May 07 10 - Green Acres
[BOB] ] XP award: 150. Next level in 710.
[BOB] ] XP award: 200. Next level in 1687.
[BOB] ] XP award: 75. Next level in 610.
[BOB] ] XP award: 150. Next level in 5740.
[BOB] ] XP award: 150. Next level in 7889.
[BOB] ] XP award: 150. Level-up!
[BOB] ==== Gaming session started: Fri May 07 18:27:56 EDT 2010 ====
[BOB] ] XP award: 250. Next level in 1437.
[BOB] getting drinks, getting undressed, willl be back
[BOB] I am away from the keyboard.
Kaz] has joined the game on Fri May 07 18:34:10 EDT 2010
Kaz] is receiving the map Base Map...
Kaz] has received the map Base Map.
[Kaz] Hi hi
[BOB] I am back at the keyboard.
[BOB] Hello Hello Hello
[BOB] nod nod nudge nudge
[BOB] I see I see
[Kaz] know what I mean, know what I mean, a winks as good as a nudge?
[BOB] grins
[BOB] how has the week been?
[Kaz] same old, same old
[Kaz] And yours?
[BOB] tomorrow is the last day before my assistant comes back from vacation
[Kaz] oh, sweet
[BOB] so will be much nicer on Monday
[BOB] of course been laboring to try and get everything done before she shows up
[BOB] chuckles
[Kaz] lol
[Kaz] Isn't that like cleaning the house before the maid gets there?
[BOB] nods
[BOB] so tonight Kristelle gets to show off her Swamp Ranger skills
[Kaz] Ooh
[Kaz] *ponder*
[BOB] and working on the adventure after next to highlight that again
[BOB] next one is about loot and spells
[BOB] then swamp loot
Lisa] has joined the game on Fri May 07 18:41:21 EDT 2010
Lisa] is receiving the map Base Map...
Lisa] has received the map Base Map.
[BOB] then....... not saying what comes next grins
[BOB] and hello Lisa
[Lisa] Hello!
[Kaz] Heya Lisa!
[BOB] have a Sherlock Holmes DVD to ask you about tomorrow
[BOB] was going to weed it
[BOB] wanted to know if you had it/wanted it
[BOB] forget the title
[Lisa] Hi Kaz!
[Lisa] talking to me, Bob?
[BOB] smile yes to you Lisa
[BOB] although if you have it and Kaz wants it can give to her instead
[Lisa] don't need it - I have the best ones and all of them, but thank you
[Kaz] Sherlock Holmes DVD?
[BOB] nods
[Kaz] weed it?
[Kaz] what?
[BOB] someone destroyed the case
[Lisa] If it's the Jeremy Brett ones - you should give it to someone instead of tossing
[BOB] disc might be good
[BOB] I think it is
[BOB] will have to check tomorrow
[Lisa] maybe watch them yourself.....
[BOB] monster... something is the title
[BOB] two M's in the title
[BOB] too fuzzy to remember off the top of my head
[Lisa] then is not the best version
[Lisa] toss
[BOB] read your bit on the site Lisa, very nicely done
[Lisa] thank you
[Lisa] so our heads are down and eyes firmly closed :-)
[BOB] and you fall into a pond and drown ;)
[Lisa] I won't, Indigo...
[BOB] lol
[BOB] did you read the Swimming rules?
[Lisa] yes
[Lisa] don't see much problems since you said water won't be more than 12' deep
[Lisa] like a swimming pool
[BOB] this could be true
[Lisa] you said!
[Lisa] and don't think there will be much rushing currents in a swamp
[BOB] and Mike is logging in in a few
[BOB] and true
[Lisa (to GM only)] ] Character sheet for Branwyn modified: Spells - CHANGED: Magic Missile -- # Memorized: 1 (+0),
[BOB] no rushing currents
Death] has joined the game on Fri May 07 18:51:36 EDT 2010
Death] is receiving the map Base Map...
Death] has received the map Base Map.
[Lisa] Hi Mike!
[Death] hey. not feeling fantastic.
[Kaz] Hey Mike
[Lisa (to GM only)] ] Character sheet for Branwyn modified: Class Levels - Wizard: (WL) : CHANGED: 4 (3).
[Death] i might log early.
[Kaz] :(
[BOB] sorry for that Mike
[Kaz] Well, I hope you get feeling better.
[BOB] What is Guy's eta?
[Death] gonna eat some dinner.
[Death] hopefully that helps.
[Kaz] Dunno about Guy. In soon, I hope
[BOB] and Barb just said she will be in around 8
[Kaz] Will John be in?
[BOB] have not heard from John
[Kaz] Oh, cool :) Will be glad to see Barb
[BOB] but the guess is a yess
[BOB] not expecting Barb to play tonight, just to start setting up a character
[BOB] ok, popping something into the oven
[BOB] will be right back
[BOB] I am away from the keyboard.
[BOB] I am back at the keyboard.
[BOB] Ok
[BOB] and so
[BOB] ] XP award: 333. Next level in 7556.
[BOB] ] XP award: 333. Next level in 5407.
[BOB] ] XP award: 333. Next level in 1104.
[BOB] so what is the plan for your swamp adventure?
[Branwyn (Lisa)] (look for a skiff weren't we?)
[Death] not die?
[Branwyn (Lisa)] (that too)
[BOB] so talk to me
Kaz] is receiving the map Marsh Area 1...
Kaz] has received the map Marsh Area 1.
[Branwyn (Lisa)] (I think we should head over to where the fishermen are and see if we can borrow a skiff)
[Kaz] I thought we were going to try to find a skiff
[Branwyn (Lisa)] (too many can't swim)
[Kaz] and then take the waterways as little as possible
[Death] i can swim
[Death] in my armor
[BOB] so heading NW or SE to look for a skiff?
[BOB] and the scale is correct, so you coudl just wade across some of those spaces
[BOB] want you to be cautious but not totally paranoid
[Kaz] west leads out of the estates, doesn't it?
Death] is receiving the map Marsh Area 1...
Death] has received the map Marsh Area 1.
[BOB] and you will have to examine the banks for tracks at some point
[BOB] and yes, to the NW eventually will be the battlefield area and out of the Estates
[BOB] but not in this immediate area
[Branwyn (Lisa)] (I don't have new map)
[BOB] Marsh Area 1
[Branwyn (Lisa)] (thank you)
[BOB] Combat has begun!
[BOB] ] ROUND: 0
[BOB] Combat has finished.
[BOB] sorry wrong button
[Kaz] Lisa, you can double-click on Branwyn's name and get the new map
[Kaz] rather, the correct map
[Branwyn (Lisa)] (oh! thanks!)
[Branwyn (Lisa)] (Why don't we go whichever way is closer? Does it matter as long as we get the skiff?)
[BOB] both are equally close is why I asked
[BOB] you do not know anyone in either direction
[BOB] just that there are buildings in those directions
[Branwyn (Lisa)] (let's go SE unless anyone else has a preference)
[Death] i'm sure it'll matter, but not in a way we'll know
[Kaz] No preference and I'm fine with SE
[BOB] ok, so walking along to the southeastern edges of the swamp area
[BOB] after about an hour or so you come to a couple of small wooden buildings, well weathered
[BOB] ] Time of Day: 08:00 AM. Day 9 See ___ de, Spe {Early Fall} 9th, 338 SKR.
[Kaz] and all of a sudden, A GIANT GORILLA EATS INDIGO!! OH NOES!
[BOB] ] Time of Day: 09:00 AM. Day 9 See ___ de, Spe {Early Fall} 9th, 338 SKR.
[Branwyn (Lisa)] (not again!)
[Kaz] *innocent whistling*
[Branwyn (Lisa)] (lol)
[BOB] you see two flat skiffs on the top of one of the buildings
[Kaz] I am back at the keyboard.
Kristelle (Kaz)] calls out
[BOB] they appear to be tied down with rope
[Kristelle (Kaz)] Hello, is anyone here?
[BOB] no answer, crickets and frogs answer
[Death] let's just take 'em
[Death] we're on lord's business
Branwyn (Lisa)] grabs another cricket and sticks it in her pouch for good measure
[Branwyn (Lisa)] Maybe there is somewhere we can leave a note?
[Kristelle (Kaz)] ((*settles in for a good conversation with a frog*))
[Kristelle (Kaz)] Hrm
[BOB] there is a door
[Kristelle (Kaz)] Perhaps you could leave a note and I could leave a 'note'
[BOB] is closed and tied shut
[Death] i doubt the owners can read
[Branwyn (Lisa)] Probably not
[Branwyn (Lisa)] We'll just bring it back when we're done
[Branwyn (Lisa)] Should we investigate the building?
[Kristelle (Kaz)] ((that's why I said I could leave a 'note' - Kristelle can't read either. She would simply draw crude pictures to make her point.))
[Death] we take ur boat
[Death] we bring bak
[Death] if no ded
[Branwyn (Lisa)] (lol - that'll work)
[BOB] frogs croak, crickets chirp
[Branwyn (Lisa)] Indigo, can you cut the ropes on the skiffs?
[BOB] he will need a boost, they are on the roof
[Kristelle (Kaz)] hadn't we better try to untie them, first?
[BOB] about 8-10 feet up
[Indigo (Lisa)] (sigh)
[Kristelle (Kaz)] I don't want to cut the rope if we don't have to.
[Indigo (Lisa)] (thought cutting would be easier than untying, but be my guest)
[Kristelle (Kaz)] We don't have rope to replace it with
[BOB] anyone who has rope use can untie them
Kristelle (Kaz)] looks around for something sturdy to stand on
[Death] the skiffs are on the roof?
[BOB] Humans can reach them just from standing next to them
[BOB] just too tall for a halfling
[Kristelle (Kaz)] ((boggles))
[Death] fuck that. cut the rope. stupid people
[Kristelle (Kaz)] ((Sure, I'm a human and I can reach something on a 10' roof! :D ))
[Kristelle (Kaz)] Let's cut the rope close to the knots, then.
[BOB] grins, the knots to untie you can
Kristelle (Kaz)] uses the blade on her poleax to sever the knots.
[BOB] ok
[BOB] rope parts with a bit of tugging
[Kristelle (Kaz)] ((should someone get onto the roof to help lower the skiff?))
[BOB] you can just jump up and pull it off
[BOB] they are just slid onto the roof
Kristelle (Kaz)] jumps up and pulls a skiff off the roof
[BOB] it is fairly light, about 50 pounds or so
[BOB] seems to be pretty sturdy
[Indigo (Lisa)] (any oars around?)
[BOB] large flat open bottom
[BOB] no oars
[BOB] would be poled along
[Death] who's got a banjo?
[Branwyn (Lisa)] (do we have a pole?)
[BOB] none visible around
[Kristelle (Kaz)] ((any windows on the buildings?))
[BOB] no windows
[Death] pizza!
Kristelle (Kaz)] looks around for any long tree limbs that might just happen to be lying around for no particular reason.
[BOB] no limbs around these parts, but you could strip a tree alogn the swamp easily enough
[Branwyn (Lisa)] (so look for a tree or break into the house?)
[Kristelle (Kaz)] This should do the trick for now. Let's go and see what we can use for a pole, over in the swamp.
[Death] use the poleaxe
[Kristelle (Kaz)] ((unless anyone wants to fight to break in))
[Death] then you have weapon in hand
[Kristelle (Kaz)] ((why don't we use the spear? :p))
[Death] cuz it's prettier
[Branwyn (Lisa)] (door was tied with rope, right? should be easy enough if we wanted to)
[Kristelle (Kaz)] ((Kristelle is not using her weapon as a pole.))
[BOB] nods at tied shut
Guy] has joined the game on Fri May 07 19:33:13 EDT 2010
Guy] is receiving the map Base Map...
Guy] has received the map Base Map.
[Kristelle (Kaz)] ((yay!))
[Kristelle (Kaz)] ((I feel that borrowing the skiff is one thing, breaking in to the shack is something entirely different.))
[Branwyn (Lisa)] (maybe it belongs to stone guy - he'd want us to break in)
[Kristelle (Kaz)] ((that's a possibility too))
[Branwyn (Lisa)] (we won't take anything that isn't a pole)
[Branwyn (Lisa)] Hi Guy!
[Death] i hear a baby crying inside
[Kristelle (Kaz)] ((Guy, does Foriso have Rope Use?))
[Guy] howdy all
[Guy] umm i think so let me check
[Guy] yes he does
[BOB] so he can untie the knots
[Guy] I am back at the keyboard.
[Foriso Fairhand (Guy)] (((umm how did i level?)))
[BOB] (chuckles, your appraising stint earned you some adn getting awarded soem treasure and gear helped too)
[Foriso Fairhand (Guy)] ((cool))
[Foriso Fairhand (Guy) (to GM only)] ] Character sheet for Foriso Fairhand modified: Personal Information - Next Level:: CHANGED: 10000 (5000). Class Levels - Character Level: (L) : CHANGED: 4 (3). Thief: (RGL) : CHANGED: 4 (3).
[Foriso Fairhand (Guy)] (d6) [1d6=2] 2
[BOB] So after untieing the knot for the door
[BOB] the inside of the building is mostly empty
[BOB] a couple of barrels of some sort of ale
[Death] we should take that
[Foriso Fairhand (Guy) (to GM only)] ] Character sheet for Foriso Fairhand modified: Combat - Max Hit Points:: CHANGED: 25 (21).
[Death] is there a banjo?
[Kristelle (Kaz)] ((no, we shouldn't))
[Death] there should be a banjo
[Death] and a straw hat?
[BOB] and a closed box perched on top of one of the barrels,
[Death] i want a straw hat and banjo
Foriso Fairhand (Guy)] starts to play Dueling Banjos
[BOB] everything inside is up on top of open boxes, to keep it about 2 to 3 feet off the floot
[BOB] floor
[BOB] no hats or banjos sorry
[BOB] you need to find a bard I guess
Kristelle (Kaz)] looks around for anything even vaguely pole-like
[Foriso Fairhand (Guy)] ((a bard from the hills. lol))
[BOB] not a thing
[Death] what's in the box?
Branwyn (Lisa)] looks at box thinking about opening it
Branwyn (Lisa)] opens box
[BOB] two metal fishing hooks, one made of bone and some feathers
[BOB] plus some thread
[Death] yup. this must be the fisher guy's hut of useless to us.
Kristelle (Kaz)] ponders a moment.
[Branwyn (Lisa)] Anyone want to go fishing while we're out there? Should we take these along?
[Kristelle (Kaz)] I don't know if stuff to make lures would help us.
[Kristelle (Kaz)] We could bring it, just in case, though. It's not heavy.
[Kristelle (Kaz)] ((aren't there more buildings around here? I thought you said multiple.))
[Foriso Fairhand (Guy)] we can always use it to catch dinner
Branwyn (Lisa)] hands box to Kristelle
[BOB] there is a second small building like this one, but no skiffs on top
[Death] i don't think we need to try fishing
[Branwyn (Lisa)] We should probably go see if anyone is next door
[Kristelle (Kaz)] We should probably check the other building, just in case there is something there we could use for a pole.
[BOB] door tied shut like this one was
[BOB] Foriso makes short work of that
[BOB] inside similar that everyting is up on boxes to keep it off the floor
[Branwyn (Lisa)] (any poles?)
[BOB] no barrels in here, but an open crate that looks like it was meant to transport soemthing but is empty now
[BOB] no poles
[Branwyn (Lisa)] Looks like we need to find a tree then
[Foriso Fairhand (Guy)] wonder what they were carrying around
[Kristelle (Kaz)] I have no idea.
[BOB] foriso can make an intuition check
[Kristelle (Kaz)] ((only Foriso?))
[BOB] nods
[Foriso Fairhand (Guy)] ooo
[Foriso Fairhand (Guy)] ] Foriso Fairhand: INU check: (d20) [1d20=20] 20 - ROLL FAILED against 13!!
[BOB] the sun is up
[Kristelle (Kaz)] ((/facepalm))
[Foriso Fairhand (Guy)] ((of course))
[Kristelle (Kaz)] ((that was just a practice roll...))
[BOB] ok
[BOB] so moving on
[BOB] who is dragging/carrying the skiff?
[Branwyn (Lisa)] (Indigo can help - can he do it alone?)
[Kristelle (Kaz)] ((I should be able to carry it. How much does it weigh?))
[BOB] is only 50 punds not that heavy
[Branwyn (Lisa)] (maybe Indigo is better since you will be tracking)
[BOB] is about 8 foot long, 4 foot wide, large flat like a big dish
[Branwyn (Lisa)] (but he can drag it?)
[BOB] sure
[BOB] not like he is dragging it over rocks or uphill
[Foriso Fairhand (Guy)] ((i can help carry it as well
[BOB] you can make it back tot hat point on the map easily enough
[BOB] ] Time of Day: 10:00 AM. Day 9 See ___ de, Spe {Early Fall} 9th, 338 SKR.
[BOB] ] Time of Day: 10:15 AM. Day 9 See ___ de, Spe {Early Fall} 9th, 338 SKR.
[BOB] ] Time of Day: 10:30 AM. Day 9 See ___ de, Spe {Early Fall} 9th, 338 SKR.
[BOB] and so you are there
[BOB] now with a skiff
[BOB] what do you do?
[Branwyn (Lisa) (to GM only)] ] Character sheet for Branwyn modified: Wealth - DELETED: Dead Mice, .5 lbs, null.
Kristelle (Kaz)] looks around for a suitably sized tree to use for poling.
[Death] stand there admiringly of our nautical pilfering
[Death] we're starting with a bog skiff, but soon.... soon we will be real pirates
[Kristelle (Kaz)] ((lol))
[BOB] there are several trees around
[BOB] if you want to break/cut a branch off
Barb] has joined the game on Fri May 07 19:59:59 EDT 2010
Barb] is receiving the map Base Map...
Barb] has received the map Base Map.
[Kristelle (Kaz)] ((BARB!!! Great to see you :D ))
[Death] hey there barb
[Foriso Fairhand (Guy)] ((hiya Barb))
[Barb] good evening all
[BOB] Lisa this is Barb, Barb this is Lisa, Barb is our oldest female player, Lisa is our newest player
[Barb] nice to meet you lisa
Kristelle (Kaz)] selects a suitable branch and takes care of making it good for use as a pole
[Branwyn (Lisa)] Hi! same here!
[BOB] ok, so Kristelle is practicing her pole work
[BOB] and then?
[Death] ::gets out some ones::
[Branwyn (Lisa)] (hmmm... will not comment)
[Kristelle (Kaz)] ((/dances... oh, wrong pole))
[BOB] Ok, so moving on
[Death] nah. we'll be stuck on this one for a couple more comments
[Kristelle (Kaz)] ((I think we should try the approach that Lisa and I talked about last week. Just to show you guys what we were thinking...))
[Foriso Fairhand (Guy)] ((ok now im scared))
[Kristelle (Kaz)] ((that would require us being in the skiff the least amount of time))
[BOB] Barb tonight you can catch up on things, and start coming up with a character, should be able to fit you in next week I think
[Barb] sounds like a plan... i need to learn the software all over again! :(
[BOB] any ideas? Thief? Bard? are you going with the female Halfling idea?
[Barb] female halfing probably thief since that is what i'm comfortable with
[BOB] so if everyone is in agreement with Kristelle, then you can move Kaz
[Foriso Fairhand (Guy)] ((good maygbe youll be a better thief than ive been lol))
[Kristelle (Kaz)] ((waiting to hear from Guy and Mike on it))
[Kristelle (Kaz)] ((and afk while I put the dog out))
Branwyn (Lisa)] nudges Indigo
[Kaz] I am away from the keyboard.
[Branwyn (Lisa)] Remember what we talked about
[Barb] grin guy.... you know what happened to my last thief
[Death] nooooo
[Foriso Fairhand (Guy)] ((ive been more useful as a fighter than a thief lol))
[Death] barb is a bad thief
[Barb] not bad... just a nine finger one
[Barb] until i died
[Foriso Fairhand (Guy)] (( oh and i say go for it))
[BOB] Ok, so Lisa
[BOB] with Kaz afk you can lead
[BOB] pick your path
[Kaz] I am back at the keyboard.
[Kristelle (Kaz)] sorry, back
[Branwyn (Lisa)] (you want the one with her eyes shut to lead?)
[Kristelle (Kaz)] ] Kristelle moved 48'07".
[Death] barb steals all the lewtz
[Kristelle (Kaz)] ((is it wadeable here, or need skiff?))
[BOB] it looks wadable
[BOB] will not know for sure until you try
[Branwyn (Lisa)] (trusting Bob?)
Kristelle (Kaz)] motions to the others, then uses the pole to test the depth.
[Branwyn (Lisa)] ] Indigo moved 6'00".
[BOB] ] Kristelle moved 20'11".
[BOB] it getsa bout 3 foot deep in the middle
[Branwyn (Lisa)] ] Indigo moved 9'11".
[Branwyn (Lisa)] ] Indigo moved 6'06".
[BOB] ] Foriso Fairhand moved 76'10".
[Branwyn (Lisa)] ] Branwyn moved 26'07".
[Kristelle (Kaz)] Indigo, it might get a bit deep for you. Want a hand?
[BOB] ] Kristelle: Tracking check: (d20) [1d20=3] 3 - ROLL SUCCEEDED against 19!!
[BOB] DOH
[BOB] that was supposed to be private, sorry
[Indigo (Lisa)] I should be okay
[BOB] so as Kristelle is checking out the area
[Kristelle (Kaz)] ((at least now I know how to make my rolls - have Bob do them!))
[Indigo (Lisa)] ] Indigo moved 33'05".
[Indigo (Lisa)] ] Branwyn moved 37'08".
[BOB] she spots some foot prints, human sized going across this island area
[Kristelle (Kaz)] ((what direction?))
[BOB] and she also finds some strange feathers
[BOB] towards the SW
[Death] fuck. cocatrice
[Death] i'll keep spiritual dagger ready.
[Kristelle (Kaz)] ((they aren't swamp creatures... waaaahhhhh!!))
Kristelle (Kaz)] picks up a couple of the odd feathers and looks at them carefully, then puts them aside for Imari to look at.
[BOB] Lisa do you know what a cocatrice is?
[Branwyn (Lisa)] (just googled)
[BOB] ok
[Foriso Fairhand (Guy)] ((not fun!!!))
[BOB] so moving on
[BOB] ] Imari moved 74'11".
[BOB] Indigo crossing
[BOB] he can swim?
[Branwyn (Lisa)] (Indigo cannot)
[BOB] ok
[Branwyn (Lisa)] (can I go with him?)
[BOB] sure
[BOB] you can just hold him up
[BOB] ] Kristelle, Foriso Fairhand, Imari, Indigo and Branwyn moved 83'09".
[Death] he should have floaties
[Kristelle (Kaz)] ((LOL))
[BOB] and so where to next?
[BOB] the tracks lead towards that point then seem to cross to the west
[Kristelle (Kaz)] We should probably follow these tracks, at least for a bit.
[BOB] ] Kristelle moved 35'00".
[BOB] ] Branwyn, Foriso Fairhand, Imari and Indigo moved 24'11".
[BOB] Kristelle needs to make another tracking check
[Kristelle (Kaz) (to BOB only)] private roll, just to you?
[BOB] nods
[Kristelle (Kaz) (to GM only)] ] Kristelle: Tracking check: (d20) [1d20=11] 11 - ROLL SUCCEEDED against 19!!
[Branwyn (Lisa)] (how deep was water that time?)
[BOB] ok, so Kristelle finds two new things
[BOB] water is only like 2 foot deep in that space
[BOB] one is a set of large footprints, bigger than a cows,
[BOB] and the second is a pair of small chicken like creatures
[BOB] laying dead
[Death] minotaur who eats cocatrices!
[Kristelle (Kaz)] ((the large footprints are an animal?))
[BOB] they look like a large turkey, head of a cock with bat like wings,
[BOB] yes, four footed creature
[BOB] Foriso make a hear noise check
[Foriso Fairhand (Guy)] ((gorgon in the swamp???))
[Kristelle (Kaz)] ((young cockatrices perhaps?))
[BOB] and Kristelle can make a survival check
[Kristelle (Kaz) (to GM only)] ] Kristelle: Survival - Swamp check: (d20) [1d20=19] 19 - ROLL FAILED against 6!!
[BOB] Kristelle wracks her brain for some sort of four footed creature in the swamps that could leave tracks this big, but can not come up with anything
[BOB] and Foriso?
[Foriso Fairhand (Guy)] ((yeah?))
[BOB] hear noise check please
[Foriso Fairhand (Guy)] ((only to you?))
[BOB] yes please
[Foriso Fairhand (Guy) (to GM only)] ] Foriso Fairhand: Detect Noise check:(d100) [1d100=18] 18 - ROLL FAILED against 10!!
[BOB] ok
[BOB] frog croak
[BOB] birds chirp
[BOB] fish splash
[BOB] so what do you want to do?
[Branwyn (Lisa)] (which direction are tracks going in?)
[Kristelle (Kaz)] This worries me. I'm not sure what made these tracks.
[BOB] where Kristelle is and then south
[Foriso Fairhand (Guy)] ((does running back to the keep and hiding under the bed count??? lol))
[Kristelle (Kaz)] ((LOL))
[Kristelle (Kaz)] ((South from where I am is where we were going to go))
[BOB] yes
[Death] i just hope it has good loots
[BOB] nice use of the pointer!
[Branwyn (Lisa)] (wonderful)
[BOB] ] Time of Day: 11:00 AM. Day 9 See ___ de, Spe {Early Fall} 9th, 338 SKR.
[BOB] chirp chirp
[Kristelle (Kaz)] Perhaps we should go a different way?
[Death] shrug
[Kristelle (Kaz)] To the west, then the south, and around?
[Death] you're leader. you go
[Foriso Fairhand (Guy)] youre the swamp expert
Kristelle (Kaz)] looks around, then heads off in a different direction.
[BOB] now that Kristelle has found the tracks she can follow them,
[BOB] ok
[Kristelle (Kaz)] ] Kristelle moved 84'04".
[Kristelle (Kaz)] ((btw, what happened to the human footprints?))
[BOB] they continued south also
[BOB] ] Branwyn, Foriso Fairhand, Imari and Indigo moved 100'03".
Kristelle (Kaz)] tests to see how deep the water is
[BOB] goes right down
[BOB] at least 4-5 foot right here at the bank
[Branwyn (Lisa)] (skiff time)
[Kristelle (Kaz)] Well, it's deep here. Let's try the other way.
[Kristelle (Kaz)] ((Can do that, but it will be time consuming))
[Branwyn (Lisa)] (can try south at the tip?)
[Kristelle (Kaz)] ] Kristelle moved 27'08".
[Kristelle (Kaz)] ((here, do you mean?))
[Branwyn (Lisa)] (yes)
Kristelle (Kaz)] tests the water depth again
[BOB (to GM only)] ] Catoblepas #1 moved 4'04".
[BOB] Kristelle you can roll a D6 please
[Death] there it is!
[Death] it's a catoblepas! just as i thought
[BOB] lol
[Death] damn those catoblepas.
[Kristelle (Kaz)] (1d6) [1d6=3] 3
[BOB] Ok so Kristelle does not meet the gaze
[BOB] Combat has begun!
[BOB] ] ROUND: 0
[Death] can i have the dagger attack without looking at the thing?
[BOB] no to Mike
[Death] i need one that does that.
[Kristelle (Kaz)] ] Kristelle: Initiative: (d10+10+0) [1d10=10] 20
[BOB] I will let Kristelle get an extra check now on her survival
[Death] because looking at this thing must be bad
[Kristelle (Kaz) (to GM only)] ] Kristelle: Survival - Swamp check: (d20) [1d20=1] 1 - ROLL SUCCEEDED against 6!!
[Foriso Fairhand (Guy)] ] Foriso Fairhand: Initiative: (d10+10+-2) [1d10=1] 9
[Branwyn (Lisa)] ] Branwyn: Initiative: (d10+10+-2) [1d10=5] 13
[Branwyn (Lisa)] ] Indigo: Initiative: ((d10+10++2)-10) [1d10=2] 4 [ROLL WAS MODIFIED]
[BOB (to Kaz only)] The catoblepas is a bizarre, loathsome creature that inhabits dismal swamps and marshes. Its most terrifying features are its large bloodshot eyes, from which emanate a deadly ray. The body of the catoblepas is like that of a large, bloated buffalo, and its legs are stumpy, like those of a pygmy elephant or a hippopotamus. Its long, snakey tail is swift and strong, and can move with blinding speed. The head of the catoblepas is perched upon a long, weak neck, and would be much like that of a warthog except that the catoblepas is uglier.
[BOB (to Kaz only)] Those who close their eyes or act with their eyes averted can still be affected by the deathray, but a saving throw vs. death magic is allowed. Since the neck of the creature is very weak, it has only a 25% chance of raising its head and using the deathray on subsequent rounds. If the catoblepas and its target are both relatively still, this increases by 15% per melee round. If the catoblepas is forced to follow quick motions it has only a 10% chance of raising its head.
[Death] ] Imari: Initiative: (d10+10+0) [1d10=2] 12
[BOB] ] ROUND: 1
[BOB] Kristelle can yell out at the start of Initiative but can only say a quick burst of words, not more than a sentence
[Kristelle (Kaz)] Don't look directly at it!
[Death] four score and seven years ago...
[Kristelle (Kaz)] ((lol Mike))
[BOB] ] INIT: 4 GOING: Indigo
[Kristelle (Kaz)] ((Do I have to specify that I'm averting my eyes, too, or is that understood?))
[Indigo (Lisa)] (he's really far away - can I just do nothing?)
[BOB] if you want to avert your eyes you have to say so and you suffer penalites to what you are doing
[Death] what are you doing?
[Death] i'm averting my eyes, oh lord
[BOB] and yes to Lisa you do not have to do anything, you can move if you want
[Death] well stop that
[Death] yes, sorry.
[Death] now what are you doing?
[Death] i'm appologizing, my lord
[Death] well stop that, too.
[Death] yes lord, sorry lord
[Indigo (Lisa)] (Indigo's eyes have been averted for a while - so doing it still)
[BOB] ] INIT: 9 GOING: Foriso Fairhand
[Guy] Foriso Fairhand targets Catoblepas #1. Distance: 78'03"
[Kristelle (Kaz)] That's what we're fighting, all the way over there?))
[BOB] yes
[Foriso Fairhand (Guy)] ((whats the range on a sling?
[BOB] 30 feet is long range
[BOB] at a minus 4
[Death] i can do some support. make magic sling bullets
[Death] give people bonuses on a random combat action
[Death] bless
[Foriso Fairhand (Guy)] ((ok guess im holding action then))
[BOB] ] INIT: 12 GOING: Imari
[Death] what do you guys think i should do?
[Foriso Fairhand (Guy) (to BOB only)] gaze range is 60 yards ;)
[BOB (to Guy only)] yeap, and you are 70 feet,
[Branwyn (Lisa)] (he is in range of my sleep spell - I can cast next turn)
[Death] do you want magic stones, guy?
[Death] should i just hold off until the sleep?
[Death] i'll just hold action, then.
[BOB] ] INIT: 13 GOING: Branwyn
[Branwyn (Lisa)] ] Branwyn casts a spell against : Sleep: (2d4) [2d4=4,4] 8 hit dice worth of creatures fall asleep, no save.
[BOB] WOW
[Kristelle (Kaz)] ((DAMN! Nice roll!!))
[Death] cooool
[Branwyn (Lisa)] (smiles - not bad)
[BOB] is 7 Hit die
[Branwyn (Lisa)] (now Kristelle can go stab that beast)
[BOB] ] INIT: 20 GOING: Kristelle
[Death] you should have named your character sandy
[BOB] laughs
[BOB] just amazing
[Branwyn (Lisa)] (I didn't get that one, but am happy)
[BOB] sandy as in the sand man
[Branwyn (Lisa)] (ahh)
[Kristelle (Kaz)] ] Kristelle moved 51'04".
[BOB] everyone can move to attack
[Branwyn (Lisa)] (hums metallica)
[Foriso Fairhand (Guy)] ((wow awesome job lisa__
[BOB] Combat has finished.
[Kaz] Kristelle targets Catoblepas #1. Distance: 7'08"
[Kristelle (Kaz)] ] Kristelle: Attack: Footman's Mace: ((17-(d20+3))-2) [1d20=9] 3 [ROLL WAS MODIFIED]. PROBABLY HITS Catoblepas #1 (AC FINAL: 7)!!!
[Death] heh. that was great
[BOB] you can kill it
[BOB] no worries
[BOB] just crazy
[Kristelle (Kaz)] ((yeah, but I used the mace, too. No godly messages?))
[BOB] Ok, so now that is finsihed
[BOB] no godly messages, nothing special
Kristelle (Kaz)] kills the creature.
[Kristelle (Kaz) (to Lisa only)] that was AMAZING!
[BOB] Kristelle works out that what likely happened was there was a small flock of cocatrices,
[BOB] the fisherman was turned to stone
[Imari (Death)] "The god of magic surely smiles upon you."
[BOB] but the Catoblepas came through and killed the cocatrices
[BOB] would have killed the fisherman if not already stone
[Kaz] Kristelle no longer targets Catoblepas #1.
[Kristelle (Kaz)] ] Kristelle moved 60'07".
[Kristelle (Kaz)] Well, shall we move forward and see what we can do about the hapless fisherman and his boat?
[Guy] Foriso Fairhand targets Foriso Fairhand. Distance: 0'00"
[Guy] Foriso Fairhand no longer targets Foriso Fairhand.
[BOB] how much weight can you carry between you?
[Guy] Foriso Fairhand no longer targets Catoblepas #1.
[BOB] is a man sized hunk of stone slowly sinking into the marsh bottom
[BOB] there is a skiff under him
[Foriso Fairhand (Guy)] (((my max is 170))
[Imari (Death)] should use him as a lawn ornament
[Branwyn (Lisa)] (lol - Indigo can carry 70, Branwyn 45)
[Kristelle (Kaz)] ((Even if we don't carry him out, we can get him out of the water and see what Lord Mosskin wants to do with him))
[Branwyn (Lisa)] Now that it is safe, others can come and get him
Kristelle (Kaz)] nods at Branwyn
[Kristelle (Kaz)] If we can at least get him to more solid ground, they will be able to find him.
[Indigo (Lisa)] I can help you pull him out of the water
[Kristelle (Kaz)] ((Is pulling him out of the water based on carry, or max press?))
[BOB] ] XP award: 216. Next level in 4692.
[BOB] ] XP award: 216. Next level in 888.
[BOB] ] XP award: 216. Next level in 7340.
[BOB] ] XP award: 108. Next level in 502.
[BOB] ] XP award: 216. Next level in 5191.
[BOB] out of water is max press
[BOB] moving him is carry
[Indigo (Lisa)] (Indigo is 255 max press)
[Kristelle (Kaz)] ((my max press is 280.))
[BOB] ok so you can get him up onto drier land at least
[BOB] ] Time of Day: 04:00 PM. Day 9 See ___ de, Spe {Early Fall} 9th, 338 SKR.
Kristelle (Kaz)] hauls the unfortunate man up onto the island
[BOB] and you make your way back to the keep
[BOB] are you dropping that skiff back off at the shack?
[Branwyn (Lisa)] We probably should
[Kristelle (Kaz)] ((Yes, definitely))
[BOB] and the fishing gear?
[Foriso Fairhand (Guy)] (( no reason to keep it))
[Branwyn (Lisa)] (that too)
[BOB] ok
[BOB] next to discuss is your contract is up
[BOB] as a group what do you want to do?
[Kristelle (Kaz)] ((are we back at the keep now?))
[BOB] negociate a new one? move out of the keep to the farmhouse? negociate to stay at keep?
[BOB] you are back tot he keep in one piece
[BOB] you should discuss among your selves what you want to do
[BOB] I need to check on a couple of things
[BOB] then will be able to answer questions
[Kristelle (Kaz)] Well, what do we wish to do?
[Imari (Death)] we're a mercenary group with a commanding officer
[Imari (Death)] i think we wait until we get orders
Lisa] is receiving the map Base Map...
Lisa] has received the map Base Map.
[Kristelle (Kaz)] We need to make a decision. Our contract is up and our commanding officer is not here.
[Foriso Fairhand (Guy)] What about using the goblin tunnels for ourselves?
[Branwyn (Lisa)] I agree. I don't want to sign a new contract
[Kristelle (Kaz)] If we wish to stay at the keep, we will either need to negotiate a new contract, or see if there is space for us to rent.
[Branwyn (Lisa)] The tunnels would take a lot of work and we'd be bent over all the time
[Kristelle (Kaz)] I did work on the entrance, to hide it. We could use it in an emergency.
[Foriso Fairhand (Guy)] If we are allowed to use them then we can always expand it for ourselves
[Kristelle (Kaz)] We could go and stay comfortably at the farmhouse until we can get orders again.
[Branwyn (Lisa)] My thoughts exactly
[Branwyn (Lisa)] Beds and rooms of our own
[BOB] ] Foriso Fairhand moved 19'02".
[BOB] ] Miranda moved 4'06".
[BOB] ] Kristelle moved 2'09".
[BOB] ] Indigo moved 6'03".
[Foriso Fairhand (Guy)] i do agree with Imari on one thing though we did sign up as mercenaries,we should wait and see what our next orders are going to be
[Kristelle (Kaz)] Medoro can easily tell the Corporal where we are to be found.
[Branwyn (Lisa)] If we can stay here without committing ourselves to another contract that would be fine with me
[Kristelle (Kaz)] We are still within the Estates, we simply wouldn't be in the Keep any more.
[BOB] ] XP award: 175. Next level in 535.
[BOB] ] XP award: 175. Next level in 4517.
[BOB] ] XP award: 250. Next level in 638.
[BOB] ] XP award: 175. Next level in 327.
[BOB] ] XP award: 250. Next level in 4941.
[BOB] ] XP award: 250. Next level in 7090.
[BOB] ] XP award: 100. Next level in 435.
[BOB] ] XP award: 100. Next level in 4417.
[BOB] ] XP award: 200. Next level in 438.
[BOB] ] XP award: 100. Next level in 227.
[BOB] ] XP award: 200. Next level in 4741.
[BOB] ] XP award: 200. Next level in 6890.
[BOB] Ok XP is awarded for the end of Green Acres adn the end of the Pheonix Era
[Kristelle (Kaz)] ((cool))
[Foriso Fairhand (Guy)] well I actually have some unfinished business here in the keep
Kristelle (Kaz)] shrugs
[Foriso Fairhand (Guy)] ((2 lvls of training to do ))
[BOB] ] Sergent Snowfoot moved 140'09".
[Kristelle (Kaz)] ((I also need to do some training, but I need some advice from you guys on what's best.))
[BOB] ] Practumnarishkill moved 28'08".
[BOB] ] Indigo moved 32'10".
[Foriso Fairhand (Guy) (to GM only)] ] Character sheet for Foriso Fairhand modified: Notes - CHANGED.
[BOB] ] Miranda moved 23'01".
[BOB] ] To get Base Map moved 19'08".
[BOB] ] Medoro moved 30'05".
[BOB] ] Aeiria moved 18'05".
[BOB] ] Medoro moved 181'05".
[BOB] ] Arahael Mosskin, Mistress Mosskin and Missus Mosskin moved 81'06".
[BOB] ] Kristelle moved 11'04".
[BOB] ] Imari moved 14'03".
[BOB] ] Branwyn moved 24'02".
[BOB] ] Van Gorsen moved 23'08".
[BOB] ] Denib Dae moved 20'11".
[BOB] ] Michael moved 26'10".
[BOB] Ok
[BOB] Barb sendign you the keep map
[BOB] so you know what they are talkign about
[Barb] ok
[BOB] Medoro targets Sergent Snowfoot. Distance: 0'03"
[BOB] ] Medoro moved 3'01".
[BOB] Arahael Mosskin targets Sergent Snowfoot. Distance: 2'04"
[BOB] Arahael Mosskin no longer targets Sergent Snowfoot.
[BOB] Arahael Mosskin targets Corporal Antero. Distance: 2'08"
[BOB] Arahael Mosskin targets Sergent Snowfoot. Distance: 4'04"
[BOB] Arahael Mosskin targets Missus Mosskin. Distance: 4'04"
[BOB] ] Arahael Mosskin moved 9'10".
[BOB] Corporal Antero targets Arahael Mosskin. Distance: 3'04"
[BOB] ] Corporal Antero moved 4'08".
[BOB] Medoro no longer targets Sergent Snowfoot.
[BOB] ] Medoro moved 6'00".
[BOB] Arahael Mosskin no longer targets Corporal Antero.
[BOB] Arahael Mosskin no longer targets Sergent Snowfoot.
[BOB] Arahael Mosskin no longer targets Missus Mosskin.
[BOB] ] Arahael Mosskin moved 15'00".
[BOB] ] Mistress Mosskin moved 5'08".
[BOB] Missus Mosskin targets Arahael Mosskin. Distance: 4'11"
[BOB] Missus Mosskin no longer targets Arahael Mosskin.
[BOB] ] Missus Mosskin moved 7'05".
[BOB] ] Sergent Snowfoot moved 10'03".
[BOB] ] Medoro moved 6'11".
[BOB] ] Foriso Fairhand moved 4'03".
[BOB] Practumnarishkill targets Medoro. Distance: 4'08"
[BOB] Practumnarishkill no longer targets Medoro.
[BOB] Practumnarishkill targets Arahael Mosskin. Distance: 4'10"
[BOB] Practumnarishkill targets Medoro. Distance: 4'10"
[BOB] ] Practumnarishkill moved 33'01".
[BOB] ] To get Base Map moved 21'10".
[BOB] ] Branwyn moved 8'06".
[BOB] ] Imari moved 5'11".
[BOB] ] Kristelle moved 12'04".
[BOB] ] Michael moved 12'00".
[BOB] ] Denib Dae moved 9'07".
[BOB] ] Aeiria moved 3'05".
Barb] is receiving the map Base Map...
Barb] has received the map Base Map.
[BOB] ] Van Gorsen moved 4'10".
[BOB] ] Aeiria moved 8'04".
Barb] is receiving the map Base Map...
Barb] has received the map Base Map.
[BOB] Ok, so everyone is gathered at the keep
Barb] is receiving the map Jistille Estate Keep...
Barb] has received the map Jistille Estate Keep.
[BOB] you have reported in that you completed your assignment
Barb] is receiving the map Base Map...
Barb] has received the map Base Map.
[BOB] ] For future use moved 17'02".
[BOB] ] For Barb moved 3'07".
[BOB] ] For Barb moved 18'08".
[BOB] Ok, so everyone is on the base map now
[BOB] Barb has an icon to start filling for a character sheet
[BOB] eveyrone has received experience points for Green Acres and the Pheonix Era
[BOB] congrats to everyone for making it this far
[Kristelle (Kaz)] ((yay Barb :D ))
[Barb] :)
[BOB] I think you all did a great job of starting off the campaign in a well played game enviroment
[BOB] I like the roleplaying that is happening, I look forward to many new adventures
[BOB] I am happy that older players like Barb want to rejoin
[BOB] now
[BOB] is everyone ready to continue?
[BOB] any questions before we begin again?
[Barb] you calling me old????? :)
[BOB] grins
[BOB] original in near mint condition
[Barb] grin
[Foriso Fairhand (Guy)] barb is NRFB
[Barb] ????
[Foriso Fairhand (Guy)] Never Removed From Box
[Barb] lol
[BOB] ok
[BOB] so you return to the keep, and explain to Medoro what happened
[BOB] he tells you to get clean up a bit
[BOB] and return before supper
[BOB] when you do
[BOB] the Corporal is waiting for you in the meeting hall
[BOB] along with a female
[BOB] Obviousy Sergent Snowfoot
[BOB] the Corporal calls you to stand in front of the two of them
[BOB] ] Foriso Fairhand moved 9'00".
[BOB] ] Kristelle moved 14'06".
[BOB] ] Branwyn moved 21'06".
[BOB] ] Imari moved 26'05".
[BOB] ] Miranda moved 13'04".
[BOB] Brawnwyn, what do you want Indigo to do?
[Branwyn (Lisa)] (he comes too)
[BOB] ] Imari moved 1'04".
[BOB] ] Indigo moved 13'03".
[Branwyn (Lisa)] (he is with us now)
[BOB] the Corporal clears hsi throat
[BOB] Fledglings, this is Sergant Snowfoot, she has returned with some news for us
[BOB] (prepare for the chat room to be filled)
[BOB] ] Sergent Snowfoot looks over the group. Congradulations Fledglings. Corporal Hortswaff here has done a good job of providing you with a strong base to build on. I am very happy to see that you are all flourishing and have become strong members of the Dragonslayer Company. I want to also pass on these ribbons of comendation for your actions at Polina Ridge. Captain Lukincha has also authorized you each a promotion from Private to Private First Class. I have talked with many members of the Dragonslayers Company after the disaster at Polina Ridge. We lost almost one third of the Company that day. The old dragon himself Floyfisk has left to take two units with him to a Grand Conclave in North Hoarbrite and try to find who hired Libellula to attack us. I am taking Corporal Hortswaff with me to join the other senior staff so he can personally receive his own medal for his actions that day. That is the good news for you. However it has been determined that overstepped your boundries, along with the Corporal, in agreeing to a contract here at the Jistille Estates. The circumstances at the moment you agreed are admittedly understandable from another's point of view but not mine. You have an oath to fufill as a member of the Dragonslayer Company and you did not keep to the Mercenary Unit Code. I am mindful of your youthfulness and inexperience at that time and the fact that you have grown considerably in the short time afterwards. The arrangement seems to have been beneficial both to your Fledgling Squad and to the Jistille Estates which does indicate you were not violating the Code in a way to only enrich your selves. Keeping all of this in mind I have decided to create a new Unit for you as part of the Dragonslayer Company, you will be the Dragonslayer Company Detatched. This will keep you as part of the Company and will allow you a bit more freedom as you freelance your services as you see fit. I expect reports on your progress and you will attend a future Conclave when you are requested.
[BOB] (pausing till everyone says OK they have read)
[BOB] Corporal Antero targets Medoro. Distance: 4'04"
[BOB] Corporal Antero no longer targets Medoro.
[Kristelle (Kaz)] ((read))
[Imari (Death)] ok
[Branwyn (Lisa)] (yes)
[Foriso Fairhand (Guy)] (got it)
[Barb] ok
[BOB] (barb?)
[BOB] ok
[Kristelle (Kaz)] ((Can't help but wonder what we SHOULD have done... scream and cry like sissymarys and wring our hands?))
[BOB] grins
[BOB] and you are dismissed to your quarters till the evening dinner
[BOB] Lord Mosskin is having a feast for you
[BOB] to celebrate
Kristelle (Kaz)] slips out for just a few minutes to find Medoro.
[BOB] and you are free to talk
[BOB] Medoro targets Miranda. Distance: 4'10"
[BOB] ] Medoro moved 10'03".
[Kristelle (Kaz)] ] Kristelle moved 13'08".
[Medoro (BOB)] yes Miss Kristelle?
[Kristelle (Kaz)] Medoro, if you would be so kind, please pass this on to Missus Mosskin and let her know it is to pay the back taxes on the farmhouse...
[Medoro (BOB)] very well
Kristelle (Kaz)] hands the gold to Medoro and bows slightly.
[Kristelle (Kaz)] Thank you very much.
Kristelle (Kaz)] smiles.
[Medoro (BOB)] nods and leaves
[Kristelle (Kaz)] It has been a pleasure working with you.
Kristelle (Kaz)] goes back to the tower with the others to tell them what she did.
[BOB] Ok
[BOB] so in and out of character
[BOB] options? choices? discussion?
[BOB] It is getting into Fall
[Imari (Death)] i would ask if snowfoot has anywhere she wants us to go before we just randomly pick a direction
[BOB] not many people adventure in the winter
[BOB] you could stay here and train if you have the money
[BOB] I do have an adventure for you
[Branwyn (Lisa)] (it's only early fall)
[Foriso Fairhand (Guy)] id say stay and train
[BOB] where you can earn some loot
[BOB] that will only take a handful of game days
[BOB] adn then you can stay home and train through the winter
[BOB] but do not want to just decide that for you
[BOB] want to hear from everyone what they think
Lisa] has left the game on Fri May 07 21:36:43 EDT 2010
[BOB] and the rest of the treasure to divide up
Lisa] has joined the game on Fri May 07 21:37:11 EDT 2010
Lisa] is receiving the map Base Map...
Lisa] has received the map Base Map.
[BOB] the Priests should be thything 10% to their churches
[Kristelle (Kaz)] ((well, there are still the plate, chalice, and the gold/ruby ring for Foriso to appraise))
[BOB] which means you need to figure out a way of dividing up what you do find
[Imari (Death)] do the barbarians really have set churches?
[BOB] and yes to Kaz, Foriso still has work to do
[BOB] Imari does not have a church per se, but has people to help support
[BOB] items to destroy
[BOB] rather than hoard
[BOB] etc
[Imari (Death)] eh? items to destroy?
[Imari (Death)] i should destroy some items as a tithe?
[Foriso Fairhand (Guy)] so 3 things to appraise?
[BOB] barbarians in general are not fond of magic items
[BOB] you can take your share of the loot and dispose of it in a manner fitting for the church
[Kristelle (Kaz)] ((Yes Guy))
[BOB] and more than that Guy
[BOB] in order that you found them
[BOB] short sword (Foriso is using)
[BOB] gold ring
[BOB] book of common prayers for Cogse
[BOB] gold chalice
[BOB] gold plate
[BOB] those all need appraising still
[Foriso Fairhand (Guy)] ok ill apprais in the order you said then
[BOB] ok
[Foriso Fairhand (Guy)] ] Foriso Fairhand: Appraising check: (d20) [1d20=5] 5 - ROLL SUCCEEDED against 16!!
[Foriso Fairhand (Guy)] ] Foriso Fairhand: Appraising check: (d20) [1d20=19] 19 - ROLL FAILED against 16!!
[Foriso Fairhand (Guy)] ] Foriso Fairhand: Appraising check: (d20) [1d20=4] 4 - ROLL SUCCEEDED against 16!!
[BOB (to Guy only)] the short sword overall is work 72 Gp with the ruby being worth 70 gp by itself
[Foriso Fairhand (Guy)] ] Foriso Fairhand: Appraising check: (d20) [1d20=6] 6 - ROLL SUCCEEDED against 16!!
[BOB (to Guy only)] no clue on the ring
[Foriso Fairhand (Guy)] ] Foriso Fairhand: Appraising check: (d20) [1d20=15] 15 - ROLL SUCCEEDED against 16!!
[BOB (to Guy only)] prayer book is worth 200 gp to the church
[BOB (to Guy only)] chalice is worth 25 gp to the church
[Imari (Death)] so should i get rid of the wood armor ring?
[Foriso Fairhand (Guy)] Wonder if the church would be willing to pay us 200 gold for the book?
[BOB (to Guy only)] the gold plate is worth 100 gp to the church
[BOB] and no to Mike
[Kristelle (Kaz)] ((can he attempt an appraisal more than once on an item? Like, can he try again when he levels?))
[BOB] you can keep limited magic items
[BOB] especially ones that pertain to your sphere of influence
[Foriso Fairhand (Guy)] between them the chalice and the plate might fetch us 125 gold if the churhc will pay it
[Kristelle (Kaz)] Do you think they'd give us that much, Foriso?
[BOB] and you have created the totem for Indigo also
[Imari (Death)] yes, but that's not magic
[Foriso Fairhand (Guy)] thats what the book is worth whether they will pay it is another story
[Imari (Death)] just rp
[BOB] yes but it counts as spreadign the word doing your share for the church
[Indigo (Lisa)] (Indigo feels protected)
[BOB] which is what is important
[BOB] and for Guy you know that you can get those prices from the church, or hand it over to the Lord for him to turn over, the group earns the XP either way when you turn them over,
[BOB] but the Lord will not pay you in GP for them
[Branwyn (Lisa)] (so let's not do that)
[Foriso Fairhand (Guy)] ((yeah but its more fun to RP it this way))
[BOB] smile
[BOB] as always is up to you
[Branwyn (Lisa)] I want the money :)
[BOB] and jsut to be clear I have on my list the Gold ring you found in Digging Deeper with the ruby setting you have not been able to appraise yet
[BOB] and teh Mace you found in Green Acres you do not know the full details yet on
[Foriso Fairhand (Guy)] ((not yet))
[BOB] all other items you have gotten what you can so far
[Foriso Fairhand (Guy)] ((and yes i know i didnt mention how much my sword was worth thats because i have no intention of getting rid of it))
[BOB] grins
[BOB] just so you know
[Foriso Fairhand (Guy)] ((not bad i only failed 1 appraising roll))
[Branwyn (Lisa)] (not bad at all!)
[BOB] so next is the question of the farm house
[BOB] are you planning on turning that into your home base for now?
[Kaz] Well, we'd presumably need the Corporal's permission for that.
[Branwyn (Lisa)] (I would like to)
[Kaz] I would also like to
[Foriso Fairhand (Guy)] even if we do id still like to ask lord mosskin about granting us the goblin tunnels
[Branwyn (Lisa)] (okay)
[BOB] you can for all of the above, just want to hear from everyone on ideas
[BOB] what you would like to do
[BOB] Barb you ccan roll dice too
[BOB] 4d6
[BOB] drop the lowest
[BOB] 6 times
[BOB] to get started
[Imari (Death)] i already said i think we should ask snowfoot what she wants us to do
[Kaz] Why would we go over the Corporal's head?
[Barb (to GM only)] ] Character sheet for For Barb modified: Personal Information - ADDED: Emtsurt. ADDED: Barb. ADDED: Thief. ADDED: ADDED: Rivertown. ADDED: ADDED: Halfing. ADDED: ADDED: ADDED: / Female. ADDED: 2 feet 10 inches. ADDED: Sandy Red/ Greenish Blue. ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED:
[Kaz] We report to him, and HE reports to her.
[BOB] you can guess that the Corporal and the Sergant will listen to what you want to do
[Branwyn (Lisa)] She seems to be the one giving orders
[BOB] you are Detached now
[BOB] you each have a promotion and a service ribbon
[Foriso Fairhand (Guy)] we are on our own
[Branwyn (Lisa)] Unless we have a specific mission, it should be our decision
[Imari (Death)] yeah, but they have more promotions than us
[Barb] ] Roll #1: (d6) [1d6=6] 6
[Barb] ] Roll #1: (d6) [1d6=2] 2
[BOB] Barb you can type 4d6
[Barb] ] Roll #1: (d6) [1d6=6] 6
[BOB] to roll all 4 at ounce
[BOB] once
[BOB] grins
[Barb] ] Roll #1: (d6) [1d6=3] 3
[BOB] ok so that is a 15
[Barb] ] Roll #1: (d4) [1d4=2] 2
[Kaz] I am back at the keyboard.
[Barb] ] Roll #1: (d4) [1d4=4] 4
[BOB] (4d6) [4d6=4,3,2,1] 10
[Barb] ] Roll #1: (d4) [1d4=4] 4
[Barb] ] Roll #1: (d4) [1d4=1] 1
[BOB] you are rolling d4
[BOB] not d6
[Barb] ] Roll #1: (d4) [1d4=1] 1
[Barb] ] Roll #1: (d4) [1d4=1] 1
[BOB] curly bracket 4d6 curly bracket
[BOB] and so for the group, you are interested in going on the adventure next? earn some more treasure to help pay for things?
[BOB] and what about dividing things up now and in the future?
[Imari (Death)] sure
[Branwyn (Lisa)] (I think so. We all need training and can't pay for all of us at the moment)
[Barb] ] Roll #1: (d4) [1d4=4] 4
[Barb] ] Roll #1: (d4) [1d4=2] 2
[Branwyn (Lisa)] (make some cash and train at once instead of staggered?)
[Kristelle (Kaz)] first of all, how much is training going to cost?
[BOB] average training is 700 GP for a skill that takes 7 weeks to learn
[BOB] faster is more expensive
[Barb] ] 4d6
[Barb] ] 4d6
[Barb] ] 4d6
[BOB] need the curly brackets in front and afterwards Barb
[Barb] ] 4d6
[Kristelle (Kaz)] some people already got training, for which they paid whatever price (like having to get the gremlin)
[BOB] the {
[Barb] ] Roll #1: (d4) [1d4=2] 2
[BOB] no
[Barb] ] Roll #1: (d4) [1d4=2] 2
[BOB] (4d6) [4d6=5,3,4,3] 15
[Barb] ] Roll #1: (d4) [1d4=1] 1
[Barb] ] Roll #1: (d4) [1d4=4] 4
[BOB] Barb stope
[Barb] ] Roll #1: (d4) [1d4=4] 4
[Barb] ] Roll #1: (d4) [1d4=2] 2
[BOB] you type the {
[Branwyn (Lisa)] lol
[Barb] ] Roll #1: (d4) [1d4=3] 3
[BOB] then 4d6
[Barb] ] Roll #1: (d4) [1d4=3] 3
[BOB] then }
[Barb] ] Roll #1: (d4) [1d4=2] 2
[Barb] ] Roll #1: (d4) [1d4=2] 2
[Barb] ] Roll #1: (d4) [1d4=2] 2
[Barb] ] Roll #1: (d4) [1d4=1] 1
[Barb] ] (4d6) [4d6=2,1,5,3] 11
[BOB] there you go
[BOB] so that is a 10
[BOB] and four more times with that
[Branwyn (Lisa)] 10?
[Barb] duh..
[BOB] drop the lowest
[Barb] ] (4d6) [4d6=2,5,6,3] 16
[BOB] and a 14
[Kristelle (Kaz)] GAH!! Forgot the poor dog... afk
[BOB] 15, 10, 14 so far
[Kaz] I am away from the keyboard.
[Barb] ] (4d6) [4d6=4,2,3,2] 11
[Barb] ] (4d6) [4d6=6,2,6,3] 17
[BOB] 9
[BOB] 15
[BOB] and?
[Barb] ] (4d6) [4d6=4,2,3,3] 12
[BOB] 10
[BOB] so 10, 10, 14, 9, 15, 15
[BOB] not too bad
[BOB] now you can roll 1 d4
[Barb] ] (1d4) [1d4=1] 1
[BOB] Mike and Guy and Lisa
[BOB] do you have any preferences for dividing up the treasure?
[BOB] traditionally we have done it by shares
[Imari (Death)] shares sounds right
[Kaz] I am back at the keyboard.
[Kristelle (Kaz)] sorry, back
[BOB] do you want to do that before you pay out for trainign for everyone?
[BOB] or afterwards?
[BOB] and same question for you too now Kaz
[Branwyn (Lisa)] (so we pay for our own training out of our shares?)
[BOB] you can decide that Lisa
[Imari (Death)] i'll let everyone else decide. it's time for me to log out. night all.
[BOB] pay out of the group fund first for training
[BOB] then divide out the remainder
[BOB] night Mike
[BOB] or divide out then each pay for their own
[Kristelle (Kaz)] night Mike
[Foriso Fairhand (Guy)] night mike
[Barb] night mike
Death] has left the game on Fri May 07 22:06:08 EDT 2010
[BOB] two things that make a difference
[BOB] Thieves have a lot of training
[BOB] so they will need more money
[BOB] one way or the other
[BOB] plus the Mage will want money to research spells
[BOB] pay for a lab a library etc
[Branwyn (Lisa)] We all need money
[BOB] this si true
[Kristelle (Kaz)] The fighters need armour and weapons... the clerics have tithing...
[BOB] and I do not want anyone to argue over things, I think that if you talk about it now
[BOB] will help keep things going smoothly
[Kristelle (Kaz)] I don't disagree, Bob
[Foriso Fairhand (Guy)] why not just keep a group fund and a training fund?
[Kaz] a training fund might be a fair idea
[BOB] Barb your totals are a 16 a 15 a 14 a 10 adn 9 and 9
[Kaz] Because one person's training benefits the whole group
[BOB] yes to the idea of training helping everyone
[Foriso Fairhand (Guy)] hey bob shouldnt one of those be for her main attribute?
[BOB] yes
[BOB] I would put the 16 into Dex
[BOB] and go from there
[BOB] after you assign Barb
[Foriso Fairhand (Guy)] well i mean like how we did at the start?
[BOB] then you get the racial bonuses
[BOB] yes to Guy this is how everyone started, she got a 1 on her d4 roll so moved one from one of the 10's and increased a 15 to 16
[BOB] Guy you have the Players Handbook there? can help Barb with the Halfling bonuses?
[Kaz] Lisa, what do you think of the training fund idea?
[Branwyn (Lisa)] Not sure
[Foriso Fairhand (Guy)] halflings get +1 to dex and -1 to str
[BOB] nods
[Branwyn (Lisa)] how do we decide how much goes into training fund and how much we get?
[BOB] I will go find a suitable icon for her
[BOB] and let the group talk about ideas
[Kaz] I think we'd need an example of how much training costs
[Branwyn (Lisa)] Bob said about 700 gp
[Foriso Fairhand (Guy)] why not split into 2 shares one share goes into a training fund and the other share we can figure out what to do with
[BOB] ] For Barb moved 16'03".
[BOB] Nods, the average traingin will be 700 Gp for 7 weeks
[Kaz] well, I think 700 gp is a ridiculous amount of money for this level
[Branwyn (Lisa)] so half of entire take goes into training and other half gets divvied up?
[Foriso Fairhand (Guy)] yeah
[Kaz] we can have one person train for all of our current money plus selling an item or two
[BOB] can think of it like a blacksmith you would train an apprentice it would take 14 or 21 weeks to do so (almost a year) and cost the apprentice 200+ gp which is repaid in work over the next 2-4 years
[Branwyn (Lisa)] Foriso's first training did not cost anything... yet
[BOB] it cost
[BOB] grins
[BOB] just not a known cost yet
[Kaz] yours did, by getting a gremlin, Lisa.
[BOB] just like Imari now owes a favor
[BOB] Branwyn had to get the gremlin
[BOB] etc
[BOB] and do you like that icon Barb?
[Branwyn (Lisa)] so next training could be the same situation?
[Foriso Fairhand (Guy)] bob are you referring to the comment my trainer made about my skills?
[BOB] yes to Lisa not another gremlin but have to do another task, etc.
[BOB] quite often the group will do a favor for someone in exchange for a favor
[Barb (to GM only)] ] Character sheet for For Barb modified: Temporary Modifiers - ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: 16. ADDED: 10. ADDED: 14. ADDED: 9. ADDED: 9. ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED:
[Branwyn (Lisa)] I can only look to training nwp - can't learn a new spell yet. So mine would most likely cost
[Branwyn (Lisa)] I was talking about Foriso going back to his trainer
[Kaz] I am eligible for a wp and an nwp. I haven't had ANY training yet.
[Branwyn (Lisa)] he got his first for just a promise at a later date
[Branwyn (Lisa)] I think Kristelle and Foriso should get at least one of your two slots done first
[Barb] driveway buzzer is going off brb
[Foriso Fairhand (Guy)] i dont have any weapon or nonweapon training to do
[Kaz] Well, it also depends if there's someone here who could train me.
[Foriso Fairhand (Guy)] i just have thief training
[Branwyn (Lisa)] you have 2 though, right?
[Kaz] me?
[Branwyn (Lisa)] Guy - 2 thief training sessions
[Kaz] ahh
[BOB] Ok, so Barb your stats are now correct for what you rolled
[BOB] now you get to add in the Halfling bonuses,
[BOB] Guy can help with that
[Branwyn (Lisa)] I'm sure we can find someone close for your training. There's got to be a fighter or ranger somewhere close by
[BOB] and then from the site the different modifiers
[Branwyn (Lisa)] Could the corporal do it?
[Kaz] Well, I think it depends on what I want to learn.
[Foriso Fairhand (Guy)] yeah 2 levels of training
[Kaz] I said before that I have to make some decisions of what to learn, and could use advice (mainly from Mike and Guy, but generally from everyone))
[Kaz] got nothing but crickets.
[BOB] grins
[BOB] that happens when you want men to make decisions
[Kaz] I know jack-all about leveling a fighter and what the best benefits are.
[Branwyn (Lisa)] I know nothing useful :(
[BOB] you do too
[Kaz] I'm not asking them to make decisions, just to help me
[BOB] both of you know what you want to try and accomplish
[Kaz] You do so, Lisa. Silly girl.
[BOB] Lisa branwyn has the most to spend money on actually
[BOB] every new spell you learn costs money
[Kaz] Unless we loot a spellbook :D
[BOB] Foriso learnign new thief skill levels will cost more right now
[BOB] grins,
[BOB] yes to Kaz
[Foriso Fairhand (Guy) (to BOB only)] i knew i could find it you had us roll 2d6 and add it to 12 for our main att
[BOB] (ahhhh well she rolled 2 6's for it anyway, grins)
[Barb] #$#%$birds
[BOB] grins at Barb
[Foriso Fairhand (Guy)] lol
[Kaz] Lisa, here's my dilemma
[Foriso Fairhand (Guy)] how much more?
[BOB] Barb's stats are good right now
[BOB] just needs help with the halfing bonus
[BOB] then the actual details
[Foriso Fairhand (Guy)] is she a hairfeet,tallfellow or stout?
[BOB] and you and her can discuss if you want to weight your thief skills in different areas, etc
[Branwyn (Lisa)] what dilemma?
[BOB] no difference in them for me Guy, they all get the same bonuses
[Kaz] for my wp slot, I could learn weapon of choice, which gives me +1 to attack rolls, or I could learn expertise which would give an extra attack every other round. OR I could insteal learn the Close Quarter Fighting NWP, which takes 2 slots (which means I wouldn't get a wp)
[Kaz] And I don't know which would be best to do. Or maybe I could learn Endurance, which also takes 2 slots.
[Kaz] (Endurance would prevent fatigue from hitting me so quickly)
[BOB] Kaz I would not chose Close Quarter Fighting
[Foriso Fairhand (Guy)] well stouts can tell if a passage is an up or down grade with a 75% accuracy is why i was asking
[Kaz] No, Bob?
[Kaz] okay
[BOB] ahh to Guy and I would say is up to you and Barb about that
[Branwyn (Lisa)] I wouldn't either really
[BOB] Endurance is an idea for you Kaz
[Branwyn (Lisa)] I like that Indigo gets those 3 hits on even rounds
[Kaz] cqf can be really helpful. it all depends.
[Foriso Fairhand (Guy)] thats the only real difference between them
[BOB] nods at Guy, and you can explain to Barb about splitting the stats
[BOB] which will help which stat more
[Foriso Fairhand (Guy)] i have no clue about that mike had to help me
[BOB] kaz, I think the CQF would be more towards dungeon crawling or weaponless fighting
[BOB] and you are not in those modes
[Kaz] I also thought the extra attack every other round would be good. But that +1 to attack rolls... it's attractive, especially when I hit like crap.
[BOB] and Guy it is just up by 1 or 2 and the other stat down by the same
[Kaz] ok Bob
[Foriso Fairhand (Guy)] cqf would also be better for a rogue
[BOB] and I like your thinking on those weapon proficiencies Kaz
[BOB] and of course you can also increase an existing skill
[Kaz] well, I can't have Endurance AND a weapon prof, so I'll have to decide one or the other.
[BOB] to earn a +1 in it
[Branwyn (Lisa)] Doesn't your hit percentage go up as you go up in level? It would get better anyway?
[BOB] survival for example
[BOB] and yes to Lisa on that
[Kaz] do you mean the THAC0 going down?
[BOB] fighters get a +1 to thac0 every level
[BOB] unlike mage who get it once every 6 levels
[Kaz] Guy, it's taken HOW MANY years? But I think I'm finally understanding what it is!!
[Foriso Fairhand (Guy)] cool
[Kaz] I know mine gets better every level, but that doesn't help much when you have us fighting stuff with an AC 4.
[Kaz] but anyway...
[Barb] so guy, are you a stout?
[BOB] chuckles, wait till you are fighting things with an AC of -4
[Foriso Fairhand (Guy)] im a half elf
[BOB] Lisa is running Indigo who is the other Halfling Barb
[Barb] sorry
[BOB] no worries
[Barb] is she a stout?
[BOB] no test until next week ;P
[Guy] id say go with stout Barb
[Branwyn (Lisa)] I don't know what Indigo is - I adopted him
[BOB] LOL
[Branwyn (Lisa)] where does it say that?
[BOB] he is a Hairfoot
[Barb] thats what i was wanting to be, but didnt want 2 of us
[Branwyn (Lisa)] good to know
[Guy] theres a couple of bonuses that you could use
[BOB] I did not bother to put it on his sheet
[BOB] ] For Barb moved 10'08".
[Guy] whats yours constitution barb and indigos as welllisa?
[Branwyn (Lisa)] Indigo's is 14
[BOB] Indigo does have all the right bonuses, but please double check the extra's Guy
[BOB] I mean I did apply the dex etc tot he stats,
[BOB] and so Training
[Barb] my con is 10
[BOB] the idea of a trainign Fund
[Guy] indigo should be getting a +4 bonus to his poison, wandstaves rods and spell saving throw
[Kaz] Well, here's another thought about the training fund idea...
[BOB] Lisa how would you adjust that idea to fit your thoughts?
[BOB] and Guy those should go in Temp Modifiers
[Guy] barb you get a +3 bonus to those saves
[Kaz] When Branwyn had to get a gremlin to pay for her training, we all helped. How is that different?
[Guy] why temp?
[BOB] for each of them
[Barb] what saves?
[BOB] so that it is accounted for when they go up in level
[BOB] and they change their saves
[Branwyn (Lisa)] It's not but that was also a Medoro task - we would have run into them anyway
[BOB] they only have to look at the chart
[Guy] thats actually based on their con
[Branwyn (Lisa)] we just would have killed it probably
[BOB] yes to Guy
[Branwyn (Lisa)] what was your idea?
[Guy] its a halfling bonus
[BOB] I think temp mods is the way to go
[BOB] and a note elsewhere explaining it
[Kaz] But we didn't know it was a Medoro task.
[Kaz] We knew you needed a gremlin and we were going to help you find one.
[Kaz] It was only after that we realised they were in the 'haunted house'
[Branwyn (Lisa)] I'm not opposed to training fund
[Kaz] and had it not turned out to be the haunted house, we still would have helped you to track down and capture one.
[Guy] ok the problem will be with the poison save
[Kaz] I just think it's the same thing, really.
[Barb (to GM only)] ] Character sheet for For Barb modified: Racial Abilities - ADDED: ** New **.
[Branwyn (Lisa)] true - like if we would have to go bird chasing for Imari's training we would have
[BOB] yes to Guy will have to pay attention to the options when that comes up
[Guy (to GM only)] ] Character sheet for Indigo modified: Temporary Modifiers - Paralysis, Poison or Death Save: (PPDTM) : CHANGED: +4 (null). Rod, Staff or Wand Save: (RSWTM) : CHANGED: +4 (null). Magical Spell Save: (MSTM) : CHANGED: +4 (null).
[Branwyn (Lisa)] or broken Foriso's trainer out of jail!
[Kaz] What do you think would make it better? We can tweak out somehting that works well for everyone
[Kaz] And I agree with those things, yes
[Branwyn (Lisa)] which I think we still might have to do later
[BOB] It seems that you both agree that there should be some fund that found treasure goes into to pay for training for everyone, but there should also be money given out to everyone to spend on things as they wish
[Branwyn (Lisa)] The training fund sounds like a good idea now when we all have so much to do
[Branwyn (Lisa)] Miranda will also be needing training soon I believe
[BOB] and the idea of the training fun is not strictly "pay a teacher" but in costs of helping each other become better
[Kaz] Yes, Bob, I think everyone would agree that we should have our own funds, too.
[Guy (to GM only)] ] Character sheet for Indigo modified: Notes - CHANGED.
[Kaz] I think she will, too.
[Branwyn (Lisa)] But I'd just like to think that at some point when training needs don't come up so often that we might relax a bit on the 50% idea
[Kaz] Bob, any clue on when Beth will be back?
[BOB] have not heard from her
[Guy] Lisa I added a new note page to Indigo
[Kaz] :(
[BOB] Heard from Lorie
[Kaz] Lisa, I definitely agree with that.
[BOB] she is reading teh site, seeing if she is interested
[Kaz] Oh?
[Kaz] Cool!
[BOB] and I agree with Lisa but I would say more like 90% for now, then step it down in the future to as low as 10% into a training fund
[Guy] Barb halflings get a bonus to saves versus certain things
[BOB] the group fund can also pay for raise dead
[BOB] stone to flesh
[BOB] etc
[BOB] grins
[Branwyn (Lisa)] That would be nice to have
[Branwyn (Lisa)] I agree with that
[Kaz] Yes, that is definitely a good idea
[Branwyn (Lisa)] Guy - Indigo has infravision??
[Guy (to BOB only)] would 10 be close enough to 10 and a half?
[Barb] its been a long long time.... will take a little while to come back to me
[Guy] yes he does
[BOB] yes to Guy
[Branwyn (Lisa)] wow! Indigo is amazing
[BOB] and there is the Vision page to check for that
[Guy] 'theres now 3 of us with infravision
[BOB] is not infravision
[Branwyn (Lisa)] so I have to add these to his sheet?
[Kaz] It'll come back, Barb. And in the meantime, you're not alone anyway. :D
[BOB] or at least it is not quite the same as the book
[Guy] well infravision as its listed in the players handbook
[Barb] thanks
[BOB] and we are very happy to have you back Barb
[BOB] you will pick it up quickly enough
[Guy] i just used the players handbook wording for it
[BOB] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.ExtraordinarySenses
[Branwyn (Lisa)] thanks for looking that up Guy
[BOB] the tecnical term is Ultravision
[Branwyn (Lisa)] details, details
[Guy] ok ill change it then
[BOB] grins
[BOB] so Kaz
[Guy (to GM only)] ] Character sheet for Indigo modified: Notes - CHANGED.
[BOB] you know what is in the party pack right now
[BOB] in terms of coin
[BOB] you can determine how much each character should get
[BOB] one last wrinkle to hash out
[BOB] henchmen
[BOB] do you want to pay them out as shares? or pay the main character and let them pay out what they want
[BOB] has been PCs get 2 shares, Henchmen get 1 share
[BOB] that is how XP works anyway
[BOB] if you want to change it for money you can
[BOB] right now Lisa is affected
[BOB] but John is bringin in someone very soon
[Kaz] well, they are fighting as part of the group
[Kaz] they dn't go through any less than the PCs do
[BOB] nods
[Kaz] In fact, poor Indigo has been through more... getting swallowed by the Ankheg
[Branwyn (Lisa)] lol
[Kaz] Lisa, what do you think?
[BOB] well he did not actually GO THROUGH the ankheg
[Kaz] No, he didn't.
[Branwyn (Lisa)] Ick!
[Kaz] Thank goodness.
[BOB] grins
[BOB] I bring this up from past experience also Lisa and Kaz, right now I know your group will be fine with things
[Guy (to GM only)] ] Character sheet for Foriso Fairhand modified: Notes - CHANGED.
[BOB] but if Guy decides to add in 6 henchmen to suck up all the gold, what will you do?
[Branwyn (Lisa)] I would be happy if he could get 1 share to our 2 but would understand if others did not agree since money is tight right now
[Kaz] Well, Guy COULD be that much of a prick if he wanted to be...
[Branwyn (Lisa)] kill guy in his sleep?
[Kaz] but I know where he sleeps.
[Guy] huh
[Kaz] See that? Great minds!
[Branwyn (Lisa)] lol
[Guy] umm guy has no plans on bringing in a henchman anyways
[Branwyn (Lisa)] And Branwyn could put him to sleep
[Kaz] Well, his armour came out of the party's money, right?
[Kaz] And/or a sword?
[Branwyn (Lisa)] yes and eventually he will need training too :(
[Kaz] Yes, he will.
[Guy] hows it going barb?
[Branwyn (Lisa)] yes - was not too expensive
[BOB] everyone will need training for the foreseeable future
[BOB] and when everyone is all caught up
[Branwyn (Lisa)] reminds me - we need to pick up Indigo's chain mail
[BOB] someoen will need to have trainign again
[Kaz] How about, one henchman per person can benefit from the party fund. After that, the PC is responsible?
[BOB] is why it is good to work otu now
[Guy] im still needing more training in my thief skills
[Branwyn (Lisa)] that sounds more than fair
[BOB] that makes good sense Kaz, each PC gets 2 or 3 shares depending
[BOB] and you will have a party fund to pay for training, raise dead, etc
[Guy] next lvl i get weapon and NWP proficincies as well as thief training
[Kaz] not sure what you mean on the 2 or 3 shares
[BOB] grins, Guy will have 6 trainings to pay for
[BOB] 2 shares if you do not have any henchmen
[BOB] 3 shares if you have 1 or more henchmen
[Kaz] ahh
[BOB] it is up to the PC to pay out to the various Henchmen
[Kaz] I think I'm going to just get a weapon prof this time. At level 6 I'll get Endurance, which costs 2 slots anyway, and then I'll still have one WP slot to train.
[Guy] umm barb?
[Kaz] does that make sense Bob?
[Barb] yes
[Guy] you have a dex of 716????
[BOB] yes to Kaz, with the idea that you are not actually starting training yet
[BOB] she has a dex of 16
[BOB] I see what happened
[BOB] you have the orginal stats back in the temp modifiers Barb
[BOB] Guy you have to take those out again
[BOB] then will be ok
[BOB] I thought I had cleared her temp mods
[Kaz] I know I'm not, but I won't be level 6 for at least two months.
[BOB] grins
[Kaz] Maybe more.
[BOB] never know
[Kaz] Probably more.
[BOB] but most likely not
[BOB] afterall we will be taking most of June off
[BOB] unless someone wants to run a guest DM spot
[BOB] crickets
[Barb] i will be gone the first 2 fridays in june
[BOB] on the News and Updates page on the site I put the next missed Dates Barb
[BOB] I will be in Italy most of June
[Kaz] Oooh, nice
[Barb] good for you!!
[Branwyn (Lisa)] so we go on next adventure and make lots of cash and then train as many as possible? With Kaz and Guy taking first 2 opportunities?
[BOB] and *** brace your selves ***** I am not taking the laptop
[BOB] and yes to Lisa
[Kaz] *GASP!!!!!*
[Barb] proud of you
[Branwyn (Lisa)] you will have major withdrawls
[Kaz] I'm coming to join you, Elizabeth!
[BOB] lol
[Kaz] *hand to heart*
[Kaz] Nyrma's going to wonder who you are and what you've done with the real Bob
[BOB] I had to go buy new chargers for my stuff
[Guy (to GM only)] ] Character sheet for Emtsurt modified: Saving Throws - Paralysis, Poison or Death:: CHANGED: 13 (16). Rod, Staff or Wand:: CHANGED: 14 (18). Petrification or Polymorph:: CHANGED: 12 (17). Breath Weapon:: CHANGED: 16 (20). Magical Spell:: CHANGED: 15 (19). Notes - CHANGED.
[BOB] normally charge it off of the laptop
[BOB] now have to have individual ones
[BOB] shrugs
[BOB] in any case
[Guy (to GM only)] ] Character sheet for Emtsurt modified: Temporary Modifiers - ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: +3. ADDED: +3. ADDED: ADDED: ADDED: ADDED: ADDED: ADDED:
[BOB] Barb how do you feel about your new character?
[Guy (to GM only)] ] Character sheet for Emtsurt modified: Temporary Modifiers - Magical Spell Save: (MSTM) : CHANGED: +3 (null).
[Barb] she seems to be coming along nicely
[BOB] added a link to Emtsurt on Barb's page for you
[Barb] do you know what her name stands for?
[Kaz] Trust me
[Barb] grin
[BOB] no clue
[Kaz] :D
[BOB] DOH
[BOB] very cool
[Barb] fitting for a thief
[BOB] will let you create the page for her Barb
[Kaz] yes
[Kaz] So, I vote that we move into the farmhouse. Anyone agree? Disagree?
[Guy] is she a warrior or thief?
[Barb] ok... i'll check it out and yell when i get stuck with it!! :)
[BOB] thief
[BOB] and when ever you see a link with a ? on it Barb
[Guy] with a 7 dex?
[BOB] means there is no page yet
[BOB] she has a 16 dex
[Branwyn (Lisa)] I second moving into the farmhouse
[Kaz] And then I second Lisa's vote that we do the next adventure, get moolah, and then retire into said farmhouse for the winter.
[BOB] what happend?
[BOB] sigh
[Guy] ok what are her stats from str on?
[BOB] 16 dex
[BOB] 15 str
[BOB] 16 15 14 10 9 9
[BOB] 14 was int
[BOB] 10 was con
[BOB] but you can look at that Guy
[BOB] help her set it up right
[BOB] and yes to the Farmhouse then
[BOB] that will be the new home for the group
[BOB] Mike might be able to fix that map if you want to make changes
[BOB] but in any case you can each chose rooms, etc
[BOB] will not put you on it righ tnow
[Kaz] Cool!
[Branwyn (Lisa)] We shall put Imari next door to the widow
[BOB] but will keep it for you
[Kaz] :D
[Kaz] No, that would be too cruel to the widow
[Branwyn (Lisa)] LOL
[Branwyn (Lisa)] And I can build a library
[BOB] so you can look at it if you want
[Kaz] We should probably mostly be on the other side of the house
[BOB] Miranda is on that map
[BOB] you can double click on her to get that
[Kaz] Cool, everyone click on Miranda and crash Klooge :D
Kaz] is receiving the map Farmhouse...
Kaz] has received the map Farmhouse.
[BOB] chuckles
Lisa] is receiving the map Farmhouse...
Lisa] has received the map Farmhouse.
[BOB] the one nice room should say with the Widow
[BOB] the double bed on the east side of the house
[Kaz] well, that's her room, it goes without saying.
[BOB] beyond that you can assign rooms
[BOB] and Lisa is right she could take over one of the work rooms for a library
[Kaz] Yep
[BOB] and aother for a lab
[BOB] and still have the two sitting rooms and the other work room
[Branwyn (Lisa) (to GM only)] ] Character sheet for Indigo modified: Notes - CHANGED.
[Kaz] I think the room with three beds could be a henchman dormitory
[BOB] you have 9 bedrooms you could divy up
[BOB] 1 with 3
[BOB] one with 2
[BOB] and the rest are singles
[Guy (to GM only)] ] Character sheet for Emtsurt modified: Ability Scores - STR: (S) : CHANGED: 15 (17). STAM: (ST) : CHANGED: 15 (16). Weight Allowance:: CHANGED: 55 (null). MUSC: (MU) : CHANGED: 15 (18 10). Attack Adjust: (ATK) : CHANGED: null (+3). Damage Adjust: (DMG) : CHANGED: null (+3). Max Press:: CHANGED: 170 (280). Open Doors:: CHANGED: 8 (12). Bend Bars/Lift Gate:: CHANGED: 7% (null). DEX: (D) : CHANGED: 16 (7). AIM: (AI) : CHANGED: 16 (7). Missile Attack Adjust: (MATK) : CHANGED: +1 (null). Balance: (BA) : CHANGED: 16 (7). Reaction Adjust: (RA) : CHANGED: +1 (null). Defensive Adjust: (DEF) : CHANGED: -2 (null). CON: (C) : CHANGED: 10 (18). Health: (HE) : CHANGED: 10 (17). System Shock:: CHANGED: 70% (null). Poison Save: (PS) : CHANGED: 0 (null). Fitness: (FI) : CHANGED: 10 (19). Hit Point Adjust: (HPADJ) : CHANGED: 0 (null). Resurrection Survival:: CHANGED: 75% (null). INT: (I) : CHANGED: 14 (10). Reason: (RE) : CHANGED: 14 (8). Knowledge: (KN) : CHANGED: 14 (12). Add'l Languages:: CHANGED: 4 (null). WIS: (W) : CHANGED: 9 (5). Intuition: (IU) : CHANGED: 9 (5). Willpower: (WI) : CHANGED: 9 (5). Max # of Henchmen:: CHANGED: 4 (null).
[Kaz] Is there a continental breakfast, or is it a buffet?
[BOB] and like I said Mike has this program (that created this map) so can make changes to it
[BOB] LOL
[Kaz] Do they have wifi?
[Kaz] cool
[BOB] if you want to reconfigure rooms, etc
[BOB] I got this map as part of a package I bought
[BOB] years ago
[Kaz] Well, I think the rooms are what they are, unless you mean taking out tables and putting bookshelves.
[BOB] I have the outside grounds too
[BOB] and yes to Kaz
[Guy] hey bob should temp mods be + or -
[BOB] most should be a positive
[BOB] will have to double check when you actually roll to make sure it it better
[Guy] thats what i thought but barbs saves went up by the 3
[BOB] so that is a case of needign to add the negative
[Guy] ] Emtsurt: Paralysis, Poison or Death save: (d20) [1d20=13] 13 [ROLL WAS MODIFIED] - ROLL FAILED against 16!!
[BOB] to start next week just so you know I have the adventure hook planed to occur right away at the beginning of the night
[BOB] so you can move right into the adventure
[BOB] after we begin
[BOB] there is some roleplaying and the dinner celebratign the completion of your contract
[Branwyn (Lisa)] so no further orders from the sergeant?
[BOB] then the Sergant, etc
[Guy (to GM only)] ] Character sheet for Emtsurt modified: Temporary Modifiers - Paralysis, Poison or Death Save: (PPDTM) : CHANGED: -3 (+3). Rod, Staff or Wand Save: (RSWTM) : CHANGED: -3 (+3). Magical Spell Save: (MSTM) : CHANGED: -3 (+3).
[BOB] grins
[Branwyn (Lisa)] ok
[Guy] there we go sorta
[BOB] is a good start, thank you very much Guy
[BOB] Barb you going to be around next week right?
[BOB] will finish your stats up then
[Guy] the paralysis and death saves went down as well and they shouldnt have
[Barb] yes i will
[BOB] nods to Guy, will have to remember that I can paralys her easier
[Guy] but not sure how to change that without taking off the bonus for poison
[BOB] grins
[Barb] will try to be on by 7 next week
[BOB] and Barb you can think about why your character is here, did she follow Indigo
[BOB] or is she part of the mercenary group
[BOB] or
[BOB] password to modiy the site is the same as to log into here
[BOB] grins
[BOB] OK, thank you everyone for tonight
[Barb] ok
[BOB] will post this
[BOB] and see you all next week
[Barb] good night....
[BOB] more on the site as you wish
[Kaz] Thanks Bob, and good night
Kaz] has left the game on Fri May 07 23:22:49 EDT 2010
Barb] has left the game on Fri May 07 23:23:01 EDT 2010
Lisa] has left the game on Fri May 07 23:23:12 EDT 2010
[Guy (to GM only)] ] Character sheet for Emtsurt modified: Notes - CHANGED.
[BOB] thank you for the help Guy
[Guy] ok for some reason the m is yellow and wants to be the last letter
[Guy] so i gave up on her racial bonuses for her thief skills
[BOB] ok
[Guy] ok you have a good night ill be here early friday
[BOB] we can check next week
[BOB] sounds great
Guy] has left the game on Fri May 07 23:27:34 EDT 2010
XP awarded mid session for completion of Green Acres story arc and the Phoenix Era completion