Main / Non-weaponProficienciesDataFiles
Non-weapon Proficiencies
This is the data file for the list of non-weapon proficiencies that are available in the game. This linked with the description file gives full information inside of KloOge on how to use each proficiency.
Acting General 1 $ld -1 Administration Priest 1 $re +1 Agriculture - Rural setting only Craft Rural 1 $kn +0 Alchemy Wizard 2 $kn -3 Alertness General 1 $wi +1 Alms Priest 1 $ap +0 Ambidexterity General 1 N/A +0 Anatomy Wizard 2 $kn -2 Anatomy General 1 $kn +0 Ancient History Priest; Rogue; Wizard 1 $kn -1 Ancient History - for Dwarves only Priest Dwarves 1 $kn +0 Animal Handling General 1 $wi -1 Animal Lore Warrior 1 $kn +0 Animal Noise Rogue; Warrior 1 $wi -1 Animal Rending General 1 $ai +2 Animal Training Craft 1 $wi | $ld +0 Appraising Rogue 1 $re +0 Appraising - for Dwarves only General Dwarves 1 $re +3 Arcanology Wizard 1 $kn -3 Armorer Warrior 2 $kn -2 Armorer - for Dwarves only Craft Dwarves 1 $kn +0 Armorer, Crude - must be a Barbarian Warrior Barbarian 1 $kn -1 Artillerist Warrior 1 N/A +0 Artistic Ability General 1 $wi +0 Assimilation Rogue 1 $re +0 Astrology Priest; Wizard 2 $kn +0 Astronomy Priest; Wizard 2 $kn -1 Athletics General 1 $ba -1 Awareness - must be from Al-qadim Warrior; Rogue Al-qadim 2 $wi +0 Bartering - must be a Barbarian Craft Barbarian 1 $re -2 Begging Rogue 1 $ap +0 Begging - must be from Al-qadim Rogue Al-qadim 1 $ap +0 Blacksmithing Craft 1 $mu | $kn +0 Blacksmithing - for Dwarves only Craft Dwarves 1 $mu +1 Bladesong - Elves only Warrior; Priest; Rogue Elves 2 N/A +0 Blind-fighting Rogue; Warrior 2 N/A +0 Boating General 1 $wi +1 Boating - for Dwarves only General Dwarves 1 $wi +0 Boatwright Craft 1 $re -2 Boatwright - for Dwarves only Craft Dwarves 1 $re -1 Bookbinding Wizard; Priest 1 $kn +0 Botany Priest; Wizard 1 $kn -1 Bower/Fletcher Warrior 1 $ai -1 Bower/Fletcher - for Dwarves only Craft Dwarves 1 $ai +0 Bower/Fletcher, Crude - must be a Barbarian Warrior Barbarian 1 $ai +0 Brewing Craft 1 $kn +0 Brewing - for Dwarves only Craft Dwarves 1 $kn +1 Bribery Rogue 1 $ld +0 Bureaucracy Priest; Rogue 2 $re +0 Calligraphy Craft 2 $ai -1 Calligraphy - Oriental area only General Oriental 2 $ai -1 Camouflage Warrior; Rogue 1 $wi +0 Cantrip Proficiency Wizard 1 $kn -2 Carpentry Craft 1 $st | $kn +0 Cartography Craft 1 $re -2 Cartography - Cartographer Only Craft Cartographer 1 $kn +0 Ceremony Priest 1 $iu +0 Chanting General 1 $ld +2 Charioteering Warrior 1 $ba +2 Chariot-jump - must be from Celtic area Warrior Celtic 4 $ba +0 Cheesemaking Craft 1 $kn +0 Chemistry Wizard 2 $kn -2 Chicanery Rogue 1 $ai -1 City Familiarity - Urban setting only General Urban Area For 3 months 1 $kn +0 Clockwork Creation - for Clockwork Mages only Wizard Clockwork Mage 2 $ai +0 Close-quarter Fighting - Humanoid races only Warrior Humanoids 2 $ba +0 Clothesmaking, Crude - must be a Barbarian Craft Barbarian 1 $kn -1 Cobbling Craft 1 $ai | $kn +0 Concentration Wizard 2 $wi -2 Concocting Craft Apothecary 1 $re -2 Cooking Craft 1 $re +0 Craft Instrument Craft 2 $ai -2 Crowd Working General 1 $ld +2 Dancing General 1 $ba | $ap +0 Danger Sense - Humanoid races only General Humanoids 2 $wi +1 Debate - must be from Al-qadim General Al-qadim 1 $re +0 Del Chliss - must be from Celtic area Warrior Celtic 2 N/A +0 Detect Signing - Ninjas only Rogue Ninja 1 $kn +1 Diagnostics Priest 1 $wi -1 Diplomacy Priest 1 $ld -1 Direction Sense General 1 $wi +1 Direction Sense - for Dwarves only General Dwarves 1 $wi +2 Disguise Rogue 1 $ap -1 Disguise - for Dwarves only Rogue Dwarves 1 $ap -2 Display Weapon Prowess - must be from Al-qadim Warrior Al-qadim 1 $ba +0 Distant Sense General 1 $wi +0 Dowsing Wizard 1 $iu -3 Dramatist General 1 $re -2 Drinking General 1 $fi +0 Dwarf Runes - for Dwarves only General Dwarves 1 $kn +2 Eating General 1 $he +0 Enamor Rogue 1 $ap -2 Endurance Warrior 2 $he +0 Engineering Priest; Wizard 2 $kn -3 Engineering - for Dwarves only Craft Dwarves 2 $kn +0 Escape Rogue 2 $ai +0 Etiquette General 1 $ap +0 Falconry General 1 $wi -1 Fast Talking Rogue 1 $ap +0 Feign/detect Sleep Rogue 1 $kn +0 Field Of Study Craft 1 $kn -2 Fire-building General 1 $wi -1 Fishing General 1 $wi -1 Foraging General 1 $re -2 Forgery Rogue 1 $ai -1 Forgery - for Dwarves only Rogue Dwarves 2 $ai -1 Fortune Telling Rogue 2 $ap +2 Fungi Recognition - for Dwarves only General Dwarves 1 $kn +3 Gae Bolga - must be from Celtic area Warrior Celtic 6 N/A +0 Gaming Rogue; Warrior 1 $ld +0 Gem Cutting Rogue; Wizard 2 $ai -2 Gem Cutting - for Dwarves only Craft Dwarves 1 $ai +0 Genie Lore - must be from Al-qadim Priest; Wizard Al-qadim 1 $kn +0 Geology General 2 $kn -1 Giant Kite Flying - Oriental area only Rogue Oriental 1 $ai -3 Glassblowing Wizard 1 $ai +0 Grooming - must be from Al-qadim Rogue Al-qadim 2 $ba +0 Haggling - must be from Al-qadim General Al-qadim 2 $wi +0 Healing Priest 2 $wi -2 Healthy Cooking Priest Halfling & Cooking ,Healing, & Herbalism 2 $wi +0 Heraldry General 1 $kn +0 Herbal Brew - must be Druid and have Herbalism*3 Priest Druid & Herbalism*3 0 $wi +0 Herbalism Priest; Wizard 2 $kn -2 Herbalism - for Dwarves only Craft Dwarves 2 $kn +0 Hiding General 2 $re -1 Hiding - must be a Barbarian General Barbarian 2 $re 0 Hold Breath Rogue 1 $fi +0 Horde Summoning - must be a Barbarian Warrior Barbarian 2 $ld -2 Hunting Warrior 1 $wi -1 Hunting - for Dwarves only Warrior Dwarves 1 $wi -2 Hypnotism Proficiency Wizard 1 $ld -2 Iaijutsu - Oriental area only General Oriental 1 N/A +0 Information Gathering Rogue 1 $re +0 Intimidation Rogue 1 N/A +0 Investigation Priest 1 $re -2 Jousting Warrior 1 N/A +0 Juggling Rogue 1 $ai -1 Juggling - for Dwarves only Rogue Dwarves 1 $ai -2 Jumping Rogue 1 $mu +0 Languages, Ancient Priest; Wizard 1 $kn +0 Languages, Modern General 1 $kn +0 Law Warrior; Priest 1 $wi +0 Leatherworking Craft 1 $re +0 Light Sleeping - must be a Barbarian Warrior Barbarian 1 $fi -1 Linguistics - only after 3 other languages are known General Lang*3 2 $kn +1 Local History Priest; Rogue 1 $ld +0 Local History, Dwarf - for Dwarves only General Dwarves 1 $ld +2 Locksmithing Rogue 1 $ai +0 Locksmithing - for Dwarves only Craft Dwarves 1 $ba +1 Looting Rogue 1 $ai +0 Lower Plane Knowledge wizard, priest 2 $kn -2 Masseur - Oriental area only Craft Oriental 1 $ai +0 Medicinal Cooking Priest Healthy Cooking 2 $wi -2 Mental Resistance Wizard 1 $wi -1 Metalworking Craft 2 $ba -2 Metalworking - must be from Al-qadim Craft Al-qadim 1 $ai +0 Military Science Warrior 1 $wi +0 Mining Craft 2 $wi -3 Mining - for Dwarves only Craft Dwarves 1 $wi +0 Mountaineering General 1 N/A +0 Musical Instrument Priest; Rogue 1 $ai -1 Musical Instrument - for Dwarves only Priest; Rogue Dwarves 1 $ai -2 Natural Fighting - Humanoid races only General Humanoids 2 $st +1 Navigation Priest; Wizard; Warrior 1 $re -2 Navigation - for Dwarves only Priest; Wizard; Warrior Dwarves 1 $re -3 Necrology - Necromancers only Priest; Wizard Necromancers 1 $wi +0 Netherworld Knowledge Priest; Wizard 1 $wi -3 Night Vision Rogue 1 $wi -2 Noh - Oriental area only General Oriental 1 $wi -2 Numeracy Wizard 1 $re +0 Numerology Wizard 2 $re +0 Observation General 1 $re +0 Omen Reading Wizard; Priest 1 $iu -2 Oratory Priest 1 $ld -1 Orienteering General 2 $wi +0 Origami - Oriental area only General Oriental 1 $ai +0 Papermaking Wizard; Priest 1 $kn +0 Persuasion General 1 $ld +0 Persuasion Priest 1 $ld -2 Pest Control Rogue Dwarves 1 $wi +0 Philosophy General 1 $wi -1 Poetry General 1 $re -2 Politics - Nobles only General Noble 1 $ld +0 Pottery Craft 1 $ba -2 Pottery - for Dwarves only Craft Dwarves 1 $ba -3 Prestidigitation Wizard 1 $ai -1 Prophecy - Seer Only Priest Seer 1 $iu -2 Prospecting General 1 $ba -1 Quick Study Rogue 2 N/A -3 Reading Lips Rogue 2 $kn -2 Reading Lips - for Dwarves only Rogue Dwarves 1 $kn -2 Reading/writing General 1 $kn +1 Religion Priest; Wizard 1 $wi +0 Research Wizard 1 $re +0 Rhetoric General 1 $ld +0 Riding, Airborne General 2 $wi -2 Riding, Camel Spec - must be from Al-qadim Warrior; Rogue Al-qadim 2 $wi +4 Riding, Horse Spec - must be from Al-qadim or Horde Warrior; Rogue Al-qadim or Horde 2 $wi +4 Riding, Land-based General 1 $wi +3 Riding, Land-based - for Dwarves only General Dwarves 1 $wi -2 Riding, Sea-based General 2 $ba -2 Rope Use General 1 $ai +0 Rowing General 1 $st -1 Running Warrior 1 $fi -6 Sage Knowledge Wizard; Priest 2 $kn -2 Salmon Leap - must be from Celtic area Warrior Celtic 1 $ba +0 Scribe Wizard; Priest 1 $ai +1 Seamanship Craft 1 $ba +1 Seamstress/tailor Craft 1 $ai -1 Seamstress/tailor - for Dwarves only Craft Dwarves 1 $ai -2 Set Snares Rogue; Warrior 1 $ai -1 Shield-rim - must be from Celtic area Warrior Celtic 2 N/A +0 Shipwright Craft 1 $kn -2 Sign Language - for Dwarves only General Dwarves 1 $kn +2 Signaling General 1 $kn -2 Signaling - for Dwarves only General Dwarves 1 $kn +2 Silk Maker - Oriental area only Craft Oriental 1 $ba +0 Singing General 1 $ap +0 Singing - for Dwarves only General Dwarves 1 $ap +2 Skating General 1 $ba +0 Skiing General 1 $ba +0 Slow Respiration - for Dwarves only General Dwarves 1 N/A +0 Smelting Craft 2 $kn -2 Smelting - for Dwarves only Craft Dwarves 1 $kn +0 Soothsaying - must be a Barbarian Priest Barbarian 2 $re +0 Sorcerous Dueling Wizard 2 $re -1 Sound Analysis - for Dwarves only General Dwarves 1 $wi +0 Spear Catch - must be from Celtic area Warrior Celtic 2 $ai +0 Spellcraft Priest; Wizard 1 $re -2 Spelunking Warrior 1 $re -2 Spirit Lore Priest; Wizard 2 $ap -4 Sports General 1 $ai +0 Statecraft General 1 $wi -2 Stewardship General 2 $re -2 Stonemasonry Craft 1 $st -2 Stonemasonry - for Dwarves only Craft Dwarves 1 $st +0 Street Fighting - Urban setting only Warrior Urban 2 $ai +0 Street Sense - Urban setting only Rogue Urban 2 $ld +0 Stroke Of Precision - must be from Celtic area Warrior Celtic 2 N/A +0 Style Analysis - Oriental area only Warrior Oriental 1 $re -1 Survival Warrior 2 $re +0 Survival, Underground - for Dwarves only General Dwarves 1 $kn +0 Swimming General 1 $st +0 Swimming - for Dwarves only General Dwarves 1 $st -1 Tactics Warrior 1 $re -1 Tactics of Magic Wizard 1 $re -1 Tattooing Craft 1 $ai +0 Tea Ceremony - Oriental area only General Oriental 2 $wi +0 Thaumaturgy Wizard 1 $kn -2 Tightrope Walking Rogue 1 $ba +0 Toxicology - Ninjas only Rogue Ninja 2 $kn +0 Tracking Warrior 2 $wi +0 Trail Marking Warrior 1 $wi +0 Trail Signs Warrior; Rogue 1 $wi +0 Trailing Rogue 1 $ai +0 Tumbling Rogue 1 $ba +0 Undead Lore Priest 1 $kn -1 Underclass Rogue 1 $wi +0 Underground Navigation - for Dwarves only General Dwarves 1 $re +0 Venom Handling Priest; Wizard 1 $wi -2 Ventriloquism proficiency Rogue 1 $re -2 Veterinary Healing Craft 1 $wi -3 Voice Mimicry Rogue 2 $ap +0 Warrior's Scream - must be from Celtic area Warrior Celtic 2 $he +0 Water Walking - Ninjas only Rogue Ninja 1 $ai -1 Weapon Improvisation - must be a Barbarian Warrior Barbarian 1 $wi -1 Weaponsmithing Warrior 3 $re -3 Weaponsmithing - for Dwarves only Craft Dwarves 2 $re -1 Weaponsmithing Crude Warrior 1 $wi -3 Weather Sense General 1 $wi -1 Weaving Craft 1 $re -1 Weaving - for Dwarves only Craft Dwarves 1 $re -2 Whistling/humming General 1 $ai +2 Wild Fighting - Humanoid races only General Humanoids 2 $he +0 Wild Fighting - must be a Barbarian Warrior Barbarian 2 $he +0 Winemaking Craft 1 $kn +0 Yoke-pole - must be from Celtic area Warrior Celtic 2 $ba +0