Main / Non-weaponProficienciesDataFiles

Data files

Non-weapon Proficiencies

This is the data file for the list of non-weapon proficiencies that are available in the game. This linked with the description file gives full information inside of KloOge on how to use each proficiency.


Acting	General		1	$ld	-1
Administration	Priest		1	$re	+1
Agriculture - Rural setting only	Craft	Rural	1	$kn	+0
Alchemy	Wizard		2	$kn	-3
Alertness	General		1	$wi	+1
Alms	Priest		1	$ap	+0
Ambidexterity	General		1	N/A	+0
Anatomy	Wizard		2	$kn	-2
Anatomy	General		1	$kn	+0
Ancient History	Priest; Rogue; Wizard		1	$kn	-1
Ancient History - for Dwarves only	Priest	Dwarves	1	$kn	+0
Animal Handling	General		1	$wi	-1
Animal Lore	Warrior		1	$kn	+0
Animal Noise	Rogue; Warrior		1	$wi	-1
Animal Rending	General		1	$ai	+2
Animal Training	Craft		1	$wi | $ld	+0
Appraising	Rogue		1	$re	+0
Appraising - for Dwarves only	General	Dwarves	1	$re	+3
Arcanology	Wizard		1	$kn	-3
Armorer	Warrior		2	$kn	-2
Armorer - for Dwarves only	Craft	Dwarves	1	$kn	+0
Armorer, Crude - must be a Barbarian	Warrior	Barbarian	1	$kn	-1
Artillerist	Warrior		1	N/A	+0
Artistic Ability	General		1	$wi	+0
Assimilation	Rogue		1	$re	+0
Astrology	Priest; Wizard		2	$kn	+0
Astronomy	Priest; Wizard		2	$kn	-1
Athletics	General		1	$ba	-1
Awareness - must be from Al-qadim	Warrior; Rogue	Al-qadim	2	$wi	+0
Bartering - must be a Barbarian	Craft	Barbarian	1	$re	-2
Begging	Rogue		1	$ap	+0
Begging - must be from Al-qadim	Rogue	Al-qadim	1	$ap	+0
Blacksmithing	Craft		1	$mu | $kn	+0
Blacksmithing - for Dwarves only	Craft	Dwarves	1	$mu	+1
Bladesong - Elves only	Warrior; Priest; Rogue	Elves	2	N/A	+0
Blind-fighting	Rogue; Warrior		2	N/A	+0
Boating	General		1	$wi	+1
Boating - for Dwarves only	General	Dwarves	1	$wi	+0
Boatwright	Craft		1	$re	-2
Boatwright - for Dwarves only	Craft	Dwarves	1	$re	-1
Bookbinding	Wizard; Priest		1	$kn	+0
Botany	Priest; Wizard		1	$kn	-1
Bower/Fletcher	Warrior		1	$ai	-1
Bower/Fletcher - for Dwarves only	Craft	Dwarves	1	$ai	+0
Bower/Fletcher, Crude - must be a Barbarian	Warrior	Barbarian	1	$ai	+0
Brewing	Craft		1	$kn	+0
Brewing - for Dwarves only	Craft	Dwarves	1	$kn	+1
Bribery	Rogue		1	$ld	+0
Bureaucracy	Priest; Rogue		2	$re	+0
Calligraphy	Craft		2	$ai	-1
Calligraphy - Oriental area only	General	Oriental	2	$ai	-1
Camouflage	Warrior; Rogue		1	$wi	+0
Cantrip Proficiency	Wizard		1	$kn	-2
Carpentry	Craft		1	$st | $kn	+0
Cartography	Craft		1	$re	-2
Cartography - Cartographer Only	Craft	Cartographer	1	$kn	+0
Ceremony	Priest		1	$iu	+0
Chanting	General		1	$ld	+2
Charioteering	Warrior		1	$ba	+2
Chariot-jump - must be from Celtic area	Warrior	Celtic	4	$ba	+0
Cheesemaking	Craft		1	$kn	+0
Chemistry	Wizard		2	$kn	-2
Chicanery	Rogue		1	$ai	-1
City Familiarity -  Urban setting only	General	Urban Area For 3 months	1	$kn	+0
Clockwork Creation - for Clockwork Mages only	Wizard	Clockwork Mage	2	$ai	+0
Close-quarter Fighting - Humanoid races only	Warrior	Humanoids	2	$ba	+0
Clothesmaking, Crude - must be a Barbarian	Craft	Barbarian	1	$kn	-1
Cobbling	Craft		1	$ai | $kn	+0
Concentration	Wizard		2	$wi	-2
Concocting	Craft	Apothecary	1	$re	-2
Cooking	Craft		1	$re	+0
Craft Instrument	Craft		2	$ai	-2
Crowd Working	General		1	$ld	+2
Dancing	General		1	$ba | $ap	+0
Danger Sense - Humanoid races only	General	Humanoids	2	$wi	+1
Debate - must be from Al-qadim	General	Al-qadim	1	$re	+0
Del Chliss - must be from Celtic area	Warrior	Celtic	2	N/A	+0
Detect Signing - Ninjas only	Rogue	Ninja	1	$kn	+1
Diagnostics	Priest		1	$wi	-1
Diplomacy	Priest		1	$ld	-1
Direction Sense	General		1	$wi	+1
Direction Sense - for Dwarves only	General	Dwarves	1	$wi	+2
Disguise	Rogue		1	$ap	-1
Disguise - for Dwarves only	Rogue	Dwarves	1	$ap	-2
Display Weapon Prowess - must be from Al-qadim	Warrior	Al-qadim	1	$ba	+0
Distant Sense	General		1	$wi	+0
Dowsing	Wizard		1	$iu	-3
Dramatist	General		1	$re	-2
Drinking	General		1	$fi	+0
Dwarf Runes - for Dwarves only	General	Dwarves	1	$kn	+2
Eating	General		1	$he	+0
Enamor	Rogue		1	$ap	-2
Endurance	Warrior		2	$he	+0
Engineering	Priest; Wizard		2	$kn	-3
Engineering - for Dwarves only	Craft	Dwarves	2	$kn	+0
Escape	Rogue		2	$ai	+0
Etiquette	General		1	$ap	+0
Falconry	General		1	$wi	-1
Fast Talking	Rogue		1	$ap	+0
Feign/detect Sleep	Rogue		1	$kn	+0
Field Of Study	Craft		1	$kn	-2
Fire-building	General		1	$wi	-1
Fishing	General		1	$wi	-1
Foraging	General		1	$re	-2
Forgery	Rogue		1	$ai	-1
Forgery - for Dwarves only	Rogue	Dwarves	2	$ai	-1
Fortune Telling	Rogue		2	$ap	+2
Fungi Recognition - for Dwarves only	General	Dwarves	1	$kn	+3
Gae Bolga - must be from Celtic area	Warrior	Celtic	6	N/A	+0
Gaming	Rogue; Warrior		1	$ld	+0
Gem Cutting	Rogue; Wizard		2	$ai	-2
Gem Cutting - for Dwarves only	Craft	Dwarves	1	$ai	+0
Genie Lore - must be from Al-qadim	Priest; Wizard	Al-qadim	1	$kn	+0
Geology	General		2	$kn	-1
Giant Kite Flying - Oriental area only	Rogue	Oriental	1	$ai	-3
Glassblowing	Wizard		1	$ai	+0
Grooming - must be from Al-qadim	Rogue	Al-qadim	2	$ba	+0
Haggling - must be from Al-qadim	General	Al-qadim	2	$wi	+0
Healing	Priest		2	$wi	-2
Healthy Cooking	Priest	Halfling & Cooking ,Healing, & Herbalism	2	$wi	+0
Heraldry	General		1	$kn	+0
Herbal Brew - must be Druid and have Herbalism*3	Priest	Druid & Herbalism*3	0	$wi	+0
Herbalism	Priest; Wizard		2	$kn	-2
Herbalism - for Dwarves only	Craft	Dwarves	2	$kn	+0
Hiding	General		2	$re	-1
Hiding - must be a Barbarian	General	Barbarian	2	$re	0
Hold Breath	Rogue		1	$fi	+0
Horde Summoning - must be a Barbarian	Warrior	Barbarian	2	$ld	-2
Hunting	Warrior		1	$wi	-1
Hunting - for Dwarves only	Warrior	Dwarves	1	$wi	-2
Hypnotism Proficiency	Wizard		1	$ld	-2
Iaijutsu - Oriental area only	General	Oriental	1	N/A	+0
Information Gathering	Rogue		1	$re	+0
Intimidation	Rogue		1	N/A	+0
Investigation	Priest		1	$re	-2
Jousting	Warrior		1	N/A	+0
Juggling	Rogue		1	$ai	-1
Juggling - for Dwarves only	Rogue	Dwarves	1	$ai	-2
Jumping	Rogue		1	$mu	+0
Languages, Ancient	Priest; Wizard		1	$kn	+0
Languages, Modern	General		1	$kn	+0
Law	Warrior; Priest		1	$wi	+0
Leatherworking	Craft		1	$re	+0
Light Sleeping - must be a Barbarian	Warrior	Barbarian	1	$fi	-1
Linguistics - only after 3 other languages are known	General	Lang*3	2	$kn	+1
Local History	Priest; Rogue		1	$ld	+0
Local History, Dwarf - for Dwarves only	General	Dwarves	1	$ld	+2
Locksmithing	Rogue		1	$ai	+0
Locksmithing - for Dwarves only	Craft	Dwarves	1	$ba	+1
Looting	Rogue		1	$ai	+0
Lower Plane Knowledge	wizard, priest		2	$kn	-2
Masseur - Oriental area only	Craft	Oriental	1	$ai	+0
Medicinal Cooking	Priest	Healthy Cooking	2	$wi	-2
Mental Resistance	Wizard		1	$wi	-1
Metalworking	Craft		2	$ba	-2
Metalworking - must be from Al-qadim	Craft	Al-qadim	1	$ai	+0
Military Science	Warrior		1	$wi	+0
Mining	Craft		2	$wi	-3
Mining - for Dwarves only	Craft	Dwarves	1	$wi	+0
Mountaineering	General		1	N/A	+0
Musical Instrument	Priest; Rogue		1	$ai	-1
Musical Instrument - for Dwarves only	Priest; Rogue	Dwarves	1	$ai	-2
Natural Fighting - Humanoid races only	General	Humanoids	2	$st	+1
Navigation	Priest; Wizard; Warrior		1	$re	-2
Navigation - for Dwarves only	Priest; Wizard; Warrior	Dwarves	1	$re	-3
Necrology - Necromancers only	Priest; Wizard	Necromancers	1	$wi	+0
Netherworld Knowledge	Priest; Wizard		1	$wi	-3
Night Vision	Rogue		1	$wi	-2
Noh - Oriental area only	General	Oriental	1	$wi	-2
Numeracy	Wizard		1	$re	+0
Numerology	Wizard		2	$re	+0
Observation	General		1	$re	+0
Omen Reading	Wizard; Priest		1	$iu	-2
Oratory	Priest		1	$ld	-1
Orienteering	General		2	$wi	+0
Origami - Oriental area only	General	Oriental	1	$ai	+0
Papermaking	Wizard; Priest		1	$kn	+0
Persuasion	General		1	$ld	+0
Persuasion	Priest		1	$ld	-2
Pest Control	Rogue	Dwarves	1	$wi	+0
Philosophy	General		1	$wi	-1
Poetry	General		1	$re	-2
Politics - Nobles only	General	Noble	1	$ld	+0
Pottery	Craft		1	$ba	-2
Pottery - for Dwarves only	Craft	Dwarves	1	$ba	-3
Prestidigitation	Wizard		1	$ai	-1
Prophecy - Seer Only	Priest	Seer	1	$iu	-2
Prospecting	General		1	$ba	-1
Quick Study	Rogue		2	N/A	-3
Reading Lips	Rogue		2	$kn	-2
Reading Lips - for Dwarves only	Rogue	Dwarves	1	$kn	-2
Reading/writing	General		1	$kn	+1
Religion	Priest; Wizard		1	$wi	+0
Research	Wizard		1	$re	+0
Rhetoric	General		1	$ld	+0
Riding, Airborne	General		2	$wi	-2
Riding, Camel Spec - must be from Al-qadim	Warrior; Rogue	Al-qadim	2	$wi	+4
Riding, Horse Spec - must be from Al-qadim or Horde	Warrior; Rogue	Al-qadim or Horde	2	$wi	+4
Riding, Land-based	General		1	$wi	+3
Riding, Land-based - for Dwarves only	General	Dwarves	1	$wi	-2
Riding, Sea-based	General		2	$ba	-2
Rope Use	General		1	$ai	+0
Rowing	General		1	$st	-1
Running	Warrior		1	$fi	-6
Sage Knowledge	Wizard; Priest		2	$kn	-2
Salmon Leap - must be from Celtic area	Warrior	Celtic	1	$ba	+0
Scribe	Wizard; Priest		1	$ai	+1
Seamanship	Craft		1	$ba	+1
Seamstress/tailor	Craft		1	$ai	-1
Seamstress/tailor - for Dwarves only	Craft	Dwarves	1	$ai	-2
Set Snares	Rogue; Warrior		1	$ai	-1
Shield-rim - must be from Celtic area	Warrior	Celtic	2	N/A	+0
Shipwright	Craft		1	$kn	-2
Sign Language - for Dwarves only	General	Dwarves	1	$kn	+2
Signaling	General		1	$kn	-2
Signaling - for Dwarves only	General	Dwarves	1	$kn	+2
Silk Maker - Oriental area only	Craft	Oriental	1	$ba	+0
Singing	General		1	$ap	+0
Singing - for Dwarves only	General	Dwarves	1	$ap	+2
Skating	General		1	$ba	+0
Skiing	General		1	$ba	+0
Slow Respiration - for Dwarves only	General	Dwarves	1	N/A	+0
Smelting	Craft		2	$kn	-2
Smelting - for Dwarves only	Craft	Dwarves	1	$kn	+0
Soothsaying - must be a Barbarian	Priest	Barbarian	2	$re	+0
Sorcerous Dueling	Wizard		2	$re	-1
Sound Analysis - for Dwarves only	General	Dwarves	1	$wi	+0
Spear Catch - must be from Celtic area	Warrior	Celtic	2	$ai	+0
Spellcraft	Priest; Wizard		1	$re	-2
Spelunking	Warrior		1	$re	-2
Spirit Lore	Priest; Wizard		2	$ap	-4
Sports	General		1	$ai	+0
Statecraft	General		1	$wi	-2
Stewardship	General		2	$re	-2
Stonemasonry	Craft		1	$st	-2
Stonemasonry - for Dwarves only	Craft	Dwarves	1	$st	+0
Street Fighting - Urban setting only	Warrior	Urban	2	$ai	+0
Street Sense - Urban setting only	Rogue	Urban	2	$ld	+0
Stroke Of Precision - must be from Celtic area	Warrior	Celtic	2	N/A	+0
Style Analysis - Oriental area only	Warrior	Oriental	1	$re	-1
Survival	Warrior		2	$re	+0
Survival, Underground - for Dwarves only	General	Dwarves	1	$kn	+0
Swimming	General		1	$st	+0
Swimming - for Dwarves only	General	Dwarves	1	$st	-1
Tactics	Warrior		1	$re	-1
Tactics of Magic	Wizard		1	$re	-1
Tattooing	Craft		1	$ai	+0
Tea Ceremony - Oriental area only	General	Oriental	2	$wi	+0
Thaumaturgy	Wizard		1	$kn	-2
Tightrope Walking	Rogue		1	$ba	+0
Toxicology - Ninjas only	Rogue	Ninja	2	$kn	+0
Tracking	Warrior		2	$wi	+0
Trail Marking	Warrior		1	$wi	+0
Trail Signs	Warrior; Rogue		1	$wi	+0
Trailing	Rogue		1	$ai	+0
Tumbling	Rogue		1	$ba	+0
Undead Lore	Priest		1	$kn	-1
Underclass	Rogue		1	$wi	+0
Underground Navigation - for Dwarves only	General	Dwarves	1	$re	+0
Venom Handling	Priest; Wizard		1	$wi	-2
Ventriloquism proficiency	Rogue		1	$re	-2
Veterinary Healing	Craft		1	$wi	-3
Voice Mimicry	Rogue		2	$ap	+0
Warrior's Scream - must be from Celtic area	Warrior	Celtic	2	$he	+0
Water Walking - Ninjas only	Rogue	Ninja	1	$ai	-1
Weapon Improvisation - must be a Barbarian	Warrior	Barbarian	1	$wi	-1
Weaponsmithing	Warrior		3	$re	-3
Weaponsmithing - for Dwarves only	Craft	Dwarves	2	$re	-1
Weaponsmithing Crude	Warrior		1	$wi	-3
Weather Sense	General		1	$wi	-1
Weaving	Craft		1	$re	-1
Weaving - for Dwarves only	Craft	Dwarves	1	$re	-2
Whistling/humming	General		1	$ai	+2
Wild Fighting - Humanoid races only	General	Humanoids	2	$he	+0
Wild Fighting - must be a Barbarian	Warrior	Barbarian	2	$he	+0
Winemaking	Craft		1	$kn	+0
Yoke-pole - must be from Celtic area	Warrior	Celtic	2	$ba	+0