Main / Mar1210

Mar 12 10 - Digging Deeper

[BOB] ==== Gaming session started: Fri Mar 12 18:27:24 EST 2010 ====

[BOB] off to dinner and drinks, will be back up soonish

[BOB] I am away from the keyboard.

Player] has joined the game on Fri Mar 12 18:43:45 EST 2010

Player] is receiving the map FOREST WITH RUINS...

Player] has received the map FOREST WITH RUINS.

[BOB] Hey there

[Player] hello

[Player] not as hard as expected on pc #2

Player] has left the game on Fri Mar 12 18:45:06 EST 2010

Player] has joined the game on Fri Mar 12 18:46:18 EST 2010

Player] is receiving the map FOREST WITH RUINS...

Player] has received the map FOREST WITH RUINS.

[Player] or maybe it was

[BOB] chuckles

[BOB] what else do you have running on there now?

[Player] this is LA's machine, don't ask

[BOB] I am back at the keyboard.

[BOB] ahhh

[BOB] so the brief recap of last week

[BOB] did you get a chance to read?

Death] has joined the game on Fri Mar 12 18:48:05 EST 2010

Death] is receiving the map FOREST WITH RUINS...

Death] has received the map FOREST WITH RUINS.

[temp John] read last few Player discussion post while waiting

[BOB] and hello Mike

[Death] hey john

[BOB] ok

[temp John] hello

[Death] carluci's sounds good bob

[BOB] overal they are doing a job for a local Treant

[BOB] great

[BOB] and rooting out some goblins

[Death] we'll probably be ready for dinner 5:30 - 6:00

[BOB] group attacked, did significant damage

[temp John] no lair I hope

[BOB] no they are building one

[BOB] which is why the Treant wants them gone

[temp John] for the goblins?

[temp John] oh they meaning the goblins

[BOB] so the group killed many, plus a couple of Bullywugs, and captured two slaves from the goblins

[temp John] not they DS building a lair for goblins

[BOB] but they did take some damage

[BOB] correct john

[BOB] and so they regrouped back at the Treant's resting place

[BOB] he can not move much right now

[BOB] Aeiria did all the healing she could for the day

[BOB] it is only noon

[BOB] they are going to talk with the Treant

[BOB] so if you can do any healing it will be greatly appreciated

[BOB] branwyn is down about 2/3

[BOB] kirstelle is down about 1/2

[BOB] How long do you think you can stay John?

Lisa] has joined the game on Fri Mar 12 18:52:03 EST 2010

Lisa] is receiving the map FOREST WITH RUINS...

Lisa] has received the map FOREST WITH RUINS.

[BOB] and Mike that timing sounds great will plan on you being here at 530

[BOB] and Hello Lisa

[Death] hey lisa

[Miranda (temp John)] i will do what I can, this is what I was expecting, healing after combat, not being a part of it

[Miranda (temp John)] (hello Lisa)

[Lisa] Hi!

[Lisa] Hi!

[temp John] what do you think Mike, 4 point per orison or 1d8 asnd hope to get lucky?

[temp John] BOB we will see what the family gets back

[temp John] big party tomorrw and physical labor today does not bode well

[Death] let's throw the dice i suppose

[BOB] no worries John, glad you can pitch in as is

[BOB] I am sure that everyone appreciates it

temp John] is receiving the map Basic Tower...

temp John] has received the map Basic Tower.

temp John] is receiving the map FOREST WITH RUINS...

temp John] has received the map FOREST WITH RUINS.

[temp John] that did not work

[temp John] need to move me

[temp John] please

[Death] all the dead goblins still sitting there?

[BOB] everyone is in that clearing now

[BOB] yes you left the dead goblins piled up in the entranceway as a warning to the ones inside

[BOB] I updated both Indigo and Cleftinsonhul just in case you have extra healing or what ever

[temp John] i see the dead goblins but not the part members

[BOB] they are NPCs right now

[BOB] but might be available as henchmen if desired

[BOB] adn you are in the lower left corner john

[BOB] in the clearing

[BOB] and that is 333 for each of you

[BOB] ] XP award: 333. Level-up!

[BOB] ] XP award: 333. Next level in 357.

[BOB] ] XP award: 333. Next level in 586.

[temp John] Miranda targets Miranda. Distance: 0'00"

[temp John] Miranda no longer targets Miranda.

[BOB] ok,

[temp John] who is who again?

[BOB] Branwyn is Lisa

[BOB] Imari is Mike

[BOB] Kristelle is Kaz

[temp John] i know death is imari

[BOB] Foriso is Guy

[temp John] so I can heal Branwyn now

[BOB] Aeiria is Beth

[BOB] nods

[Lisa] or Kaz - she's hurt worse

[temp John] Lisa, you get to choose, 4 hit points for sure or 1d8.

[temp John] do you feel lucky

[Lisa] not especially

[temp John] Miranda targets Branwyn. Distance: 9'11"

[temp John] ] Miranda casts a spell against Branwyn: Orison: I can create minor effects.

[BOB] ] Branwyn's Current Hit Points: adjusted to 8 (4) - Lightly Wounded

[Lisa] Thank you!

[BOB] John you can split orison up

[Lisa] feeling much better now

[Death] what about imari?

[BOB] it does not have to all go to one person, obvously cure light does

[Death] someone heal her

[Death] (d8) [1d8=5] 5

[BOB] lol

[BOB] heal me I think I have a hangnail?

[Lisa] anything left for Kristelle or Foriso?

[temp John] hey one out of 8 is more then 10% down

[Death (to GM only)] ] Character sheet for Imari modified: Combat - Current Hit Points:: CHANGED: 21 (14). Max Hit Points:: CHANGED: 21 (14).

[temp John] i have two more spells, I was waiting till they get in

[BOB] you can cast now john if you want

[BOB] and Mike be sure to make a note on you character shee about what you have earned but not trained for

[BOB] like the 2nd level spells, etc

[Lisa (to GM only)] ] Character sheet for Branwyn modified: Equipment - DELETED: Daggers (2), null, 2, null.

[BOB] proficiencies

[BOB] and Lisa now you can see how the differeent classes have widely varying Hit Points

[BOB] you at 10 and Imari now at 21

[Lisa] so she can do all the fighting now

[BOB] grins

[temp John] and if she (mike) just leveled, that will give her as much as i can

[Lisa] I'll hang out in the back and lick my wounds

[BOB] you want to try your luck casting on Kristelle next john?

[BOB] then do your last orison to top off perhaps?

[BOB] or do it the other way around?

[temp John] well does the party intend to stay safe realitive tonight or are they going after the bee?

[BOB] not after the bee but maybe after the goblins

[BOB] this afternoon or rest till morning then go back

[BOB] is up to the three of you

[temp John] smiles, casting

[temp John] Miranda no longer targets Branwyn.

[temp John] Miranda targets Kristelle. Distance: 4'01"

[temp John] ] Miranda casts a spell against Kristelle: Cure Light Wounds: You're healed (-1d8) [1d8=3] -3 points.

[temp John] ] Miranda casts a spell against Kristelle: Cure Light Wounds: You're healed (-1d8) [1d8=4] -4 points.

[temp John] that was supose to be once

[BOB] ok

[BOB] ] Kristelle's Current Hit Points: adjusted to 9 (3) - Moderately Wounded

[BOB] so you have one spell left then

[Lisa] so if it says goblin #46 on the dead list does that mean there were 46 in the cave?

[temp John] do we know if guy is working late tonight?

[BOB] and no to Lisa

[temp John] no BOB cauugt on to that right away

[BOB] it means that there was a goblin #46

[Lisa] in the universe

[Lisa] okay

[BOB] there might be 10 of them 1, 43, 87, 12, 100, etc

[temp John] yes, if you ask, he names all of them and has a count of how many of each race

[BOB] so you will not be able to use that way of deducing how many enemies you might be facing

[BOB] LOL

[BOB] I am not that bad

[temp John] ok, he uses a random name generator, for each race

[BOB] well I at least don't know

[BOB] although I can probably figure it out on hwo many are in a given areas

[BOB] based on levels, etc

[BOB] wry grin

[BOB] so John the last spell?

[temp John] so can we use player knowledge, is Guy going to be here?

[Lisa] I thought Guy said he was going to be late

[BOB] if you are sleeping out here tonight

[BOB] you will gain 1

[BOB] not two

[BOB] and yes to Guy

[BOB] and I thought Kaz was in like normal

[Lisa] would rather sleep in castle if I have a choice

[BOB] but she is not online at all righ tnow

[BOB] you could sleep in the castle and gain 2

[BOB] if you want to do that

[BOB] you know how to get here and back now

[Lisa] beds and porridge

[Lisa] 2 pts - sounds good to me

[temp John] what do we know about Indigo?

[Lisa] it's not like this place is very far away

[Lisa] someone killed his father

[BOB] Indigo is a halfling, seems to be a fighter

[BOB] chuckles

[Lisa] six fingered man

[Lisa] sorry

[temp John] was thinking that

[BOB] is good, always a worthwhile quoteable movie

[BOB] but he said he was good with a short sword

[Lisa] gnome has 2 broken fingers

[BOB] Cleft has a broken right hand

[Lisa] not a joke

[Miranda (temp John)] so who votes for a trip to the castle?

[Lisa] me

[Lisa] after visiting the treant

[BOB] are you stopping at the Treant before hand?

[BOB] that answers that

[Lisa] what do John and Mike want?

[Miranda (temp John)] can you look up medicine cooking, not in klooge

[Imari (Death)] i want my dinner

[Miranda (temp John)] grilled goblin?

[Imari (Death)] general tso's

[BOB] medicinal cooking John?

[BOB] what do you need to know?

[BOB] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.Non-weaponProficiencies

[Miranda (temp John)] tks

[BOB] need Healthy cooking first

[Miranda (temp John)] so that is two vote for a trip to the castle

[BOB] have to be a halfling have cooking and healing and herbalism

[BOB] to take Healthy Cooking

[BOB] then you can take Medicinal Cooking next

[Miranda (temp John)] so i have an empty slot

[BOB] if you too that then yes

[Miranda (temp John) (to GM only)] ] Character sheet for Miranda modified: Non-Weapon Proficiencies - DELETED: Medicinal Cooking, Priest, Healthy Cooking, 2, $wi, -2.

[Miranda (temp John)] if we are traveling, I will cast on Indigo, orison to make sure he gets 4

[Miranda (temp John)] looking for herbs on the way, that the company was going to supply them

[Miranda (temp John)] (ready to go)

[BOB] ok to John

[BOB] and I am ready fo ryou to be back with the Treant

[BOB] you three ready for that?

[BOB] ] Indigo's Current Hit Points: adjusted to 6 (4) - Moderately Wounded

[Branwyn (Lisa)] sure

[Imari (Death)] sure

[Imari (Death)] let's chat up the tree

[Miranda (temp John)] (eating and reading)

[Valoris Onod Ancien (BOB)] hello young quick branwyn long hair quick tongue sharp eye

[Valoris Onod Ancien (BOB)] Hello Imari blackwing cautious one

[Valoris Onod Ancien (BOB)] and who is this young one with you?

[Miranda (temp John)] ::points to self:: me?

[Valoris Onod Ancien (BOB)] yes you quiet one who slipps along like a shaddow this morning

[Imari (Death)] ::bows:: "Great Spirit"

[Valoris Onod Ancien (BOB)] now you are up and brave

[Miranda (temp John)] just a friend to animals and nice creatures

[Imari (Death)] ::lays a hand on the treant's trunk::

[Valoris Onod Ancien (BOB)] Hurrrumms

[Valoris Onod Ancien (BOB)] and what happened undergrouns with the slippery soft goblins?

[Branwyn (Lisa)] There are many of them

[Branwyn (Lisa)] I fear that they will not persuaded to leave of their own accord

[Imari (Death)] "We had to kill several."

[Branwyn (Lisa)] The goblins are also holding hostages

[Valoris Onod Ancien (BOB)] and young quick branwyn long hair quick tongue sharp eye did you move the rest

[Imari (Death)] "And the elf tried to use fire to smoke them out."

[Valoris Onod Ancien (BOB)] ahhh I see Imari blackwing cautious

[Miranda (temp John)] shhhh

[Valoris Onod Ancien (BOB)] GRUMMMBLES

[Branwyn (Lisa)] No, we did not use fire

[Branwyn (Lisa)] I did want to ask for your permission to use torches inside the cave if you would allow it

[Imari (Death)] "We would not let him, Great Spirit."

[Branwyn (Lisa)] If we cannot see we cannot enter their lair to remove the goblins

[Valoris Onod Ancien (BOB)] under the ground against the slippery soft goblins you must see

[Valoris Onod Ancien (BOB)] and fire is a part of the forest

[Valoris Onod Ancien (BOB)] but you will have no flame in my wood

[Branwyn (Lisa)] We will not

[Valoris Onod Ancien (BOB)] if you need it to see the slipperly soft goblins you should use it to cleanse the wood of them

[Branwyn (Lisa)] Thank you

[Valoris Onod Ancien (BOB)] so you will go now to smash and break the rest of the slippery soft goblins

[Branwyn (Lisa)] Many of us are wounded and are in need of healing. We hoped to rest and finish our task tomorrow

[Imari (Death)] ::nods::

[Valoris Onod Ancien (BOB)] young quick branwyn long hair quick tongue sharp eye is not healthy?

[Branwyn (Lisa)] I am slightly wounded but others are hurt worse than I

Valoris Onod Ancien (BOB)] reaches up and pulls a large wooden bowl out of a crook in a branch

Valoris Onod Ancien (BOB)] dips it into the spring

Valoris Onod Ancien (BOB)] passes a brach over it

[Miranda (temp John)] ::watches carefully::

[Valoris Onod Ancien (BOB)] you see Pollen or something drifting into the bowl

[Valoris Onod Ancien (BOB)] the water turns a dull green color

[Valoris Onod Ancien (BOB)] he offers it up to you

[Valoris Onod Ancien (BOB)] Drink young quick branwyn long hair quick tongue sharp eye

[Valoris Onod Ancien (BOB)] this will help you feel better

Branwyn (Lisa)] takes bowl and brings it to her lips and drinks slowly

[Valoris Onod Ancien (BOB)] it is a very large bowl, you can only drink a small portion of it

[Valoris Onod Ancien (BOB)] there is still plenty in the bowl after you drink

[Branwyn (Lisa)] (not going to take it all!)

[Valoris Onod Ancien (BOB)] Imari blackwing cautious one you are not healthy?

[Imari (Death)] "I was not hurt, Great Spirit."

[Valoris Onod Ancien (BOB)] and young quiet friend to animals are you healthy?

[Valoris Onod Ancien (BOB)] (you can drink if you wish, he is offering )

[Imari (Death)] "Partik's wings kept me swift and safe. But I would be honored to partake of your kindness."

[Valoris Onod Ancien (BOB)] and Branwyn gets (1d6) [1d6=2] 2

[Imari (Death)] ::drinks some water::

[Miranda (temp John)] I would love the recipie, but I am fine. I am not a fighter

[Valoris Onod Ancien (BOB)] a Temp boost to strength, of (1d4) [1d4=4] 4 points (will last 24 hours)

[BOB] ] Time of Day: 01:00 PM. Day 20 Trall ___ se, Ze {Mid Summer} 20th, 338 SKR.

[Miranda (temp John)] Indigo here is of need, do yo need help indigo?

[Valoris Onod Ancien (BOB)] Imari gets (1d6) [1d6=3] 3

[Valoris Onod Ancien (BOB)] Imari gets (1d6) [1d6=5] 5 temporary Hit Points that last for 24 hours

[Valoris Onod Ancien (BOB)] Indigo drinks

[Imari (Death)] and now to look up all the str difference stats

[Branwyn (Lisa)] Both the gnome and the halfling are in need of aid

[Imari (Death) (to GM only)] ] Character sheet for Imari modified: Combat - Current Hit Points:: CHANGED: 26 (21).

[Valoris Onod Ancien (BOB)] Indigo drinks and gets (1d6) [1d6=6] 6

[Valoris Onod Ancien (BOB)] (blinks)

[Miranda (temp John)] it is 1 in 6, not that rare

[Valoris Onod Ancien (BOB)] Indigo grows (as per the spell) for 24 hours

[Miranda (temp John)] well, maybe it was not ment for halflings

[Imari (Death)] that's less than helpful.

[Valoris Onod Ancien (BOB)] (will work out that later, that is just too darn classic)

temp John] has left the game on Fri Mar 12 19:49:40 EST 2010

[Valoris Onod Ancien (BOB)] and for Cleft he gets (1d6) [1d6=5] 5

[Valoris Onod Ancien (BOB)] Cleft gets a (1d4) [1d4=1] 1 boost to his Con score for 24 hours

temp John] has joined the game on Fri Mar 12 19:50:11 EST 2010

temp John] is receiving the map Base Map...

temp John] has received the map Base Map.

[temp John] was that just me?

[Branwyn (Lisa) (to GM only)] ] Character sheet for Branwyn modified: Temporary Modifiers - ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: +4. ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED:

[Valoris Onod Ancien (BOB)] and yes to John

[Imari (Death) (to GM only)] ] Character sheet for Imari modified: Temporary Modifiers - ADDED: ADDED: +4. ADDED: +9. ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED:

[Valoris Onod Ancien (BOB)] and is Miranda going to drink?

[Imari (Death)] "Thank you, Great Spirit."

[temp John] well, clearly it is more than I thought, of course, must try it

[Miranda (temp John)] thank you oh great one

[Valoris Onod Ancien (BOB)] Miranda gets (1d6) [1d6=2] 2

[Valoris Onod Ancien (BOB)] Strength bonus of (1d4) [1d4=1] 1

[Miranda (temp John)] so no noticable effect

[Miranda (temp John)] I told you I was fine

[Miranda (temp John)] but thank you

[Miranda (temp John)] (who is Jilly?)

[Branwyn (Lisa)] (little hedgehog killing girl who guided us to the forest)

[Miranda (temp John)] (wow)

[Branwyn (Lisa)] (she's good with a slingshot)

[Miranda (temp John)] I am staying near Clef as we travel, one slip and she's out.

[Miranda (temp John)] or he

[Branwyn (Lisa)] Ancien, the goblins are holding a human captive. Do you know of this man?

[Valoris Onod Ancien (BOB)] young quick branwyn long hair quick tongue sharp eye I do not know who the slippery soft goblins keep underground

[Miranda (temp John)] (how long were these two slaves?)

[Branwyn (Lisa)] (only about a week I think)

[Branwyn (Lisa)] (they were just picked up to help dig)

[Valoris Onod Ancien (BOB)] (nods)

[Branwyn (Lisa)] (human in red cloak was already down there)

[Valoris Onod Ancien (BOB)] (Cleft was only 48 hours, Indigo was 3 days)

[Miranda (temp John)] (three diffrent races live near by? how far did the goblins travel?)

[Branwyn (Lisa)] (we didn't get a chance to ask them)

[Valoris Onod Ancien (BOB)] (Lisa has it no one asked anything yet)

[Valoris Onod Ancien (BOB)] young quick branwyn long hair quick tongue sharp eye you will visit me tomorrow after you crush the slippery soft goblins?

[Miranda (temp John)] (are we talking while traveling then, how long to the castle?)

[Branwyn (Lisa)] Of course. It will be our pleasure to visit with you

[Valoris Onod Ancien (BOB)] good

[Branwyn (Lisa)] (about an hour or two)

[Valoris Onod Ancien (BOB)] stay strong and quick

[Miranda (temp John)] Live long and grow tall

[Branwyn (Lisa)] We will. Thank you

[BOB] and you can travel down the path back out of the forest and to the Keep

[Imari (Death)] whee

[Miranda (temp John)] so Indigo, were you alone in the woods when they grabbed you?

[Branwyn (Lisa)] (I thought he healed us to go back and kill goblins)

[Imari (Death)] it's like a noob version of the pool

[BOB] (you said you were going back tomorrow)

[BOB] brb need drink

[BOB] I am away from the keyboard.

[Miranda (temp John)] (either of you looking for a henchman?)

[Imari (Death)] nope

[Branwyn (Lisa)] (I thought since he was a fighter Kaz would want him)

[Miranda (temp John)] (lisa, a fighter would make beter sence for a mage, you will need protecteion and someone to carry your things)

[Branwyn (Lisa)] (I wouldn't mind)

[BOB] I am back at the keyboard.

[BOB] Only Branwyn and Imari can take a henchman, Miranda would need to be 2nd level first to do so

[BOB] although you might be there after tonight

[Miranda (temp John)] relationships take time to develop too

[Imari (Death)] bow chika bow wow

[BOB] ready to continue?

[Miranda (temp John)] (I was thing of the gome mage for Miranda, fits into my plan for her)

[Miranda (temp John)] (yes)

[BOB] is your name really young quick branwyn long hair quick tongue sharp eye?

[Branwyn (Lisa)] yes - got a problem with that?

[BOB] I have never seen a tree gardner before

[BOB] and you and the crow seem to be on good terms with him

[BOB] or her?

[Miranda (temp John)] (is that Indigo?)

[Indigo (BOB)] yes

[Indigo (BOB)] Imari blackwing cautious

[Indigo (BOB)] (sorr that was left in the clipboard)

[Imari (Death)] ::glances sharply at Indigo:: "You may call me Imari."

[Miranda (temp John)] Do you know your name is a color?

[Indigo (BOB)] thank you

[Indigo (BOB)] yes my mother named me for the color of my eyes

[Miranda (temp John)] ah

[Indigo (BOB)] I was a guard for a caravan

[Indigo (BOB)] and bugbear pirates captured me

[Indigo (BOB)] and sold me to some humans

[Indigo (BOB)] who sold me to the goblins

[Indigo (BOB)] at least I saw the bugbears, and heard the humans and saw the goblins, I spent most of the time with my head in a sack

[Indigo (BOB)] and my hands chained behind me

[Indigo (BOB)] after I cut off the first bugbears sword arm

[Indigo (BOB)] bows to Imari and Branwyn, I owe you for saving me

[Indigo (BOB)] bows to Miranda and to you for healing me

[Imari (Death)] "You are welcome. Offer thanks to Partik. He watches over travellers."

[Miranda (temp John)] even though that are carried?

[Indigo (BOB)] will you give me a chance to serve you and to kill those goblins left in those tunnels?

[Miranda (temp John)] (do we still have the boss?)

[Indigo (BOB)] (the corporal? he is off on a different mission)

[Branwyn (Lisa)] We would like very much for you to help us

[Indigo (BOB)] (and Lisa if you do wnat to take on a henchmen feel free to ask questions first about how it works and how to proceed)

[Indigo (BOB)] then I shall use my sword and my skills with pleasure

[Branwyn (Lisa)] (is this a now thing or after we finish off the goblins?)

[Indigo (BOB)] (he is currently saying he will work with you to finish off the goblins, if you want him to stay around longer (permanently) then you need to do something to ask him that )

[BOB] &&&

[BOB] sorry you

[BOB] can offer him a "contract"

[BOB] is like fealty, I will watch over you, you will serve me

[BOB] you offer to do X for him for his loyalty and help to you

[Miranda (temp John)] so Clefinsonhul, how did you end up here?

[BOB] does that help Lisa?

[Branwyn (Lisa)] (yes)

[Cleftinsonhul (BOB)] I am a traveling entertainer

[Cleftinsonhul (BOB)] I had heard of a family of fellow gnomes near here

[Cleftinsonhul (BOB)] and that being very unusual here in the Mists

[Cleftinsonhul (BOB)] I thought that I should investigate

[Cleftinsonhul (BOB)] but while I was sleeping under a bush one night

[Cleftinsonhul (BOB)] on my travels

[Cleftinsonhul (BOB)] I was attacked by wolves

[Cleftinsonhul (BOB)] or I thought they were wolves

[Cleftinsonhul (BOB)] but they turned out to be men

[Cleftinsonhul (BOB)] shape changers

[Cleftinsonhul (BOB)] who chose to sell me to the goblins rather than eat me

[Miranda (temp John)] I would think this a better fate, so far

[Cleftinsonhul (BOB)] I do beleive it is better and brighter outside of a wolves belly

[Miranda (temp John)] we may not need an entainer, but I sugest you stay with us utill we can get you somewhere safer

[Cleftinsonhul (BOB)] I am already safer thanks to your help,

[Cleftinsonhul (BOB)] and everyone needs some help smiling once in a while

[Cleftinsonhul (BOB)] although I do miss my intrimements

[Branwyn (Lisa)] Perhaps he can entertain the Mosskin family at the keep

[Miranda (temp John)] (once we are at the castle, will I have supplies to clean wounds and such?)

[Cleftinsonhul (BOB)] (yes)

[Cleftinsonhul (BOB)] I am not sure how long it will take to play a lute

[Cleftinsonhul (BOB)] but I can still do something on a flute or drums

[Miranda (temp John)] ::continues to make small talk as we walk::

[BOB] ] Time of Day: 05:00 PM. Day 20 Trall ___ se, Ze {Mid Summer} 20th, 338 SKR.

[Cleftinsonhul (BOB)] and you make it back to the Keep

[Cleftinsonhul (BOB)] in one piece

Beth] has joined the game on Fri Mar 12 20:26:10 EST 2010

Beth] is receiving the map Base Map...

Beth] has received the map Base Map.

[Cleftinsonhul (BOB)] and Welcome Beth

Guy] has joined the game on Fri Mar 12 20:26:19 EST 2010

Guy] is receiving the map Base Map...

Guy] has received the map Base Map.

[Cleftinsonhul (BOB)] and Guy

[Cleftinsonhul (BOB)] very nice timing

[Imari (Death)] hey beth

[Beth] hello all :)

[Miranda (temp John)] hello you two

[Guy] hola

[BOB] so was there anything in particular you want to do at the Keep tonight besides rest up?

[Miranda (temp John)] (I do not know if I have seen Guy without Kaz?)

[BOB] I will let you fill in these two on what happened so far

[Imari (Death)] hit on the daughter?

[BOB] she is married

[BOB] but you can flirt with her

[BOB] if that is what you wish

[Branwyn (Lisa)] Foriso is not on good terms with daughter

[Guy] no kaz?

[Imari (Death)] then maybe just take the "on" out

[Miranda (temp John)] any animals that also need tending too?

[BOB] not sure sh ewill think Imari is her type

[Branwyn (Lisa)] lol

[BOB] there are always chores you can help with Miranda

[Miranda (temp John)] I am good with animals and kids

[BOB] for ease of play will go and do the overnight healing for you all, if Miranda is working with them they can gain 3 points with bed rest

[BOB] 2 if not

[Guy] kaz will be in depending on weather conditions

[BOB] ok

[Branwyn (Lisa)] I just need 2 so I'm fine

[BOB] ] Branwyn's Current Hit Points: adjusted to 10 (2) - Unharmed

[Branwyn (Lisa)] get to pick new spells for tomorrow :)

[BOB] ] Aeiria's Current Hit Points: adjusted to 8 (1) - Unharmed

[Imari (Death)] can i use my healing skill to increase the health gain?

[BOB] Miranda is doing that

[Miranda (temp John)] you can persure your other goals at night

[BOB] ] Indigo's Current Hit Points: adjusted to 9 (3) - Unharmed

[BOB] ] Cleftinsonhul's Current Hit Points: adjusted to 3 (2) - Unharmed

Kaz] has joined the game on Fri Mar 12 20:32:23 EST 2010

Kaz] is receiving the map Base Map...

Kaz] has received the map Base Map.

[BOB] ] Foriso Fairhand's Current Hit Points: adjusted to 13 (3) - Lightly Wounded

[BOB] ] Kristelle's Current Hit Points: adjusted to 12 (3) - Lightly Wounded

[Miranda (temp John)] Hello Kaz

[Beth] Hiya, Kaz!

[Kaz] Hey there gang!

[Branwyn (Lisa)] Hi Kaz!

[Imari (Death)] hi kaz

[BOB] ] Time of Day: 06:00 AM. Day 21 Lad ___ se, Ze {Mid Summer} 21st, 338 SKR.

[Kaz] sorry I'm so late, we've been having some... weather.

[BOB] Ok, so I advanced the calendar tot he next morning so everyone can be healed up as much as you can and you can choose spells

[BOB] but if there are rolplaying things to do the night before we can do them

[Imari (Death)] is that a euphamism for sex?

[Imari (Death)] having some weather?

[BOB] or we can start with talking and walking to the Wood

[Beth] LOL

[Kaz] Hah, Mike.

[Kaz] Not when my husband is three or four states away. So, anyway...

[Miranda (temp John)] i will do one orison and let Fortiso be down one and have two spells avaiable for the rest of the day

[Miranda (temp John)] (i was wondinging why you were not together But I was not going there)

[BOB] who are you doing the Orison on John?

[BOB] Foriso is down 2, kirstell is down 3

[Guy] I am back at the keyboard.

[BOB] those are the only two wounded right now

[Foriso Fairhand (Guy)] ((this is a trial seperation john))

[Miranda (temp John)] 3 points on Kristell and one for Foriso

[Branwyn (Lisa)] (any objections to doing sleep and lightning bug again today?)

[BOB] ] Kristelle's Current Hit Points: adjusted to 15 (3) - Unharmed

[Miranda (temp John) (to Guy only)] sorry, hope it works out

[BOB] ] Foriso Fairhand's Current Hit Points: adjusted to 14 (1) - Lightly Wounded

[Branwyn (Lisa) (to GM only)] ] Character sheet for Branwyn modified: Spells - CHANGED: Sleep -- # Memorized: 1 (+0), CHANGED: Lightning Bug -- # Memorized: 1 (+0),

[BOB] Mike you can reup your spells, and John can also

[BOB] and Beth as well

[Foriso Fairhand (Guy)] ((actually John it sucks so weve dedcided that after this no more long term seperations lol))

[Imari (Death)] i'm good

[Foriso Fairhand (Guy) (to temp John only)] john shes in south carolina helping my sister with her new baby

[Beth (to GM only)] ] Character sheet for Aeiria modified:

[Kaz] thank you for the heal

[Beth (to GM only)] ] Character sheet for Aeiria modified: Magical Abilities - CHANGED: 1 -- Current: +3 (+0).

[Miranda (temp John)] (i am on my wife's PC, my lap is still imping along, so I will not be here much longer)

[BOB] Ok, so you are walking to the Wood

[Foriso Fairhand (Guy) (to temp John only)] we are doing just fine at least until i said that lol

[BOB] Cleft will excuse himself because of his broken hand

[BOB] but Indigo wants to come along

[Miranda (temp John) (to Guy only)] :)

[Miranda (temp John)] Can I make a cast or something?

[Miranda (temp John)] do what I can do

[BOB] you did splint it

Branwyn (Lisa)] spots cricket on ground, grabs it and puts it in her pouch

[BOB] just needs to heal on its own

[BOB] did you want Indigo to come?

[Miranda (temp John)] I vote yes

[Branwyn (Lisa)] Of course

[Beth] sure

[Kaz] I am back at the keyboard.

[Kristelle (Kaz)] I do, too, yes

[Foriso Fairhand (Guy)] (halflings rules and gnomes drool lol))

[Branwyn (Lisa)] (so we got permission to use torches in the cave)

Kaz] has left the game on Fri Mar 12 20:48:22 EST 2010

[Imari (Death)] are we back, then?

[Foriso Fairhand (Guy)] (kaz lost power for a moment so she will be back)

[BOB] ok

[BOB] and you are all back in the clearing near the farmhouse

[BOB] you can see the pile of dead goblins still there

[Imari (Death)] are they now artfully arranged in a slightly macabre display?

[BOB] just as you left htem

[Miranda (temp John)] not even eaten, that seems odd

[Miranda (temp John)] must be an empty woods

[Foriso Fairhand (Guy)] or maybe they were left alone on purpose

[Imari (Death)] the critters around here just have good taste

[Miranda (temp John)] the only good goblin is a dead goblin

[Foriso Fairhand (Guy)] Imari have you ever known creatures to leave fresh meat alone?

[Imari (Death)] "Usually something will find a carcas."

Kaz] has joined the game on Fri Mar 12 20:53:23 EST 2010

Kaz] is receiving the map FOREST WITH RUINS...

Kaz] has received the map FOREST WITH RUINS.

[Foriso Fairhand (Guy)] yeah and even though its only been a day something should have eaten on them

[Miranda (temp John)] ] Miranda: Diagnostics check: (d20) [1d20=3] 3 - ROLL SUCCEEDED against 15!!

[Miranda (temp John)] would that tell me anything?

[BOB] it just looks like the clearing has not been touched,

[Kaz] back, hoping we're not going to have power issues all night :- [BOB] no movement in or out

[Miranda (temp John)] did will pillage last time?

[Imari (Death)] ] Imari: Observation check: (d20) [1d20=6] 6 - ROLL SUCCEEDED against 10!!

[BOB] not really

[Miranda (temp John)] I will while I examine the carnage

[BOB] Imari can hear other animals and birds around, they just are staying out of this clearing for some reason

[Kaz] I am back at the keyboard.

[Branwyn (Lisa)] Is Foriso in the mood for a reconnaisance mission?

[Kristelle (Kaz)] ((got my swords drawn, on the alert))

[BOB] (Kaz when you get the chance to look the Ranger page is much more updated now)

[Miranda (temp John)] (if they don't bother the dead, maybe they won't bother the living)

[Foriso Fairhand (Guy)] you mean does Foriso want to be a human target

[Branwyn (Lisa)] (you were so good at it last week!)

[BOB] grins

[Aeiria (Beth)] I draw my sword as well, looking around me

[Miranda (temp John)] I say we stay on target, no pun needed

[Kristelle (Kaz)] ((*snerk*))

[Foriso Fairhand (Guy)] ((tats what the rangers for lol))

[Miranda (temp John)] actually , best for me to get going now

[BOB] ok, thank you John

[Miranda (temp John)] had fun, thanks

[BOB] hope you can make it next week

[BOB] see you on the site

[Miranda (temp John)] enjoy all

[Branwyn (Lisa)] bye John!

[BOB] what time tomorrow are you coming?

[Aeiria (Beth)] by john

[Foriso Fairhand (Guy)] (((see ya john))

[Kristelle (Kaz)] ((take care John))

[Kristelle (Kaz)] ((Good seeing you!))

[Miranda (temp John)] I'll call you, probably 9 ish if it's ok

[BOB] ok

temp John] has left the game on Fri Mar 12 20:59:10 EST 2010

[BOB] Ok, so moving forward

[BOB] what do you want to do?

[BOB] there are flies on the dead bodies, so you know they are dead and rotting, but that is all so far

[Foriso Fairhand (Guy)] ((forisos going scouting into the tunnel)

[BOB] ] Goblin #36 moved 4'07".

[BOB] roll a d12 guy

[Foriso Fairhand (Guy)] (d12) [1d12=4] 4

[BOB] ok, so you are not surprised, and neither is he

[BOB] you are face to face with a goblin guard

[BOB] Goblin #36 targets Foriso Fairhand. Distance: 1'01"

[Foriso Fairhand (Guy)] illl kill him

[BOB] Combat has begun!

[BOB] ] ROUND: 0

[Foriso Fairhand (Guy)] ((am i on the right map??))

[BOB] yes

[BOB] ] Goblin #36: Initiative: (d10+10+) [1d10=5] 15

[Foriso Fairhand (Guy)] ((ok i wasnt on the cave map when i asked))

[BOB] ahh

[BOB] just roll Init

[Foriso Fairhand (Guy)] ] Foriso Fairhand: Initiative: (d10+10++2) [1d10=9] 21

[BOB] ok

[BOB] so he goes first

[BOB] Goblin #36 no longer targets Foriso Fairhand.

[BOB] ] Goblin #36 moved 23'04".

[BOB] they are back they are back

[BOB] or at least you can assume that is what he is shouting as he turns and runs away

[Imari (Death)] our fronts, too

[BOB] that is in Goblin

[BOB] you get a parting shot at him or you can chase after him Foriso

[Foriso Fairhand (Guy) (to BOB only)] dont i get an ao?

[BOB] ] Goblin #36 moved 19'01".

[Guy] Foriso Fairhand targets Goblin #36. Distance: 5'05"

Kristelle (Kaz)] ducks into the corner to hide from Goblins rushing out

[Foriso Fairhand (Guy)] ((melle range or missile only?))

[BOB] ] Time of Day: 07:00 AM. Day 21 Lad ___ se, Ze {Mid Summer} 21st, 338 SKR.

[BOB] ] Time of Day: 08:00 AM. Day 21 Lad ___ se, Ze {Mid Summer} 21st, 338 SKR.

[BOB] one melee attack

[Foriso Fairhand (Guy)] ] Foriso Fairhand: Attack: Short Sword Ear: (20-(d20+0)) [1d20=6] 14. Probably MISSES Goblin #36 (AC FINAL: 6).

[BOB] ok, so that is a miss

[BOB] and he runs away into the darkness

[BOB] what are you going to do? go up? chase? stay?

[BOB] you hear him screaming in the distance

[BOB] and other voices answering

[Foriso Fairhand (Guy)] im going to back out to the others

[Imari (Death)] wuss

[Foriso Fairhand (Guy)] ((i dont see imari going in there so hush lol))

[BOB] (guy did you notice Imari's hitpoints after leveling and teh boost from the Treant?)

[Foriso Fairhand (Guy)] ((nobody moved closer????))

[BOB] Do you want me to take the dead goblins off the map to make it easier to see?

[Foriso Fairhand (Guy)] (((ok so imari should be in front then lol))

[Kristelle (Kaz)] ((yes, Bob, please))

[Branwyn (Lisa)] (that would be nice)

[Kristelle (Kaz)] ] Kristelle moved 173'10".

[Branwyn (Lisa)] ] Branwyn moved 188'03".

[Branwyn (Lisa)] ] Branwyn moved 7'02".

[Imari (Death)] nope

[Imari (Death)] she's back row.

[Imari (Death)] advantages of using a spear

[Foriso Fairhand (Guy)] ((wuss lol))

[Imari (Death)] don't hate

[BOB] ] Time of Day: 08:15 AM. Day 21 Lad ___ se, Ze {Mid Summer} 21st, 338 SKR.

[Foriso Fairhand (Guy)] I know why nothing bothered the corpses

[Kristelle (Kaz)] Why?

Branwyn (Lisa)] Calls for Indigo to come join us

[Foriso Fairhand (Guy)] theres more stuff down there

[Branwyn (Lisa)] what kind of stuff?

[Foriso Fairhand (Guy)] at least several goblins possibly other things as well

[Aeiria (Beth)] Oh fun

[Branwyn (Lisa)] You are being very vague Foriso

[Foriso Fairhand (Guy)] there was a guard down there and when he saw me he ran

[Aeiria (Beth)] brb

[Beth] I am away from the keyboard.

[Foriso Fairhand (Guy)] I can only tell you what i know which isnt a lot

[Foriso Fairhand (Guy)] the guard ran away shouting something and i heard other voices then i came back up

[Kristelle (Kaz)] Well, we already knew there were a couple of frogs and at least a half dozen more goblins down there

[Imari (Death)] "You should have killed it before it could raise the alarm."

[Foriso Fairhand (Guy)] you want more then get you a paladin or a warrior in metal armor

[Branwyn (Lisa)] So they are not near the entrance. We could probably go in and light torches

[Foriso Fairhand (Guy)] i tried to hit it but i missed

Branwyn (Lisa)] looks on ground for a good stick to use

[Foriso Fairhand (Guy)] im no warrior i just try to do the best i can

[Branwyn (Lisa)] And we appreciate it

[Imari (Death)] with your find traps, you might as well be a fighter

[Foriso Fairhand (Guy)] (( no doubt ))

[Branwyn (Lisa)] I'm just getting a little tired of waiting for them to come to us

[Foriso Fairhand (Guy)] (( i could probably fail my climb walls and its at 70%))

[Branwyn (Lisa)] Must be the strength that Ancien gave me

Branwyn (Lisa)] finally finds a stick that she likes for a torch and picks it up

[Kristelle (Kaz)] Someone want to make a torch for me?

[Branwyn (Lisa)] cast cantrip on her torch

[Branwyn (Lisa)] ] Branwyn: Cantrip Proficiency check: (d20) [1d20=7] 7 - ROLL SUCCEEDED against 15!!

[BOB] and you have a blazing torch

[BOB] will last for at least 30 minutes

Branwyn (Lisa)] looks around for more wood to make torches for others

[Beth] I am back at the keyboard.

Branwyn (Lisa)] finds more and lights torches for others

[Aeiria (Beth)] back

[BOB] ok, so those with Torches can change their Light Radius on their character sheet to 15

Branwyn (Lisa)] hands them to Kristelle, Imari, Indigo and Aeiria

[Branwyn (Lisa)] These won't last too long if we want to do this we have to do it now

[Indigo (BOB)] Then lets go

Aeiria (Beth)] nods thanks

[Indigo (BOB)] I want a piece of them

[Branwyn (Lisa)] me too Indigo

[Foriso Fairhand (Guy) (to BOB only)] so whats this with the treantgiving out bonuses?

[Branwyn (Lisa)] ] Branwyn moved 9'00".

[Foriso Fairhand (Guy)] If you are eager and ready we can go in

[Kristelle (Kaz)] ] Kristelle moved 9'00".

[Kristelle (Kaz)] Let's go

Kristelle (Kaz)] steps into the tunnel

[Kristelle (Kaz)] ] Kristelle moved 4'08".

[Indigo (BOB) (to Guy only)] they visited him and he offered up an elixier to them, was different things, similar to potoins, only lasts for 24 hours

[Branwyn (Lisa)] ] Branwyn moved 3'06".

[Foriso Fairhand (Guy)] ((once more into the breach my lads))

Kaz] is receiving the map CAVES PRIMARY...

Kaz] has received the map CAVES PRIMARY.

[Aeiria (Beth)] ] Aeiria moved 21'10".

[Imari (Death)] whee

[Foriso Fairhand (Guy) (to BOB only)] what about kristelle? foriso on the other hand wouldnt accept anything hes terrified of the treant lol

[Beth] I am back at the keyboard.

Beth] is receiving the map CAVES PRIMARY...

Beth] has received the map CAVES PRIMARY.

Guy] is receiving the map CAVES PRIMARY...

Guy] has received the map CAVES PRIMARY.

[Indigo (BOB) (to Guy only)] you two were not here to interact and ask for it, sorry

[Indigo (BOB)] Ok, so everyone should roll Init now

[Branwyn (Lisa)] ] Branwyn: Initiative: (d10+10+-2) [1d10=6] 14

[Imari (Death)] ] Imari: Initiative: (d10+10+0) [1d10=4] 14

[Kristelle (Kaz)] ] Kristelle: Initiative: (d10+10+0) [1d10=10] 20

[Aeiria (Beth)] ] Aeiria: Initiative: (d10+10+0) [1d10=9] 19

[Foriso Fairhand (Guy)] ] Foriso Fairhand: Initiative: (d10+10++2) [1d10=4] 16

[BOB] ] Initiative changed from 21 to 16.

[BOB] ] Goblin #36: Initiative: (d10+10+) [1d10=10] 20

[BOB] ] Initiative changed from 15 to 20.

[BOB] ] Goblin #29: Initiative: (d10+10+) [1d10=5] 15

[BOB] ] Goblin #28: Initiative: (d10+10+) [1d10=3] 13

[BOB] ] Goblin #30: Initiative: (d10+10+) [1d10=3] 13

[BOB] ] Gnome: Initiative: (d10+10+) [1d10=8] 18

[BOB] ] Human: Initiative: (d10+10+) [1d10=6] 16

[BOB] ] Goblin #39: Initiative: (d10+10+) [1d10=9] 19

[BOB] ] Goblin #41: Initiative: (d10+10+) [1d10=5] 15

[BOB] ] Ant, worker #1: Initiative: (d10+10+) [1d10=1] 11

[BOB] ] Goblin #40: Initiative: (d10+10+) [1d10=9] 19

[BOB] ] Goblin #42: Initiative: (d10+10+) [1d10=10] 20

[BOB] ] Ant, worker #2: Initiative: (d10+10+) [1d10=5] 15

[BOB] ] Bullywug #3: Initiative: (d10+10+) [1d10=3] 13

[BOB] ] Goblin #43: Initiative: (d10+10+) [1d10=6] 16

[BOB] ] Goblin #27: Initiative: (d10+10+) [1d10=7] 17

[BOB] ] Goblin #38: Initiative: (d10+10+) [1d10=5] 15

[BOB] ] Human: Initiative: (d10+10+) [1d10=6] 16

[BOB] ] Bullywug #4: Initiative: (d10+10+) [1d10=6] 16

[BOB] ] Goblin #44: Initiative: (d10+10+) [1d10=2] 12

[BOB] ] Halfling: Initiative: (d10+10+) [1d10=6] 16

[BOB] ] ROUND: 1

[BOB] ] INIT: 11 GOING: Ant, worker #1

[BOB] ] INIT: 12 GOING: Goblin #44

[BOB] ] Goblin #44 moved 35'11".

[BOB] ] INIT: 13 GOING: Goblin #28

[Kristelle (Kaz)] ((Jeez, I can't even roll better init than a freaking ant. Why bother?))

[BOB] ] Goblin #28 moved 28'08".

[BOB] ] INIT: 13 GOING: Goblin #30

[BOB] ] Goblin #30 moved 6'06".

[BOB] ] Ant, worker #1 moved 6'07".

[BOB] ] INIT: 13 GOING: Bullywug #3

[BOB] Bullywug #3 targets Aeiria. Distance: 3'06"

[BOB] Bullywug #3 targets Foriso Fairhand. Distance: 4'11"

[BOB] Bullywug #3 targets Indigo. Distance: 4'08"

[BOB] Bullywug #3 targets Kristelle. Distance: 4'10"

[BOB] ] Bullywug #3 moved 28'07".

[BOB] ] Bullywug #3: Attack: Claw: (20-(d20+0)) [1d20=18] 2. PROBABLY HITS Aeiria (AC FINAL: 10)!!!

[BOB] ] Bullywug #3: Attack: Claw: (20-(d20+0)) [1d20=13] 7. PROBABLY HITS Aeiria (AC FINAL: 10)!!!

[BOB] ] Bullywug #3: Attack: Bite: (20-(d20+0)) [1d20=19] 1. PROBABLY HITS Aeiria (AC FINAL: 10)!!!

[BOB] ] Bullywug #3: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Aeiria

[BOB] ] Bullywug #3: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Aeiria

[BOB] ] Bullywug #3: Damage v SM: Bite: (1d4+1) [1d4=4] 5 added to: Aeiria

[Aeiria (Beth)] ouch!

[BOB] ] Aeiria's Current Hit Points: adjusted to 1 (-7) - Massively Wounded

[BOB] ] INIT: 14 GOING: Imari

[Death] Imari targets Bullywug #3. Distance: 5'10"

[Aeiria (Beth)] what? it got 7 bites in?

[Imari (Death)] ] Imari: Attack: Mr. Pointy, Spear, Long: ((20-(d20+3))+4) [1d20=4] 17 [ROLL WAS MODIFIED]. Probably MISSES Bullywug #3 (AC FINAL: 6).

[Aeiria (Beth)] oh, nvm

[Indigo (BOB)] (claw claw bite)

[Imari (Death)] that's not right

[Imari (Death)] i hate temp modifiers. i got it backward

[Imari (Death) (to GM only)] ] Character sheet for Imari modified: Temporary Modifiers - Attack: (ATM) : CHANGED: -4 (+4).

[Imari (Death)] can i roll again?

[Indigo (BOB)] yes

[Imari (Death)] ] Imari: Attack: Mr. Pointy, Spear, Long: ((20-(d20+3))-4) [1d20=20] -7 [ROLL WAS MODIFIED]. PROBABLY HITS Bullywug #3 (AC FINAL: 6)!!! [CRITICAL HIT Roll Again]

[Imari (Death)] ] Imari: Attack: Mr. Pointy, Spear, Long: ((20-(d20+3))-4) [1d20=12] 1 [ROLL WAS MODIFIED]. PROBABLY HITS Bullywug #3 (AC FINAL: 6)!!!

[Imari (Death)] ] Imari: Damage v SM: Mr. Pointy, Spear, Long: ((3d6)+9) [3d6=2,5,5] 21 [ROLL WAS MODIFIED] added to: Bullywug #3

[Imari (Death)] ] Imari: Damage v SM: Mr. Pointy, Spear, Long: ((3d6)+9) [3d6=4,6,2] 21 [ROLL WAS MODIFIED] added to: Bullywug #3

[BOB] ] INIT: 14 GOING: Branwyn

[Imari (Death)] lol

[BOB (to GM only)] ] Bullywug #3's Current Hit Points: adjusted to -34 (-42) - Dead

[Imari (Death)] yay giant str

[BOB] ] Indigo: Initiative: (d10+10++2) [1d10=5] 17

[Branwyn (Lisa)] (sorry for delay)

[Branwyn (Lisa)] delayed casting for my sleep spell

[Indigo (BOB)] ok

[Indigo (BOB)] just let me know when you want it to go off

[Indigo (BOB)] and indigos Init is wrong

[Indigo (BOB)] fizing that now

[BOB] ] Initiative changed from 17 to 7.

[BOB] ] INIT: 15 GOING: Ant, worker #2

[BOB] ] Ant, worker #2 moved 2'00".

[BOB] ] INIT: 15 GOING: Goblin #41

[BOB] ] Goblin #41 moved 56'00".

[BOB] ] INIT: 15 GOING: Goblin #29

[BOB] ] Goblin #30, Goblin #29, Ant, worker #1 and Ant, worker #2 moved 13'01".

[BOB] ] INIT: 15 GOING: Goblin #38

[BOB] ] Goblin #38 moved 26'01".

[BOB] ] INIT: 16 GOING: Bullywug #4

[BOB] Bullywug #4 targets Aeiria. Distance: 3'07"

[BOB] Bullywug #4 targets Branwyn. Distance: 4'11"

[BOB] Bullywug #4 targets Kristelle. Distance: 3'03"

[BOB] Bullywug #4 targets Foriso Fairhand. Distance: 2'02"

[BOB] Bullywug #4 targets Indigo. Distance: 3'00"

[BOB] Bullywug #4 targets Imari. Distance: 3'08"

[BOB] ] Bullywug #4 moved 34'07".

[BOB] ] Bullywug #4: Attack: Claw: (20-(d20+0)) [1d20=19] 1. PROBABLY HITS Foriso Fairhand (AC FINAL: 4)!!!

[BOB] ] Bullywug #4: Attack: Claw: (20-(d20+0)) [1d20=13] 7. Probably MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] ] Bullywug #4: Attack: Bite: (20-(d20+0)) [1d20=20] 0. PROBABLY HITS Foriso Fairhand (AC FINAL: 4)!!! [CRITICAL HIT Roll Again]

[BOB] ] Bullywug #4: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Foriso Fairhand

[BOB] ] Bullywug #4: Damage v SM: Bite: (1d4+1) [1d4=1] 2 added to: Foriso Fairhand

[BOB] ] Foriso Fairhand's Current Hit Points: adjusted to 11 (-3) - Moderately Wounded

[BOB] ] INIT: 16 GOING: Goblin #43

[Foriso Fairhand (Guy)] (( im gonna hate myself for this but bob you rolled a crit there))

[BOB] ] Goblin #43 moved 2'09".

[Branwyn (Lisa)] ] Branwyn casts a spell against : Sleep: (2d4) [2d4=1,3] 4 hit dice worth of creatures fall asleep, no save.

[BOB] Goblin #43 targets Gnome. Distance: 0'03"

[BOB] ] Goblin #43: Attack: Short Sword: (20-(d20+0)) [1d20=19] 1. PROBABLY HITS Gnome (AC FINAL: 10)!!!

[BOB] ] Goblin #43: Damage v SM: Short Sword: (1d6) [1d6=6] 6 added to: Gnome

[BOB (to GM only)] ] Gnome: No adjustments made.

[BOB (to GM only)] ] Gnome's Current Hit Points: adjusted to -12 (-2) - Dead

[BOB] ] INIT: 16 GOING: Foriso Fairhand

[Guy] Foriso Fairhand targets Bullywug #4. Distance: 0'00"

[Indigo (BOB)] wait

[Indigo (BOB)] guy

[Indigo (BOB)] have to do the Sleep spell first

[Foriso Fairhand (Guy)] ok

[Indigo (BOB)] so Branwyn puts those four to sleep

[Branwyn (Lisa)] (sorry this whole delayed casting thing is strange to me - was trying to get it before frog hit you)

[Foriso Fairhand (Guy)] in that case ill move

[Foriso Fairhand (Guy)] ] Imari moved 5'08".

[BOB] go for it Guy

[BOB] ] Foriso Fairhand moved 7'07".

[BOB] ] Imari moved 6'04".

[Foriso Fairhand (Guy)] ] Foriso Fairhand moved 8'03".

[Foriso Fairhand (Guy)] trying to move in frtont of aeriria to guard her

[BOB] ok

[Foriso Fairhand (Guy)] and thats it right?

[BOB] nods

[BOB] ] INIT: 16 GOING: Human

[BOB] Human targets Foriso Fairhand. Distance: 4'06"

[BOB] ] Human moved 28'04".

[BOB] Human targets Goblin #36. Distance: 0'02"

[BOB] ] Human: (d20) [1d20=18] 18

[BOB (to GM only)] ] Goblin #36's Current Hit Points: adjusted to -2 (-8) - Dying

[BOB] ] INIT: 16 GOING: Human

[Human (BOB)] Help Help

[Human (BOB)] Hoeelll

[BOB] ] INIT: 16 GOING: Halfling

[BOB] ] Halfling moved 6'06".

[BOB] ] INIT: 17 GOING: Goblin #27

[Imari (Death)] this is a loooooong combat

[BOB] sorry I had some other things happening moving better now

[BOB] had to clear a window out

[BOB] ] Goblin #27 moved 24'07".

[BOB] ] INIT: 19 GOING: Goblin #39

[BOB] ] Goblin #39 moved 21'09".

[BOB] ] INIT: 19 GOING: Aeiria

[BOB] Beth?

[BOB] ] Indigo moved 2'02".

[Aeiria (Beth)] trying to decide what to do

[Aeiria (Beth)] since I'm nearly dead lol

[BOB] Indigo targets Bullywug #4. Distance: 0'05"

[BOB] ] Indigo: Attack: Short Sword: ((20-(d20+3))+2+2) [1d20=12] 9 [ROLL WAS MODIFIED]. Probably MISSES Bullywug #4 (AC FINAL: 6).

[Kristelle (Kaz)] ((heal yourself?))

[Beth] Aeiria targets Aeiria. Distance: 0'00"

[BOB] Indigo takes his delayed action to try to stab the sleeping bullwug to death and misses

[Aeiria (Beth)] ] Aeiria casts a spell against Aeiria: Cure Light Wounds: You're healed (-1d8) [1d8=3] -3 points.

[BOB] staning in frong of branwyn and Imari guarding them

[BOB] ] Aeiria's Current Hit Points: adjusted to 4 (3) - Moderately Wounded

[BOB] ] INIT: 19 GOING: Goblin #40

[BOB] ] Goblin #40 moved 21'04".

[BOB] ] INIT: 20 GOING: Kristelle

[Kristelle (Kaz)] ] Kristelle moved 13'11".

[Kaz] Kristelle targets Goblin #28. Distance: 0'04"

[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (20-(d20+3)) [1d20=2] 15. Probably MISSES Goblin #28 (AC FINAL: 6).

[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (20-(d20+3)) [1d20=15] 2. PROBABLY HITS Goblin #28 (AC FINAL: 6)!!!

[Kristelle (Kaz)] ] Kristelle: Damage v SM: Long Sword: (1d12) [1d12=10] 10 added to: Goblin #28

[BOB (to GM only)] ] Goblin #28's Current Hit Points: adjusted to -8 (-10) - Dying

[BOB] ] INIT: 20 GOING: Goblin #42

[BOB] ] ROUND: 2

[BOB] ] Goblin #42 moved 26'11".

[BOB] ] INIT: 7 GOING: Indigo

[BOB] ] Indigo: Attack: Short Sword: ((20-(d20+3))+2+2) [1d20=17] 4 [ROLL WAS MODIFIED]. PROBABLY HITS Bullywug #4 (AC FINAL: 6)!!!

[BOB] ] Indigo: Damage v SM: Short Sword: ((1d6)+3) [1d6=5] 8 [ROLL WAS MODIFIED] added to: Bullywug #4

[BOB (to GM only)] ] Bullywug #4's Current Hit Points: adjusted to 0 (-8) - Disabled

[Indigo (BOB)] take that foul beast

[BOB] ] INIT: 11 GOING: Ant, worker #1

[BOB] ] INIT: 12 GOING: Goblin #44

[BOB] ] INIT: 13 GOING: Goblin #30

[BOB] ] Goblin #30, Goblin #29, Ant, worker #1 and Ant, worker #2 moved 24'06".

[BOB] ] Ant, worker #1 moved 2'11".

[Foriso Fairhand (Guy)] ((brb))

[BOB] ] Goblin #29 moved 7'07".

[BOB] ] Ant, worker #2 moved 7'10".

[BOB] ] Goblin #30 moved 1'08".

[BOB] ] INIT: 14 GOING: Imari

[Imari (Death)] are those gobs sleeping?

[BOB] yes

[BOB] those two are sleeping by Kristelle

[BOB] there is the human

[Imari (Death)] are we sure about this human?

[Imari (Death)] did he attack us yet?

[Branwyn (Lisa)] (he killed a sleeping goblin)

[BOB] he did not

[BOB] he did kill the goblin

[Imari (Death)] okay. i guess i missed that.

[BOB] he is the one with the tattered red cloak

[Death] Imari targets Goblin #41. Distance: 12'11"

[Imari (Death)] ] Imari moved 12'05".

[Imari (Death)] guess i'll deal a death blow.

[Imari (Death)] slice

[Imari (Death)] stab

[Imari (Death)] ect

[BOB] you need ot make a hit

[BOB] in combat

[Foriso Fairhand (Guy)] ((back))

[Imari (Death)] ] Imari: Attack: Mr. Pointy, Spear, Long: ((20-(d20+3))-4) [1d20=6] 7 [ROLL WAS MODIFIED]. Probably MISSES Goblin #41 (AC FINAL: 6).

[BOB] no automatics

[Imari (Death)] so did that fail?

[BOB] you did hit

[BOB] you get a bonus

[BOB (to GM only)] ] Goblin #41's Current Hit Points: adjusted to -5 (-8) - Dying

[BOB] ] INIT: 14 GOING: Branwyn

[Branwyn (Lisa)] ] Branwyn moved 10'10".

[BOB] ] Branwyn moved 3'01".

[Lisa] Goblin #44 targets Goblin #44. Distance: 0'00"

[BOB] that is a rock pillar in your way, but you can move there to hit

[Lisa] Branwyn targets Goblin #44. Distance: 0'02"

[Branwyn (Lisa)] ] Branwyn: Attack: Pointy: (20-(d20+0)) [1d20=12] 8. Probably MISSES Goblin #44 (AC FINAL: 6).

[BOB] ] INIT: 15 GOING: Ant, worker #2

[BOB] wait what is your strength now Branwyn?

[Branwyn (Lisa)] 16 +4 temp I think

[BOB] ok that is a hit

[BOB] you get a +2 to your attacks right now becasuse of that

[BOB] and a +3 to damage

[BOB] so go on and roll that damage

[Branwyn (Lisa)] ] Branwyn: Damage v SM: Pointy: (1d3) [1d3=1] 1 added to: Goblin #44

[BOB (to GM only)] ] Goblin #44's Current Hit Points: adjusted to 0 (-3) - Disabled

[BOB] ] INIT: 15 GOING: Goblin #29

[BOB] ] INIT: 15 GOING: Goblin #38

[BOB] ] INIT: 16 GOING: Goblin #43

[BOB] ] Goblin #43 moved 4'08".

[Aeiria (Beth)] Sorry, guys... something has come up and I have to go :(

[BOB (to GM only)] ] Halfling's Current Hit Points: adjusted to -7 (-8) - Dying

[Aeiria (Beth)] drag me along

[BOB] ] INIT: 16 GOING: Foriso Fairhand

[Foriso Fairhand (Guy)] see ya beth

[BOB] sorry Beth have fun

[Branwyn (Lisa)] (sorry too! bye!)

[Kristelle (Kaz)] ((take care Bethie))

[Aeiria (Beth)] fun isn't in the cards, but thanks for the thought :)

[Aeiria (Beth)] see you all next week

[Imari (Death)] bye

Beth] has left the game on Fri Mar 12 22:04:53 EST 2010

[Foriso Fairhand (Guy)] ] Foriso Fairhand moved 10'03".

[BOB] ] INIT: 16 GOING: Tattered Red Cloak

[Tattered Red Cloak (BOB)] screw this, they are not worth saving

[BOB] Tattered Red Cloak targets Aeiria. Distance: 2'05"

[BOB] Tattered Red Cloak targets Indigo. Distance: 0'05"

[BOB] Tattered Red Cloak no longer targets Aeiria.

[BOB] Tattered Red Cloak no longer targets Indigo.

[BOB] ] Tattered Red Cloak moved 15'02".

[Indigo (BOB)] looks at Red Cloak running away out the tunnel and back at Branwyn and Imari

[Branwyn (Lisa)] Coward

[Indigo (BOB)] should I chase him?

[Branwyn (Lisa)] no let him go

[Branwyn (Lisa)] he is nothing

[BOB] ] INIT: 16 GOING: Human

[Human (BOB)] HElp

[Human (BOB)] back here

[Human (BOB)] they are goign to ambush you

[Human (BOB)] help me

[Human (BOB)] be careful

[BOB] ] INIT: 17 GOING: Goblin #27

[BOB] ] INIT: 19 GOING: Goblin #39

[BOB] ] INIT: 19 GOING: Aeiria

[BOB] ] INIT: 19 GOING: Goblin #40

[BOB] ] INIT: 20 GOING: Kristelle

[Kristelle (Kaz)] ] Kristelle moved 9'05".

Death] has left the game on Fri Mar 12 22:09:54 EST 2010

[Kristelle (Kaz)] ] Kristelle moved 8'10".

[Kristelle (Kaz)] ] Kristelle moved 13'01".

Death] has joined the game on Fri Mar 12 22:10:26 EST 2010

Death] is receiving the map CAVES PRIMARY...

Death] has received the map CAVES PRIMARY.

[Kaz] Kristelle targets Goblin #42. Distance: 0'06"

[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (20-(d20+3)) [1d20=1] 16. Probably MISSES Goblin #42 (AC FINAL: 6).

[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (20-(d20+3)) [1d20=4] 13. Probably MISSES Goblin #42 (AC FINAL: 6).

[BOB] ] INIT: 20 GOING: Goblin #42

[BOB] Goblin #42 targets Kristelle. Distance: 0'05"

[BOB] Ant, worker #2 targets Kristelle. Distance: 0'07"

[BOB] Ant, worker #1 targets Kristelle. Distance: 1'04"

[BOB] ] Ant, worker #1 moved 4'01".

[BOB] Goblin #29 targets Kristelle. Distance: 0'07"

[BOB] Goblin #30 targets Kristelle. Distance: 2'08"

[BOB] ] Goblin #29: Attack: Short Sword: (20-(d20+0)+2) [1d20=12] 10 [MODIFIED BY FLANKING (+2)]. Probably MISSES Kristelle (AC FINAL: 7).

[BOB] ] Goblin #30: Attack: Short Sword: (20-(d20+0)) [1d20=7] 13. Probably MISSES Kristelle (AC FINAL: 7).

[BOB] ] Goblin #42: Attack: Short Sword: (20-(d20+0)) [1d20=18] 2. PROBABLY HITS Kristelle (AC FINAL: 7)!!!

[BOB] ] Goblin #42: Damage v SM: Short Sword: (1d6) [1d6=3] 3 added to: Kristelle

[BOB] ] Ant, worker #2: Attack: Bite: (16-(d20+0)) [1d20=16] 0. PROBABLY HITS Kristelle (AC FINAL: 7)!!!

[BOB] ] Ant, worker #2: Damage v SM: Bite: (1d6) [1d6=4] 4 added to: Kristelle

[BOB] ] Ant, worker #1: Attack: Bite: (16-(d20+0)+2) [1d20=12] 6 [MODIFIED BY FLANKING (+2)]. PROBABLY HITS Kristelle (AC FINAL: 7)!!!

[BOB] ] Ant, worker #1: Damage v SM: Bite: (1d6) [1d6=1] 1 added to: Kristelle

[BOB] ] Kristelle's Current Hit Points: adjusted to 7 (-8) - Heavily Wounded

[BOB] ] ROUND: 3

[BOB] ] INIT: 7 GOING: Indigo

[Indigo (BOB)] looks at Branwyn, where shoudl I go?

[BOB] ] Indigo moved 11'02".

[Branwyn (Lisa)] Help Kristelle

[BOB] Indigo targets Goblin #29. Distance: 5'00"

[BOB] Indigo targets Goblin #30. Distance: 4'00"

[BOB] Indigo targets Ant, worker #1. Distance: 2'06"

[BOB] Indigo targets Goblin #42. Distance: 1'10"

[BOB] Indigo targets Ant, worker #2. Distance: 1'06"

[BOB] ] Indigo moved 25'05".

[BOB] ] Indigo: Attack: Short Sword: ((20-(d20+3))+2+2) [1d20=8] 13 [ROLL WAS MODIFIED]. Probably MISSES Ant, worker #2 (AC FINAL: 3).

[BOB] ] INIT: 11 GOING: Ant, worker #1

[BOB] ] Ant, worker #1: Attack: Bite: (16-(d20+0)+2) [1d20=10] 8 [MODIFIED BY FLANKING (+2)]. Probably MISSES Kristelle (AC FINAL: 7).

[BOB] ] INIT: 13 GOING: Goblin #30

[BOB] ] Goblin #30: Attack: Short Sword: (20-(d20+0)) [1d20=5] 15. Probably MISSES Kristelle (AC FINAL: 7).

[BOB] ] INIT: 14 GOING: Imari

[Death] ] Imari moved 8'01".

[Death] ] Imari moved 22'04".

[Death] Imari targets Goblin #42. Distance: 4'03"

[Death] ] Imari: Attack: Mr. Pointy, Spear, Long: ((20-(d20+3))-4) [1d20=8] 5 [ROLL WAS MODIFIED]. PROBABLY HITS Goblin #42 (AC FINAL: 6)!!!

[Death] ] Imari: Damage v SM: Mr. Pointy, Spear, Long: ((3d6)+9) [3d6=3,5,5] 22 [ROLL WAS MODIFIED] added to: Goblin #42

[BOB] ] INIT: 14 GOING: Branwyn

[BOB (to GM only)] ] Goblin #42's Current Hit Points: adjusted to -15 (-22) - Dead

[Branwyn (Lisa)] ] Branwyn moved 27'01".

[BOB] can you see those ants there?

[Lisa] Branwyn targets Ant, worker #1. Distance: 0'06"

[BOB] yes you cna

[Branwyn (Lisa)] ] Branwyn: Attack: Pointy: (20-(d20+0)) [1d20=19] 1. PROBABLY HITS Ant, worker #1 (AC FINAL: 3)!!!

[Branwyn (Lisa)] ] Branwyn: Damage v SM: Pointy: (1d3) [1d3=3] 3 added to: Ant, worker #1

[BOB] ] INIT: 15 GOING: Ant, worker #2

[BOB (to GM only)] ] Ant, worker #1's Current Hit Points: adjusted to 13 (-3) - Lightly Wounded

[BOB] Branwyn targets Ant, worker #2. Distance: 0'00"

[BOB] Branwyn targets Goblin #29. Distance: 3'09"

[BOB] Branwyn targets Goblin #30. Distance: 4'05"

[BOB] Ant, worker #2 targets Indigo. Distance: 0'05"

[BOB] ] Ant, worker #2: Attack: Bite: (16-(d20+0)) [1d20=18] -2. PROBABLY HITS Indigo (AC FINAL: 10)!!!

[BOB] ] Ant, worker #2: Damage v SM: Bite: (1d6) [1d6=1] 1 added to: Indigo

[BOB] ] Indigo's Current Hit Points: adjusted to 8 (-1) - Lightly Wounded

[BOB] ] INIT: 15 GOING: Goblin #29

[BOB] ] Goblin #29: Attack: Short Sword: (20-(d20+0)+2) [1d20=5] 17 [MODIFIED BY FLANKING (+2)]. Probably MISSES Kristelle (AC FINAL: 7).

[BOB] ] INIT: 15 GOING: Goblin #38

[BOB] Goblin #38 targets Kristelle. Distance: 3'04"

[BOB] Goblin #38 targets Branwyn. Distance: 3'06"

[BOB] Goblin #38 targets Imari. Distance: 1'07"

[BOB] Goblin #38 targets Indigo. Distance: 4'09"

[BOB] ] Goblin #38 moved 9'08".

[BOB] ] Goblin #38: Attack: Short Sword: (20-(d20+0)) [1d20=5] 15. Probably MISSES Imari (AC FINAL: 8).

[BOB] ] INIT: 16 GOING: Goblin #43

[BOB] Goblin #43 targets Imari. Distance: 3'09"

[BOB] Goblin #43 targets Branwyn. Distance: 4'00"

[BOB] Goblin #43 targets Kristelle. Distance: 4'03"

[BOB] Goblin #43 targets Indigo. Distance: 5'00"

[BOB] ] Goblin #43 moved 13'06".

[BOB] ] Goblin #43: Attack: Short Sword: (20-(d20+0)) [1d20=7] 13. Probably MISSES Imari (AC FINAL: 8).

[BOB] ] INIT: 16 GOING: Foriso Fairhand

[Foriso Fairhand (Guy)] ] Foriso Fairhand moved 19'09".

[Guy] Foriso Fairhand targets Goblin #43. Distance: 1'00"

[Foriso Fairhand (Guy)] ] Foriso Fairhand: Attack: Short Sword Ear: (20-(d20+0)) [1d20=20] 0. PROBABLY HITS Goblin #43 (AC FINAL: 6)!!! [CRITICAL HIT Roll Again]

[Foriso Fairhand (Guy)] ] Foriso Fairhand: Damage v SM: Short Sword Ear: (1d8) [1d8=7] 7 added to: Goblin #43

[BOB (to GM only)] ] Goblin #43's Current Hit Points: adjusted to -4 (-7) - Dying

[Foriso Fairhand (Guy)] anything else in range?

[BOB] no

[BOB] you can only use that crit on the same target anyway

[BOB] ] INIT: 16 GOING: Human

[BOB] there are the two ants at Branwyn's feet

[BOB] ] INIT: 17 GOING: Goblin #27

[BOB] Goblin #27 targets Kristelle. Distance: 1'07"

[BOB] Goblin #27 targets Imari. Distance: 4'00"

[BOB] Goblin #27 targets Branwyn. Distance: 4'00"

[BOB] Goblin #27 targets Indigo. Distance: 4'07"

[BOB] ] Goblin #27 moved 8'05".

[BOB] ] Goblin #27: Attack: Short Sword: (20-(d20+0)+2) [1d20=9] 13 [MODIFIED BY FLANKING (+2)]. Probably MISSES Kristelle (AC FINAL: 7).

[BOB] ] INIT: 19 GOING: Goblin #39

[BOB] Goblin #39 targets Kristelle. Distance: 4'04"

[BOB] Goblin #39 targets Branwyn. Distance: 4'02"

[BOB] Goblin #39 targets Imari. Distance: 1'08"

[BOB] Goblin #39 targets Foriso Fairhand. Distance: 4'02"

[BOB] Goblin #39 targets Indigo. Distance: 5'00"

[BOB] Goblin #39 no longer targets Indigo.

[BOB] ] Goblin #39 moved 15'00".

[BOB] ] Goblin #39: Attack: Short Sword: (20-(d20+0)) [1d20=14] 6. PROBABLY HITS Imari (AC FINAL: 8)!!!

[BOB] ] Goblin #39: Damage v SM: Short Sword: (1d6) [1d6=2] 2 added to: Imari

[BOB] ] Imari's Current Hit Points: adjusted to 21 (-5) - Unharmed

[BOB] ] INIT: 19 GOING: Goblin #40

[BOB] Goblin #40 targets Kristelle. Distance: 2'10"

[BOB] Goblin #40 targets Imari. Distance: 2'10"

[BOB] Goblin #40 targets Branwyn. Distance: 3'06"

[BOB] Goblin #40 targets Foriso Fairhand. Distance: 4'02"

[BOB] Goblin #40 targets Indigo. Distance: 4'08"

[BOB] ] Goblin #40 moved 14'10".

[BOB] ] Goblin #40: Attack: Short Sword: (20-(d20+0)) [1d20=11] 9. Probably MISSES Imari (AC FINAL: 8).

[BOB] ] INIT: 20 GOING: Kristelle

[Kaz] Kristelle targets Goblin #29. Distance: 0'06"

[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (20-(d20+3)) [1d20=5] 12. Probably MISSES Goblin #29 (AC FINAL: 6).

[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (20-(d20+3)) [1d20=6] 11. Probably MISSES Goblin #29 (AC FINAL: 6).

[Kristelle (Kaz)] wth?

[BOB] ] ROUND: 4

[BOB] ] INIT: 7 GOING: Indigo

[BOB] ] Indigo: Attack: Short Sword: ((20-(d20+3))+2+2) [1d20=9] 12 [ROLL WAS MODIFIED]. Probably MISSES Ant, worker #2 (AC FINAL: 3).

[BOB] ] INIT: 11 GOING: Ant, worker #1

[Kristelle (Kaz)] ((I'm pretty sure I don't remember my combat rolls being THAT bad))

[BOB] Ant, worker #1 targets Branwyn. Distance: 0'04"

[BOB] ] Ant, worker #1: Attack: Bite: (16-(d20+0)) [1d20=4] 12. Probably MISSES Branwyn (AC FINAL: 6).

[BOB] ] INIT: 13 GOING: Goblin #30

[BOB] ] Goblin #30: Attack: Short Sword: (20-(d20+0)+2) [1d20=10] 12 [MODIFIED BY FLANKING (+2)]. Probably MISSES Kristelle (AC FINAL: 7).

[BOB] ] INIT: 14 GOING: Imari

[Death] Imari targets Goblin #27. Distance: 2'08"

[Death] ] Imari: Attack: Mr. Pointy, Spear, Long: ((20-(d20+3))-4) [1d20=18] -5 [ROLL WAS MODIFIED]. PROBABLY HITS Goblin #27 (AC FINAL: 6)!!!

[Death] ] Imari: Damage v SM: Mr. Pointy, Spear, Long: ((3d6)+9) [3d6=2,1,3] 15 [ROLL WAS MODIFIED] added to: Goblin #27

[BOB] Indigo targets Ant, worker #2. Distance: 0'04"

[Death] ] Imari moved 2'05".

[BOB] ] INIT: 14 GOING: Branwyn

[BOB (to GM only)] ] Goblin #27's Current Hit Points: adjusted to -11 (-15) - Dead

[Branwyn (Lisa)] ] Branwyn moved 1'11".

[Lisa] Branwyn targets Goblin #38. Distance: 0'08"

[Lisa] Branwyn no longer targets Goblin #38.

[Lisa] Branwyn targets Goblin #38. Distance: 0'08"

[Branwyn (Lisa)] ] Branwyn: Attack: Pointy: (20-(d20+0)) [1d20=7] 13. Probably MISSES Goblin #38 (AC FINAL: 6).

[BOB] ] INIT: 15 GOING: Ant, worker #2

[BOB] ] Ant, worker #2: Attack: Bite: (16-(d20+0)) [1d20=13] 3. PROBABLY HITS Indigo (AC FINAL: 10)!!!

[BOB] ] Ant, worker #2: Damage v SM: Bite: (1d6) [1d6=1] 1 added to: Indigo

[BOB] ] Indigo's Current Hit Points: adjusted to 7 (-1) - Lightly Wounded

[BOB] ] INIT: 15 GOING: Goblin #29

[BOB] ] Goblin #29: Attack: Short Sword: (20-(d20+0)) [1d20=18] 2. PROBABLY HITS Kristelle (AC FINAL: 7)!!!

[BOB] ] Goblin #29: Damage v SM: Short Sword: (1d6) [1d6=6] 6 added to: Kristelle

[BOB] ] Kristelle's Current Hit Points: adjusted to 1 (-6) - Massively Wounded

[BOB] ] INIT: 15 GOING: Goblin #38

[BOB] ] Goblin #38: Attack: Short Sword: (20-(d20+0)) [1d20=6] 14. Probably MISSES Branwyn (AC FINAL: 6).

[BOB] ] INIT: 16 GOING: Foriso Fairhand

[Foriso Fairhand (Guy)] ] Foriso Fairhand moved 2'09".

[Guy] Foriso Fairhand targets Goblin #39. Distance: 0'01"

[Foriso Fairhand (Guy)] ] Foriso Fairhand: Attack: Short Sword Ear: (20-(d20+0)) [1d20=9] 11. Probably MISSES Goblin #39 (AC FINAL: 6).

[BOB] ] INIT: 16 GOING: Human

[BOB] ] INIT: 19 GOING: Goblin #39

[BOB] ] Goblin #39: Attack: Short Sword: (20-(d20+0)) [1d20=6] 14. Probably MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] ] INIT: 19 GOING: Goblin #40

[BOB] ] Goblin #40: Attack: Short Sword: (20-(d20+0)) [1d20=7] 13. Probably MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] ] INIT: 20 GOING: Kristelle

[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (20-(d20+3)) [1d20=14] 3. PROBABLY HITS Goblin #29 (AC FINAL: 6)!!!

[Kristelle (Kaz)] ] Kristelle: Damage v SM: Long Sword: (1d12) [1d12=12] 12 added to: Goblin #29

[BOB (to GM only)] ] Goblin #29's Current Hit Points: adjusted to -11 (-12) - Dead

[Kaz] Kristelle targets Goblin #30. Distance: 2'08"

[Kristelle (Kaz)] ] Kristelle: Attack: Long Sword: (20-(d20+3)) [1d20=19] -2. PROBABLY HITS Goblin #30 (AC FINAL: 6)!!!

[Kristelle (Kaz)] ] Kristelle: Damage v SM: Long Sword: (1d12) [1d12=5] 5 added to: Goblin #30

[BOB (to GM only)] ] Goblin #30's Current Hit Points: adjusted to 2 (-5) - Heavily Wounded

[BOB] ] ROUND: 5

[BOB] ] INIT: 7 GOING: Indigo

[BOB] Indigo targets Ant, worker #1. Distance: 1'05"

[BOB] Indigo targets Goblin #40. Distance: 4'10"

[BOB] Indigo targets Goblin #38. Distance: 3'09"

[BOB] Indigo targets Goblin #39. Distance: 4'06"

[BOB] Indigo targets Goblin #30. Distance: 4'01"

[BOB] ] Indigo moved 1'02".

[Branwyn (Lisa)] Indigo pull kristelle away from the goblins

[BOB] ] Indigo: Attack: Short Sword: ((20-(d20+3))+2+2) [1d20=19] 2 [ROLL WAS MODIFIED]. PROBABLY HITS Ant, worker #1 (AC FINAL: 3)!!!

[BOB] ] Indigo: Damage v SM: Short Sword: ((1d6)+3) [1d6=2] 5 [ROLL WAS MODIFIED] added to: Ant, worker #1

[BOB] ] Indigo: Attack: Short Sword: ((20-(d20+3))+2+2) [1d20=7] 14 [ROLL WAS MODIFIED]. Probably MISSES Ant, worker #1 (AC FINAL: 3).

[BOB] Ant, worker #1 targets Indigo. Distance: 0'08"

[BOB] Ant, worker #1 targets Kristelle. Distance: 0'02"

[BOB (to GM only)] ] Ant, worker #1's Current Hit Points: adjusted to 8 (-5) - Moderately Wounded

[BOB] ] INIT: 11 GOING: Ant, worker #1

[BOB] ] Ant, worker #1: Attack: Bite: (16-(d20+0)) [1d20=10] 6. PROBABLY HITS Branwyn (AC FINAL: 6)!!!

[BOB] ] Ant, worker #1: Damage v SM: Bite: (1d6) [1d6=4] 4 added to: Branwyn

[BOB] ] Branwyn's Current Hit Points: adjusted to 6 (-4) - Moderately Wounded

[BOB] ] INIT: 13 GOING: Goblin #30

[BOB] ] Goblin #30: Attack: Short Sword: (20-(d20+0)) [1d20=20] 0. PROBABLY HITS Kristelle (AC FINAL: 7)!!! [CRITICAL HIT Roll Again]

[BOB] ] Goblin #30: Attack: Short Sword: (20-(d20+0)) [1d20=5] 15. Probably MISSES Kristelle (AC FINAL: 7).

[BOB] ] Goblin #30: Damage v SM: Short Sword: (1d6) [1d6=2] 2 added to: Kristelle

[BOB] ] Kristelle's Current Hit Points: adjusted to -1 (-2) - Dying

[Foriso Fairhand (Guy)] ((joy))

[BOB] ] INIT: 14 GOING: Imari

[Death] oh boy

[Kristelle (Kaz)] ((so, is Kristelle unconscious? or still conscious but bleeding to death?))

[Death] Imari targets Goblin #38. Distance: 7'11"

[Death] ] Imari: Attack: Mr. Pointy, Spear, Long: ((20-(d20+3))-4) [1d20=9] 4 [ROLL WAS MODIFIED]. PROBABLY HITS Goblin #38 (AC FINAL: 6)!!!

[Death] ] Imari: Damage v SM: Mr. Pointy, Spear, Long: ((3d6)+9) [3d6=1,6,3] 19 [ROLL WAS MODIFIED] added to: Goblin #38

[BOB] (uncouncious, and bleeding, 1 HP per round until -10 )

[BOB] ] INIT: 14 GOING: Branwyn

[BOB (to GM only)] ] Goblin #38's Current Hit Points: adjusted to -12 (-19) - Dead

Branwyn (Lisa)] takes cloak and wraps it around Kristelle's wounds to stop the bleeding

[BOB] ] INIT: 15 GOING: Ant, worker #2

[BOB] ] Ant, worker #2: Attack: Bite: (16-(d20+0)) [1d20=18] -2. PROBABLY HITS Indigo (AC FINAL: 10)!!!

[BOB] ] Ant, worker #2: Damage v SM: Bite: (1d6) [1d6=1] 1 added to: Indigo

[BOB] ] Indigo's Current Hit Points: adjusted to 6 (-1) - Moderately Wounded

[BOB] ] INIT: 16 GOING: Foriso Fairhand

[Foriso Fairhand (Guy)] ] Foriso Fairhand: Attack: Short Sword Ear: (20-(d20+0)) [1d20=5] 15. Probably MISSES Goblin #39 (AC FINAL: 6).

[BOB] ] INIT: 16 GOING: Human

[BOB] Human targets Branwyn. Distance: 4'06"

[BOB] Human no longer targets Branwyn.

[BOB] ] Human moved 27'09".

[BOB] ] INIT: 19 GOING: Goblin #39

[BOB] ] Goblin #39: Attack: Short Sword: (20-(d20+0)) [1d20=4] 16. Probably MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] ] INIT: 19 GOING: Goblin #40

[BOB] ] Goblin #40: Attack: Short Sword: (20-(d20+0)) [1d20=5] 15. Probably MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] ] INIT: 20 GOING: Kristelle

[BOB] and Kristelle is not bleeding anymore, she is stable at this point (-1) so is uncouncous but not going to die (unless someone stabs her again)

[BOB] ] ROUND: 6

[BOB] so at this point you ahve the three goblins, you are blocking their way out, you have the human captive cowering back there along the wall watching and the two ants,

[BOB] ] INIT: 7 GOING: Indigo

[BOB] Indigo targets Goblin #39. Distance: 4'00"

[BOB] Indigo targets Goblin #40. Distance: 3'06"

[BOB] Indigo targets Goblin #30. Distance: 4'04"

[BOB] ] Indigo: Attack: Short Sword: ((20-(d20+3))+2+2) [1d20=15] 6 [ROLL WAS MODIFIED]. Probably MISSES Ant, worker #1 (AC FINAL: 3).

[BOB] ] INIT: 11 GOING: Ant, worker #1

[BOB] ] Ant, worker #1 moved 1'01".

[BOB] ] Ant, worker #1: Attack: Bite: (16-(d20+0)) [1d20=17] -1. PROBABLY HITS Branwyn (AC FINAL: 6)!!!

[BOB] ] Ant, worker #1: Damage v SM: Bite: (1d6) [1d6=2] 2 added to: Branwyn

[BOB] ] Branwyn's Current Hit Points: adjusted to 4 (-2) - Heavily Wounded

[BOB] ] INIT: 13 GOING: Goblin #30

[BOB] Goblin #30 targets Indigo. Distance: 4'03"

[BOB] Goblin #30 targets Branwyn. Distance: 3'11"

[BOB] ] Goblin #30 moved 2'06".

[BOB] ] Goblin #42 moved 1'05".

[BOB] Goblin #30 targets Foriso Fairhand. Distance: 4'08"

[BOB] ] Goblin #30 moved 1'04".

[BOB] ] Goblin #42 moved 1'01".

[BOB] ] Goblin #30: Attack: Short Sword: (20-(d20+0)) [1d20=14] 6. PROBABLY HITS Indigo (AC FINAL: 10)!!!

[BOB] ] Goblin #30: Damage v SM: Short Sword: (1d6) [1d6=3] 3 added to: Indigo

[BOB] ] Indigo's Current Hit Points: adjusted to 3 (-3) - Heavily Wounded

[BOB] ] INIT: 14 GOING: Imari

[Death] Imari targets Goblin #30. Distance: 8'00"

[Death] ] Imari: Attack: Mr. Pointy, Spear, Long: ((20-(d20+3))-4) [1d20=6] 7 [ROLL WAS MODIFIED]. Probably MISSES Goblin #30 (AC FINAL: 6).

[BOB] ] INIT: 14 GOING: Branwyn

[Branwyn (Lisa)] ] Branwyn moved 1'09".

[Branwyn (Lisa)] ] Branwyn casts a spell against Ant, worker #1: Lightning Bug: a missile of electrical energy shoots forth, doing (1d6+1) [1d6=2] 3 points of damage +1 per level of the caster up to +10. It's damage can be transferred through any conductor that touches the body.

[BOB (to GM only)] ] Ant, worker #1's Current Hit Points: adjusted to 5 (-3) - Heavily Wounded

[BOB] ] INIT: 15 GOING: Ant, worker #2

[BOB] ] Ant, worker #2 moved 3'00".

[BOB] ] INIT: 16 GOING: Foriso Fairhand

[Foriso Fairhand (Guy)] ] Foriso Fairhand: Attack: Short Sword Ear: (20-(d20+0)) [1d20=16] 4. PROBABLY HITS Goblin #39 (AC FINAL: 6)!!!

[Foriso Fairhand (Guy)] ] Foriso Fairhand: Damage v SM: Short Sword Ear: (1d8) [1d8=2] 2 added to: Goblin #39

[BOB (to GM only)] ] Goblin #39's Current Hit Points: adjusted to 2 (-2) - Moderately Wounded

[Foriso Fairhand (Guy)] ((hey bob the damage for the lightning bug is off by 1))

[BOB] by 2 actually now that I look at it

[BOB] she is 2nd level and is not adding those in

[BOB (to GM only)] ] Ant, worker #1's Current Hit Points: adjusted to 3 (-2) - Massively Wounded

[Branwyn (Lisa)] (what do I need to do?)

[BOB] after combat remember and we will look at the spell details

[BOB] added the extra damage there for you

[Branwyn (Lisa)] (I don't know all the places that need to be changed yet)

[BOB] no, should not need to be changed is the issue,

[BOB] will work on later

[Foriso Fairhand (Guy)] ((thats ok lisa i dont either))

[BOB] ] INIT: 16 GOING: Human

[BOB] ] INIT: 19 GOING: Goblin #39

[BOB] ] Goblin #39: Attack: Short Sword: (20-(d20+0)) [1d20=8] 12. Probably MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] ] INIT: 19 GOING: Goblin #40

[BOB] Goblin #40 targets Indigo. Distance: 3'04"

[BOB] Goblin #40 targets Branwyn. Distance: 1'01"

[BOB] Goblin #40 targets Imari. Distance: 4'11"

[BOB] Goblin #40 no longer targets Imari.

[BOB] ] Goblin #40 moved 8'07".

[BOB] Foriso you get an Attack of Opportunity

[BOB] and Indigo does also

[Foriso Fairhand (Guy)] ] Foriso Fairhand: Attack: Short Sword Ear: (20-(d20+0)) [1d20=15] 5. PROBABLY HITS Goblin #39 (AC FINAL: 6)!!!

[BOB] ] Indigo: Attack: Short Sword: ((20-(d20+3))+2+2) [1d20=15] 6 [ROLL WAS MODIFIED]. PROBABLY HITS Goblin #40 (AC FINAL: 6)!!!

[Foriso Fairhand (Guy)] ] Foriso Fairhand: Attack: Short Sword Ear: (20-(d20+0)) [1d20=9] 11. Probably MISSES Goblin #39 (AC FINAL: 6).

[BOB] ] Indigo: Damage v SM: Short Sword: ((1d6)+3) [1d6=4] 7 [ROLL WAS MODIFIED] added to: Goblin #40

[BOB (to GM only)] ] Goblin #40's Current Hit Points: adjusted to -1 (-7) - Dying

[Foriso Fairhand (Guy)] ooops i thing i hit the wrong goblin

[BOB] ] ROUND: 7

[BOB] ] INIT: 7 GOING: Indigo

[BOB] ] Indigo: Attack: Short Sword: ((20-(d20+3))+2+2) [1d20=17] 4 [ROLL WAS MODIFIED]. PROBABLY HITS Goblin #30 (AC FINAL: 6)!!!

[BOB] ] Indigo: Damage v SM: Short Sword: ((1d6)+3) [1d6=2] 5 [ROLL WAS MODIFIED] added to: Goblin #30

[BOB (to GM only)] ] Goblin #30's Current Hit Points: adjusted to -3 (-5) - Dying

[BOB] Indigo targets Ant, worker #1. Distance: 0'02"

[BOB] ] Indigo: Attack: Short Sword: ((20-(d20+3))+2+2) [1d20=19] 2 [ROLL WAS MODIFIED]. PROBABLY HITS Ant, worker #1 (AC FINAL: 3)!!!

[BOB] ] Indigo: Damage v SM: Short Sword: ((1d6)+3) [1d6=5] 8 [ROLL WAS MODIFIED] added to: Ant, worker #1

[BOB (to GM only)] ] Ant, worker #1's Current Hit Points: adjusted to -5 (-8) - Dying

[BOB] ] INIT: 14 GOING: Imari

[Death] ] Imari moved 8'09".

[Death] Imari targets Goblin #39. Distance: 0'08"

[Death] ] Imari: Attack: Dagger/Dirk: ((20-(d20+3))-4) [1d20=16] -3 [ROLL WAS MODIFIED]. PROBABLY HITS Goblin #39 (AC FINAL: 6)!!!

[Death] ] Imari: Damage v SM: Dagger/Dirk: ((1d3)+9) [1d3=2] 11 [ROLL WAS MODIFIED] added to: Goblin #39

[BOB (to GM only)] ] Goblin #39's Current Hit Points: adjusted to -9 (-11) - Dying

[BOB] ] INIT: 14 GOING: Branwyn

[Branwyn (Lisa)] (so with everyone dead close by us, can we get out of here?)

[BOB] only living thing is that human captive cowering back there

[BOB] no other sounds at all down here

[Branwyn (Lisa)] (I could care less about him at this point)

[BOB] Combat has finished.

[Branwyn (Lisa)] I think we need to visit Ancien again

[Indigo (BOB)] we should kill him

[Death] i think we need to loot the bodies

[Indigo (BOB)] he was here with them

[Indigo (BOB)] he did not try to help

[Death] and find the treasure chest

[Foriso Fairhand (Guy)] ((dont forget the most important thing Lisa. looting))

[Branwyn (Lisa)] (smiles

[Branwyn (Lisa)] Maybe we should talk to him and then kill him

[head wound (BOB)] please no

[head wound (BOB)] I did not hurt anyone

[head wound (BOB)] it was the gobs

[head wound (BOB)] they did it

[Branwyn (Lisa)] But you did not help us either

[Foriso Fairhand (Guy)] you didnt help anyone either

[Branwyn (Lisa)] why should we let you live?

[Death] i'm more concerned with the tattered red cloak

[Foriso Fairhand (Guy)] what do you think Indigo should he live or die?

[Death] he got a description

[Death] instead of just a race

[Death] must be important

[Indigo (BOB)] The Red Cloak was helping the gobs

[Death] if you wear red and don't die, you must be important

[Indigo (BOB)] he was talking to them, translating for the frogs

[Death] didn't he slit one's throat?

[Indigo (BOB)] one that was blocking his way out

[Indigo (BOB)] I do not know but I think that one was with him

[Indigo (BOB)] points at the bleeding human

[Death] okay, i can't keep my eyes open

[Indigo (BOB)] but I do not have the right to speak for you

[Indigo (BOB)] (night Mike,

[Death] try not to do anything stupid when i leave.

[Death] night all.

[Branwyn (Lisa)] (It is late)

[Foriso Fairhand (Guy)] ((night mike

Death] has left the game on Fri Mar 12 22:52:26 EST 2010

[Branwyn (Lisa)] goodnight

[Indigo (BOB)] any suggestions for roleplayer?

[BOB] Ok then

[Foriso Fairhand (Guy)] lol

[Foriso Fairhand (Guy)] (anybody else lol)

[BOB] you ok Kaz?

[Kristelle (Kaz)] ((I'm dying.....))

[BOB] grins

[BOB] she saved you

[Kristelle (Kaz)] ((My suggestion is Lisa for roleplayer))

[Kaz] even though she saved me

[BOB] and ok for that

[Foriso Fairhand (Guy)] yay lisa

[Branwyn (Lisa)] we'll take you to Ancien!

[Kaz] she still deserves rper

[Branwyn (Lisa)] He's got a great potion

[Branwyn (Lisa)] you wanted to bleed out?

[BOB] LOL

[Foriso Fairhand (Guy)] the treant gives great potion rofl

[Kaz] Kristelle sucks

[BOB] no she does not

[Branwyn (Lisa)] Why???

[Kaz] eh

[Kaz] she does

[BOB] why do you think that?

[Kaz] second time near death, crap for AC, crap for init, crap for combat rolls most of the time

[Foriso Fairhand (Guy)] honestly Kaz is happiest playing a healer type it suits her personality

[Branwyn (Lisa)] We're all weak right now

[Kaz] No, it's not that. I was happy enough with a Ranger. It's different.

[Foriso Fairhand (Guy)] you do know you can use better armor than leather

[Kaz] But for someone who's supposed to be a fighter, I've got the crappiest AC and the lowest init, every time.

[BOB] the AC will change

[Kaz] For someone who lives in a SWAMP?

[Kaz] What is she supposed to wear, metal?

[Foriso Fairhand (Guy)] umm hun kristelle and foriso actually have the best AC in the group

[BOB] while this is true,

[Branwyn (Lisa)] we can call you rusty

[BOB] chuckles

[Kaz] hehe Lisa

[BOB] and Guy has a point

[Foriso Fairhand (Guy)] dont forget we arent in a swamp right now

[BOB] Imari has a bunch of HP

[BOB] because she is 3rd level

[BOB] you will catch up to that very soon

[BOB] the AC will change with skills and magic items, and better armor

[BOB] your luck with the dice will always suck ;P

[Guy] lol

[Kaz] I'm sorry, when we played tabletop hon, I don't remember you ranger ever suckins so bad

[Branwyn (Lisa)] can she get better armor at the castle?

[Kaz] and You're right about that, Bob!

[Branwyn (Lisa)] Mosskin will suit her up won't he?

[BOB] yes and no Lisa

[BOB] that is a point

[Branwyn (Lisa)] no?

[BOB] yes to better armor

[BOB] to different armor

[Guy] thats because for some reason playing tabletop my rolls were always extremely good

[BOB] it all depends on what Kaz whats to do what direction to go in

[Kaz] Yeah, my rolls were better with real dice, too.

[BOB] less armor means better movement, better tracking, abilities, etc.

[BOB] more armor means better AC

[Kaz] and that's what a ranger needs.

[BOB] nods, Kristelle is a nice mixture right now

[BOB] and you are up front taking the brunt of the damage

[Guy] what kristelle really needs is magical elven chainmail

[BOB] like any good fighter would

[BOB] LOL

[BOB] LOL

[Kaz] But if she's going to be the only fighter - because we have no idea when Fritz will return - then she needs more than that

[BOB] well Lisa was toying with the idea of taking on Indigo

[Kaz] which sucks, because then it goes against character

[BOB] Mike said no

[BOB] John said she should take him

[BOB] he is a halfling fighter, specialized in short sword, so is decent in combat and will help balance out Kristelle

[BOB] but you should play who you want, what you want

[BOB] everyone should

[Guy] in that case i wanna be a ranger and kaz can be a healer lol

[Kaz] I thought the idea was we were all supposed to try something new?

[BOB] this is true also Kaz

[Kaz] With the exception of Mike, who, as far as I know, has already tried every class

[BOB] but not at the expense of having fun with the character

[Kaz] I have fun roleplaying her, but combat frustrates me

[Branwyn (Lisa)] but won't that just keep getting better?

[Branwyn (Lisa)] as you get to new levels?

[Guy] not always

[Guy] it all comes down to dice rolls

[BOB] Kaz if you want to switch you can,

[BOB] retire Kristelle and start up a new priest

[Branwyn (Lisa)] I can cut the bandage

[BOB] wry grin

[Kaz] I don't know, I just feel like when the person who is meant to be out front nearly dies TWICE, something is wrong.

[BOB] well when you are out front by your self

[BOB] it is very hard

[Kaz] I don't know what I want to do.

[BOB] i donot think that you are doing a bad job with her

[BOB] you are doing about what you should in combat

[Kaz] then that is a problem.

[BOB] you are right that the additional fighter would help

[Guy] try using better armour too

[Kaz] Am I going to have to go through this frustration every time we have combat?

[BOB] but remember also you are low level

[BOB] and you are now progressing into the area where the combats do get deadly

[BOB] and characters will die

[Guy] and quite probably yes you will at least for about the first 5 levels or so

[Kaz] of course they will

[BOB] Branwyn got hurt

[Kaz] Ii don't expect to never get hurt

[Branwyn (Lisa)] twice

[BOB] everyone except Imari

[Kaz] I don't even expect not to die

[BOB] you could switch over to a priest/warrior

[BOB] halfling or gnome

[Kaz] but if every single combat session is going to have me at a precipice like this, that's not fun for me.

[BOB] heal and fight

[Kaz] I'll have to think about it.

[BOB] you can

[Guy] why not see if mosskin will allow you the use of some armour until you can get yours repaired?

[Branwyn (Lisa)] I'll take Indigo so he can help you

[Kaz] Kristelle wouldn't ask Mosskin for a dying wish, right now.

[Branwyn (Lisa)] we'll have another fighter

[Kaz] Lisa, don't take Indigo unless that's what YOU really want.

[Branwyn (Lisa)] He's growing on me :)

[BOB] grins, if he is your henchmen then you run him, so he will act the way you want him to (within reason)

[Branwyn (Lisa)] that could be fun

[Branwyn (Lisa)] and I get to kill more things?

[Kaz] lol

[BOB] grins,

[Kaz] you're such a black widow :D

[Guy] you already have the best kill rate of any of us lol

[Branwyn (Lisa)] didn't think I would like all the combats but they are fun

[Kaz] quick, turn around. Is that a red hourglass on you?

[Branwyn (Lisa)] do I? feel like I miss a lot

[BOB] everyone misses a lot at this level

[Branwyn (Lisa)] hourglass?

[BOB] and you will find with Indigo that you hit more thn Branwyn

[Kaz] black widows have a red hourglass

[Branwyn (Lisa)] smiles

[BOB] think on it Kaz

[BOB] if you are having fun with the character

[BOB] and just are worried about the results in combat

[BOB] that will change

[BOB] but if you do not like being up front in combat

[Kaz] probably only if you change the Klooge dice, hehe

[BOB] that likely will not at least not right now

[BOB] grins

[BOB] the dice go in cycles

[BOB] look at Indigo tonight

[BOB] could not hit anything

[BOB] then wham

[BOB] three kills in two rounds

[Kaz] yeah, I got a couple of good hits in

[Kaz] Missed more than hit, though

[BOB] and you stood there

[BOB] and took that chance

[BOB] and when it really counted

[BOB] you came through

[Kaz] I'll think about it this week. I don't expect to hit every time, I don't expect not to get hit, and I don't expect not to die.

[Kaz] But I also don't expect to end up bleeding on the floor every time. That's frustrating.

[BOB] not dying is a good thing

[Guy] depends on how you die

[Guy] valgars death was hilarious

[BOB] Ok, to wrap up this

[Kaz] yes, it was

[BOB] so you know where you stand at the start of next week

[Branwyn (Lisa)] we're still talking to human right?

[BOB] you do (after a quick looting session) have some crappy gear from the goblins

[BOB] you have a small chest with some silver pieces in it

[BOB] and you have a ring with a ruby mounted on it

[Guy] sweet

[BOB] and another wooden ring, that was hidden in the chest with the silver

[Kaz] cool

[Guy] interesting

[BOB] you can explore what they are later on

[BOB] and you do have the human to interrogate

[Kaz] So, next week we start off talking to head wound Harry

[BOB] you can leave him tied up

[BOB] you can take him to the Keep

[BOB] etc

[BOB] anothe rthing

[BOB] Branwyn,

[Branwyn (Lisa)] lyes?

[BOB] you are going to offer Indigo a posistion?

[Branwyn (Lisa)] yes

[BOB] you will help with his training when he needs it? give him a half share of treasure?

[BOB] if you get 2 GP he gets 1 GP

[BOB] is the standard breakdown

[Branwyn (Lisa)] okay

[BOB] he feels godo that you ahve already saved him, healed him,

[Branwyn (Lisa)] and will promise not to sell him

[Branwyn (Lisa)] he'd been passed around a lot lately

[Guy] foriso would actually have a problem with you selling him lol

[BOB] and he agrees

[Branwyn (Lisa)] oh - so it is done?

[BOB] nods

[BOB] just made the roll to see if he would accept, is partially based on your charisma

[BOB] which is not great but not horrible

[Branwyn (Lisa)] or lack of

[Branwyn (Lisa)] good

[Kaz] cool

[BOB] I converted him to a PC

[Branwyn (Lisa)] so next week I talk for him etc

[BOB] his sheet is mostly done

[BOB] yes

[Kaz] congrats :)

[BOB] from now on you run him

[Branwyn (Lisa)] I am happy

[BOB] I will find time to log in here with you to tidy up his sheet

[BOB] explain things, etc.

[Branwyn (Lisa)] fix my spell?

[BOB] he is a single classed fighter, specialized with short swords,

[Kaz] I'm going to go, thanks for dealing with my angst

[BOB] and weapon styles

[BOB] HUGS

[Guy] night hun

[Kaz] Good night guys!

[BOB] Kaz have fun

[Branwyn (Lisa)] goodnight

Kaz] has left the game on Fri Mar 12 23:28:35 EST 2010

[BOB] when you get a chance Lisa read the Weapon proficiency pages

[Branwyn (Lisa)] okay

[BOB] OH an dGuy

[BOB] you should look those over too

[BOB] I bet Kaz does not have any weapon styles for Kris

[BOB] might help out the combat issues for her

[BOB] and last question Guy

[BOB] do you know about next week yet?

[BOB] think you will be in the same time?

[Branwyn (Lisa)] do we have to figure out who's carrying what tonight?

[BOB] no

[Branwyn (Lisa)] thank you

[BOB] and in any case Branwyn is the big strong one right now

[BOB] at least for the next couple of hours

[Branwyn (Lisa)] yup!

[Guy] what about next week and yes ill be in but ill be late

[BOB] she can just carry everyrthing

[BOB] ok

[BOB] now that this story arc is finished we will likely do some training things next week

[Branwyn (Lisa)] was thinking I was going to be the one carrying Kristelle back to tree

[Branwyn (Lisa)] it's finished???

[BOB] so glad you will be in

[BOB] for the most part

[Branwyn (Lisa)] what about the rest of the cave?

[BOB] tying up lose eneds

[Branwyn (Lisa)] did we kill all the goblins?

[BOB] that is all of it

[BOB] yeap

[BOB] you got everyone

[BOB] you can see where they were extending the tunnels

[Branwyn (Lisa)] and there's nothing in the tunnels to find?

[BOB] just what I told you

[BOB] you round up that stuff from here

[BOB] ] Time of Day: 09:00 AM. Day 21 Lad ___ se, Ze {Mid Summer} 21st, 338 SKR.

[BOB] ] Time of Day: 10:00 AM. Day 21 Lad ___ se, Ze {Mid Summer} 21st, 338 SKR.

[Branwyn (Lisa)] strange goblins - all that digging and a bunch of nothing

[BOB] well they were just starting off

[BOB] and cutting down trees to use as braces

[BOB] along the walls

[Guy] we stopped them before they could get set up

[Branwyn (Lisa)] we should maybe collapse it on our way out?

[Branwyn (Lisa)] if we can

[BOB] and you have a prisoner to tlak to also

[BOB] will fill Lisa in on all that Indigo knows

[Branwyn (Lisa)] and flog

[Guy] i dont know maybe we could use this as a base

[BOB] no

[BOB] you have the keep

[BOB] you can rent a place in the town soon enough

[BOB] if you don't want to be cramped in the tower

[BOB] I understand your instinct on that Guy

[BOB] just this is not good enough for you group

[Guy] its good as a start we can always go for better places

[Branwyn (Lisa)] no light down here for us though

[Guy] the only bad thing i can think of is theres only 1 exit

[BOB] and the rest of the place is only 4-5 feet tall

[Guy] well light is always something that can be added

[Branwyn (Lisa)] Indigo doesn't mind

[BOB] those areas they wanted to ambush you in

[Guy] and i dont think anybody is all that tall are they?

[BOB] talk about it on the character pages

[BOB] I will have the next story arc pages up this weekend

[BOB] will put the finishing touches on this one next week

[BOB] then start the training issues

[BOB] then the next story arc

[Branwyn (Lisa)] we're still under contract to Mosskin?

[BOB] grins

[BOB] has only been 48 hours

[Guy] well you already said no so it would be kind of a moot point wouldnt it

[Branwyn (Lisa)] I know

[BOB] no to what guy? using this as a base? you can

[BOB] not saying you can not

[BOB] just did not htink you would want it

[Guy] oh i thought you said no

[BOB] thought you would want to get your own place in town

[Branwyn (Lisa)] I want a bed

[BOB] have people around, etc

[BOB] as you grow in reputation

[BOB] I intentionally put you in a tower that would be too small fairly soon

[Branwyn (Lisa)] thank you

[BOB] to encourage you to explore other options

[Guy] ill throw it up on the boards see what everybody else thinks

[BOB] grins, trust the thief to want to hide in the woods

[BOB] you want to be Robin Hood?

[Branwyn (Lisa)] would we have to get Ancien's permission to live in his woods?

[BOB] yes

[Branwyn (Lisa)] he just had us evict the last tenants

[Branwyn (Lisa)] but he does like us

[BOB] OH

[Guy] what?

[BOB] looking at the map I realized you did not see the dead halfling and dead gnome

[Branwyn (Lisa)] I did

[BOB] that the goblins killed

[BOB] ok

[Branwyn (Lisa)] we need to loot them too?

[BOB] I took everyone off the map too soon

[Guy] lol

[BOB] no they were slaves they did not have anything

[Branwyn (Lisa)] I was waiting to see what my exp pts came to this evening

[Guy] lol greedy isnt she

[BOB] need to add that all up

[BOB] but I woudl guess you will level up

[BOB] between combat and roleplay and story award

[Guy] cool way to go lisa

[BOB] you will too Guy I think

[Branwyn (Lisa)] I would do well if I keep getting to talk to tree all the time :)

[Guy] i need over 700 xp

[BOB] will be close

[BOB] you lisa and mike were here for every night of this story arc

[BOB] it is weighted to how much you participate

[BOB] not just an even award to everyone

[BOB] Ok, you to shove off :)

[BOB] will save and post some things

[Guy] ive only missed 4 nights this year

[BOB] is a great thing

[Branwyn (Lisa)] wow!

[Guy] ok night all

[Branwyn (Lisa)] goodnight!

Guy] has left the game on Fri Mar 12 23:49:11 EST 2010

[Branwyn (Lisa)] let me know when you want to do Indigo

[BOB] I will

[Branwyn (Lisa)] and I will wait to see my pts :(

[Branwyn (Lisa)] goodnight

[BOB] I will do those tomorrow

[BOB] night

Lisa] has left the game on Fri Mar 12 23:49:55 EST 2010


Experience Awards: Mike, Guy, Kaz, Lisa, John, Beth 150 for roleplaying, Lisa 250 for roleplayer of the night Digging Deeper Story Arc Awards: Mike, Guy, Kaz, Lisa, John, Beth