Main / Nov1816

Nov 18 16 - War by Art

[Master] ==== Gaming session started: Fri Nov 18 18:25:51 EST 2016 ====

[Master] Welcome back everyone

[Master] we will have some image problems to start the game, but I have reshuffled the data structure and we now have all the description files and data files working again

[Master] so that you have spell descriptions, etc.

[Master] I will be away from the chat unable to type as I fix the images

[Master] once we have two people in we can start off with the rolling for the loot you got from the Cyclops,

[Master] and then exploring the hills and more encounters as you search for the places the lost keep could be here in this second search area.

[Master] I am away from the keyboard.

Lisa has joined the game on Fri Nov 18 19:18:34 EST 2016

Lisa is receiving the map rocky outcropping...

Lisa has received the map rocky outcropping.

TMO has joined the game on Fri Nov 18 19:19:03 EST 2016

TMO is receiving the map rocky outcropping...

TMO has received the map rocky outcropping.

[Lisa] Hi TMO :)

[Master] I am back at the keyboard.

[Master] Hello there

[Master] Michael and Mario are both delayed in traffic

[Lisa] hello

[Master] hopefully not the same traffic jam

[Lisa] hope not!

[Master] I got all the PCs done

[Lisa] I found a place with no address finally

[Master] and the key NPCs

[Master] wow

[TMO] I rthink part of a fillig just fell out. I have a sharp edge on a tooth now

[Master] end of the dead end road?

[Lisa] station built in 1880s

[Master] and ouch to TMO

[Lisa] big ouch

[TMO] I have a dentist appt on monday already

[Lisa] good timing then? :S

[Lisa] you'll have something to talk about

[TMO] definitely looking forward to regrowing teeth with stem cells

[Master] grins

[Lisa] that would be good

[Master] or just on the 3D printer

[Master] and where is the lost station?

[Master] have you assigned it an address now?

[Lisa] Wood-ridge

[Lisa] no address but we know the street and the town

[Lisa] getting better

[Master] that is good to know I suppose

[Master] and SO

[Lisa] LOOT!

[Master] loot rolls

[Lisa] :D

[Lisa] d100s again?

[Master] not yet

[TMO] DIBS

[TMO] 0:)

[Master] First is 1 d100 to determine the type

[Lisa] Roll #1: (d100) [1d100=45] 45

[Master] OK now a d1000

[Lisa] (1d1000) [1d1000=744] 744

[Lisa] that looks like a very good number

[TMO] very angular. no wishy washy curves

[Lisa] :)

[Lisa] I just don't want any more body parts

[Master] It is a wand, with gold on each end

[Lisa] wow

[Lisa] I know someone who would like that

[TMO] Ilero!

[Lisa] LOL

[Lisa] TMO want to do the next one?

[TMO] sure

[TMO] 1d3

[TMO] (1d3)

[Master] d100 first

[TMO] [1d3]

[Master] then d1000

[TMO] (1d100) [1d100=79] 79

[Master] roll again

[TMO] last one tried of course

[Master] not allowed

[TMO] {1d100]

[Lisa] 1000

[TMO] (1d100) [1d100=59] 59

[Master] meaning that result is not allowed for the Cyclops

[Master] ok

[Master] that is good

[Master] now a d1000

[Lisa] oh

[TMO] (1d1000) [1d1000=887] 887

MarioCS has joined the game on Fri Nov 18 19:29:52 EST 2016

MarioCS is receiving the map rocky outcropping...

[Lisa] so you skipped the reading glasses loot that is not allowed for cyclopses

MarioCS has received the map rocky outcropping.

[Master] need to look this one up just a sec

[Lisa] only monocles

[Lisa] Hi Mario :)

[MarioCS] Hello hello

[TMO] watch it be a left-handed Hand of Reaching

[Lisa] wonder what is not allowed for cyclopses

[Lisa] just in time to roll 3rd loots when Bob is done analyzing the 2nd one

[Master] You have a tiny sstatue of shrew

[TMO] the animal, or the woman?

[Lisa] interesting

[Master] the animal, wry grin

[Master] and so now

[Master] Mario

mharm-15549 has joined the game on Fri Nov 18 19:33:17 EST 2016

mharm-15549 is receiving the map rocky outcropping...

mharm-15549 has received the map rocky outcropping.

[Master] I need a d100

[mharm-15549] (d100) [1d100=96] 96

[mharm-15549] Hello!

[Lisa] no mario

[Lisa] Hi Michael

[mharm-15549] AW

[mharm-15549] :)

[mharm-15549] Sorry late

[Lisa] he was here first

[TMO] hello to both of you. sorry, dinner plate was in front of the keyboard

[MarioCS] Anton [1d100]: (1d100) [1d100=34] 34

[Master] that works

[MarioCS] Hello :0)

[Master] and a d1000 please

[mharm-15549] AH!

[MarioCS] Anton [1d1000]: (1d1000) [1d1000=887] 887

[mharm-15549] Big number

[Lisa] WOW

[MarioCS] OMG!!! 2x 887!

[Master] and a scroll

[Lisa] that was the same d1000 roll as TMO rolled

[Lisa] what are the odds???

[MarioCS] What are the odds?

[MarioCS] like.... 1 in 1000

[Lisa] 1 in 1000??

[TMO] 1 in 10000

[TMO] 1000

[Lisa] LOL

[MarioCS] rofl

[mharm-15549] Also, I left a brief summary of last week for us online. Also, so what did we get?

[TMO] so far a wand and a shrew statue

[mharm-15549] Cool

[Lisa] and a scroll

[mharm-15549] Sweet

[Lisa] can we tell what kind of scroll?

[Lisa] a military treatise perhaps?

[mharm-15549] :)

[Master] magical scroll

[Lisa] so mage rather than priesty?

[Master] correct

[Lisa] Branadarus is so good to Branwyn

SpringDiesel has joined the game on Fri Nov 18 19:37:02 EST 2016

SpringDiesel is receiving the map rocky outcropping...

SpringDiesel has received the map rocky outcropping.

[Lisa] a wand, scroll and a ... shrew

[Lisa] :)

[Master] and I will be right back, restroom

[Lisa] Hi Spring

[SpringDiesel] hi!

[Master] I am away from the keyboard.

[TMO] hello

[SpringDiesel] hey there

[mharm-15549] Hi Spring!

[SpringDiesel] hi hi!

[SpringDiesel] we're finding goodies?

[TMO] unwrapping presets

[TMO] presents

[SpringDiesel] how fun

[TMO] I am disliking this keyboard more every day

[SpringDiesel] that part is not fun

[Lisa] nice update Michael - made me laugh

[Lisa] and you didn't do the whole game talking - you saved us from possible death and serious injury

[SpringDiesel] i love creative

[SpringDiesel] i get bored when it's hacking and slashing all the time

[Lisa] agreed

[MarioCS] hi Spring!

[TMO] just read it. looks good to me!

[SpringDiesel] heya mario

[mharm-15549] gonna try to stary doing that for us. just a quicki sypnopis

[Master] I am back at the keyboard.

[Master] and I will chime in that yes to Michael on both of those

[Master] that I like the summaries

[Master] and I like the idea of the talking

[Master] that is why you got full XP for the encounter

[Master] no need to automatically kill everything

[Master] you solved the encounter, so you get the XP

[mharm-15549] As long as everyone's cool with it, then okay dokie

Lisa has left the game on Fri Nov 18 19:44:20 EST 2016

[SpringDiesel] and hi bob

[Master] no clue what happened there

[Master] and hello to Spring too

[SpringDiesel] i am making a food so i am in and out, though the lappy is in the kitchen with me

[MarioCS] great summary Michael! i could envision it like i was right there experiencing it...

[Master] and also we are playing next week

[MarioCS] Seriously, its great!

[SpringDiesel] i don't know yet if i can make it

[Master] is ok, just making sure everyone knows

[MarioCS] i'll probably not be on

Lisa has joined the game on Fri Nov 18 19:47:06 EST 2016

Lisa is receiving the map rocky outcropping...

Lisa has received the map rocky outcropping.

[MarioCS] Going to Pobert and Julie's

[Master] and there we go

[Master] all back together

[TMO] I don't know my schedule

[Master] yes to Mario and yes I know you can play from there

[Master] I have run the game from there, grins

[MarioCS] how so?????

[Master] on the laptop with a remote access to this computer

[MarioCS] are you coming too, Bobby?

[Master] no

[MarioCS] darn

[Master] I have to work Wed till 6 and again on Sat at 10

[MarioCS] we played from there last year

[Lisa] Bob doesn't mind ignoring family to play the game

[MarioCS] yikes

[mharm-15549] AFK

[Master] so no point in driving up on Thur and driving back on Fri

[Master] and exactly, Lisa knows

[Master] grins

[Master] and also

[SpringDiesel] hehehe

[Master] for Lisa and who ever

[Master] http://what3words.com/

[Master] for addresses

[MarioCS] were coming back early Saturday for the big game at non

[Master] without addresses

[Master] it divides the world up into a grid

[Master] every square has a three word descriptor

[Lisa] that goes back to the 1880s?

[MarioCS] i got kicks.pasta.steer

[MarioCS] some place in wash DC

[Master] loaf.paints.normal for example is the Cnetral Partk Zoo entrance

[MarioCS] sorry, i zzomed out and its outside brooklyn

[Master] so you can use that to "assign" an address to anyplace you want on the globe

[MarioCS] of course loafs.paints is much easier than Central Park Zoo Entrance...

[Master] it is for someone who only speaks Swahilli you just need to know those three words

[Lisa] I got entry.social.wing for my house - sounds like I live in a mental ward

[TMO] engine.doors.cubs = The White HHouse

[Master] and it goes there

[Lisa] It's friday nite time to enter the social wing for games

[MarioCS] ah, i see how it works now...drag the map and it tells you the words

[MarioCS] pretty cool

[Master] and for so many places in the world that you do not have an address

[Master] open fields, for example

[Master] you can use this to make sure you get to the exact same spot again

[Master] and in any case

[SpringDiesel] interesting

[Master] yeah the people there in Utah might like it, grins

[Master] to mark points in the desert

[Master] or mountains

[MarioCS] change paints to paint, you end up in Arizona

[Master] the app for the phone tells you the words

[Master] for where you are

[mharm-15549] Stiff AFK, be right back

[Master] I found that earlier this year, and then when Lisa mentioned not having an address

[Master] but in any case

[SpringDiesel] my town is simply.fake.blend

[TMO] dices.deliberately.blink

[MarioCS] my driveway is famous.cheat.webcast

[Master] so moving forward, you have your three items that Branadarus snatched up from the Cyclops cottage

[Master] and then ran away

[SpringDiesel] oh the grids are tiny, so the whole town is not that

[Master] LOL

[Master] yes it can be fun to explore like that

[SpringDiesel] my hosue has got like 30 or more of these in it

[SpringDiesel] well maybe 20

[Master] and here I htought you had a tiny house ;)

[MarioCS] lol

[SpringDiesel] ha!

[SpringDiesel] given how small these squares are, there might be 2 or 3 of them in my tiny house

[SpringDiesel] my street is diagonal so it's hard to tell

[Master] what are your plans with the items you found?

[Master] doing anything now with them? or

[Branwyn (Lisa)] loot chest

[MarioCS] give the wand to the shrew

[Master] and you still have two more encounters for the day to go

[Branwyn (Lisa)] (we have a big list for Ilero to appraise - perhaps when we settle in for camp?)

[TMO] sounds like fun

[Master] so moving along?

[Branwyn (Lisa)] (updated loot chest on party pack page)

[Master] who wants to roll the encounter?

[Master] thank you LIsa

[Branwyn (Lisa)] michael and spring

[Branwyn (Lisa)] (they haven't rolled yet)

[Master] which is here?

[Master] Spring?

[SpringDiesel] i am here

[SpringDiesel] what am i rolling?

[Master] d20

[SpringDiesel] k

[SpringDiesel] Roll #1: (d20) [1d20=7] 7

[Master] OK

[Master] Anton, Hugh D'Ambray, Indigo, Jilly, Wu Sen Cho, Branwyn, Neith of Inholt, Joseph Shortkin, [Shurkural]], Snezana, [Ilero]], Homer, Howard Plum and Lord Branadarus moved 228'02".

[Master] Hugh D'Ambray and Neith of Inholt moved 109'09".

[Master] Anton moved 57'06".

[Master] Branwyn moved 42'07".

[Master] [Ilero]] moved 36'11".

[Master] Lord Branadarus moved 43'02".

[Master] Snezana moved 43'01".

[Master] Joseph Shortkin moved 42'01".

[Master] [Shurkural]] moved 28'09".

[Master] Jilly moved 76'02".

[Master] Wu Sen Cho and Homer moved 84'11".

[Master] Howard Plum moved 48'02".

[Master] Indigo moved 30'05".

[Master] Ok so you are coming onto the map from the upper right and heading to the lower left

[Indigo (Lisa)] I hope we get to the next keep soon. My head still hurts from that club.

Indigo (Lisa) takes out spyglass and looks around

[Indigo (Lisa)] (indigo always loses his surprise roll so he might as well be doing something :) )

[Snezana (SpringDiesel)] :0(

[Snezana (SpringDiesel)] :-)

[Master] Did everyone hear that?

[Indigo (Lisa)] no

[TMO] sry, no

[Indigo (Lisa)] I see a wav file on left bar though)

[Master] huh

[Master] try to play it please?

[Snezana (SpringDiesel)] i have earplugs in. johnny's watching tv

[Indigo (Lisa)] (didn't work for me when I r-click and said play sound)

[Master] That should have worked

[MarioCS] barking dogs and howling wolves

[Indigo (Lisa)] (there we go!)

[MarioCS] [1d100]: (1d100) [1d100=59] 59

[Master] and yes Anton recognizes that grins

Indigo (Lisa) puts spyglass away

[Master] what does Coal think about it?

[Indigo (Lisa)] Did you hear that Shur?

[TMO] TMO diidn't, but SHur did

[TMO] I am back at the keyboard.

Shurkural (TMO)] Yeah, I hear 'em.

[Shurkural]] (TMO) checks the time

[Indigo (Lisa)] Wonder how many is out there?

Shurkural (TMO)] [Shurkural]]: Hunting check: (d20) [1d20=7] 7 - ROLL SUCCEEDED against 14!!

[Shurkural]] (TMO) tries to guess a count of canines

[Indigo (Lisa)] Good thing your sword is silvered again! But they might not be werewolves

[MarioCS] Anton: Animal Lore check: (d20) [1d20=7] 7 - ROLL SUCCEEDED against 9!!

[Master] sounds like 4 to 8

[Indigo (Lisa)] (yay!)

[MarioCS] Does Anton know how many from the howls?

[Master] sounds more like dogs than wolves Anton says

[Snezana (SpringDiesel)] a silver sword should work on regular beasts too surely

[Indigo (Lisa)] (anton made a prof roll)

[MarioCS] (holy cow!! Anton actually used a skill!!!)

[Indigo (Lisa)] :D

[Indigo (Lisa)] Dogs? That is much better than wolves

[Indigo (Lisa)] Except if they are weredogs!

[MarioCS] where?

[Indigo (Lisa)] I haven't ever seen a weredog

[Indigo (Lisa)] I dunno - haven't seen one yet

[Snezana (SpringDiesel)] could be fun to be a weredog

[Snezana (SpringDiesel)] do you think they remember their lives from one form to another?

[Indigo (Lisa)] (were-chihuahua's would be scary)

[Indigo (Lisa)] (just run around biting everyone's ankles)

[Master] so what do you want to do about this?

[Master] you are trying to make it rouand that bit of a hill

[Snezana (SpringDiesel)] perhaps we should get up on top

Shurkural (TMO)] If'n they're going to attack, height would be good. And keep 'em from separating any of us.

Shurkural (TMO)] stay together

[Indigo (Lisa)] Could you tell how many there were?

Shurkural (TMO)] 6 or so

[Indigo (Lisa)] Okay

[Indigo (Lisa)] Follow you?

mharm-15549 has left the game on Fri Nov 18 20:18:51 EST 2016

Shurkural (TMO)] Alright. Up on that ledge first

Shurkural (TMO)] [Shurkural]] moved 67'01".

[Indigo (Lisa)] Indigo moved 68'08".

[Indigo (Lisa)] Branwyn moved 89'11".

[Indigo (Lisa)] Lord Branadarus moved 91'04".

[Snezana (SpringDiesel)] Snezana moved 93'11".

[Anton (MarioCS)] Anton moved 85'03".

Indigo (Lisa) takes out spyglass to look for dogs

[Indigo (Lisa)] (are dogs attracted to spyglasses?)

[Master] nothing visible, they still sound like they are a little ways off

[Indigo (Lisa)] I don't see anything

Indigo (Lisa) puts it away again

Shurkural (TMO)] Kay, let's move higher up while we can

Shurkural (TMO)] [Shurkural]] moved 72'02".

mharm-15549 has joined the game on Fri Nov 18 20:22:06 EST 2016

mharm-15549 is receiving the map rocky outcropping...

mharm-15549 has received the map rocky outcropping.

[Indigo (Lisa)] maybe we'll see the keep from up there

[Snezana (SpringDiesel)] Snezana moved 74'08".

[mharm-15549] huh that was weird

[mharm-15549] okay

[Indigo (Lisa)] Indigo moved 74'06".

[Indigo (Lisa)] Branwyn moved 84'06".

[Indigo (Lisa)] Lord Branadarus moved 81'09".

[Anton (MarioCS)] Anton moved 73'02".

[mharm-15549] i'm back and ready for action. And, my dogs flipped completely out. Thanks bob

[Indigo (Lisa)] (lol)

[Snezana (SpringDiesel)] heh

[Master (to GM only)] Dog #9 moved 15'07".

[Master (to GM only)] Dog #8 moved 24'02".

[Master (to GM only)] Dog #7 moved 8'06".

[Master (to GM only)] Dog #7 moved 21'08".

[Master (to GM only)] Dog #6 moved 13'04".

[Master (to GM only)] Dog #5 moved 11'04".

Shurkural (TMO)] [Shurkural]] moved 48'01".

[Master (to GM only)] Dog #4 moved 9'01".

[Master (to GM only)] Dog #3 moved 4'04".

[Indigo (Lisa)] (head on over to the big rock)

[Snezana (SpringDiesel)] (my character has absolutely nothing athletic for skills, so probably gonna have to roll something to climb up on top)

Shurkural (TMO)] (is the rest of the group not coming?

Shurkural (TMO)] [Ilero]] moved 162'00".

[Snezana (SpringDiesel)] (sorry if that's giving the DM ideas ...)

[Indigo (Lisa)] Lord Branadarus moved 32'03".

[Indigo (Lisa)] Branwyn moved 32'01".

[Master (to GM only)] Skeleton #21 moved 14'05".

[Master (to GM only)] Skeleton #20 moved 35'07".

[Master (to GM only)] Skeleton #19 moved 9'06".

[Indigo (Lisa)] Indigo moved 35'02".

[Master (to GM only)] Skeleton #18 moved 13'03".

[Master (to GM only)] Skeleton #17 moved 11'00".

[Master (to GM only)] Skeleton #19 moved 9'02".

[Anton (MarioCS)] Anton moved 40'08".

[Master (to GM only)] Skeleton #16 moved 21'00".

[Master (to GM only)] Skeleton #15 moved 19'11".

[Master (to GM only)] Skeleton #14 moved 6'05".

[Master (to GM only)] Skeleton #13 moved 4'06".

[Master (to GM only)] Skeleton #12 moved 5'03".

[Master (to GM only)] Skeleton #11 moved 11'07".

[Master (to GM only)] Skeleton #10 moved 29'01".

[Snezana (SpringDiesel)] Snezana moved 39'00".

[Master (to GM only)] Skeleton #9 moved 39'06".

[Master (to GM only)] Skeleton #8 moved 30'03".

[Master (to GM only)] Skeleton #13 moved 6'02".

[Snezana (SpringDiesel)] (or maybe it's an easy climb)

[Snezana (SpringDiesel)] :-)

[Master] and Branwyn and Shur can do observation checks

Indigo (Lisa) tugs at Ilero's sleeve "Wanna look at the spyglass and see if any of this looks like the map area?"

[Master] and Indigo spots the dogs off in the woods there to the west

[Branwyn (Lisa)] Branwyn: Observation check: (d20) [1d20=3] 3 [MODIFIED (+1)] - ROLL SUCCEEDED against 18!!

[Master] Branwyn, pauses adn then points down calling out

Ilero (TMO)] Hokay

Indigo (Lisa) points "I see the dogs over there!"

[Ilero]] (TMO) hands spyglass back. "In minnit"

Indigo (Lisa) sighs

Indigo (Lisa) puts spyglass away again

[Indigo (Lisa)] :)

[Snezana (SpringDiesel)] um

[Master] Dog #8, Dog #6 and Dog #7 moved 164'00".

[Master] Dog #9, Dog #4, Dog #5 and Dog #3 moved 141'11".

[Master] Dog #4 moved 19'04".

[Indigo (Lisa)] That's a lot of dogs

[mharm-15549] Oh no. Please tell me we don't have to kill dogs

[mharm-15549] Does bob ever make you fight dogs?

[Snezana (SpringDiesel)] am i supposed to roll to see what else i see?

[Master] and Branwyn, spots those right below

[Snezana (SpringDiesel)] cuz i see em

[mharm-15549] Can we pretend they are wolves or something?

[Indigo (Lisa)] (you didn't have a problem killing cats)

[mharm-15549] HUGE Cats :)

Ilero (TMO)] (they're wild dogs, not domesticated)

[mharm-15549] Okay

Ilero (TMO)] actually, they look like skeletons

[Snezana (SpringDiesel)] while we are obsessing about dogs, i'm a little concerned about skeletons

[Master] Combat has begun!

[Master] ROUND: 0

[Indigo (Lisa)] (skeletal dogs)

[Master] Dog #3: Initiative: (d10+10+) [1d10=6] 16

[Master] Dog #4: Initiative: (d10+10+) [1d10=9] 19

[Master] Dog #5: Initiative: (d10+10+) [1d10=6] 16

[Master] Dog #6: Initiative: (d10+10+) [1d10=7] 17

[Master] Dog #7: Initiative: (d10+10+) [1d10=4] 14

[Master] Dog #8: Initiative: (d10+10+) [1d10=1] 11

[Master] Dog #9: Initiative: (d10+10+) [1d10=3] 13

[Master] Skeleton #8: Initiative: (d10+10+) [1d10=9] 19

[Master] Skeleton #9: Initiative: (d10+10+) [1d10=2] 12

[Master] Skeleton #10: Initiative: (d10+10+) [1d10=8] 18

[Master] Skeleton #11: Initiative: (d10+10+) [1d10=9] 19

[Master] Skeleton #12: Initiative: (d10+10+) [1d10=5] 15

[Master] Skeleton #13: Initiative: (d10+10+) [1d10=4] 14

[Master] Skeleton #14: Initiative: (d10+10+) [1d10=2] 12

[Master] Skeleton #15: Initiative: (d10+10+) [1d10=9] 19

[Master] Skeleton #16: Initiative: (d10+10+) [1d10=3] 13

[Master] Skeleton #17: Initiative: (d10+10+) [1d10=10] 20

[Master] Skeleton #18: Initiative: (d10+10+) [1d10=7] 17

[Master] Skeleton #19: Initiative: (d10+10+) [1d10=6] 16

[Master] Skeleton #20: Initiative: (d10+10+) [1d10=3] 13

[Master] Skeleton #21: Initiative: (d10+10+) [1d10=9] 19

[Snezana (SpringDiesel)] Snezana: Initiative: (d10+10+) [1d10=3] 13

[Anton (MarioCS)] Anton: Initiative: (d10+10+0) [1d10=1] 11

[mharm-15549] Ohkay thats better. Your right they are skeletal dogs

[Indigo (Lisa)] (dogs and skeletons!)

[Master] Lord Branadarus: Initiative: (d10+10+) [1d10=10] 20

[mharm-15549] Don't zombies go last or something?

Ilero (TMO)] [Ilero]]: Initiative: (d10+10+-2) [1d10=7] 15

Ilero (TMO)] [Shurkural]]: Initiative: (d10+10++0) [1d10=3] 13

[MarioCS] I am back at the keyboard.

[Master] Howard Plum: Initiative: (d10+10+) [1d10=7] 17

[Indigo (Lisa)] Indigo: Initiative: ((d10+10+-2)-10) [1d10=8] 6 [MODIFIED (-10)]

[Master] Joseph Shortkin: Initiative: (d10+10+) [1d10=9] 19

Ilero (TMO)] (maybe the dogs are herding the skeletons?)

[Snezana (SpringDiesel)] WEll before we got cats AND cetipedes

[Snezana (SpringDiesel)] so go figure

[Branwyn (Lisa)] Branwyn: Initiative: (d10+10+-2) [1d10=1] 9

[mharm-15549] Hugh D'Ambray: Initiative: (d10+10+) [1d10=7] 17

[Master] ROUND: 1

[Master] INIT: 6 GOING: Indigo

[mharm-15549] Neith of Inholt: Initiative: (d10+10+0) [1d10=4] 14

[Snezana (SpringDiesel)] (so how high up are we?)

[Master] you are up on top of the rise, the skeletons are about ten feet down below

[Anton (MarioCS)] a gentle slope we can easily traverse to engage?)

[Master] no

[Anton (MarioCS)] (or is it a jump down?)

[Master] all rough

[Master] a 45 degree slops

[Master] slope

[Anton (MarioCS)] tx

Ilero (TMO)] Stay back, use missiles?

[Indigo (Lisa)] (so no running down and hitting things?)

[Master] no to running

[mharm-15549] FUS RO DAH

Indigo (Lisa) looks around for a rock

[Anton (MarioCS)] do we have a cleric to turn undead?

[mharm-15549] (skyrim humor)

[Anton (MarioCS)] or is that basic D&D?

[Master] yes to Anton that is exactly what some priests do

[Indigo (Lisa)] (no priests who can turn can turn)

[Master] and yes you have two priests

[Anton (MarioCS)] skyrim, ha! love it!

[mharm-15549] Let me check, neith, but I don't think that is her speciatly

[Master] would be listed on the website

[Master] not sure it would be on the character sheet unless you put it there

[mharm-15549] She is also a good distance away from you though as well

[Indigo (Lisa)] (isn't it just a spell?)

[mharm-15549] thats what i thought

[Snezana (SpringDiesel)] (i don't have turn undead though)

Indigo (Lisa) still looking for a medium sized rock

[Master] it is not a spell it is a god granted ability

[Snezana (SpringDiesel)] ah

[mharm-15549] Okay. Let me see, where would that fall under bob? For website. I'm looking now

[Master] table of contents, chapter two, gods

[Master] is the full list of all of them

[Indigo (Lisa)] there's gotta be a rock on a rocky hillside ...

[mharm-15549] Neith has protection from evil. Okay one moment while I work through this

[Master] yes to Indigo

[mharm-15549] lol lisa

Indigo (Lisa) picks up rock

[Indigo (Lisa)] (is that full turn or can he throw one?)

[Master] and yes to Neith's idea

Ilero (TMO)] Attack: Hand of Reaching:: is now ARMED.

[Master] he can throw one

Ilero (TMO)] Attack: Short Bow:: is now ARMED.

[Indigo (Lisa)] Indigo moved 9'03".

[Lisa] Indigo targets Skeleton #16. Distance: 23'07"

[Indigo (Lisa)] Indigo: Attack: Dagger/Dirk, hurled for Halflings: (+14-(d200)) [1d200=27] -13. HITS Skeleton #16 (AC FINAL: 7)!!! [CRITICAL HIT_(Roll Again)_]

[Indigo (Lisa)] Indigo: Damage v SM: Dagger/Dirk, hurled for Halflings: ((1d4)+3) [1d4=2] 5 [MODIFIED (+3)] added to: Skeleton #16

[Indigo (Lisa)] )can you throw a rock twice?)

Ilero (TMO)] d200???

[Indigo (Lisa)] (oh that is wrong)

[Master] checking that now

[Master] grins

Ilero (TMO)] wow, he is GOOD with thrown daggers

[Snezana (SpringDiesel)] (ok turning undead is not mentioned for my god)

[Indigo (Lisa)] (that is the only thing he can throw)

[Indigo (Lisa)] (haven't done that in a long time - sorry)

[Master] try that again

[Indigo (Lisa)] Indigo: Attack: Dagger/Dirk, hurled for Halflings: (+14-(d20+1)) [1d20=5] 8. MISSES Skeleton #16 (AC FINAL: 7).

[Master] INIT: 9 GOING: Branwyn

Branwyn (Lisa) focuses on the dogs

[Branwyn (Lisa)] Branwyn casts a spell against : Sleep: (2d4) [2d4=1,1] 2 hit dice worth of creatures fall asleep, no save.

[Branwyn (Lisa)] (yuck)

[Master] INIT: 11 GOING: Anton

[Anton (MarioCS)] Anton moved 23'07".

[Master] which of the three groups were you doing that at?

[mharm-15549] I'm not finding anything like turn undead, but I'll swee what I can do

[Master] INIT: 11 GOING: Dog #8

[Branwyn (Lisa)] (can't tell where dogs are - I would say middle if there are 3 groups)

Ilero (TMO)] (I think it's just a d20 roll)

[Master] what is yoru god?

[mharm-15549] Venery. Goddess of the Hunt. Lesser God

[mharm-15549] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.Venery

[Snezana (SpringDiesel)] ah it says nil

[Master] right

[Master] so no turning for her

[Snezana (SpringDiesel)] sorry

[Snezana (SpringDiesel)] i am the kid who blurts out the answer

[Master] and for Snee?

[Snezana (SpringDiesel)] nope, can't turn

[Master] ok

[Snezana (SpringDiesel)] Aclim doesn't do that for me

[mharm-15549] Good try though

[mharm-15549] But we do have protection from evil under spells I do believe Kenna

[Master] yes

[mharm-15549] Sorry,

[Master] that is an option

[mharm-15549] Snezana

[Snezana (SpringDiesel)] neith is using one now

[Master] and yes to Branwyn that dog in the middle was put to sleep

[Snezana (SpringDiesel)] i don't have any more level 1 or 3 spells left so i can't cast it

[Master] Dog #7 moved 4'06".

[Master] Dog #6 moved 1'09".

[Snezana (SpringDiesel)] the map says initiative is to ???

[Master] Dog #8 moved 73'09".

[Master] Dog #8 targets Skeleton #16. Distance: 2'02"

[Master] Dog #8: Attack: Bite: (15-(d20+0)) [1d20=9] 6. HITS Skeleton #16 (AC FINAL: 7)!!!

[Master] Dog #8: Damage v SM: Bite: (2d4) [2d4=3,2] 5 added to: Skeleton #16

[Master] Skeleton #16's Current Hit Points: adjusted to 3 (-5) - Heavily Wounded

[Master] INIT: 12 GOING: Skeleton #14

[Snezana (SpringDiesel)] nice doggy!

[Master] Skeleton #14 moved 13'11".

[Master] Skeleton #14 targets Anton. Distance: 1'03"

[Master] INIT: 12 GOING: Skeleton #9

[Master] Skeleton #9 moved 12'02".

[Master] INIT: 13 GOING: [Shurkural]]

[TMO] [Shurkural]] targets Skeleton #14. Distance: 14'08"

[TMO] [Shurkural]] targets Skeleton #12. Distance: 32'07"

Ilero (TMO)] [Shurkural]]: Attack: Short Bow: (15-(d20)) [1d20=18] -3. HITS Skeleton #14 (AC FINAL: 7)!!!

Ilero (TMO)] [Shurkural]]: Attack: Short Bow: (15-(d20)) [1d20=18] -3. HITS Skeleton #14 (AC FINAL: 7)!!!

Ilero (TMO)] [Shurkural]]: Damage v SM: Arrow; Flight: (1d6) [1d6=2] 2 added to: Skeleton #14

Ilero (TMO)] [Shurkural]]: Damage v SM: Arrow; Flight: (1d6) [1d6=3] 3 added to: Skeleton #14

[Master] INIT: 13 GOING: Snezana

[Snezana (SpringDiesel)] Snezana casts a spell against : Spiritual Hammer: I summon forth a magical hammer which flies around and hits things for (3+6) 9 rounds.

[Snezana (SpringDiesel)] i have to wait to use it don't i?

[Master] Skeleton #14's Current Hit Points: adjusted to 5 (-3) - Moderately Wounded

[Master] yes to Spring

[Master] INIT: 13 GOING: Dog #9

[Snezana (SpringDiesel)] Attack: Spirtual Hammer:: is now ARMED.

[Master] and Shur sees her arrows do less damage than expected

Ilero (TMO)] (I think I remember arrows are penalized vs skellies)

Ilero (TMO)] (no fleshy soft bits)

[Master] Dog #9 moved 56'02".

[Master] INIT: 13 GOING: Skeleton #16

[Master] Skeleton #16 moved 20'09".

[Master] Skeleton #16 targets Branwyn. Distance: 4'06"

[Master] Skeleton #16 targets Indigo. Distance: 2'05"

[Branwyn (Lisa)] (arrows pass right through)

[Master] Skeleton #16: Attack: Claw: (19-(d20+0)) [1d20=12] 7. MISSES Indigo (AC FINAL: 1).

[Master] Skeleton #16: Attack: Claw: (19-(d20+0)) [1d20=9] 10. MISSES Indigo (AC FINAL: 1).

[Master] INIT: 13 GOING: Skeleton #20

[Master] Skeleton #20 moved 30'08".

[Master] INIT: 14 GOING: Neith of Inholt

[mharm-15549] So I need to get to you first

[Neith of Inholt (mharm-15549)] Neith of Inholt moved 110'08".

[mharm-15549] I am back at the keyboard.

[Neith of Inholt (mharm-15549)] \you said 45 degrees bob?

[Neith of Inholt (mharm-15549)] penalty to sprinting?

[Neith of Inholt (mharm-15549)] up to them?

[Master] yes and unable to

[Master] you are able to move normally

[Neith of Inholt (mharm-15549)] Okkay one moment while I measure

[Master] but not any faster

[Indigo (Lisa)] (normal movement is 120 ft)

[Neith of Inholt (mharm-15549)] Neith of Inholt moved 40'08".

[Master] INIT: 14 GOING: Dog #7

[Master] Dog #7 moved 47'03".

[Master] INIT: 14 GOING: Skeleton #13

[Master] Skeleton #13 moved 24'08".

[Master] Skeleton #13 targets Anton. Distance: 2'04"

[Master] Skeleton #13: Attack: Claw: (19-(d20+0)) [1d20=15] 4. HITS Anton (AC FINAL: 6)!!!

[Master] Skeleton #13: Attack: Claw: (19-(d20+0)) [1d20=2] 17. MISSES Anton (AC FINAL: 6).

[Master] Skeleton #13: Damage v SM: Claw: (1d6) [1d6=6] 6 added to: Anton

[Master] Anton's Current Hit Points: adjusted to 24 (-6) - Moderately Wounded

[Master] INIT: 15 GOING: [Ilero]]

Ilero (TMO)] [Ilero]] moved 9'06".

[TMO] [Ilero]] targets Skeleton #16. Distance: 11'00"

[TMO] [Ilero]] targets Skeleton #21. Distance: 28'03"

Ilero (TMO)] [Ilero]]: Attack: Hand of Reaching: ((16-(d20+0))-1) [1d20=14] 1 [MODIFIED (-1)]. HITS Skeleton #16 (AC FINAL: 7)!!!

Ilero (TMO)] [Ilero]]: Damage v SM: Hand of Reaching: (1d8) [1d8=2] 2 added to: Skeleton #16

[Master] INIT: 15 GOING: Skeleton #12

[Master] Skeleton #16's Current Hit Points: adjusted to 1 (-2) - Massively Wounded

[Master] Skeleton #12 moved 31'01".

[Master] Skeleton #12 targets [Shurkural]]. Distance: 1'02"

[Master] Skeleton #12 targets Lord Branadarus. Distance: 4'01"

[Master] Skeleton #12: Attack: Claw: (19-(d20+0)) [1d20=9] 10. MISSES [Shurkural]] (AC FINAL: 7).

[Master] Skeleton #12: Attack: Claw: (19-(d20+0)) [1d20=12] 7. HITS [Shurkural]] (AC FINAL: 7)!!!

[Master] Skeleton #12: Damage v SM: Claw: (1d6) [1d6=5] 5 added to: [Shurkural]]

[Master] [Shurkural]]'s Current Hit Points: adjusted to 35 (-5) - Moderately Wounded

[Master] INIT: 16 GOING: Dog #3

[Master] Dog #3 moved 67'10".

[Master] INIT: 16 GOING: Dog #5

[Master] Dog #5 moved 82'03".

[Master] INIT: 16 GOING: Skeleton #19

[Master] Skeleton #19 moved 22'03".

[Master] INIT: 17 GOING: Howard Plum

[Master] Joseph Shortkin, Hugh D'Ambray, Jilly, Wu Sen Cho, Howard Plum and Homer moved 164'09".

[Master] Howard Plum targets Skeleton #13. Distance: 42'00"

[Master] Howard Plum casts a spell against Skeleton #13: Magic Missile: Magical bolts shoot forth, each doing 1d4+1 points of damage. The caster fires forth 1 at first level and an additional one for every second level after that until he fires 5 at 9th level. NOTE: Not available.

[Neith of Inholt (mharm-15549)] how the hell did they move so fast? Can Neith be with them?

[Master] Neith of Inholt moved 74'00".

[Neith of Inholt (mharm-15549)] Kudos

[Master] (1d4+1) [1d4=1] 2

[Master] Skeleton #13's Current Hit Points: adjusted to 6 (-2) - Lightly Wounded

[Master] INIT: 17 GOING: Skeleton #18

[Master] Skeleton #18 moved 27'08".

[Master] Skeleton #18 targets Branwyn. Distance: 2'08"

[Master] Skeleton #18 targets Lord Branadarus. Distance: 1'02"

[Master] Skeleton #18: Attack: Claw: (19-(d20+0)) [1d20=13] 6. HITS Lord Branadarus (AC FINAL: 10)!!!

[Master] Skeleton #18: Attack: Claw: (19-(d20+0)) [1d20=4] 15. MISSES Lord Branadarus (AC FINAL: 10).

[Master] Skeleton #18: Damage v SM: Claw: (1d6) [1d6=5] 5 added to: Lord Branadarus

[Master] Lord Branadarus's Current Hit Points: adjusted to 39 (-5) - Lightly Wounded

[Master] INIT: 17 GOING: Dog #6

[Master] Dog #6 moved 76'04".

[Master] INIT: 17 GOING: Hugh D'Ambray

[Hugh D'Ambray (mharm-15549)] Attack: Long Sword:: is now ARMED.

[Hugh D'Ambray (mharm-15549)] Hugh D'Ambray moved 38'04".

[mharm-15549] Hugh D'Ambray targets Skeleton #12. Distance: 5'02"

[Hugh D'Ambray (mharm-15549)] Hugh D'Ambray: Attack: Long Sword: ((15-(d20+0))-2) [1d20=17] -4 [MODIFIED (-2)]. HITS Skeleton #12 (AC FINAL: 7)!!!

[Hugh D'Ambray (mharm-15549)] Hugh D'Ambray: Damage v SM: Long Sword: (1d8) [1d8=7] 7 added to: Skeleton #12

[Master] INIT: 18 GOING: Skeleton #10

[Master] Skeleton #12's Current Hit Points: adjusted to 4 (-4) - Moderately Wounded

[Master] Skeleton #10 moved 39'08".

[Master] Skeleton #10 targets Hugh D'Ambray. Distance: 5'02"

[Master] INIT: 19 GOING: Skeleton #21

[Master] Skeleton #21 moved 14'10".

[Master] Skeleton #21 targets Branwyn. Distance: 0'08"

[Master] Skeleton #21 targets Lord Branadarus. Distance: 5'04"

[Master] Skeleton #21: Attack: Claw: (19-(d20+0)) [1d20=11] 8. MISSES Branwyn (AC FINAL: 6).

[Master] Skeleton #21: Attack: Claw: (19-(d20+0)) [1d20=8] 11. MISSES Branwyn (AC FINAL: 6).

[Master] INIT: 19 GOING: Skeleton #11

[Master] Skeleton #11 moved 27'08".

[Master] Skeleton #11 targets Anton. Distance: 4'03"

[Master] INIT: 19 GOING: Skeleton #8

[Master] Skeleton #8 moved 42'09".

[Master] INIT: 19 GOING: Skeleton #15

[Master] Skeleton #15 moved 31'03".

[Master] INIT: 19 GOING: Joseph Shortkin

[Master] Wu Sen Cho moved 15'04".

[Master] INIT: 20 GOING: Skeleton #17

[Master] Skeleton #17 moved 31'05".

[Master] Skeleton #17 targets Anton. Distance: 1'00"

[Master] Skeleton #17: Attack: Claw: (19-(d20+0)) [1d20=1] 18. MISSES Anton (AC FINAL: 6).

[Master] Skeleton #17: Attack: Claw: (19-(d20+0)) [1d20=20] -1. HITS Anton (AC FINAL: 6)!!! [CRITICAL HIT_(Roll Again)_]

[Master] Skeleton #17: Attack: Claw: (19-(d20+0)) [1d20=20] -1. HITS Anton (AC FINAL: 6)!!! [CRITICAL HIT_(Roll Again)_]

[Master] Skeleton #17: Attack: Claw: (19-(d20+0)) [1d20=14] 5. HITS Anton (AC FINAL: 6)!!!

[Master] Skeleton #17: Damage v SM: Claw: (1d6) [1d6=6] 6 added to: Anton

[Master] Skeleton #17: Damage v SM: Claw: (1d6) [1d6=6] 6 added to: Anton

[Master] Skeleton #17: Damage v SM: Claw: (1d6) [1d6=2] 2 added to: Anton

[Master] Anton's Current Hit Points: adjusted to 10 (-14) - Heavily Wounded

[Master] INIT: 20 GOING: Lord Branadarus

[Master] Lord Branadarus moved 8'03".

[Master] Lord Branadarus targets Skeleton #14. Distance: 1'06"

[Master] Lord Branadarus targets Skeleton #13. Distance: 5'02"

[Master] Lord Branadarus targets Skeleton #17. Distance: 2'03"

[Master] Lord Branadarus: Attack: Thorn: ((12-(d20+2))+2) [1d20=10] 2 [MODIFIED (+2)]. HITS Skeleton #17 (AC FINAL: 7)!!!

[Master] Lord Branadarus: Damage v SM: Thorn: ((1d8)+3+2) [1d8=3] 8 [MODIFIED (+2)] added to: Skeleton #17

[Master] Skeleton #17's Current Hit Points: adjusted to 0 (-8) - Disabled

[Master] Lord Branadarus: Attack: Thorn: ((12-(d20+2))+2) [1d20=11] 1 [MODIFIED (+2)]. HITS Skeleton #13 (AC FINAL: 7)!!!

[Master] Lord Branadarus: Damage v SM: Thorn: ((1d8)+3+2) [1d8=4] 9 [MODIFIED (+2)] added to: Skeleton #13

[Master] Skeleton #13's Current Hit Points: adjusted to -3 (-9) - Dying

[Master] ROUND: 2

[Master] INIT: 6 GOING: Indigo

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: (+14-(d20+1)) [1d20=18] -5. HITS Skeleton #16 (AC FINAL: 7)!!!

[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=6] 9 [MODIFIED (+3)] added to: Skeleton #16

[Indigo (Lisa)] Indigo: Attack: Short Sword: (+14-(d20+1)) [1d20=12] 1. HITS Skeleton #16 (AC FINAL: 7)!!!

[Indigo (Lisa)] Indigo: Damage v SM: Short Sword: ((1d6)+3) [1d6=2] 5 [MODIFIED (+3)] added to: Skeleton #16

[Master] Skeleton #16's Current Hit Points: adjusted to -13 (-14) - Dead

[Master] INIT: 9 GOING: Branwyn

[Lisa] Branwyn targets Skeleton #21. Distance: 0'08"

[Snezana (SpringDiesel)] (a dead skeleton. fancy that)

[Master] grins

[Branwyn (Lisa)] Branwyn casts a spell against Skeleton #21: Whip o' Pain: Strikes opponents up to 10 ft distant. Target makes saving throw vs. spell & CON check. If succeeds saving throw, creature takes half damage. If CON check succeeds, creature suffers -1 penalty to its next attack roll. Failure wracks creature with pain until end of next round, lowering its Armor Class by 1, imposing a -2 penalty to attack rolls, and making spellcasting impossible.

[Hugh D'Ambray (mharm-15549)] lol

[Branwyn (Lisa)] Branwyn: Attack: Whip o' Pain: (17-(d20+0)) [1d20=13] 4. HITS Skeleton #21 (AC FINAL: 7)!!!

[Branwyn (Lisa)] Branwyn: Damage v SM: Whip o' Pain: (4d4) [4d4=3,4,4,4] 15 added to: Skeleton #21

[Master] INIT: 11 GOING: Anton

[Master] Skeleton #21's Current Hit Points: adjusted to -7 (-15) - Dying

[Anton (MarioCS)] Anton moved 3'04".

[MarioCS] Anton targets Skeleton #11. Distance: 1'00"

[Anton (MarioCS)] Attack: Giagger:: is now ARMED.

[Anton (MarioCS)] Anton: Attack: Giagger: (16-(d20+1)) [1d20=18] -3. HITS Skeleton #11 (AC FINAL: 7)!!!

[Anton (MarioCS)] Anton: Damage v SM: Giagger: ((1d8)+1) [1d8=1] 2 [MODIFIED (+1)] added to: Skeleton #11

[Master] Skeleton #11's Current Hit Points: adjusted to 6 (-2) - Lightly Wounded

[Master] INIT: 11 GOING: Dog #8

[Master] Dog #8 moved 20'10".

[Master] Dog #8 targets Branwyn. Distance: 5'05"

[Master] Dog #8 targets Indigo. Distance: 5'06"

[Anton (MarioCS)] (did Anton notice anything about Mick Giagger?)

[Master] Dog #8 targets Skeleton #16. Distance: 0'07"

[Master] Dog #8 moved 3'08".

[Master] Skeleton #16 follows Dog #8.

[Master] Dog #8 and Skeleton #16 moved 24'04".

[Master] Skeleton #16 moved 2'09".

[Master] INIT: 12 GOING: Skeleton #14

[Branwyn (Lisa)] Good puppy!

[Master] no to Mario

[Anton (MarioCS)] tx

[Master] Skeleton #14 targets Lord Branadarus. Distance: 0'00"

[Master] Skeleton #14: Attack: Claw: (19-(d20+0)) [1d20=15] 4. HITS Lord Branadarus (AC FINAL: 10)!!!

[Master] Skeleton #14: Attack: Claw: (19-(d20+0)) [1d20=17] 2. HITS Lord Branadarus (AC FINAL: 10)!!!

[Master] Skeleton #14: Damage v SM: Claw: (1d6) [1d6=5] 5 added to: Lord Branadarus

[Master] Skeleton #14: Damage v SM: Claw: (1d6) [1d6=5] 5 added to: Lord Branadarus

[Master] Lord Branadarus's Current Hit Points: adjusted to 29 (-10) - Moderately Wounded

[Master] INIT: 12 GOING: Skeleton #9

[Master] Skeleton #9 moved 26'11".

[Master] INIT: 13 GOING: [Shurkural]]

Ilero (TMO)] Attack: Short Bow:: is NO LONGER ARMED.

Ilero (TMO)] Attack: Bastard Sword, silver; one hand:: is now ARMED.

Ilero (TMO)] Attack: Short Sword:: is now ARMED.

[Anton (MarioCS)] (hey, is woo tang clan in this fight? who controls him?)

[Master] yes he is and I do

[Indigo (Lisa)] (lol)

[Anton (MarioCS)] tx

[Master] just like Jilly, etc.

Ilero (TMO)] [Shurkural]]: Attack: Bastard Sword, silver; one hand: ((15-(d20+0))-1) [1d20=3] 11 [MODIFIED (-1)]. MISSES Skeleton #12 (AC FINAL: 7).

Ilero (TMO)] [Shurkural]]: Attack: Short Sword: (15-(d20+0)) [1d20=6] 9. MISSES Skeleton #12 (AC FINAL: 7).

[Master] Jospeh moved up to protect those in the back,

[Anton (MarioCS)] (just asking. Havent seen any shuiken flying about...)

[Master] INIT: 13 GOING: Snezana

[Master] you want to go down the hill to pick them up? :)

[Anton (MarioCS)] after the battle, sure

[SpringDiesel] Snezana targets Skeleton #10. Distance: 26'02"

[Anton (MarioCS)] so we shouldnt fire arrows cuz they get used up?

[Snezana (SpringDiesel)] Snezana: Attack: Spirtual Hammer: (18-(d20+0)) [1d20=5] 13. MISSES Skeleton #10 (AC FINAL: 7).

[Snezana (SpringDiesel)] Snezana: Attack: Spirtual Hammer: (18-(d20+0)) [1d20=13] 5. HITS Skeleton #10 (AC FINAL: 7)!!!

[Master] wooden arrows are much easier to replace than a metal star from home 3,000 miles away

[Snezana (SpringDiesel)] wait i didn't mean to hit the hammer again

[Snezana (SpringDiesel)] i don't know how that happened

[Master] nods, that is a miss for Snee

[Master] INIT: 13 GOING: Dog #9

[Anton (MarioCS)] but if we walk west to get east,...

[Master] Dog #9 moved 59'05".

[Master] INIT: 13 GOING: Skeleton #20

[Master] Skeleton #20 moved 11'06".

[Master] Skeleton #20 targets Hugh D'Ambray. Distance: 1'03"

[Master] Skeleton #20: Attack: Claw: (19-(d20+0)) [1d20=1] 18. MISSES Hugh D'Ambray (AC FINAL: 7).

[Master] Skeleton #20: Attack: Claw: (19-(d20+0)) [1d20=4] 15. MISSES Hugh D'Ambray (AC FINAL: 7).

[Master] INIT: 14 GOING: Neith of Inholt

[Hugh D'Ambray (mharm-15549)] hmm

[Hugh D'Ambray (mharm-15549)] Well

[Hugh D'Ambray (mharm-15549)] I have one level three spell left

[Hugh D'Ambray (mharm-15549)] Do we want to use it for protection against evil? Are skeletons evil?

[Hugh D'Ambray (mharm-15549)] Or do we have this and we can mop up

[Master] too late now

[Hugh D'Ambray (mharm-15549)] Suggestions?

[Master] you needed to cast that before you attacked them

[Indigo (Lisa)] (that only protects 1 character doesn't it?)

[Master] attacking a creature breaks the spell

[Hugh D'Ambray (mharm-15549)] Neith hasn't attacked them?

[Indigo (Lisa)] (and we have some heavily wounded peoples here)

[Hugh D'Ambray (mharm-15549)] Okay

[Hugh D'Ambray (mharm-15549)] Then Neith should be good for attac this round one moment while I switch

[Neith of Inholt (mharm-15549)] Neith of Inholt moved 23'04".

[mharm-15549] Neith of Inholt targets Skeleton #12. Distance: 2'07"

[Neith of Inholt (mharm-15549)] Attack: Shepard's Crook:: is now ARMED.

[Neith of Inholt (mharm-15549)] Neith of Inholt: Attack: Shepard's Crook: (18-(d20+1)) [1d20=10] 7. HITS Skeleton #12 (AC FINAL: 7)!!!

[Neith of Inholt (mharm-15549)] Neith of Inholt: Damage v SM: Shepard's Crook: ((1d6)+2) [1d6=5] 7 [MODIFIED (+2)] added to: Skeleton #12

[Master] INIT: 14 GOING: Dog #7

[Master] Skeleton #12's Current Hit Points: adjusted to -3 (-7) - Dying

[Master] Dog #7 moved 46'08".

[Master] Dog #7 targets Branwyn. Distance: 3'06"

[Master] INIT: 15 GOING: [Ilero]]

[TMO] [Ilero]] targets Skeleton #18. Distance: 19'04"

[TMO] [Ilero]] targets Dog #7. Distance: 16'10"

[TMO] [Ilero]] targets Snezana. Distance: 10'04"

[TMO] [Ilero]] no longer targets Snezana.

Ilero (TMO)] [Ilero]] moved 7'11".

Ilero (TMO)] [Ilero]]: Attack: Hand of Reaching: ((16-(d20+0))-1) [1d20=6] 9 [MODIFIED (-1)]. MISSES Skeleton #18 (AC FINAL: 7).

[Master] INIT: 16 GOING: Dog #3

Ilero (TMO)] not my round ;)

[Master] Dog #3 moved 56'02".

[Master] INIT: 16 GOING: Dog #5

[Master] Dog #5 moved 83'08".

[Master] INIT: 16 GOING: Skeleton #19

[Master] Skeleton #19 moved 10'02".

[Master] Skeleton #19 targets Anton. Distance: 0'04"

[Master] Skeleton #19 targets Lord Branadarus. Distance: 6'02"

[Master] Skeleton #19: Attack: Claw: (19-(d20+0)) [1d20=2] 17. MISSES Anton (AC FINAL: 6).

[Master] Skeleton #19: Attack: Claw: (19-(d20+0)) [1d20=20] -1. HITS Anton (AC FINAL: 6)!!! [CRITICAL HIT_(Roll Again)_]

[Master] Skeleton #19: Attack: Claw: (19-(d20+0)) [1d20=3] 16. MISSES Anton (AC FINAL: 6).

[Master] Skeleton #19: Damage v SM: Claw: (1d6) [1d6=6] 6 added to: Anton

[Master] Anton's Current Hit Points: adjusted to 4 (-6) - Massively Wounded

[Master] INIT: 17 GOING: Howard Plum

[Master] Howard Plum targets Skeleton #11. Distance: 37'07"

[Master] Howard Plum casts a spell against Skeleton #11: Magic Missile: Magical bolts shoot forth, each doing 1d4+1 points of damage. The caster fires forth 1 at first level and an additional one for every second level after that until he fires 5 at 9th level. NOTE: Not available.

[Master] (1d4+1) [1d4=2] 3

[Master] Skeleton #11's Current Hit Points: adjusted to 3 (-3) - Heavily Wounded

[Master] INIT: 17 GOING: Skeleton #18

[Master] Skeleton #18: Attack: Claw: (19-(d20+0)) [1d20=5] 14. MISSES Branwyn (AC FINAL: 6).

[Master] Skeleton #18: Attack: Claw: (19-(d20+0)) [1d20=10] 9. MISSES Branwyn (AC FINAL: 6).

[Master] INIT: 17 GOING: Dog #6

[Master] Dog #6 moved 51'05".

[Master] Dog #6 targets Anton. Distance: 6'00"

[Master] Dog #6 targets Lord Branadarus. Distance: 4'11"

[Master] INIT: 17 GOING: Hugh D'Ambray

[mharm-15549] Hugh D'Ambray targets Skeleton #20. Distance: 1'03"

[Hugh D'Ambray (mharm-15549)] Hugh D'Ambray: Attack: Long Sword: ((15-(d20+0))-2) [1d20=7] 6 [MODIFIED (-2)]. HITS Skeleton #20 (AC FINAL: 7)!!!

[Hugh D'Ambray (mharm-15549)] Hugh D'Ambray: Damage v SM: Long Sword: (1d8) [1d8=6] 6 added to: Skeleton #20

[Master] INIT: 18 GOING: Skeleton #10

[Master] Skeleton #20's Current Hit Points: adjusted to 2 (-6) - Heavily Wounded

[Master] Skeleton #10 moved 2'05".

[Master] Skeleton #10: Attack: Claw: (19-(d20+0)) [1d20=6] 13. MISSES Hugh D'Ambray (AC FINAL: 7).

[Master] Skeleton #10: Attack: Claw: (19-(d20+0)) [1d20=12] 7. HITS Hugh D'Ambray (AC FINAL: 7)!!!

[Master] Skeleton #10: Damage v SM: Claw: (1d6) [1d6=3] 3 added to: Hugh D'Ambray

[Master] Hugh D'Ambray's Current Hit Points: adjusted to 28 (-3) - Lightly Wounded

[Master] INIT: 19 GOING: Skeleton #11

[Master] Skeleton #11: Attack: Claw: (19-(d20+0)) [1d20=15] 4. HITS Anton (AC FINAL: 6)!!!

[Master] Skeleton #11: Attack: Claw: (19-(d20+0)) [1d20=2] 17. MISSES Anton (AC FINAL: 6).

[Master] Skeleton #11: Damage v SM: Claw: (1d6) [1d6=6] 6 added to: Anton

[Master] Anton's Current Hit Points: adjusted to -2 (-6) - Dying

[Master] INIT: 19 GOING: Skeleton #8

[Master] Skeleton #8 moved 14'11".

[Master] Skeleton #8 targets Hugh D'Ambray. Distance: 5'11"

[Master] Skeleton #8 targets Anton. Distance: 1'03"

[Master] Skeleton #8: Attack: Claw: (19-(d20+0)) [1d20=6] 13. MISSES Anton (AC FINAL: 6).

[Master] Skeleton #8: Attack: Claw: (19-(d20+0)) [1d20=20] -1. HITS Anton (AC FINAL: 6)!!! [CRITICAL HIT_(Roll Again)_]

[Master] Skeleton #8: Attack: Claw: (19-(d20+0)) [1d20=7] 12. MISSES Anton (AC FINAL: 6).

[Master] Skeleton #8: Damage v SM: Claw: (1d6) [1d6=5] 5 added to: Anton

[Master] Anton's Current Hit Points: adjusted to -7 (-5) - Dying

[Master] INIT: 19 GOING: Skeleton #15

[Master] Skeleton #15 moved 10'05".

[Master] Skeleton #15 targets Lord Branadarus. Distance: 5'01"

[Master] Skeleton #15 targets Anton. Distance: 0'09"

[Master] Skeleton #15: Attack: Claw: (19-(d20+0)) [1d20=19] 0. HITS Anton (AC FINAL: 6)!!!

[Master] Skeleton #15: Damage v SM: Claw: (1d6) [1d6=1] 1 added to: Anton

[Master] Skeleton #15: Attack: Claw: (19-(d20+0)) [1d20=20] -1. HITS Anton (AC FINAL: 6)!!! [CRITICAL HIT_(Roll Again)_]

[Master] Skeleton #15: Attack: Claw: (19-(d20+0)) [1d20=2] 17. MISSES Anton (AC FINAL: 6).

[Master] Skeleton #15: Damage v SM: Claw: (1d6) [1d6=1] 1 added to: Anton

Ilero (TMO)] (that's not good)

[Master] Anton's Current Hit Points: adjusted to -9 (-2) - Dying

[Indigo (Lisa)] (really not good)

[Master] should have healed him

[Master] INIT: 19 GOING: Joseph Shortkin

[Master] Joseph Shortkin moved 18'05".

[Master] Joseph Shortkin targets Skeleton #11. Distance: 5'01"

[Master] Joseph Shortkin targets Skeleton #20. Distance: 3'02"

[Master] Joseph Shortkin targets Skeleton #15. Distance: 0'04"

[Master] Joseph Shortkin targets Skeleton #19. Distance: 5'07"

[Master] Joseph Shortkin targets Skeleton #8. Distance: 1'05"

[Master] Joseph Shortkin: Attack: Dagger/Dirk: (18-(d20+0)) [1d20=8] 10. MISSES Skeleton #15 (AC FINAL: 7).

[Master] Joseph Shortkin: Attack: Dagger/Dirk: (18-(d20+0)) [1d20=2] 16. MISSES Skeleton #15 (AC FINAL: 7).

[Master] INIT: 20 GOING: Lord Branadarus

[Master] Lord Branadarus moved 2'11".

[Master] Lord Branadarus targets Skeleton #11. Distance: 3'07"

[Master] Lord Branadarus targets Dog #6. Distance: 4'05"

[Master] Lord Branadarus targets Skeleton #15. Distance: 1'08"

[Master] Lord Branadarus targets Skeleton #19. Distance: 2'04"

[Master] Lord Branadarus targets Skeleton #8. Distance: 3'07"

[Master] Lord Branadarus targets Anton. Distance: 0'07"

[Master] Anton follows Lord Branadarus.

[Master] Lord Branadarus and Anton moved 18'02".

[Master] Lord Branadarus no longer targets Skeleton #11.

[Master] Lord Branadarus no longer targets Dog #6.

[Master] Lord Branadarus no longer targets Skeleton #14.

[Master] Lord Branadarus no longer targets Skeleton #15.

[Master] Lord Branadarus no longer targets Skeleton #19.

[Master] Lord Branadarus no longer targets Skeleton #8.

[Master] ROUND: 3

[Master] INIT: 6 GOING: Indigo

[Indigo (Lisa)] Bind his wounds!

[Indigo (Lisa)] Indigo moved 23'08".

[Lisa] Indigo targets Skeleton #19. Distance: 1'01"

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: (+14-(d20+1)) [1d20=19] -6. HITS Skeleton #19 (AC FINAL: 7)!!!

[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=3] 6 [MODIFIED (+3)] added to: Skeleton #19

[Indigo (Lisa)] Indigo: Attack: Short Sword: (+14-(d20+1)) [1d20=6] 7. HITS Skeleton #19 (AC FINAL: 7)!!!

[Indigo (Lisa)] Indigo: Damage v SM: Short Sword: ((1d6)+3) [1d6=1] 4 [MODIFIED (+3)] added to: Skeleton #19

[Lisa] Indigo targets Skeleton #11. Distance: 1'08"

[Master] Skeleton #19's Current Hit Points: adjusted to -2 (-10) - Dying

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: (+14-(d20+1)) [1d20=12] 1. HITS Skeleton #11 (AC FINAL: 7)!!!

[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=3] 6 [MODIFIED (+3)] added to: Skeleton #11

[Master] INIT: 9 GOING: Branwyn

[Master] Skeleton #11's Current Hit Points: adjusted to -3 (-6) - Dying

[Lisa] Branwyn targets Skeleton #18. Distance: 1'05"

[Branwyn (Lisa)] Branwyn: Attack: Whip o' Pain: (17-(d20+0)) [1d20=6] 11. MISSES Skeleton #18 (AC FINAL: 7).

[Master] INIT: 11 GOING: Anton

[Master] INIT: 11 GOING: Dog #8

[Master] Anton's Current Hit Points: adjusted to -10 (-1) - Dead

[Snezana (SpringDiesel)] (oh no!) [Anton (MarioCS)] (RIP Poor Anton)

[Branwyn (Lisa)] (doesn't that happen at end of round?)

[Master] Dog #8 and Skeleton #16 moved 23'10".

[Master] INIT: 12 GOING: Skeleton #14

[Anton (MarioCS)] (may you forever foretell the weather wherever you end up)

[Master] Skeleton #14 moved 13'08".

[Master] Skeleton #14 targets Branwyn. Distance: 5'06"

[Master] Skeleton #14 targets Neith of Inholt. Distance: 0'04"

[Master] Skeleton #14 targets [Shurkural]]. Distance: 4'00"

[Master] Skeleton #14: Attack: Claw: (19-(d20+0)) [1d20=10] 9. HITS Neith of Inholt (AC FINAL: 10)!!!

[Master] Skeleton #14: Attack: Claw: (19-(d20+0)) [1d20=10] 9. HITS Neith of Inholt (AC FINAL: 10)!!!

[Master] Skeleton #14: Damage v SM: Claw: (1d6) [1d6=2] 2 added to: Neith of Inholt

[Master] Skeleton #14: Damage v SM: Claw: (1d6) [1d6=5] 5 added to: Neith of Inholt

[Master] Neith of Inholt's Current Hit Points: adjusted to 28 (-7) - Lightly Wounded

[Master] INIT: 12 GOING: Skeleton #9

[Master] Skeleton #9 moved 23'10".

[Master] Skeleton #9 targets Hugh D'Ambray. Distance: 6'00"

[Master] Skeleton #9 targets Neith of Inholt. Distance: 1'02"

[Master] Skeleton #9 targets Joseph Shortkin. Distance: 4'06"

[Master] Skeleton #9 targets [Shurkural]]. Distance: 0'03"

[Master] Skeleton #9 targets Lord Branadarus. Distance: 6'02"

[Master] Skeleton #9: Attack: Claw: (19-(d20+0)) [1d20=10] 9. MISSES [Shurkural]] (AC FINAL: 7).

[Master] Skeleton #9: Attack: Claw: (19-(d20+0)) [1d20=13] 6. HITS [Shurkural]] (AC FINAL: 7)!!!

[Master] Skeleton #9: Damage v SM: Claw: (1d6) [1d6=5] 5 added to: [Shurkural]]

[Master] [Shurkural]]'s Current Hit Points: adjusted to 30 (-5) - Moderately Wounded

[Master] INIT: 13 GOING: [Shurkural]]

[TMO] [Shurkural]] targets Skeleton #9. Distance: 0'03"

Ilero (TMO)] [Shurkural]]: Attack: Bastard Sword, silver; one hand: ((15-(d20+0))-1) [1d20=10] 4 [MODIFIED (-1)]. HITS Skeleton #9 (AC FINAL: 7)!!!

Ilero (TMO)] [Shurkural]]: Attack: Short Sword: (15-(d20+0)) [1d20=13] 2. HITS Skeleton #9 (AC FINAL: 7)!!!

Ilero (TMO)] [Shurkural]]: Damage v SM: Bastard Sword, silver; one hand: (1d8) [1d8=8] 8 added to: Skeleton #9

Ilero (TMO)] [Shurkural]]: Damage v SM: Short Sword: (1d6) [1d6=5] 5 added to: Skeleton #9

[Master] INIT: 13 GOING: Snezana

[Master] Skeleton #9's Current Hit Points: adjusted to 1 (-7) - Massively Wounded

[Master] Skeleton #9's Current Hit Points: adjusted to -2 (-3) - Dying

[Snezana (SpringDiesel)] Snezana: Attack: Spirtual Hammer: (18-(d20+0)) [1d20=17] 1. HITS Skeleton #10 (AC FINAL: 7)!!!

[Snezana (SpringDiesel)] Snezana: Damage v SM: Spirtual Hammer: (1d4+1) [1d4=1] 2 added to: Skeleton #10

[Master] INIT: 13 GOING: Dog #9

[Master] Skeleton #10's Current Hit Points: adjusted to 6 (-2) - Lightly Wounded

[Master] Dog #9 moved 31'09".

[Master] INIT: 13 GOING: Skeleton #20

[Master] Skeleton #20: Attack: Claw: (19-(d20+0)) [1d20=8] 11. MISSES Hugh D'Ambray (AC FINAL: 7).

[Master] Skeleton #20: Attack: Claw: (19-(d20+0)) [1d20=15] 4. HITS Hugh D'Ambray (AC FINAL: 7)!!!

[Master] Skeleton #20: Damage v SM: Claw: (1d6) [1d6=2] 2 added to: Hugh D'Ambray

[Master] Hugh D'Ambray's Current Hit Points: adjusted to 26 (-2) - Lightly Wounded

[Master] INIT: 14 GOING: Neith of Inholt

[mharm-15549] Neith of Inholt targets Skeleton #14. Distance: 0'04"

[Neith of Inholt (mharm-15549)] Neith of Inholt: Attack: Shepard's Crook: (18-(d20+1)) [1d20=9] 8. MISSES Skeleton #14 (AC FINAL: 7).

[Master] INIT: 14 GOING: Dog #7

[Master] Skeleton #21 follows Dog #7.

[Master] Dog #7 and Skeleton #21 moved 43'03".

[Master] Dog #7 no longer targets Branwyn.

[Master] INIT: 15 GOING: [Ilero]]

Ilero (TMO)] (sry, didn't see it come up to me)

Ilero (TMO)] [Ilero]] moved 6'08".

Ilero (TMO)] [Ilero]]: Attack: Hand of Reaching: ((16-(d20+0))-1) [1d20=8] 7 [MODIFIED (-1)]. HITS Skeleton #18 (AC FINAL: 7)!!!

Ilero (TMO)] [Ilero]]: Damage v SM: Hand of Reaching: (1d8) [1d8=7] 7 added to: Skeleton #18

[Master] INIT: 16 GOING: Dog #3

[Master] Skeleton #18's Current Hit Points: adjusted to 1 (-7) - Massively Wounded

[Master] Dog #3 moved 49'03".

[Master] Dog #3 targets Indigo. Distance: 4'11"

[Master] Skeleton #19 follows Dog #3.

[Master] Dog #3 and Skeleton #19 moved 1'04".

[Master] INIT: 16 GOING: Dog #5

[Master] Dog #5 moved 34'04".

[Master] Dog #5 targets Indigo. Distance: 5'07"

[Master] Skeleton #11 follows Dog #5.

[Master] Dog #5 and Skeleton #11 moved 3'10".

[Master] INIT: 17 GOING: Howard Plum

[Master] INIT: 17 GOING: Skeleton #18

[Master] Skeleton #18: Attack: Claw: (19-(d20+0)) [1d20=10] 9. MISSES Branwyn (AC FINAL: 6).

[Master] Skeleton #18: Attack: Claw: (19-(d20+0)) [1d20=12] 7. MISSES Branwyn (AC FINAL: 6).

[Master] INIT: 17 GOING: Dog #6

[Master] Dog #6 moved 1'11".

[Master] Skeleton #17 follows Dog #6.

[Master] Dog #6 and Skeleton #17 moved 9'00".

[Master] INIT: 17 GOING: Hugh D'Ambray

[Hugh D'Ambray (mharm-15549)] Hugh D'Ambray: Attack: Long Sword: ((15-(d20+0))-2) [1d20=7] 6 [MODIFIED (-2)]. HITS Skeleton #20 (AC FINAL: 7)!!!

[Hugh D'Ambray (mharm-15549)] Hugh D'Ambray: Damage v SM: Long Sword: (1d8) [1d8=3] 3 added to: Skeleton #20

[Hugh D'Ambray (mharm-15549)] lol

[Master] INIT: 18 GOING: Skeleton #10

[Master] Skeleton #20's Current Hit Points: adjusted to -1 (-3) - Dying

[Master] Skeleton #10: Attack: Claw: (19-(d20+0)) [1d20=1] 18. MISSES Hugh D'Ambray (AC FINAL: 7).

[Master] Skeleton #10: Attack: Claw: (19-(d20+0)) [1d20=16] 3. HITS Hugh D'Ambray (AC FINAL: 7)!!!

[Master] Skeleton #10: Damage v SM: Claw: (1d6) [1d6=3] 3 added to: Hugh D'Ambray

[Master] Hugh D'Ambray's Current Hit Points: adjusted to 23 (-3) - Moderately Wounded

[Master] INIT: 19 GOING: Skeleton #8

[Master] Skeleton #8: Attack: Claw: (19-(d20+0)) [1d20=11] 8. MISSES Anton (AC FINAL: 6).

[Master] Skeleton #8: Attack: Claw: (19-(d20+0)) [1d20=20] -1. HITS Anton (AC FINAL: 6)!!! [CRITICAL HIT_(Roll Again)_]

[Master] Skeleton #8: Attack: Claw: (19-(d20+0)) [1d20=16] 3. HITS Anton (AC FINAL: 6)!!!

[Master] Skeleton #8: Damage v SM: Claw: (1d6) [1d6=1] 1 added to: Anton

[Master] Skeleton #8: Damage v SM: Claw: (1d6) [1d6=3] 3 added to: Anton

[Master] Skeleton #8 targets Joseph Shortkin. Distance: 1'05"

[Master] Skeleton #8: Attack: Claw: (19-(d20+0)) [1d20=17] 2. HITS Joseph Shortkin (AC FINAL: 10)!!!

[Master] Skeleton #8: Attack: Claw: (19-(d20+0)) [1d20=6] 13. MISSES Joseph Shortkin (AC FINAL: 10).

[Master] Skeleton #8: Damage v SM: Claw: (1d6) [1d6=3] 3 added to: Joseph Shortkin

[Master] Joseph Shortkin's Current Hit Points: adjusted to 14 (-3) - Lightly Wounded

[Master] INIT: 19 GOING: Skeleton #15

[Master] Skeleton #15 targets Joseph Shortkin. Distance: 0'04"

[Master] Skeleton #15: Attack: Claw: (19-(d20+0)) [1d20=9] 10. HITS Joseph Shortkin (AC FINAL: 10)!!!

[Master] Skeleton #15: Attack: Claw: (19-(d20+0)) [1d20=5] 14. MISSES Joseph Shortkin (AC FINAL: 10).

[Master] Skeleton #15: Damage v SM: Claw: (1d6) [1d6=6] 6 added to: Joseph Shortkin

[Master] Joseph Shortkin's Current Hit Points: adjusted to 8 (-6) - Heavily Wounded

[Master] INIT: 19 GOING: Joseph Shortkin

[Joseph Shortkin (Master)] INdigo! Coming to you

[Master] Joseph Shortkin moved 8'02".

[Master] Joseph Shortkin targets Dog #3. Distance: 4'07"

[Master] Skeleton #15 targets Indigo. Distance: 0'08"

[Master] Skeleton #8 targets Indigo. Distance: 0'03"

[Master] INIT: 20 GOING: Lord Branadarus

[Lord Branadarus (Master)] AAAARRRRRRRR

[Master] Lord Branadarus and Anton moved 7'11".

[Master] Lord Branadarus targets Skeleton #14. Distance: 1'08"

[Master] Lord Branadarus targets Skeleton #18. Distance: 0'10"

[Master] Lord Branadarus: Attack: Thorn: ((12-(d20+2))+2) [1d20=9] 3 [MODIFIED (+2)]. HITS Skeleton #18 (AC FINAL: 7)!!!

[Master] Lord Branadarus: Damage v SM: Thorn: ((1d8)+3+2) [1d8=5] 10 [MODIFIED (+2)] added to: Skeleton #18

[Master] Skeleton #18's Current Hit Points: adjusted to -9 (-10) - Dying

[Master] Lord Branadarus: Attack: Thorn: ((12-(d20+2))+2+2) [1d20=13] 1 [MODIFIED BY FLANKING (+2)] [MODIFIED (+2)]. HITS Skeleton #14 (AC FINAL: 7)!!!

[Master] Lord Branadarus: Damage v L: Thorn: ((1d12)+3+2) [1d12=7] 12 [MODIFIED (+2)] added to: Skeleton #14

[Master] Skeleton #14's Current Hit Points: adjusted to -7 (-12) - Dying

[Master] Anton moved 8'05".

[Master] ROUND: 4

[Master] INIT: 6 GOING: Indigo

[Lisa] Indigo targets Skeleton #15. Distance: 0'08"

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: (+14-(d20+1)) [1d20=9] 4. HITS Skeleton #15 (AC FINAL: 7)!!!

[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=1] 4 [MODIFIED (+3)] added to: Skeleton #15

[Indigo (Lisa)] Indigo: Attack: Short Sword: (+14-(d20+1)) [1d20=13] 0. HITS Skeleton #15 (AC FINAL: 7)!!!

[Indigo (Lisa)] Indigo: Damage v SM: Short Sword: ((1d6)+3) [1d6=1] 4 [MODIFIED (+3)] added to: Skeleton #15

[Master] Skeleton #15's Current Hit Points: adjusted to 4 (-4) - Moderately Wounded

[Indigo (Lisa)] Indigo moved 1'00".

[Lisa] Indigo targets Skeleton #8. Distance: 0'06"

[Master] Skeleton #15's Current Hit Points: adjusted to 0 (-4) - Disabled

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: (+14-(d20+1)) [1d20=15] -2. HITS Skeleton #8 (AC FINAL: 7)!!!

[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=6] 9 [MODIFIED (+3)] added to: Skeleton #8

[Master] INIT: 9 GOING: Branwyn

[Master] Skeleton #8's Current Hit Points: adjusted to -1 (-9) - Dying

Branwyn (Lisa) runs over to Anton to see if there is anything to be done

[Master] Jilly moved 18'10".

[Branwyn (Lisa)] Branwyn moved 3'02".

Branwyn (Lisa) starts binding wounds

[Master] INIT: 11 GOING: Anton

Ilero (TMO)] (just one thing - go through his pockets looking for loose change)

[Master] INIT: 11 GOING: Dog #8

[Master] Dog #8 and Skeleton #16 moved 89'02".

[Master] INIT: 13 GOING: [Shurkural]]

Ilero (TMO)] [Shurkural]] moved 9'09".

[TMO] [Shurkural]] targets Skeleton #10. Distance: 1'11"

Ilero (TMO)] [Shurkural]]: Attack: Bastard Sword, silver; one hand: ((15-(d20+0))-1) [1d20=7] 7 [MODIFIED (-1)]. HITS Skeleton #10 (AC FINAL: 7)!!!

Ilero (TMO)] [Shurkural]]: Attack: Short Sword: (15-(d20+0)) [1d20=11] 4. HITS Skeleton #10 (AC FINAL: 7)!!!

Ilero (TMO)] [Shurkural]]: Damage v SM: Bastard Sword, silver; one hand: (1d8) [1d8=2] 2 added to: Skeleton #10

Ilero (TMO)] [Shurkural]]: Damage v SM: Short Sword: (1d6) [1d6=5] 5 added to: Skeleton #10

[Master] INIT: 13 GOING: Snezana

[Master] Skeleton #10's Current Hit Points: adjusted to -1 (-7) - Dying

[Snezana (SpringDiesel)] Snezana: Attack: Spirtual Hammer: (18-(d20+0)) [1d20=15] 3. HITS Skeleton #10 (AC FINAL: 7)!!!

[Snezana (SpringDiesel)] Snezana: Damage v SM: Spirtual Hammer: (1d4+1) [1d4=3] 4

[Master] INIT: 13 GOING: Dog #9

[Master] Dog #9 moved 14'09".

[Master] Dog #9 targets Joseph Shortkin. Distance: 3'07"

[Master] Skeleton #13 follows Dog #9.

[Master] Dog #9 and Skeleton #13 moved 12'06".

[Master] Dog #9 no longer targets Joseph Shortkin.

[Master] INIT: 14 GOING: Neith of Inholt

[mharm-15549] Neith of Inholt moved 21'05".

[mharm-15549] Neith of Inholt targets Dog #5. Distance: 1'04"

[mharm-15549] so dogs enemies right

[Indigo (Lisa)] (no)

[Indigo (Lisa)] (they have been carrying away the bones0

[mharm-15549] any other skeles alive?

[mharm-15549] cant find any

[Master] no

[mharm-15549] oh

[Master] INIT: 14 GOING: Dog #7

[Master] Dog #7 and Skeleton #21 moved 35'10".

[Master] INIT: 15 GOING: [Ilero]]

Ilero (TMO)] [Ilero]] moved 6'08".

[Ilero]] (TMO) steps up onto a higher bit of rock and looks around for more threats

[Master] Combat has finished.

Ilero (TMO)] [Ilero]]: Alertness check: (d20) [1d20=5] 5 - ROLL SUCCEEDED against 12!!

Ilero (TMO)] [Ilero]]: Observation check: (d20) [1d20=6] 6 - ROLL SUCCEEDED against 10!!

[Master] Dog #3 and Skeleton #19 moved 27'00".

[Master] Dog #5 and Skeleton #11 moved 29'01".

[Master] Dog #9 and Skeleton #13 moved 20'04".

[Master] Dog #6 and Skeleton #17 moved 14'07".

[Jilly (Master)] NEITH do something!

[Jilly (Master)] SNEZANA!!!!!!

[Snezana (SpringDiesel)] Attack: Spirtual Hammer:: is NO LONGER ARMED.

[Snezana (SpringDiesel)] Snezana moved 3'09".

[Indigo (Lisa)] Indigo moved 17'01".

[Indigo (Lisa)] He'll be okay right? We can wrap him up.

[Indigo (Lisa)] Take him with us and then we can take care of him.

[Snezana (SpringDiesel)] i don't think there's anything i can do

Snezana (SpringDiesel) cryinng

[Indigo (Lisa)] Just like we did with Kristelle

Ilero (TMO)] [Shurkural]] moved 11'01".

Shurkural (TMO)] Aww, man... poor guy.

[mharm-15549] Who croaked?

[mharm-15549] Okay

[Snezana (SpringDiesel)] anton

[mharm-15549] Who is currently dying, then mortally wounded, then heaviliy wounded in that order

[mharm-15549] Anton's dead!?

[Anton (MarioCS)] (exactly one year of RT for Anton.

[Snezana (SpringDiesel)] indigo seems to think it's not permanent

[mharm-15549] what's RT?

[Anton (MarioCS)] real time

[Snezana (SpringDiesel)] (realtime)

[mharm-15549] Ah

[mharm-15549] Welp, whose god does resurrections?

[Master] The Kayugan religion does not believe in bringing back the dead

[mharm-15549] IMeantime, who else is in the process of dying. Need to heal them asap

[Master] the Greeks do

[mharm-15549] Okay. So we need to find a priest or priestess of hades to get him

[Indigo (Lisa)] We just wrap him up and when we get to the next place with a temple we can do this.

[Indigo (Lisa)] (kayugans don't like bringing people back)

[MarioCS] sorry, i would like Anton to remain dead, and start anew

[mharm-15549] wait really Mario?

[mharm-15549] Did you not like him?

[Master] It does not matter

[MarioCS] i totally appreciate all your efforts, and Anton thanks you

[Master] he is Kayugan

[mharm-15549] I'll take my characters into the deep pits to get him

[mharm-15549] Who says i have to respect his wishes?

[mharm-15549] lol

[mharm-15549] :)

[Master] you are Kayugan too

[MarioCS] and i, me, totally appreciate all that, Michael. Thank you

[Master] same as Sneeza

[mharm-15549] I am celtic thank you

[Snezana (SpringDiesel)] so he would find himself an abomination if he were resurrected?

[Master] might

[Lisa] I seriously seriously thought we had the round to bind him and we had a pile of NPCs who could do it

[Master] and then Celtic believes in Reincarnation

[MarioCS] Somene pick up Mick Giagger

[Master] not raise dead

[mharm-15549] Huh

[Master] so he could come back as a squirrel, or a parrot

[MarioCS] Attack: Giagger:: is NO LONGER ARMED.

[Lisa] (or a mongrel man! that would be fun)

[mharm-15549] Well, should my character die, you get your ass to the outer realms before I am reincarnated and pull my ass out of there

[MarioCS] parrot?! whats that supposed to mean, Bobby?

[Master] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.DeathOfACharacter

[Lisa] (you have a tab on your character sheet where you can write a will)

[Master] pining for the fjords

[mharm-15549] Realyl? Cool

[mharm-15549] Might have to do that

Shurkural (TMO)] (afk for a bit)

[TMO] I am away from the keyboard.

[Snezana (SpringDiesel)] (i dont recommend mongrelman)

[Lisa] (is a weird thing)

[Snezana (SpringDiesel)] (mismatching legs really ruin your movement)

[Snezana (SpringDiesel)] (been there done that)

[Lisa] (wow)

[Snezana (SpringDiesel)] (i had one xorn leg and one lizardman leg)

[Master] Death of a Character - The Kayugan church believes that death is a journey and that few want to return from such a journey. The Arm of Cahus Paladin order believes it is the worst violation of their code to leave Cahus' side and return to this plane. Occasionally an adherent of the Kayugan faith will return from the dead who has formed strong bonds with those outside of the religion but those individuals most often feel estranged from their faith afterwards.

[mharm-15549] Also, I didn't think celts were into reincarnation. I was under the impression that they went to Tir na Nog

[mharm-15549] Is Neith Kayugan?

[Master] yes

[mharm-15549] Okay

[Lisa] that remind me - I have to change branwyn's will

[mharm-15549] Like you'll ever die

[mharm-15549] your basically a god in this game :)

[Lisa] I have died once - which is why I need to change will

[mharm-15549] Oh shit

[Lisa] branwyn died of the plague

[Lisa] rat disease

[mharm-15549] What?

[mharm-15549] Just....HOW?

[Lisa] indigo has never died

[Lisa] grey feath spread through the lands

[mharm-15549] Fast acting?

[Lisa] branwyn was off looting a ship full of dead sailors and picked up a bit of a bug

[mharm-15549] Yikes

[Lisa] failed saving throw

[Lisa] but I only want to die twice

[MarioCS] bit of a bug?? lol

[mharm-15549] Okay

[mharm-15549] Also Mario

[Lisa] so next death will be her last

[Lisa] Indigo she will bring back once

[mharm-15549] If you ever did want us to try and get a character back, I would have been totally fine with it

[mharm-15549] If you want him to stay dead

[MarioCS] and i thank you for that

[mharm-15549] REGARDLESS OF RELIGION

[mharm-15549] then that's fine

[Lisa] we will mummify anton and put him in the cart with the loot

[mharm-15549] What do you think he's worth?

[MarioCS] buess who WONT have weather sense next time...

[mharm-15549] LOL

[Lisa] that is why wills are important - especially if you want to break with your faith

[Lisa] LOL to mario

[SpringDiesel] no bringing kenna or snottie back though

[mharm-15549] Neith will have to do it in your name

[SpringDiesel] if they die, they just die

[SpringDiesel] give me another chance to please with BOB to let me be a bonsai treant

[Master] grins

[SpringDiesel] he always says no but someday he might break

[MarioCS] lol

[mharm-15549] What on earth is that?

[mharm-15549] an Ent?

[SpringDiesel] remember the Ents in LOTR

[mharm-15549] Okay

[SpringDiesel] right, well a bonsai one is tiny

[Lisa] talk about slow movement

[mharm-15549] LOL

[SpringDiesel] in another game i played one, he was great

[mharm-15549] :)

[MarioCS] faster for someone to carry your pot around for you

[SpringDiesel] he had a wagon pulled bya dog

[SpringDiesel] stood around in a flowerpot

[Lisa] that is hilarious

[SpringDiesel] people rarely found out he was naimate

[SpringDiesel] animate

[mharm-15549] Yeah, that's hilarious

[mharm-15549] Was this a game bob did?

[MarioCS] rofl

[Lisa] any super powers?

[SpringDiesel] wizard, that one

[SpringDiesel] just usual wizardy powers

[SpringDiesel] no BOB wouldn't allow such a thing

[SpringDiesel] this was my family game Sean used to run

[Master] another of our old players

[Master] Mario played with him

[Master] a decade ago

[SpringDiesel] sean, wlofie, my two boys and a neighbor

[mharm-15549] ah

[mharm-15549] still funny

[mharm-15549] you should pester him. I could carry you around. It wouuld be funny

[SpringDiesel] the wagon had a hard time in the woods, but dungeons and cities were fine

[mharm-15549] Wait actuall dungeons? That's sound ludicrous

[SpringDiesel] worst comes to worst he could ride the dog

[SpringDiesel] hehehehe

Indigo (Lisa) hands Hugh Anton's magical sword

[Master] so Mario give some thought to what you would like to do

[Indigo (Lisa)] You should have this

[Master] fighter? or?

[MarioCS] 33Marker** that quote needs to be moved to the permanet quote page

[Anton (mharm-15549)] I cant take this. I would feel terrible

[Hugh D'Ambray (mharm-15549)] that was weird

[Hugh D'Ambray (mharm-15549)] I didn't select anton it just spoke as himn

[Indigo (Lisa)] (and if mario makes a new fighter you can give it to the new guy or girl if they can handle a long sword)

[Hugh D'Ambray (mharm-15549)] I cant take this. I would feel terrible

[Indigo (Lisa)] Then we shall put it in the cart and when you are ready to honor him with it you can take it

[Hugh D'Ambray (mharm-15549)] (Mario. in absense of a will, what do you want done with your sword?)

[Anton (MarioCS)] Hough..this is Anton's spirit...take Mick Giagger...

[SpringDiesel] hehehehe

[Hugh D'Ambray (mharm-15549)] Good god. I forgot that was its name

[Hugh D'Ambray (mharm-15549)] Alrighty Branwyn. Might as well put it to use

[MarioCS] it was never Anton's. it belonged to the party somehw

[Indigo (Lisa)] We aren't going to leave it behind. So we will take it

Hugh D'Ambray (mharm-15549) Hugh takes sword for now

[Indigo (Lisa)] (was in party pack - Branwyn gave it to him after you all lost your weapons since he already had long sword prof)

[Hugh D'Ambray (mharm-15549)] (Anything I should know about it? Can it just replace my current longsword or do I need some special skill for it?)

Indigo (Lisa) goes down the hill to find some soft ground to dig a grave

Indigo (Lisa) takes shovel off cart

[Master] Lord Branadarus moved 11'02".

[Indigo (Lisa)] Indigo moved 32'02".

Lord Branadarus (Master) goes with Indigo

[Lord Branadarus (Master)] Do you have a second one?

[Hugh D'Ambray (mharm-15549)] So. Like. Do we bury him or burn him or what?

[Hugh D'Ambray (mharm-15549)] Oops sorry

[Indigo (Lisa)] Yes. I brought shovels in case the keep needing digging

[TMO] I am back at the keyboard.

Shurkural (TMO)] (back)

[Indigo (Lisa)] (Kayugan expert can tell us burn or bury?)

[SpringDiesel] um lets find out ...

[Indigo (Lisa)] (where's Jennevice when you need her!)

[SpringDiesel] doesnt say

[SpringDiesel] if they don't believe in resurrection though i would say burn

[SpringDiesel] save me the fear of being reanimated

Ilero (TMO)] Aye,

Indigo (Lisa) then digs a pit for burning

[Hugh D'Ambray (mharm-15549)] BRB guys bathroom

Lord Branadarus (Master) heavy sigh and digs next to Indigo

[Indigo (Lisa)] Thank you for helping.

[Indigo (Lisa)] This is a bad day.

Lord Branadarus (Master) grunts

[Lord Branadarus (Master)] I should have done more

[Indigo (Lisa)] I should have. You carried him out.

[Indigo (Lisa)] I didn't know how bad it was. How close he was....

[TMO] [Ilero]] no longer targets Dog #7.

[Indigo (Lisa)] I was wrong. And now I can't fix it

[SpringDiesel] I am back at the keyboard.

[Snezana (SpringDiesel)] i didn't think he needed healing

[Snezana (SpringDiesel)] not much, anyway

[Snezana (SpringDiesel)] everybody was hurt, i thought he would be fine

[Indigo (Lisa)] he got ambushed

[Lord Branadarus (Master)] Too many of us for this to happen

[Indigo (Lisa)] There were four attacking him at once. I'm not sure that part would have mattered

[Lord Branadarus (Master)] We need to stick together, watch out for each other

[Lord Branadarus (Master)] I was worried about Branwyn

[Lord Branadarus (Master)] staying by her

[Indigo (Lisa)] You can stop doing that

[Indigo (Lisa)] If anyone can take care of herself it's Branwyn

[Indigo (Lisa)] If Anton wasn't dead she'd probably be mad you took her skeleton away

[Lord Branadarus (Master)] Heh

[Indigo (Lisa)] She doesn't use that magic whip thing of hers that much

Ilero (TMO)] (I didn't think the whip would work at all actually. Undead can't feel pain or fail CON checks ;) )

[Snezana (SpringDiesel)] that looked kind of evil

[Indigo (Lisa)] really?

Ilero (TMO)] (time to put kids to bed. bbs)

[Indigo (Lisa)] (I slipped that by Bob? Only hit one)

Ilero (TMO)] (that was damage, not saves or pain)

[Indigo (Lisa)] (hmmm)

[Lord Branadarus (Master)] (nods to TMO)

Ilero (TMO)] (the raw damage still works, but not the specials)

[Indigo (Lisa)] (thing about it is that she has to hit it like a weapon and branwyn is not the best at hitting things)

Ilero (TMO)] bbs

[TMO] I am away from the keyboard.

[Indigo (Lisa)] (anyway)

[Indigo (Lisa)] Think this will work. Will you help me bring him over?

Lord Branadarus (Master) nods

Indigo (Lisa) carries Anton over to the small pit for his pyre

Indigo (Lisa) with Branadarus

Indigo (Lisa) looks at Neith and Snezana "Will say the prayers?"

[Indigo (Lisa)] Anton moved 28'02".

[Indigo (Lisa)] Indigo moved 5'09".

[Indigo (Lisa)] Branwyn moved 30'11".

[Indigo (Lisa)] Lord Branadarus moved 15'02".

Snezana (SpringDiesel) gesticulates

[Snezana (SpringDiesel)] do we know which god he worshipped?

[Branwyn (Lisa)] (no clue)

[MarioCS] (anton didnt have a religion)

Snezana (SpringDiesel) nodding

Snezana (SpringDiesel) gestures and kneels

[Hugh D'Ambray (mharm-15549)] alright back

[Snezana (SpringDiesel)] shepherd this thy faithful servant to the land of the gods for eternal rest and fellowship

Snezana (SpringDiesel) nods firmly

Snezana (SpringDiesel) gets up

[Snezana (SpringDiesel)] that was the short form, general

Snezana (SpringDiesel) sniffles

[Indigo (Lisa)] Thank you

Snezana (SpringDiesel) nodding

[Branwyn (Lisa)] Anton I am so sorry I did not protect you like I should have and you deserved. You were a kind and honourable man and we shall miss you and not forget you.

[Lord Branadarus (Master)] He was a good man

[Branwyn (Lisa)] Yes he was.

[Branwyn (Lisa)] (anyone else can chime in or let us know when we are ready for next step)

[Master] Ok

[Master] so spending a couple of hours with the memorial

[Branwyn (Lisa)] (ok)

[Master] people are ready to move farther into the wolves

[Master] grins

[Master] hills

[Branwyn (Lisa)] (ok)

[Master] so next?

[Master] Mario? want to roll for the encounter?

[Master] now that you have no stake in the matter?

[SpringDiesel] my body still thinks it's on DST

[SpringDiesel] hard time staying awake

[Branwyn (Lisa)] (want to play Indigo until you can roll a new character?)

[MarioCS] Anton [1d20]: (1d20) [1d20=14] 14

[Master] there are the apprentices

[Branwyn (Lisa)] (joseph?)

[Branwyn (Lisa)] (he can cantrip)

[MarioCS] oh, no, but thank you fo rthe offer, im scouring the website for ideas for my next victim

[Branwyn (Lisa)] (you roll well after death)

[Master] and the afternoon passes along quietly, everyone still mourning

[Master] reaching the evening in the woods along a stream

[MarioCS] finally, huh/1

SpringDiesel is receiving the map Campsite...

SpringDiesel has received the map Campsite.

MarioCS is receiving the map Campsite...

[Master] Anton XP award: 50. Next level in 3706.

[Master] Snezana XP award: 50. Next level in 25452.

[Master] Branwyn XP award: 50. Next level in 336483.

[Master] Lord Branadarus XP award: 25. Next level in 0.

[Master] Hugh D'Ambray XP award: 50. Next level in 34210.

[Branwyn (Lisa) (to GM only)] Character sheet for Branwyn modified: Notes - CHANGED.

[Master] Neith of Inholt XP award: 25. Next level in 5085.

[Master] [Ilero]] XP award: 50. Next level in 34741.

[Master] [Shurkural]] XP award: 25. Next level in 25873.

[Master] Joseph Shortkin XP award: 25. Next level in 0.

[Master] Howard Plum XP award: 25. Next level in 5.

[Master] Wu Sen Cho XP award: 25. Next level in 0.

[Master] Jilly XP award: 25. Next level in 0.

[Master] Indigo XP award: 25. Next level in 19417.

[Master] Homer XP award: 25. Next level in 0.

MarioCS has received the map Campsite.

Lisa is receiving the map Campsite...

Lisa has received the map Campsite.

[Master] the right edge of the map is just more of the same, not a building there

[Master] Time of Day: 07:02 PM. Day 7 Mid ___ de, Man {Early Spring} 7th, 1266 TGR.

[Snezana (SpringDiesel)] what did we ever decide about how to camp?

[Hugh D'Ambray (mharm-15549)] Lookouts away from sleepy people

[Snezana (SpringDiesel)] alright then

[Branwyn (Lisa) (to GM only)] Character sheet for Branwyn modified: Notes - CHANGED.

[Branwyn (Lisa)] This looks like a serious camp

[Lord Branadarus (Master)] Did you find this like it is Shur?

[Branwyn (Lisa) (to GM only)] Character sheet for Branwyn modified: Notes - CHANGED.

[Branwyn (Lisa)] (don't think he is back)

[Branwyn (Lisa)] (and updated branwyn's will)

[Master] ok

[Master] so moving forward

[Master] setting up for the night,

[Branwyn (Lisa)] (so are you going to set the scene or just let us wander?)

[Master] any healing before the night watches start?

[Master] this is what you found

[Hugh D'Ambray (mharm-15549)] Who is mortally injusred

[Hugh D'Ambray (mharm-15549)] guys?

[Snezana (SpringDiesel)] trying to find out

[Branwyn (Lisa)] (Indigo, Shur and Branadarus are moderately wounded)

[Hugh D'Ambray (mharm-15549)] Okay

[Hugh D'Ambray (mharm-15549)] let me switch to Neith

[Branwyn (Lisa)] (Hugh, neith and Ilero are lightly wounded)

[Snezana (SpringDiesel)] joseph is heavily

[mharm-15549] I am back at the keyboard.

[Neith of Inholt (mharm-15549)] I think I only have two orisons and one upper level spell left according to my notes

[Neith of Inholt (mharm-15549)] So...

[Neith of Inholt (mharm-15549)] Who needs it most

[Branwyn (Lisa)] (so that said - hugh as 23 hp left, indigo 25, neith 28, shur 30, barnadarus 29)

[Snezana (SpringDiesel)] i have 4 cure moderates left, but if it's another sleepless night ...

[Neith of Inholt (mharm-15549)] Lol

[Neith of Inholt (mharm-15549)] I'm just trying to make sure we get to the night haha

[Neith of Inholt (mharm-15549)] Okay

[Branwyn (Lisa)] )brb)

[Master] have you seen the Sanctuary spell?

[SpringDiesel] Snezana targets Joseph Shortkin. Distance: 86'10"

[Neith of Inholt (mharm-15549)] Yep

Ilero (TMO)] back, sorry for delay

[Neith of Inholt (mharm-15549)] But it's just for one person isn' tit?

[Snezana (SpringDiesel)] sounds fmailiar b ut i forget how it goes

[Neith of Inholt (mharm-15549)] Also they can make a spell check

[Master] yes

Ilero (TMO)] did I miss a fight?

[Master] no to TMO

[Master] Shur found this campsite

[Snezana (SpringDiesel)] Snezana casts a spell against Joseph Shortkin: Cure Moderate Wounds: You're healed (-1d10-1) [1d10=6] -7 points.

[Neith of Inholt (mharm-15549)] Jeeze. One Orison for Branadarus

[Neith of Inholt (mharm-15549)] One moment

[Master] Joseph Shortkin's Current Hit Points: adjusted to 15 (7) - Lightly Wounded

[Neith of Inholt (mharm-15549)] Neith of Inholt casts a spell against : Orison: I can create minor effects.

[SpringDiesel] Snezana no longer targets Joseph Shortkin.

[Neith of Inholt (mharm-15549)] 7 HP

[Neith of Inholt (mharm-15549)] To Branadarus

[Master] Lord Branadarus's Current Hit Points: adjusted to 36 (7) - Moderately Wounded

[Neith of Inholt (mharm-15549)] Hm

[Neith of Inholt (mharm-15549)] Okay

[Neith of Inholt (mharm-15549)] Neith of Inholt casts a spell against : Orison: I can create minor effects.

[Neith of Inholt (mharm-15549)] 7 to Hugh

[SpringDiesel] Snezana targets Indigo. Distance: 60'00"

[Neith of Inholt (mharm-15549)] and one higher level spell

[Master] Hugh D'Ambray's Current Hit Points: adjusted to 30 (7) - Lightly Wounded

[Neith of Inholt (mharm-15549)] I think Indigo needs it most

[Snezana (SpringDiesel)] Snezana casts a spell against Indigo: Cure Moderate Wounds: You're healed (-1d10-1) [1d10=8] -9 points.

[Neith of Inholt (mharm-15549)] one moment

[SpringDiesel] Snezana no longer targets Indigo.

[Master] Indigo's Current Hit Points: adjusted to 34 (9) - Moderately Wounded

[Neith of Inholt (mharm-15549)] Oh, unless Snezana wants it

[Snezana (SpringDiesel)] i can wait

[Neith of Inholt (mharm-15549)] Indigo's got it pretty bad.

[Neith of Inholt (mharm-15549)] I think I may do one as well

[Neith of Inholt (mharm-15549)] then I'm tapped out

[Neith of Inholt (mharm-15549)] Fair Warning

[Snezana (SpringDiesel)] i've got two more level 2s, but we might need them in the middle of the night

[Snezana (SpringDiesel)] given how our nights have been goiing

[Neith of Inholt (mharm-15549)] you should save them

[Neith of Inholt (mharm-15549)] Neith of Inholt casts a spell against : Cure Moderate Wounds: You're healed (-1d10-1) [1d10=2] -3 points.

[Neith of Inholt (mharm-15549)] not me

[Neith of Inholt (mharm-15549)] hold on while I target Indio please

[mharm-15549] Neith of Inholt targets Indigo. Distance: 89'05"

[Neith of Inholt (mharm-15549)] Neith of Inholt casts a spell against Indigo: Cure Moderate Wounds: You're healed (-1d10-1) [1d10=3] -4 points.

[Neith of Inholt (mharm-15549)] There we go

[Master] Indigo's Current Hit Points: adjusted to 38 (4) - Lightly Wounded

[Neith of Inholt (mharm-15549)] Now She needs to sleep like the dead

Snezana (SpringDiesel) nodding

[Master] so set up watches

[Branwyn (Lisa)] (both of you)

[Master] set up camp

[Branwyn (Lisa)] (are we entering this campsite?)

[Neith of Inholt (mharm-15549)] We shoul dfind someway to like hide them haha

[Master] the map is how you see it

[Branwyn (Lisa)] (what is square and stump by water?)

[Neith of Inholt (mharm-15549)] Can we move people?

[Master] except extending to the east side through without that building

[Branwyn (Lisa)] Branwyn moved 95'01".

[Master] the hedges are there

Branwyn (Lisa) walks to stream and looks at square thing

[Branwyn (Lisa)] Branwyn: Observation check: (d20) [1d20=15] 15 [MODIFIED (+1)] - ROLL SUCCEEDED against 18!!

Ilero (TMO)] [Ilero]] moved 56'00".

[Master] looks like a pilnth that a statue could be on

[Neith of Inholt (mharm-15549)] You see a rock

[Neith of Inholt (mharm-15549)] :)

[Master] but it does not have anything on it

[Ilero]] (TMO) goes to look at the trees. Could they be used to camoflage a camp?

[Branwyn (Lisa)] (any plaque? bits of crushed statue lying around?)

[Master] the broken stones could be old headstones?

[Neith of Inholt (mharm-15549)] No not zombiees god awwwww

[Master] based on the shalllow empty grave there

[Branwyn (Lisa)] Branwyn moved 28'06".

[Branwyn (Lisa)] (what I just jumped into?)

[Master] yes

[Branwyn (Lisa)] (Anything in there besides dirt?)

[Master] nothing there but dirt

[Branwyn (Lisa)] Branwyn moved 149'07".

Branwyn (Lisa) goes back and tells the others

Ilero (TMO)] Graves...?

[Branwyn (Lisa)] This is strange. An empty grave and a base for a statue that isn't there

[Branwyn (Lisa)] Let's see what this campsite has in it

[Hugh D'Ambray (mharm-15549)] Righto

[Branwyn (Lisa)] I don't think the stream in a good place to sleep

[Hugh D'Ambray (mharm-15549)] Hugh D'Ambray moved 111'03".

[Hugh D'Ambray (mharm-15549)] Hugh D'Ambray moved 43'01".

Branwyn (Lisa) shakes her head "Not after today"

Branwyn (Lisa) heads over to camp area

[Hugh D'Ambray (mharm-15549)] What a lovely fire

[Branwyn (Lisa)] Indigo moved 100'06".

[Branwyn (Lisa)] Branwyn moved 69'06".

[Branwyn (Lisa)] Branwyn moved 98'07".

[Hugh D'Ambray (mharm-15549)] Neith of Inholt moved 186'02".

[Branwyn (Lisa)] Branwyn moved 50'05".

[Branwyn (Lisa)] Hugh D'Ambray moved 3'03".

[Branwyn (Lisa)] Neith of Inholt moved 5'00".

[Lisa] Neith of Inholt no longer targets Indigo.

[Branwyn (Lisa)] Indigo moved 191'11".

[Hugh D'Ambray (mharm-15549)] oh sorry lisa

[Snezana (SpringDiesel)] Snezana moved 148'10".

[Branwyn (Lisa)] (it's okay - kept me from losing him :) )

[Snezana (SpringDiesel)] Snezana moved 131'08".

[Snezana (SpringDiesel)] Snezana moved 45'07".

[Indigo (Lisa)] This is really strange

[Indigo (Lisa)] Tree stumps?

[Indigo (Lisa)] Indigo moved 25'10".

[Indigo (Lisa)] Branwyn moved 32'03".

Ilero (TMO)] Ready go?

[Snezana (SpringDiesel)] the logs along this side make me wonder

Branwyn (Lisa) looks at exceptionally large fire pit

[Branwyn (Lisa)] Branwyn: Observation check: (d20) [1d20=20] 20 [MODIFIED (+1)] - ROLL FAILED against 18!!

[Branwyn (Lisa)] (ouch)

[Snezana (SpringDiesel)] Snezana moved 45'05".

[Master] for the night is dark and full of terrors

[Branwyn (Lisa)] Looks like an exceptionally large fire pit

[Branwyn (Lisa)] Giants maybe?

Ilero (TMO)] Ready go?

[Hugh D'Ambray (mharm-15549)] Nice bob

[Hugh D'Ambray (mharm-15549)] thank you for putting me at ease

[Branwyn (Lisa)] Is that a bridge on the east or a drawbridge?

[Master] a bridge

[Branwyn (Lisa)] Branwyn moved 342'02".

[Branwyn (Lisa)] Branwyn moved 350'11".

[Branwyn (Lisa)] (where did we come from?)

Branwyn (Lisa) thinks

[Master] the north

Ilero (TMO)] (well, first your daddy met your mommy, and they really, really liked each other)

[Hugh D'Ambray (mharm-15549)] Not necessarily, but in general yeah

[Branwyn (Lisa)] Grave sites and bridges mean there are people or something close to that near by

Ilero (TMO)] Ready go yet?

[Hugh D'Ambray (mharm-15549)] Do you think a town?

[Hugh D'Ambray (mharm-15549)] Village

[Hugh D'Ambray (mharm-15549)] Something?

[Snezana (SpringDiesel)] concur

[Branwyn (Lisa)] (so we didn't cross stone bridge to south or wood bridge to east yet)

[Snezana (SpringDiesel)] but not much we can do about it

[Hugh D'Ambray (mharm-15549)] So shoul dwe go on? Or stay here.

[Branwyn (Lisa)] But if there is a village near by, should we find it first rather than just sleep here?

[Master] no to LIsa

[Hugh D'Ambray (mharm-15549)] I'm for finding a village or something

[Hugh D'Ambray (mharm-15549)] Might be safer

[Branwyn (Lisa)] (no we did not or no we did and I don't know which way is north?)

[Master] North is the top of the map

[Master] and I will give you for free, you are out in the wilderness, so villages do not mean human

[Hugh D'Ambray (mharm-15549)] Thanks bob! I love your optimisim

[Hugh D'Ambray (mharm-15549)] So

[Branwyn (Lisa)] (but to build a bridge you need opposable thumbs so these creatures have hands)

[Snezana (SpringDiesel)] it's called "campsite". we are plainly going to camp here

[Snezana (SpringDiesel)] whether we should or not :-)

[Branwyn (Lisa)] (I failed my Obs roll this is the best you're gonna get)

[Snezana (SpringDiesel)] call i t destiny. or something

[Branwyn (Lisa)] :)

[Hugh D'Ambray (mharm-15549)] lol

[Hugh D'Ambray (mharm-15549)] Alright

[Snezana (SpringDiesel)] i for one think we absolutely should not, but there's no fighting fate

[Hugh D'Ambray (mharm-15549)] HAH

Ilero (TMO)] No

[Branwyn (Lisa)] We can push forward to see what village is near by or we camp here

[Branwyn (Lisa)] No what?

[Branwyn (Lisa)] (is the fire out or smoldering or burning brightly?)

[Master] no real fire, just ashes

[Branwyn (Lisa)] (someone else could roll Olbs)

[Hugh D'Ambray (mharm-15549)] I don't have OBS

[Hugh D'Ambray (mharm-15549)] for either

Ilero (TMO)] [Ilero]]: Alertness check: (d20) [1d20=16] 16 - ROLL FAILED against 12!!

Ilero (TMO)] [Ilero]]: Observation check: (d20) [1d20=7] 7 - ROLL SUCCEEDED against 10!!

[Hugh D'Ambray (mharm-15549)] What we need right now ia a good weather sense

[Hugh D'Ambray (mharm-15549)] :)

[Master] lol

Ilero (TMO)] hehe

[Snezana (SpringDiesel)] LOL

[MarioCS] hahaha

[Branwyn (Lisa)] So what does everyone want to do? Ilero, do you see anything? We should decide if we are going to keep moving as it is getting late

Ilero (TMO)] (I don't know what he sees yet)

[Master] nothing other than what is on the map

[Master] no indication that there is any other habitation close by

Ilero (TMO)] Hye see not'ing. But not good sleep next open grave.

Ilero (TMO)] Bad omen

[Hugh D'Ambray (mharm-15549)] Yes. Creeps me out too

[Master] so pushing into the night?

[Master] it is getting dark now

[Master] you can risk finding another campsite

[Master] and push into the hills

[Master] or stay here where you have explored

[TMO] I am back at the keyboard.

Shurkural (TMO)] Don't know as it's worth pushing off again. We got this space. Can't be too bad if others used it regular like.

[Hugh D'Ambray (mharm-15549)] I think bob has an opinion. And, I think it might be to stay here

[Hugh D'Ambray (mharm-15549)] I'm okay with staying here

[Hugh D'Ambray (mharm-15549)] just not nex tot the grave

[Branwyn (Lisa)] All right then let's make camp

[Snezana (SpringDiesel)] okay i have to go. i'm out of fuel

[Snezana (SpringDiesel)] nitey nite fokes

[Branwyn (Lisa)] (ok)

Shurkural (TMO)] cya

SpringDiesel has left the game on Fri Nov 18 23:21:03 EST 2016

[Branwyn (Lisa)] goodnight!

[Branwyn (Lisa)] I'll take the first watch and Indigo will take the second

Shurkural (TMO)] I'll take 3rd as usual.

[Hugh D'Ambray (mharm-15549)] Hugh will hand with you on first

[Hugh D'Ambray (mharm-15549)] *Hang

[Lord Branadarus (Master)] I will take second for Anton

[Branwyn (Lisa)] Thank you.

Ilero (TMO)] Wake hye whenever need eyes.

[Hugh D'Ambray (mharm-15549)] Neith can take third as soon as she regains her spells

[Branwyn (Lisa)] (yes we won't wake her)

[Branwyn (Lisa)] sleep by the fire and we will watch the outside?

[Hugh D'Ambray (mharm-15549)] Sounds like a plan

[Branwyn (Lisa)] Branwyn moved 90'11".

[Branwyn (Lisa)] Homer moved 5'05".

[Branwyn (Lisa)] (homer is with us?)

[Lord Branadarus (Master)] yes

[Branwyn (Lisa)] Joseph Shortkin moved 216'11".

[Branwyn (Lisa)] (bad homer!)

[Lord Branadarus (Master)] smile

[Branwyn (Lisa)] Homer moved 203'10".

[Branwyn (Lisa)] Jilly moved 209'02".

[Branwyn (Lisa)] (I can't move all the characters)

Ilero (TMO)] [Ilero]] moved 105'01".

Ilero (TMO)] [Ilero]] moved 124'03".

Ilero (TMO)] [Shurkural]] moved 189'05".

[Branwyn (Lisa)] Hugh, do you want to take this narrow opening where I am or the wider one to the north?

[Hugh D'Ambray (mharm-15549)] I think we shoul be able to see more if we are seperate, but we need to yell as sson as a problem arisis

[Master] Lord Branadarus moved 230'07".

[Hugh D'Ambray (mharm-15549)] So i'll be up north

[Hugh D'Ambray (mharm-15549)] Hugh D'Ambray moved 77'01".

[Lord Branadarus (Master)] stay safe

[Branwyn (Lisa)] (or actually maybe the south should watch by the graveyard so we can see from the east too

[Hugh D'Ambray (mharm-15549)] Hugh D'Ambray moved 11'09".

[Branwyn (Lisa)] Always darling.

[Master] Lord Branadarus moved 122'10".

Branwyn (Lisa) gives him a quick kiss

Hugh D'Ambray (mharm-15549) roll seyes

[Branwyn (Lisa)] Get some rest and I'll see you soon

[Branwyn (Lisa)] Branwyn moved 222'06".

Ilero (TMO)] (Ilero is sleeping on a tree branch)

[Branwyn (Lisa)] (bushes are badly placed in south)

[Branwyn (Lisa)] (have to go to stream and grave to see both sides)

[Branwyn (Lisa)] Branwyn moved 217'08".

Branwyn (Lisa) going to be pacing back and forth on my shift

[Branwyn (Lisa)] (lot of area to cover and many entrances at bottom)

Branwyn (Lisa) paces

[Master] Lisa can roll for first shift

[Hugh D'Ambray (mharm-15549)] It begins

[Branwyn (Lisa)] Roll #1: (d20) [1d20=18] 18

[Branwyn (Lisa)] (yay)

[Master] Who is on second with Branadarus?

[Branwyn (Lisa)] (indigo)

[Branwyn (Lisa)] Branwyn moved 278'04".

[Master] so Lisa tempts fate again

Branwyn (Lisa) gently wakes her two favorite men

[Branwyn (Lisa)] All clear

Lord Branadarus (Master) snorttt

[Lord Branadarus (Master)] ahh

[Lord Branadarus (Master)] ahh

[Lord Branadarus (Master)] breathes

[Lord Branadarus (Master)] get your sleep

[Hugh D'Ambray (mharm-15549)] I thinkn Hugh will stay awake for this shift too

[Lord Branadarus (Master)] I will not wake you

[Branwyn (Lisa)] You should if you need me I have plenty of spells

[Branwyn (Lisa)] Goodnight

Lord Branadarus (Master) warm chuckle

[Lord Branadarus (Master)] I like you better when you are rested

Lord Branadarus (Master) kisses

[Indigo (Lisa)] You want north or south?

[Lord Branadarus (Master)] hmmm

[Branwyn (Lisa)] Mmmmm , me too

Branwyn (Lisa) rolls over

[Lord Branadarus (Master)] OH Indigo

[Lord Branadarus (Master)] I am sorry

[Lord Branadarus (Master)] I defer to you

[Lord Branadarus (Master)] do you want me to handle the graveyard?

Indigo (Lisa) shrugs "either way is fine"

[Indigo (Lisa)] But if you want to ....

[Indigo (Lisa)] I can take the north

[Lord Branadarus (Master)] I will

Indigo (Lisa) grins

[Hugh D'Ambray (mharm-15549)] Do you want Hugh to move from the north?

[Lord Branadarus (Master)] You should sleep Hugh

[Indigo (Lisa)] (you are off shift)

[Lord Branadarus (Master)] I will wake you if we need you

[Lord Branadarus (Master)] you are first into the breech

[Indigo (Lisa)] Indigo moved 145'08".

[Hugh D'Ambray (mharm-15549)] I don't know. Anton being gone and all

Ilero (TMO) (to Master only)] Ilero is not sleeping, btw

[Master] Lord Branadarus moved 33'05".

Hugh D'Ambray (mharm-15549) Smiles Grimly

[Lord Branadarus (Master) (to TMO only)] ok

[Indigo (Lisa)] Sleep and we will wake you if we need you

Ilero (TMO) (to Master only)] I forgot to mention that. no way is he sleeping by an open grave. ;)

[Hugh D'Ambray (mharm-15549)] "Alright. Shout if anything"

[Hugh D'Ambray (mharm-15549)] Hugh D'Ambray moved 42'08".

Indigo (Lisa) paces back and forth

[Master] so Lisa can make that roll

[Indigo (Lisa)] Roll #1: (d20) [1d20=15] 15

[Master] very well

[Master] and then TMO

[Indigo (Lisa)] Indigo moved 120'04".

[Master] Shur and Ilero

[Master] with Hugh

Indigo (Lisa) heads back to sleep

Ilero (TMO)] (1d20) [1d20=8] 8

[Indigo (Lisa)] (we almost made it)

[Master] Lord Branadarus moved 218'03".

[Master] so set up

Ilero (TMO)] kk

[Master] and I will need a d12

Ilero (TMO)] [Shurkural]] moved 82'09".

Ilero (TMO)] [Ilero]] moved 83'03".

[Hugh D'Ambray (mharm-15549)] Hugh is asleep I thought...

Ilero (TMO)] (1d12) [1d12=4] 4

[Indigo (Lisa)] (neith was on to help?)

Ilero (TMO)] [Ilero]] moved 249'05".

[Hugh D'Ambray (mharm-15549)] Ah, yes for third thanks

[Hugh D'Ambray (mharm-15549)] I forgot

[Hugh D'Ambray (mharm-15549)] let me grab her

Ilero (TMO)] [Ilero]] moved 222'06".

[Hugh D'Ambray (mharm-15549)] Neith of Inholt moved 89'06".

[Hugh D'Ambray (mharm-15549)] Neith of Inholt moved 103'08".

Ilero (TMO)] (you can have west)

[Hugh D'Ambray (mharm-15549)] Neith of Inholt moved 186'11".

[Hugh D'Ambray (mharm-15549)] okay

[Neith of Inholt (mharm-15549)] Neith of Inholt moved 7'10".

[Master] Giant Badger #5 moved 59'07".

[Master] Giant Badger #5 moved 51'00".

Ilero (TMO)] badger badger badger

[Master] Giant Badger #5 moved 84'02".

[Master] Giant Badger #5 moved 111'00".

[Master] Giant Badger #5 moved 141'10".

[Master] Giant Badger #5 moved 157'09".

[Master] Giant Badger #5 moved 12'07".

[Master] what do you want to do about it?

Ilero (TMO)] mushroom mushroom!

[Master] wry grin

[Neith of Inholt (mharm-15549)] lol

[Master] is about to cut Ilero off from the rest of the group

Ilero (TMO)] I don't see them...?

[Master] just one

Ilero (TMO)] oh, there he is

Ilero (TMO)] he blended

[Master] as he should

[Ilero]] (TMO) taps the badger on the butt.

[TMO] [Ilero]] targets Giant Badger #5. Distance: 41'07"

Ilero (TMO)] [Ilero]]: Attack: Hand of Reaching: ((16-(d20+0))-1) [1d20=14] 1 [MODIFIED (-1)]. HITS Giant Badger #5 (AC FINAL: 2)!!!

Ilero (TMO)] (not hitting, just distracting, pulling him away fro the camp)

[Neith of Inholt (mharm-15549)] Call for me and I'll run over to help

Ilero (TMO)] (getting it to chase the Hand)

[Master] Giant Badger #5: Magical Spell save: (d20) [1d20=6] 6 - ROLL FAILED against 16!!

[Master] so it chases after the hand

[Master] Giant Badger #5 moved 115'04".

[Master] Time of Day: 06:15 AM. Day 8 Ko ___ de, Man {Early Spring} 8th, 1266 TGR.

Ilero (TMO)] I love this Hand. ;)

[Neith of Inholt (mharm-15549)] What all do you do with it?

[Master] Branwyn XP award: 15. Next level in 336468.

[Master] Lord Branadarus XP award: 7. Next level in 0.

[Master] Hugh D'Ambray XP award: 15. Next level in 34195.

[Master] Neith of Inholt XP award: 7. Next level in 5078.

[Master] [Ilero]] XP award: 15. Next level in 34726.

[Master] [Shurkural]] XP award: 7. Next level in 25866.

[Master] Joseph Shortkin XP award: 7. Next level in 0.

[Master] Howard Plum XP award: 7. Level-up!

[Master] Wu Sen Cho XP award: 7. Next level in 0.

[Master] Jilly XP award: 7. Next level in 0.

[Master] Indigo XP award: 7. Next level in 19410.

[Master] Homer XP award: 7. Next level in 0.

Ilero (TMO)] just about anything. ;)

[Neith of Inholt (mharm-15549)] lol

[Indigo (Lisa)] (yay howard!)

[Master] Snezana XP award: 150. Next level in 25302.

[Master] Branwyn XP award: 150. Next level in 336318.

[Master] Hugh D'Ambray XP award: 150. Next level in 34045.

[Master] Neith of Inholt XP award: 75. Next level in 5003.

[Master] [Ilero]] XP award: 150. Next level in 34576.

[Master] [Shurkural]] XP award: 75. Next level in 25791.

[Master] Indigo XP award: 75. Next level in 19335.

[Master] Anton XP award: 200. Next level in 3506.

[Master] so we will be playing next week

[Neith of Inholt (mharm-15549)] Sweet

[Master] and we will pick up on the morning of the 8th

[Neith of Inholt (mharm-15549)] II love leftovers and Role Play

Ilero (TMO)] help me remember that Ilero didn't sleep. Can't remember what game effects that has on him

[Master] with eveyrone able to have full spells

[Lisa] I think we should spend some time figuring out where we are and if we are on track for next keep

[Neith of Inholt (mharm-15549)] Yes def

[Master] needs a Con check for things during the day TMO

[Lisa] what do you mean no sleep?

Ilero (TMO)] No way Ilero was sleeping next to an empty grave. ;)

Ilero (TMO)] He stayed awake in that tree all night.

[Lisa] poor ilero

Ilero (TMO)] hey, he saved the group. Bad Omens all avoided thanks to his self-sacrifice. ;)

[Lisa] too bad I wasted sleep spell on dog

[Lisa] any sleep healing for our peoples?

[Master] DOH thanks

[Lisa] no thank you

[Master] Snezana's Current Hit Points: adjusted to 33 (2) - Unharmed

[Master] Branwyn: No adjustments made.

[Master] Lord Branadarus's Current Hit Points: adjusted to 38 (2) - Moderately Wounded

[Master] Hugh D'Ambray's Current Hit Points: adjusted to 31 (1) - Unharmed

[Master] Neith of Inholt's Current Hit Points: adjusted to 30 (2) - Lightly Wounded

[Master] [Ilero]]'s Current Hit Points: adjusted to 41 (2) - Lightly Wounded

[Master] [Shurkural]]'s Current Hit Points: adjusted to 32 (2) - Moderately Wounded

[Master] Joseph Shortkin's Current Hit Points: adjusted to 17 (2) - Lightly Wounded

[Master (to GM only)] Howard Plum: No adjustments made.

[Master (to GM only)] Wu Sen Cho: No adjustments made.

[Master] Jilly: No adjustments made.

[Master] Indigo's Current Hit Points: adjusted to 40 (2) - Lightly Wounded

[Master] Homer: No adjustments made.

[Lisa] so next week then

[Lisa] Happy Thanksgiving to all!

[Lisa] And goodnight

[Lisa] :)

Lisa has left the game on Fri Nov 18 23:54:03 EST 2016

Ilero (TMO)] cya all! I'll post if I can't join

[Neith of Inholt (mharm-15549)] Bye all!

mharm-15549 has left the game on Fri Nov 18 23:54:20 EST 2016

[MarioCS] bye all!

MarioCS has left the game on Fri Nov 18 23:54:29 EST 2016

Ilero (TMO)] hope some of those maps help out, Bob

[Master] they will

Ilero (TMO)] I didn't really take a look at them, just forwarded the link

[Master] some are nice

[Master] they do not have grids

[Master] which is good

Ilero (TMO)] cool

Ilero (TMO)] I was reading the last Lords game stuff again the last couple of days.

Ilero (TMO)] thought it had been over a year, but only 10 months

[Master] it feels like forever

Ilero (TMO)] yah

Ilero (TMO)] ttyl have a good week

TMO has left the game on Fri Nov 18 23:56:50 EST 2016


XP awarded