May 02 08 - The Bigger They Are
[DM] ROUND: 87
[DM] ==== Gaming session started: Sun Apr 27 18:25:25 EDT 2008 ====
[DM] For Fritz moved 59'01".
[DM] ==== Gaming session started: Fri May 02 17:58:31 EDT 2008 ====
[DM] I am away from the keyboard.
Lumpy has joined the game on Fri May 02 17:58:48 EDT 2008
Lumpy is now controlling For Fritz
Vicki has joined the game on Fri May 02 18:00:03 EDT 2008
[Vicki] hi there
[Lumpy] Hi vicky
[Vicki] hi fritz, how's the week been?
[DM] Fire Priest #31 moved 8'10".
[Lumpy] Not bad Vicki Not bad at all
[Vicki] that's good
[Lumpy] what is the name of the character you play?
[Lumpy] And how has your week been?
[Vicki] Victoriana
[DM] I am back at the keyboard.
[Vicki] busy
Lumpy is receiving the map Upper Level Rear...
Lumpy has received the map Upper Level Rear.
[DM] will be back and forth as I do things here
[DM] will look over the chat later
[DM] to make sure I answer any questions
[DM] I am away from the keyboard.
Vicki is receiving the map Upper Level Rear...
Vicki has received the map Upper Level Rear.
[Vicki] I am back at the keyboard.
[Vicki] brb
[Vicki] cooking dinner here
[Vicki] I am away from the keyboard.
mikE has joined the game on Fri May 02 18:04:33 EDT 2008
[Vicki] I am back at the keyboard.
[Vicki] hi mike
[Vicki] I'm wondering, since the history on my notes aren't exactly the same as the one on wiki, which should I go by?
[Vicki] Victoriana's story on wiki seems to be more evolved than the history in tori's notes
[mikE] hi
[mikE] I am away from the keyboard.
[Vicki] in the meantime... cooking dinner
[Vicki] I am away from the keyboard.
[Lumpy] I am away from the keyboard.
[Vicki] I am back at the keyboard.
[mikE] I am back at the keyboard.
[Vicki] Mike, you ready to kill some NPCs other than Tori?
[mikE] she's not an npc. she's a pc for player character.
[mikE] but from what i hear it's back to fighting.
[Vicki] if you look on the website, she's NPC
[mikE] i'm ready to go.
[Vicki] for now
[Vicki] ok
[mikE] well, then she's fair game. all npc's in bob's game are evil after all.
[Vicki] yes, we are back to fighting... fire priests, and lots of them
[Vicki] lol
[Vicki] Bob told me to list her as NPC, since this is just trial at this point
[Vicki] besides... she's half orc
[Vicki] she's just been raised among humans thus a civilized being
[Vicki] way I see it, she's only as evil as I allow her to be ;)
[mikE] but she's half orc which means half killable and in dnd you always round up so therefore she's all killable. =P
[Vicki] lol
[Vicki] I actually opted for half orc for a reason
[Vicki] not to make her killable :P
[DM] I am back at the keyboard.
[DM] Everyone is killable
[DM] grins
[Vicki] but, half orcs are outsiders both among the orcs and humans
[DM] and you should write your story out on the wiki as you want everyone to see it
[DM] the character sheet notes are good for in game things
[Vicki] thanks Bob... that's a consolation...
[DM] and such
[Vicki] You had me write this history here, then later I did wiki
[Vicki] and without these notes... I guess I changed a bit of the stuff
[Vicki] seems wiki is quite a bit more evolved than this
[DM] I like what you have on the wiki
[DM] combine what you want
[DM] drop what you don't like
[DM] Lorie will be late, KID has a baseball game tonight
[Vicki] ok
[DM] and Fritz what are the chances you will be at the house next week?
[Vicki] I thought about just copying wiki history onto klooge, that way, the history is the same... then later as tori evolves more as a character, there will be more notes and more wiki
[DM] which ever you like, it is your character
[DM] MIke did you see the new addtions to the wiki, I added in The Necromancer and Greeloz
[mikE] am i on the right map, bob
[mikE] ?
[DM] most likely not actually will go check that for you now
[mikE] i saw you added stuff.
[mikE] was greeloz the thing bibo fished?
[Lumpy] I am back at the keyboard.
[DM] nods
[Lumpy] Did you see what I added to the communication board?
[DM] is Greelox actually mistyped
[DM] and yes to Fritz
[mikE] yeah. thought so.
[Lumpy] LOL
[mikE] but i didn't live in his pall for however many years the rest of the group did.
[DM] now Antarias and Fin are on the right map
[Lumpy] Couldn't resist. It was such an easy set up.
[mikE] he's only memorable as another moment bibo made you cry
mikE is receiving the map Upper Level Rear...
mikE has received the map Upper Level Rear.
[DM] I did allude to that
[Lumpy] I remember our fist encounter with the Necromancer. The wolves chased us off before we got a mile into his desmesne
[mikE] is that elemental caged?
[mikE] not let loose yet?
[Vicki] I actually saw that today... and didn't see anything that needed editing at first glance
[DM] the elemental is just there, not caged
[DM] but apparently under control
[Lumpy] Bob John said I could play Kit, until my character was located. Is that still ok?
[DM] yes
[DM] Rob played Kit hen he was here
[DM] a couple of weeks ago
[Lumpy] I will take a bit of a back seat roll since I don't know how to play him well and I am still finetuning my character.
[DM] and John did let you play her last week, you just did not do anyting
[DM] is a her
[DM] grins
[Lumpy] ahhh hehehee that would be good to at least know what sex I am...
[DM] Ramone moved 1'03".
[DM] moving Ramone and Moirra to the map, for when they show up
[DM] and John should not be here
[DM] if he does show up will be very late
[DM] well after 10
[DM] but he does have one thing to say
[DM] Paul IC: "Hey those gauntlets scratch. I'm going to be have to checked for poison as well as anyone else who gets hit. Hey you minor priest, er 'druid', do you know hearbalism and/ or healing so we don't have to waste a spell?"
[Vicki] sorry, phone
[DM] and Fritz any chance you will make it over next week?
[DM] would be great to have you and Mike both here
[DM] if no one else
[Lumpy] I will be in Orlando next week. A drug study conference. I will try to make it soon though
[DM] could be fun
[DM] did you get to see Robert last time you were up there?
[mikE] oh man, that so sounds like a euphamism for a high times convention
[Lumpy] afk walking dogs
[Lumpy] I am away from the keyboard.
[Vicki] I'm back
[Vicki] lol at mike
[Vicki] I take it not everyone sees these "get togethers" the same way?
Kaz has joined the game on Fri May 02 18:59:03 EDT 2008
[mikE] hey there kazzy
[Kaz] Hiya gang!
[Kaz] hey, Mikey :)
Percy has joined the game on Fri May 02 18:59:41 EDT 2008
[Kaz] Hi Hans
[DM] Hey Kaz, Hey Hans
Kaz is receiving the map Upper Level Rear...
Kaz has received the map Upper Level Rear.
[mikE] great. hans showed up.
[mikE] there goes the adventure. =P
[DM] chuckles
[Percy] I thought I was "The Great White Brakes" to the whole adventure...
[Vicki] I'm back...
[DM] get this walking tin can out of my way sort of thing
[Vicki] hi Kaz and Hans
[Lumpy (to GM only)] Character sheet for For Fritz modified: Non-Weapon Proficiencies - Initial Slots:: CHANGED: [Ljava.lang.String;@c0fe04 (4). Add'l Slots/Level:: CHANGED: [Ljava.lang.String;@64ec49 (6). Non-proficient Penalty:: CHANGED: [Ljava.lang.String;@1d4ca92 (null). Spells - DELETED: Observation, General, null, 1, $re, +0+1. DELETED: Ventriloquism proficiency, Rogue, null, 1, $re, -2+1. DELETED: Voice Mimicry, Rogue, null, 2, $ap, +0+1. DELETED: Herbalism, null, null, 4, null, null. DELETED: Bowyer/Fletcher, null, null, 2, null, null. DELETED: Alertness, General, null, 1, $wi, +1+1. DELETED: Information Gathering, Rogue, null, 1, $re, +0+1. DELETED: Tracking, Warrior, null, 2, $wi, +0+1. DELETED: Rope Use, General, null, 1, $ai, +0+1. DELETED: Fanaticism, null, null, -4, null, null. DELETED: Powerful Enemy, null, null, -4, null, null. ADDED: Illusion, 1, 8, null, 1, --, null, null, null, null. ADDED: Confusion, 2, 8, null, 1, 1, null, null, null, null. ADDED: Know Alignment, 3, 8, null, 1, 1, null, null, null, null. ADDED: Dispel Magic, 4, 8, null, 1, 1, null, null, null, null. ADDED: Dancing Lights, 5, 8, null, 1, 1, null, null, null, null. ADDED: ESP, 6, 8, null, 1, 1, null, null, null, null. ADDED: Polymorph Self, 8, 8, null, 1, --, null, null, null, null. ADDED: Amulet of Hardwater, null, null, null, 1, null, null, null, null, null. ADDED: Dispel Magic - Wizard, 3, 3, I dispel level {11-1d20+$L} magic., 0, 1, , , , . ADDED: Know Alignment - Wizard, 2, 2, For rounds I can attempt to determine a creature or object's aligment. This requires 2 rounds of concentration and the creature receives a save., 0, 1, , , , . ADDED: Dancing Lights, 1, 1, For {2*$L} rounds I conjure up some balls of light to light the way., 0, 1, , , , . ADDED: ESP, 2, 2, For rounds I can read surface thoughts., 0, 1, , , , . ADDED: Polymorph Self, 4, 4, The caster can change shape into any animal for {$L*2} turns., 0, 1, , , , . Equipment - Character Level: (L) : CHANGED: [Ljava.lang.String;@7834e (10). Bard: (BAL) : CHANGED: [Ljava.lang.String;@13d77f3 (null). Cleric: (CL) : CHANGED: [Ljava.lang.String;@8df742 (null). Druid: (DL) : CHANGED: [Ljava.lang.String;@641fc7 (null). Warrior: (WARL) : CHANGED: [Ljava.lang.String;@1624d4d (null). Paladin: (PL) : CHANGED: [Ljava.lang.String;@c0fe04 (null). Ranger: (RL) : CHANGED: [Ljava.lang.String;@64dce6 (null). Thief: (RGL) : CHANGED: [Ljava.lang.String;@1e294c1 (10). Wizard: (WL) : CHANGED: [Ljava.lang.String;@d96362 (null).
[Lumpy] I am back at the keyboard.
[mikE] nah. he can stand in front of me. i love a good meat shield
[Lumpy] Howdy do
[Percy] Bob, I think your clock is about 30 seconds slow. I logged in at precisely 7:00:05PM so if there were 3 people, they could split the 1K XP award for being early...
[DM] oh, will do
[Percy] We gotta have standards here, my friend.
[DM] lol
[Percy] By the way, I am once again enjoying a Tab in honor of our esteemed DM...
[DM] I would have thought you would say "we gotta have XP here"
[Kaz] Okay, Somone sing some Sinatra...
[DM] is a wonderful drink
[DM] swats Kaz bad pun
[Kaz] :-P
[Percy] No, you're right. We gotta have some XP up in here!
[DM] I plan on loading everyone up after the adventure is over
[Percy] Bob is the only man I've ever known that drank Tab. It's a *pink* can, for goodness' sake...
[Vicki] oh?
[mikE] we need to get xp somehow in bob's game. that's for sure
[DM] the first week after this is done with everyone investigating and exploring the new things
[Vicki] where are we going?
[DM] right now you are going down in flames
[mikE] nah. we're fine
[DM] and hope to prevent that
[Vicki] I meant after the game...
[Percy] Bob's been wanting to say that for a while, I'm sure-
[mikE] it's just a couple of fire priests and elementals.
[Vicki] you said you were loading everyone up... so where are we going?
[Percy] I thought we were going "up" in flames, though...
[DM] smiles, never get loaded and drive
[mikE] hope bibo shows up tonight
[Percy] (we're going "up" the stairs, right?)
[Vicki] Hence you're the designated driver
[mikE] any word on him?
[mikE] what about christ?
[mikE] christy?
[DM] no word from Marco
[DM] Hans?
[DM] your lovely wife?
[mikE] how's lizzie doing?
[Percy] Christy is watching the boys test for their new belts at Karate.
[DM] have not heard from Beth
[Percy] I'm putting the little one to bed early tonight.
[Percy] Or I would be there at the gym myself.
[DM] but she was planning on being here in the next couple of weeks I think
[mikE] cool
[DM] her treatments are all done
[Vicki] I hope so
[DM] she just needs to get back some strength from what I understand
[mikE] okay, so to the west, is that a wall?
[Percy] I think all the guys should cut their hair in honor of Beth if we need to.
[mikE] or was bob too lazy to reveal what we'd see if we just looked seft?
[DM] the one with the door in it?
Percy is receiving the map Upper Level Rear...
Percy has received the map Upper Level Rear.
[Lumpy] ok I have a question
[Vicki] that's the door blocking the way
[mikE] just west of percy
[Lumpy] I have a question
[DM] that is east
[mikE] or east
[DM] and it is not revealed because when you have the door open
[mikE] glad i don't teach children
[DM] can not see that way
[mikE] oh wait, i do.
[DM] have to close the door to see that side
[mikE] fear for the future
[Lumpy] what does this mean? I believe it is important but I don't know what the context is
[DM] and ask away Fritz
[Lumpy] Paul IC: "Hey those gauntlets scratch. I'm going to be have to checked for poison as well as anyone else who gets hit. Hey you minor priest, er 'druid', do you know hearbalism and/ or healing so we don't have to waste a spell?"
[Vicki] does this mean we question your navigational skills too?
[Percy] Percy has the door open which is blocking the east passage.
[mikE] ah. okay.
[mikE] got it
[DM] that was John's comment to say in the chat room if he did not make it tonight
[mikE] what horrible planning on the builder's part
[DM] directed at Moirra I do believe, although Kylia is the only priest in the area with Paul at the moment
[Percy] ::chuckles::
[Lumpy] Yea...what does it mean. I haven't been playing so I don't know the context of "scratching guantlets"
[Vicki] Bob, I take it we're all facing south now?
[Kaz] Since only an idiot would call Kylia a minor priest, I think he means Moirra
[DM] yes to Vik
[DM] and this is John/Paul we are talking about
[DM] grins
[mikE] i think we're fighting a bunch of women. they scratch rather than punch
[DM] and to Fritz
[mikE] watch your hair. they like to pull it.
[DM] the Fire Priests are wearing some sort of metal gauntlet
[Lumpy] So do the priest have spiked guantlets?
[Vicki] ((Note to John when he reads this... "OUCH"))
[DM] and yes there are quite a few women in the bunch
[mikE] and if there's a mud pit watch out or they'll try and pull you in to it
[DM] not spiked like a dwarven gauntlet
[DM] but claws like a tiger or some animal
[Lumpy] So who else has been "spiked"?
[DM] so far only Paul has made it in far enough
[Kaz] The punch, I believe. Don't tough it.
[Kaz] *touch it
[DM] the others got in but did nto get attacked yet
[Percy] I am away from the keyboard.
[Vicki] I moved in too far to attack
[Lumpy] So who is playing Moira?
[DM] ok, I am getting drinks then ready to start when you are
[Kaz] I am
[DM] I am away from the keyboard.
[Vicki] I'm ready...
[Vicki] at least as ready as can be, hoping not to die
[Lumpy] OK so should you check on Paul before he dies from a slow acting poison?
[Vicki] but alas...
[Kaz] with his attitude?
[Kaz] :D
[Vicki] lol
[Kaz] I can't promise it will be a painless healing.
[mikE] nah
[Kaz] *innocent whistle*
[mikE] let's let him die and loot his body
[Percy] I am back at the keyboard.
[mikE] just remember i've had dibs for the last five years!
[Lumpy] Yes I remember you saying several times if Paul dies you get his stuff. I believe it was in his will also
[mikE] lol
[Lumpy] Ok I am ready to scratch some eyes out!!!!
[Percy] I know I just want this round to be over so I can stop wretching and heaving (following the priest's command to "vomit", that is)
[Kaz] Did you tie the razor blades into your hair?
Lumpy is now controlling Kit
[Percy] Yeay!
[mikE] should i roll init?
[Percy] We could use an insane killer archer around these parts!
[Kit (Lumpy)] Sniper time!!!
[mikE] you better hope he's not insane or he's liable to shoot you in the backside
[mikE] okay, i know bob said he's getting drinks, but is he rolling the whole barrel of wine upstairs?
[DM] I am back at the keyboard.
[DM] ok
[Kaz] LOL
[DM] and yes roll Init if you need to
[Kaz] maybe he wants to have a barrel of fun?
[DM] you have not been here Mike
[DM] there is a much larger wine cellar now
[Kit (Lumpy)] ooooh wine sounds good. Hey btw I had a bottle of Cabernet Sauvingon on Weds that was named "Fritz". I tasted rather good I must say!!!
[DM] and growing bigger
[mikE] haha
[Kaz] Not sure if I need to roll init too, Bob?
[Percy] Bob. Silly question. Are these the only fire priests that have been women? Or have they all been women?
[DM] yes to Kaz
[DM] marlins up 1 - 0
[Lumpy] I am away from the keyboard.
[Kaz] Moirra: Initiative:(d10+10) [2+10] 12
[mikE] can i skip init and just operate in a different plane of time that exists outside the constrains of the combat rounds?
[DM] and there have been both Male and Female Fire Priests
[Percy] Thx, Bob-
[Kaz] I say Yes to Mike
[Kaz] Too bad it's not my call
[mikE] sweet. two votes for me
[Percy] I thought you already did that, Mike.
[DM] sure outside of combat rounds = go when I say you can go
[Vicki] lol
[mikE] haha. i haven't managed to tweak a character to get two actions/round yet.
[Vicki] um... and how often would he remember you can say go?
[Percy] Does that make you a cannibal, Fritz?
[mikE] i need to make one of those priesteses who naver age past 18 and get her permanently hasted.
[mikE] now fun would that be?
[DM] groans
[Kaz] oy vey
[DM] that would be interesting
[mikE] =P
[DM] almost picked that for Han's henchman
[Kaz] what, a cannibal, Bob?
Kaz flees!
[mikE] now how would a pally explain that one?
[Vicki] or a priestess that never gets past 18?
[Kaz] He only eats people during holy festivals?
[DM] the priestest that never ages
[DM] it is a holy ritual to eat people
[mikE] he could have an eternal booty call.
[DM] the Druids in Hallstatt practive human sacrafice
[DM] practice
[mikE] eeeeeew. moira does human sacrifice?
[DM] no
[mikE] good thing i'm an elf
[Kaz] there's a difference between sacrifice and eating
[DM] she is a Celtic Priest, not a Druid,
[Kaz] and Moirra is NOT that kind of Druid
[DM] she is a druid small d
[mikE] okay, so we ready to rock this thing?
[Vicki] there's a difference?
[Kaz] yes
[Percy] Don't you age an extra year for every haste spell? You could only get away with 30 of those before you become almost 50!
[mikE] Finglass: Initiative:(d10(+10+-2)) [5(10-2)] 13
[mikE] Antarias: Initiative:(d10(+10-1)) [9(10-1)] 18
[Lumpy] I am back at the keyboard.
[Percy] (if you started at 18, of course)
[mikE] that's why i'd want the never aging priestess.
[mikE] she'd never grow old.
[Kit (Lumpy)] Well I think I am either a vampire that drinks his own blood, or some type of weird pervert that I don't want to think about
[mikE] or i could make the argument that if it's one year/haste spell, since a permanencied spell is only technically cast once, they'd be in the clear
[Kit (Lumpy)] There are some magic items that haste without aging
[mikE] with that argument i could create a mage/fighter powerhouse that goes twice a round. hmmmmm.....
[Kaz] If I ever unleash a genie and get three wishes, I want Mike to word them.
[mikE] okay, so immagine if you will an illithid fighter/mage permanently hasted.
[Percy] So are we ready to go, then, guys?
[mikE] now that's what i call a character.
[Kaz] Good heavens
[mikE] ready when you guys are.
[Kit (Lumpy)] I am
[Kaz] yes, please, before things get really off the beam
[Percy] Looks like Moirra's up next once Bob sounds the gong and gets it on.
[mikE] actually, i could always make it something like a half illithid half celestial.
[DM] ok, so we go
[Kit (Lumpy) (to DM only)] what is your cellar thermostat set at?
[Kaz] omg mike
[DM (to Lumpy only)] 64
[Kaz] I worship you
[DM] INIT: 12 GOING: Moirra
[mikE] hahaha
[Kit (Lumpy)] LOL
[Kaz] Moirra moved 46'01".
[mikE] love you too babe
[DM] INIT: 13 GOING: Finglass
[Kaz] mwah
[mikE] can i get past the vomitting wonder in the doorway?
[DM] yes he is holding the door open
[DM] you can move but not attack this round
[Percy] And he's done vomiting, thank you very much.
[mikE] Finglass moved 69'04".
[Kit (Lumpy)] Cant elves move and attack with a bow?
[DM] he is one round behind
[mikE] we can move attack move
[Kit (Lumpy)] ahh
[DM] this is his catch up round
[mikE] because we are teh roxorz
[Kit (Lumpy)] ahhh
[Kit (Lumpy)] Chooo
[mikE] okay, what's the penalty for shooting into melee?
[Percy] Bless you.
[Kit (Lumpy)] -4
mikE has edited Finglass's effects.
[DM] -4 per body you don't want to hit
[Kit (Lumpy)] thank you
[DM] but that would be next round
[DM] not this
[Vicki] then isn't Moirra a round behind as well?
[DM] yes she is
[DM] that is why she onlymoved
[Percy] He did the same thing to me, Mike.
[Percy] Although, he got here *before* the round started, Bob.
[Vicki] ok
[Vicki] hmm... I was lagging a bit here...
[Percy] His "round behind" could have been last round.
[Percy] And he could be here now.
[Percy] Timing.
[Percy] It's all timing.
[Kaz] When does this happen in the movie?
[Kaz] Now.
[DM] he would have to have been here last week for it to happen last rond
[Kit (Lumpy)] Location Location Location
mikE has edited Finglass's effects.
[DM] this is the first round of the night
[DM] INIT: 14 GOING: Kylia Wolfslayer
[Percy] Fine.
[DM] INIT: 15 GOING: Arilyn
[DM] INIT: 15 GOING: Taurus
[DM] INIT: 16 GOING: Percival
[mikE] Finglass targets Victoriana. Distance: 25'09"
[DM] oop
[DM] you can go Taurus
[mikE] Finglass no longer targets Victoriana.
[Kaz] brb
[Kaz] I am away from the keyboard.
[mikE] Finglass targets Fire Priest #14. Distance: 24'07"
[Percy] Bob. Will the door close if I leave it?
[DM] yes
[mikE] Finglass no longer targets Fire Priest #14.
[mikE] Finglass moved 16'01".
[mikE] Finglass targets Fire Priest #96. Distance: 31'02"
[mikE] Finglass: Attack #1: Cleathalas, Composite Long Bow of Heartseeking +3: (10-+0-(d20++2+13)-4.0) [10-0-(17+2+13)-4] -26 [ROLL WAS MODIFIED]. PROBABLY HITS Fire Priest #96 (AC FINAL: 10)!!!
[mikE] hang on. wrong modifier
[DM] Mike you can not attack this round
[Percy] Percival moved 40'01".
[Percy] Percival moved 7'03".
[Percy] Is this fire elemental trapped right now, Bob?
mikE has edited Finglass's effects.
[mikE] why not?
[DM] it is controlled not caged
[DM] because this is your one round behind
[DM] you get to move but that is all
[Kaz] I am back at the keyboard.
[Percy] But it is not attacking anybody right now, right?
[mikE] so... this isn't a real round of combat?
[DM] correct Percy
[DM] this is a round of combat
[mikE] can the priests not attack either?
[Percy] Percival moved 2'09".
[Percy] Percival targets Fire Priest #14. Distance: 3'09"
[DM] they can, they were here last week
[Percy] Percival: Attack #1: Long Sword, +3: (13-(d20+3+3+1)+1) [13-(1+3+3+1)+1] 6 [ROLL WAS MODIFIED]. PROBABLY HITS Fire Priest #14 (AC FINAL: 10)!!!
[Vicki] um... bob, there's a huge burgundy circle, who or what does that belong to?
[DM] Finglass
[mikE] so wait, if you're a round behind now you magically can't attack the first round back?
[mikE] when did this happen?
[Percy] Percival: Attack #1: Longsword, +1: (13-(d20+3+1+1)+1) [13-(14+3+1+1)+1] -5 [ROLL WAS MODIFIED]. PROBABLY HITS Fire Priest #14 (AC FINAL: 10)!!!
[mikE] and what's your logic behind that?
[DM] you are one round behind to start the night
[Percy] Percival: Damage v SM: Long Sword, +3: (1d8+7+3) [6+7+3] 16 [ROLL WAS MODIFIED] added to: Fire Priest #14
[mikE] why?
[mikE] i'm here
[Percy] Percival: Damage v SM: Longsword, +1: (1d8+7+1) [3+7+1] 11 [ROLL WAS MODIFIED] added to: Fire Priest #14
[DM] you have to catch up
[mikE] why?
[DM] takes one round
[Percy] Percival: (1d8) [3] 3
[DM] because you are one around behind
[mikE] our characters don't move with the party anymore?
[Percy] Percival: (1d8) [3] 3
[DM] INIT: 18 GOING: Kit
[DM] ok, what do people think "One round behind" means?
[Lumpy] Kit no longer targets Fire Priest #96.
[DM] this is exactly what Percy had to do last week
[mikE] not really there.
[Percy] (rolling for knockdown. no knockdown for me).
[Vicki] a round behind the group
[DM (to GM only)] Fire Priest #14's Current Hit Points: adjusted to -25 (-27) - Dead
[mikE] we've so never done that until last week then
[Percy] But he didn't let me move. He put me on the map but didn't let me move.
[DM] you spend the first round "catching up"
[Kit (Lumpy)] Kit: Attack #1: Sharpie: (12-(d20+3+1+2)) [12-(16+3+1+2)] -10
[DM] then you can act normally
[mikE] so now that christy and bibo and lorie haven't started the night, are they a round behind, too?
[Percy] He's nicer to you. He likes you better.
[mikE] and if i can move into the current combat board, why can't i attack?
[Lumpy] Kit targets Fire Priest #96. Distance: 2'03"
[DM] right
[Percy] ::chuckles::
[mikE] shouldn't i not even be able to move?
[DM] they can not attack the same round they log in
[DM] I said you can move Mike
[Kit (Lumpy)] Kit: Attack #1: Sharpie: (12-(d20+3+1+2)) [12-(14+3+1+2)] -8. PROBABLY HITS Fire Priest #96 (AC FINAL: 10)!!!
[Kit (Lumpy)] Kit: Damage v SM: Sharpie: (d6+8) [1+8] 9 [ROLL WAS MODIFIED] added to: Fire Priest #96
[mikE] right, but why can i move and not attack. that i don't get.
[Kit (Lumpy)] Kit: Damage v SM: Sharpie: (d6+8) [5+8] 13 [ROLL WAS MODIFIED] added to: Fire Priest #96
[DM] you were so close, your round to catch up puts you anywhere you want to be
[DM (to GM only)] Fire Priest #96's Current Hit Points: adjusted to -12 (-22) - Dead
[Percy] It keeps you from having been hit without you being there last round. It makes sense, sort of.
[Kit (Lumpy)] one more attack
[Kit (Lumpy)] oh well
[DM] nothing to attack
[mikE] but now i just charged into combat with no attack. kinda suicidal.
[DM] INIT: 18 GOING: Antarias
[mikE] Antarias moved 53'11".
[DM] antarias can move in to cover you
[DM] INIT: 18 GOING: Victoriana
[DM] grins, exactly
[Vicki] um... I think I'll wait...
[DM] INIT: 19 GOING: Glabius
Percy has left the game on Fri May 02 19:36:13 EDT 2008
[DM] INIT: 20 GOING: Paul Elvenstire
[DM] ROUND: 88
[mikE] well, that's just silly.
[DM] ok, so everyone is back to normal now
[mikE] so we can stab at this thing through the bars, right?
[DM] there are no bars
[mikE] just kill it in it's cage?
[DM] it is not caged
[mikE] oh. goodie.
[DM] it was controled
Percy has joined the game on Fri May 02 19:37:07 EDT 2008
[DM] except that all the Priests are dead now
[mikE] was being the operative word, eh?
[Kaz] I am back at the keyboard.
[Moirra (Kaz)] wb Hans
[DM] Guardian Fire #2: Initiative:(d10+20) [2+20] 22
[mikE] can characters change weapons in the catch up round, bob?
[Kit (Lumpy)] A high enough wizard or priest/druid could try and control it correct Bob?
[Percy] Guess I had a little wireless network hiccup..
[DM] yes to Mike
[DM] and yes to Fritz
Percy is receiving the map Upper Level Rear...
Percy has received the map Upper Level Rear.
[Kit (Lumpy)] who are our high level priests and or wizzies?
[Percy] Oh. I thought we were killing the priests so they wouldn't be able to unleash it on us. Hmmm.
[Percy] Ooops.
[DM] Kylia and Paul
[Victoriana (Vicki) (to GM only)] Character sheet for Victoriana modified: Notes - CHANGED: History -- : Victoriana was born to a human mother. Not knowing who her father was for many years, Victoriana lived among the humans, near the edge of Rivertown. Tori always knew she was different, but her mother avoided answering her questions regarding her color and her odd looks. Tori was raised to believe that it didn't matter how one looked, as long as she knew she was loved. Well, that only held true in her mother's eyes. She soon learned that it did matter. As Tori grew older, she learned that she was half human, and half orc; her father was an orc. When Tori was old enough to be on her own, she wanted to adventure out to find her father. She had the vague idea of which way her mother had gone since her mother had told her the story about her father and how she came across meeting him. She started going in the general direction of Northeast. She had started her journey away from home at dusk. She went into the trees at the northern end of the bridge. It was well after dark and she had come across a few stray adventurers and they had started attacking her when they realized she wasn't fully human. She had stayed close to the river so she knew where she was. She had gone in a westerly direction, following the river. She eventually came across some orcs. They looked as though they were pirates and had been on the river. She started asking in the common language of humans that she knew, if anyone knew what she was saying. Eventually, one spoke up in the common language of humans and spoke to her. She stated that she was looking for her father. She had told the orc what she had learned from her mother. The orc listened to her story and remembered her human mother who had also found him by accident just like Tori did. The orc had taught Tori the orcish language and customs. Tori had spent some time out on the river with her father. While Tori was out on the river, she learned to speak the orcish language fluently. When they came back to the land again nearby where Tori had met her father, he had told her that she had better go, since not many orcs tolerated half-breeds. Tori, was once again, on her own. Tori had made her way back to Rivertown. She had her newly acquired items with her, which she had picked up on her way out to find her father, and kept them close to her. She had asked about these items and was led to Sebrina, who ran an art gallery in Rivertown. Sebrina had sensed some magic in them and told Tori that she'd be able to learn more when she found the Dragonslayers, an adventuring group she had spent many years with. Tori had adventured out again to find the Dragonslayers in Roadhaven. When she did, she asked about the items and it seems she needed to find someone else to talk to about it. ( Victoriana Sousterra was born and raised to a human world in Rivertown. She was always somewhat different than the other humans by appearance. When she grew old enough, her mother told her that she wasn’t fully human. Her father was an orc. Her mother had gone exploring when she was young and went into the wilderness. She had gotten lost when she came upon a community. Only one of them knew W Comm. The next day he brought her mother home and left, but not before he told her that she had found the orcs. She had later on found out that she was concieved with a child, not knowing how or when until the child was born. She didn’t remember anything of the night. Victoriana had gotten curious and chose to leave the human race and explore the wilderness. She wasn’t sure if she would find the orcs as her mother did, but she had to look. She had come across some dead people along the way and unfriendly ones to those who look orcish, which she did look somewhat like an orc. She had fought some battles with some and kept going. She had come across a chain armor and a sword. She had finally come across the orcs. She found her father and stayed with the orcs for a while. She learned the orcish language and was told she cannot remain with the orcs because some had found out that she’s half human. Over the years, it seemed the orcs dislike humans. Since she had been raised in Rivertown, those humans will accept her. She decided she wanted to figure out her newly found items. She went to Sebrina and was told that she needed to talk with the Dragonslayers about these items. There she learned that she must talk with a mage because no one knew if it was magical or if it had any abilities. ).
[Kit (Lumpy)] Ooops
[DM] then Antarias and Moirra
[Kit (Lumpy)] ahhh
[Kit (Lumpy)] they can try....
[Percy] Well, it's only, what, 16 Hit Dice?
[DM] INIT: 12 GOING: Moirra
[Kit (Lumpy)] of course if they fail I believe that the elemental will preferentially attack them. Is that correct?
[DM] yes
[mikE] so is this a giant elemental?
[Kaz] Moirra targets Paul Elvenstire. Distance: 45'00"
[Percy] It's in scale to us.
[DM] larger than man sized but not giant
[Kit (Lumpy)] Glad I am not going to try...go for it Moirra or Antarias
[mikE] oh, then it's nothing to worry about
[Moirra (Kaz)] ((hrmm.. healing or herbalism?))
[mikE] i was worried there. heh heh.
[Kit (Lumpy)] You could get "LUCKY" very "LUCKY"
[DM] herbalism to test for poison
[Moirra (Kaz)] ((ok))
[Kit (Lumpy)] just suck it out!!!!
[Moirra (Kaz)] Moirra: Herbalism check: (d20) [17] 17 - ROLL FAILED against 12!!
[Kit (Lumpy)] doh
Kaz has edited Moirra's effects.
[DM] this looks like a scratch
[Kit (Lumpy)] Paul's gonna die!!!
[Moirra (Kaz)] ((eww Fritz...gross))
[DM] the red stuff is blood
[DM] beyond that
[DM] eh
[mikE] wait a second...
[DM] yes?
[Moirra (Kaz)] ((I can always try again next turn, right?))
[DM] no
[DM] once per wound
[mikE] herbalism is int based?
[mikE] lame
[DM] so you are done Moirra?
[mikE] who's bright idea was it to make a priest skill int based?
[DM] it is not only a priest skill
[Kit (Lumpy)] it is wizard priest
[mikE] so it should be int/wis
[Moirra (Kaz)] ((well, can I try healing prof in the same round?))
[Kit (Lumpy)] healing is wisdom based I believe
[DM] and no to Kaz
[mikE] i thought they both were
[DM] INIT: 13 GOING: Finglass
[DM] Fin can attack with all his shots now
[mikE] holding for now.
[Percy] Shoot 'i'm in the eye, Link. I mean, Finglass.
[DM] did you work out how many arrows you have left?
[mikE] normal weapons don't hurt elemtals, do they?
[Moirra (Kaz)] ((lol Hans))
[Kit (Lumpy)] When it says "immune to fire" what does that mean when it comes to Elemental fire?
[mikE] well, since we can switch weapons on our catch up round, he's full up from anterias's pack mule stack. ;)
[DM] ok
[DM] and yes to Fritz
[Percy] We could really use Arilyn who has "Cone of Cold" as a spell.
[DM] they determined that earlier in the combat
[mikE] i figure a half dragon can carry a LOT of arrows before he becomes encumbered.
[Kit (Lumpy)] cool thanks
[Percy] Although I don't know if she has any more of them today.
[DM] so Fin anything?
[DM] INIT: 14 GOING: Kylia Wolfslayer
[Kit (Lumpy)] well we can wait a round to see if it decides to kill us or attack it now
[mikE] nope. holding.
[DM] INIT: 15 GOING: Arilyn
[DM] INIT: 15 GOING: Taurus
[Percy] Taurus moved 16'02".
[Percy] Holding door open.
[Percy] Taurus moved 2'03".
[DM] ok
[DM] INIT: 16 GOING: Percival
[Kit (Lumpy)] who is the paladin?
[DM] Percy is the paladin
[DM] Taurus is his man at arms (henchman)
[Kit (Lumpy)] His protection from evil should help if it is summoned correct?
[DM] Antarias is the half dragon half dwarf meat shield priest
[Percy] Yeah, what about that?
[DM] it it attacks you
[Percy] I remember something about that.
[DM] so far has not
BiBo!!!!!!!!! has joined the game on Fri May 02 19:48:20 EDT 2008
[Kit (Lumpy)] ?
[Vicki] I am back at the keyboard.
[Victoriana (Vicki)] ((Hi Marco))
[Percy] Okay. So I'm guarding then.
[Kit (Lumpy)] Howdy Marco.
[DM] Hey Marco
BiBo!!!!!!!!! has left the game on Fri May 02 19:48:34 EDT 2008
[Kit (Lumpy)] Bye Marco
[DM] man
[DM] INIT: 18 GOING: Kit
[Lumpy] Kit targets Guardian Fire #2. Distance: 25'11"
[Percy] "Begone foul creature!"
[Kit (Lumpy)] Kit moved 19'05".
[mikE] anterias isn't a priest
[Victoriana (Vicki)] ((well, that was a quick trip))
BiBo!!!!!!!!! has joined the game on Fri May 02 19:49:12 EDT 2008
[Kit (Lumpy)] Kit: Attack #1: Sharpie: (12-(d20+3+1+2)) [12-(12+3+1+2)] -6. PROBABLY HITS Guardian Fire #2 (AC FINAL: 2)!!!
[mikE] man bob, you have no idea what my classes are.
[Kit (Lumpy)] Kit: Attack #1: Sharpie: (12-(d20+3+1+2)) [12-(15+3+1+2)] -9. PROBABLY HITS Guardian Fire #2 (AC FINAL: 2)!!!
[Kit (Lumpy)] Kit: Attack #1: Sharpie: (12-(d20+3+1+2)) [12-(6+3+1+2)] 0. PROBABLY HITS Guardian Fire #2 (AC FINAL: 2)!!!
[Kit (Lumpy)] Kit: Damage v L: Sharpie: (d6+8) [1+8] 9 [ROLL WAS MODIFIED] added to: Guardian Fire #2
[Kit (Lumpy)] Kit: Damage v L: Sharpie: (d6+8) [3+8] 11 [ROLL WAS MODIFIED] added to: Guardian Fire #2
[mikE] i should just start casting mage spells and say that fin's had them the whole time.
[Kit (Lumpy)] Kit: Damage v L: Sharpie: (d6+8) [2+8] 10 [ROLL WAS MODIFIED] added to: Guardian Fire #2
[Kaz] Hey Marco
[DM] lol
[Kit (Lumpy)] (snicker)
[BiBo!!!!!!!!!] well, about time I got in. yay. howdy
[DM (to GM only)] Guardian Fire #2's Current Hit Points: adjusted to 25 (-30) - Heavily Wounded
[Kit (Lumpy)] Howza bro
[Victoriana (Vicki)] ((Hi))
[BiBo!!!!!!!!!] howdy fritz
[DM] I always think of him as a priest because he came from Fin's father
[mikE] he came from a dragon and a dwarf...
[DM] he is religous and not priestly
[mikE] the dragon was aquantences with fin's father
[DM] INIT: 18 GOING: Antarias
[mikE] Antarias moved 17'08".
[mikE] Antarias targets Guardian Fire #2. Distance: 7'11"
[mikE] Antarias moved 3'03".
[mikE] Antarias: Attack #1: Nightblade: (12-+3-(d20+3+5)) [12-3-(9+3+5)] -8. PROBABLY HITS Guardian Fire #2 (AC FINAL: 2)!!!
[mikE] Antarias: Attack #1: Nightblade: (12-+3-(d20+3+5)) [12-3-(18+3+5)] -17. PROBABLY HITS Guardian Fire #2 (AC FINAL: 2)!!!
[mikE] Antarias: Attack #1: Nightblade: (12-+3-(d20+3+5)) [12-3-(11+3+5)] -10. PROBABLY HITS Guardian Fire #2 (AC FINAL: 2)!!!
[DM] you can roll INit this round Marco
[mikE] Antarias: Attack #1: Shield Bash: (12-+3-(d20+3)) [12-3-(9+3)] -3. PROBABLY HITS Guardian Fire #2 (AC FINAL: 2)!!!
[mikE] Antarias: Damage v L: Nightblade: (d12+8+5) [12+8+5] 25 [ROLL WAS MODIFIED] added to: Guardian Fire #2
[mikE] Antarias: Damage v L: Nightblade: (d12+8+5) [1+8+5] 14 [ROLL WAS MODIFIED] added to: Guardian Fire #2
[mikE] Antarias: Damage v L: Nightblade: (d12+8+5) [10+8+5] 23 [ROLL WAS MODIFIED] added to: Guardian Fire #2
[DM] so that this counts as your one round behind
[mikE] Antarias: Damage v L: Shield Bash: (1d3+8) [3+8] 11 [ROLL WAS MODIFIED] added to: Guardian Fire #2
[DM] INIT: 18 GOING: Victoriana
[DM (to GM only)] Guardian Fire #2's Current Hit Points: adjusted to -48 (-73) - Dead
[BiBo!!!!!!!!!] okies
[BiBo!!!!!!!!!] Ramone: Initiative:(d10+10-+3-2) [9+10-3-2] 14
[Victoriana (Vicki)] Victoriana moved 20'10".
[DM] Fire Priest #54 moved 14'11".
[DM] Fire Priest #49 moved 2'10".
[Victoriana (Vicki)] so which way are we going?
[Victoriana (Vicki)] Victoriana moved 13'01".
[DM] INIT: 19 GOING: Glabius
[DM] INIT: 20 GOING: Paul Elvenstire
[DM] Ramone: Initiative:(d10+10-+3-2) [2+10-3-2] 7
[DM] ROUND: 89
[DM] there you go Marco
[BiBo!!!!!!!!!] okay, you can reroll my init, that's cool. I liked this init better anyway
[DM] so that you have it in before the end of the round
[DM] chcuckles
[DM] I did not see your roll sorry
[DM] but yes you can keep this one
[DM] INIT: 7 GOING: Ramone
[BiBo!!!!!!!!!] woot
BiBo!!!!!!!!! is receiving the map Upper Level Rear...
BiBo!!!!!!!!! has received the map Upper Level Rear.
[BiBo!!!!!!!!!] this is upstairs in the temple right?
[DM] yes
[BiBo!!!!!!!!!] these doors in my way are all open?
[DM] no
[BiBo!!!!!!!!!] I don't need to be making checks to get through them?
[DM] the first set is not open, but no check needed
[DM] the second set Taurus is holding open
[DM] which blocks access to the east
[BiBo!!!!!!!!!] who's taurus?
[BiBo!!!!!!!!!] I don't remember a taurus
[DM] general handyman for Percy
[DM] henchman
[Percy] My 3rd level henchman fighter.
[BiBo!!!!!!!!!] ah
[BiBo!!!!!!!!!] that'd be why I don't remember him. he's low level and not female.
[BiBo!!!!!!!!!] therefore not important
[Victoriana (Vicki)] (giggle)
[mikE] hey, low level females can be bedded just as well and high level ones.
[Kaz] and that just says it all :)
[BiBo!!!!!!!!!] if he was female I'd remember :-P
[BiBo!!!!!!!!!] regardless of level
[Victoriana (Vicki)] ((does this mean you remember Glabius?))
[BiBo!!!!!!!!!] Ramone moved 41'05".
[BiBo!!!!!!!!!] um... I don't see anything to be fighting, am I missing something?
[Percy] Antarias and Kit just cleaned up and killed an powerful fire elemental in one round.
[BiBo!!!!!!!!!] so... no there's nothing currently about to kill ya?
[DM] nods
[mikE] it wasn't a powerful one. jsut a regular one
[DM] at least noghitn visible
[BiBo!!!!!!!!!] okay, then I guess I'll just stand around here and check out the females
[DM] INIT: 12 GOING: Moirra
[Kaz] Moirra: Healing check: (d20) [11] 11 - ROLL SUCCEEDED against 17!!
[Kaz] that was on Paul
[DM] ok,
[Kaz] Moirra no longer targets Paul Elvenstire.
[DM] INIT: 13 GOING: Finglass
[DM] Paul Elvenstire's Current Hit Points: adjusted to 97 (1) - Lightly Wounded
[DM] you cure him of one hitpoint
[DM] in your examinations
[Kaz] oooooh
[Kaz] I'm UBER!
[DM] but do not find out if he is poisoned or not
[Percy] What, DM? We can *all* see she *made* her roll.
[Percy] She should be able to tell if he is poisoned or if he is not poisoned.
[DM] and healing will determine if he has a disease
[DM] but not if he is poisoned
[Lumpy] I am away from the keyboard.
[Ramone (BiBo!!!!!!!!!)] probably has to show some symptoms before you could guess that
[DM] only herbalism will see poison
[Percy] Sorry. Thought she did that. My bad-
[mikE] okay, do we need healing checks?
[Kaz] I didn't make my herbalism roll
[Percy] Do you have herbalism, Kaz?
[mikE] er, herbalism?
[DM] only Paul was hit by the glove
[Kaz] I did that last round
[Ramone (BiBo!!!!!!!!!)] um
[mikE] didn't you fail?
[Percy] Right. K.
[Kaz] yes, I failed it
[Ramone (BiBo!!!!!!!!!)] healing is fine if the poison is from a wound, what did this poisoning?
[Kaz] I don't know if he's poisoned
[DM] you have one single door, two double doors, plus the hallway to the east once you close the door that Taurus is holding open
[Ramone (BiBo!!!!!!!!!)] or potential poisoning I should say
[mikE] Finglass: Herbalism check: (d20) [6] 6 - ROLL FAILED against 5!!
[Percy] Do you have neutralize poison or slow poison?
[Ramone (BiBo!!!!!!!!!)] ...
[DM] the glove attack that raked Paul, a couple of rounds ago
[Ramone (BiBo!!!!!!!!!)] finglass has a 5 wisdom?
[Kaz] I do
[mikE] welp, kiss paul good bye
[Percy] Was she able to see a wound at least?
[mikE] no, he apparently has a 7 int
[mikE] herbalism is int based
[Ramone (BiBo!!!!!!!!!)] oh
[Kaz] I have two spells left and was trying to do it without using them first
[mikE] didn't know he had that crap for int.
[Ramone (BiBo!!!!!!!!!)] wow... finglass is stupid
[mikE] yup. apparently.
[DM] apparently it is not an immediate poison in any case
[mikE] and yet look at what he's accomplished. go figure.
[Percy] She can treat the wound with slow poison to delay whatever effects there may be?
[mikE] not sure why i would have made that his dump stat. his cha is up at 9
[Percy] It's lower level than neutralize poison.
[DM] is possible
[Ramone (BiBo!!!!!!!!!)] A character with healing proficiency can also attempt to aid a poisoned individual, provided the poison entered through a wound. If the poisoned character can be tended to immediately (the round after the character is poisoned) and the care continues for the next five rounds, the victim gains a +2 bonus to his saving throw (delay his saving throw until the last round of tending). No proficiency check is required, but the poisoned character must be tended to immediately (normally by sacrificing any other action by the proficient character) and cannot do anything himself. If the care and rest are interrupted, the poisoned character must immediately roll a normal saving throw for the poison. This result is unalterable by normal means (i.e., more healing doesn't help). Only characters with both healing and herbalism proficiencies can attempt the same treatment for poisons the victim has swallowed or touched (the character uses his healing to diagnose the poison and his herbalist knowledge to prepare a purgative).
[DM] ok, so Fin is done
[DM] INIT: 14 GOING: Kylia Wolfslayer
[Kit (Lumpy) (to GM only)] Character sheet for For Fritz modified: Magical Abilities - ADDED: 9, 5, 5. Spells - CHANGED: Illusion -- Expression: illusion with auditory and visual components that is permanent (null), CHANGED: Illusion -- Cost: 1 (--), CHANGED: Confusion -- Expression: touch causes permanent confusion (null), DELETED: Know Alignment, 3, 8, null, 1, 1, null, null, null, null. DELETED: Dispel Magic, 4, 8, null, 1, 1, null, null, null, null. CHANGED: Dancing Lights -- Expression: For {2*$WL} rounds I conjure up some balls of light to light the way. (null), CHANGED: Dancing Lights -- Subtley: (null), CHANGED: Dancing Lights -- Rarity: (null), CHANGED: Dancing Lights -- Sound: (null), CHANGED: Dancing Lights -- Effect: (null). CHANGED: ESP -- Expression: For rounds I can read surface thoughts. (null), CHANGED: ESP -- Subtley: (null), CHANGED: ESP -- Rarity: (null), CHANGED: ESP -- Sound: (null), CHANGED: ESP -- Effect: (null). CHANGED: Polymorph Self -- Expression: The caster can change shape into any creature from the size of a wren to a hippopotamus. (null), CHANGED: Polymorph Self -- Subtley: (null), CHANGED: Polymorph Self -- Rarity: (null), CHANGED: Polymorph Self -- Sound: (null), CHANGED: Polymorph Self -- Effect: (null). CHANGED: Amulet of Hardwater -- Level: 9 (null), CHANGED: Amulet of Hardwater -- Cast Level: 12 (null), CHANGED: Amulet of Hardwater -- Expression: Harden water to a granite consistency volume 30,000 square feet or hurl bolts of hard water{4*d8} damage save vs breath weapon for half. (null), CHANGED: Amulet of Hardwater -- # Memorized: 5 (1), CHANGED: Amulet of Hardwater -- Cost: 1 (null), CHANGED: Dispel Magic - Wizard -- Level: 4 (3), CHANGED: Dispel Magic - Wizard -- Cast Level: 8 (3), CHANGED: Dispel Magic - Wizard -- Expression: I dispel level {11-1d20+$WL} magic. (I dispel level {11-1d20+$L} magic.), CHANGED: Dispel Magic - Wizard -- # Memorized: 1 (0), CHANGED: Know Alignment - Wizard -- Level: 3 (2), CHANGED: Know Alignment - Wizard -- Cast Level: 8 (2), CHANGED: Know Alignment - Wizard -- Expression: For rounds I can attempt to determine a creature or object's aligment. This requires 2 rounds of concentration and the creature receives a save. (For rounds I can attempt to determine a creature or object's aligment. This requires 2 rounds of concentration and the creature receives a save.), CHANGED: Know Alignment - Wizard -- # Memorized: 1 (0), CHANGED: Dancing Lights -- Level: 5 (1), CHANGED: Dancing Lights -- Cast Level: 8 (1), CHANGED: Dancing Lights -- Expression: For {2*$WL} rounds I conjure up some balls of light to light the way. (For {2*$L} rounds I conjure up some balls of light to light the way.), CHANGED: Dancing Lights -- # Memorized: 1 (0), CHANGED: ESP -- Level: 6 (2), CHANGED: ESP -- Cast Level: 8 (2), CHANGED: ESP -- Expression: For rounds I can read surface thoughts. (For rounds I can read surface thoughts.), CHANGED: ESP -- # Memorized: 1 (0), CHANGED: Polymorph Self -- Level: 8 (4), CHANGED: Polymorph Self -- Cast Level: 8 (4), CHANGED: Polymorph Self -- Expression: The caster can change shape into any creature from the size of a wren to a hippopotamus. (The caster can change shape into any animal for {$L*2} turns.), CHANGED: Polymorph Self -- # Memorized: 1 (0), CHANGED: Polymorph Self -- Cost: -- (1), Magic Item Summary - DELETED: Ring of Telekinesis 1000 lbs, null, null. ADDED: Ring of Telekinesis 800 lbs, null, null. Class Levels - Wizard: (WL) : CHANGED: 8 (null). Equipment - DELETED: Bag with 50 Caltrops, null, null, null. DELETED: Bag with 50 marbles, null, null, null. DELETED: Cart and Donkey Model, null, null, null. DELETED: +1 Non Magical, Silvered Pixie word, null, null, null. DELETED: null, null, null, null. ADDED: Bag with 25 Caltrops, null, null, null. ADDED: Bag with 25 marbles, null, null, null. ADDED: +1 Non Magical, Silvered Pixie sword, null, null, null. ADDED: null, null, null, null.
[DM] ok, so if Moirra continues to do the healing
[DM] she can tell
[Lumpy] I am back at the keyboard.
[Kit (Lumpy)] .
[DM] INIT: 15 GOING: Arilyn
[DM] INIT: 15 GOING: Taurus
[Kaz] do I have to roll a new healing check every round?
[DM] no
[DM] just stay with Paul
[DM] for 4 more rounds
[Kit (Lumpy)] What should I order for dinner?
[DM] so on round 93
[DM] you will know
[DM] pizza is always good
[Ramone (BiBo!!!!!!!!!)] you don't have to make any checks at all
[Kaz] ok
[Kit (Lumpy)] all I have is a hunnert dollar bill. do you think they will take it?
[DM] Hans is Taurus doing anything? closing the door?
[DM] holding it open?
[Kit (Lumpy)] close door let everyone in and then check other doors....
[Ramone (BiBo!!!!!!!!!)] they'll take it, but you should tell them that's what you have so they come with enough change
[DM] credit card Fritz, that way you can see at the end of the month how many calories 0 is
[Percy] closing it, I guess.
[DM] 50 dollars is
[Kit (Lumpy)] ahhh
[Ramone (BiBo!!!!!!!!!)] no one buys pizza to count callories
[DM] is that a yes closing?
[Percy] Glabius will come through first.
[Percy] Glabius moved 20'07".
[Victoriana (Vicki)] ((apparently Bob does))
[Percy] Taurus moved 16'04".
[Kit (Lumpy)] Hey Bibo did anyone ever tell you how gay you look standing outside in the sunshine with an umbrella?
[Ramone (BiBo!!!!!!!!!)] lol. it wasn't sunny
[DM] is why I did not order pizza tonight, would have eaten the whole thing myself
[Kit (Lumpy)] It looks that way in the picture
[DM] ok, so the doors close
[DM] and
[DM] INIT: 16 GOING: Percival
[mikE] you should see how gay he looks when he kisses guys
[Kit (Lumpy)] ROFL
[Ramone (BiBo!!!!!!!!!)] though lots of people here walk around with umbrellas during sunny days
[Percy] Um.
[DM] Fire Priest #49: Initiative:(d10+10) [3+10] 13
[DM] Fire Priest #54: Initiative:(d10+10) [9+10] 19
[DM] Guardian Fire #3: Initiative:(d10+20) [6+20] 26
[Victoriana (Vicki)] ((oy vey, do I even wanna know?))
[mikE] can we shut the door again?
[DM] the door is shut
[mikE] open it, then?
[DM] you can open it if you want
[DM] to keep it blocked
[mikE] just pretend they never saw us?
[DM] Fire Priest #49 targets Moirra. Distance: 37'07"
[DM] Fire Priest #54 targets Glabius. Distance: 28'01"
[DM] it is Percy's move
[Percy] Percival moved 55'11".
[Percy] Percival targets Percival. Distance: 0'00"
[mikE] we can be all like oops, wrong door
[Percy] Percival no longer targets Percival.
[mikE] and they'll look at each other and go who was that? i dunno. shrug
[Percy] Percival targets Fire Priest #54. Distance: 4'04"
[DM] it does look like the ones across the way are lke that also
[Victoriana (Vicki)] ((with percy that far ahead?))
[Percy] Percival: Attack #1: Long Sword, +3: (13-(d20+3+3+1)+1) [13-(11+3+3+1)+1] -4 [ROLL WAS MODIFIED]. PROBABLY HITS Fire Priest #54 (AC FINAL: 10)!!!
[mikE] or percival can commit sepuku
[DM] Fire Priest #15 moved 14'09".
[DM] Fire Priest #198 moved 14'08".
[DM] Fire Priest #15: Initiative:(d10+10) [5+10] 15
[DM] Fire Priest #198: Initiative:(d10+10) [9+10] 19
[Percy] Percival: Attack #1: Longsword, +1: (13-(d20+3+1+1)+1) [13-(15+3+1+1)+1] -6 [ROLL WAS MODIFIED]. PROBABLY HITS Fire Priest #54 (AC FINAL: 10)!!!
[Percy] Percival: Attack #1: Long Sword, +3: (13-(d20+3+3+1)+1) [13-(18+3+3+1)+1] -11 [ROLL WAS MODIFIED]. PROBABLY HITS Fire Priest #54 (AC FINAL: 10)!!!
[Percy] Percival: Damage v SM: Long Sword, +3: (1d8+7+3) [5+7+3] 15 [ROLL WAS MODIFIED] added to: Fire Priest #54
[Percy] Percival: Damage v SM: Longsword, +1: (1d8+7+1) [2+7+1] 10 [ROLL WAS MODIFIED] added to: Fire Priest #54
[Percy] Percival: Damage v SM: Long Sword, +3: (1d8+7+3) [1+7+3] 11 [ROLL WAS MODIFIED] added to: Fire Priest #54
[DM] INIT: 18 GOING: Kit
[DM (to GM only)] Fire Priest #54's Current Hit Points: adjusted to -17 (-36) - Dead
[mikE] nice
[DM] I do like that dead fire guardian
[Kaz] Yeah, Percy!! You RAWK
[DM] that is a nice look
[Kaz] yes, is cool
[Kit (Lumpy)] question....or questions has anyone searched the dead firepriests or questioned them at all?
[DM] no to all
[Percy] Yeah, I did almost half the damage that Antarias can do in a round.
[Kit (Lumpy)] ok I take a round to search the dead firepriest I killed.
[Ramone (BiBo!!!!!!!!!)] been too busy killing them to talk to them
[DM] ok
[Percy] And this was my good round. Next round, it won't be as good...
[DM] INIT: 18 GOING: Antarias
[mikE] yeah, we've been sadly lax in our looting
[mikE] Antarias moved 59'07".
[DM] INIT: 18 GOING: Victoriana
[Percy] Here come the big guns.
[Kit (Lumpy)] not neccessarily for looting but for information
[Victoriana (Vicki)] Victoriana moved 41'07".
[Victoriana (Vicki)] Victoriana moved 34'10".
[DM] INIT: 19 GOING: Fire Priest #198
[DM] Fire Priest #49: Command: I command the target to follow a single round action. Those with 13 intelligence or more or 6 hit dice or more are entitled saves.
[DM] Moirra save versus spell
[DM] well actually
[DM] wait you don't have an INT of 13
[DM] you don't get a save
[Kaz] Wow, she can cast around corners?
[DM] she has line of sight on you
[Kit (Lumpy)] but she has more than 6 hit dice
[DM] or you would not see her
[DM] ahh good point Fritz
[Kaz] she's behind a wall
[DM] you do get your save Moirra
[Kaz] Moirra: Magical Spell save: (d20) [13] 13 - ROLL SUCCEEDED against 12!!
[DM] ok you shrug it off
[DM] Fire Priest #198 moved 6'09".
[DM] and then a Fire Priest opens the door
[Kit (Lumpy)] bob do you still allow a 5 foot step and then a cast?
[DM] in your midst
[DM] Fire Priest #198 moved 1'02".
[DM] Fire Priest #15 moved 6'04".
[DM] and then a second one jumps out to SPIKE it open
[DM] jamming in a dagger to lock it open blocking that passageway
[Ramone (BiBo!!!!!!!!!)] we get attacks of opportunity then
[Ramone (BiBo!!!!!!!!!)] stupid bastard putting his back to us trying to spike it
[DM] the one who opened the door is protecting her
[mikE] okay, why are we fighting number 198?
[mikE] that's so not cool
[Kit (Lumpy)] LOL
[Ramone (BiBo!!!!!!!!!)] wait a second, how are all these fire priests jammed up so close to us. is there room for them?
[DM] nods if the doors are open there is
[DM] and you do not get an OOC Ramone
[Ramone (BiBo!!!!!!!!!)] why not?
[Ramone (BiBo!!!!!!!!!)] I'm right there
[DM] becasue they can not threaten you if they can not see you
[DM] Moirra does
[DM] but I am there guarding
[Ramone (BiBo!!!!!!!!!)] what does it matter if they can see me or not?
[Percy] Get that death rattle thingy goin', Bibo!
[Kaz] Moirra is very busy trying to take care of Paul
[DM] becasue they did not attack, because they did not see you, not becuase they did not want to attack you
[DM] the one would attack you if they could
[Ramone (BiBo!!!!!!!!!)] they are still ignoring me and turning their back on me
[DM] no
[DM] they do not know you are there
[Kaz] Holy torrential downpour Batman... brb, I have to make sure it's not coming in windows
[Kaz] I am away from the keyboard.
[Ramone (BiBo!!!!!!!!!)] the opportunity is because they are leaving themselves open and not defending themselves
[Ramone (BiBo!!!!!!!!!)] not because they choose not to attack me
[DM] then every attack you ever make when invis is an OOC
[Kit (Lumpy)] ditto on that bob
[Ramone (BiBo!!!!!!!!!)] if they attack me, it shows they are ready for an attack
[Ramone (BiBo!!!!!!!!!)] since they didn't, they arent
[DM] OOC are for attackers who do not attack you,
[Ramone (BiBo!!!!!!!!!)] doesn't matter if they can see me or not
[Kit (Lumpy)] Bibo should get an attack of opportunity if they do a non attack move within his sphere of influence
[DM] then explain why you do not get an OOC against everyone
[Ramone (BiBo!!!!!!!!!)] if they are in attack range and I want to attack them, I do
[Ramone (BiBo!!!!!!!!!)] I don't want to attack my allies obviously
[Ramone (BiBo!!!!!!!!!)] so I'm not gonna stab them in the back
[DM] but under that idea of the rules,
[DM] you fly invisible into a room of 20 orcs
[DM] and get to kill them all
[DM] becasue they can not see you
[DM] you get an OOC against each one
[Ramone (BiBo!!!!!!!!!)] well, there is a limit to how many attacks I can do
[Ramone (BiBo!!!!!!!!!)] I'm not a fighter
[DM] yes
[Kit (Lumpy)] no only one attack of opportunity and only when they move not when you move
[Ramone (BiBo!!!!!!!!!)] and I can't be in range of 20 of them
[Kaz] I am back at the keyboard.
[Kaz] sorry, back
[Percy] Is OOC the same as "Attack Of Opportunity"?
[Ramone (BiBo!!!!!!!!!)] well, I suppose if they were all moving past me
[DM] looking it up in teh book for the exact working
Christy has joined the game on Fri May 02 20:30:10 EDT 2008
[DM] yes Hans
[DM] just typed it wrong
[Kit (Lumpy)] yes percy
[Victoriana (Vicki)] ((Hi Christy))
[DM] I am away from the keyboard.
[Kit (Lumpy)] Hi Christy
[Percy] K. Just making sure we're not talking about something different.
[Kaz] Heya Christy!
[Kit (Lumpy)] vicki asked me the same thing
[Christy] hello!
[Ramone (BiBo!!!!!!!!!)] I think non fighters only get one aoo. while fighters get their level in attacks
[Ramone (BiBo!!!!!!!!!)] I might be wrong
[Victoriana (Vicki)] (giggles)
[Percy] you only get AOO against someone you threaten the whole round and they do not attack you.
[Kit (Lumpy)] every character only gets one AOO unless they have a kit or special ability that allows more
[Ramone (BiBo!!!!!!!!!)] thought fighters got more
[Percy] There's a limit based on what char class & level, I believe.
[Victoriana (Vicki)] ((I, for one, am totally confused))
[Kit (Lumpy)] ok vicki here it is
[Percy] And the AOO is at the *end* of the round.
[Victoriana (Vicki)] ((I thought I hit next))
[Kit (Lumpy)] The priest walked into bibo's attack field
[Kit (Lumpy)] the priest is not defending herself but turned her back on Bibo/ramone to spike the door
[Percy] Unless Ramone was specifically guarding, he wouldn't get his attack.
[Kit (Lumpy)] this should allow bibo/ramone an attack of opportunity
[Victoriana (Vicki)] ((I see that, but he's invisible, they cannot see him))
[Kit (Lumpy)] since she left herself vulnerable.
[Percy] Yes, Fritz.
Percy has edited Rhys of Gilmairay's effects.
[Percy] I didn't do that.
[Percy] On purpose, at least.
[Victoriana (Vicki)] ((oops))
[Kit (Lumpy)] now the other priest could defend her IF she knew Bibo was there.
[DM] I am back at the keyboard.
[DM] Attacks of opportunity occur when a threatened character or creature ignores the enemy next to it or turns its back on a foe. The threatening enemy gets to make an immediate melee attack (or sequence of attacks for monsters with multiple attacks) against the threatened creature. Attacks of opportunity cannot be performed with missile weapons. This is a free attack that does not take the place of any actions the threatening creature had already planned. A creature can't make more than one attack of opportunity against a single opponent in the course of a combat round, but if several enemies leave themselves open, the creature can make one free attack against each one. There is a limit to the number of attacks of opportunity a single creature may make in one round. Warriors and monsters can make three attacks of opportunity plus one per five levels or Hit Dice. All other characters can make one attack of opportunity plus one per five levels. Thirty kobolds trying to swarm past a fighter in a narrow passage will take losses, but some will still get through. Surprised characters and monsters cannot make attacks of opportunity during the round in which they are surprised.
[Kit (Lumpy)] and used that as her only move
[Ramone (BiBo!!!!!!!!!)] it's ignoring me
[Percy] If you walk by someone and walk out of their threat range (or turn your back), you get AOO.
[DM] it is not ignoring you
[DM] it does not know you are there
[Ramone (BiBo!!!!!!!!!)] therefore it is ignoring me
[Ramone (BiBo!!!!!!!!!)] if it is aknowledging that I am then, then it is not ignoring me
[Percy] Same thing, Bob.
[DM] ok, we will go with that theory for now
[DM] jsut to move on
[Percy] Leaving itself defenseless.
[Ramone (BiBo!!!!!!!!!)] it isn't , therefore it is ignoring me
[DM] and I will research more later
[Victoriana (Vicki)] ((ok... wouldn't the characters have to acknowledge you're there to turn its back on you?))
[Ramone (BiBo!!!!!!!!!)] so I get more than I thought, one on each of them
[Percy] It turned its back on him.
[Percy] And it entered his threat range and then left his threat range. AOO just like always.
[Ramone (BiBo!!!!!!!!!)] so I get them at the end of the round or what?
[DM] immediately
[Percy] Ramone is not a friend of the Fire Priest.
[Kit (Lumpy)] I agree with Bibo on this one bob unless you allow the one guarding a chance to notice ramone since it is guarding
[Ramone (BiBo!!!!!!!!!)] okay, then I'll stab spikey first
[Ramone (BiBo!!!!!!!!!)] wont let me target
[Percy] But that's a different issue.
[DM] there you go
[DM] then when you attack the other that was guarding gets the chance to attack you
[BiBo!!!!!!!!!] Ramone targets Fire Priest #15. Distance: 5'01"
[BiBo!!!!!!!!!] Ramone targets Fire Priest #198. Distance: 2'07"
[Percy] Even if the fire priest attacked Ramone, he would still get AOO against other people who did what spikey did.
[Percy] Unless he was knocked down or incapacitated or whatever.
[Kit (Lumpy)] Correct but the fire priest could block bibo attack
[Ramone (BiBo!!!!!!!!!)] Ramone: Attack #1: Black Death (invis): (15-(d20+5+4++0)-2) [15-(7+5+4+0)-2] -3 [ROLL WAS MODIFIED]. PROBABLY HITS Fire Priest #15 (AC FINAL: 10)!!!
[Percy] You can purposefully knock people backwards, but we haven't done that in a long time.
[DM] Ramone attacks the priest spiking the door
[Percy] Right.
[DM] then the priest that is standing gets to attack Ramone
[Ramone (BiBo!!!!!!!!!)] Ramone: Damage v L: Black Death (invis): (1d3*5+(5++0)*5) [1*5+(5+0)*5] 30 [ROLL WAS MODIFIED] added to: Fire Priest #15
[DM] because he is guarding
[DM (to GM only)] Fire Priest #15's Current Hit Points: adjusted to -18 (-30) - Dead
[DM] Fire Priest #198 targets Ramone. Distance: 2'07"
[Percy] So, she doesn't spike it, but her body keeps the door from closing!
[Kit (Lumpy)] after he becomes visible or if he realizes bibo is invisible
[Percy] That's taking one for the team!
[Ramone (BiBo!!!!!!!!!)] lol
[Kit (Lumpy)] LOL
[DM] Fire Priest #198: Attack #1: Claw: (8-(d20+0)) [8-(9+0)] -1. Probably MISSES Ramone (AC FINAL: -2)
[Ramone (BiBo!!!!!!!!!)] so's that mean I don't do the attack of opportunity on guarding one or what?
[DM] right
[Ramone (BiBo!!!!!!!!!)] okay
[DM] INIT: 19 GOING: Glabius
[Kit (Lumpy)] so is ramone visible now?
[DM] and Arilyn catches up this round
[DM] so can do things on round 90
Christy is receiving the map Upper Level Rear...
Christy has received the map Upper Level Rear.
[Ramone (BiBo!!!!!!!!!)] well, I can change at will, so maybe for a split second
[Percy] Yeay! Arilyns' with us!
Kaz has left the game on Fri May 02 20:40:48 EDT 2008
[Kit (Lumpy)] I thought with rings of invisibility you become visible after you attack?
[DM] is an action
[DM] you can will it on your next action
[Ramone (BiBo!!!!!!!!!)] it's not a ring of invisibility
[Kit (Lumpy)] so would take a round to go invisible
Kaz has joined the game on Fri May 02 20:41:37 EDT 2008
[DM] but in any case
[DM] Hans?
[DM] Glabius?
[Percy] Sorry.
[Percy] Glabius moved 9'00".
[DM] INIT: 20 GOING: Paul Elvenstire
Kaz is receiving the map Upper Level Rear...
Kaz has received the map Upper Level Rear.
[DM] INIT: 26 GOING: Guardian Fire #3
[Percy] (I was wondering who that was!)
[DM] ROUND: 90
[Christy] i was trying to scroll through the chat but just tell me where we're killing whatever...
[DM] INIT: 7 GOING: Ramone
[DM] still going after Fire Priests Christy
[DM] none alive on this side of the door
[Ramone (BiBo!!!!!!!!!)] is this priest a female?
[DM] actually wait
[Ramone (BiBo!!!!!!!!!)] um... k
[DM] Guardian Fire #4: Initiative:(d10+20) [2+20] 22
[DM] Guardian Fire #5: Initiative:(d10+20) [3+20] 23
[DM] Fire Priest #842: Initiative:(d10+10) [4+10] 14
[DM] Fire Priest: Initiative:(d10+10) [10+10] 20
[DM] Fire Priest #75: Initiative:(d10+10) [2+10] 12
[DM] there you go
[Kaz] No feeling up the dead priestesses, Ramone
[DM] and yes to Ramone
[DM] both are female
[Ramone (BiBo!!!!!!!!!)] scantily clad fire priestess?
[DM] yes
[DM] little fire retartent bikinis
[DM] just for you
[Ramone (BiBo!!!!!!!!!)] hehe
[Kaz] stop pandering to the pervert, Bob
[Ramone (BiBo!!!!!!!!!)] Ramone: Hold Person: Hold still a minute!
[Christy] brb-kid issues
[Christy] I am away from the keyboard.
[DM] who was that on?
[Ramone (BiBo!!!!!!!!!)] on the one in front of me
[Ramone (BiBo!!!!!!!!!)] the only one I can see as far as I can tell
[DM] Fire Priest #198: Magical Spell save: (d20) [19] 19 - ROLL SUCCEEDED against 15!!
[DM] that is a save
[Ramone (BiBo!!!!!!!!!)] heh, even at the -4 that's a save
[Ramone (BiBo!!!!!!!!!)] bastard
[DM] there are the ones through the door into that temple area
[DM] you can see to the south
[DM] INIT: 12 GOING: Fire Priest #75
[DM] Fire Priest #75 moved 61'07".
[DM] so you get your AoC as she runs past
[DM] Fire Priest #75 moved 6'03".
[BiBo!!!!!!!!!] Ramone targets Fire Priest #75. Distance: 11'10"
[Ramone (BiBo!!!!!!!!!)] Ramone: Attack #1: Black Death (invis): (15-(d20+5+4++0)-2) [15-(14+5+4+0)-2] -10 [ROLL WAS MODIFIED]. PROBABLY HITS Fire Priest #75 (AC FINAL: 10)!!!
[Kit (Lumpy)] is the second door open or closed?
[DM] closed
[Ramone (BiBo!!!!!!!!!)] oooh... save vs death
[DM] Fire Priest #75: Paralysis, Poison or Death save: (d20) [19] 19 - ROLL SUCCEEDED against 10!!
[Ramone (BiBo!!!!!!!!!)] okay, so she only takes tripple damage
[Ramone (BiBo!!!!!!!!!)] Ramone: Damage v SM: Black Death (invis): (1d4*5+(5++0)*5) [2*5+(5+0)*5] 35 [ROLL WAS MODIFIED] added to: Fire Priest #75
[DM (to GM only)] Fire Priest #75's Current Hit Points: adjusted to -24 (-35) - Dead
[DM] Fire Priest #75 moved 9'04".
[DM] INIT: 12 GOING: Moirra
[DM] checking over Paul still
[Kaz] I'm still working on Paul
[Kaz] question, can I move a few inches or a foot to make room for Arilyn and all to get past me? Or does that interrupt?
[DM] and his name is DAN UGGLA 2 home runs for 4 runs total in teh game so far
[DM] and yes you can
[DM] move
[Kaz] Moirra moved 3'02".
[Kaz] that should be enough room for people to get past
[DM] nods
[Kaz] I can't click off to the next - it';s still showing me it's Ramone's turn
[DM] INIT: 13 GOING: Fire Priest #49
[DM] Fire Priest #49 targets Percival. Distance: 14'07"
[DM] Fire Priest #49: Recitation: For (3) [3] 3 rounds, allies in a 60' radius recieve a +2 to attack, damage and save rolls (+3 if they are of the same faith) while enemies receive a -2 to those rolls. This is cumulative with chant and prayer.
[DM] Percival: No adjustments made
[Christy] I am back at the keyboard.
[Ramone (BiBo!!!!!!!!!)] a level 3 character can cast a level 4 spell?
[DM] so Percy you feel weakened along with Antarias and Toris
[DM] is not a 3rd level character
[DM] just did not change the level on all of them
[Christy] sorry-kids are fighting so Hans is putting them to bed
[Ramone (BiBo!!!!!!!!!)] ah :-P
[DM] ok, thanks CHristy
[DM] INIT: 13 GOING: Finglass
[DM] Mike?
[mikE] sorry.
[mikE] guess i'm holding since we're blocked up
[DM] INIT: 14 GOING: Fire Priest #842
[DM] Fire Priest #842 moved 60'01".
[Ramone (BiBo!!!!!!!!!)] there's the one I tried to hold you can shoot
[DM] pauses there so Ramone can attack
[Ramone (BiBo!!!!!!!!!)] I think this'll be my last attack of opportunity
[DM] as she tries to run down teh stairs
[BiBo!!!!!!!!!] Ramone targets Fire Priest #842. Distance: 6'02"
[Ramone (BiBo!!!!!!!!!)] Ramone: Attack #1: Black Death (invis): (15-(d20+5+4++0)-2) [15-(20+5+4+0)-2] -16 [ROLL WAS MODIFIED]. PROBABLY HITS Fire Priest #842 (AC FINAL: 10)!!! [CRITICAL HIT x2]
[mikE] it's so melee
[Ramone (BiBo!!!!!!!!!)] Ramone: Attack #1: Black Death (invis): (15-(d20+5+4++0)-2) [15-(6+5+4+0)-2] -2 [ROLL WAS MODIFIED]. PROBABLY HITS Fire Priest #842 (AC FINAL: 10)!!!
[Kit (Lumpy)] I would like to create a character like Naruto who has the special power of "INSPIRATION" automatically gives everyone a +15 on saves or attacks or ability checks when within a 60 foot radius of his voice after 3 rounds of talking
[Ramone (BiBo!!!!!!!!!)] Ramone: Damage v SM: Black Death (invis): (1d4*5+(5++0)*5) [1*5+(5+0)*5] 30 [ROLL WAS MODIFIED] added to: Fire Priest #842
[DM (to GM only)] Fire Priest #842's Current Hit Points: adjusted to -13 (-30) - Dead
[DM] Fire Priest #842 moved 7'06".
[DM] INIT: 14 GOING: Kylia Wolfslayer
[Ramone (BiBo!!!!!!!!!)] yay crit
[DM] INIT: 15 GOING: Arilyn
[Christy] Arilyn moved 26'10".
[Kit (Lumpy)] I believe that these guys should get a clue about the thief standing in the doorway, and stop trying to run past...it looks like suicide to me... LOL
[Vicki] I am away from the keyboard.
[Christy] Arilyn targets Fire Priest #198. Distance: 3'09"
[DM] that is the held one by Ramone
[Ramone (BiBo!!!!!!!!!)] it's held?
[Kaz] They may be intelligent, but they aren't particularly wise
[Ramone (BiBo!!!!!!!!!)] sweet
[Ramone (BiBo!!!!!!!!!)] no idea why
[DM] DOH
[DM] sorry
[Christy] Arilyn: Attack #1: +2 Longsword Elaris: (13-(d20++0+2+1)-2) [13-(19+0+2+1)-2] -11 [ROLL WAS MODIFIED]. PROBABLY HITS Fire Priest #198 (AC FINAL: 10)!!!
[DM] not help
[DM] held
[DM] and apparnelty about to die
[Ramone (BiBo!!!!!!!!!)] it can be held if you want it to be :)
[Christy] Arilyn: Damage v SM: +2 Longsword Elaris: (1d8++0+2) [2+0+2] 4 [ROLL WAS MODIFIED] added to: Fire Priest #198
[Ramone (BiBo!!!!!!!!!)] I'll hold her
[DM (to GM only)] Fire Priest #198's Current Hit Points: adjusted to 15 (-4) - Lightly Wounded
[DM] INIT: 15 GOING: Taurus
[Percy] holding action
[DM] INIT: 16 GOING: Percival
[Percy] Percival moved 13'11".
[Percy] Percival moved 0'10".
[Percy] What do I see in this room, Bob?
[Percy] I meant to ask *before* I moved...
[Percy] Percival targets Fire Priest #49. Distance: 3'07"
[Percy] Percival: Attack #1: Long Sword, +3: (13-(d20+3+3+1)+1) [13-(14+3+3+1)+1] -7 [ROLL WAS MODIFIED]. PROBABLY HITS Fire Priest #49 (AC FINAL: 10)!!!
[Percy] Percival: Attack #1: Longsword, +1: (13-(d20+3+1+1)+1) [13-(20+3+1+1)+1] -11 [ROLL WAS MODIFIED]. PROBABLY HITS Fire Priest #49 (AC FINAL: 10)!!! [CRITICAL HIT x2]
[Percy] Percival: Attack #1: Longsword, +1: (13-(d20+3+1+1)+1) [13-(9+3+1+1)+1] 0 [ROLL WAS MODIFIED]. PROBABLY HITS Fire Priest #49 (AC FINAL: 10)!!!
[Kit (Lumpy)] OUCH
[Christy] yikes
[Vicki] I am back at the keyboard.
[Christy] sucks to be her
[DM] oh man
[Percy] (I don't do that much damage, though)
[Percy] Percival: Damage v SM: Long Sword, +3: (1d8+7+3) [6+7+3] 16 [ROLL WAS MODIFIED] added to: Fire Priest #49
[Victoriana (Vicki)] ((I'm back, sorry about that, the phone rang))
[Percy] Percival: Damage v SM: Longsword, +1: (1d8+7+1) [1+7+1] 9 [ROLL WAS MODIFIED] added to: Fire Priest #49
[Christy] the tin man just opened a can of...terrible puns
[Percy] Percival: Damage v SM: Longsword, +1: (1d8+7+1) [1+7+1] 9 [ROLL WAS MODIFIED] added to: Fire Priest #49
[Kit (Lumpy)] I suggest we change the name of this dungeon to "Slaughter House Rules"
[DM] INIT: 18 GOING: Kit
[DM (to GM only)] Fire Priest #49's Current Hit Points: adjusted to -29 (-34) - Dead
[Kit (Lumpy)] Ok what did I find on the priestess first?
[Percy] Yeah, this a little more of the "hack and slash" than normal.
[DM] you find an emerald fire holy symbol,
[DM] and some scribbled notes on paper
[Victoriana (Vicki)] Um, Bob, who does?
[Kit (Lumpy)] Thats all? can I read the note or not?
[DM] shoved in the pocket
[Victoriana (Vicki)] oh
[Ramone (BiBo!!!!!!!!!)] afk, door
[DM] will take time to uncrumble them
[BiBo!!!!!!!!!] I am away from the keyboard.
[mikE] take the holy symbols. they can be pawned if they're emerald
[Kit (Lumpy)] Ok I run down the hall and throw the dead bodies out of the way and close the door so it opens up to the others. I will take a peak down the southern passage and see if I see anything nasty before I clse that door. I will keep the holy symbol and notes to peruse in a couple of minutes
[Kit (Lumpy)] Kit moved 42'02".
[Kit (Lumpy)] Kit moved 1'02".
[DM] three dead bodies there
[DM] will take a bit to move all of them
[Kit (Lumpy)] using my prodigous strength of 20 I toss them recklessly back the way they came as I Look into the open area to the south, and close the door to give us access to our friends
[DM] grins, is like tossing a boulder
[DM] you can do one at a time
[DM] not all three
[DM] sorry
[DM] you can actually toss the one body though
[DM] into the room
[DM] if you want
[DM] or you could try to break the door off the hinges
[Kit (Lumpy)] I can do one for each attack I have cant I? Since it is a martial arts thingy and kit does that kind of stuff?
[DM] just plow right through them
[DM] that would be a martial arts throw sort of thing, but she does not have it
[DM] almarin on the other hand, wry grin
[Moirra (mikE)] can i kill something now?
[Percy] Oh, the great Almarin legend rears its head again...
[Kit (Lumpy)] from previous knowledge of these doors what chances do I have....LOL...anyway she usually attacks with her claws so I thought that would be the same thing as moving non dodging bodies
[Moirra (mikE)] it's been ages since i've killed anything.
[Kit (Lumpy)] LOL
[DM] you can shoot at the priestess there in fron tof Arilyn Fin on your go
[DM] or actually after Kit is done
[Moirra (mikE)] she's still alive?
[DM] as you are holding
[Kit (Lumpy)] so how tough are these doors?
[Christy] I am back at the keyboard.
[DM] they are just wood
[DM] not even reinforced
[Kit (Lumpy)] Busting through then
[Percy] Moirra doesn't really kill things, does she?
[Arilyn (Christy)] yes, sorry I didn't kill her yet
[Moirra (mikE)] i can't shoot through that mob
[Kit (Lumpy)] Kit: Open Doors check: (d20) [2] 2 - ROLL SUCCEEDED against 17!!
[DM] Moirra heals the poor bleeding orc if she can
[Moirra (mikE)] get out of the way
[DM] that blows it out
[Victoriana (Vicki)] (giggles into fits of laughter)
[DM] Finglass targets Fire Priest #198. Distance: 33'11"
[Percy] Right, Mike. What Bob said.
[Kit (Lumpy)] and duck out the way as Bow Boy starts shooting
mikE has edited Finglass's effects.
[Moirra (mikE)] Finglass moved 2'03".
[Percy] I think Antarias is probably going to kill the elemental in this round by himself.
[Kit (Lumpy)] Or how about "Boy Bow" No relationship to Boy George that is
[Moirra (mikE)] Finglass: Attack #1: Cleathalas, Composite Long Bow of Heartseeking +3: (10-+0-(d20++2+13)) [10-0-(10+2+13)] -15. PROBABLY HITS Fire Priest #198 (AC FINAL: 10)!!!
[Moirra (mikE)] Finglass: Attack #1: Cleathalas, Composite Long Bow of Heartseeking +3: (10-+0-(d20++2+13)) [10-0-(16+2+13)] -21. PROBABLY HITS Fire Priest #198 (AC FINAL: 10)!!!
[Moirra (mikE)] Finglass: Attack #1: Cleathalas, Composite Long Bow of Heartseeking +3: (10-+0-(d20++2+13)) [10-0-(8+2+13)] -13. PROBABLY HITS Fire Priest #198 (AC FINAL: 10)!!!
[Moirra (mikE)] Finglass: Damage v SM: Cleathalas, Composite Long Bow of Heartseeking +3: (1d6+6) [3+6] 9 [ROLL WAS MODIFIED] added to: Fire Priest #198
[Moirra (mikE)] Finglass: Damage v SM: Cleathalas, Composite Long Bow of Heartseeking +3: (1d6+6) [3+6] 9 [ROLL WAS MODIFIED] added to: Fire Priest #198
[Moirra (mikE)] Finglass: Damage v SM: Cleathalas, Composite Long Bow of Heartseeking +3: (1d6+6) [1+6] 7 [ROLL WAS MODIFIED] added to: Fire Priest #198
[Kaz] WOOT! I'M UBER!!!
[Kaz] Check my l33t skillz
[Victoriana (Vicki)] (snicker)
[Kit (Lumpy)] Remind me NEVER to piss off the archer from a distance of greater than 2 feet
[DM (to GM only)] Fire Priest #198's Current Hit Points: adjusted to -10 (-25) - Dead
[Victoriana (Vicki)] ((Especially one that changes characters))
[Kit (Lumpy)] The likelyhood of survival would be less than 1%
[Moirra (mikE)] =P
[Christy] I am away from the keyboard.
[Kit (Lumpy)] Geez every cartoon has a card game attached to it now...
[DM] Kit moved 4'01".
[DM] INIT: 18 GOING: Antarias
[Kaz] Or every card game has a cartoon attached..
[Kit (Lumpy)] sorry forgot to click done...exactly
[Victoriana (Vicki)] ((I didn't know Moirra had archery skills))
[Moirra (mikE)] Antarias moved 24'02".
[mikE] Antarias targets Guardian Fire #3. Distance: 7'04"
[Moirra (mikE)] Antarias: Attack #1: Nightblade: (12-+3-(d20+3+5)) [12-3-(11+3+5)] -10. PROBABLY HITS Guardian Fire #3 (AC FINAL: 2)!!!
[Moirra (mikE)] Antarias: Attack #1: Nightblade: (12-+3-(d20+3+5)) [12-3-(18+3+5)] -17. PROBABLY HITS Guardian Fire #3 (AC FINAL: 2)!!!
[Moirra (mikE)] Antarias: Attack #1: Nightblade: (12-+3-(d20+3+5)) [12-3-(4+3+5)] -3. PROBABLY HITS Guardian Fire #3 (AC FINAL: 2)!!!
[Moirra (mikE)] Antarias: Attack #1: Shield Bash: (12-+3-(d20+3)) [12-3-(10+3)] -4. PROBABLY HITS Guardian Fire #3 (AC FINAL: 2)!!!
[Moirra (mikE)] Antarias: Damage v SM: Nightblade: (d8+8+5) [3+8+5] 16 [ROLL WAS MODIFIED] added to: Guardian Fire #3
[Moirra (mikE)] Antarias: Damage v SM: Nightblade: (d8+8+5) [2+8+5] 15 [ROLL WAS MODIFIED] added to: Guardian Fire #3
[Moirra (mikE)] oops. cancel those damages
[Moirra (mikE)] those are for SM
[Moirra (mikE)] if i'm gonna hit it, i should do it right
[Moirra (mikE)] Antarias: Damage v L: Nightblade: (d12+8+5) [11+8+5] 24 [ROLL WAS MODIFIED] added to: Guardian Fire #3
[Moirra (mikE)] Antarias: Damage v L: Nightblade: (d12+8+5) [4+8+5] 17 [ROLL WAS MODIFIED] added to: Guardian Fire #3
[Moirra (mikE)] Antarias: Damage v L: Nightblade: (d12+8+5) [8+8+5] 21 [ROLL WAS MODIFIED] added to: Guardian Fire #3
[Moirra (mikE)] Antarias: Damage v L: Shield Bash: (1d3+8) [2+8] 10 [ROLL WAS MODIFIED] added to: Guardian Fire #3
[DM] INIT: 18 GOING: Victoriana
[DM (to GM only)] Guardian Fire #3's Current Hit Points: adjusted to -17 (-72) - Dead
[Victoriana (Vicki)] hmm... I'll wait
[DM] INIT: 19 GOING: Glabius
[DM] brb dogs,
[DM] I am away from the keyboard.
[Percy] 72 HP of damage in *one* round. That's just not right.
[mikE] 65
[Percy] I mean, I'm glad he's on *our* side, that is.
[Kaz] Told you I was Uber
[mikE] oh, right. 72
[mikE] he's just a strong dude with a sword.
[BiBo!!!!!!!!!] I am back at the keyboard.
[Ramone (BiBo!!!!!!!!!)] and the d12's for hitting a big critter don't hurt neither
[DM] I am back at the keyboard.
[mikE] yup.
[mikE] gotta love large critters
[DM] so Glabius?
[DM] INIT: 20 GOING: Fire Priest
[Percy] caught me napping again...
[Percy] Hello?
[mikE] hello dave
[DM] Fire Priest targets Ramone. Distance: 46'09"
[DM] Fire Priest: Command: I command the target to follow a single round action. Those with 13 intelligence or more or 6 hit dice or more are entitled saves.
[Percy] I didn't see a little red thing by Paul, so I just wanted to make sure I hadn't been cut off.
[Kaz] I thought that door was closed now?
[DM] Ramone needs a save?
[Kaz] Or did I miss something
[mikE] woohoo! more fire elementals to destroy!
[DM] no Kit blasted it open
[Kit (Lumpy)] It is busted
[Kaz] ahh
[Kit (Lumpy)] not closed
[Ramone (BiBo!!!!!!!!!)] okies, one sec
[Percy] I am away from the keyboard.
[Christy] I am back at the keyboard.
[Ramone (BiBo!!!!!!!!!)] spell right?
[DM] yes
[Ramone (BiBo!!!!!!!!!)] Ramone: Magical Spell save: (d20) [17] 17 - ROLL SUCCEEDED against 11!!
[DM] INIT: 20 GOING: Paul Elvenstire
[DM] INIT: 22 GOING: Guardian Fire #4
[DM] Guardian Fire #4 moved 70'05".
[DM] Guardian Fire #4 targets Ramone. Distance: 4'02"
[DM] Guardian Fire #4 targets Victoriana. Distance: 7'04"
[DM] Guardian Fire #4 targets Kit. Distance: 3'08"
[DM] Victoriana targets Kit. Distance: 3'08"
[DM] Guardian Fire #4 targets Arilyn. Distance: 6'08"
[Ramone (BiBo!!!!!!!!!)] jeebus, can he fit there?
[DM] Guardian Fire #4 and Arilyn moved 1'00".
[DM] Guardian Fire #4 targets Paul Elvenstire. Distance: 45'08"
[Ramone (BiBo!!!!!!!!!)] he's standing on top of everyone
[Victoriana (Vicki)] ((um, Bob, why is tori targeting kit))
[DM] and he is just standing there being a hot flaming ball of fire on top of everyone
[DM] took that off Vick
[Victoriana (Vicki)] ((Thanks))
[DM] notice I got the threatened circle to work now, grins
[mikE] man, bob is sooooo ignoring the whole not able to stand on an enemy square thing
[DM] for the fire elemental
[Kit (Lumpy)] Lucky for me I pissed people off AFTER I had been part of the group for years...only had my character banned rather than myself....LOL...overall though this is a really decent group of people...
[Kit (Lumpy)] woops
[Kit (Lumpy)] LOL
[DM] chuckles
[DM] lol
[Victoriana (Vicki)] lol
[DM] people like Fritz, they hate some of his characters
[mikE] i'm just going to run anterias through that elemental and onto the priest, okay bob?
[Kit (Lumpy)] Exactly....
[DM] you can if you want to take damage from the fire
[mikE] i like fritz. he tastes like chicken
[mikE] immune
[Kit (Lumpy)] LOL
Lorie has joined the game on Fri May 02 21:21:15 EDT 2008
[Ramone (BiBo!!!!!!!!!)] I don't need to worry about fire damage
[mikE] so sure. no problem.
[Victoriana (Vicki)] ((Hi Lorie))
[Kit (Lumpy)] Howdy LOri
[Kit (Lumpy)] e
[mikE] kit too. or is that three?
[DM] you are right on Ramone and Kit and Antarias
[Lorie] Evening all
[Kit (Lumpy)] I am immune yes
[Lorie] everyone dead yet?
[DM] but Paul and Rilyn and Tori
Lorie is receiving the map Upper Level Rear...
Lorie has received the map Upper Level Rear.
[DM] all take damage
[Victoriana (Vicki)] ((no))
[mikE] just the npc's
[Victoriana (Vicki)] ok... do which check?
[mikE] we've been ripping them up lor
[DM] no check
[DM] just damage
[Percy] I am back at the keyboard.
[Ramone (BiBo!!!!!!!!!)] fooooom
[Victoriana (Vicki)] do damage roll?
[DM] is only (1d6) [6] 6 because it has not attacked yet
[Percy] Yeah, Lorie's here!
[DM] then it gets to attack someone
[Arilyn (Christy)] yay! Lorie!
[DM] Paul Elvenstire's Current Hit Points: adjusted to 91 (-6) - Lightly Wounded
[DM] Arilyn's Current Hit Points: adjusted to 64 (-6) - Lightly Wounded
[DM] Victoriana's Current Hit Points: adjusted to 66 (-6) - Lightly Wounded
[DM] Guardian Fire #4: Attack #1: Fiery fist: (9-(d20+0)) [9-(1+0)] 8. Probably MISSES Arilyn (AC FINAL: -1)
[DM] INIT: 23 GOING: Guardian Fire #5
[Lorie] pausing to read
[Ramone (BiBo!!!!!!!!!)] yay 1's
[DM] Guardian Fire #5 moved 65'05".
[DM] Guardian Fire #5 moved 1'08".
[DM] Guardian Fire #5 moved 1'01".
[DM] Guardian Fire #5 moved 1'00".
[mikE] again, bob... enemy squares
[mikE] how are these elementals moving through tori?
[DM] they are not
[DM] it is piling in
[Percy] They're gonna get attacked by Tori-
[Victoriana (Vicki)] they're moving on her?
[DM] just off to the side so I can do the targets
[Lorie] Okies
[Lorie] back
[DM] Guardian Fire #5 targets Victoriana. Distance: 5'07"
[DM] Guardian Fire #5 targets Kit. Distance: 9'04"
[DM] Guardian Fire #5 targets Ramone. Distance: 17'02"
[Victoriana (Vicki)] ((Now tori's getting irritated with these things))
[DM] Guardian Fire #5 targets Arilyn. Distance: 20'07"
[DM] Guardian Fire #5 targets Paul Elvenstire. Distance: 50'00"
[Kit (Lumpy)] Go Tori, Go Tori
[Percy] What round are we on again?
[DM] Guardian Fire #5 moved 20'01".
[DM] Guardian Fire #5 targets Moirra. Distance: 4'08"
[mikE] you're moving them ON people now.
[mikE] what's the deal here bob?
[Victoriana (Vicki)] ((what in the world?))
[DM] nods they are overbearing you
[mikE] don't you need rolls for that?
[DM] pushing out into the hallways
[DM] getting to that
[mikE] hell, i don't even see them in the init?
[DM] I get to move first
[Arilyn (Christy)] how high is the ceiling here?
[Percy] Well that takes attacks first, Bob.
[DM] it is their move right now
[DM] I am trying to roll the attacks
[Ramone (BiBo!!!!!!!!!)] for some reasons, none of the npcs are on the init, even though they are registered there
[DM] so the (1d6) [4] 4 damage for them pushing in
[DM] Moirra and Guardian Fire #5 moved 1'05".
Victoriana (Vicki) growls and stomps her feet ((to show she's not happy))
[Kit (Lumpy)] This flea bitten cur of a mongrel's bitch wants to go outside. BRB! (Taking the dog out for a walk)
[Percy] The door opening would probably knock people out of the way (after an opposed strength check or something like that)
[Lumpy] I am away from the keyboard.
[Percy] The door on the left is still there, right?
[DM] Arilyn's Current Hit Points: adjusted to 60 (-4) - Lightly Wounded
[DM] Moirra's Current Hit Points: adjusted to 27 (-4) - Lightly Wounded
[DM] ok, now
[DM] Moirra and Arilyn get to make an opposed strngth check
[Arilyn (Christy)] Paul Elvenstire: STR check: (d20) [7] 7 - ROLL SUCCEEDED against 11!!
[Arilyn (Christy)] Arilyn: STR check: (d20) [1] 1 - ROLL SUCCEEDED against 11!!
[Arilyn (Christy)] Ramone: STR check: (d20) [2] 2 - ROLL SUCCEEDED against 11!!
[Percy] Under your strength but as high as you can.
[DM] to try and prevent teh fire elementals from taking over this area and pushing you back
[Arilyn (Christy)] klooge dice really really stink
[Arilyn (Christy)] and they're ugly
[Kaz] Moirra: STR check: (d20) [11] 11 - ROLL FAILED against 10!!
[Kaz] Arilyn: STR check: (d20) [17] 17 - ROLL FAILED against 10!!
[DM] Guardian Fire #5: STR check: (d20) [17] 17 - ROLL FAILED against 10!!
[Percy] They might roll bad, too.
[Kaz] there's a shock - I failed a strength check :P
[Percy] Christy wins!
[DM] Guardian Fire #4: STR check: (d20) [13] 13 - ROLL FAILED against 10!!
[Percy] Christy wins again!
[Percy] She's wiry.
[DM] actually the second one wins
[Arilyn (Christy)] take that you big ball of fire
[DM] the +4 for the larger size
[Ramone (BiBo!!!!!!!!!)] yeah, their str is higher than 10
[DM] but you do push the one back
[DM] and teh doors are gone, in flames
[Arilyn (Christy)] my str is over 10 too
[Arilyn (Christy)] whatever that means
[DM] and everything that Moirra and Arilyn have needs to save versus fire at a -2
[DM] bows
[DM] clothing
[Percy] Wait.
[DM] leather, etc
[DM] Paul is one round behind
[Percy] If they are pushing against the door and lose.
[DM] Ramone and Kit are immune
[Percy] That means the *door* pushed them, not a ball of fire.
[DM] they are not pushing against the door
[DM] they burned the doors down
[Percy] Oh.
[DM] incinerated them
[Victoriana (Vicki)] ((the doors are wood, from what Bob said earlier))
[Percy] Right.
[DM] and the ones on teh oppostie side also
[Victoriana (Vicki)] ((Dry wood burns))
[Kaz] It does?
[Percy] Doesn't it take a little longer than a second to burn down a door?
[DM] and now Moirra and Arilyn
[Arilyn (Christy)] and everyoen knows that wood burn instanteously
[Percy] Even if it's a hot fire.
[Percy] Doors last longer than a second in a fire.
[Ramone (BiBo!!!!!!!!!)] I would imagine doors in a fire temple wouldn't burn so good
[Percy] Right.
[Ramone (BiBo!!!!!!!!!)] especially one in a volcano
[Kaz] I'd think they'd have spells to protect them against fire
[DM] is why I also mentioned that these were the only doors you have seen that were not reinforced
[Arilyn (Christy)] otherwise those fire temple builders are VERY poor planners
[Percy] Isn't this area a little on the flame retardant side?
[Victoriana (Vicki)] ((there is that factor I've forgotten))
[Kaz] Who uses wood in a fire temple?
[DM] exactly
[Lumpy] I am back at the keyboard.
[Percy] They don't need to be reinforced to resist fire.
[DM] you should have known when these doors were specifically described as different
[Percy] Doors have HP.
[DM] in any case
[Kit (Lumpy)] people in glass houses don't throw stones but people in woooden houses have pet fire elementals....go figure
[DM] Moirra and Arilyn need to make saves
[Arilyn (Christy)] vs what?
[DM] for thier clothing weapons, etc
[Kaz] Okay, everyone... say goodbye to my clothing and items.
[Ramone (BiBo!!!!!!!!!)] sweet
[DM] make a list and just roll a die 20 for each
[Kaz] I thought you'd be happy, Ramone
[DM] adn I will look at each one in a moment
[Ramone (BiBo!!!!!!!!!)] I mean, oh, terrible terrible thing
[Victoriana (Vicki)] ((go figure that ramone would like to see a naked priest (or any woman for that matter)))
[Percy] Oh, these must be straw doors. I don't remember seeing them described as straw.
[mikE] okay, well there's the rest of the night right there.
[Arilyn (Christy)] do magic items get pluses?
[Kit (Lumpy)] why bob shouldn't they just have to roll once if that fails then do the others or did I miss something?
[DM] Guardian Fire #5 moved 5'08".
[Ramone (BiBo!!!!!!!!!)] yeah
[DM] was giving soem things the better chance
[DM] but you can make one roll for it all if you want
[DM] Guardian Fire #4 moved 4'02".
[DM] Guardian Fire #5 moved 31'02".
[Kit (Lumpy)] it is one roll to see if they need to roll for everything
[DM] Guardian Fire #5 moved 28'05".
[DM] Guardian Fire #5 moved 16'08".
[Arilyn (Christy)] so if things are packed away then do we roll first for the pack it's in and then for the item itself?
[Ramone (BiBo!!!!!!!!!)] a character save, then after that if they fail, item saves for everything
[Kit (Lumpy)] the rule is if you fail your roll then you roll individual items, if you make your roll then everything automatically saves
[DM] Guardian Fire #5 moved 23'09".
[Arilyn (Christy)] so how to roll a character save?
[Kit (Lumpy)] save vs spell
[Arilyn (Christy)] Paul Elvenstire: Magical Spell save: (d20) [10] 10 - ROLL SUCCEEDED against 8!!
[Arilyn (Christy)] Arilyn: Magical Spell save: (d20) [8] 8 - ROLL SUCCEEDED against 8!!
[Arilyn (Christy)] Ramone: Magical Spell save: (d20) [14] 14 - ROLL SUCCEEDED against 8!!
[Kaz] Moirra: Magical Spell save: (d20) [11] 11 - ROLL FAILED against 12!!
[Arilyn (Christy)] what was that all about?
[Kaz] great
[Percy] They are fire, not plasma, right?
[Kit (Lumpy)] Now Kaz has to save for each item he has
[DM] Arilyn moved 2'00".
[DM] Moirra moved 1'09".
[Percy] Why is Christy rolling for Paul and Ramone?
[Ramone (BiBo!!!!!!!!!)] probably kloogeness
[Arilyn (Christy)] had them highlighted by accident I guess
[DM] becasue she clicked on the icon and they were all stacked on top of each other
[Arilyn (Christy)] but we all made it
[Kaz] She's a she
[Kaz] I mean, I'm a she
[Kaz] we're both she's :D
[Kit (Lumpy)] Yea I have been bombarded with IM's telling me such...sorry
[Kaz] lol
[Kit (Lumpy)] LOL
[Arilyn (Christy)] so I'm not naked and without any belongings then?
[DM] ROUND: 91
[Kaz] No, I am
[DM] coorect to Arilyn
[Arilyn (Christy)] great
[DM] and Moirra has to stop ministering to Paul obviously
[Kit (Lumpy)] No kaz you now have to roll for each individual item
[Kaz] does the mace get a plus?
[DM] yes
[Kaz] good
[Kaz] it's not mine
[Arilyn (Christy)] and how high is the ceiling here?
[DM] 12-15 feet
[DM] these things are swallowing up the whole area
[Arilyn (Christy)] and how big are these guys?
[DM] flames floor to ceiling
[Kit (Lumpy)] BIG
[Arilyn (Christy)] I'm going to need a good eyebrow pencil
[Percy] Burning the door down should have been their attack action.
[Kaz] are they evil?
[Kit (Lumpy)] Snicker yes they are
[Kit (Lumpy)] you get your Paladin save if you have such
[Kaz] Just asking for when it gets to the three bottles of holy water
[Ramone (BiBo!!!!!!!!!)] oh, that won't do anything
[Ramone (BiBo!!!!!!!!!)] evil doesn't mean they take damage from holy water
[Kaz] (being sarcastic)
[Ramone (BiBo!!!!!!!!!)] pretty much only demons and undead take holy water damage
[Kit (Lumpy)] wait Kaz are you in the area of affect of the paladin? If so you get an additional plus to your save and that may mean you made it
[Percy] Even a tightly bound sticks they would burst into flames but they'd still be there. That whole mass thing.
[Percy] What round are we on?
[Percy] Is this happening in round 90 or 91?
[DM] same round 90 trying to finish
[DM] then we can go to 91
[Kit (Lumpy)] Moirra if you are within 10 feet of the paladin you saved!!!!
[DM] Kylia spent 90 catching up
[DM] paladin is far away
[Kaz] okay, is it the vs. spell for each piece on the list?
[Kit (Lumpy)] yea
[Kaz] I'm not, Fritz
[Percy] Sorry, 40' away.
[Kit (Lumpy)] doh
[Kit (Lumpy)] no bless spells in effect or prayer?
[Kaz] DM, you want each piece announced?
[DM] no
[DM] you can just make a bunch of rolls
[DM] then tick off what makes it and what doesn't
[DM] so we can move along
[DM] as you do that
[DM] INIT: 7 GOING: Ramone
[Kaz] Moirra: Magical Spell save: (d20) [11] 11 - ROLL FAILED against 12!!
[Arilyn (Christy)] how can you read a spell description again?
[DM] and Marco can you see Ramone to do anything?
[Ramone (BiBo!!!!!!!!!)] view-> description
[Kaz] Moirra: Magical Spell save: (d20) [1] 1 - ROLL FAILED against 12!!
[DM] or need me to target for you
[Ramone (BiBo!!!!!!!!!)] type in the spell name
[Kaz] Moirra: Magical Spell save: (d20) [9] 9 - ROLL FAILED against 12!!
[Arilyn (Christy)] thanks
[Ramone (BiBo!!!!!!!!!)] well, not doing anything this round as far as attacks are concerned, charging my dagger
[DM] ok
[Ramone (BiBo!!!!!!!!!)] (1d10) [5] 5
[Kaz] Moirra: Magical Spell save: (d20) [20] 20 - ROLL SUCCEEDED against 12!!
[DM] INIT: 12 GOING: Moirra
[DM] INIT: 13 GOING: Finglass
[Kit (Lumpy)] well at least you don't have anything magical...of course you will probably end up naked which could be a distraction
[Kaz] Moirra: Magical Spell save: (d20) [12] 12 - ROLL SUCCEEDED against 12!!
[mikE] Finglass targets Guardian Fire #5. Distance: 30'11"
[mikE] Finglass: Attack #1: Cleathalas, Composite Long Bow of Heartseeking +3: (10-+0-(d20++2+13)) [10-0-(14+2+13)] -19. PROBABLY HITS Guardian Fire #5 (AC FINAL: 2)!!!
[mikE] Finglass: Attack #1: Cleathalas, Composite Long Bow of Heartseeking +3: (10-+0-(d20++2+13)) [10-0-(3+2+13)] -8. PROBABLY HITS Guardian Fire #5 (AC FINAL: 2)!!!
[Kaz] what's the plus for the mace? I should have asked that first
[mikE] Finglass: Attack #1: Cleathalas, Composite Long Bow of Heartseeking +3: (10-+0-(d20++2+13)) [10-0-(7+2+13)] -12. PROBABLY HITS Guardian Fire #5 (AC FINAL: 2)!!!
[mikE] Finglass: Damage v SM: Cleathalas, Composite Long Bow of Heartseeking +3: (1d6+6) [4+6] 10 [ROLL WAS MODIFIED] added to: Guardian Fire #5
[mikE] Finglass: Damage v SM: Cleathalas, Composite Long Bow of Heartseeking +3: (1d6+6) [1+6] 7 [ROLL WAS MODIFIED] added to: Guardian Fire #5
[DM] same pluses that it has
[mikE] Finglass: Damage v SM: Cleathalas, Composite Long Bow of Heartseeking +3: (1d6+6) [2+6] 8 [ROLL WAS MODIFIED] added to: Guardian Fire #5
[DM] adn if it fails let me know by how much
[DM (to GM only)] Guardian Fire #5's Current Hit Points: adjusted to 30 (-25) - Moderately Wounded
[DM] INIT: 14 GOING: Kylia Wolfslayer
[Arilyn (Christy)] go Fin
[Lorie] 'Okies
[Kit (Lumpy)] We should change Fin's name to Porcupine!!!!
[DM] are you casting or attacking Lor?
[Lorie] so then...
[Lorie] Well... there is a request on the floor to check for a poisoning
[DM] that would be on Paul who is in the middle of those fire elementals
[Lorie] and most of my remaining offensive spells I'd rather use for healing
[Lorie] so.... :: ponders ::
[Arilyn (Christy)] you may want to wait until that big fire moves
[Ramone (BiBo!!!!!!!!!)] I think he's more like a gattling gun than a porcupine
[Lorie] Kylia Wolfslayer targets Guardian Fire #5. Distance: 23'05"
[Kaz] Moirra: Magical Spell save: (d20) [14] 14 - ROLL SUCCEEDED against 12!!
[Kit (Lumpy)] Hmmmm.....how about a Gattlingpine?
[Lorie] Kylia Wolfslayer: Cone of Cold: When this spell is cast, it causes a cone-shaped area of extreme cold, originating at the wizard's hand and extending outward in a cone 5 feet long and 1 foot in diameter per level of the caster. It drains heat and causes 1d4+1 points of damage per level of experience of the wizard. For example, a 10th-level wizard would cast a cone of cold 10 feet in diameter and 50 feet long, causing 10d4+10 points of damage.
[DM] INIT: 15 GOING: Arilyn
[Ramone (BiBo!!!!!!!!!)] nah, that sounds stupid
[Arilyn (Christy)] can you create a lot of water?
[Ramone (BiBo!!!!!!!!!)] holy lag batman
[Kit (Lumpy)] or a Porcugat?
[DM] Guardian Fire #5: Magical Spell save: (d20) [17] 17 - ROLL SUCCEEDED against 10!!
[mikE] how about death on a stick?
[Percy] We need to draw these elementals out into a larger area where we can attack them as a group.
[mikE] i've always been partial to that
[Kit (Lumpy)] Ahhh a DUNHAM fan...Yes..."Death on a Stick" shall be his new nickname!!!
[Arilyn (Christy)] Arilyn: Fire Shield: For (2+9) [2+9] 11 rounds, I have protection from either cold or fire and those who hit me take damage equal to the damage they inflict.
[Kit (Lumpy)] good move
[Arilyn (Christy)] and that would of course be the fire version
Kaz cries out in dismay as her cloak, armour, and beltpouch are turned to ash
[DM] INIT: 15 GOING: Taurus
[mikE] jefah-fah dunHHAAMM dot com!
[Kaz] (well, MOIRRA cries out. You know.)
[Ramone (BiBo!!!!!!!!!)] shoulda gone with the metal armor
[Kaz] Yeah, then I could have fried
[Kit (Lumpy)] (of course I would be playing a female so I can't enjoy the fact that she is naked)
[Percy] She means the "chill shield" version of the spell.
[Arilyn (Christy)] the chill shield to protect me from fire in case that wasn't clear
[Ramone (BiBo!!!!!!!!!)] not any more than you already are
[DM] checking for the damage on that cone of cold if there is a max # of HD
[Kaz] She's not naked, she's got whatever light clothing was under the hide
[Ramone (BiBo!!!!!!!!!)] ((kit likes both teams))
[Kaz] Sorry, ramone
[Kit (Lumpy)] DUN-haaaam!
[Kit (Lumpy)] ahhh thanks for the info...Yea Kaz is naked!!!
[mikE] who drives a blue prious?
[Percy] There's no limit, Bob.
[Kit (Lumpy)] Beep beep...homohomohomohomohomohomo
[Ramone (BiBo!!!!!!!!!)] not me
[Percy] Just 1d4+1 per level of caster...
[DM] (13((d4+1))/2) [((1+1))] -1
[Percy] 20th level would be 20d4+20
[DM] {13d4+1
[Kit (Lumpy)] ahhh...thanks for reminding me...I shall be a new and different individual next week.!!!
[DM] (13d4+1) [(1+1+4+1+2+4+1+3+3+1+1+4+4)+1] 31
[Kit (Lumpy)] doh...to much wine
[Percy] Um. Plus 12 more.
[DM (to GM only)] Guardian Fire #5's Current Hit Points: adjusted to 14 (-16) - Heavily Wounded
[Percy] 1d4+1 per level.
[DM (to GM only)] Guardian Fire #5's Current Hit Points: adjusted to 8 (-6) - Massively Wounded
[Percy] 13d4+13 in this case.
[DM] there we go
[DM] and Marco could you fix that spell please
[DM] Taurus doing anything
[Ramone (BiBo!!!!!!!!!)] k
[Arilyn (Christy)] i have that spell but not as good!
[Percy] Taurus moved 8'01".
[Ramone (BiBo!!!!!!!!!)] lorie's cone of cold then?
[Percy] Making way.
[DM] INIT: 16 GOING: Percival
[DM] yes, and check Arilyns I guess too
[Percy] Percival moved 14'01".
[Kaz] Moirra moved 17'01".
[DM] it is missing the level
[Ramone (BiBo!!!!!!!!!)] kylia's went it before I programmed the spells in
[Percy] "Bring the fire devil *this* way!"
[DM] INIT: 18 GOING: Kit
[Ramone (BiBo!!!!!!!!!)] arylin's should be fine
[Kit (Chowder)] Yea
[Percy] You are so funny, Fritz. Where do you come up with all this stuff?
[Percy] "Lumpy" and "Chowder"?
[Arilyn (Christy)] the 2 lost dwarves
[Kit (Chowder)] Ok one attack on the massively wounded one and 2 attacks on the unharmed one...Schizophrenia..I discuss all jokes with myself before attempting them
[Chowder] Kit targets Guardian Fire #5. Distance: 8'03"
[Victoriana (Vicki)] ((I wouldn't wanna eat lumpy chowder))
[Chowder] Kit targets Guardian Fire #4. Distance: 5'07"
[Kit (Chowder)] Kit: Damage v L: Sharpie: (d6+8) [3+8] 11 [ROLL WAS MODIFIED] added to: Guardian Fire #5, Guardian Fire #4
[Percy] Oh, brother. I guess I should have moved up into that teeny little area to attack.
[Kit (Chowder)] Kit: Attack #1: Sharpie: (12-(d20+3+1+2)) [12-(19+3+1+2)] -13. PROBABLY HITS Guardian Fire #5 (AC FINAL: 2)!!!. PROBABLY HITS Guardian Fire #4 (AC FINAL: 2)!!!
[DM (to GM only)] Guardian Fire #5's Current Hit Points: adjusted to -3 (-11) - Dying
[Kit (Chowder)] so 11 on the massively damaged one I hope
[Ramone (BiBo!!!!!!!!!) (to GM only)] Character sheet for Kylia Wolfslayer modified: Spells - CHANGED: Cone of Cold -- Expression: A cone of icyness blasts forth dealing {($L(d4))+$L} points of damage. The cone is {$L*5}' long and feet in diameter at the end. (When this spell is cast, it causes a cone-shaped area of extreme cold, originating at the wizard's hand and extending outward in a cone 5 feet long and 1 foot in diameter per level of the caster. It drains heat and causes 1d4+1 points of damage per level of experience of the wizard. For example, a 10th-level wizard would cast a cone of cold 10 feet in diameter and 50 feet long, causing 10d4+10 points of damage.), CHANGED: Fortify -- Level: 3 (4), CHANGED: Fortify -- Cast Level: 3 (4), CHANGED: Fortify -- Expression: This spell is in the war sphere, it builds a fortification. It is not the cooperative magic spell in the healing sphere of the same name. (This is a simple cooperative magic spell. Only one priest can cast the spell, but like mystic transfer, another priest is required for the spell to have any effect. Through this spell, the priest improves the quality of another priest's healing spells. For the fortify spell to work, it must be cast simultaneously with a cure light wounds, cure serious wounds, or cure critical wounds. The priest casting fortify must lay his hand on the priest attempting the cure. When both spells are cast, additional energy flows through the second priest and into the creature being healed. Fortify automatically causes the cure spell to function at maximum effect. Thus, a cure serious wounds would automatically heal 17 points of damage and a cure critical wounds would heal 27 points of damage.), CHANGED: Wall of Fire -- Level: 14 (5), CHANGED: Wall of Fire -- Cast Level: 14 (5), CHANGED: Wall of Fire -- Expression: The wall of fire spell brings forth an immobile, blazing curtain of magical fire of shimmering color--violet or reddish blue. The spell creates either an opaque sheet of flame up to one 20-foot square per level of the spellcaster, or a ring with a radius of up to 10 feet + 5 feet per two levels of experience of the wizard. In either form, the wall of fire is 20 feet high. The wall of fire must be cast so that it is vertical with respect to the caster. One side of the wall, selected by the caster, sends forth waves of heat, inflicting 2d4 points of damage upon creatures within 10 feet and 1d4 points of damage upon those within 20 feet. In addition, the wall inflicts 2d6 points of damage, plus 1 point of damage per level of the spellcaster, upon any creature passing through it. Creatures especially subject to fire may take additional damage, and undead always take twice normal damage. Note that attempting to catch a moving creature with a newly-created wall of fire is difficult; a successful saving throw enables the creature to avoid the wall, while its rate and direction of movement determine which side of the created wall it is on. The wall of fire lasts as long as the wizard concentrates on maintaining it, or one round per level of experience of the wizard, in the event he does not wish to concentrate upon it. (Let's see them get through this! The wall of fire spell brings forth an immobile, blazing curtain of magical fire of shimmering color--violet or reddish blue. The spell creates either an opaque sheet of flame up to one 20-foot square per level of the spellcaster, or a ring with a radius of up to 10 feet + 5 feet per two levels of experience of the wizard. In either form, the wall of fire is 20 feet high. The wall of fire must be cast so that it is vertical with respect to the caster. One side of the wall, selected by the caster, sends forth waves of heat, inflicting 2d4 points of damage upon creatures within 10 feet and 1d4 points of damage upon those within 20 feet. In addition, the wall inflicts 2d6 points of damage, plus 1 point of damage per level of the spellcaster, upon any creature passing through it. Creatures especially subject to fire may take additional damage, and undead always take twice normal damage. Note that attempting to catch a moving creature with a newly-created wall of fire is difficult; a successful saving throw enables the creature to avoid the wall, while its rate and direction of movement determine which side of the created wall it is on. The wall of fire lasts as long as the wizard concentrates on maintaining it, or one round per level of experience of the wizard, in the event he does not wish to concentrate upon it.), CHANGED: Wall of Fire -- # Memorized: 1 (--), ADDED: Fortify, 4, 4, This is a simple cooperative magic spell. Only one priest can cast the spell, but like mystic transfer, another priest is required for the spell to have any effect. Through this spell, the priest improves the quality of another priest's healing spells. For the fortify spell to work, it must be cast simultaneously with a cure light wounds, cure serious wounds, or cure critical wounds. The priest casting fortify must lay his hand on the priest attempting the cure. When both spells are cast, additional energy flows through the second priest and into the creature being healed. Fortify automatically causes the cure spell to function at maximum effect. Thus, a cure serious wounds would automatically heal 17 points of damage and a cure critical wounds would heal 27 points of damage., --, 1, null, null, null, null. ADDED: Wall of Fire, 5, 5, Let's see them get through this! The wall of fire spell brings forth an immobile, blazing curtain of magical fire of shimmering color--violet or reddish blue. The spell creates either an opaque sheet of flame up to one 20-foot square per level of the spellcaster, or a ring with a radius of up to 10 feet + 5 feet per two levels of experience of the wizard. In either form, the wall of fire is 20 feet high. The wall of fire must be cast so that it is vertical with respect to the caster. One side of the wall, selected by the caster, sends forth waves of heat, inflicting 2d4 points of damage upon creatures within 10 feet and 1d4 points of damage upon those within 20 feet. In addition, the wall inflicts 2d6 points of damage, plus 1 point of damage per level of the spellcaster, upon any creature passing through it. Creatures especially subject to fire may take additional damage, and undead always take twice normal damage. Note that attempting to catch a moving creature with a newly-created wall of fire is difficult; a successful saving throw enables the creature to avoid the wall, while its rate and direction of movement determine which side of the created wall it is on. The wall of fire lasts as long as the wizard concentrates on maintaining it, or one round per level of experience of the wizard, in the event he does not wish to concentrate upon it., --, 1, null, null, null, null.
[Ramone (BiBo!!!!!!!!!)] should be fixed now
[Kit (Chowder)] Kit: Attack #1: Sharpie: (12-(d20+3+1+2)) [12-(10+3+1+2)] -4. PROBABLY HITS Guardian Fire #4 (AC FINAL: 2)!!!
[Kit (Chowder)] Kit: Attack #1: Sharpie: (12-(d20+3+1+2)) [12-(20+3+1+2)] -14. PROBABLY HITS Guardian Fire #4 (AC FINAL: 2)!!! [CRITICAL HIT x2]
[DM] that is a crit
[Arilyn (Christy)] very nice
[Kit (Chowder)] Kit: Damage v L: Sharpie: (d6+8) [2+8] 10 [ROLL WAS MODIFIED] added to: Guardian Fire #4
[Kit (Chowder)] Kit: Damage v L: Sharpie: (d6+8) [5+8] 13 [ROLL WAS MODIFIED] added to: Guardian Fire #4
[Kit (Chowder)] the last is the crit
[Kit (Chowder)] sorry alot of lag
[DM] INIT: 18 GOING: Antarias
[mikE] Antarias moved 29'11".
[mikE] Antarias targets Guardian Fire #4. Distance: 6'06"
[DM (to GM only)] Guardian Fire #4's Current Hit Points: adjusted to 21 (-34) - Heavily Wounded
[mikE] Antarias: Attack #1: Nightblade: (12-+3-(d20+3+5)) [12-3-(18+3+5)] -17. PROBABLY HITS Guardian Fire #4 (AC FINAL: 2)!!!
[mikE] Antarias: Attack #1: Nightblade: (12-+3-(d20+3+5)) [12-3-(13+3+5)] -12. PROBABLY HITS Guardian Fire #4 (AC FINAL: 2)!!!
[Arilyn (Christy)] he looks like Chewbacka
[DM] you actually missed an attack fritz
[mikE] Antarias: Attack #1: Nightblade: (12-+3-(d20+3+5)) [12-3-(9+3+5)] -8. PROBABLY HITS Guardian Fire #4 (AC FINAL: 2)!!!
[mikE] Antarias: Attack #1: Shield Bash: (12-+3-(d20+3)) [12-3-(12+3)] -6. PROBABLY HITS Guardian Fire #4 (AC FINAL: 2)!!!
[mikE] Antarias: Damage v L: Nightblade: (d12+8+5) [5+8+5] 18 [ROLL WAS MODIFIED] added to: Guardian Fire #4
[DM] but this will kill him
[mikE] Antarias: Damage v L: Nightblade: (d12+8+5) [1+8+5] 14 [ROLL WAS MODIFIED] added to: Guardian Fire #4
[mikE] Antarias: Damage v L: Nightblade: (d12+8+5) [5+8+5] 18 [ROLL WAS MODIFIED] added to: Guardian Fire #4
[Ramone (BiBo!!!!!!!!!)] brb, potty
[mikE] Antarias: Damage v L: Shield Bash: (1d3+8) [2+8] 10 [ROLL WAS MODIFIED] added to: Guardian Fire #4
[BiBo!!!!!!!!!] I am away from the keyboard.
[Victoriana (Vicki)] ((as usual))
[DM (to GM only)] Guardian Fire #4's Current Hit Points: adjusted to -39 (-60) - Dead
[Arilyn (Christy)] too much information, Bibo
[mikE] there hans. only 60 damage that time. happy now?
[Kit (Chowder)] a -4 and a -14 was a miss?
[DM] no you got a crit on the last one
[DM] rolled a natural 20
[DM] and did not roll the second attack
[Kaz] lol Mike
[DM] INIT: 18 GOING: Victoriana
[Kit (Chowder)] I get 3 attacks a round
[Arilyn (Christy)] so who's next on the to-kill list?
[DM] nods, but you rolled a 20 on your second attack, so you get to roll again
[DM] did not matter this time
[Percy] There is a fire priest to the south.
[Kit (Chowder)] ahhh sorry I understand
[Kit (Chowder)] forgot how you do crits...it has been awhile
[Victoriana (Vicki)] Victoriana moved 47'05".
[Vicki] Victoriana targets Fire Priest. Distance: 3'01"
[Victoriana (Vicki)] Victoriana: Attack #1: Long Sword: (13-(d20+2+2)) [13-(11+2+2)] -2. PROBABLY HITS Fire Priest (AC FINAL: 10)!!!
[Victoriana (Vicki)] Victoriana: Damage v SM: Long Sword: (1d8+2+3+2) [7+2+3+2] 14 [ROLL WAS MODIFIED] added to: Fire Priest
[DM (to GM only)] Fire Priest's Current Hit Points: adjusted to 10 (-14) - Heavily Wounded
[DM] INIT: 19 GOING: Glabius
[DM] INIT: 20 GOING: Fire Priest
DM drops to her knees
[Victoriana (Vicki)] brb, gotta go on a run real quick
[DM] begging for mercy
[Vicki] I am away from the keyboard.
[BiBo!!!!!!!!!] I am back at the keyboard.
[Fire Priest] please do not kill me
[DM] INIT: 20 GOING: Paul Elvenstire
[Ramone (BiBo!!!!!!!!!)] about time we had someone do that
[Vicki] I am back at the keyboard.
[Fire Priest] ROUND: 92
[DM] INIT: 7 GOING: Ramone
[Vicki] I am away from the keyboard.
[Fire Priest] Fire Priest #214 moved 8'07".
[Fire Priest] Fire Priest #952 moved 3'03".
[Fire Priest] Fire Priest #713 moved 10'00".
[Fire Priest] Fire Priest #63 moved 18'04".
[Kit (Chowder)] oh duh....lets not give away any movement
[Fire Priest] chuckles
[Ramone (BiBo!!!!!!!!!)] where is this begging fire priest...
[Fire Priest] to the south
[Arilyn (Christy)] south
[Fire Priest] the one that Tori is attacking
[Kit (Chowder)] Southerners have a history of surrendering
[Ramone (BiBo!!!!!!!!!)] guess I'll go on over to that one
[Fire Priest] lol
[Kaz] OUCH
[Arilyn (Christy)] hmph
[Ramone (BiBo!!!!!!!!!)] Ramone moved 45'11".
[Kit (Chowder)] Cast charm Ramone you gigolo
[Ramone (BiBo!!!!!!!!!)] can't, just moved
[Ramone (BiBo!!!!!!!!!)] besides, he doesn't need to charm her with magic ;)
[Arilyn (Christy)] hahahahahahahahahahahahahaha
[Arilyn (Christy)] sorry, was that out loud?
[Percy] ::chuckles::
[Ramone (BiBo!!!!!!!!!)] :)
[Percy] (see what I get to live with?)
[Kaz] lol
[Arilyn (Christy)] well, er..charm away, Ramone
[Percy] She's a sassy one.
[Arilyn (Christy)] don't cha know it?
[Ramone (BiBo!!!!!!!!!)] ::pops visible:: "Hello little one. We don't have to kill you. Don't even particularly want to kill you really. It's just we like to not be killed ourselves so it sort of forces our hand. How are you?'
[DM] INIT: 12 GOING: Moirra
DM trembles
[Percy] (I'm so proud of him)
[Kit (Chowder)] Makes you want to join a gypsy cult
[Ramone (BiBo!!!!!!!!!)] ((oh ramone would never hurt a girl who's begging for mercy))
[Kaz] Moirra moved 17'11".
[Arilyn (Christy)] we'll all be picking pockets before you know it
[Kaz] So, DM, if I want to start the whole Healing cycle over again, can I start in the same round as moving? And do I have to re-roll the healing check?
[DM] no need to roll, and yes it starts again, BUT
[Kit (Chowder)] ooooh healing necked
[Kit (Chowder)] that sounds like a Hugh Hefner spell
Kaz sighs
[Kit (Chowder)] kk
[Percy] Have you been drinking?
[Percy] A lot?
[Kit (Chowder)] well........
[Ramone (BiBo!!!!!!!!!)] knowing fritz, probably
[Kaz] lol
[DM] if the care and rest are interupted the poisoned chracter must immediately roll a normal saving throw
[Percy] Me, I've just had a tab and a strawberry banana smoothie.
[Ramone (BiBo!!!!!!!!!)] wouldn't be the first time he's played drunk
[Kit (Chowder)] depends on wether you consider my drinking without having dinner alot
[Kit (Chowder)] and probably not the last either
[Arilyn (Christy)] nah
[DM] so you can attempt, but will not affect his save now
[Percy] My wife says she likes a doctor who can knock back a few.
[Kaz] hrm
[Ramone (BiBo!!!!!!!!!)] come to japan
[Percy] Help me, I'm choking. What do I do?
[Ramone (BiBo!!!!!!!!!)] surgeons go into work still drunk
[Arilyn (Christy)] doctors there drink a lot?
[mikE] yeah, i'll take a doctor who's a tea totaller
[Ramone (BiBo!!!!!!!!!)] everyone here drinks a lot
[Kaz] Or I can just wait a round and cast Slow Poison, just in case
[Arilyn (Christy)] if he's a round behind, is the poison a round behind with him?
[Vicki] I am back at the keyboard.
[Kaz] good question
[Fire Priest] grins, that is a yes
[Arilyn (Christy)] so he won't actually die until John gets here?
[Kit (Chowder)] I only drink when I have no responcibilities
[Fire Priest] right
[Ramone (BiBo!!!!!!!!!)] jack was up all night drinking with one surgeon, left him at around 4 am, the surgeon had work at 7 am
[Kaz] ahh
[Ramone (BiBo!!!!!!!!!)] pretty sure the alcohol was not out of his system by work time
[Arilyn (Christy)] so we can heal Paul in a little bit then
[Kaz] So if I cast Slow Poison next round, it wouldn't make a difference?
[Fire Priest] it does help if he is poisoned
[Arilyn (Christy)] I'm sure Fritz is an awesome doctor
[Kit (Chowder)] is should if he hasn't succumbed yet
[Kaz] but we're not sure if he is
[Kaz] grr
[Kit (Chowder)] I do the best the Lord allows me to
[Kaz] Okay, more experienced people, should I try the healing prof again, or wait and cast the slow poison spell, possibly wasting it?
[Percy] Go ahead and cast it if you can, Kaz.
[Percy] You can only do 1 check.
[Percy] Slow poison would be a great use of a spell right now.
[Arilyn (Christy)] if it's really worrying you, then please do attend to Paul
[Kaz] Bob said I could start the healing cycle again but that Paul has to roll a check because the cycle was interrupted
[Kaz] ok
[DM] INIT: 13 GOING: Finglass
[Percy] We'll have Lorie check for poison and then one of you will cast neutralize poison if needed.
Vicki has left the game on Fri May 02 22:20:13 EDT 2008
[Kaz] Moirra targets Paul Elvenstire. Distance: 45'00"
[Fire Priest] taking the dead elementals off the map now
[mikE] just going to hold until bibo's done with his interrogation
[DM] INIT: 14 GOING: Kylia Wolfslayer
[DM] they are cool looking but filling up space
[Kaz (to DM only)] I'm 45' away, Klooge says
[Lorie] Kylia Wolfslayer: Healing check: (d20) [13] 13 - ROLL SUCCEEDED against 18!!
[Percy] Thanks, DM. There should just be a lot of soot where they once were.
[Lorie] Kylia Wolfslayer: Herbalism check: (d20) [7] 7 - ROLL SUCCEEDED against 12!!
[Kit (Chowder)] Now look who is the Bomb
[DM] INIT: 15 GOING: Arilyn
Vicki has joined the game on Fri May 02 22:21:08 EDT 2008
[Arilyn (Christy)] Arilyn moved 5'03".
[Arilyn (Christy)] Arilyn moved 35'01".
[Arilyn (Christy)] i've gotta hear this
[DM] INIT: 15 GOING: Taurus
Vicki is receiving the map Upper Level Rear...
Vicki has received the map Upper Level Rear.
[DM] INIT: 16 GOING: Percival
[Vicki] ok...
[Percy] Wow. You roll good when we need it, Lorie. Forget about that 3 points of cure serious (or whatever that was)
[Percy] Percival moved 5'01".
[Arilyn (Christy)] I'll hold on killing her while Ramone's questioning
[Percy] Percival moved 17'02".
[Percy] Percival moved 24'00".
[DM] INIT: 18 GOING: Kit
[Arilyn (Christy)] got a bit of a lag here
[DM] Kylia Wolfslayer moved 25'02".
[DM] everyone should be on fine now
[Lorie] my turn again?
[DM] no Kit
[Vicki] ((is it just me or is this temple looking like an angel?))
[Percy] I thought the same thing, Vicki-
[DM] Fire Priest #10 moved 12'11".
[DM] Varn moved 182'04".
[DM] so Kit?
[Kit (Chowder)] Kit moved 57'00".
[Kit (Chowder)] I move to this door and guard it
[DM] INIT: 18 GOING: Antarias
[DM] INIT: 18 GOING: Victoriana
[Kit (Chowder)] I suggesgt that others guard doors as well
[Vicki] ((So what do I want to do? attack or talk?))
[Percy] I think we've dealt with the most difficult part of the adventure at this point.
[Percy] We need to find out about this temple.
[Percy] How many are there? What are they doing? What's in these rooms?
[Percy] Who's in charge?
[Percy] Why are they sacrificing humans?
[Vicki] I am back at the keyboard.
[Percy] There are a lot of questions for these guys (and gals).
[Victoriana (Vicki)] ((hehe, why don't i just ask why I shouldn't kill her since I've already attacked her in the last round?))
[Kit (Chowder)] sounds like a plan
[Arilyn (Christy)] she begged for mercy and Ramone said okay
[Victoriana (Vicki)] "Why shouldn't I kill you?"
[Victoriana (Vicki)] ((I'm not Ramone))
[Fire Priest] (she will talk on her turn to go)
[DM] INIT: 19 GOING: Glabius
[Percy] Glabius moved 31'01".
[DM] INIT: 20 GOING: Fire Priest
[DM] please show mercy on us, we have suffered, and are paying for our sins, why do you want to kill us!
[DM] INIT: 20 GOING: Paul Elvenstire
[Fire Priest] ROUND: 93
[DM] ok, so ready for the next round? we can get through one more?
[DM] INIT: 7 GOING: Ramone
[Victoriana (Vicki)] ((I can be up all night if you ask me ;)))
[Ramone (BiBo!!!!!!!!!)] "Again, don't really want to kill you. We were just attacked and so respond with attacking. We'd rather you join us than go against us."
[Ramone (BiBo!!!!!!!!!)] "Tell us about this place, and I'll show mercy."
[DM] INIT: 12 GOING: Moirra
[Arilyn (Christy)] it's either with us or against...um, no...it's with us or dead, I think.
[Kaz] Did Kylia do an herbalism check on Paul last round?
[DM] yes
[Kaz] and what was the result of that?
[Percy] She succeeded.
[Kaz] I saw that she succeeded
[Percy] Yeah, did she find anything?
[Kaz] but I'm asking if he's poisoned or not
[DM] not poisoned
[Kaz] okay
[Percy] Excellent.
[Kaz] So, he took damage from the fires, then? How did his HP go down?
[DM] they did not go down tonight they were down from before
[DM] he actually healed 1 point tonight
[Kaz] Huh - I thought he was at -12
[Kaz] don't mind me
[Kaz] I'll hold for now
[DM] INIT: 13 GOING: Finglass
[Victoriana (Vicki)] -12 + 1 = -11
[DM] INIT: 14 GOING: Kylia Wolfslayer
[mikE] just letting ramone do his thing
[Victoriana (Vicki)] ((ooc speaking of course))
[Lorie] Kylia Wolfslayer targets Paul Elvenstire. Distance: 45'01"
[DM] Lorie?
[DM] ok
[Lorie] Kylia Wolfslayer: Cure Moderate Wounds: Feel the power of Gobinhiu and be healed (-(d10+1)) [-(6+1)] -7
[DM] INIT: 15 GOING: Arilyn
[DM] Paul Elvenstire's Current Hit Points: adjusted to 98 (7) - Lightly Wounded
[Arilyn (Christy)] still hanging out
[DM] INIT: 15 GOING: Taurus
[Percy] Percival moved 27'05".
[DM] wrong person Hans
[Arilyn (Christy)] and uh, guarding, of course
[Victoriana (Vicki)] ((oops))
[Percy] Taurus moved 33'10".
[DM] INIT: 16 GOING: Percival
[DM] there you go
[Arilyn (Christy)] what is that red thing there?
[Percy] "I am Percival. Who is in charge here?"
[DM] carpet
[DM] INIT: 18 GOING: Kit
[DM] did not burn
[DM] obviously somethign special
[Kit (Chowder)] As I open the door I say "Someone as her about the prisoners and other sacrifices"
[Kit (Chowder)] Kit moved 7'08".
[Kit (Chowder)] ASK
[DM] COME ONE STEP CLOSER AND I BURN THE PLACE DOWN!!!!!
[Kit (Chowder)] Who say dat?
[Percy] Where is that coming from?
[DM] INIT: 18 GOING: Antarias
[Victoriana (Vicki)] ((hmm... something tells me I ought to attack))
[DM] INIT: 18 GOING: Victoriana
[DM] that was when Kit opened that door
[DM] adn those are books on shelves, some sort of library
[DM] Fire Priest #713: Initiative:(d10+10) [10+10] 20
[DM] Fire Priest #63: Initiative:(d10+10) [6+10] 16
[Victoriana (Vicki)] "Are there currently any prisoners and have there been sacrifices made?"
[DM] INIT: 19 GOING: Glabius
[Kit (Chowder)] ((that is a really nasty name))
[DM] INIT: 20 GOING: Fire Priest
[DM] and good catch Kaz for Paul's HP
[Percy] It was supposed to be for a Roman man.
[Percy] Whoops.
[DM] Paul Elvenstire's Current Hit Points: adjusted to 105 (7) - Lightly Wounded
[DM] there are always sacrifices, the gods are hungry
[Arilyn (Christy)] where did the burn this place down comment come from?
[DM] we sacrifice prisoners
[Percy] Yeah, I saw that on Conan the Destroyer.
[DM] (from the doors to the upper right where Kit opened the door)
[DM] INIT: 20 GOING: Fire Priest #713
[DM] LEAVE NOW OR I BURN IT DOWN
[DM] INIT: 20 GOING: Paul Elvenstire
[Fire Priest #713] ROUND: 94
[Kit (Chowder)] Who is saying that BOB?!?!??!?!?!
[Fire Priest #713] want to go for one more? or cal it a night here?
[Percy] It'll probably take her a couple rounds to burn the whole place down.
[DM] one of the fire priests in that room
[Victoriana (Vicki)] ((one more))
[Percy] You can take her out, Fritz-
[Kit (Chowder)] Which one Bob I am right there
[Ramone (BiBo!!!!!!!!!)] did mine respond at all?
[Arilyn (Christy)] leave this room? leave this temple? please be more specific
[DM] they have both yelled out
[Percy] ("Casting", says Bob. "Killing", says Fritz)
[DM] and the one in front of you responded several times
[DM] about teh gods are hungry
[DM] prisinors, etc
[Arilyn (Christy)] oh, those 2 yo-yo's back there
[Ramone (BiBo!!!!!!!!!)] not sure which one is talking is all :-P
[Ramone (BiBo!!!!!!!!!)] okay
[DM] Lorie? Mike? Christy? want to go another round?
[Arilyn (Christy)] sic 'em, Kit
[Kit (Chowder)] OK OK I don't want to see anything destroyed...I would Ra Moan deeply if all this was destroyed because of my carelessness
[Ramone (BiBo!!!!!!!!!)] doh....
[Percy] Nicely done, my man.
[Kaz] /facepalm
[Arilyn (Christy)] groan...a night of wonderful jokes
Kit (Chowder) bows
[Ramone (BiBo!!!!!!!!!)] fritz is nothing if not a pun fu failure
[Percy] Oh, boy.
[Kit (Chowder)] LOL
[Victoriana (Vicki)] ((oy vey))
[Arilyn (Christy)] how quickly can we kill those guys and do we really care if they burn anything?
[Arilyn (Christy)] they're not our books
[Ramone (BiBo!!!!!!!!!)] if they burn it down, we can't loot
Percy Beaming
[Victoriana (Vicki)] ((wouldn't we burn along with them?))
[Ramone (BiBo!!!!!!!!!)] speak for yourself miss I-can't-survive-lava
[Arilyn (Christy)] eh...it's a fire temple. Not everything will burn
[Percy] There could be something cool in there for our spellcasters. Plus, we might be able to find out what the heck is going on here.
[Arilyn (Christy)] except for doors, of course
[Arilyn (Christy)] I say no negotiating with terrorists
[Victoriana (Vicki)] ((are we going to continue?))
[Ramone (BiBo!!!!!!!!!)] which of us is the terrorist though?
[Arilyn (Christy)] leave or they'll burn it? Go ahead and burn it baby and we'll still kill you
[Kit (Chowder)] Please if I back up slowly will you please not burn down the place. Ra would Moan if anything bad would STAB YOU IN THE BACK if you think I am trying to decieve you as I leave the doorway
[Percy] ::ROFL::
[DM] ok, so I guess we call it a night here then
[DM] and pick up next week with this
[Percy] Sounds good. I like Fritz's plan, of course-
[Ramone (BiBo!!!!!!!!!)] okie dokes, nighty
[Kit (Chowder)] Sounds like a plan
[Kaz] It's a lovely plan :)
[Ramone (BiBo!!!!!!!!!)] I'll get on that ;)
[DM] have a great day/night all
[Kit (Chowder)] LOL danka
[Percy] Good night, everybody!
[Kaz] Okay, have a great night y'all
[Kit (Chowder)] You to Bobby
[Kit (Chowder)] Night all
BiBo!!!!!!!!! has left the game on Fri May 02 22:53:57 EDT 2008
[Vicki] night night
[Arilyn (Christy)] night!
[Percy] I vote for Fritz as Role player of the night.
Chowder has left the game on Fri May 02 22:54:04 EDT 2008
Vicki has left the game on Fri May 02 22:54:17 EDT 2008
[mikE] night
mikE has left the game on Fri May 02 22:54:26 EDT 2008
Christy has left the game on Fri May 02 22:54:34 EDT 2008
[Percy] Good night, Bob!
[DM] night hans
[Kaz] does that vote have to be seconded? I'll second it
Percy has left the game on Fri May 02 22:54:58 EDT 2008
[Kaz] now I'm really leaving
[Kaz] night
[DM] grins
Kaz has left the game on Fri May 02 22:55:15 EDT 2008
[DM] night lorie
[Lorie] night
Lorie has left the game on Fri May 02 22:55:27 EDT 2008