate as if that is the case."
[Cook] the cook is shooing you out of her kitchen
[Cook] to the south
[Cook] where Kit went
[Percival] of course, this is according to the standards of the paladin, fyi
[Cook] This area is the nicest appointed room you have seen so far. Curtains on the wals, Paintings hung over those of who seem to be famous wizards. The Table has a centerpiece of a candelabra on it, and the four chairs tucked in close look to be padded unlike most of the rest you have seen.
[Percival] Percival moved 31'06".
[Valedianna (mikE)] ::sighs:: "Let's be on our merry way. Wouldn't want to bother the help."
[Moirra (Kaz)] Moirra moved 25'01".
[mikE] Finglass no longer targets Cook.
[Kylia Wolfslayer (Lorie)] Kylia Wolfslayer moved 30'07".
[mikE] Valedianna no longer targets Cook.
[Percival] I am away from the keyboard.
[Valedianna (mikE)] Valedianna moved 44'00".
[Valedianna (mikE)] Finglass moved 39'04".
[Valedianna (mikE)] Finglass moved 0'11".
[Victoriana (Vicki)] Victoriana moved 22'00".
[Kit (John)] Kit moved 26'05".
[Percival] I am back at the keyboard.
[Cook] Percival moved 19'05".
[Cook] Valedianna moved 16'00".
[Cook] Finglass moved 16'11".
[Moirra (Kaz)] Moirra moved 17'09".
[Cook] Arilyn moved 32'00".
[Percival] Percival moved 11'04".
[Cook] Kylia Wolfslayer moved 19'04".
[Cook] Victoriana moved 25'04".
[Kit (John)] shal I knock or KNOCK?
[Valedianna (mikE)] did she say pit of doom, or kit of doom?
[Valedianna (mikE)] KNOCK
[Percival] well, I think we have both..
[Valedianna (mikE)] did we bring a battering ram?
[Christy] I am back at the keyboard.
[DM] A typical long hallway
[Kit (John)] Kit moved 4'10".
[Percival] Percival moved 6'01".
[Percival] to the left here....
[Kit (John)] Kit moved 12'01".
Dorothy Mantooth has left the game on Fri Mar 07 22:34:51 EST 2008
[DM] Kit moved 33'10".
[Kylia Wolfslayer (Lorie)] are there any secret doors here Arilyn?
[Percival] "Kit, *this* way*"
[DM] the left is there Kit
[Percival] Percival moved 18'03".
[Victoriana (Vicki)] ((that's left?))
[Kit (John)] if I wanted to go that way I would have
[DM] unless you want to go right
[DM] ok
[Arilyn (Christy)] dm, any secret doors?
[Kit (John)] let someone else find the pit if she is honest
[DM] no secret doors
[Percival] Sorry, I was talking about the left from the perspective of a character that is walking in the direction of south.
[DM (to GM only)] Greeting Hall moved 0'11".
[Kit (John)] Kit moved 32'05".
[Percival] Whichever way you want...
[DM] so you are goign to the right
[Kit (John)] you go that way, I'll go this way
[DM] not the left
[Valedianna (mikE)] "Kit, you're other left."
[Percival] Percival moved 23'10".
[Moirra (Kaz)] Moirra moved 14'09".
[Kit (John)] why not both?
[Percival] That's fine, we'll stick together
[Percival] "We'll stay together, dragon-kin."
[Valedianna (mikE)] is there anything of note in here? worth looting?
[Kit (John)] wink wink
[Percival] must be nice to be half-dragon....
[Valedianna (mikE)] "Don't you be trying to cop a feel on my tin can man."
[Kit (John)] Kit moved 1'04".
[DM] none
[Percival] ::chuckles::
[Kylia Wolfslayer (Lorie)] Kylia Wolfslayer moved 19'08".
[Arilyn (Christy)] he secretly pines for Arilyn, don't ya know?
[DM] you have lots of things you could take from the dinning room, if you take the time to, but will be spread out, nothing obvoius to loot, the table is not set
[DM] Kit is going through that door?
[Kit (John)] yes
[Arilyn (Christy)] did anyone check for traps?
[DM] This hall seems to be laid out to greet visitors
[Percival] Can we have the rogue check for traps?
[DM] you could
[Kit (John)] Val said i could
[Arilyn (Christy)] we are still on the lookout for the pit of doom
[Valedianna (mikE)] but the fighter's doing such a good job
[Percival] Okay
[DM] Kit moved 2'10".
[Valedianna (mikE)] kit will find every trap there is
[DM] there are some chairs scattered about
[Kit (John)] Kit moved 12'11".
[Kylia Wolfslayer (Lorie)] Kylia Wolfslayer moved 9'01".
[DM] and some goblets
[Valedianna (mikE)] anything lootable?
[DM] and decanters
[Valedianna (mikE)] gold?
[Kit (John)] should I knock or KNOCK?
[DM] all silver
[Valedianna (mikE)] jewel encrusted?
[Valedianna (mikE)] Finglass moved 25'00".
[Arilyn (Christy)] Arilyn moved 14'08".
[Valedianna (mikE)] Valedianna moved 31'00".
[DM] no gems
[Valedianna (mikE)] Finglass moved 16'02".
[Percival] Bob, were you talking about left from the perspective of the map or from the perspective of someone who was walking through the dungeon?
[Arilyn (Christy)] i want something pretty
[DM] the other way is left, this is right
[Kit (John)] (yes we are not going the way we were told)
[DM] perspective of the characters
[Moirra (Kaz)] ((I would think it was from the perspective of someone walking through))
[Percival] That's what I thought...
[Percival] We're sticking together, though...
[Valedianna (mikE) (to GM only)] Character sheet for Valedianna modified: Wealth - DELETED: null, null, null. DELETED: null, null, null. ADDED: Silver Decanter stolen from the library fines adventure, null, null. ADDED: null, null, null.
[Percival] Percival moved 17'03".
[Kit (John)] (you all wanted to follow Kit)
[Victoriana (Vicki)] Victoriana moved 17'08".
[DM] Kit moved 1'08".
[Percival] No, I wanted to keep the party together. If that means following Kit, so be it...
[Kit (John)] Kit moved 23'08".
[Percival] Plus, we can't trust that the cook gave us valid info, anyway...
[DM] Time of Day: 02:08 PM. Day 14 Be ___ tre, Eap {Late Fall} 14th, 1259.
[DM] Time of Day: 02:23 PM. Day 14 Be ___ tre, Eap {Late Fall} 14th, 1259.
[DM] Time of Day: 02:38 PM. Day 14 Be ___ tre, Eap {Late Fall} 14th, 1259.
[DM] Time of Day: 02:53 PM. Day 14 Be ___ tre, Eap {Late Fall} 14th, 1259.
[Percival] Percival moved 25'03".
[Percival] I am away from the keyboard.
[Kit (John)] Anybody have an issue with me, see LAdy Kylia
[Percival] Percival follows Kit.
[DM] This room has several trophys mounted along the walls, and some small displays on pedestals
[Valedianna (mikE)] "Doesn't she hate you as much as she hates me?"
[DM] there is a displacer beast head on the wall
[Kit (John)] oh no, much more
[DM] a unicorn
[DM] head
[DM] with the horn still attached
[Moirra (Kaz)] Moirra moved 15'02".
[Valedianna (mikE)] "Oh, hang on. I'm going to cut off that unicorn horn."
[Valedianna (mikE)] Valedianna moved 28'04".
[Valedianna (mikE)] Finglass moved 25'04".
[DM] on the pedestals are some odd looking bits and pieces
[Kit (John)] Kit and Percival moved 11'04".
[Arilyn (Christy)] see now, that would have been helpful to have on an earlier adventure
[Kit (John)] Anyone?
[Moirra (Kaz)] ((lol))
[Kit (John)] (pauses)
[DM] a fused gold clump around a wand sticking out is in the middle of the room
[Finglass (mikE)] "Val..."
[Percival] I am back at the keyboard.
[Percival] Hah hah ha h!!!!
[Kylia Wolfslayer (Lorie)] Kylia Wolfslayer moved 39'05".
[Valedianna (mikE) (to GM only)] Valedianna: Find/Remove Traps check:(d100) [48] 48 - ROLL SUCCEEDED against 95!!
[Moirra (Kaz)] Moirra moved 20'01".
[Percival] This would have been a great place to get the unicorn horn that we needed
[Valedianna (mikE)] Valedianna moved 15'00".
[Arilyn (Christy)] Arilyn moved 21'04".
[DM] Valedianna moved 8'00".
[Victoriana (Vicki)] Victoriana moved 11'07".
[Victoriana (Vicki)] Victoriana moved 11'02".
[Valedianna (mikE)] Finglass moved 17'06".
[DM] adn yes the unicorn is trapped
[Moirra (Kaz)] ((I think the way we did it was more impressive))
[Percival] Um, that is something we'll have to rectify after our task is accomplished
[Percival] "I will free that unicorn after we deliver our package to the wizard."
[Kit (John)] I think it's dead
[DM] Kit and Percival moved 1'04".
[Percival] Oh.
mikE has left the game on Fri Mar 07 22:45:37 EST 2008
[Moirra (Kaz)] ((I think he meant it has a trap on it))
[Percival] Right.
[Kit (John)] Kit and Percival moved 9'01".
[Percival] I thought he meant "the unicorn is trapped and needs to be freed." Whoops.
[Moirra (Kaz)] ((my first thought, too))
[Percival] Not, "the display of the dead unicorn has a trap on it"
[DM] (that has to make the highlights, too damn funny)
[Percival] ::chuckles::
[DM] Mike's computer is giving him fits
[DM] trying to get back in
[Percival] We can see that...
[Arilyn (Christy)] so just to be clear here, it's only a unicorn head
[Percival] Not, "the display of the dead unicorn head has a trap on it"
[Arilyn (Christy)] with the horn still attached an it has a trap on it
[Kit (John)] so it is free to move, if it could?
[Percival] I still find it reviling, by the way.l
[DM] yes it is only a unicorn head, with the horn, and the trophy is trapped
[Arilyn (Christy)] if it was alive and more than just a head, I guess it could move
[Arilyn (Christy)] but it's trapped
[Percival] I'm not liking this wizard much...
[Arilyn (Christy)] so don't touch
[DM] Mike is out for the night,
[Arilyn (Christy)] okie dokie
[DM] want to call it a night for everyone here?
[DM] and pick up next week here?
[Percival] Yeah, I don't want to proceed without Mike
[Moirra (Kaz)] ((good night to Mike, sorry he's having troubles))
[Arilyn (Christy)] yes. got a bunch of kids to get to bed
[DM] waves to all the little ones out there
[Kaz] yes, I'd rather wait for him, too
[Percival] It's just getting good.
[Kit (John)] all hail Fin
[Victoriana (Vicki)] ok
[Percival] John, please tell me you'll be here next week!
[Victoriana (Vicki)] night night
[Percival] Good night, Vicki-
[Kit (John)] good night all, thanks for the indulgence
[DM] ll
[Kaz] night Vicki
[DM] Mike says goodnight
[Kaz] Night John, it was so good to see you again
[Kylia Wolfslayer (Lorie)] Night all
[DM] very good
Vicki has left the game on Fri Mar 07 22:49:45 EST 2008
[Kylia Wolfslayer (Lorie)] take care John
[Percival] Good night, Mike-
[DM] need you back John
[Kylia Wolfslayer (Lorie)] :: waves :: have a great weekend
Lorie has left the game on Fri Mar 07 22:49:54 EST 2008
[Kaz] Good night, everyone... /hugs all around to anyone who wants one :)
[Percival] Yes to DM
Kaz has left the game on Fri Mar 07 22:50:06 EST 2008
[Kit (John)] need, no
[Percival] bye, Kaz-
[Kit (John)] but thanks
[Arilyn (Christy)] night everyone!
John has left the game on Fri Mar 07 22:50:23 EST 2008
Christy has left the game on Fri Mar 07 22:50:31 EST 2008
[Percival] John makes the game *very* interesting
[Percival] Gotta go-
[Percival] I vote for myself as roleplayer of the night.
[Percival] Any objections?
[Percival] ::Chuckles::
[Percival] Okay, DM. Make it sew...
[DM] grins
[Percival] Thanks. It was a great night-
[DM] it was fun
[Percival] You have a good night. It was fun. Hopefully we'll see Fritz soon...
[Percival] If we can get both Fritz and John and Mike, that would be great.
[Percival] Not both, but all, you know what I mean. Gotta get kids to bed. Talk to you later, Bob!
Percival has left the game on Fri Mar 07 22:52:43 EST 2008