Main / Oct1405

Oct 14 05

[DM] Time of Day: 06:47 PM. Fri, Oct 14th, 2005.

[DM] ==== Gaming session has been running for 0 days, 0 hours, 1 minute and 3 seconds ====

[DM] I am away from the keyboard.

mikE has joined the game on Fri Oct 14 18:48:18 EDT 2005

John has joined the game on Fri Oct 14 19:06:28 EDT 2005

[mikE] hey john

[mikE] you should be here.

[mikE] you're missing ribs

[John] oh well

[John] my kids need me

[mikE] i miss the days you could just sit them in front of the tv for hours. no supervision required

[John] not sure how much i will contribute today

[John] they are clinngy and not 100%

[mikE] okay. we'll try to handly the new dracolich without you.

[mikE] but you get none of his spells as spoils.

[John] yea right, i thought she was good

x[John] Kit: Breathe Fire when 7th. 10' 3d6 2 time a day: 3d6

[DM] I am back at the keyboard.

[DM] closeing down

x[John (to GM only)] Character sheet for Kit modified: Magical Abilities - ADDED: 1, 2, 2. Spells - ADDED: Breathe Fire, , , , , , , . Custom Expressions - DELETED: Breathe Fire when 7th. 10' 3d6 2 time a day, 3d6. ADDED: Breathe Fire 10' 2 time a day, 3d6.

[DM] will be back up in a couple of minutes

[DM] John Save

[John] tata

[John] go

[DM] ==== Gaming session started: Fri Oct 14 19:17:55 EDT 2005 ====

mikE has joined the game on Fri Oct 14 19:22:18 EDT 2005

John has joined the game on Fri Oct 14 19:23:20 EDT 2005

[DM] we are trying to get Lorie in john

[John] please put a comma in next time

x[John (to GM only)] Character sheet for Kit modified: Spells - CHANGED: Breathe Fire -- Level: 1 (null), CHANGED: Breathe Fire -- Cast Level: 1 (null), CHANGED: Breathe Fire -- Expression: {3d6} (null), CHANGED: Breathe Fire -- # Memorized: 2 (null), CHANGED: Breathe Fire -- Cost: 1 (null),

Jess has joined the game on Fri Oct 14 19:31:55 EDT 2005

[John] WOW

[mikE] bibo had a sex change

[BiBo!!!!] Like a ninja!!!

[John] about time

[BiBo!!!!] sexchange juitsu!!!!

BiBo!!!! is receiving the map Base...

BiBo!!!! has received the map Base.

John is receiving the map Base...

John has received the map Base.

x[John] Kit: Breathe Fire: (3d6) [(4+5+5)] 14

x[John (to GM only)] Character sheet for Kit modified: Magical Abilities - Spells - CHANGED: Breathe Fire -- # Memorized: 2 (1),

[John] that works

Lorie has joined the game on Fri Oct 14 19:36:53 EDT 2005

[mikE] lookie lookie

[mikE] glad we could get you on.

[DM] welcome

[John] well heelllllloooooo

Sean has joined the game on Fri Oct 14 19:39:14 EDT 2005

[DM] ok

x[mikE (to GM only)] Character sheet for Antarias modified: Weapons - DELETED: null, null, null, null, null, null, null, null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null, null, null, null, null, null, null, null. ADDED: Fire Breath, null, null, null, 1/1, +0, +0, 3d6, 3d6, null, $thac0, null, null, null, null. ADDED: Claw, null, null, null, 2/1, +1, +10, 1d6, 1d6, null, $thac0, null, null, null, null.

[DM] so

[DM] Lorie, you want to vent first?

[DM] or should I just set up the numbers

[Lorie] Nope... let's just get going

[DM] ok then

[Lorie] Thanks sean :)

Lorie is receiving the map Base...

Lorie has received the map Base.

[DM] so I set up the list of the encounters you will have. There are 3 hard encounters, 9 Intermediate and 12 Easies.

[John] any of then in the woods?

[DM] this should take us three or four weeks to finish off,

[mikE] ....

[mikE] thank you, robert

[John] can we start apool to guess how long it will take?

alex1 has joined the game on Fri Oct 14 19:42:20 EDT 2005

[mikE] one year

[DM] so I will tell you guys

[DM] Hello Alex

[alex1] hi

alex1 is receiving the map Base...

alex1 has received the map Base.

[John] I'm guessing 14 weels

[DM] stop

[mikE] nah. each of the easies will take one in klooge

[Lorie] 14 weeks? You're being generous

[mikE] two for an intermediate.

[mikE] four for the hard.

[DM] so Alex, I obviously forgot to put up the passwrd, but stay and watch if you want, they are just getting ready to clear some land for building

[DM] having a set of encounters

[DM] I will give you each enoucnter in a semi random order, I will do as many easy and intermediate ones tonight as possible

[DM] I am going to leave the two maps up the way they are now

[DM] and then will adjust the layout of Greenbough as we need to

[mikE] just as long as we're clear that my territory should be bordering john's

[DM] everyeon up to speed?

[Sean] so that's three encounters with goblins, 9 with demons, and 12 with ancient red dragons ...

[Lorie] Okay and for the record... John, that D&D movie was AWFUL

[mikE] not goblins, osquips

[Lorie] Black dragons do NOT spew fire!

[BiBo!!!!] hey, I'm not gming, bob is

[BiBo!!!!] that's 3 goblins, 6 kobolds, and a sickly basilisk

[John] did not watch yet, well it's easier than acid

[mikE] with no treasure

[DM] ok, anyone want red dragons raise you hand

[DM] very well

[mikE] and fewer xp

[Lorie] If we acted like this party did, good lord I'd cry

[John] "now tell me if you raised your hand"

[BiBo!!!!] depends, how old is said red dragon?

[Lorie] No red... purple, yellow, silver, gold, titanium

[Lorie] platinum...imagine how good a platnium dragon would be if a Gold is LG :)

[DM] groans

[Lorie] He'd be the Arch GOOD FAIRY OF JOY AN D RAPTURE

[DM] so first encounter you have to deal with is.....

[DM] the hobgoblin village

[John] drum roll

[BiBo!!!!] well, you know how BOB lg is. the best we could hope with is to survive first encounter

alex1 is receiving the map Robert-Overland01...

alex1 has received the map Robert-Overland01.

[DM] when John was setting up the protectorate, you had to move a hobgoblin village East

[mikE] man... did we really have to move them HERE last time?

[DM] well guess what,

[BiBo!!!!] hey, you're the one who picked here to setup shop elf boy

[mikE] didn't we move them farther east?

[John] so now we move them west?

[mikE] i could have sworn it was farther east

[BiBo!!!!] nah, we move em north

[John] this the place with the damm

[Lorie] Go get 'em Bibo

[DM] Paul is west Greenbough is East

alex1 is receiving the map Base...

alex1 has received the map Base.

[DM] on the map

[BiBo!!!!] let the barbarians have em

[mikE] that's okay. this should be easy now. we just show up, say hey, it's us again. moving farter out east. let's go. lease is up!

[DM] just to point ou

[DM] out

[Lorie] Umm, Alex could you please stop loading maps, it makes me lag ... thanks!

[John] can we just kill them, please

[DM] if you move them further East that is closer to Roadhaven as well

[mikE] i'm all for that, too

x[DM] Extra Pointer #2 moved 11 mi., 4335'.

[Lorie] :: glares at the puny elfly cleric :: Move one gobln near me and your payments on Greenpeace Fort bounces

[DM] Mike if you load the overland map

mikE is receiving the map Robert-Overland01...

mikE has received the map Robert-Overland01.

[DM] Claw is on it

John is receiving the map Robert-Overland01...

John has received the map Robert-Overland01.

x[DM] Extra Pointer #2 moved 42 mi., 2507'.

x[mikE] Extra Pointer #2 moved 32 mi., 1569'.

[Lorie] Do I need a new map?

[mikE] paul, you lawful good?

[DM] no not really Lorie

[mikE] lawful at all?

[DM] just looking to where to put this village

[John] Not at all

[DM] Paul agreed to not attack or harm this village

[DM] if they did not attack or harm any of his folk

[mikE] okay. then you don't need to hold to your word. let's just smoke em out, and i'll shoot em when they surface.

[Sean] , we could geep the village there, and turn it into a theme partk

[Sean] park

[mikE] like shooting groundhogs

[DM] you built them wooden huts last time,

[Sean] Come visit OrcWorld!

[Lorie] Shhhh ... not in front of Paladin boy.

[Lorie] He's all for keeping promises and being nice

[Sean] Ride the Uruk-hai roller ocaster!

[Lorie] LOL

[Sean] See how Orcs live.

[Sean] Visit the suvenier shop

[DM] lol

[DM] see the llammas

[Lorie] Wow... souvenirs and llamas ... now you're getting wild

[mikE] bibo thinks i should deal with them.

[mikE] make a treaty.

alex1 is receiving the map Robert-Overland01...

alex1 has received the map Robert-Overland01.

[mikE] i'm wondering why an elf would do that.

[DM] I am trying to make them type

[Lorie] Of course he does...he's a PALADIN

[DM] lots of

[BiBo!!!!] elves have no particular hatred of hobgoblins

[DM] side conversations on the merits of various things

[BiBo!!!!] now if you were a gnome or dwarf, I'd see you being all hateful

[DM] Mike is setting up the Mic now Lor

[BiBo!!!!] but as an elf, not particularly

[mikE] call me up.

[Lorie] that's okay

[John] so now only I will feel excluded?

[mikE] okay

[Sean] Have your picture taken with Hgrog the Particulary ornery Hobgoblin.

[Lorie] I'm isolated too John, don't worry

[BiBo!!!!] and hobgoblins are very regimented and lawful, and set up armies and whatnot, so they'd be more likely to actually stick to a bargain than say an orc

[mikE] but... they're part of the bad guys.

[Lorie] sometimes it is only deafening silence followed by bouts of cookie and lola yapping

[BiBo!!!!] you could easily setup a treaty that would be mutually defensive

x[mikE] Extra Pointer #2 moved 32 mi., 4901'.

[Lorie] THEY ARE EVIL

[BiBo!!!!] they're lawful

[Lorie] Don't listen to the Paladin he'll only lead you astray

[BiBo!!!!] they're a good military force

[Lorie] he'll have you hand holding with them and singing kumbaya at this rate

[Lorie] they are lemming

[Lorie] s

[Sean] They're Lawful! They're evil! They're Lawful Evil!

[mikE] and close by.

[BiBo!!!!] a hobgoblin force is exceptionally regimented

[Lorie] ((Come see the new musical attractions and OrcWorld Orlando))

[BiBo!!!!] and they know the area

[mikE] maybe if they were on the far east, but they're like, a few miles out

[BiBo!!!!] they would be a great army to help defend the area

[Sean] They'll keep solicitors away

[Sean] And Jehova Witnesses

[Lorie] LOL SPC

[mikE] damn jehova's witnesses.

[mikE] always at dinner time

[BiBo!!!!] never leave witnesses ::blam blam::

[BiBo!!!!] jehova owes me one

[Lorie] why he's not your deity

[BiBo!!!!] cuz I killed his witnesses for him

[Lorie] LOL

[John] I agree there is no need to outright kill them

[mikE] then let's go parlay.

[mikE] i swear, if i meed the guy who invented that word, i'll kil him

[John] push them around if you want, that's the way of the world

[DM] the medicine chief is ready to talk if you come in

[John] they understand that

[Sean] So Bob, is this one of the EASY encouners?

alex1 is receiving the map Base...

alex1 has received the map Base.

[DM] nods to Sean

[Sean] oh god, we're all dead.

x[Finglass (mikE)] Hello...

[John] that is why we can't attack

x[Kit (John)] gee I wonder where Paul went?

x[Finglass (mikE)] Oh, you know him, love. Just sitting with his moldy books.

x[Kit (John)] hope he did not open another scroll

[Lorie] Hello... the correct word here is PARLEZ

alex1 has left the game on Fri Oct 14 20:05:26 EDT 2005

x[Kit (John)] too much fun

[DM] so the chief asks why you are here

x[Finglass (mikE)] I am setting up cathedral in the area.

[DM] he asks to which gods?

[DM] are you going to represent all the true gods?

x[Finglass (mikE)] I was told that your... village was here, and thought we should talk.

[DM] he nods

[DM] that would be a nice thing

[Lorie] Mike answer

[DM] I have found that the local people here are very good at talking,

x[Finglass (mikE)] Yes. I will represent the true gods.

[DM] he frowns, I am not sure I appreciate

[DM] but that is not important

x[Finglass (mikE)] And what is important?

[DM] the issue is where you are living

[DM] we have made a worth while home here,

x[Finglass (mikE)] I am living to the west of here. ::points to a map he brought::

[DM] we are retricted to the west but we make up for that in raids to the north

x[Finglass (mikE)] Who is it that you are raiding to the north?

[DM] and the youngsters seem to do well with the gnome village in the south east

[John] other people

x[Finglass (mikE)] Where is this gnome village?

[DM] there are some humans to the north

[DM] there is a small underground village to the south east

x[Finglass (mikE)] Are there not goblins to push around?

[DM] yes there are goblins in many of the valleys

[DM] we occasionally get some of them together when we want to stage a larger raid

x[Finglass (mikE)] Why do you not raid upon them?

[DM] they have nothing worthwile to steal

x[Finglass (mikE)] Of course.

x[Kit (John)] um are you encouraging raiding sweety?

x[DM] Extra Pointer #2 moved 4 mi., 3663'.

x[DM] Claw moved 7 mi., 4325'.

x[Finglass (mikE)] Not at the moment. I'm just trying to understand what they are doing. ::in elvish::

x[Finglass (mikE)] How often do you raid the two villages?

[DM] which two?

x[Finglass (mikE)] The humans and gnomes.

x[Kit (John)] seems like they have info for us ::in drow elf::

[BiBo!!!!] ::puts on his lawyer face:: Sir, I hope you do not mind me calling you sir? Raiding is such a harsh word. In this world, you will find that language is power. Far more people will support your actions if you replace the word "raiding" with "adventuring"

x[Finglass (mikE)] What did you say, hon? That sounded like... drow. Speak normal.

[Lorie] ((She's mostly drow... that is normal... ))

[BiBo!!!!] truely it is only a matter of semantics, but the connotation is important to people in the area

x[Kit (John)] (ask Bob how clse they are, she understands your elf as well as you her drow)

x[Finglass (mikE)] ((he doesn't know that, actually. ))

x[Kit (John)] no habla elf?

x[Finglass (mikE)] And how attached to this area are you?

[DM] the shaman looks at your group

[DM] if you are willing to help us rebuild in a suitable area

x[Finglass (mikE)] it seems to me that it would be wiser if you weren't so spread out between two enemies.

[DM] we would consider moving our village again

x[Finglass (mikE)] ::anyone have a problem building 10 more wooden hovels?::

x[Kit (John)] i think Paul has some extra

x[Finglass (mikE)] And, more than that, I was hoping to set something up that would prevent our two peoples from needless fighting.

x[Kit (John)] define needless ::in drow::

x[Kit (John)] ;)

x[Finglass (mikE)] Dearest, why are you speaking that?

[DM] well we do need to rai...venture out to find food and trade goods

[Lorie] Does this mean they will be closer to Roadhaven?

x[Finglass (mikE)] Speak proper elvish.

x[Finglass (mikE)] I was thinking of moving them south.

x[Kit (John)] i can't sorry dear

[DM] the gnomes are south

x[Finglass (mikE)] You never learned our people's tongue?

[BiBo!!!!] :nods to the shaman and winks: see? you are obviously a very wise leader. picking up the power of semantics quickly

[DM] and south is closer to WP too

x[Kit (John)] i learned my people's touge

x[Finglass (mikE)] ::shakes his head:: We can talk later. Let's settle things with our... friends here.

x[Kit (John)] and that of the surface deweller most common

x[Finglass (mikE)] Or north. Whichever they want.

[DM] with new houses they will move north,

[DM] out of your territory

x[Finglass (mikE)] Are you willing to set up a treaty between us?

[DM] what kind of treaty?

x[Finglass (mikE)] I would rather not have a hostile force on my northern borders.

x[Finglass (mikE)] I would simply like a non aggression pact between us.

[DM] are we allowed to hunt in your lands?

x[Kit (John)] hunt what?

x[Finglass (mikE)] Define hunt.

[DM] food, clothing, sport

x[Finglass (mikE)] No sport.

x[Finglass (mikE)] If you need skins or deer meat, that is fine.

x[Finglass (mikE)] But there will be no hunting for sport, or any of my followers.

[DM] (john do you remember the name of this tribe?)

x[Finglass (mikE)] All of my people will bear my crest. They are not to be harmed.

x[Kit (John)] (not at all)

[DM] then from now on they are known as the Crushed Goblin tribe

[Lorie] ((black fingers ? 6 fingers? ))

x[Finglass (mikE)] sticky fingers?

[DM] losta finger was in Kryptgarden

[BiBo!!!!] finger lickin good

[Lorie] they should be tribe of traveling hovels

[DM] hmm, maybe the licking houses for an encounter

[DM] we will not attack people wearing your crest, we are allowed to hunt anywhere we want, you will rebuild our village for us to the north, before the next full moon

x[Kit (John)] now we have to attak every building

x[Finglass (mikE)] ::raises an eyebrow at the rest of the party::

x[Finglass (mikE)] That sounds reasonable to me.

x[Kit (John)] NP

[BiBo!!!!] looks fine to me. I'd go for more personally, but that seems to be all you want

[BiBo!!!!] ::writes up a contract::

x[Finglass (mikE)] Well, perhaps you would like to build a tower in the new settlement?

x[Finglass (mikE)] Very well. We can do this for you.

x[Finglass (mikE)] And perhaps, we can do more business later.

x[Finglass (mikE)] As I said, I would prefer to have friends over enemies.

x[Alastair (BiBo!!!!)] ::hands the contract to both parties:: sign here please

[DM] he holds out a small bit of hair for you to take

[DM] and holds out his hand for something from you

x[Alastair (BiBo!!!!)] Alastair: Etiquette check: (d20) [15] 15. PROBABLY SUCCEEDS against (17+0) [17+0] 17!!!

[DM] you know that hair for a hobgoblin is considered a lucky charm

x[Finglass (mikE)] So I give him some hair and take his.

x[Kit (John)] we did it

x[Kit (John)] we did it

x[Finglass (mikE)] or I give him an arrow of light.

x[Finglass (mikE)] Now light will always shine in your home. Never will you ever have to live in darkness.

x[Kit (John)] next

[DM] very well

[DM] DONE

[DM] so you spend a day building houses,

x[Finglass (mikE) (to GM only)] Character sheet for Finglass modified: Equipment - DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. ADDED: Lucky Hobgoblin hair, null. ADDED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null.

x[Alastair (BiBo!!!!)] :writes on the line: tokens of trust exchanged in lieu of signatures due to lack of writing ability

x[Finglass (mikE)] okay, let's go visit the gnomes.

[DM] they are where Claw is on the map

BiBo!!!! is receiving the map Robert-Overland01...

BiBo!!!! has received the map Robert-Overland01.

x[Finglass (mikE)] okay. so hi gnomes.

[DM] just a sec, forgot

[DM] the hobgoblin shaman gives you the passwords to the gnome village

[DM] turns out that they listen to the guards quite a bit

x[Paul Elvenstire (John)] gee that was nice

x[Paul Elvenstire (John)] Fin what did you saw too Kit, she stormmed off

x[Finglass (mikE) (to GM only)] Character sheet for Finglass modified: Equipment - DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. ADDED: Gnome Passwords, null. ADDED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null.

x[Finglass (mikE)] I don't know.

[DM] so you go to the place where the village is, you are stopped by the guards,

x[Finglass (mikE)] I tried talking to her, but she was speaking some drow speak back. I just told her to talk normal.

x[Finglass (mikE)] Good day, gnomes.

x[Paul Elvenstire (John)] oh, well...

x[Paul Elvenstire (John)] hello gnomes

[DM] hello

[DM] there is a consial of 4

[DM] that you meet with in the meeting chamber

[DM] it is just underground

[DM] they ask who you are and why you are here

[Lorie] Hallo gmomes... please don't give us your box, ask us about the box and if you force the box upon us we will smite you

[DM] brb

[DM] I am away from the keyboard.

x[Finglass (mikE)] Just introducing myself.

x[Finglass (mikE)] I am setting up a settlement to the north and west of here.

x[Finglass (mikE)] I heard that your village was here, and thought I'd come down and see you.

x[Alastair (BiBo!!!!)] ::grumbles to himself:: who makes a council of people an even number? that's the stupidest thing I've ever heard

[DM] I am back at the keyboard.

[DM] thank you for stopping by

[DM] who are you?

x[Finglass (mikE)] I am the priest Finglass

[DM] looks around at all the other people

x[Alastair (BiBo!!!!)] ::sighs and gets ready for the oncoming deadlock of opinion::

x[Paul Elvenstire (John)] Paul, have met before you look familiar

[DM] tonight we have secretly replaced John's coffee with new folgers crystals' let's see if we can see a difference

x[Finglass (mikE)] nope. typing is as bad as ever

x[Alastair (BiBo!!!!)] tonight we have secretly replaced john's coffee with kalua and rum, lets see if we can see the difference

x[Paul Elvenstire (John)] I'll go to bed now if you want

[DM] looking at the rest of the group

x[Paul Elvenstire (John)] that way it is all local plus Lori

[DM] lorie is not on the mic tonight John

x[Finglass (mikE)] we're apparently too boring

x[Paul Elvenstire (John)] I bet

x[Finglass (mikE)] ::makes introductions::

[DM] oh,

[DM] you are the Dragonslayer's

x[Finglass (mikE)] Why, yes. Yes we are.

x[Finglass (mikE)] You have heard of us, then?

[DM] that is very interesting, you are wellknown in the people's community

[DM] what brings you out here?

[DM] we like to stay out and away

[DM] why shoudl we be interested in your area?

x[Finglass (mikE)] I didn't say you should be. But I thought I should let you know of the new area.

[DM] will you be patrolling this area?

[DM] how should we contact you if there is trouble

x[Finglass (mikE)] Not usually this far out, but some, yes.

[DM] what can you do to help us in times of trouble

x[Finglass (mikE)] If you head north west, my scouts will find you.

[DM] will you be expecting any taxes

x[Finglass (mikE)] No.

[DM] they look at each other

[DM] all in favor of alligance?

[DM] they mutter to each other

x[Finglass (mikE)] ::prays silently::

[DM] one of them speaks up again,

x[Finglass (mikE)] ::no deadlock, no deadlock...::

[DM] so you will send out patrols,

[DM] no taxes

x[Finglass (mikE)] That is correct.

[DM] and no requirement for us to leave ?

x[Finglass (mikE)] No. And you are welcome to visit my city whenever you wish.

[DM] thank you

[DM] they look around

[DM] all in favor

[DM] all four hands raise

[DM] passed

[DM] very well

x[Finglass (mikE)] Very good.

x[Paul Elvenstire (John)] so let it be written

x[Finglass (mikE)] I am pleased that we will be such good neighbors.

[DM] thank you very much

x[Finglass (mikE)] Oh, also, I have managed to move the hobgoblins that have been bothering you.

[DM] perhaps we can send a couple of peope norht with you now

[DM] we have a shipment of emeralds that we want to take to Wolfspack

x[Finglass (mikE)] Why are you taking these to wolfspack?

[DM] to sell them

x[Finglass (mikE)] Very good. Making sure they are not taxes. After all, you are in my territory now. ::winks::

[DM] they smile

[DM] one touches his noses

[DM] nose

x[Finglass (mikE)] I don't think we are going to Wolfspack, though.

[DM] very good bargin

[DM] very well we can wait

[DM] we will contact you when we have more to ship

[DM] so have you taken care of the black rock yet?

x[Finglass (mikE)] Okay, but If you wish for escorts, that will need to be payed for.

x[Finglass (mikE)] I will not charge taxes, since you were here first, but armed bodyguards from the church will require a certain donation.

[DM] and what are you goin to do about those centaurs that keep stealling everyone's shipments of beer

x[Finglass (mikE)] Centaurs? ::raises eyebrow:: Do tell. Where are these centaurs?

x[Paul Elvenstire (John)] what aboout the black rock

x[Paul Elvenstire (John)] should be much easier

x[Finglass (mikE)] Yes, and the black rock. What is that?

[DM] they tend to travel through the hills

[DM] there is a village somewhere out there, but we have never seen it

[DM] one snorts, village, if you call a cllection of trees a villge

x[Paul Elvenstire (John)] (the Basklis and Centar were on the other side of my teritory right?)

x[Finglass (mikE)] I would appriciate it if you might like to have an ambassador come to my village when it is ready to keep communications between us open.

[DM] (no to John, they were on this side of the Protectorate)

x[Paul Elvenstire (John)] (note to self, learn diffrnet spells tomorrow)

[DM] this black rock

[DM] it is to the west

[DM] it is easy to see everything for a hundred yards has died, it seems to be getting worse

x[Finglass (mikE)] I see. That is troubling.

x[Paul Elvenstire (John)] ok so about there centars

x[Finglass (mikE)] Do you know anything else about it?

[DM] it split a huge oak tree in half when it fell from the sky

[DM] and everything around it has died slowly but surely

x[Finglass (mikE)] From the sky..?

[DM] they nod sagely

x[Finglass (mikE)] Has anyone approached it?

x[Paul Elvenstire (John)] cool, I get 1st dibs

x[Finglass (mikE)] No Paul. I think not.

x[Finglass (mikE)] Find your own black rock.

x[Finglass (mikE)] ::grins::

[DM] we have seen several goblins die from coming near it

x[Finglass (mikE)] I see...

x[Finglass (mikE)] Well then. Maybe I will give it to you, Paul.

x[Alastair (BiBo!!!!)] how do they die?

x[Paul Elvenstire (John)] I realy need to learn Teleport Object

[DM] I heard tale that nothing lives for long inside of that boundry

x[Alastair (BiBo!!!!)] do they shrivel up?

x[Alastair (BiBo!!!!)] do they fall over?

[DM] they seem to grow weak and fall over

x[Alastair (BiBo!!!!)] does anything happen to their bodies after death?

[Sean] Spontaneously sprout puncture wounds?

[DM] they rot awy to nothing

[Sean] Do they glow at night?

[DM] no

x[Finglass (mikE)] how big is the rock?

x[Alastair (BiBo!!!!)] trees in the area appear to wither and die as well then?

[DM] about 5 foot across

[DM] they are all dead

[DM] along with the grass

[DM] plants, flowers, bushes

[DM] even the snow does not like to be close it seems

x[Paul Elvenstire (John)] well now I have to teleport it somewhere?

x[Alastair (BiBo!!!!)] well, if it's magical, we could possibly nullify it

[DM] (you ok Lor)

x[Finglass (mikE)] We do have that amulet lying around.

x[Alastair (BiBo!!!!)] yeah, and wands of negation, etc

x[Paul Elvenstire (John)] which one is that

x[Alastair (BiBo!!!!)] we have an amulet that has a permanent aura of anti magic

x[Alastair (BiBo!!!!)] sitting in the pile of stuff no one touches

[Lorie] I'm here

x[Finglass (mikE)] Very well. It has been a pleasure. I will send you a messenger to let you know when your emmisaries may come.

x[Alastair (BiBo!!!!)] like the key to apocalypse

x[Alastair (BiBo!!!!)] and all the evil armor and stuff we got off that 17th level priest of jupiter

[DM] they have someoen show you out

x[Paul Elvenstire (John)] ciao

x[Alastair (BiBo!!!!)] least the stuff that wasn't converted to good and taken away by wishing

x[Finglass (mikE)] Well, rock, or centuar?

x[Alastair (BiBo!!!!)] probably easier to find the rock at least, if not actually do something with it

x[Finglass (mikE)] Very well. Let's go.

x[Paul Elvenstire (John)] it's your tuff, your call

x[Alastair (BiBo!!!!)] you know how it went the last time we tried to find centaurs

[DM] you know where the map it

[DM] when you approach

[DM] you easily see the effects

[DM] all the plants are dead and withered around a sphere

x[Paul Elvenstire (John)] same day?

x[Alastair (BiBo!!!!)] is it a perfect sphere?

[DM] the trees

[DM] no different day

x[Alastair (BiBo!!!!)] the rock that is

[DM] there is a rock in the ground, that is at teh base of a huge Oak that is split in half,

x[Finglass (mikE)] So... who wants to go touch it?

x[Finglass (mikE)] I hear it's good luck if you kiss it.

[DM] the trees around are dead, the grass, etc.

x[Alastair (BiBo!!!!)] how about we detect magic first

x[Finglass (mikE)] I'll even lend you my good luck charm.

[Lorie] I'm going to bed... night

Lorie has left the game on Fri Oct 14 21:13:20 EDT 2005

x[Alastair (BiBo!!!!)] night

x[Finglass (mikE)] Antarias: Observation check: (d20) [18] 18. PROBABLY FAILS against (13+1) [13+1] 14

x[Alastair (BiBo!!!!)] :detects magic, and then evil:

x[Paul Elvenstire (John) (to GM only)] Character sheet for Paul Elvenstire modified: Magical Abilities - CHANGED: 6 -- Current: 0 (3). Spells - CHANGED: Protection from Fiends -- # Memorized: 0 (2), CHANGED: Gaze reflection -- # Memorized: 2 (1), CHANGED: Agannazzars Schorcher -- # Memorized: 2 (3), CHANGED: Deep Freeze -- # Memorized: 3 (0), CHANGED: Fly -- # Memorized: 2 (1), CHANGED: Dimention Door -- # Memorized: 1 (0), CHANGED: Teleport -- # Memorized: 1 (0), CHANGED: Dimensional Blade -- # Memorized: 1 (0), CHANGED: Monster Summoning IV -- # Memorized: 2 (1), CHANGED: Presure Resistance -- # Memorized: 1 (0), CHANGED: Improved Invisiblity -- # Memorized: 1 (0), CHANGED: Min Globe Invulnerablity -- # Memorized: 1 (3), CHANGED: Dig -- # Memorized: 1 (0), CHANGED: Conjure Earth Elemental -- # Memorized: 1 (0), CHANGED: Elemental Control -- # Memorized: 1 (0), CHANGED: Demi Shadow Magic -- # Memorized: 1 (0),

x[Paul Elvenstire (John) (to GM only)] Character sheet for Paul Elvenstire modified: Spells - CHANGED: Monster Summoning IV -- # Memorized: 1 (2), CHANGED: True Sight -- # Memorized: 0 (1), CHANGED: Death Fog -- # Memorized: 0 (null),

x[Paul Elvenstire (John) (to GM only)] Character sheet for Paul Elvenstire modified: Magical Abilities - CHANGED: 6 -- Current: 3 (0).

x[DM] Alastair moved 31 mi., 3163'.

x[DM] Alastair moved 72 mi., 1511'.

x[Paul Elvenstire (John)] Alastair moved 41 mi., 3030'.

x[DM] Alastair moved 18 mi., 3118'.

x[Paul Elvenstire (John)] am I slowing you guys down?

[DM] no john

[BiBo!!!!] I am back at the keyboard.

[BiBo!!!!] no, I am

[BiBo!!!!] trying to get my char sheet back

x[Paul Elvenstire (John)] k

x[Paul Elvenstire (John)] so it is my fault

[DM] Marco is doing someting with his character

[DM] and I am waiting for idea on how to deal with this rock

x[Paul Elvenstire (John)] I was waiting on the resluts of the detect magic

[BiBo!!!!] I'm waiting for the results to my detect magic and evil

[DM] I said yes,

[DM] to both

[BiBo!!!!] what kind?

[BiBo!!!!] of magic

[BiBo!!!!] and how intense is said magic

[DM] very

[DM] to both

[DM] type of magic is necromantic

[BiBo!!!!] "We need to destroy this."

x[Alastair (BiBo!!!!)] It reeks of evil foul magic.

[mikE] I am back at the keyboard.

x[Paul Elvenstire (John)] wait, we can find a good place for this

x[Finglass (mikE)] Go ahead.

x[Alastair (BiBo!!!!)] What good place could you possibly have for such an evil object?

[DM] we coudl use it as a planter

[DM] or a hat

x[Paul Elvenstire (John)] the wall in Thedd

x[Finglass (mikE)] The hobgoblin village?

[DM] or a wedding pressent

x[Alastair (BiBo!!!!)] the wall is undead, what makes you think this will not increase it's power considerably?

x[Paul Elvenstire (John)] who would go near the wall anyway

x[Finglass (mikE)] one of the gnomes?

x[Alastair (BiBo!!!!)] enough people have to make it as powerful as it currently is

x[Paul Elvenstire (John)] ok, ok, on to the destroying

x[Paul Elvenstire (John)] Should I try and cut it in half?

x[Alastair (BiBo!!!!)] if we can disrupt it's magic, we could probably do something like a rock to mud on it

x[Alastair (BiBo!!!!)] either a wand of negation or a lucky dispel magic spell might do that

x[Paul Elvenstire (John)] go for it, I'll work on plan C

x[Alastair (BiBo!!!!)] do we still have a wand of negation?

x[Paul Elvenstire (John)] check the pack

John is receiving the map Base...

John has received the map Base.

x[Alastair (BiBo!!!!)] alright, bob says we have at least one with under 1d6 charges left, that's good enough

x[Alastair (BiBo!!!!)] and finglass can cast rock to mud

x[Finglass (mikE)] But I'd rather not go walking up to it.

x[Paul Elvenstire (John)] it's in the pp

x[Alastair (BiBo!!!!)] so we can attempt that, I don't know if we want to somehow contain the mud in the chance that it stays magical afterwards

[DM] the radius of the area of effect right now is 200 yards

x[Paul Elvenstire (John)] if we know how many charges we can use it

x[Paul Elvenstire (John)] if we know how many charges we can use it?

x[Paul Elvenstire (John)] it doubbled in size?

[DM] the gnomes said hundreds of yards, I just gave you the actual number

x[Alastair (BiBo!!!!)] so wand of negation has a 75% chance to negate the operation of any magical device regardless of level

x[Paul Elvenstire (John)] actualy you said a hundred, but ok

x[Finglass (mikE)] what's the range of my spell?

[DM] where john? I just scanned back up?

[DM] I see where the Gnomes told you that

[DM] but now that you look at it you can see the real number

x[Paul Elvenstire (John)] [DM] this black rock [DM] it is to the west [DM] it is easy to see everything for a hundred yards has died, it seems to be getting worse x[Finglass (mikE)] I see. That is troubling.

[DM] or maybe it has grown from the time they last ehre here

x[Paul Elvenstire (John)] no biggie

[DM] checking on range for a wand, any ideas john?

x[Finglass (mikE)] if no range, it must be line of sight, right?

x[Paul Elvenstire (John)] per DMG, as 6th levle of spell

x[Paul Elvenstire (John)] Wands perform at 6th level of experience with respect to the damage they cause, range, duration, area of effect, etc., unless otherwise stated. Copyright 1998 TSR Inc.

x[Alastair (BiBo!!!!)] negation isn't a spell though

x[Paul Elvenstire (John)] so use dispel magic range at 6th level

[DM] ok, so 120 yards

[DM] is the range of the wand

x[Alastair (BiBo!!!!)] I wonder if this is considered negative energy and if a negative plane protection spell might help

x[Paul Elvenstire (John)] 120 yards

x[Paul Elvenstire (John)] I would think so

x[Alastair (BiBo!!!!)] it's worth a try at least

x[Paul Elvenstire (John)] I'll wait here

x[Alastair (BiBo!!!!)] I'll go forth

x[Alastair (BiBo!!!!)] okay, so I have negative plane protection on me

x[Alastair (BiBo!!!!)] I enter the area (my detect magic should be going) I'll zap at the thing until I run out of charges or it stops being magic, whichever comes first

x[Alastair (BiBo!!!!)] or I die I suppose

[DM] ok

x[Finglass (mikE) (to GM only)] Character sheet for Finglass modified: Spells - DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null.

[DM] you go in, you do not need to make a save

x[Alastair (BiBo!!!!)] ::cheers::

[DM] you zap it

[DM] and poof it stops being magical

x[Finglass (mikE)] i negative plane and go in, rock to mud it.

x[Alastair (BiBo!!!!)] okay, fin, it's all yours

[DM] very well

[DM] sludge

[DM] anything else?

x[Alastair (BiBo!!!!)] hopefully that should disrupt it's magic

x[Finglass (mikE)] we can wait a bit and see if it turns back on, i suppose.

x[Alastair (BiBo!!!!)] get out of the area and observe, make sure it doesn't get magic again

x[Alastair (BiBo!!!!)] the mud may be useful for you paul, feel free to take it for study.

x[Alastair (BiBo!!!!)] it's safe now

x[Finglass (mikE)] Free for only a one time small fee, that is.

x[Paul Elvenstire (John)] well now that you broke it.....

x[Alastair (BiBo!!!!)] it's still probably special mud, might be useful for some sort of magic research

x[Finglass (mikE)] let's look for the centaurs.

x[Paul Elvenstire (John)] I will come back for it

x[Finglass (mikE)] (they are probably my followers)

[DM] ok

x[Alastair (BiBo!!!!)] (unless you decide to kill them like the last time centaurs were mentioned to you)

[DM] so looking for centaurs

x[Paul Elvenstire (John)] I must be off, kids wore me out

x[Paul Elvenstire (John)] enjoy

x[Alastair (BiBo!!!!)] okie doke, night!

x[Finglass (mikE)] nighty

[DM] have agreat night john

John has left the game on Fri Oct 14 21:53:08 EDT 2005

x[Finglass (mikE)] so we find the centaurs

x[Finglass (mikE)] or they find us

x[DM] Alastair moved 9'10".

x[DM] Finglass moved 52'05".

x[DM] Alastair moved 12'05".

x[DM] Finglass moved 5'03".

x[DM] E. L. Fudge moved 37'02".

[DM] Combat has begun!

BiBo!!!! is receiving the map Base...

BiBo!!!! has received the map Base.

mikE is receiving the map Base...

mikE has received the map Base.

x[DM] No Name: Initiative:(d10(+10)) [8(10)] 18

x[Sean] E. L. Fudge: Initiative:(d10+10) [4+10] 14

x[Alastair (BiBo!!!!)] Alastair: Initiative:(d10+10+0) [8+10+0] 18

x[Finglass (mikE)] Finglass: Initiative:(d10(+10+-2)) [3(10-2)] 11

x[Finglass (mikE)] Antarias: Initiative:(d10(+10+1)) [5(10+1)] 16

x[DM] Effect Bless Party for Kylia Wolfslayer has expired.

x[DM] Effect Protection from Evil (Girdle) for Kylia Wolfslayer has expired.

[DM] INIT: -1 GOING: Start of Round

[DM] ROUND: 1

[DM] INIT: -1 GOING: Start of Round

Sean is receiving the map Base...

Sean has received the map Base.

x[Finglass (mikE)] Antarias moved 57'06".

[DM] INIT: 11 GOING: Finglass

[DM] so Finglass make a save verys spell

x[Finglass (mikE)] Finglass: Magical Spell save: (d20) [17] 17. PROBABLY SUCCEEDS against (11) [11] 11!!!

[DM] everyone has to

x[Finglass (mikE)] Antarias: Magical Spell save: (d20) [1] 1. PROBABLY FAILS against (9) [9] 9

x[Alastair (BiBo!!!!)] Alastair: Magical Spell save: (d20) [11] 11. PROBABLY SUCCEEDS against (4) [4] 4!!!

x[Sean] E. L. Fudge: Magical Spell save: (d20) [16] 16. PROBABLY SUCCEEDS against (10) [10] 10!!!

[DM] so Antarias sees a vision in the tree and SCREAMS and runs in the opposite direction

x[Finglass (mikE)] A flip of the ol' kLoOge Coin results in: Tails

[DM] so he drops all that he is carrying as he tries to get out of his armor and such as he runs

x[Finglass (mikE)] Finglass: Entangle: Watch yer step now. By means of this spell, the caster is able to cause plants in the area of effect to entangle creatures within the area. The grasses, weeds, bushes, and even trees wrap, twist, and entwine about the creatures, holding them fast for the duration of the spell. Any creature entering the area is subject to this effect. A creature that rolls a successful saving throw vs. spell can escape the area, moving at only 10 feet per round until out of the area. Exceptionally large (gargantuan) or strong creatures may suffer little or no distress from this spell, at the DM's option, based on the strength of the entangling plants.

[DM] INIT: 14 GOING: E. L. Fudge (affected by: Bless Party (ATM=+1))

[Sean] I'll put o the ring of jdinni summoning.

[Sean] And summon up one jdinni.

[DM] INIT: 16 GOING: Antarias

[DM] INIT: 18 GOING: No Name

x[BiBo!!!!] Alastair targets No Name. Distance: 7'04"

x[DM] No Name moved 4'02".

x[DM] No Name targets Alastair. Distance: 3'00"

x[DM] Banshee: Attack #1: Attack: (13-(d20+0)) [13-(5+0)] 8. Probably MISSES Alastair (AC FINAL: -2)

x[DM] Banshee: Attack #1: Attack: (13-(d20+0)) [13-(5+0)] 8. Probably MISSES Alastair (AC FINAL: -2)

x[Alastair (BiBo!!!!)] Alastair: Lance of disruption: (5d4+(10*2)) [(2+4+2+1+1)+(10*2)] 30 points of blastiness to you added to Banshee

[DM] INIT: 18 GOING: Alastair (affected by: Blur, Displacement, Stoneskin (IUS), Protection from Evil (IUS=+2 SAVE VS SPELL, -2 OPPONENT ATTACK))

[DM] ROUND: 2

[DM] INIT: -1 GOING: Start of Round

x[DM] Banshee: (1d100) [4] 4

x[DM (to GM only)] Banshee: No adjustments made

[DM] it has no apparent effect on the Banshee, but does smash into the tree

[DM] and splinter but it stays upright and mostly whole

[DM] INIT: 11 GOING: Finglass

x[Finglass (mikE)] Finglass: Flame Blade: I see you have built a new lightsaber. With this spell, the caster causes a blazing ray of red-hot fire to spring forth from his hand. This bladelike ray is wielded as if it were a scimitar. If the caster successfully hits with the flame blade in melee combat, the creature struck suffers 1d4+4 points of damage, with a damage bonus of +2 (i. e., 7-10 points) if the creature is undead or is especially vulnerable to fire. If the creature is protected from fire, the damage inflicted is reduced by 2 (i.e., 1d4+2 points). Fire dwellers and those using fire as an innate attack form suffer no damage from the spell. The flame blade can ignite combustible materials such as parchment, straw, dry sticks, cloth, etc. However, it is not a magical weapon in the normal sense of the term, so creatures (other than undead) struck only by magical weapons are not harmed by it. This spell does not function under water.

[DM] INIT: 14 GOING: E. L. Fudge (affected by: Bless Party (ATM=+1))

[DM] INIT: 16 GOING: Antarias

[DM] Yes what can I do for you diminuative one?

[Sean] Please destroy that tree (and I point to the tree we need to destroy)

[DM] very well as you desire

[DM] and he flys over to the tree and destroys the tree

[DM] he uses his hands to rip it apart

[DM] breaking off branches

[DM] etc.

[DM] INIT: 18 GOING: Banshee

x[DM] Banshee: Attack #1: Attack: (13-(d20+0)) [13-(15+0)] -2. PROBABLY HITS Alastair (AC FINAL: -2)!!!

x[Alastair (BiBo!!!!)] Alastair: Paralysis, Poison or Death save: (d20) [14] 14. PROBABLY SUCCEEDS against (8) [8] 8!!!

[DM] INIT: 18 GOING: Alastair (affected by: Blur, Displacement, Stoneskin (IUS), Protection from Evil (IUS=+2 SAVE VS SPELL, -2 OPPONENT ATTACK))

x[Alastair (BiBo!!!!)] Alastair: Lance of disruption: (5d4+(10*2)) [(1+1+3+3+2)+(10*2)] 30 points of blastiness to you

x[DM] Banshee: (1d100) [41] 41

[DM] ROUND: 3

[DM] INIT: -1 GOING: Start of Round

[DM] INIT: 11 GOING: Finglass

x[Finglass (mikE)] (d4) [1] 1

[DM] INIT: 14 GOING: E. L. Fudge (affected by: Bless Party (ATM=+1))

[DM] INIT: 16 GOING: Antarias

[DM] INIT: 18 GOING: Banshee

[DM] Roll #1: (d100) [76] 76

[DM] Roll #1: (d100) [59] 59

[DM] Roll #1: (d100) [70] 70

[DM] Roll #1: (d100) [34] 34

x[Alastair (BiBo!!!!)] Alastair moved 0'09".

x[BiBo!!!!] Alastair targets Banshee. Distance: 3'08"

x[mikE] Finglass targets Banshee. Distance: 15'08"

x[DM] Banshee targets Finglass. Distance: 15'08"

x[DM] Banshee: Attack #1: Attack: (13-(d20+0)) [13-(8+0)] 5. Probably MISSES Finglass (AC FINAL: 3)

x[DM] Banshee: Attack #1: Attack: (13-(d20+0)) [13-(5+0)] 8. Probably MISSES Finglass (AC FINAL: 3)

[DM] INIT: 18 GOING: Alastair (affected by: Blur, Displacement, Stoneskin (IUS), Protection from Evil (IUS=+2 SAVE VS SPELL, -2 OPPONENT ATTACK))

x[Alastair (BiBo!!!!)] Alastair: Lightning Bolt: (10d6) [(5+5+3+5+5+3+3+2+3+3)] 37 points of zotting to you!

[DM] Roll #1: (d100) [26] 26

[DM] ROUND: 4

[DM] INIT: -1 GOING: Start of Round

[DM] INIT: 11 GOING: Finglass

x[Finglass (mikE)] Finglass: Attack #1: Thillithiln, Frost Brand +3/+6 Fire: (11-+0-(d20+8)) [11-0-(2+8)] 1. Probably MISSES Banshee (AC FINAL: 0)

[DM] INIT: 14 GOING: E. L. Fudge (affected by: Bless Party (ATM=+1))

[Sean] I summong the djinni back

[DM] INIT: 16 GOING: Antarias

[DM] INIT: 18 GOING: Banshee

[DM] INIT: 18 GOING: Alastair (affected by: Blur, Displacement, Stoneskin (IUS), Protection from Evil (IUS=+2 SAVE VS SPELL, -2 OPPONENT ATTACK))

x[DM] Banshee: Attack #1: Attack: (13-(d20+0)) [13-(15+0)] -2. PROBABLY HITS Finglass (AC FINAL: 3)!!!

x[Finglass (mikE)] Finglass: Paralysis, Poison or Death save: (d20) [15] 15. PROBABLY SUCCEEDS against (6-0) [6-0] 6!!!

x[Alastair (BiBo!!!!)] (1d20) [2] 2

[DM] ROUND: 5

[DM] INIT: -1 GOING: Start of Round

x[Finglass (mikE) (to GM only)] Character sheet for Finglass modified: Weapons - CHANGED: Cleathalas, Composite Long Bow of Heartseeking -- Atk Adj: +10 (+9), CHANGED: Thillithiln, Frost Brand +3/+6 Fire -- Atk Adj: +9 (+8), CHANGED: Spear - Long, One Handed -- Atk Adj: +5 (+4), CHANGED: Thrown Spear - Long, One Handed -- Atk Adj: +5 (+4), CHANGED: Speed shot #2 -- Atk Adj: +8 (+7), CHANGED: Speed shot #3 -- Atk Adj: +6 (+5), CHANGED: Speed shot #4 -- Atk Adj: +2 (+1), CHANGED: Speed shot #5 -- Atk Adj: -6 (-7), CHANGED: Double Arrow Shot -- Atk Adj: +9 (+8), CHANGED: Foot Shot -- Atk Adj: +9 (+8), CHANGED: Hanging Tree Shot -- Atk Adj: +7 (+6), CHANGED: Staple Shot -- Atk Adj: +6 (+5), CHANGED: Trick Shot -- Atk Adj: +6 (+5), CHANGED: Fire Trap Arrows -- Atk Adj: +10 (+9), CHANGED: +2/+3 Magic Arrows -- Atk Adj: +12 (+11), CHANGED: Arrow of Lightning +1 -- Atk Adj: +11 (+10), CHANGED: Cold Iron Arrows -- Atk Adj: +9 (+8),

[DM] INIT: 11 GOING: Finglass

x[DM] Antarias moved 9'09".

x[Finglass (mikE)] Finglass: Attack #1: Thillithiln, Frost Brand +3/+6 Fire: (11-+0-(d20+9)) [11-0-(19+9)] -17. PROBABLY HITS Banshee (AC FINAL: 0)!!!

x[Finglass (mikE)] Finglass: Damage v SM: Thillithiln, Frost Brand +3/+6 Fire: (1d8+3++0) [7+3+0] 10 [ROLL WAS MODIFIED] added to Banshee

x[DM (to GM only)] Banshee's Current Hit Points: adjusted to 46 (-10) - Lightly Wounded

[DM] INIT: 14 GOING: E. L. Fudge (affected by: Bless Party (ATM=+1))

[Sean] Hello dJinni, kill the Banshee!

[DM] INIT: 16 GOING: Antarias

[DM] INIT: 18 GOING: Banshee

x[DM] Banshee: Attack #1: Attack: (13-(d20+0)) [13-(15+0)] -2. PROBABLY HITS Finglass (AC FINAL: 3)!!!

x[Finglass (mikE) (to GM only)] Character sheet for Finglass modified: Ability Scores - Defensive Adjust: (DEF) : CHANGED: 3 (-3).

[DM] INIT: 18 GOING: Alastair (affected by: Blur, Displacement, Stoneskin (IUS), Protection from Evil (IUS=+2 SAVE VS SPELL, -2 OPPONENT ATTACK))

x[Alastair (BiBo!!!!) (to GM only)] Character sheet for Finglass modified: Magical Abilities - Weapons - Ability Scores - Spells - DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. Equipment - DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. DELETED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null. ADDED: null, null.

x[Alastair (BiBo!!!!)] Alastair moved 0'10".

x[BiBo!!!!] Alastair targets Banshee. Distance: 4'05"

x[Alastair (BiBo!!!!)] Alastair: Attack #1: Colada: (17-(d20+6)) [17-(19+6)] -8. PROBABLY HITS Banshee (AC FINAL: 0)!!!

x[Alastair (BiBo!!!!)] Alastair: Damage v SM: Colada: (1d8+6) [7+6] 13 [ROLL WAS MODIFIED] added to Banshee

x[DM (to GM only)] Banshee's Current Hit Points: adjusted to 33 (-13) - Moderately Wounded

[DM] ROUND: 6

[DM] INIT: -1 GOING: Start of Round

[Banshee] I am back at the keyboard.

[Banshee] why are you attacking me?

x[Finglass (mikE)] Finglass: Attack #1: Thillithiln, Frost Brand +3/+6 Fire: (11-+0-(d20+9)) [11-0-(20+9)] -18 [CRITICAL HIT]

[DM] INIT: 11 GOING: Finglass

x[Finglass (mikE)] Finglass: Attack #1: Thillithiln, Frost Brand +3/+6 Fire: (11-+0-(d20+9)) [11-0-(8+9)] -6. PROBABLY HITS Banshee (AC FINAL: 0)!!!

x[Finglass (mikE)] Finglass: Damage v SM: Thillithiln, Frost Brand +3/+6 Fire: (1d8+3++0) [1+3+0] 4 [ROLL WAS MODIFIED] added to Banshee

x[Alastair (BiBo!!!!)] you attacked first, technically speaking

x[Finglass (mikE)] Finglass: Damage v SM: Thillithiln, Frost Brand +3/+6 Fire: (1d8+3++0) [7+3+0] 10 [ROLL WAS MODIFIED] added to Banshee

[Banshee] you are no better than that bastard of a husband with his little human bitch

x[Banshee (to GM only)] Banshee's Current Hit Points: adjusted to 19 (-14) - Heavily Wounded

[DM] INIT: 14 GOING: E. L. Fudge (affected by: Bless Party (ATM=+1))

x[Finglass (mikE)] Roll #1: (d20) [17] 17

x[Alastair (BiBo!!!!) (to GM only)] Character sheet for E. L. Fudge modified: Weapons - CHANGED: dagger -- Type: $thac0 (null), CHANGED: short sword -- Type: $thac0 (null), ADDED: Shortsword of backstabbing, , , --, 1, +2, +2, 1d6, 1d6, , $thac0, , , , . Temporary Modifiers -

x[Sean] E. L. Fudge targets Banshee. Distance: 4'10"

x[Sean] E. L. Fudge: Damage v SM: Shortsword of backstabbing: (1d6+2) [6+2] 8 [ROLL WAS MODIFIED] added to Banshee

x[Banshee (to GM only)] Banshee: No adjustments made

x[Sean] E. L. Fudge: Attack #1: Shortsword of backstabbing: (14-(d20+2)+1) [14-(8+2)+1] 5 [ROLL WAS MODIFIED]. Probably MISSES Banshee (AC FINAL: 0)

[DM] INIT: 16 GOING: Antarias

[DM] INIT: 18 GOING: Banshee

x[Banshee] Banshee moved 31'10".

[Banshee] and she flys away

[Banshee] you get an attack of opportunity

x[Finglass (mikE)] Finglass: Attack #1: Thillithiln, Frost Brand +3/+6 Fire: (11-+0-(d20+9)) [11-0-(16+9)] -14. PROBABLY HITS Banshee (AC FINAL: 0)!!!

x[Alastair (BiBo!!!!)] Alastair: Attack #1: Colada: (17-(d20+6)) [17-(8+6)] 3

x[Finglass (mikE)] Finglass: Damage v SM: Thillithiln, Frost Brand +3/+6 Fire: (1d8+3++0) [1+3+0] 4 [ROLL WAS MODIFIED] added to Banshee

x[Sean] E. L. Fudge: Attack #1: Shortsword of backstabbing: (14-(d20+2)+1) [14-(12+2)+1] 1 [ROLL WAS MODIFIED]. Probably MISSES Banshee (AC FINAL: 0)

x[BiBo!!!!] Alastair targets Banshee. Distance: 30'08"

x[Alastair (BiBo!!!!)] Alastair: Attack #1: Colada: (17-(d20+6)) [17-(11+6)] 0. PROBABLY HITS Banshee (AC FINAL: 0)!!!

x[Alastair (BiBo!!!!)] Alastair: Damage v SM: Colada: (1d8+6) [5+6] 11 [ROLL WAS MODIFIED] added to Banshee

x[Banshee (to GM only)] Banshee's Current Hit Points: adjusted to 4 (-15) - Massively Wounded

x[mikE] Finglass no longer targets Banshee.

x[Finglass (mikE)] and finglass yells triumphantly, "suck it you cold hearted undead whore! suck it! whoo yeah!"

x[Sean] E. L. Fudge: appraising check: (d20) [18] 18. PROBABLY FAILS against (10+0) [10+0] 10

x[Sean] E. L. Fudge: appraising check: (d20) [4] 4. PROBABLY SUCCEEDS against (10+0) [10+0] 10!!!

x[Sean] E. L. Fudge: appraising check: (d20) [20] 20. PROBABLY FAILS against (10+0) [10+0] 10

x[Sean] E. L. Fudge: appraising check: (d20) [5] 5. PROBABLY SUCCEEDS against (10+0) [10+0] 10!!!

x[Sean] E. L. Fudge: appraising check: (d20) [19] 19. PROBABLY FAILS against (10+0) [10+0] 10

x[Sean] E. L. Fudge: appraising check: (d20) [2] 2. PROBABLY SUCCEEDS against (10+0) [10+0] 10!!!

x[Sean] E. L. Fudge: appraising check: (d20) [20] 20. PROBABLY FAILS against (10+0) [10+0] 10

x[Sean] E. L. Fudge: appraising check: (d20) [17] 17. PROBABLY FAILS against (10+0) [10+0] 10

x[Sean] E. L. Fudge: appraising check: (d20) [12] 12. PROBABLY FAILS against (10+0) [10+0] 10

Sean has left the game on Fri Oct 14 23:04:42 EDT 2005

BiBo!!!! has left the game on Fri Oct 14 23:06:15 EDT 2005

x[Finglass (mikE) (to GM only)] Character sheet for Finglass modified: Wealth - DELETED: null, null, null. DELETED: null, null, null. DELETED: null, null, null. DELETED: null, null, null. DELETED: null, null, null. DELETED: null, null, null. DELETED: null, null, null. ADDED: 2000 silver, null, null. ADDED: 9 gems, null, null. ADDED: null, null, null. ADDED: null, null, null. ADDED: null, null, null. ADDED: null, null, null. ADDED: null, null, null.

mikE has left the game on Fri Oct 14 23:08:42 EDT 2005