Strength - Muscle
The Muscle sub-ability measures the sheer power a character can exert at a moment’s notice. A character with a Muscle score higher than his Stamina score will look quite strong. Males will have bulging biceps, broad chests, and wide shoulders. While females don’t generate the muscle mass of males, they will have well‑defined, strongly toned forms.
Attack Adjustment: This modifier is subtracted from or added to d20 rolls during combat. A bonus with a + sign makes an opponent easier to hit, while a penalty with a – sign makes an opponent more difficult to strike.
Damage Adjustment: This modifier is applied to damage rolls after successful physical attacks in combat.
Maximum Press: This is the most weight a character can lift over his head. He cannot walk more than a few steps with it, nor can he hold it very long.
Open Doors: This indicates the chance a character has to force open a heavy door or one that is stuck closed. To open such a door, a player rolls 1d20. If the result is equal to or less than the number listed for the character’s Muscle score, the door opens. A character who failed can try again, but each successive attempt takes more time and makes more noise. The numbers in parentheses are a character’s chances to open a locked, barred, or magically held door. Only one attempt for each such door is allowed.
Bend Bars/Lift Gates: This represents the character’s chance (rolled on 1d100) to bend iron bars, lift a vertical gate or portcullis, or perform a similar feat of Muscle power. If the number rolled on 1d100 is equal to or less than the listed score, the character bends the bars or lifts the gate. If the roll fails, the character cannot attempt the same feat again. The character could, however, attempt to bend the bars of a gate he failed to lift, or vice versa.
Muscle | Attack | Damage | Max. | Open | Bend Bars/ |
Score | Adj. | Adj. | Press | Doors | Lift Gates |
1 | -5 | -4 | 3 | 1 | 0% |
2 | -3 | -2 | 5 | 1 | 0% |
3 | –3 | –1 | 10 | 2 | 0% |
4 | -2 | -1 | 25 | 3 | 0% |
5 | –2 | –1 | 25 | 3 | 0% |
6 | -1 | 0 | 55 | 4 | 0% |
7 | –1 | 0 | 55 | 4 | 0% |
8 | 0 | 0 | 90 | 5 | 1% |
9 | 0 | 0 | 90 | 5 | 1% |
10 | 0 | 0 | 115 | 6 | 2% |
11 | 0 | 0 | 115 | 6 | 2% |
12 | 0 | 0 | 140 | 7 | 4% |
13 | 0 | 0 | 140 | 7 | 4% |
14 | 0 | 0 | 170 | 8 | 7% |
15 | 0 | 0 | 170 | 8 | 7% |
16 | 0 | +1 | 195 | 9 | 10% |
17 | +1 | +1 | 220 | 10 | 13% |
18 | +1 | +2 | 255 | 11 | 16% |
18/01–50 | +1 | +3 | 280 | 12 | 20% |
18/51–75 | +2 | +3 | 305 | 13 | 25% |
18/76–90 | +2 | +4 | 330 | 14 | 30% |
18/91–99 | +2 | +5 | 380 | 15(3) | 35% |
18/00 | +3 | +6 | 480 | 16(6) | 40% |
19 | +3 | +7 | 640 | 16(8) | 50% |
20 | +3 | +8 | 700 | 17(10) | 60% |
21 | +4 | +9 | 810 | 17(12) | 70% |
22 | +4 | +10 | 970 | 18(14) | 80% |
23 | +5 | +11 | 1,130 | 18(16) | 90% |
24 | +6 | +12 | 1,440 | 19(17) | 95% |
25 | +7 | +14 | 1,535 | 19(18) | 99% |
The Muscle sub-ability measures the sheer power a character can exert at a moment’s notice. A character with a Muscle score higher than his Stamina score will look quite strong. Males will have bulging biceps, broad chests, and wide shoulders. While females don’t generate the muscle mass of males, they will have well‑defined, strongly toned forms.
Attack Adjustment: This modifier is subtracted from or added to d20 rolls during combat. A bonus with a + sign makes an opponent easier to hit, while a penalty with a – sign makes an opponent more difficult to strike.
Damage Adjustment: This modifier is applied to damage rolls after successful physical attacks in combat.
Maximum Press: This is the most weight a character can lift over his head. He cannot walk more than a few steps with it, nor can he hold it very long.
Open Doors: This indicates the chance a character has to force open a heavy door or one that is stuck closed. To open such a door, a player rolls 1d20. If the result is equal to or less than the number listed for the character’s Muscle score, the door opens. A character who failed can try again, but each successive attempt takes more time and makes more noise. The numbers in parentheses are a character’s chances to open a locked, barred, or magically held door. Only one attempt for each such door is allowed.
Bend Bars/Lift Gates: This represents the character’s chance (rolled on 1d100) to bend iron bars, lift a vertical gate or portcullis, or perform a similar feat of Muscle power. If the number rolled on 1d100 is equal to or less than the listed score, the character bends the bars or lifts the gate. If the roll fails, the character cannot attempt the same feat again. The character could, however, attempt to bend the bars of a gate he failed to lift, or vice versa.